mesa: Use _mesa_lookup_enum_by_nr in tex*_error_check
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62 /**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
107 case 3:
108 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
109 case GL_RGB:
110 case GL_R3_G3_B2:
111 case GL_RGB4:
112 case GL_RGB5:
113 case GL_RGB8:
114 case GL_RGB10:
115 case GL_RGB12:
116 case GL_RGB16:
117 return GL_RGB;
118 case 4:
119 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
120 case GL_RGBA:
121 case GL_RGBA2:
122 case GL_RGBA4:
123 case GL_RGB5_A1:
124 case GL_RGBA8:
125 case GL_RGB10_A2:
126 case GL_RGBA12:
127 case GL_RGBA16:
128 return GL_RGBA;
129 default:
130 ; /* fallthrough */
131 }
132
133 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
134 */
135 if (_mesa_is_gles(ctx)) {
136 switch (internalFormat) {
137 case GL_BGRA:
138 return GL_RGBA;
139 default:
140 ; /* fallthrough */
141 }
142 }
143
144 if (ctx->Extensions.ARB_ES2_compatibility) {
145 switch (internalFormat) {
146 case GL_RGB565:
147 return GL_RGB;
148 default:
149 ; /* fallthrough */
150 }
151 }
152
153 if (ctx->Extensions.ARB_depth_texture) {
154 switch (internalFormat) {
155 case GL_DEPTH_COMPONENT:
156 case GL_DEPTH_COMPONENT16:
157 case GL_DEPTH_COMPONENT24:
158 case GL_DEPTH_COMPONENT32:
159 return GL_DEPTH_COMPONENT;
160 default:
161 ; /* fallthrough */
162 }
163 }
164
165 switch (internalFormat) {
166 case GL_COMPRESSED_ALPHA:
167 return GL_ALPHA;
168 case GL_COMPRESSED_LUMINANCE:
169 return GL_LUMINANCE;
170 case GL_COMPRESSED_LUMINANCE_ALPHA:
171 return GL_LUMINANCE_ALPHA;
172 case GL_COMPRESSED_INTENSITY:
173 return GL_INTENSITY;
174 case GL_COMPRESSED_RGB:
175 return GL_RGB;
176 case GL_COMPRESSED_RGBA:
177 return GL_RGBA;
178 default:
179 ; /* fallthrough */
180 }
181
182 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_FXT1_3DFX:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_FXT1_3DFX:
187 return GL_RGBA;
188 default:
189 ; /* fallthrough */
190 }
191 }
192
193 if (ctx->Extensions.EXT_texture_compression_s3tc) {
194 switch (internalFormat) {
195 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
196 return GL_RGB;
197 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
198 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
199 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
200 return GL_RGBA;
201 default:
202 ; /* fallthrough */
203 }
204 }
205
206 /* GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE && GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE */
207 if (ctx->API == API_OPENGLES2 &&
208 ctx->Extensions.ANGLE_texture_compression_dxt) {
209 switch (internalFormat) {
210 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
211 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
212 return GL_RGBA;
213 default:
214 ; /* fallthrough */
215 }
216 }
217
218 if (ctx->Extensions.S3_s3tc) {
219 switch (internalFormat) {
220 case GL_RGB_S3TC:
221 case GL_RGB4_S3TC:
222 return GL_RGB;
223 case GL_RGBA_S3TC:
224 case GL_RGBA4_S3TC:
225 return GL_RGBA;
226 default:
227 ; /* fallthrough */
228 }
229 }
230
231 if (ctx->Extensions.MESA_ycbcr_texture) {
232 if (internalFormat == GL_YCBCR_MESA)
233 return GL_YCBCR_MESA;
234 }
235
236 if (ctx->Extensions.ARB_texture_float) {
237 switch (internalFormat) {
238 case GL_ALPHA16F_ARB:
239 case GL_ALPHA32F_ARB:
240 return GL_ALPHA;
241 case GL_RGBA16F_ARB:
242 case GL_RGBA32F_ARB:
243 return GL_RGBA;
244 case GL_RGB16F_ARB:
245 case GL_RGB32F_ARB:
246 return GL_RGB;
247 case GL_INTENSITY16F_ARB:
248 case GL_INTENSITY32F_ARB:
249 return GL_INTENSITY;
250 case GL_LUMINANCE16F_ARB:
251 case GL_LUMINANCE32F_ARB:
252 return GL_LUMINANCE;
253 case GL_LUMINANCE_ALPHA16F_ARB:
254 case GL_LUMINANCE_ALPHA32F_ARB:
255 return GL_LUMINANCE_ALPHA;
256 default:
257 ; /* fallthrough */
258 }
259 }
260
261 if (ctx->Extensions.ATI_envmap_bumpmap) {
262 switch (internalFormat) {
263 case GL_DUDV_ATI:
264 case GL_DU8DV8_ATI:
265 return GL_DUDV_ATI;
266 default:
267 ; /* fallthrough */
268 }
269 }
270
271 if (ctx->Extensions.EXT_texture_snorm) {
272 switch (internalFormat) {
273 case GL_RED_SNORM:
274 case GL_R8_SNORM:
275 case GL_R16_SNORM:
276 return GL_RED;
277 case GL_RG_SNORM:
278 case GL_RG8_SNORM:
279 case GL_RG16_SNORM:
280 return GL_RG;
281 case GL_RGB_SNORM:
282 case GL_RGB8_SNORM:
283 case GL_RGB16_SNORM:
284 return GL_RGB;
285 case GL_RGBA_SNORM:
286 case GL_RGBA8_SNORM:
287 case GL_RGBA16_SNORM:
288 return GL_RGBA;
289 case GL_ALPHA_SNORM:
290 case GL_ALPHA8_SNORM:
291 case GL_ALPHA16_SNORM:
292 return GL_ALPHA;
293 case GL_LUMINANCE_SNORM:
294 case GL_LUMINANCE8_SNORM:
295 case GL_LUMINANCE16_SNORM:
296 return GL_LUMINANCE;
297 case GL_LUMINANCE_ALPHA_SNORM:
298 case GL_LUMINANCE8_ALPHA8_SNORM:
299 case GL_LUMINANCE16_ALPHA16_SNORM:
300 return GL_LUMINANCE_ALPHA;
301 case GL_INTENSITY_SNORM:
302 case GL_INTENSITY8_SNORM:
303 case GL_INTENSITY16_SNORM:
304 return GL_INTENSITY;
305 default:
306 ; /* fallthrough */
307 }
308 }
309
310 if (ctx->Extensions.EXT_packed_depth_stencil) {
311 switch (internalFormat) {
312 case GL_DEPTH_STENCIL_EXT:
313 case GL_DEPTH24_STENCIL8_EXT:
314 return GL_DEPTH_STENCIL_EXT;
315 default:
316 ; /* fallthrough */
317 }
318 }
319
320 if (ctx->Extensions.EXT_texture_sRGB) {
321 switch (internalFormat) {
322 case GL_SRGB_EXT:
323 case GL_SRGB8_EXT:
324 case GL_COMPRESSED_SRGB_EXT:
325 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
326 return GL_RGB;
327 case GL_SRGB_ALPHA_EXT:
328 case GL_SRGB8_ALPHA8_EXT:
329 case GL_COMPRESSED_SRGB_ALPHA_EXT:
330 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
331 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
332 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
333 return GL_RGBA;
334 case GL_SLUMINANCE_ALPHA_EXT:
335 case GL_SLUMINANCE8_ALPHA8_EXT:
336 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
337 return GL_LUMINANCE_ALPHA;
338 case GL_SLUMINANCE_EXT:
339 case GL_SLUMINANCE8_EXT:
340 case GL_COMPRESSED_SLUMINANCE_EXT:
341 return GL_LUMINANCE;
342 default:
343 ; /* fallthrough */
344 }
345 }
346
347 if (ctx->Version >= 30 ||
348 ctx->Extensions.EXT_texture_integer) {
349 switch (internalFormat) {
350 case GL_RGBA8UI_EXT:
351 case GL_RGBA16UI_EXT:
352 case GL_RGBA32UI_EXT:
353 case GL_RGBA8I_EXT:
354 case GL_RGBA16I_EXT:
355 case GL_RGBA32I_EXT:
356 case GL_RGB10_A2UI:
357 return GL_RGBA;
358 case GL_RGB8UI_EXT:
359 case GL_RGB16UI_EXT:
360 case GL_RGB32UI_EXT:
361 case GL_RGB8I_EXT:
362 case GL_RGB16I_EXT:
363 case GL_RGB32I_EXT:
364 return GL_RGB;
365 }
366 }
367
368 if (ctx->Extensions.EXT_texture_integer) {
369 switch (internalFormat) {
370 case GL_ALPHA8UI_EXT:
371 case GL_ALPHA16UI_EXT:
372 case GL_ALPHA32UI_EXT:
373 case GL_ALPHA8I_EXT:
374 case GL_ALPHA16I_EXT:
375 case GL_ALPHA32I_EXT:
376 return GL_ALPHA;
377 case GL_INTENSITY8UI_EXT:
378 case GL_INTENSITY16UI_EXT:
379 case GL_INTENSITY32UI_EXT:
380 case GL_INTENSITY8I_EXT:
381 case GL_INTENSITY16I_EXT:
382 case GL_INTENSITY32I_EXT:
383 return GL_INTENSITY;
384 case GL_LUMINANCE8UI_EXT:
385 case GL_LUMINANCE16UI_EXT:
386 case GL_LUMINANCE32UI_EXT:
387 case GL_LUMINANCE8I_EXT:
388 case GL_LUMINANCE16I_EXT:
389 case GL_LUMINANCE32I_EXT:
390 return GL_LUMINANCE;
391 case GL_LUMINANCE_ALPHA8UI_EXT:
392 case GL_LUMINANCE_ALPHA16UI_EXT:
393 case GL_LUMINANCE_ALPHA32UI_EXT:
394 case GL_LUMINANCE_ALPHA8I_EXT:
395 case GL_LUMINANCE_ALPHA16I_EXT:
396 case GL_LUMINANCE_ALPHA32I_EXT:
397 return GL_LUMINANCE_ALPHA;
398 default:
399 ; /* fallthrough */
400 }
401 }
402
403 if (ctx->Extensions.ARB_texture_rg) {
404 switch (internalFormat) {
405 case GL_R16F:
406 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
407 */
408 if (!ctx->Extensions.ARB_half_float_pixel)
409 break;
410 /* FALLTHROUGH */
411 case GL_R32F:
412 if (!ctx->Extensions.ARB_texture_float)
413 break;
414 return GL_RED;
415 case GL_R8I:
416 case GL_R8UI:
417 case GL_R16I:
418 case GL_R16UI:
419 case GL_R32I:
420 case GL_R32UI:
421 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
422 break;
423 /* FALLTHROUGH */
424 case GL_R8:
425 case GL_R16:
426 case GL_RED:
427 case GL_COMPRESSED_RED:
428 return GL_RED;
429
430 case GL_RG16F:
431 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
432 */
433 if (!ctx->Extensions.ARB_half_float_pixel)
434 break;
435 /* FALLTHROUGH */
436 case GL_RG32F:
437 if (!ctx->Extensions.ARB_texture_float)
438 break;
439 return GL_RG;
440 case GL_RG8I:
441 case GL_RG8UI:
442 case GL_RG16I:
443 case GL_RG16UI:
444 case GL_RG32I:
445 case GL_RG32UI:
446 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
447 break;
448 /* FALLTHROUGH */
449 case GL_RG:
450 case GL_RG8:
451 case GL_RG16:
452 case GL_COMPRESSED_RG:
453 return GL_RG;
454 default:
455 ; /* fallthrough */
456 }
457 }
458
459 if (ctx->Extensions.EXT_texture_shared_exponent) {
460 switch (internalFormat) {
461 case GL_RGB9_E5_EXT:
462 return GL_RGB;
463 default:
464 ; /* fallthrough */
465 }
466 }
467
468 if (ctx->Extensions.EXT_packed_float) {
469 switch (internalFormat) {
470 case GL_R11F_G11F_B10F_EXT:
471 return GL_RGB;
472 default:
473 ; /* fallthrough */
474 }
475 }
476
477 if (ctx->Extensions.ARB_depth_buffer_float) {
478 switch (internalFormat) {
479 case GL_DEPTH_COMPONENT32F:
480 return GL_DEPTH_COMPONENT;
481 case GL_DEPTH32F_STENCIL8:
482 return GL_DEPTH_STENCIL;
483 default:
484 ; /* fallthrough */
485 }
486 }
487
488 if (ctx->Extensions.ARB_texture_compression_rgtc) {
489 switch (internalFormat) {
490 case GL_COMPRESSED_RED_RGTC1:
491 case GL_COMPRESSED_SIGNED_RED_RGTC1:
492 return GL_RED;
493 case GL_COMPRESSED_RG_RGTC2:
494 case GL_COMPRESSED_SIGNED_RG_RGTC2:
495 return GL_RG;
496 default:
497 ; /* fallthrough */
498 }
499 }
500
501 if (ctx->Extensions.EXT_texture_compression_latc) {
502 switch (internalFormat) {
503 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
504 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
505 return GL_LUMINANCE;
506 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
507 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
508 return GL_LUMINANCE_ALPHA;
509 default:
510 ; /* fallthrough */
511 }
512 }
513
514 if (ctx->Extensions.ATI_texture_compression_3dc) {
515 switch (internalFormat) {
516 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
517 return GL_LUMINANCE_ALPHA;
518 default:
519 ; /* fallthrough */
520 }
521 }
522
523 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
524 switch (internalFormat) {
525 case GL_ETC1_RGB8_OES:
526 return GL_RGB;
527 default:
528 ; /* fallthrough */
529 }
530 }
531
532 if (_mesa_is_gles3(ctx)) {
533 switch (internalFormat) {
534 case GL_COMPRESSED_RGB8_ETC2:
535 case GL_COMPRESSED_SRGB8_ETC2:
536 return GL_RGB;
537 case GL_COMPRESSED_RGBA8_ETC2_EAC:
538 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
539 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
540 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
541 return GL_RGBA;
542 case GL_COMPRESSED_R11_EAC:
543 case GL_COMPRESSED_SIGNED_R11_EAC:
544 return GL_RED;
545 case GL_COMPRESSED_RG11_EAC:
546 case GL_COMPRESSED_SIGNED_RG11_EAC:
547 return GL_RG;
548 default:
549 ; /* fallthrough */
550 }
551 }
552
553 if (ctx->API == API_OPENGLES) {
554 switch (internalFormat) {
555 case GL_PALETTE4_RGB8_OES:
556 case GL_PALETTE4_R5_G6_B5_OES:
557 case GL_PALETTE8_RGB8_OES:
558 case GL_PALETTE8_R5_G6_B5_OES:
559 return GL_RGB;
560 case GL_PALETTE4_RGBA8_OES:
561 case GL_PALETTE8_RGB5_A1_OES:
562 case GL_PALETTE4_RGBA4_OES:
563 case GL_PALETTE4_RGB5_A1_OES:
564 case GL_PALETTE8_RGBA8_OES:
565 case GL_PALETTE8_RGBA4_OES:
566 return GL_RGBA;
567 default:
568 ; /* fallthrough */
569 }
570 }
571
572 return -1; /* error */
573 }
574
575
576 /**
577 * For cube map faces, return a face index in [0,5].
