mesa: GL_ARB_texture_storage is not optional
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "state.h"
45 #include "texcompress.h"
46 #include "texcompress_cpal.h"
47 #include "teximage.h"
48 #include "texobj.h"
49 #include "texstate.h"
50 #include "texstorage.h"
51 #include "mtypes.h"
52 #include "glformats.h"
53
54
55 /**
56 * State changes which we care about for glCopyTex[Sub]Image() calls.
57 * In particular, we care about pixel transfer state and buffer state
58 * (such as glReadBuffer to make sure we read from the right renderbuffer).
59 */
60 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
61
62
63
64 /**
65 * Return the simple base format for a given internal texture format.
66 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
67 *
68 * \param ctx GL context.
69 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
70 *
71 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
72 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
73 *
74 * This is the format which is used during texture application (i.e. the
75 * texture format and env mode determine the arithmetic used.
76 */
77 GLint
78 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
79 {
80 switch (internalFormat) {
81 case GL_ALPHA:
82 case GL_ALPHA4:
83 case GL_ALPHA8:
84 case GL_ALPHA12:
85 case GL_ALPHA16:
86 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
87 case 1:
88 case GL_LUMINANCE:
89 case GL_LUMINANCE4:
90 case GL_LUMINANCE8:
91 case GL_LUMINANCE12:
92 case GL_LUMINANCE16:
93 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
94 case 2:
95 case GL_LUMINANCE_ALPHA:
96 case GL_LUMINANCE4_ALPHA4:
97 case GL_LUMINANCE6_ALPHA2:
98 case GL_LUMINANCE8_ALPHA8:
99 case GL_LUMINANCE12_ALPHA4:
100 case GL_LUMINANCE12_ALPHA12:
101 case GL_LUMINANCE16_ALPHA16:
102 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
103 case GL_INTENSITY:
104 case GL_INTENSITY4:
105 case GL_INTENSITY8:
106 case GL_INTENSITY12:
107 case GL_INTENSITY16:
108 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
109 case 3:
110 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
111 case GL_RGB:
112 case GL_R3_G3_B2:
113 case GL_RGB4:
114 case GL_RGB5:
115 case GL_RGB8:
116 case GL_RGB10:
117 case GL_RGB12:
118 case GL_RGB16:
119 return GL_RGB;
120 case 4:
121 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
122 case GL_RGBA:
123 case GL_RGBA2:
124 case GL_RGBA4:
125 case GL_RGB5_A1:
126 case GL_RGBA8:
127 case GL_RGB10_A2:
128 case GL_RGBA12:
129 case GL_RGBA16:
130 return GL_RGBA;
131 default:
132 ; /* fallthrough */
133 }
134
135 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
136 */
137 if (_mesa_is_gles(ctx)) {
138 switch (internalFormat) {
139 case GL_BGRA:
140 return GL_RGBA;
141 default:
142 ; /* fallthrough */
143 }
144 }
145
146 if (ctx->Extensions.ARB_ES2_compatibility) {
147 switch (internalFormat) {
148 case GL_RGB565:
149 return GL_RGB;
150 default:
151 ; /* fallthrough */
152 }
153 }
154
155 if (ctx->Extensions.ARB_depth_texture) {
156 switch (internalFormat) {
157 case GL_DEPTH_COMPONENT:
158 case GL_DEPTH_COMPONENT16:
159 case GL_DEPTH_COMPONENT24:
160 case GL_DEPTH_COMPONENT32:
161 return GL_DEPTH_COMPONENT;
162 default:
163 ; /* fallthrough */
164 }
165 }
166
167 switch (internalFormat) {
168 case GL_COMPRESSED_ALPHA:
169 return GL_ALPHA;
170 case GL_COMPRESSED_LUMINANCE:
171 return GL_LUMINANCE;
172 case GL_COMPRESSED_LUMINANCE_ALPHA:
173 return GL_LUMINANCE_ALPHA;
174 case GL_COMPRESSED_INTENSITY:
175 return GL_INTENSITY;
176 case GL_COMPRESSED_RGB:
177 return GL_RGB;
178 case GL_COMPRESSED_RGBA:
179 return GL_RGBA;
180 default:
181 ; /* fallthrough */
182 }
183
184 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
185 switch (internalFormat) {
186 case GL_COMPRESSED_RGB_FXT1_3DFX:
187 return GL_RGB;
188 case GL_COMPRESSED_RGBA_FXT1_3DFX:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
196 */
197 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
198 switch (internalFormat) {
199 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
200 return GL_RGB;
201 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
202 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
203 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
204 return GL_RGBA;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (_mesa_is_desktop_gl(ctx)
211 && ctx->Extensions.ANGLE_texture_compression_dxt) {
212 switch (internalFormat) {
213 case GL_RGB_S3TC:
214 case GL_RGB4_S3TC:
215 return GL_RGB;
216 case GL_RGBA_S3TC:
217 case GL_RGBA4_S3TC:
218 return GL_RGBA;
219 default:
220 ; /* fallthrough */
221 }
222 }
223
224 if (ctx->Extensions.MESA_ycbcr_texture) {
225 if (internalFormat == GL_YCBCR_MESA)
226 return GL_YCBCR_MESA;
227 }
228
229 if (ctx->Extensions.ARB_texture_float) {
230 switch (internalFormat) {
231 case GL_ALPHA16F_ARB:
232 case GL_ALPHA32F_ARB:
233 return GL_ALPHA;
234 case GL_RGBA16F_ARB:
235 case GL_RGBA32F_ARB:
236 return GL_RGBA;
237 case GL_RGB16F_ARB:
238 case GL_RGB32F_ARB:
239 return GL_RGB;
240 case GL_INTENSITY16F_ARB:
241 case GL_INTENSITY32F_ARB:
242 return GL_INTENSITY;
243 case GL_LUMINANCE16F_ARB:
244 case GL_LUMINANCE32F_ARB:
245 return GL_LUMINANCE;
246 case GL_LUMINANCE_ALPHA16F_ARB:
247 case GL_LUMINANCE_ALPHA32F_ARB:
248 return GL_LUMINANCE_ALPHA;
249 default:
250 ; /* fallthrough */
251 }
252 }
253
254 if (ctx->Extensions.ATI_envmap_bumpmap) {
255 switch (internalFormat) {
256 case GL_DUDV_ATI:
257 case GL_DU8DV8_ATI:
258 return GL_DUDV_ATI;
259 default:
260 ; /* fallthrough */
261 }
262 }
263
264 if (ctx->Extensions.EXT_texture_snorm) {
265 switch (internalFormat) {
266 case GL_RED_SNORM:
267 case GL_R8_SNORM:
268 case GL_R16_SNORM:
269 return GL_RED;
270 case GL_RG_SNORM:
271 case GL_RG8_SNORM:
272 case GL_RG16_SNORM:
273 return GL_RG;
274 case GL_RGB_SNORM:
275 case GL_RGB8_SNORM:
276 case GL_RGB16_SNORM:
277 return GL_RGB;
278 case GL_RGBA_SNORM:
279 case GL_RGBA8_SNORM:
280 case GL_RGBA16_SNORM:
281 return GL_RGBA;
282 case GL_ALPHA_SNORM:
283 case GL_ALPHA8_SNORM:
284 case GL_ALPHA16_SNORM:
285 return GL_ALPHA;
286 case GL_LUMINANCE_SNORM:
287 case GL_LUMINANCE8_SNORM:
288 case GL_LUMINANCE16_SNORM:
289 return GL_LUMINANCE;
290 case GL_LUMINANCE_ALPHA_SNORM:
291 case GL_LUMINANCE8_ALPHA8_SNORM:
292 case GL_LUMINANCE16_ALPHA16_SNORM:
293 return GL_LUMINANCE_ALPHA;
294 case GL_INTENSITY_SNORM:
295 case GL_INTENSITY8_SNORM:
296 case GL_INTENSITY16_SNORM:
297 return GL_INTENSITY;
298 default:
299 ; /* fallthrough */
300 }
301 }
302
303 if (ctx->Extensions.EXT_packed_depth_stencil) {
304 switch (internalFormat) {
305 case GL_DEPTH_STENCIL_EXT:
306 case GL_DEPTH24_STENCIL8_EXT:
307 return GL_DEPTH_STENCIL_EXT;
308 default:
309 ; /* fallthrough */
310 }
311 }
312
313 if (ctx->Extensions.EXT_texture_sRGB) {
314 switch (internalFormat) {
315 case GL_SRGB_EXT:
316 case GL_SRGB8_EXT:
317 case GL_COMPRESSED_SRGB_EXT:
318 return GL_RGB;
319 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
320 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
321 case GL_SRGB_ALPHA_EXT:
322 case GL_SRGB8_ALPHA8_EXT:
323 case GL_COMPRESSED_SRGB_ALPHA_EXT:
324 return GL_RGBA;
325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
326 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
327 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
328 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
329 case GL_SLUMINANCE_ALPHA_EXT:
330 case GL_SLUMINANCE8_ALPHA8_EXT:
331 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
332 return GL_LUMINANCE_ALPHA;
333 case GL_SLUMINANCE_EXT:
334 case GL_SLUMINANCE8_EXT:
335 case GL_COMPRESSED_SLUMINANCE_EXT:
336 return GL_LUMINANCE;
337 default:
338 ; /* fallthrough */
339 }
340 }
341
342 if (ctx->Version >= 30 ||
343 ctx->Extensions.EXT_texture_integer) {
344 switch (internalFormat) {
345 case GL_RGBA8UI_EXT:
346 case GL_RGBA16UI_EXT:
347 case GL_RGBA32UI_EXT:
348 case GL_RGBA8I_EXT:
349 case GL_RGBA16I_EXT:
350 case GL_RGBA32I_EXT:
351 case GL_RGB10_A2UI:
352 return GL_RGBA;
353 case GL_RGB8UI_EXT:
354 case GL_RGB16UI_EXT:
355 case GL_RGB32UI_EXT:
356 case GL_RGB8I_EXT:
357 case GL_RGB16I_EXT:
358 case GL_RGB32I_EXT:
359 return GL_RGB;
360 }
361 }
362
363 if (ctx->Extensions.EXT_texture_integer) {
364 switch (internalFormat) {
365 case GL_ALPHA8UI_EXT:
366 case GL_ALPHA16UI_EXT:
367 case GL_ALPHA32UI_EXT:
368 case GL_ALPHA8I_EXT:
369 case GL_ALPHA16I_EXT:
370 case GL_ALPHA32I_EXT:
371 return GL_ALPHA;
372 case GL_INTENSITY8UI_EXT:
373 case GL_INTENSITY16UI_EXT:
374 case GL_INTENSITY32UI_EXT:
375 case GL_INTENSITY8I_EXT:
376 case GL_INTENSITY16I_EXT:
377 case GL_INTENSITY32I_EXT:
378 return GL_INTENSITY;
379 case GL_LUMINANCE8UI_EXT:
380 case GL_LUMINANCE16UI_EXT:
381 case GL_LUMINANCE32UI_EXT:
382 case GL_LUMINANCE8I_EXT:
383 case GL_LUMINANCE16I_EXT:
384 case GL_LUMINANCE32I_EXT:
385 return GL_LUMINANCE;
386 case GL_LUMINANCE_ALPHA8UI_EXT:
387 case GL_LUMINANCE_ALPHA16UI_EXT:
388 case GL_LUMINANCE_ALPHA32UI_EXT:
389 case GL_LUMINANCE_ALPHA8I_EXT:
390 case GL_LUMINANCE_ALPHA16I_EXT:
391 case GL_LUMINANCE_ALPHA32I_EXT:
392 return GL_LUMINANCE_ALPHA;
393 default:
394 ; /* fallthrough */
395 }
396 }
397
398 if (ctx->Extensions.ARB_texture_rg) {
399 switch (internalFormat) {
400 case GL_R16F:
401 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
402 */
403 if (!ctx->Extensions.ARB_half_float_pixel)
404 break;
405 /* FALLTHROUGH */
406 case GL_R32F:
407 if (!ctx->Extensions.ARB_texture_float)
408 break;
409 return GL_RED;
410 case GL_R8I:
411 case GL_R8UI:
412 case GL_R16I:
413 case GL_R16UI:
414 case GL_R32I:
415 case GL_R32UI:
416 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
417 break;
418 /* FALLTHROUGH */
419 case GL_R8:
420 case GL_R16:
421 case GL_RED:
422 case GL_COMPRESSED_RED:
423 return GL_RED;
424
425 case GL_RG16F:
426 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
427 */
428 if (!ctx->Extensions.ARB_half_float_pixel)
429 break;
430 /* FALLTHROUGH */
431 case GL_RG32F:
432 if (!ctx->Extensions.ARB_texture_float)
433 break;
434 return GL_RG;
435 case GL_RG8I:
436 case GL_RG8UI:
437 case GL_RG16I:
438 case GL_RG16UI:
439 case GL_RG32I:
440 case GL_RG32UI:
441 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
442 break;
443 /* FALLTHROUGH */
444 case GL_RG:
445 case GL_RG8:
446 case GL_RG16:
447 case GL_COMPRESSED_RG:
448 return GL_RG;
449 default:
450 ; /* fallthrough */
451 }
452 }
453
454 if (ctx->Extensions.EXT_texture_shared_exponent) {
455 switch (internalFormat) {
456 case GL_RGB9_E5_EXT:
457 return GL_RGB;
458 default:
459 ; /* fallthrough */
460 }
461 }
462
463 if (ctx->Extensions.EXT_packed_float) {
464 switch (internalFormat) {
465 case GL_R11F_G11F_B10F_EXT:
466 return GL_RGB;
467 default:
468 ; /* fallthrough */
469 }
470 }
471
472 if (ctx->Extensions.ARB_depth_buffer_float) {
473 switch (internalFormat) {
474 case GL_DEPTH_COMPONENT32F:
475 return GL_DEPTH_COMPONENT;
476 case GL_DEPTH32F_STENCIL8:
477 return GL_DEPTH_STENCIL;
478 default:
479 ; /* fallthrough */
480 }
481 }
482
483 if (ctx->Extensions.ARB_texture_compression_rgtc) {
484 switch (internalFormat) {
485 case GL_COMPRESSED_RED_RGTC1:
486 case GL_COMPRESSED_SIGNED_RED_RGTC1:
487 return GL_RED;
488 case GL_COMPRESSED_RG_RGTC2:
489 case GL_COMPRESSED_SIGNED_RG_RGTC2:
490 return GL_RG;
491 default:
492 ; /* fallthrough */
493 }
494 }
495
496 if (ctx->Extensions.EXT_texture_compression_latc) {
497 switch (internalFormat) {
498 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
499 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
500 return GL_LUMINANCE;
501 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
502 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
503 return GL_LUMINANCE_ALPHA;
504 default:
505 ; /* fallthrough */
506 }
507 }
508
509 if (ctx->Extensions.ATI_texture_compression_3dc) {
510 switch (internalFormat) {
511 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
512 return GL_LUMINANCE_ALPHA;
513 default:
514 ; /* fallthrough */
515 }
516 }
517
518 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
519 switch (internalFormat) {
520 case GL_ETC1_RGB8_OES:
521 return GL_RGB;
522 default:
523 ; /* fallthrough */
524 }
525 }
526
527 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
528 switch (internalFormat) {
529 case GL_COMPRESSED_RGB8_ETC2:
530 case GL_COMPRESSED_SRGB8_ETC2:
531 return GL_RGB;
532 case GL_COMPRESSED_RGBA8_ETC2_EAC:
533 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
534 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
535 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
536 return GL_RGBA;
537 case GL_COMPRESSED_R11_EAC:
538 case GL_COMPRESSED_SIGNED_R11_EAC:
539 return GL_RED;
540 case GL_COMPRESSED_RG11_EAC:
541 case GL_COMPRESSED_SIGNED_RG11_EAC:
542 return GL_RG;
543 default:
544 ; /* fallthrough */
545 }
546 }
547
548 if (ctx->API == API_OPENGLES) {
549 switch (internalFormat) {
550 case GL_PALETTE4_RGB8_OES:
551 case GL_PALETTE4_R5_G6_B5_OES:
552 case GL_PALETTE8_RGB8_OES:
553 case GL_PALETTE8_R5_G6_B5_OES:
554 return GL_RGB;
555 case GL_PALETTE4_RGBA8_OES:
556 case GL_PALETTE8_RGB5_A1_OES:
557 case GL_PALETTE4_RGBA4_OES:
558 case GL_PALETTE4_RGB5_A1_OES:
559 case GL_PALETTE8_RGBA8_OES:
560 case GL_PALETTE8_RGBA4_OES:
561 return GL_RGBA;
562 default:
563 ; /* fallthrough */
564 }
565 }
566
567 return -1; /* error */
568 }
569
570
571 /**
572 * For cube map faces, return a face index in [0,5].
