mesa: Disallow alpha, luminance, and LA textures in core context
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55 #ifndef GL_HALF_FLOAT_OES
56 #define GL_HALF_FLOAT_OES 0x8D61
57 #endif
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68 /**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81 GLint
82 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83 {
84 switch (internalFormat) {
85 case GL_ALPHA:
86 case GL_ALPHA4:
87 case GL_ALPHA8:
88 case GL_ALPHA12:
89 case GL_ALPHA16:
90 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
91 case 1:
92 case GL_LUMINANCE:
93 case GL_LUMINANCE4:
94 case GL_LUMINANCE8:
95 case GL_LUMINANCE12:
96 case GL_LUMINANCE16:
97 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
98 case 2:
99 case GL_LUMINANCE_ALPHA:
100 case GL_LUMINANCE4_ALPHA4:
101 case GL_LUMINANCE6_ALPHA2:
102 case GL_LUMINANCE8_ALPHA8:
103 case GL_LUMINANCE12_ALPHA4:
104 case GL_LUMINANCE12_ALPHA12:
105 case GL_LUMINANCE16_ALPHA16:
106 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
107 case GL_INTENSITY:
108 case GL_INTENSITY4:
109 case GL_INTENSITY8:
110 case GL_INTENSITY12:
111 case GL_INTENSITY16:
112 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
113 case 3:
114 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
115 case GL_RGB:
116 case GL_R3_G3_B2:
117 case GL_RGB4:
118 case GL_RGB5:
119 case GL_RGB8:
120 case GL_RGB10:
121 case GL_RGB12:
122 case GL_RGB16:
123 return GL_RGB;
124 case 4:
125 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
126 case GL_RGBA:
127 case GL_RGBA2:
128 case GL_RGBA4:
129 case GL_RGB5_A1:
130 case GL_RGBA8:
131 case GL_RGB10_A2:
132 case GL_RGBA12:
133 case GL_RGBA16:
134 return GL_RGBA;
135 default:
136 ; /* fallthrough */
137 }
138
139 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
140 */
141 if (_mesa_is_gles(ctx)) {
142 switch (internalFormat) {
143 case GL_BGRA:
144 return GL_RGBA;
145 default:
146 ; /* fallthrough */
147 }
148 }
149
150 if (ctx->Extensions.ARB_ES2_compatibility) {
151 switch (internalFormat) {
152 case GL_RGB565:
153 return GL_RGB;
154 default:
155 ; /* fallthrough */
156 }
157 }
158
159 if (ctx->Extensions.ARB_depth_texture) {
160 switch (internalFormat) {
161 case GL_DEPTH_COMPONENT:
162 case GL_DEPTH_COMPONENT16:
163 case GL_DEPTH_COMPONENT24:
164 case GL_DEPTH_COMPONENT32:
165 return GL_DEPTH_COMPONENT;
166 default:
167 ; /* fallthrough */
168 }
169 }
170
171 switch (internalFormat) {
172 case GL_COMPRESSED_ALPHA:
173 return GL_ALPHA;
174 case GL_COMPRESSED_LUMINANCE:
175 return GL_LUMINANCE;
176 case GL_COMPRESSED_LUMINANCE_ALPHA:
177 return GL_LUMINANCE_ALPHA;
178 case GL_COMPRESSED_INTENSITY:
179 return GL_INTENSITY;
180 case GL_COMPRESSED_RGB:
181 return GL_RGB;
182 case GL_COMPRESSED_RGBA:
183 return GL_RGBA;
184 default:
185 ; /* fallthrough */
186 }
187
188 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
189 switch (internalFormat) {
190 case GL_COMPRESSED_RGB_FXT1_3DFX:
191 return GL_RGB;
192 case GL_COMPRESSED_RGBA_FXT1_3DFX:
193 return GL_RGBA;
194 default:
195 ; /* fallthrough */
196 }
197 }
198
199 if (ctx->Extensions.EXT_texture_compression_s3tc) {
200 switch (internalFormat) {
201 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
202 return GL_RGB;
203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
204 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
205 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
206 return GL_RGBA;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 if (ctx->Extensions.S3_s3tc) {
213 switch (internalFormat) {
214 case GL_RGB_S3TC:
215 case GL_RGB4_S3TC:
216 return GL_RGB;
217 case GL_RGBA_S3TC:
218 case GL_RGBA4_S3TC:
219 return GL_RGBA;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.MESA_ycbcr_texture) {
226 if (internalFormat == GL_YCBCR_MESA)
227 return GL_YCBCR_MESA;
228 }
229
230 if (ctx->Extensions.ARB_texture_float) {
231 switch (internalFormat) {
232 case GL_ALPHA16F_ARB:
233 case GL_ALPHA32F_ARB:
234 return GL_ALPHA;
235 case GL_RGBA16F_ARB:
236 case GL_RGBA32F_ARB:
237 return GL_RGBA;
238 case GL_RGB16F_ARB:
239 case GL_RGB32F_ARB:
240 return GL_RGB;
241 case GL_INTENSITY16F_ARB:
242 case GL_INTENSITY32F_ARB:
243 return GL_INTENSITY;
244 case GL_LUMINANCE16F_ARB:
245 case GL_LUMINANCE32F_ARB:
246 return GL_LUMINANCE;
247 case GL_LUMINANCE_ALPHA16F_ARB:
248 case GL_LUMINANCE_ALPHA32F_ARB:
249 return GL_LUMINANCE_ALPHA;
250 default:
251 ; /* fallthrough */
252 }
253 }
254
255 if (ctx->Extensions.ATI_envmap_bumpmap) {
256 switch (internalFormat) {
257 case GL_DUDV_ATI:
258 case GL_DU8DV8_ATI:
259 return GL_DUDV_ATI;
260 default:
261 ; /* fallthrough */
262 }
263 }
264
265 if (ctx->Extensions.EXT_texture_snorm) {
266 switch (internalFormat) {
267 case GL_RED_SNORM:
268 case GL_R8_SNORM:
269 case GL_R16_SNORM:
270 return GL_RED;
271 case GL_RG_SNORM:
272 case GL_RG8_SNORM:
273 case GL_RG16_SNORM:
274 return GL_RG;
275 case GL_RGB_SNORM:
276 case GL_RGB8_SNORM:
277 case GL_RGB16_SNORM:
278 return GL_RGB;
279 case GL_RGBA_SNORM:
280 case GL_RGBA8_SNORM:
281 case GL_RGBA16_SNORM:
282 return GL_RGBA;
283 case GL_ALPHA_SNORM:
284 case GL_ALPHA8_SNORM:
285 case GL_ALPHA16_SNORM:
286 return GL_ALPHA;
287 case GL_LUMINANCE_SNORM:
288 case GL_LUMINANCE8_SNORM:
289 case GL_LUMINANCE16_SNORM:
290 return GL_LUMINANCE;
291 case GL_LUMINANCE_ALPHA_SNORM:
292 case GL_LUMINANCE8_ALPHA8_SNORM:
293 case GL_LUMINANCE16_ALPHA16_SNORM:
294 return GL_LUMINANCE_ALPHA;
295 case GL_INTENSITY_SNORM:
296 case GL_INTENSITY8_SNORM:
297 case GL_INTENSITY16_SNORM:
298 return GL_INTENSITY;
299 default:
300 ; /* fallthrough */
301 }
302 }
303
304 if (ctx->Extensions.EXT_packed_depth_stencil) {
305 switch (internalFormat) {
306 case GL_DEPTH_STENCIL_EXT:
307 case GL_DEPTH24_STENCIL8_EXT:
308 return GL_DEPTH_STENCIL_EXT;
309 default:
310 ; /* fallthrough */
311 }
312 }
313
314 #if FEATURE_EXT_texture_sRGB
315 if (ctx->Extensions.EXT_texture_sRGB) {
316 switch (internalFormat) {
317 case GL_SRGB_EXT:
318 case GL_SRGB8_EXT:
319 case GL_COMPRESSED_SRGB_EXT:
320 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
321 return GL_RGB;
322 case GL_SRGB_ALPHA_EXT:
323 case GL_SRGB8_ALPHA8_EXT:
324 case GL_COMPRESSED_SRGB_ALPHA_EXT:
325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
326 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
327 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
328 return GL_RGBA;
329 case GL_SLUMINANCE_ALPHA_EXT:
330 case GL_SLUMINANCE8_ALPHA8_EXT:
331 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
332 return GL_LUMINANCE_ALPHA;
333 case GL_SLUMINANCE_EXT:
334 case GL_SLUMINANCE8_EXT:
335 case GL_COMPRESSED_SLUMINANCE_EXT:
336 return GL_LUMINANCE;
337 default:
338 ; /* fallthrough */
339 }
340 }
341 #endif /* FEATURE_EXT_texture_sRGB */
342
343 if (ctx->Version >= 30 ||
344 ctx->Extensions.EXT_texture_integer) {
345 switch (internalFormat) {
346 case GL_RGBA8UI_EXT:
347 case GL_RGBA16UI_EXT:
348 case GL_RGBA32UI_EXT:
349 case GL_RGBA8I_EXT:
350 case GL_RGBA16I_EXT:
351 case GL_RGBA32I_EXT:
352 case GL_RGB10_A2UI:
353 return GL_RGBA;
354 case GL_RGB8UI_EXT:
355 case GL_RGB16UI_EXT:
356 case GL_RGB32UI_EXT:
357 case GL_RGB8I_EXT:
358 case GL_RGB16I_EXT:
359 case GL_RGB32I_EXT:
360 return GL_RGB;
361 }
362 }
363
364 if (ctx->Extensions.EXT_texture_integer) {
365 switch (internalFormat) {
366 case GL_ALPHA8UI_EXT:
367 case GL_ALPHA16UI_EXT:
368 case GL_ALPHA32UI_EXT:
369 case GL_ALPHA8I_EXT:
370 case GL_ALPHA16I_EXT:
371 case GL_ALPHA32I_EXT:
372 return GL_ALPHA;
373 case GL_INTENSITY8UI_EXT:
374 case GL_INTENSITY16UI_EXT:
375 case GL_INTENSITY32UI_EXT:
376 case GL_INTENSITY8I_EXT:
377 case GL_INTENSITY16I_EXT:
378 case GL_INTENSITY32I_EXT:
379 return GL_INTENSITY;
380 case GL_LUMINANCE8UI_EXT:
381 case GL_LUMINANCE16UI_EXT:
382 case GL_LUMINANCE32UI_EXT:
383 case GL_LUMINANCE8I_EXT:
384 case GL_LUMINANCE16I_EXT:
385 case GL_LUMINANCE32I_EXT:
386 return GL_LUMINANCE;
387 case GL_LUMINANCE_ALPHA8UI_EXT:
388 case GL_LUMINANCE_ALPHA16UI_EXT:
389 case GL_LUMINANCE_ALPHA32UI_EXT:
390 case GL_LUMINANCE_ALPHA8I_EXT:
391 case GL_LUMINANCE_ALPHA16I_EXT:
392 case GL_LUMINANCE_ALPHA32I_EXT:
393 return GL_LUMINANCE_ALPHA;
394 default:
395 ; /* fallthrough */
396 }
397 }
398
399 if (ctx->Extensions.ARB_texture_rg) {
400 switch (internalFormat) {
401 case GL_R16F:
402 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
403 */
404 if (!ctx->Extensions.ARB_half_float_pixel)
405 break;
406 /* FALLTHROUGH */
407 case GL_R32F:
408 if (!ctx->Extensions.ARB_texture_float)
409 break;
410 return GL_RED;
411 case GL_R8I:
412 case GL_R8UI:
413 case GL_R16I:
414 case GL_R16UI:
415 case GL_R32I:
416 case GL_R32UI:
417 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
418 break;
419 /* FALLTHROUGH */
420 case GL_R8:
421 case GL_R16:
422 case GL_RED:
423 case GL_COMPRESSED_RED:
424 return GL_RED;
425
426 case GL_RG16F:
427 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
428 */
429 if (!ctx->Extensions.ARB_half_float_pixel)
430 break;
431 /* FALLTHROUGH */
432 case GL_RG32F:
433 if (!ctx->Extensions.ARB_texture_float)
434 break;
435 return GL_RG;
436 case GL_RG8I:
437 case GL_RG8UI:
438 case GL_RG16I:
439 case GL_RG16UI:
440 case GL_RG32I:
441 case GL_RG32UI:
442 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
443 break;
444 /* FALLTHROUGH */
445 case GL_RG:
446 case GL_RG8:
447 case GL_RG16:
448 case GL_COMPRESSED_RG:
449 return GL_RG;
450 default:
451 ; /* fallthrough */
452 }
453 }
454
455 if (ctx->Extensions.EXT_texture_shared_exponent) {
456 switch (internalFormat) {
457 case GL_RGB9_E5_EXT:
458 return GL_RGB;
459 default:
460 ; /* fallthrough */
461 }
462 }
463
464 if (ctx->Extensions.EXT_packed_float) {
465 switch (internalFormat) {
466 case GL_R11F_G11F_B10F_EXT:
467 return GL_RGB;
468 default:
469 ; /* fallthrough */
470 }
471 }
472
473 if (ctx->Extensions.ARB_depth_buffer_float) {
474 switch (internalFormat) {
475 case GL_DEPTH_COMPONENT32F:
476 return GL_DEPTH_COMPONENT;
477 case GL_DEPTH32F_STENCIL8:
478 return GL_DEPTH_STENCIL;
479 default:
480 ; /* fallthrough */
481 }
482 }
483
484 if (ctx->Extensions.ARB_texture_compression_rgtc) {
485 switch (internalFormat) {
486 case GL_COMPRESSED_RED_RGTC1:
487 case GL_COMPRESSED_SIGNED_RED_RGTC1:
488 return GL_RED;
489 case GL_COMPRESSED_RG_RGTC2:
490 case GL_COMPRESSED_SIGNED_RG_RGTC2:
491 return GL_RG;
492 default:
493 ; /* fallthrough */
494 }
495 }
496
497 if (ctx->Extensions.EXT_texture_compression_latc) {
498 switch (internalFormat) {
499 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
500 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
501 return GL_LUMINANCE;
502 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
503 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
504 return GL_LUMINANCE_ALPHA;
505 default:
506 ; /* fallthrough */
507 }
508 }
509
510 if (ctx->Extensions.ATI_texture_compression_3dc) {
511 switch (internalFormat) {
512 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
513 return GL_LUMINANCE_ALPHA;
514 default:
515 ; /* fallthrough */
516 }
517 }
518
519 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
520 switch (internalFormat) {
521 case GL_ETC1_RGB8_OES:
522 return GL_RGB;
523 default:
524 ; /* fallthrough */
525 }
526 }
527
528 if (ctx->API == API_OPENGLES) {
529 switch (internalFormat) {
530 case GL_PALETTE4_RGB8_OES:
531 case GL_PALETTE4_R5_G6_B5_OES:
532 case GL_PALETTE8_RGB8_OES:
533 case GL_PALETTE8_R5_G6_B5_OES:
534 return GL_RGB;
535 case GL_PALETTE4_RGBA8_OES:
536 case GL_PALETTE8_RGB5_A1_OES:
537 case GL_PALETTE4_RGBA4_OES:
538 case GL_PALETTE4_RGB5_A1_OES:
539 case GL_PALETTE8_RGBA8_OES:
540 case GL_PALETTE8_RGBA4_OES:
541 return GL_RGBA;
542 default:
543 ; /* fallthrough */
544 }
545 }
546
547 return -1; /* error */
548 }
549
550
551 /**
552 * For cube map faces, return a face index in [0,5].