578 * For other targets return 0;
579 */
580 GLuint
581 _mesa_tex_target_to_face(GLenum target)
582 {
583 if (_mesa_is_cube_face(target))
584 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
585 else
586 return 0;
587 }
588
589
590
591 /**
592 * Install gl_texture_image in a gl_texture_object according to the target
593 * and level parameters.
594 *
595 * \param tObj texture object.
596 * \param target texture target.
597 * \param level image level.
598 * \param texImage texture image.
599 */
600 static void
601 set_tex_image(struct gl_texture_object *tObj,
602 GLenum target, GLint level,
603 struct gl_texture_image *texImage)
604 {
605 const GLuint face = _mesa_tex_target_to_face(target);
606
607 ASSERT(tObj);
608 ASSERT(texImage);
609 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
610 assert(level == 0);
611
612 tObj->Image[face][level] = texImage;
613
614 /* Set the 'back' pointer */
615 texImage->TexObject = tObj;
616 texImage->Level = level;
617 texImage->Face = face;
618 }
619
620
621 /**
622 * Allocate a texture image structure.
623 *
624 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
625 * driver.
626 *
627 * \return a pointer to gl_texture_image struct with all fields initialized to
628 * zero.
629 */
630 struct gl_texture_image *
631 _mesa_new_texture_image( struct gl_context *ctx )
632 {
633 (void) ctx;
634 return CALLOC_STRUCT(gl_texture_image);
635 }
636
637
638 /**
639 * Free a gl_texture_image and associated data.
640 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
641 *
642 * \param texImage texture image.
643 *
644 * Free the texture image structure and the associated image data.
645 */
646 void
647 _mesa_delete_texture_image(struct gl_context *ctx,
648 struct gl_texture_image *texImage)
649 {
650 /* Free texImage->Data and/or any other driver-specific texture
651 * image storage.
652 */
653 ASSERT(ctx->Driver.FreeTextureImageBuffer);
654 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
655 free(texImage);
656 }
657
658
659 /**
660 * Test if a target is a proxy target.
661 *
662 * \param target texture target.
663 *
664 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
665 */
666 GLboolean
667 _mesa_is_proxy_texture(GLenum target)
668 {
669 /*
670 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
671 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
672 */
673 assert(NUM_TEXTURE_TARGETS == 8 + 2);
674
675 return (target == GL_PROXY_TEXTURE_1D ||
676 target == GL_PROXY_TEXTURE_2D ||
677 target == GL_PROXY_TEXTURE_3D ||
678 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
679 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
680 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
681 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
682 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY);
683 }
684
685
686 /**
687 * Return the proxy target which corresponds to the given texture target
688 */
689 GLenum
690 _mesa_get_proxy_target(GLenum target)
691 {
692 switch (target) {
693 case GL_TEXTURE_1D:
694 case GL_PROXY_TEXTURE_1D:
695 return GL_PROXY_TEXTURE_1D;
696 case GL_TEXTURE_2D:
697 case GL_PROXY_TEXTURE_2D:
698 return GL_PROXY_TEXTURE_2D;
699 case GL_TEXTURE_3D:
700 case GL_PROXY_TEXTURE_3D:
701 return GL_PROXY_TEXTURE_3D;
702 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
703 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
704 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
705 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
706 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
707 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
708 case GL_TEXTURE_CUBE_MAP_ARB:
709 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
710 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
711 case GL_TEXTURE_RECTANGLE_NV:
712 case GL_PROXY_TEXTURE_RECTANGLE_NV:
713 return GL_PROXY_TEXTURE_RECTANGLE_NV;
714 case GL_TEXTURE_1D_ARRAY_EXT:
715 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
716 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
717 case GL_TEXTURE_2D_ARRAY_EXT:
718 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
719 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
720 case GL_TEXTURE_CUBE_MAP_ARRAY:
721 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
722 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
723 default:
724 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
725 return 0;
726 }
727 }
728
729
730 /**
731 * Get the texture object that corresponds to the target of the given
732 * texture unit. The target should have already been checked for validity.
733 *
734 * \param ctx GL context.
735 * \param texUnit texture unit.
736 * \param target texture target.
737 *
738 * \return pointer to the texture object on success, or NULL on failure.
739 */
740 struct gl_texture_object *
741 _mesa_select_tex_object(struct gl_context *ctx,
742 const struct gl_texture_unit *texUnit,
743 GLenum target)
744 {
745 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
746 ctx->Extensions.EXT_texture_array);
747
748 switch (target) {
749 case GL_TEXTURE_1D:
750 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
751 case GL_PROXY_TEXTURE_1D:
752 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
753 case GL_TEXTURE_2D:
754 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
755 case GL_PROXY_TEXTURE_2D:
756 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
757 case GL_TEXTURE_3D:
758 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
759 case GL_PROXY_TEXTURE_3D:
760 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
761 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
762 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
763 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
764 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
765 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
766 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
767 case GL_TEXTURE_CUBE_MAP_ARB:
768 return ctx->Extensions.ARB_texture_cube_map
769 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
770 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
771 return ctx->Extensions.ARB_texture_cube_map
772 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
773 case GL_TEXTURE_CUBE_MAP_ARRAY:
774 return ctx->Extensions.ARB_texture_cube_map_array
775 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
776 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
777 return ctx->Extensions.ARB_texture_cube_map_array
778 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
779 case GL_TEXTURE_RECTANGLE_NV:
780 return ctx->Extensions.NV_texture_rectangle
781 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
782 case GL_PROXY_TEXTURE_RECTANGLE_NV:
783 return ctx->Extensions.NV_texture_rectangle
784 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
785 case GL_TEXTURE_1D_ARRAY_EXT:
786 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
787 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
788 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
789 case GL_TEXTURE_2D_ARRAY_EXT:
790 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
791 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
792 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
793 case GL_TEXTURE_BUFFER:
794 return ctx->API == API_OPENGL_CORE &&
795 ctx->Extensions.ARB_texture_buffer_object ?
796 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
797 case GL_TEXTURE_EXTERNAL_OES:
798 return ctx->Extensions.OES_EGL_image_external
799 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
800 default:
801 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
802 return NULL;
803 }
804 }
805
806
807 /**
808 * Return pointer to texture object for given target on current texture unit.
809 */
810 struct gl_texture_object *
811 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
812 {
813 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
814 return _mesa_select_tex_object(ctx, texUnit, target);
815 }
816
817
818 /**
819 * Get a texture image pointer from a texture object, given a texture
820 * target and mipmap level. The target and level parameters should
821 * have already been error-checked.
822 *
823 * \param ctx GL context.
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(struct gl_context *ctx,
832 const struct gl_texture_object *texObj,
833 GLenum target, GLint level)
834 {
835 const GLuint face = _mesa_tex_target_to_face(target);
836
837 ASSERT(texObj);
838 ASSERT(level >= 0);
839 ASSERT(level < MAX_TEXTURE_LEVELS);
840
841 return texObj->Image[face][level];
842 }
843
844
845 /**
846 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
847 * it and install it. Only return NULL if passed a bad parameter or run
848 * out of memory.
849 */
850 struct gl_texture_image *
851 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
852 GLenum target, GLint level)
853 {
854 struct gl_texture_image *texImage;
855
856 if (!texObj)
857 return NULL;
858
859 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
860 if (!texImage) {
861 texImage = ctx->Driver.NewTextureImage(ctx);
862 if (!texImage) {
863 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
864 return NULL;
865 }
866
867 set_tex_image(texObj, target, level, texImage);
868 }
869
870 return texImage;
871 }
872
873
874 /**
875 * Return pointer to the specified proxy texture image.
876 * Note that proxy textures are per-context, not per-texture unit.
877 * \return pointer to texture image or NULL if invalid target, invalid
878 * level, or out of memory.
879 */
880 static struct gl_texture_image *
881 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
882 {
883 struct gl_texture_image *texImage;
884 GLuint texIndex;
885
886 if (level < 0)
887 return NULL;
888
889 switch (target) {
890 case GL_PROXY_TEXTURE_1D:
891 if (level >= ctx->Const.MaxTextureLevels)
892 return NULL;
893 texIndex = TEXTURE_1D_INDEX;
894 break;
895 case GL_PROXY_TEXTURE_2D:
896 if (level >= ctx->Const.MaxTextureLevels)
897 return NULL;
898 texIndex = TEXTURE_2D_INDEX;
899 break;
900 case GL_PROXY_TEXTURE_3D:
901 if (level >= ctx->Const.Max3DTextureLevels)
902 return NULL;
903 texIndex = TEXTURE_3D_INDEX;
904 break;
905 case GL_PROXY_TEXTURE_CUBE_MAP:
906 if (level >= ctx->Const.MaxCubeTextureLevels)
907 return NULL;
908 texIndex = TEXTURE_CUBE_INDEX;
909 break;
910 case GL_PROXY_TEXTURE_RECTANGLE_NV:
911 if (level > 0)
912 return NULL;
913 texIndex = TEXTURE_RECT_INDEX;
914 break;
915 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
916 if (level >= ctx->Const.MaxTextureLevels)
917 return NULL;
918 texIndex = TEXTURE_1D_ARRAY_INDEX;
919 break;
920 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
921 if (level >= ctx->Const.MaxTextureLevels)
922 return NULL;
923 texIndex = TEXTURE_2D_ARRAY_INDEX;
924 break;
925 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
926 if (level >= ctx->Const.MaxCubeTextureLevels)
927 return NULL;
928 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
929 break;
930 default:
931 return NULL;
932 }
933
934 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
935 if (!texImage) {
936 texImage = ctx->Driver.NewTextureImage(ctx);
937 if (!texImage) {
938 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
939 return NULL;
940 }
941 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
942 /* Set the 'back' pointer */
943 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
944 }
945 return texImage;
946 }
947
948
949 /**
950 * Get the maximum number of allowed mipmap levels.
951 *
952 * \param ctx GL context.
953 * \param target texture target.
954 *
955 * \return the maximum number of allowed mipmap levels for the given
956 * texture target, or zero if passed a bad target.
957 *
958 * \sa gl_constants.
959 */
960 GLint
961 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
962 {
963 switch (target) {
964 case GL_TEXTURE_1D:
965 case GL_PROXY_TEXTURE_1D:
966 case GL_TEXTURE_2D:
967 case GL_PROXY_TEXTURE_2D:
968 return ctx->Const.MaxTextureLevels;
969 case GL_TEXTURE_3D:
970 case GL_PROXY_TEXTURE_3D:
971 return ctx->Const.Max3DTextureLevels;
972 case GL_TEXTURE_CUBE_MAP:
973 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
974 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
975 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
976 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
977 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
978 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
979 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
980 return ctx->Extensions.ARB_texture_cube_map
981 ? ctx->Const.MaxCubeTextureLevels : 0;
982 case GL_TEXTURE_RECTANGLE_NV:
983 case GL_PROXY_TEXTURE_RECTANGLE_NV:
984 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
985 case GL_TEXTURE_1D_ARRAY_EXT:
986 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
987 case GL_TEXTURE_2D_ARRAY_EXT:
988 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
989 return (ctx->Extensions.MESA_texture_array ||
990 ctx->Extensions.EXT_texture_array)
991 ? ctx->Const.MaxTextureLevels : 0;
992 case GL_TEXTURE_CUBE_MAP_ARRAY:
993 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
994 return ctx->Extensions.ARB_texture_cube_map_array
995 ? ctx->Const.MaxCubeTextureLevels : 0;
996 case GL_TEXTURE_BUFFER:
997 return ctx->API == API_OPENGL_CORE &&
998 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
999 case GL_TEXTURE_EXTERNAL_OES:
1000 /* fall-through */
1001 default:
1002 return 0; /* bad target */
1003 }
1004 }
1005
1006
1007 /**
1008 * Return number of dimensions per mipmap level for the given texture target.
1009 */
1010 GLint
1011 _mesa_get_texture_dimensions(GLenum target)
1012 {
1013 switch (target) {
1014 case GL_TEXTURE_1D:
1015 case GL_PROXY_TEXTURE_1D:
1016 return 1;
1017 case GL_TEXTURE_2D:
1018 case GL_TEXTURE_RECTANGLE:
1019 case GL_TEXTURE_CUBE_MAP:
1020 case GL_PROXY_TEXTURE_2D:
1021 case GL_PROXY_TEXTURE_RECTANGLE:
1022 case GL_PROXY_TEXTURE_CUBE_MAP:
1023 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1024 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1025 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1026 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1027 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1028 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1029 case GL_TEXTURE_1D_ARRAY:
1030 case GL_PROXY_TEXTURE_1D_ARRAY:
1031 case GL_TEXTURE_EXTERNAL_OES:
1032 return 2;
1033 case GL_TEXTURE_3D:
1034 case GL_PROXY_TEXTURE_3D:
1035 case GL_TEXTURE_2D_ARRAY:
1036 case GL_PROXY_TEXTURE_2D_ARRAY:
1037 case GL_TEXTURE_CUBE_MAP_ARRAY:
1038 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1039 return 3;
1040 case GL_TEXTURE_BUFFER:
1041 /* fall-through */
1042 default:
1043 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1044 target);
1045 return 2;
1046 }
1047 }
1048
1049
1050 /**
1051 * Return the maximum number of mipmap levels for the given target
1052 * and the dimensions.
1053 * The dimensions are expected not to include the border.
1054 */
1055 GLsizei
1056 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1057 GLsizei depth)
1058 {
1059 GLsizei size;
1060
1061 switch (target) {
1062 case GL_TEXTURE_1D:
1063 case GL_TEXTURE_1D_ARRAY:
1064 size = width;
1065 break;
1066 case GL_TEXTURE_CUBE_MAP:
1067 case GL_TEXTURE_CUBE_MAP_ARRAY:
1068 ASSERT(width == height);
1069 size = width;
1070 break;
1071 case GL_TEXTURE_2D:
1072 case GL_TEXTURE_2D_ARRAY:
1073 size = MAX2(width, height);
1074 break;
1075 case GL_TEXTURE_3D:
1076 size = MAX3(width, height, depth);
1077 break;
1078 case GL_TEXTURE_RECTANGLE:
1079 case GL_TEXTURE_EXTERNAL_OES:
1080 return 1;
1081 default:
1082 assert(0);
1083 return 1;
1084 }
1085
1086 return _mesa_logbase2(size) + 1;
1087 }
1088
1089
1090 #if 000 /* not used anymore */
1091 /*
1092 * glTexImage[123]D can accept a NULL image pointer. In this case we
1093 * create a texture image with unspecified image contents per the OpenGL
1094 * spec.
