mesa: make _mesa_test_proxy_teximage() easier to read
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_EXT:
344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
345 return GL_LUMINANCE_ALPHA;
346 case GL_SLUMINANCE_EXT:
347 case GL_SLUMINANCE8_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R16F:
407 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
408 */
409 if (!ctx->Extensions.ARB_half_float_pixel)
410 break;
411 /* FALLTHROUGH */
412 case GL_R32F:
413 if (!ctx->Extensions.ARB_texture_float)
414 break;
415 return GL_RED;
416 case GL_R8I:
417 case GL_R8UI:
418 case GL_R16I:
419 case GL_R16UI:
420 case GL_R32I:
421 case GL_R32UI:
422 if (!ctx->Extensions.EXT_texture_integer)
423 break;
424 /* FALLTHROUGH */
425 case GL_R8:
426 case GL_R16:
427 case GL_RED:
428 case GL_COMPRESSED_RED:
429 return GL_RED;
430
431 case GL_RG16F:
432 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
433 */
434 if (!ctx->Extensions.ARB_half_float_pixel)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG32F:
438 if (!ctx->Extensions.ARB_texture_float)
439 break;
440 return GL_RG;
441 case GL_RG8I:
442 case GL_RG8UI:
443 case GL_RG16I:
444 case GL_RG16UI:
445 case GL_RG32I:
446 case GL_RG32UI:
447 if (!ctx->Extensions.EXT_texture_integer)
448 break;
449 /* FALLTHROUGH */
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case GL_COMPRESSED_RG:
454 return GL_RG;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.EXT_texture_shared_exponent) {
461 switch (internalFormat) {
462 case GL_RGB9_E5_EXT:
463 return GL_RGB;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_float) {
470 switch (internalFormat) {
471 case GL_R11F_G11F_B10F_EXT:
472 return GL_RGB;
473 default:
474 ; /* fallthrough */
475 }
476 }
477
478 if (ctx->Extensions.ARB_depth_buffer_float) {
479 switch (internalFormat) {
480 case GL_DEPTH_COMPONENT32F:
481 return GL_DEPTH_COMPONENT;
482 case GL_DEPTH32F_STENCIL8:
483 return GL_DEPTH_STENCIL;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.ARB_texture_compression_rgtc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_RED_RGTC1:
492 case GL_COMPRESSED_SIGNED_RED_RGTC1:
493 return GL_RED;
494 case GL_COMPRESSED_RG_RGTC2:
495 case GL_COMPRESSED_SIGNED_RG_RGTC2:
496 return GL_RG;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 return -1; /* error */
503 }
504
505
506 /**
507 * For cube map faces, return a face index in [0,5].
508 * For other targets return 0;
509 */
510 GLuint
511 _mesa_tex_target_to_face(GLenum target)
512 {
513 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
515 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
516 else
517 return 0;
518 }
519
520
521
522 /**
523 * Store a gl_texture_image pointer in a gl_texture_object structure
524 * according to the target and level parameters.
525 *
526 * \param tObj texture object.
527 * \param target texture target.
528 * \param level image level.
529 * \param texImage texture image.
530 *
531 * This was basically prompted by the introduction of cube maps.
532 */
533 void
534 _mesa_set_tex_image(struct gl_texture_object *tObj,
535 GLenum target, GLint level,
536 struct gl_texture_image *texImage)
537 {
538 const GLuint face = _mesa_tex_target_to_face(target);
539
540 ASSERT(tObj);
541 ASSERT(texImage);
542 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
543
544 tObj->Image[face][level] = texImage;
545
546 /* Set the 'back' pointer */
547 texImage->TexObject = tObj;
548 }
549
550
551 /**
552 * Allocate a texture image structure.
553 *
554 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
555 * driver.
556 *
557 * \return a pointer to gl_texture_image struct with all fields initialized to
558 * zero.
559 */
560 struct gl_texture_image *
561 _mesa_new_texture_image( struct gl_context *ctx )
562 {
563 (void) ctx;
564 return CALLOC_STRUCT(gl_texture_image);
565 }
566
567
568 /**
569 * Free texture image data.
570 * This function is a fallback called via ctx->Driver.FreeTexImageData().
571 *
572 * \param texImage texture image.
573 *
574 * Free the texture image data if it's not marked as client data.
575 */
576 void
577 _mesa_free_texture_image_data(struct gl_context *ctx,
578 struct gl_texture_image *texImage)
579 {
580 (void) ctx;
581
582 if (texImage->Data && !texImage->IsClientData) {
583 /* free the old texture data */
584 _mesa_free_texmemory(texImage->Data);
585 }
586
587 texImage->Data = NULL;
588 }
589
590
591 /**
592 * Free texture image.
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTexImageData);
606 ctx->Driver.FreeTexImageData( ctx, texImage );
607
608 ASSERT(texImage->Data == NULL);
609 if (texImage->ImageOffsets)
610 free(texImage->ImageOffsets);
611 free(texImage);
612 }
613
614
615 /**
616 * Test if a target is a proxy target.
617 *
618 * \param target texture target.
619 *
620 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
621 */
622 GLboolean
623 _mesa_is_proxy_texture(GLenum target)
624 {
625 /* NUM_TEXTURE_TARGETS should match number of terms below */
626 assert(NUM_TEXTURE_TARGETS == 7);
627
628 return (target == GL_PROXY_TEXTURE_1D ||
629 target == GL_PROXY_TEXTURE_2D ||
630 target == GL_PROXY_TEXTURE_3D ||
631 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
632 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
633 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
634 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
635 }
636
637
638 /**
639 * Return the proxy target which corresponds to the given texture target
640 */
641 static GLenum
642 get_proxy_target(GLenum target)
643 {
644 switch (target) {
645 case GL_TEXTURE_1D:
646 case GL_PROXY_TEXTURE_1D:
647 return GL_PROXY_TEXTURE_1D;
648 case GL_TEXTURE_2D:
649 case GL_PROXY_TEXTURE_2D:
650 return GL_PROXY_TEXTURE_2D;
651 case GL_TEXTURE_3D:
652 case GL_PROXY_TEXTURE_3D:
653 return GL_PROXY_TEXTURE_3D;
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
658 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
659 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
660 case GL_TEXTURE_CUBE_MAP_ARB:
661 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
662 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
663 case GL_TEXTURE_RECTANGLE_NV:
664 case GL_PROXY_TEXTURE_RECTANGLE_NV:
665 return GL_PROXY_TEXTURE_RECTANGLE_NV;
666 case GL_TEXTURE_1D_ARRAY_EXT:
667 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
668 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
669 case GL_TEXTURE_2D_ARRAY_EXT:
670 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
671 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
672 default:
673 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
674 return 0;
675 }
676 }
677
678
679 /**
680 * Get the texture object that corresponds to the target of the given
681 * texture unit.
682 *
683 * \param ctx GL context.
684 * \param texUnit texture unit.
685 * \param target texture target.
686 *
687 * \return pointer to the texture object on success, or NULL on failure.
688 *
689 * \sa gl_texture_unit.
690 */
691 struct gl_texture_object *
692 _mesa_select_tex_object(struct gl_context *ctx,
693 const struct gl_texture_unit *texUnit,
694 GLenum target)
695 {
696 switch (target) {
697 case GL_TEXTURE_1D:
698 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699 case GL_PROXY_TEXTURE_1D:
700 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701 case GL_TEXTURE_2D:
702 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703 case GL_PROXY_TEXTURE_2D:
704 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705 case GL_TEXTURE_3D:
706 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707 case GL_PROXY_TEXTURE_3D:
708 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715 case GL_TEXTURE_CUBE_MAP_ARB:
716 return ctx->Extensions.ARB_texture_cube_map
717 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719 return ctx->Extensions.ARB_texture_cube_map
720 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721 case GL_TEXTURE_RECTANGLE_NV:
722 return ctx->Extensions.NV_texture_rectangle
723 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV:
725 return ctx->Extensions.NV_texture_rectangle
726 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727 case GL_TEXTURE_1D_ARRAY_EXT:
728 return ctx->Extensions.MESA_texture_array
729 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
731 return ctx->Extensions.MESA_texture_array
732 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
733 case GL_TEXTURE_2D_ARRAY_EXT:
734 return ctx->Extensions.MESA_texture_array
735 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
736 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
737 return ctx->Extensions.MESA_texture_array
738 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
739 default:
740 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
741 return NULL;
742 }
743 }
744
745
746 /**
747 * Return pointer to texture object for given target on current texture unit.
748 */
749 struct gl_texture_object *
750 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
751 {
752 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
753 return _mesa_select_tex_object(ctx, texUnit, target);
754 }
755
756
757 /**
758 * Get a texture image pointer from a texture object, given a texture
759 * target and mipmap level. The target and level parameters should
760 * have already been error-checked.
761 *
762 * \param ctx GL context.
763 * \param texObj texture unit.
764 * \param target texture target.
765 * \param level image level.
766 *
767 * \return pointer to the texture image structure, or NULL on failure.
768 */
769 struct gl_texture_image *
770 _mesa_select_tex_image(struct gl_context *ctx,
771 const struct gl_texture_object *texObj,
772 GLenum target, GLint level)
773 {
774 const GLuint face = _mesa_tex_target_to_face(target);
775
776 ASSERT(texObj);
777 ASSERT(level >= 0);
778 ASSERT(level < MAX_TEXTURE_LEVELS);
779
780 return texObj->Image[face][level];
781 }
782
783
784 /**
785 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
786 * it and install it. Only return NULL if passed a bad parameter or run
787 * out of memory.
788 */
789 struct gl_texture_image *
790 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
791 GLenum target, GLint level)
792 {
793 struct gl_texture_image *texImage;
794
795 if (!texObj)
796 return NULL;
797
798 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
799 if (!texImage) {
800 texImage = ctx->Driver.NewTextureImage(ctx);
801 if (!texImage) {
802 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
803 return NULL;
804 }
805
806 _mesa_set_tex_image(texObj, target, level, texImage);
807 }
808
809 return texImage;
810 }
811
812
813 /**
814 * Return pointer to the specified proxy texture image.
815 * Note that proxy textures are per-context, not per-texture unit.
816 * \return pointer to texture image or NULL if invalid target, invalid
817 * level, or out of memory.
818 */
819 struct gl_texture_image *
820 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
821 {
822 struct gl_texture_image *texImage;
823 GLuint texIndex;
824
825 if (level < 0 )
826 return NULL;
827
828 switch (target) {
829 case GL_PROXY_TEXTURE_1D:
830 if (level >= ctx->Const.MaxTextureLevels)
831 return NULL;
832 texIndex = TEXTURE_1D_INDEX;
833 break;
834 case GL_PROXY_TEXTURE_2D:
835 if (level >= ctx->Const.MaxTextureLevels)
836 return NULL;
837 texIndex = TEXTURE_2D_INDEX;
838 break;
839 case GL_PROXY_TEXTURE_3D:
840 if (level >= ctx->Const.Max3DTextureLevels)
841 return NULL;
842 texIndex = TEXTURE_3D_INDEX;
843 break;
844 case GL_PROXY_TEXTURE_CUBE_MAP:
845 if (level >= ctx->Const.MaxCubeTextureLevels)
846 return NULL;
847 texIndex = TEXTURE_CUBE_INDEX;
848 break;
849 case GL_PROXY_TEXTURE_RECTANGLE_NV:
850 if (level > 0)
851 return NULL;
852 texIndex = TEXTURE_RECT_INDEX;
853 break;
854 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
855 if (level >= ctx->Const.MaxTextureLevels)
856 return NULL;
857 texIndex = TEXTURE_1D_ARRAY_INDEX;
858 break;
859 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
860 if (level >= ctx->Const.MaxTextureLevels)
861 return NULL;
862 texIndex = TEXTURE_2D_ARRAY_INDEX;
863 break;
864 default:
865 return NULL;
866 }
867
868 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
869 if (!texImage) {
870 texImage = ctx->Driver.NewTextureImage(ctx);
871 if (!texImage) {
872 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
873 return NULL;
874 }
875 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
876 /* Set the 'back' pointer */
877 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
878 }
879 return texImage;
880 }
881
882
883 /**
884 * Get the maximum number of allowed mipmap levels.