553 * For other targets return 0;
554 */
555 GLuint
556 _mesa_tex_target_to_face(GLenum target)
557 {
558 if (_mesa_is_cube_face(target))
559 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
560 else
561 return 0;
562 }
563
564
565
566 /**
567 * Install gl_texture_image in a gl_texture_object according to the target
568 * and level parameters.
569 *
570 * \param tObj texture object.
571 * \param target texture target.
572 * \param level image level.
573 * \param texImage texture image.
574 */
575 static void
576 set_tex_image(struct gl_texture_object *tObj,
577 GLenum target, GLint level,
578 struct gl_texture_image *texImage)
579 {
580 const GLuint face = _mesa_tex_target_to_face(target);
581
582 ASSERT(tObj);
583 ASSERT(texImage);
584 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
585 assert(level == 0);
586
587 tObj->Image[face][level] = texImage;
588
589 /* Set the 'back' pointer */
590 texImage->TexObject = tObj;
591 texImage->Level = level;
592 texImage->Face = face;
593 }
594
595
596 /**
597 * Allocate a texture image structure.
598 *
599 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
600 * driver.
601 *
602 * \return a pointer to gl_texture_image struct with all fields initialized to
603 * zero.
604 */
605 struct gl_texture_image *
606 _mesa_new_texture_image( struct gl_context *ctx )
607 {
608 (void) ctx;
609 return CALLOC_STRUCT(gl_texture_image);
610 }
611
612
613 /**
614 * Free a gl_texture_image and associated data.
615 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
616 *
617 * \param texImage texture image.
618 *
619 * Free the texture image structure and the associated image data.
620 */
621 void
622 _mesa_delete_texture_image(struct gl_context *ctx,
623 struct gl_texture_image *texImage)
624 {
625 /* Free texImage->Data and/or any other driver-specific texture
626 * image storage.
627 */
628 ASSERT(ctx->Driver.FreeTextureImageBuffer);
629 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
630 free(texImage);
631 }
632
633
634 /**
635 * Test if a target is a proxy target.
636 *
637 * \param target texture target.
638 *
639 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
640 */
641 GLboolean
642 _mesa_is_proxy_texture(GLenum target)
643 {
644 /*
645 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
646 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
647 */
648 assert(NUM_TEXTURE_TARGETS == 7 + 2);
649
650 return (target == GL_PROXY_TEXTURE_1D ||
651 target == GL_PROXY_TEXTURE_2D ||
652 target == GL_PROXY_TEXTURE_3D ||
653 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
654 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
655 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
656 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
657 }
658
659
660 /**
661 * Return the proxy target which corresponds to the given texture target
662 */
663 static GLenum
664 get_proxy_target(GLenum target)
665 {
666 switch (target) {
667 case GL_TEXTURE_1D:
668 case GL_PROXY_TEXTURE_1D:
669 return GL_PROXY_TEXTURE_1D;
670 case GL_TEXTURE_2D:
671 case GL_PROXY_TEXTURE_2D:
672 return GL_PROXY_TEXTURE_2D;
673 case GL_TEXTURE_3D:
674 case GL_PROXY_TEXTURE_3D:
675 return GL_PROXY_TEXTURE_3D;
676 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
678 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
679 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
680 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
681 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
682 case GL_TEXTURE_CUBE_MAP_ARB:
683 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
684 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
685 case GL_TEXTURE_RECTANGLE_NV:
686 case GL_PROXY_TEXTURE_RECTANGLE_NV:
687 return GL_PROXY_TEXTURE_RECTANGLE_NV;
688 case GL_TEXTURE_1D_ARRAY_EXT:
689 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
690 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
691 case GL_TEXTURE_2D_ARRAY_EXT:
692 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
693 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
694 default:
695 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
696 return 0;
697 }
698 }
699
700
701 /**
702 * Get the texture object that corresponds to the target of the given
703 * texture unit. The target should have already been checked for validity.
704 *
705 * \param ctx GL context.
706 * \param texUnit texture unit.
707 * \param target texture target.
708 *
709 * \return pointer to the texture object on success, or NULL on failure.
710 */
711 struct gl_texture_object *
712 _mesa_select_tex_object(struct gl_context *ctx,
713 const struct gl_texture_unit *texUnit,
714 GLenum target)
715 {
716 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
717 ctx->Extensions.EXT_texture_array);
718
719 switch (target) {
720 case GL_TEXTURE_1D:
721 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
722 case GL_PROXY_TEXTURE_1D:
723 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
724 case GL_TEXTURE_2D:
725 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
726 case GL_PROXY_TEXTURE_2D:
727 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
728 case GL_TEXTURE_3D:
729 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
730 case GL_PROXY_TEXTURE_3D:
731 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
732 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
733 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
734 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
735 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
736 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
737 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
738 case GL_TEXTURE_CUBE_MAP_ARB:
739 return ctx->Extensions.ARB_texture_cube_map
740 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
741 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
742 return ctx->Extensions.ARB_texture_cube_map
743 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
744 case GL_TEXTURE_RECTANGLE_NV:
745 return ctx->Extensions.NV_texture_rectangle
746 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
747 case GL_PROXY_TEXTURE_RECTANGLE_NV:
748 return ctx->Extensions.NV_texture_rectangle
749 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
750 case GL_TEXTURE_1D_ARRAY_EXT:
751 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
753 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
754 case GL_TEXTURE_2D_ARRAY_EXT:
755 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
757 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
758 case GL_TEXTURE_BUFFER:
759 return _mesa_is_desktop_gl(ctx)
760 && ctx->Extensions.ARB_texture_buffer_object
761 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
762 case GL_TEXTURE_EXTERNAL_OES:
763 return ctx->Extensions.OES_EGL_image_external
764 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
765 default:
766 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
767 return NULL;
768 }
769 }
770
771
772 /**
773 * Return pointer to texture object for given target on current texture unit.
774 */
775 struct gl_texture_object *
776 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
777 {
778 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
779 return _mesa_select_tex_object(ctx, texUnit, target);
780 }
781
782
783 /**
784 * Get a texture image pointer from a texture object, given a texture
785 * target and mipmap level. The target and level parameters should
786 * have already been error-checked.
787 *
788 * \param ctx GL context.
789 * \param texObj texture unit.
790 * \param target texture target.
791 * \param level image level.
792 *
793 * \return pointer to the texture image structure, or NULL on failure.
794 */
795 struct gl_texture_image *
796 _mesa_select_tex_image(struct gl_context *ctx,
797 const struct gl_texture_object *texObj,
798 GLenum target, GLint level)
799 {
800 const GLuint face = _mesa_tex_target_to_face(target);
801
802 ASSERT(texObj);
803 ASSERT(level >= 0);
804 ASSERT(level < MAX_TEXTURE_LEVELS);
805
806 return texObj->Image[face][level];
807 }
808
809
810 /**
811 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
812 * it and install it. Only return NULL if passed a bad parameter or run
813 * out of memory.
814 */
815 struct gl_texture_image *
816 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
817 GLenum target, GLint level)
818 {
819 struct gl_texture_image *texImage;
820
821 if (!texObj)
822 return NULL;
823
824 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
825 if (!texImage) {
826 texImage = ctx->Driver.NewTextureImage(ctx);
827 if (!texImage) {
828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
829 return NULL;
830 }
831
832 set_tex_image(texObj, target, level, texImage);
833 }
834
835 return texImage;
836 }
837
838
839 /**
840 * Return pointer to the specified proxy texture image.
841 * Note that proxy textures are per-context, not per-texture unit.
842 * \return pointer to texture image or NULL if invalid target, invalid
843 * level, or out of memory.
844 */
845 static struct gl_texture_image *
846 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
847 {
848 struct gl_texture_image *texImage;
849 GLuint texIndex;
850
851 if (level < 0)
852 return NULL;
853
854 switch (target) {
855 case GL_PROXY_TEXTURE_1D:
856 if (level >= ctx->Const.MaxTextureLevels)
857 return NULL;
858 texIndex = TEXTURE_1D_INDEX;
859 break;
860 case GL_PROXY_TEXTURE_2D:
861 if (level >= ctx->Const.MaxTextureLevels)
862 return NULL;
863 texIndex = TEXTURE_2D_INDEX;
864 break;
865 case GL_PROXY_TEXTURE_3D:
866 if (level >= ctx->Const.Max3DTextureLevels)
867 return NULL;
868 texIndex = TEXTURE_3D_INDEX;
869 break;
870 case GL_PROXY_TEXTURE_CUBE_MAP:
871 if (level >= ctx->Const.MaxCubeTextureLevels)
872 return NULL;
873 texIndex = TEXTURE_CUBE_INDEX;
874 break;
875 case GL_PROXY_TEXTURE_RECTANGLE_NV:
876 if (level > 0)
877 return NULL;
878 texIndex = TEXTURE_RECT_INDEX;
879 break;
880 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
881 if (level >= ctx->Const.MaxTextureLevels)
882 return NULL;
883 texIndex = TEXTURE_1D_ARRAY_INDEX;
884 break;
885 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
886 if (level >= ctx->Const.MaxTextureLevels)
887 return NULL;
888 texIndex = TEXTURE_2D_ARRAY_INDEX;
889 break;
890 default:
891 return NULL;
892 }
893
894 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
895 if (!texImage) {
896 texImage = ctx->Driver.NewTextureImage(ctx);
897 if (!texImage) {
898 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
899 return NULL;
900 }
901 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
902 /* Set the 'back' pointer */
903 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
904 }
905 return texImage;
906 }
907
908
909 /**
910 * Get the maximum number of allowed mipmap levels.
911 *
912 * \param ctx GL context.
913 * \param target texture target.
914 *
915 * \return the maximum number of allowed mipmap levels for the given
916 * texture target, or zero if passed a bad target.
917 *
918 * \sa gl_constants.
919 */
920 GLint
921 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
922 {
923 switch (target) {
924 case GL_TEXTURE_1D:
925 case GL_PROXY_TEXTURE_1D:
926 case GL_TEXTURE_2D:
927 case GL_PROXY_TEXTURE_2D:
928 return ctx->Const.MaxTextureLevels;
929 case GL_TEXTURE_3D:
930 case GL_PROXY_TEXTURE_3D:
931 return ctx->Const.Max3DTextureLevels;
932 case GL_TEXTURE_CUBE_MAP:
933 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
934 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
935 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
936 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
937 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
938 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
939 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
940 return ctx->Extensions.ARB_texture_cube_map
941 ? ctx->Const.MaxCubeTextureLevels : 0;
942 case GL_TEXTURE_RECTANGLE_NV:
943 case GL_PROXY_TEXTURE_RECTANGLE_NV:
944 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
945 case GL_TEXTURE_1D_ARRAY_EXT:
946 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
947 case GL_TEXTURE_2D_ARRAY_EXT:
948 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
949 return (ctx->Extensions.MESA_texture_array ||
950 ctx->Extensions.EXT_texture_array)
951 ? ctx->Const.MaxTextureLevels : 0;
952 case GL_TEXTURE_BUFFER:
953 return _mesa_is_desktop_gl(ctx)
954 && ctx->Extensions.ARB_texture_buffer_object
955 ? 1 : 0;
956 case GL_TEXTURE_EXTERNAL_OES:
957 /* fall-through */
958 default:
959 return 0; /* bad target */
960 }
961 }
962
963
964 /**
965 * Return number of dimensions per mipmap level for the given texture target.
966 */
967 GLint
968 _mesa_get_texture_dimensions(GLenum target)
969 {
970 switch (target) {
971 case GL_TEXTURE_1D:
972 case GL_PROXY_TEXTURE_1D:
973 return 1;
974 case GL_TEXTURE_2D:
975 case GL_TEXTURE_RECTANGLE:
976 case GL_TEXTURE_CUBE_MAP:
977 case GL_PROXY_TEXTURE_2D:
978 case GL_PROXY_TEXTURE_RECTANGLE:
979 case GL_PROXY_TEXTURE_CUBE_MAP:
980 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
981 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
986 case GL_TEXTURE_1D_ARRAY:
987 case GL_PROXY_TEXTURE_1D_ARRAY:
988 case GL_TEXTURE_EXTERNAL_OES:
989 return 2;
990 case GL_TEXTURE_3D:
991 case GL_PROXY_TEXTURE_3D:
992 case GL_TEXTURE_2D_ARRAY:
993 case GL_PROXY_TEXTURE_2D_ARRAY:
994 return 3;
995 case GL_TEXTURE_BUFFER:
996 /* fall-through */
997 default:
998 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
999 target);
1000 return 2;
1001 }
1002 }
1003
1004
1005
1006
1007 #if 000 /* not used anymore */
1008 /*
1009 * glTexImage[123]D can accept a NULL image pointer. In this case we
1010 * create a texture image with unspecified image contents per the OpenGL
1011 * spec.
1012 */
1013 static GLubyte *
1014 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1015 {
1016 const GLint components = _mesa_components_in_format(format);
1017 const GLint numPixels = width * height * depth;
1018 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1019
1020 #ifdef DEBUG
1021 /*
1022 * Let's see if anyone finds this. If glTexImage2D() is called with
1023 * a NULL image pointer then load the texture image with something
1024 * interesting instead of leaving it indeterminate.
1025 */
1026 if (data) {
1027 static const char message[8][32] = {
1028 " X X XXXXX XXX X ",
1029 " XX XX X X X X X ",
1030 " X X X X X X X ",
1031 " X X XXXX XXX XXXXX ",
1032 " X X X X X X ",
1033 " X X X X X X X ",
1034 " X X XXXXX XXX X X ",
1035 " "
1036 };
1037
1038 GLubyte *imgPtr = data;
1039 GLint h, i, j, k;
1040 for (h = 0; h < depth; h++) {
1041 for (i = 0; i < height; i++) {
1042 GLint srcRow = 7 - (i % 8);
1043 for (j = 0; j < width; j++) {
1044 GLint srcCol = j % 32;
1045 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1046 for (k = 0; k < components; k++) {
1047 *imgPtr++ = texel;
1048 }
1049 }
1050 }
1051 }
1052 }
1053 #endif
1054
1055 return data;
1056 }
1057 #endif
1058
1059
1060
1061 /**
1062 * Set the size and format-related fields of a gl_texture_image struct
1063 * to zero. This is used when a proxy texture test fails.
1064 */
1065 static void
1066 clear_teximage_fields(struct gl_texture_image *img)
1067 {
1068 ASSERT(img);
1069 img->_BaseFormat = 0;
1070 img->InternalFormat = 0;
1071 img->Border = 0;
1072 img->Width = 0;
1073 img->Height = 0;
1074 img->Depth = 0;
1075 img->Width2 = 0;
1076 img->Height2 = 0;
1077 img->Depth2 = 0;
1078 img->WidthLog2 = 0;
1079 img->HeightLog2 = 0;
1080 img->DepthLog2 = 0;
1081 img->TexFormat = MESA_FORMAT_NONE;
1082 }
1083
1084
1085 /**
1086 * Initialize basic fields of the gl_texture_image struct.
1087 *
1088 * \param ctx GL context.
1089 * \param img texture image structure to be initialized.
1090 * \param width image width.
1091 * \param height image height.
1092 * \param depth image depth.
1093 * \param border image border.
1094 * \param internalFormat internal format.
