3 * Texture images manipulation functions.
5 * \note Mesa's native texture data type is GLchan. Native formats are
6 * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
9 * \note Device drivers are free to implement any internal format they want.
13 * Mesa 3-D graphics library
16 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
18 * Permission is hereby granted, free of charge, to any person obtaining a
19 * copy of this software and associated documentation files (the "Software"),
20 * to deal in the Software without restriction, including without limitation
21 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
22 * and/or sell copies of the Software, and to permit persons to whom the
23 * Software is furnished to do so, subject to the following conditions:
25 * The above copyright notice and this permission notice shall be included
26 * in all copies or substantial portions of the Software.
28 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
29 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
30 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
31 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
32 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
33 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 #include "texcompress.h"
45 #include "texformat.h"
53 static void PrintTexture(GLcontext
*ctx
, const struct gl_texture_image
*img
)
55 #if CHAN_TYPE == GL_FLOAT
56 _mesa_problem(NULL
, "PrintTexture doesn't support float channels");
59 const GLchan
*data
= (const GLchan
*) img
->Data
;
62 _mesa_printf("No texture data\n");
66 switch (img
->Format
) {
73 case GL_LUMINANCE_ALPHA
:
83 _mesa_problem(NULL
, "error in PrintTexture\n");
87 for (i
= 0; i
< img
->Height
; i
++) {
88 for (j
= 0; j
< img
->Width
; j
++) {
90 _mesa_printf("%02x ", data
[0]);
92 _mesa_printf("%02x%02x ", data
[0], data
[1]);
94 _mesa_printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
96 _mesa_printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
97 data
+= (img
->RowStride
- img
->Width
) * c
;
107 * Compute floor(log_base_2(n)).
108 * If n < 0 return -1.
137 * Get base internal format.
139 * \param ctx GL context.
140 * \param format internal texture format enum or 1, 2, 3, 4.
142 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
143 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
145 * This is the format which is used during texture application (i.e. the
146 * texture format and env mode determine the arithmetic used.
149 _mesa_base_tex_format( GLcontext
*ctx
, GLint format
)
152 * Ask the driver for the base format, if it doesn't
153 * know, it will return -1;
170 case GL_LUMINANCE_ALPHA
:
171 case GL_LUMINANCE4_ALPHA4
:
172 case GL_LUMINANCE6_ALPHA2
:
173 case GL_LUMINANCE8_ALPHA8
:
174 case GL_LUMINANCE12_ALPHA4
:
175 case GL_LUMINANCE12_ALPHA12
:
176 case GL_LUMINANCE16_ALPHA16
:
177 return GL_LUMINANCE_ALPHA
;
205 case GL_COLOR_INDEX1_EXT
:
206 case GL_COLOR_INDEX2_EXT
:
207 case GL_COLOR_INDEX4_EXT
:
208 case GL_COLOR_INDEX8_EXT
:
209 case GL_COLOR_INDEX12_EXT
:
210 case GL_COLOR_INDEX16_EXT
:
211 if (ctx
->Extensions
.EXT_paletted_texture
)
212 return GL_COLOR_INDEX
;
215 case GL_DEPTH_COMPONENT
:
216 case GL_DEPTH_COMPONENT16_SGIX
:
217 case GL_DEPTH_COMPONENT24_SGIX
:
218 case GL_DEPTH_COMPONENT32_SGIX
:
219 if (ctx
->Extensions
.SGIX_depth_texture
)
220 return GL_DEPTH_COMPONENT
;
224 /* GL_ARB_texture_compression */
225 case GL_COMPRESSED_ALPHA
:
226 if (ctx
->Extensions
.ARB_texture_compression
)
230 case GL_COMPRESSED_LUMINANCE
:
231 if (ctx
->Extensions
.ARB_texture_compression
)
235 case GL_COMPRESSED_LUMINANCE_ALPHA
:
236 if (ctx
->Extensions
.ARB_texture_compression
)
237 return GL_LUMINANCE_ALPHA
;
240 case GL_COMPRESSED_INTENSITY
:
241 if (ctx
->Extensions
.ARB_texture_compression
)
245 case GL_COMPRESSED_RGB
:
246 if (ctx
->Extensions
.ARB_texture_compression
)
250 case GL_COMPRESSED_RGBA
:
251 if (ctx
->Extensions
.ARB_texture_compression
)
255 case GL_COMPRESSED_RGB_FXT1_3DFX
:
256 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
260 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
261 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
267 if (ctx
->Extensions
.MESA_ycbcr_texture
)
268 return GL_YCBCR_MESA
;
273 return -1; /* error */
279 * Test if the given image format is a color/RGBA format, i.e., not
280 * color index, depth, stencil, etc.
283 is_color_format(GLenum format
)
298 case GL_LUMINANCE_ALPHA
:
299 case GL_LUMINANCE4_ALPHA4
:
300 case GL_LUMINANCE6_ALPHA2
:
301 case GL_LUMINANCE8_ALPHA8
:
302 case GL_LUMINANCE12_ALPHA4
:
303 case GL_LUMINANCE12_ALPHA12
:
304 case GL_LUMINANCE16_ALPHA16
:
329 case GL_YCBCR_MESA
: /* not considered to be RGB */
337 * Test if the given image format is a color index format.
340 is_index_format(GLenum format
)
344 case GL_COLOR_INDEX1_EXT
:
345 case GL_COLOR_INDEX2_EXT
:
346 case GL_COLOR_INDEX4_EXT
:
347 case GL_COLOR_INDEX8_EXT
:
348 case GL_COLOR_INDEX12_EXT
:
349 case GL_COLOR_INDEX16_EXT
:
358 * Test if it is a supported compressed format.
360 * \param internalFormat the internal format token provided by the user.
362 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
363 * GL_FALSE otherwise.
365 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
369 is_compressed_format(GLenum internalFormat
)
371 switch (internalFormat
) {
372 case GL_COMPRESSED_RGB_FXT1_3DFX
:
373 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
382 * Store a gl_texture_image pointer in a gl_texture_object structure
383 * according to the target and level parameters.
385 * \param tObj texture object.
386 * \param target texture target.
387 * \param level image level.
388 * \param texImage texture image.
390 * This was basically prompted by the introduction of cube maps.
393 _mesa_set_tex_image(struct gl_texture_object
*tObj
,
394 GLenum target
, GLint level
,
395 struct gl_texture_image
*texImage
)
403 tObj
->Image
[level
] = texImage
;
405 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
406 tObj
->Image
[level
] = texImage
;
408 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
409 tObj
->NegX
[level
] = texImage
;
411 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
412 tObj
->PosY
[level
] = texImage
;
414 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
415 tObj
->NegY
[level
] = texImage
;
417 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
418 tObj
->PosZ
[level
] = texImage
;
420 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
421 tObj
->NegZ
[level
] = texImage
;
423 case GL_TEXTURE_RECTANGLE_NV
:
425 tObj
->Image
[level
] = texImage
;
428 _mesa_problem(NULL
, "bad target in _mesa_set_tex_image()");
435 * Allocate a texture image structure.
437 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
440 * \return a pointer to gl_texture_image struct with all fields initialized to
443 struct gl_texture_image
*
444 _mesa_new_texture_image( GLcontext
*ctx
)
447 return CALLOC_STRUCT(gl_texture_image
);
452 * Free texture image.
454 * \param teximage texture image.
456 * Free the texture image structure and the associated image data if it's not
457 * marked as client data.
460 _mesa_delete_texture_image( struct gl_texture_image
*teximage
)
462 if (teximage
->Data
&& !teximage
->IsClientData
) {
463 MESA_PBUFFER_FREE( teximage
->Data
);
464 teximage
->Data
= NULL
;
471 * Test if a target is a proxy target.
473 * \param target texture target.
475 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
478 is_proxy_target(GLenum target
)
480 return (target
== GL_PROXY_TEXTURE_1D
||
481 target
== GL_PROXY_TEXTURE_2D
||
482 target
== GL_PROXY_TEXTURE_3D
||
483 target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
484 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
);
489 * Get the texture object that corresponds to the target of the given texture unit.
491 * \param ctx GL context.
492 * \param texUnit texture unit.
493 * \param target texture target.
495 * \return pointer to the texture object on success, or NULL on failure.
497 * \sa gl_texture_unit.
499 struct gl_texture_object
*
500 _mesa_select_tex_object(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
505 return texUnit
->Current1D
;
506 case GL_PROXY_TEXTURE_1D
:
507 return ctx
->Texture
.Proxy1D
;
509 return texUnit
->Current2D
;
510 case GL_PROXY_TEXTURE_2D
:
511 return ctx
->Texture
.Proxy2D
;
513 return texUnit
->Current3D
;
514 case GL_PROXY_TEXTURE_3D
:
515 return ctx
->Texture
.Proxy3D
;
516 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
517 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
518 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
522 case GL_TEXTURE_CUBE_MAP_ARB
:
523 return ctx
->Extensions
.ARB_texture_cube_map
524 ? texUnit
->CurrentCubeMap
: NULL
;
525 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
526 return ctx
->Extensions
.ARB_texture_cube_map
527 ? ctx
->Texture
.ProxyCubeMap
: NULL
;
528 case GL_TEXTURE_RECTANGLE_NV
:
529 return ctx
->Extensions
.NV_texture_rectangle
530 ? texUnit
->CurrentRect
: NULL
;
531 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
532 return ctx
->Extensions
.NV_texture_rectangle
533 ? ctx
->Texture
.ProxyRect
: NULL
;
535 _mesa_problem(NULL
, "bad target in _mesa_select_tex_object()");
542 * Get the texture image struct which corresponds to target and level
543 * of the given texture unit.
545 * \param ctx GL context.
546 * \param texUnit texture unit.
547 * \param target texture target.
548 * \param level image level.