885 *
886 * \param ctx GL context.
887 * \param target texture target.
888 *
889 * \return the maximum number of allowed mipmap levels for the given
890 * texture target, or zero if passed a bad target.
891 *
892 * \sa gl_constants.
893 */
894 GLint
895 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
896 {
897 switch (target) {
898 case GL_TEXTURE_1D:
899 case GL_PROXY_TEXTURE_1D:
900 case GL_TEXTURE_2D:
901 case GL_PROXY_TEXTURE_2D:
902 return ctx->Const.MaxTextureLevels;
903 case GL_TEXTURE_3D:
904 case GL_PROXY_TEXTURE_3D:
905 return ctx->Const.Max3DTextureLevels;
906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_ARB:
913 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
914 return ctx->Extensions.ARB_texture_cube_map
915 ? ctx->Const.MaxCubeTextureLevels : 0;
916 case GL_TEXTURE_RECTANGLE_NV:
917 case GL_PROXY_TEXTURE_RECTANGLE_NV:
918 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
919 case GL_TEXTURE_1D_ARRAY_EXT:
920 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
921 case GL_TEXTURE_2D_ARRAY_EXT:
922 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
923 return ctx->Extensions.MESA_texture_array
924 ? ctx->Const.MaxTextureLevels : 0;
925 default:
926 return 0; /* bad target */
927 }
928 }
929
930
931 /**
932 * Return number of dimensions per mipmap level for the given texture target.
933 */
934 static GLint
935 get_texture_dimensions(GLenum target)
936 {
937 switch (target) {
938 case GL_TEXTURE_1D:
939 case GL_PROXY_TEXTURE_1D:
940 return 1;
941 case GL_TEXTURE_2D:
942 case GL_TEXTURE_RECTANGLE:
943 case GL_TEXTURE_CUBE_MAP:
944 case GL_PROXY_TEXTURE_2D:
945 case GL_PROXY_TEXTURE_RECTANGLE:
946 case GL_PROXY_TEXTURE_CUBE_MAP:
947 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
948 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
949 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
950 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
951 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
952 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
953 case GL_TEXTURE_1D_ARRAY:
954 case GL_PROXY_TEXTURE_1D_ARRAY:
955 return 2;
956 case GL_TEXTURE_3D:
957 case GL_PROXY_TEXTURE_3D:
958 case GL_TEXTURE_2D_ARRAY:
959 case GL_PROXY_TEXTURE_2D_ARRAY:
960 return 3;
961 default:
962 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
963 target);
964 return 2;
965 }
966 }
967
968
969
970
971 #if 000 /* not used anymore */
972 /*
973 * glTexImage[123]D can accept a NULL image pointer. In this case we
974 * create a texture image with unspecified image contents per the OpenGL
975 * spec.
976 */
977 static GLubyte *
978 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
979 {
980 const GLint components = _mesa_components_in_format(format);
981 const GLint numPixels = width * height * depth;
982 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
983
984 #ifdef DEBUG
985 /*
986 * Let's see if anyone finds this. If glTexImage2D() is called with
987 * a NULL image pointer then load the texture image with something
988 * interesting instead of leaving it indeterminate.
989 */
990 if (data) {
991 static const char message[8][32] = {
992 " X X XXXXX XXX X ",
993 " XX XX X X X X X ",
994 " X X X X X X X ",
995 " X X XXXX XXX XXXXX ",
996 " X X X X X X ",
997 " X X X X X X X ",
998 " X X XXXXX XXX X X ",
999 " "
1000 };
1001
1002 GLubyte *imgPtr = data;
1003 GLint h, i, j, k;
1004 for (h = 0; h < depth; h++) {
1005 for (i = 0; i < height; i++) {
1006 GLint srcRow = 7 - (i % 8);
1007 for (j = 0; j < width; j++) {
1008 GLint srcCol = j % 32;
1009 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1010 for (k = 0; k < components; k++) {
1011 *imgPtr++ = texel;
1012 }
1013 }
1014 }
1015 }
1016 }
1017 #endif
1018
1019 return data;
1020 }
1021 #endif
1022
1023
1024
1025 /**
1026 * Reset the fields of a gl_texture_image struct to zero.
1027 *
1028 * \param img texture image structure.
1029 *
1030 * This is called when a proxy texture test fails, we set all the
1031 * image members (except DriverData) to zero.
1032 * It's also used in glTexImage[123]D as a safeguard to be sure all
1033 * required fields get initialized properly by the Driver.TexImage[123]D
1034 * functions.
1035 */
1036 static void
1037 clear_teximage_fields(struct gl_texture_image *img)
1038 {
1039 ASSERT(img);
1040 img->_BaseFormat = 0;
1041 img->InternalFormat = 0;
1042 img->Border = 0;
1043 img->Width = 0;
1044 img->Height = 0;
1045 img->Depth = 0;
1046 img->RowStride = 0;
1047 if (img->ImageOffsets) {
1048 free(img->ImageOffsets);
1049 img->ImageOffsets = NULL;
1050 }
1051 img->Width2 = 0;
1052 img->Height2 = 0;
1053 img->Depth2 = 0;
1054 img->WidthLog2 = 0;
1055 img->HeightLog2 = 0;
1056 img->DepthLog2 = 0;
1057 img->Data = NULL;
1058 img->TexFormat = MESA_FORMAT_NONE;
1059 img->FetchTexelc = NULL;
1060 img->FetchTexelf = NULL;
1061 }
1062
1063
1064 /**
1065 * Initialize basic fields of the gl_texture_image struct.
1066 *
1067 * \param ctx GL context.
1068 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1069 * \param img texture image structure to be initialized.
1070 * \param width image width.
1071 * \param height image height.
1072 * \param depth image depth.
1073 * \param border image border.
1074 * \param internalFormat internal format.
1075 * \param format the actual hardware format (one of MESA_FORMAT_*)
1076 *
1077 * Fills in the fields of \p img with the given information.
1078 * Note: width, height and depth include the border.
1079 */
1080 void
1081 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1082 struct gl_texture_image *img,
1083 GLsizei width, GLsizei height, GLsizei depth,
1084 GLint border, GLenum internalFormat,
1085 gl_format format)
1086 {
1087 GLint i, dims;
1088
1089 ASSERT(img);
1090 ASSERT(width >= 0);
1091 ASSERT(height >= 0);
1092 ASSERT(depth >= 0);
1093
1094 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1095 ASSERT(img->_BaseFormat > 0);
1096 img->InternalFormat = internalFormat;
1097 img->Border = border;
1098 img->Width = width;
1099 img->Height = height;
1100 img->Depth = depth;
1101
1102 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1103 img->WidthLog2 = logbase2(img->Width2);
1104
1105 if (height == 1) { /* 1-D texture */
1106 img->Height2 = 1;
1107 img->HeightLog2 = 0;
1108 }
1109 else {
1110 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1111 img->HeightLog2 = logbase2(img->Height2);
1112 }
1113
1114 if (depth == 1) { /* 2-D texture */
1115 img->Depth2 = 1;
1116 img->DepthLog2 = 0;
1117 }
1118 else {
1119 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1120 img->DepthLog2 = logbase2(img->Depth2);
1121 }
1122
1123 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1124
1125 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1126 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1127 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1128 img->_IsPowerOfTwo = GL_TRUE;
1129 else
1130 img->_IsPowerOfTwo = GL_FALSE;
1131
1132 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1133 img->RowStride = width;
1134 /* Allocate the ImageOffsets array and initialize to typical values.
1135 * We allocate the array for 1D/2D textures too in order to avoid special-
1136 * case code in the texstore routines.
1137 */
1138 if (img->ImageOffsets)
1139 free(img->ImageOffsets);
1140 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1141 for (i = 0; i < depth; i++) {
1142 img->ImageOffsets[i] = i * width * height;
1143 }
1144
1145 /* Compute Width/Height/DepthScale for mipmap lod computation */
1146 if (target == GL_TEXTURE_RECTANGLE_NV) {
1147 /* scale = 1.0 since texture coords directly map to texels */
1148 img->WidthScale = 1.0;
1149 img->HeightScale = 1.0;
1150 img->DepthScale = 1.0;
1151 }
1152 else {
1153 img->WidthScale = (GLfloat) img->Width;
1154 img->HeightScale = (GLfloat) img->Height;
1155 img->DepthScale = (GLfloat) img->Depth;
1156 }
1157
1158 img->TexFormat = format;
1159
1160 dims = get_texture_dimensions(target);
1161
1162 _mesa_set_fetch_functions(img, dims);
1163 }
1164
1165
1166 /**
1167 * Free and clear fields of the gl_texture_image struct.
1168 *
1169 * \param ctx GL context.
1170 * \param texImage texture image structure to be cleared.
1171 *
1172 * After the call, \p texImage will have no data associated with it. Its
1173 * fields are cleared so that its parent object will test incomplete.
1174 */
1175 void
1176 _mesa_clear_texture_image(struct gl_context *ctx,
1177 struct gl_texture_image *texImage)
1178 {
1179 ctx->Driver.FreeTexImageData(ctx, texImage);
1180 clear_teximage_fields(texImage);
1181 }
1182
1183
1184 /**
1185 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1186 * level, width, height and depth against the ctx->Const limits for textures.
1187 *
1188 * A hardware driver might override this function if, for example, the
1189 * max 3D texture size is 512x512x64 (i.e. not a cube).
1190 *
1191 * Note that width, height, depth == 0 is not an error. However, a
1192 * texture with zero width/height/depth will be considered "incomplete"
1193 * and texturing will effectively be disabled.