1095 * \param format the actual hardware format (one of MESA_FORMAT_*)
1096 *
1097 * Fills in the fields of \p img with the given information.
1098 * Note: width, height and depth include the border.
1099 */
1100 void
1101 _mesa_init_teximage_fields(struct gl_context *ctx,
1102 struct gl_texture_image *img,
1103 GLsizei width, GLsizei height, GLsizei depth,
1104 GLint border, GLenum internalFormat,
1105 gl_format format)
1106 {
1107 GLenum target;
1108 ASSERT(img);
1109 ASSERT(width >= 0);
1110 ASSERT(height >= 0);
1111 ASSERT(depth >= 0);
1112
1113 target = img->TexObject->Target;
1114 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1115 ASSERT(img->_BaseFormat > 0);
1116 img->InternalFormat = internalFormat;
1117 img->Border = border;
1118 img->Width = width;
1119 img->Height = height;
1120 img->Depth = depth;
1121
1122 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1123 img->WidthLog2 = _mesa_logbase2(img->Width2);
1124
1125 switch(target) {
1126 case GL_TEXTURE_1D:
1127 case GL_TEXTURE_BUFFER:
1128 case GL_PROXY_TEXTURE_1D:
1129 if (height == 0)
1130 img->Height2 = 0;
1131 else
1132 img->Height2 = 1;
1133 img->HeightLog2 = 0;
1134 if (depth == 0)
1135 img->Depth2 = 0;
1136 else
1137 img->Depth2 = 1;
1138 img->DepthLog2 = 0;
1139 break;
1140 case GL_TEXTURE_1D_ARRAY:
1141 case GL_PROXY_TEXTURE_1D_ARRAY:
1142 img->Height2 = height; /* no border */
1143 img->HeightLog2 = 0; /* not used */
1144 if (depth == 0)
1145 img->Depth2 = 0;
1146 else
1147 img->Depth2 = 1;
1148 img->DepthLog2 = 0;
1149 break;
1150 case GL_TEXTURE_2D:
1151 case GL_TEXTURE_RECTANGLE:
1152 case GL_TEXTURE_CUBE_MAP:
1153 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1154 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1155 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1156 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1157 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1159 case GL_TEXTURE_EXTERNAL_OES:
1160 case GL_PROXY_TEXTURE_2D:
1161 case GL_PROXY_TEXTURE_RECTANGLE:
1162 case GL_PROXY_TEXTURE_CUBE_MAP:
1163 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1164 img->HeightLog2 = _mesa_logbase2(img->Height2);
1165 if (depth == 0)
1166 img->Depth2 = 0;
1167 else
1168 img->Depth2 = 1;
1169 img->DepthLog2 = 0;
1170 break;
1171 case GL_TEXTURE_2D_ARRAY:
1172 case GL_PROXY_TEXTURE_2D_ARRAY:
1173 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1174 img->HeightLog2 = _mesa_logbase2(img->Height2);
1175 img->Depth2 = depth; /* no border */
1176 img->DepthLog2 = 0; /* not used */
1177 break;
1178 case GL_TEXTURE_3D:
1179 case GL_PROXY_TEXTURE_3D:
1180 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1181 img->HeightLog2 = _mesa_logbase2(img->Height2);
1182 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1183 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1184 break;
1185 default:
1186 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1187 target);
1188 }
1189
1190 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1191 img->TexFormat = format;
1192 }
1193
1194
1195 /**
1196 * Free and clear fields of the gl_texture_image struct.
1197 *
1198 * \param ctx GL context.
1199 * \param texImage texture image structure to be cleared.
1200 *
1201 * After the call, \p texImage will have no data associated with it. Its
1202 * fields are cleared so that its parent object will test incomplete.
1203 */
1204 void
1205 _mesa_clear_texture_image(struct gl_context *ctx,
1206 struct gl_texture_image *texImage)
1207 {
1208 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1209 clear_teximage_fields(texImage);
1210 }
1211
1212
1213 /**
1214 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1215 * level, width, height and depth against the ctx->Const limits for textures.
1216 *
1217 * A hardware driver might override this function if, for example, the
1218 * max 3D texture size is 512x512x64 (i.e. not a cube).
1219 *
1220 * Note that width, height, depth == 0 is not an error. However, a
1221 * texture with zero width/height/depth will be considered "incomplete"
1222 * and texturing will effectively be disabled.
1223 *
1224 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1225 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1226 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1227 * \param level as passed to glTexImage
1228 * \param internalFormat as passed to glTexImage
1229 * \param format as passed to glTexImage
1230 * \param type as passed to glTexImage
1231 * \param width as passed to glTexImage
1232 * \param height as passed to glTexImage
1233 * \param depth as passed to glTexImage
1234 * \param border as passed to glTexImage
1235 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1236 */
1237 GLboolean
1238 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1239 GLint internalFormat, GLenum format, GLenum type,
1240 GLint width, GLint height, GLint depth, GLint border)
1241 {
1242 GLint maxSize;
1243
1244 (void) internalFormat;
1245 (void) format;
1246 (void) type;
1247
1248 switch (target) {
1249 case GL_PROXY_TEXTURE_1D:
1250 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1251 if (width < 2 * border || width > 2 * border + maxSize)
1252 return GL_FALSE;
1253 if (level >= ctx->Const.MaxTextureLevels)
1254 return GL_FALSE;
1255 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1256 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1257 return GL_FALSE;
1258 }
1259 return GL_TRUE;
1260
1261 case GL_PROXY_TEXTURE_2D:
1262 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1263 if (width < 2 * border || width > 2 * border + maxSize)
1264 return GL_FALSE;
1265 if (height < 2 * border || height > 2 * border + maxSize)
1266 return GL_FALSE;
1267 if (level >= ctx->Const.MaxTextureLevels)
1268 return GL_FALSE;
1269 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1270 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1271 return GL_FALSE;
1272 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1273 return GL_FALSE;
1274 }
1275 return GL_TRUE;
1276
1277 case GL_PROXY_TEXTURE_3D:
1278 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1279 if (width < 2 * border || width > 2 * border + maxSize)
1280 return GL_FALSE;
1281 if (height < 2 * border || height > 2 * border + maxSize)
1282 return GL_FALSE;
1283 if (depth < 2 * border || depth > 2 * border + maxSize)
1284 return GL_FALSE;
1285 if (level >= ctx->Const.Max3DTextureLevels)
1286 return GL_FALSE;
1287 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1288 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1289 return GL_FALSE;
1290 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1291 return GL_FALSE;
1292 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1293 return GL_FALSE;
1294 }
1295 return GL_TRUE;
1296
1297 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1298 maxSize = ctx->Const.MaxTextureRectSize;
1299 if (width < 0 || width > maxSize)
1300 return GL_FALSE;
1301 if (height < 0 || height > maxSize)
1302 return GL_FALSE;
1303 if (level != 0)
1304 return GL_FALSE;
1305 return GL_TRUE;
1306
1307 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1308 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1309 if (width < 2 * border || width > 2 * border + maxSize)
1310 return GL_FALSE;
1311 if (height < 2 * border || height > 2 * border + maxSize)
1312 return GL_FALSE;
1313 if (level >= ctx->Const.MaxCubeTextureLevels)
1314 return GL_FALSE;
1315 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1316 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1317 return GL_FALSE;
1318 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1319 return GL_FALSE;
1320 }
1321 return GL_TRUE;
1322
1323 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1324 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1325 if (width < 2 * border || width > 2 * border + maxSize)
1326 return GL_FALSE;
1327 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1328 return GL_FALSE;
1329 if (level >= ctx->Const.MaxTextureLevels)
1330 return GL_FALSE;
1331 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1332 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1333 return GL_FALSE;
1334 }
1335 return GL_TRUE;
1336
1337 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1338 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1339 if (width < 2 * border || width > 2 * border + maxSize)
1340 return GL_FALSE;
1341 if (height < 2 * border || height > 2 * border + maxSize)
1342 return GL_FALSE;
1343 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1344 return GL_FALSE;
1345 if (level >= ctx->Const.MaxTextureLevels)
1346 return GL_FALSE;
1347 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1348 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1349 return GL_FALSE;
1350 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1351 return GL_FALSE;
1352 }
1353 return GL_TRUE;
1354
1355 default:
1356 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1357 return GL_FALSE;
1358 }
1359 }
1360
1361
1362 /**
1363 * Check if the memory used by the texture would exceed the driver's limit.
1364 * This lets us support a max 3D texture size of 8K (for example) but
1365 * prevents allocating a full 8K x 8K x 8K texture.
1366 * XXX this could be rolled into the proxy texture size test (above) but
1367 * we don't have the actual texture internal format at that point.
1368 */
1369 static GLboolean
1370 legal_texture_size(struct gl_context *ctx, gl_format format,
1371 GLint width, GLint height, GLint depth)
1372 {
1373 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1374 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1375 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1376 }
1377
1378
1379 /**
1380 * Return true if the format is only valid for glCompressedTexImage.
1381 */
1382 static GLboolean
1383 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1384 {
1385 switch (format) {
1386 case GL_ETC1_RGB8_OES:
1387 case GL_PALETTE4_RGB8_OES:
1388 case GL_PALETTE4_RGBA8_OES:
1389 case GL_PALETTE4_R5_G6_B5_OES:
1390 case GL_PALETTE4_RGBA4_OES:
1391 case GL_PALETTE4_RGB5_A1_OES:
1392 case GL_PALETTE8_RGB8_OES:
1393 case GL_PALETTE8_RGBA8_OES:
1394 case GL_PALETTE8_R5_G6_B5_OES:
1395 case GL_PALETTE8_RGBA4_OES:
1396 case GL_PALETTE8_RGB5_A1_OES:
1397 return GL_TRUE;
1398 default:
1399 return GL_FALSE;
1400 }
1401 }
1402
1403
1404 /**
1405 * Helper function to determine whether a target and specific compression
1406 * format are supported.
1407 */
1408 static GLboolean
1409 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1410 GLenum intFormat)
1411 {
1412 (void) intFormat; /* not used yet */
1413
1414 switch (target) {
1415 case GL_TEXTURE_2D:
1416 case GL_PROXY_TEXTURE_2D:
1417 return GL_TRUE; /* true for any compressed format so far */
1418 case GL_PROXY_TEXTURE_CUBE_MAP:
1419 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1420 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1421 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1422 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1423 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1424 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1425 return ctx->Extensions.ARB_texture_cube_map;
1426 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1427 case GL_TEXTURE_2D_ARRAY_EXT:
1428 return (ctx->Extensions.MESA_texture_array ||
1429 ctx->Extensions.EXT_texture_array);
1430 default:
1431 return GL_FALSE;
1432 }
1433 }
1434
1435
1436 /**
1437 * Check if the given texture target value is legal for a
1438 * glTexImage1/2/3D call.
1439 */
1440 static GLboolean
1441 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1442 {
1443 switch (dims) {
1444 case 1:
1445 switch (target) {
1446 case GL_TEXTURE_1D:
1447 case GL_PROXY_TEXTURE_1D:
1448 return _mesa_is_desktop_gl(ctx);
1449 default:
1450 return GL_FALSE;
1451 }
1452 case 2:
1453 switch (target) {
1454 case GL_TEXTURE_2D:
1455 return GL_TRUE;
1456 case GL_PROXY_TEXTURE_2D:
1457 return _mesa_is_desktop_gl(ctx);
1458 case GL_PROXY_TEXTURE_CUBE_MAP:
1459 return _mesa_is_desktop_gl(ctx)
1460 && ctx->Extensions.ARB_texture_cube_map;
1461 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1462 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1463 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1464 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1465 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1466 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1467 return ctx->Extensions.ARB_texture_cube_map;
1468 case GL_TEXTURE_RECTANGLE_NV:
1469 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1470 return _mesa_is_desktop_gl(ctx)
1471 && ctx->Extensions.NV_texture_rectangle;
1472 case GL_TEXTURE_1D_ARRAY_EXT:
1473 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1474 return _mesa_is_desktop_gl(ctx)
1475 && (ctx->Extensions.MESA_texture_array ||
1476 ctx->Extensions.EXT_texture_array);
1477 default:
1478 return GL_FALSE;
1479 }
1480 case 3:
1481 switch (target) {
1482 case GL_TEXTURE_3D:
1483 return GL_TRUE;
1484 case GL_PROXY_TEXTURE_3D:
1485 return _mesa_is_desktop_gl(ctx);
1486 case GL_TEXTURE_2D_ARRAY_EXT:
1487 return (_mesa_is_desktop_gl(ctx)
1488 && (ctx->Extensions.MESA_texture_array ||
1489 ctx->Extensions.EXT_texture_array))
1490 || _mesa_is_gles3(ctx);
1491 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1492 return _mesa_is_desktop_gl(ctx)
1493 && (ctx->Extensions.MESA_texture_array ||
1494 ctx->Extensions.EXT_texture_array);
1495 default:
1496 return GL_FALSE;
1497 }
1498 default:
1499 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1500 return GL_FALSE;
1501 }
1502 }
1503
1504
1505 /**
1506 * Check if the given texture target value is legal for a
1507 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1508 * The difference compared to legal_teximage_target() above is that
1509 * proxy targets are not supported.
1510 */
1511 static GLboolean
1512 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1513 {
1514 switch (dims) {
1515 case 1:
1516 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1517 case 2:
1518 switch (target) {
1519 case GL_TEXTURE_2D:
1520 return GL_TRUE;
1521 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1522 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1523 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1524 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1525 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1526 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1527 return ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_RECTANGLE_NV:
1529 return _mesa_is_desktop_gl(ctx)
1530 && ctx->Extensions.NV_texture_rectangle;
1531 case GL_TEXTURE_1D_ARRAY_EXT:
1532 return _mesa_is_desktop_gl(ctx)
1533 && (ctx->Extensions.MESA_texture_array ||
1534 ctx->Extensions.EXT_texture_array);
1535 default:
1536 return GL_FALSE;
1537 }
1538 case 3:
1539 switch (target) {
1540 case GL_TEXTURE_3D:
1541 return GL_TRUE;
1542 case GL_TEXTURE_2D_ARRAY_EXT:
1543 return (_mesa_is_desktop_gl(ctx)
1544 && (ctx->Extensions.MESA_texture_array ||
1545 ctx->Extensions.EXT_texture_array))
1546 || _mesa_is_gles3(ctx);
1547 default:
1548 return GL_FALSE;
1549 }
1550 default:
1551 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1552 dims);
1553 return GL_FALSE;
1554 }
1555 }
1556
1557
1558 /**
1559 * Helper function to determine if a texture object is mutable (in terms
1560 * of GL_ARB_texture_storage).
1561 */
1562 static GLboolean
1563 mutable_tex_object(struct gl_context *ctx, GLenum target)
1564 {
1565 if (ctx->Extensions.ARB_texture_storage) {
1566 struct gl_texture_object *texObj =
1567 _mesa_get_current_tex_object(ctx, target);
1568 return !texObj->Immutable;
1569 }
1570 return GL_TRUE;
1571 }
1572
1573
1574 GLenum
1575 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1576 unsigned dimensions)
1577 {
1578 bool type_valid = true;
1579
1580 switch (format) {
1581 case GL_ALPHA:
1582 case GL_LUMINANCE:
1583 case GL_LUMINANCE_ALPHA:
1584 type_valid = (type == GL_UNSIGNED_BYTE
1585 || type == GL_FLOAT
1586 || type == GL_HALF_FLOAT_OES);
1587 break;
1588
1589 case GL_RGB:
1590 type_valid = (type == GL_UNSIGNED_BYTE
1591 || type == GL_UNSIGNED_SHORT_5_6_5
1592 || type == GL_FLOAT
1593 || type == GL_HALF_FLOAT_OES);
1594 break;
1595
1596 case GL_RGBA:
1597 type_valid = (type == GL_UNSIGNED_BYTE
1598 || type == GL_UNSIGNED_SHORT_4_4_4_4
1599 || type == GL_UNSIGNED_SHORT_5_5_5_1
1600 || type == GL_FLOAT
1601 || type == GL_HALF_FLOAT_OES
1602 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1603 break;
1604
1605 case GL_DEPTH_COMPONENT:
1606 /* This format is filtered against invalid dimensionalities elsewhere.