1095 */
1096 static GLubyte *
1097 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1098 {
1099 const GLint components = _mesa_components_in_format(format);
1100 const GLint numPixels = width * height * depth;
1101 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1102
1103 #ifdef DEBUG
1104 /*
1105 * Let's see if anyone finds this. If glTexImage2D() is called with
1106 * a NULL image pointer then load the texture image with something
1107 * interesting instead of leaving it indeterminate.
1108 */
1109 if (data) {
1110 static const char message[8][32] = {
1111 " X X XXXXX XXX X ",
1112 " XX XX X X X X X ",
1113 " X X X X X X X ",
1114 " X X XXXX XXX XXXXX ",
1115 " X X X X X X ",
1116 " X X X X X X X ",
1117 " X X XXXXX XXX X X ",
1118 " "
1119 };
1120
1121 GLubyte *imgPtr = data;
1122 GLint h, i, j, k;
1123 for (h = 0; h < depth; h++) {
1124 for (i = 0; i < height; i++) {
1125 GLint srcRow = 7 - (i % 8);
1126 for (j = 0; j < width; j++) {
1127 GLint srcCol = j % 32;
1128 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1129 for (k = 0; k < components; k++) {
1130 *imgPtr++ = texel;
1131 }
1132 }
1133 }
1134 }
1135 }
1136 #endif
1137
1138 return data;
1139 }
1140 #endif
1141
1142
1143
1144 /**
1145 * Set the size and format-related fields of a gl_texture_image struct
1146 * to zero. This is used when a proxy texture test fails.
1147 */
1148 static void
1149 clear_teximage_fields(struct gl_texture_image *img)
1150 {
1151 ASSERT(img);
1152 img->_BaseFormat = 0;
1153 img->InternalFormat = 0;
1154 img->Border = 0;
1155 img->Width = 0;
1156 img->Height = 0;
1157 img->Depth = 0;
1158 img->Width2 = 0;
1159 img->Height2 = 0;
1160 img->Depth2 = 0;
1161 img->WidthLog2 = 0;
1162 img->HeightLog2 = 0;
1163 img->DepthLog2 = 0;
1164 img->TexFormat = MESA_FORMAT_NONE;
1165 }
1166
1167
1168 /**
1169 * Initialize basic fields of the gl_texture_image struct.
1170 *
1171 * \param ctx GL context.
1172 * \param img texture image structure to be initialized.
1173 * \param width image width.
1174 * \param height image height.
1175 * \param depth image depth.
1176 * \param border image border.
1177 * \param internalFormat internal format.
1178 * \param format the actual hardware format (one of MESA_FORMAT_*)
1179 *
1180 * Fills in the fields of \p img with the given information.
1181 * Note: width, height and depth include the border.
1182 */
1183 void
1184 _mesa_init_teximage_fields(struct gl_context *ctx,
1185 struct gl_texture_image *img,
1186 GLsizei width, GLsizei height, GLsizei depth,
1187 GLint border, GLenum internalFormat,
1188 gl_format format)
1189 {
1190 GLenum target;
1191 ASSERT(img);
1192 ASSERT(width >= 0);
1193 ASSERT(height >= 0);
1194 ASSERT(depth >= 0);
1195
1196 target = img->TexObject->Target;
1197 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1198 ASSERT(img->_BaseFormat > 0);
1199 img->InternalFormat = internalFormat;
1200 img->Border = border;
1201 img->Width = width;
1202 img->Height = height;
1203 img->Depth = depth;
1204
1205 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1206 img->WidthLog2 = _mesa_logbase2(img->Width2);
1207
1208 switch(target) {
1209 case GL_TEXTURE_1D:
1210 case GL_TEXTURE_BUFFER:
1211 case GL_PROXY_TEXTURE_1D:
1212 if (height == 0)
1213 img->Height2 = 0;
1214 else
1215 img->Height2 = 1;
1216 img->HeightLog2 = 0;
1217 if (depth == 0)
1218 img->Depth2 = 0;
1219 else
1220 img->Depth2 = 1;
1221 img->DepthLog2 = 0;
1222 break;
1223 case GL_TEXTURE_1D_ARRAY:
1224 case GL_PROXY_TEXTURE_1D_ARRAY:
1225 img->Height2 = height; /* no border */
1226 img->HeightLog2 = 0; /* not used */
1227 if (depth == 0)
1228 img->Depth2 = 0;
1229 else
1230 img->Depth2 = 1;
1231 img->DepthLog2 = 0;
1232 break;
1233 case GL_TEXTURE_2D:
1234 case GL_TEXTURE_RECTANGLE:
1235 case GL_TEXTURE_CUBE_MAP:
1236 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1237 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1238 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1239 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1240 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1241 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1242 case GL_TEXTURE_EXTERNAL_OES:
1243 case GL_PROXY_TEXTURE_2D:
1244 case GL_PROXY_TEXTURE_RECTANGLE:
1245 case GL_PROXY_TEXTURE_CUBE_MAP:
1246 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1247 img->HeightLog2 = _mesa_logbase2(img->Height2);
1248 if (depth == 0)
1249 img->Depth2 = 0;
1250 else
1251 img->Depth2 = 1;
1252 img->DepthLog2 = 0;
1253 break;
1254 case GL_TEXTURE_2D_ARRAY:
1255 case GL_PROXY_TEXTURE_2D_ARRAY:
1256 case GL_TEXTURE_CUBE_MAP_ARRAY:
1257 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1258 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1259 img->HeightLog2 = _mesa_logbase2(img->Height2);
1260 img->Depth2 = depth; /* no border */
1261 img->DepthLog2 = 0; /* not used */
1262 break;
1263 case GL_TEXTURE_3D:
1264 case GL_PROXY_TEXTURE_3D:
1265 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1266 img->HeightLog2 = _mesa_logbase2(img->Height2);
1267 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1268 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1269 break;
1270 default:
1271 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1272 target);
1273 }
1274
1275 img->MaxNumLevels =
1276 _mesa_get_tex_max_num_levels(target,
1277 img->Width2, img->Height2, img->Depth2);
1278 img->TexFormat = format;
1279 }
1280
1281
1282 /**
1283 * Free and clear fields of the gl_texture_image struct.
1284 *
1285 * \param ctx GL context.
1286 * \param texImage texture image structure to be cleared.
1287 *
1288 * After the call, \p texImage will have no data associated with it. Its
1289 * fields are cleared so that its parent object will test incomplete.
1290 */
1291 void
1292 _mesa_clear_texture_image(struct gl_context *ctx,
1293 struct gl_texture_image *texImage)
1294 {
1295 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1296 clear_teximage_fields(texImage);
1297 }
1298
1299
1300 /**
1301 * Check the width, height, depth and border of a texture image are legal.
1302 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1303 * functions.
1304 * The target and level parameters will have already been validated.
1305 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1306 */
1307 GLboolean
1308 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1309 GLint level, GLint width, GLint height,
1310 GLint depth, GLint border)
1311 {
1312 GLint maxSize;
1313
1314 switch (target) {
1315 case GL_TEXTURE_1D:
1316 case GL_PROXY_TEXTURE_1D:
1317 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1318 maxSize >>= level; /* level size */
1319 if (width < 2 * border || width > 2 * border + maxSize)
1320 return GL_FALSE;
1321 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1322 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1323 return GL_FALSE;
1324 }
1325 return GL_TRUE;
1326
1327 case GL_TEXTURE_2D:
1328 case GL_PROXY_TEXTURE_2D:
1329 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1330 maxSize >>= level;
1331 if (width < 2 * border || width > 2 * border + maxSize)
1332 return GL_FALSE;
1333 if (height < 2 * border || height > 2 * border + maxSize)
1334 return GL_FALSE;
1335 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1336 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1337 return GL_FALSE;
1338 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1339 return GL_FALSE;
1340 }
1341 return GL_TRUE;
1342
1343 case GL_TEXTURE_3D:
1344 case GL_PROXY_TEXTURE_3D:
1345 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1346 maxSize >>= level;
1347 if (width < 2 * border || width > 2 * border + maxSize)
1348 return GL_FALSE;
1349 if (height < 2 * border || height > 2 * border + maxSize)
1350 return GL_FALSE;
1351 if (depth < 2 * border || depth > 2 * border + maxSize)
1352 return GL_FALSE;
1353 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1354 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1355 return GL_FALSE;
1356 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1357 return GL_FALSE;
1358 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1359 return GL_FALSE;
1360 }
1361 return GL_TRUE;
1362
1363 case GL_TEXTURE_RECTANGLE_NV:
1364 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1365 if (level != 0)
1366 return GL_FALSE;
1367 maxSize = ctx->Const.MaxTextureRectSize;
1368 if (width < 0 || width > maxSize)
1369 return GL_FALSE;
1370 if (height < 0 || height > maxSize)
1371 return GL_FALSE;
1372 return GL_TRUE;
1373
1374 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1375 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1376 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1377 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1378 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1379 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1380 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1381 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1382 maxSize >>= level;
1383 if (width < 2 * border || width > 2 * border + maxSize)
1384 return GL_FALSE;
1385 if (height < 2 * border || height > 2 * border + maxSize)
1386 return GL_FALSE;
1387 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1388 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1389 return GL_FALSE;
1390 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1391 return GL_FALSE;
1392 }
1393 return GL_TRUE;
1394
1395 case GL_TEXTURE_1D_ARRAY_EXT:
1396 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1397 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1398 maxSize >>= level;
1399 if (width < 2 * border || width > 2 * border + maxSize)
1400 return GL_FALSE;
1401 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1402 return GL_FALSE;
1403 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1404 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1405 return GL_FALSE;
1406 }
1407 return GL_TRUE;
1408
1409 case GL_TEXTURE_2D_ARRAY_EXT:
1410 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1411 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1412 maxSize >>= level;
1413 if (width < 2 * border || width > 2 * border + maxSize)
1414 return GL_FALSE;
1415 if (height < 2 * border || height > 2 * border + maxSize)
1416 return GL_FALSE;
1417 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1418 return GL_FALSE;
1419 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1420 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1421 return GL_FALSE;
1422 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1423 return GL_FALSE;
1424 }
1425 return GL_TRUE;
1426
1427 case GL_TEXTURE_CUBE_MAP_ARRAY:
1428 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1429 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1430 if (width < 2 * border || width > 2 * border + maxSize)
1431 return GL_FALSE;
1432 if (height < 2 * border || height > 2 * border + maxSize)
1433 return GL_FALSE;
1434 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1435 return GL_FALSE;
1436 if (level >= ctx->Const.MaxCubeTextureLevels)
1437 return GL_FALSE;
1438 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1439 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1440 return GL_FALSE;
1441 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1442 return GL_FALSE;
1443 }
1444 return GL_TRUE;
1445 default:
1446 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1447 return GL_FALSE;
1448 }
1449 }
1450
1451
1452 /**
1453 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1454 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1455 * \param destImage the destination texture image.
1456 * \return GL_TRUE if error found, GL_FALSE otherwise.
1457 */
1458 static GLboolean
1459 error_check_subtexture_dimensions(struct gl_context *ctx,
1460 const char *function, GLuint dims,
1461 const struct gl_texture_image *destImage,
1462 GLint xoffset, GLint yoffset, GLint zoffset,
1463 GLsizei subWidth, GLsizei subHeight,
1464 GLsizei subDepth)
1465 {
1466 const GLenum target = destImage->TexObject->Target;
1467 GLuint bw, bh;
1468
1469 /* Check size */
1470 if (subWidth < 0) {
1471 _mesa_error(ctx, GL_INVALID_VALUE,
1472 "%s%dD(width=%d)", function, dims, subWidth);
1473 return GL_TRUE;
1474 }
1475
1476 if (dims > 1 && subHeight < 0) {
1477 _mesa_error(ctx, GL_INVALID_VALUE,
1478 "%s%dD(height=%d)", function, dims, subHeight);
1479 return GL_TRUE;
1480 }
1481
1482 if (dims > 2 && subDepth < 0) {
1483 _mesa_error(ctx, GL_INVALID_VALUE,
1484 "%s%dD(depth=%d)", function, dims, subDepth);
1485 return GL_TRUE;
1486 }
1487
1488 /* check xoffset and width */
1489 if (xoffset < -destImage->Border) {
1490 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1491 function, dims);
1492 return GL_TRUE;
1493 }
1494
1495 if (xoffset + subWidth > destImage->Width) {
1496 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1497 function, dims);
1498 return GL_TRUE;
1499 }
1500
1501 /* check yoffset and height */
1502 if (dims > 1) {
1503 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1504 if (yoffset < -yBorder) {
1505 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1506 function, dims);
1507 return GL_TRUE;
1508 }
1509 if (yoffset + subHeight > destImage->Height) {
1510 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1511 function, dims);
1512 return GL_TRUE;
1513 }
1514 }
1515
1516 /* check zoffset and depth */
1517 if (dims > 2) {
1518 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
1519 if (zoffset < -zBorder) {
1520 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1521 return GL_TRUE;
1522 }
1523 if (zoffset + subDepth > (GLint) destImage->Depth) {
1524 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1525 return GL_TRUE;
1526 }
1527 }
1528
1529 /*
1530 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1531 * compressed texture images can be updated. But, that restriction may be
1532 * relaxed for particular compressed formats. At this time, all the
1533 * compressed formats supported by Mesa allow sub-textures to be updated
1534 * along compressed block boundaries.
1535 */
1536 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1537
1538 if (bw != 1 || bh != 1) {
1539 /* offset must be multiple of block size */
1540 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1541 _mesa_error(ctx, GL_INVALID_OPERATION,
1542 "%s%dD(xoffset = %d, yoffset = %d)",
1543 function, dims, xoffset, yoffset);
1544 return GL_TRUE;
1545 }
1546
1547 /* size must be multiple of bw by bh or equal to whole texture size */
1548 if ((subWidth % bw != 0) && subWidth != destImage->Width) {
1549 _mesa_error(ctx, GL_INVALID_OPERATION,
1550 "%s%dD(width = %d)", function, dims, subWidth);
1551 return GL_TRUE;
1552 }
1553
1554 if ((subHeight % bh != 0) && subHeight != destImage->Height) {
1555 _mesa_error(ctx, GL_INVALID_OPERATION,
1556 "%s%dD(height = %d)", function, dims, subHeight);
1557 return GL_TRUE;
1558 }
1559 }
1560
1561 return GL_FALSE;
1562 }
1563
1564
1565
1566
1567 /**
1568 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1569 * specific texture image size checks.
1570 *
1571 * A hardware driver might override this function if, for example, the
1572 * max 3D texture size is 512x512x64 (i.e. not a cube).
1573 *
1574 * Note that width, height, depth == 0 is not an error. However, a
1575 * texture with zero width/height/depth will be considered "incomplete"
1576 * and texturing will effectively be disabled.
1577 *
1578 * \param target any texture target/type
1579 * \param level as passed to glTexImage
1580 * \param format the MESA_FORMAT_x for the tex image
1581 * \param width as passed to glTexImage
1582 * \param height as passed to glTexImage
1583 * \param depth as passed to glTexImage
1584 * \param border as passed to glTexImage
1585 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1586 */
1587 GLboolean
1588 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1589 gl_format format,
1590 GLint width, GLint height, GLint depth, GLint border)
1591 {
1592 /* We just check if the image size is less than MaxTextureMbytes.