1194 *
1195 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1196 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1197 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1198 * \param level as passed to glTexImage
1199 * \param internalFormat as passed to glTexImage
1200 * \param format as passed to glTexImage
1201 * \param type as passed to glTexImage
1202 * \param width as passed to glTexImage
1203 * \param height as passed to glTexImage
1204 * \param depth as passed to glTexImage
1205 * \param border as passed to glTexImage
1206 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1207 */
1208 GLboolean
1209 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1210 GLint internalFormat, GLenum format, GLenum type,
1211 GLint width, GLint height, GLint depth, GLint border)
1212 {
1213 GLint maxSize;
1214
1215 (void) internalFormat;
1216 (void) format;
1217 (void) type;
1218
1219 switch (target) {
1220 case GL_PROXY_TEXTURE_1D:
1221 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1222 if (width < 2 * border || width > 2 + maxSize)
1223 return GL_FALSE;
1224 if (level >= ctx->Const.MaxTextureLevels)
1225 return GL_FALSE;
1226 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1227 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1228 return GL_FALSE;
1229 }
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_2D:
1233 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_3D:
1249 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 2 * border || height > 2 + maxSize)
1253 return GL_FALSE;
1254 if (depth < 2 * border || depth > 2 + maxSize)
1255 return GL_FALSE;
1256 if (level >= ctx->Const.Max3DTextureLevels)
1257 return GL_FALSE;
1258 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1259 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1260 return GL_FALSE;
1261 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1262 return GL_FALSE;
1263 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267
1268 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1269 maxSize = ctx->Const.MaxTextureRectSize;
1270 if (width < 0 || width > maxSize)
1271 return GL_FALSE;
1272 if (height < 0 || height > maxSize)
1273 return GL_FALSE;
1274 if (level != 0)
1275 return GL_FALSE;
1276 return GL_TRUE;
1277
1278 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1279 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1280 if (width < 2 * border || width > 2 + maxSize)
1281 return GL_FALSE;
1282 if (height < 2 * border || height > 2 + maxSize)
1283 return GL_FALSE;
1284 if (level >= ctx->Const.MaxCubeTextureLevels)
1285 return GL_FALSE;
1286 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1287 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1288 return GL_FALSE;
1289 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1290 return GL_FALSE;
1291 }
1292 return GL_TRUE;
1293
1294 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1295 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1296 if (width < 2 * border || width > 2 + maxSize)
1297 return GL_FALSE;
1298 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1299 return GL_FALSE;
1300 if (level >= ctx->Const.MaxTextureLevels)
1301 return GL_FALSE;
1302 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1303 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1304 return GL_FALSE;
1305 }
1306 return GL_TRUE;
1307
1308 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1309 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1310 if (width < 2 * border || width > 2 + maxSize)
1311 return GL_FALSE;
1312 if (height < 2 * border || height > 2 + maxSize)
1313 return GL_FALSE;
1314 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1315 return GL_FALSE;
1316 if (level >= ctx->Const.MaxTextureLevels)
1317 return GL_FALSE;
1318 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1319 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1320 return GL_FALSE;
1321 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1322 return GL_FALSE;
1323 }
1324 return GL_TRUE;
1325
1326 default:
1327 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1328 return GL_FALSE;
1329 }
1330 }
1331
1332
1333 /**
1334 * Check if the memory used by the texture would exceed the driver's limit.
1335 * This lets us support a max 3D texture size of 8K (for example) but
1336 * prevents allocating a full 8K x 8K x 8K texture.
1337 * XXX this could be rolled into the proxy texture size test (above) but
1338 * we don't have the actual texture internal format at that point.
1339 */
1340 static GLboolean
1341 legal_texture_size(struct gl_context *ctx, gl_format format,
1342 GLint width, GLint height, GLint depth)
1343 {
1344 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1345 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1346 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1347 }
1348
1349
1350
1351 /**
1352 * Helper function to determine whether a target supports compressed textures
1353 */
1354 static GLboolean
1355 target_can_be_compressed(struct gl_context *ctx, GLenum target)
1356 {
1357 switch (target) {
1358 case GL_TEXTURE_2D:
1359 case GL_PROXY_TEXTURE_2D:
1360 return GL_TRUE;
1361 case GL_PROXY_TEXTURE_CUBE_MAP:
1362 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1363 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1364 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1365 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1366 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1367 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1368 return ctx->Extensions.ARB_texture_cube_map;
1369 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1370 case GL_TEXTURE_2D_ARRAY_EXT:
1371 return ctx->Extensions.MESA_texture_array;
1372 default:
1373 return GL_FALSE;
1374 }
1375 }
1376
1377
1378 /**
1379 * Check if the given texture target value is legal for a
1380 * glTexImage1/2/3D call.
1381 */
1382 static GLboolean
1383 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1384 {
1385 switch (dims) {
1386 case 1:
1387 switch (target) {
1388 case GL_TEXTURE_1D:
1389 case GL_PROXY_TEXTURE_1D:
1390 return GL_TRUE;
1391 default:
1392 return GL_FALSE;
1393 }
1394 case 2:
1395 switch (target) {
1396 case GL_TEXTURE_2D:
1397 case GL_PROXY_TEXTURE_2D:
1398 return GL_TRUE;
1399 case GL_PROXY_TEXTURE_CUBE_MAP:
1400 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406 return ctx->Extensions.ARB_texture_cube_map;
1407 case GL_TEXTURE_RECTANGLE_NV:
1408 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1409 return ctx->Extensions.NV_texture_rectangle;
1410 case GL_TEXTURE_1D_ARRAY_EXT:
1411 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1412 return ctx->Extensions.MESA_texture_array;
1413 default:
1414 return GL_FALSE;
1415 }
1416 case 3:
1417 switch (target) {
1418 case GL_TEXTURE_3D:
1419 case GL_PROXY_TEXTURE_3D:
1420 return GL_TRUE;
1421 case GL_TEXTURE_2D_ARRAY_EXT:
1422 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1423 return ctx->Extensions.MESA_texture_array;
1424 default:
1425 return GL_FALSE;
1426 }
1427 default:
1428 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1429 return GL_FALSE;
1430 }
1431 }
1432
1433
1434 /**
1435 * Check if the given texture target value is legal for a
1436 * glCopyTexImage1/2D call.
1437 */
1438 static GLboolean
1439 legal_copyteximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1440 {
1441 switch (dims) {
1442 case 1:
1443 return target == GL_TEXTURE_1D;
1444 case 2:
1445 switch (target) {
1446 case GL_TEXTURE_2D:
1447 return GL_TRUE;
1448 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1449 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1450 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1451 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1452 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1453 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1454 return ctx->Extensions.ARB_texture_cube_map;
1455 case GL_TEXTURE_RECTANGLE_NV:
1456 return ctx->Extensions.NV_texture_rectangle;
1457 case GL_TEXTURE_1D_ARRAY_EXT:
1458 return ctx->Extensions.MESA_texture_array;
1459 default:
1460 return GL_FALSE;
1461 }
1462 default:
1463 _mesa_problem(ctx, "invalid dims=%u in legal_copyteximage_target()", dims);
1464 return GL_FALSE;
1465 }
1466 }
1467
1468
1469 /**
1470 * Check if the given texture target value is legal for a
1471 * glCompressedTexImage1/2/3D call.
1472 */
1473 static GLboolean
1474 legal_compressed_teximage_target(struct gl_context *ctx, GLuint dims,
1475 GLenum target)
1476 {
1477 switch (dims) {
1478 case 1:
1479 return GL_FALSE; /* No 1D compresssed textures yet */
1480 case 2:
1481 switch (target) {
1482 case GL_TEXTURE_2D:
1483 case GL_PROXY_TEXTURE_2D:
1484 return GL_TRUE;
1485 case GL_PROXY_TEXTURE_CUBE_MAP:
1486 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1487 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1488 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1489 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1490 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1491 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1492 return ctx->Extensions.ARB_texture_cube_map;
1493 case GL_TEXTURE_RECTANGLE_NV:
1494 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1495 return GL_FALSE; /* not supported yet */
1496 case GL_TEXTURE_1D_ARRAY_EXT:
1497 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1498 return GL_FALSE; /* not supported yet */
1499 default:
1500 return GL_FALSE;
1501 }
1502 case 3:
1503 return GL_FALSE; /* No 3D compressed textures yet */
1504 default:
1505 _mesa_problem(ctx,
1506 "invalid dims=%u in legal_compressed_teximage_target()",
1507 dims);
1508 return GL_FALSE;
1509 }
1510 }
1511
1512
1513
1514 /**
1515 * Test the glTexImage[123]D() parameters for errors.
1516 *
1517 * \param ctx GL context.
1518 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1519 * \param target texture target given by the user.
1520 * \param level image level given by the user.
1521 * \param internalFormat internal format given by the user.
1522 * \param format pixel data format given by the user.
1523 * \param type pixel data type given by the user.
1524 * \param width image width given by the user.
1525 * \param height image height given by the user.
1526 * \param depth image depth given by the user.
1527 * \param border image border given by the user.
1528 *
1529 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1530 *
1531 * Verifies each of the parameters against the constants specified in
1532 * __struct gl_contextRec::Const and the supported extensions, and according
1533 * to the OpenGL specification.
1534 */
1535 static GLboolean
1536 texture_error_check( struct gl_context *ctx,
1537 GLuint dimensions, GLenum target,
1538 GLint level, GLint internalFormat,
1539 GLenum format, GLenum type,
1540 GLint width, GLint height,
1541 GLint depth, GLint border )
1542 {
1543 const GLenum proxyTarget = get_proxy_target(target);
1544 const GLboolean isProxy = target == proxyTarget;
1545 GLboolean sizeOK = GL_TRUE;
1546 GLboolean colorFormat, indexFormat;
1547
1548 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1549 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1550 if (!isProxy) {
1551 _mesa_error(ctx, GL_INVALID_VALUE,
1552 "glTexImage%dD(level=%d)", dimensions, level);
1553 }
1554 return GL_TRUE;
1555 }
1556
1557 /* Check border */
1558 if (border < 0 || border > 1 ||
1559 ((target == GL_TEXTURE_RECTANGLE_NV ||
1560 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1561 if (!isProxy) {
1562 _mesa_error(ctx, GL_INVALID_VALUE,
1563 "glTexImage%dD(border=%d)", dimensions, border);
1564 }
1565 return GL_TRUE;
1566 }
1567
1568 if (width < 0 || height < 0 || depth < 0) {
1569 if (!isProxy) {
1570 _mesa_error(ctx, GL_INVALID_VALUE,
1571 "glTexImage%dD(width, height or depth < 0)", dimensions);
1572 }
1573 return GL_TRUE;
1574 }
1575
1576 /* Do this simple check before calling the TestProxyTexImage() function */
1577 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1578 sizeOK = (width == height);
1579 }
1580
1581 /*
1582 * Use the proxy texture driver hook to see if the size/level/etc are
1583 * legal.
1584 */
1585 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1586 internalFormat, format,
1587 type, width, height,
1588 depth, border);
1589 if (!sizeOK) {
1590 if (!isProxy) {
1591 _mesa_error(ctx, GL_INVALID_VALUE,
1592 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1593 dimensions, level, width, height, depth);
1594 }
1595 return GL_TRUE;
1596 }
1597
1598 /* Check internalFormat */
1599 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1600 if (!isProxy) {
1601 _mesa_error(ctx, GL_INVALID_VALUE,
1602 "glTexImage%dD(internalFormat=%s)",
1603 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1604 }
1605 return GL_TRUE;
1606 }
1607
1608 /* Check incoming image format and type */
1609 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1610 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1611 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1612 * GL_EXT_texture_integer extension, some combinations should generate
1613 * GL_INVALID_ENUM instead (grr!).
