mesa: make _mesa_tex_target_to_face() an inline function
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119
120 /**
121 * Install gl_texture_image in a gl_texture_object according to the target
122 * and level parameters.
123 *
124 * \param tObj texture object.
125 * \param target texture target.
126 * \param level image level.
127 * \param texImage texture image.
128 */
129 static void
130 set_tex_image(struct gl_texture_object *tObj,
131 GLenum target, GLint level,
132 struct gl_texture_image *texImage)
133 {
134 const GLuint face = _mesa_tex_target_to_face(target);
135
136 assert(tObj);
137 assert(texImage);
138 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
139 assert(level == 0);
140
141 tObj->Image[face][level] = texImage;
142
143 /* Set the 'back' pointer */
144 texImage->TexObject = tObj;
145 texImage->Level = level;
146 texImage->Face = face;
147 }
148
149
150 /**
151 * Allocate a texture image structure.
152 *
153 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
154 * driver.
155 *
156 * \return a pointer to gl_texture_image struct with all fields initialized to
157 * zero.
158 */
159 struct gl_texture_image *
160 _mesa_new_texture_image( struct gl_context *ctx )
161 {
162 (void) ctx;
163 return CALLOC_STRUCT(gl_texture_image);
164 }
165
166
167 /**
168 * Free a gl_texture_image and associated data.
169 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
170 *
171 * \param texImage texture image.
172 *
173 * Free the texture image structure and the associated image data.
174 */
175 void
176 _mesa_delete_texture_image(struct gl_context *ctx,
177 struct gl_texture_image *texImage)
178 {
179 /* Free texImage->Data and/or any other driver-specific texture
180 * image storage.
181 */
182 assert(ctx->Driver.FreeTextureImageBuffer);
183 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
184 free(texImage);
185 }
186
187
188 /**
189 * Test if a target is a proxy target.
190 *
191 * \param target texture target.
192 *
193 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
194 */
195 GLboolean
196 _mesa_is_proxy_texture(GLenum target)
197 {
198 unsigned i;
199 static const GLenum targets[] = {
200 GL_PROXY_TEXTURE_1D,
201 GL_PROXY_TEXTURE_2D,
202 GL_PROXY_TEXTURE_3D,
203 GL_PROXY_TEXTURE_CUBE_MAP,
204 GL_PROXY_TEXTURE_RECTANGLE,
205 GL_PROXY_TEXTURE_1D_ARRAY,
206 GL_PROXY_TEXTURE_2D_ARRAY,
207 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
208 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
209 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
210 };
211 /*
212 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
213 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
214 */
215 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
216
217 for (i = 0; i < ARRAY_SIZE(targets); ++i)
218 if (target == targets[i])
219 return GL_TRUE;
220 return GL_FALSE;
221 }
222
223
224 /**
225 * Test if a target is an array target.
226 *
227 * \param target texture target.
228 *
229 * \return true if the target is an array target, false otherwise.
230 */
231 bool
232 _mesa_is_array_texture(GLenum target)
233 {
234 switch (target) {
235 case GL_TEXTURE_1D_ARRAY:
236 case GL_TEXTURE_2D_ARRAY:
237 case GL_TEXTURE_CUBE_MAP_ARRAY:
238 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
239 return true;
240 default:
241 return false;
242 };
243 }
244
245
246 /**
247 * Return the proxy target which corresponds to the given texture target
248 */
249 static GLenum
250 proxy_target(GLenum target)
251 {
252 switch (target) {
253 case GL_TEXTURE_1D:
254 case GL_PROXY_TEXTURE_1D:
255 return GL_PROXY_TEXTURE_1D;
256 case GL_TEXTURE_2D:
257 case GL_PROXY_TEXTURE_2D:
258 return GL_PROXY_TEXTURE_2D;
259 case GL_TEXTURE_3D:
260 case GL_PROXY_TEXTURE_3D:
261 return GL_PROXY_TEXTURE_3D;
262 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
263 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
264 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
265 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
266 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
267 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
268 case GL_TEXTURE_CUBE_MAP:
269 case GL_PROXY_TEXTURE_CUBE_MAP:
270 return GL_PROXY_TEXTURE_CUBE_MAP;
271 case GL_TEXTURE_RECTANGLE_NV:
272 case GL_PROXY_TEXTURE_RECTANGLE_NV:
273 return GL_PROXY_TEXTURE_RECTANGLE_NV;
274 case GL_TEXTURE_1D_ARRAY_EXT:
275 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
276 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
277 case GL_TEXTURE_2D_ARRAY_EXT:
278 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
279 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
280 case GL_TEXTURE_CUBE_MAP_ARRAY:
281 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
282 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
283 case GL_TEXTURE_2D_MULTISAMPLE:
284 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
285 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
286 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
287 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
288 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
289 default:
290 _mesa_problem(NULL, "unexpected target in proxy_target()");
291 return 0;
292 }
293 }
294
295
296
297
298 /**
299 * Get a texture image pointer from a texture object, given a texture
300 * target and mipmap level. The target and level parameters should
301 * have already been error-checked.
302 *
303 * \param texObj texture unit.
304 * \param target texture target.
305 * \param level image level.
306 *
307 * \return pointer to the texture image structure, or NULL on failure.
308 */
309 struct gl_texture_image *
310 _mesa_select_tex_image(const struct gl_texture_object *texObj,
311 GLenum target, GLint level)
312 {
313 const GLuint face = _mesa_tex_target_to_face(target);
314
315 assert(texObj);
316 assert(level >= 0);
317 assert(level < MAX_TEXTURE_LEVELS);
318
319 return texObj->Image[face][level];
320 }
321
322
323 /**
324 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
325 * it and install it. Only return NULL if passed a bad parameter or run
326 * out of memory.
327 */
328 struct gl_texture_image *
329 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
330 GLenum target, GLint level)
331 {
332 struct gl_texture_image *texImage;
333
334 if (!texObj)
335 return NULL;
336
337 texImage = _mesa_select_tex_image(texObj, target, level);
338 if (!texImage) {
339 texImage = ctx->Driver.NewTextureImage(ctx);
340 if (!texImage) {
341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
342 return NULL;
343 }
344
345 set_tex_image(texObj, target, level, texImage);
346 }
347
348 return texImage;
349 }
350
351
352 /**
353 * Return pointer to the specified proxy texture image.
354 * Note that proxy textures are per-context, not per-texture unit.
355 * \return pointer to texture image or NULL if invalid target, invalid
356 * level, or out of memory.
357 */
358 static struct gl_texture_image *
359 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
360 {
361 struct gl_texture_image *texImage;
362 GLuint texIndex;
363
364 if (level < 0)
365 return NULL;
366
367 switch (target) {
368 case GL_PROXY_TEXTURE_1D:
369 if (level >= ctx->Const.MaxTextureLevels)
370 return NULL;
371 texIndex = TEXTURE_1D_INDEX;
372 break;
373 case GL_PROXY_TEXTURE_2D:
374 if (level >= ctx->Const.MaxTextureLevels)
375 return NULL;
376 texIndex = TEXTURE_2D_INDEX;
377 break;
378 case GL_PROXY_TEXTURE_3D:
379 if (level >= ctx->Const.Max3DTextureLevels)
380 return NULL;
381 texIndex = TEXTURE_3D_INDEX;
382 break;
383 case GL_PROXY_TEXTURE_CUBE_MAP:
384 if (level >= ctx->Const.MaxCubeTextureLevels)
385 return NULL;
386 texIndex = TEXTURE_CUBE_INDEX;
387 break;
388 case GL_PROXY_TEXTURE_RECTANGLE_NV:
389 if (level > 0)
390 return NULL;
391 texIndex = TEXTURE_RECT_INDEX;
392 break;
393 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
394 if (level >= ctx->Const.MaxTextureLevels)
395 return NULL;
396 texIndex = TEXTURE_1D_ARRAY_INDEX;
397 break;
398 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
399 if (level >= ctx->Const.MaxTextureLevels)
400 return NULL;
401 texIndex = TEXTURE_2D_ARRAY_INDEX;
402 break;
403 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
404 if (level >= ctx->Const.MaxCubeTextureLevels)
405 return NULL;
406 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
407 break;
408 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
409 if (level > 0)
410 return 0;
411 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
412 break;
413 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
414 if (level > 0)
415 return 0;
416 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
417 break;
418 default:
419 return NULL;
420 }
421
422 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
423 if (!texImage) {
424 texImage = ctx->Driver.NewTextureImage(ctx);
425 if (!texImage) {
426 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
427 return NULL;
428 }
429 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
430 /* Set the 'back' pointer */
431 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
432 }
433 return texImage;
434 }
435
436
437 /**
438 * Get the maximum number of allowed mipmap levels.
439 *
440 * \param ctx GL context.
441 * \param target texture target.
442 *
443 * \return the maximum number of allowed mipmap levels for the given
444 * texture target, or zero if passed a bad target.
445 *
446 * \sa gl_constants.
447 */
448 GLint
449 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
450 {
451 switch (target) {
452 case GL_TEXTURE_1D:
453 case GL_PROXY_TEXTURE_1D:
454 case GL_TEXTURE_2D:
455 case GL_PROXY_TEXTURE_2D:
456 return ctx->Const.MaxTextureLevels;
457 case GL_TEXTURE_3D:
458 case GL_PROXY_TEXTURE_3D:
459 return ctx->Const.Max3DTextureLevels;
460 case GL_TEXTURE_CUBE_MAP:
461 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
462 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
463 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
464 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
465 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
466 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
467 case GL_PROXY_TEXTURE_CUBE_MAP:
468 return ctx->Extensions.ARB_texture_cube_map
469 ? ctx->Const.MaxCubeTextureLevels : 0;
470 case GL_TEXTURE_RECTANGLE_NV:
471 case GL_PROXY_TEXTURE_RECTANGLE_NV:
472 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
473 case GL_TEXTURE_1D_ARRAY_EXT:
474 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
475 case GL_TEXTURE_2D_ARRAY_EXT:
476 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
477 return ctx->Extensions.EXT_texture_array
478 ? ctx->Const.MaxTextureLevels : 0;
479 case GL_TEXTURE_CUBE_MAP_ARRAY:
480 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
481 return ctx->Extensions.ARB_texture_cube_map_array
482 ? ctx->Const.MaxCubeTextureLevels : 0;
483 case GL_TEXTURE_BUFFER:
484 return ctx->API == API_OPENGL_CORE &&
485 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
486 case GL_TEXTURE_2D_MULTISAMPLE:
487 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
488 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
489 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
490 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
491 && ctx->Extensions.ARB_texture_multisample
492 ? 1 : 0;
493 case GL_TEXTURE_EXTERNAL_OES:
494 /* fall-through */
495 default:
496 return 0; /* bad target */
497 }
498 }
499
500
501 /**
502 * Return number of dimensions per mipmap level for the given texture target.
503 */
504 GLint
505 _mesa_get_texture_dimensions(GLenum target)
506 {
507 switch (target) {
508 case GL_TEXTURE_1D:
509 case GL_PROXY_TEXTURE_1D:
510 return 1;
511 case GL_TEXTURE_2D:
512 case GL_TEXTURE_RECTANGLE:
513 case GL_TEXTURE_CUBE_MAP:
514 case GL_PROXY_TEXTURE_2D:
515 case GL_PROXY_TEXTURE_RECTANGLE:
516 case GL_PROXY_TEXTURE_CUBE_MAP:
517 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
518 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
519 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
520 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
521 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
522 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
523 case GL_TEXTURE_1D_ARRAY:
524 case GL_PROXY_TEXTURE_1D_ARRAY:
525 case GL_TEXTURE_EXTERNAL_OES:
526 case GL_TEXTURE_2D_MULTISAMPLE:
527 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
528 return 2;
529 case GL_TEXTURE_3D:
530 case GL_PROXY_TEXTURE_3D:
531 case GL_TEXTURE_2D_ARRAY:
532 case GL_PROXY_TEXTURE_2D_ARRAY:
533 case GL_TEXTURE_CUBE_MAP_ARRAY:
534 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
535 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
536 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
537 return 3;
538 case GL_TEXTURE_BUFFER:
539 /* fall-through */
540 default:
541 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
542 target);
543 return 2;
544 }
545 }
546
547
548 /**
549 * Check if a texture target can have more than one layer.