573 * For other targets return 0;
574 */
575 GLuint
576 _mesa_tex_target_to_face(GLenum target)
577 {
578 if (_mesa_is_cube_face(target))
579 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
580 else
581 return 0;
582 }
583
584
585
586 /**
587 * Install gl_texture_image in a gl_texture_object according to the target
588 * and level parameters.
589 *
590 * \param tObj texture object.
591 * \param target texture target.
592 * \param level image level.
593 * \param texImage texture image.
594 */
595 static void
596 set_tex_image(struct gl_texture_object *tObj,
597 GLenum target, GLint level,
598 struct gl_texture_image *texImage)
599 {
600 const GLuint face = _mesa_tex_target_to_face(target);
601
602 ASSERT(tObj);
603 ASSERT(texImage);
604 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
605 assert(level == 0);
606
607 tObj->Image[face][level] = texImage;
608
609 /* Set the 'back' pointer */
610 texImage->TexObject = tObj;
611 texImage->Level = level;
612 texImage->Face = face;
613 }
614
615
616 /**
617 * Allocate a texture image structure.
618 *
619 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
620 * driver.
621 *
622 * \return a pointer to gl_texture_image struct with all fields initialized to
623 * zero.
624 */
625 struct gl_texture_image *
626 _mesa_new_texture_image( struct gl_context *ctx )
627 {
628 (void) ctx;
629 return CALLOC_STRUCT(gl_texture_image);
630 }
631
632
633 /**
634 * Free a gl_texture_image and associated data.
635 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
636 *
637 * \param texImage texture image.
638 *
639 * Free the texture image structure and the associated image data.
640 */
641 void
642 _mesa_delete_texture_image(struct gl_context *ctx,
643 struct gl_texture_image *texImage)
644 {
645 /* Free texImage->Data and/or any other driver-specific texture
646 * image storage.
647 */
648 ASSERT(ctx->Driver.FreeTextureImageBuffer);
649 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
650 free(texImage);
651 }
652
653
654 /**
655 * Test if a target is a proxy target.
656 *
657 * \param target texture target.
658 *
659 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
660 */
661 GLboolean
662 _mesa_is_proxy_texture(GLenum target)
663 {
664 /*
665 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
666 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
667 */
668 assert(NUM_TEXTURE_TARGETS == 10 + 2);
669
670 return (target == GL_PROXY_TEXTURE_1D ||
671 target == GL_PROXY_TEXTURE_2D ||
672 target == GL_PROXY_TEXTURE_3D ||
673 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
674 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
675 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
676 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
677 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
678 target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
679 target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
680 }
681
682
683 /**
684 * Return the proxy target which corresponds to the given texture target
685 */
686 GLenum
687 _mesa_get_proxy_target(GLenum target)
688 {
689 switch (target) {
690 case GL_TEXTURE_1D:
691 case GL_PROXY_TEXTURE_1D:
692 return GL_PROXY_TEXTURE_1D;
693 case GL_TEXTURE_2D:
694 case GL_PROXY_TEXTURE_2D:
695 return GL_PROXY_TEXTURE_2D;
696 case GL_TEXTURE_3D:
697 case GL_PROXY_TEXTURE_3D:
698 return GL_PROXY_TEXTURE_3D;
699 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
700 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
701 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
702 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
703 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
704 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
705 case GL_TEXTURE_CUBE_MAP_ARB:
706 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
707 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
708 case GL_TEXTURE_RECTANGLE_NV:
709 case GL_PROXY_TEXTURE_RECTANGLE_NV:
710 return GL_PROXY_TEXTURE_RECTANGLE_NV;
711 case GL_TEXTURE_1D_ARRAY_EXT:
712 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
713 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
714 case GL_TEXTURE_2D_ARRAY_EXT:
715 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
716 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
717 case GL_TEXTURE_CUBE_MAP_ARRAY:
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
719 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
720 case GL_TEXTURE_2D_MULTISAMPLE:
721 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
722 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
723 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
724 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
725 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
726 default:
727 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
728 return 0;
729 }
730 }
731
732
733 /**
734 * Get the texture object that corresponds to the target of the given
735 * texture unit. The target should have already been checked for validity.
736 *
737 * \param ctx GL context.
738 * \param texUnit texture unit.
739 * \param target texture target.
740 *
741 * \return pointer to the texture object on success, or NULL on failure.
742 */
743 struct gl_texture_object *
744 _mesa_select_tex_object(struct gl_context *ctx,
745 const struct gl_texture_unit *texUnit,
746 GLenum target)
747 {
748 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
749 ctx->Extensions.EXT_texture_array);
750
751 switch (target) {
752 case GL_TEXTURE_1D:
753 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
754 case GL_PROXY_TEXTURE_1D:
755 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
756 case GL_TEXTURE_2D:
757 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
758 case GL_PROXY_TEXTURE_2D:
759 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
760 case GL_TEXTURE_3D:
761 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
762 case GL_PROXY_TEXTURE_3D:
763 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
764 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
765 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
766 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
767 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
768 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
769 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
770 case GL_TEXTURE_CUBE_MAP_ARB:
771 return ctx->Extensions.ARB_texture_cube_map
772 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
773 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
774 return ctx->Extensions.ARB_texture_cube_map
775 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
776 case GL_TEXTURE_CUBE_MAP_ARRAY:
777 return ctx->Extensions.ARB_texture_cube_map_array
778 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
779 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
780 return ctx->Extensions.ARB_texture_cube_map_array
781 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
782 case GL_TEXTURE_RECTANGLE_NV:
783 return ctx->Extensions.NV_texture_rectangle
784 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
785 case GL_PROXY_TEXTURE_RECTANGLE_NV:
786 return ctx->Extensions.NV_texture_rectangle
787 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
788 case GL_TEXTURE_1D_ARRAY_EXT:
789 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
790 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
791 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
792 case GL_TEXTURE_2D_ARRAY_EXT:
793 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
794 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
795 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
796 case GL_TEXTURE_BUFFER:
797 return ctx->API == API_OPENGL_CORE &&
798 ctx->Extensions.ARB_texture_buffer_object ?
799 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
800 case GL_TEXTURE_EXTERNAL_OES:
801 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
802 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
803 case GL_TEXTURE_2D_MULTISAMPLE:
804 return ctx->Extensions.ARB_texture_multisample
805 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
806 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
807 return ctx->Extensions.ARB_texture_multisample
808 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
809 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
810 return ctx->Extensions.ARB_texture_multisample
811 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
812 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
813 return ctx->Extensions.ARB_texture_multisample
814 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
815 default:
816 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
817 return NULL;
818 }
819 }
820
821
822 /**
823 * Return pointer to texture object for given target on current texture unit.
824 */
825 struct gl_texture_object *
826 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
827 {
828 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
829 return _mesa_select_tex_object(ctx, texUnit, target);
830 }
831
832
833 /**
834 * Get a texture image pointer from a texture object, given a texture
835 * target and mipmap level. The target and level parameters should
836 * have already been error-checked.
837 *
838 * \param ctx GL context.
839 * \param texObj texture unit.
840 * \param target texture target.
841 * \param level image level.
842 *
843 * \return pointer to the texture image structure, or NULL on failure.
844 */
845 struct gl_texture_image *
846 _mesa_select_tex_image(struct gl_context *ctx,
847 const struct gl_texture_object *texObj,
848 GLenum target, GLint level)
849 {
850 const GLuint face = _mesa_tex_target_to_face(target);
851
852 ASSERT(texObj);
853 ASSERT(level >= 0);
854 ASSERT(level < MAX_TEXTURE_LEVELS);
855
856 return texObj->Image[face][level];
857 }
858
859
860 /**
861 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
862 * it and install it. Only return NULL if passed a bad parameter or run
863 * out of memory.
864 */
865 struct gl_texture_image *
866 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
867 GLenum target, GLint level)
868 {
869 struct gl_texture_image *texImage;
870
871 if (!texObj)
872 return NULL;
873
874 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
875 if (!texImage) {
876 texImage = ctx->Driver.NewTextureImage(ctx);
877 if (!texImage) {
878 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
879 return NULL;
880 }
881
882 set_tex_image(texObj, target, level, texImage);
883 }
884
885 return texImage;
886 }
887
888
889 /**
890 * Return pointer to the specified proxy texture image.
891 * Note that proxy textures are per-context, not per-texture unit.
892 * \return pointer to texture image or NULL if invalid target, invalid
893 * level, or out of memory.
894 */
895 static struct gl_texture_image *
896 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
897 {
898 struct gl_texture_image *texImage;
899 GLuint texIndex;
900
901 if (level < 0)
902 return NULL;
903
904 switch (target) {
905 case GL_PROXY_TEXTURE_1D:
906 if (level >= ctx->Const.MaxTextureLevels)
907 return NULL;
908 texIndex = TEXTURE_1D_INDEX;
909 break;
910 case GL_PROXY_TEXTURE_2D:
911 if (level >= ctx->Const.MaxTextureLevels)
912 return NULL;
913 texIndex = TEXTURE_2D_INDEX;
914 break;
915 case GL_PROXY_TEXTURE_3D:
916 if (level >= ctx->Const.Max3DTextureLevels)
917 return NULL;
918 texIndex = TEXTURE_3D_INDEX;
919 break;
920 case GL_PROXY_TEXTURE_CUBE_MAP:
921 if (level >= ctx->Const.MaxCubeTextureLevels)
922 return NULL;
923 texIndex = TEXTURE_CUBE_INDEX;
924 break;
925 case GL_PROXY_TEXTURE_RECTANGLE_NV:
926 if (level > 0)
927 return NULL;
928 texIndex = TEXTURE_RECT_INDEX;
929 break;
930 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
931 if (level >= ctx->Const.MaxTextureLevels)
932 return NULL;
933 texIndex = TEXTURE_1D_ARRAY_INDEX;
934 break;
935 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
936 if (level >= ctx->Const.MaxTextureLevels)
937 return NULL;
938 texIndex = TEXTURE_2D_ARRAY_INDEX;
939 break;
940 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
941 if (level >= ctx->Const.MaxCubeTextureLevels)
942 return NULL;
943 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
944 break;
945 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
946 if (level > 0)
947 return 0;
948 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
949 break;
950 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
951 if (level > 0)
952 return 0;
953 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
954 break;
955 default:
956 return NULL;
957 }
958
959 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
960 if (!texImage) {
961 texImage = ctx->Driver.NewTextureImage(ctx);
962 if (!texImage) {
963 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
964 return NULL;
965 }
966 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
967 /* Set the 'back' pointer */
968 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
969 }
970 return texImage;
971 }
972
973
974 /**
975 * Get the maximum number of allowed mipmap levels.
976 *
977 * \param ctx GL context.
978 * \param target texture target.
979 *
980 * \return the maximum number of allowed mipmap levels for the given
981 * texture target, or zero if passed a bad target.
982 *
983 * \sa gl_constants.
984 */
985 GLint
986 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
987 {
988 switch (target) {
989 case GL_TEXTURE_1D:
990 case GL_PROXY_TEXTURE_1D:
991 case GL_TEXTURE_2D:
992 case GL_PROXY_TEXTURE_2D:
993 return ctx->Const.MaxTextureLevels;
994 case GL_TEXTURE_3D:
995 case GL_PROXY_TEXTURE_3D:
996 return ctx->Const.Max3DTextureLevels;
997 case GL_TEXTURE_CUBE_MAP:
998 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
999 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
1000 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
1001 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
1002 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
1003 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
1004 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1005 return ctx->Extensions.ARB_texture_cube_map
1006 ? ctx->Const.MaxCubeTextureLevels : 0;
1007 case GL_TEXTURE_RECTANGLE_NV:
1008 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1009 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
1010 case GL_TEXTURE_1D_ARRAY_EXT:
1011 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1012 case GL_TEXTURE_2D_ARRAY_EXT:
1013 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1014 return (ctx->Extensions.MESA_texture_array ||
1015 ctx->Extensions.EXT_texture_array)
1016 ? ctx->Const.MaxTextureLevels : 0;
1017 case GL_TEXTURE_CUBE_MAP_ARRAY:
1018 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1019 return ctx->Extensions.ARB_texture_cube_map_array
1020 ? ctx->Const.MaxCubeTextureLevels : 0;
1021 case GL_TEXTURE_BUFFER:
1022 return ctx->API == API_OPENGL_CORE &&
1023 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1024 case GL_TEXTURE_2D_MULTISAMPLE:
1025 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1026 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1027 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1028 return _mesa_is_desktop_gl(ctx)
1029 && ctx->Extensions.ARB_texture_multisample
1030 ? 1 : 0;
1031 case GL_TEXTURE_EXTERNAL_OES:
1032 /* fall-through */
1033 default:
1034 return 0; /* bad target */
1035 }
1036 }
1037
1038
1039 /**
1040 * Return number of dimensions per mipmap level for the given texture target.
1041 */
1042 GLint
1043 _mesa_get_texture_dimensions(GLenum target)
1044 {
1045 switch (target) {
1046 case GL_TEXTURE_1D:
1047 case GL_PROXY_TEXTURE_1D:
1048 return 1;
1049 case GL_TEXTURE_2D:
1050 case GL_TEXTURE_RECTANGLE:
1051 case GL_TEXTURE_CUBE_MAP:
1052 case GL_PROXY_TEXTURE_2D:
1053 case GL_PROXY_TEXTURE_RECTANGLE:
1054 case GL_PROXY_TEXTURE_CUBE_MAP:
1055 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1056 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1057 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1058 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1059 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1060 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1061 case GL_TEXTURE_1D_ARRAY:
1062 case GL_PROXY_TEXTURE_1D_ARRAY:
1063 case GL_TEXTURE_EXTERNAL_OES:
1064 case GL_TEXTURE_2D_MULTISAMPLE:
1065 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1066 return 2;
1067 case GL_TEXTURE_3D:
1068 case GL_PROXY_TEXTURE_3D:
1069 case GL_TEXTURE_2D_ARRAY:
1070 case GL_PROXY_TEXTURE_2D_ARRAY:
1071 case GL_TEXTURE_CUBE_MAP_ARRAY:
1072 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1073 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1075 return 3;
1076 case GL_TEXTURE_BUFFER:
1077 /* fall-through */
1078 default:
1079 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1080 target);
1081 return 2;
1082 }
1083 }
1084
1085
1086 /**
1087 * Return the maximum number of mipmap levels for the given target
1088 * and the dimensions.
1089 * The dimensions are expected not to include the border.
1090 */
1091 GLsizei
1092 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1093 GLsizei depth)
1094 {
1095 GLsizei size;
1096
1097 switch (target) {
1098 case GL_TEXTURE_1D:
1099 case GL_TEXTURE_1D_ARRAY:
1100 size = width;
1101 break;
1102 case GL_TEXTURE_CUBE_MAP:
1103 case GL_TEXTURE_CUBE_MAP_ARRAY:
1104 ASSERT(width == height);
1105 size = width;
1106 break;
1107 case GL_TEXTURE_2D:
1108 case GL_TEXTURE_2D_ARRAY:
1109 size = MAX2(width, height);
1110 break;
1111 case GL_TEXTURE_3D:
1112 size = MAX3(width, height, depth);
1113 break;
1114 case GL_TEXTURE_RECTANGLE:
1115 case GL_TEXTURE_EXTERNAL_OES:
1116 case GL_TEXTURE_2D_MULTISAMPLE:
1117 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1118 return 1;
1119 default:
1120 assert(0);
1121 return 1;
1122 }
1123
1124 return _mesa_logbase2(size) + 1;
1125 }
1126
1127
1128 #if 000 /* not used anymore */
1129 /*
1130 * glTexImage[123]D can accept a NULL image pointer. In this case we
1131 * create a texture image with unspecified image contents per the OpenGL
1132 * spec.
1133 */
1134 static GLubyte *
1135 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1136 {
1137 const GLint components = _mesa_components_in_format(format);
1138 const GLint numPixels = width * height * depth;
1139 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1140
1141 #ifdef DEBUG
1142 /*
1143 * Let's see if anyone finds this. If glTexImage2D() is called with
1144 * a NULL image pointer then load the texture image with something
1145 * interesting instead of leaving it indeterminate.
1146 */
1147 if (data) {
1148 static const char message[8][32] = {
1149 " X X XXXXX XXX X ",
1150 " XX XX X X X X X ",
1151 " X X X X X X X ",
1152 " X X XXXX XXX XXXXX ",
1153 " X X X X X X ",
1154 " X X X X X X X ",
1155 " X X XXXXX XXX X X ",
1156 " "
1157 };
1158
1159 GLubyte *imgPtr = data;
1160 GLint h, i, j, k;
1161 for (h = 0; h < depth; h++) {
1162 for (i = 0; i < height; i++) {
1163 GLint srcRow = 7 - (i % 8);
1164 for (j = 0; j < width; j++) {
1165 GLint srcCol = j % 32;
1166 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1167 for (k = 0; k < components; k++) {
1168 *imgPtr++ = texel;
1169 }
1170 }
1171 }
1172 }
1173 }
1174 #endif
1175
1176 return data;
1177 }
1178 #endif
1179
1180
1181
1182 /**
1183 * Set the size and format-related fields of a gl_texture_image struct
1184 * to zero. This is used when a proxy texture test fails.