1614 */
1615 if (!isProxy) {
1616 GLenum error = _mesa_is_integer_format(format)
1617 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1618 _mesa_error(ctx, error,
1619 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1620 dimensions, format, type);
1621 }
1622 return GL_TRUE;
1623 }
1624
1625 /* make sure internal format and format basically agree */
1626 colorFormat = _mesa_is_color_format(format);
1627 indexFormat = _mesa_is_index_format(format);
1628 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1629 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1630 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1631 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1632 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1633 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1634 if (!isProxy)
1635 _mesa_error(ctx, GL_INVALID_OPERATION,
1636 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1637 dimensions, internalFormat, format);
1638 return GL_TRUE;
1639 }
1640
1641 /* additional checks for ycbcr textures */
1642 if (internalFormat == GL_YCBCR_MESA) {
1643 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1644 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1645 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1646 char message[100];
1647 _mesa_snprintf(message, sizeof(message),
1648 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1649 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1650 return GL_TRUE; /* error */
1651 }
1652 if (target != GL_TEXTURE_2D &&
1653 target != GL_PROXY_TEXTURE_2D &&
1654 target != GL_TEXTURE_RECTANGLE_NV &&
1655 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1656 if (!isProxy)
1657 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1658 return GL_TRUE;
1659 }
1660 if (border != 0) {
1661 if (!isProxy) {
1662 char message[100];
1663 _mesa_snprintf(message, sizeof(message),
1664 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1665 dimensions, border);
1666 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1667 }
1668 return GL_TRUE;
1669 }
1670 }
1671
1672 /* additional checks for depth textures */
1673 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1674 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1675 if (target != GL_TEXTURE_1D &&
1676 target != GL_PROXY_TEXTURE_1D &&
1677 target != GL_TEXTURE_2D &&
1678 target != GL_PROXY_TEXTURE_2D &&
1679 target != GL_TEXTURE_RECTANGLE_ARB &&
1680 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1681 if (!isProxy)
1682 _mesa_error(ctx, GL_INVALID_ENUM,
1683 "glTexImage(target/internalFormat)");
1684 return GL_TRUE;
1685 }
1686 }
1687
1688 /* additional checks for compressed textures */
1689 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1690 if (!target_can_be_compressed(ctx, target) && !isProxy) {
1691 _mesa_error(ctx, GL_INVALID_ENUM,
1692 "glTexImage%dD(target)", dimensions);
1693 return GL_TRUE;
1694 }
1695 if (border != 0) {
1696 if (!isProxy) {
1697 _mesa_error(ctx, GL_INVALID_OPERATION,
1698 "glTexImage%dD(border!=0)", dimensions);
1699 }
1700 return GL_TRUE;
1701 }
1702 }
1703
1704 /* additional checks for integer textures */
1705 if (ctx->Extensions.EXT_texture_integer &&
1706 (_mesa_is_integer_format(format) !=
1707 _mesa_is_integer_format(internalFormat))) {
1708 if (!isProxy) {
1709 _mesa_error(ctx, GL_INVALID_OPERATION,
1710 "glTexImage%dD(integer/non-integer format mismatch)",
1711 dimensions);
1712 }
1713 return GL_TRUE;
1714 }
1715
1716 /* if we get here, the parameters are OK */
1717 return GL_FALSE;
1718 }
1719
1720
1721 /**
1722 * Test glTexSubImage[123]D() parameters for errors.
1723 *
1724 * \param ctx GL context.
1725 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1726 * \param target texture target given by the user.
1727 * \param level image level given by the user.
1728 * \param xoffset sub-image x offset given by the user.
1729 * \param yoffset sub-image y offset given by the user.
1730 * \param zoffset sub-image z offset given by the user.
1731 * \param format pixel data format given by the user.
1732 * \param type pixel data type given by the user.
1733 * \param width image width given by the user.
1734 * \param height image height given by the user.
1735 * \param depth image depth given by the user.
1736 *
1737 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1738 *
1739 * Verifies each of the parameters against the constants specified in
1740 * __struct gl_contextRec::Const and the supported extensions, and according
1741 * to the OpenGL specification.
1742 */
1743 static GLboolean
1744 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1745 GLenum target, GLint level,
1746 GLint xoffset, GLint yoffset, GLint zoffset,
1747 GLint width, GLint height, GLint depth,
1748 GLenum format, GLenum type )
1749 {
1750 /* Basic level check */
1751 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1752 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1753 return GL_TRUE;
1754 }
1755
1756 /* Check for negative sizes */
1757 if (width < 0) {
1758 _mesa_error(ctx, GL_INVALID_VALUE,
1759 "glTexSubImage%dD(width=%d)", dimensions, width);
1760 return GL_TRUE;
1761 }
1762 if (height < 0 && dimensions > 1) {
1763 _mesa_error(ctx, GL_INVALID_VALUE,
1764 "glTexSubImage%dD(height=%d)", dimensions, height);
1765 return GL_TRUE;
1766 }
1767 if (depth < 0 && dimensions > 2) {
1768 _mesa_error(ctx, GL_INVALID_VALUE,
1769 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1770 return GL_TRUE;
1771 }
1772
1773 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1774 /* As with the glTexImage2D check above, the error code here
1775 * depends on texture integer.
1776 */
1777 GLenum error = _mesa_is_integer_format(format)
1778 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1779 _mesa_error(ctx, error,
1780 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1781 dimensions, format, type);
1782 return GL_TRUE;
1783 }
1784
1785 return GL_FALSE;
1786 }
1787
1788
1789 /**
1790 * Do second part of glTexSubImage which depends on the destination texture.
1791 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1792 */
1793 static GLboolean
1794 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1795 GLenum target, GLint level,
1796 GLint xoffset, GLint yoffset, GLint zoffset,
1797 GLint width, GLint height, GLint depth,
1798 GLenum format, GLenum type,
1799 const struct gl_texture_image *destTex )
1800 {
1801 if (!destTex) {
1802 /* undefined image level */
1803 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1804 return GL_TRUE;
1805 }
1806
1807 if (xoffset < -((GLint)destTex->Border)) {
1808 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1809 dimensions);
1810 return GL_TRUE;
1811 }
1812 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1813 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1814 dimensions);
1815 return GL_TRUE;
1816 }
1817 if (dimensions > 1) {
1818 if (yoffset < -((GLint)destTex->Border)) {
1819 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1820 dimensions);
1821 return GL_TRUE;
1822 }
1823 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1824 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1825 dimensions);
1826 return GL_TRUE;
1827 }
1828 }
1829 if (dimensions > 2) {
1830 if (zoffset < -((GLint)destTex->Border)) {
1831 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1832 return GL_TRUE;
1833 }
1834 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1835 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1836 return GL_TRUE;
1837 }
1838 }
1839
1840 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1841 GLuint bw, bh;
1842
1843 if (!target_can_be_compressed(ctx, target)) {
1844 _mesa_error(ctx, GL_INVALID_ENUM,
1845 "glTexSubImage%dD(target=%s)", dimensions,
1846 _mesa_lookup_enum_by_nr(target));
1847 return GL_TRUE;
1848 }
1849
1850 /* do tests which depend on compression block size */
1851 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1852
1853 /* offset must be multiple of block size */
1854 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1855 _mesa_error(ctx, GL_INVALID_OPERATION,
1856 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1857 dimensions, xoffset, yoffset);
1858 return GL_TRUE;
1859 }
1860 /* size must be multiple of bw by bh or equal to whole texture size */
1861 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1862 _mesa_error(ctx, GL_INVALID_OPERATION,
1863 "glTexSubImage%dD(width = %d)", dimensions, width);
1864 return GL_TRUE;
1865 }
1866 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1867 _mesa_error(ctx, GL_INVALID_OPERATION,
1868 "glTexSubImage%dD(height = %d)", dimensions, height);
1869 return GL_TRUE;
1870 }
1871 }
1872
1873 return GL_FALSE;
1874 }
1875
1876
1877 /**
1878 * Test glCopyTexImage[12]D() parameters for errors.
1879 *
1880 * \param ctx GL context.
1881 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1882 * \param target texture target given by the user.
1883 * \param level image level given by the user.
1884 * \param internalFormat internal format given by the user.
1885 * \param width image width given by the user.
1886 * \param height image height given by the user.
1887 * \param border texture border.
1888 *
1889 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1890 *
1891 * Verifies each of the parameters against the constants specified in
1892 * __struct gl_contextRec::Const and the supported extensions, and according
1893 * to the OpenGL specification.
1894 */
1895 static GLboolean
1896 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1897 GLenum target, GLint level, GLint internalFormat,
1898 GLint width, GLint height, GLint border )
1899 {
1900 const GLenum proxyTarget = get_proxy_target(target);
1901 const GLenum type = GL_FLOAT;
1902 GLboolean sizeOK;
1903 GLint format;
1904
1905 /* check target */
1906 if (!legal_copyteximage_target(ctx, dimensions, target)) {
1907 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1908 dimensions, _mesa_lookup_enum_by_nr(target));
1909 return GL_TRUE;
1910 }
1911
1912 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1913 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1914 _mesa_error(ctx, GL_INVALID_VALUE,
1915 "glCopyTexImage%dD(level=%d)", dimensions, level);
1916 return GL_TRUE;
1917 }
1918
1919 /* Check that the source buffer is complete */
1920 if (ctx->ReadBuffer->Name) {
1921 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1922 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1923 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1924 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1925 return GL_TRUE;
1926 }
1927 }
1928
1929 /* Check border */
1930 if (border < 0 || border > 1 ||
1931 ((target == GL_TEXTURE_RECTANGLE_NV ||
1932 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1933 return GL_TRUE;
1934 }
1935
1936 format = _mesa_base_tex_format(ctx, internalFormat);
1937 if (format < 0) {
1938 _mesa_error(ctx, GL_INVALID_VALUE,
1939 "glCopyTexImage%dD(internalFormat)", dimensions);
1940 return GL_TRUE;
1941 }
1942
1943 if (!_mesa_source_buffer_exists(ctx, format)) {
1944 _mesa_error(ctx, GL_INVALID_OPERATION,
1945 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1946 return GL_TRUE;
1947 }
1948
1949 /* Do size, level checking */
1950 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1951 ? (width == height) : 1;
1952
1953 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1954 internalFormat, format,
1955 type, width, height,
1956 1, border);
1957
1958 if (!sizeOK) {
1959 if (dimensions == 1) {
1960 _mesa_error(ctx, GL_INVALID_VALUE,
1961 "glCopyTexImage1D(width=%d)", width);
1962 }
1963 else {
1964 ASSERT(dimensions == 2);
1965 _mesa_error(ctx, GL_INVALID_VALUE,
1966 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1967 }
1968 return GL_TRUE;
1969 }
1970
1971 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1972 if (!target_can_be_compressed(ctx, target)) {
1973 _mesa_error(ctx, GL_INVALID_ENUM,
1974 "glCopyTexImage%dD(target)", dimensions);
1975 return GL_TRUE;
1976 }
1977 if (border != 0) {
1978 _mesa_error(ctx, GL_INVALID_OPERATION,
1979 "glCopyTexImage%dD(border!=0)", dimensions);
1980 return GL_TRUE;
1981 }
1982 }
1983 else if (_mesa_is_depth_format(internalFormat)) {
1984 /* make sure we have depth/stencil buffers */
1985 if (!ctx->ReadBuffer->_DepthBuffer) {
1986 _mesa_error(ctx, GL_INVALID_OPERATION,
1987 "glCopyTexImage%dD(no depth)", dimensions);
1988 return GL_TRUE;
1989 }
1990 }
1991 else if (_mesa_is_depthstencil_format(internalFormat)) {
1992 /* make sure we have depth/stencil buffers */
1993 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1994 _mesa_error(ctx, GL_INVALID_OPERATION,
1995 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1996 return GL_TRUE;
1997 }
1998 }
1999
2000 /* if we get here, the parameters are OK */
2001 return GL_FALSE;
2002 }
2003
2004
2005 /**
2006 * Test glCopyTexSubImage[12]D() parameters for errors.