550 */
551 GLboolean
552 _mesa_tex_target_is_layered(GLenum target)
553 {
554 switch (target) {
555 case GL_TEXTURE_1D:
556 case GL_PROXY_TEXTURE_1D:
557 case GL_TEXTURE_2D:
558 case GL_PROXY_TEXTURE_2D:
559 case GL_TEXTURE_RECTANGLE:
560 case GL_PROXY_TEXTURE_RECTANGLE:
561 case GL_TEXTURE_2D_MULTISAMPLE:
562 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
563 case GL_TEXTURE_BUFFER:
564 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
565 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
566 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
567 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
568 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
569 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
570 case GL_TEXTURE_EXTERNAL_OES:
571 return GL_FALSE;
572
573 case GL_TEXTURE_3D:
574 case GL_PROXY_TEXTURE_3D:
575 case GL_TEXTURE_CUBE_MAP:
576 case GL_PROXY_TEXTURE_CUBE_MAP:
577 case GL_TEXTURE_1D_ARRAY:
578 case GL_PROXY_TEXTURE_1D_ARRAY:
579 case GL_TEXTURE_2D_ARRAY:
580 case GL_PROXY_TEXTURE_2D_ARRAY:
581 case GL_TEXTURE_CUBE_MAP_ARRAY:
582 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
583 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
585 return GL_TRUE;
586
587 default:
588 assert(!"Invalid texture target.");
589 return GL_FALSE;
590 }
591 }
592
593
594 /**
595 * Return the number of layers present in the given level of an array,
596 * cubemap or 3D texture. If the texture is not layered return zero.
597 */
598 GLuint
599 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
600 {
601 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
602
603 switch (texObj->Target) {
604 case GL_TEXTURE_1D:
605 case GL_TEXTURE_2D:
606 case GL_TEXTURE_RECTANGLE:
607 case GL_TEXTURE_2D_MULTISAMPLE:
608 case GL_TEXTURE_BUFFER:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return 0;
611
612 case GL_TEXTURE_CUBE_MAP:
613 return 6;
614
615 case GL_TEXTURE_1D_ARRAY: {
616 struct gl_texture_image *img = texObj->Image[0][level];
617 return img ? img->Height : 0;
618 }
619
620 case GL_TEXTURE_3D:
621 case GL_TEXTURE_2D_ARRAY:
622 case GL_TEXTURE_CUBE_MAP_ARRAY:
623 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
624 struct gl_texture_image *img = texObj->Image[0][level];
625 return img ? img->Depth : 0;
626 }
627
628 default:
629 assert(!"Invalid texture target.");
630 return 0;
631 }
632 }
633
634
635 /**
636 * Return the maximum number of mipmap levels for the given target
637 * and the dimensions.
638 * The dimensions are expected not to include the border.
639 */
640 GLsizei
641 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
642 GLsizei depth)
643 {
644 GLsizei size;
645
646 switch (target) {
647 case GL_TEXTURE_1D:
648 case GL_TEXTURE_1D_ARRAY:
649 case GL_PROXY_TEXTURE_1D:
650 case GL_PROXY_TEXTURE_1D_ARRAY:
651 size = width;
652 break;
653 case GL_TEXTURE_CUBE_MAP:
654 case GL_TEXTURE_CUBE_MAP_ARRAY:
655 case GL_PROXY_TEXTURE_CUBE_MAP:
656 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
657 size = width;
658 break;
659 case GL_TEXTURE_2D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_PROXY_TEXTURE_2D:
662 case GL_PROXY_TEXTURE_2D_ARRAY:
663 size = MAX2(width, height);
664 break;
665 case GL_TEXTURE_3D:
666 case GL_PROXY_TEXTURE_3D:
667 size = MAX3(width, height, depth);
668 break;
669 case GL_TEXTURE_RECTANGLE:
670 case GL_TEXTURE_EXTERNAL_OES:
671 case GL_TEXTURE_2D_MULTISAMPLE:
672 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
673 case GL_PROXY_TEXTURE_RECTANGLE:
674 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
675 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
676 return 1;
677 default:
678 assert(0);
679 return 1;
680 }
681
682 return _mesa_logbase2(size) + 1;
683 }
684
685
686 #if 000 /* not used anymore */
687 /*
688 * glTexImage[123]D can accept a NULL image pointer. In this case we
689 * create a texture image with unspecified image contents per the OpenGL
690 * spec.
691 */
692 static GLubyte *
693 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
694 {
695 const GLint components = _mesa_components_in_format(format);
696 const GLint numPixels = width * height * depth;
697 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
698
699 #ifdef DEBUG
700 /*
701 * Let's see if anyone finds this. If glTexImage2D() is called with
702 * a NULL image pointer then load the texture image with something
703 * interesting instead of leaving it indeterminate.
704 */
705 if (data) {
706 static const char message[8][32] = {
707 " X X XXXXX XXX X ",
708 " XX XX X X X X X ",
709 " X X X X X X X ",
710 " X X XXXX XXX XXXXX ",
711 " X X X X X X ",
712 " X X X X X X X ",
713 " X X XXXXX XXX X X ",
714 " "
715 };
716
717 GLubyte *imgPtr = data;
718 GLint h, i, j, k;
719 for (h = 0; h < depth; h++) {
720 for (i = 0; i < height; i++) {
721 GLint srcRow = 7 - (i % 8);
722 for (j = 0; j < width; j++) {
723 GLint srcCol = j % 32;
724 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
725 for (k = 0; k < components; k++) {
726 *imgPtr++ = texel;
727 }
728 }
729 }
730 }
731 }
732 #endif
733
734 return data;
735 }
736 #endif
737
738
739
740 /**
741 * Set the size and format-related fields of a gl_texture_image struct
742 * to zero. This is used when a proxy texture test fails.
743 */
744 static void
745 clear_teximage_fields(struct gl_texture_image *img)
746 {
747 assert(img);
748 img->_BaseFormat = 0;
749 img->InternalFormat = 0;
750 img->Border = 0;
751 img->Width = 0;
752 img->Height = 0;
753 img->Depth = 0;
754 img->Width2 = 0;
755 img->Height2 = 0;
756 img->Depth2 = 0;
757 img->WidthLog2 = 0;
758 img->HeightLog2 = 0;
759 img->DepthLog2 = 0;
760 img->TexFormat = MESA_FORMAT_NONE;
761 img->NumSamples = 0;
762 img->FixedSampleLocations = GL_TRUE;
763 }
764
765
766 /**
767 * Initialize basic fields of the gl_texture_image struct.
768 *
769 * \param ctx GL context.
770 * \param img texture image structure to be initialized.
771 * \param width image width.
772 * \param height image height.
773 * \param depth image depth.
774 * \param border image border.
775 * \param internalFormat internal format.
776 * \param format the actual hardware format (one of MESA_FORMAT_*)
777 * \param numSamples number of samples per texel, or zero for non-MS.
778 * \param fixedSampleLocations are sample locations fixed?
779 *
780 * Fills in the fields of \p img with the given information.
781 * Note: width, height and depth include the border.
782 */
783 static void
784 init_teximage_fields_ms(struct gl_context *ctx,
785 struct gl_texture_image *img,
786 GLsizei width, GLsizei height, GLsizei depth,
787 GLint border, GLenum internalFormat,
788 mesa_format format,
789 GLuint numSamples, GLboolean fixedSampleLocations)
790 {
791 GLenum target;
792 assert(img);
793 assert(width >= 0);
794 assert(height >= 0);
795 assert(depth >= 0);
796
797 target = img->TexObject->Target;
798 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
799 assert(img->_BaseFormat != -1);
800 img->InternalFormat = internalFormat;
801 img->Border = border;
802 img->Width = width;
803 img->Height = height;
804 img->Depth = depth;
805
806 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
807 img->WidthLog2 = _mesa_logbase2(img->Width2);
808
809 img->NumSamples = 0;
810 img->FixedSampleLocations = GL_TRUE;
811
812 switch(target) {
813 case GL_TEXTURE_1D:
814 case GL_TEXTURE_BUFFER:
815 case GL_PROXY_TEXTURE_1D:
816 if (height == 0)
817 img->Height2 = 0;
818 else
819 img->Height2 = 1;
820 img->HeightLog2 = 0;
821 if (depth == 0)
822 img->Depth2 = 0;
823 else
824 img->Depth2 = 1;
825 img->DepthLog2 = 0;
826 break;
827 case GL_TEXTURE_1D_ARRAY:
828 case GL_PROXY_TEXTURE_1D_ARRAY:
829 img->Height2 = height; /* no border */
830 img->HeightLog2 = 0; /* not used */
831 if (depth == 0)
832 img->Depth2 = 0;
833 else
834 img->Depth2 = 1;
835 img->DepthLog2 = 0;
836 break;
837 case GL_TEXTURE_2D:
838 case GL_TEXTURE_RECTANGLE:
839 case GL_TEXTURE_CUBE_MAP:
840 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
841 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
842 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
843 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
844 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
845 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
846 case GL_TEXTURE_EXTERNAL_OES:
847 case GL_PROXY_TEXTURE_2D:
848 case GL_PROXY_TEXTURE_RECTANGLE:
849 case GL_PROXY_TEXTURE_CUBE_MAP:
850 case GL_TEXTURE_2D_MULTISAMPLE:
851 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
852 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
853 img->HeightLog2 = _mesa_logbase2(img->Height2);
854 if (depth == 0)
855 img->Depth2 = 0;
856 else
857 img->Depth2 = 1;
858 img->DepthLog2 = 0;
859 break;
860 case GL_TEXTURE_2D_ARRAY:
861 case GL_PROXY_TEXTURE_2D_ARRAY:
862 case GL_TEXTURE_CUBE_MAP_ARRAY:
863 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
864 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
865 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
866 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
867 img->HeightLog2 = _mesa_logbase2(img->Height2);
868 img->Depth2 = depth; /* no border */
869 img->DepthLog2 = 0; /* not used */
870 break;
871 case GL_TEXTURE_3D:
872 case GL_PROXY_TEXTURE_3D:
873 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
874 img->HeightLog2 = _mesa_logbase2(img->Height2);
875 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
876 img->DepthLog2 = _mesa_logbase2(img->Depth2);
877 break;
878 default:
879 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
880 target);
881 }
882
883 img->MaxNumLevels =
884 _mesa_get_tex_max_num_levels(target,
885 img->Width2, img->Height2, img->Depth2);
886 img->TexFormat = format;
887 img->NumSamples = numSamples;
888 img->FixedSampleLocations = fixedSampleLocations;
889 }
890
891
892 void
893 _mesa_init_teximage_fields(struct gl_context *ctx,
894 struct gl_texture_image *img,
895 GLsizei width, GLsizei height, GLsizei depth,
896 GLint border, GLenum internalFormat,
897 mesa_format format)
898 {
899 init_teximage_fields_ms(ctx, img, width, height, depth, border,
900 internalFormat, format, 0, GL_TRUE);
901 }
902
903
904 /**
905 * Free and clear fields of the gl_texture_image struct.
906 *
907 * \param ctx GL context.
908 * \param texImage texture image structure to be cleared.
909 *
910 * After the call, \p texImage will have no data associated with it. Its
911 * fields are cleared so that its parent object will test incomplete.
912 */
913 void
914 _mesa_clear_texture_image(struct gl_context *ctx,
915 struct gl_texture_image *texImage)
916 {
917 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
918 clear_teximage_fields(texImage);
919 }
920
921
922 /**
923 * Check the width, height, depth and border of a texture image are legal.