1607 */
1608 type_valid = (type == GL_UNSIGNED_SHORT
1609 || type == GL_UNSIGNED_INT);
1610 break;
1611
1612 case GL_DEPTH_STENCIL:
1613 /* This format is filtered against invalid dimensionalities elsewhere.
1614 */
1615 type_valid = (type == GL_UNSIGNED_INT_24_8);
1616 break;
1617
1618 case GL_BGRA_EXT:
1619 type_valid = (type == GL_UNSIGNED_BYTE);
1620
1621 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1622 * the format does not appear to be allowed for 3D textures in OpenGL
1623 * ES.
1624 */
1625 if (dimensions != 2)
1626 return GL_INVALID_VALUE;
1627
1628 break;
1629
1630 default:
1631 return GL_INVALID_VALUE;
1632 }
1633
1634 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1635 }
1636
1637
1638
1639 /**
1640 * Return expected size of a compressed texture.
1641 */
1642 static GLuint
1643 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1644 GLenum glformat)
1645 {
1646 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1647 return _mesa_format_image_size(mesaFormat, width, height, depth);
1648 }
1649
1650
1651 /*
1652 * Return compressed texture block size, in pixels.
1653 */
1654 static void
1655 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
1656 {
1657 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1658 _mesa_get_format_block_size(mesaFormat, bw, bh);
1659 }
1660
1661
1662 /**
1663 * Special value returned by error some texture error checking functions when
1664 * an error is detected and the proxy texture image's width/height/depth/format
1665 * fields should be zeroed-out.
1666 */
1667 #define PROXY_ERROR 2
1668
1669
1670 /**
1671 * Test the glTexImage[123]D() parameters for errors.
1672 *
1673 * \param ctx GL context.
1674 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1675 * \param target texture target given by the user.
1676 * \param level image level given by the user.
1677 * \param internalFormat internal format given by the user.
1678 * \param format pixel data format given by the user.
1679 * \param type pixel data type given by the user.
1680 * \param width image width given by the user.
1681 * \param height image height given by the user.
1682 * \param depth image depth given by the user.
1683 * \param border image border given by the user.
1684 *
1685 * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
1686 * GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
1687 *
1688 * Verifies each of the parameters against the constants specified in
1689 * __struct gl_contextRec::Const and the supported extensions, and according
1690 * to the OpenGL specification.
1691 */
1692 static GLenum
1693 texture_error_check( struct gl_context *ctx,
1694 GLuint dimensions, GLenum target,
1695 GLint level, GLint internalFormat,
1696 GLenum format, GLenum type,
1697 GLint width, GLint height,
1698 GLint depth, GLint border )
1699 {
1700 const GLenum proxyTarget = get_proxy_target(target);
1701 const GLboolean isProxy = target == proxyTarget;
1702 GLboolean sizeOK = GL_TRUE;
1703 GLboolean colorFormat;
1704 GLenum err;
1705
1706 /* Even though there are no color-index textures, we still have to support
1707 * uploading color-index data and remapping it to RGB via the
1708 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1709 */
1710 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1711
1712 /* Note: for proxy textures, some error conditions immediately generate
1713 * a GL error in the usual way. But others do not generate a GL error.
1714 * Instead, they cause the width, height, depth, format fields of the
1715 * texture image to be zeroed-out. The GL spec seems to indicate that the
1716 * zero-out behaviour is only used in cases related to memory allocation.
1717 */
1718
1719 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1720 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1721 _mesa_error(ctx, GL_INVALID_VALUE,
1722 "glTexImage%dD(level=%d)", dimensions, level);
1723 return GL_TRUE;
1724 }
1725
1726 /* Check border */
1727 if (border < 0 || border > 1 ||
1728 ((ctx->API != API_OPENGL ||
1729 target == GL_TEXTURE_RECTANGLE_NV ||
1730 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1731 _mesa_error(ctx, GL_INVALID_VALUE,
1732 "glTexImage%dD(border=%d)", dimensions, border);
1733 return GL_TRUE;
1734 }
1735
1736 if (width < 0 || height < 0 || depth < 0) {
1737 _mesa_error(ctx, GL_INVALID_VALUE,
1738 "glTexImage%dD(width, height or depth < 0)", dimensions);
1739 return GL_TRUE;
1740 }
1741
1742 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1743 * combinations of format, internalFormat, and type that can be used.
1744 * Formats and types that require additional extensions (e.g., GL_FLOAT
1745 * requires GL_OES_texture_float) are filtered elsewhere.
1746 */
1747 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1748 if (format != internalFormat) {
1749 _mesa_error(ctx, GL_INVALID_OPERATION,
1750 "glTexImage%dD(format = %s, internalFormat = %s)",
1751 dimensions,
1752 _mesa_lookup_enum_by_nr(format),
1753 _mesa_lookup_enum_by_nr(internalFormat));
1754 return GL_TRUE;
1755 }
1756
1757 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1758 if (err != GL_NO_ERROR) {
1759 _mesa_error(ctx, err,
1760 "glTexImage%dD(format = %s, type = %s)",
1761 dimensions,
1762 _mesa_lookup_enum_by_nr(format),
1763 _mesa_lookup_enum_by_nr(type));
1764 return GL_TRUE;
1765 }
1766 }
1767
1768 /* Do this simple check before calling the TestProxyTexImage() function */
1769 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1770 sizeOK = (width == height);
1771 }
1772
1773 /*
1774 * Use the proxy texture driver hook to see if the size/level/etc are
1775 * legal.
1776 */
1777 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1778 internalFormat, format,
1779 type, width, height,
1780 depth, border);
1781 if (!sizeOK) {
1782 if (isProxy) {
1783 /* No GL error is recorded, but we need to zero-out the image dims */
1784 return PROXY_ERROR;
1785 }
1786 else {
1787 _mesa_error(ctx, GL_INVALID_VALUE,
1788 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1789 dimensions, level, width, height, depth);
1790 return GL_TRUE;
1791 }
1792 }
1793
1794 /* Check internalFormat */
1795 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1796 _mesa_error(ctx, GL_INVALID_VALUE,
1797 "glTexImage%dD(internalFormat=%s)",
1798 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1799 return GL_TRUE;
1800 }
1801
1802 /* Check incoming image format and type */
1803 err = _mesa_error_check_format_and_type(ctx, format, type);
1804 if (err != GL_NO_ERROR) {
1805 _mesa_error(ctx, err,
1806 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1807 dimensions, format, type);
1808 return GL_TRUE;
1809 }
1810
1811 /* make sure internal format and format basically agree */
1812 colorFormat = _mesa_is_color_format(format);
1813 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1814 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1815 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1816 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1817 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1818 _mesa_error(ctx, GL_INVALID_OPERATION,
1819 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1820 dimensions, internalFormat, format);
1821 return GL_TRUE;
1822 }
1823
1824 /* additional checks for ycbcr textures */
1825 if (internalFormat == GL_YCBCR_MESA) {
1826 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1827 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1828 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1829 char message[100];
1830 _mesa_snprintf(message, sizeof(message),
1831 "glTexImage%dD(format/type YCBCR mismatch)",
1832 dimensions);
1833 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1834 return GL_TRUE; /* error */
1835 }
1836 if (target != GL_TEXTURE_2D &&
1837 target != GL_PROXY_TEXTURE_2D &&
1838 target != GL_TEXTURE_RECTANGLE_NV &&
1839 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1840 _mesa_error(ctx, GL_INVALID_ENUM,
1841 "glTexImage%dD(bad target for YCbCr texture)",
1842 dimensions);
1843 return GL_TRUE;
1844 }
1845 if (border != 0) {
1846 char message[100];
1847 _mesa_snprintf(message, sizeof(message),
1848 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1849 dimensions, border);
1850 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1851 return GL_TRUE;
1852 }
1853 }
1854
1855 /* additional checks for depth textures */
1856 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1857 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1858 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1859 if (target != GL_TEXTURE_1D &&
1860 target != GL_PROXY_TEXTURE_1D &&
1861 target != GL_TEXTURE_2D &&
1862 target != GL_PROXY_TEXTURE_2D &&
1863 target != GL_TEXTURE_1D_ARRAY &&
1864 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1865 target != GL_TEXTURE_2D_ARRAY &&
1866 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1867 target != GL_TEXTURE_RECTANGLE_ARB &&
1868 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1869 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1870 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1871 _mesa_error(ctx, GL_INVALID_ENUM,
1872 "glTexImage%dD(bad target for depth texture)",
1873 dimensions);
1874 return GL_TRUE;
1875 }
1876 }
1877
1878 /* additional checks for compressed textures */
1879 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1880 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1881 _mesa_error(ctx, GL_INVALID_ENUM,
1882 "glTexImage%dD(target can't be compressed)", dimensions);
1883 return GL_TRUE;
1884 }
1885 if (compressedteximage_only_format(ctx, internalFormat)) {
1886 _mesa_error(ctx, GL_INVALID_OPERATION,
1887 "glTexImage%dD(no compression for format)", dimensions);
1888 return GL_TRUE;
1889 }
1890 if (border != 0) {
1891 _mesa_error(ctx, GL_INVALID_OPERATION,
1892 "glTexImage%dD(border!=0)", dimensions);
1893 return GL_TRUE;
1894 }
1895 }
1896
1897 /* additional checks for integer textures */
1898 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1899 (_mesa_is_enum_format_integer(format) !=
1900 _mesa_is_enum_format_integer(internalFormat))) {
1901 _mesa_error(ctx, GL_INVALID_OPERATION,
1902 "glTexImage%dD(integer/non-integer format mismatch)",
1903 dimensions);
1904 return GL_TRUE;
1905 }
1906
1907 if (!mutable_tex_object(ctx, target)) {
1908 _mesa_error(ctx, GL_INVALID_OPERATION,
1909 "glTexImage%dD(immutable texture)", dimensions);
1910 return GL_TRUE;
1911 }
1912
1913 /* if we get here, the parameters are OK */
1914 return GL_FALSE;
1915 }
1916
1917
1918 /**
1919 * Error checking for glCompressedTexImage[123]D().
1920 * \param reason returns reason for error, if any
1921 * \return error code or GL_NO_ERROR or PROXY_ERROR.
1922 */
1923 static GLenum
1924 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1925 GLenum target, GLint level,
1926 GLenum internalFormat, GLsizei width,
1927 GLsizei height, GLsizei depth, GLint border,
1928 GLsizei imageSize)
1929 {
1930 const GLenum proxyTarget = get_proxy_target(target);
1931 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1932 GLint expectedSize;
1933 GLenum choose_format;
1934 GLenum choose_type;
1935 GLenum proxy_format;
1936 GLenum error = GL_NO_ERROR;
1937 char *reason = ""; /* no error */
1938
1939 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1940 reason = "target";
1941 error = GL_INVALID_ENUM;
1942 goto error;
1943 }
1944
1945 /* This will detect any invalid internalFormat value */
1946 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1947 reason = "internalFormat";
1948 error = GL_INVALID_ENUM;
1949 goto error;
1950 }
1951
1952 switch (internalFormat) {
1953 #if FEATURE_ES
1954 case GL_PALETTE4_RGB8_OES:
1955 case GL_PALETTE4_RGBA8_OES:
1956 case GL_PALETTE4_R5_G6_B5_OES:
1957 case GL_PALETTE4_RGBA4_OES:
1958 case GL_PALETTE4_RGB5_A1_OES:
1959 case GL_PALETTE8_RGB8_OES:
1960 case GL_PALETTE8_RGBA8_OES:
1961 case GL_PALETTE8_R5_G6_B5_OES:
1962 case GL_PALETTE8_RGBA4_OES:
1963 case GL_PALETTE8_RGB5_A1_OES:
1964 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
1965 &choose_type);
1966 proxy_format = choose_format;
1967
1968 /* check level (note that level should be zero or less!) */
1969 if (level > 0 || level < -maxLevels) {
1970 reason = "level";
1971 error = GL_INVALID_VALUE;
1972 goto error;
1973 }
1974
1975 if (dimensions != 2) {
1976 reason = "compressed paletted textures must be 2D";
1977 error = GL_INVALID_OPERATION;
1978 goto error;
1979 }
1980
1981 /* Figure out the expected texture size (in bytes). This will be
1982 * checked against the actual size later.
1983 */
1984 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1985 width, height);
1986
1987 /* This is for the benefit of the TestProxyTexImage below. It expects
1988 * level to be non-negative. OES_compressed_paletted_texture uses a
1989 * weird mechanism where the level specified to glCompressedTexImage2D
1990 * is -(n-1) number of levels in the texture, and the data specifies the
1991 * complete mipmap stack. This is done to ensure the palette is the
1992 * same for all levels.
1993 */
1994 level = -level;
1995 break;
1996 #endif
1997
1998 default:
1999 choose_format = GL_NONE;
2000 choose_type = GL_NONE;
2001 proxy_format = internalFormat;
2002
2003 /* check level */
2004 if (level < 0 || level >= maxLevels) {
2005 reason = "level";
2006 error = GL_INVALID_VALUE;
2007 goto error;
2008 }
2009
2010 /* Figure out the expected texture size (in bytes). This will be
2011 * checked against the actual size later.
2012 */
2013 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2014 break;
2015 }
2016
2017 /* This should really never fail */
2018 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2019 reason = "internalFormat";
2020 error = GL_INVALID_ENUM;
2021 goto error;
2022 }
2023
2024 /* No compressed formats support borders at this time */
2025 if (border != 0) {
2026 reason = "border != 0";
2027 error = GL_INVALID_VALUE;
2028 goto error;
2029 }
2030
2031 /* For cube map, width must equal height */
2032 if (_mesa_is_cube_face(target) && width != height) {
2033 reason = "width != height";
2034 error = GL_INVALID_VALUE;
2035 goto error;
2036 }
2037
2038 /* check image size against compression block size */
2039 {
2040 gl_format texFormat =
2041 ctx->Driver.ChooseTextureFormat(ctx, target, proxy_format,
2042 choose_format, choose_type);
2043 GLuint bw, bh;
2044
2045 _mesa_get_format_block_size(texFormat, &bw, &bh);
2046 if ((width > bw && width % bw > 0) ||
2047 (height > bh && height % bh > 0)) {
2048 /*
2049 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
2050 * generated [...] if any parameter combinations are not
2051 * supported by the specific compressed internal format.
2052 */
2053 reason = "invalid width or height for compression format";
2054 error = GL_INVALID_OPERATION;
2055 goto error;
2056 }
2057 }
2058
2059 /* check image sizes */
2060 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2061 proxy_format, choose_format,
2062 choose_type,
2063 width, height, depth, border)) {
2064 /* See error comment above */
2065 if (target == proxyTarget) {
2066 return PROXY_ERROR;
2067 }
2068 reason = "invalid width, height or format";
2069 error = GL_INVALID_OPERATION;
2070 goto error;
2071 }
2072
2073 /* check image size in bytes */
2074 if (expectedSize != imageSize) {
2075 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2076 * if <imageSize> is not consistent with the format, dimensions, and
2077 * contents of the specified image.