2007 * Note that this is the first part of error checking.
2008 * See also copytexsubimage_error_check2() below for the second part.
2009 *
2010 * \param ctx GL context.
2011 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2012 * \param target texture target given by the user.
2013 * \param level image level given by the user.
2014 *
2015 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2016 */
2017 static GLboolean
2018 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2019 GLenum target, GLint level)
2020 {
2021 /* Check that the source buffer is complete */
2022 if (ctx->ReadBuffer->Name) {
2023 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2024 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2025 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2026 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2027 return GL_TRUE;
2028 }
2029 }
2030
2031 /* check target (proxies not allowed) */
2032 if (!legal_teximage_target(ctx, dimensions, target) ||
2033 _mesa_is_proxy_texture(target)) {
2034 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2035 dimensions, _mesa_lookup_enum_by_nr(target));
2036 return GL_TRUE;
2037 }
2038
2039 /* Check level */
2040 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2041 _mesa_error(ctx, GL_INVALID_VALUE,
2042 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2043 return GL_TRUE;
2044 }
2045
2046 return GL_FALSE;
2047 }
2048
2049
2050 /**
2051 * Second part of error checking for glCopyTexSubImage[12]D().
2052 * \param xoffset sub-image x offset given by the user.
2053 * \param yoffset sub-image y offset given by the user.
2054 * \param zoffset sub-image z offset given by the user.
2055 * \param width image width given by the user.
2056 * \param height image height given by the user.
2057 */
2058 static GLboolean
2059 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2060 GLenum target, GLint level,
2061 GLint xoffset, GLint yoffset, GLint zoffset,
2062 GLsizei width, GLsizei height,
2063 const struct gl_texture_image *teximage )
2064 {
2065 /* check that dest tex image exists */
2066 if (!teximage) {
2067 _mesa_error(ctx, GL_INVALID_OPERATION,
2068 "glCopyTexSubImage%dD(undefined texture level: %d)",
2069 dimensions, level);
2070 return GL_TRUE;
2071 }
2072
2073 /* Check size */
2074 if (width < 0) {
2075 _mesa_error(ctx, GL_INVALID_VALUE,
2076 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2077 return GL_TRUE;
2078 }
2079 if (dimensions > 1 && height < 0) {
2080 _mesa_error(ctx, GL_INVALID_VALUE,
2081 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2082 return GL_TRUE;
2083 }
2084
2085 /* check x/y offsets */
2086 if (xoffset < -((GLint)teximage->Border)) {
2087 _mesa_error(ctx, GL_INVALID_VALUE,
2088 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2089 return GL_TRUE;
2090 }
2091 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2092 _mesa_error(ctx, GL_INVALID_VALUE,
2093 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2094 return GL_TRUE;
2095 }
2096 if (dimensions > 1) {
2097 if (yoffset < -((GLint)teximage->Border)) {
2098 _mesa_error(ctx, GL_INVALID_VALUE,
2099 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2100 return GL_TRUE;
2101 }
2102 /* NOTE: we're adding the border here, not subtracting! */
2103 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2104 _mesa_error(ctx, GL_INVALID_VALUE,
2105 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2106 return GL_TRUE;
2107 }
2108 }
2109
2110 /* check z offset */
2111 if (dimensions > 2) {
2112 if (zoffset < -((GLint)teximage->Border)) {
2113 _mesa_error(ctx, GL_INVALID_VALUE,
2114 "glCopyTexSubImage%dD(zoffset)", dimensions);
2115 return GL_TRUE;
2116 }
2117 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2118 _mesa_error(ctx, GL_INVALID_VALUE,
2119 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2120 return GL_TRUE;
2121 }
2122 }
2123
2124 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2125 if (!target_can_be_compressed(ctx, target)) {
2126 _mesa_error(ctx, GL_INVALID_ENUM,
2127 "glCopyTexSubImage%dD(target)", dimensions);
2128 return GL_TRUE;
2129 }
2130 /* offset must be multiple of 4 */
2131 if ((xoffset & 3) || (yoffset & 3)) {
2132 _mesa_error(ctx, GL_INVALID_VALUE,
2133 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2134 return GL_TRUE;
2135 }
2136 /* size must be multiple of 4 */
2137 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2138 _mesa_error(ctx, GL_INVALID_VALUE,
2139 "glCopyTexSubImage%dD(width)", dimensions);
2140 return GL_TRUE;
2141 }
2142 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2143 _mesa_error(ctx, GL_INVALID_VALUE,
2144 "glCopyTexSubImage%dD(height)", dimensions);
2145 return GL_TRUE;
2146 }
2147 }
2148
2149 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2150 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2151 return GL_TRUE;
2152 }
2153
2154 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2155 _mesa_error(ctx, GL_INVALID_OPERATION,
2156 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2157 dimensions, teximage->_BaseFormat);
2158 return GL_TRUE;
2159 }
2160
2161 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2162 if (!ctx->ReadBuffer->_DepthBuffer) {
2163 _mesa_error(ctx, GL_INVALID_OPERATION,
2164 "glCopyTexSubImage%dD(no depth buffer)",
2165 dimensions);
2166 return GL_TRUE;
2167 }
2168 }
2169 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2170 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2171 _mesa_error(ctx, GL_INVALID_OPERATION,
2172 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2173 dimensions);
2174 return GL_TRUE;
2175 }
2176 }
2177
2178 /* If copying into an integer texture, the source buffer must also be
2179 * integer-valued.
2180 */
2181 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2182 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2183 if (!_mesa_is_format_integer_color(rb->Format)) {
2184 _mesa_error(ctx, GL_INVALID_OPERATION,
2185 "glCopyTexSubImage%dD(source buffer is not integer format)",
2186 dimensions);
2187 return GL_TRUE;
2188 }
2189 }
2190
2191 /* if we get here, the parameters are OK */
2192 return GL_FALSE;
2193 }
2194
2195
2196 /** Callback info for walking over FBO hash table */
2197 struct cb_info
2198 {
2199 struct gl_context *ctx;
2200 struct gl_texture_object *texObj;
2201 GLuint level, face;
2202 };
2203
2204
2205 /**
2206 * Check render to texture callback. Called from _mesa_HashWalk().
2207 */
2208 static void
2209 check_rtt_cb(GLuint key, void *data, void *userData)
2210 {
2211 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2212 const struct cb_info *info = (struct cb_info *) userData;
2213 struct gl_context *ctx = info->ctx;
2214 const struct gl_texture_object *texObj = info->texObj;
2215 const GLuint level = info->level, face = info->face;
2216
2217 /* If this is a user-created FBO */
2218 if (fb->Name) {
2219 GLuint i;
2220 /* check if any of the FBO's attachments point to 'texObj' */
2221 for (i = 0; i < BUFFER_COUNT; i++) {
2222 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2223 if (att->Type == GL_TEXTURE &&
2224 att->Texture == texObj &&
2225 att->TextureLevel == level &&
2226 att->CubeMapFace == face) {
2227 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2228 /* Tell driver about the new renderbuffer texture */
2229 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2230 /* Mark fb status as indeterminate to force re-validation */
2231 fb->_Status = 0;
2232 }
2233 }
2234 }
2235 }
2236
2237
2238 /**
2239 * When a texture image is specified we have to check if it's bound to
2240 * any framebuffer objects (render to texture) in order to detect changes
2241 * in size or format since that effects FBO completeness.
2242 * Any FBOs rendering into the texture must be re-validated.
2243 */
2244 static void
2245 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2246 GLuint face, GLuint level)
2247 {
2248 /* Only check this texture if it's been marked as RenderToTexture */
2249 if (texObj->_RenderToTexture) {
2250 struct cb_info info;
2251 info.ctx = ctx;
2252 info.texObj = texObj;
2253 info.level = level;
2254 info.face = face;
2255 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2256 }
2257 }
2258
2259
2260 /**
2261 * If the texture object's GenerateMipmap flag is set and we've
2262 * changed the texture base level image, regenerate the rest of the
2263 * mipmap levels now.
2264 */
2265 static INLINE void
2266 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2267 struct gl_texture_object *texObj, GLint level)
2268 {
2269 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2270 if (texObj->GenerateMipmap &&
2271 level == texObj->BaseLevel &&
2272 level < texObj->MaxLevel) {
2273 ASSERT(ctx->Driver.GenerateMipmap);
2274 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2275 }
2276 }
2277
2278
2279 /** Debug helper: override the user-requested internal format */
2280 static GLenum
2281 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2282 {
2283 #if 0
2284 if (internalFormat == GL_RGBA16F_ARB ||
2285 internalFormat == GL_RGBA32F_ARB) {
2286 printf("Convert rgba float tex to int %d x %d\n", width, height);
2287 return GL_RGBA;
2288 }
2289 else if (internalFormat == GL_RGB16F_ARB ||
2290 internalFormat == GL_RGB32F_ARB) {
2291 printf("Convert rgb float tex to int %d x %d\n", width, height);
2292 return GL_RGB;
2293 }
2294 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2295 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2296 printf("Convert luminance float tex to int %d x %d\n", width, height);
2297 return GL_LUMINANCE_ALPHA;
2298 }
2299 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2300 internalFormat == GL_LUMINANCE32F_ARB) {
2301 printf("Convert luminance float tex to int %d x %d\n", width, height);
2302 return GL_LUMINANCE;
2303 }
2304 else if (internalFormat == GL_ALPHA16F_ARB ||
2305 internalFormat == GL_ALPHA32F_ARB) {
2306 printf("Convert luminance float tex to int %d x %d\n", width, height);
2307 return GL_ALPHA;
2308 }
2309 /*
2310 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2311 internalFormat = GL_RGBA;
2312 }
2313 */
2314 else {
2315 return internalFormat;
2316 }
2317 #else
2318 return internalFormat;
2319 #endif
2320 }
2321
2322
2323 /**
2324 * Choose the actual hardware format for a texture image.
2325 * Try to use the same format as the previous image level when possible.
2326 * Otherwise, ask the driver for the best format.
2327 * It's important to try to choose a consistant format for all levels
2328 * for efficient texture memory layout/allocation. In particular, this
2329 * comes up during automatic mipmap generation.
2330 */
2331 gl_format
2332 _mesa_choose_texture_format(struct gl_context *ctx,
2333 struct gl_texture_object *texObj,
2334 GLenum target, GLint level,
2335 GLenum internalFormat, GLenum format, GLenum type)
2336 {
2337 gl_format f;
2338
2339 /* see if we've already chosen a format for the previous level */
2340 if (level > 0) {
2341 struct gl_texture_image *prevImage =
2342 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2343 /* See if the prev level is defined and has an internal format which
2344 * matches the new internal format.
