Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119 /**
120 * For cube map faces, return a face index in [0,5].
121 * For other targets return 0;
122 */
123 GLuint
124 _mesa_tex_target_to_face(GLenum target)
125 {
126 if (_mesa_is_cube_face(target))
127 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
128 else
129 return 0;
130 }
131
132
133
134 /**
135 * Install gl_texture_image in a gl_texture_object according to the target
136 * and level parameters.
137 *
138 * \param tObj texture object.
139 * \param target texture target.
140 * \param level image level.
141 * \param texImage texture image.
142 */
143 static void
144 set_tex_image(struct gl_texture_object *tObj,
145 GLenum target, GLint level,
146 struct gl_texture_image *texImage)
147 {
148 const GLuint face = _mesa_tex_target_to_face(target);
149
150 assert(tObj);
151 assert(texImage);
152 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
153 assert(level == 0);
154
155 tObj->Image[face][level] = texImage;
156
157 /* Set the 'back' pointer */
158 texImage->TexObject = tObj;
159 texImage->Level = level;
160 texImage->Face = face;
161 }
162
163
164 /**
165 * Allocate a texture image structure.
166 *
167 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
168 * driver.
169 *
170 * \return a pointer to gl_texture_image struct with all fields initialized to
171 * zero.
172 */
173 struct gl_texture_image *
174 _mesa_new_texture_image( struct gl_context *ctx )
175 {
176 (void) ctx;
177 return CALLOC_STRUCT(gl_texture_image);
178 }
179
180
181 /**
182 * Free a gl_texture_image and associated data.
183 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
184 *
185 * \param texImage texture image.
186 *
187 * Free the texture image structure and the associated image data.
188 */
189 void
190 _mesa_delete_texture_image(struct gl_context *ctx,
191 struct gl_texture_image *texImage)
192 {
193 /* Free texImage->Data and/or any other driver-specific texture
194 * image storage.
195 */
196 assert(ctx->Driver.FreeTextureImageBuffer);
197 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
198 free(texImage);
199 }
200
201
202 /**
203 * Test if a target is a proxy target.
204 *
205 * \param target texture target.
206 *
207 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
208 */
209 GLboolean
210 _mesa_is_proxy_texture(GLenum target)
211 {
212 unsigned i;
213 static const GLenum targets[] = {
214 GL_PROXY_TEXTURE_1D,
215 GL_PROXY_TEXTURE_2D,
216 GL_PROXY_TEXTURE_3D,
217 GL_PROXY_TEXTURE_CUBE_MAP,
218 GL_PROXY_TEXTURE_RECTANGLE,
219 GL_PROXY_TEXTURE_1D_ARRAY,
220 GL_PROXY_TEXTURE_2D_ARRAY,
221 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
222 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
223 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
224 };
225 /*
226 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
227 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
228 */
229 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
230
231 for (i = 0; i < ARRAY_SIZE(targets); ++i)
232 if (target == targets[i])
233 return GL_TRUE;
234 return GL_FALSE;
235 }
236
237
238 /**
239 * Test if a target is an array target.
240 *
241 * \param target texture target.
242 *
243 * \return true if the target is an array target, false otherwise.
244 */
245 bool
246 _mesa_is_array_texture(GLenum target)
247 {
248 switch (target) {
249 case GL_TEXTURE_1D_ARRAY:
250 case GL_TEXTURE_2D_ARRAY:
251 case GL_TEXTURE_CUBE_MAP_ARRAY:
252 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
253 return true;
254 default:
255 return false;
256 };
257 }
258
259
260 /**
261 * Return the proxy target which corresponds to the given texture target
262 */
263 static GLenum
264 proxy_target(GLenum target)
265 {
266 switch (target) {
267 case GL_TEXTURE_1D:
268 case GL_PROXY_TEXTURE_1D:
269 return GL_PROXY_TEXTURE_1D;
270 case GL_TEXTURE_2D:
271 case GL_PROXY_TEXTURE_2D:
272 return GL_PROXY_TEXTURE_2D;
273 case GL_TEXTURE_3D:
274 case GL_PROXY_TEXTURE_3D:
275 return GL_PROXY_TEXTURE_3D;
276 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
277 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
278 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
279 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
280 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
281 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
282 case GL_TEXTURE_CUBE_MAP_ARB:
283 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
284 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
285 case GL_TEXTURE_RECTANGLE_NV:
286 case GL_PROXY_TEXTURE_RECTANGLE_NV:
287 return GL_PROXY_TEXTURE_RECTANGLE_NV;
288 case GL_TEXTURE_1D_ARRAY_EXT:
289 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
290 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
291 case GL_TEXTURE_2D_ARRAY_EXT:
292 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
293 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
294 case GL_TEXTURE_CUBE_MAP_ARRAY:
295 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
296 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
297 case GL_TEXTURE_2D_MULTISAMPLE:
298 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
299 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
300 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
301 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
302 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
303 default:
304 _mesa_problem(NULL, "unexpected target in proxy_target()");
305 return 0;
306 }
307 }
308
309
310
311
312 /**
313 * Get a texture image pointer from a texture object, given a texture
314 * target and mipmap level. The target and level parameters should
315 * have already been error-checked.
316 *
317 * \param texObj texture unit.
318 * \param target texture target.
319 * \param level image level.
320 *
321 * \return pointer to the texture image structure, or NULL on failure.
322 */
323 struct gl_texture_image *
324 _mesa_select_tex_image(const struct gl_texture_object *texObj,
325 GLenum target, GLint level)
326 {
327 const GLuint face = _mesa_tex_target_to_face(target);
328
329 assert(texObj);
330 assert(level >= 0);
331 assert(level < MAX_TEXTURE_LEVELS);
332
333 return texObj->Image[face][level];
334 }
335
336
337 /**
338 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
339 * it and install it. Only return NULL if passed a bad parameter or run
340 * out of memory.
341 */
342 struct gl_texture_image *
343 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
344 GLenum target, GLint level)
345 {
346 struct gl_texture_image *texImage;
347
348 if (!texObj)
349 return NULL;
350
351 texImage = _mesa_select_tex_image(texObj, target, level);
352 if (!texImage) {
353 texImage = ctx->Driver.NewTextureImage(ctx);
354 if (!texImage) {
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
356 return NULL;
357 }
358
359 set_tex_image(texObj, target, level, texImage);
360 }
361
362 return texImage;
363 }
364
365
366 /**
367 * Return pointer to the specified proxy texture image.
368 * Note that proxy textures are per-context, not per-texture unit.
369 * \return pointer to texture image or NULL if invalid target, invalid
370 * level, or out of memory.
371 */
372 static struct gl_texture_image *
373 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
374 {
375 struct gl_texture_image *texImage;
376 GLuint texIndex;
377
378 if (level < 0)
379 return NULL;
380
381 switch (target) {
382 case GL_PROXY_TEXTURE_1D:
383 if (level >= ctx->Const.MaxTextureLevels)
384 return NULL;
385 texIndex = TEXTURE_1D_INDEX;
386 break;
387 case GL_PROXY_TEXTURE_2D:
388 if (level >= ctx->Const.MaxTextureLevels)
389 return NULL;
390 texIndex = TEXTURE_2D_INDEX;
391 break;
392 case GL_PROXY_TEXTURE_3D:
393 if (level >= ctx->Const.Max3DTextureLevels)
394 return NULL;
395 texIndex = TEXTURE_3D_INDEX;
396 break;
397 case GL_PROXY_TEXTURE_CUBE_MAP:
398 if (level >= ctx->Const.MaxCubeTextureLevels)
399 return NULL;
400 texIndex = TEXTURE_CUBE_INDEX;
401 break;
402 case GL_PROXY_TEXTURE_RECTANGLE_NV:
403 if (level > 0)
404 return NULL;
405 texIndex = TEXTURE_RECT_INDEX;
406 break;
407 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
408 if (level >= ctx->Const.MaxTextureLevels)
409 return NULL;
410 texIndex = TEXTURE_1D_ARRAY_INDEX;
411 break;
412 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
413 if (level >= ctx->Const.MaxTextureLevels)
414 return NULL;
415 texIndex = TEXTURE_2D_ARRAY_INDEX;
416 break;
417 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
418 if (level >= ctx->Const.MaxCubeTextureLevels)
419 return NULL;
420 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
421 break;
422 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
423 if (level > 0)
424 return 0;
425 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
426 break;
427 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
428 if (level > 0)
429 return 0;
430 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
431 break;
432 default:
433 return NULL;
434 }
435
436 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
437 if (!texImage) {
438 texImage = ctx->Driver.NewTextureImage(ctx);
439 if (!texImage) {
440 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
441 return NULL;
442 }
443 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
444 /* Set the 'back' pointer */
445 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
446 }
447 return texImage;
448 }
449
450
451 /**
452 * Get the maximum number of allowed mipmap levels.
453 *
454 * \param ctx GL context.
455 * \param target texture target.
456 *
457 * \return the maximum number of allowed mipmap levels for the given
458 * texture target, or zero if passed a bad target.
459 *
460 * \sa gl_constants.
461 */
462 GLint
463 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
464 {
465 switch (target) {
466 case GL_TEXTURE_1D:
467 case GL_PROXY_TEXTURE_1D:
468 case GL_TEXTURE_2D:
469 case GL_PROXY_TEXTURE_2D:
470 return ctx->Const.MaxTextureLevels;
471 case GL_TEXTURE_3D:
472 case GL_PROXY_TEXTURE_3D:
473 return ctx->Const.Max3DTextureLevels;
474 case GL_TEXTURE_CUBE_MAP:
475 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
476 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
477 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
478 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
479 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
481 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
482 return ctx->Extensions.ARB_texture_cube_map
483 ? ctx->Const.MaxCubeTextureLevels : 0;
484 case GL_TEXTURE_RECTANGLE_NV:
485 case GL_PROXY_TEXTURE_RECTANGLE_NV:
486 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
487 case GL_TEXTURE_1D_ARRAY_EXT:
488 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
489 case GL_TEXTURE_2D_ARRAY_EXT:
490 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
491 return ctx->Extensions.EXT_texture_array
492 ? ctx->Const.MaxTextureLevels : 0;
493 case GL_TEXTURE_CUBE_MAP_ARRAY:
494 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
495 return ctx->Extensions.ARB_texture_cube_map_array
496 ? ctx->Const.MaxCubeTextureLevels : 0;
497 case GL_TEXTURE_BUFFER:
498 return ctx->API == API_OPENGL_CORE &&
499 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
500 case GL_TEXTURE_2D_MULTISAMPLE:
501 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
502 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
503 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
504 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
505 && ctx->Extensions.ARB_texture_multisample
506 ? 1 : 0;
507 case GL_TEXTURE_EXTERNAL_OES:
508 /* fall-through */
509 default:
510 return 0; /* bad target */
511 }
512 }
513
514
515 /**
516 * Return number of dimensions per mipmap level for the given texture target.
517 */
518 GLint
519 _mesa_get_texture_dimensions(GLenum target)
520 {
521 switch (target) {
522 case GL_TEXTURE_1D:
523 case GL_PROXY_TEXTURE_1D:
524 return 1;
525 case GL_TEXTURE_2D:
526 case GL_TEXTURE_RECTANGLE:
527 case GL_TEXTURE_CUBE_MAP:
528 case GL_PROXY_TEXTURE_2D:
529 case GL_PROXY_TEXTURE_RECTANGLE:
530 case GL_PROXY_TEXTURE_CUBE_MAP:
531 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
533 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
534 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
535 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
536 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
537 case GL_TEXTURE_1D_ARRAY:
538 case GL_PROXY_TEXTURE_1D_ARRAY:
539 case GL_TEXTURE_EXTERNAL_OES:
540 case GL_TEXTURE_2D_MULTISAMPLE:
541 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
542 return 2;
543 case GL_TEXTURE_3D:
544 case GL_PROXY_TEXTURE_3D:
545 case GL_TEXTURE_2D_ARRAY:
546 case GL_PROXY_TEXTURE_2D_ARRAY:
547 case GL_TEXTURE_CUBE_MAP_ARRAY:
548 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
549 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
550 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
551 return 3;
552 case GL_TEXTURE_BUFFER:
553 /* fall-through */
554 default:
555 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
556 target);
557 return 2;
558 }
559 }
560
561
562 /**
563 * Check if a texture target can have more than one layer.
564 */
565 GLboolean
566 _mesa_tex_target_is_layered(GLenum target)
567 {
568 switch (target) {
569 case GL_TEXTURE_1D:
570 case GL_PROXY_TEXTURE_1D:
571 case GL_TEXTURE_2D:
572 case GL_PROXY_TEXTURE_2D:
573 case GL_TEXTURE_RECTANGLE:
574 case GL_PROXY_TEXTURE_RECTANGLE:
575 case GL_TEXTURE_2D_MULTISAMPLE:
576 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
577 case GL_TEXTURE_BUFFER:
578 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
580 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
581 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
582 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
583 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
584 case GL_TEXTURE_EXTERNAL_OES:
585 return GL_FALSE;
586
587 case GL_TEXTURE_3D:
588 case GL_PROXY_TEXTURE_3D:
589 case GL_TEXTURE_CUBE_MAP:
590 case GL_PROXY_TEXTURE_CUBE_MAP:
591 case GL_TEXTURE_1D_ARRAY:
592 case GL_PROXY_TEXTURE_1D_ARRAY:
593 case GL_TEXTURE_2D_ARRAY:
594 case GL_PROXY_TEXTURE_2D_ARRAY:
595 case GL_TEXTURE_CUBE_MAP_ARRAY:
596 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
597 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
598 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
599 return GL_TRUE;
600
601 default:
602 assert(!"Invalid texture target.");
603 return GL_FALSE;
604 }
605 }
606
607
608 /**
609 * Return the number of layers present in the given level of an array,
610 * cubemap or 3D texture. If the texture is not layered return zero.
611 */
612 GLuint
613 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
614 {
615 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
616
617 switch (texObj->Target) {
618 case GL_TEXTURE_1D:
619 case GL_TEXTURE_2D:
620 case GL_TEXTURE_RECTANGLE:
621 case GL_TEXTURE_2D_MULTISAMPLE:
622 case GL_TEXTURE_BUFFER:
623 case GL_TEXTURE_EXTERNAL_OES:
624 return 0;
625
626 case GL_TEXTURE_CUBE_MAP:
627 return 6;
628
629 case GL_TEXTURE_1D_ARRAY: {
630 struct gl_texture_image *img = texObj->Image[0][level];
631 return img ? img->Height : 0;
632 }
633
634 case GL_TEXTURE_3D:
635 case GL_TEXTURE_2D_ARRAY:
636 case GL_TEXTURE_CUBE_MAP_ARRAY:
637 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
638 struct gl_texture_image *img = texObj->Image[0][level];
639 return img ? img->Depth : 0;
640 }
641
642 default:
643 assert(!"Invalid texture target.");
644 return 0;
645 }
646 }
647
648
649 /**
650 * Return the maximum number of mipmap levels for the given target
651 * and the dimensions.
652 * The dimensions are expected not to include the border.
653 */
654 GLsizei
655 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
656 GLsizei depth)
657 {
658 GLsizei size;
659
660 switch (target) {
661 case GL_TEXTURE_1D:
662 case GL_TEXTURE_1D_ARRAY:
663 case GL_PROXY_TEXTURE_1D:
664 case GL_PROXY_TEXTURE_1D_ARRAY:
665 size = width;
666 break;
667 case GL_TEXTURE_CUBE_MAP:
668 case GL_TEXTURE_CUBE_MAP_ARRAY:
669 case GL_PROXY_TEXTURE_CUBE_MAP:
670 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
671 size = width;
672 break;
673 case GL_TEXTURE_2D:
674 case GL_TEXTURE_2D_ARRAY:
675 case GL_PROXY_TEXTURE_2D:
676 case GL_PROXY_TEXTURE_2D_ARRAY:
677 size = MAX2(width, height);
678 break;
679 case GL_TEXTURE_3D:
680 case GL_PROXY_TEXTURE_3D:
681 size = MAX3(width, height, depth);
682 break;
683 case GL_TEXTURE_RECTANGLE:
684 case GL_TEXTURE_EXTERNAL_OES:
685 case GL_TEXTURE_2D_MULTISAMPLE:
686 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
687 case GL_PROXY_TEXTURE_RECTANGLE:
688 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
689 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
690 return 1;
691 default:
692 assert(0);
693 return 1;
694 }
695
696 return _mesa_logbase2(size) + 1;
697 }
698
699
700 #if 000 /* not used anymore */
701 /*
702 * glTexImage[123]D can accept a NULL image pointer. In this case we
703 * create a texture image with unspecified image contents per the OpenGL
704 * spec.
705 */
706 static GLubyte *
707 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
708 {
709 const GLint components = _mesa_components_in_format(format);
710 const GLint numPixels = width * height * depth;
711 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
712
713 #ifdef DEBUG
714 /*
715 * Let's see if anyone finds this. If glTexImage2D() is called with
716 * a NULL image pointer then load the texture image with something
717 * interesting instead of leaving it indeterminate.
718 */
719 if (data) {
720 static const char message[8][32] = {
721 " X X XXXXX XXX X ",
722 " XX XX X X X X X ",
723 " X X X X X X X ",
724 " X X XXXX XXX XXXXX ",
725 " X X X X X X ",
726 " X X X X X X X ",
727 " X X XXXXX XXX X X ",
728 " "
729 };
730
731 GLubyte *imgPtr = data;
732 GLint h, i, j, k;
733 for (h = 0; h < depth; h++) {
734 for (i = 0; i < height; i++) {
735 GLint srcRow = 7 - (i % 8);
736 for (j = 0; j < width; j++) {
737 GLint srcCol = j % 32;
738 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
739 for (k = 0; k < components; k++) {
740 *imgPtr++ = texel;
741 }
742 }
743 }
744 }
745 }
746 #endif
747
748 return data;
749 }
750 #endif
751
752
753
754 /**
755 * Set the size and format-related fields of a gl_texture_image struct
756 * to zero. This is used when a proxy texture test fails.
757 */
758 static void
759 clear_teximage_fields(struct gl_texture_image *img)
760 {
761 assert(img);
762 img->_BaseFormat = 0;
763 img->InternalFormat = 0;
764 img->Border = 0;
765 img->Width = 0;
766 img->Height = 0;
767 img->Depth = 0;
768 img->Width2 = 0;
769 img->Height2 = 0;
770 img->Depth2 = 0;
771 img->WidthLog2 = 0;
772 img->HeightLog2 = 0;
773 img->DepthLog2 = 0;
774 img->TexFormat = MESA_FORMAT_NONE;
775 img->NumSamples = 0;
776 img->FixedSampleLocations = GL_TRUE;
777 }
778
779
780 /**
781 * Initialize basic fields of the gl_texture_image struct.
782 *
783 * \param ctx GL context.
784 * \param img texture image structure to be initialized.
785 * \param width image width.
786 * \param height image height.
787 * \param depth image depth.
788 * \param border image border.
789 * \param internalFormat internal format.
790 * \param format the actual hardware format (one of MESA_FORMAT_*)
791 * \param numSamples number of samples per texel, or zero for non-MS.
792 * \param fixedSampleLocations are sample locations fixed?
793 *
794 * Fills in the fields of \p img with the given information.
795 * Note: width, height and depth include the border.