1593 * Some drivers may do more specific checks.
1594 */
1595 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1596 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1597 mbytes *= _mesa_num_tex_faces(target);
1598 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1599 }
1600
1601
1602 /**
1603 * Return true if the format is only valid for glCompressedTexImage.
1604 */
1605 static GLboolean
1606 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1607 {
1608 switch (format) {
1609 case GL_ETC1_RGB8_OES:
1610 case GL_PALETTE4_RGB8_OES:
1611 case GL_PALETTE4_RGBA8_OES:
1612 case GL_PALETTE4_R5_G6_B5_OES:
1613 case GL_PALETTE4_RGBA4_OES:
1614 case GL_PALETTE4_RGB5_A1_OES:
1615 case GL_PALETTE8_RGB8_OES:
1616 case GL_PALETTE8_RGBA8_OES:
1617 case GL_PALETTE8_R5_G6_B5_OES:
1618 case GL_PALETTE8_RGBA4_OES:
1619 case GL_PALETTE8_RGB5_A1_OES:
1620 return GL_TRUE;
1621 default:
1622 return GL_FALSE;
1623 }
1624 }
1625
1626
1627 /**
1628 * Helper function to determine whether a target and specific compression
1629 * format are supported.
1630 */
1631 static GLboolean
1632 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1633 GLenum intFormat)
1634 {
1635 (void) intFormat; /* not used yet */
1636
1637 switch (target) {
1638 case GL_TEXTURE_2D:
1639 case GL_PROXY_TEXTURE_2D:
1640 return GL_TRUE; /* true for any compressed format so far */
1641 case GL_PROXY_TEXTURE_CUBE_MAP:
1642 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1643 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1644 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1645 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1646 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1647 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1648 return ctx->Extensions.ARB_texture_cube_map;
1649 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1650 case GL_TEXTURE_2D_ARRAY_EXT:
1651 return (ctx->Extensions.MESA_texture_array ||
1652 ctx->Extensions.EXT_texture_array);
1653 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1654 case GL_TEXTURE_CUBE_MAP_ARRAY:
1655 return ctx->Extensions.ARB_texture_cube_map_array;
1656 default:
1657 return GL_FALSE;
1658 }
1659 }
1660
1661
1662 /**
1663 * Check if the given texture target value is legal for a
1664 * glTexImage1/2/3D call.
1665 */
1666 static GLboolean
1667 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1668 {
1669 switch (dims) {
1670 case 1:
1671 switch (target) {
1672 case GL_TEXTURE_1D:
1673 case GL_PROXY_TEXTURE_1D:
1674 return _mesa_is_desktop_gl(ctx);
1675 default:
1676 return GL_FALSE;
1677 }
1678 case 2:
1679 switch (target) {
1680 case GL_TEXTURE_2D:
1681 return GL_TRUE;
1682 case GL_PROXY_TEXTURE_2D:
1683 return _mesa_is_desktop_gl(ctx);
1684 case GL_PROXY_TEXTURE_CUBE_MAP:
1685 return _mesa_is_desktop_gl(ctx)
1686 && ctx->Extensions.ARB_texture_cube_map;
1687 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1688 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1689 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1690 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1691 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1692 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1693 return ctx->Extensions.ARB_texture_cube_map;
1694 case GL_TEXTURE_RECTANGLE_NV:
1695 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1696 return _mesa_is_desktop_gl(ctx)
1697 && ctx->Extensions.NV_texture_rectangle;
1698 case GL_TEXTURE_1D_ARRAY_EXT:
1699 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1700 return _mesa_is_desktop_gl(ctx)
1701 && (ctx->Extensions.MESA_texture_array ||
1702 ctx->Extensions.EXT_texture_array);
1703 default:
1704 return GL_FALSE;
1705 }
1706 case 3:
1707 switch (target) {
1708 case GL_TEXTURE_3D:
1709 return GL_TRUE;
1710 case GL_PROXY_TEXTURE_3D:
1711 return _mesa_is_desktop_gl(ctx);
1712 case GL_TEXTURE_2D_ARRAY_EXT:
1713 return (_mesa_is_desktop_gl(ctx)
1714 && (ctx->Extensions.MESA_texture_array ||
1715 ctx->Extensions.EXT_texture_array))
1716 || _mesa_is_gles3(ctx);
1717 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1718 return _mesa_is_desktop_gl(ctx)
1719 && (ctx->Extensions.MESA_texture_array ||
1720 ctx->Extensions.EXT_texture_array);
1721 case GL_TEXTURE_CUBE_MAP_ARRAY:
1722 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1723 return ctx->Extensions.ARB_texture_cube_map_array;
1724 default:
1725 return GL_FALSE;
1726 }
1727 default:
1728 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1729 return GL_FALSE;
1730 }
1731 }
1732
1733
1734 /**
1735 * Check if the given texture target value is legal for a
1736 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1737 * The difference compared to legal_teximage_target() above is that
1738 * proxy targets are not supported.
1739 */
1740 static GLboolean
1741 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1742 {
1743 switch (dims) {
1744 case 1:
1745 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1746 case 2:
1747 switch (target) {
1748 case GL_TEXTURE_2D:
1749 return GL_TRUE;
1750 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1751 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1752 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1753 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1754 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1755 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1756 return ctx->Extensions.ARB_texture_cube_map;
1757 case GL_TEXTURE_RECTANGLE_NV:
1758 return _mesa_is_desktop_gl(ctx)
1759 && ctx->Extensions.NV_texture_rectangle;
1760 case GL_TEXTURE_1D_ARRAY_EXT:
1761 return _mesa_is_desktop_gl(ctx)
1762 && (ctx->Extensions.MESA_texture_array ||
1763 ctx->Extensions.EXT_texture_array);
1764 default:
1765 return GL_FALSE;
1766 }
1767 case 3:
1768 switch (target) {
1769 case GL_TEXTURE_3D:
1770 return GL_TRUE;
1771 case GL_TEXTURE_2D_ARRAY_EXT:
1772 return (_mesa_is_desktop_gl(ctx)
1773 && (ctx->Extensions.MESA_texture_array ||
1774 ctx->Extensions.EXT_texture_array))
1775 || _mesa_is_gles3(ctx);
1776 case GL_TEXTURE_CUBE_MAP_ARRAY:
1777 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1778 return ctx->Extensions.ARB_texture_cube_map_array;
1779 default:
1780 return GL_FALSE;
1781 }
1782 default:
1783 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1784 dims);
1785 return GL_FALSE;
1786 }
1787 }
1788
1789
1790 /**
1791 * Helper function to determine if a texture object is mutable (in terms
1792 * of GL_ARB_texture_storage).
1793 */
1794 static GLboolean
1795 mutable_tex_object(struct gl_context *ctx, GLenum target)
1796 {
1797 if (ctx->Extensions.ARB_texture_storage) {
1798 struct gl_texture_object *texObj =
1799 _mesa_get_current_tex_object(ctx, target);
1800 return !texObj->Immutable;
1801 }
1802 return GL_TRUE;
1803 }
1804
1805
1806 /**
1807 * Return expected size of a compressed texture.
1808 */
1809 static GLuint
1810 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1811 GLenum glformat)
1812 {
1813 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1814 return _mesa_format_image_size(mesaFormat, width, height, depth);
1815 }
1816
1817
1818 /**
1819 * Test the glTexImage[123]D() parameters for errors.
1820 *
1821 * \param ctx GL context.
1822 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1823 * \param target texture target given by the user (already validated).
1824 * \param level image level given by the user.
1825 * \param internalFormat internal format given by the user.
1826 * \param format pixel data format given by the user.
1827 * \param type pixel data type given by the user.
1828 * \param width image width given by the user.
1829 * \param height image height given by the user.
1830 * \param depth image depth given by the user.
1831 * \param border image border given by the user.
1832 *
1833 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1834 *
1835 * Verifies each of the parameters against the constants specified in
1836 * __struct gl_contextRec::Const and the supported extensions, and according
1837 * to the OpenGL specification.
1838 * Note that we don't fully error-check the width, height, depth values
1839 * here. That's done in _mesa_legal_texture_dimensions() which is used
1840 * by several other GL entrypoints. Plus, texture dims have a special
1841 * interaction with proxy textures.
1842 */
1843 static GLboolean
1844 texture_error_check( struct gl_context *ctx,
1845 GLuint dimensions, GLenum target,
1846 GLint level, GLint internalFormat,
1847 GLenum format, GLenum type,
1848 GLint width, GLint height,
1849 GLint depth, GLint border )
1850 {
1851 GLboolean colorFormat;
1852 GLenum err;
1853
1854 /* Even though there are no color-index textures, we still have to support
1855 * uploading color-index data and remapping it to RGB via the
1856 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1857 */
1858 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1859
1860 /* Note: for proxy textures, some error conditions immediately generate
1861 * a GL error in the usual way. But others do not generate a GL error.
1862 * Instead, they cause the width, height, depth, format fields of the
1863 * texture image to be zeroed-out. The GL spec seems to indicate that the
1864 * zero-out behaviour is only used in cases related to memory allocation.
1865 */
1866
1867 /* level check */
1868 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1869 _mesa_error(ctx, GL_INVALID_VALUE,
1870 "glTexImage%dD(level=%d)", dimensions, level);
1871 return GL_TRUE;
1872 }
1873
1874 /* Check border */
1875 if (border < 0 || border > 1 ||
1876 ((ctx->API != API_OPENGL_COMPAT ||
1877 target == GL_TEXTURE_RECTANGLE_NV ||
1878 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1879 _mesa_error(ctx, GL_INVALID_VALUE,
1880 "glTexImage%dD(border=%d)", dimensions, border);
1881 return GL_TRUE;
1882 }
1883
1884 if (width < 0 || height < 0 || depth < 0) {
1885 _mesa_error(ctx, GL_INVALID_VALUE,
1886 "glTexImage%dD(width, height or depth < 0)", dimensions);
1887 return GL_TRUE;
1888 }
1889
1890 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1891 * combinations of format, internalFormat, and type that can be used.
1892 * Formats and types that require additional extensions (e.g., GL_FLOAT
1893 * requires GL_OES_texture_float) are filtered elsewhere.
1894 */
1895
1896 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1897 if (format != internalFormat) {
1898 _mesa_error(ctx, GL_INVALID_OPERATION,
1899 "glTexImage%dD(format = %s, internalFormat = %s)",
1900 dimensions,
1901 _mesa_lookup_enum_by_nr(format),
1902 _mesa_lookup_enum_by_nr(internalFormat));
1903 return GL_TRUE;
1904 }
1905
1906 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1907 if (err != GL_NO_ERROR) {
1908 _mesa_error(ctx, err,
1909 "glTexImage%dD(format = %s, type = %s)",
1910 dimensions,
1911 _mesa_lookup_enum_by_nr(format),
1912 _mesa_lookup_enum_by_nr(type));
1913 return GL_TRUE;
1914 }
1915 }
1916
1917 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1918 _mesa_is_cube_face(target)) && width != height) {
1919 _mesa_error(ctx, GL_INVALID_VALUE,
1920 "glTexImage2D(cube width != height)");
1921 return GL_TRUE;
1922 }
1923
1924 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1925 target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
1926 _mesa_error(ctx, GL_INVALID_VALUE,
1927 "glTexImage3D(cube array width != height)");
1928 return GL_TRUE;
1929 }
1930
1931 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1932 target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
1933 _mesa_error(ctx, GL_INVALID_VALUE,
1934 "glTexImage3D(cube array depth not multiple of 6)");
1935 return GL_TRUE;
1936 }
1937
1938 /* Check internalFormat */
1939 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1940 _mesa_error(ctx, GL_INVALID_VALUE,
1941 "glTexImage%dD(internalFormat=%s)",
1942 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1943 return GL_TRUE;
1944 }
1945
1946 /* Check incoming image format and type */
1947 err = _mesa_error_check_format_and_type(ctx, format, type);
1948 if (err != GL_NO_ERROR) {
1949 _mesa_error(ctx, err,
1950 "glTexImage%dD(incompatible format = %s, type = %s)",
1951 dimensions, _mesa_lookup_enum_by_nr(format),
1952 _mesa_lookup_enum_by_nr(type));
1953 return GL_TRUE;
1954 }
1955
1956 /* make sure internal format and format basically agree */
1957 colorFormat = _mesa_is_color_format(format);
1958 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1959 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1960 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1961 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1962 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1963 _mesa_error(ctx, GL_INVALID_OPERATION,
1964 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1965 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
1966 _mesa_lookup_enum_by_nr(format));
1967 return GL_TRUE;
1968 }
1969
1970 /* additional checks for ycbcr textures */
1971 if (internalFormat == GL_YCBCR_MESA) {
1972 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1973 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1974 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1975 char message[100];
1976 _mesa_snprintf(message, sizeof(message),
1977 "glTexImage%dD(format/type YCBCR mismatch)",
1978 dimensions);
1979 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1980 return GL_TRUE; /* error */
1981 }
1982 if (target != GL_TEXTURE_2D &&
1983 target != GL_PROXY_TEXTURE_2D &&
1984 target != GL_TEXTURE_RECTANGLE_NV &&
1985 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1986 _mesa_error(ctx, GL_INVALID_ENUM,
1987 "glTexImage%dD(bad target for YCbCr texture)",
1988 dimensions);
1989 return GL_TRUE;
1990 }
1991 if (border != 0) {
1992 char message[100];
1993 _mesa_snprintf(message, sizeof(message),
1994 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1995 dimensions, border);
1996 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1997 return GL_TRUE;
1998 }
1999 }
2000
2001 /* additional checks for depth textures */
2002 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
2003 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
2004 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
2005 if (target != GL_TEXTURE_1D &&
2006 target != GL_PROXY_TEXTURE_1D &&
2007 target != GL_TEXTURE_2D &&
2008 target != GL_PROXY_TEXTURE_2D &&
2009 target != GL_TEXTURE_1D_ARRAY &&
2010 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2011 target != GL_TEXTURE_2D_ARRAY &&
2012 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2013 target != GL_TEXTURE_RECTANGLE_ARB &&
2014 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2015 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2016 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
2017 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2018 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2019 ctx->Extensions.ARB_texture_cube_map_array)) {
2020 _mesa_error(ctx, GL_INVALID_ENUM,
2021 "glTexImage%dD(bad target for depth texture)",
2022 dimensions);
2023 return GL_TRUE;
2024 }
2025 }
2026
2027 /* additional checks for compressed textures */
2028 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2029 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2030 _mesa_error(ctx, GL_INVALID_ENUM,
2031 "glTexImage%dD(target can't be compressed)", dimensions);
2032 return GL_TRUE;
2033 }
2034 if (compressedteximage_only_format(ctx, internalFormat)) {
2035 _mesa_error(ctx, GL_INVALID_OPERATION,
2036 "glTexImage%dD(no compression for format)", dimensions);
2037 return GL_TRUE;
2038 }
2039 if (border != 0) {
2040 _mesa_error(ctx, GL_INVALID_OPERATION,
2041 "glTexImage%dD(border!=0)", dimensions);
2042 return GL_TRUE;
2043 }
2044 }
2045
2046 /* additional checks for integer textures */
2047 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2048 (_mesa_is_enum_format_integer(format) !=
2049 _mesa_is_enum_format_integer(internalFormat))) {
2050 _mesa_error(ctx, GL_INVALID_OPERATION,
2051 "glTexImage%dD(integer/non-integer format mismatch)",
2052 dimensions);
2053 return GL_TRUE;
2054 }
2055
2056 if (!mutable_tex_object(ctx, target)) {
2057 _mesa_error(ctx, GL_INVALID_OPERATION,
2058 "glTexImage%dD(immutable texture)", dimensions);
2059 return GL_TRUE;
2060 }
2061
2062 /* if we get here, the parameters are OK */
2063 return GL_FALSE;
2064 }
2065
2066
2067 /**
2068 * Error checking for glCompressedTexImage[123]D().