550 * \return pointer to the texture image structure on success, or NULL on failure.
552 * \sa gl_texture_unit.
554 struct gl_texture_image
*
555 _mesa_select_tex_image(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
556 GLenum target
, GLint level
)
559 ASSERT(level
< MAX_TEXTURE_LEVELS
);
562 return texUnit
->Current1D
->Image
[level
];
563 case GL_PROXY_TEXTURE_1D
:
564 return ctx
->Texture
.Proxy1D
->Image
[level
];
566 return texUnit
->Current2D
->Image
[level
];
567 case GL_PROXY_TEXTURE_2D
:
568 return ctx
->Texture
.Proxy2D
->Image
[level
];
570 return texUnit
->Current3D
->Image
[level
];
571 case GL_PROXY_TEXTURE_3D
:
572 return ctx
->Texture
.Proxy3D
->Image
[level
];
573 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
574 if (ctx
->Extensions
.ARB_texture_cube_map
)
575 return texUnit
->CurrentCubeMap
->Image
[level
];
578 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
579 if (ctx
->Extensions
.ARB_texture_cube_map
)
580 return texUnit
->CurrentCubeMap
->NegX
[level
];
583 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
584 if (ctx
->Extensions
.ARB_texture_cube_map
)
585 return texUnit
->CurrentCubeMap
->PosY
[level
];
588 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
589 if (ctx
->Extensions
.ARB_texture_cube_map
)
590 return texUnit
->CurrentCubeMap
->NegY
[level
];
593 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
594 if (ctx
->Extensions
.ARB_texture_cube_map
)
595 return texUnit
->CurrentCubeMap
->PosZ
[level
];
598 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
599 if (ctx
->Extensions
.ARB_texture_cube_map
)
600 return texUnit
->CurrentCubeMap
->NegZ
[level
];
603 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
604 if (ctx
->Extensions
.ARB_texture_cube_map
)
605 return ctx
->Texture
.ProxyCubeMap
->Image
[level
];
608 case GL_TEXTURE_RECTANGLE_NV
:
609 if (ctx
->Extensions
.NV_texture_rectangle
) {
611 return texUnit
->CurrentRect
->Image
[level
];
616 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
617 if (ctx
->Extensions
.NV_texture_rectangle
) {
619 return ctx
->Texture
.ProxyRect
->Image
[level
];
625 _mesa_problem(ctx
, "bad target in _mesa_select_tex_image()");
632 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
633 * it and install it. Only return NULL if passed a bad parameter or run
636 struct gl_texture_image
*
637 _mesa_get_tex_image(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
638 GLenum target
, GLint level
)
640 struct gl_texture_image
*texImage
;
641 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
643 struct gl_texture_object
*texObj
;
644 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
646 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "texture image allocation");
649 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
651 _mesa_set_tex_image(texObj
, target
, level
, texImage
);
658 * Return pointer to the specified proxy texture image.
659 * Note that proxy textures are per-context, not per-texture unit.
660 * \return pointer to texture image or NULL if invalid target, invalid
661 * level, or out of memory.
663 struct gl_texture_image
*
664 _mesa_get_proxy_tex_image(GLcontext
*ctx
, GLenum target
, GLint level
)
666 struct gl_texture_image
*texImage
;
672 case GL_PROXY_TEXTURE_1D
:
673 if (level
>= ctx
->Const
.MaxTextureLevels
)
675 texImage
= ctx
->Texture
.Proxy1D
->Image
[level
];
677 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
679 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
682 ctx
->Texture
.Proxy1D
->Image
[level
] = texImage
;
685 case GL_PROXY_TEXTURE_2D
:
686 if (level
>= ctx
->Const
.MaxTextureLevels
)
688 texImage
= ctx
->Texture
.Proxy2D
->Image
[level
];
690 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
692 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
695 ctx
->Texture
.Proxy2D
->Image
[level
] = texImage
;
698 case GL_PROXY_TEXTURE_3D
:
699 if (level
>= ctx
->Const
.Max3DTextureLevels
)
701 texImage
= ctx
->Texture
.Proxy3D
->Image
[level
];
703 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
705 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
708 ctx
->Texture
.Proxy3D
->Image
[level
] = texImage
;
711 case GL_PROXY_TEXTURE_CUBE_MAP
:
712 if (level
>= ctx
->Const
.MaxCubeTextureLevels
)
714 texImage
= ctx
->Texture
.ProxyCubeMap
->Image
[level
];
716 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
718 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
721 ctx
->Texture
.ProxyCubeMap
->Image
[level
] = texImage
;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
727 texImage
= ctx
->Texture
.ProxyRect
->Image
[level
];
729 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
731 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
734 ctx
->Texture
.ProxyRect
->Image
[level
] = texImage
;
744 * Get the maximum number of allowed mipmap levels.
746 * \param ctx GL context.
747 * \param target texture target.
749 * \return the maximum number of allowed mipmap levels for the given
750 * texture target, or zero if passed a bad target.
755 _mesa_max_texture_levels(GLcontext
*ctx
, GLenum target
)
759 case GL_PROXY_TEXTURE_1D
:
761 case GL_PROXY_TEXTURE_2D
:
762 return ctx
->Const
.MaxTextureLevels
;
764 case GL_PROXY_TEXTURE_3D
:
765 return ctx
->Const
.Max3DTextureLevels
;
766 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
767 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
768 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
769 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
770 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
771 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
772 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
773 return ctx
->Const
.MaxCubeTextureLevels
;
775 case GL_TEXTURE_RECTANGLE_NV
:
776 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
780 return 0; /* bad target */
786 #if 000 /* not used anymore */
788 * glTexImage[123]D can accept a NULL image pointer. In this case we
789 * create a texture image with unspecified image contents per the OpenGL
793 make_null_texture(GLint width
, GLint height
, GLint depth
, GLenum format
)
795 const GLint components
= _mesa_components_in_format(format
);
796 const GLint numPixels
= width
* height
* depth
;
797 GLubyte
*data
= (GLubyte
*) MALLOC(numPixels
* components
* sizeof(GLubyte
));
801 * Let's see if anyone finds this. If glTexImage2D() is called with
802 * a NULL image pointer then load the texture image with something
803 * interesting instead of leaving it indeterminate.
806 static const char message
[8][32] = {
810 " X X XXXX XXX XXXXX ",
813 " X X XXXXX XXX X X ",
817 GLubyte
*imgPtr
= data
;
819 for (h
= 0; h
< depth
; h
++) {
820 for (i
= 0; i
< height
; i
++) {
821 GLint srcRow
= 7 - (i
% 8);
822 for (j
= 0; j
< width
; j
++) {
823 GLint srcCol
= j
% 32;
824 GLubyte texel
= (message
[srcRow
][srcCol
]=='X') ? 255 : 70;
825 for (k
= 0; k
< components
; k
++) {
841 * Reset the fields of a gl_texture_image struct to zero.
843 * \param img texture image structure.
845 * This is called when a proxy texture test fails, we set all the
846 * image members (except DriverData) to zero.
847 * It's also used in glTexImage[123]D as a safeguard to be sure all
848 * required fields get initialized properly by the Driver.TexImage[123]D
852 clear_teximage_fields(struct gl_texture_image
*img
)
869 img
->TexFormat
= &_mesa_null_texformat
;
870 img
->FetchTexel
= NULL
;
871 img
->IsCompressed
= 0;
872 img
->CompressedSize
= 0;
877 * Initialize basic fields of the gl_texture_image struct.
879 * \param ctx GL context.
880 * \param target texture target.
881 * \param img texture image structure to be initialized.
882 * \param width image width.
883 * \param height image height.
884 * \param depth image depth.
885 * \param border image border.
886 * \param internalFormat internal format.
888 * Fills in the fields of \p img with the given information.
889 * Note: width, height and depth include the border.
892 _mesa_init_teximage_fields(GLcontext
*ctx
, GLenum target
,
893 struct gl_texture_image
*img
,
894 GLsizei width
, GLsizei height
, GLsizei depth
,
895 GLint border
, GLenum internalFormat
)
898 img
->Format
= _mesa_base_tex_format( ctx
, internalFormat
);
899 ASSERT(img
->Format
> 0);
900 img
->IntFormat
= internalFormat
;
901 img
->Border
= border
;
903 img
->Height
= height
;
905 img
->RowStride
= width
;
906 img
->WidthLog2
= logbase2(width
- 2 * border
);
907 if (height
== 1) /* 1-D texture */
910 img
->HeightLog2
= logbase2(height
- 2 * border
);
911 if (depth
== 1) /* 2-D texture */
914 img
->DepthLog2
= logbase2(depth
- 2 * border
);
915 img
->Width2
= width
- 2 * border
; /*1 << img->WidthLog2;*/
916 img
->Height2
= height
- 2 * border
; /*1 << img->HeightLog2;*/
917 img
->Depth2
= depth
- 2 * border
; /*1 << img->DepthLog2;*/
918 img
->MaxLog2
= MAX2(img
->WidthLog2
, img
->HeightLog2
);
919 img
->IsCompressed
= is_compressed_format(internalFormat
);
920 if (img
->IsCompressed
)
921 img
->CompressedSize
= _mesa_compressed_texture_size(ctx
, width
, height
,
922 depth
, internalFormat
);
924 img
->CompressedSize
= 0;
926 if ((width
== 1 || _mesa_bitcount(width
- 2 * border
) == 1) &&
927 (height
== 1 || _mesa_bitcount(height
- 2 * border
) == 1) &&
928 (depth
== 1 || _mesa_bitcount(depth
- 2 * border
) == 1))
929 img
->_IsPowerOfTwo
= GL_TRUE
;
931 img
->_IsPowerOfTwo
= GL_FALSE
;
933 /* Compute Width/Height/DepthScale for mipmap lod computation */
934 if (target
== GL_TEXTURE_RECTANGLE_NV
) {
935 /* scale = 1.0 since texture coords directly map to texels */
936 img
->WidthScale
= 1.0;
937 img
->HeightScale
= 1.0;
938 img
->DepthScale
= 1.0;
941 img
->WidthScale
= (GLfloat
) img
->Width
;
942 img
->HeightScale
= (GLfloat
) img
->Height
;
943 img
->DepthScale
= (GLfloat
) img
->Depth
;
949 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
950 * level, width, height and depth against the ctx->Const limits for textures.