796 */
797 static void
798 init_teximage_fields_ms(struct gl_context *ctx,
799 struct gl_texture_image *img,
800 GLsizei width, GLsizei height, GLsizei depth,
801 GLint border, GLenum internalFormat,
802 mesa_format format,
803 GLuint numSamples, GLboolean fixedSampleLocations)
804 {
805 GLenum target;
806 assert(img);
807 assert(width >= 0);
808 assert(height >= 0);
809 assert(depth >= 0);
810
811 target = img->TexObject->Target;
812 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
813 assert(img->_BaseFormat != -1);
814 img->InternalFormat = internalFormat;
815 img->Border = border;
816 img->Width = width;
817 img->Height = height;
818 img->Depth = depth;
819
820 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
821 img->WidthLog2 = _mesa_logbase2(img->Width2);
822
823 img->NumSamples = 0;
824 img->FixedSampleLocations = GL_TRUE;
825
826 switch(target) {
827 case GL_TEXTURE_1D:
828 case GL_TEXTURE_BUFFER:
829 case GL_PROXY_TEXTURE_1D:
830 if (height == 0)
831 img->Height2 = 0;
832 else
833 img->Height2 = 1;
834 img->HeightLog2 = 0;
835 if (depth == 0)
836 img->Depth2 = 0;
837 else
838 img->Depth2 = 1;
839 img->DepthLog2 = 0;
840 break;
841 case GL_TEXTURE_1D_ARRAY:
842 case GL_PROXY_TEXTURE_1D_ARRAY:
843 img->Height2 = height; /* no border */
844 img->HeightLog2 = 0; /* not used */
845 if (depth == 0)
846 img->Depth2 = 0;
847 else
848 img->Depth2 = 1;
849 img->DepthLog2 = 0;
850 break;
851 case GL_TEXTURE_2D:
852 case GL_TEXTURE_RECTANGLE:
853 case GL_TEXTURE_CUBE_MAP:
854 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
855 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
856 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
857 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
858 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
859 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
860 case GL_TEXTURE_EXTERNAL_OES:
861 case GL_PROXY_TEXTURE_2D:
862 case GL_PROXY_TEXTURE_RECTANGLE:
863 case GL_PROXY_TEXTURE_CUBE_MAP:
864 case GL_TEXTURE_2D_MULTISAMPLE:
865 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
866 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
867 img->HeightLog2 = _mesa_logbase2(img->Height2);
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D_ARRAY:
875 case GL_PROXY_TEXTURE_2D_ARRAY:
876 case GL_TEXTURE_CUBE_MAP_ARRAY:
877 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
878 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
879 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
880 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
881 img->HeightLog2 = _mesa_logbase2(img->Height2);
882 img->Depth2 = depth; /* no border */
883 img->DepthLog2 = 0; /* not used */
884 break;
885 case GL_TEXTURE_3D:
886 case GL_PROXY_TEXTURE_3D:
887 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
888 img->HeightLog2 = _mesa_logbase2(img->Height2);
889 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
890 img->DepthLog2 = _mesa_logbase2(img->Depth2);
891 break;
892 default:
893 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
894 target);
895 }
896
897 img->MaxNumLevels =
898 _mesa_get_tex_max_num_levels(target,
899 img->Width2, img->Height2, img->Depth2);
900 img->TexFormat = format;
901 img->NumSamples = numSamples;
902 img->FixedSampleLocations = fixedSampleLocations;
903 }
904
905
906 void
907 _mesa_init_teximage_fields(struct gl_context *ctx,
908 struct gl_texture_image *img,
909 GLsizei width, GLsizei height, GLsizei depth,
910 GLint border, GLenum internalFormat,
911 mesa_format format)
912 {
913 init_teximage_fields_ms(ctx, img, width, height, depth, border,
914 internalFormat, format, 0, GL_TRUE);
915 }
916
917
918 /**
919 * Free and clear fields of the gl_texture_image struct.
920 *
921 * \param ctx GL context.
922 * \param texImage texture image structure to be cleared.
923 *
924 * After the call, \p texImage will have no data associated with it. Its
925 * fields are cleared so that its parent object will test incomplete.
926 */
927 void
928 _mesa_clear_texture_image(struct gl_context *ctx,
929 struct gl_texture_image *texImage)
930 {
931 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
932 clear_teximage_fields(texImage);
933 }
934
935
936 /**
937 * Check the width, height, depth and border of a texture image are legal.
938 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
939 * functions.
940 * The target and level parameters will have already been validated.
941 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
942 */
943 GLboolean
944 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
945 GLint level, GLint width, GLint height,
946 GLint depth, GLint border)
947 {
948 GLint maxSize;
949
950 switch (target) {
951 case GL_TEXTURE_1D:
952 case GL_PROXY_TEXTURE_1D:
953 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
954 maxSize >>= level; /* level size */
955 if (width < 2 * border || width > 2 * border + maxSize)
956 return GL_FALSE;
957 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
958 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
959 return GL_FALSE;
960 }
961 return GL_TRUE;
962
963 case GL_TEXTURE_2D:
964 case GL_PROXY_TEXTURE_2D:
965 case GL_TEXTURE_2D_MULTISAMPLE:
966 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
967 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
968 maxSize >>= level;
969 if (width < 2 * border || width > 2 * border + maxSize)
970 return GL_FALSE;
971 if (height < 2 * border || height > 2 * border + maxSize)
972 return GL_FALSE;
973 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
974 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
975 return GL_FALSE;
976 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
977 return GL_FALSE;
978 }
979 return GL_TRUE;
980
981 case GL_TEXTURE_3D:
982 case GL_PROXY_TEXTURE_3D:
983 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
984 maxSize >>= level;
985 if (width < 2 * border || width > 2 * border + maxSize)
986 return GL_FALSE;
987 if (height < 2 * border || height > 2 * border + maxSize)
988 return GL_FALSE;
989 if (depth < 2 * border || depth > 2 * border + maxSize)
990 return GL_FALSE;
991 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
992 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
993 return GL_FALSE;
994 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
995 return GL_FALSE;
996 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
997 return GL_FALSE;
998 }
999 return GL_TRUE;
1000
1001 case GL_TEXTURE_RECTANGLE_NV:
1002 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1003 if (level != 0)
1004 return GL_FALSE;
1005 maxSize = ctx->Const.MaxTextureRectSize;
1006 if (width < 0 || width > maxSize)
1007 return GL_FALSE;
1008 if (height < 0 || height > maxSize)
1009 return GL_FALSE;
1010 return GL_TRUE;
1011
1012 case GL_TEXTURE_CUBE_MAP:
1013 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1014 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1015 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1016 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1017 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1018 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1019 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1020 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1021 maxSize >>= level;
1022 if (width != height)
1023 return GL_FALSE;
1024 if (width < 2 * border || width > 2 * border + maxSize)
1025 return GL_FALSE;
1026 if (height < 2 * border || height > 2 * border + maxSize)
1027 return GL_FALSE;
1028 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1029 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1030 return GL_FALSE;
1031 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1032 return GL_FALSE;
1033 }
1034 return GL_TRUE;
1035
1036 case GL_TEXTURE_1D_ARRAY_EXT:
1037 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1038 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1039 maxSize >>= level;
1040 if (width < 2 * border || width > 2 * border + maxSize)
1041 return GL_FALSE;
1042 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1043 return GL_FALSE;
1044 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1045 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1046 return GL_FALSE;
1047 }
1048 return GL_TRUE;
1049
1050 case GL_TEXTURE_2D_ARRAY_EXT:
1051 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1052 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1054 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1055 maxSize >>= level;
1056 if (width < 2 * border || width > 2 * border + maxSize)
1057 return GL_FALSE;
1058 if (height < 2 * border || height > 2 * border + maxSize)
1059 return GL_FALSE;
1060 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1061 return GL_FALSE;
1062 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1063 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1064 return GL_FALSE;
1065 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_CUBE_MAP_ARRAY:
1071 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1072 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1073 if (width < 2 * border || width > 2 * border + maxSize)
1074 return GL_FALSE;
1075 if (height < 2 * border || height > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1078 return GL_FALSE;
1079 if (width != height)
1080 return GL_FALSE;
1081 if (level >= ctx->Const.MaxCubeTextureLevels)
1082 return GL_FALSE;
1083 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1084 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1085 return GL_FALSE;
1086 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1087 return GL_FALSE;
1088 }
1089 return GL_TRUE;
1090 default:
1091 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1092 return GL_FALSE;
1093 }
1094 }
1095
1096
1097 /**
1098 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1099 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1100 * \param destImage the destination texture image.
1101 * \return GL_TRUE if error found, GL_FALSE otherwise.
1102 */
1103 static GLboolean
1104 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1105 const struct gl_texture_image *destImage,
1106 GLint xoffset, GLint yoffset, GLint zoffset,
1107 GLsizei subWidth, GLsizei subHeight,
1108 GLsizei subDepth, const char *func)
1109 {
1110 const GLenum target = destImage->TexObject->Target;
1111 GLuint bw, bh;
1112
1113 /* Check size */
1114 if (subWidth < 0) {
1115 _mesa_error(ctx, GL_INVALID_VALUE,
1116 "%s(width=%d)", func, subWidth);
1117 return GL_TRUE;
1118 }
1119
1120 if (dims > 1 && subHeight < 0) {
1121 _mesa_error(ctx, GL_INVALID_VALUE,
1122 "%s(height=%d)", func, subHeight);
1123 return GL_TRUE;
1124 }
1125
1126 if (dims > 2 && subDepth < 0) {
1127 _mesa_error(ctx, GL_INVALID_VALUE,
1128 "%s(depth=%d)", func, subDepth);
1129 return GL_TRUE;
1130 }
1131
1132 /* check xoffset and width */
1133 if (xoffset < - (GLint) destImage->Border) {
1134 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1135 return GL_TRUE;
1136 }
1137
1138 if (xoffset + subWidth > (GLint) destImage->Width) {
1139 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1140 return GL_TRUE;
1141 }
1142
1143 /* check yoffset and height */
1144 if (dims > 1) {
1145 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1146 if (yoffset < -yBorder) {
1147 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1148 return GL_TRUE;
1149 }
1150 if (yoffset + subHeight > (GLint) destImage->Height) {
1151 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1152 return GL_TRUE;
1153 }
1154 }
1155
1156 /* check zoffset and depth */
1157 if (dims > 2) {
1158 GLint depth;
1159 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1160 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1161 0 : destImage->Border;
1162
1163 if (zoffset < -zBorder) {
1164 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1165 return GL_TRUE;
1166 }
1167
1168 depth = (GLint) destImage->Depth;
1169 if (target == GL_TEXTURE_CUBE_MAP)
1170 depth = 6;
1171 if (zoffset + subDepth > depth) {
1172 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1173 return GL_TRUE;
1174 }
1175 }
1176
1177 /*
1178 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1179 * compressed texture images can be updated. But, that restriction may be
1180 * relaxed for particular compressed formats. At this time, all the
1181 * compressed formats supported by Mesa allow sub-textures to be updated
1182 * along compressed block boundaries.
1183 */
1184 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1185
1186 if (bw != 1 || bh != 1) {
1187 /* offset must be multiple of block size */
1188 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1189 _mesa_error(ctx, GL_INVALID_OPERATION,
1190 "%s(xoffset = %d, yoffset = %d)",
1191 func, xoffset, yoffset);
1192 return GL_TRUE;
1193 }
1194
1195 /* The size must be a multiple of bw x bh, or we must be using a
1196 * offset+size that exactly hits the edge of the image. This
1197 * is important for small mipmap levels (1x1, 2x1, etc) and for
1198 * NPOT textures.
1199 */
1200 if ((subWidth % bw != 0) &&
1201 (xoffset + subWidth != (GLint) destImage->Width)) {
1202 _mesa_error(ctx, GL_INVALID_OPERATION,
1203 "%s(width = %d)", func, subWidth);
1204 return GL_TRUE;
1205 }
1206
1207 if ((subHeight % bh != 0) &&
1208 (yoffset + subHeight != (GLint) destImage->Height)) {
1209 _mesa_error(ctx, GL_INVALID_OPERATION,
1210 "%s(height = %d)", func, subHeight);
1211 return GL_TRUE;
1212 }
1213 }
1214
1215 return GL_FALSE;
1216 }
1217
1218
1219
1220
1221 /**
1222 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1223 * specific texture image size checks.
1224 *
1225 * A hardware driver might override this function if, for example, the
1226 * max 3D texture size is 512x512x64 (i.e. not a cube).
1227 *
1228 * Note that width, height, depth == 0 is not an error. However, a
1229 * texture with zero width/height/depth will be considered "incomplete"
1230 * and texturing will effectively be disabled.
1231 *
1232 * \param target any texture target/type
1233 * \param level as passed to glTexImage
1234 * \param format the MESA_FORMAT_x for the tex image
1235 * \param width as passed to glTexImage
1236 * \param height as passed to glTexImage
1237 * \param depth as passed to glTexImage
1238 * \param border as passed to glTexImage
1239 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1240 */
1241 GLboolean
1242 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1243 mesa_format format,
1244 GLint width, GLint height, GLint depth, GLint border)
1245 {
1246 /* We just check if the image size is less than MaxTextureMbytes.
1247 * Some drivers may do more specific checks.
1248 */
1249 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1250 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1251 mbytes *= _mesa_num_tex_faces(target);
1252 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1253 }
1254
1255
1256 /**
1257 * Return true if the format is only valid for glCompressedTexImage.
1258 */
1259 static bool
1260 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1261 {
1262 switch (format) {
1263 case GL_ETC1_RGB8_OES:
1264 case GL_PALETTE4_RGB8_OES:
1265 case GL_PALETTE4_RGBA8_OES:
1266 case GL_PALETTE4_R5_G6_B5_OES:
1267 case GL_PALETTE4_RGBA4_OES:
1268 case GL_PALETTE4_RGB5_A1_OES:
1269 case GL_PALETTE8_RGB8_OES:
1270 case GL_PALETTE8_RGBA8_OES:
1271 case GL_PALETTE8_R5_G6_B5_OES:
1272 case GL_PALETTE8_RGBA4_OES:
1273 case GL_PALETTE8_RGB5_A1_OES:
1274 return true;
1275 default:
1276 return false;
1277 }
1278 }
1279
1280 /**
1281 * Return true if the format doesn't support online compression.
1282 */
1283 static bool
1284 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1285 {
1286 return _mesa_is_astc_format(format) ||
1287 compressedteximage_only_format(ctx, format);
1288 }
1289
1290 /* Writes to an GL error pointer if non-null and returns whether or not the
1291 * error is GL_NO_ERROR */
1292 static bool
1293 write_error(GLenum *err_ptr, GLenum error)
1294 {
1295 if (err_ptr)
1296 *err_ptr = error;
1297
1298 return error == GL_NO_ERROR;
1299 }
1300
1301 /**
1302 * Helper function to determine whether a target and specific compression
1303 * format are supported. The error parameter returns GL_NO_ERROR if the
1304 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1305 * or GL_INVALID_ENUM, whichever is more appropriate.
1306 */
1307 GLboolean
1308 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1309 GLenum intFormat, GLenum *error)
1310 {
1311 GLboolean target_can_be_compresed = GL_FALSE;
1312 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1313 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1314
1315 switch (target) {
1316 case GL_TEXTURE_2D:
1317 case GL_PROXY_TEXTURE_2D:
1318 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1319 break;
1320 case GL_PROXY_TEXTURE_CUBE_MAP:
1321 case GL_TEXTURE_CUBE_MAP:
1322 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1323 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1324 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1325 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1326 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1327 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1328 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1329 break;
1330 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1331 case GL_TEXTURE_2D_ARRAY_EXT:
1332 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1333 break;
1334 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1335 case GL_TEXTURE_CUBE_MAP_ARRAY:
1336 /* From the KHR_texture_compression_astc_hdr spec:
1337 *
1338 * Add a second new column "3D Tex." which is empty for all non-ASTC
1339 * formats. If only the LDR profile is supported by the
1340 * implementation, this column is also empty for all ASTC formats. If
1341 * both the LDR and HDR profiles are supported only, this column is
1342 * checked for all ASTC formats.
1343 *
1344 * Add a third new column "Cube Map Array Tex." which is empty for all
1345 * non-ASTC formats, and checked for all ASTC formats.
1346 *
1347 * and,
1348 *
1349 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1350 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1351 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1352 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1353 * 8.19 is *not* checked'
1354 *
1355 * The instances of <internalformat> above should say <target>.
1356 *
1357 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1358 * have already been handled by normal ETC2/EAC behavior.
1359 */
1360
1361 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1362 *
1363 * "The ETC2/EAC texture compression algorithm supports only
1364 * two-dimensional images. If internalformat is an ETC2/EAC format,
1365 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1366 * target is not TEXTURE_2D_ARRAY."
1367 *
1368 * This should also be applicable for glTexStorage3D(). Other available
1369 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1370 */
1371 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
1372 return write_error(error, GL_INVALID_OPERATION);
1373 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
1374 break;
1375 case GL_TEXTURE_3D:
1376 switch (layout) {
1377 case MESA_FORMAT_LAYOUT_ETC2:
1378 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1379 if (_mesa_is_gles3(ctx))
1380 return write_error(error, GL_INVALID_OPERATION);
1381 break;
1382 case MESA_FORMAT_LAYOUT_BPTC:
1383 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1384 break;
1385 case MESA_FORMAT_LAYOUT_ASTC:
1386 target_can_be_compresed =
1387 ctx->Extensions.KHR_texture_compression_astc_hdr;
1388
1389 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1390 * and the hdr extension is not supported.
1391 * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1392 */
1393 if (!target_can_be_compresed)
1394 return write_error(error, GL_INVALID_OPERATION);
1395 break;
1396 default:
1397 break;
1398 }
1399 default:
1400 break;
1401 }
1402 return write_error(error,
1403 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1404 }
1405
1406
1407 /**
1408 * Check if the given texture target value is legal for a
1409 * glTexImage1/2/3D call.
1410 */
1411 static GLboolean
1412 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1413 {
1414 switch (dims) {
1415 case 1:
1416 switch (target) {
1417 case GL_TEXTURE_1D:
1418 case GL_PROXY_TEXTURE_1D:
1419 return _mesa_is_desktop_gl(ctx);
1420 default:
1421 return GL_FALSE;
1422 }
1423 case 2:
1424 switch (target) {
1425 case GL_TEXTURE_2D:
1426 return GL_TRUE;
1427 case GL_PROXY_TEXTURE_2D:
1428 return _mesa_is_desktop_gl(ctx);
1429 case GL_PROXY_TEXTURE_CUBE_MAP:
1430 return _mesa_is_desktop_gl(ctx)
1431 && ctx->Extensions.ARB_texture_cube_map;
1432 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1433 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1434 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1435 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1436 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1437 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1438 return ctx->Extensions.ARB_texture_cube_map;
1439 case GL_TEXTURE_RECTANGLE_NV:
1440 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1441 return _mesa_is_desktop_gl(ctx)
1442 && ctx->Extensions.NV_texture_rectangle;
1443 case GL_TEXTURE_1D_ARRAY_EXT:
1444 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1445 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1446 default:
1447 return GL_FALSE;
1448 }
1449 case 3:
1450 switch (target) {
1451 case GL_TEXTURE_3D:
1452 return GL_TRUE;
1453 case GL_PROXY_TEXTURE_3D:
1454 return _mesa_is_desktop_gl(ctx);
1455 case GL_TEXTURE_2D_ARRAY_EXT:
1456 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1457 || _mesa_is_gles3(ctx);
1458 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1459 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1460 case GL_TEXTURE_CUBE_MAP_ARRAY:
1461 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1462 return ctx->Extensions.ARB_texture_cube_map_array;
1463 default:
1464 return GL_FALSE;
1465 }
1466 default:
1467 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1468 return GL_FALSE;
1469 }
1470 }
1471
1472
1473 /**
1474 * Check if the given texture target value is legal for a
1475 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1476 * The difference compared to legal_teximage_target() above is that
1477 * proxy targets are not supported.
1478 */
1479 static GLboolean
1480 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1481 bool dsa)
1482 {
1483 switch (dims) {
1484 case 1:
1485 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1486 case 2:
1487 switch (target) {
1488 case GL_TEXTURE_2D:
1489 return GL_TRUE;
1490 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1491 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1492 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1493 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1494 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1495 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1496 return ctx->Extensions.ARB_texture_cube_map;
1497 case GL_TEXTURE_RECTANGLE_NV:
1498 return _mesa_is_desktop_gl(ctx)
1499 && ctx->Extensions.NV_texture_rectangle;
1500 case GL_TEXTURE_1D_ARRAY_EXT:
1501 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1502 default:
1503 return GL_FALSE;
1504 }
1505 case 3:
1506 switch (target) {
1507 case GL_TEXTURE_3D:
1508 return GL_TRUE;
1509 case GL_TEXTURE_2D_ARRAY_EXT:
1510 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1511 || _mesa_is_gles3(ctx);
1512 case GL_TEXTURE_CUBE_MAP_ARRAY:
1513 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1514 return ctx->Extensions.ARB_texture_cube_map_array;
1515
1516 /* Table 8.15 of the OpenGL 4.5 core profile spec
1517 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1518 * and CopyTextureSubImage3D.