2345 */
2346 if (prevImage &&
2347 prevImage->Width > 0 &&
2348 prevImage->InternalFormat == internalFormat) {
2349 /* use the same format */
2350 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2351 return prevImage->TexFormat;
2352 }
2353 }
2354
2355 /* choose format from scratch */
2356 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2357 ASSERT(f != MESA_FORMAT_NONE);
2358 return f;
2359 }
2360
2361
2362 /**
2363 * Common code to implement all the glTexImage1D/2D/3D functions.
2364 */
2365 static void
2366 teximage(struct gl_context *ctx, GLuint dims,
2367 GLenum target, GLint level, GLint internalFormat,
2368 GLsizei width, GLsizei height, GLsizei depth,
2369 GLint border, GLenum format, GLenum type,
2370 const GLvoid *pixels)
2371 {
2372 GLboolean error;
2373
2374 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2375
2376 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2377 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2378 dims,
2379 _mesa_lookup_enum_by_nr(target), level,
2380 _mesa_lookup_enum_by_nr(internalFormat),
2381 width, height, depth, border,
2382 _mesa_lookup_enum_by_nr(format),
2383 _mesa_lookup_enum_by_nr(type), pixels);
2384
2385 internalFormat = override_internal_format(internalFormat, width, height);
2386
2387 /* target error checking */
2388 if (!legal_teximage_target(ctx, dims, target)) {
2389 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2390 dims, _mesa_lookup_enum_by_nr(target));
2391 return;
2392 }
2393
2394 /* general error checking */
2395 error = texture_error_check(ctx, dims, target, level, internalFormat,
2396 format, type, width, height, depth, border);
2397
2398 if (_mesa_is_proxy_texture(target)) {
2399 /* Proxy texture: just clear or set state depending on error checking */
2400 struct gl_texture_image *texImage =
2401 _mesa_get_proxy_tex_image(ctx, target, level);
2402
2403 if (error) {
2404 /* when error, clear all proxy texture image parameters */
2405 if (texImage)
2406 clear_teximage_fields(texImage);
2407 }
2408 else {
2409 /* no error, set the tex image parameters */
2410 struct gl_texture_object *texObj =
2411 _mesa_get_current_tex_object(ctx, target);
2412 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2413 target, level,
2414 internalFormat,
2415 format, type);
2416
2417 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2418 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2419 depth, border, internalFormat,
2420 texFormat);
2421 }
2422 else if (texImage) {
2423 clear_teximage_fields(texImage);
2424 }
2425 }
2426 }
2427 else {
2428 /* non-proxy target */
2429 const GLuint face = _mesa_tex_target_to_face(target);
2430 struct gl_texture_object *texObj;
2431 struct gl_texture_image *texImage;
2432
2433 if (error) {
2434 return; /* error was recorded */
2435 }
2436
2437 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2438 _mesa_update_state(ctx);
2439
2440 texObj = _mesa_get_current_tex_object(ctx, target);
2441
2442 _mesa_lock_texture(ctx, texObj);
2443 {
2444 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2445
2446 if (!texImage) {
2447 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2448 }
2449 else {
2450 gl_format texFormat;
2451
2452 if (texImage->Data) {
2453 ctx->Driver.FreeTexImageData( ctx, texImage );
2454 }
2455
2456 ASSERT(texImage->Data == NULL);
2457 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2458 internalFormat, format,
2459 type);
2460
2461 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2462 _mesa_init_teximage_fields(ctx, target, texImage,
2463 width, height, depth,
2464 border, internalFormat, texFormat);
2465
2466 /* Give the texture to the driver. <pixels> may be null. */
2467 ASSERT(ctx->Driver.TexImage3D);
2468 switch (dims) {
2469 case 1:
2470 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2471 width, border, format,
2472 type, pixels, &ctx->Unpack, texObj,
2473 texImage);
2474 break;
2475 case 2:
2476 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2477 width, height, border, format,
2478 type, pixels, &ctx->Unpack, texObj,
2479 texImage);
2480 break;
2481 case 3:
2482 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2483 width, height, depth, border, format,
2484 type, pixels, &ctx->Unpack, texObj,
2485 texImage);
2486 break;
2487 default:
2488 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2489 }
2490
2491 check_gen_mipmap(ctx, target, texObj, level);
2492
2493 update_fbo_texture(ctx, texObj, face, level);
2494
2495 /* state update */
2496 texObj->_Complete = GL_FALSE;
2497 ctx->NewState |= _NEW_TEXTURE;
2498 }
2499 else {
2500 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2501 }
2502 }
2503 }
2504 _mesa_unlock_texture(ctx, texObj);
2505 }
2506 }
2507
2508
2509 /*
2510 * Called from the API. Note that width includes the border.
2511 */
2512 void GLAPIENTRY
2513 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2514 GLsizei width, GLint border, GLenum format,
2515 GLenum type, const GLvoid *pixels )
2516 {
2517 GET_CURRENT_CONTEXT(ctx);
2518 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2519 border, format, type, pixels);
2520 }
2521
2522
2523 void GLAPIENTRY
2524 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2525 GLsizei width, GLsizei height, GLint border,
2526 GLenum format, GLenum type,
2527 const GLvoid *pixels )
2528 {
2529 GET_CURRENT_CONTEXT(ctx);
2530 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2531 border, format, type, pixels);
2532 }
2533
2534
2535 /*
2536 * Called by the API or display list executor.
2537 * Note that width and height include the border.
2538 */
2539 void GLAPIENTRY
2540 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2541 GLsizei width, GLsizei height, GLsizei depth,
2542 GLint border, GLenum format, GLenum type,
2543 const GLvoid *pixels )
2544 {
2545 GET_CURRENT_CONTEXT(ctx);
2546 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2547 border, format, type, pixels);
2548 }
2549
2550
2551 void GLAPIENTRY
2552 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2553 GLsizei width, GLsizei height, GLsizei depth,
2554 GLint border, GLenum format, GLenum type,
2555 const GLvoid *pixels )
2556 {
2557 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2558 depth, border, format, type, pixels);
2559 }
2560
2561
2562 #if FEATURE_OES_EGL_image
2563 void GLAPIENTRY
2564 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2565 {
2566 struct gl_texture_object *texObj;
2567 struct gl_texture_image *texImage;
2568 GET_CURRENT_CONTEXT(ctx);
2569 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2570
2571 if (!ctx->Extensions.OES_EGL_image) {
2572 _mesa_error(ctx, GL_INVALID_OPERATION,
2573 "glEGLImageTargetTexture2DOES(unsupported)");
2574 return;
2575 }
2576
2577 if (target != GL_TEXTURE_2D) {
2578 _mesa_error(ctx, GL_INVALID_ENUM,
2579 "glEGLImageTargetTexture2D(target=%d)", target);
2580 return;
2581 }
2582
2583 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2584 _mesa_update_state(ctx);
2585
2586 texObj = _mesa_get_current_tex_object(ctx, target);
2587 _mesa_lock_texture(ctx, texObj);
2588
2589 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2590 if (!texImage) {
2591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2592 } else {
2593 if (texImage->Data)
2594 ctx->Driver.FreeTexImageData( ctx, texImage );
2595
2596 ASSERT(texImage->Data == NULL);
2597 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2598 texObj, texImage, image);
2599
2600 /* state update */
2601 texObj->_Complete = GL_FALSE;
2602 ctx->NewState |= _NEW_TEXTURE;
2603 }
2604 _mesa_unlock_texture(ctx, texObj);
2605
2606 }
2607 #endif
2608
2609
2610
2611 /**
2612 * Implement all the glTexSubImage1/2/3D() functions.
2613 */
2614 static void
2615 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2616 GLint xoffset, GLint yoffset, GLint zoffset,
2617 GLsizei width, GLsizei height, GLsizei depth,
2618 GLenum format, GLenum type, const GLvoid *pixels )
2619 {
2620 struct gl_texture_object *texObj;
2621 struct gl_texture_image *texImage;
2622
2623 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2624
2625 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2626 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2627 dims,
2628 _mesa_lookup_enum_by_nr(target), level,
2629 xoffset, yoffset, zoffset, width, height, depth,
2630 _mesa_lookup_enum_by_nr(format),
2631 _mesa_lookup_enum_by_nr(type), pixels);
2632
2633 /* check target (proxies not allowed) */
2634 if (!legal_teximage_target(ctx, dims, target) ||
2635 _mesa_is_proxy_texture(target)) {
2636 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2637 dims, _mesa_lookup_enum_by_nr(target));
2638 return;
2639 }
2640
2641 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2642 _mesa_update_state(ctx);
2643
2644 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2645 width, height, depth, format, type)) {
2646 return; /* error was detected */
2647 }
2648
2649 texObj = _mesa_get_current_tex_object(ctx, target);
2650
2651 _mesa_lock_texture(ctx, texObj);
2652 {
2653 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2654
2655 if (subtexture_error_check2(ctx, dims, target, level,
2656 xoffset, yoffset, zoffset,
2657 width, height, depth,
2658 format, type, texImage)) {
2659 /* error was recorded */
2660 }
2661 else if (width > 0 && height > 0 && height > 0) {
2662 /* If we have a border, offset=-1 is legal. Bias by border width. */
2663 switch (dims) {
2664 case 3:
2665 zoffset += texImage->Border;
2666 /* fall-through */
2667 case 2:
2668 yoffset += texImage->Border;
2669 /* fall-through */
2670 case 1:
2671 xoffset += texImage->Border;
2672 }
2673
2674 switch (dims) {
2675 case 1:
2676 ctx->Driver.TexSubImage1D(ctx, target, level,
2677 xoffset, width,
2678 format, type, pixels,
2679 &ctx->Unpack, texObj, texImage );
2680 break;
2681 case 2:
2682 ctx->Driver.TexSubImage2D(ctx, target, level,
2683 xoffset, yoffset, width, height,
2684 format, type, pixels,
2685 &ctx->Unpack, texObj, texImage );
2686 break;
2687 case 3:
2688 ctx->Driver.TexSubImage3D(ctx, target, level,
2689 xoffset, yoffset, zoffset,
2690 width, height, depth,
2691 format, type, pixels,
2692 &ctx->Unpack, texObj, texImage );
2693 break;
2694 default:
2695 _mesa_problem(ctx, "unexpected dims in subteximage()");
2696 }
2697
2698 check_gen_mipmap(ctx, target, texObj, level);
2699
2700 ctx->NewState |= _NEW_TEXTURE;
2701 }
2702 }
2703 _mesa_unlock_texture(ctx, texObj);
2704 }
2705
2706
2707 void GLAPIENTRY
2708 _mesa_TexSubImage1D( GLenum target, GLint level,
2709 GLint xoffset, GLsizei width,
2710 GLenum format, GLenum type,
2711 const GLvoid *pixels )
2712 {
2713 GET_CURRENT_CONTEXT(ctx);
2714 texsubimage(ctx, 1, target, level,
2715 xoffset, 0, 0,
2716 width, 1, 1,
2717 format, type, pixels);
2718 }
2719
2720
2721 void GLAPIENTRY
2722 _mesa_TexSubImage2D( GLenum target, GLint level,
2723 GLint xoffset, GLint yoffset,
2724 GLsizei width, GLsizei height,
2725 GLenum format, GLenum type,
2726 const GLvoid *pixels )
2727 {
2728 GET_CURRENT_CONTEXT(ctx);
2729 texsubimage(ctx, 2, target, level,
2730 xoffset, yoffset, 0,
2731 width, height, 1,
2732 format, type, pixels);
2733 }
2734
2735
2736
2737 void GLAPIENTRY
2738 _mesa_TexSubImage3D( GLenum target, GLint level,
2739 GLint xoffset, GLint yoffset, GLint zoffset,
2740 GLsizei width, GLsizei height, GLsizei depth,
2741 GLenum format, GLenum type,
2742 const GLvoid *pixels )
2743 {
2744 GET_CURRENT_CONTEXT(ctx);
2745 texsubimage(ctx, 3, target, level,
2746 xoffset, yoffset, zoffset,
2747 width, height, depth,
2748 format, type, pixels);
2749 }
2750
2751
2752
2753 /**
2754 * Implement the glCopyTexImage1/2D() functions.