924 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
925 * functions.
926 * The target and level parameters will have already been validated.
927 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
928 */
929 GLboolean
930 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
931 GLint level, GLint width, GLint height,
932 GLint depth, GLint border)
933 {
934 GLint maxSize;
935
936 switch (target) {
937 case GL_TEXTURE_1D:
938 case GL_PROXY_TEXTURE_1D:
939 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
940 maxSize >>= level; /* level size */
941 if (width < 2 * border || width > 2 * border + maxSize)
942 return GL_FALSE;
943 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
944 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
945 return GL_FALSE;
946 }
947 return GL_TRUE;
948
949 case GL_TEXTURE_2D:
950 case GL_PROXY_TEXTURE_2D:
951 case GL_TEXTURE_2D_MULTISAMPLE:
952 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
953 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
954 maxSize >>= level;
955 if (width < 2 * border || width > 2 * border + maxSize)
956 return GL_FALSE;
957 if (height < 2 * border || height > 2 * border + maxSize)
958 return GL_FALSE;
959 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
960 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
961 return GL_FALSE;
962 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
963 return GL_FALSE;
964 }
965 return GL_TRUE;
966
967 case GL_TEXTURE_3D:
968 case GL_PROXY_TEXTURE_3D:
969 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
970 maxSize >>= level;
971 if (width < 2 * border || width > 2 * border + maxSize)
972 return GL_FALSE;
973 if (height < 2 * border || height > 2 * border + maxSize)
974 return GL_FALSE;
975 if (depth < 2 * border || depth > 2 * border + maxSize)
976 return GL_FALSE;
977 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
978 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
979 return GL_FALSE;
980 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
981 return GL_FALSE;
982 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
983 return GL_FALSE;
984 }
985 return GL_TRUE;
986
987 case GL_TEXTURE_RECTANGLE_NV:
988 case GL_PROXY_TEXTURE_RECTANGLE_NV:
989 if (level != 0)
990 return GL_FALSE;
991 maxSize = ctx->Const.MaxTextureRectSize;
992 if (width < 0 || width > maxSize)
993 return GL_FALSE;
994 if (height < 0 || height > maxSize)
995 return GL_FALSE;
996 return GL_TRUE;
997
998 case GL_TEXTURE_CUBE_MAP:
999 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1000 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1001 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1002 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1003 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1004 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1005 case GL_PROXY_TEXTURE_CUBE_MAP:
1006 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1007 maxSize >>= level;
1008 if (width != height)
1009 return GL_FALSE;
1010 if (width < 2 * border || width > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (height < 2 * border || height > 2 * border + maxSize)
1013 return GL_FALSE;
1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1015 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1016 return GL_FALSE;
1017 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_1D_ARRAY_EXT:
1023 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1024 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1025 maxSize >>= level;
1026 if (width < 2 * border || width > 2 * border + maxSize)
1027 return GL_FALSE;
1028 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1029 return GL_FALSE;
1030 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1031 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1032 return GL_FALSE;
1033 }
1034 return GL_TRUE;
1035
1036 case GL_TEXTURE_2D_ARRAY_EXT:
1037 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1038 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1039 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1040 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1041 maxSize >>= level;
1042 if (width < 2 * border || width > 2 * border + maxSize)
1043 return GL_FALSE;
1044 if (height < 2 * border || height > 2 * border + maxSize)
1045 return GL_FALSE;
1046 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1047 return GL_FALSE;
1048 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1049 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1050 return GL_FALSE;
1051 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1052 return GL_FALSE;
1053 }
1054 return GL_TRUE;
1055
1056 case GL_TEXTURE_CUBE_MAP_ARRAY:
1057 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1058 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1059 if (width < 2 * border || width > 2 * border + maxSize)
1060 return GL_FALSE;
1061 if (height < 2 * border || height > 2 * border + maxSize)
1062 return GL_FALSE;
1063 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1064 return GL_FALSE;
1065 if (width != height)
1066 return GL_FALSE;
1067 if (level >= ctx->Const.MaxCubeTextureLevels)
1068 return GL_FALSE;
1069 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1070 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1071 return GL_FALSE;
1072 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1073 return GL_FALSE;
1074 }
1075 return GL_TRUE;
1076 default:
1077 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1078 return GL_FALSE;
1079 }
1080 }
1081
1082
1083 /**
1084 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1085 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1086 * \param destImage the destination texture image.
1087 * \return GL_TRUE if error found, GL_FALSE otherwise.
1088 */
1089 static GLboolean
1090 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1091 const struct gl_texture_image *destImage,
1092 GLint xoffset, GLint yoffset, GLint zoffset,
1093 GLsizei subWidth, GLsizei subHeight,
1094 GLsizei subDepth, const char *func)
1095 {
1096 const GLenum target = destImage->TexObject->Target;
1097 GLuint bw, bh;
1098
1099 /* Check size */
1100 if (subWidth < 0) {
1101 _mesa_error(ctx, GL_INVALID_VALUE,
1102 "%s(width=%d)", func, subWidth);
1103 return GL_TRUE;
1104 }
1105
1106 if (dims > 1 && subHeight < 0) {
1107 _mesa_error(ctx, GL_INVALID_VALUE,
1108 "%s(height=%d)", func, subHeight);
1109 return GL_TRUE;
1110 }
1111
1112 if (dims > 2 && subDepth < 0) {
1113 _mesa_error(ctx, GL_INVALID_VALUE,
1114 "%s(depth=%d)", func, subDepth);
1115 return GL_TRUE;
1116 }
1117
1118 /* check xoffset and width */
1119 if (xoffset < - (GLint) destImage->Border) {
1120 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1121 return GL_TRUE;
1122 }
1123
1124 if (xoffset + subWidth > (GLint) destImage->Width) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1126 return GL_TRUE;
1127 }
1128
1129 /* check yoffset and height */
1130 if (dims > 1) {
1131 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1132 if (yoffset < -yBorder) {
1133 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1134 return GL_TRUE;
1135 }
1136 if (yoffset + subHeight > (GLint) destImage->Height) {
1137 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1138 return GL_TRUE;
1139 }
1140 }
1141
1142 /* check zoffset and depth */
1143 if (dims > 2) {
1144 GLint depth;
1145 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1146 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1147 0 : destImage->Border;
1148
1149 if (zoffset < -zBorder) {
1150 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1151 return GL_TRUE;
1152 }
1153
1154 depth = (GLint) destImage->Depth;
1155 if (target == GL_TEXTURE_CUBE_MAP)
1156 depth = 6;
1157 if (zoffset + subDepth > depth) {
1158 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1159 return GL_TRUE;
1160 }
1161 }
1162
1163 /*
1164 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1165 * compressed texture images can be updated. But, that restriction may be
1166 * relaxed for particular compressed formats. At this time, all the
1167 * compressed formats supported by Mesa allow sub-textures to be updated
1168 * along compressed block boundaries.
1169 */
1170 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1171
1172 if (bw != 1 || bh != 1) {
1173 /* offset must be multiple of block size */
1174 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1175 _mesa_error(ctx, GL_INVALID_OPERATION,
1176 "%s(xoffset = %d, yoffset = %d)",
1177 func, xoffset, yoffset);
1178 return GL_TRUE;
1179 }
1180
1181 /* The size must be a multiple of bw x bh, or we must be using a
1182 * offset+size that exactly hits the edge of the image. This
1183 * is important for small mipmap levels (1x1, 2x1, etc) and for
1184 * NPOT textures.
1185 */
1186 if ((subWidth % bw != 0) &&
1187 (xoffset + subWidth != (GLint) destImage->Width)) {
1188 _mesa_error(ctx, GL_INVALID_OPERATION,
1189 "%s(width = %d)", func, subWidth);
1190 return GL_TRUE;
1191 }
1192
1193 if ((subHeight % bh != 0) &&
1194 (yoffset + subHeight != (GLint) destImage->Height)) {
1195 _mesa_error(ctx, GL_INVALID_OPERATION,
1196 "%s(height = %d)", func, subHeight);
1197 return GL_TRUE;
1198 }
1199 }
1200
1201 return GL_FALSE;
1202 }
1203
1204
1205
1206
1207 /**
1208 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1209 * specific texture image size checks.
1210 *
1211 * A hardware driver might override this function if, for example, the
1212 * max 3D texture size is 512x512x64 (i.e. not a cube).
1213 *
1214 * Note that width, height, depth == 0 is not an error. However, a
1215 * texture with zero width/height/depth will be considered "incomplete"
1216 * and texturing will effectively be disabled.
1217 *
1218 * \param target any texture target/type
1219 * \param level as passed to glTexImage
1220 * \param format the MESA_FORMAT_x for the tex image
1221 * \param width as passed to glTexImage
1222 * \param height as passed to glTexImage
1223 * \param depth as passed to glTexImage
1224 * \param border as passed to glTexImage
1225 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1226 */
1227 GLboolean
1228 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1229 mesa_format format,
1230 GLint width, GLint height, GLint depth, GLint border)
1231 {
1232 /* We just check if the image size is less than MaxTextureMbytes.
1233 * Some drivers may do more specific checks.
1234 */
1235 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1236 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1237 mbytes *= _mesa_num_tex_faces(target);
1238 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1239 }
1240
1241
1242 /**
1243 * Return true if the format is only valid for glCompressedTexImage.
1244 */
1245 static bool
1246 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1247 {
1248 switch (format) {
1249 case GL_ETC1_RGB8_OES:
1250 case GL_PALETTE4_RGB8_OES:
1251 case GL_PALETTE4_RGBA8_OES:
1252 case GL_PALETTE4_R5_G6_B5_OES:
1253 case GL_PALETTE4_RGBA4_OES:
1254 case GL_PALETTE4_RGB5_A1_OES:
1255 case GL_PALETTE8_RGB8_OES:
1256 case GL_PALETTE8_RGBA8_OES:
1257 case GL_PALETTE8_R5_G6_B5_OES:
1258 case GL_PALETTE8_RGBA4_OES:
1259 case GL_PALETTE8_RGB5_A1_OES:
1260 return true;
1261 default:
1262 return false;
1263 }
1264 }
1265
1266 /**
1267 * Return true if the format doesn't support online compression.
1268 */
1269 static bool
1270 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1271 {
1272 return _mesa_is_astc_format(format) ||
1273 compressedteximage_only_format(ctx, format);
1274 }
1275
1276 /* Writes to an GL error pointer if non-null and returns whether or not the
1277 * error is GL_NO_ERROR */
1278 static bool
1279 write_error(GLenum *err_ptr, GLenum error)
1280 {
1281 if (err_ptr)
1282 *err_ptr = error;
1283
1284 return error == GL_NO_ERROR;
1285 }
1286
1287 /**
1288 * Helper function to determine whether a target and specific compression
1289 * format are supported. The error parameter returns GL_NO_ERROR if the
1290 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1291 * or GL_INVALID_ENUM, whichever is more appropriate.
1292 */
1293 GLboolean
1294 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1295 GLenum intFormat, GLenum *error)
1296 {
1297 GLboolean target_can_be_compresed = GL_FALSE;
1298 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1299 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1300
1301 switch (target) {
1302 case GL_TEXTURE_2D:
1303 case GL_PROXY_TEXTURE_2D:
1304 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1305 break;
1306 case GL_PROXY_TEXTURE_CUBE_MAP:
1307 case GL_TEXTURE_CUBE_MAP:
1308 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1309 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1310 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1311 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1312 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1313 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1314 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1315 break;
1316 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1317 case GL_TEXTURE_2D_ARRAY_EXT:
1318 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1319 break;
1320 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1321 case GL_TEXTURE_CUBE_MAP_ARRAY:
1322 /* From the KHR_texture_compression_astc_hdr spec:
1323 *
1324 * Add a second new column "3D Tex." which is empty for all non-ASTC
1325 * formats. If only the LDR profile is supported by the
1326 * implementation, this column is also empty for all ASTC formats. If
1327 * both the LDR and HDR profiles are supported only, this column is
1328 * checked for all ASTC formats.