952 * A hardware driver might override this function if, for example, the
953 * max 3D texture size is 512x512x64 (i.e. not a cube).
955 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
956 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
957 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
958 * \param level as passed to glTexImage
959 * \param internalFormat as passed to glTexImage
960 * \param format as passed to glTexImage
961 * \param type as passed to glTexImage
962 * \param width as passed to glTexImage
963 * \param height as passed to glTexImage
964 * \param depth as passed to glTexImage
965 * \param border as passed to glTexImage
966 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
969 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
970 GLint internalFormat
, GLenum format
, GLenum type
,
971 GLint width
, GLint height
, GLint depth
, GLint border
)
975 (void) internalFormat
;
980 case GL_PROXY_TEXTURE_1D
:
981 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
982 if (width
< 2 * border
|| width
> 2 + maxSize
||
983 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
984 _mesa_bitcount(width
- 2 * border
) != 1) ||
985 level
>= ctx
->Const
.MaxTextureLevels
) {
986 /* bad width or level */
990 case GL_PROXY_TEXTURE_2D
:
991 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
992 if (width
< 2 * border
|| width
> 2 + maxSize
||
993 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
994 _mesa_bitcount(width
- 2 * border
) != 1) ||
995 height
< 2 * border
|| height
> 2 + maxSize
||
996 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
997 _mesa_bitcount(height
- 2 * border
) != 1) ||
998 level
>= ctx
->Const
.MaxTextureLevels
) {
999 /* bad width or height or level */
1003 case GL_PROXY_TEXTURE_3D
:
1004 maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1005 if (width
< 2 * border
|| width
> 2 + maxSize
||
1006 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1007 _mesa_bitcount(width
- 2 * border
) != 1) ||
1008 height
< 2 * border
|| height
> 2 + maxSize
||
1009 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1010 _mesa_bitcount(height
- 2 * border
) != 1) ||
1011 depth
< 2 * border
|| depth
> 2 + maxSize
||
1012 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1013 _mesa_bitcount(depth
- 2 * border
) != 1) ||
1014 level
>= ctx
->Const
.Max3DTextureLevels
) {
1015 /* bad width or height or depth or level */
1019 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1020 if (width
< 1 || width
> ctx
->Const
.MaxTextureRectSize
||
1021 height
< 1 || height
> ctx
->Const
.MaxTextureRectSize
||
1023 /* bad width or height or level */
1027 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1028 maxSize
= 1 << (ctx
->Const
.MaxCubeTextureLevels
- 1);
1029 if (width
< 2 * border
|| width
> 2 + maxSize
||
1030 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1031 _mesa_bitcount(width
- 2 * border
) != 1) ||
1032 height
< 2 * border
|| height
> 2 + maxSize
||
1033 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1034 _mesa_bitcount(height
- 2 * border
) != 1) ||
1035 level
>= ctx
->Const
.MaxCubeTextureLevels
) {
1036 /* bad width or height */
1041 _mesa_problem(ctx
, "Invalid target in _mesa_test_proxy_teximage");
1048 * Test the glTexImage[123]D() parameters for errors.
1050 * \param ctx GL context.
1051 * \param target texture target given by the user.
1052 * \param level image level given by the user.
1053 * \param internalFormat internal format given by the user.
1054 * \param format pixel data format given by the user.
1055 * \param type pixel data type given by the user.
1056 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1057 * \param width image width given by the user.
1058 * \param height image height given by the user.
1059 * \param depth image depth given by the user.
1060 * \param border image border given by the user.
1062 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1064 * Verifies each of the parameters against the constants specified in
1065 * __GLcontextRec::Const and the supported extensions, and according to the
1066 * OpenGL specification.
1069 texture_error_check( GLcontext
*ctx
, GLenum target
,
1070 GLint level
, GLint internalFormat
,
1071 GLenum format
, GLenum type
,
1073 GLint width
, GLint height
,
1074 GLint depth
, GLint border
)
1076 const GLboolean isProxy
= is_proxy_target(target
);
1079 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1080 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1082 _mesa_error(ctx
, GL_INVALID_VALUE
,
1083 "glTexImage%dD(level=%d)", dimensions
, level
);
1089 if (border
< 0 || border
> 1 ||
1090 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1091 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1093 _mesa_error(ctx
, GL_INVALID_VALUE
,
1094 "glTexImage%dD(border=%d)", dimensions
, border
);
1099 if (width
< 0 || height
< 0 || depth
< 0) {
1101 _mesa_error(ctx
, GL_INVALID_VALUE
,
1102 "glTexImage%dD(width, height or depth < 0)", dimensions
);
1107 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1108 * level, width, height and depth.
1110 if (dimensions
== 1) {
1111 if (target
== GL_PROXY_TEXTURE_1D
|| target
== GL_TEXTURE_1D
) {
1112 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1113 level
, internalFormat
,
1115 width
, 1, 1, border
);
1118 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1122 else if (dimensions
== 2) {
1123 if (target
== GL_PROXY_TEXTURE_2D
|| target
== GL_TEXTURE_2D
) {
1124 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1125 level
, internalFormat
,
1127 width
, height
, 1, border
);
1129 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
1130 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1131 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
1132 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1133 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1136 sizeOK
= (width
== height
) &&
1137 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1138 level
, internalFormat
, format
, type
,
1139 width
, height
, 1, border
);
1141 else if (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
1142 target
== GL_TEXTURE_RECTANGLE_NV
) {
1143 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1144 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1147 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1148 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1149 level
, internalFormat
,
1151 width
, height
, 1, border
);
1154 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1158 else if (dimensions
== 3) {
1159 if (target
== GL_PROXY_TEXTURE_3D
|| target
== GL_TEXTURE_3D
) {
1160 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_3D
,
1161 level
, internalFormat
,
1163 width
, height
, depth
, border
);
1166 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
1171 _mesa_problem( ctx
, "bad dims in texture_error_check" );
1177 _mesa_error(ctx
, GL_INVALID_VALUE
,
1178 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1179 dimensions
, level
, width
, height
, depth
);
1184 /* Check internalFormat */
1185 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1187 _mesa_error(ctx
, GL_INVALID_VALUE
,
1188 "glTexImage%dD(internalFormat=0x%x)",
1189 dimensions
, internalFormat
);
1194 /* Check incoming image format and type */
1195 if (!_mesa_is_legal_format_and_type(format
, type
)) {
1196 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1197 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1200 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1201 "glTexImage%dD(format or type)", dimensions
);
1206 if (format
== GL_YCBCR_MESA
|| internalFormat
== GL_YCBCR_MESA
) {
1207 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1208 if (format
!= GL_YCBCR_MESA
||
1209 internalFormat
!= GL_YCBCR_MESA
||
1210 (type
!= GL_UNSIGNED_SHORT_8_8_MESA
&&
1211 type
!= GL_UNSIGNED_SHORT_8_8_REV_MESA
)) {
1213 _mesa_sprintf(message
,
1214 "glTexImage%d(format/type/internalFormat YCBCR mismatch",
1216 _mesa_error(ctx
, GL_INVALID_ENUM
, message
);
1217 return GL_TRUE
; /* error */
1219 if (target
!= GL_TEXTURE_2D
&&
1220 target
!= GL_PROXY_TEXTURE_2D
&&
1221 target
!= GL_TEXTURE_RECTANGLE_NV
&&
1222 target
!= GL_PROXY_TEXTURE_RECTANGLE_NV
) {
1224 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage(target)");
1230 _mesa_sprintf(message
,
1231 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1232 dimensions
, border
);
1233 _mesa_error(ctx
, GL_INVALID_VALUE
, message
);
1239 if (is_compressed_format(internalFormat
)) {
1240 if (target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
) {
1243 else if (ctx
->Extensions
.ARB_texture_cube_map
&&
1244 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1245 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1246 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))) {
1251 _mesa_error(ctx
, GL_INVALID_ENUM
,
1252 "glTexImage%d(target)", dimensions
);
1258 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1259 "glTexImage%D(border!=0)", dimensions
);
1265 /* if we get here, the parameters are OK */
1271 * Test glTexSubImage[123]D() parameters for errors.
1273 * \param ctx GL context.
1274 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1275 * \param target texture target given by the user.
1276 * \param level image level given by the user.
1277 * \param xoffset sub-image x offset given by the user.
1278 * \param yoffset sub-image y offset given by the user.
1279 * \param zoffset sub-image z offset given by the user.
1280 * \param format pixel data format given by the user.
1281 * \param type pixel data type given by the user.
1282 * \param width image width given by the user.
1283 * \param height image height given by the user.
1284 * \param depth image depth given by the user.
1286 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1288 * Verifies each of the parameters against the constants specified in
1289 * __GLcontextRec::Const and the supported extensions, and according to the
1290 * OpenGL specification.