2069 * Note that the width, height and depth values are not fully error checked
2070 * here.
2071 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2072 */
2073 static GLenum
2074 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2075 GLenum target, GLint level,
2076 GLenum internalFormat, GLsizei width,
2077 GLsizei height, GLsizei depth, GLint border,
2078 GLsizei imageSize)
2079 {
2080 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2081 GLint expectedSize;
2082 GLenum error = GL_NO_ERROR;
2083 char *reason = ""; /* no error */
2084
2085 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2086 reason = "target";
2087 error = GL_INVALID_ENUM;
2088 goto error;
2089 }
2090
2091 /* This will detect any invalid internalFormat value */
2092 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2093 reason = "internalFormat";
2094 error = GL_INVALID_ENUM;
2095 goto error;
2096 }
2097
2098 switch (internalFormat) {
2099 case GL_PALETTE4_RGB8_OES:
2100 case GL_PALETTE4_RGBA8_OES:
2101 case GL_PALETTE4_R5_G6_B5_OES:
2102 case GL_PALETTE4_RGBA4_OES:
2103 case GL_PALETTE4_RGB5_A1_OES:
2104 case GL_PALETTE8_RGB8_OES:
2105 case GL_PALETTE8_RGBA8_OES:
2106 case GL_PALETTE8_R5_G6_B5_OES:
2107 case GL_PALETTE8_RGBA4_OES:
2108 case GL_PALETTE8_RGB5_A1_OES:
2109 /* check level (note that level should be zero or less!) */
2110 if (level > 0 || level < -maxLevels) {
2111 reason = "level";
2112 error = GL_INVALID_VALUE;
2113 goto error;
2114 }
2115
2116 if (dimensions != 2) {
2117 reason = "compressed paletted textures must be 2D";
2118 error = GL_INVALID_OPERATION;
2119 goto error;
2120 }
2121
2122 /* Figure out the expected texture size (in bytes). This will be
2123 * checked against the actual size later.
2124 */
2125 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2126 width, height);
2127
2128 /* This is for the benefit of the TestProxyTexImage below. It expects
2129 * level to be non-negative. OES_compressed_paletted_texture uses a
2130 * weird mechanism where the level specified to glCompressedTexImage2D
2131 * is -(n-1) number of levels in the texture, and the data specifies the
2132 * complete mipmap stack. This is done to ensure the palette is the
2133 * same for all levels.
2134 */
2135 level = -level;
2136 break;
2137
2138 default:
2139 /* check level */
2140 if (level < 0 || level >= maxLevels) {
2141 reason = "level";
2142 error = GL_INVALID_VALUE;
2143 goto error;
2144 }
2145
2146 /* Figure out the expected texture size (in bytes). This will be
2147 * checked against the actual size later.
2148 */
2149 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2150 break;
2151 }
2152
2153 /* This should really never fail */
2154 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2155 reason = "internalFormat";
2156 error = GL_INVALID_ENUM;
2157 goto error;
2158 }
2159
2160 /* No compressed formats support borders at this time */
2161 if (border != 0) {
2162 reason = "border != 0";
2163 error = GL_INVALID_VALUE;
2164 goto error;
2165 }
2166
2167 /* For cube map, width must equal height */
2168 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2169 _mesa_is_cube_face(target)) && width != height) {
2170 reason = "width != height";
2171 error = GL_INVALID_VALUE;
2172 goto error;
2173 }
2174
2175 /* check image size in bytes */
2176 if (expectedSize != imageSize) {
2177 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2178 * if <imageSize> is not consistent with the format, dimensions, and
2179 * contents of the specified image.
2180 */
2181 reason = "imageSize inconsistant with width/height/format";
2182 error = GL_INVALID_VALUE;
2183 goto error;
2184 }
2185
2186 if (!mutable_tex_object(ctx, target)) {
2187 reason = "immutable texture";
2188 error = GL_INVALID_OPERATION;
2189 goto error;
2190 }
2191
2192 return GL_FALSE;
2193
2194 error:
2195 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2196 return GL_TRUE;
2197 }
2198
2199
2200
2201 /**
2202 * Test glTexSubImage[123]D() parameters for errors.
2203 *
2204 * \param ctx GL context.
2205 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2206 * \param target texture target given by the user (already validated)
2207 * \param level image level given by the user.
2208 * \param xoffset sub-image x offset given by the user.
2209 * \param yoffset sub-image y offset given by the user.
2210 * \param zoffset sub-image z offset given by the user.
2211 * \param format pixel data format given by the user.
2212 * \param type pixel data type given by the user.
2213 * \param width image width given by the user.
2214 * \param height image height given by the user.
2215 * \param depth image depth given by the user.
2216 *
2217 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2218 *
2219 * Verifies each of the parameters against the constants specified in
2220 * __struct gl_contextRec::Const and the supported extensions, and according
2221 * to the OpenGL specification.
2222 */
2223 static GLboolean
2224 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2225 GLenum target, GLint level,
2226 GLint xoffset, GLint yoffset, GLint zoffset,
2227 GLint width, GLint height, GLint depth,
2228 GLenum format, GLenum type)
2229 {
2230 struct gl_texture_object *texObj;
2231 struct gl_texture_image *texImage;
2232 GLenum err;
2233
2234 /* check target (proxies not allowed) */
2235 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2236 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2237 dimensions, _mesa_lookup_enum_by_nr(target));
2238 return GL_TRUE;
2239 }
2240
2241 /* level check */
2242 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2243 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
2244 dimensions, level);
2245 return GL_TRUE;
2246 }
2247
2248 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2249 * combinations of format and type that can be used. Formats and types
2250 * that require additional extensions (e.g., GL_FLOAT requires
2251 * GL_OES_texture_float) are filtered elsewhere.
2252 */
2253 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2254 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2255 if (err != GL_NO_ERROR) {
2256 _mesa_error(ctx, err,
2257 "glTexSubImage%dD(format = %s, type = %s)",
2258 dimensions,
2259 _mesa_lookup_enum_by_nr(format),
2260 _mesa_lookup_enum_by_nr(type));
2261 return GL_TRUE;
2262 }
2263 }
2264
2265 err = _mesa_error_check_format_and_type(ctx, format, type);
2266 if (err != GL_NO_ERROR) {
2267 _mesa_error(ctx, err,
2268 "glTexSubImage%dD(incompatible format = %s, type = %s)",
2269 dimensions, _mesa_lookup_enum_by_nr(format),
2270 _mesa_lookup_enum_by_nr(type));
2271 return GL_TRUE;
2272 }
2273
2274 /* Get dest texture object / image pointers */
2275 texObj = _mesa_get_current_tex_object(ctx, target);
2276 if (!texObj) {
2277 /* must be out of memory */
2278 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2279 return GL_TRUE;
2280 }
2281
2282 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2283 if (!texImage) {
2284 /* non-existant texture level */
2285 _mesa_error(ctx, GL_INVALID_OPERATION,
2286 "glTexSubImage%dD(invalid texture image)", dimensions);
2287 return GL_TRUE;
2288 }
2289
2290 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2291 texImage, xoffset, yoffset, 0,
2292 width, height, 1)) {
2293 return GL_TRUE;
2294 }
2295
2296 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2297 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION,
2299 "glTexSubImage%dD(no compression for format)", dimensions);
2300 return GL_TRUE;
2301 }
2302 }
2303
2304 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2305 /* both source and dest must be integer-valued, or neither */
2306 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2307 _mesa_is_enum_format_integer(format)) {
2308 _mesa_error(ctx, GL_INVALID_OPERATION,
2309 "glTexSubImage%dD(integer/non-integer format mismatch)",
2310 dimensions);
2311 return GL_TRUE;
2312 }
2313 }
2314
2315 return GL_FALSE;
2316 }
2317
2318
2319 /**
2320 * Test glCopyTexImage[12]D() parameters for errors.
2321 *
2322 * \param ctx GL context.
2323 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2324 * \param target texture target given by the user.
2325 * \param level image level given by the user.
2326 * \param internalFormat internal format given by the user.
2327 * \param width image width given by the user.
2328 * \param height image height given by the user.
2329 * \param border texture border.
2330 *
2331 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2332 *
2333 * Verifies each of the parameters against the constants specified in
2334 * __struct gl_contextRec::Const and the supported extensions, and according
2335 * to the OpenGL specification.
2336 */
2337 static GLboolean
2338 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2339 GLenum target, GLint level, GLint internalFormat,
2340 GLint width, GLint height, GLint border )
2341 {
2342 GLint baseFormat;
2343
2344 /* check target */
2345 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2346 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2347 dimensions, _mesa_lookup_enum_by_nr(target));
2348 return GL_TRUE;
2349 }
2350
2351 /* level check */
2352 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2353 _mesa_error(ctx, GL_INVALID_VALUE,
2354 "glCopyTexImage%dD(level=%d)", dimensions, level);
2355 return GL_TRUE;
2356 }
2357
2358 /* Check that the source buffer is complete */
2359 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2360 if (ctx->ReadBuffer->_Status == 0) {
2361 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2362 }
2363 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2364 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2365 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2366 return GL_TRUE;
2367 }
2368
2369 if (ctx->ReadBuffer->Visual.samples > 0) {
2370 _mesa_error(ctx, GL_INVALID_OPERATION,
2371 "glCopyTexImage%dD(multisample FBO)",
2372 dimensions);
2373 return GL_TRUE;
2374 }
2375 }
2376
2377 /* Check border */
2378 if (border < 0 || border > 1 ||
2379 ((ctx->API != API_OPENGL_COMPAT ||
2380 target == GL_TEXTURE_RECTANGLE_NV ||
2381 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2382 _mesa_error(ctx, GL_INVALID_VALUE,
2383 "glCopyTexImage%dD(border=%d)", dimensions, border);
2384 return GL_TRUE;
2385 }
2386
2387 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2388 * internalFormat.
2389 */
2390 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2391 switch (internalFormat) {
2392 case GL_ALPHA:
2393 case GL_RGB:
2394 case GL_RGBA:
2395 case GL_LUMINANCE:
2396 case GL_LUMINANCE_ALPHA:
2397 break;
2398 default:
2399 _mesa_error(ctx, GL_INVALID_VALUE,
2400 "glCopyTexImage%dD(internalFormat)", dimensions);
2401 return GL_TRUE;
2402 }
2403 }
2404
2405 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2406 if (baseFormat < 0) {
2407 _mesa_error(ctx, GL_INVALID_VALUE,
2408 "glCopyTexImage%dD(internalFormat)", dimensions);
2409 return GL_TRUE;
2410 }
2411
2412 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2413 _mesa_error(ctx, GL_INVALID_OPERATION,
2414 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2415 return GL_TRUE;
2416 }
2417
2418 /* From the EXT_texture_integer spec:
2419 *
2420 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2421 * if the texture internalformat is an integer format and the read color
2422 * buffer is not an integer format, or if the internalformat is not an
2423 * integer format and the read color buffer is an integer format."
2424 */
2425 if (_mesa_is_color_format(internalFormat)) {
2426 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2427
2428 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2429 _mesa_is_enum_format_integer(internalFormat)) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION,
2431 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2432 return GL_TRUE;
2433 }
2434 }
2435
2436 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2437 _mesa_is_cube_face(target)) && width != height) {
2438 _mesa_error(ctx, GL_INVALID_VALUE,
2439 "glTexImage2D(cube width != height)");
2440 return GL_TRUE;
2441 }
2442
2443 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2444 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2445 _mesa_error(ctx, GL_INVALID_ENUM,
2446 "glCopyTexImage%dD(target)", dimensions);
2447 return GL_TRUE;
2448 }
2449 if (compressedteximage_only_format(ctx, internalFormat)) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION,
2451 "glCopyTexImage%dD(no compression for format)", dimensions);
2452 return GL_TRUE;
2453 }
2454 if (border != 0) {
2455 _mesa_error(ctx, GL_INVALID_OPERATION,
2456 "glCopyTexImage%dD(border!=0)", dimensions);
2457 return GL_TRUE;
2458 }
2459 }
2460
2461 if (!mutable_tex_object(ctx, target)) {
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "glCopyTexImage%dD(immutable texture)", dimensions);
2464 return GL_TRUE;
2465 }
2466
2467 /* if we get here, the parameters are OK */
2468 return GL_FALSE;
2469 }
2470
2471
2472 /**
2473 * Test glCopyTexSubImage[12]D() parameters for errors.
2474 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2475 */
2476 static GLboolean
2477 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2478 GLenum target, GLint level,
2479 GLint xoffset, GLint yoffset, GLint zoffset,
2480 GLint width, GLint height)
2481 {
2482 struct gl_texture_object *texObj;
2483 struct gl_texture_image *texImage;
2484
2485 /* Check that the source buffer is complete */
2486 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2487 if (ctx->ReadBuffer->_Status == 0) {
2488 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2489 }
2490 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2491 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2492 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2493 return GL_TRUE;
2494 }
2495
2496 if (ctx->ReadBuffer->Visual.samples > 0) {
2497 _mesa_error(ctx, GL_INVALID_OPERATION,
2498 "glCopyTexSubImage%dD(multisample FBO)",
2499 dimensions);
2500 return GL_TRUE;
2501 }
2502 }
2503
2504 /* check target (proxies not allowed) */
2505 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2506 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2507 dimensions, _mesa_lookup_enum_by_nr(target));
2508 return GL_TRUE;
2509 }
2510
2511 /* Check level */
2512 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2513 _mesa_error(ctx, GL_INVALID_VALUE,
2514 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2515 return GL_TRUE;
2516 }
2517
2518 /* Get dest texture object / image pointers */
2519 texObj = _mesa_get_current_tex_object(ctx, target);
2520 if (!texObj) {
2521 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2522 return GL_TRUE;
2523 }
2524
2525 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2526 if (!texImage) {
2527 /* destination image does not exist */
2528 _mesa_error(ctx, GL_INVALID_OPERATION,
2529 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2530 return GL_TRUE;
2531 }
2532
2533 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2534 dimensions, texImage,
2535 xoffset, yoffset, zoffset,
2536 width, height, 1)) {
2537 return GL_TRUE;
2538 }
2539
2540 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2541 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2542 _mesa_error(ctx, GL_INVALID_OPERATION,
2543 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2544 return GL_TRUE;
2545 }
2546 }
2547
2548 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2549 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2550 return GL_TRUE;
2551 }
2552
2553 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2554 _mesa_error(ctx, GL_INVALID_OPERATION,
2555 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2556 dimensions, texImage->_BaseFormat);
2557 return GL_TRUE;
2558 }
2559
2560 /* From the EXT_texture_integer spec:
2561 *
2562 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2563 * if the texture internalformat is an integer format and the read color
2564 * buffer is not an integer format, or if the internalformat is not an
2565 * integer format and the read color buffer is an integer format."