1329 *
1330 * Add a third new column "Cube Map Array Tex." which is empty for all
1331 * non-ASTC formats, and checked for all ASTC formats.
1332 *
1333 * and,
1334 *
1335 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1336 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1337 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1338 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1339 * 8.19 is *not* checked'
1340 *
1341 * The instances of <internalformat> above should say <target>.
1342 *
1343 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1344 * have already been handled by normal ETC2/EAC behavior.
1345 */
1346
1347 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1348 *
1349 * "The ETC2/EAC texture compression algorithm supports only
1350 * two-dimensional images. If internalformat is an ETC2/EAC format,
1351 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1352 * target is not TEXTURE_2D_ARRAY."
1353 *
1354 * This should also be applicable for glTexStorage3D(). Other available
1355 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1356 */
1357 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
1358 return write_error(error, GL_INVALID_OPERATION);
1359 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
1360 break;
1361 case GL_TEXTURE_3D:
1362 switch (layout) {
1363 case MESA_FORMAT_LAYOUT_ETC2:
1364 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1365 if (_mesa_is_gles3(ctx))
1366 return write_error(error, GL_INVALID_OPERATION);
1367 break;
1368 case MESA_FORMAT_LAYOUT_BPTC:
1369 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1370 break;
1371 case MESA_FORMAT_LAYOUT_ASTC:
1372 target_can_be_compresed =
1373 ctx->Extensions.KHR_texture_compression_astc_hdr;
1374
1375 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1376 * and the hdr extension is not supported.
1377 * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1378 */
1379 if (!target_can_be_compresed)
1380 return write_error(error, GL_INVALID_OPERATION);
1381 break;
1382 default:
1383 break;
1384 }
1385 default:
1386 break;
1387 }
1388 return write_error(error,
1389 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1390 }
1391
1392
1393 /**
1394 * Check if the given texture target value is legal for a
1395 * glTexImage1/2/3D call.
1396 */
1397 static GLboolean
1398 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1399 {
1400 switch (dims) {
1401 case 1:
1402 switch (target) {
1403 case GL_TEXTURE_1D:
1404 case GL_PROXY_TEXTURE_1D:
1405 return _mesa_is_desktop_gl(ctx);
1406 default:
1407 return GL_FALSE;
1408 }
1409 case 2:
1410 switch (target) {
1411 case GL_TEXTURE_2D:
1412 return GL_TRUE;
1413 case GL_PROXY_TEXTURE_2D:
1414 return _mesa_is_desktop_gl(ctx);
1415 case GL_PROXY_TEXTURE_CUBE_MAP:
1416 return _mesa_is_desktop_gl(ctx)
1417 && ctx->Extensions.ARB_texture_cube_map;
1418 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1422 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1423 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1424 return ctx->Extensions.ARB_texture_cube_map;
1425 case GL_TEXTURE_RECTANGLE_NV:
1426 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1427 return _mesa_is_desktop_gl(ctx)
1428 && ctx->Extensions.NV_texture_rectangle;
1429 case GL_TEXTURE_1D_ARRAY_EXT:
1430 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1431 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1432 default:
1433 return GL_FALSE;
1434 }
1435 case 3:
1436 switch (target) {
1437 case GL_TEXTURE_3D:
1438 return GL_TRUE;
1439 case GL_PROXY_TEXTURE_3D:
1440 return _mesa_is_desktop_gl(ctx);
1441 case GL_TEXTURE_2D_ARRAY_EXT:
1442 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1443 || _mesa_is_gles3(ctx);
1444 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1445 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1446 case GL_TEXTURE_CUBE_MAP_ARRAY:
1447 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1448 return ctx->Extensions.ARB_texture_cube_map_array;
1449 default:
1450 return GL_FALSE;
1451 }
1452 default:
1453 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1454 return GL_FALSE;
1455 }
1456 }
1457
1458
1459 /**
1460 * Check if the given texture target value is legal for a
1461 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1462 * The difference compared to legal_teximage_target() above is that
1463 * proxy targets are not supported.
1464 */
1465 static GLboolean
1466 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1467 bool dsa)
1468 {
1469 switch (dims) {
1470 case 1:
1471 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1472 case 2:
1473 switch (target) {
1474 case GL_TEXTURE_2D:
1475 return GL_TRUE;
1476 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1477 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1478 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1479 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1480 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1481 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1482 return ctx->Extensions.ARB_texture_cube_map;
1483 case GL_TEXTURE_RECTANGLE_NV:
1484 return _mesa_is_desktop_gl(ctx)
1485 && ctx->Extensions.NV_texture_rectangle;
1486 case GL_TEXTURE_1D_ARRAY_EXT:
1487 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1488 default:
1489 return GL_FALSE;
1490 }
1491 case 3:
1492 switch (target) {
1493 case GL_TEXTURE_3D:
1494 return GL_TRUE;
1495 case GL_TEXTURE_2D_ARRAY_EXT:
1496 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1497 || _mesa_is_gles3(ctx);
1498 case GL_TEXTURE_CUBE_MAP_ARRAY:
1499 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1500 return ctx->Extensions.ARB_texture_cube_map_array;
1501
1502 /* Table 8.15 of the OpenGL 4.5 core profile spec
1503 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1504 * and CopyTextureSubImage3D.
1505 */
1506 case GL_TEXTURE_CUBE_MAP:
1507 return dsa;
1508 default:
1509 return GL_FALSE;
1510 }
1511 default:
1512 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1513 dims);
1514 return GL_FALSE;
1515 }
1516 }
1517
1518
1519 /**
1520 * Helper function to determine if a texture object is mutable (in terms
1521 * of GL_ARB_texture_storage).
1522 */
1523 static GLboolean
1524 mutable_tex_object(struct gl_context *ctx, GLenum target)
1525 {
1526 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1527 if (!texObj)
1528 return GL_FALSE;
1529
1530 return !texObj->Immutable;
1531 }
1532
1533
1534 /**
1535 * Return expected size of a compressed texture.
1536 */
1537 static GLuint
1538 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1539 GLenum glformat)
1540 {
1541 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1542 return _mesa_format_image_size(mesaFormat, width, height, depth);
1543 }
1544
1545 /**
1546 * Verify that a texture format is valid with a particular target
1547 *
1548 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1549 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1550 * targets.
1551 *
1552 * \param ctx GL context
1553 * \param target Texture target
1554 * \param internalFormat Internal format of the texture image
1555 * \param dimensions Dimensionality at the caller. This is \b not used
1556 * in the validation. It is only used when logging
1557 * error messages.
1558 * \param caller Base name of the calling function (e.g.,
1559 * "glTexImage" or "glTexStorage").
1560 *
1561 * \returns true if the combination is legal, false otherwise.
1562 */
1563 bool
1564 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1565 GLenum target, GLenum internalFormat,
1566 unsigned dimensions,
1567 const char *caller)
1568 {
1569 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1570 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1571 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1572 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1573 * Profile spec says:
1574 *
1575 * "Textures with a base internal format of DEPTH_COMPONENT or
1576 * DEPTH_STENCIL are supported by texture image specification
1577 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1578 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1579 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1580 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1581 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1582 * formats in conjunction with any other target will result in an
1583 * INVALID_OPERATION error."
1584 *
1585 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1586 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1587 */
1588 if (target != GL_TEXTURE_1D &&
1589 target != GL_PROXY_TEXTURE_1D &&
1590 target != GL_TEXTURE_2D &&
1591 target != GL_PROXY_TEXTURE_2D &&
1592 target != GL_TEXTURE_1D_ARRAY &&
1593 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1594 target != GL_TEXTURE_2D_ARRAY &&
1595 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1596 target != GL_TEXTURE_RECTANGLE_ARB &&
1597 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1598 !((_mesa_is_cube_face(target) ||
1599 target == GL_TEXTURE_CUBE_MAP ||
1600 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1601 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1602 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1603 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1604 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1605 ctx->Extensions.ARB_texture_cube_map_array)) {
1606 _mesa_error(ctx, GL_INVALID_OPERATION,
1607 "%s%dD(bad target for depth texture)",
1608 caller, dimensions);
1609 return false;
1610 }
1611 }
1612
1613 return true;
1614 }
1615
1616 static bool
1617 texture_formats_agree(GLenum internalFormat,
1618 GLenum format)
1619 {
1620 GLboolean colorFormat;
1621 GLboolean is_format_depth_or_depthstencil;
1622 GLboolean is_internalFormat_depth_or_depthstencil;
1623
1624 /* Even though there are no color-index textures, we still have to support
1625 * uploading color-index data and remapping it to RGB via the
1626 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1627 */
1628 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1629
1630 is_internalFormat_depth_or_depthstencil =
1631 _mesa_is_depth_format(internalFormat) ||
1632 _mesa_is_depthstencil_format(internalFormat);
1633
1634 is_format_depth_or_depthstencil =
1635 _mesa_is_depth_format(format) ||
1636 _mesa_is_depthstencil_format(format);
1637
1638 colorFormat = _mesa_is_color_format(format);
1639
1640 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1641 return false;
1642
1643 if (is_internalFormat_depth_or_depthstencil !=
1644 is_format_depth_or_depthstencil)
1645 return false;
1646
1647 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1648 return false;
1649
1650 return true;
1651 }
1652
1653 /**
1654 * Test the combination of format, type and internal format arguments of
1655 * different texture operations on GLES.
1656 *
1657 * \param ctx GL context.
1658 * \param format pixel data format given by the user.
1659 * \param type pixel data type given by the user.
1660 * \param internalFormat internal format given by the user.
1661 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1662 * \param callerName name of the caller function to print in the error message
1663 *
1664 * \return true if a error is found, false otherwise
1665 *
1666 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1667 */
1668 static bool
1669 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1670 GLenum type, GLenum internalFormat,
1671 GLuint dimensions, const char *callerName)
1672 {
1673 GLenum err;
1674
1675 if (_mesa_is_gles3(ctx)) {
1676 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1677 internalFormat);
1678 if (err != GL_NO_ERROR) {
1679 _mesa_error(ctx, err,
1680 "%s(format = %s, type = %s, internalformat = %s)",
1681 callerName, _mesa_enum_to_string(format),
1682 _mesa_enum_to_string(type),
1683 _mesa_enum_to_string(internalFormat));
1684 return true;
1685 }
1686 }
1687 else {
1688 err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions);
1689 if (err != GL_NO_ERROR) {
1690 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
1691 callerName, _mesa_enum_to_string(format),
1692 _mesa_enum_to_string(type));
1693 return true;
1694 }
1695 }
1696
1697 return false;
1698 }
1699
1700 /**
1701 * Test the glTexImage[123]D() parameters for errors.
1702 *
1703 * \param ctx GL context.
1704 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1705 * \param target texture target given by the user (already validated).
1706 * \param level image level given by the user.
1707 * \param internalFormat internal format given by the user.
1708 * \param format pixel data format given by the user.
1709 * \param type pixel data type given by the user.
1710 * \param width image width given by the user.
1711 * \param height image height given by the user.
1712 * \param depth image depth given by the user.
1713 * \param border image border given by the user.
1714 *
1715 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1716 *
1717 * Verifies each of the parameters against the constants specified in
1718 * __struct gl_contextRec::Const and the supported extensions, and according
1719 * to the OpenGL specification.
1720 * Note that we don't fully error-check the width, height, depth values
1721 * here. That's done in _mesa_legal_texture_dimensions() which is used
1722 * by several other GL entrypoints. Plus, texture dims have a special
1723 * interaction with proxy textures.