2078 */
2079 reason = "imageSize inconsistant with width/height/format";
2080 error = GL_INVALID_VALUE;
2081 goto error;
2082 }
2083
2084 if (!mutable_tex_object(ctx, target)) {
2085 reason = "immutable texture";
2086 error = GL_INVALID_OPERATION;
2087 goto error;
2088 }
2089
2090 return GL_NO_ERROR;
2091
2092 error:
2093 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2094 return error;
2095 }
2096
2097
2098
2099 /**
2100 * Test glTexSubImage[123]D() parameters for errors.
2101 *
2102 * \param ctx GL context.
2103 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2104 * \param target texture target given by the user.
2105 * \param level image level given by the user.
2106 * \param xoffset sub-image x offset given by the user.
2107 * \param yoffset sub-image y offset given by the user.
2108 * \param zoffset sub-image z offset given by the user.
2109 * \param format pixel data format given by the user.
2110 * \param type pixel data type given by the user.
2111 * \param width image width given by the user.
2112 * \param height image height given by the user.
2113 * \param depth image depth given by the user.
2114 *
2115 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2116 *
2117 * Verifies each of the parameters against the constants specified in
2118 * __struct gl_contextRec::Const and the supported extensions, and according
2119 * to the OpenGL specification.
2120 */
2121 static GLboolean
2122 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
2123 GLenum target, GLint level,
2124 GLint xoffset, GLint yoffset, GLint zoffset,
2125 GLint width, GLint height, GLint depth,
2126 GLenum format, GLenum type )
2127 {
2128 GLenum err;
2129
2130 /* Basic level check */
2131 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2132 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
2133 return GL_TRUE;
2134 }
2135
2136 /* Check for negative sizes */
2137 if (width < 0) {
2138 _mesa_error(ctx, GL_INVALID_VALUE,
2139 "glTexSubImage%dD(width=%d)", dimensions, width);
2140 return GL_TRUE;
2141 }
2142 if (height < 0 && dimensions > 1) {
2143 _mesa_error(ctx, GL_INVALID_VALUE,
2144 "glTexSubImage%dD(height=%d)", dimensions, height);
2145 return GL_TRUE;
2146 }
2147 if (depth < 0 && dimensions > 2) {
2148 _mesa_error(ctx, GL_INVALID_VALUE,
2149 "glTexSubImage%dD(depth=%d)", dimensions, depth);
2150 return GL_TRUE;
2151 }
2152
2153 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2154 * combinations of format and type that can be used. Formats and types
2155 * that require additional extensions (e.g., GL_FLOAT requires
2156 * GL_OES_texture_float) are filtered elsewhere.
2157 */
2158 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2159 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2160 if (err != GL_NO_ERROR) {
2161 _mesa_error(ctx, err,
2162 "glTexSubImage%dD(format = %s, type = %s)",
2163 dimensions,
2164 _mesa_lookup_enum_by_nr(format),
2165 _mesa_lookup_enum_by_nr(type));
2166 return GL_TRUE;
2167 }
2168 }
2169
2170 err = _mesa_error_check_format_and_type(ctx, format, type);
2171 if (err != GL_NO_ERROR) {
2172 _mesa_error(ctx, err,
2173 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
2174 dimensions, format, type);
2175 return GL_TRUE;
2176 }
2177
2178 return GL_FALSE;
2179 }
2180
2181
2182 /**
2183 * Do second part of glTexSubImage which depends on the destination texture.
2184 * \return GL_TRUE if error recorded, GL_FALSE otherwise
2185 */
2186 static GLboolean
2187 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
2188 GLenum target, GLint level,
2189 GLint xoffset, GLint yoffset, GLint zoffset,
2190 GLint width, GLint height, GLint depth,
2191 GLenum format, GLenum type,
2192 const struct gl_texture_image *destTex )
2193 {
2194 if (!destTex) {
2195 /* undefined image level */
2196 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
2197 return GL_TRUE;
2198 }
2199
2200 if (xoffset < -((GLint)destTex->Border)) {
2201 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
2202 dimensions);
2203 return GL_TRUE;
2204 }
2205 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
2206 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
2207 dimensions);
2208 return GL_TRUE;
2209 }
2210 if (dimensions > 1) {
2211 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
2212 if (yoffset < -yBorder) {
2213 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
2214 dimensions);
2215 return GL_TRUE;
2216 }
2217 if (yoffset + height > (GLint) destTex->Height + yBorder) {
2218 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
2219 dimensions);
2220 return GL_TRUE;
2221 }
2222 }
2223 if (dimensions > 2) {
2224 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
2225 if (zoffset < -zBorder) {
2226 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
2227 return GL_TRUE;
2228 }
2229 if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
2230 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
2231 return GL_TRUE;
2232 }
2233 }
2234
2235 if (_mesa_is_format_compressed(destTex->TexFormat)) {
2236 GLuint bw, bh;
2237
2238 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
2239 _mesa_error(ctx, GL_INVALID_OPERATION,
2240 "glTexSubImage%dD(no compression for format)", dimensions);
2241 return GL_TRUE;
2242 }
2243
2244 /* do tests which depend on compression block size */
2245 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2246
2247 /* offset must be multiple of block size */
2248 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2249 _mesa_error(ctx, GL_INVALID_OPERATION,
2250 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2251 dimensions, xoffset, yoffset);
2252 return GL_TRUE;
2253 }
2254 /* size must be multiple of bw by bh or equal to whole texture size */
2255 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2256 _mesa_error(ctx, GL_INVALID_OPERATION,
2257 "glTexSubImage%dD(width = %d)", dimensions, width);
2258 return GL_TRUE;
2259 }
2260 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2261 _mesa_error(ctx, GL_INVALID_OPERATION,
2262 "glTexSubImage%dD(height = %d)", dimensions, height);
2263 return GL_TRUE;
2264 }
2265 }
2266
2267 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2268 /* both source and dest must be integer-valued, or neither */
2269 if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2270 _mesa_is_enum_format_integer(format)) {
2271 _mesa_error(ctx, GL_INVALID_OPERATION,
2272 "glTexSubImage%dD(integer/non-integer format mismatch)",
2273 dimensions);
2274 return GL_TRUE;
2275 }
2276 }
2277
2278 return GL_FALSE;
2279 }
2280
2281
2282 /**
2283 * Test glCopyTexImage[12]D() parameters for errors.
2284 *
2285 * \param ctx GL context.
2286 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2287 * \param target texture target given by the user.
2288 * \param level image level given by the user.
2289 * \param internalFormat internal format given by the user.
2290 * \param width image width given by the user.
2291 * \param height image height given by the user.
2292 * \param border texture border.
2293 *
2294 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2295 *
2296 * Verifies each of the parameters against the constants specified in
2297 * __struct gl_contextRec::Const and the supported extensions, and according
2298 * to the OpenGL specification.
2299 */
2300 static GLboolean
2301 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2302 GLenum target, GLint level, GLint internalFormat,
2303 GLint width, GLint height, GLint border )
2304 {
2305 const GLenum proxyTarget = get_proxy_target(target);
2306 const GLenum type = GL_FLOAT;
2307 GLboolean sizeOK;
2308 GLint baseFormat;
2309
2310 /* check target */
2311 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2312 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2313 dimensions, _mesa_lookup_enum_by_nr(target));
2314 return GL_TRUE;
2315 }
2316
2317 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2318 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2319 _mesa_error(ctx, GL_INVALID_VALUE,
2320 "glCopyTexImage%dD(level=%d)", dimensions, level);
2321 return GL_TRUE;
2322 }
2323
2324 /* Check that the source buffer is complete */
2325 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2326 if (ctx->ReadBuffer->_Status == 0) {
2327 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2328 }
2329 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2330 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2331 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2332 return GL_TRUE;
2333 }
2334
2335 if (ctx->ReadBuffer->Visual.samples > 0) {
2336 _mesa_error(ctx, GL_INVALID_OPERATION,
2337 "glCopyTexImage%dD(multisample FBO)",
2338 dimensions);
2339 return GL_TRUE;
2340 }
2341 }
2342
2343 /* Check border */
2344 if (border < 0 || border > 1 ||
2345 ((ctx->API != API_OPENGL ||
2346 target == GL_TEXTURE_RECTANGLE_NV ||
2347 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2348 _mesa_error(ctx, GL_INVALID_VALUE,
2349 "glCopyTexImage%dD(border=%d)", dimensions, border);
2350 return GL_TRUE;
2351 }
2352
2353 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2354 * internalFormat.
2355 */
2356 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2357 switch (internalFormat) {
2358 case GL_ALPHA:
2359 case GL_RGB:
2360 case GL_RGBA:
2361 case GL_LUMINANCE:
2362 case GL_LUMINANCE_ALPHA:
2363 break;
2364 default:
2365 _mesa_error(ctx, GL_INVALID_VALUE,
2366 "glCopyTexImage%dD(internalFormat)", dimensions);
2367 return GL_TRUE;
2368 }
2369 }
2370
2371 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2372 if (baseFormat < 0) {
2373 _mesa_error(ctx, GL_INVALID_VALUE,
2374 "glCopyTexImage%dD(internalFormat)", dimensions);
2375 return GL_TRUE;
2376 }
2377
2378 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2379 _mesa_error(ctx, GL_INVALID_OPERATION,
2380 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2381 return GL_TRUE;
2382 }
2383
2384 /* From the EXT_texture_integer spec:
2385 *
2386 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2387 * if the texture internalformat is an integer format and the read color
2388 * buffer is not an integer format, or if the internalformat is not an
2389 * integer format and the read color buffer is an integer format."
2390 */
2391 if (_mesa_is_color_format(internalFormat)) {
2392 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2393
2394 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2395 _mesa_is_enum_format_integer(internalFormat)) {
2396 _mesa_error(ctx, GL_INVALID_OPERATION,
2397 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2398 return GL_TRUE;
2399 }
2400 }
2401
2402 /* Do size, level checking */
2403 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2404 ? (width == height) : 1;
2405
2406 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2407 internalFormat, baseFormat,
2408 type, width, height,
2409 1, border);
2410
2411 if (!sizeOK) {
2412 if (dimensions == 1) {
2413 _mesa_error(ctx, GL_INVALID_VALUE,
2414 "glCopyTexImage1D(width=%d)", width);
2415 }
2416 else {
2417 ASSERT(dimensions == 2);
2418 _mesa_error(ctx, GL_INVALID_VALUE,
2419 "glCopyTexImage2D(width=%d, height=%d)", width, height);
2420 }
2421 return GL_TRUE;
2422 }
2423
2424 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2425 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2426 _mesa_error(ctx, GL_INVALID_ENUM,
2427 "glCopyTexImage%dD(target)", dimensions);
2428 return GL_TRUE;
2429 }
2430 if (compressedteximage_only_format(ctx, internalFormat)) {
2431 _mesa_error(ctx, GL_INVALID_OPERATION,
2432 "glCopyTexImage%dD(no compression for format)", dimensions);
2433 return GL_TRUE;
2434 }
2435 if (border != 0) {
2436 _mesa_error(ctx, GL_INVALID_OPERATION,
2437 "glCopyTexImage%dD(border!=0)", dimensions);
2438 return GL_TRUE;
2439 }
2440 }
2441
2442 if (!mutable_tex_object(ctx, target)) {
2443 _mesa_error(ctx, GL_INVALID_OPERATION,
2444 "glCopyTexImage%dD(immutable texture)", dimensions);
2445 return GL_TRUE;
2446 }
2447
2448 /* if we get here, the parameters are OK */
2449 return GL_FALSE;
2450 }
2451
2452
2453 /**
2454 * Test glCopyTexSubImage[12]D() parameters for errors.
2455 * Note that this is the first part of error checking.
2456 * See also copytexsubimage_error_check2() below for the second part.
2457 *
2458 * \param ctx GL context.
2459 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2460 * \param target texture target given by the user.
2461 * \param level image level given by the user.
2462 *
2463 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2464 */
2465 static GLboolean
2466 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2467 GLenum target, GLint level)
2468 {
2469 /* Check that the source buffer is complete */
2470 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2471 if (ctx->ReadBuffer->_Status == 0) {
2472 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2473 }
2474 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2475 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2476 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2477 return GL_TRUE;
2478 }
2479
2480 if (ctx->ReadBuffer->Visual.samples > 0) {
2481 _mesa_error(ctx, GL_INVALID_OPERATION,
2482 "glCopyTexSubImage%dD(multisample FBO)",
2483 dimensions);
2484 return GL_TRUE;
2485 }
2486 }
2487
2488 /* check target (proxies not allowed) */
2489 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2490 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2491 dimensions, _mesa_lookup_enum_by_nr(target));
2492 return GL_TRUE;
2493 }
2494
2495 /* Check level */
2496 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2497 _mesa_error(ctx, GL_INVALID_VALUE,
2498 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2499 return GL_TRUE;
2500 }
2501
2502 return GL_FALSE;
2503 }
2504
2505
2506 /**
2507 * Second part of error checking for glCopyTexSubImage[12]D().
2508 * \param xoffset sub-image x offset given by the user.
2509 * \param yoffset sub-image y offset given by the user.
2510 * \param zoffset sub-image z offset given by the user.
2511 * \param width image width given by the user.
2512 * \param height image height given by the user.
2513 */
2514 static GLboolean
2515 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2516 GLenum target, GLint level,
2517 GLint xoffset, GLint yoffset, GLint zoffset,
2518 GLsizei width, GLsizei height,
2519 const struct gl_texture_image *teximage )
2520 {
2521 /* check that dest tex image exists */
2522 if (!teximage) {
2523 _mesa_error(ctx, GL_INVALID_OPERATION,
2524 "glCopyTexSubImage%dD(undefined texture level: %d)",
2525 dimensions, level);
2526 return GL_TRUE;
2527 }
2528
2529 /* Check size */
2530 if (width < 0) {
2531 _mesa_error(ctx, GL_INVALID_VALUE,
2532 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2533 return GL_TRUE;
2534 }
2535 if (dimensions > 1 && height < 0) {
2536 _mesa_error(ctx, GL_INVALID_VALUE,
2537 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2538 return GL_TRUE;
2539 }
2540
2541 /* check x/y offsets */
2542 if (xoffset < -((GLint)teximage->Border)) {
2543 _mesa_error(ctx, GL_INVALID_VALUE,
2544 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2545 return GL_TRUE;
2546 }
2547 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2548 _mesa_error(ctx, GL_INVALID_VALUE,
2549 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2550 return GL_TRUE;
2551 }
2552 if (dimensions > 1) {
2553 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2554 if (yoffset < -yBorder) {
2555 _mesa_error(ctx, GL_INVALID_VALUE,
2556 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2557 return GL_TRUE;
2558 }
2559 /* NOTE: we're adding the border here, not subtracting! */
2560 if (yoffset + height > (GLint) teximage->Height + yBorder) {
2561 _mesa_error(ctx, GL_INVALID_VALUE,
2562 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2563 return GL_TRUE;
2564 }
2565 }
2566
2567 /* check z offset */
2568 if (dimensions > 2) {
2569 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2570 if (zoffset < -zBorder) {
2571 _mesa_error(ctx, GL_INVALID_VALUE,
2572 "glCopyTexSubImage%dD(zoffset)", dimensions);
2573 return GL_TRUE;
2574 }
2575 if (zoffset > (GLint) teximage->Depth + zBorder) {
2576 _mesa_error(ctx, GL_INVALID_VALUE,
2577 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2578 return GL_TRUE;
2579 }
2580 }
2581
2582 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2583 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2584 _mesa_error(ctx, GL_INVALID_OPERATION,
2585 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2586 return GL_TRUE;
2587 }
2588 /* offset must be multiple of 4 */
2589 if ((xoffset & 3) || (yoffset & 3)) {
2590 _mesa_error(ctx, GL_INVALID_VALUE,
2591 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2592 return GL_TRUE;
2593 }
2594 /* size must be multiple of 4 */
2595 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2596 _mesa_error(ctx, GL_INVALID_VALUE,
2597 "glCopyTexSubImage%dD(width)", dimensions);
2598 return GL_TRUE;
2599 }
2600 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2601 _mesa_error(ctx, GL_INVALID_VALUE,
2602 "glCopyTexSubImage%dD(height)", dimensions);
2603 return GL_TRUE;
2604 }
2605 }
2606
2607 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2608 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2609 return GL_TRUE;
2610 }
2611
2612 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2613 _mesa_error(ctx, GL_INVALID_OPERATION,
2614 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2615 dimensions, teximage->_BaseFormat);
2616 return GL_TRUE;
2617 }
2618
2619 /* From the EXT_texture_integer spec:
2620 *
2621 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2622 * if the texture internalformat is an integer format and the read color
2623 * buffer is not an integer format, or if the internalformat is not an
2624 * integer format and the read color buffer is an integer format."