2566 */
2567 if (_mesa_is_color_format(texImage->InternalFormat)) {
2568 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2569
2570 if (_mesa_is_format_integer_color(rb->Format) !=
2571 _mesa_is_format_integer_color(texImage->TexFormat)) {
2572 _mesa_error(ctx, GL_INVALID_OPERATION,
2573 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2574 return GL_TRUE;
2575 }
2576 }
2577
2578 /* if we get here, the parameters are OK */
2579 return GL_FALSE;
2580 }
2581
2582
2583 /** Callback info for walking over FBO hash table */
2584 struct cb_info
2585 {
2586 struct gl_context *ctx;
2587 struct gl_texture_object *texObj;
2588 GLuint level, face;
2589 };
2590
2591
2592 /**
2593 * Check render to texture callback. Called from _mesa_HashWalk().
2594 */
2595 static void
2596 check_rtt_cb(GLuint key, void *data, void *userData)
2597 {
2598 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2599 const struct cb_info *info = (struct cb_info *) userData;
2600 struct gl_context *ctx = info->ctx;
2601 const struct gl_texture_object *texObj = info->texObj;
2602 const GLuint level = info->level, face = info->face;
2603
2604 /* If this is a user-created FBO */
2605 if (_mesa_is_user_fbo(fb)) {
2606 GLuint i;
2607 /* check if any of the FBO's attachments point to 'texObj' */
2608 for (i = 0; i < BUFFER_COUNT; i++) {
2609 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2610 if (att->Type == GL_TEXTURE &&
2611 att->Texture == texObj &&
2612 att->TextureLevel == level &&
2613 att->CubeMapFace == face) {
2614 ASSERT(_mesa_get_attachment_teximage(att));
2615 /* Tell driver about the new renderbuffer texture */
2616 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2617 /* Mark fb status as indeterminate to force re-validation */
2618 fb->_Status = 0;
2619 }
2620 }
2621 }
2622 }
2623
2624
2625 /**
2626 * When a texture image is specified we have to check if it's bound to
2627 * any framebuffer objects (render to texture) in order to detect changes
2628 * in size or format since that effects FBO completeness.
2629 * Any FBOs rendering into the texture must be re-validated.
2630 */
2631 void
2632 _mesa_update_fbo_texture(struct gl_context *ctx,
2633 struct gl_texture_object *texObj,
2634 GLuint face, GLuint level)
2635 {
2636 /* Only check this texture if it's been marked as RenderToTexture */
2637 if (texObj->_RenderToTexture) {
2638 struct cb_info info;
2639 info.ctx = ctx;
2640 info.texObj = texObj;
2641 info.level = level;
2642 info.face = face;
2643 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2644 }
2645 }
2646
2647
2648 /**
2649 * If the texture object's GenerateMipmap flag is set and we've
2650 * changed the texture base level image, regenerate the rest of the
2651 * mipmap levels now.
2652 */
2653 static inline void
2654 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2655 struct gl_texture_object *texObj, GLint level)
2656 {
2657 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2658 if (texObj->GenerateMipmap &&
2659 level == texObj->BaseLevel &&
2660 level < texObj->MaxLevel) {
2661 ASSERT(ctx->Driver.GenerateMipmap);
2662 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2663 }
2664 }
2665
2666
2667 /** Debug helper: override the user-requested internal format */
2668 static GLenum
2669 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2670 {
2671 #if 0
2672 if (internalFormat == GL_RGBA16F_ARB ||
2673 internalFormat == GL_RGBA32F_ARB) {
2674 printf("Convert rgba float tex to int %d x %d\n", width, height);
2675 return GL_RGBA;
2676 }
2677 else if (internalFormat == GL_RGB16F_ARB ||
2678 internalFormat == GL_RGB32F_ARB) {
2679 printf("Convert rgb float tex to int %d x %d\n", width, height);
2680 return GL_RGB;
2681 }
2682 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2683 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2684 printf("Convert luminance float tex to int %d x %d\n", width, height);
2685 return GL_LUMINANCE_ALPHA;
2686 }
2687 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2688 internalFormat == GL_LUMINANCE32F_ARB) {
2689 printf("Convert luminance float tex to int %d x %d\n", width, height);
2690 return GL_LUMINANCE;
2691 }
2692 else if (internalFormat == GL_ALPHA16F_ARB ||
2693 internalFormat == GL_ALPHA32F_ARB) {
2694 printf("Convert luminance float tex to int %d x %d\n", width, height);
2695 return GL_ALPHA;
2696 }
2697 /*
2698 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2699 internalFormat = GL_RGBA;
2700 }
2701 */
2702 else {
2703 return internalFormat;
2704 }
2705 #else
2706 return internalFormat;
2707 #endif
2708 }
2709
2710
2711 /**
2712 * Choose the actual hardware format for a texture image.
2713 * Try to use the same format as the previous image level when possible.
2714 * Otherwise, ask the driver for the best format.
2715 * It's important to try to choose a consistant format for all levels
2716 * for efficient texture memory layout/allocation. In particular, this
2717 * comes up during automatic mipmap generation.
2718 */
2719 gl_format
2720 _mesa_choose_texture_format(struct gl_context *ctx,
2721 struct gl_texture_object *texObj,
2722 GLenum target, GLint level,
2723 GLenum internalFormat, GLenum format, GLenum type)
2724 {
2725 gl_format f;
2726
2727 /* see if we've already chosen a format for the previous level */
2728 if (level > 0) {
2729 struct gl_texture_image *prevImage =
2730 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2731 /* See if the prev level is defined and has an internal format which
2732 * matches the new internal format.
2733 */
2734 if (prevImage &&
2735 prevImage->Width > 0 &&
2736 prevImage->InternalFormat == internalFormat) {
2737 /* use the same format */
2738 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2739 return prevImage->TexFormat;
2740 }
2741 }
2742
2743 /* If the application requested compression to an S3TC format but we don't
2744 * have the DTXn library, force a generic compressed format instead.
2745 */
2746 if (internalFormat != format && format != GL_NONE) {
2747 const GLenum before = internalFormat;
2748
2749 switch (internalFormat) {
2750 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2751 if (!ctx->Mesa_DXTn)
2752 internalFormat = GL_COMPRESSED_RGB;
2753 break;
2754 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2755 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2756 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2757 if (!ctx->Mesa_DXTn)
2758 internalFormat = GL_COMPRESSED_RGBA;
2759 break;
2760 default:
2761 break;
2762 }
2763
2764 if (before != internalFormat) {
2765 _mesa_warning(ctx,
2766 "DXT compression requested (%s), "
2767 "but libtxc_dxtn library not installed. Using %s "
2768 "instead.",
2769 _mesa_lookup_enum_by_nr(before),
2770 _mesa_lookup_enum_by_nr(internalFormat));
2771 }
2772 }
2773
2774 /* choose format from scratch */
2775 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2776 format, type);
2777 ASSERT(f != MESA_FORMAT_NONE);
2778 return f;
2779 }
2780
2781 /**
2782 * Adjust pixel unpack params and image dimensions to strip off the
2783 * one-pixel texture border.
2784 *
2785 * Gallium and intel don't support texture borders. They've seldem been used
2786 * and seldom been implemented correctly anyway.
2787 *
2788 * \param unpackNew returns the new pixel unpack parameters
2789 */
2790 static void
2791 strip_texture_border(GLenum target,
2792 GLint *width, GLint *height, GLint *depth,
2793 const struct gl_pixelstore_attrib *unpack,
2794 struct gl_pixelstore_attrib *unpackNew)
2795 {
2796 assert(width);
2797 assert(height);
2798 assert(depth);
2799
2800 *unpackNew = *unpack;
2801
2802 if (unpackNew->RowLength == 0)
2803 unpackNew->RowLength = *width;
2804
2805 if (unpackNew->ImageHeight == 0)
2806 unpackNew->ImageHeight = *height;
2807
2808 assert(*width >= 3);
2809 unpackNew->SkipPixels++; /* skip the border */
2810 *width = *width - 2; /* reduce the width by two border pixels */
2811
2812 /* The min height of a texture with a border is 3 */
2813 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2814 unpackNew->SkipRows++; /* skip the border */
2815 *height = *height - 2; /* reduce the height by two border pixels */
2816 }
2817
2818 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2819 unpackNew->SkipImages++; /* skip the border */
2820 *depth = *depth - 2; /* reduce the depth by two border pixels */
2821 }
2822 }
2823
2824
2825 /**
2826 * Common code to implement all the glTexImage1D/2D/3D functions
2827 * as well as glCompressedTexImage1D/2D/3D.
2828 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2829 * \param format the user's image format (only used if !compressed)
2830 * \param type the user's image type (only used if !compressed)
2831 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2832 */
2833 static void
2834 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2835 GLenum target, GLint level, GLint internalFormat,
2836 GLsizei width, GLsizei height, GLsizei depth,
2837 GLint border, GLenum format, GLenum type,
2838 GLsizei imageSize, const GLvoid *pixels)
2839 {
2840 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2841 struct gl_pixelstore_attrib unpack_no_border;
2842 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2843 struct gl_texture_object *texObj;
2844 gl_format texFormat;
2845 GLboolean dimensionsOK, sizeOK;
2846
2847 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2848
2849 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2850 if (compressed)
2851 _mesa_debug(ctx,
2852 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2853 dims,
2854 _mesa_lookup_enum_by_nr(target), level,
2855 _mesa_lookup_enum_by_nr(internalFormat),
2856 width, height, depth, border, pixels);
2857 else
2858 _mesa_debug(ctx,
2859 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2860 dims,
2861 _mesa_lookup_enum_by_nr(target), level,
2862 _mesa_lookup_enum_by_nr(internalFormat),
2863 width, height, depth, border,
2864 _mesa_lookup_enum_by_nr(format),
2865 _mesa_lookup_enum_by_nr(type), pixels);
2866 }
2867
2868 internalFormat = override_internal_format(internalFormat, width, height);
2869
2870 /* target error checking */
2871 if (!legal_teximage_target(ctx, dims, target)) {
2872 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2873 func, dims, _mesa_lookup_enum_by_nr(target));
2874 return;
2875 }
2876
2877 /* general error checking */
2878 if (compressed) {
2879 if (compressed_texture_error_check(ctx, dims, target, level,
2880 internalFormat,
2881 width, height, depth,
2882 border, imageSize))
2883 return;
2884 }
2885 else {
2886 if (texture_error_check(ctx, dims, target, level, internalFormat,
2887 format, type, width, height, depth, border))
2888 return;
2889 }
2890
2891 /* Here we convert a cpal compressed image into a regular glTexImage2D
2892 * call by decompressing the texture. If we really want to support cpal
2893 * textures in any driver this would have to be changed.
2894 */
2895 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2896 switch (internalFormat) {
2897 case GL_PALETTE4_RGB8_OES:
2898 case GL_PALETTE4_RGBA8_OES:
2899 case GL_PALETTE4_R5_G6_B5_OES:
2900 case GL_PALETTE4_RGBA4_OES:
2901 case GL_PALETTE4_RGB5_A1_OES:
2902 case GL_PALETTE8_RGB8_OES:
2903 case GL_PALETTE8_RGBA8_OES:
2904 case GL_PALETTE8_R5_G6_B5_OES:
2905 case GL_PALETTE8_RGBA4_OES:
2906 case GL_PALETTE8_RGB5_A1_OES:
2907 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2908 width, height, imageSize, pixels);
2909 return;
2910 }
2911 }
2912
2913 texObj = _mesa_get_current_tex_object(ctx, target);
2914 assert(texObj);
2915
2916 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2917 internalFormat, format, type);
2918 assert(texFormat != MESA_FORMAT_NONE);
2919
2920 /* check that width, height, depth are legal for the mipmap level */
2921 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2922 height, depth, border);
2923
2924 /* check that the texture won't take too much memory, etc */
2925 sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
2926 level, texFormat,
2927 width, height, depth, border);
2928
2929 if (_mesa_is_proxy_texture(target)) {
2930 /* Proxy texture: just clear or set state depending on error checking */
2931 struct gl_texture_image *texImage =
2932 get_proxy_tex_image(ctx, target, level);
2933
2934 if (!texImage)
2935 return; /* GL_OUT_OF_MEMORY already recorded */
2936
2937 if (dimensionsOK && sizeOK) {
2938 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2939 border, internalFormat, texFormat);
2940 }
2941 else {
2942 clear_teximage_fields(texImage);
2943 }
2944 }
2945 else {
2946 /* non-proxy target */
2947 const GLuint face = _mesa_tex_target_to_face(target);
2948 struct gl_texture_image *texImage;
2949
2950 if (!dimensionsOK) {
2951 _mesa_error(ctx, GL_INVALID_VALUE,
2952 "glTexImage%uD(invalid width or height or depth)",
2953 dims);
2954 return;
2955 }
2956
2957 if (!sizeOK) {
2958 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2959 "glTexImage%uD(image too large)", dims);
2960 return;
2961 }
2962
2963 /* Allow a hardware driver to just strip out the border, to provide
2964 * reliable but slightly incorrect hardware rendering instead of
2965 * rarely-tested software fallback rendering.
2966 */
2967 if (border && ctx->Const.StripTextureBorder) {
2968 strip_texture_border(target, &width, &height, &depth, unpack,
2969 &unpack_no_border);
2970 border = 0;
2971 unpack = &unpack_no_border;
2972 }
2973
2974 if (ctx->NewState & _NEW_PIXEL)
2975 _mesa_update_state(ctx);
2976
2977 _mesa_lock_texture(ctx, texObj);
2978 {
2979 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2980
2981 if (!texImage) {
2982 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2983 }
2984 else {
2985 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2986
2987 _mesa_init_teximage_fields(ctx, texImage,
2988 width, height, depth,
2989 border, internalFormat, texFormat);
2990
2991 /* Give the texture to the driver. <pixels> may be null. */
2992 if (width > 0 && height > 0 && depth > 0) {
2993 if (compressed) {
2994 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2995 imageSize, pixels);
2996 }
2997 else {
2998 ctx->Driver.TexImage(ctx, dims, texImage, format,
2999 type, pixels, unpack);
3000 }
3001 }
3002
3003 check_gen_mipmap(ctx, target, texObj, level);
3004
3005 _mesa_update_fbo_texture(ctx, texObj, face, level);
3006
3007 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3008 }
3009 }
3010 _mesa_unlock_texture(ctx, texObj);
3011 }
3012 }
3013
3014
3015
3016 /*
3017 * Called from the API. Note that width includes the border.