1724 */
1725 static GLboolean
1726 texture_error_check( struct gl_context *ctx,
1727 GLuint dimensions, GLenum target,
1728 GLint level, GLint internalFormat,
1729 GLenum format, GLenum type,
1730 GLint width, GLint height,
1731 GLint depth, GLint border,
1732 const GLvoid *pixels )
1733 {
1734 GLenum err;
1735
1736 /* Note: for proxy textures, some error conditions immediately generate
1737 * a GL error in the usual way. But others do not generate a GL error.
1738 * Instead, they cause the width, height, depth, format fields of the
1739 * texture image to be zeroed-out. The GL spec seems to indicate that the
1740 * zero-out behaviour is only used in cases related to memory allocation.
1741 */
1742
1743 /* level check */
1744 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1745 _mesa_error(ctx, GL_INVALID_VALUE,
1746 "glTexImage%dD(level=%d)", dimensions, level);
1747 return GL_TRUE;
1748 }
1749
1750 /* Check border */
1751 if (border < 0 || border > 1 ||
1752 ((ctx->API != API_OPENGL_COMPAT ||
1753 target == GL_TEXTURE_RECTANGLE_NV ||
1754 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1755 _mesa_error(ctx, GL_INVALID_VALUE,
1756 "glTexImage%dD(border=%d)", dimensions, border);
1757 return GL_TRUE;
1758 }
1759
1760 if (width < 0 || height < 0 || depth < 0) {
1761 _mesa_error(ctx, GL_INVALID_VALUE,
1762 "glTexImage%dD(width, height or depth < 0)", dimensions);
1763 return GL_TRUE;
1764 }
1765
1766 /* Check incoming image format and type */
1767 err = _mesa_error_check_format_and_type(ctx, format, type);
1768 if (err != GL_NO_ERROR) {
1769 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1770 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1771 *
1772 * "Specifying a value for internalformat that is not one of the
1773 * above (acceptable) values generates the error INVALID VALUE."
1774 */
1775 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1776 err = GL_INVALID_VALUE;
1777
1778 _mesa_error(ctx, err,
1779 "glTexImage%dD(incompatible format = %s, type = %s)",
1780 dimensions, _mesa_enum_to_string(format),
1781 _mesa_enum_to_string(type));
1782 return GL_TRUE;
1783 }
1784
1785 /* Check internalFormat */
1786 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1787 _mesa_error(ctx, GL_INVALID_VALUE,
1788 "glTexImage%dD(internalFormat=%s)",
1789 dimensions, _mesa_enum_to_string(internalFormat));
1790 return GL_TRUE;
1791 }
1792
1793 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1794 * combinations of format, internalFormat, and type that can be used.
1795 * Formats and types that require additional extensions (e.g., GL_FLOAT
1796 * requires GL_OES_texture_float) are filtered elsewhere.
1797 */
1798 if (_mesa_is_gles(ctx) &&
1799 texture_format_error_check_gles(ctx, format, type, internalFormat,
1800 dimensions, "glTexImage%dD")) {
1801 return GL_TRUE;
1802 }
1803
1804 /* validate the bound PBO, if any */
1805 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1806 width, height, depth, format, type,
1807 INT_MAX, pixels, "glTexImage")) {
1808 return GL_TRUE;
1809 }
1810
1811 /* make sure internal format and format basically agree */
1812 if (!texture_formats_agree(internalFormat, format)) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION,
1814 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1815 dimensions, _mesa_enum_to_string(internalFormat),
1816 _mesa_enum_to_string(format));
1817 return GL_TRUE;
1818 }
1819
1820 /* additional checks for ycbcr textures */
1821 if (internalFormat == GL_YCBCR_MESA) {
1822 assert(ctx->Extensions.MESA_ycbcr_texture);
1823 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1824 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1825 char message[100];
1826 _mesa_snprintf(message, sizeof(message),
1827 "glTexImage%dD(format/type YCBCR mismatch)",
1828 dimensions);
1829 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1830 return GL_TRUE; /* error */
1831 }
1832 if (target != GL_TEXTURE_2D &&
1833 target != GL_PROXY_TEXTURE_2D &&
1834 target != GL_TEXTURE_RECTANGLE_NV &&
1835 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1836 _mesa_error(ctx, GL_INVALID_ENUM,
1837 "glTexImage%dD(bad target for YCbCr texture)",
1838 dimensions);
1839 return GL_TRUE;
1840 }
1841 if (border != 0) {
1842 char message[100];
1843 _mesa_snprintf(message, sizeof(message),
1844 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1845 dimensions, border);
1846 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1847 return GL_TRUE;
1848 }
1849 }
1850
1851 /* additional checks for depth textures */
1852 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
1853 dimensions, "glTexImage"))
1854 return GL_TRUE;
1855
1856 /* additional checks for compressed textures */
1857 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1858 GLenum err;
1859 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1860 _mesa_error(ctx, err,
1861 "glTexImage%dD(target can't be compressed)", dimensions);
1862 return GL_TRUE;
1863 }
1864 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1865 _mesa_error(ctx, GL_INVALID_OPERATION,
1866 "glTexImage%dD(no compression for format)", dimensions);
1867 return GL_TRUE;
1868 }
1869 if (border != 0) {
1870 _mesa_error(ctx, GL_INVALID_OPERATION,
1871 "glTexImage%dD(border!=0)", dimensions);
1872 return GL_TRUE;
1873 }
1874 }
1875
1876 /* additional checks for integer textures */
1877 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1878 (_mesa_is_enum_format_integer(format) !=
1879 _mesa_is_enum_format_integer(internalFormat))) {
1880 _mesa_error(ctx, GL_INVALID_OPERATION,
1881 "glTexImage%dD(integer/non-integer format mismatch)",
1882 dimensions);
1883 return GL_TRUE;
1884 }
1885
1886 if (!mutable_tex_object(ctx, target)) {
1887 _mesa_error(ctx, GL_INVALID_OPERATION,
1888 "glTexImage%dD(immutable texture)", dimensions);
1889 return GL_TRUE;
1890 }
1891
1892 /* if we get here, the parameters are OK */
1893 return GL_FALSE;
1894 }
1895
1896
1897 /**
1898 * Error checking for glCompressedTexImage[123]D().
1899 * Note that the width, height and depth values are not fully error checked
1900 * here.
1901 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1902 */
1903 static GLenum
1904 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1905 GLenum target, GLint level,
1906 GLenum internalFormat, GLsizei width,
1907 GLsizei height, GLsizei depth, GLint border,
1908 GLsizei imageSize, const GLvoid *data)
1909 {
1910 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1911 GLint expectedSize;
1912 GLenum error = GL_NO_ERROR;
1913 char *reason = ""; /* no error */
1914
1915 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
1916 reason = "target";
1917 goto error;
1918 }
1919
1920 /* This will detect any invalid internalFormat value */
1921 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1922 _mesa_error(ctx, GL_INVALID_ENUM,
1923 "glCompressedTexImage%dD(internalFormat=%s)",
1924 dimensions, _mesa_enum_to_string(internalFormat));
1925 return GL_TRUE;
1926 }
1927
1928 /* validate the bound PBO, if any */
1929 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
1930 imageSize, data,
1931 "glCompressedTexImage")) {
1932 return GL_TRUE;
1933 }
1934
1935 switch (internalFormat) {
1936 case GL_PALETTE4_RGB8_OES:
1937 case GL_PALETTE4_RGBA8_OES:
1938 case GL_PALETTE4_R5_G6_B5_OES:
1939 case GL_PALETTE4_RGBA4_OES:
1940 case GL_PALETTE4_RGB5_A1_OES:
1941 case GL_PALETTE8_RGB8_OES:
1942 case GL_PALETTE8_RGBA8_OES:
1943 case GL_PALETTE8_R5_G6_B5_OES:
1944 case GL_PALETTE8_RGBA4_OES:
1945 case GL_PALETTE8_RGB5_A1_OES:
1946 /* check level (note that level should be zero or less!) */
1947 if (level > 0 || level < -maxLevels) {
1948 reason = "level";
1949 error = GL_INVALID_VALUE;
1950 goto error;
1951 }
1952
1953 if (dimensions != 2) {
1954 reason = "compressed paletted textures must be 2D";
1955 error = GL_INVALID_OPERATION;
1956 goto error;
1957 }
1958
1959 /* Figure out the expected texture size (in bytes). This will be
1960 * checked against the actual size later.
1961 */
1962 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1963 width, height);
1964
1965 /* This is for the benefit of the TestProxyTexImage below. It expects
1966 * level to be non-negative. OES_compressed_paletted_texture uses a
1967 * weird mechanism where the level specified to glCompressedTexImage2D
1968 * is -(n-1) number of levels in the texture, and the data specifies the
1969 * complete mipmap stack. This is done to ensure the palette is the
1970 * same for all levels.
1971 */
1972 level = -level;
1973 break;
1974
1975 default:
1976 /* check level */
1977 if (level < 0 || level >= maxLevels) {
1978 reason = "level";
1979 error = GL_INVALID_VALUE;
1980 goto error;
1981 }
1982
1983 /* Figure out the expected texture size (in bytes). This will be
1984 * checked against the actual size later.
1985 */
1986 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
1987 break;
1988 }
1989
1990 /* This should really never fail */
1991 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1992 reason = "internalFormat";
1993 error = GL_INVALID_ENUM;
1994 goto error;
1995 }
1996
1997 /* No compressed formats support borders at this time */
1998 if (border != 0) {
1999 reason = "border != 0";
2000 error = GL_INVALID_VALUE;
2001 goto error;
2002 }
2003
2004 /* Check for invalid pixel storage modes */
2005 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2006 &ctx->Unpack,
2007 "glCompressedTexImage")) {
2008 return GL_FALSE;
2009 }
2010
2011 /* check image size in bytes */
2012 if (expectedSize != imageSize) {
2013 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2014 * if <imageSize> is not consistent with the format, dimensions, and
2015 * contents of the specified image.
2016 */
2017 reason = "imageSize inconsistent with width/height/format";
2018 error = GL_INVALID_VALUE;
2019 goto error;
2020 }
2021
2022 if (!mutable_tex_object(ctx, target)) {
2023 reason = "immutable texture";
2024 error = GL_INVALID_OPERATION;
2025 goto error;
2026 }
2027
2028 return GL_FALSE;
2029
2030 error:
2031 /* Note: not all error paths exit through here. */
2032 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2033 dimensions, reason);
2034 return GL_TRUE;
2035 }
2036
2037
2038
2039 /**
2040 * Test glTexSubImage[123]D() parameters for errors.
2041 *
2042 * \param ctx GL context.
2043 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2044 * \param target texture target given by the user (already validated)
2045 * \param level image level given by the user.
2046 * \param xoffset sub-image x offset given by the user.
2047 * \param yoffset sub-image y offset given by the user.
2048 * \param zoffset sub-image z offset given by the user.
2049 * \param format pixel data format given by the user.
2050 * \param type pixel data type given by the user.
2051 * \param width image width given by the user.
2052 * \param height image height given by the user.
2053 * \param depth image depth given by the user.
2054 *
2055 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2056 *
2057 * Verifies each of the parameters against the constants specified in
2058 * __struct gl_contextRec::Const and the supported extensions, and according
2059 * to the OpenGL specification.
2060 */
2061 static GLboolean
2062 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2063 struct gl_texture_object *texObj,
2064 GLenum target, GLint level,
2065 GLint xoffset, GLint yoffset, GLint zoffset,
2066 GLint width, GLint height, GLint depth,
2067 GLenum format, GLenum type, const GLvoid *pixels,
2068 bool dsa, const char *callerName)
2069 {
2070 struct gl_texture_image *texImage;
2071 GLenum err;
2072
2073 if (!texObj) {
2074 /* must be out of memory */
2075 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2076 return GL_TRUE;
2077 }
2078
2079 /* level check */
2080 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2081 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2082 return GL_TRUE;
2083 }
2084
2085 texImage = _mesa_select_tex_image(texObj, target, level);
2086 if (!texImage) {
2087 /* non-existant texture level */
2088 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2089 callerName);
2090 return GL_TRUE;
2091 }
2092
2093 err = _mesa_error_check_format_and_type(ctx, format, type);
2094 if (err != GL_NO_ERROR) {
2095 _mesa_error(ctx, err,
2096 "%s(incompatible format = %s, type = %s)",
2097 callerName, _mesa_enum_to_string(format),
2098 _mesa_enum_to_string(type));
2099 return GL_TRUE;
2100 }
2101
2102 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2103 * combinations of format, internalFormat, and type that can be used.