1519 */
1520 case GL_TEXTURE_CUBE_MAP:
1521 return dsa;
1522 default:
1523 return GL_FALSE;
1524 }
1525 default:
1526 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1527 dims);
1528 return GL_FALSE;
1529 }
1530 }
1531
1532
1533 /**
1534 * Helper function to determine if a texture object is mutable (in terms
1535 * of GL_ARB_texture_storage).
1536 */
1537 static GLboolean
1538 mutable_tex_object(struct gl_context *ctx, GLenum target)
1539 {
1540 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1541 if (!texObj)
1542 return GL_FALSE;
1543
1544 return !texObj->Immutable;
1545 }
1546
1547
1548 /**
1549 * Return expected size of a compressed texture.
1550 */
1551 static GLuint
1552 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1553 GLenum glformat)
1554 {
1555 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1556 return _mesa_format_image_size(mesaFormat, width, height, depth);
1557 }
1558
1559 /**
1560 * Verify that a texture format is valid with a particular target
1561 *
1562 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1563 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1564 * targets.
1565 *
1566 * \param ctx GL context
1567 * \param target Texture target
1568 * \param internalFormat Internal format of the texture image
1569 * \param dimensions Dimensionality at the caller. This is \b not used
1570 * in the validation. It is only used when logging
1571 * error messages.
1572 * \param caller Base name of the calling function (e.g.,
1573 * "glTexImage" or "glTexStorage").
1574 *
1575 * \returns true if the combination is legal, false otherwise.
1576 */
1577 bool
1578 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1579 GLenum target, GLenum internalFormat,
1580 unsigned dimensions,
1581 const char *caller)
1582 {
1583 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1584 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1585 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1586 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1587 * Profile spec says:
1588 *
1589 * "Textures with a base internal format of DEPTH_COMPONENT or
1590 * DEPTH_STENCIL are supported by texture image specification
1591 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1592 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1593 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1594 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1595 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1596 * formats in conjunction with any other target will result in an
1597 * INVALID_OPERATION error."
1598 *
1599 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1600 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1601 */
1602 if (target != GL_TEXTURE_1D &&
1603 target != GL_PROXY_TEXTURE_1D &&
1604 target != GL_TEXTURE_2D &&
1605 target != GL_PROXY_TEXTURE_2D &&
1606 target != GL_TEXTURE_1D_ARRAY &&
1607 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1608 target != GL_TEXTURE_2D_ARRAY &&
1609 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1610 target != GL_TEXTURE_RECTANGLE_ARB &&
1611 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1612 !((_mesa_is_cube_face(target) ||
1613 target == GL_TEXTURE_CUBE_MAP ||
1614 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1615 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1616 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1617 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1618 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1619 ctx->Extensions.ARB_texture_cube_map_array)) {
1620 _mesa_error(ctx, GL_INVALID_OPERATION,
1621 "%s%dD(bad target for depth texture)",
1622 caller, dimensions);
1623 return false;
1624 }
1625 }
1626
1627 return true;
1628 }
1629
1630 static bool
1631 texture_formats_agree(GLenum internalFormat,
1632 GLenum format)
1633 {
1634 GLboolean colorFormat;
1635 GLboolean is_format_depth_or_depthstencil;
1636 GLboolean is_internalFormat_depth_or_depthstencil;
1637
1638 /* Even though there are no color-index textures, we still have to support
1639 * uploading color-index data and remapping it to RGB via the
1640 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1641 */
1642 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1643
1644 is_internalFormat_depth_or_depthstencil =
1645 _mesa_is_depth_format(internalFormat) ||
1646 _mesa_is_depthstencil_format(internalFormat);
1647
1648 is_format_depth_or_depthstencil =
1649 _mesa_is_depth_format(format) ||
1650 _mesa_is_depthstencil_format(format);
1651
1652 colorFormat = _mesa_is_color_format(format);
1653
1654 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1655 return false;
1656
1657 if (is_internalFormat_depth_or_depthstencil !=
1658 is_format_depth_or_depthstencil)
1659 return false;
1660
1661 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1662 return false;
1663
1664 return true;
1665 }
1666
1667 /**
1668 * Test the combination of format, type and internal format arguments of
1669 * different texture operations on GLES.
1670 *
1671 * \param ctx GL context.
1672 * \param format pixel data format given by the user.
1673 * \param type pixel data type given by the user.
1674 * \param internalFormat internal format given by the user.
1675 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1676 * \param callerName name of the caller function to print in the error message
1677 *
1678 * \return true if a error is found, false otherwise
1679 *
1680 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1681 */
1682 static bool
1683 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1684 GLenum type, GLenum internalFormat,
1685 GLuint dimensions, const char *callerName)
1686 {
1687 GLenum err;
1688
1689 if (_mesa_is_gles3(ctx)) {
1690 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1691 internalFormat);
1692 if (err != GL_NO_ERROR) {
1693 _mesa_error(ctx, err,
1694 "%s(format = %s, type = %s, internalformat = %s)",
1695 callerName, _mesa_enum_to_string(format),
1696 _mesa_enum_to_string(type),
1697 _mesa_enum_to_string(internalFormat));
1698 return true;
1699 }
1700 }
1701 else {
1702 err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions);
1703 if (err != GL_NO_ERROR) {
1704 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
1705 callerName, _mesa_enum_to_string(format),
1706 _mesa_enum_to_string(type));
1707 return true;
1708 }
1709 }
1710
1711 return false;
1712 }
1713
1714 /**
1715 * Test the glTexImage[123]D() parameters for errors.
1716 *
1717 * \param ctx GL context.
1718 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1719 * \param target texture target given by the user (already validated).
1720 * \param level image level given by the user.
1721 * \param internalFormat internal format given by the user.
1722 * \param format pixel data format given by the user.
1723 * \param type pixel data type given by the user.
1724 * \param width image width given by the user.
1725 * \param height image height given by the user.
1726 * \param depth image depth given by the user.
1727 * \param border image border given by the user.
1728 *
1729 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1730 *
1731 * Verifies each of the parameters against the constants specified in
1732 * __struct gl_contextRec::Const and the supported extensions, and according
1733 * to the OpenGL specification.
1734 * Note that we don't fully error-check the width, height, depth values
1735 * here. That's done in _mesa_legal_texture_dimensions() which is used
1736 * by several other GL entrypoints. Plus, texture dims have a special
1737 * interaction with proxy textures.
1738 */
1739 static GLboolean
1740 texture_error_check( struct gl_context *ctx,
1741 GLuint dimensions, GLenum target,
1742 GLint level, GLint internalFormat,
1743 GLenum format, GLenum type,
1744 GLint width, GLint height,
1745 GLint depth, GLint border,
1746 const GLvoid *pixels )
1747 {
1748 GLenum err;
1749
1750 /* Note: for proxy textures, some error conditions immediately generate
1751 * a GL error in the usual way. But others do not generate a GL error.
1752 * Instead, they cause the width, height, depth, format fields of the
1753 * texture image to be zeroed-out. The GL spec seems to indicate that the
1754 * zero-out behaviour is only used in cases related to memory allocation.
1755 */
1756
1757 /* level check */
1758 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1759 _mesa_error(ctx, GL_INVALID_VALUE,
1760 "glTexImage%dD(level=%d)", dimensions, level);
1761 return GL_TRUE;
1762 }
1763
1764 /* Check border */
1765 if (border < 0 || border > 1 ||
1766 ((ctx->API != API_OPENGL_COMPAT ||
1767 target == GL_TEXTURE_RECTANGLE_NV ||
1768 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1769 _mesa_error(ctx, GL_INVALID_VALUE,
1770 "glTexImage%dD(border=%d)", dimensions, border);
1771 return GL_TRUE;
1772 }
1773
1774 if (width < 0 || height < 0 || depth < 0) {
1775 _mesa_error(ctx, GL_INVALID_VALUE,
1776 "glTexImage%dD(width, height or depth < 0)", dimensions);
1777 return GL_TRUE;
1778 }
1779
1780 /* Check incoming image format and type */
1781 err = _mesa_error_check_format_and_type(ctx, format, type);
1782 if (err != GL_NO_ERROR) {
1783 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1784 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1785 *
1786 * "Specifying a value for internalformat that is not one of the
1787 * above (acceptable) values generates the error INVALID VALUE."
1788 */
1789 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1790 err = GL_INVALID_VALUE;
1791
1792 _mesa_error(ctx, err,
1793 "glTexImage%dD(incompatible format = %s, type = %s)",
1794 dimensions, _mesa_enum_to_string(format),
1795 _mesa_enum_to_string(type));
1796 return GL_TRUE;
1797 }
1798
1799 /* Check internalFormat */
1800 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1801 _mesa_error(ctx, GL_INVALID_VALUE,
1802 "glTexImage%dD(internalFormat=%s)",
1803 dimensions, _mesa_enum_to_string(internalFormat));
1804 return GL_TRUE;
1805 }
1806
1807 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1808 * combinations of format, internalFormat, and type that can be used.
1809 * Formats and types that require additional extensions (e.g., GL_FLOAT
1810 * requires GL_OES_texture_float) are filtered elsewhere.
1811 */
1812 if (_mesa_is_gles(ctx) &&
1813 texture_format_error_check_gles(ctx, format, type, internalFormat,
1814 dimensions, "glTexImage%dD")) {
1815 return GL_TRUE;
1816 }
1817
1818 /* validate the bound PBO, if any */
1819 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1820 width, height, depth, format, type,
1821 INT_MAX, pixels, "glTexImage")) {
1822 return GL_TRUE;
1823 }
1824
1825 /* make sure internal format and format basically agree */
1826 if (!texture_formats_agree(internalFormat, format)) {
1827 _mesa_error(ctx, GL_INVALID_OPERATION,
1828 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1829 dimensions, _mesa_enum_to_string(internalFormat),
1830 _mesa_enum_to_string(format));
1831 return GL_TRUE;
1832 }
1833
1834 /* additional checks for ycbcr textures */
1835 if (internalFormat == GL_YCBCR_MESA) {
1836 assert(ctx->Extensions.MESA_ycbcr_texture);
1837 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1838 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1839 char message[100];
1840 _mesa_snprintf(message, sizeof(message),
1841 "glTexImage%dD(format/type YCBCR mismatch)",
1842 dimensions);
1843 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1844 return GL_TRUE; /* error */
1845 }
1846 if (target != GL_TEXTURE_2D &&
1847 target != GL_PROXY_TEXTURE_2D &&
1848 target != GL_TEXTURE_RECTANGLE_NV &&
1849 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1850 _mesa_error(ctx, GL_INVALID_ENUM,
1851 "glTexImage%dD(bad target for YCbCr texture)",
1852 dimensions);
1853 return GL_TRUE;
1854 }
1855 if (border != 0) {
1856 char message[100];
1857 _mesa_snprintf(message, sizeof(message),
1858 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1859 dimensions, border);
1860 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1861 return GL_TRUE;
1862 }
1863 }
1864
1865 /* additional checks for depth textures */
1866 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
1867 dimensions, "glTexImage"))
1868 return GL_TRUE;
1869
1870 /* additional checks for compressed textures */
1871 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1872 GLenum err;
1873 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(target can't be compressed)", dimensions);
1876 return GL_TRUE;
1877 }
1878 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1879 _mesa_error(ctx, GL_INVALID_OPERATION,
1880 "glTexImage%dD(no compression for format)", dimensions);
1881 return GL_TRUE;
1882 }
1883 if (border != 0) {
1884 _mesa_error(ctx, GL_INVALID_OPERATION,
1885 "glTexImage%dD(border!=0)", dimensions);
1886 return GL_TRUE;
1887 }
1888 }
1889
1890 /* additional checks for integer textures */
1891 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1892 (_mesa_is_enum_format_integer(format) !=
1893 _mesa_is_enum_format_integer(internalFormat))) {
1894 _mesa_error(ctx, GL_INVALID_OPERATION,
1895 "glTexImage%dD(integer/non-integer format mismatch)",
1896 dimensions);
1897 return GL_TRUE;
1898 }
1899
1900 if (!mutable_tex_object(ctx, target)) {
1901 _mesa_error(ctx, GL_INVALID_OPERATION,
1902 "glTexImage%dD(immutable texture)", dimensions);
1903 return GL_TRUE;
1904 }
1905
1906 /* if we get here, the parameters are OK */
1907 return GL_FALSE;
1908 }
1909
1910
1911 /**
1912 * Error checking for glCompressedTexImage[123]D().
1913 * Note that the width, height and depth values are not fully error checked
1914 * here.
1915 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1916 */
1917 static GLenum
1918 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1919 GLenum target, GLint level,
1920 GLenum internalFormat, GLsizei width,
1921 GLsizei height, GLsizei depth, GLint border,
1922 GLsizei imageSize, const GLvoid *data)
1923 {
1924 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1925 GLint expectedSize;
1926 GLenum error = GL_NO_ERROR;
1927 char *reason = ""; /* no error */
1928
1929 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
1930 reason = "target";
1931 goto error;
1932 }
1933
1934 /* This will detect any invalid internalFormat value */
1935 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1936 _mesa_error(ctx, GL_INVALID_ENUM,
1937 "glCompressedTexImage%dD(internalFormat=%s)",
1938 dimensions, _mesa_enum_to_string(internalFormat));
1939 return GL_TRUE;
1940 }
1941
1942 /* validate the bound PBO, if any */
1943 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
1944 imageSize, data,
1945 "glCompressedTexImage")) {
1946 return GL_TRUE;
1947 }
1948
1949 switch (internalFormat) {
1950 case GL_PALETTE4_RGB8_OES:
1951 case GL_PALETTE4_RGBA8_OES:
1952 case GL_PALETTE4_R5_G6_B5_OES:
1953 case GL_PALETTE4_RGBA4_OES:
1954 case GL_PALETTE4_RGB5_A1_OES:
1955 case GL_PALETTE8_RGB8_OES:
1956 case GL_PALETTE8_RGBA8_OES:
1957 case GL_PALETTE8_R5_G6_B5_OES:
1958 case GL_PALETTE8_RGBA4_OES:
1959 case GL_PALETTE8_RGB5_A1_OES:
1960 /* check level (note that level should be zero or less!) */
1961 if (level > 0 || level < -maxLevels) {
1962 reason = "level";
1963 error = GL_INVALID_VALUE;
1964 goto error;
1965 }
1966
1967 if (dimensions != 2) {
1968 reason = "compressed paletted textures must be 2D";
1969 error = GL_INVALID_OPERATION;
1970 goto error;
1971 }
1972
1973 /* Figure out the expected texture size (in bytes). This will be
1974 * checked against the actual size later.
1975 */
1976 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1977 width, height);
1978
1979 /* This is for the benefit of the TestProxyTexImage below. It expects
1980 * level to be non-negative. OES_compressed_paletted_texture uses a
1981 * weird mechanism where the level specified to glCompressedTexImage2D
1982 * is -(n-1) number of levels in the texture, and the data specifies the
1983 * complete mipmap stack. This is done to ensure the palette is the
1984 * same for all levels.
1985 */
1986 level = -level;
1987 break;
1988
1989 default:
1990 /* check level */
1991 if (level < 0 || level >= maxLevels) {
1992 reason = "level";
1993 error = GL_INVALID_VALUE;
1994 goto error;
1995 }
1996
1997 /* Figure out the expected texture size (in bytes). This will be
1998 * checked against the actual size later.
1999 */
2000 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2001 break;
2002 }
2003
2004 /* This should really never fail */
2005 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2006 reason = "internalFormat";
2007 error = GL_INVALID_ENUM;
2008 goto error;
2009 }
2010
2011 /* No compressed formats support borders at this time */
2012 if (border != 0) {
2013 reason = "border != 0";
2014 error = GL_INVALID_VALUE;
2015 goto error;
2016 }
2017
2018 /* Check for invalid pixel storage modes */
2019 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2020 &ctx->Unpack,
2021 "glCompressedTexImage")) {
2022 return GL_FALSE;
2023 }
2024
2025 /* check image size in bytes */
2026 if (expectedSize != imageSize) {
2027 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2028 * if <imageSize> is not consistent with the format, dimensions, and
2029 * contents of the specified image.
2030 */
2031 reason = "imageSize inconsistent with width/height/format";
2032 error = GL_INVALID_VALUE;
2033 goto error;
2034 }
2035
2036 if (!mutable_tex_object(ctx, target)) {
2037 reason = "immutable texture";
2038 error = GL_INVALID_OPERATION;
2039 goto error;
2040 }
2041
2042 return GL_FALSE;
2043
2044 error:
2045 /* Note: not all error paths exit through here. */
2046 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2047 dimensions, reason);
2048 return GL_TRUE;
2049 }
2050
2051
2052
2053 /**
2054 * Test glTexSubImage[123]D() parameters for errors.
2055 *
2056 * \param ctx GL context.
2057 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2058 * \param target texture target given by the user (already validated)
2059 * \param level image level given by the user.
2060 * \param xoffset sub-image x offset given by the user.
2061 * \param yoffset sub-image y offset given by the user.
2062 * \param zoffset sub-image z offset given by the user.
2063 * \param format pixel data format given by the user.
2064 * \param type pixel data type given by the user.
2065 * \param width image width given by the user.
2066 * \param height image height given by the user.
2067 * \param depth image depth given by the user.
2068 *
2069 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2070 *
2071 * Verifies each of the parameters against the constants specified in
2072 * __struct gl_contextRec::Const and the supported extensions, and according
2073 * to the OpenGL specification.
2074 */
2075 static GLboolean
2076 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2077 struct gl_texture_object *texObj,
2078 GLenum target, GLint level,
2079 GLint xoffset, GLint yoffset, GLint zoffset,
2080 GLint width, GLint height, GLint depth,
2081 GLenum format, GLenum type, const GLvoid *pixels,
2082 bool dsa, const char *callerName)
2083 {
2084 struct gl_texture_image *texImage;
2085 GLenum err;
2086
2087 if (!texObj) {
2088 /* must be out of memory */
2089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2090 return GL_TRUE;
2091 }
2092
2093 /* level check */
2094 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2095 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2096 return GL_TRUE;
2097 }
2098
2099 texImage = _mesa_select_tex_image(texObj, target, level);
2100 if (!texImage) {
2101 /* non-existant texture level */
2102 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2103 callerName);
2104 return GL_TRUE;
2105 }
2106
2107 err = _mesa_error_check_format_and_type(ctx, format, type);
2108 if (err != GL_NO_ERROR) {
2109 _mesa_error(ctx, err,
2110 "%s(incompatible format = %s, type = %s)",
2111 callerName, _mesa_enum_to_string(format),
2112 _mesa_enum_to_string(type));
2113 return GL_TRUE;
2114 }
2115
2116 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2117 * combinations of format, internalFormat, and type that can be used.
2118 * Formats and types that require additional extensions (e.g., GL_FLOAT
2119 * requires GL_OES_texture_float) are filtered elsewhere.
2120 */
2121 if (_mesa_is_gles(ctx) &&
2122 texture_format_error_check_gles(ctx, format, type,
2123 texImage->InternalFormat,
2124 dimensions, callerName)) {
2125 return GL_TRUE;
2126 }
2127
2128 /* validate the bound PBO, if any */
2129 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2130 width, height, depth, format, type,
2131 INT_MAX, pixels, callerName)) {
2132 return GL_TRUE;
2133 }
2134
2135 if (error_check_subtexture_dimensions(ctx, dimensions,
2136 texImage, xoffset, yoffset, zoffset,
2137 width, height, depth, callerName)) {
2138 return GL_TRUE;
2139 }
2140
2141 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2142 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2143 _mesa_error(ctx, GL_INVALID_OPERATION,
2144 "%s(no compression for format)", callerName);
2145 return GL_TRUE;
2146 }
2147 }
2148
2149 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2150 /* both source and dest must be integer-valued, or neither */
2151 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2152 _mesa_is_enum_format_integer(format)) {
2153 _mesa_error(ctx, GL_INVALID_OPERATION,
2154 "%s(integer/non-integer format mismatch)", callerName);
2155 return GL_TRUE;
2156 }
2157 }
2158
2159 return GL_FALSE;
2160 }
2161
2162
2163 /**
2164 * Test glCopyTexImage[12]D() parameters for errors.