3018 */
3019 void GLAPIENTRY
3020 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3021 GLsizei width, GLint border, GLenum format,
3022 GLenum type, const GLvoid *pixels )
3023 {
3024 GET_CURRENT_CONTEXT(ctx);
3025 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3026 border, format, type, 0, pixels);
3027 }
3028
3029
3030 void GLAPIENTRY
3031 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3032 GLsizei width, GLsizei height, GLint border,
3033 GLenum format, GLenum type,
3034 const GLvoid *pixels )
3035 {
3036 GET_CURRENT_CONTEXT(ctx);
3037 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3038 border, format, type, 0, pixels);
3039 }
3040
3041
3042 /*
3043 * Called by the API or display list executor.
3044 * Note that width and height include the border.
3045 */
3046 void GLAPIENTRY
3047 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3048 GLsizei width, GLsizei height, GLsizei depth,
3049 GLint border, GLenum format, GLenum type,
3050 const GLvoid *pixels )
3051 {
3052 GET_CURRENT_CONTEXT(ctx);
3053 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3054 width, height, depth,
3055 border, format, type, 0, pixels);
3056 }
3057
3058
3059 void GLAPIENTRY
3060 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3061 GLsizei width, GLsizei height, GLsizei depth,
3062 GLint border, GLenum format, GLenum type,
3063 const GLvoid *pixels )
3064 {
3065 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3066 depth, border, format, type, pixels);
3067 }
3068
3069
3070 void GLAPIENTRY
3071 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3072 {
3073 struct gl_texture_object *texObj;
3074 struct gl_texture_image *texImage;
3075 bool valid_target;
3076 GET_CURRENT_CONTEXT(ctx);
3077 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3078
3079 switch (target) {
3080 case GL_TEXTURE_2D:
3081 valid_target = ctx->Extensions.OES_EGL_image;
3082 break;
3083 case GL_TEXTURE_EXTERNAL_OES:
3084 valid_target = ctx->Extensions.OES_EGL_image_external;
3085 break;
3086 default:
3087 valid_target = false;
3088 break;
3089 }
3090
3091 if (!valid_target) {
3092 _mesa_error(ctx, GL_INVALID_ENUM,
3093 "glEGLImageTargetTexture2D(target=%d)", target);
3094 return;
3095 }
3096
3097 if (ctx->NewState & _NEW_PIXEL)
3098 _mesa_update_state(ctx);
3099
3100 texObj = _mesa_get_current_tex_object(ctx, target);
3101 _mesa_lock_texture(ctx, texObj);
3102
3103 if (texObj->Immutable) {
3104 _mesa_error(ctx, GL_INVALID_OPERATION,
3105 "glEGLImageTargetTexture2D(texture is immutable)");
3106 _mesa_unlock_texture(ctx, texObj);
3107 return;
3108 }
3109
3110 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3111 if (!texImage) {
3112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3113 } else {
3114 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3115
3116 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3117 texObj, texImage, image);
3118
3119 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3120 }
3121 _mesa_unlock_texture(ctx, texObj);
3122
3123 }
3124
3125
3126
3127 /**
3128 * Implement all the glTexSubImage1/2/3D() functions.
3129 */
3130 static void
3131 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3132 GLint xoffset, GLint yoffset, GLint zoffset,
3133 GLsizei width, GLsizei height, GLsizei depth,
3134 GLenum format, GLenum type, const GLvoid *pixels )
3135 {
3136 struct gl_texture_object *texObj;
3137 struct gl_texture_image *texImage;
3138
3139 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3140
3141 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3142 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3143 dims,
3144 _mesa_lookup_enum_by_nr(target), level,
3145 xoffset, yoffset, zoffset, width, height, depth,
3146 _mesa_lookup_enum_by_nr(format),
3147 _mesa_lookup_enum_by_nr(type), pixels);
3148
3149 /* check target (proxies not allowed) */
3150 if (!legal_texsubimage_target(ctx, dims, target)) {
3151 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3152 dims, _mesa_lookup_enum_by_nr(target));
3153 return;
3154 }
3155
3156 if (ctx->NewState & _NEW_PIXEL)
3157 _mesa_update_state(ctx);
3158
3159 if (texsubimage_error_check(ctx, dims, target, level,
3160 xoffset, yoffset, zoffset,
3161 width, height, depth, format, type)) {
3162 return; /* error was detected */
3163 }
3164
3165 texObj = _mesa_get_current_tex_object(ctx, target);
3166
3167 _mesa_lock_texture(ctx, texObj);
3168 {
3169 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3170
3171 if (width > 0 && height > 0 && depth > 0) {
3172 /* If we have a border, offset=-1 is legal. Bias by border width. */
3173 switch (dims) {
3174 case 3:
3175 if (target != GL_TEXTURE_2D_ARRAY)
3176 zoffset += texImage->Border;
3177 /* fall-through */
3178 case 2:
3179 if (target != GL_TEXTURE_1D_ARRAY)
3180 yoffset += texImage->Border;
3181 /* fall-through */
3182 case 1:
3183 xoffset += texImage->Border;
3184 }
3185
3186 ctx->Driver.TexSubImage(ctx, dims, texImage,
3187 xoffset, yoffset, zoffset,
3188 width, height, depth,
3189 format, type, pixels, &ctx->Unpack);
3190
3191 check_gen_mipmap(ctx, target, texObj, level);
3192
3193 ctx->NewState |= _NEW_TEXTURE;
3194 }
3195 }
3196 _mesa_unlock_texture(ctx, texObj);
3197 }
3198
3199
3200 void GLAPIENTRY
3201 _mesa_TexSubImage1D( GLenum target, GLint level,
3202 GLint xoffset, GLsizei width,
3203 GLenum format, GLenum type,
3204 const GLvoid *pixels )
3205 {
3206 GET_CURRENT_CONTEXT(ctx);
3207 texsubimage(ctx, 1, target, level,
3208 xoffset, 0, 0,
3209 width, 1, 1,
3210 format, type, pixels);
3211 }
3212
3213
3214 void GLAPIENTRY
3215 _mesa_TexSubImage2D( GLenum target, GLint level,
3216 GLint xoffset, GLint yoffset,
3217 GLsizei width, GLsizei height,
3218 GLenum format, GLenum type,
3219 const GLvoid *pixels )
3220 {
3221 GET_CURRENT_CONTEXT(ctx);
3222 texsubimage(ctx, 2, target, level,
3223 xoffset, yoffset, 0,
3224 width, height, 1,
3225 format, type, pixels);
3226 }
3227
3228
3229
3230 void GLAPIENTRY
3231 _mesa_TexSubImage3D( GLenum target, GLint level,
3232 GLint xoffset, GLint yoffset, GLint zoffset,
3233 GLsizei width, GLsizei height, GLsizei depth,
3234 GLenum format, GLenum type,
3235 const GLvoid *pixels )
3236 {
3237 GET_CURRENT_CONTEXT(ctx);
3238 texsubimage(ctx, 3, target, level,
3239 xoffset, yoffset, zoffset,
3240 width, height, depth,
3241 format, type, pixels);
3242 }
3243
3244
3245
3246 /**
3247 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3248 * from. This depends on whether the texture contains color or depth values.
3249 */
3250 static struct gl_renderbuffer *
3251 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3252 {
3253 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3254 /* reading from depth/stencil buffer */
3255 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3256 }
3257 else {
3258 /* copying from color buffer */
3259 return ctx->ReadBuffer->_ColorReadBuffer;
3260 }
3261 }
3262
3263
3264
3265 /**
3266 * Implement the glCopyTexImage1/2D() functions.
3267 */
3268 static void
3269 copyteximage(struct gl_context *ctx, GLuint dims,
3270 GLenum target, GLint level, GLenum internalFormat,
3271 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3272 {
3273 struct gl_texture_object *texObj;
3274 struct gl_texture_image *texImage;
3275 const GLuint face = _mesa_tex_target_to_face(target);
3276 gl_format texFormat;
3277
3278 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3279
3280 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3281 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3282 dims,
3283 _mesa_lookup_enum_by_nr(target), level,
3284 _mesa_lookup_enum_by_nr(internalFormat),
3285 x, y, width, height, border);
3286
3287 if (ctx->NewState & NEW_COPY_TEX_STATE)
3288 _mesa_update_state(ctx);
3289
3290 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3291 width, height, border))
3292 return;
3293
3294 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3295 1, border)) {
3296 _mesa_error(ctx, GL_INVALID_VALUE,
3297 "glCopyTexImage%uD(invalid width or height)", dims);
3298 return;
3299 }
3300
3301 texObj = _mesa_get_current_tex_object(ctx, target);
3302 assert(texObj);
3303
3304 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3305 internalFormat, GL_NONE, GL_NONE);
3306 assert(texFormat != MESA_FORMAT_NONE);
3307
3308 if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3309 level, texFormat,
3310 width, height, 1, border)) {
3311 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3312 "glCopyTexImage%uD(image too large)", dims);
3313 return;
3314 }
3315
3316 if (border && ctx->Const.StripTextureBorder) {
3317 x += border;
3318 width -= border * 2;
3319 if (dims == 2) {
3320 y += border;
3321 height -= border * 2;
3322 }
3323 border = 0;
3324 }
3325
3326 _mesa_lock_texture(ctx, texObj);
3327 {
3328 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3329
3330 if (!texImage) {
3331 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3332 }
3333 else {
3334 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3335
3336 /* Free old texture image */
3337 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3338
3339 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3340 border, internalFormat, texFormat);
3341
3342 /* Allocate texture memory (no pixel data yet) */
3343 ctx->Driver.TexImage(ctx, dims, texImage,
3344 GL_NONE, GL_NONE,
3345 NULL, &ctx->Unpack);
3346
3347 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3348 &width, &height)) {
3349 struct gl_renderbuffer *srcRb =
3350 get_copy_tex_image_source(ctx, texImage->TexFormat);
3351
3352 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3353 srcRb, srcX, srcY, width, height);
3354 }
3355
3356 check_gen_mipmap(ctx, target, texObj, level);
3357
3358 _mesa_update_fbo_texture(ctx, texObj, face, level);
3359
3360 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3361 }
3362 }
3363 _mesa_unlock_texture(ctx, texObj);
3364 }
3365
3366
3367
3368 void GLAPIENTRY
3369 _mesa_CopyTexImage1D( GLenum target, GLint level,
3370 GLenum internalFormat,
3371 GLint x, GLint y,
3372 GLsizei width, GLint border )
3373 {
3374 GET_CURRENT_CONTEXT(ctx);
3375 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3376 }
3377
3378
3379
3380 void GLAPIENTRY
3381 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3382 GLint x, GLint y, GLsizei width, GLsizei height,
3383 GLint border )
3384 {
3385 GET_CURRENT_CONTEXT(ctx);
3386 copyteximage(ctx, 2, target, level, internalFormat,
3387 x, y, width, height, border);
3388 }
3389
3390
3391
3392 /**
3393 * Implementation for glCopyTexSubImage1/2/3D() functions.
3394 */
3395 static void
3396 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3397 GLint xoffset, GLint yoffset, GLint zoffset,
3398 GLint x, GLint y, GLsizei width, GLsizei height)
3399 {
3400 struct gl_texture_object *texObj;
3401 struct gl_texture_image *texImage;
3402
3403 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3404
3405 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3406 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3407 dims,
3408 _mesa_lookup_enum_by_nr(target),
3409 level, xoffset, yoffset, zoffset, x, y, width, height);
3410
3411 if (ctx->NewState & NEW_COPY_TEX_STATE)
3412 _mesa_update_state(ctx);
3413
3414 if (copytexsubimage_error_check(ctx, dims, target, level,
3415 xoffset, yoffset, zoffset, width, height)) {
3416 return;
3417 }
3418
3419 texObj = _mesa_get_current_tex_object(ctx, target);
3420
3421 _mesa_lock_texture(ctx, texObj);
3422 {
3423 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3424
3425 /* If we have a border, offset=-1 is legal. Bias by border width. */
3426 switch (dims) {
3427 case 3:
3428 if (target != GL_TEXTURE_2D_ARRAY)
3429 zoffset += texImage->Border;
3430 /* fall-through */
3431 case 2:
3432 if (target != GL_TEXTURE_1D_ARRAY)
3433 yoffset += texImage->Border;
3434 /* fall-through */
3435 case 1:
3436 xoffset += texImage->Border;
3437 }
3438
3439 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3440 &width, &height)) {
3441 struct gl_renderbuffer *srcRb =
3442 get_copy_tex_image_source(ctx, texImage->TexFormat);
3443
3444 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3445 xoffset, yoffset, zoffset,
3446 srcRb, x, y, width, height);
3447
3448 check_gen_mipmap(ctx, target, texObj, level);
3449
3450 ctx->NewState |= _NEW_TEXTURE;
3451 }
3452 }
3453 _mesa_unlock_texture(ctx, texObj);
3454 }
3455
3456
3457 void GLAPIENTRY
3458 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3459 GLint xoffset, GLint x, GLint y, GLsizei width )
3460 {
3461 GET_CURRENT_CONTEXT(ctx);
3462 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3463 }
3464
3465
3466
3467 void GLAPIENTRY
3468 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3469 GLint xoffset, GLint yoffset,
3470 GLint x, GLint y, GLsizei width, GLsizei height )
3471 {
3472 GET_CURRENT_CONTEXT(ctx);
3473 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3474 width, height);
3475 }
3476
3477
3478
3479 void GLAPIENTRY
3480 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3481 GLint xoffset, GLint yoffset, GLint zoffset,
3482 GLint x, GLint y, GLsizei width, GLsizei height )
3483 {
3484 GET_CURRENT_CONTEXT(ctx);
3485 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3486 x, y, width, height);
3487 }
3488
3489
3490
3491
3492 /**********************************************************************/
3493 /****** Compressed Textures ******/
3494 /**********************************************************************/
3495
3496
3497 /**
3498 * Error checking for glCompressedTexSubImage[123]D().
3499 * \return error code or GL_NO_ERROR.