2104 * Formats and types that require additional extensions (e.g., GL_FLOAT
2105 * requires GL_OES_texture_float) are filtered elsewhere.
2106 */
2107 if (_mesa_is_gles(ctx) &&
2108 texture_format_error_check_gles(ctx, format, type,
2109 texImage->InternalFormat,
2110 dimensions, callerName)) {
2111 return GL_TRUE;
2112 }
2113
2114 /* validate the bound PBO, if any */
2115 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2116 width, height, depth, format, type,
2117 INT_MAX, pixels, callerName)) {
2118 return GL_TRUE;
2119 }
2120
2121 if (error_check_subtexture_dimensions(ctx, dimensions,
2122 texImage, xoffset, yoffset, zoffset,
2123 width, height, depth, callerName)) {
2124 return GL_TRUE;
2125 }
2126
2127 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2128 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2129 _mesa_error(ctx, GL_INVALID_OPERATION,
2130 "%s(no compression for format)", callerName);
2131 return GL_TRUE;
2132 }
2133 }
2134
2135 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2136 /* both source and dest must be integer-valued, or neither */
2137 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2138 _mesa_is_enum_format_integer(format)) {
2139 _mesa_error(ctx, GL_INVALID_OPERATION,
2140 "%s(integer/non-integer format mismatch)", callerName);
2141 return GL_TRUE;
2142 }
2143 }
2144
2145 return GL_FALSE;
2146 }
2147
2148
2149 /**
2150 * Test glCopyTexImage[12]D() parameters for errors.
2151 *
2152 * \param ctx GL context.
2153 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2154 * \param target texture target given by the user.
2155 * \param level image level given by the user.
2156 * \param internalFormat internal format given by the user.
2157 * \param width image width given by the user.
2158 * \param height image height given by the user.
2159 * \param border texture border.
2160 *
2161 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2162 *
2163 * Verifies each of the parameters against the constants specified in
2164 * __struct gl_contextRec::Const and the supported extensions, and according
2165 * to the OpenGL specification.
2166 */
2167 static GLboolean
2168 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2169 GLenum target, GLint level, GLint internalFormat,
2170 GLint width, GLint height, GLint border )
2171 {
2172 GLint baseFormat;
2173 GLint rb_base_format;
2174 struct gl_renderbuffer *rb;
2175 GLenum rb_internal_format;
2176
2177 /* check target */
2178 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2179 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2180 dimensions, _mesa_enum_to_string(target));
2181 return GL_TRUE;
2182 }
2183
2184 /* level check */
2185 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2186 _mesa_error(ctx, GL_INVALID_VALUE,
2187 "glCopyTexImage%dD(level=%d)", dimensions, level);
2188 return GL_TRUE;
2189 }
2190
2191 /* Check that the source buffer is complete */
2192 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2193 if (ctx->ReadBuffer->_Status == 0) {
2194 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2195 }
2196 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2197 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2198 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2199 return GL_TRUE;
2200 }
2201
2202 if (ctx->ReadBuffer->Visual.samples > 0) {
2203 _mesa_error(ctx, GL_INVALID_OPERATION,
2204 "glCopyTexImage%dD(multisample FBO)", dimensions);
2205 return GL_TRUE;
2206 }
2207 }
2208
2209 /* Check border */
2210 if (border < 0 || border > 1 ||
2211 ((ctx->API != API_OPENGL_COMPAT ||
2212 target == GL_TEXTURE_RECTANGLE_NV ||
2213 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2214 _mesa_error(ctx, GL_INVALID_VALUE,
2215 "glCopyTexImage%dD(border=%d)", dimensions, border);
2216 return GL_TRUE;
2217 }
2218
2219 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2220 * internalFormat.
2221 */
2222 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2223 switch (internalFormat) {
2224 case GL_ALPHA:
2225 case GL_RGB:
2226 case GL_RGBA:
2227 case GL_LUMINANCE:
2228 case GL_LUMINANCE_ALPHA:
2229 break;
2230 default:
2231 _mesa_error(ctx, GL_INVALID_ENUM,
2232 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2233 _mesa_enum_to_string(internalFormat));
2234 return GL_TRUE;
2235 }
2236 } else {
2237 /*
2238 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2239 * OpenGL 4.5 (Compatibility Profile) spec says:
2240 *
2241 * "Parameters level, internalformat, and border are specified using
2242 * the same values, with the same meanings, as the corresponding
2243 * arguments of TexImage2D, except that internalformat may not be
2244 * specified as 1, 2, 3, or 4."
2245 */
2246 if (internalFormat >= 1 && internalFormat <= 4) {
2247 _mesa_error(ctx, GL_INVALID_ENUM,
2248 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2249 internalFormat);
2250 return GL_TRUE;
2251 }
2252 }
2253
2254 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2255 if (baseFormat < 0) {
2256 _mesa_error(ctx, GL_INVALID_ENUM,
2257 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2258 _mesa_enum_to_string(internalFormat));
2259 return GL_TRUE;
2260 }
2261
2262 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2263 if (rb == NULL) {
2264 _mesa_error(ctx, GL_INVALID_OPERATION,
2265 "glCopyTexImage%dD(read buffer)", dimensions);
2266 return GL_TRUE;
2267 }
2268
2269 rb_internal_format = rb->InternalFormat;
2270 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2271 if (_mesa_is_color_format(internalFormat)) {
2272 if (rb_base_format < 0) {
2273 _mesa_error(ctx, GL_INVALID_VALUE,
2274 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2275 _mesa_enum_to_string(internalFormat));
2276 return GL_TRUE;
2277 }
2278 }
2279
2280 if (_mesa_is_gles(ctx)) {
2281 bool valid = true;
2282 if (_mesa_base_format_component_count(baseFormat) >
2283 _mesa_base_format_component_count(rb_base_format)) {
2284 valid = false;
2285 }
2286 if (baseFormat == GL_DEPTH_COMPONENT ||
2287 baseFormat == GL_DEPTH_STENCIL ||
2288 rb_base_format == GL_DEPTH_COMPONENT ||
2289 rb_base_format == GL_DEPTH_STENCIL ||
2290 ((baseFormat == GL_LUMINANCE_ALPHA ||
2291 baseFormat == GL_ALPHA) &&
2292 rb_base_format != GL_RGBA) ||
2293 internalFormat == GL_RGB9_E5) {
2294 valid = false;
2295 }
2296 if (internalFormat == GL_RGB9_E5) {
2297 valid = false;
2298 }
2299 if (!valid) {
2300 _mesa_error(ctx, GL_INVALID_OPERATION,
2301 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2302 _mesa_enum_to_string(internalFormat));
2303 return GL_TRUE;
2304 }
2305 }
2306
2307 if (_mesa_is_gles3(ctx)) {
2308 bool rb_is_srgb = false;
2309 bool dst_is_srgb = false;
2310
2311 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2312 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2313 rb_is_srgb = true;
2314 }
2315
2316 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2317 dst_is_srgb = true;
2318 }
2319
2320 if (rb_is_srgb != dst_is_srgb) {
2321 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2322 * OpenGLES 3.0.0 spec says:
2323 *
2324 * "The error INVALID_OPERATION is also generated if the
2325 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2326 * framebuffer attachment corresponding to the read buffer
2327 * is LINEAR (see section 6.1.13) and internalformat is
2328 * one of the sRGB formats described in section 3.8.16, or
2329 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2330 * SRGB and internalformat is not one of the sRGB formats."
2331 */
2332 _mesa_error(ctx, GL_INVALID_OPERATION,
2333 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2334 return GL_TRUE;
2335 }
2336
2337 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2338 * types for SNORM formats. Also, conversion to SNORM formats is not
2339 * allowed by Table 3.2 on Page 110.
2340 */
2341 if (_mesa_is_enum_format_snorm(internalFormat)) {
2342 _mesa_error(ctx, GL_INVALID_OPERATION,
2343 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2344 _mesa_enum_to_string(internalFormat));
2345 return GL_TRUE;
2346 }
2347 }
2348
2349 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2350 _mesa_error(ctx, GL_INVALID_OPERATION,
2351 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2352 return GL_TRUE;
2353 }
2354
2355 /* From the EXT_texture_integer spec:
2356 *
2357 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2358 * if the texture internalformat is an integer format and the read color
2359 * buffer is not an integer format, or if the internalformat is not an
2360 * integer format and the read color buffer is an integer format."
2361 */
2362 if (_mesa_is_color_format(internalFormat)) {
2363 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2364 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2365 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2366 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2367 if (is_int || is_rbint) {
2368 if (is_int != is_rbint) {
2369 _mesa_error(ctx, GL_INVALID_OPERATION,
2370 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2371 return GL_TRUE;
2372 } else if (_mesa_is_gles(ctx) &&
2373 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2374 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION,
2376 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2377 return GL_TRUE;
2378 }
2379 }
2380
2381 /* From page 138 of OpenGL ES 3.0 spec:
2382 * "The error INVALID_OPERATION is generated if floating-point RGBA
2383 * data is required; if signed integer RGBA data is required and the
2384 * format of the current color buffer is not signed integer; if
2385 * unsigned integer RGBA data is required and the format of the
2386 * current color buffer is not unsigned integer; or if fixed-point
2387 * RGBA data is required and the format of the current color buffer
2388 * is not fixed-point.
2389 */
2390 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2391 _mesa_error(ctx, GL_INVALID_OPERATION,
2392 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2393 }
2394
2395 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2396 GLenum err;
2397 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2398 _mesa_error(ctx, err,
2399 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2400 return GL_TRUE;
2401 }
2402 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2403 _mesa_error(ctx, GL_INVALID_OPERATION,
2404 "glCopyTexImage%dD(no compression for format)", dimensions);
2405 return GL_TRUE;
2406 }
2407 if (border != 0) {
2408 _mesa_error(ctx, GL_INVALID_OPERATION,
2409 "glCopyTexImage%dD(border!=0)", dimensions);
2410 return GL_TRUE;
2411 }
2412 }
2413
2414 if (!mutable_tex_object(ctx, target)) {
2415 _mesa_error(ctx, GL_INVALID_OPERATION,
2416 "glCopyTexImage%dD(immutable texture)", dimensions);
2417 return GL_TRUE;
2418 }
2419
2420 /* if we get here, the parameters are OK */
2421 return GL_FALSE;
2422 }
2423
2424
2425 /**
2426 * Test glCopyTexSubImage[12]D() parameters for errors.