1185 */
1186 static void
1187 clear_teximage_fields(struct gl_texture_image *img)
1188 {
1189 ASSERT(img);
1190 img->_BaseFormat = 0;
1191 img->InternalFormat = 0;
1192 img->Border = 0;
1193 img->Width = 0;
1194 img->Height = 0;
1195 img->Depth = 0;
1196 img->Width2 = 0;
1197 img->Height2 = 0;
1198 img->Depth2 = 0;
1199 img->WidthLog2 = 0;
1200 img->HeightLog2 = 0;
1201 img->DepthLog2 = 0;
1202 img->TexFormat = MESA_FORMAT_NONE;
1203 img->NumSamples = 0;
1204 img->FixedSampleLocations = GL_TRUE;
1205 }
1206
1207
1208 /**
1209 * Initialize basic fields of the gl_texture_image struct.
1210 *
1211 * \param ctx GL context.
1212 * \param img texture image structure to be initialized.
1213 * \param width image width.
1214 * \param height image height.
1215 * \param depth image depth.
1216 * \param border image border.
1217 * \param internalFormat internal format.
1218 * \param format the actual hardware format (one of MESA_FORMAT_*)
1219 *
1220 * Fills in the fields of \p img with the given information.
1221 * Note: width, height and depth include the border.
1222 */
1223 void
1224 _mesa_init_teximage_fields(struct gl_context *ctx,
1225 struct gl_texture_image *img,
1226 GLsizei width, GLsizei height, GLsizei depth,
1227 GLint border, GLenum internalFormat,
1228 gl_format format)
1229 {
1230 GLenum target;
1231 ASSERT(img);
1232 ASSERT(width >= 0);
1233 ASSERT(height >= 0);
1234 ASSERT(depth >= 0);
1235
1236 target = img->TexObject->Target;
1237 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1238 ASSERT(img->_BaseFormat > 0);
1239 img->InternalFormat = internalFormat;
1240 img->Border = border;
1241 img->Width = width;
1242 img->Height = height;
1243 img->Depth = depth;
1244
1245 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1246 img->WidthLog2 = _mesa_logbase2(img->Width2);
1247
1248 img->NumSamples = 0;
1249 img->FixedSampleLocations = GL_TRUE;
1250
1251 switch(target) {
1252 case GL_TEXTURE_1D:
1253 case GL_TEXTURE_BUFFER:
1254 case GL_PROXY_TEXTURE_1D:
1255 if (height == 0)
1256 img->Height2 = 0;
1257 else
1258 img->Height2 = 1;
1259 img->HeightLog2 = 0;
1260 if (depth == 0)
1261 img->Depth2 = 0;
1262 else
1263 img->Depth2 = 1;
1264 img->DepthLog2 = 0;
1265 break;
1266 case GL_TEXTURE_1D_ARRAY:
1267 case GL_PROXY_TEXTURE_1D_ARRAY:
1268 img->Height2 = height; /* no border */
1269 img->HeightLog2 = 0; /* not used */
1270 if (depth == 0)
1271 img->Depth2 = 0;
1272 else
1273 img->Depth2 = 1;
1274 img->DepthLog2 = 0;
1275 break;
1276 case GL_TEXTURE_2D:
1277 case GL_TEXTURE_RECTANGLE:
1278 case GL_TEXTURE_CUBE_MAP:
1279 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1280 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1281 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1282 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1283 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1284 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1285 case GL_TEXTURE_EXTERNAL_OES:
1286 case GL_PROXY_TEXTURE_2D:
1287 case GL_PROXY_TEXTURE_RECTANGLE:
1288 case GL_PROXY_TEXTURE_CUBE_MAP:
1289 case GL_TEXTURE_2D_MULTISAMPLE:
1290 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1291 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1292 img->HeightLog2 = _mesa_logbase2(img->Height2);
1293 if (depth == 0)
1294 img->Depth2 = 0;
1295 else
1296 img->Depth2 = 1;
1297 img->DepthLog2 = 0;
1298 break;
1299 case GL_TEXTURE_2D_ARRAY:
1300 case GL_PROXY_TEXTURE_2D_ARRAY:
1301 case GL_TEXTURE_CUBE_MAP_ARRAY:
1302 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1303 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1304 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1305 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1306 img->HeightLog2 = _mesa_logbase2(img->Height2);
1307 img->Depth2 = depth; /* no border */
1308 img->DepthLog2 = 0; /* not used */
1309 break;
1310 case GL_TEXTURE_3D:
1311 case GL_PROXY_TEXTURE_3D:
1312 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1313 img->HeightLog2 = _mesa_logbase2(img->Height2);
1314 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1315 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1316 break;
1317 default:
1318 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1319 target);
1320 }
1321
1322 img->MaxNumLevels =
1323 _mesa_get_tex_max_num_levels(target,
1324 img->Width2, img->Height2, img->Depth2);
1325 img->TexFormat = format;
1326 }
1327
1328
1329 /**
1330 * Free and clear fields of the gl_texture_image struct.
1331 *
1332 * \param ctx GL context.
1333 * \param texImage texture image structure to be cleared.
1334 *
1335 * After the call, \p texImage will have no data associated with it. Its
1336 * fields are cleared so that its parent object will test incomplete.
1337 */
1338 void
1339 _mesa_clear_texture_image(struct gl_context *ctx,
1340 struct gl_texture_image *texImage)
1341 {
1342 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1343 clear_teximage_fields(texImage);
1344 }
1345
1346
1347 /**
1348 * Check the width, height, depth and border of a texture image are legal.
1349 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1350 * functions.
1351 * The target and level parameters will have already been validated.
1352 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1353 */
1354 GLboolean
1355 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1356 GLint level, GLint width, GLint height,
1357 GLint depth, GLint border)
1358 {
1359 GLint maxSize;
1360
1361 switch (target) {
1362 case GL_TEXTURE_1D:
1363 case GL_PROXY_TEXTURE_1D:
1364 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1365 maxSize >>= level; /* level size */
1366 if (width < 2 * border || width > 2 * border + maxSize)
1367 return GL_FALSE;
1368 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1369 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1370 return GL_FALSE;
1371 }
1372 return GL_TRUE;
1373
1374 case GL_TEXTURE_2D:
1375 case GL_PROXY_TEXTURE_2D:
1376 case GL_TEXTURE_2D_MULTISAMPLE:
1377 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1378 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1379 maxSize >>= level;
1380 if (width < 2 * border || width > 2 * border + maxSize)
1381 return GL_FALSE;
1382 if (height < 2 * border || height > 2 * border + maxSize)
1383 return GL_FALSE;
1384 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1385 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1386 return GL_FALSE;
1387 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1388 return GL_FALSE;
1389 }
1390 return GL_TRUE;
1391
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1395 maxSize >>= level;
1396 if (width < 2 * border || width > 2 * border + maxSize)
1397 return GL_FALSE;
1398 if (height < 2 * border || height > 2 * border + maxSize)
1399 return GL_FALSE;
1400 if (depth < 2 * border || depth > 2 * border + maxSize)
1401 return GL_FALSE;
1402 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1403 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1404 return GL_FALSE;
1405 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1406 return GL_FALSE;
1407 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1408 return GL_FALSE;
1409 }
1410 return GL_TRUE;
1411
1412 case GL_TEXTURE_RECTANGLE_NV:
1413 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1414 if (level != 0)
1415 return GL_FALSE;
1416 maxSize = ctx->Const.MaxTextureRectSize;
1417 if (width < 0 || width > maxSize)
1418 return GL_FALSE;
1419 if (height < 0 || height > maxSize)
1420 return GL_FALSE;
1421 return GL_TRUE;
1422
1423 case GL_TEXTURE_CUBE_MAP:
1424 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1425 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1427 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1429 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1430 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1431 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1432 maxSize >>= level;
1433 if (width < 2 * border || width > 2 * border + maxSize)
1434 return GL_FALSE;
1435 if (height < 2 * border || height > 2 * border + maxSize)
1436 return GL_FALSE;
1437 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1438 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1439 return GL_FALSE;
1440 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1441 return GL_FALSE;
1442 }
1443 return GL_TRUE;
1444
1445 case GL_TEXTURE_1D_ARRAY_EXT:
1446 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1447 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1448 maxSize >>= level;
1449 if (width < 2 * border || width > 2 * border + maxSize)
1450 return GL_FALSE;
1451 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1452 return GL_FALSE;
1453 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1454 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1455 return GL_FALSE;
1456 }
1457 return GL_TRUE;
1458
1459 case GL_TEXTURE_2D_ARRAY_EXT:
1460 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1461 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1462 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1463 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1464 maxSize >>= level;
1465 if (width < 2 * border || width > 2 * border + maxSize)
1466 return GL_FALSE;
1467 if (height < 2 * border || height > 2 * border + maxSize)
1468 return GL_FALSE;
1469 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1470 return GL_FALSE;
1471 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1472 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1473 return GL_FALSE;
1474 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1475 return GL_FALSE;
1476 }
1477 return GL_TRUE;
1478
1479 case GL_TEXTURE_CUBE_MAP_ARRAY:
1480 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1481 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1482 if (width < 2 * border || width > 2 * border + maxSize)
1483 return GL_FALSE;
1484 if (height < 2 * border || height > 2 * border + maxSize)
1485 return GL_FALSE;
1486 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1487 return GL_FALSE;
1488 if (level >= ctx->Const.MaxCubeTextureLevels)
1489 return GL_FALSE;
1490 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1491 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1492 return GL_FALSE;
1493 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1494 return GL_FALSE;
1495 }
1496 return GL_TRUE;
1497 default:
1498 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1499 return GL_FALSE;
1500 }
1501 }
1502
1503
1504 /**
1505 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1506 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1507 * \param destImage the destination texture image.
1508 * \return GL_TRUE if error found, GL_FALSE otherwise.
1509 */
1510 static GLboolean
1511 error_check_subtexture_dimensions(struct gl_context *ctx,
1512 const char *function, GLuint dims,
1513 const struct gl_texture_image *destImage,
1514 GLint xoffset, GLint yoffset, GLint zoffset,
1515 GLsizei subWidth, GLsizei subHeight,
1516 GLsizei subDepth)
1517 {
1518 const GLenum target = destImage->TexObject->Target;
1519 GLuint bw, bh;
1520
1521 /* Check size */
1522 if (subWidth < 0) {
1523 _mesa_error(ctx, GL_INVALID_VALUE,
1524 "%s%dD(width=%d)", function, dims, subWidth);
1525 return GL_TRUE;
1526 }
1527
1528 if (dims > 1 && subHeight < 0) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "%s%dD(height=%d)", function, dims, subHeight);
1531 return GL_TRUE;
1532 }
1533
1534 if (dims > 2 && subDepth < 0) {
1535 _mesa_error(ctx, GL_INVALID_VALUE,
1536 "%s%dD(depth=%d)", function, dims, subDepth);
1537 return GL_TRUE;
1538 }
1539
1540 /* check xoffset and width */
1541 if (xoffset < - (GLint) destImage->Border) {
1542 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1543 function, dims);
1544 return GL_TRUE;
1545 }
1546
1547 if (xoffset + subWidth > (GLint) destImage->Width) {
1548 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1549 function, dims);
1550 return GL_TRUE;
1551 }
1552
1553 /* check yoffset and height */
1554 if (dims > 1) {
1555 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1556 if (yoffset < -yBorder) {
1557 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1558 function, dims);
1559 return GL_TRUE;
1560 }
1561 if (yoffset + subHeight > (GLint) destImage->Height) {
1562 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1563 function, dims);
1564 return GL_TRUE;
1565 }
1566 }
1567
1568 /* check zoffset and depth */
1569 if (dims > 2) {
1570 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
1571 if (zoffset < -zBorder) {
1572 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1573 return GL_TRUE;
1574 }
1575 if (zoffset + subDepth > (GLint) destImage->Depth) {
1576 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1577 return GL_TRUE;
1578 }
1579 }
1580
1581 /*
1582 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1583 * compressed texture images can be updated. But, that restriction may be
1584 * relaxed for particular compressed formats. At this time, all the
1585 * compressed formats supported by Mesa allow sub-textures to be updated
1586 * along compressed block boundaries.
1587 */
1588 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1589
1590 if (bw != 1 || bh != 1) {
1591 /* offset must be multiple of block size */
1592 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1593 _mesa_error(ctx, GL_INVALID_OPERATION,
1594 "%s%dD(xoffset = %d, yoffset = %d)",
1595 function, dims, xoffset, yoffset);
1596 return GL_TRUE;
1597 }
1598
1599 /* The size must be a multiple of bw x bh, or we must be using a
1600 * offset+size that exactly hits the edge of the image. This
1601 * is important for small mipmap levels (1x1, 2x1, etc) and for
1602 * NPOT textures.
1603 */
1604 if ((subWidth % bw != 0) &&
1605 (xoffset + subWidth != (GLint) destImage->Width)) {
1606 _mesa_error(ctx, GL_INVALID_OPERATION,
1607 "%s%dD(width = %d)", function, dims, subWidth);
1608 return GL_TRUE;
1609 }
1610
1611 if ((subHeight % bh != 0) &&
1612 (yoffset + subHeight != (GLint) destImage->Height)) {
1613 _mesa_error(ctx, GL_INVALID_OPERATION,
1614 "%s%dD(height = %d)", function, dims, subHeight);
1615 return GL_TRUE;
1616 }
1617 }
1618
1619 return GL_FALSE;
1620 }
1621
1622
1623
1624
1625 /**
1626 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1627 * specific texture image size checks.
1628 *
1629 * A hardware driver might override this function if, for example, the
1630 * max 3D texture size is 512x512x64 (i.e. not a cube).
1631 *
1632 * Note that width, height, depth == 0 is not an error. However, a
1633 * texture with zero width/height/depth will be considered "incomplete"
1634 * and texturing will effectively be disabled.
1635 *
1636 * \param target any texture target/type
1637 * \param level as passed to glTexImage
1638 * \param format the MESA_FORMAT_x for the tex image
1639 * \param width as passed to glTexImage
1640 * \param height as passed to glTexImage
1641 * \param depth as passed to glTexImage
1642 * \param border as passed to glTexImage
1643 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1644 */
1645 GLboolean
1646 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1647 gl_format format,
1648 GLint width, GLint height, GLint depth, GLint border)
1649 {
1650 /* We just check if the image size is less than MaxTextureMbytes.
1651 * Some drivers may do more specific checks.
1652 */
1653 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1654 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1655 mbytes *= _mesa_num_tex_faces(target);
1656 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1657 }
1658
1659
1660 /**
1661 * Return true if the format is only valid for glCompressedTexImage.
1662 */
1663 static GLboolean
1664 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1665 {
1666 switch (format) {
1667 case GL_ETC1_RGB8_OES:
1668 case GL_PALETTE4_RGB8_OES:
1669 case GL_PALETTE4_RGBA8_OES:
1670 case GL_PALETTE4_R5_G6_B5_OES:
1671 case GL_PALETTE4_RGBA4_OES:
1672 case GL_PALETTE4_RGB5_A1_OES:
1673 case GL_PALETTE8_RGB8_OES:
1674 case GL_PALETTE8_RGBA8_OES:
1675 case GL_PALETTE8_R5_G6_B5_OES:
1676 case GL_PALETTE8_RGBA4_OES:
1677 case GL_PALETTE8_RGB5_A1_OES:
1678 return GL_TRUE;
1679 default:
1680 return GL_FALSE;
1681 }
1682 }
1683
1684
1685 /**
1686 * Helper function to determine whether a target and specific compression
1687 * format are supported.
1688 */
1689 static GLboolean
1690 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1691 GLenum intFormat)
1692 {
1693 (void) intFormat; /* not used yet */
1694
1695 switch (target) {
1696 case GL_TEXTURE_2D:
1697 case GL_PROXY_TEXTURE_2D:
1698 return GL_TRUE; /* true for any compressed format so far */
1699 case GL_PROXY_TEXTURE_CUBE_MAP:
1700 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1701 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1702 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1703 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1704 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1705 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1706 return ctx->Extensions.ARB_texture_cube_map;
1707 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1708 case GL_TEXTURE_2D_ARRAY_EXT:
1709 return (ctx->Extensions.MESA_texture_array ||
1710 ctx->Extensions.EXT_texture_array);
1711 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1712 case GL_TEXTURE_CUBE_MAP_ARRAY:
1713 return ctx->Extensions.ARB_texture_cube_map_array;
1714 default:
1715 return GL_FALSE;
1716 }
1717 }
1718
1719
1720 /**
1721 * Check if the given texture target value is legal for a
1722 * glTexImage1/2/3D call.