2165 *
2166 * \param ctx GL context.
2167 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2168 * \param target texture target given by the user.
2169 * \param level image level given by the user.
2170 * \param internalFormat internal format given by the user.
2171 * \param width image width given by the user.
2172 * \param height image height given by the user.
2173 * \param border texture border.
2174 *
2175 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2176 *
2177 * Verifies each of the parameters against the constants specified in
2178 * __struct gl_contextRec::Const and the supported extensions, and according
2179 * to the OpenGL specification.
2180 */
2181 static GLboolean
2182 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2183 GLenum target, GLint level, GLint internalFormat,
2184 GLint width, GLint height, GLint border )
2185 {
2186 GLint baseFormat;
2187 GLint rb_base_format;
2188 struct gl_renderbuffer *rb;
2189 GLenum rb_internal_format;
2190
2191 /* check target */
2192 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2193 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2194 dimensions, _mesa_enum_to_string(target));
2195 return GL_TRUE;
2196 }
2197
2198 /* level check */
2199 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2200 _mesa_error(ctx, GL_INVALID_VALUE,
2201 "glCopyTexImage%dD(level=%d)", dimensions, level);
2202 return GL_TRUE;
2203 }
2204
2205 /* Check that the source buffer is complete */
2206 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2207 if (ctx->ReadBuffer->_Status == 0) {
2208 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2209 }
2210 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2211 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2212 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2213 return GL_TRUE;
2214 }
2215
2216 if (ctx->ReadBuffer->Visual.samples > 0) {
2217 _mesa_error(ctx, GL_INVALID_OPERATION,
2218 "glCopyTexImage%dD(multisample FBO)", dimensions);
2219 return GL_TRUE;
2220 }
2221 }
2222
2223 /* Check border */
2224 if (border < 0 || border > 1 ||
2225 ((ctx->API != API_OPENGL_COMPAT ||
2226 target == GL_TEXTURE_RECTANGLE_NV ||
2227 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2228 _mesa_error(ctx, GL_INVALID_VALUE,
2229 "glCopyTexImage%dD(border=%d)", dimensions, border);
2230 return GL_TRUE;
2231 }
2232
2233 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2234 * internalFormat.
2235 */
2236 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2237 switch (internalFormat) {
2238 case GL_ALPHA:
2239 case GL_RGB:
2240 case GL_RGBA:
2241 case GL_LUMINANCE:
2242 case GL_LUMINANCE_ALPHA:
2243 break;
2244 default:
2245 _mesa_error(ctx, GL_INVALID_ENUM,
2246 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2247 _mesa_enum_to_string(internalFormat));
2248 return GL_TRUE;
2249 }
2250 }
2251
2252 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2253 if (baseFormat < 0) {
2254 _mesa_error(ctx, GL_INVALID_ENUM,
2255 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2256 _mesa_enum_to_string(internalFormat));
2257 return GL_TRUE;
2258 }
2259
2260 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2261 if (rb == NULL) {
2262 _mesa_error(ctx, GL_INVALID_OPERATION,
2263 "glCopyTexImage%dD(read buffer)", dimensions);
2264 return GL_TRUE;
2265 }
2266
2267 rb_internal_format = rb->InternalFormat;
2268 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2269 if (_mesa_is_color_format(internalFormat)) {
2270 if (rb_base_format < 0) {
2271 _mesa_error(ctx, GL_INVALID_VALUE,
2272 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2273 _mesa_enum_to_string(internalFormat));
2274 return GL_TRUE;
2275 }
2276 }
2277
2278 if (_mesa_is_gles(ctx)) {
2279 bool valid = true;
2280 if (_mesa_base_format_component_count(baseFormat) >
2281 _mesa_base_format_component_count(rb_base_format)) {
2282 valid = false;
2283 }
2284 if (baseFormat == GL_DEPTH_COMPONENT ||
2285 baseFormat == GL_DEPTH_STENCIL ||
2286 rb_base_format == GL_DEPTH_COMPONENT ||
2287 rb_base_format == GL_DEPTH_STENCIL ||
2288 ((baseFormat == GL_LUMINANCE_ALPHA ||
2289 baseFormat == GL_ALPHA) &&
2290 rb_base_format != GL_RGBA) ||
2291 internalFormat == GL_RGB9_E5) {
2292 valid = false;
2293 }
2294 if (internalFormat == GL_RGB9_E5) {
2295 valid = false;
2296 }
2297 if (!valid) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION,
2299 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2300 _mesa_enum_to_string(internalFormat));
2301 return GL_TRUE;
2302 }
2303 }
2304
2305 if (_mesa_is_gles3(ctx)) {
2306 bool rb_is_srgb = false;
2307 bool dst_is_srgb = false;
2308
2309 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2310 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2311 rb_is_srgb = true;
2312 }
2313
2314 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2315 dst_is_srgb = true;
2316 }
2317
2318 if (rb_is_srgb != dst_is_srgb) {
2319 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2320 * OpenGLES 3.0.0 spec says:
2321 *
2322 * "The error INVALID_OPERATION is also generated if the
2323 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2324 * framebuffer attachment corresponding to the read buffer
2325 * is LINEAR (see section 6.1.13) and internalformat is
2326 * one of the sRGB formats described in section 3.8.16, or
2327 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2328 * SRGB and internalformat is not one of the sRGB formats."
2329 */
2330 _mesa_error(ctx, GL_INVALID_OPERATION,
2331 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2332 return GL_TRUE;
2333 }
2334
2335 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2336 * types for SNORM formats. Also, conversion to SNORM formats is not
2337 * allowed by Table 3.2 on Page 110.
2338 */
2339 if (_mesa_is_enum_format_snorm(internalFormat)) {
2340 _mesa_error(ctx, GL_INVALID_OPERATION,
2341 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2342 _mesa_enum_to_string(internalFormat));
2343 return GL_TRUE;
2344 }
2345 }
2346
2347 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2348 _mesa_error(ctx, GL_INVALID_OPERATION,
2349 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2350 return GL_TRUE;
2351 }
2352
2353 /* From the EXT_texture_integer spec:
2354 *
2355 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2356 * if the texture internalformat is an integer format and the read color
2357 * buffer is not an integer format, or if the internalformat is not an
2358 * integer format and the read color buffer is an integer format."
2359 */
2360 if (_mesa_is_color_format(internalFormat)) {
2361 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2362 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2363 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2364 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2365 if (is_int || is_rbint) {
2366 if (is_int != is_rbint) {
2367 _mesa_error(ctx, GL_INVALID_OPERATION,
2368 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2369 return GL_TRUE;
2370 } else if (_mesa_is_gles(ctx) &&
2371 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2372 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2373 _mesa_error(ctx, GL_INVALID_OPERATION,
2374 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2375 return GL_TRUE;
2376 }
2377 }
2378
2379 /* From page 138 of OpenGL ES 3.0 spec:
2380 * "The error INVALID_OPERATION is generated if floating-point RGBA
2381 * data is required; if signed integer RGBA data is required and the
2382 * format of the current color buffer is not signed integer; if
2383 * unsigned integer RGBA data is required and the format of the
2384 * current color buffer is not unsigned integer; or if fixed-point
2385 * RGBA data is required and the format of the current color buffer
2386 * is not fixed-point.
2387 */
2388 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2389 _mesa_error(ctx, GL_INVALID_OPERATION,
2390 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2391 }
2392
2393 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2394 GLenum err;
2395 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2396 _mesa_error(ctx, err,
2397 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2398 return GL_TRUE;
2399 }
2400 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2401 _mesa_error(ctx, GL_INVALID_OPERATION,
2402 "glCopyTexImage%dD(no compression for format)", dimensions);
2403 return GL_TRUE;
2404 }
2405 if (border != 0) {
2406 _mesa_error(ctx, GL_INVALID_OPERATION,
2407 "glCopyTexImage%dD(border!=0)", dimensions);
2408 return GL_TRUE;
2409 }
2410 }
2411
2412 if (!mutable_tex_object(ctx, target)) {
2413 _mesa_error(ctx, GL_INVALID_OPERATION,
2414 "glCopyTexImage%dD(immutable texture)", dimensions);
2415 return GL_TRUE;
2416 }
2417
2418 /* if we get here, the parameters are OK */
2419 return GL_FALSE;
2420 }
2421
2422
2423 /**
2424 * Test glCopyTexSubImage[12]D() parameters for errors.
2425 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2426 */
2427 static GLboolean
2428 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2429 const struct gl_texture_object *texObj,
2430 GLenum target, GLint level,
2431 GLint xoffset, GLint yoffset, GLint zoffset,
2432 GLint width, GLint height, const char *caller)
2433 {
2434 struct gl_texture_image *texImage;
2435
2436 /* Check that the source buffer is complete */
2437 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2438 if (ctx->ReadBuffer->_Status == 0) {
2439 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2440 }
2441 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2442 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2443 "%s(invalid readbuffer)", caller);
2444 return GL_TRUE;
2445 }
2446
2447 if (ctx->ReadBuffer->Visual.samples > 0) {
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "%s(multisample FBO)", caller);
2450 return GL_TRUE;
2451 }
2452 }
2453
2454 /* Check level */
2455 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2456 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2457 return GL_TRUE;
2458 }
2459
2460 /* Get dest image pointers */
2461 if (!texObj) {
2462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2463 return GL_TRUE;
2464 }
2465
2466 texImage = _mesa_select_tex_image(texObj, target, level);
2467 if (!texImage) {
2468 /* destination image does not exist */
2469 _mesa_error(ctx, GL_INVALID_OPERATION,
2470 "%s(invalid texture image)", caller);
2471 return GL_TRUE;
2472 }
2473
2474 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2475 xoffset, yoffset, zoffset,
2476 width, height, 1, caller)) {
2477 return GL_TRUE;
2478 }
2479
2480 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2481 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2482 _mesa_error(ctx, GL_INVALID_OPERATION,
2483 "%s(no compression for format)", caller);
2484 return GL_TRUE;
2485 }
2486 }
2487
2488 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2489 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2490 return GL_TRUE;
2491 }
2492
2493 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2494 _mesa_error(ctx, GL_INVALID_OPERATION,
2495 "%s(missing readbuffer, format=%s)", caller,
2496 _mesa_enum_to_string(texImage->_BaseFormat));
2497 return GL_TRUE;
2498 }
2499
2500 /* From the EXT_texture_integer spec:
2501 *
2502 * "INVALID_OPERATION is generated by CopyTexImage* and
2503 * CopyTexSubImage* if the texture internalformat is an integer format
2504 * and the read color buffer is not an integer format, or if the
2505 * internalformat is not an integer format and the read color buffer
2506 * is an integer format."
2507 */
2508 if (_mesa_is_color_format(texImage->InternalFormat)) {
2509 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2510
2511 if (_mesa_is_format_integer_color(rb->Format) !=
2512 _mesa_is_format_integer_color(texImage->TexFormat)) {
2513 _mesa_error(ctx, GL_INVALID_OPERATION,
2514 "%s(integer vs non-integer)", caller);
2515 return GL_TRUE;
2516 }
2517 }
2518
2519 /* if we get here, the parameters are OK */
2520 return GL_FALSE;
2521 }
2522
2523
2524 /** Callback info for walking over FBO hash table */
2525 struct cb_info
2526 {
2527 struct gl_context *ctx;
2528 struct gl_texture_object *texObj;
2529 GLuint level, face;
2530 };
2531
2532
2533 /**
2534 * Check render to texture callback. Called from _mesa_HashWalk().
2535 */
2536 static void
2537 check_rtt_cb(GLuint key, void *data, void *userData)
2538 {
2539 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2540 const struct cb_info *info = (struct cb_info *) userData;
2541 struct gl_context *ctx = info->ctx;
2542 const struct gl_texture_object *texObj = info->texObj;
2543 const GLuint level = info->level, face = info->face;
2544
2545 /* If this is a user-created FBO */
2546 if (_mesa_is_user_fbo(fb)) {
2547 GLuint i;
2548 /* check if any of the FBO's attachments point to 'texObj' */
2549 for (i = 0; i < BUFFER_COUNT; i++) {
2550 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2551 if (att->Type == GL_TEXTURE &&
2552 att->Texture == texObj &&
2553 att->TextureLevel == level &&
2554 att->CubeMapFace == face) {
2555 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2556 assert(att->Renderbuffer->TexImage);
2557 /* Mark fb status as indeterminate to force re-validation */
2558 fb->_Status = 0;
2559 }
2560 }
2561 }
2562 }
2563
2564
2565 /**
2566 * When a texture image is specified we have to check if it's bound to
2567 * any framebuffer objects (render to texture) in order to detect changes
2568 * in size or format since that effects FBO completeness.
2569 * Any FBOs rendering into the texture must be re-validated.
2570 */
2571 void
2572 _mesa_update_fbo_texture(struct gl_context *ctx,
2573 struct gl_texture_object *texObj,
2574 GLuint face, GLuint level)
2575 {
2576 /* Only check this texture if it's been marked as RenderToTexture */
2577 if (texObj->_RenderToTexture) {
2578 struct cb_info info;
2579 info.ctx = ctx;
2580 info.texObj = texObj;
2581 info.level = level;
2582 info.face = face;
2583 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2584 }
2585 }
2586
2587
2588 /**
2589 * If the texture object's GenerateMipmap flag is set and we've
2590 * changed the texture base level image, regenerate the rest of the
2591 * mipmap levels now.
2592 */
2593 static inline void
2594 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2595 struct gl_texture_object *texObj, GLint level)
2596 {
2597 if (texObj->GenerateMipmap &&
2598 level == texObj->BaseLevel &&
2599 level < texObj->MaxLevel) {
2600 assert(ctx->Driver.GenerateMipmap);
2601 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2602 }
2603 }
2604
2605
2606 /** Debug helper: override the user-requested internal format */
2607 static GLenum
2608 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2609 {
2610 #if 0
2611 if (internalFormat == GL_RGBA16F_ARB ||
2612 internalFormat == GL_RGBA32F_ARB) {
2613 printf("Convert rgba float tex to int %d x %d\n", width, height);
2614 return GL_RGBA;
2615 }
2616 else if (internalFormat == GL_RGB16F_ARB ||
2617 internalFormat == GL_RGB32F_ARB) {
2618 printf("Convert rgb float tex to int %d x %d\n", width, height);
2619 return GL_RGB;
2620 }
2621 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2622 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2623 printf("Convert luminance float tex to int %d x %d\n", width, height);
2624 return GL_LUMINANCE_ALPHA;
2625 }
2626 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2627 internalFormat == GL_LUMINANCE32F_ARB) {
2628 printf("Convert luminance float tex to int %d x %d\n", width, height);
2629 return GL_LUMINANCE;
2630 }
2631 else if (internalFormat == GL_ALPHA16F_ARB ||
2632 internalFormat == GL_ALPHA32F_ARB) {
2633 printf("Convert luminance float tex to int %d x %d\n", width, height);
2634 return GL_ALPHA;
2635 }
2636 /*
2637 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2638 internalFormat = GL_RGBA;
2639 }
2640 */
2641 else {
2642 return internalFormat;
2643 }
2644 #else
2645 return internalFormat;
2646 #endif
2647 }
2648
2649
2650 /**
2651 * Choose the actual hardware format for a texture image.
2652 * Try to use the same format as the previous image level when possible.
2653 * Otherwise, ask the driver for the best format.
2654 * It's important to try to choose a consistant format for all levels
2655 * for efficient texture memory layout/allocation. In particular, this
2656 * comes up during automatic mipmap generation.
2657 */
2658 mesa_format
2659 _mesa_choose_texture_format(struct gl_context *ctx,
2660 struct gl_texture_object *texObj,
2661 GLenum target, GLint level,
2662 GLenum internalFormat, GLenum format, GLenum type)
2663 {
2664 mesa_format f;
2665
2666 /* see if we've already chosen a format for the previous level */
2667 if (level > 0) {
2668 struct gl_texture_image *prevImage =
2669 _mesa_select_tex_image(texObj, target, level - 1);
2670 /* See if the prev level is defined and has an internal format which
2671 * matches the new internal format.
2672 */
2673 if (prevImage &&
2674 prevImage->Width > 0 &&
2675 prevImage->InternalFormat == internalFormat) {
2676 /* use the same format */
2677 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2678 return prevImage->TexFormat;
2679 }
2680 }
2681
2682 /* If the application requested compression to an S3TC format but we don't
2683 * have the DXTn library, force a generic compressed format instead.
2684 */
2685 if (internalFormat != format && format != GL_NONE) {
2686 const GLenum before = internalFormat;
2687
2688 switch (internalFormat) {
2689 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2690 if (!ctx->Mesa_DXTn)
2691 internalFormat = GL_COMPRESSED_RGB;
2692 break;
2693 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2694 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2695 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2696 if (!ctx->Mesa_DXTn)
2697 internalFormat = GL_COMPRESSED_RGBA;
2698 break;
2699 default:
2700 break;
2701 }
2702
2703 if (before != internalFormat) {
2704 _mesa_warning(ctx,
2705 "DXT compression requested (%s), "
2706 "but libtxc_dxtn library not installed. Using %s "
2707 "instead.",
2708 _mesa_enum_to_string(before),
2709 _mesa_enum_to_string(internalFormat));
2710 }
2711 }
2712
2713 /* choose format from scratch */
2714 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2715 format, type);
2716 assert(f != MESA_FORMAT_NONE);
2717 return f;
2718 }
2719
2720
2721 /**
2722 * Adjust pixel unpack params and image dimensions to strip off the
2723 * one-pixel texture border.
2724 *
2725 * Gallium and intel don't support texture borders. They've seldem been used
2726 * and seldom been implemented correctly anyway.
2727 *
2728 * \param unpackNew returns the new pixel unpack parameters
2729 */
2730 static void
2731 strip_texture_border(GLenum target,
2732 GLint *width, GLint *height, GLint *depth,
2733 const struct gl_pixelstore_attrib *unpack,
2734 struct gl_pixelstore_attrib *unpackNew)
2735 {
2736 assert(width);
2737 assert(height);
2738 assert(depth);
2739
2740 *unpackNew = *unpack;
2741
2742 if (unpackNew->RowLength == 0)
2743 unpackNew->RowLength = *width;
2744
2745 if (unpackNew->ImageHeight == 0)
2746 unpackNew->ImageHeight = *height;
2747
2748 assert(*width >= 3);
2749 unpackNew->SkipPixels++; /* skip the border */
2750 *width = *width - 2; /* reduce the width by two border pixels */
2751
2752 /* The min height of a texture with a border is 3 */
2753 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2754 unpackNew->SkipRows++; /* skip the border */
2755 *height = *height - 2; /* reduce the height by two border pixels */
2756 }
2757
2758 if (*depth >= 3 &&
2759 target != GL_TEXTURE_2D_ARRAY &&
2760 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2761 unpackNew->SkipImages++; /* skip the border */
2762 *depth = *depth - 2; /* reduce the depth by two border pixels */
2763 }
2764 }
2765
2766
2767 /**
2768 * Common code to implement all the glTexImage1D/2D/3D functions
2769 * as well as glCompressedTexImage1D/2D/3D.