1293 subtexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1294 GLenum target
, GLint level
,
1295 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1296 GLint width
, GLint height
, GLint depth
,
1297 GLenum format
, GLenum type
)
1299 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1300 struct gl_texture_image
*destTex
;
1303 if (dimensions
== 1) {
1304 if (target
!= GL_TEXTURE_1D
) {
1305 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage1D(target)" );
1309 else if (dimensions
== 2) {
1310 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1311 target
<=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1312 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1313 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1317 else if (ctx
->Extensions
.NV_texture_rectangle
&&
1318 target
== GL_TEXTURE_RECTANGLE_NV
) {
1319 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1320 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1324 else if (target
!= GL_TEXTURE_2D
) {
1325 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1329 else if (dimensions
== 3) {
1330 if (target
!= GL_TEXTURE_3D
) {
1331 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1336 _mesa_problem( ctx
, "invalid dims in texture_error_check" );
1340 /* Basic level check */
1341 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1342 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(level=%d)", level
);
1347 _mesa_error(ctx
, GL_INVALID_VALUE
,
1348 "glTexSubImage%dD(width=%d)", dimensions
, width
);
1351 if (height
< 0 && dimensions
> 1) {
1352 _mesa_error(ctx
, GL_INVALID_VALUE
,
1353 "glTexSubImage%dD(height=%d)", dimensions
, height
);
1356 if (depth
< 0 && dimensions
> 2) {
1357 _mesa_error(ctx
, GL_INVALID_VALUE
,
1358 "glTexSubImage%dD(depth=%d)", dimensions
, depth
);
1362 destTex
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1365 /* undefined image level */
1366 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexSubImage%dD", dimensions
);
1370 if (xoffset
< -((GLint
)destTex
->Border
)) {
1371 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset)",
1375 if (xoffset
+ width
> (GLint
) (destTex
->Width
+ destTex
->Border
)) {
1376 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset+width)",
1380 if (dimensions
> 1) {
1381 if (yoffset
< -((GLint
)destTex
->Border
)) {
1382 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset)",
1386 if (yoffset
+ height
> (GLint
) (destTex
->Height
+ destTex
->Border
)) {
1387 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset+height)",
1392 if (dimensions
> 2) {
1393 if (zoffset
< -((GLint
)destTex
->Border
)) {
1394 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset)");
1397 if (zoffset
+ depth
> (GLint
) (destTex
->Depth
+ destTex
->Border
)) {
1398 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset+depth)");
1403 if (!_mesa_is_legal_format_and_type(format
, type
)) {
1404 _mesa_error(ctx
, GL_INVALID_ENUM
,
1405 "glTexSubImage%dD(format or type)", dimensions
);
1409 if (destTex
->IsCompressed
) {
1410 const struct gl_texture_unit
*texUnit
;
1411 const struct gl_texture_image
*texImage
;
1412 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1413 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1415 if (target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
) {
1418 else if (ctx
->Extensions
.ARB_texture_cube_map
&&
1419 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1420 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1421 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))) {
1425 _mesa_error(ctx
, GL_INVALID_ENUM
,
1426 "glTexSubImage%D(target)", dimensions
);
1429 /* offset must be multiple of 4 */
1430 if ((xoffset
& 3) || (yoffset
& 3)) {
1431 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1432 "glTexSubImage%D(xoffset or yoffset)", dimensions
);
1435 /* size must be multiple of 4 or equal to whole texture size */
1436 if ((width
& 3) && (GLuint
) width
!= texImage
->Width
) {
1437 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1438 "glTexSubImage%D(width)", dimensions
);
1441 if ((height
& 3) && (GLuint
) height
!= texImage
->Height
) {
1442 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1443 "glTexSubImage%D(width)", dimensions
);
1453 * Test glCopyTexImage[12]D() parameters for errors.
1455 * \param ctx GL context.
1456 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1457 * \param target texture target given by the user.
1458 * \param level image level given by the user.
1459 * \param internalFormat internal format given by the user.
1460 * \param width image width given by the user.
1461 * \param height image height given by the user.
1462 * \param depth image depth given by the user.
1463 * \param border texture border.
1465 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1467 * Verifies each of the parameters against the constants specified in
1468 * __GLcontextRec::Const and the supported extensions, and according to the
1469 * OpenGL specification.
1472 copytexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1473 GLenum target
, GLint level
, GLint internalFormat
,
1474 GLint width
, GLint height
, GLint border
)
1476 GLenum format
, type
;
1479 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1480 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1481 _mesa_error(ctx
, GL_INVALID_VALUE
,
1482 "glCopyTexImage%dD(level=%d)", dimensions
, level
);
1487 if (border
< 0 || border
> 1 ||
1488 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1489 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1493 /* The format and type aren't really significant here, but we need to pass
1494 * something to TestProxyTexImage().
1496 format
= _mesa_base_tex_format(ctx
, internalFormat
);
1499 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1500 * level, width, height and depth.
1502 if (dimensions
== 1) {
1503 if (target
== GL_TEXTURE_1D
) {
1504 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1505 level
, internalFormat
,
1507 width
, 1, 1, border
);
1510 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage1D(target)" );
1514 else if (dimensions
== 2) {
1515 if (target
== GL_TEXTURE_2D
) {
1516 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1517 level
, internalFormat
,
1519 width
, height
, 1, border
);
1521 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1522 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1523 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1524 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1527 sizeOK
= (width
== height
) &&
1528 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1529 level
, internalFormat
, format
, type
,
1530 width
, height
, 1, border
);
1532 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1533 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1534 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1537 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1538 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1539 level
, internalFormat
,
1541 width
, height
, 1, border
);
1544 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1549 _mesa_problem(ctx
, "invalid dimensions in copytexture_error_check");
1554 if (dimensions
== 1) {
1555 _mesa_error(ctx
, GL_INVALID_VALUE
,
1556 "glCopyTexImage1D(width=%d)", width
);
1559 ASSERT(dimensions
== 2);
1560 _mesa_error(ctx
, GL_INVALID_VALUE
,
1561 "glCopyTexImage2D(width=%d, height=%d)", width
, height
);
1566 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1567 _mesa_error(ctx
, GL_INVALID_VALUE
,
1568 "glCopyTexImage%dD(internalFormat)", dimensions
);
1572 if (is_compressed_format(internalFormat
)) {
1573 if (target
!= GL_TEXTURE_2D
) {
1574 _mesa_error(ctx
, GL_INVALID_ENUM
,
1575 "glCopyTexImage%d(target)", dimensions
);
1579 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1580 "glCopyTexImage%D(border!=0)", dimensions
);
1585 /* if we get here, the parameters are OK */
1591 * Test glCopyTexImage[12]D() parameters for errors.
1593 * \param ctx GL context.
1594 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1595 * \param target texture target given by the user.
1596 * \param level image level given by the user.
1597 * \param xoffset sub-image x offset given by the user.
1598 * \param yoffset sub-image y offset given by the user.
1599 * \param zoffset sub-image z offset given by the user.
1600 * \param width image width given by the user.
1601 * \param height image height given by the user.
1603 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1605 * Verifies each of the parameters against the constants specified in
1606 * __GLcontextRec::Const and the supported extensions, and according to the
1607 * OpenGL specification.
1610 copytexsubimage_error_check( GLcontext
*ctx
, GLuint dimensions
,
1611 GLenum target
, GLint level
,
1612 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1613 GLsizei width
, GLsizei height
)
1615 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1616 struct gl_texture_image
*teximage
;
1619 if (dimensions
== 1) {
1620 if (target
!= GL_TEXTURE_1D
) {
1621 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage1D(target)" );
1625 else if (dimensions
== 2) {
1626 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1627 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1628 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1629 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1633 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1634 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1635 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1639 else if (target
!= GL_TEXTURE_2D
) {
1640 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1644 else if (dimensions
== 3) {
1645 if (target
!= GL_TEXTURE_3D
) {
1646 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage3D(target)" );
1652 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1653 _mesa_error(ctx
, GL_INVALID_VALUE
,
1654 "glCopyTexSubImage%dD(level=%d)", dimensions
, level
);
1660 _mesa_error(ctx
, GL_INVALID_VALUE
,
1661 "glCopyTexSubImage%dD(width=%d)", dimensions
, width
);
1664 if (dimensions
> 1 && height
< 0) {
1665 _mesa_error(ctx
, GL_INVALID_VALUE
,
1666 "glCopyTexSubImage%dD(height=%d)", dimensions
, height
);
1670 teximage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1672 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1673 "glCopyTexSubImage%dD(undefined texture level: %d)",
1678 if (xoffset
< -((GLint
)teximage
->Border
)) {
1679 _mesa_error(ctx
, GL_INVALID_VALUE
,
1680 "glCopyTexSubImage%dD(xoffset=%d)", dimensions
, xoffset
);
1683 if (xoffset
+ width
> (GLint
) (teximage
->Width
+ teximage
->Border
)) {
1684 _mesa_error(ctx
, GL_INVALID_VALUE
,
1685 "glCopyTexSubImage%dD(xoffset+width)", dimensions
);
1688 if (dimensions
> 1) {
1689 if (yoffset
< -((GLint
)teximage
->Border
)) {
1690 _mesa_error(ctx
, GL_INVALID_VALUE
,
1691 "glCopyTexSubImage%dD(yoffset=%d)", dimensions
, yoffset
);
1694 /* NOTE: we're adding the border here, not subtracting! */
1695 if (yoffset
+ height
> (GLint
) (teximage
->Height
+ teximage
->Border
)) {
1696 _mesa_error(ctx
, GL_INVALID_VALUE
,
1697 "glCopyTexSubImage%dD(yoffset+height)", dimensions
);
1702 if (dimensions
> 2) {
1703 if (zoffset
< -((GLint
)teximage
->Border
)) {
1704 _mesa_error(ctx
, GL_INVALID_VALUE
,
1705 "glCopyTexSubImage%dD(zoffset)", dimensions
);
1708 if (zoffset
> (GLint
) (teximage
->Depth
+ teximage
->Border
)) {
1709 _mesa_error(ctx
, GL_INVALID_VALUE
,
1710 "glCopyTexSubImage%dD(zoffset+depth)", dimensions
);
1715 if (teximage
->IsCompressed
) {
1716 if (target
!= GL_TEXTURE_2D
) {
1717 _mesa_error(ctx
, GL_INVALID_ENUM
,
1718 "glCopyTexSubImage%d(target)", dimensions
);
1721 /* offset must be multiple of 4 */
1722 if ((xoffset
& 3) || (yoffset
& 3)) {
1723 _mesa_error(ctx
, GL_INVALID_VALUE
,
1724 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions
);
1727 /* size must be multiple of 4 */
1728 if ((width
& 3) != 0 && (GLuint
) width
!= teximage
->Width
) {
1729 _mesa_error(ctx
, GL_INVALID_VALUE
,
1730 "glCopyTexSubImage%D(width)", dimensions
);
1733 if ((height
& 3) != 0 && (GLuint
) height
!= teximage
->Height
) {
1734 _mesa_error(ctx
, GL_INVALID_VALUE
,
1735 "glCopyTexSubImage%D(height)", dimensions
);
1740 if (teximage
->IntFormat
== GL_YCBCR_MESA
) {
1741 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glCopyTexSubImage2D");
1745 /* if we get here, the parameters are OK */
1751 * Get texture image.