2625 */
2626 if (_mesa_is_color_format(teximage->InternalFormat)) {
2627 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2628
2629 if (_mesa_is_format_integer_color(rb->Format) !=
2630 _mesa_is_format_integer_color(teximage->TexFormat)) {
2631 _mesa_error(ctx, GL_INVALID_OPERATION,
2632 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2633 return GL_TRUE;
2634 }
2635 }
2636
2637 /* if we get here, the parameters are OK */
2638 return GL_FALSE;
2639 }
2640
2641
2642 /** Callback info for walking over FBO hash table */
2643 struct cb_info
2644 {
2645 struct gl_context *ctx;
2646 struct gl_texture_object *texObj;
2647 GLuint level, face;
2648 };
2649
2650
2651 /**
2652 * Check render to texture callback. Called from _mesa_HashWalk().
2653 */
2654 static void
2655 check_rtt_cb(GLuint key, void *data, void *userData)
2656 {
2657 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2658 const struct cb_info *info = (struct cb_info *) userData;
2659 struct gl_context *ctx = info->ctx;
2660 const struct gl_texture_object *texObj = info->texObj;
2661 const GLuint level = info->level, face = info->face;
2662
2663 /* If this is a user-created FBO */
2664 if (_mesa_is_user_fbo(fb)) {
2665 GLuint i;
2666 /* check if any of the FBO's attachments point to 'texObj' */
2667 for (i = 0; i < BUFFER_COUNT; i++) {
2668 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2669 if (att->Type == GL_TEXTURE &&
2670 att->Texture == texObj &&
2671 att->TextureLevel == level &&
2672 att->CubeMapFace == face) {
2673 ASSERT(_mesa_get_attachment_teximage(att));
2674 /* Tell driver about the new renderbuffer texture */
2675 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2676 /* Mark fb status as indeterminate to force re-validation */
2677 fb->_Status = 0;
2678 }
2679 }
2680 }
2681 }
2682
2683
2684 /**
2685 * When a texture image is specified we have to check if it's bound to
2686 * any framebuffer objects (render to texture) in order to detect changes
2687 * in size or format since that effects FBO completeness.
2688 * Any FBOs rendering into the texture must be re-validated.
2689 */
2690 void
2691 _mesa_update_fbo_texture(struct gl_context *ctx,
2692 struct gl_texture_object *texObj,
2693 GLuint face, GLuint level)
2694 {
2695 /* Only check this texture if it's been marked as RenderToTexture */
2696 if (texObj->_RenderToTexture) {
2697 struct cb_info info;
2698 info.ctx = ctx;
2699 info.texObj = texObj;
2700 info.level = level;
2701 info.face = face;
2702 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2703 }
2704 }
2705
2706
2707 /**
2708 * If the texture object's GenerateMipmap flag is set and we've
2709 * changed the texture base level image, regenerate the rest of the
2710 * mipmap levels now.
2711 */
2712 static inline void
2713 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2714 struct gl_texture_object *texObj, GLint level)
2715 {
2716 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2717 if (texObj->GenerateMipmap &&
2718 level == texObj->BaseLevel &&
2719 level < texObj->MaxLevel) {
2720 ASSERT(ctx->Driver.GenerateMipmap);
2721 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2722 }
2723 }
2724
2725
2726 /** Debug helper: override the user-requested internal format */
2727 static GLenum
2728 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2729 {
2730 #if 0
2731 if (internalFormat == GL_RGBA16F_ARB ||
2732 internalFormat == GL_RGBA32F_ARB) {
2733 printf("Convert rgba float tex to int %d x %d\n", width, height);
2734 return GL_RGBA;
2735 }
2736 else if (internalFormat == GL_RGB16F_ARB ||
2737 internalFormat == GL_RGB32F_ARB) {
2738 printf("Convert rgb float tex to int %d x %d\n", width, height);
2739 return GL_RGB;
2740 }
2741 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2742 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2743 printf("Convert luminance float tex to int %d x %d\n", width, height);
2744 return GL_LUMINANCE_ALPHA;
2745 }
2746 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2747 internalFormat == GL_LUMINANCE32F_ARB) {
2748 printf("Convert luminance float tex to int %d x %d\n", width, height);
2749 return GL_LUMINANCE;
2750 }
2751 else if (internalFormat == GL_ALPHA16F_ARB ||
2752 internalFormat == GL_ALPHA32F_ARB) {
2753 printf("Convert luminance float tex to int %d x %d\n", width, height);
2754 return GL_ALPHA;
2755 }
2756 /*
2757 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2758 internalFormat = GL_RGBA;
2759 }
2760 */
2761 else {
2762 return internalFormat;
2763 }
2764 #else
2765 return internalFormat;
2766 #endif
2767 }
2768
2769
2770 /**
2771 * Choose the actual hardware format for a texture image.
2772 * Try to use the same format as the previous image level when possible.
2773 * Otherwise, ask the driver for the best format.
2774 * It's important to try to choose a consistant format for all levels
2775 * for efficient texture memory layout/allocation. In particular, this
2776 * comes up during automatic mipmap generation.
2777 */
2778 gl_format
2779 _mesa_choose_texture_format(struct gl_context *ctx,
2780 struct gl_texture_object *texObj,
2781 GLenum target, GLint level,
2782 GLenum internalFormat, GLenum format, GLenum type)
2783 {
2784 gl_format f;
2785
2786 /* see if we've already chosen a format for the previous level */
2787 if (level > 0) {
2788 struct gl_texture_image *prevImage =
2789 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2790 /* See if the prev level is defined and has an internal format which
2791 * matches the new internal format.
2792 */
2793 if (prevImage &&
2794 prevImage->Width > 0 &&
2795 prevImage->InternalFormat == internalFormat) {
2796 /* use the same format */
2797 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2798 return prevImage->TexFormat;
2799 }
2800 }
2801
2802 /* choose format from scratch */
2803 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2804 format, type);
2805 ASSERT(f != MESA_FORMAT_NONE);
2806 return f;
2807 }
2808
2809 /**
2810 * Adjust pixel unpack params and image dimensions to strip off the
2811 * one-pixel texture border.
2812 *
2813 * Gallium and intel don't support texture borders. They've seldem been used
2814 * and seldom been implemented correctly anyway.
2815 *
2816 * \param unpackNew returns the new pixel unpack parameters
2817 */
2818 static void
2819 strip_texture_border(GLenum target,
2820 GLint *width, GLint *height, GLint *depth,
2821 const struct gl_pixelstore_attrib *unpack,
2822 struct gl_pixelstore_attrib *unpackNew)
2823 {
2824 assert(width);
2825 assert(height);
2826 assert(depth);
2827
2828 *unpackNew = *unpack;
2829
2830 if (unpackNew->RowLength == 0)
2831 unpackNew->RowLength = *width;
2832
2833 if (unpackNew->ImageHeight == 0)
2834 unpackNew->ImageHeight = *height;
2835
2836 assert(*width >= 3);
2837 unpackNew->SkipPixels++; /* skip the border */
2838 *width = *width - 2; /* reduce the width by two border pixels */
2839
2840 /* The min height of a texture with a border is 3 */
2841 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2842 unpackNew->SkipRows++; /* skip the border */
2843 *height = *height - 2; /* reduce the height by two border pixels */
2844 }
2845
2846 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2847 unpackNew->SkipImages++; /* skip the border */
2848 *depth = *depth - 2; /* reduce the depth by two border pixels */
2849 }
2850 }
2851
2852
2853 /**
2854 * Common code to implement all the glTexImage1D/2D/3D functions
2855 * as well as glCompressedTexImage1D/2D/3D.
2856 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2857 * \param format the user's image format (only used if !compressed)
2858 * \param type the user's image type (only used if !compressed)
2859 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2860 */
2861 static void
2862 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2863 GLenum target, GLint level, GLint internalFormat,
2864 GLsizei width, GLsizei height, GLsizei depth,
2865 GLint border, GLenum format, GLenum type,
2866 GLsizei imageSize, const GLvoid *pixels)
2867 {
2868 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2869 GLenum error;
2870 struct gl_pixelstore_attrib unpack_no_border;
2871 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2872
2873 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2874
2875 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2876 if (compressed)
2877 _mesa_debug(ctx,
2878 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2879 dims,
2880 _mesa_lookup_enum_by_nr(target), level,
2881 _mesa_lookup_enum_by_nr(internalFormat),
2882 width, height, depth, border, pixels);
2883 else
2884 _mesa_debug(ctx,
2885 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2886 dims,
2887 _mesa_lookup_enum_by_nr(target), level,
2888 _mesa_lookup_enum_by_nr(internalFormat),
2889 width, height, depth, border,
2890 _mesa_lookup_enum_by_nr(format),
2891 _mesa_lookup_enum_by_nr(type), pixels);
2892 }
2893
2894 internalFormat = override_internal_format(internalFormat, width, height);
2895
2896 /* target error checking */
2897 if (!legal_teximage_target(ctx, dims, target)) {
2898 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2899 func, dims, _mesa_lookup_enum_by_nr(target));
2900 return;
2901 }
2902
2903 /* general error checking */
2904 if (compressed) {
2905 error = compressed_texture_error_check(ctx, dims, target, level,
2906 internalFormat,
2907 width, height, depth,
2908 border, imageSize);
2909 }
2910 else {
2911 error = texture_error_check(ctx, dims, target, level, internalFormat,
2912 format, type, width, height, depth, border);
2913 }
2914
2915 #if FEATURE_ES
2916 /* Here we convert a cpal compressed image into a regular glTexImage2D
2917 * call by decompressing the texture. If we really want to support cpal
2918 * textures in any driver this would have to be changed.
2919 */
2920 if (compressed && !error && dims == 2) {
2921 switch (internalFormat) {
2922 case GL_PALETTE4_RGB8_OES:
2923 case GL_PALETTE4_RGBA8_OES:
2924 case GL_PALETTE4_R5_G6_B5_OES:
2925 case GL_PALETTE4_RGBA4_OES:
2926 case GL_PALETTE4_RGB5_A1_OES:
2927 case GL_PALETTE8_RGB8_OES:
2928 case GL_PALETTE8_RGBA8_OES:
2929 case GL_PALETTE8_R5_G6_B5_OES:
2930 case GL_PALETTE8_RGBA4_OES:
2931 case GL_PALETTE8_RGB5_A1_OES:
2932 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2933 width, height, imageSize, pixels);
2934 return;
2935 }
2936 }
2937 #endif
2938
2939 if (_mesa_is_proxy_texture(target)) {
2940 /* Proxy texture: just clear or set state depending on error checking */
2941 struct gl_texture_image *texImage =
2942 get_proxy_tex_image(ctx, target, level);
2943 gl_format texFormat = MESA_FORMAT_NONE;
2944
2945 if (!error) {
2946 /* No parameter errors. Choose a texture format and see if we
2947 * can really allocate the texture.
2948 */
2949 struct gl_texture_object *texObj =
2950 _mesa_get_current_tex_object(ctx, target);
2951 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2952 internalFormat, format, type);
2953 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
2954 error = PROXY_ERROR;
2955 }
2956 }
2957
2958 if (error == PROXY_ERROR) {
2959 /* image too large, etc. Clear all proxy texture image parameters. */
2960 if (texImage)
2961 clear_teximage_fields(texImage);
2962 }
2963 else if (error == GL_FALSE) {
2964 /* no error: store the teximage parameters */
2965 if (texImage)
2966 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2967 border, internalFormat, texFormat);
2968 }
2969 else {
2970 /* other, regular error (was already recorded) */
2971 }
2972 }
2973 else {
2974 /* non-proxy target */
2975 const GLuint face = _mesa_tex_target_to_face(target);
2976 struct gl_texture_object *texObj;
2977 struct gl_texture_image *texImage;
2978
2979 if (error) {
2980 return; /* error was recorded */
2981 }
2982
2983 /* Allow a hardware driver to just strip out the border, to provide
2984 * reliable but slightly incorrect hardware rendering instead of
2985 * rarely-tested software fallback rendering.
2986 */
2987 if (border && ctx->Const.StripTextureBorder) {
2988 strip_texture_border(target, &width, &height, &depth, unpack,
2989 &unpack_no_border);
2990 border = 0;
2991 unpack = &unpack_no_border;
2992 }
2993
2994 if (ctx->NewState & _NEW_PIXEL)
2995 _mesa_update_state(ctx);
2996
2997 texObj = _mesa_get_current_tex_object(ctx, target);
2998
2999 _mesa_lock_texture(ctx, texObj);
3000 {
3001 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3002
3003 if (!texImage) {
3004 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3005 }
3006 else {
3007 gl_format texFormat;
3008
3009 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3010
3011 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3012 internalFormat, format,
3013 type);
3014
3015 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3016 _mesa_init_teximage_fields(ctx, texImage,
3017 width, height, depth,
3018 border, internalFormat, texFormat);
3019
3020 /* Give the texture to the driver. <pixels> may be null. */
3021 if (compressed) {
3022 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3023 imageSize, pixels);
3024 }
3025 else {
3026 ctx->Driver.TexImage(ctx, dims, texImage, format,
3027 type, pixels, unpack);
3028 }
3029
3030 check_gen_mipmap(ctx, target, texObj, level);
3031
3032 _mesa_update_fbo_texture(ctx, texObj, face, level);
3033
3034 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3035 }
3036 else {
3037 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3038 }
3039 }
3040 }
3041 _mesa_unlock_texture(ctx, texObj);
3042 }
3043 }
3044
3045
3046 /*
3047 * Called from the API. Note that width includes the border.