2770 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2771 * \param format the user's image format (only used if !compressed)
2772 * \param type the user's image type (only used if !compressed)
2773 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2774 */
2775 static void
2776 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2777 GLenum target, GLint level, GLint internalFormat,
2778 GLsizei width, GLsizei height, GLsizei depth,
2779 GLint border, GLenum format, GLenum type,
2780 GLsizei imageSize, const GLvoid *pixels)
2781 {
2782 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2783 struct gl_pixelstore_attrib unpack_no_border;
2784 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2785 struct gl_texture_object *texObj;
2786 mesa_format texFormat;
2787 GLboolean dimensionsOK, sizeOK;
2788
2789 FLUSH_VERTICES(ctx, 0);
2790
2791 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2792 if (compressed)
2793 _mesa_debug(ctx,
2794 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2795 dims,
2796 _mesa_enum_to_string(target), level,
2797 _mesa_enum_to_string(internalFormat),
2798 width, height, depth, border, pixels);
2799 else
2800 _mesa_debug(ctx,
2801 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2802 dims,
2803 _mesa_enum_to_string(target), level,
2804 _mesa_enum_to_string(internalFormat),
2805 width, height, depth, border,
2806 _mesa_enum_to_string(format),
2807 _mesa_enum_to_string(type), pixels);
2808 }
2809
2810 internalFormat = override_internal_format(internalFormat, width, height);
2811
2812 /* target error checking */
2813 if (!legal_teximage_target(ctx, dims, target)) {
2814 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2815 func, dims, _mesa_enum_to_string(target));
2816 return;
2817 }
2818
2819 /* general error checking */
2820 if (compressed) {
2821 if (compressed_texture_error_check(ctx, dims, target, level,
2822 internalFormat,
2823 width, height, depth,
2824 border, imageSize, pixels))
2825 return;
2826 }
2827 else {
2828 if (texture_error_check(ctx, dims, target, level, internalFormat,
2829 format, type, width, height, depth, border,
2830 pixels))
2831 return;
2832 }
2833
2834 /* Here we convert a cpal compressed image into a regular glTexImage2D
2835 * call by decompressing the texture. If we really want to support cpal
2836 * textures in any driver this would have to be changed.
2837 */
2838 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2839 switch (internalFormat) {
2840 case GL_PALETTE4_RGB8_OES:
2841 case GL_PALETTE4_RGBA8_OES:
2842 case GL_PALETTE4_R5_G6_B5_OES:
2843 case GL_PALETTE4_RGBA4_OES:
2844 case GL_PALETTE4_RGB5_A1_OES:
2845 case GL_PALETTE8_RGB8_OES:
2846 case GL_PALETTE8_RGBA8_OES:
2847 case GL_PALETTE8_R5_G6_B5_OES:
2848 case GL_PALETTE8_RGBA4_OES:
2849 case GL_PALETTE8_RGB5_A1_OES:
2850 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2851 width, height, imageSize, pixels);
2852 return;
2853 }
2854 }
2855
2856 texObj = _mesa_get_current_tex_object(ctx, target);
2857 assert(texObj);
2858
2859 if (compressed) {
2860 /* For glCompressedTexImage() the driver has no choice about the
2861 * texture format since we'll never transcode the user's compressed
2862 * image data. The internalFormat was error checked earlier.
2863 */
2864 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2865 }
2866 else {
2867 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2868 * internal floating point format for the given base format.
2869 */
2870 if (_mesa_is_gles(ctx) && format == internalFormat) {
2871 if (type == GL_FLOAT) {
2872 texObj->_IsFloat = GL_TRUE;
2873 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2874 texObj->_IsHalfFloat = GL_TRUE;
2875 }
2876
2877 internalFormat = adjust_for_oes_float_texture(format, type);
2878 }
2879
2880 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2881 internalFormat, format, type);
2882 }
2883
2884 assert(texFormat != MESA_FORMAT_NONE);
2885
2886 /* check that width, height, depth are legal for the mipmap level */
2887 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2888 height, depth, border);
2889
2890 /* check that the texture won't take too much memory, etc */
2891 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
2892 level, texFormat,
2893 width, height, depth, border);
2894
2895 if (_mesa_is_proxy_texture(target)) {
2896 /* Proxy texture: just clear or set state depending on error checking */
2897 struct gl_texture_image *texImage =
2898 get_proxy_tex_image(ctx, target, level);
2899
2900 if (!texImage)
2901 return; /* GL_OUT_OF_MEMORY already recorded */
2902
2903 if (dimensionsOK && sizeOK) {
2904 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2905 border, internalFormat, texFormat);
2906 }
2907 else {
2908 clear_teximage_fields(texImage);
2909 }
2910 }
2911 else {
2912 /* non-proxy target */
2913 const GLuint face = _mesa_tex_target_to_face(target);
2914 struct gl_texture_image *texImage;
2915
2916 if (!dimensionsOK) {
2917 _mesa_error(ctx, GL_INVALID_VALUE,
2918 "%s%uD(invalid width or height or depth)",
2919 func, dims);
2920 return;
2921 }
2922
2923 if (!sizeOK) {
2924 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2925 "%s%uD(image too large: %d x %d x %d, %s format)",
2926 func, dims, width, height, depth,
2927 _mesa_enum_to_string(internalFormat));
2928 return;
2929 }
2930
2931 /* Allow a hardware driver to just strip out the border, to provide
2932 * reliable but slightly incorrect hardware rendering instead of
2933 * rarely-tested software fallback rendering.
2934 */
2935 if (border && ctx->Const.StripTextureBorder) {
2936 strip_texture_border(target, &width, &height, &depth, unpack,
2937 &unpack_no_border);
2938 border = 0;
2939 unpack = &unpack_no_border;
2940 }
2941
2942 if (ctx->NewState & _NEW_PIXEL)
2943 _mesa_update_state(ctx);
2944
2945 _mesa_lock_texture(ctx, texObj);
2946 {
2947 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2948
2949 if (!texImage) {
2950 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2951 }
2952 else {
2953 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2954
2955 _mesa_init_teximage_fields(ctx, texImage,
2956 width, height, depth,
2957 border, internalFormat, texFormat);
2958
2959 /* Give the texture to the driver. <pixels> may be null. */
2960 if (width > 0 && height > 0 && depth > 0) {
2961 if (compressed) {
2962 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2963 imageSize, pixels);
2964 }
2965 else {
2966 ctx->Driver.TexImage(ctx, dims, texImage, format,
2967 type, pixels, unpack);
2968 }
2969 }
2970
2971 check_gen_mipmap(ctx, target, texObj, level);
2972
2973 _mesa_update_fbo_texture(ctx, texObj, face, level);
2974
2975 _mesa_dirty_texobj(ctx, texObj);
2976 }
2977 }
2978 _mesa_unlock_texture(ctx, texObj);
2979 }
2980 }
2981
2982
2983
2984 /*
2985 * Called from the API. Note that width includes the border.
2986 */
2987 void GLAPIENTRY
2988 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2989 GLsizei width, GLint border, GLenum format,
2990 GLenum type, const GLvoid *pixels )
2991 {
2992 GET_CURRENT_CONTEXT(ctx);
2993 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
2994 border, format, type, 0, pixels);
2995 }
2996
2997
2998 void GLAPIENTRY
2999 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3000 GLsizei width, GLsizei height, GLint border,
3001 GLenum format, GLenum type,
3002 const GLvoid *pixels )
3003 {
3004 GET_CURRENT_CONTEXT(ctx);
3005 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3006 border, format, type, 0, pixels);
3007 }
3008
3009
3010 /*
3011 * Called by the API or display list executor.
3012 * Note that width and height include the border.
3013 */
3014 void GLAPIENTRY
3015 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3016 GLsizei width, GLsizei height, GLsizei depth,
3017 GLint border, GLenum format, GLenum type,
3018 const GLvoid *pixels )
3019 {
3020 GET_CURRENT_CONTEXT(ctx);
3021 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3022 width, height, depth,
3023 border, format, type, 0, pixels);
3024 }
3025
3026
3027 void GLAPIENTRY
3028 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3029 GLsizei width, GLsizei height, GLsizei depth,
3030 GLint border, GLenum format, GLenum type,
3031 const GLvoid *pixels )
3032 {
3033 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3034 depth, border, format, type, pixels);
3035 }
3036
3037
3038 void GLAPIENTRY
3039 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3040 {
3041 struct gl_texture_object *texObj;
3042 struct gl_texture_image *texImage;
3043 bool valid_target;
3044 GET_CURRENT_CONTEXT(ctx);
3045 FLUSH_VERTICES(ctx, 0);
3046
3047 switch (target) {
3048 case GL_TEXTURE_2D:
3049 valid_target = ctx->Extensions.OES_EGL_image;
3050 break;
3051 case GL_TEXTURE_EXTERNAL_OES:
3052 valid_target =
3053 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3054 break;
3055 default:
3056 valid_target = false;
3057 break;
3058 }
3059
3060 if (!valid_target) {
3061 _mesa_error(ctx, GL_INVALID_ENUM,
3062 "glEGLImageTargetTexture2D(target=%d)", target);
3063 return;
3064 }
3065
3066 if (!image) {
3067 _mesa_error(ctx, GL_INVALID_OPERATION,
3068 "glEGLImageTargetTexture2D(image=%p)", image);
3069 return;
3070 }
3071
3072 if (ctx->NewState & _NEW_PIXEL)
3073 _mesa_update_state(ctx);
3074
3075 texObj = _mesa_get_current_tex_object(ctx, target);
3076 if (!texObj)
3077 return;
3078
3079 _mesa_lock_texture(ctx, texObj);
3080
3081 if (texObj->Immutable) {
3082 _mesa_error(ctx, GL_INVALID_OPERATION,
3083 "glEGLImageTargetTexture2D(texture is immutable)");
3084 _mesa_unlock_texture(ctx, texObj);
3085 return;
3086 }
3087
3088 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3089 if (!texImage) {
3090 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3091 } else {
3092 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3093
3094 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3095 texObj, texImage, image);
3096
3097 _mesa_dirty_texobj(ctx, texObj);
3098 }
3099 _mesa_unlock_texture(ctx, texObj);
3100 }
3101
3102
3103 /**
3104 * Helper that implements the glTexSubImage1/2/3D()
3105 * and glTextureSubImage1/2/3D() functions.
3106 */
3107 void
3108 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3109 struct gl_texture_object *texObj,
3110 struct gl_texture_image *texImage,
3111 GLenum target, GLint level,
3112 GLint xoffset, GLint yoffset, GLint zoffset,
3113 GLsizei width, GLsizei height, GLsizei depth,
3114 GLenum format, GLenum type, const GLvoid *pixels,
3115 bool dsa)
3116 {
3117 FLUSH_VERTICES(ctx, 0);
3118
3119 if (ctx->NewState & _NEW_PIXEL)
3120 _mesa_update_state(ctx);
3121
3122 _mesa_lock_texture(ctx, texObj);
3123 {
3124 if (width > 0 && height > 0 && depth > 0) {
3125 /* If we have a border, offset=-1 is legal. Bias by border width. */
3126 switch (dims) {
3127 case 3:
3128 if (target != GL_TEXTURE_2D_ARRAY)
3129 zoffset += texImage->Border;
3130 /* fall-through */
3131 case 2:
3132 if (target != GL_TEXTURE_1D_ARRAY)
3133 yoffset += texImage->Border;
3134 /* fall-through */
3135 case 1:
3136 xoffset += texImage->Border;
3137 }
3138
3139 ctx->Driver.TexSubImage(ctx, dims, texImage,
3140 xoffset, yoffset, zoffset,
3141 width, height, depth,
3142 format, type, pixels, &ctx->Unpack);
3143
3144 check_gen_mipmap(ctx, target, texObj, level);
3145
3146 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3147 * the texel data, not the texture format, size, etc.
3148 */
3149 }
3150 }
3151 _mesa_unlock_texture(ctx, texObj);
3152 }
3153
3154 /**
3155 * Implement all the glTexSubImage1/2/3D() functions.
3156 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3157 */
3158 static void
3159 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3160 GLint xoffset, GLint yoffset, GLint zoffset,
3161 GLsizei width, GLsizei height, GLsizei depth,
3162 GLenum format, GLenum type, const GLvoid *pixels,
3163 const char *callerName)
3164 {
3165 struct gl_texture_object *texObj;
3166 struct gl_texture_image *texImage;
3167
3168 /* check target (proxies not allowed) */
3169 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3170 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3171 dims, _mesa_enum_to_string(target));
3172 return;
3173 }
3174
3175 texObj = _mesa_get_current_tex_object(ctx, target);
3176 if (!texObj)
3177 return;
3178
3179 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3180 xoffset, yoffset, zoffset,
3181 width, height, depth, format, type,
3182 pixels, false, callerName)) {
3183 return; /* error was detected */
3184 }
3185
3186 texImage = _mesa_select_tex_image(texObj, target, level);
3187 /* texsubimage_error_check ensures that texImage is not NULL */
3188
3189 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3190 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3191 dims,
3192 _mesa_enum_to_string(target), level,
3193 xoffset, yoffset, zoffset, width, height, depth,
3194 _mesa_enum_to_string(format),
3195 _mesa_enum_to_string(type), pixels);
3196
3197 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3198 xoffset, yoffset, zoffset, width, height, depth,
3199 format, type, pixels, false);
3200 }
3201
3202
3203 /**
3204 * Implement all the glTextureSubImage1/2/3D() functions.
3205 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3206 */
3207 static void
3208 texturesubimage(struct gl_context *ctx, GLuint dims,
3209 GLuint texture, GLint level,
3210 GLint xoffset, GLint yoffset, GLint zoffset,
3211 GLsizei width, GLsizei height, GLsizei depth,
3212 GLenum format, GLenum type, const GLvoid *pixels,
3213 const char *callerName)
3214 {
3215 struct gl_texture_object *texObj;
3216 struct gl_texture_image *texImage;
3217 int i;
3218
3219 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3220 _mesa_debug(ctx,
3221 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3222 dims, texture, level,
3223 xoffset, yoffset, zoffset, width, height, depth,
3224 _mesa_enum_to_string(format),
3225 _mesa_enum_to_string(type), pixels);
3226
3227 /* Get the texture object by Name. */
3228 texObj = _mesa_lookup_texture(ctx, texture);
3229 if (!texObj) {
3230 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3231 dims);
3232 return;
3233 }
3234
3235 /* check target (proxies not allowed) */
3236 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3237 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3238 callerName, _mesa_enum_to_string(texObj->Target));
3239 return;
3240 }
3241
3242 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3243 xoffset, yoffset, zoffset,
3244 width, height, depth, format, type,
3245 pixels, true, callerName)) {
3246 return; /* error was detected */
3247 }
3248
3249
3250 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3251 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3252 GLint imageStride;
3253
3254 /*
3255 * What do we do if the user created a texture with the following code
3256 * and then called this function with its handle?
3257 *
3258 * GLuint tex;
3259 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3260 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3261 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3262 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3263 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3264 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3265 * // wrong format, or given the wrong size, etc.
3266 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3267 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3268 *
3269 * A bug has been filed against the spec for this case. In the
3270 * meantime, we will check for cube completeness.
3271 *
3272 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3273 * Core Profile spec (30.10.2014):
3274 * "[A] cube map texture is cube complete if the
3275 * following conditions all hold true: The [base level] texture
3276 * images of each of the six cube map faces have identical, positive,
3277 * and square dimensions. The [base level] images were each specified
3278 * with the same internal format."
3279 *
3280 * It seems reasonable to check for cube completeness of an arbitrary
3281 * level here so that the image data has a consistent format and size.
3282 */
3283 if (!_mesa_cube_level_complete(texObj, level)) {
3284 _mesa_error(ctx, GL_INVALID_OPERATION,
3285 "glTextureSubImage%uD(cube map incomplete)",
3286 dims);
3287 return;
3288 }
3289
3290 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3291 format, type);
3292 /* Copy in each face. */
3293 for (i = zoffset; i < zoffset + depth; ++i) {
3294 texImage = texObj->Image[i][level];
3295 assert(texImage);
3296
3297 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3298 level, xoffset, yoffset, 0,
3299 width, height, 1, format,
3300 type, pixels, true);
3301 pixels = (GLubyte *) pixels + imageStride;
3302 }
3303 }
3304 else {
3305 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3306 assert(texImage);
3307
3308 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3309 level, xoffset, yoffset, zoffset,
3310 width, height, depth, format,
3311 type, pixels, true);
3312 }
3313 }
3314
3315
3316 void GLAPIENTRY
3317 _mesa_TexSubImage1D( GLenum target, GLint level,
3318 GLint xoffset, GLsizei width,
3319 GLenum format, GLenum type,
3320 const GLvoid *pixels )
3321 {
3322 GET_CURRENT_CONTEXT(ctx);
3323 texsubimage(ctx, 1, target, level,
3324 xoffset, 0, 0,
3325 width, 1, 1,
3326 format, type, pixels, "glTexSubImage1D");
3327 }
3328
3329
3330 void GLAPIENTRY
3331 _mesa_TexSubImage2D( GLenum target, GLint level,
3332 GLint xoffset, GLint yoffset,
3333 GLsizei width, GLsizei height,
3334 GLenum format, GLenum type,
3335 const GLvoid *pixels )
3336 {
3337 GET_CURRENT_CONTEXT(ctx);
3338 texsubimage(ctx, 2, target, level,
3339 xoffset, yoffset, 0,
3340 width, height, 1,
3341 format, type, pixels, "glTexSubImage2D");
3342 }
3343
3344
3345
3346 void GLAPIENTRY
3347 _mesa_TexSubImage3D( GLenum target, GLint level,
3348 GLint xoffset, GLint yoffset, GLint zoffset,
3349 GLsizei width, GLsizei height, GLsizei depth,
3350 GLenum format, GLenum type,
3351 const GLvoid *pixels )
3352 {
3353 GET_CURRENT_CONTEXT(ctx);
3354 texsubimage(ctx, 3, target, level,
3355 xoffset, yoffset, zoffset,
3356 width, height, depth,
3357 format, type, pixels, "glTexSubImage3D");
3358 }
3359
3360 void GLAPIENTRY
3361 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3362 GLint xoffset, GLsizei width,
3363 GLenum format, GLenum type,
3364 const GLvoid *pixels)
3365 {
3366 GET_CURRENT_CONTEXT(ctx);
3367 texturesubimage(ctx, 1, texture, level,
3368 xoffset, 0, 0,
3369 width, 1, 1,
3370 format, type, pixels, "glTextureSubImage1D");
3371 }
3372
3373
3374 void GLAPIENTRY
3375 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3376 GLint xoffset, GLint yoffset,
3377 GLsizei width, GLsizei height,
3378 GLenum format, GLenum type,
3379 const GLvoid *pixels)
3380 {
3381 GET_CURRENT_CONTEXT(ctx);
3382 texturesubimage(ctx, 2, texture, level,
3383 xoffset, yoffset, 0,
3384 width, height, 1,
3385 format, type, pixels, "glTextureSubImage2D");
3386 }
3387
3388
3389 void GLAPIENTRY
3390 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3391 GLint xoffset, GLint yoffset, GLint zoffset,
3392 GLsizei width, GLsizei height, GLsizei depth,
3393 GLenum format, GLenum type,
3394 const GLvoid *pixels)
3395 {
3396 GET_CURRENT_CONTEXT(ctx);
3397 texturesubimage(ctx, 3, texture, level,
3398 xoffset, yoffset, zoffset,
3399 width, height, depth,
3400 format, type, pixels, "glTextureSubImage3D");
3401 }
3402
3403
3404 /**
3405 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3406 * from. This depends on whether the texture contains color or depth values.
3407 */
3408 static struct gl_renderbuffer *
3409 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3410 {
3411 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3412 /* reading from depth/stencil buffer */
3413 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3414 }
3415 else {
3416 /* copying from color buffer */
3417 return ctx->ReadBuffer->_ColorReadBuffer;
3418 }
3419 }
3420
3421 static void
3422 copytexsubimage_by_slice(struct gl_context *ctx,
3423 struct gl_texture_image *texImage,
3424 GLuint dims,
3425 GLint xoffset, GLint yoffset, GLint zoffset,
3426 struct gl_renderbuffer *rb,
3427 GLint x, GLint y,
3428 GLsizei width, GLsizei height)
3429 {
3430 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3431 int slice;
3432
3433 /* For 1D arrays, we copy each scanline of the source rectangle into the
3434 * next array slice.
3435 */
3436 assert(zoffset == 0);
3437
3438 for (slice = 0; slice < height; slice++) {
3439 assert(yoffset + slice < texImage->Height);
3440 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3441 xoffset, 0, yoffset + slice,
3442 rb, x, y + slice, width, 1);
3443 }
3444 } else {
3445 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3446 xoffset, yoffset, zoffset,
3447 rb, x, y, width, height);
3448 }
3449 }
3450
3451 static GLboolean
3452 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3453 {
3454 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3455 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3456 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3457 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3458
3459 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3460 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3461 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3462 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3463
3464 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3465 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3466 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3467 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3468 return GL_TRUE;
3469
3470 return GL_FALSE;
3471 }
3472
3473 /**
3474 * Implement the glCopyTexImage1/2D() functions.