1723 */
1724 static GLboolean
1725 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1726 {
1727 switch (dims) {
1728 case 1:
1729 switch (target) {
1730 case GL_TEXTURE_1D:
1731 case GL_PROXY_TEXTURE_1D:
1732 return _mesa_is_desktop_gl(ctx);
1733 default:
1734 return GL_FALSE;
1735 }
1736 case 2:
1737 switch (target) {
1738 case GL_TEXTURE_2D:
1739 return GL_TRUE;
1740 case GL_PROXY_TEXTURE_2D:
1741 return _mesa_is_desktop_gl(ctx);
1742 case GL_PROXY_TEXTURE_CUBE_MAP:
1743 return _mesa_is_desktop_gl(ctx)
1744 && ctx->Extensions.ARB_texture_cube_map;
1745 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1746 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1747 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1748 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1749 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1750 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1751 return ctx->Extensions.ARB_texture_cube_map;
1752 case GL_TEXTURE_RECTANGLE_NV:
1753 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1754 return _mesa_is_desktop_gl(ctx)
1755 && ctx->Extensions.NV_texture_rectangle;
1756 case GL_TEXTURE_1D_ARRAY_EXT:
1757 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1758 return _mesa_is_desktop_gl(ctx)
1759 && (ctx->Extensions.MESA_texture_array ||
1760 ctx->Extensions.EXT_texture_array);
1761 default:
1762 return GL_FALSE;
1763 }
1764 case 3:
1765 switch (target) {
1766 case GL_TEXTURE_3D:
1767 return GL_TRUE;
1768 case GL_PROXY_TEXTURE_3D:
1769 return _mesa_is_desktop_gl(ctx);
1770 case GL_TEXTURE_2D_ARRAY_EXT:
1771 return (_mesa_is_desktop_gl(ctx)
1772 && (ctx->Extensions.MESA_texture_array ||
1773 ctx->Extensions.EXT_texture_array))
1774 || _mesa_is_gles3(ctx);
1775 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1776 return _mesa_is_desktop_gl(ctx)
1777 && (ctx->Extensions.MESA_texture_array ||
1778 ctx->Extensions.EXT_texture_array);
1779 case GL_TEXTURE_CUBE_MAP_ARRAY:
1780 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1781 return ctx->Extensions.ARB_texture_cube_map_array;
1782 default:
1783 return GL_FALSE;
1784 }
1785 default:
1786 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1787 return GL_FALSE;
1788 }
1789 }
1790
1791
1792 /**
1793 * Check if the given texture target value is legal for a
1794 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1795 * The difference compared to legal_teximage_target() above is that
1796 * proxy targets are not supported.
1797 */
1798 static GLboolean
1799 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1800 {
1801 switch (dims) {
1802 case 1:
1803 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1804 case 2:
1805 switch (target) {
1806 case GL_TEXTURE_2D:
1807 return GL_TRUE;
1808 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1809 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1810 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1811 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1812 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1813 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1814 return ctx->Extensions.ARB_texture_cube_map;
1815 case GL_TEXTURE_RECTANGLE_NV:
1816 return _mesa_is_desktop_gl(ctx)
1817 && ctx->Extensions.NV_texture_rectangle;
1818 case GL_TEXTURE_1D_ARRAY_EXT:
1819 return _mesa_is_desktop_gl(ctx)
1820 && (ctx->Extensions.MESA_texture_array ||
1821 ctx->Extensions.EXT_texture_array);
1822 default:
1823 return GL_FALSE;
1824 }
1825 case 3:
1826 switch (target) {
1827 case GL_TEXTURE_3D:
1828 return GL_TRUE;
1829 case GL_TEXTURE_2D_ARRAY_EXT:
1830 return (_mesa_is_desktop_gl(ctx)
1831 && (ctx->Extensions.MESA_texture_array ||
1832 ctx->Extensions.EXT_texture_array))
1833 || _mesa_is_gles3(ctx);
1834 case GL_TEXTURE_CUBE_MAP_ARRAY:
1835 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1836 return ctx->Extensions.ARB_texture_cube_map_array;
1837 default:
1838 return GL_FALSE;
1839 }
1840 default:
1841 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1842 dims);
1843 return GL_FALSE;
1844 }
1845 }
1846
1847
1848 /**
1849 * Helper function to determine if a texture object is mutable (in terms
1850 * of GL_ARB_texture_storage).
1851 */
1852 static GLboolean
1853 mutable_tex_object(struct gl_context *ctx, GLenum target)
1854 {
1855 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1856 return !texObj->Immutable;
1857 }
1858
1859
1860 /**
1861 * Return expected size of a compressed texture.
1862 */
1863 static GLuint
1864 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1865 GLenum glformat)
1866 {
1867 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1868 return _mesa_format_image_size(mesaFormat, width, height, depth);
1869 }
1870
1871
1872 /**
1873 * Test the glTexImage[123]D() parameters for errors.
1874 *
1875 * \param ctx GL context.
1876 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1877 * \param target texture target given by the user (already validated).
1878 * \param level image level given by the user.
1879 * \param internalFormat internal format given by the user.
1880 * \param format pixel data format given by the user.
1881 * \param type pixel data type given by the user.
1882 * \param width image width given by the user.
1883 * \param height image height given by the user.
1884 * \param depth image depth given by the user.
1885 * \param border image border given by the user.
1886 *
1887 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1888 *
1889 * Verifies each of the parameters against the constants specified in
1890 * __struct gl_contextRec::Const and the supported extensions, and according
1891 * to the OpenGL specification.
1892 * Note that we don't fully error-check the width, height, depth values
1893 * here. That's done in _mesa_legal_texture_dimensions() which is used
1894 * by several other GL entrypoints. Plus, texture dims have a special
1895 * interaction with proxy textures.
1896 */
1897 static GLboolean
1898 texture_error_check( struct gl_context *ctx,
1899 GLuint dimensions, GLenum target,
1900 GLint level, GLint internalFormat,
1901 GLenum format, GLenum type,
1902 GLint width, GLint height,
1903 GLint depth, GLint border )
1904 {
1905 GLboolean colorFormat;
1906 GLenum err;
1907
1908 /* Even though there are no color-index textures, we still have to support
1909 * uploading color-index data and remapping it to RGB via the
1910 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1911 */
1912 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1913
1914 /* Note: for proxy textures, some error conditions immediately generate
1915 * a GL error in the usual way. But others do not generate a GL error.
1916 * Instead, they cause the width, height, depth, format fields of the
1917 * texture image to be zeroed-out. The GL spec seems to indicate that the
1918 * zero-out behaviour is only used in cases related to memory allocation.
1919 */
1920
1921 /* level check */
1922 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1923 _mesa_error(ctx, GL_INVALID_VALUE,
1924 "glTexImage%dD(level=%d)", dimensions, level);
1925 return GL_TRUE;
1926 }
1927
1928 /* Check border */
1929 if (border < 0 || border > 1 ||
1930 ((ctx->API != API_OPENGL_COMPAT ||
1931 target == GL_TEXTURE_RECTANGLE_NV ||
1932 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1933 _mesa_error(ctx, GL_INVALID_VALUE,
1934 "glTexImage%dD(border=%d)", dimensions, border);
1935 return GL_TRUE;
1936 }
1937
1938 if (width < 0 || height < 0 || depth < 0) {
1939 _mesa_error(ctx, GL_INVALID_VALUE,
1940 "glTexImage%dD(width, height or depth < 0)", dimensions);
1941 return GL_TRUE;
1942 }
1943
1944 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1945 * combinations of format, internalFormat, and type that can be used.
1946 * Formats and types that require additional extensions (e.g., GL_FLOAT
1947 * requires GL_OES_texture_float) are filtered elsewhere.
1948 */
1949
1950 if (_mesa_is_gles(ctx)) {
1951 if (_mesa_is_gles3(ctx)) {
1952 err = _mesa_es3_error_check_format_and_type(format, type,
1953 internalFormat);
1954 } else {
1955 if (format != internalFormat) {
1956 _mesa_error(ctx, GL_INVALID_OPERATION,
1957 "glTexImage%dD(format = %s, internalFormat = %s)",
1958 dimensions,
1959 _mesa_lookup_enum_by_nr(format),
1960 _mesa_lookup_enum_by_nr(internalFormat));
1961 return GL_TRUE;
1962 }
1963
1964 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1965 }
1966 if (err != GL_NO_ERROR) {
1967 _mesa_error(ctx, err,
1968 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
1969 dimensions,
1970 _mesa_lookup_enum_by_nr(format),
1971 _mesa_lookup_enum_by_nr(type),
1972 _mesa_lookup_enum_by_nr(internalFormat));
1973 return GL_TRUE;
1974 }
1975 }
1976
1977 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1978 _mesa_is_cube_face(target)) && width != height) {
1979 _mesa_error(ctx, GL_INVALID_VALUE,
1980 "glTexImage2D(cube width != height)");
1981 return GL_TRUE;
1982 }
1983
1984 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1985 target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
1986 _mesa_error(ctx, GL_INVALID_VALUE,
1987 "glTexImage3D(cube array width != height)");
1988 return GL_TRUE;
1989 }
1990
1991 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1992 target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
1993 _mesa_error(ctx, GL_INVALID_VALUE,
1994 "glTexImage3D(cube array depth not multiple of 6)");
1995 return GL_TRUE;
1996 }
1997
1998 /* Check internalFormat */
1999 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2000 _mesa_error(ctx, GL_INVALID_VALUE,
2001 "glTexImage%dD(internalFormat=%s)",
2002 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2003 return GL_TRUE;
2004 }
2005
2006 /* Check incoming image format and type */
2007 err = _mesa_error_check_format_and_type(ctx, format, type);
2008 if (err != GL_NO_ERROR) {
2009 _mesa_error(ctx, err,
2010 "glTexImage%dD(incompatible format = %s, type = %s)",
2011 dimensions, _mesa_lookup_enum_by_nr(format),
2012 _mesa_lookup_enum_by_nr(type));
2013 return GL_TRUE;
2014 }
2015
2016 /* make sure internal format and format basically agree */
2017 colorFormat = _mesa_is_color_format(format);
2018 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
2019 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
2020 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
2021 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
2022 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
2023 _mesa_error(ctx, GL_INVALID_OPERATION,
2024 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2025 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2026 _mesa_lookup_enum_by_nr(format));
2027 return GL_TRUE;
2028 }
2029
2030 /* additional checks for ycbcr textures */
2031 if (internalFormat == GL_YCBCR_MESA) {
2032 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2033 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2034 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2035 char message[100];
2036 _mesa_snprintf(message, sizeof(message),
2037 "glTexImage%dD(format/type YCBCR mismatch)",
2038 dimensions);
2039 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2040 return GL_TRUE; /* error */
2041 }
2042 if (target != GL_TEXTURE_2D &&
2043 target != GL_PROXY_TEXTURE_2D &&
2044 target != GL_TEXTURE_RECTANGLE_NV &&
2045 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2046 _mesa_error(ctx, GL_INVALID_ENUM,
2047 "glTexImage%dD(bad target for YCbCr texture)",
2048 dimensions);
2049 return GL_TRUE;
2050 }
2051 if (border != 0) {
2052 char message[100];
2053 _mesa_snprintf(message, sizeof(message),
2054 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2055 dimensions, border);
2056 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2057 return GL_TRUE;
2058 }
2059 }
2060
2061 /* additional checks for depth textures */
2062 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2063 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
2064 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
2065 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
2066 if (target != GL_TEXTURE_1D &&
2067 target != GL_PROXY_TEXTURE_1D &&
2068 target != GL_TEXTURE_2D &&
2069 target != GL_PROXY_TEXTURE_2D &&
2070 target != GL_TEXTURE_1D_ARRAY &&
2071 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2072 target != GL_TEXTURE_2D_ARRAY &&
2073 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2074 target != GL_TEXTURE_RECTANGLE_ARB &&
2075 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2076 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2077 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2078 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2079 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2080 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2081 ctx->Extensions.ARB_texture_cube_map_array)) {
2082 _mesa_error(ctx, GL_INVALID_ENUM,
2083 "glTexImage%dD(bad target for depth texture)",
2084 dimensions);
2085 return GL_TRUE;
2086 }
2087 }
2088
2089 /* additional checks for compressed textures */
2090 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2091 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2092 _mesa_error(ctx, GL_INVALID_ENUM,
2093 "glTexImage%dD(target can't be compressed)", dimensions);
2094 return GL_TRUE;
2095 }
2096 if (compressedteximage_only_format(ctx, internalFormat)) {
2097 _mesa_error(ctx, GL_INVALID_OPERATION,
2098 "glTexImage%dD(no compression for format)", dimensions);
2099 return GL_TRUE;
2100 }
2101 if (border != 0) {
2102 _mesa_error(ctx, GL_INVALID_OPERATION,
2103 "glTexImage%dD(border!=0)", dimensions);
2104 return GL_TRUE;
2105 }
2106 }
2107
2108 /* additional checks for integer textures */
2109 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2110 (_mesa_is_enum_format_integer(format) !=
2111 _mesa_is_enum_format_integer(internalFormat))) {
2112 _mesa_error(ctx, GL_INVALID_OPERATION,
2113 "glTexImage%dD(integer/non-integer format mismatch)",
2114 dimensions);
2115 return GL_TRUE;
2116 }
2117
2118 if (!mutable_tex_object(ctx, target)) {
2119 _mesa_error(ctx, GL_INVALID_OPERATION,
2120 "glTexImage%dD(immutable texture)", dimensions);
2121 return GL_TRUE;
2122 }
2123
2124 /* if we get here, the parameters are OK */
2125 return GL_FALSE;
2126 }
2127
2128
2129 /**
2130 * Error checking for glCompressedTexImage[123]D().
2131 * Note that the width, height and depth values are not fully error checked
2132 * here.
2133 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2134 */
2135 static GLenum
2136 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2137 GLenum target, GLint level,
2138 GLenum internalFormat, GLsizei width,
2139 GLsizei height, GLsizei depth, GLint border,
2140 GLsizei imageSize)
2141 {
2142 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2143 GLint expectedSize;
2144 GLenum error = GL_NO_ERROR;
2145 char *reason = ""; /* no error */
2146
2147 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2148 reason = "target";
2149 error = GL_INVALID_ENUM;
2150 goto error;
2151 }
2152
2153 /* This will detect any invalid internalFormat value */
2154 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2155 reason = "internalFormat";
2156 error = GL_INVALID_ENUM;
2157 goto error;
2158 }
2159
2160 switch (internalFormat) {
2161 case GL_PALETTE4_RGB8_OES:
2162 case GL_PALETTE4_RGBA8_OES:
2163 case GL_PALETTE4_R5_G6_B5_OES:
2164 case GL_PALETTE4_RGBA4_OES:
2165 case GL_PALETTE4_RGB5_A1_OES:
2166 case GL_PALETTE8_RGB8_OES:
2167 case GL_PALETTE8_RGBA8_OES:
2168 case GL_PALETTE8_R5_G6_B5_OES:
2169 case GL_PALETTE8_RGBA4_OES:
2170 case GL_PALETTE8_RGB5_A1_OES:
2171 /* check level (note that level should be zero or less!) */
2172 if (level > 0 || level < -maxLevels) {
2173 reason = "level";
2174 error = GL_INVALID_VALUE;
2175 goto error;
2176 }
2177
2178 if (dimensions != 2) {
2179 reason = "compressed paletted textures must be 2D";
2180 error = GL_INVALID_OPERATION;
2181 goto error;
2182 }
2183
2184 /* Figure out the expected texture size (in bytes). This will be
2185 * checked against the actual size later.
2186 */
2187 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2188 width, height);
2189
2190 /* This is for the benefit of the TestProxyTexImage below. It expects
2191 * level to be non-negative. OES_compressed_paletted_texture uses a
2192 * weird mechanism where the level specified to glCompressedTexImage2D
2193 * is -(n-1) number of levels in the texture, and the data specifies the
2194 * complete mipmap stack. This is done to ensure the palette is the
2195 * same for all levels.
2196 */
2197 level = -level;
2198 break;
2199
2200 default:
2201 /* check level */
2202 if (level < 0 || level >= maxLevels) {
2203 reason = "level";
2204 error = GL_INVALID_VALUE;
2205 goto error;
2206 }
2207
2208 /* Figure out the expected texture size (in bytes). This will be
2209 * checked against the actual size later.
2210 */
2211 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2212 break;
2213 }
2214
2215 /* This should really never fail */
2216 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2217 reason = "internalFormat";
2218 error = GL_INVALID_ENUM;
2219 goto error;
2220 }
2221
2222 /* No compressed formats support borders at this time */
2223 if (border != 0) {
2224 reason = "border != 0";
2225 error = GL_INVALID_VALUE;
2226 goto error;
2227 }
2228
2229 /* For cube map, width must equal height */
2230 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2231 _mesa_is_cube_face(target)) && width != height) {
2232 reason = "width != height";
2233 error = GL_INVALID_VALUE;
2234 goto error;
2235 }
2236
2237 /* check image size in bytes */
2238 if (expectedSize != imageSize) {
2239 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2240 * if <imageSize> is not consistent with the format, dimensions, and
2241 * contents of the specified image.