3048 */
3049 void GLAPIENTRY
3050 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3051 GLsizei width, GLint border, GLenum format,
3052 GLenum type, const GLvoid *pixels )
3053 {
3054 GET_CURRENT_CONTEXT(ctx);
3055 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3056 border, format, type, 0, pixels);
3057 }
3058
3059
3060 void GLAPIENTRY
3061 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3062 GLsizei width, GLsizei height, GLint border,
3063 GLenum format, GLenum type,
3064 const GLvoid *pixels )
3065 {
3066 GET_CURRENT_CONTEXT(ctx);
3067 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3068 border, format, type, 0, pixels);
3069 }
3070
3071
3072 /*
3073 * Called by the API or display list executor.
3074 * Note that width and height include the border.
3075 */
3076 void GLAPIENTRY
3077 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3078 GLsizei width, GLsizei height, GLsizei depth,
3079 GLint border, GLenum format, GLenum type,
3080 const GLvoid *pixels )
3081 {
3082 GET_CURRENT_CONTEXT(ctx);
3083 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3084 width, height, depth,
3085 border, format, type, 0, pixels);
3086 }
3087
3088
3089 void GLAPIENTRY
3090 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3091 GLsizei width, GLsizei height, GLsizei depth,
3092 GLint border, GLenum format, GLenum type,
3093 const GLvoid *pixels )
3094 {
3095 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3096 depth, border, format, type, pixels);
3097 }
3098
3099
3100 #if FEATURE_OES_EGL_image
3101 void GLAPIENTRY
3102 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3103 {
3104 struct gl_texture_object *texObj;
3105 struct gl_texture_image *texImage;
3106 bool valid_target;
3107 GET_CURRENT_CONTEXT(ctx);
3108 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3109
3110 switch (target) {
3111 case GL_TEXTURE_2D:
3112 valid_target = ctx->Extensions.OES_EGL_image;
3113 break;
3114 case GL_TEXTURE_EXTERNAL_OES:
3115 valid_target = ctx->Extensions.OES_EGL_image_external;
3116 break;
3117 default:
3118 valid_target = false;
3119 break;
3120 }
3121
3122 if (!valid_target) {
3123 _mesa_error(ctx, GL_INVALID_ENUM,
3124 "glEGLImageTargetTexture2D(target=%d)", target);
3125 return;
3126 }
3127
3128 if (ctx->NewState & _NEW_PIXEL)
3129 _mesa_update_state(ctx);
3130
3131 texObj = _mesa_get_current_tex_object(ctx, target);
3132 _mesa_lock_texture(ctx, texObj);
3133
3134 if (texObj->Immutable) {
3135 _mesa_error(ctx, GL_INVALID_OPERATION,
3136 "glEGLImageTargetTexture2D(texture is immutable)");
3137 _mesa_unlock_texture(ctx, texObj);
3138 return;
3139 }
3140
3141 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3142 if (!texImage) {
3143 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3144 } else {
3145 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3146
3147 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3148 texObj, texImage, image);
3149
3150 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3151 }
3152 _mesa_unlock_texture(ctx, texObj);
3153
3154 }
3155 #endif
3156
3157
3158
3159 /**
3160 * Implement all the glTexSubImage1/2/3D() functions.
3161 */
3162 static void
3163 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3164 GLint xoffset, GLint yoffset, GLint zoffset,
3165 GLsizei width, GLsizei height, GLsizei depth,
3166 GLenum format, GLenum type, const GLvoid *pixels )
3167 {
3168 struct gl_texture_object *texObj;
3169 struct gl_texture_image *texImage;
3170
3171 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3172
3173 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3174 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3175 dims,
3176 _mesa_lookup_enum_by_nr(target), level,
3177 xoffset, yoffset, zoffset, width, height, depth,
3178 _mesa_lookup_enum_by_nr(format),
3179 _mesa_lookup_enum_by_nr(type), pixels);
3180
3181 /* check target (proxies not allowed) */
3182 if (!legal_texsubimage_target(ctx, dims, target)) {
3183 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3184 dims, _mesa_lookup_enum_by_nr(target));
3185 return;
3186 }
3187
3188 if (ctx->NewState & _NEW_PIXEL)
3189 _mesa_update_state(ctx);
3190
3191 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
3192 width, height, depth, format, type)) {
3193 return; /* error was detected */
3194 }
3195
3196 texObj = _mesa_get_current_tex_object(ctx, target);
3197
3198 _mesa_lock_texture(ctx, texObj);
3199 {
3200 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3201
3202 if (subtexture_error_check2(ctx, dims, target, level,
3203 xoffset, yoffset, zoffset,
3204 width, height, depth,
3205 format, type, texImage)) {
3206 /* error was recorded */
3207 }
3208 else if (width > 0 && height > 0 && depth > 0) {
3209 /* If we have a border, offset=-1 is legal. Bias by border width. */
3210 switch (dims) {
3211 case 3:
3212 if (target != GL_TEXTURE_2D_ARRAY)
3213 zoffset += texImage->Border;
3214 /* fall-through */
3215 case 2:
3216 if (target != GL_TEXTURE_1D_ARRAY)
3217 yoffset += texImage->Border;
3218 /* fall-through */
3219 case 1:
3220 xoffset += texImage->Border;
3221 }
3222
3223 ctx->Driver.TexSubImage(ctx, dims, texImage,
3224 xoffset, yoffset, zoffset,
3225 width, height, depth,
3226 format, type, pixels, &ctx->Unpack);
3227
3228 check_gen_mipmap(ctx, target, texObj, level);
3229
3230 ctx->NewState |= _NEW_TEXTURE;
3231 }
3232 }
3233 _mesa_unlock_texture(ctx, texObj);
3234 }
3235
3236
3237 void GLAPIENTRY
3238 _mesa_TexSubImage1D( GLenum target, GLint level,
3239 GLint xoffset, GLsizei width,
3240 GLenum format, GLenum type,
3241 const GLvoid *pixels )
3242 {
3243 GET_CURRENT_CONTEXT(ctx);
3244 texsubimage(ctx, 1, target, level,
3245 xoffset, 0, 0,
3246 width, 1, 1,
3247 format, type, pixels);
3248 }
3249
3250
3251 void GLAPIENTRY
3252 _mesa_TexSubImage2D( GLenum target, GLint level,
3253 GLint xoffset, GLint yoffset,
3254 GLsizei width, GLsizei height,
3255 GLenum format, GLenum type,
3256 const GLvoid *pixels )
3257 {
3258 GET_CURRENT_CONTEXT(ctx);
3259 texsubimage(ctx, 2, target, level,
3260 xoffset, yoffset, 0,
3261 width, height, 1,
3262 format, type, pixels);
3263 }
3264
3265
3266
3267 void GLAPIENTRY
3268 _mesa_TexSubImage3D( GLenum target, GLint level,
3269 GLint xoffset, GLint yoffset, GLint zoffset,
3270 GLsizei width, GLsizei height, GLsizei depth,
3271 GLenum format, GLenum type,
3272 const GLvoid *pixels )
3273 {
3274 GET_CURRENT_CONTEXT(ctx);
3275 texsubimage(ctx, 3, target, level,
3276 xoffset, yoffset, zoffset,
3277 width, height, depth,
3278 format, type, pixels);
3279 }
3280
3281
3282
3283 /**
3284 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3285 * from. This depends on whether the texture contains color or depth values.
3286 */
3287 static struct gl_renderbuffer *
3288 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3289 {
3290 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3291 /* reading from depth/stencil buffer */
3292 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3293 }
3294 else {
3295 /* copying from color buffer */
3296 return ctx->ReadBuffer->_ColorReadBuffer;
3297 }
3298 }
3299
3300
3301
3302 /**
3303 * Implement the glCopyTexImage1/2D() functions.
3304 */
3305 static void
3306 copyteximage(struct gl_context *ctx, GLuint dims,
3307 GLenum target, GLint level, GLenum internalFormat,
3308 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3309 {
3310 struct gl_texture_object *texObj;
3311 struct gl_texture_image *texImage;
3312 const GLuint face = _mesa_tex_target_to_face(target);
3313
3314 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3315
3316 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3317 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3318 dims,
3319 _mesa_lookup_enum_by_nr(target), level,
3320 _mesa_lookup_enum_by_nr(internalFormat),
3321 x, y, width, height, border);
3322
3323 if (ctx->NewState & NEW_COPY_TEX_STATE)
3324 _mesa_update_state(ctx);
3325
3326 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3327 width, height, border))
3328 return;
3329
3330 texObj = _mesa_get_current_tex_object(ctx, target);
3331
3332 if (border && ctx->Const.StripTextureBorder) {
3333 x += border;
3334 width -= border * 2;
3335 if (dims == 2) {
3336 y += border;
3337 height -= border * 2;
3338 }
3339 border = 0;
3340 }
3341
3342 _mesa_lock_texture(ctx, texObj);
3343 {
3344 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3345
3346 if (!texImage) {
3347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3348 }
3349 else {
3350 /* choose actual hw format */
3351 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3352 target, level,
3353 internalFormat,
3354 GL_NONE, GL_NONE);
3355
3356 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3357 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3358
3359 /* Free old texture image */
3360 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3361
3362 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3363 border, internalFormat, texFormat);
3364
3365 /* Allocate texture memory (no pixel data yet) */
3366 ctx->Driver.TexImage(ctx, dims, texImage,
3367 GL_NONE, GL_NONE,
3368 NULL, &ctx->Unpack);
3369
3370 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3371 &width, &height)) {
3372 struct gl_renderbuffer *srcRb =
3373 get_copy_tex_image_source(ctx, texImage->TexFormat);
3374
3375 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3376 srcRb, srcX, srcY, width, height);
3377 }
3378
3379 check_gen_mipmap(ctx, target, texObj, level);
3380
3381 _mesa_update_fbo_texture(ctx, texObj, face, level);
3382
3383 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3384 }
3385 else {
3386 /* probably too large of image */
3387 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3388 }
3389 }
3390 }
3391 _mesa_unlock_texture(ctx, texObj);
3392 }
3393
3394
3395
3396 void GLAPIENTRY
3397 _mesa_CopyTexImage1D( GLenum target, GLint level,
3398 GLenum internalFormat,
3399 GLint x, GLint y,
3400 GLsizei width, GLint border )
3401 {
3402 GET_CURRENT_CONTEXT(ctx);
3403 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3404 }
3405
3406
3407
3408 void GLAPIENTRY
3409 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3410 GLint x, GLint y, GLsizei width, GLsizei height,
3411 GLint border )
3412 {
3413 GET_CURRENT_CONTEXT(ctx);
3414 copyteximage(ctx, 2, target, level, internalFormat,
3415 x, y, width, height, border);
3416 }
3417
3418
3419
3420 /**
3421 * Implementation for glCopyTexSubImage1/2/3D() functions.
3422 */
3423 static void
3424 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3425 GLint xoffset, GLint yoffset, GLint zoffset,
3426 GLint x, GLint y, GLsizei width, GLsizei height)
3427 {
3428 struct gl_texture_object *texObj;
3429 struct gl_texture_image *texImage;
3430
3431 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3432
3433 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3434 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3435 dims,
3436 _mesa_lookup_enum_by_nr(target),
3437 level, xoffset, yoffset, zoffset, x, y, width, height);
3438
3439 if (ctx->NewState & NEW_COPY_TEX_STATE)
3440 _mesa_update_state(ctx);
3441
3442 if (copytexsubimage_error_check1(ctx, dims, target, level))
3443 return;
3444
3445 texObj = _mesa_get_current_tex_object(ctx, target);
3446
3447 _mesa_lock_texture(ctx, texObj);
3448 {
3449 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3450
3451 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3452 zoffset, width, height, texImage)) {
3453 /* error was recored */
3454 }
3455 else {
3456 /* If we have a border, offset=-1 is legal. Bias by border width. */
3457 switch (dims) {
3458 case 3:
3459 if (target != GL_TEXTURE_2D_ARRAY)
3460 zoffset += texImage->Border;
3461 /* fall-through */
3462 case 2:
3463 if (target != GL_TEXTURE_1D_ARRAY)
3464 yoffset += texImage->Border;
3465 /* fall-through */
3466 case 1:
3467 xoffset += texImage->Border;
3468 }
3469
3470 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3471 &width, &height)) {
3472 struct gl_renderbuffer *srcRb =
3473 get_copy_tex_image_source(ctx, texImage->TexFormat);
3474
3475 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3476 xoffset, yoffset, zoffset,
3477 srcRb, x, y, width, height);
3478
3479 check_gen_mipmap(ctx, target, texObj, level);
3480
3481 ctx->NewState |= _NEW_TEXTURE;
3482 }
3483 }
3484 }
3485 _mesa_unlock_texture(ctx, texObj);
3486 }
3487
3488
3489 void GLAPIENTRY
3490 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3491 GLint xoffset, GLint x, GLint y, GLsizei width )
3492 {
3493 GET_CURRENT_CONTEXT(ctx);
3494 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3495 }
3496
3497
3498
3499 void GLAPIENTRY
3500 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3501 GLint xoffset, GLint yoffset,
3502 GLint x, GLint y, GLsizei width, GLsizei height )
3503 {
3504 GET_CURRENT_CONTEXT(ctx);
3505 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3506 width, height);
3507 }
3508
3509
3510
3511 void GLAPIENTRY
3512 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3513 GLint xoffset, GLint yoffset, GLint zoffset,
3514 GLint x, GLint y, GLsizei width, GLsizei height )
3515 {
3516 GET_CURRENT_CONTEXT(ctx);
3517 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3518 x, y, width, height);
3519 }
3520
3521
3522
3523
3524 /**********************************************************************/
3525 /****** Compressed Textures ******/
3526 /**********************************************************************/
3527
3528
3529 /**
3530 * Error checking for glCompressedTexSubImage[123]D().
3531 * \warning There are some bad assumptions here about the size of compressed
3532 * texture tiles (multiple of 4) used to test the validity of the
3533 * offset and size parameters.
3534 * \return error code or GL_NO_ERROR.
3535 */
3536 static GLenum
3537 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3538 GLenum target, GLint level,
3539 GLint xoffset, GLint yoffset, GLint zoffset,
3540 GLsizei width, GLsizei height, GLsizei depth,
3541 GLenum format, GLsizei imageSize)
3542 {
3543 GLint expectedSize, maxLevels = 0, maxTextureSize;
3544 GLuint bw, bh;
3545 (void) zoffset;
3546
3547 if (dimensions == 1) {
3548 /* 1D compressed textures not allowed */
3549 return GL_INVALID_ENUM;
3550 }
3551 else if (dimensions == 2) {
3552 if (target == GL_PROXY_TEXTURE_2D) {
3553 maxLevels = ctx->Const.MaxTextureLevels;
3554 }
3555 else if (target == GL_TEXTURE_2D) {
3556 maxLevels = ctx->Const.MaxTextureLevels;
3557 }
3558 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3559 if (!ctx->Extensions.ARB_texture_cube_map)
3560 return GL_INVALID_ENUM; /*target*/
3561 maxLevels = ctx->Const.MaxCubeTextureLevels;
3562 }
3563 else if (_mesa_is_cube_face(target)) {
3564 if (!ctx->Extensions.ARB_texture_cube_map)
3565 return GL_INVALID_ENUM; /*target*/
3566 maxLevels = ctx->Const.MaxCubeTextureLevels;
3567 }
3568 else {
3569 return GL_INVALID_ENUM; /*target*/
3570 }
3571 }
3572 else if (dimensions == 3) {
3573 /* 3D compressed textures not allowed */
3574 return GL_INVALID_ENUM;
3575 }
3576
3577 maxTextureSize = 1 << (maxLevels - 1);
3578
3579 /* this will catch any invalid compressed format token */
3580 if (!_mesa_is_compressed_format(ctx, format))
3581 return GL_INVALID_ENUM;
3582
3583 if (width < 1 || width > maxTextureSize)
3584 return GL_INVALID_VALUE;
3585
3586 if ((height < 1 || height > maxTextureSize)
3587 && dimensions > 1)
3588 return GL_INVALID_VALUE;
3589
3590 if (level < 0 || level >= maxLevels)
3591 return GL_INVALID_VALUE;
3592
3593 /*
3594 * do checks which depend on compression block size
3595 */
3596 get_compressed_block_size(format, &bw, &bh);
3597
3598 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3599 return GL_INVALID_VALUE;
3600
3601 if ((width % bw != 0) && width != 2 && width != 1)
3602 return GL_INVALID_VALUE;
3603
3604 if ((height % bh != 0) && height != 2 && height != 1)
3605 return GL_INVALID_VALUE;
3606
3607 expectedSize = compressed_tex_size(width, height, depth, format);
3608 if (expectedSize != imageSize)
3609 return GL_INVALID_VALUE;
3610
3611 return GL_NO_ERROR;
3612 }
3613
3614
3615 /**
3616 * Do second part of glCompressedTexSubImage error checking.