3475 */
3476 static void
3477 copyteximage(struct gl_context *ctx, GLuint dims,
3478 GLenum target, GLint level, GLenum internalFormat,
3479 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3480 {
3481 struct gl_texture_object *texObj;
3482 struct gl_texture_image *texImage;
3483 const GLuint face = _mesa_tex_target_to_face(target);
3484 mesa_format texFormat;
3485 struct gl_renderbuffer *rb;
3486
3487 FLUSH_VERTICES(ctx, 0);
3488
3489 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3490 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3491 dims,
3492 _mesa_enum_to_string(target), level,
3493 _mesa_enum_to_string(internalFormat),
3494 x, y, width, height, border);
3495
3496 if (ctx->NewState & NEW_COPY_TEX_STATE)
3497 _mesa_update_state(ctx);
3498
3499 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3500 width, height, border))
3501 return;
3502
3503 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3504 1, border)) {
3505 _mesa_error(ctx, GL_INVALID_VALUE,
3506 "glCopyTexImage%uD(invalid width or height)", dims);
3507 return;
3508 }
3509
3510 texObj = _mesa_get_current_tex_object(ctx, target);
3511 assert(texObj);
3512
3513 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3514 internalFormat, GL_NONE, GL_NONE);
3515
3516 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3517
3518 if (_mesa_is_gles3(ctx)) {
3519 if (_mesa_is_enum_format_unsized(internalFormat)) {
3520 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3521 * OpenGL ES 3.0. Khronos bug# 9807.
3522 */
3523 if (rb->InternalFormat == GL_RGB10_A2) {
3524 _mesa_error(ctx, GL_INVALID_OPERATION,
3525 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3526 " and writing to unsized internal format)", dims);
3527 return;
3528 }
3529 }
3530 /* From Page 139 of OpenGL ES 3.0 spec:
3531 * "If internalformat is sized, the internal format of the new texel
3532 * array is internalformat, and this is also the new texel array’s
3533 * effective internal format. If the component sizes of internalformat
3534 * do not exactly match the corresponding component sizes of the source
3535 * buffer’s effective internal format, described below, an
3536 * INVALID_OPERATION error is generated. If internalformat is unsized,
3537 * the internal format of the new texel array is the effective internal
3538 * format of the source buffer, and this is also the new texel array’s
3539 * effective internal format.
3540 */
3541 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3542 _mesa_error(ctx, GL_INVALID_OPERATION,
3543 "glCopyTexImage%uD(componenet size changed in"
3544 " internal format)", dims);
3545 return;
3546 }
3547 }
3548
3549 assert(texFormat != MESA_FORMAT_NONE);
3550
3551 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3552 level, texFormat,
3553 width, height, 1, border)) {
3554 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3555 "glCopyTexImage%uD(image too large)", dims);
3556 return;
3557 }
3558
3559 if (border && ctx->Const.StripTextureBorder) {
3560 x += border;
3561 width -= border * 2;
3562 if (dims == 2) {
3563 y += border;
3564 height -= border * 2;
3565 }
3566 border = 0;
3567 }
3568
3569 _mesa_lock_texture(ctx, texObj);
3570 {
3571 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3572
3573 if (!texImage) {
3574 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3575 }
3576 else {
3577 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3578
3579 /* Free old texture image */
3580 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3581
3582 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3583 border, internalFormat, texFormat);
3584
3585 if (width && height) {
3586 /* Allocate texture memory (no pixel data yet) */
3587 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3588
3589 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3590 &width, &height)) {
3591 struct gl_renderbuffer *srcRb =
3592 get_copy_tex_image_source(ctx, texImage->TexFormat);
3593
3594 copytexsubimage_by_slice(ctx, texImage, dims,
3595 dstX, dstY, dstZ,
3596 srcRb, srcX, srcY, width, height);
3597 }
3598
3599 check_gen_mipmap(ctx, target, texObj, level);
3600 }
3601
3602 _mesa_update_fbo_texture(ctx, texObj, face, level);
3603
3604 _mesa_dirty_texobj(ctx, texObj);
3605 }
3606 }
3607 _mesa_unlock_texture(ctx, texObj);
3608 }
3609
3610
3611
3612 void GLAPIENTRY
3613 _mesa_CopyTexImage1D( GLenum target, GLint level,
3614 GLenum internalFormat,
3615 GLint x, GLint y,
3616 GLsizei width, GLint border )
3617 {
3618 GET_CURRENT_CONTEXT(ctx);
3619 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3620 }
3621
3622
3623
3624 void GLAPIENTRY
3625 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3626 GLint x, GLint y, GLsizei width, GLsizei height,
3627 GLint border )
3628 {
3629 GET_CURRENT_CONTEXT(ctx);
3630 copyteximage(ctx, 2, target, level, internalFormat,
3631 x, y, width, height, border);
3632 }
3633
3634 /**
3635 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3636 */
3637 void
3638 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3639 struct gl_texture_object *texObj,
3640 GLenum target, GLint level,
3641 GLint xoffset, GLint yoffset, GLint zoffset,
3642 GLint x, GLint y,
3643 GLsizei width, GLsizei height,
3644 const char *caller)
3645 {
3646 struct gl_texture_image *texImage;
3647
3648 FLUSH_VERTICES(ctx, 0);
3649
3650 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3651 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3652 _mesa_enum_to_string(target),
3653 level, xoffset, yoffset, zoffset, x, y, width, height);
3654
3655 if (ctx->NewState & NEW_COPY_TEX_STATE)
3656 _mesa_update_state(ctx);
3657
3658 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3659 xoffset, yoffset, zoffset,
3660 width, height, caller)) {
3661 return;
3662 }
3663
3664 _mesa_lock_texture(ctx, texObj);
3665 {
3666 texImage = _mesa_select_tex_image(texObj, target, level);
3667
3668 /* If we have a border, offset=-1 is legal. Bias by border width. */
3669 switch (dims) {
3670 case 3:
3671 if (target != GL_TEXTURE_2D_ARRAY)
3672 zoffset += texImage->Border;
3673 /* fall-through */
3674 case 2:
3675 if (target != GL_TEXTURE_1D_ARRAY)
3676 yoffset += texImage->Border;
3677 /* fall-through */
3678 case 1:
3679 xoffset += texImage->Border;
3680 }
3681
3682 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3683 &width, &height)) {
3684 struct gl_renderbuffer *srcRb =
3685 get_copy_tex_image_source(ctx, texImage->TexFormat);
3686
3687 copytexsubimage_by_slice(ctx, texImage, dims,
3688 xoffset, yoffset, zoffset,
3689 srcRb, x, y, width, height);
3690
3691 check_gen_mipmap(ctx, target, texObj, level);
3692
3693 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3694 * the texel data, not the texture format, size, etc.
3695 */
3696 }
3697 }
3698 _mesa_unlock_texture(ctx, texObj);
3699 }
3700
3701 void GLAPIENTRY
3702 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3703 GLint xoffset, GLint x, GLint y, GLsizei width )
3704 {
3705 struct gl_texture_object* texObj;
3706 const char *self = "glCopyTexSubImage1D";
3707 GET_CURRENT_CONTEXT(ctx);
3708
3709 /* Check target (proxies not allowed). Target must be checked prior to
3710 * calling _mesa_get_current_tex_object.
3711 */
3712 if (!legal_texsubimage_target(ctx, 1, target, false)) {
3713 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3714 _mesa_enum_to_string(target));
3715 return;
3716 }
3717
3718 texObj = _mesa_get_current_tex_object(ctx, target);
3719 if (!texObj)
3720 return;
3721
3722 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
3723 x, y, width, 1, self);
3724 }
3725
3726
3727
3728 void GLAPIENTRY
3729 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3730 GLint xoffset, GLint yoffset,
3731 GLint x, GLint y, GLsizei width, GLsizei height )
3732 {
3733 struct gl_texture_object* texObj;
3734 const char *self = "glCopyTexSubImage2D";
3735 GET_CURRENT_CONTEXT(ctx);
3736
3737 /* Check target (proxies not allowed). Target must be checked prior to
3738 * calling _mesa_get_current_tex_object.
3739 */
3740 if (!legal_texsubimage_target(ctx, 2, target, false)) {
3741 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3742 _mesa_enum_to_string(target));
3743 return;
3744 }
3745
3746 texObj = _mesa_get_current_tex_object(ctx, target);
3747 if (!texObj)
3748 return;
3749
3750 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
3751 xoffset, yoffset, 0,
3752 x, y, width, height, self);
3753 }
3754
3755
3756
3757 void GLAPIENTRY
3758 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3759 GLint xoffset, GLint yoffset, GLint zoffset,
3760 GLint x, GLint y, GLsizei width, GLsizei height )
3761 {
3762 struct gl_texture_object* texObj;
3763 const char *self = "glCopyTexSubImage3D";
3764 GET_CURRENT_CONTEXT(ctx);
3765
3766 /* Check target (proxies not allowed). Target must be checked prior to
3767 * calling _mesa_get_current_tex_object.
3768 */
3769 if (!legal_texsubimage_target(ctx, 3, target, false)) {
3770 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3771 _mesa_enum_to_string(target));
3772 return;
3773 }
3774
3775 texObj = _mesa_get_current_tex_object(ctx, target);
3776 if (!texObj)
3777 return;
3778
3779 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
3780 xoffset, yoffset, zoffset,
3781 x, y, width, height, self);
3782 }
3783
3784 void GLAPIENTRY
3785 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
3786 GLint xoffset, GLint x, GLint y, GLsizei width)
3787 {
3788 struct gl_texture_object* texObj;
3789 const char *self = "glCopyTextureSubImage1D";
3790 GET_CURRENT_CONTEXT(ctx);
3791
3792 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3793 if (!texObj)
3794 return;
3795
3796 /* Check target (proxies not allowed). */
3797 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
3798 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3799 _mesa_enum_to_string(texObj->Target));
3800 return;
3801 }
3802
3803 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
3804 xoffset, 0, 0, x, y, width, 1, self);
3805 }
3806
3807 void GLAPIENTRY
3808 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
3809 GLint xoffset, GLint yoffset,
3810 GLint x, GLint y, GLsizei width, GLsizei height)
3811 {
3812 struct gl_texture_object* texObj;
3813 const char *self = "glCopyTextureSubImage2D";
3814 GET_CURRENT_CONTEXT(ctx);
3815
3816 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3817 if (!texObj)
3818 return;
3819
3820 /* Check target (proxies not allowed). */
3821 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
3822 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3823 _mesa_enum_to_string(texObj->Target));
3824 return;
3825 }
3826
3827 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
3828 xoffset, yoffset, 0,
3829 x, y, width, height, self);
3830 }
3831
3832
3833
3834 void GLAPIENTRY
3835 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
3836 GLint xoffset, GLint yoffset, GLint zoffset,
3837 GLint x, GLint y, GLsizei width, GLsizei height)
3838 {
3839 struct gl_texture_object* texObj;
3840 const char *self = "glCopyTextureSubImage3D";
3841 GET_CURRENT_CONTEXT(ctx);
3842
3843 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3844 if (!texObj)
3845 return;
3846
3847 /* Check target (proxies not allowed). */
3848 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
3849 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3850 _mesa_enum_to_string(texObj->Target));
3851 return;
3852 }
3853
3854 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3855 /* Act like CopyTexSubImage2D */
3856 _mesa_copy_texture_sub_image(ctx, 2, texObj,
3857 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
3858 level, xoffset, yoffset, 0,
3859 x, y, width, height, self);
3860 }
3861 else
3862 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
3863 xoffset, yoffset, zoffset,
3864 x, y, width, height, self);
3865 }
3866
3867 static bool
3868 check_clear_tex_image(struct gl_context *ctx,
3869 const char *function,
3870 struct gl_texture_image *texImage,
3871 GLenum format, GLenum type,
3872 const void *data,
3873 GLubyte *clearValue)
3874 {
3875 struct gl_texture_object *texObj = texImage->TexObject;
3876 static const GLubyte zeroData[MAX_PIXEL_BYTES];
3877 GLenum internalFormat = texImage->InternalFormat;
3878 GLenum err;
3879
3880 if (texObj->Target == GL_TEXTURE_BUFFER) {
3881 _mesa_error(ctx, GL_INVALID_OPERATION,
3882 "%s(buffer texture)", function);
3883 return false;
3884 }
3885
3886 if (_mesa_is_compressed_format(ctx, internalFormat)) {
3887 _mesa_error(ctx, GL_INVALID_OPERATION,
3888 "%s(compressed texture)", function);
3889 return false;
3890 }
3891
3892 err = _mesa_error_check_format_and_type(ctx, format, type);
3893 if (err != GL_NO_ERROR) {
3894 _mesa_error(ctx, err,
3895 "%s(incompatible format = %s, type = %s)",
3896 function,
3897 _mesa_enum_to_string(format),
3898 _mesa_enum_to_string(type));
3899 return false;
3900 }
3901
3902 /* make sure internal format and format basically agree */
3903 if (!texture_formats_agree(internalFormat, format)) {
3904 _mesa_error(ctx, GL_INVALID_OPERATION,
3905 "%s(incompatible internalFormat = %s, format = %s)",
3906 function,
3907 _mesa_enum_to_string(internalFormat),
3908 _mesa_enum_to_string(format));
3909 return false;
3910 }
3911
3912 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
3913 /* both source and dest must be integer-valued, or neither */
3914 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
3915 _mesa_is_enum_format_integer(format)) {
3916 _mesa_error(ctx, GL_INVALID_OPERATION,
3917 "%s(integer/non-integer format mismatch)",
3918 function);
3919 return false;
3920 }
3921 }
3922
3923 if (!_mesa_texstore(ctx,
3924 1, /* dims */
3925 texImage->_BaseFormat,
3926 texImage->TexFormat,
3927 0, /* dstRowStride */
3928 &clearValue,
3929 1, 1, 1, /* srcWidth/Height/Depth */
3930 format, type,
3931 data ? data : zeroData,
3932 &ctx->DefaultPacking)) {
3933 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
3934 return false;
3935 }
3936
3937 return true;
3938 }
3939
3940 static struct gl_texture_object *
3941 get_tex_obj_for_clear(struct gl_context *ctx,
3942 const char *function,
3943 GLuint texture)
3944 {
3945 struct gl_texture_object *texObj;
3946
3947 if (texture == 0) {
3948 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
3949 return NULL;
3950 }
3951
3952 texObj = _mesa_lookup_texture(ctx, texture);
3953
3954 if (texObj == NULL) {
3955 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
3956 return NULL;
3957 }
3958
3959 if (texObj->Target == 0) {
3960 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
3961 return NULL;
3962 }
3963
3964 return texObj;
3965 }
3966
3967 static int
3968 get_tex_images_for_clear(struct gl_context *ctx,
3969 const char *function,
3970 struct gl_texture_object *texObj,
3971 GLint level,
3972 struct gl_texture_image **texImages)
3973 {
3974 GLenum target;
3975 int i;
3976
3977 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
3978 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
3979 return 0;
3980 }
3981
3982 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3983 for (i = 0; i < MAX_FACES; i++) {
3984 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
3985
3986 texImages[i] = _mesa_select_tex_image(texObj, target, level);
3987 if (texImages[i] == NULL) {
3988 _mesa_error(ctx, GL_INVALID_OPERATION,
3989 "%s(invalid level)", function);
3990 return 0;
3991 }
3992 }
3993
3994 return MAX_FACES;
3995 }
3996
3997 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
3998
3999 if (texImages[0] == NULL) {
4000 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4001 return 0;
4002 }
4003
4004 return 1;
4005 }
4006
4007 void GLAPIENTRY
4008 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4009 GLint xoffset, GLint yoffset, GLint zoffset,
4010 GLsizei width, GLsizei height, GLsizei depth,
4011 GLenum format, GLenum type, const void *data )
4012 {
4013 GET_CURRENT_CONTEXT(ctx);
4014 struct gl_texture_object *texObj;
4015 struct gl_texture_image *texImages[MAX_FACES];
4016 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4017 int i, numImages;
4018 int minDepth, maxDepth;
4019
4020 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4021
4022 if (texObj == NULL)
4023 return;
4024
4025 _mesa_lock_texture(ctx, texObj);
4026
4027 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4028 texObj, level, texImages);
4029 if (numImages == 0)
4030 goto out;
4031
4032 if (numImages == 1) {
4033 minDepth = -(int) texImages[0]->Border;
4034 maxDepth = texImages[0]->Depth;
4035 } else {
4036 minDepth = 0;
4037 maxDepth = numImages;
4038 }
4039
4040 if (xoffset < -(GLint) texImages[0]->Border ||
4041 yoffset < -(GLint) texImages[0]->Border ||
4042 zoffset < minDepth ||
4043 width < 0 ||
4044 height < 0 ||
4045 depth < 0 ||
4046 xoffset + width > texImages[0]->Width ||
4047 yoffset + height > texImages[0]->Height ||
4048 zoffset + depth > maxDepth) {
4049 _mesa_error(ctx, GL_INVALID_OPERATION,
4050 "glClearSubTexImage(invalid dimensions)");
4051 goto out;
4052 }
4053
4054 if (numImages == 1) {
4055 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4056 texImages[0],
4057 format, type, data, clearValue[0])) {
4058 ctx->Driver.ClearTexSubImage(ctx,
4059 texImages[0],
4060 xoffset, yoffset, zoffset,
4061 width, height, depth,
4062 data ? clearValue[0] : NULL);
4063 }
4064 } else {
4065 for (i = zoffset; i < zoffset + depth; i++) {
4066 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4067 texImages[i],
4068 format, type, data, clearValue[i]))
4069 goto out;
4070 }
4071 for (i = zoffset; i < zoffset + depth; i++) {
4072 ctx->Driver.ClearTexSubImage(ctx,
4073 texImages[i],
4074 xoffset, yoffset, 0,
4075 width, height, 1,
4076 data ? clearValue[i] : NULL);
4077 }
4078 }
4079
4080 out:
4081 _mesa_unlock_texture(ctx, texObj);
4082 }
4083
4084 void GLAPIENTRY
4085 _mesa_ClearTexImage( GLuint texture, GLint level,
4086 GLenum format, GLenum type, const void *data )
4087 {
4088 GET_CURRENT_CONTEXT(ctx);
4089 struct gl_texture_object *texObj;
4090 struct gl_texture_image *texImages[MAX_FACES];
4091 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4092 int i, numImages;
4093
4094 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4095
4096 if (texObj == NULL)
4097 return;
4098
4099 _mesa_lock_texture(ctx, texObj);
4100
4101 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4102 texObj, level, texImages);
4103
4104 for (i = 0; i < numImages; i++) {
4105 if (!check_clear_tex_image(ctx, "glClearTexImage",
4106 texImages[i],
4107 format, type, data,
4108 clearValue[i]))
4109 goto out;
4110 }
4111
4112 for (i = 0; i < numImages; i++) {
4113 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4114 -(GLint) texImages[i]->Border, /* xoffset */
4115 -(GLint) texImages[i]->Border, /* yoffset */
4116 -(GLint) texImages[i]->Border, /* zoffset */
4117 texImages[i]->Width,
4118 texImages[i]->Height,
4119 texImages[i]->Depth,
4120 data ? clearValue[i] : NULL);
4121 }
4122
4123 out:
4124 _mesa_unlock_texture(ctx, texObj);
4125 }
4126
4127
4128
4129
4130 /**********************************************************************/
4131 /****** Compressed Textures ******/
4132 /**********************************************************************/
4133
4134
4135 /**
4136 * Target checking for glCompressedTexSubImage[123]D().
4137 * \return GL_TRUE if error, GL_FALSE if no error
4138 * Must come before other error checking so that the texture object can
4139 * be correctly retrieved using _mesa_get_current_tex_object.