2755 */
2756 static void
2757 copyteximage(struct gl_context *ctx, GLuint dims,
2758 GLenum target, GLint level, GLenum internalFormat,
2759 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2760 {
2761 struct gl_texture_object *texObj;
2762 struct gl_texture_image *texImage;
2763 const GLuint face = _mesa_tex_target_to_face(target);
2764
2765 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2766
2767 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2768 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2769 dims,
2770 _mesa_lookup_enum_by_nr(target), level,
2771 _mesa_lookup_enum_by_nr(internalFormat),
2772 x, y, width, height, border);
2773
2774 if (ctx->NewState & NEW_COPY_TEX_STATE)
2775 _mesa_update_state(ctx);
2776
2777 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2778 width, height, border))
2779 return;
2780
2781 texObj = _mesa_get_current_tex_object(ctx, target);
2782
2783 _mesa_lock_texture(ctx, texObj);
2784 {
2785 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2786
2787 if (!texImage) {
2788 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2789 }
2790 else {
2791 gl_format texFormat;
2792
2793 if (texImage->Data) {
2794 ctx->Driver.FreeTexImageData( ctx, texImage );
2795 }
2796
2797 ASSERT(texImage->Data == NULL);
2798
2799 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2800 internalFormat, GL_NONE,
2801 GL_NONE);
2802
2803 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2804 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2805 border, internalFormat, texFormat);
2806
2807 ASSERT(ctx->Driver.CopyTexImage2D);
2808 if (dims == 1)
2809 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2810 x, y, width, border);
2811 else
2812 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
2813 x, y, width, height, border);
2814
2815 check_gen_mipmap(ctx, target, texObj, level);
2816
2817 update_fbo_texture(ctx, texObj, face, level);
2818
2819 /* state update */
2820 texObj->_Complete = GL_FALSE;
2821 ctx->NewState |= _NEW_TEXTURE;
2822 }
2823 else {
2824 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2825 }
2826 }
2827 }
2828 _mesa_unlock_texture(ctx, texObj);
2829 }
2830
2831
2832
2833 void GLAPIENTRY
2834 _mesa_CopyTexImage1D( GLenum target, GLint level,
2835 GLenum internalFormat,
2836 GLint x, GLint y,
2837 GLsizei width, GLint border )
2838 {
2839 GET_CURRENT_CONTEXT(ctx);
2840 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2841 }
2842
2843
2844
2845 void GLAPIENTRY
2846 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2847 GLint x, GLint y, GLsizei width, GLsizei height,
2848 GLint border )
2849 {
2850 GET_CURRENT_CONTEXT(ctx);
2851 copyteximage(ctx, 2, target, level, internalFormat,
2852 x, y, width, height, border);
2853 }
2854
2855
2856
2857 /**
2858 * Implementation for glCopyTexSubImage1/2/3D() functions.
2859 */
2860 static void
2861 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2862 GLint xoffset, GLint yoffset, GLint zoffset,
2863 GLint x, GLint y, GLsizei width, GLsizei height)
2864 {
2865 struct gl_texture_object *texObj;
2866 struct gl_texture_image *texImage;
2867
2868 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2869
2870 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2871 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2872 dims,
2873 _mesa_lookup_enum_by_nr(target),
2874 level, xoffset, yoffset, zoffset, x, y, width, height);
2875
2876 if (ctx->NewState & NEW_COPY_TEX_STATE)
2877 _mesa_update_state(ctx);
2878
2879 if (copytexsubimage_error_check1(ctx, dims, target, level))
2880 return;
2881
2882 texObj = _mesa_get_current_tex_object(ctx, target);
2883
2884 _mesa_lock_texture(ctx, texObj);
2885 {
2886 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2887
2888 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2889 zoffset, width, height, texImage)) {
2890 /* error was recored */
2891 }
2892 else {
2893 /* If we have a border, offset=-1 is legal. Bias by border width. */
2894 switch (dims) {
2895 case 3:
2896 zoffset += texImage->Border;
2897 /* fall-through */
2898 case 2:
2899 yoffset += texImage->Border;
2900 /* fall-through */
2901 case 1:
2902 xoffset += texImage->Border;
2903 }
2904
2905 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2906 &width, &height)) {
2907 switch (dims) {
2908 case 1:
2909 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2910 xoffset, x, y, width);
2911 break;
2912 case 2:
2913 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2914 xoffset, yoffset,
2915 x, y, width, height);
2916 break;
2917 case 3:
2918 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2919 xoffset, yoffset, zoffset,
2920 x, y, width, height);
2921 break;
2922 default:
2923 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2924 }
2925
2926 check_gen_mipmap(ctx, target, texObj, level);
2927
2928 ctx->NewState |= _NEW_TEXTURE;
2929 }
2930 }
2931 }
2932 _mesa_unlock_texture(ctx, texObj);
2933 }
2934
2935
2936 void GLAPIENTRY
2937 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2938 GLint xoffset, GLint x, GLint y, GLsizei width )
2939 {
2940 GET_CURRENT_CONTEXT(ctx);
2941 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2942 }
2943
2944
2945
2946 void GLAPIENTRY
2947 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2948 GLint xoffset, GLint yoffset,
2949 GLint x, GLint y, GLsizei width, GLsizei height )
2950 {
2951 GET_CURRENT_CONTEXT(ctx);
2952 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2953 width, height);
2954 }
2955
2956
2957
2958 void GLAPIENTRY
2959 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2960 GLint xoffset, GLint yoffset, GLint zoffset,
2961 GLint x, GLint y, GLsizei width, GLsizei height )
2962 {
2963 GET_CURRENT_CONTEXT(ctx);
2964 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2965 x, y, width, height);
2966 }
2967
2968
2969
2970
2971 /**********************************************************************/
2972 /****** Compressed Textures ******/
2973 /**********************************************************************/
2974
2975
2976 /**
2977 * Return expected size of a compressed texture.
2978 */
2979 static GLuint
2980 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2981 GLenum glformat)
2982 {
2983 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2984 return _mesa_format_image_size(mesaFormat, width, height, depth);
2985 }
2986
2987
2988 /*
2989 * Return compressed texture block size, in pixels.
2990 */
2991 static void
2992 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2993 {
2994 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2995 _mesa_get_format_block_size(mesaFormat, bw, bh);
2996 }
2997
2998
2999 /**
3000 * Error checking for glCompressedTexImage[123]D().
3001 * \return error code or GL_NO_ERROR.
3002 */
3003 static GLenum
3004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3005 GLenum target, GLint level,
3006 GLenum internalFormat, GLsizei width,
3007 GLsizei height, GLsizei depth, GLint border,
3008 GLsizei imageSize)
3009 {
3010 const GLenum proxyTarget = get_proxy_target(target);
3011 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3012 GLint expectedSize;
3013
3014 /* check level */
3015 if (level < 0 || level >= maxLevels)
3016 return GL_INVALID_VALUE;
3017
3018 /* This will detect any invalid internalFormat value */
3019 if (!_mesa_is_compressed_format(ctx, internalFormat))
3020 return GL_INVALID_ENUM;
3021
3022 /* This should really never fail */
3023 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3024 return GL_INVALID_ENUM;
3025
3026 /* No compressed formats support borders at this time */
3027 if (border != 0)
3028 return GL_INVALID_VALUE;
3029
3030 /* For cube map, width must equal height */
3031 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3032 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3033 return GL_INVALID_VALUE;
3034
3035 /* check image sizes */
3036 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3037 internalFormat, GL_NONE, GL_NONE,
3038 width, height, depth, border)) {
3039 return GL_INVALID_VALUE;
3040 }
3041
3042 /* check image size in bytes */
3043 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3044 if (expectedSize != imageSize)
3045 return GL_INVALID_VALUE;
3046
3047 return GL_NO_ERROR;
3048 }
3049
3050
3051 /**
3052 * Error checking for glCompressedTexSubImage[123]D().
3053 * \warning There are some bad assumptions here about the size of compressed
3054 * texture tiles (multiple of 4) used to test the validity of the
3055 * offset and size parameters.
3056 * \return error code or GL_NO_ERROR.
3057 */
3058 static GLenum
3059 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3060 GLenum target, GLint level,
3061 GLint xoffset, GLint yoffset, GLint zoffset,
3062 GLsizei width, GLsizei height, GLsizei depth,
3063 GLenum format, GLsizei imageSize)
3064 {
3065 GLint expectedSize, maxLevels = 0, maxTextureSize;
3066 GLuint bw, bh;
3067 (void) zoffset;
3068
3069 if (dimensions == 1) {
3070 /* 1D compressed textures not allowed */
3071 return GL_INVALID_ENUM;
3072 }
3073 else if (dimensions == 2) {
3074 if (target == GL_PROXY_TEXTURE_2D) {
3075 maxLevels = ctx->Const.MaxTextureLevels;
3076 }
3077 else if (target == GL_TEXTURE_2D) {
3078 maxLevels = ctx->Const.MaxTextureLevels;
3079 }
3080 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3081 if (!ctx->Extensions.ARB_texture_cube_map)
3082 return GL_INVALID_ENUM; /*target*/
3083 maxLevels = ctx->Const.MaxCubeTextureLevels;
3084 }
3085 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3086 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3087 if (!ctx->Extensions.ARB_texture_cube_map)
3088 return GL_INVALID_ENUM; /*target*/
3089 maxLevels = ctx->Const.MaxCubeTextureLevels;
3090 }
3091 else {
3092 return GL_INVALID_ENUM; /*target*/
3093 }
3094 }
3095 else if (dimensions == 3) {
3096 /* 3D compressed textures not allowed */
3097 return GL_INVALID_ENUM;
3098 }
3099
3100 maxTextureSize = 1 << (maxLevels - 1);
3101
3102 /* this will catch any invalid compressed format token */
3103 if (!_mesa_is_compressed_format(ctx, format))
3104 return GL_INVALID_ENUM;
3105
3106 if (width < 1 || width > maxTextureSize)
3107 return GL_INVALID_VALUE;
3108
3109 if ((height < 1 || height > maxTextureSize)
3110 && dimensions > 1)
3111 return GL_INVALID_VALUE;
3112
3113 if (level < 0 || level >= maxLevels)
3114 return GL_INVALID_VALUE;
3115
3116 /*
3117 * do checks which depend on compression block size
3118 */
3119 get_compressed_block_size(format, &bw, &bh);
3120
3121 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3122 return GL_INVALID_VALUE;
3123
3124 if ((width % bw != 0) && width != 2 && width != 1)
3125 return GL_INVALID_VALUE;
3126
3127 if ((height % bh != 0) && height != 2 && height != 1)
3128 return GL_INVALID_VALUE;
3129
3130 expectedSize = compressed_tex_size(width, height, depth, format);
3131 if (expectedSize != imageSize)
3132 return GL_INVALID_VALUE;
3133
3134 return GL_NO_ERROR;
3135 }
3136
3137
3138 /**
3139 * Do second part of glCompressedTexSubImage error checking.