3500 */
3501 static GLenum
3502 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
3503 GLenum target, GLint level,
3504 GLint xoffset, GLint yoffset, GLint zoffset,
3505 GLsizei width, GLsizei height, GLsizei depth,
3506 GLenum format, GLsizei imageSize)
3507 {
3508 struct gl_texture_object *texObj;
3509 struct gl_texture_image *texImage;
3510 GLint expectedSize;
3511 GLboolean targetOK;
3512
3513 switch (dims) {
3514 case 2:
3515 switch (target) {
3516 case GL_TEXTURE_2D:
3517 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3518 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3519 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3520 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3521 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3522 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3523 targetOK = GL_TRUE;
3524 break;
3525 default:
3526 targetOK = GL_FALSE;
3527 break;
3528 }
3529 break;
3530 case 3:
3531 targetOK = (target == GL_TEXTURE_2D_ARRAY);
3532 break;
3533 default:
3534 assert(dims == 1);
3535 /* no 1D compressed textures at this time */
3536 targetOK = GL_FALSE;
3537 break;
3538 }
3539
3540 if (!targetOK) {
3541 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
3542 dims);
3543 return GL_TRUE;
3544 }
3545
3546 /* this will catch any invalid compressed format token */
3547 if (!_mesa_is_compressed_format(ctx, format)) {
3548 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
3549 dims);
3550 return GL_TRUE;
3551 }
3552
3553 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
3554 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
3555 dims, level);
3556 return GL_TRUE;
3557 }
3558
3559 expectedSize = compressed_tex_size(width, height, depth, format);
3560 if (expectedSize != imageSize) {
3561 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
3562 dims, imageSize);
3563 return GL_TRUE;
3564 }
3565
3566 texObj = _mesa_get_current_tex_object(ctx, target);
3567 if (!texObj) {
3568 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3569 "glCompressedTexSubImage%uD()", dims);
3570 return GL_TRUE;
3571 }
3572
3573 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3574 if (!texImage) {
3575 _mesa_error(ctx, GL_INVALID_OPERATION,
3576 "glCompressedTexSubImage%uD(invalid texture image)", dims);
3577 return GL_TRUE;
3578 }
3579
3580 if ((GLint) format != texImage->InternalFormat) {
3581 _mesa_error(ctx, GL_INVALID_OPERATION,
3582 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3583 return GL_TRUE;
3584 }
3585
3586 if (compressedteximage_only_format(ctx, format)) {
3587 _mesa_error(ctx, GL_INVALID_OPERATION,
3588 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3589 , dims, format);
3590 return GL_TRUE;
3591 }
3592
3593 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
3594 texImage, xoffset, yoffset, zoffset,
3595 width, height, depth)) {
3596 return GL_TRUE;
3597 }
3598
3599 return GL_FALSE;
3600 }
3601
3602
3603 void GLAPIENTRY
3604 _mesa_CompressedTexImage1D(GLenum target, GLint level,
3605 GLenum internalFormat, GLsizei width,
3606 GLint border, GLsizei imageSize,
3607 const GLvoid *data)
3608 {
3609 GET_CURRENT_CONTEXT(ctx);
3610 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3611 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3612 }
3613
3614
3615 void GLAPIENTRY
3616 _mesa_CompressedTexImage2D(GLenum target, GLint level,
3617 GLenum internalFormat, GLsizei width,
3618 GLsizei height, GLint border, GLsizei imageSize,
3619 const GLvoid *data)
3620 {
3621 GET_CURRENT_CONTEXT(ctx);
3622 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3623 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3624 }
3625
3626
3627 void GLAPIENTRY
3628 _mesa_CompressedTexImage3D(GLenum target, GLint level,
3629 GLenum internalFormat, GLsizei width,
3630 GLsizei height, GLsizei depth, GLint border,
3631 GLsizei imageSize, const GLvoid *data)
3632 {
3633 GET_CURRENT_CONTEXT(ctx);
3634 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3635 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3636 }
3637
3638
3639 /**
3640 * Common helper for glCompressedTexSubImage1/2/3D().
3641 */
3642 static void
3643 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3644 GLint xoffset, GLint yoffset, GLint zoffset,
3645 GLsizei width, GLsizei height, GLsizei depth,
3646 GLenum format, GLsizei imageSize, const GLvoid *data)
3647 {
3648 struct gl_texture_object *texObj;
3649 struct gl_texture_image *texImage;
3650 GET_CURRENT_CONTEXT(ctx);
3651 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3652
3653 if (compressed_subtexture_error_check(ctx, dims, target, level,
3654 xoffset, yoffset, zoffset,
3655 width, height, depth,
3656 format, imageSize)) {
3657 return;
3658 }
3659
3660 texObj = _mesa_get_current_tex_object(ctx, target);
3661
3662 _mesa_lock_texture(ctx, texObj);
3663 {
3664 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3665 assert(texImage);
3666
3667 if (width > 0 && height > 0 && depth > 0) {
3668 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3669 xoffset, yoffset, zoffset,
3670 width, height, depth,
3671 format, imageSize, data);
3672
3673 check_gen_mipmap(ctx, target, texObj, level);
3674
3675 ctx->NewState |= _NEW_TEXTURE;
3676 }
3677 }
3678 _mesa_unlock_texture(ctx, texObj);
3679 }
3680
3681
3682 void GLAPIENTRY
3683 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
3684 GLsizei width, GLenum format,
3685 GLsizei imageSize, const GLvoid *data)
3686 {
3687 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3688 format, imageSize, data);
3689 }
3690
3691
3692 void GLAPIENTRY
3693 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
3694 GLint yoffset, GLsizei width, GLsizei height,
3695 GLenum format, GLsizei imageSize,
3696 const GLvoid *data)
3697 {
3698 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3699 width, height, 1, format, imageSize, data);
3700 }
3701
3702
3703 void GLAPIENTRY
3704 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
3705 GLint yoffset, GLint zoffset, GLsizei width,
3706 GLsizei height, GLsizei depth, GLenum format,
3707 GLsizei imageSize, const GLvoid *data)
3708 {
3709 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3710 width, height, depth, format, imageSize, data);
3711 }
3712
3713 static gl_format
3714 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3715 {
3716 switch (internalFormat) {
3717 case GL_ALPHA8:
3718 return MESA_FORMAT_A8;
3719 case GL_ALPHA16:
3720 return MESA_FORMAT_A16;
3721 case GL_ALPHA16F_ARB:
3722 return MESA_FORMAT_ALPHA_FLOAT16;
3723 case GL_ALPHA32F_ARB:
3724 return MESA_FORMAT_ALPHA_FLOAT32;
3725 case GL_ALPHA8I_EXT:
3726 return MESA_FORMAT_ALPHA_INT8;
3727 case GL_ALPHA16I_EXT:
3728 return MESA_FORMAT_ALPHA_INT16;
3729 case GL_ALPHA32I_EXT:
3730 return MESA_FORMAT_ALPHA_INT32;
3731 case GL_ALPHA8UI_EXT:
3732 return MESA_FORMAT_ALPHA_UINT8;
3733 case GL_ALPHA16UI_EXT:
3734 return MESA_FORMAT_ALPHA_UINT16;
3735 case GL_ALPHA32UI_EXT:
3736 return MESA_FORMAT_ALPHA_UINT32;
3737 case GL_LUMINANCE8:
3738 return MESA_FORMAT_L8;
3739 case GL_LUMINANCE16:
3740 return MESA_FORMAT_L16;
3741 case GL_LUMINANCE16F_ARB:
3742 return MESA_FORMAT_LUMINANCE_FLOAT16;
3743 case GL_LUMINANCE32F_ARB:
3744 return MESA_FORMAT_LUMINANCE_FLOAT32;
3745 case GL_LUMINANCE8I_EXT:
3746 return MESA_FORMAT_LUMINANCE_INT8;
3747 case GL_LUMINANCE16I_EXT:
3748 return MESA_FORMAT_LUMINANCE_INT16;
3749 case GL_LUMINANCE32I_EXT:
3750 return MESA_FORMAT_LUMINANCE_INT32;
3751 case GL_LUMINANCE8UI_EXT:
3752 return MESA_FORMAT_LUMINANCE_UINT8;
3753 case GL_LUMINANCE16UI_EXT:
3754 return MESA_FORMAT_LUMINANCE_UINT16;
3755 case GL_LUMINANCE32UI_EXT:
3756 return MESA_FORMAT_LUMINANCE_UINT32;
3757 case GL_LUMINANCE8_ALPHA8:
3758 return MESA_FORMAT_AL88;
3759 case GL_LUMINANCE16_ALPHA16:
3760 return MESA_FORMAT_AL1616;
3761 case GL_LUMINANCE_ALPHA16F_ARB:
3762 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3763 case GL_LUMINANCE_ALPHA32F_ARB:
3764 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3765 case GL_LUMINANCE_ALPHA8I_EXT:
3766 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3767 case GL_LUMINANCE_ALPHA16I_EXT:
3768 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3769 case GL_LUMINANCE_ALPHA32I_EXT:
3770 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3771 case GL_LUMINANCE_ALPHA8UI_EXT:
3772 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3773 case GL_LUMINANCE_ALPHA16UI_EXT:
3774 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3775 case GL_LUMINANCE_ALPHA32UI_EXT:
3776 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3777 case GL_INTENSITY8:
3778 return MESA_FORMAT_I8;
3779 case GL_INTENSITY16:
3780 return MESA_FORMAT_I16;
3781 case GL_INTENSITY16F_ARB:
3782 return MESA_FORMAT_INTENSITY_FLOAT16;
3783 case GL_INTENSITY32F_ARB:
3784 return MESA_FORMAT_INTENSITY_FLOAT32;
3785 case GL_INTENSITY8I_EXT:
3786 return MESA_FORMAT_INTENSITY_INT8;
3787 case GL_INTENSITY16I_EXT:
3788 return MESA_FORMAT_INTENSITY_INT16;
3789 case GL_INTENSITY32I_EXT:
3790 return MESA_FORMAT_INTENSITY_INT32;
3791 case GL_INTENSITY8UI_EXT:
3792 return MESA_FORMAT_INTENSITY_UINT8;
3793 case GL_INTENSITY16UI_EXT:
3794 return MESA_FORMAT_INTENSITY_UINT16;
3795 case GL_INTENSITY32UI_EXT:
3796 return MESA_FORMAT_INTENSITY_UINT32;
3797 case GL_RGBA8:
3798 return MESA_FORMAT_RGBA8888_REV;
3799 case GL_RGBA16:
3800 return MESA_FORMAT_RGBA_16;
3801 case GL_RGBA16F_ARB:
3802 return MESA_FORMAT_RGBA_FLOAT16;
3803 case GL_RGBA32F_ARB:
3804 return MESA_FORMAT_RGBA_FLOAT32;
3805 case GL_RGBA8I_EXT:
3806 return MESA_FORMAT_RGBA_INT8;
3807 case GL_RGBA16I_EXT:
3808 return MESA_FORMAT_RGBA_INT16;
3809 case GL_RGBA32I_EXT:
3810 return MESA_FORMAT_RGBA_INT32;
3811 case GL_RGBA8UI_EXT:
3812 return MESA_FORMAT_RGBA_UINT8;
3813 case GL_RGBA16UI_EXT:
3814 return MESA_FORMAT_RGBA_UINT16;
3815 case GL_RGBA32UI_EXT:
3816 return MESA_FORMAT_RGBA_UINT32;
3817
3818 case GL_RG8:
3819 return MESA_FORMAT_GR88;
3820 case GL_RG16:
3821 return MESA_FORMAT_RG1616;
3822 case GL_RG16F:
3823 return MESA_FORMAT_RG_FLOAT16;
3824 case GL_RG32F:
3825 return MESA_FORMAT_RG_FLOAT32;
3826 case GL_RG8I:
3827 return MESA_FORMAT_RG_INT8;
3828 case GL_RG16I:
3829 return MESA_FORMAT_RG_INT16;
3830 case GL_RG32I:
3831 return MESA_FORMAT_RG_INT32;
3832 case GL_RG8UI:
3833 return MESA_FORMAT_RG_UINT8;
3834 case GL_RG16UI:
3835 return MESA_FORMAT_RG_UINT16;
3836 case GL_RG32UI:
3837 return MESA_FORMAT_RG_UINT32;
3838
3839 case GL_R8:
3840 return MESA_FORMAT_R8;
3841 case GL_R16:
3842 return MESA_FORMAT_R16;
3843 case GL_R16F:
3844 return MESA_FORMAT_R_FLOAT16;
3845 case GL_R32F:
3846 return MESA_FORMAT_R_FLOAT32;
3847 case GL_R8I:
3848 return MESA_FORMAT_R_INT8;
3849 case GL_R16I:
3850 return MESA_FORMAT_R_INT16;
3851 case GL_R32I:
3852 return MESA_FORMAT_R_INT32;
3853 case GL_R8UI:
3854 return MESA_FORMAT_R_UINT8;
3855 case GL_R16UI:
3856 return MESA_FORMAT_R_UINT16;
3857 case GL_R32UI:
3858 return MESA_FORMAT_R_UINT32;
3859
3860 case GL_RGB32F:
3861 return MESA_FORMAT_RGB_FLOAT32;
3862 case GL_RGB32UI:
3863 return MESA_FORMAT_RGB_UINT32;
3864 case GL_RGB32I:
3865 return MESA_FORMAT_RGB_INT32;
3866
3867 default:
3868 return MESA_FORMAT_NONE;
3869 }
3870 }
3871
3872 static gl_format
3873 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3874 {
3875 gl_format format = get_texbuffer_format(ctx, internalFormat);
3876 GLenum datatype;
3877
3878 if (format == MESA_FORMAT_NONE)
3879 return MESA_FORMAT_NONE;
3880
3881 datatype = _mesa_get_format_datatype(format);
3882 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3883 return MESA_FORMAT_NONE;
3884
3885 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3886 return MESA_FORMAT_NONE;
3887
3888 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3889 * any mention of R/RG formats, but they appear in the GL 3.1 core
3890 * specification.
3891 */
3892 if (ctx->Version <= 30) {
3893 GLenum base_format = _mesa_get_format_base_format(format);
3894
3895 if (base_format == GL_R || base_format == GL_RG)
3896 return MESA_FORMAT_NONE;
3897 }
3898
3899 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
3900 GLenum base_format = _mesa_get_format_base_format(format);
3901 if (base_format == GL_RGB)
3902 return MESA_FORMAT_NONE;
3903 }
3904 return format;
3905 }
3906
3907
3908 /** GL_ARB_texture_buffer_object */
3909 void GLAPIENTRY
3910 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3911 {
3912 struct gl_texture_object *texObj;
3913 struct gl_buffer_object *bufObj;
3914 gl_format format;
3915
3916 GET_CURRENT_CONTEXT(ctx);
3917 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3918
3919 if (!(ctx->API == API_OPENGL_CORE &&
3920 ctx->Extensions.ARB_texture_buffer_object)) {
3921 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3922 return;
3923 }
3924
3925 if (target != GL_TEXTURE_BUFFER_ARB) {
3926 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3927 return;
3928 }
3929
3930 format = validate_texbuffer_format(ctx, internalFormat);
3931 if (format == MESA_FORMAT_NONE) {
3932 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3933 internalFormat);
3934 return;
3935 }
3936
3937 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3938 if (buffer && !bufObj) {
3939 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3940 return;
3941 }
3942
3943 texObj = _mesa_get_current_tex_object(ctx, target);
3944
3945 _mesa_lock_texture(ctx, texObj);
3946 {
3947 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3948 texObj->BufferObjectFormat = internalFormat;
3949 texObj->_BufferObjectFormat = format;
3950 }
3951 _mesa_unlock_texture(ctx, texObj);
3952 }