4140 */
4141 static GLboolean
4142 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4143 GLint dims, GLenum format, bool dsa,
4144 const char *caller)
4145 {
4146 GLboolean targetOK;
4147
4148 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4149 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4150 _mesa_enum_to_string(target));
4151 return GL_TRUE;
4152 }
4153
4154 switch (dims) {
4155 case 2:
4156 switch (target) {
4157 case GL_TEXTURE_2D:
4158 targetOK = GL_TRUE;
4159 break;
4160 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4161 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4162 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4163 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4164 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4165 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4166 targetOK = ctx->Extensions.ARB_texture_cube_map;
4167 break;
4168 default:
4169 targetOK = GL_FALSE;
4170 break;
4171 }
4172 break;
4173 case 3:
4174 switch (target) {
4175 case GL_TEXTURE_CUBE_MAP:
4176 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4177 break;
4178 case GL_TEXTURE_2D_ARRAY:
4179 targetOK = _mesa_is_gles3(ctx) ||
4180 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4181 break;
4182 case GL_TEXTURE_CUBE_MAP_ARRAY:
4183 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4184 break;
4185 case GL_TEXTURE_3D:
4186 targetOK = GL_TRUE;
4187 /*
4188 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4189 * Images:
4190 * "An INVALID_OPERATION error is generated by
4191 * CompressedTex*SubImage3D if the internal format of the texture
4192 * is one of the EAC, ETC2, or RGTC formats and either border is
4193 * non-zero, or the effective target for the texture is not
4194 * TEXTURE_2D_ARRAY."
4195 *
4196 * NOTE: that's probably a spec error. It should probably say
4197 * "... or the effective target for the texture is not
4198 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4199 * GL_TEXTURE_CUBE_MAP_ARRAY."
4200 * since those targets are 2D images and they support all compression
4201 * formats.
4202 *
4203 * Instead of listing all these, just list those which are allowed,
4204 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4205 * more) are valid here, which they are not, but of course not
4206 * mentioned by core spec.
4207 */
4208 switch (format) {
4209 /* These are the only 3D compression formats supported at this time */
4210 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4211 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4212 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4213 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4214 /* valid format */
4215 break;
4216 default:
4217 /* invalid format */
4218 _mesa_error(ctx, GL_INVALID_OPERATION,
4219 "%s(invalid target %s for format %s)", caller,
4220 _mesa_enum_to_string(target),
4221 _mesa_enum_to_string(format));
4222 return GL_TRUE;
4223 }
4224 break;
4225 default:
4226 targetOK = GL_FALSE;
4227 }
4228
4229 break;
4230 default:
4231 assert(dims == 1);
4232 /* no 1D compressed textures at this time */
4233 targetOK = GL_FALSE;
4234 break;
4235 }
4236
4237 if (!targetOK) {
4238 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4239 _mesa_enum_to_string(target));
4240 return GL_TRUE;
4241 }
4242
4243 return GL_FALSE;
4244 }
4245
4246 /**
4247 * Error checking for glCompressedTexSubImage[123]D().
4248 * \return GL_TRUE if error, GL_FALSE if no error
4249 */
4250 static GLboolean
4251 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4252 const struct gl_texture_object *texObj,
4253 GLenum target, GLint level,
4254 GLint xoffset, GLint yoffset, GLint zoffset,
4255 GLsizei width, GLsizei height, GLsizei depth,
4256 GLenum format, GLsizei imageSize,
4257 const GLvoid *data, const char *callerName)
4258 {
4259 struct gl_texture_image *texImage;
4260 GLint expectedSize;
4261
4262 /* this will catch any invalid compressed format token */
4263 if (!_mesa_is_compressed_format(ctx, format)) {
4264 _mesa_error(ctx, GL_INVALID_ENUM,
4265 "%s(format)", callerName);
4266 return GL_TRUE;
4267 }
4268
4269 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4270 _mesa_error(ctx, GL_INVALID_VALUE,
4271 "%s(level=%d)",
4272 callerName, level);
4273 return GL_TRUE;
4274 }
4275
4276 /* validate the bound PBO, if any */
4277 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4278 imageSize, data, callerName)) {
4279 return GL_TRUE;
4280 }
4281
4282 /* Check for invalid pixel storage modes */
4283 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4284 &ctx->Unpack, callerName)) {
4285 return GL_TRUE;
4286 }
4287
4288 expectedSize = compressed_tex_size(width, height, depth, format);
4289 if (expectedSize != imageSize) {
4290 _mesa_error(ctx, GL_INVALID_VALUE,
4291 "%s(size=%d)",
4292 callerName, imageSize);
4293 return GL_TRUE;
4294 }
4295
4296 texImage = _mesa_select_tex_image(texObj, target, level);
4297 if (!texImage) {
4298 _mesa_error(ctx, GL_INVALID_OPERATION,
4299 "%s(invalid texture image)",
4300 callerName);
4301 return GL_TRUE;
4302 }
4303
4304 if ((GLint) format != texImage->InternalFormat) {
4305 _mesa_error(ctx, GL_INVALID_OPERATION,
4306 "%s(format=%s)",
4307 callerName, _mesa_enum_to_string(format));
4308 return GL_TRUE;
4309 }
4310
4311 if (compressedteximage_only_format(ctx, format)) {
4312 _mesa_error(ctx, GL_INVALID_OPERATION,
4313 "%s(format=%s cannot be updated)",
4314 callerName, _mesa_enum_to_string(format));
4315 return GL_TRUE;
4316 }
4317
4318 if (error_check_subtexture_dimensions(ctx, dims,
4319 texImage, xoffset, yoffset, zoffset,
4320 width, height, depth,
4321 callerName)) {
4322 return GL_TRUE;
4323 }
4324
4325 return GL_FALSE;
4326 }
4327
4328
4329 void GLAPIENTRY
4330 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4331 GLenum internalFormat, GLsizei width,
4332 GLint border, GLsizei imageSize,
4333 const GLvoid *data)
4334 {
4335 GET_CURRENT_CONTEXT(ctx);
4336 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4337 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4338 }
4339
4340
4341 void GLAPIENTRY
4342 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4343 GLenum internalFormat, GLsizei width,
4344 GLsizei height, GLint border, GLsizei imageSize,
4345 const GLvoid *data)
4346 {
4347 GET_CURRENT_CONTEXT(ctx);
4348 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4349 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4350 }
4351
4352
4353 void GLAPIENTRY
4354 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4355 GLenum internalFormat, GLsizei width,
4356 GLsizei height, GLsizei depth, GLint border,
4357 GLsizei imageSize, const GLvoid *data)
4358 {
4359 GET_CURRENT_CONTEXT(ctx);
4360 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4361 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4362 }
4363
4364
4365 /**
4366 * Common helper for glCompressedTexSubImage1/2/3D() and
4367 * glCompressedTextureSubImage1/2/3D().
4368 */
4369 void
4370 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4371 struct gl_texture_object *texObj,
4372 struct gl_texture_image *texImage,
4373 GLenum target, GLint level,
4374 GLint xoffset, GLint yoffset,
4375 GLint zoffset,
4376 GLsizei width, GLsizei height,
4377 GLsizei depth,
4378 GLenum format, GLsizei imageSize,
4379 const GLvoid *data)
4380 {
4381 FLUSH_VERTICES(ctx, 0);
4382
4383 _mesa_lock_texture(ctx, texObj);
4384 {
4385 if (width > 0 && height > 0 && depth > 0) {
4386 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4387 xoffset, yoffset, zoffset,
4388 width, height, depth,
4389 format, imageSize, data);
4390
4391 check_gen_mipmap(ctx, target, texObj, level);
4392
4393 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4394 * the texel data, not the texture format, size, etc.
4395 */
4396 }
4397 }
4398 _mesa_unlock_texture(ctx, texObj);
4399 }
4400
4401
4402 void GLAPIENTRY
4403 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4404 GLsizei width, GLenum format,
4405 GLsizei imageSize, const GLvoid *data)
4406 {
4407 struct gl_texture_object *texObj;
4408 struct gl_texture_image *texImage;
4409
4410 GET_CURRENT_CONTEXT(ctx);
4411
4412 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4413 "glCompressedTexSubImage1D")) {
4414 return;
4415 }
4416
4417 texObj = _mesa_get_current_tex_object(ctx, target);
4418 if (!texObj)
4419 return;
4420
4421 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4422 level, xoffset, 0, 0,
4423 width, 1, 1,
4424 format, imageSize, data,
4425 "glCompressedTexSubImage1D")) {
4426 return;
4427 }
4428
4429 texImage = _mesa_select_tex_image(texObj, target, level);
4430 assert(texImage);
4431
4432 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4433 xoffset, 0, 0, width, 1, 1,
4434 format, imageSize, data);
4435 }
4436
4437 void GLAPIENTRY
4438 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4439 GLsizei width, GLenum format,
4440 GLsizei imageSize, const GLvoid *data)
4441 {
4442 struct gl_texture_object *texObj;
4443 struct gl_texture_image *texImage;
4444
4445 GET_CURRENT_CONTEXT(ctx);
4446
4447 texObj = _mesa_lookup_texture_err(ctx, texture,
4448 "glCompressedTextureSubImage1D");
4449 if (!texObj)
4450 return;
4451
4452 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4453 "glCompressedTextureSubImage1D")) {
4454 return;
4455 }
4456
4457 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4458 level, xoffset, 0, 0,
4459 width, 1, 1,
4460 format, imageSize, data,
4461 "glCompressedTextureSubImage1D")) {
4462 return;
4463 }
4464
4465 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4466 assert(texImage);
4467
4468 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4469 texObj->Target, level,
4470 xoffset, 0, 0, width, 1, 1,
4471 format, imageSize, data);
4472 }
4473
4474
4475 void GLAPIENTRY
4476 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4477 GLint yoffset, GLsizei width, GLsizei height,
4478 GLenum format, GLsizei imageSize,
4479 const GLvoid *data)
4480 {
4481 struct gl_texture_object *texObj;
4482 struct gl_texture_image *texImage;
4483
4484 GET_CURRENT_CONTEXT(ctx);
4485
4486 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4487 "glCompressedTexSubImage2D")) {
4488 return;
4489 }
4490
4491 texObj = _mesa_get_current_tex_object(ctx, target);
4492 if (!texObj)
4493 return;
4494
4495 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4496 level, xoffset, yoffset, 0,
4497 width, height, 1,
4498 format, imageSize, data,
4499 "glCompressedTexSubImage2D")) {
4500 return;
4501 }
4502
4503
4504 texImage = _mesa_select_tex_image(texObj, target, level);
4505 assert(texImage);
4506
4507 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4508 xoffset, yoffset, 0, width, height, 1,
4509 format, imageSize, data);
4510 }
4511
4512 void GLAPIENTRY
4513 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4514 GLint yoffset,
4515 GLsizei width, GLsizei height,
4516 GLenum format, GLsizei imageSize,
4517 const GLvoid *data)
4518 {
4519 struct gl_texture_object *texObj;
4520 struct gl_texture_image *texImage;
4521
4522 GET_CURRENT_CONTEXT(ctx);
4523
4524 texObj = _mesa_lookup_texture_err(ctx, texture,
4525 "glCompressedTextureSubImage2D");
4526 if (!texObj)
4527 return;
4528
4529 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4530 "glCompressedTextureSubImage2D")) {
4531 return;
4532 }
4533
4534 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4535 level, xoffset, yoffset, 0,
4536 width, height, 1,
4537 format, imageSize, data,
4538 "glCompressedTextureSubImage2D")) {
4539 return;
4540 }
4541
4542 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4543 assert(texImage);
4544
4545 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4546 texObj->Target, level,
4547 xoffset, yoffset, 0, width, height, 1,
4548 format, imageSize, data);
4549 }
4550
4551 void GLAPIENTRY
4552 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4553 GLint yoffset, GLint zoffset, GLsizei width,
4554 GLsizei height, GLsizei depth, GLenum format,
4555 GLsizei imageSize, const GLvoid *data)
4556 {
4557 struct gl_texture_object *texObj;
4558 struct gl_texture_image *texImage;
4559
4560 GET_CURRENT_CONTEXT(ctx);
4561
4562 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4563 "glCompressedTexSubImage3D")) {
4564 return;
4565 }
4566
4567 texObj = _mesa_get_current_tex_object(ctx, target);
4568 if (!texObj)
4569 return;
4570
4571 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4572 level, xoffset, yoffset, zoffset,
4573 width, height, depth,
4574 format, imageSize, data,
4575 "glCompressedTexSubImage3D")) {
4576 return;
4577 }
4578
4579
4580 texImage = _mesa_select_tex_image(texObj, target, level);
4581 assert(texImage);
4582
4583 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4584 xoffset, yoffset, zoffset,
4585 width, height, depth,
4586 format, imageSize, data);
4587 }
4588
4589 void GLAPIENTRY
4590 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4591 GLint yoffset, GLint zoffset, GLsizei width,
4592 GLsizei height, GLsizei depth,
4593 GLenum format, GLsizei imageSize,
4594 const GLvoid *data)
4595 {
4596 struct gl_texture_object *texObj;
4597 struct gl_texture_image *texImage;
4598
4599 GET_CURRENT_CONTEXT(ctx);
4600
4601 texObj = _mesa_lookup_texture_err(ctx, texture,
4602 "glCompressedTextureSubImage3D");
4603 if (!texObj)
4604 return;
4605
4606 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
4607 "glCompressedTextureSubImage3D")) {
4608 return;
4609 }
4610
4611 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
4612 level, xoffset, yoffset, zoffset,
4613 width, height, depth,
4614 format, imageSize, data,
4615 "glCompressedTextureSubImage3D")) {
4616 return;
4617 }
4618
4619 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4620 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4621 const char *pixels = data;
4622 int i;
4623 GLint image_stride;
4624
4625 /* Make sure the texture object is a proper cube.
4626 * (See texturesubimage in teximage.c for details on why this check is
4627 * performed.)
4628 */
4629 if (!_mesa_cube_level_complete(texObj, level)) {
4630 _mesa_error(ctx, GL_INVALID_OPERATION,
4631 "glCompressedTextureSubImage3D(cube map incomplete)");
4632 return;
4633 }
4634
4635 /* Copy in each face. */
4636 for (i = 0; i < 6; ++i) {
4637 texImage = texObj->Image[i][level];
4638 assert(texImage);
4639
4640 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4641 texObj->Target, level,
4642 xoffset, yoffset, zoffset,
4643 width, height, 1,
4644 format, imageSize, pixels);
4645
4646 /* Compressed images don't have a client format */
4647 image_stride = _mesa_format_image_size(texImage->TexFormat,
4648 texImage->Width,
4649 texImage->Height, 1);
4650
4651 pixels += image_stride;
4652 imageSize -= image_stride;
4653 }
4654 }
4655 else {
4656 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4657 assert(texImage);
4658
4659 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4660 texObj->Target, level,
4661 xoffset, yoffset, zoffset,
4662 width, height, depth,
4663 format, imageSize, data);
4664 }
4665 }
4666
4667 static mesa_format
4668 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4669 {
4670 if (ctx->API != API_OPENGL_CORE) {
4671 switch (internalFormat) {
4672 case GL_ALPHA8:
4673 return MESA_FORMAT_A_UNORM8;
4674 case GL_ALPHA16:
4675 return MESA_FORMAT_A_UNORM16;
4676 case GL_ALPHA16F_ARB:
4677 return MESA_FORMAT_A_FLOAT16;
4678 case GL_ALPHA32F_ARB:
4679 return MESA_FORMAT_A_FLOAT32;
4680 case GL_ALPHA8I_EXT:
4681 return MESA_FORMAT_A_SINT8;
4682 case GL_ALPHA16I_EXT:
4683 return MESA_FORMAT_A_SINT16;
4684 case GL_ALPHA32I_EXT:
4685 return MESA_FORMAT_A_SINT32;
4686 case GL_ALPHA8UI_EXT:
4687 return MESA_FORMAT_A_UINT8;
4688 case GL_ALPHA16UI_EXT:
4689 return MESA_FORMAT_A_UINT16;
4690 case GL_ALPHA32UI_EXT:
4691 return MESA_FORMAT_A_UINT32;
4692 case GL_LUMINANCE8:
4693 return MESA_FORMAT_L_UNORM8;
4694 case GL_LUMINANCE16:
4695 return MESA_FORMAT_L_UNORM16;
4696 case GL_LUMINANCE16F_ARB:
4697 return MESA_FORMAT_L_FLOAT16;
4698 case GL_LUMINANCE32F_ARB:
4699 return MESA_FORMAT_L_FLOAT32;
4700 case GL_LUMINANCE8I_EXT:
4701 return MESA_FORMAT_L_SINT8;
4702 case GL_LUMINANCE16I_EXT:
4703 return MESA_FORMAT_L_SINT16;
4704 case GL_LUMINANCE32I_EXT:
4705 return MESA_FORMAT_L_SINT32;
4706 case GL_LUMINANCE8UI_EXT:
4707 return MESA_FORMAT_L_UINT8;
4708 case GL_LUMINANCE16UI_EXT:
4709 return MESA_FORMAT_L_UINT16;
4710 case GL_LUMINANCE32UI_EXT:
4711 return MESA_FORMAT_L_UINT32;
4712 case GL_LUMINANCE8_ALPHA8:
4713 return MESA_FORMAT_L8A8_UNORM;
4714 case GL_LUMINANCE16_ALPHA16:
4715 return MESA_FORMAT_L16A16_UNORM;
4716 case GL_LUMINANCE_ALPHA16F_ARB:
4717 return MESA_FORMAT_LA_FLOAT16;
4718 case GL_LUMINANCE_ALPHA32F_ARB:
4719 return MESA_FORMAT_LA_FLOAT32;
4720 case GL_LUMINANCE_ALPHA8I_EXT:
4721 return MESA_FORMAT_LA_SINT8;
4722 case GL_LUMINANCE_ALPHA16I_EXT:
4723 return MESA_FORMAT_LA_SINT16;
4724 case GL_LUMINANCE_ALPHA32I_EXT:
4725 return MESA_FORMAT_LA_SINT32;
4726 case GL_LUMINANCE_ALPHA8UI_EXT:
4727 return MESA_FORMAT_LA_UINT8;
4728 case GL_LUMINANCE_ALPHA16UI_EXT:
4729 return MESA_FORMAT_LA_UINT16;
4730 case GL_LUMINANCE_ALPHA32UI_EXT:
4731 return MESA_FORMAT_LA_UINT32;
4732 case GL_INTENSITY8:
4733 return MESA_FORMAT_I_UNORM8;
4734 case GL_INTENSITY16:
4735 return MESA_FORMAT_I_UNORM16;
4736 case GL_INTENSITY16F_ARB:
4737 return MESA_FORMAT_I_FLOAT16;
4738 case GL_INTENSITY32F_ARB:
4739 return MESA_FORMAT_I_FLOAT32;
4740 case GL_INTENSITY8I_EXT:
4741 return MESA_FORMAT_I_SINT8;
4742 case GL_INTENSITY16I_EXT:
4743 return MESA_FORMAT_I_SINT16;
4744 case GL_INTENSITY32I_EXT:
4745 return MESA_FORMAT_I_SINT32;
4746 case GL_INTENSITY8UI_EXT:
4747 return MESA_FORMAT_I_UINT8;
4748 case GL_INTENSITY16UI_EXT:
4749 return MESA_FORMAT_I_UINT16;
4750 case GL_INTENSITY32UI_EXT:
4751 return MESA_FORMAT_I_UINT32;
4752 default:
4753 break;
4754 }
4755 }
4756
4757 if (ctx->API == API_OPENGL_CORE &&
4758 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4759 switch (internalFormat) {
4760 case GL_RGB32F:
4761 return MESA_FORMAT_RGB_FLOAT32;
4762 case GL_RGB32UI:
4763 return MESA_FORMAT_RGB_UINT32;
4764 case GL_RGB32I:
4765 return MESA_FORMAT_RGB_SINT32;
4766 default:
4767 break;
4768 }
4769 }
4770
4771 switch (internalFormat) {
4772 case GL_RGBA8:
4773 return MESA_FORMAT_R8G8B8A8_UNORM;
4774 case GL_RGBA16:
4775 return MESA_FORMAT_RGBA_UNORM16;
4776 case GL_RGBA16F_ARB:
4777 return MESA_FORMAT_RGBA_FLOAT16;
4778 case GL_RGBA32F_ARB:
4779 return MESA_FORMAT_RGBA_FLOAT32;
4780 case GL_RGBA8I_EXT:
4781 return MESA_FORMAT_RGBA_SINT8;
4782 case GL_RGBA16I_EXT:
4783 return MESA_FORMAT_RGBA_SINT16;
4784 case GL_RGBA32I_EXT:
4785 return MESA_FORMAT_RGBA_SINT32;
4786 case GL_RGBA8UI_EXT:
4787 return MESA_FORMAT_RGBA_UINT8;
4788 case GL_RGBA16UI_EXT:
4789 return MESA_FORMAT_RGBA_UINT16;
4790 case GL_RGBA32UI_EXT:
4791 return MESA_FORMAT_RGBA_UINT32;
4792
4793 case GL_RG8:
4794 return MESA_FORMAT_R8G8_UNORM;
4795 case GL_RG16:
4796 return MESA_FORMAT_R16G16_UNORM;
4797 case GL_RG16F:
4798 return MESA_FORMAT_RG_FLOAT16;
4799 case GL_RG32F:
4800 return MESA_FORMAT_RG_FLOAT32;
4801 case GL_RG8I:
4802 return MESA_FORMAT_RG_SINT8;
4803 case GL_RG16I:
4804 return MESA_FORMAT_RG_SINT16;
4805 case GL_RG32I:
4806 return MESA_FORMAT_RG_SINT32;
4807 case GL_RG8UI:
4808 return MESA_FORMAT_RG_UINT8;
4809 case GL_RG16UI:
4810 return MESA_FORMAT_RG_UINT16;
4811 case GL_RG32UI:
4812 return MESA_FORMAT_RG_UINT32;
4813
4814 case GL_R8:
4815 return MESA_FORMAT_R_UNORM8;
4816 case GL_R16:
4817 return MESA_FORMAT_R_UNORM16;
4818 case GL_R16F:
4819 return MESA_FORMAT_R_FLOAT16;
4820 case GL_R32F:
4821 return MESA_FORMAT_R_FLOAT32;
4822 case GL_R8I:
4823 return MESA_FORMAT_R_SINT8;
4824 case GL_R16I:
4825 return MESA_FORMAT_R_SINT16;
4826 case GL_R32I:
4827 return MESA_FORMAT_R_SINT32;
4828 case GL_R8UI:
4829 return MESA_FORMAT_R_UINT8;
4830 case GL_R16UI:
4831 return MESA_FORMAT_R_UINT16;
4832 case GL_R32UI:
4833 return MESA_FORMAT_R_UINT32;
4834
4835 default:
4836 return MESA_FORMAT_NONE;
4837 }
4838 }
4839
4840
4841 mesa_format
4842 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4843 GLenum internalFormat)
4844 {
4845 mesa_format format = get_texbuffer_format(ctx, internalFormat);
4846 GLenum datatype;
4847
4848 if (format == MESA_FORMAT_NONE)
4849 return MESA_FORMAT_NONE;
4850
4851 datatype = _mesa_get_format_datatype(format);
4852
4853 /* The GL_ARB_texture_buffer_object spec says:
4854 *
4855 * "If ARB_texture_float is not supported, references to the
4856 * floating-point internal formats provided by that extension should be
4857 * removed, and such formats may not be passed to TexBufferARB."