2242 */
2243 reason = "imageSize inconsistant with width/height/format";
2244 error = GL_INVALID_VALUE;
2245 goto error;
2246 }
2247
2248 if (!mutable_tex_object(ctx, target)) {
2249 reason = "immutable texture";
2250 error = GL_INVALID_OPERATION;
2251 goto error;
2252 }
2253
2254 return GL_FALSE;
2255
2256 error:
2257 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2258 return GL_TRUE;
2259 }
2260
2261
2262
2263 /**
2264 * Test glTexSubImage[123]D() parameters for errors.
2265 *
2266 * \param ctx GL context.
2267 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2268 * \param target texture target given by the user (already validated)
2269 * \param level image level given by the user.
2270 * \param xoffset sub-image x offset given by the user.
2271 * \param yoffset sub-image y offset given by the user.
2272 * \param zoffset sub-image z offset given by the user.
2273 * \param format pixel data format given by the user.
2274 * \param type pixel data type given by the user.
2275 * \param width image width given by the user.
2276 * \param height image height given by the user.
2277 * \param depth image depth given by the user.
2278 *
2279 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2280 *
2281 * Verifies each of the parameters against the constants specified in
2282 * __struct gl_contextRec::Const and the supported extensions, and according
2283 * to the OpenGL specification.
2284 */
2285 static GLboolean
2286 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2287 GLenum target, GLint level,
2288 GLint xoffset, GLint yoffset, GLint zoffset,
2289 GLint width, GLint height, GLint depth,
2290 GLenum format, GLenum type)
2291 {
2292 struct gl_texture_object *texObj;
2293 struct gl_texture_image *texImage;
2294 GLenum err;
2295
2296 /* check target (proxies not allowed) */
2297 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2298 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2299 dimensions, _mesa_lookup_enum_by_nr(target));
2300 return GL_TRUE;
2301 }
2302
2303 /* level check */
2304 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2305 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
2306 dimensions, level);
2307 return GL_TRUE;
2308 }
2309
2310 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2311 * combinations of format and type that can be used. Formats and types
2312 * that require additional extensions (e.g., GL_FLOAT requires
2313 * GL_OES_texture_float) are filtered elsewhere.
2314 */
2315 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2316 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2317 if (err != GL_NO_ERROR) {
2318 _mesa_error(ctx, err,
2319 "glTexSubImage%dD(format = %s, type = %s)",
2320 dimensions,
2321 _mesa_lookup_enum_by_nr(format),
2322 _mesa_lookup_enum_by_nr(type));
2323 return GL_TRUE;
2324 }
2325 }
2326
2327 err = _mesa_error_check_format_and_type(ctx, format, type);
2328 if (err != GL_NO_ERROR) {
2329 _mesa_error(ctx, err,
2330 "glTexSubImage%dD(incompatible format = %s, type = %s)",
2331 dimensions, _mesa_lookup_enum_by_nr(format),
2332 _mesa_lookup_enum_by_nr(type));
2333 return GL_TRUE;
2334 }
2335
2336 /* Get dest texture object / image pointers */
2337 texObj = _mesa_get_current_tex_object(ctx, target);
2338 if (!texObj) {
2339 /* must be out of memory */
2340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2341 return GL_TRUE;
2342 }
2343
2344 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2345 if (!texImage) {
2346 /* non-existant texture level */
2347 _mesa_error(ctx, GL_INVALID_OPERATION,
2348 "glTexSubImage%dD(invalid texture image)", dimensions);
2349 return GL_TRUE;
2350 }
2351
2352 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2353 texImage, xoffset, yoffset, 0,
2354 width, height, 1)) {
2355 return GL_TRUE;
2356 }
2357
2358 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2359 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2360 _mesa_error(ctx, GL_INVALID_OPERATION,
2361 "glTexSubImage%dD(no compression for format)", dimensions);
2362 return GL_TRUE;
2363 }
2364 }
2365
2366 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2367 /* both source and dest must be integer-valued, or neither */
2368 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2369 _mesa_is_enum_format_integer(format)) {
2370 _mesa_error(ctx, GL_INVALID_OPERATION,
2371 "glTexSubImage%dD(integer/non-integer format mismatch)",
2372 dimensions);
2373 return GL_TRUE;
2374 }
2375 }
2376
2377 return GL_FALSE;
2378 }
2379
2380
2381 /**
2382 * Test glCopyTexImage[12]D() parameters for errors.
2383 *
2384 * \param ctx GL context.
2385 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2386 * \param target texture target given by the user.
2387 * \param level image level given by the user.
2388 * \param internalFormat internal format given by the user.
2389 * \param width image width given by the user.
2390 * \param height image height given by the user.
2391 * \param border texture border.
2392 *
2393 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2394 *
2395 * Verifies each of the parameters against the constants specified in
2396 * __struct gl_contextRec::Const and the supported extensions, and according
2397 * to the OpenGL specification.
2398 */
2399 static GLboolean
2400 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2401 GLenum target, GLint level, GLint internalFormat,
2402 GLint width, GLint height, GLint border )
2403 {
2404 GLint baseFormat;
2405 GLint rb_base_format;
2406 struct gl_renderbuffer *rb;
2407 GLenum rb_internal_format;
2408
2409 /* check target */
2410 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2411 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2412 dimensions, _mesa_lookup_enum_by_nr(target));
2413 return GL_TRUE;
2414 }
2415
2416 /* level check */
2417 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2418 _mesa_error(ctx, GL_INVALID_VALUE,
2419 "glCopyTexImage%dD(level=%d)", dimensions, level);
2420 return GL_TRUE;
2421 }
2422
2423 /* Check that the source buffer is complete */
2424 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2425 if (ctx->ReadBuffer->_Status == 0) {
2426 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2427 }
2428 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2429 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2430 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2431 return GL_TRUE;
2432 }
2433
2434 if (ctx->ReadBuffer->Visual.samples > 0) {
2435 _mesa_error(ctx, GL_INVALID_OPERATION,
2436 "glCopyTexImage%dD(multisample FBO)",
2437 dimensions);
2438 return GL_TRUE;
2439 }
2440 }
2441
2442 /* Check border */
2443 if (border < 0 || border > 1 ||
2444 ((ctx->API != API_OPENGL_COMPAT ||
2445 target == GL_TEXTURE_RECTANGLE_NV ||
2446 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2447 _mesa_error(ctx, GL_INVALID_VALUE,
2448 "glCopyTexImage%dD(border=%d)", dimensions, border);
2449 return GL_TRUE;
2450 }
2451
2452 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2453 if (rb == NULL) {
2454 _mesa_error(ctx, GL_INVALID_OPERATION,
2455 "glCopyTexImage%dD(read buffer)", dimensions);
2456 return GL_TRUE;
2457 }
2458
2459 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2460 * internalFormat.
2461 */
2462 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2463 switch (internalFormat) {
2464 case GL_ALPHA:
2465 case GL_RGB:
2466 case GL_RGBA:
2467 case GL_LUMINANCE:
2468 case GL_LUMINANCE_ALPHA:
2469 break;
2470 default:
2471 _mesa_error(ctx, GL_INVALID_VALUE,
2472 "glCopyTexImage%dD(internalFormat)", dimensions);
2473 return GL_TRUE;
2474 }
2475 }
2476
2477 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2478 if (baseFormat < 0) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION,
2480 "glCopyTexImage%dD(internalFormat)", dimensions);
2481 return GL_TRUE;
2482 }
2483
2484 rb_internal_format = rb->InternalFormat;
2485 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2486 if (_mesa_is_color_format(internalFormat)) {
2487 if (rb_base_format < 0) {
2488 _mesa_error(ctx, GL_INVALID_VALUE,
2489 "glCopyTexImage%dD(internalFormat)", dimensions);
2490 return GL_TRUE;
2491 }
2492 }
2493
2494 if (_mesa_is_gles(ctx)) {
2495 bool valid = true;
2496 if (_mesa_base_format_component_count(baseFormat) >
2497 _mesa_base_format_component_count(rb_base_format)) {
2498 valid = false;
2499 }
2500 if (baseFormat == GL_DEPTH_COMPONENT ||
2501 baseFormat == GL_DEPTH_STENCIL ||
2502 rb_base_format == GL_DEPTH_COMPONENT ||
2503 rb_base_format == GL_DEPTH_STENCIL ||
2504 ((baseFormat == GL_LUMINANCE_ALPHA ||
2505 baseFormat == GL_ALPHA) &&
2506 rb_base_format != GL_RGBA) ||
2507 internalFormat == GL_RGB9_E5) {
2508 valid = false;
2509 }
2510 if (internalFormat == GL_RGB9_E5) {
2511 valid = false;
2512 }
2513 if (!valid) {
2514 _mesa_error(ctx, GL_INVALID_OPERATION,
2515 "glCopyTexImage%dD(internalFormat)", dimensions);
2516 return GL_TRUE;
2517 }
2518 }
2519
2520 if (_mesa_is_gles3(ctx)) {
2521 bool rb_is_srgb = false;
2522 bool dst_is_srgb = false;
2523
2524 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2525 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2526 rb_is_srgb = true;
2527 }
2528
2529 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2530 dst_is_srgb = true;
2531 }
2532
2533 if (rb_is_srgb != dst_is_srgb) {
2534 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2535 * OpenGLES 3.0.0 spec says:
2536 *
2537 * "The error INVALID_OPERATION is also generated if the
2538 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2539 * framebuffer attachment corresponding to the read buffer
2540 * is LINEAR (see section 6.1.13) and internalformat is
2541 * one of the sRGB formats described in section 3.8.16, or
2542 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2543 * SRGB and internalformat is not one of the sRGB formats."
2544 */
2545 _mesa_error(ctx, GL_INVALID_OPERATION,
2546 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2547 return GL_TRUE;
2548 }
2549 }
2550
2551 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION,
2553 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2554 return GL_TRUE;
2555 }
2556
2557 /* From the EXT_texture_integer spec:
2558 *
2559 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2560 * if the texture internalformat is an integer format and the read color
2561 * buffer is not an integer format, or if the internalformat is not an
2562 * integer format and the read color buffer is an integer format."
2563 */
2564 if (_mesa_is_color_format(internalFormat)) {
2565 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2566 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2567 if (is_int || is_rbint) {
2568 if (is_int != is_rbint) {
2569 _mesa_error(ctx, GL_INVALID_OPERATION,
2570 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2571 return GL_TRUE;
2572 } else if (_mesa_is_gles(ctx) &&
2573 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2574 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2575 _mesa_error(ctx, GL_INVALID_OPERATION,
2576 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2577 return GL_TRUE;
2578 }
2579 }
2580 }
2581
2582 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2583 _mesa_is_cube_face(target)) && width != height) {
2584 _mesa_error(ctx, GL_INVALID_VALUE,
2585 "glTexImage2D(cube width != height)");
2586 return GL_TRUE;
2587 }
2588
2589 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2590 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2591 _mesa_error(ctx, GL_INVALID_ENUM,
2592 "glCopyTexImage%dD(target)", dimensions);
2593 return GL_TRUE;
2594 }
2595 if (compressedteximage_only_format(ctx, internalFormat)) {
2596 _mesa_error(ctx, GL_INVALID_OPERATION,
2597 "glCopyTexImage%dD(no compression for format)", dimensions);
2598 return GL_TRUE;
2599 }
2600 if (border != 0) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION,
2602 "glCopyTexImage%dD(border!=0)", dimensions);
2603 return GL_TRUE;
2604 }
2605 }
2606
2607 if (!mutable_tex_object(ctx, target)) {
2608 _mesa_error(ctx, GL_INVALID_OPERATION,
2609 "glCopyTexImage%dD(immutable texture)", dimensions);
2610 return GL_TRUE;
2611 }
2612
2613 /* if we get here, the parameters are OK */
2614 return GL_FALSE;
2615 }
2616
2617
2618 /**
2619 * Test glCopyTexSubImage[12]D() parameters for errors.
2620 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2621 */
2622 static GLboolean
2623 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2624 GLenum target, GLint level,
2625 GLint xoffset, GLint yoffset, GLint zoffset,
2626 GLint width, GLint height)
2627 {
2628 struct gl_texture_object *texObj;
2629 struct gl_texture_image *texImage;
2630
2631 /* Check that the source buffer is complete */
2632 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2633 if (ctx->ReadBuffer->_Status == 0) {
2634 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2635 }
2636 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2637 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2638 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2639 return GL_TRUE;
2640 }
2641
2642 if (ctx->ReadBuffer->Visual.samples > 0) {
2643 _mesa_error(ctx, GL_INVALID_OPERATION,
2644 "glCopyTexSubImage%dD(multisample FBO)",
2645 dimensions);
2646 return GL_TRUE;
2647 }
2648 }
2649
2650 /* check target (proxies not allowed) */
2651 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2652 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2653 dimensions, _mesa_lookup_enum_by_nr(target));
2654 return GL_TRUE;
2655 }
2656
2657 /* Check level */
2658 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2659 _mesa_error(ctx, GL_INVALID_VALUE,
2660 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2661 return GL_TRUE;
2662 }
2663
2664 /* Get dest texture object / image pointers */
2665 texObj = _mesa_get_current_tex_object(ctx, target);
2666 if (!texObj) {
2667 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2668 return GL_TRUE;
2669 }
2670
2671 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2672 if (!texImage) {
2673 /* destination image does not exist */
2674 _mesa_error(ctx, GL_INVALID_OPERATION,
2675 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2676 return GL_TRUE;
2677 }
2678
2679 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2680 dimensions, texImage,
2681 xoffset, yoffset, zoffset,
2682 width, height, 1)) {
2683 return GL_TRUE;
2684 }
2685
2686 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2687 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2688 _mesa_error(ctx, GL_INVALID_OPERATION,
2689 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2690 return GL_TRUE;
2691 }
2692 }
2693
2694 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2695 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2696 return GL_TRUE;
2697 }
2698
2699 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2700 _mesa_error(ctx, GL_INVALID_OPERATION,
2701 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2702 dimensions, texImage->_BaseFormat);
2703 return GL_TRUE;
2704 }
2705
2706 /* From the EXT_texture_integer spec:
2707 *
2708 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2709 * if the texture internalformat is an integer format and the read color
2710 * buffer is not an integer format, or if the internalformat is not an
2711 * integer format and the read color buffer is an integer format."
2712 */
2713 if (_mesa_is_color_format(texImage->InternalFormat)) {
2714 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2715
2716 if (_mesa_is_format_integer_color(rb->Format) !=
2717 _mesa_is_format_integer_color(texImage->TexFormat)) {
2718 _mesa_error(ctx, GL_INVALID_OPERATION,
2719 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2720 return GL_TRUE;
2721 }
2722 }
2723
2724 /* if we get here, the parameters are OK */
2725 return GL_FALSE;
2726 }
2727
2728
2729 /** Callback info for walking over FBO hash table */
2730 struct cb_info
2731 {
2732 struct gl_context *ctx;
2733 struct gl_texture_object *texObj;
2734 GLuint level, face;
2735 };
2736
2737
2738 /**
2739 * Check render to texture callback. Called from _mesa_HashWalk().
2740 */
2741 static void
2742 check_rtt_cb(GLuint key, void *data, void *userData)
2743 {
2744 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2745 const struct cb_info *info = (struct cb_info *) userData;
2746 struct gl_context *ctx = info->ctx;
2747 const struct gl_texture_object *texObj = info->texObj;
2748 const GLuint level = info->level, face = info->face;
2749
2750 /* If this is a user-created FBO */
2751 if (_mesa_is_user_fbo(fb)) {
2752 GLuint i;
2753 /* check if any of the FBO's attachments point to 'texObj' */
2754 for (i = 0; i < BUFFER_COUNT; i++) {
2755 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2756 if (att->Type == GL_TEXTURE &&
2757 att->Texture == texObj &&
2758 att->TextureLevel == level &&
2759 att->CubeMapFace == face) {
2760 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2761 ASSERT(att->Renderbuffer->TexImage);
2762 /* Mark fb status as indeterminate to force re-validation */
2763 fb->_Status = 0;
2764 }
2765 }
2766 }
2767 }
2768
2769
2770 /**
2771 * When a texture image is specified we have to check if it's bound to
2772 * any framebuffer objects (render to texture) in order to detect changes
2773 * in size or format since that effects FBO completeness.
2774 * Any FBOs rendering into the texture must be re-validated.
2775 */
2776 void
2777 _mesa_update_fbo_texture(struct gl_context *ctx,
2778 struct gl_texture_object *texObj,
2779 GLuint face, GLuint level)
2780 {
2781 /* Only check this texture if it's been marked as RenderToTexture */
2782 if (texObj->_RenderToTexture) {
2783 struct cb_info info;
2784 info.ctx = ctx;
2785 info.texObj = texObj;
2786 info.level = level;
2787 info.face = face;
2788 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2789 }
2790 }
2791
2792
2793 /**
2794 * If the texture object's GenerateMipmap flag is set and we've
2795 * changed the texture base level image, regenerate the rest of the
2796 * mipmap levels now.