3140 * \return GL_TRUE if error found, GL_FALSE otherwise.
3141 */
3142 static GLboolean
3143 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3144 GLsizei width, GLsizei height,
3145 GLsizei depth, GLenum format,
3146 struct gl_texture_image *texImage)
3147 {
3148
3149 if ((GLint) format != texImage->InternalFormat) {
3150 _mesa_error(ctx, GL_INVALID_OPERATION,
3151 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3152 return GL_TRUE;
3153 }
3154
3155 if (((width == 1 || width == 2) &&
3156 width != (GLsizei) texImage->Width) ||
3157 (width > (GLsizei) texImage->Width)) {
3158 _mesa_error(ctx, GL_INVALID_VALUE,
3159 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3160 return GL_TRUE;
3161 }
3162
3163 if (dims >= 2) {
3164 if (((height == 1 || height == 2) &&
3165 height != (GLsizei) texImage->Height) ||
3166 (height > (GLsizei) texImage->Height)) {
3167 _mesa_error(ctx, GL_INVALID_VALUE,
3168 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3169 return GL_TRUE;
3170 }
3171 }
3172
3173 if (dims >= 3) {
3174 if (((depth == 1 || depth == 2) &&
3175 depth != (GLsizei) texImage->Depth) ||
3176 (depth > (GLsizei) texImage->Depth)) {
3177 _mesa_error(ctx, GL_INVALID_VALUE,
3178 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3179 return GL_TRUE;
3180 }
3181 }
3182
3183 return GL_FALSE;
3184 }
3185
3186
3187 /**
3188 * Implementation of the glCompressedTexImage1/2/3D() functions.
3189 */
3190 static void
3191 compressedteximage(struct gl_context *ctx, GLuint dims,
3192 GLenum target, GLint level,
3193 GLenum internalFormat, GLsizei width,
3194 GLsizei height, GLsizei depth, GLint border,
3195 GLsizei imageSize, const GLvoid *data)
3196 {
3197 GLenum error;
3198
3199 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3200
3201 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3202 _mesa_debug(ctx,
3203 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3204 dims,
3205 _mesa_lookup_enum_by_nr(target), level,
3206 _mesa_lookup_enum_by_nr(internalFormat),
3207 width, height, depth, border, imageSize, data);
3208
3209 /* check target */
3210 if (!legal_compressed_teximage_target(ctx, dims, target)) {
3211 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3212 dims, _mesa_lookup_enum_by_nr(target));
3213 return;
3214 }
3215
3216 error = compressed_texture_error_check(ctx, dims, target, level,
3217 internalFormat, width, height, depth,
3218 border, imageSize);
3219
3220 #if FEATURE_ES
3221 /* XXX this is kind of a hack */
3222 if (error) {
3223 _mesa_error(ctx, error, "glTexImage2D");
3224 return;
3225 }
3226
3227 if (dims == 2) {
3228 switch (internalFormat) {
3229 case GL_PALETTE4_RGB8_OES:
3230 case GL_PALETTE4_RGBA8_OES:
3231 case GL_PALETTE4_R5_G6_B5_OES:
3232 case GL_PALETTE4_RGBA4_OES:
3233 case GL_PALETTE4_RGB5_A1_OES:
3234 case GL_PALETTE8_RGB8_OES:
3235 case GL_PALETTE8_RGBA8_OES:
3236 case GL_PALETTE8_R5_G6_B5_OES:
3237 case GL_PALETTE8_RGBA4_OES:
3238 case GL_PALETTE8_RGB5_A1_OES:
3239 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3240 width, height, imageSize, data);
3241 return;
3242 }
3243 }
3244 #endif
3245
3246 if (_mesa_is_proxy_texture(target)) {
3247 /* Proxy texture: just check for errors and update proxy state */
3248 struct gl_texture_image *texImage;
3249
3250 if (!error) {
3251 struct gl_texture_object *texObj =
3252 _mesa_get_current_tex_object(ctx, target);
3253 gl_format texFormat =
3254 _mesa_choose_texture_format(ctx, texObj, target, level,
3255 internalFormat, GL_NONE, GL_NONE);
3256 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3257 error = GL_OUT_OF_MEMORY;
3258 }
3259 }
3260
3261 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3262 if (texImage) {
3263 if (error) {
3264 /* if error, clear all proxy texture image parameters */
3265 clear_teximage_fields(texImage);
3266 }
3267 else {
3268 /* no error: store the teximage parameters */
3269 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3270 depth, border, internalFormat,
3271 MESA_FORMAT_NONE);
3272 }
3273 }
3274 }
3275 else {
3276 /* non-proxy target */
3277 struct gl_texture_object *texObj;
3278 struct gl_texture_image *texImage;
3279
3280 if (error) {
3281 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3282 return;
3283 }
3284
3285 texObj = _mesa_get_current_tex_object(ctx, target);
3286
3287 _mesa_lock_texture(ctx, texObj);
3288 {
3289 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3290 if (!texImage) {
3291 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3292 "glCompressedTexImage%uD", dims);
3293 }
3294 else {
3295 gl_format texFormat;
3296
3297 if (texImage->Data) {
3298 ctx->Driver.FreeTexImageData( ctx, texImage );
3299 }
3300 ASSERT(texImage->Data == NULL);
3301
3302 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3303 internalFormat, GL_NONE,
3304 GL_NONE);
3305
3306 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3307 _mesa_init_teximage_fields(ctx, target, texImage,
3308 width, height, depth,
3309 border, internalFormat, texFormat);
3310
3311 switch (dims) {
3312 case 1:
3313 ASSERT(ctx->Driver.CompressedTexImage1D);
3314 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3315 internalFormat,
3316 width,
3317 border, imageSize, data,
3318 texObj, texImage);
3319 break;
3320 case 2:
3321 ASSERT(ctx->Driver.CompressedTexImage2D);
3322 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3323 internalFormat,
3324 width, height,
3325 border, imageSize, data,
3326 texObj, texImage);
3327 break;
3328 case 3:
3329 ASSERT(ctx->Driver.CompressedTexImage3D);
3330 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3331 internalFormat,
3332 width, height, depth,
3333 border, imageSize, data,
3334 texObj, texImage);
3335 break;
3336 default:
3337 _mesa_problem(ctx, "bad dims in compressedteximage");
3338 }
3339
3340 check_gen_mipmap(ctx, target, texObj, level);
3341
3342 /* state update */
3343 texObj->_Complete = GL_FALSE;
3344 ctx->NewState |= _NEW_TEXTURE;
3345 }
3346 else {
3347 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3348 "glCompressedTexImage%uD", dims);
3349 }
3350 }
3351 }
3352 _mesa_unlock_texture(ctx, texObj);
3353 }
3354 }
3355
3356
3357 void GLAPIENTRY
3358 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3359 GLenum internalFormat, GLsizei width,
3360 GLint border, GLsizei imageSize,
3361 const GLvoid *data)
3362 {
3363 GET_CURRENT_CONTEXT(ctx);
3364 compressedteximage(ctx, 1, target, level, internalFormat,
3365 width, 1, 1, border, imageSize, data);
3366 }
3367
3368
3369 void GLAPIENTRY
3370 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3371 GLenum internalFormat, GLsizei width,
3372 GLsizei height, GLint border, GLsizei imageSize,
3373 const GLvoid *data)
3374 {
3375 GET_CURRENT_CONTEXT(ctx);
3376 compressedteximage(ctx, 2, target, level, internalFormat,
3377 width, height, 1, border, imageSize, data);
3378 }
3379
3380
3381 void GLAPIENTRY
3382 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3383 GLenum internalFormat, GLsizei width,
3384 GLsizei height, GLsizei depth, GLint border,
3385 GLsizei imageSize, const GLvoid *data)
3386 {
3387 GET_CURRENT_CONTEXT(ctx);
3388 compressedteximage(ctx, 3, target, level, internalFormat,
3389 width, height, depth, border, imageSize, data);
3390 }
3391
3392
3393 /**
3394 * Common helper for glCompressedTexSubImage1/2/3D().
3395 */
3396 static void
3397 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3398 GLint xoffset, GLint yoffset, GLint zoffset,
3399 GLsizei width, GLsizei height, GLsizei depth,
3400 GLenum format, GLsizei imageSize, const GLvoid *data)
3401 {
3402 struct gl_texture_object *texObj;
3403 struct gl_texture_image *texImage;
3404 GLenum error;
3405 GET_CURRENT_CONTEXT(ctx);
3406 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3407
3408 error = compressed_subtexture_error_check(ctx, dims, target, level,
3409 xoffset, 0, 0, /* pos */
3410 width, height, depth, /* size */
3411 format, imageSize);
3412 if (error) {
3413 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3414 return;
3415 }
3416
3417 texObj = _mesa_get_current_tex_object(ctx, target);
3418
3419 _mesa_lock_texture(ctx, texObj);
3420 {
3421 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3422 assert(texImage);
3423
3424 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3425 format, texImage)) {
3426 /* error was recorded */
3427 }
3428 else if (width > 0 && height > 0 && depth > 0) {
3429 switch (dims) {
3430 case 1:
3431 if (ctx->Driver.CompressedTexSubImage1D) {
3432 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3433 xoffset, width,
3434 format, imageSize, data,
3435 texObj, texImage);
3436 }
3437 break;
3438 case 2:
3439 if (ctx->Driver.CompressedTexSubImage2D) {
3440 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3441 xoffset, yoffset,
3442 width, height,
3443 format, imageSize, data,
3444 texObj, texImage);
3445 }
3446 break;
3447 case 3:
3448 if (ctx->Driver.CompressedTexSubImage3D) {
3449 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3450 xoffset, yoffset, zoffset,
3451 width, height, depth,
3452 format, imageSize, data,
3453 texObj, texImage);
3454 }
3455 break;
3456 default:
3457 ;
3458 }
3459
3460 check_gen_mipmap(ctx, target, texObj, level);
3461
3462 ctx->NewState |= _NEW_TEXTURE;
3463 }
3464 }
3465 _mesa_unlock_texture(ctx, texObj);
3466 }
3467
3468
3469 void GLAPIENTRY
3470 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3471 GLsizei width, GLenum format,
3472 GLsizei imageSize, const GLvoid *data)
3473 {
3474 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3475 format, imageSize, data);
3476 }
3477
3478
3479 void GLAPIENTRY
3480 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3481 GLint yoffset, GLsizei width, GLsizei height,
3482 GLenum format, GLsizei imageSize,
3483 const GLvoid *data)
3484 {
3485 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3486 width, height, 1, format, imageSize, data);
3487 }
3488
3489
3490 void GLAPIENTRY
3491 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3492 GLint yoffset, GLint zoffset, GLsizei width,
3493 GLsizei height, GLsizei depth, GLenum format,
3494 GLsizei imageSize, const GLvoid *data)
3495 {
3496 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3497 width, height, depth, format, imageSize, data);
3498 }