3617 * \return GL_TRUE if error found, GL_FALSE otherwise.
3618 */
3619 static GLboolean
3620 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3621 GLsizei width, GLsizei height,
3622 GLsizei depth, GLenum format,
3623 struct gl_texture_image *texImage)
3624 {
3625
3626 if ((GLint) format != texImage->InternalFormat) {
3627 _mesa_error(ctx, GL_INVALID_OPERATION,
3628 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3629 return GL_TRUE;
3630 }
3631
3632 if (compressedteximage_only_format(ctx, format)) {
3633 _mesa_error(ctx, GL_INVALID_OPERATION,
3634 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3635 , dims, format);
3636 return GL_TRUE;
3637 }
3638
3639 if (((width == 1 || width == 2) &&
3640 width != (GLsizei) texImage->Width) ||
3641 (width > (GLsizei) texImage->Width)) {
3642 _mesa_error(ctx, GL_INVALID_VALUE,
3643 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3644 return GL_TRUE;
3645 }
3646
3647 if (dims >= 2) {
3648 if (((height == 1 || height == 2) &&
3649 height != (GLsizei) texImage->Height) ||
3650 (height > (GLsizei) texImage->Height)) {
3651 _mesa_error(ctx, GL_INVALID_VALUE,
3652 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3653 return GL_TRUE;
3654 }
3655 }
3656
3657 if (dims >= 3) {
3658 if (((depth == 1 || depth == 2) &&
3659 depth != (GLsizei) texImage->Depth) ||
3660 (depth > (GLsizei) texImage->Depth)) {
3661 _mesa_error(ctx, GL_INVALID_VALUE,
3662 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3663 return GL_TRUE;
3664 }
3665 }
3666
3667 return GL_FALSE;
3668 }
3669
3670
3671 void GLAPIENTRY
3672 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3673 GLenum internalFormat, GLsizei width,
3674 GLint border, GLsizei imageSize,
3675 const GLvoid *data)
3676 {
3677 GET_CURRENT_CONTEXT(ctx);
3678 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3679 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3680 }
3681
3682
3683 void GLAPIENTRY
3684 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3685 GLenum internalFormat, GLsizei width,
3686 GLsizei height, GLint border, GLsizei imageSize,
3687 const GLvoid *data)
3688 {
3689 GET_CURRENT_CONTEXT(ctx);
3690 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3691 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3692 }
3693
3694
3695 void GLAPIENTRY
3696 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3697 GLenum internalFormat, GLsizei width,
3698 GLsizei height, GLsizei depth, GLint border,
3699 GLsizei imageSize, const GLvoid *data)
3700 {
3701 GET_CURRENT_CONTEXT(ctx);
3702 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3703 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3704 }
3705
3706
3707 /**
3708 * Common helper for glCompressedTexSubImage1/2/3D().
3709 */
3710 static void
3711 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3712 GLint xoffset, GLint yoffset, GLint zoffset,
3713 GLsizei width, GLsizei height, GLsizei depth,
3714 GLenum format, GLsizei imageSize, const GLvoid *data)
3715 {
3716 struct gl_texture_object *texObj;
3717 struct gl_texture_image *texImage;
3718 GLenum error;
3719 GET_CURRENT_CONTEXT(ctx);
3720 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3721
3722 error = compressed_subtexture_error_check(ctx, dims, target, level,
3723 xoffset, 0, 0, /* pos */
3724 width, height, depth, /* size */
3725 format, imageSize);
3726 if (error) {
3727 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3728 return;
3729 }
3730
3731 texObj = _mesa_get_current_tex_object(ctx, target);
3732
3733 _mesa_lock_texture(ctx, texObj);
3734 {
3735 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3736 assert(texImage);
3737
3738 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3739 format, texImage)) {
3740 /* error was recorded */
3741 }
3742 else if (width > 0 && height > 0 && depth > 0) {
3743 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3744 xoffset, yoffset, zoffset,
3745 width, height, depth,
3746 format, imageSize, data);
3747
3748 check_gen_mipmap(ctx, target, texObj, level);
3749
3750 ctx->NewState |= _NEW_TEXTURE;
3751 }
3752 }
3753 _mesa_unlock_texture(ctx, texObj);
3754 }
3755
3756
3757 void GLAPIENTRY
3758 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3759 GLsizei width, GLenum format,
3760 GLsizei imageSize, const GLvoid *data)
3761 {
3762 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3763 format, imageSize, data);
3764 }
3765
3766
3767 void GLAPIENTRY
3768 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3769 GLint yoffset, GLsizei width, GLsizei height,
3770 GLenum format, GLsizei imageSize,
3771 const GLvoid *data)
3772 {
3773 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3774 width, height, 1, format, imageSize, data);
3775 }
3776
3777
3778 void GLAPIENTRY
3779 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3780 GLint yoffset, GLint zoffset, GLsizei width,
3781 GLsizei height, GLsizei depth, GLenum format,
3782 GLsizei imageSize, const GLvoid *data)
3783 {
3784 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3785 width, height, depth, format, imageSize, data);
3786 }
3787
3788 static gl_format
3789 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3790 {
3791 switch (internalFormat) {
3792 case GL_ALPHA8:
3793 return MESA_FORMAT_A8;
3794 case GL_ALPHA16:
3795 return MESA_FORMAT_A16;
3796 case GL_ALPHA16F_ARB:
3797 return MESA_FORMAT_ALPHA_FLOAT16;
3798 case GL_ALPHA32F_ARB:
3799 return MESA_FORMAT_ALPHA_FLOAT32;
3800 case GL_ALPHA8I_EXT:
3801 return MESA_FORMAT_ALPHA_INT8;
3802 case GL_ALPHA16I_EXT:
3803 return MESA_FORMAT_ALPHA_INT16;
3804 case GL_ALPHA32I_EXT:
3805 return MESA_FORMAT_ALPHA_INT32;
3806 case GL_ALPHA8UI_EXT:
3807 return MESA_FORMAT_ALPHA_UINT8;
3808 case GL_ALPHA16UI_EXT:
3809 return MESA_FORMAT_ALPHA_UINT16;
3810 case GL_ALPHA32UI_EXT:
3811 return MESA_FORMAT_ALPHA_UINT32;
3812 case GL_LUMINANCE8:
3813 return MESA_FORMAT_L8;
3814 case GL_LUMINANCE16:
3815 return MESA_FORMAT_L16;
3816 case GL_LUMINANCE16F_ARB:
3817 return MESA_FORMAT_LUMINANCE_FLOAT16;
3818 case GL_LUMINANCE32F_ARB:
3819 return MESA_FORMAT_LUMINANCE_FLOAT32;
3820 case GL_LUMINANCE8I_EXT:
3821 return MESA_FORMAT_LUMINANCE_INT8;
3822 case GL_LUMINANCE16I_EXT:
3823 return MESA_FORMAT_LUMINANCE_INT16;
3824 case GL_LUMINANCE32I_EXT:
3825 return MESA_FORMAT_LUMINANCE_INT32;
3826 case GL_LUMINANCE8UI_EXT:
3827 return MESA_FORMAT_LUMINANCE_UINT8;
3828 case GL_LUMINANCE16UI_EXT:
3829 return MESA_FORMAT_LUMINANCE_UINT16;
3830 case GL_LUMINANCE32UI_EXT:
3831 return MESA_FORMAT_LUMINANCE_UINT32;
3832 case GL_LUMINANCE8_ALPHA8:
3833 return MESA_FORMAT_AL88;
3834 case GL_LUMINANCE16_ALPHA16:
3835 return MESA_FORMAT_AL1616;
3836 case GL_LUMINANCE_ALPHA16F_ARB:
3837 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3838 case GL_LUMINANCE_ALPHA32F_ARB:
3839 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3840 case GL_LUMINANCE_ALPHA8I_EXT:
3841 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3842 case GL_LUMINANCE_ALPHA16I_EXT:
3843 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3844 case GL_LUMINANCE_ALPHA32I_EXT:
3845 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3846 case GL_LUMINANCE_ALPHA8UI_EXT:
3847 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3848 case GL_LUMINANCE_ALPHA16UI_EXT:
3849 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3850 case GL_LUMINANCE_ALPHA32UI_EXT:
3851 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3852 case GL_INTENSITY8:
3853 return MESA_FORMAT_I8;
3854 case GL_INTENSITY16:
3855 return MESA_FORMAT_I16;
3856 case GL_INTENSITY16F_ARB:
3857 return MESA_FORMAT_INTENSITY_FLOAT16;
3858 case GL_INTENSITY32F_ARB:
3859 return MESA_FORMAT_INTENSITY_FLOAT32;
3860 case GL_INTENSITY8I_EXT:
3861 return MESA_FORMAT_INTENSITY_INT8;
3862 case GL_INTENSITY16I_EXT:
3863 return MESA_FORMAT_INTENSITY_INT16;
3864 case GL_INTENSITY32I_EXT:
3865 return MESA_FORMAT_INTENSITY_INT32;
3866 case GL_INTENSITY8UI_EXT:
3867 return MESA_FORMAT_INTENSITY_UINT8;
3868 case GL_INTENSITY16UI_EXT:
3869 return MESA_FORMAT_INTENSITY_UINT16;
3870 case GL_INTENSITY32UI_EXT:
3871 return MESA_FORMAT_INTENSITY_UINT32;
3872 case GL_RGBA8:
3873 return MESA_FORMAT_RGBA8888_REV;
3874 case GL_RGBA16:
3875 return MESA_FORMAT_RGBA_16;
3876 case GL_RGBA16F_ARB:
3877 return MESA_FORMAT_RGBA_FLOAT16;
3878 case GL_RGBA32F_ARB:
3879 return MESA_FORMAT_RGBA_FLOAT32;
3880 case GL_RGBA8I_EXT:
3881 return MESA_FORMAT_RGBA_INT8;
3882 case GL_RGBA16I_EXT:
3883 return MESA_FORMAT_RGBA_INT16;
3884 case GL_RGBA32I_EXT:
3885 return MESA_FORMAT_RGBA_INT32;
3886 case GL_RGBA8UI_EXT:
3887 return MESA_FORMAT_RGBA_UINT8;
3888 case GL_RGBA16UI_EXT:
3889 return MESA_FORMAT_RGBA_UINT16;
3890 case GL_RGBA32UI_EXT:
3891 return MESA_FORMAT_RGBA_UINT32;
3892
3893 case GL_RG8:
3894 return MESA_FORMAT_GR88;
3895 case GL_RG16:
3896 return MESA_FORMAT_RG1616;
3897 case GL_RG16F:
3898 return MESA_FORMAT_RG_FLOAT16;
3899 case GL_RG32F:
3900 return MESA_FORMAT_RG_FLOAT32;
3901 case GL_RG8I:
3902 return MESA_FORMAT_RG_INT8;
3903 case GL_RG16I:
3904 return MESA_FORMAT_RG_INT16;
3905 case GL_RG32I:
3906 return MESA_FORMAT_RG_INT32;
3907 case GL_RG8UI:
3908 return MESA_FORMAT_RG_UINT8;
3909 case GL_RG16UI:
3910 return MESA_FORMAT_RG_UINT16;
3911 case GL_RG32UI:
3912 return MESA_FORMAT_RG_UINT32;
3913
3914 case GL_R8:
3915 return MESA_FORMAT_R8;
3916 case GL_R16:
3917 return MESA_FORMAT_R16;
3918 case GL_R16F:
3919 return MESA_FORMAT_R_FLOAT16;
3920 case GL_R32F:
3921 return MESA_FORMAT_R_FLOAT32;
3922 case GL_R8I:
3923 return MESA_FORMAT_R_INT8;
3924 case GL_R16I:
3925 return MESA_FORMAT_R_INT16;
3926 case GL_R32I:
3927 return MESA_FORMAT_R_INT32;
3928 case GL_R8UI:
3929 return MESA_FORMAT_R_UINT8;
3930 case GL_R16UI:
3931 return MESA_FORMAT_R_UINT16;
3932 case GL_R32UI:
3933 return MESA_FORMAT_R_UINT32;
3934
3935 default:
3936 return MESA_FORMAT_NONE;
3937 }
3938 }
3939
3940 static gl_format
3941 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3942 {
3943 gl_format format = get_texbuffer_format(ctx, internalFormat);
3944 GLenum datatype;
3945
3946 if (format == MESA_FORMAT_NONE)
3947 return MESA_FORMAT_NONE;
3948
3949 datatype = _mesa_get_format_datatype(format);
3950 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3951 return MESA_FORMAT_NONE;
3952
3953 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3954 return MESA_FORMAT_NONE;
3955
3956 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3957 * any mention of R/RG formats, but they appear in the GL 3.1 core
3958 * specification.
3959 */
3960 if (ctx->Version <= 30) {
3961 GLenum base_format = _mesa_get_format_base_format(format);
3962
3963 if (base_format == GL_R || base_format == GL_RG)
3964 return MESA_FORMAT_NONE;
3965 }
3966 return format;
3967 }
3968
3969
3970 /** GL_ARB_texture_buffer_object */
3971 void GLAPIENTRY
3972 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3973 {
3974 struct gl_texture_object *texObj;
3975 struct gl_buffer_object *bufObj;
3976 gl_format format;
3977
3978 GET_CURRENT_CONTEXT(ctx);
3979 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3980
3981 if (!(ctx->Extensions.ARB_texture_buffer_object
3982 && _mesa_is_desktop_gl(ctx))) {
3983 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3984 return;
3985 }
3986
3987 if (target != GL_TEXTURE_BUFFER_ARB) {
3988 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3989 return;
3990 }
3991
3992 format = validate_texbuffer_format(ctx, internalFormat);
3993 if (format == MESA_FORMAT_NONE) {
3994 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3995 internalFormat);
3996 return;
3997 }
3998
3999 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4000 if (buffer && !bufObj) {
4001 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4002 return;
4003 }
4004
4005 texObj = _mesa_get_current_tex_object(ctx, target);
4006
4007 _mesa_lock_texture(ctx, texObj);
4008 {
4009 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4010 texObj->BufferObjectFormat = internalFormat;
4011 texObj->_BufferObjectFormat = format;
4012 }
4013 _mesa_unlock_texture(ctx, texObj);
4014 }