2797 */
2798 static inline void
2799 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2800 struct gl_texture_object *texObj, GLint level)
2801 {
2802 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2803 if (texObj->GenerateMipmap &&
2804 level == texObj->BaseLevel &&
2805 level < texObj->MaxLevel) {
2806 ASSERT(ctx->Driver.GenerateMipmap);
2807 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2808 }
2809 }
2810
2811
2812 /** Debug helper: override the user-requested internal format */
2813 static GLenum
2814 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2815 {
2816 #if 0
2817 if (internalFormat == GL_RGBA16F_ARB ||
2818 internalFormat == GL_RGBA32F_ARB) {
2819 printf("Convert rgba float tex to int %d x %d\n", width, height);
2820 return GL_RGBA;
2821 }
2822 else if (internalFormat == GL_RGB16F_ARB ||
2823 internalFormat == GL_RGB32F_ARB) {
2824 printf("Convert rgb float tex to int %d x %d\n", width, height);
2825 return GL_RGB;
2826 }
2827 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2828 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2829 printf("Convert luminance float tex to int %d x %d\n", width, height);
2830 return GL_LUMINANCE_ALPHA;
2831 }
2832 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2833 internalFormat == GL_LUMINANCE32F_ARB) {
2834 printf("Convert luminance float tex to int %d x %d\n", width, height);
2835 return GL_LUMINANCE;
2836 }
2837 else if (internalFormat == GL_ALPHA16F_ARB ||
2838 internalFormat == GL_ALPHA32F_ARB) {
2839 printf("Convert luminance float tex to int %d x %d\n", width, height);
2840 return GL_ALPHA;
2841 }
2842 /*
2843 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2844 internalFormat = GL_RGBA;
2845 }
2846 */
2847 else {
2848 return internalFormat;
2849 }
2850 #else
2851 return internalFormat;
2852 #endif
2853 }
2854
2855
2856 /**
2857 * Choose the actual hardware format for a texture image.
2858 * Try to use the same format as the previous image level when possible.
2859 * Otherwise, ask the driver for the best format.
2860 * It's important to try to choose a consistant format for all levels
2861 * for efficient texture memory layout/allocation. In particular, this
2862 * comes up during automatic mipmap generation.
2863 */
2864 gl_format
2865 _mesa_choose_texture_format(struct gl_context *ctx,
2866 struct gl_texture_object *texObj,
2867 GLenum target, GLint level,
2868 GLenum internalFormat, GLenum format, GLenum type)
2869 {
2870 gl_format f;
2871
2872 /* see if we've already chosen a format for the previous level */
2873 if (level > 0) {
2874 struct gl_texture_image *prevImage =
2875 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2876 /* See if the prev level is defined and has an internal format which
2877 * matches the new internal format.
2878 */
2879 if (prevImage &&
2880 prevImage->Width > 0 &&
2881 prevImage->InternalFormat == internalFormat) {
2882 /* use the same format */
2883 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2884 return prevImage->TexFormat;
2885 }
2886 }
2887
2888 /* If the application requested compression to an S3TC format but we don't
2889 * have the DTXn library, force a generic compressed format instead.
2890 */
2891 if (internalFormat != format && format != GL_NONE) {
2892 const GLenum before = internalFormat;
2893
2894 switch (internalFormat) {
2895 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2896 if (!ctx->Mesa_DXTn)
2897 internalFormat = GL_COMPRESSED_RGB;
2898 break;
2899 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2900 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2901 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2902 if (!ctx->Mesa_DXTn)
2903 internalFormat = GL_COMPRESSED_RGBA;
2904 break;
2905 default:
2906 break;
2907 }
2908
2909 if (before != internalFormat) {
2910 _mesa_warning(ctx,
2911 "DXT compression requested (%s), "
2912 "but libtxc_dxtn library not installed. Using %s "
2913 "instead.",
2914 _mesa_lookup_enum_by_nr(before),
2915 _mesa_lookup_enum_by_nr(internalFormat));
2916 }
2917 }
2918
2919 /* choose format from scratch */
2920 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2921 format, type);
2922 ASSERT(f != MESA_FORMAT_NONE);
2923 return f;
2924 }
2925
2926
2927 /**
2928 * Adjust pixel unpack params and image dimensions to strip off the
2929 * one-pixel texture border.
2930 *
2931 * Gallium and intel don't support texture borders. They've seldem been used
2932 * and seldom been implemented correctly anyway.
2933 *
2934 * \param unpackNew returns the new pixel unpack parameters
2935 */
2936 static void
2937 strip_texture_border(GLenum target,
2938 GLint *width, GLint *height, GLint *depth,
2939 const struct gl_pixelstore_attrib *unpack,
2940 struct gl_pixelstore_attrib *unpackNew)
2941 {
2942 assert(width);
2943 assert(height);
2944 assert(depth);
2945
2946 *unpackNew = *unpack;
2947
2948 if (unpackNew->RowLength == 0)
2949 unpackNew->RowLength = *width;
2950
2951 if (unpackNew->ImageHeight == 0)
2952 unpackNew->ImageHeight = *height;
2953
2954 assert(*width >= 3);
2955 unpackNew->SkipPixels++; /* skip the border */
2956 *width = *width - 2; /* reduce the width by two border pixels */
2957
2958 /* The min height of a texture with a border is 3 */
2959 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2960 unpackNew->SkipRows++; /* skip the border */
2961 *height = *height - 2; /* reduce the height by two border pixels */
2962 }
2963
2964 if (*depth >= 3 &&
2965 target != GL_TEXTURE_2D_ARRAY &&
2966 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2967 unpackNew->SkipImages++; /* skip the border */
2968 *depth = *depth - 2; /* reduce the depth by two border pixels */
2969 }
2970 }
2971
2972
2973 /**
2974 * Common code to implement all the glTexImage1D/2D/3D functions
2975 * as well as glCompressedTexImage1D/2D/3D.
2976 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2977 * \param format the user's image format (only used if !compressed)
2978 * \param type the user's image type (only used if !compressed)
2979 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2980 */
2981 static void
2982 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2983 GLenum target, GLint level, GLint internalFormat,
2984 GLsizei width, GLsizei height, GLsizei depth,
2985 GLint border, GLenum format, GLenum type,
2986 GLsizei imageSize, const GLvoid *pixels)
2987 {
2988 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2989 struct gl_pixelstore_attrib unpack_no_border;
2990 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2991 struct gl_texture_object *texObj;
2992 gl_format texFormat;
2993 GLboolean dimensionsOK, sizeOK;
2994
2995 FLUSH_VERTICES(ctx, 0);
2996
2997 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2998 if (compressed)
2999 _mesa_debug(ctx,
3000 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3001 dims,
3002 _mesa_lookup_enum_by_nr(target), level,
3003 _mesa_lookup_enum_by_nr(internalFormat),
3004 width, height, depth, border, pixels);
3005 else
3006 _mesa_debug(ctx,
3007 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3008 dims,
3009 _mesa_lookup_enum_by_nr(target), level,
3010 _mesa_lookup_enum_by_nr(internalFormat),
3011 width, height, depth, border,
3012 _mesa_lookup_enum_by_nr(format),
3013 _mesa_lookup_enum_by_nr(type), pixels);
3014 }
3015
3016 internalFormat = override_internal_format(internalFormat, width, height);
3017
3018 /* target error checking */
3019 if (!legal_teximage_target(ctx, dims, target)) {
3020 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3021 func, dims, _mesa_lookup_enum_by_nr(target));
3022 return;
3023 }
3024
3025 /* general error checking */
3026 if (compressed) {
3027 if (compressed_texture_error_check(ctx, dims, target, level,
3028 internalFormat,
3029 width, height, depth,
3030 border, imageSize))
3031 return;
3032 }
3033 else {
3034 if (texture_error_check(ctx, dims, target, level, internalFormat,
3035 format, type, width, height, depth, border))
3036 return;
3037 }
3038
3039 /* Here we convert a cpal compressed image into a regular glTexImage2D
3040 * call by decompressing the texture. If we really want to support cpal
3041 * textures in any driver this would have to be changed.
3042 */
3043 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3044 switch (internalFormat) {
3045 case GL_PALETTE4_RGB8_OES:
3046 case GL_PALETTE4_RGBA8_OES:
3047 case GL_PALETTE4_R5_G6_B5_OES:
3048 case GL_PALETTE4_RGBA4_OES:
3049 case GL_PALETTE4_RGB5_A1_OES:
3050 case GL_PALETTE8_RGB8_OES:
3051 case GL_PALETTE8_RGBA8_OES:
3052 case GL_PALETTE8_R5_G6_B5_OES:
3053 case GL_PALETTE8_RGBA4_OES:
3054 case GL_PALETTE8_RGB5_A1_OES:
3055 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3056 width, height, imageSize, pixels);
3057 return;
3058 }
3059 }
3060
3061 texObj = _mesa_get_current_tex_object(ctx, target);
3062 assert(texObj);
3063
3064 if (compressed) {
3065 /* For glCompressedTexImage() the driver has no choice about the
3066 * texture format since we'll never transcode the user's compressed
3067 * image data. The internalFormat was error checked earlier.
3068 */
3069 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3070 }
3071 else {
3072 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3073 internalFormat, format, type);
3074 }
3075
3076 assert(texFormat != MESA_FORMAT_NONE);
3077
3078 /* check that width, height, depth are legal for the mipmap level */
3079 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3080 height, depth, border);
3081
3082 /* check that the texture won't take too much memory, etc */
3083 sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3084 level, texFormat,
3085 width, height, depth, border);
3086
3087 if (_mesa_is_proxy_texture(target)) {
3088 /* Proxy texture: just clear or set state depending on error checking */
3089 struct gl_texture_image *texImage =
3090 get_proxy_tex_image(ctx, target, level);
3091
3092 if (!texImage)
3093 return; /* GL_OUT_OF_MEMORY already recorded */
3094
3095 if (dimensionsOK && sizeOK) {
3096 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3097 border, internalFormat, texFormat);
3098 }
3099 else {
3100 clear_teximage_fields(texImage);
3101 }
3102 }
3103 else {
3104 /* non-proxy target */
3105 const GLuint face = _mesa_tex_target_to_face(target);
3106 struct gl_texture_image *texImage;
3107
3108 if (!dimensionsOK) {
3109 _mesa_error(ctx, GL_INVALID_VALUE,
3110 "glTexImage%uD(invalid width or height or depth)",
3111 dims);
3112 return;
3113 }
3114
3115 if (!sizeOK) {
3116 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3117 "glTexImage%uD(image too large)", dims);
3118 return;
3119 }
3120
3121 /* Allow a hardware driver to just strip out the border, to provide
3122 * reliable but slightly incorrect hardware rendering instead of
3123 * rarely-tested software fallback rendering.
3124 */
3125 if (border && ctx->Const.StripTextureBorder) {
3126 strip_texture_border(target, &width, &height, &depth, unpack,
3127 &unpack_no_border);
3128 border = 0;
3129 unpack = &unpack_no_border;
3130 }
3131
3132 if (ctx->NewState & _NEW_PIXEL)
3133 _mesa_update_state(ctx);
3134
3135 _mesa_lock_texture(ctx, texObj);
3136 {
3137 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3138
3139 if (!texImage) {
3140 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3141 }
3142 else {
3143 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3144
3145 _mesa_init_teximage_fields(ctx, texImage,
3146 width, height, depth,
3147 border, internalFormat, texFormat);
3148
3149 /* Give the texture to the driver. <pixels> may be null. */
3150 if (width > 0 && height > 0 && depth > 0) {
3151 if (compressed) {
3152 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3153 imageSize, pixels);
3154 }
3155 else {
3156 ctx->Driver.TexImage(ctx, dims, texImage, format,
3157 type, pixels, unpack);
3158 }
3159 }
3160
3161 check_gen_mipmap(ctx, target, texObj, level);
3162
3163 _mesa_update_fbo_texture(ctx, texObj, face, level);
3164
3165 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3166 }
3167 }
3168 _mesa_unlock_texture(ctx, texObj);
3169 }
3170 }
3171
3172
3173
3174 /*
3175 * Called from the API. Note that width includes the border.
3176 */
3177 void GLAPIENTRY
3178 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3179 GLsizei width, GLint border, GLenum format,
3180 GLenum type, const GLvoid *pixels )
3181 {
3182 GET_CURRENT_CONTEXT(ctx);
3183 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3184 border, format, type, 0, pixels);
3185 }
3186
3187
3188 void GLAPIENTRY
3189 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3190 GLsizei width, GLsizei height, GLint border,
3191 GLenum format, GLenum type,
3192 const GLvoid *pixels )
3193 {
3194 GET_CURRENT_CONTEXT(ctx);
3195 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3196 border, format, type, 0, pixels);
3197 }
3198
3199
3200 /*
3201 * Called by the API or display list executor.
3202 * Note that width and height include the border.
3203 */
3204 void GLAPIENTRY
3205 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3206 GLsizei width, GLsizei height, GLsizei depth,
3207 GLint border, GLenum format, GLenum type,
3208 const GLvoid *pixels )
3209 {
3210 GET_CURRENT_CONTEXT(ctx);
3211 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3212 width, height, depth,
3213 border, format, type, 0, pixels);
3214 }
3215
3216
3217 void GLAPIENTRY
3218 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3219 GLsizei width, GLsizei height, GLsizei depth,
3220 GLint border, GLenum format, GLenum type,
3221 const GLvoid *pixels )
3222 {
3223 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3224 depth, border, format, type, pixels);
3225 }
3226
3227
3228 void GLAPIENTRY
3229 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3230 {
3231 struct gl_texture_object *texObj;
3232 struct gl_texture_image *texImage;
3233 bool valid_target;
3234 GET_CURRENT_CONTEXT(ctx);
3235 FLUSH_VERTICES(ctx, 0);
3236
3237 switch (target) {
3238 case GL_TEXTURE_2D:
3239 valid_target = ctx->Extensions.OES_EGL_image;
3240 break;
3241 case GL_TEXTURE_EXTERNAL_OES:
3242 valid_target =
3243 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3244 break;
3245 default:
3246 valid_target = false;
3247 break;
3248 }
3249
3250 if (!valid_target) {
3251 _mesa_error(ctx, GL_INVALID_ENUM,
3252 "glEGLImageTargetTexture2D(target=%d)", target);
3253 return;
3254 }
3255
3256 if (!image) {
3257 _mesa_error(ctx, GL_INVALID_OPERATION,
3258 "glEGLImageTargetTexture2D(image=%p)", image);
3259 return;
3260 }
3261
3262 if (ctx->NewState & _NEW_PIXEL)
3263 _mesa_update_state(ctx);
3264
3265 texObj = _mesa_get_current_tex_object(ctx, target);
3266 _mesa_lock_texture(ctx, texObj);
3267
3268 if (texObj->Immutable) {
3269 _mesa_error(ctx, GL_INVALID_OPERATION,
3270 "glEGLImageTargetTexture2D(texture is immutable)");
3271 _mesa_unlock_texture(ctx, texObj);
3272 return;
3273 }
3274
3275 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3276 if (!texImage) {
3277 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3278 } else {
3279 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3280
3281 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3282 texObj, texImage, image);
3283
3284 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3285 }
3286 _mesa_unlock_texture(ctx, texObj);
3287
3288 }
3289
3290
3291
3292 /**
3293 * Implement all the glTexSubImage1/2/3D() functions.