1753 * \param target texture target.
1754 * \param level image level.
1755 * \param format pixel data format.
1756 * \param type pixel data type.
1757 * \param pixels pixel data.
1760 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
1761 GLenum type
, GLvoid
*pixels
)
1763 const struct gl_texture_unit
*texUnit
;
1764 const struct gl_texture_object
*texObj
;
1765 const struct gl_texture_image
*texImage
;
1766 GLint maxLevels
= 0;
1767 GET_CURRENT_CONTEXT(ctx
);
1768 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1770 texUnit
= &(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]);
1771 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1772 if (!texObj
|| is_proxy_target(target
)) {
1773 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
1777 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1778 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
1780 if (level
< 0 || level
>= maxLevels
) {
1781 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
1785 if (_mesa_sizeof_packed_type(type
) <= 0) {
1786 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
1790 if (_mesa_components_in_format(format
) <= 0 ||
1791 format
== GL_STENCIL_INDEX
) {
1792 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
1796 if (!ctx
->Extensions
.EXT_paletted_texture
&& is_index_format(format
)) {
1797 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1800 if (!ctx
->Extensions
.SGIX_depth_texture
&& format
== GL_DEPTH_COMPONENT
) {
1801 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1804 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& format
== GL_YCBCR_MESA
) {
1805 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1808 /* XXX what if format/type doesn't match texture format/type? */
1813 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1815 /* invalid mipmap level, not an error */
1819 if (!texImage
->Data
) {
1820 /* no image data, not an error */
1825 const GLint width
= texImage
->Width
;
1826 const GLint height
= texImage
->Height
;
1827 const GLint depth
= texImage
->Depth
;
1829 for (img
= 0; img
< depth
; img
++) {
1830 for (row
= 0; row
< height
; row
++) {
1831 /* compute destination address in client memory */
1832 GLvoid
*dest
= _mesa_image_address( &ctx
->Pack
, pixels
,
1833 width
, height
, format
, type
,
1837 if (format
== GL_COLOR_INDEX
) {
1838 GLuint indexRow
[MAX_WIDTH
];
1840 for (col
= 0; col
< width
; col
++) {
1841 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1842 (GLvoid
*) &indexRow
[col
]);
1844 _mesa_pack_index_span(ctx
, width
, type
, dest
,
1845 indexRow
, &ctx
->Pack
,
1846 0 /* no image transfer */);
1848 else if (format
== GL_DEPTH_COMPONENT
) {
1849 GLfloat depthRow
[MAX_WIDTH
];
1851 for (col
= 0; col
< width
; col
++) {
1852 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1853 (GLvoid
*) &depthRow
[col
]);
1855 _mesa_pack_depth_span(ctx
, width
, dest
, type
,
1856 depthRow
, &ctx
->Pack
);
1858 else if (format
== GL_YCBCR_MESA
) {
1859 /* No pixel transfer */
1860 const GLint rowstride
= texImage
->RowStride
;
1862 (const GLushort
*) texImage
->Data
+ row
* rowstride
,
1863 width
* sizeof(GLushort
));
1864 /* check for byte swapping */
1865 if ((texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
1866 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
1867 (texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
1868 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
1869 if (!ctx
->Pack
.SwapBytes
)
1870 _mesa_swap2((GLushort
*) dest
, width
);
1872 else if (ctx
->Pack
.SwapBytes
) {
1873 _mesa_swap2((GLushort
*) dest
, width
);
1877 /* general case: convert row to RGBA format */
1878 GLchan rgba
[MAX_WIDTH
][4];
1880 for (col
= 0; col
< width
; col
++) {
1881 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1882 (GLvoid
*) rgba
[col
]);
1884 _mesa_pack_rgba_span(ctx
, width
, (const GLchan (*)[4])rgba
,
1885 format
, type
, dest
, &ctx
->Pack
,
1886 0 /* no image transfer */);
1896 * Called from the API. Note that width includes the border.
1899 _mesa_TexImage1D( GLenum target
, GLint level
, GLint internalFormat
,
1900 GLsizei width
, GLint border
, GLenum format
,
1901 GLenum type
, const GLvoid
*pixels
)
1903 GLsizei postConvWidth
= width
;
1904 GET_CURRENT_CONTEXT(ctx
);
1905 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1907 if (is_color_format(internalFormat
)) {
1908 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
1911 if (target
== GL_TEXTURE_1D
) {
1912 struct gl_texture_unit
*texUnit
;
1913 struct gl_texture_object
*texObj
;
1914 struct gl_texture_image
*texImage
;
1916 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1917 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
1918 return; /* error was recorded */
1921 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1922 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1923 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
1926 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
1929 else if (texImage
->Data
&& !texImage
->IsClientData
) {
1930 /* free the old texture data */
1931 MESA_PBUFFER_FREE(texImage
->Data
);
1933 texImage
->Data
= NULL
;
1934 clear_teximage_fields(texImage
); /* not really needed, but helpful */
1935 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1936 postConvWidth
, 1, 1,
1937 border
, internalFormat
);
1939 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
1940 _mesa_update_state(ctx
);
1942 ASSERT(ctx
->Driver
.TexImage1D
);
1944 /* Give the texture to the driver! <pixels> may be null! */
1945 (*ctx
->Driver
.TexImage1D
)(ctx
, target
, level
, internalFormat
,
1946 width
, border
, format
, type
, pixels
,
1947 &ctx
->Unpack
, texObj
, texImage
);
1949 ASSERT(texImage
->TexFormat
);
1950 if (!texImage
->FetchTexel
) {
1951 /* If driver didn't explicitly set this, use the default */
1952 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel1D
;
1954 ASSERT(texImage
->FetchTexel
);
1957 texObj
->Complete
= GL_FALSE
;
1958 ctx
->NewState
|= _NEW_TEXTURE
;
1960 else if (target
== GL_PROXY_TEXTURE_1D
) {
1961 /* Proxy texture: check for errors and update proxy state */
1962 struct gl_texture_image
*texImage
;
1963 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
1964 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1965 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
1966 /* when error, clear all proxy texture image parameters */
1968 clear_teximage_fields(texImage
);
1971 /* no error, set the tex image parameters */
1973 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1974 postConvWidth
, 1, 1,
1975 border
, internalFormat
);
1976 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
1977 internalFormat
, format
, type
);
1981 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1988 _mesa_TexImage2D( GLenum target
, GLint level
, GLint internalFormat
,
1989 GLsizei width
, GLsizei height
, GLint border
,
1990 GLenum format
, GLenum type
,
1991 const GLvoid
*pixels
)
1993 GLsizei postConvWidth
= width
, postConvHeight
= height
;
1994 GET_CURRENT_CONTEXT(ctx
);
1995 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1997 if (is_color_format(internalFormat
)) {
1998 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2002 if (target
== GL_TEXTURE_2D
||
2003 (ctx
->Extensions
.ARB_texture_cube_map
&&
2004 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2005 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) ||
2006 (ctx
->Extensions
.NV_texture_rectangle
&&
2007 target
== GL_TEXTURE_RECTANGLE_NV
)) {
2008 /* non-proxy target */
2009 struct gl_texture_unit
*texUnit
;
2010 struct gl_texture_object
*texObj
;
2011 struct gl_texture_image
*texImage
;
2013 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2014 format
, type
, 2, postConvWidth
, postConvHeight
,
2016 return; /* error was recorded */
2019 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2020 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2021 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2023 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2026 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2027 /* free the old texture data */
2028 MESA_PBUFFER_FREE(texImage
->Data
);
2030 texImage
->Data
= NULL
;
2031 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2032 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2033 postConvWidth
, postConvHeight
, 1,
2034 border
, internalFormat
);
2036 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2037 _mesa_update_state(ctx
);
2039 ASSERT(ctx
->Driver
.TexImage2D
);
2041 /* Give the texture to the driver! <pixels> may be null! */
2042 (*ctx
->Driver
.TexImage2D
)(ctx
, target
, level
, internalFormat
,
2043 width
, height
, border
, format
, type
, pixels
,
2044 &ctx
->Unpack
, texObj
, texImage
);
2046 ASSERT(texImage
->TexFormat
);
2047 if (!texImage
->FetchTexel
) {
2048 /* If driver didn't explicitly set this, use the default */
2049 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
2051 ASSERT(texImage
->FetchTexel
);
2054 texObj
->Complete
= GL_FALSE
;
2055 ctx
->NewState
|= _NEW_TEXTURE
;
2057 else if (target
== GL_PROXY_TEXTURE_2D
||
2058 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2059 ctx
->Extensions
.ARB_texture_cube_map
) ||
2060 (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
&&
2061 ctx
->Extensions
.NV_texture_rectangle
)) {
2062 /* Proxy texture: check for errors and update proxy state */
2063 struct gl_texture_image
*texImage
;
2064 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2065 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2066 format
, type
, 2, postConvWidth
, postConvHeight
,
2068 /* when error, clear all proxy texture image parameters */
2070 clear_teximage_fields(ctx
->Texture
.Proxy2D
->Image
[level
]);
2073 /* no error, set the tex image parameters */
2074 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2075 postConvWidth
, postConvHeight
, 1,
2076 border
, internalFormat
);
2077 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2078 internalFormat
, format
, type
);
2082 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)" );
2089 * Called by the API or display list executor.