2427 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2428 */
2429 static GLboolean
2430 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2431 const struct gl_texture_object *texObj,
2432 GLenum target, GLint level,
2433 GLint xoffset, GLint yoffset, GLint zoffset,
2434 GLint width, GLint height, const char *caller)
2435 {
2436 struct gl_texture_image *texImage;
2437
2438 /* Check that the source buffer is complete */
2439 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2440 if (ctx->ReadBuffer->_Status == 0) {
2441 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2442 }
2443 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2444 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2445 "%s(invalid readbuffer)", caller);
2446 return GL_TRUE;
2447 }
2448
2449 if (ctx->ReadBuffer->Visual.samples > 0) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION,
2451 "%s(multisample FBO)", caller);
2452 return GL_TRUE;
2453 }
2454 }
2455
2456 /* Check level */
2457 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2458 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2459 return GL_TRUE;
2460 }
2461
2462 /* Get dest image pointers */
2463 if (!texObj) {
2464 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2465 return GL_TRUE;
2466 }
2467
2468 texImage = _mesa_select_tex_image(texObj, target, level);
2469 if (!texImage) {
2470 /* destination image does not exist */
2471 _mesa_error(ctx, GL_INVALID_OPERATION,
2472 "%s(invalid texture image)", caller);
2473 return GL_TRUE;
2474 }
2475
2476 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2477 xoffset, yoffset, zoffset,
2478 width, height, 1, caller)) {
2479 return GL_TRUE;
2480 }
2481
2482 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2483 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2484 _mesa_error(ctx, GL_INVALID_OPERATION,
2485 "%s(no compression for format)", caller);
2486 return GL_TRUE;
2487 }
2488 }
2489
2490 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2491 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2492 return GL_TRUE;
2493 }
2494
2495 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2496 _mesa_error(ctx, GL_INVALID_OPERATION,
2497 "%s(missing readbuffer, format=%s)", caller,
2498 _mesa_enum_to_string(texImage->_BaseFormat));
2499 return GL_TRUE;
2500 }
2501
2502 /* From the EXT_texture_integer spec:
2503 *
2504 * "INVALID_OPERATION is generated by CopyTexImage* and
2505 * CopyTexSubImage* if the texture internalformat is an integer format
2506 * and the read color buffer is not an integer format, or if the
2507 * internalformat is not an integer format and the read color buffer
2508 * is an integer format."
2509 */
2510 if (_mesa_is_color_format(texImage->InternalFormat)) {
2511 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2512
2513 if (_mesa_is_format_integer_color(rb->Format) !=
2514 _mesa_is_format_integer_color(texImage->TexFormat)) {
2515 _mesa_error(ctx, GL_INVALID_OPERATION,
2516 "%s(integer vs non-integer)", caller);
2517 return GL_TRUE;
2518 }
2519 }
2520
2521 /* if we get here, the parameters are OK */
2522 return GL_FALSE;
2523 }
2524
2525
2526 /** Callback info for walking over FBO hash table */
2527 struct cb_info
2528 {
2529 struct gl_context *ctx;
2530 struct gl_texture_object *texObj;
2531 GLuint level, face;
2532 };
2533
2534
2535 /**
2536 * Check render to texture callback. Called from _mesa_HashWalk().
2537 */
2538 static void
2539 check_rtt_cb(GLuint key, void *data, void *userData)
2540 {
2541 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2542 const struct cb_info *info = (struct cb_info *) userData;
2543 struct gl_context *ctx = info->ctx;
2544 const struct gl_texture_object *texObj = info->texObj;
2545 const GLuint level = info->level, face = info->face;
2546
2547 /* If this is a user-created FBO */
2548 if (_mesa_is_user_fbo(fb)) {
2549 GLuint i;
2550 /* check if any of the FBO's attachments point to 'texObj' */
2551 for (i = 0; i < BUFFER_COUNT; i++) {
2552 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2553 if (att->Type == GL_TEXTURE &&
2554 att->Texture == texObj &&
2555 att->TextureLevel == level &&
2556 att->CubeMapFace == face) {
2557 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2558 assert(att->Renderbuffer->TexImage);
2559 /* Mark fb status as indeterminate to force re-validation */
2560 fb->_Status = 0;
2561 }
2562 }
2563 }
2564 }
2565
2566
2567 /**
2568 * When a texture image is specified we have to check if it's bound to
2569 * any framebuffer objects (render to texture) in order to detect changes
2570 * in size or format since that effects FBO completeness.
2571 * Any FBOs rendering into the texture must be re-validated.
2572 */
2573 void
2574 _mesa_update_fbo_texture(struct gl_context *ctx,
2575 struct gl_texture_object *texObj,
2576 GLuint face, GLuint level)
2577 {
2578 /* Only check this texture if it's been marked as RenderToTexture */
2579 if (texObj->_RenderToTexture) {
2580 struct cb_info info;
2581 info.ctx = ctx;
2582 info.texObj = texObj;
2583 info.level = level;
2584 info.face = face;
2585 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2586 }
2587 }
2588
2589
2590 /**
2591 * If the texture object's GenerateMipmap flag is set and we've
2592 * changed the texture base level image, regenerate the rest of the
2593 * mipmap levels now.
2594 */
2595 static inline void
2596 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2597 struct gl_texture_object *texObj, GLint level)
2598 {
2599 if (texObj->GenerateMipmap &&
2600 level == texObj->BaseLevel &&
2601 level < texObj->MaxLevel) {
2602 assert(ctx->Driver.GenerateMipmap);
2603 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2604 }
2605 }
2606
2607
2608 /** Debug helper: override the user-requested internal format */
2609 static GLenum
2610 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2611 {
2612 #if 0
2613 if (internalFormat == GL_RGBA16F_ARB ||
2614 internalFormat == GL_RGBA32F_ARB) {
2615 printf("Convert rgba float tex to int %d x %d\n", width, height);
2616 return GL_RGBA;
2617 }
2618 else if (internalFormat == GL_RGB16F_ARB ||
2619 internalFormat == GL_RGB32F_ARB) {
2620 printf("Convert rgb float tex to int %d x %d\n", width, height);
2621 return GL_RGB;
2622 }
2623 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2624 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2625 printf("Convert luminance float tex to int %d x %d\n", width, height);
2626 return GL_LUMINANCE_ALPHA;
2627 }
2628 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2629 internalFormat == GL_LUMINANCE32F_ARB) {
2630 printf("Convert luminance float tex to int %d x %d\n", width, height);
2631 return GL_LUMINANCE;
2632 }
2633 else if (internalFormat == GL_ALPHA16F_ARB ||
2634 internalFormat == GL_ALPHA32F_ARB) {
2635 printf("Convert luminance float tex to int %d x %d\n", width, height);
2636 return GL_ALPHA;
2637 }
2638 /*
2639 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2640 internalFormat = GL_RGBA;
2641 }
2642 */
2643 else {
2644 return internalFormat;
2645 }
2646 #else
2647 return internalFormat;
2648 #endif
2649 }
2650
2651
2652 /**
2653 * Choose the actual hardware format for a texture image.
2654 * Try to use the same format as the previous image level when possible.
2655 * Otherwise, ask the driver for the best format.
2656 * It's important to try to choose a consistant format for all levels
2657 * for efficient texture memory layout/allocation. In particular, this
2658 * comes up during automatic mipmap generation.
2659 */
2660 mesa_format
2661 _mesa_choose_texture_format(struct gl_context *ctx,
2662 struct gl_texture_object *texObj,
2663 GLenum target, GLint level,
2664 GLenum internalFormat, GLenum format, GLenum type)
2665 {
2666 mesa_format f;
2667
2668 /* see if we've already chosen a format for the previous level */
2669 if (level > 0) {
2670 struct gl_texture_image *prevImage =
2671 _mesa_select_tex_image(texObj, target, level - 1);
2672 /* See if the prev level is defined and has an internal format which
2673 * matches the new internal format.
2674 */
2675 if (prevImage &&
2676 prevImage->Width > 0 &&
2677 prevImage->InternalFormat == internalFormat) {
2678 /* use the same format */
2679 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2680 return prevImage->TexFormat;
2681 }
2682 }
2683
2684 /* If the application requested compression to an S3TC format but we don't
2685 * have the DXTn library, force a generic compressed format instead.
2686 */
2687 if (internalFormat != format && format != GL_NONE) {
2688 const GLenum before = internalFormat;
2689
2690 switch (internalFormat) {
2691 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2692 if (!ctx->Mesa_DXTn)
2693 internalFormat = GL_COMPRESSED_RGB;
2694 break;
2695 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2696 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2697 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2698 if (!ctx->Mesa_DXTn)
2699 internalFormat = GL_COMPRESSED_RGBA;
2700 break;
2701 default:
2702 break;
2703 }
2704
2705 if (before != internalFormat) {
2706 _mesa_warning(ctx,
2707 "DXT compression requested (%s), "
2708 "but libtxc_dxtn library not installed. Using %s "
2709 "instead.",
2710 _mesa_enum_to_string(before),
2711 _mesa_enum_to_string(internalFormat));
2712 }
2713 }
2714
2715 /* choose format from scratch */
2716 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2717 format, type);
2718 assert(f != MESA_FORMAT_NONE);
2719 return f;
2720 }
2721
2722
2723 /**
2724 * Adjust pixel unpack params and image dimensions to strip off the
2725 * one-pixel texture border.
2726 *
2727 * Gallium and intel don't support texture borders. They've seldem been used
2728 * and seldom been implemented correctly anyway.
2729 *
2730 * \param unpackNew returns the new pixel unpack parameters
2731 */
2732 static void
2733 strip_texture_border(GLenum target,
2734 GLint *width, GLint *height, GLint *depth,
2735 const struct gl_pixelstore_attrib *unpack,
2736 struct gl_pixelstore_attrib *unpackNew)
2737 {
2738 assert(width);
2739 assert(height);
2740 assert(depth);
2741
2742 *unpackNew = *unpack;
2743
2744 if (unpackNew->RowLength == 0)
2745 unpackNew->RowLength = *width;
2746
2747 if (unpackNew->ImageHeight == 0)
2748 unpackNew->ImageHeight = *height;
2749
2750 assert(*width >= 3);
2751 unpackNew->SkipPixels++; /* skip the border */
2752 *width = *width - 2; /* reduce the width by two border pixels */
2753
2754 /* The min height of a texture with a border is 3 */
2755 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2756 unpackNew->SkipRows++; /* skip the border */
2757 *height = *height - 2; /* reduce the height by two border pixels */
2758 }
2759
2760 if (*depth >= 3 &&
2761 target != GL_TEXTURE_2D_ARRAY &&
2762 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2763 unpackNew->SkipImages++; /* skip the border */
2764 *depth = *depth - 2; /* reduce the depth by two border pixels */
2765 }
2766 }
2767
2768
2769 /**
2770 * Common code to implement all the glTexImage1D/2D/3D functions
2771 * as well as glCompressedTexImage1D/2D/3D.
2772 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2773 * \param format the user's image format (only used if !compressed)
2774 * \param type the user's image type (only used if !compressed)
2775 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2776 */
2777 static void
2778 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2779 GLenum target, GLint level, GLint internalFormat,
2780 GLsizei width, GLsizei height, GLsizei depth,
2781 GLint border, GLenum format, GLenum type,
2782 GLsizei imageSize, const GLvoid *pixels)
2783 {
2784 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2785 struct gl_pixelstore_attrib unpack_no_border;
2786 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2787 struct gl_texture_object *texObj;
2788 mesa_format texFormat;
2789 GLboolean dimensionsOK, sizeOK;
2790
2791 FLUSH_VERTICES(ctx, 0);
2792
2793 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2794 if (compressed)
2795 _mesa_debug(ctx,
2796 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2797 dims,
2798 _mesa_enum_to_string(target), level,
2799 _mesa_enum_to_string(internalFormat),
2800 width, height, depth, border, pixels);
2801 else
2802 _mesa_debug(ctx,
2803 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2804 dims,
2805 _mesa_enum_to_string(target), level,
2806 _mesa_enum_to_string(internalFormat),
2807 width, height, depth, border,
2808 _mesa_enum_to_string(format),
2809 _mesa_enum_to_string(type), pixels);
2810 }
2811
2812 internalFormat = override_internal_format(internalFormat, width, height);
2813
2814 /* target error checking */
2815 if (!legal_teximage_target(ctx, dims, target)) {
2816 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2817 func, dims, _mesa_enum_to_string(target));
2818 return;
2819 }
2820
2821 /* general error checking */
2822 if (compressed) {
2823 if (compressed_texture_error_check(ctx, dims, target, level,
2824 internalFormat,
2825 width, height, depth,
2826 border, imageSize, pixels))
2827 return;
2828 }
2829 else {
2830 if (texture_error_check(ctx, dims, target, level, internalFormat,
2831 format, type, width, height, depth, border,
2832 pixels))
2833 return;
2834 }
2835
2836 /* Here we convert a cpal compressed image into a regular glTexImage2D
2837 * call by decompressing the texture. If we really want to support cpal
2838 * textures in any driver this would have to be changed.