3294 */
3295 static void
3296 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3297 GLint xoffset, GLint yoffset, GLint zoffset,
3298 GLsizei width, GLsizei height, GLsizei depth,
3299 GLenum format, GLenum type, const GLvoid *pixels )
3300 {
3301 struct gl_texture_object *texObj;
3302 struct gl_texture_image *texImage;
3303
3304 FLUSH_VERTICES(ctx, 0);
3305
3306 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3307 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3308 dims,
3309 _mesa_lookup_enum_by_nr(target), level,
3310 xoffset, yoffset, zoffset, width, height, depth,
3311 _mesa_lookup_enum_by_nr(format),
3312 _mesa_lookup_enum_by_nr(type), pixels);
3313
3314 /* check target (proxies not allowed) */
3315 if (!legal_texsubimage_target(ctx, dims, target)) {
3316 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3317 dims, _mesa_lookup_enum_by_nr(target));
3318 return;
3319 }
3320
3321 if (ctx->NewState & _NEW_PIXEL)
3322 _mesa_update_state(ctx);
3323
3324 if (texsubimage_error_check(ctx, dims, target, level,
3325 xoffset, yoffset, zoffset,
3326 width, height, depth, format, type)) {
3327 return; /* error was detected */
3328 }
3329
3330 texObj = _mesa_get_current_tex_object(ctx, target);
3331
3332 _mesa_lock_texture(ctx, texObj);
3333 {
3334 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3335
3336 if (width > 0 && height > 0 && depth > 0) {
3337 /* If we have a border, offset=-1 is legal. Bias by border width. */
3338 switch (dims) {
3339 case 3:
3340 if (target != GL_TEXTURE_2D_ARRAY)
3341 zoffset += texImage->Border;
3342 /* fall-through */
3343 case 2:
3344 if (target != GL_TEXTURE_1D_ARRAY)
3345 yoffset += texImage->Border;
3346 /* fall-through */
3347 case 1:
3348 xoffset += texImage->Border;
3349 }
3350
3351 ctx->Driver.TexSubImage(ctx, dims, texImage,
3352 xoffset, yoffset, zoffset,
3353 width, height, depth,
3354 format, type, pixels, &ctx->Unpack);
3355
3356 check_gen_mipmap(ctx, target, texObj, level);
3357
3358 ctx->NewState |= _NEW_TEXTURE;
3359 }
3360 }
3361 _mesa_unlock_texture(ctx, texObj);
3362 }
3363
3364
3365 void GLAPIENTRY
3366 _mesa_TexSubImage1D( GLenum target, GLint level,
3367 GLint xoffset, GLsizei width,
3368 GLenum format, GLenum type,
3369 const GLvoid *pixels )
3370 {
3371 GET_CURRENT_CONTEXT(ctx);
3372 texsubimage(ctx, 1, target, level,
3373 xoffset, 0, 0,
3374 width, 1, 1,
3375 format, type, pixels);
3376 }
3377
3378
3379 void GLAPIENTRY
3380 _mesa_TexSubImage2D( GLenum target, GLint level,
3381 GLint xoffset, GLint yoffset,
3382 GLsizei width, GLsizei height,
3383 GLenum format, GLenum type,
3384 const GLvoid *pixels )
3385 {
3386 GET_CURRENT_CONTEXT(ctx);
3387 texsubimage(ctx, 2, target, level,
3388 xoffset, yoffset, 0,
3389 width, height, 1,
3390 format, type, pixels);
3391 }
3392
3393
3394
3395 void GLAPIENTRY
3396 _mesa_TexSubImage3D( GLenum target, GLint level,
3397 GLint xoffset, GLint yoffset, GLint zoffset,
3398 GLsizei width, GLsizei height, GLsizei depth,
3399 GLenum format, GLenum type,
3400 const GLvoid *pixels )
3401 {
3402 GET_CURRENT_CONTEXT(ctx);
3403 texsubimage(ctx, 3, target, level,
3404 xoffset, yoffset, zoffset,
3405 width, height, depth,
3406 format, type, pixels);
3407 }
3408
3409
3410
3411 /**
3412 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3413 * from. This depends on whether the texture contains color or depth values.
3414 */
3415 static struct gl_renderbuffer *
3416 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3417 {
3418 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3419 /* reading from depth/stencil buffer */
3420 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3421 }
3422 else {
3423 /* copying from color buffer */
3424 return ctx->ReadBuffer->_ColorReadBuffer;
3425 }
3426 }
3427
3428 static void
3429 copytexsubimage_by_slice(struct gl_context *ctx,
3430 struct gl_texture_image *texImage,
3431 GLuint dims,
3432 GLint xoffset, GLint yoffset, GLint zoffset,
3433 struct gl_renderbuffer *rb,
3434 GLint x, GLint y,
3435 GLsizei width, GLsizei height)
3436 {
3437 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3438 int slice;
3439
3440 /* For 1D arrays, we copy each scanline of the source rectangle into the
3441 * next array slice.
3442 */
3443 assert(zoffset == 0);
3444
3445 for (slice = 0; slice < height; slice++) {
3446 assert(yoffset + slice < texImage->Height);
3447 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3448 xoffset, 0, yoffset + slice,
3449 rb, x, y + slice, width, 1);
3450 }
3451 } else {
3452 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3453 xoffset, yoffset, zoffset,
3454 rb, x, y, width, height);
3455 }
3456 }
3457
3458
3459 /**
3460 * Implement the glCopyTexImage1/2D() functions.
3461 */
3462 static void
3463 copyteximage(struct gl_context *ctx, GLuint dims,
3464 GLenum target, GLint level, GLenum internalFormat,
3465 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3466 {
3467 struct gl_texture_object *texObj;
3468 struct gl_texture_image *texImage;
3469 const GLuint face = _mesa_tex_target_to_face(target);
3470 gl_format texFormat;
3471
3472 FLUSH_VERTICES(ctx, 0);
3473
3474 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3475 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3476 dims,
3477 _mesa_lookup_enum_by_nr(target), level,
3478 _mesa_lookup_enum_by_nr(internalFormat),
3479 x, y, width, height, border);
3480
3481 if (ctx->NewState & NEW_COPY_TEX_STATE)
3482 _mesa_update_state(ctx);
3483
3484 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3485 width, height, border))
3486 return;
3487
3488 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3489 1, border)) {
3490 _mesa_error(ctx, GL_INVALID_VALUE,
3491 "glCopyTexImage%uD(invalid width or height)", dims);
3492 return;
3493 }
3494
3495 texObj = _mesa_get_current_tex_object(ctx, target);
3496 assert(texObj);
3497
3498 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3499 internalFormat, GL_NONE, GL_NONE);
3500 assert(texFormat != MESA_FORMAT_NONE);
3501
3502 if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3503 level, texFormat,
3504 width, height, 1, border)) {
3505 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3506 "glCopyTexImage%uD(image too large)", dims);
3507 return;
3508 }
3509
3510 if (border && ctx->Const.StripTextureBorder) {
3511 x += border;
3512 width -= border * 2;
3513 if (dims == 2) {
3514 y += border;
3515 height -= border * 2;
3516 }
3517 border = 0;
3518 }
3519
3520 _mesa_lock_texture(ctx, texObj);
3521 {
3522 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3523
3524 if (!texImage) {
3525 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3526 }
3527 else {
3528 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3529
3530 /* Free old texture image */
3531 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3532
3533 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3534 border, internalFormat, texFormat);
3535
3536 if (width && height) {
3537 /* Allocate texture memory (no pixel data yet) */
3538 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3539
3540 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3541 &width, &height)) {
3542 struct gl_renderbuffer *srcRb =
3543 get_copy_tex_image_source(ctx, texImage->TexFormat);
3544
3545 copytexsubimage_by_slice(ctx, texImage, dims,
3546 dstX, dstY, dstZ,
3547 srcRb, srcX, srcY, width, height);
3548 }
3549
3550 check_gen_mipmap(ctx, target, texObj, level);
3551 }
3552
3553 _mesa_update_fbo_texture(ctx, texObj, face, level);
3554
3555 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3556 }
3557 }
3558 _mesa_unlock_texture(ctx, texObj);
3559 }
3560
3561
3562
3563 void GLAPIENTRY
3564 _mesa_CopyTexImage1D( GLenum target, GLint level,
3565 GLenum internalFormat,
3566 GLint x, GLint y,
3567 GLsizei width, GLint border )
3568 {
3569 GET_CURRENT_CONTEXT(ctx);
3570 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3571 }
3572
3573
3574
3575 void GLAPIENTRY
3576 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3577 GLint x, GLint y, GLsizei width, GLsizei height,
3578 GLint border )
3579 {
3580 GET_CURRENT_CONTEXT(ctx);
3581 copyteximage(ctx, 2, target, level, internalFormat,
3582 x, y, width, height, border);
3583 }
3584
3585
3586
3587 /**
3588 * Implementation for glCopyTexSubImage1/2/3D() functions.
3589 */
3590 static void
3591 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3592 GLint xoffset, GLint yoffset, GLint zoffset,
3593 GLint x, GLint y, GLsizei width, GLsizei height)
3594 {
3595 struct gl_texture_object *texObj;
3596 struct gl_texture_image *texImage;
3597
3598 FLUSH_VERTICES(ctx, 0);
3599
3600 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3601 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3602 dims,
3603 _mesa_lookup_enum_by_nr(target),
3604 level, xoffset, yoffset, zoffset, x, y, width, height);
3605
3606 if (ctx->NewState & NEW_COPY_TEX_STATE)
3607 _mesa_update_state(ctx);
3608
3609 if (copytexsubimage_error_check(ctx, dims, target, level,
3610 xoffset, yoffset, zoffset, width, height)) {
3611 return;
3612 }
3613
3614 texObj = _mesa_get_current_tex_object(ctx, target);
3615
3616 _mesa_lock_texture(ctx, texObj);
3617 {
3618 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3619
3620 /* If we have a border, offset=-1 is legal. Bias by border width. */
3621 switch (dims) {
3622 case 3:
3623 if (target != GL_TEXTURE_2D_ARRAY)
3624 zoffset += texImage->Border;
3625 /* fall-through */
3626 case 2:
3627 if (target != GL_TEXTURE_1D_ARRAY)
3628 yoffset += texImage->Border;
3629 /* fall-through */
3630 case 1:
3631 xoffset += texImage->Border;
3632 }
3633
3634 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3635 &width, &height)) {
3636 struct gl_renderbuffer *srcRb =
3637 get_copy_tex_image_source(ctx, texImage->TexFormat);
3638
3639 copytexsubimage_by_slice(ctx, texImage, dims,
3640 xoffset, yoffset, zoffset,
3641 srcRb, x, y, width, height);
3642
3643 check_gen_mipmap(ctx, target, texObj, level);
3644
3645 ctx->NewState |= _NEW_TEXTURE;
3646 }
3647 }
3648 _mesa_unlock_texture(ctx, texObj);
3649 }
3650
3651
3652 void GLAPIENTRY
3653 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3654 GLint xoffset, GLint x, GLint y, GLsizei width )
3655 {
3656 GET_CURRENT_CONTEXT(ctx);
3657 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3658 }
3659
3660
3661
3662 void GLAPIENTRY
3663 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3664 GLint xoffset, GLint yoffset,
3665 GLint x, GLint y, GLsizei width, GLsizei height )
3666 {
3667 GET_CURRENT_CONTEXT(ctx);
3668 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3669 width, height);
3670 }
3671
3672
3673
3674 void GLAPIENTRY
3675 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3676 GLint xoffset, GLint yoffset, GLint zoffset,
3677 GLint x, GLint y, GLsizei width, GLsizei height )
3678 {
3679 GET_CURRENT_CONTEXT(ctx);
3680 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3681 x, y, width, height);
3682 }
3683
3684
3685
3686
3687 /**********************************************************************/
3688 /****** Compressed Textures ******/
3689 /**********************************************************************/
3690
3691
3692 /**
3693 * Error checking for glCompressedTexSubImage[123]D().
3694 * \return error code or GL_NO_ERROR.
3695 */
3696 static GLenum
3697 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
3698 GLenum target, GLint level,
3699 GLint xoffset, GLint yoffset, GLint zoffset,
3700 GLsizei width, GLsizei height, GLsizei depth,
3701 GLenum format, GLsizei imageSize)
3702 {
3703 struct gl_texture_object *texObj;
3704 struct gl_texture_image *texImage;
3705 GLint expectedSize;
3706 GLboolean targetOK;
3707
3708 switch (dims) {
3709 case 2:
3710 switch (target) {
3711 case GL_TEXTURE_2D:
3712 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3713 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3714 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3715 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3716 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3717 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3718 targetOK = GL_TRUE;
3719 break;
3720 default:
3721 targetOK = GL_FALSE;
3722 break;
3723 }
3724 break;
3725 case 3:
3726 targetOK = (target == GL_TEXTURE_2D_ARRAY);
3727 break;
3728 default:
3729 assert(dims == 1);
3730 /* no 1D compressed textures at this time */
3731 targetOK = GL_FALSE;
3732 break;
3733 }
3734
3735 if (!targetOK) {
3736 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
3737 dims);
3738 return GL_TRUE;
3739 }
3740
3741 /* this will catch any invalid compressed format token */
3742 if (!_mesa_is_compressed_format(ctx, format)) {
3743 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
3744 dims);
3745 return GL_TRUE;
3746 }
3747
3748 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
3749 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
3750 dims, level);
3751 return GL_TRUE;
3752 }
3753
3754 expectedSize = compressed_tex_size(width, height, depth, format);
3755 if (expectedSize != imageSize) {
3756 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
3757 dims, imageSize);
3758 return GL_TRUE;
3759 }
3760
3761 texObj = _mesa_get_current_tex_object(ctx, target);
3762 if (!texObj) {
3763 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3764 "glCompressedTexSubImage%uD()", dims);
3765 return GL_TRUE;
3766 }
3767
3768 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3769 if (!texImage) {
3770 _mesa_error(ctx, GL_INVALID_OPERATION,
3771 "glCompressedTexSubImage%uD(invalid texture image)", dims);
3772 return GL_TRUE;
3773 }
3774
3775 if ((GLint) format != texImage->InternalFormat) {
3776 _mesa_error(ctx, GL_INVALID_OPERATION,
3777 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3778 return GL_TRUE;
3779 }
3780
3781 if (compressedteximage_only_format(ctx, format)) {
3782 _mesa_error(ctx, GL_INVALID_OPERATION,
3783 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3784 , dims, format);
3785 return GL_TRUE;
3786 }
3787
3788 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
3789 texImage, xoffset, yoffset, zoffset,
3790 width, height, depth)) {
3791 return GL_TRUE;
3792 }
3793
3794 return GL_FALSE;
3795 }
3796
3797
3798 void GLAPIENTRY
3799 _mesa_CompressedTexImage1D(GLenum target, GLint level,
3800 GLenum internalFormat, GLsizei width,
3801 GLint border, GLsizei imageSize,
3802 const GLvoid *data)
3803 {
3804 GET_CURRENT_CONTEXT(ctx);
3805 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3806 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3807 }
3808
3809
3810 void GLAPIENTRY
3811 _mesa_CompressedTexImage2D(GLenum target, GLint level,
3812 GLenum internalFormat, GLsizei width,
3813 GLsizei height, GLint border, GLsizei imageSize,
3814 const GLvoid *data)
3815 {
3816 GET_CURRENT_CONTEXT(ctx);
3817 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3818 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3819 }
3820
3821
3822 void GLAPIENTRY
3823 _mesa_CompressedTexImage3D(GLenum target, GLint level,
3824 GLenum internalFormat, GLsizei width,
3825 GLsizei height, GLsizei depth, GLint border,
3826 GLsizei imageSize, const GLvoid *data)
3827 {
3828 GET_CURRENT_CONTEXT(ctx);
3829 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3830 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3831 }
3832
3833
3834 /**
3835 * Common helper for glCompressedTexSubImage1/2/3D().