2090 * Note that width and height include the border.
2093 _mesa_TexImage3D( GLenum target
, GLint level
, GLint internalFormat
,
2094 GLsizei width
, GLsizei height
, GLsizei depth
,
2095 GLint border
, GLenum format
, GLenum type
,
2096 const GLvoid
*pixels
)
2098 GET_CURRENT_CONTEXT(ctx
);
2099 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2101 if (target
== GL_TEXTURE_3D
) {
2102 struct gl_texture_unit
*texUnit
;
2103 struct gl_texture_object
*texObj
;
2104 struct gl_texture_image
*texImage
;
2106 if (texture_error_check(ctx
, target
, level
, (GLint
) internalFormat
,
2107 format
, type
, 3, width
, height
, depth
, border
)) {
2108 return; /* error was recorded */
2111 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2112 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2113 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2115 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2118 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2119 MESA_PBUFFER_FREE(texImage
->Data
);
2121 texImage
->Data
= NULL
;
2122 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2123 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2124 width
, height
, depth
,
2125 border
, internalFormat
);
2127 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2128 _mesa_update_state(ctx
);
2130 ASSERT(ctx
->Driver
.TexImage3D
);
2132 /* Give the texture to the driver! <pixels> may be null! */
2133 (*ctx
->Driver
.TexImage3D
)(ctx
, target
, level
, internalFormat
,
2134 width
, height
, depth
, border
, format
, type
,
2135 pixels
, &ctx
->Unpack
, texObj
, texImage
);
2137 ASSERT(texImage
->TexFormat
);
2138 if (!texImage
->FetchTexel
) {
2139 /* If driver didn't explicitly set this, use the default */
2140 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel3D
;
2142 ASSERT(texImage
->FetchTexel
);
2145 texObj
->Complete
= GL_FALSE
;
2146 ctx
->NewState
|= _NEW_TEXTURE
;
2148 else if (target
== GL_PROXY_TEXTURE_3D
) {
2149 /* Proxy texture: check for errors and update proxy state */
2150 struct gl_texture_image
*texImage
;
2151 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2152 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2153 format
, type
, 3, width
, height
, depth
, border
)) {
2154 /* when error, clear all proxy texture image parameters */
2156 clear_teximage_fields(texImage
);
2159 /* no error, set the tex image parameters */
2160 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2161 border
, internalFormat
);
2162 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2163 internalFormat
, format
, type
);
2167 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
2174 _mesa_TexImage3DEXT( GLenum target
, GLint level
, GLenum internalFormat
,
2175 GLsizei width
, GLsizei height
, GLsizei depth
,
2176 GLint border
, GLenum format
, GLenum type
,
2177 const GLvoid
*pixels
)
2179 _mesa_TexImage3D(target
, level
, (GLint
) internalFormat
, width
, height
,
2180 depth
, border
, format
, type
, pixels
);
2186 _mesa_TexSubImage1D( GLenum target
, GLint level
,
2187 GLint xoffset
, GLsizei width
,
2188 GLenum format
, GLenum type
,
2189 const GLvoid
*pixels
)
2191 GLsizei postConvWidth
= width
;
2192 struct gl_texture_unit
*texUnit
;
2193 struct gl_texture_object
*texObj
;
2194 struct gl_texture_image
*texImage
;
2195 GET_CURRENT_CONTEXT(ctx
);
2196 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2198 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2199 _mesa_update_state(ctx
);
2201 /* XXX should test internal format */
2202 if (is_color_format(format
)) {
2203 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2206 if (subtexture_error_check(ctx
, 1, target
, level
, xoffset
, 0, 0,
2207 postConvWidth
, 1, 1, format
, type
)) {
2208 return; /* error was detected */
2211 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2212 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2213 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2216 if (width
== 0 || !pixels
)
2217 return; /* no-op, not an error */
2219 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2220 xoffset
+= texImage
->Border
;
2222 ASSERT(ctx
->Driver
.TexSubImage1D
);
2223 (*ctx
->Driver
.TexSubImage1D
)(ctx
, target
, level
, xoffset
, width
,
2224 format
, type
, pixels
, &ctx
->Unpack
,
2226 ctx
->NewState
|= _NEW_TEXTURE
;
2231 _mesa_TexSubImage2D( GLenum target
, GLint level
,
2232 GLint xoffset
, GLint yoffset
,
2233 GLsizei width
, GLsizei height
,
2234 GLenum format
, GLenum type
,
2235 const GLvoid
*pixels
)
2237 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2238 struct gl_texture_unit
*texUnit
;
2239 struct gl_texture_object
*texObj
;
2240 struct gl_texture_image
*texImage
;
2241 GET_CURRENT_CONTEXT(ctx
);
2242 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2244 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2245 _mesa_update_state(ctx
);
2247 /* XXX should test internal format */
2248 if (is_color_format(format
)) {
2249 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2253 if (subtexture_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2254 postConvWidth
, postConvHeight
, 1, format
, type
)) {
2255 return; /* error was detected */
2258 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2259 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2260 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2263 if (width
== 0 || height
== 0 || !pixels
)
2264 return; /* no-op, not an error */
2266 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2267 xoffset
+= texImage
->Border
;
2268 yoffset
+= texImage
->Border
;
2270 ASSERT(ctx
->Driver
.TexSubImage2D
);
2271 (*ctx
->Driver
.TexSubImage2D
)(ctx
, target
, level
, xoffset
, yoffset
,
2272 width
, height
, format
, type
, pixels
,
2273 &ctx
->Unpack
, texObj
, texImage
);
2274 ctx
->NewState
|= _NEW_TEXTURE
;
2280 _mesa_TexSubImage3D( GLenum target
, GLint level
,
2281 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2282 GLsizei width
, GLsizei height
, GLsizei depth
,
2283 GLenum format
, GLenum type
,
2284 const GLvoid
*pixels
)
2286 struct gl_texture_unit
*texUnit
;
2287 struct gl_texture_object
*texObj
;
2288 struct gl_texture_image
*texImage
;
2289 GET_CURRENT_CONTEXT(ctx
);
2290 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2292 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2293 _mesa_update_state(ctx
);
2295 if (subtexture_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2296 width
, height
, depth
, format
, type
)) {
2297 return; /* error was detected */
2300 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2301 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2302 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2305 if (width
== 0 || height
== 0 || height
== 0 || !pixels
)
2306 return; /* no-op, not an error */
2308 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2309 xoffset
+= texImage
->Border
;
2310 yoffset
+= texImage
->Border
;
2311 zoffset
+= texImage
->Border
;
2313 ASSERT(ctx
->Driver
.TexSubImage3D
);
2314 (*ctx
->Driver
.TexSubImage3D
)(ctx
, target
, level
,
2315 xoffset
, yoffset
, zoffset
,
2316 width
, height
, depth
,
2317 format
, type
, pixels
,
2318 &ctx
->Unpack
, texObj
, texImage
);
2319 ctx
->NewState
|= _NEW_TEXTURE
;
2325 _mesa_CopyTexImage1D( GLenum target
, GLint level
,
2326 GLenum internalFormat
,
2328 GLsizei width
, GLint border
)
2330 struct gl_texture_unit
*texUnit
;
2331 struct gl_texture_object
*texObj
;
2332 struct gl_texture_image
*texImage
;
2333 GLsizei postConvWidth
= width
;
2334 GET_CURRENT_CONTEXT(ctx
);
2335 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2337 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2338 _mesa_update_state(ctx
);
2340 if (is_color_format(internalFormat
)) {
2341 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2344 if (copytexture_error_check(ctx
, 1, target
, level
, internalFormat
,
2345 postConvWidth
, 1, border
))
2348 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2349 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2350 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2352 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage1D");
2355 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2356 /* free the old texture data */
2357 MESA_PBUFFER_FREE(texImage
->Data
);
2359 texImage
->Data
= NULL
;
2361 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2362 _mesa_init_teximage_fields(ctx
, target
, texImage
, postConvWidth
, 1, 1,
2363 border
, internalFormat
);
2366 ASSERT(ctx
->Driver
.CopyTexImage1D
);
2367 (*ctx
->Driver
.CopyTexImage1D
)(ctx
, target
, level
, internalFormat
,
2368 x
, y
, width
, border
);
2370 ASSERT(texImage
->TexFormat
);
2371 if (!texImage
->FetchTexel
) {
2372 /* If driver didn't explicitly set this, use the default */
2373 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel1D
;
2375 ASSERT(texImage
->FetchTexel
);
2378 texObj
->Complete
= GL_FALSE
;
2379 ctx
->NewState
|= _NEW_TEXTURE
;
2385 _mesa_CopyTexImage2D( GLenum target
, GLint level
, GLenum internalFormat
,
2386 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
2389 struct gl_texture_unit
*texUnit
;
2390 struct gl_texture_object
*texObj
;
2391 struct gl_texture_image
*texImage
;
2392 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2393 GET_CURRENT_CONTEXT(ctx
);
2394 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2396 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2397 _mesa_update_state(ctx
);
2399 if (is_color_format(internalFormat
)) {
2400 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2404 if (copytexture_error_check(ctx
, 2, target
, level
, internalFormat
,
2405 postConvWidth
, postConvHeight
, border
))
2408 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2409 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2410 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2412 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage2D");
2415 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2416 /* free the old texture data */
2417 MESA_PBUFFER_FREE(texImage
->Data
);
2419 texImage
->Data
= NULL
;
2421 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2422 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2423 postConvWidth
, postConvHeight
, 1,
2424 border
, internalFormat
);
2426 ASSERT(ctx
->Driver
.CopyTexImage2D
);
2427 (*ctx
->Driver
.CopyTexImage2D
)(ctx
, target
, level
, internalFormat
,
2428 x
, y
, width
, height
, border
);
2430 ASSERT(texImage
->TexFormat
);
2431 if (!texImage
->FetchTexel
) {
2432 /* If driver didn't explicitly set this, use the default */
2433 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
2435 ASSERT(texImage
->FetchTexel
);
2438 texObj
->Complete
= GL_FALSE
;
2439 ctx