4858 *
4859 * As a result, GL_HALF_FLOAT internal format depends on both
4860 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
4861 */
4862 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
4863 !ctx->Extensions.ARB_texture_float)
4864 return MESA_FORMAT_NONE;
4865
4866 if (!ctx->Extensions.ARB_texture_rg) {
4867 GLenum base_format = _mesa_get_format_base_format(format);
4868 if (base_format == GL_R || base_format == GL_RG)
4869 return MESA_FORMAT_NONE;
4870 }
4871
4872 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4873 GLenum base_format = _mesa_get_format_base_format(format);
4874 if (base_format == GL_RGB)
4875 return MESA_FORMAT_NONE;
4876 }
4877 return format;
4878 }
4879
4880
4881 void
4882 _mesa_texture_buffer_range(struct gl_context *ctx,
4883 struct gl_texture_object *texObj,
4884 GLenum internalFormat,
4885 struct gl_buffer_object *bufObj,
4886 GLintptr offset, GLsizeiptr size,
4887 const char *caller)
4888 {
4889 mesa_format format;
4890
4891 /* NOTE: ARB_texture_buffer_object has interactions with
4892 * the compatibility profile that are not implemented.
4893 */
4894 if (!(ctx->API == API_OPENGL_CORE &&
4895 ctx->Extensions.ARB_texture_buffer_object)) {
4896 _mesa_error(ctx, GL_INVALID_OPERATION,
4897 "%s(ARB_texture_buffer_object is not"
4898 " implemented for the compatibility profile)", caller);
4899 return;
4900 }
4901
4902 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4903 if (format == MESA_FORMAT_NONE) {
4904 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
4905 caller, _mesa_enum_to_string(internalFormat));
4906 return;
4907 }
4908
4909 FLUSH_VERTICES(ctx, 0);
4910
4911 _mesa_lock_texture(ctx, texObj);
4912 {
4913 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4914 texObj->BufferObjectFormat = internalFormat;
4915 texObj->_BufferObjectFormat = format;
4916 texObj->BufferOffset = offset;
4917 texObj->BufferSize = size;
4918 }
4919 _mesa_unlock_texture(ctx, texObj);
4920
4921 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
4922
4923 if (bufObj) {
4924 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
4925 }
4926 }
4927
4928
4929 /**
4930 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
4931 * Return true if it is, and return false if it is not
4932 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
4933 * core spec, 02.02.2015, PDF page 245).
4934 */
4935 static bool
4936 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
4937 const char *caller)
4938 {
4939 if (target != GL_TEXTURE_BUFFER_ARB) {
4940 _mesa_error(ctx, GL_INVALID_ENUM,
4941 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
4942 return false;
4943 }
4944 else
4945 return true;
4946 }
4947
4948 /**
4949 * Check for errors related to the texture buffer range.
4950 * Return false if errors are found, true if none are found.
4951 */
4952 static bool
4953 check_texture_buffer_range(struct gl_context *ctx,
4954 struct gl_buffer_object *bufObj,
4955 GLintptr offset, GLsizeiptr size,
4956 const char *caller)
4957 {
4958 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4959 * Textures (PDF page 245):
4960 * "An INVALID_VALUE error is generated if offset is negative, if
4961 * size is less than or equal to zero, or if offset + size is greater
4962 * than the value of BUFFER_SIZE for the buffer bound to target."
4963 */
4964 if (offset < 0) {
4965 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
4966 (int) offset);
4967 return false;
4968 }
4969
4970 if (size <= 0) {
4971 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
4972 (int) size);
4973 return false;
4974 }
4975
4976 if (offset + size > bufObj->Size) {
4977 _mesa_error(ctx, GL_INVALID_VALUE,
4978 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
4979 (int) offset, (int) size, (int) bufObj->Size);
4980 return false;
4981 }
4982
4983 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4984 * Textures (PDF page 245):
4985 * "An INVALID_VALUE error is generated if offset is not an integer
4986 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
4987 */
4988 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4989 _mesa_error(ctx, GL_INVALID_VALUE,
4990 "%s(invalid offset alignment)", caller);
4991 return false;
4992 }
4993
4994 return true;
4995 }
4996
4997
4998 /** GL_ARB_texture_buffer_object */
4999 void GLAPIENTRY
5000 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5001 {
5002 struct gl_texture_object *texObj;
5003 struct gl_buffer_object *bufObj;
5004
5005 GET_CURRENT_CONTEXT(ctx);
5006
5007 /* Need to catch a bad target before it gets to
5008 * _mesa_get_current_tex_object.
5009 */
5010 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5011 return;
5012
5013 if (buffer) {
5014 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5015 if (!bufObj)
5016 return;
5017 } else
5018 bufObj = NULL;
5019
5020 texObj = _mesa_get_current_tex_object(ctx, target);
5021 if (!texObj)
5022 return;
5023
5024 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5025 buffer ? -1 : 0, "glTexBuffer");
5026 }
5027
5028
5029 /** GL_ARB_texture_buffer_range */
5030 void GLAPIENTRY
5031 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5032 GLintptr offset, GLsizeiptr size)
5033 {
5034 struct gl_texture_object *texObj;
5035 struct gl_buffer_object *bufObj;
5036
5037 GET_CURRENT_CONTEXT(ctx);
5038
5039 /* Need to catch a bad target before it gets to
5040 * _mesa_get_current_tex_object.
5041 */
5042 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5043 return;
5044
5045 if (buffer) {
5046 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5047 if (!bufObj)
5048 return;
5049
5050 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5051 "glTexBufferRange"))
5052 return;
5053
5054 } else {
5055 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5056 * Textures (PDF page 254):
5057 * "If buffer is zero, then any buffer object attached to the buffer
5058 * texture is detached, the values offset and size are ignored and
5059 * the state for offset and size for the buffer texture are reset to
5060 * zero."
5061 */
5062 offset = 0;
5063 size = 0;
5064 bufObj = NULL;
5065 }
5066
5067 texObj = _mesa_get_current_tex_object(ctx, target);
5068 if (!texObj)
5069 return;
5070
5071 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5072 offset, size, "glTexBufferRange");
5073 }
5074
5075 void GLAPIENTRY
5076 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5077 {
5078 struct gl_texture_object *texObj;
5079 struct gl_buffer_object *bufObj;
5080
5081 GET_CURRENT_CONTEXT(ctx);
5082
5083 if (buffer) {
5084 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5085 if (!bufObj)
5086 return;
5087 } else
5088 bufObj = NULL;
5089
5090 /* Get the texture object by Name. */
5091 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5092 if (!texObj)
5093 return;
5094
5095 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5096 return;
5097
5098 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5099 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5100 }
5101
5102 void GLAPIENTRY
5103 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5104 GLintptr offset, GLsizeiptr size)
5105 {
5106 struct gl_texture_object *texObj;
5107 struct gl_buffer_object *bufObj;
5108
5109 GET_CURRENT_CONTEXT(ctx);
5110
5111 if (buffer) {
5112 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5113 "glTextureBufferRange");
5114 if (!bufObj)
5115 return;
5116
5117 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5118 "glTextureBufferRange"))
5119 return;
5120
5121 } else {
5122 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5123 * Textures (PDF page 254):
5124 * "If buffer is zero, then any buffer object attached to the buffer
5125 * texture is detached, the values offset and size are ignored and
5126 * the state for offset and size for the buffer texture are reset to
5127 * zero."
5128 */
5129 offset = 0;
5130 size = 0;
5131 bufObj = NULL;
5132 }
5133
5134 /* Get the texture object by Name. */
5135 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5136 if (!texObj)
5137 return;
5138
5139 if (!check_texture_buffer_target(ctx, texObj->Target,
5140 "glTextureBufferRange"))
5141 return;
5142
5143 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5144 bufObj, offset, size, "glTextureBufferRange");
5145 }
5146
5147 static GLboolean
5148 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5149 {
5150 /* Everything that is allowed for renderbuffers,
5151 * except for a base format of GL_STENCIL_INDEX, unless supported.
5152 */
5153 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5154 if (ctx->Extensions.ARB_texture_stencil8)
5155 return baseFormat != 0;
5156 else
5157 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5158 }
5159
5160
5161 /** GL_ARB_texture_multisample */
5162 static GLboolean
5163 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5164 {
5165 switch(target) {
5166 case GL_TEXTURE_2D_MULTISAMPLE:
5167 return dims == 2;
5168 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5169 return dims == 2 && !dsa;
5170 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5171 return dims == 3;
5172 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5173 return dims == 3 && !dsa;
5174 default:
5175 return GL_FALSE;
5176 }
5177 }
5178
5179
5180 static void
5181 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5182 struct gl_texture_object *texObj,
5183 GLenum target, GLsizei samples,
5184 GLint internalformat, GLsizei width,
5185 GLsizei height, GLsizei depth,
5186 GLboolean fixedsamplelocations,
5187 GLboolean immutable, const char *func)
5188 {
5189 struct gl_texture_image *texImage;
5190 GLboolean sizeOK, dimensionsOK, samplesOK;
5191 mesa_format texFormat;
5192 GLenum sample_count_error;
5193 bool dsa = strstr(func, "ture") ? true : false;
5194
5195 if (!((ctx->Extensions.ARB_texture_multisample
5196 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5197 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5198 return;
5199 }
5200
5201 if (samples < 1) {
5202 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5203 return;
5204 }
5205
5206 if (!check_multisample_target(dims, target, dsa)) {
5207 if (dsa) {
5208 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5209 return;
5210 }
5211 else {
5212 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5213 return;
5214 }
5215 }
5216
5217 /* check that the specified internalformat is color/depth/stencil-renderable;
5218 * refer GL3.1 spec 4.4.4
5219 */
5220
5221 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5222 _mesa_error(ctx, GL_INVALID_ENUM,
5223 "%s(internalformat=%s not legal for immutable-format)",
5224 func, _mesa_enum_to_string(internalformat));
5225 return;
5226 }
5227
5228 if (!is_renderable_texture_format(ctx, internalformat)) {
5229 /* Page 172 of OpenGL ES 3.1 spec says:
5230 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5231 * color-renderable, depth-renderable, or stencil-renderable (as
5232 * defined in section 9.4).
5233 *
5234 * (Same error is also defined for desktop OpenGL for multisample
5235 * teximage/texstorage functions.)
5236 */
5237 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5238 _mesa_enum_to_string(internalformat));
5239 return;
5240 }
5241
5242 sample_count_error = _mesa_check_sample_count(ctx, target,
5243 internalformat, samples);
5244 samplesOK = sample_count_error == GL_NO_ERROR;
5245
5246 /* Page 254 of OpenGL 4.4 spec says:
5247 * "Proxy arrays for two-dimensional multisample and two-dimensional
5248 * multisample array textures are operated on in the same way when
5249 * TexImage2DMultisample is called with target specified as
5250 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5251 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5252 * However, if samples is not supported, then no error is generated.
5253 */
5254 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5255 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5256 return;
5257 }
5258
5259 if (immutable && (!texObj || (texObj->Name == 0))) {
5260 _mesa_error(ctx, GL_INVALID_OPERATION,
5261 "%s(texture object 0)",
5262 func);
5263 return;
5264 }
5265
5266 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5267
5268 if (texImage == NULL) {
5269 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5270 return;
5271 }
5272
5273 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5274 internalformat, GL_NONE, GL_NONE);
5275 assert(texFormat != MESA_FORMAT_NONE);
5276
5277 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5278 width, height, depth, 0);
5279
5280 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5281 width, height, depth, 0);
5282
5283 if (_mesa_is_proxy_texture(target)) {
5284 if (samplesOK && dimensionsOK && sizeOK) {
5285 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5286 internalformat, texFormat,
5287 samples, fixedsamplelocations);
5288 }
5289 else {
5290 /* clear all image fields */
5291 clear_teximage_fields(texImage);
5292 }
5293 }
5294 else {
5295 if (!dimensionsOK) {
5296 _mesa_error(ctx, GL_INVALID_VALUE,
5297 "%s(invalid width or height)", func);
5298 return;
5299 }
5300
5301 if (!sizeOK) {
5302 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5303 return;
5304 }
5305
5306 /* Check if texObj->Immutable is set */
5307 if (texObj->Immutable) {
5308 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5309 return;
5310 }
5311
5312 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5313
5314 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5315 internalformat, texFormat,
5316 samples, fixedsamplelocations);
5317
5318 if (width > 0 && height > 0 && depth > 0) {
5319 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5320 width, height, depth)) {
5321 /* tidy up the texture image state. strictly speaking,
5322 * we're allowed to just leave this in whatever state we
5323 * like, but being tidy is good.
5324 */
5325 _mesa_init_teximage_fields(ctx, texImage,
5326 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5327 }
5328 }
5329
5330 texObj->Immutable |= immutable;
5331
5332 if (immutable) {
5333 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5334 }
5335
5336 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5337 }
5338 }
5339
5340
5341 void GLAPIENTRY
5342 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5343 GLenum internalformat, GLsizei width,
5344 GLsizei height, GLboolean fixedsamplelocations)
5345 {
5346 struct gl_texture_object *texObj;
5347 GET_CURRENT_CONTEXT(ctx);
5348
5349 texObj = _mesa_get_current_tex_object(ctx, target);
5350 if (!texObj)
5351 return;
5352
5353 texture_image_multisample(ctx, 2, texObj, target, samples,
5354 internalformat, width, height, 1,
5355 fixedsamplelocations, GL_FALSE,
5356 "glTexImage2DMultisample");
5357 }
5358
5359
5360 void GLAPIENTRY
5361 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5362 GLenum internalformat, GLsizei width,
5363 GLsizei height, GLsizei depth,
5364 GLboolean fixedsamplelocations)
5365 {
5366 struct gl_texture_object *texObj;
5367 GET_CURRENT_CONTEXT(ctx);
5368
5369 texObj = _mesa_get_current_tex_object(ctx, target);
5370 if (!texObj)
5371 return;
5372
5373 texture_image_multisample(ctx, 3, texObj, target, samples,
5374 internalformat, width, height, depth,
5375 fixedsamplelocations, GL_FALSE,
5376 "glTexImage3DMultisample");
5377 }
5378
5379 static bool
5380 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5381 GLsizei samples, unsigned dims)
5382 {
5383 GET_CURRENT_CONTEXT(ctx);
5384
5385 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5386 _mesa_error(ctx, GL_INVALID_VALUE,
5387 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5388 dims, width, height, depth);
5389 return false;
5390 }
5391 return true;
5392 }
5393
5394 void GLAPIENTRY
5395 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5396 GLenum internalformat, GLsizei width,
5397 GLsizei height, GLboolean fixedsamplelocations)
5398 {
5399 struct gl_texture_object *texObj;
5400 GET_CURRENT_CONTEXT(ctx);
5401
5402 texObj = _mesa_get_current_tex_object(ctx, target);
5403 if (!texObj)
5404 return;
5405
5406 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5407 return;
5408
5409 texture_image_multisample(ctx, 2, texObj, target, samples,
5410 internalformat, width, height, 1,
5411 fixedsamplelocations, GL_TRUE,
5412 "glTexStorage2DMultisample");
5413 }
5414
5415 void GLAPIENTRY
5416 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5417 GLenum internalformat, GLsizei width,
5418 GLsizei height, GLsizei depth,
5419 GLboolean fixedsamplelocations)
5420 {
5421 struct gl_texture_object *texObj;
5422 GET_CURRENT_CONTEXT(ctx);
5423
5424 texObj = _mesa_get_current_tex_object(ctx, target);
5425 if (!texObj)
5426 return;
5427
5428 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5429 return;
5430
5431 texture_image_multisample(ctx, 3, texObj, target, samples,
5432 internalformat, width, height, depth,
5433 fixedsamplelocations, GL_TRUE,
5434 "glTexStorage3DMultisample");
5435 }
5436
5437 void GLAPIENTRY
5438 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5439 GLenum internalformat, GLsizei width,
5440 GLsizei height,
5441 GLboolean fixedsamplelocations)
5442 {
5443 struct gl_texture_object *texObj;
5444 GET_CURRENT_CONTEXT(ctx);
5445
5446 texObj = _mesa_lookup_texture_err(ctx, texture,
5447 "glTextureStorage2DMultisample");
5448 if (!texObj)
5449 return;
5450
5451 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5452 return;
5453
5454 texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5455 internalformat, width, height, 1,
5456 fixedsamplelocations, GL_TRUE,
5457 "glTextureStorage2DMultisample");
5458 }
5459
5460 void GLAPIENTRY
5461 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5462 GLenum internalformat, GLsizei width,
5463 GLsizei height, GLsizei depth,
5464 GLboolean fixedsamplelocations)
5465 {
5466 struct gl_texture_object *texObj;
5467 GET_CURRENT_CONTEXT(ctx);
5468
5469 /* Get the texture object by Name. */
5470 texObj = _mesa_lookup_texture_err(ctx, texture,
5471 "glTextureStorage3DMultisample");
5472 if (!texObj)
5473 return;
5474
5475 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5476 return;
5477
5478 texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5479 internalformat, width, height, depth,
5480 fixedsamplelocations, GL_TRUE,
5481 "glTextureStorage3DMultisample");
5482 }