3836 */
3837 static void
3838 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3839 GLint xoffset, GLint yoffset, GLint zoffset,
3840 GLsizei width, GLsizei height, GLsizei depth,
3841 GLenum format, GLsizei imageSize, const GLvoid *data)
3842 {
3843 struct gl_texture_object *texObj;
3844 struct gl_texture_image *texImage;
3845 GET_CURRENT_CONTEXT(ctx);
3846 FLUSH_VERTICES(ctx, 0);
3847
3848 if (compressed_subtexture_error_check(ctx, dims, target, level,
3849 xoffset, yoffset, zoffset,
3850 width, height, depth,
3851 format, imageSize)) {
3852 return;
3853 }
3854
3855 texObj = _mesa_get_current_tex_object(ctx, target);
3856
3857 _mesa_lock_texture(ctx, texObj);
3858 {
3859 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3860 assert(texImage);
3861
3862 if (width > 0 && height > 0 && depth > 0) {
3863 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3864 xoffset, yoffset, zoffset,
3865 width, height, depth,
3866 format, imageSize, data);
3867
3868 check_gen_mipmap(ctx, target, texObj, level);
3869
3870 ctx->NewState |= _NEW_TEXTURE;
3871 }
3872 }
3873 _mesa_unlock_texture(ctx, texObj);
3874 }
3875
3876
3877 void GLAPIENTRY
3878 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
3879 GLsizei width, GLenum format,
3880 GLsizei imageSize, const GLvoid *data)
3881 {
3882 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3883 format, imageSize, data);
3884 }
3885
3886
3887 void GLAPIENTRY
3888 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
3889 GLint yoffset, GLsizei width, GLsizei height,
3890 GLenum format, GLsizei imageSize,
3891 const GLvoid *data)
3892 {
3893 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3894 width, height, 1, format, imageSize, data);
3895 }
3896
3897
3898 void GLAPIENTRY
3899 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
3900 GLint yoffset, GLint zoffset, GLsizei width,
3901 GLsizei height, GLsizei depth, GLenum format,
3902 GLsizei imageSize, const GLvoid *data)
3903 {
3904 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3905 width, height, depth, format, imageSize, data);
3906 }
3907
3908 static gl_format
3909 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3910 {
3911 switch (internalFormat) {
3912 case GL_ALPHA8:
3913 return MESA_FORMAT_A8;
3914 case GL_ALPHA16:
3915 return MESA_FORMAT_A16;
3916 case GL_ALPHA16F_ARB:
3917 return MESA_FORMAT_ALPHA_FLOAT16;
3918 case GL_ALPHA32F_ARB:
3919 return MESA_FORMAT_ALPHA_FLOAT32;
3920 case GL_ALPHA8I_EXT:
3921 return MESA_FORMAT_ALPHA_INT8;
3922 case GL_ALPHA16I_EXT:
3923 return MESA_FORMAT_ALPHA_INT16;
3924 case GL_ALPHA32I_EXT:
3925 return MESA_FORMAT_ALPHA_INT32;
3926 case GL_ALPHA8UI_EXT:
3927 return MESA_FORMAT_ALPHA_UINT8;
3928 case GL_ALPHA16UI_EXT:
3929 return MESA_FORMAT_ALPHA_UINT16;
3930 case GL_ALPHA32UI_EXT:
3931 return MESA_FORMAT_ALPHA_UINT32;
3932 case GL_LUMINANCE8:
3933 return MESA_FORMAT_L8;
3934 case GL_LUMINANCE16:
3935 return MESA_FORMAT_L16;
3936 case GL_LUMINANCE16F_ARB:
3937 return MESA_FORMAT_LUMINANCE_FLOAT16;
3938 case GL_LUMINANCE32F_ARB:
3939 return MESA_FORMAT_LUMINANCE_FLOAT32;
3940 case GL_LUMINANCE8I_EXT:
3941 return MESA_FORMAT_LUMINANCE_INT8;
3942 case GL_LUMINANCE16I_EXT:
3943 return MESA_FORMAT_LUMINANCE_INT16;
3944 case GL_LUMINANCE32I_EXT:
3945 return MESA_FORMAT_LUMINANCE_INT32;
3946 case GL_LUMINANCE8UI_EXT:
3947 return MESA_FORMAT_LUMINANCE_UINT8;
3948 case GL_LUMINANCE16UI_EXT:
3949 return MESA_FORMAT_LUMINANCE_UINT16;
3950 case GL_LUMINANCE32UI_EXT:
3951 return MESA_FORMAT_LUMINANCE_UINT32;
3952 case GL_LUMINANCE8_ALPHA8:
3953 return MESA_FORMAT_AL88;
3954 case GL_LUMINANCE16_ALPHA16:
3955 return MESA_FORMAT_AL1616;
3956 case GL_LUMINANCE_ALPHA16F_ARB:
3957 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3958 case GL_LUMINANCE_ALPHA32F_ARB:
3959 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3960 case GL_LUMINANCE_ALPHA8I_EXT:
3961 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3962 case GL_LUMINANCE_ALPHA16I_EXT:
3963 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3964 case GL_LUMINANCE_ALPHA32I_EXT:
3965 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3966 case GL_LUMINANCE_ALPHA8UI_EXT:
3967 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3968 case GL_LUMINANCE_ALPHA16UI_EXT:
3969 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3970 case GL_LUMINANCE_ALPHA32UI_EXT:
3971 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3972 case GL_INTENSITY8:
3973 return MESA_FORMAT_I8;
3974 case GL_INTENSITY16:
3975 return MESA_FORMAT_I16;
3976 case GL_INTENSITY16F_ARB:
3977 return MESA_FORMAT_INTENSITY_FLOAT16;
3978 case GL_INTENSITY32F_ARB:
3979 return MESA_FORMAT_INTENSITY_FLOAT32;
3980 case GL_INTENSITY8I_EXT:
3981 return MESA_FORMAT_INTENSITY_INT8;
3982 case GL_INTENSITY16I_EXT:
3983 return MESA_FORMAT_INTENSITY_INT16;
3984 case GL_INTENSITY32I_EXT:
3985 return MESA_FORMAT_INTENSITY_INT32;
3986 case GL_INTENSITY8UI_EXT:
3987 return MESA_FORMAT_INTENSITY_UINT8;
3988 case GL_INTENSITY16UI_EXT:
3989 return MESA_FORMAT_INTENSITY_UINT16;
3990 case GL_INTENSITY32UI_EXT:
3991 return MESA_FORMAT_INTENSITY_UINT32;
3992 case GL_RGBA8:
3993 return MESA_FORMAT_RGBA8888_REV;
3994 case GL_RGBA16:
3995 return MESA_FORMAT_RGBA_16;
3996 case GL_RGBA16F_ARB:
3997 return MESA_FORMAT_RGBA_FLOAT16;
3998 case GL_RGBA32F_ARB:
3999 return MESA_FORMAT_RGBA_FLOAT32;
4000 case GL_RGBA8I_EXT:
4001 return MESA_FORMAT_RGBA_INT8;
4002 case GL_RGBA16I_EXT:
4003 return MESA_FORMAT_RGBA_INT16;
4004 case GL_RGBA32I_EXT:
4005 return MESA_FORMAT_RGBA_INT32;
4006 case GL_RGBA8UI_EXT:
4007 return MESA_FORMAT_RGBA_UINT8;
4008 case GL_RGBA16UI_EXT:
4009 return MESA_FORMAT_RGBA_UINT16;
4010 case GL_RGBA32UI_EXT:
4011 return MESA_FORMAT_RGBA_UINT32;
4012
4013 case GL_RG8:
4014 return MESA_FORMAT_GR88;
4015 case GL_RG16:
4016 return MESA_FORMAT_GR1616;
4017 case GL_RG16F:
4018 return MESA_FORMAT_RG_FLOAT16;
4019 case GL_RG32F:
4020 return MESA_FORMAT_RG_FLOAT32;
4021 case GL_RG8I:
4022 return MESA_FORMAT_RG_INT8;
4023 case GL_RG16I:
4024 return MESA_FORMAT_RG_INT16;
4025 case GL_RG32I:
4026 return MESA_FORMAT_RG_INT32;
4027 case GL_RG8UI:
4028 return MESA_FORMAT_RG_UINT8;
4029 case GL_RG16UI:
4030 return MESA_FORMAT_RG_UINT16;
4031 case GL_RG32UI:
4032 return MESA_FORMAT_RG_UINT32;
4033
4034 case GL_R8:
4035 return MESA_FORMAT_R8;
4036 case GL_R16:
4037 return MESA_FORMAT_R16;
4038 case GL_R16F:
4039 return MESA_FORMAT_R_FLOAT16;
4040 case GL_R32F:
4041 return MESA_FORMAT_R_FLOAT32;
4042 case GL_R8I:
4043 return MESA_FORMAT_R_INT8;
4044 case GL_R16I:
4045 return MESA_FORMAT_R_INT16;
4046 case GL_R32I:
4047 return MESA_FORMAT_R_INT32;
4048 case GL_R8UI:
4049 return MESA_FORMAT_R_UINT8;
4050 case GL_R16UI:
4051 return MESA_FORMAT_R_UINT16;
4052 case GL_R32UI:
4053 return MESA_FORMAT_R_UINT32;
4054
4055 case GL_RGB32F:
4056 return MESA_FORMAT_RGB_FLOAT32;
4057 case GL_RGB32UI:
4058 return MESA_FORMAT_RGB_UINT32;
4059 case GL_RGB32I:
4060 return MESA_FORMAT_RGB_INT32;
4061
4062 default:
4063 return MESA_FORMAT_NONE;
4064 }
4065 }
4066
4067
4068 static gl_format
4069 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4070 {
4071 gl_format format = get_texbuffer_format(ctx, internalFormat);
4072 GLenum datatype;
4073
4074 if (format == MESA_FORMAT_NONE)
4075 return MESA_FORMAT_NONE;
4076
4077 datatype = _mesa_get_format_datatype(format);
4078 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
4079 return MESA_FORMAT_NONE;
4080
4081 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
4082 return MESA_FORMAT_NONE;
4083
4084 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
4085 * any mention of R/RG formats, but they appear in the GL 3.1 core
4086 * specification.
4087 */
4088 if (ctx->Version <= 30) {
4089 GLenum base_format = _mesa_get_format_base_format(format);
4090
4091 if (base_format == GL_R || base_format == GL_RG)
4092 return MESA_FORMAT_NONE;
4093 }
4094
4095 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4096 GLenum base_format = _mesa_get_format_base_format(format);
4097 if (base_format == GL_RGB)
4098 return MESA_FORMAT_NONE;
4099 }
4100 return format;
4101 }
4102
4103
4104 static void
4105 texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
4106 struct gl_buffer_object *bufObj,
4107 GLintptr offset, GLsizeiptr size)
4108 {
4109 struct gl_texture_object *texObj;
4110 gl_format format;
4111
4112 FLUSH_VERTICES(ctx, 0);
4113
4114 if (target != GL_TEXTURE_BUFFER_ARB) {
4115 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4116 return;
4117 }
4118
4119 format = validate_texbuffer_format(ctx, internalFormat);
4120 if (format == MESA_FORMAT_NONE) {
4121 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4122 internalFormat);
4123 return;
4124 }
4125
4126 texObj = _mesa_get_current_tex_object(ctx, target);
4127
4128 _mesa_lock_texture(ctx, texObj);
4129 {
4130 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4131 texObj->BufferObjectFormat = internalFormat;
4132 texObj->_BufferObjectFormat = format;
4133 texObj->BufferOffset = offset;
4134 texObj->BufferSize = size;
4135 }
4136 _mesa_unlock_texture(ctx, texObj);
4137 }
4138
4139
4140 /** GL_ARB_texture_buffer_object */
4141 void GLAPIENTRY
4142 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4143 {
4144 struct gl_buffer_object *bufObj;
4145
4146 GET_CURRENT_CONTEXT(ctx);
4147
4148 /* NOTE: ARB_texture_buffer_object has interactions with
4149 * the compatibility profile that are not implemented.
4150 */
4151 if (!(ctx->API == API_OPENGL_CORE &&
4152 ctx->Extensions.ARB_texture_buffer_object)) {
4153 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4154 return;
4155 }
4156
4157 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4158 if (!bufObj && buffer) {
4159 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4160 return;
4161 }
4162
4163 texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
4164 }
4165
4166
4167 /** GL_ARB_texture_buffer_range */
4168 void GLAPIENTRY
4169 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
4170 GLintptr offset, GLsizeiptr size)
4171 {
4172 struct gl_buffer_object *bufObj;
4173
4174 GET_CURRENT_CONTEXT(ctx);
4175
4176 if (!(ctx->API == API_OPENGL_CORE &&
4177 ctx->Extensions.ARB_texture_buffer_range)) {
4178 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
4179 return;
4180 }
4181
4182 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4183 if (bufObj) {
4184 if (offset < 0 ||
4185 size <= 0 ||
4186 (offset + size) > bufObj->Size) {
4187 _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
4188 return;
4189 }
4190 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4191 _mesa_error(ctx, GL_INVALID_VALUE,
4192 "glTexBufferRange(invalid offset alignment)");
4193 return;
4194 }
4195 } else if (buffer) {
4196 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
4197 buffer);
4198 return;
4199 } else {
4200 offset = 0;
4201 size = 0;
4202 }
4203
4204 texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
4205 }
4206
4207
4208 static GLboolean
4209 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
4210 {
4211 /* Everything that is allowed for renderbuffers,
4212 * except for a base format of GL_STENCIL_INDEX.
4213 */
4214 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
4215 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
4216 }
4217
4218
4219 /** GL_ARB_texture_multisample */
4220 static GLboolean
4221 check_multisample_target(GLuint dims, GLenum target)
4222 {
4223 switch(target) {
4224 case GL_TEXTURE_2D_MULTISAMPLE:
4225 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
4226 return dims == 2;
4227
4228 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4229 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
4230 return dims == 3;
4231
4232 default:
4233 return GL_FALSE;
4234 }
4235 }
4236
4237
4238 static void
4239 teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
4240 GLint internalformat, GLsizei width, GLsizei height,
4241 GLsizei depth, GLboolean fixedsamplelocations,
4242 GLboolean immutable, const char *func)
4243 {
4244 struct gl_texture_object *texObj;
4245 struct gl_texture_image *texImage;
4246 GLboolean sizeOK, dimensionsOK;
4247 gl_format texFormat;
4248 GLenum sample_count_error;
4249
4250 GET_CURRENT_CONTEXT(ctx);
4251
4252 if (!(ctx->Extensions.ARB_texture_multisample
4253 && _mesa_is_desktop_gl(ctx))) {
4254 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
4255 return;
4256 }
4257
4258 if (!check_multisample_target(dims, target)) {
4259 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
4260 return;
4261 }
4262
4263 /* check that the specified internalformat is color/depth/stencil-renderable;
4264 * refer GL3.1 spec 4.4.4
4265 */
4266
4267 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
4268 _mesa_error(ctx, GL_INVALID_ENUM,
4269 "%s(internalformat=%s not legal for immutable-format)",
4270 func, _mesa_lookup_enum_by_nr(internalformat));
4271 return;
4272 }
4273
4274 if (!is_renderable_texture_format(ctx, internalformat)) {
4275 _mesa_error(ctx, GL_INVALID_OPERATION,
4276 "%s(internalformat=%s)",
4277 func, _mesa_lookup_enum_by_nr(internalformat));
4278 return;
4279 }
4280
4281 sample_count_error = _mesa_check_sample_count(ctx, target,
4282 internalformat, samples);
4283 if (sample_count_error != GL_NO_ERROR) {
4284 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
4285 return;
4286 }
4287
4288 texObj = _mesa_get_current_tex_object(ctx, target);
4289
4290 if (immutable && (!texObj || (texObj->Name == 0))) {
4291 _mesa_error(ctx, GL_INVALID_OPERATION,
4292 "%s(texture object 0)",
4293 func);
4294 return;
4295 }
4296
4297 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
4298
4299 if (texImage == NULL) {
4300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
4301 return;
4302 }
4303
4304 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
4305 internalformat, GL_NONE, GL_NONE);
4306 assert(texFormat != MESA_FORMAT_NONE);
4307
4308 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
4309 width, height, depth, 0);
4310
4311 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
4312 width, height, depth, 0);
4313
4314 if (_mesa_is_proxy_texture(target)) {
4315 if (dimensionsOK && sizeOK) {
4316 _mesa_init_teximage_fields(ctx, texImage,
4317 width, height, depth, 0, internalformat, texFormat);
4318 texImage->NumSamples = samples;
4319 texImage->FixedSampleLocations = fixedsamplelocations;
4320 }
4321 else {
4322 /* clear all image fields */
4323 _mesa_init_teximage_fields(ctx, texImage,
4324 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4325 }
4326 }
4327 else {
4328 if (!dimensionsOK) {
4329 _mesa_error(ctx, GL_INVALID_VALUE,
4330 "%s(invalid width or height)", func);
4331 return;
4332 }
4333
4334 if (!sizeOK) {
4335 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4336 "%s(texture too large)", func);
4337 return;
4338 }
4339
4340 /* Check if texObj->Immutable is set */
4341 if (texObj->Immutable) {
4342 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
4343 return;
4344 }
4345
4346 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4347
4348 _mesa_init_teximage_fields(ctx, texImage,
4349 width, height, depth, 0, internalformat, texFormat);
4350
4351 texImage->NumSamples = samples;
4352 texImage->FixedSampleLocations = fixedsamplelocations;
4353
4354 if (width > 0 && height > 0 && depth > 0) {
4355 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
4356 width, height, depth)) {
4357 /* tidy up the texture image state. strictly speaking,
4358 * we're allowed to just leave this in whatever state we
4359 * like, but being tidy is good.
4360 */
4361 _mesa_init_teximage_fields(ctx, texImage,
4362 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4363 }
4364 }
4365
4366 texObj->Immutable = immutable;
4367 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
4368 }
4369 }
4370
4371
4372 void GLAPIENTRY
4373 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
4374 GLint internalformat, GLsizei width,
4375 GLsizei height, GLboolean fixedsamplelocations)
4376 {
4377 teximagemultisample(2, target, samples, internalformat,
4378 width, height, 1, fixedsamplelocations, GL_FALSE,
4379 "glTexImage2DMultisample");
4380 }
4381
4382
4383 void GLAPIENTRY
4384 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
4385 GLint internalformat, GLsizei width,
4386 GLsizei height, GLsizei depth,
4387 GLboolean fixedsamplelocations)
4388 {
4389 teximagemultisample(3, target, samples, internalformat,
4390 width, height, depth, fixedsamplelocations, GL_FALSE,
4391 "glTexImage3DMultisample");
4392 }
4393
4394
4395 void GLAPIENTRY
4396 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
4397 GLenum internalformat, GLsizei width,
4398 GLsizei height, GLboolean fixedsamplelocations)
4399 {
4400 teximagemultisample(2, target, samples, internalformat,
4401 width, height, 1, fixedsamplelocations, GL_TRUE,
4402 "glTexStorage2DMultisample");
4403 }
4404
4405
4406 void GLAPIENTRY
4407 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
4408 GLenum internalformat, GLsizei width,
4409 GLsizei height, GLsizei depth,
4410 GLboolean fixedsamplelocations)
4411 {
4412 teximagemultisample(3, target, samples, internalformat,
4413 width, height, depth, fixedsamplelocations, GL_TRUE,
4414 "glTexStorage3DMultisample");
4415 }