->NewState
|= _NEW_TEXTURE
;
2445 _mesa_CopyTexSubImage1D( GLenum target
, GLint level
,
2446 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
2448 struct gl_texture_unit
*texUnit
;
2449 struct gl_texture_object
*texObj
;
2450 struct gl_texture_image
*texImage
;
2451 GLsizei postConvWidth
= width
;
2452 GET_CURRENT_CONTEXT(ctx
);
2453 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2455 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2456 _mesa_update_state(ctx
);
2458 /* XXX should test internal format */
2459 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2461 if (copytexsubimage_error_check(ctx
, 1, target
, level
,
2462 xoffset
, 0, 0, postConvWidth
, 1))
2465 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2466 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2467 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2470 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2471 xoffset
+= texImage
->Border
;
2473 ASSERT(ctx
->Driver
.CopyTexSubImage1D
);
2474 (*ctx
->Driver
.CopyTexSubImage1D
)(ctx
, target
, level
, xoffset
, x
, y
, width
);
2475 ctx
->NewState
|= _NEW_TEXTURE
;
2481 _mesa_CopyTexSubImage2D( GLenum target
, GLint level
,
2482 GLint xoffset
, GLint yoffset
,
2483 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
2485 struct gl_texture_unit
*texUnit
;
2486 struct gl_texture_object
*texObj
;
2487 struct gl_texture_image
*texImage
;
2488 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2489 GET_CURRENT_CONTEXT(ctx
);
2490 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2492 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2493 _mesa_update_state(ctx
);
2495 /* XXX should test internal format */
2496 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
, &postConvHeight
);
2498 if (copytexsubimage_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2499 postConvWidth
, postConvHeight
))
2502 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2503 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2504 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2507 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2508 xoffset
+= texImage
->Border
;
2509 yoffset
+= texImage
->Border
;
2511 ASSERT(ctx
->Driver
.CopyTexSubImage2D
);
2512 (*ctx
->Driver
.CopyTexSubImage2D
)(ctx
, target
, level
,
2513 xoffset
, yoffset
, x
, y
, width
, height
);
2514 ctx
->NewState
|= _NEW_TEXTURE
;
2520 _mesa_CopyTexSubImage3D( GLenum target
, GLint level
,
2521 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2522 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
2524 struct gl_texture_unit
*texUnit
;
2525 struct gl_texture_object
*texObj
;
2526 struct gl_texture_image
*texImage
;
2527 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2528 GET_CURRENT_CONTEXT(ctx
);
2529 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2531 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2532 _mesa_update_state(ctx
);
2534 /* XXX should test internal format */
2535 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
, &postConvHeight
);
2537 if (copytexsubimage_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
,
2538 zoffset
, postConvWidth
, postConvHeight
))
2541 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2542 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2543 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2546 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2547 xoffset
+= texImage
->Border
;
2548 yoffset
+= texImage
->Border
;
2549 zoffset
+= texImage
->Border
;
2551 ASSERT(ctx
->Driver
.CopyTexSubImage3D
);
2552 (*ctx
->Driver
.CopyTexSubImage3D
)(ctx
, target
, level
,
2553 xoffset
, yoffset
, zoffset
,
2554 x
, y
, width
, height
);
2555 ctx
->NewState
|= _NEW_TEXTURE
;
2561 /**********************************************************************/
2562 /****** Compressed Textures ******/
2563 /**********************************************************************/
2567 * Error checking for glCompressedTexImage[123]D().
2568 * \return error code or GL_NO_ERROR.
2571 compressed_texture_error_check(GLcontext
*ctx
, GLint dimensions
,
2572 GLenum target
, GLint level
,
2573 GLenum internalFormat
, GLsizei width
,
2574 GLsizei height
, GLsizei depth
, GLint border
,
2577 GLboolean isProxy
= GL_FALSE
;
2578 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
2580 if (dimensions
== 1) {
2581 /* 1D compressed textures not allowed */
2582 return GL_INVALID_ENUM
;
2584 else if (dimensions
== 2) {
2585 if (target
== GL_PROXY_TEXTURE_2D
) {
2586 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2589 else if (target
== GL_TEXTURE_2D
) {
2590 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2592 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
2593 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2594 return GL_INVALID_ENUM
; /*target*/
2595 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2598 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2599 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2600 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2601 return GL_INVALID_ENUM
; /*target*/
2602 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2605 return GL_INVALID_ENUM
; /*target*/
2608 else if (dimensions
== 3) {
2609 /* 3D compressed textures not allowed */
2610 return GL_INVALID_ENUM
;
2613 maxTextureSize
= 1 << (maxLevels
- 1);
2615 if (!is_compressed_format(internalFormat
))
2616 return GL_INVALID_ENUM
;
2619 return GL_INVALID_VALUE
;
2622 * XXX We should probably use the proxy texture error check function here.
2624 if (width
< 1 || width
> maxTextureSize
||
2625 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(width
) < 0))
2626 return GL_INVALID_VALUE
;
2628 if ((height
< 1 || height
> maxTextureSize
||
2629 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(height
) < 0))
2631 return GL_INVALID_VALUE
;
2633 if ((depth
< 1 || depth
> maxTextureSize
||
2634 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(depth
) < 0))
2636 return GL_INVALID_VALUE
;
2638 /* For cube map, width must equal height */
2639 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2640 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
&& width
!= height
)
2641 return GL_INVALID_VALUE
;
2643 if (level
< 0 || level
>= maxLevels
)
2644 return GL_INVALID_VALUE
;
2646 expectedSize
= _mesa_compressed_texture_size(ctx
, width
, height
, depth
,
2648 if (expectedSize
!= imageSize
)
2649 return GL_INVALID_VALUE
;
2656 * Error checking for glCompressedTexSubImage[123]D().
2657 * \return error code or GL_NO_ERROR.
2660 compressed_subtexture_error_check(GLcontext
*ctx
, GLint dimensions
,
2661 GLenum target
, GLint level
,
2662 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2663 GLsizei width
, GLsizei height
, GLsizei depth
,
2664 GLenum format
, GLsizei imageSize
)
2666 GLboolean isProxy
= GL_FALSE
;
2667 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
2669 if (dimensions
== 1) {
2670 /* 1D compressed textures not allowed */
2671 return GL_INVALID_ENUM
;
2673 else if (dimensions
== 2) {
2674 if (target
== GL_PROXY_TEXTURE_2D
) {
2675 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2678 else if (target
== GL_TEXTURE_2D
) {
2679 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2681 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
2682 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2683 return GL_INVALID_ENUM
; /*target*/
2684 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2687 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2688 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2689 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2690 return GL_INVALID_ENUM
; /*target*/
2691 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2694 return GL_INVALID_ENUM
; /*target*/
2697 else if (dimensions
== 3) {
2698 /* 3D compressed textures not allowed */
2699 return GL_INVALID_ENUM
;
2702 maxTextureSize
= 1 << (maxLevels
- 1);
2704 if (!is_compressed_format(format
))
2705 return GL_INVALID_ENUM
;
2707 if (width
< 1 || width
> maxTextureSize
)
2708 return GL_INVALID_VALUE
;
2710 if ((height
< 1 || height
> maxTextureSize
)
2712 return GL_INVALID_VALUE
;
2714 if (level
< 0 || level
>= maxLevels
)
2715 return GL_INVALID_VALUE
;
2717 if ((xoffset
& 3) != 0 || (yoffset
& 3) != 0)
2718 return GL_INVALID_VALUE
;
2720 if ((width
& 3) != 0 && width
!= 2 && width
!= 1)
2721 return GL_INVALID_VALUE
;
2723 if ((height
& 3) != 0 && height
!= 2 && height
!= 1)
2724 return GL_INVALID_VALUE
;
2726 expectedSize
= _mesa_compressed_texture_size(ctx
, width
, height
, depth
,
2728 if (expectedSize
!= imageSize
)
2729 return GL_INVALID_VALUE
;
2737 _mesa_CompressedTexImage1DARB(GLenum target
, GLint level
,
2738 GLenum internalFormat
, GLsizei width
,
2739 GLint border
, GLsizei imageSize
,
2742 GET_CURRENT_CONTEXT(ctx
);
2743 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2745 if (target
== GL_TEXTURE_1D
) {
2746 struct gl_texture_unit
*texUnit
;
2747 struct gl_texture_object
*texObj
;
2748 struct gl_texture_image
*texImage
;
2749 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
2750 internalFormat
, width
, 1, 1, border
, imageSize
);
2752 _mesa_error(ctx
, error
, "glCompressedTexImage1D");
2756 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2757 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2758 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2760 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage1D");
2763 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2764 MESA_PBUFFER_FREE(texImage
->Data
);
2766 texImage
->Data
= NULL
;
2768 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
2769 border
, internalFormat
);
2771 ASSERT(ctx
->Driver
.CompressedTexImage1D
);
2772 (*ctx
->Driver
.CompressedTexImage1D
)(ctx
, target
, level
,
2773 internalFormat
, width
, border
,
2778 texObj
->Complete
= GL_FALSE
;
2779 ctx
->NewState
|= _NEW_TEXTURE
;
2781 else if (target
== GL_PROXY_TEXTURE_1D
) {
2782 /* Proxy texture: check for errors and update proxy state */
2783 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
2784 internalFormat
, width
, 1, 1, border
, imageSize
);
2786 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2787 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2788 internalFormat
, GL_NONE
, GL_NONE
,
2789 width
, 1, 1, border
);
2792 /* if error, clear all proxy texture image parameters */
2793 struct gl_texture_image
*texImage
;
2794 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2796 clear_teximage_fields(texImage
);
2799 /* store the teximage parameters */
2800 struct gl_texture_unit
*texUnit
;
2801 struct gl_texture_image
*texImage
;
2802 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2803 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2804 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
2805 border
, internalFormat
);
2809 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage1D(target)");
2816 _mesa_CompressedTexImage2DARB(GLenum target
, GLint level
,
2817 GLenum internalFormat
, GLsizei width
,
2818 GLsizei height
, GLint border
, GLsizei imageSize
,
2821 GET_CURRENT_CONTEXT(ctx
);
2822 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2824 if (target
== GL_TEXTURE_2D
||
2825 (ctx
->Extensions
.ARB_texture_cube_map
&&
2826 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2827 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
2828 struct gl_texture_unit
*texUnit
;
2829 struct gl_texture_object
*texObj
;
2830 struct gl_texture_image
*texImage
;
2831 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
2832 internalFormat
, width
, height
, 1, border
, imageSize
);
2834 _mesa_error(ctx
, error
, "glCompressedTexImage2D");
2838 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2839 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2840 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2842 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
2845 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2846 MESA_PBUFFER_FREE(texImage
->Data
);
2848 texImage
->Data
= NULL
;
2850 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2851 border
, internalFormat
);
2853 ASSERT(ctx
->Driver
.CompressedTexImage2D
);
2854 (*ctx
->Driver
.CompressedTexImage2D
)(ctx
, target
, level
,
2855 internalFormat
, width
, height
,
2856 border
, imageSize
, data
,
2860 texObj
->Complete
= GL_FALSE
;
2861 ctx
->NewState
|= _NEW_TEXTURE
;
2863 else if (target
== GL_PROXY_TEXTURE_2D
||
2864 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2865 ctx
->Extensions
.ARB_texture_cube_map
)) {
2866 /* Proxy texture: check for errors and update proxy state */
2867 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
2868 internalFormat
, width
, height
, 1, border
, imageSize
);
2870 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2871 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2872 internalFormat
, GL_NONE
, GL_NONE
,
2873 width
, height
, 1, border
);
2876 /* if error, clear all proxy texture image parameters */
2877 struct gl_texture_image
*texImage
;
2878 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2880 clear_teximage_fields(texImage
);
2883 /* store the teximage parameters */
2884 struct gl_texture_unit
*texUnit
;
2885 struct gl_texture_image
*texImage
;
2886 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2887 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2888 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2889 border
, internalFormat
);
2893 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage2D(target)");
2900 _mesa_CompressedTexImage3DARB(GLenum target
, GLint level
,
2901 GLenum internalFormat
, GLsizei width
,
2902 GLsizei height
, GLsizei depth
, GLint border
,
2903 GLsizei imageSize
, const GLvoid
*data
)
2905 GET_CURRENT_CONTEXT(ctx
);
2906 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2908 if (target
== GL_TEXTURE_3D
) {
2909 struct gl_texture_unit
*texUnit
;
2910 struct gl_texture_object
*texObj
;
2911 struct gl_texture_image
*texImage
;
2912 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
2913 internalFormat
, width
, height
, depth
, border
, imageSize
);
2915 _mesa_error(ctx
, error
, "glCompressedTexImage3D");
2919 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2920 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2921 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2923 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage3D");
2926 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2927 MESA_PBUFFER_FREE(texImage
->Data
);
2929 texImage
->Data
= NULL
;
2931 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, depth
,
2932 border
, internalFormat
);
2934 ASSERT(ctx
->Driver
.CompressedTexImage3D
);
2935 (*ctx
->Driver
.CompressedTexImage3D
)(ctx
, target
, level
,
2937 width
, height
, depth
,
2938 border
, imageSize
, data
,
2942 texObj
->Complete
= GL_FALSE
;
2943 ctx
->NewState
|= _NEW_TEXTURE
;
2945 else if (target
== GL_PROXY_TEXTURE_3D
) {
2946 /* Proxy texture: check for errors and update proxy state */
2947 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
2948 internalFormat
, width
, height
, depth
, border
, imageSize
);
2950 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2951 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2952 internalFormat
, GL_NONE
, GL_NONE
,
2953 width
, height
, depth
, border
);
2956 /* if error, clear all proxy texture image parameters */
2957 struct gl_texture_image
*texImage
;
2958 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2960 clear_teximage_fields(texImage
);
2963 /* store the teximage parameters */
2964 struct gl_texture_unit
*texUnit
;
2965 struct gl_texture_image
*texImage
;
2966 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2967 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2968 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
2969 depth
, border
, internalFormat
);
2973 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage3D(target)");
2980 _mesa_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
2981 GLsizei width
, GLenum format
,
2982 GLsizei imageSize
, const GLvoid
*data
)
2984 struct gl_texture_unit
*texUnit
;
2985 struct gl_texture_object
*texObj
;
2986 struct gl_texture_image
*texImage
;
2988 GET_CURRENT_CONTEXT(ctx
);
2989 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2991 error
= compressed_subtexture_error_check(ctx
, 1, target
, level
,
2992 xoffset
, 0, 0, width
, 1, 1, format
, imageSize
);
2994 _mesa_error(ctx
, error
, "glCompressedTexSubImage1D");
2998 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2999 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3000 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3003 if ((GLint
) format
!= texImage
->IntFormat
) {
3004 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3005 "glCompressedTexSubImage1D(format)");
3009 if ((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) {
3010 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage1D(width)");
3014 if (width
== 0 || !data
)
3015 return; /* no-op, not an error */
3017 if (ctx
->Driver
.CompressedTexSubImage1D
) {
3018 (*ctx
->Driver
.CompressedTexSubImage1D
)(ctx
, target
, level
,
3020 format
, imageSize
, data
,
3023 ctx
->NewState
|= _NEW_TEXTURE
;
3028 _mesa_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
3029 GLint yoffset
, GLsizei width
, GLsizei height
,
3030 GLenum format
, GLsizei imageSize
,
3033 struct gl_texture_unit
*texUnit
;
3034 struct gl_texture_object
*texObj
;
3035 struct gl_texture_image
*texImage
;
3037 GET_CURRENT_CONTEXT(ctx
);
3038 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3040 error
= compressed_subtexture_error_check(ctx
, 2, target
, level
,
3041 xoffset
, yoffset
, 0, width
, height
, 1, format
, imageSize
);
3043 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
3047 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3048 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3049 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3052 if ((GLint
) format
!= texImage
->IntFormat
) {
3053 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3054 "glCompressedTexSubImage2D(format)");
3058 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3059 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
)) {
3060 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage2D(size)");
3064 if (width
== 0 || height
== 0 || !data
)
3065 return; /* no-op, not an error */
3067 if (ctx
->Driver
.CompressedTexSubImage2D
) {
3068 (*ctx
->Driver
.CompressedTexSubImage2D
)(ctx
, target
, level
,
3069 xoffset
, yoffset
, width
, height
,
3070 format
, imageSize
, data
,
3073 ctx
->NewState
|= _NEW_TEXTURE
;
3078 _mesa_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
3079 GLint yoffset
, GLint zoffset
, GLsizei width
,
3080 GLsizei height
, GLsizei depth
, GLenum format
,
3081 GLsizei imageSize
, const GLvoid
*data
)
3083 struct gl_texture_unit
*texUnit
;
3084 struct gl_texture_object
*texObj
;
3085 struct gl_texture_image
*texImage
;
3087 GET_CURRENT_CONTEXT(ctx
);
3088 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3090 error
= compressed_subtexture_error_check(ctx
, 3, target
, level
,
3091 xoffset
, yoffset
, zoffset
, width
, height
, depth
, format
, imageSize
);
3093 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
3097 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3098 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3099 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3102 if ((GLint
) format
!= texImage
->IntFormat
) {
3103 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3104 "glCompressedTexSubImage3D(format)");
3108 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3109 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
) ||
3110 ((depth
== 1 || depth
== 2) && (GLuint
) depth
!= texImage
->Depth
)) {
3111 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage3D(size)");
3115 if (width
== 0 || height
== 0 || depth
== 0 || !data
)
3116 return; /* no-op, not an error */
3118 if (ctx
->Driver
.CompressedTexSubImage3D
) {
3119 (*ctx
->Driver
.CompressedTexSubImage3D
)(ctx
, target
, level
,
3120 xoffset
, yoffset
, zoffset
,
3121 width
, height
, depth
,
3122 format
, imageSize
, data
,
3125 ctx
->NewState
|= _NEW_TEXTURE
;
3130 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
3132 const struct gl_texture_unit
*texUnit
;
3133 const struct gl_texture_object
*texObj
;
3134 struct gl_texture_image
*texImage
;
3136 GET_CURRENT_CONTEXT(ctx
);
3137 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3139 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3140 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3142 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB");
3146 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
3147 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
3149 if (level
< 0 || level
>= maxLevels
) {
3150 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3154 if (is_proxy_target(target
)) {
3155 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
3159 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3161 /* probably invalid mipmap level */
3162 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3166 if (!texImage
->IsCompressed
) {
3167 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetCompressedTexImageARB");
3174 /* just memcpy, no pixelstore or pixel transfer */
3175 MEMCPY(img
, texImage
->Data
, texImage
->CompressedSize
);