2839 */
2840 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2841 switch (internalFormat) {
2842 case GL_PALETTE4_RGB8_OES:
2843 case GL_PALETTE4_RGBA8_OES:
2844 case GL_PALETTE4_R5_G6_B5_OES:
2845 case GL_PALETTE4_RGBA4_OES:
2846 case GL_PALETTE4_RGB5_A1_OES:
2847 case GL_PALETTE8_RGB8_OES:
2848 case GL_PALETTE8_RGBA8_OES:
2849 case GL_PALETTE8_R5_G6_B5_OES:
2850 case GL_PALETTE8_RGBA4_OES:
2851 case GL_PALETTE8_RGB5_A1_OES:
2852 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2853 width, height, imageSize, pixels);
2854 return;
2855 }
2856 }
2857
2858 texObj = _mesa_get_current_tex_object(ctx, target);
2859 assert(texObj);
2860
2861 if (compressed) {
2862 /* For glCompressedTexImage() the driver has no choice about the
2863 * texture format since we'll never transcode the user's compressed
2864 * image data. The internalFormat was error checked earlier.
2865 */
2866 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2867 }
2868 else {
2869 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2870 * internal floating point format for the given base format.
2871 */
2872 if (_mesa_is_gles(ctx) && format == internalFormat) {
2873 if (type == GL_FLOAT) {
2874 texObj->_IsFloat = GL_TRUE;
2875 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2876 texObj->_IsHalfFloat = GL_TRUE;
2877 }
2878
2879 internalFormat = adjust_for_oes_float_texture(format, type);
2880 }
2881
2882 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2883 internalFormat, format, type);
2884 }
2885
2886 assert(texFormat != MESA_FORMAT_NONE);
2887
2888 /* check that width, height, depth are legal for the mipmap level */
2889 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2890 height, depth, border);
2891
2892 /* check that the texture won't take too much memory, etc */
2893 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
2894 level, texFormat,
2895 width, height, depth, border);
2896
2897 if (_mesa_is_proxy_texture(target)) {
2898 /* Proxy texture: just clear or set state depending on error checking */
2899 struct gl_texture_image *texImage =
2900 get_proxy_tex_image(ctx, target, level);
2901
2902 if (!texImage)
2903 return; /* GL_OUT_OF_MEMORY already recorded */
2904
2905 if (dimensionsOK && sizeOK) {
2906 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2907 border, internalFormat, texFormat);
2908 }
2909 else {
2910 clear_teximage_fields(texImage);
2911 }
2912 }
2913 else {
2914 /* non-proxy target */
2915 const GLuint face = _mesa_tex_target_to_face(target);
2916 struct gl_texture_image *texImage;
2917
2918 if (!dimensionsOK) {
2919 _mesa_error(ctx, GL_INVALID_VALUE,
2920 "%s%uD(invalid width or height or depth)",
2921 func, dims);
2922 return;
2923 }
2924
2925 if (!sizeOK) {
2926 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2927 "%s%uD(image too large: %d x %d x %d, %s format)",
2928 func, dims, width, height, depth,
2929 _mesa_enum_to_string(internalFormat));
2930 return;
2931 }
2932
2933 /* Allow a hardware driver to just strip out the border, to provide
2934 * reliable but slightly incorrect hardware rendering instead of
2935 * rarely-tested software fallback rendering.
2936 */
2937 if (border && ctx->Const.StripTextureBorder) {
2938 strip_texture_border(target, &width, &height, &depth, unpack,
2939 &unpack_no_border);
2940 border = 0;
2941 unpack = &unpack_no_border;
2942 }
2943
2944 if (ctx->NewState & _NEW_PIXEL)
2945 _mesa_update_state(ctx);
2946
2947 _mesa_lock_texture(ctx, texObj);
2948 {
2949 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2950
2951 if (!texImage) {
2952 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2953 }
2954 else {
2955 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2956
2957 _mesa_init_teximage_fields(ctx, texImage,
2958 width, height, depth,
2959 border, internalFormat, texFormat);
2960
2961 /* Give the texture to the driver. <pixels> may be null. */
2962 if (width > 0 && height > 0 && depth > 0) {
2963 if (compressed) {
2964 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2965 imageSize, pixels);
2966 }
2967 else {
2968 ctx->Driver.TexImage(ctx, dims, texImage, format,
2969 type, pixels, unpack);
2970 }
2971 }
2972
2973 check_gen_mipmap(ctx, target, texObj, level);
2974
2975 _mesa_update_fbo_texture(ctx, texObj, face, level);
2976
2977 _mesa_dirty_texobj(ctx, texObj);
2978 }
2979 }
2980 _mesa_unlock_texture(ctx, texObj);
2981 }
2982 }
2983
2984
2985
2986 /*
2987 * Called from the API. Note that width includes the border.
2988 */
2989 void GLAPIENTRY
2990 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2991 GLsizei width, GLint border, GLenum format,
2992 GLenum type, const GLvoid *pixels )
2993 {
2994 GET_CURRENT_CONTEXT(ctx);
2995 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
2996 border, format, type, 0, pixels);
2997 }
2998
2999
3000 void GLAPIENTRY
3001 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3002 GLsizei width, GLsizei height, GLint border,
3003 GLenum format, GLenum type,
3004 const GLvoid *pixels )
3005 {
3006 GET_CURRENT_CONTEXT(ctx);
3007 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3008 border, format, type, 0, pixels);
3009 }
3010
3011
3012 /*
3013 * Called by the API or display list executor.
3014 * Note that width and height include the border.
3015 */
3016 void GLAPIENTRY
3017 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3018 GLsizei width, GLsizei height, GLsizei depth,
3019 GLint border, GLenum format, GLenum type,
3020 const GLvoid *pixels )
3021 {
3022 GET_CURRENT_CONTEXT(ctx);
3023 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3024 width, height, depth,
3025 border, format, type, 0, pixels);
3026 }
3027
3028
3029 void GLAPIENTRY
3030 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3031 GLsizei width, GLsizei height, GLsizei depth,
3032 GLint border, GLenum format, GLenum type,
3033 const GLvoid *pixels )
3034 {
3035 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3036 depth, border, format, type, pixels);
3037 }
3038
3039
3040 void GLAPIENTRY
3041 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3042 {
3043 struct gl_texture_object *texObj;
3044 struct gl_texture_image *texImage;
3045 bool valid_target;
3046 GET_CURRENT_CONTEXT(ctx);
3047 FLUSH_VERTICES(ctx, 0);
3048
3049 switch (target) {
3050 case GL_TEXTURE_2D:
3051 valid_target = ctx->Extensions.OES_EGL_image;
3052 break;
3053 case GL_TEXTURE_EXTERNAL_OES:
3054 valid_target =
3055 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3056 break;
3057 default:
3058 valid_target = false;
3059 break;
3060 }
3061
3062 if (!valid_target) {
3063 _mesa_error(ctx, GL_INVALID_ENUM,
3064 "glEGLImageTargetTexture2D(target=%d)", target);
3065 return;
3066 }
3067
3068 if (!image) {
3069 _mesa_error(ctx, GL_INVALID_OPERATION,
3070 "glEGLImageTargetTexture2D(image=%p)", image);
3071 return;
3072 }
3073
3074 if (ctx->NewState & _NEW_PIXEL)
3075 _mesa_update_state(ctx);
3076
3077 texObj = _mesa_get_current_tex_object(ctx, target);
3078 if (!texObj)
3079 return;
3080
3081 _mesa_lock_texture(ctx, texObj);
3082
3083 if (texObj->Immutable) {
3084 _mesa_error(ctx, GL_INVALID_OPERATION,
3085 "glEGLImageTargetTexture2D(texture is immutable)");
3086 _mesa_unlock_texture(ctx, texObj);
3087 return;
3088 }
3089
3090 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3091 if (!texImage) {
3092 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3093 } else {
3094 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3095
3096 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3097 texObj, texImage, image);
3098
3099 _mesa_dirty_texobj(ctx, texObj);
3100 }
3101 _mesa_unlock_texture(ctx, texObj);
3102 }
3103
3104
3105 /**
3106 * Helper that implements the glTexSubImage1/2/3D()
3107 * and glTextureSubImage1/2/3D() functions.
3108 */
3109 void
3110 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3111 struct gl_texture_object *texObj,
3112 struct gl_texture_image *texImage,
3113 GLenum target, GLint level,
3114 GLint xoffset, GLint yoffset, GLint zoffset,
3115 GLsizei width, GLsizei height, GLsizei depth,
3116 GLenum format, GLenum type, const GLvoid *pixels,
3117 bool dsa)
3118 {
3119 FLUSH_VERTICES(ctx, 0);
3120
3121 if (ctx->NewState & _NEW_PIXEL)
3122 _mesa_update_state(ctx);
3123
3124 _mesa_lock_texture(ctx, texObj);
3125 {
3126 if (width > 0 && height > 0 && depth > 0) {
3127 /* If we have a border, offset=-1 is legal. Bias by border width. */
3128 switch (dims) {
3129 case 3:
3130 if (target != GL_TEXTURE_2D_ARRAY)
3131 zoffset += texImage->Border;
3132 /* fall-through */
3133 case 2:
3134 if (target != GL_TEXTURE_1D_ARRAY)
3135 yoffset += texImage->Border;
3136 /* fall-through */
3137 case 1:
3138 xoffset += texImage->Border;
3139 }
3140
3141 ctx->Driver.TexSubImage(ctx, dims, texImage,
3142 xoffset, yoffset, zoffset,
3143 width, height, depth,
3144 format, type, pixels, &ctx->Unpack);
3145
3146 check_gen_mipmap(ctx, target, texObj, level);
3147
3148 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3149 * the texel data, not the texture format, size, etc.
3150 */
3151 }
3152 }
3153 _mesa_unlock_texture(ctx, texObj);
3154 }
3155
3156 /**
3157 * Implement all the glTexSubImage1/2/3D() functions.
3158 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3159 */
3160 static void
3161 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3162 GLint xoffset, GLint yoffset, GLint zoffset,
3163 GLsizei width, GLsizei height, GLsizei depth,
3164 GLenum format, GLenum type, const GLvoid *pixels,
3165 const char *callerName)
3166 {
3167 struct gl_texture_object *texObj;
3168 struct gl_texture_image *texImage;
3169
3170 /* check target (proxies not allowed) */
3171 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3172 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3173 dims, _mesa_enum_to_string(target));
3174 return;
3175 }
3176
3177 texObj = _mesa_get_current_tex_object(ctx, target);
3178 if (!texObj)
3179 return;
3180
3181 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3182 xoffset, yoffset, zoffset,
3183 width, height, depth, format, type,
3184 pixels, false, callerName)) {
3185 return; /* error was detected */
3186 }
3187
3188 texImage = _mesa_select_tex_image(texObj, target, level);
3189 /* texsubimage_error_check ensures that texImage is not NULL */
3190
3191 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3192 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3193 dims,
3194 _mesa_enum_to_string(target), level,
3195 xoffset, yoffset, zoffset, width, height, depth,
3196 _mesa_enum_to_string(format),
3197 _mesa_enum_to_string(type), pixels);
3198
3199 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3200 xoffset, yoffset, zoffset, width, height, depth,
3201 format, type, pixels, false);
3202 }
3203
3204
3205 /**
3206 * Implement all the glTextureSubImage1/2/3D() functions.
3207 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3208 */
3209 static void
3210 texturesubimage(struct gl_context *ctx, GLuint dims,
3211 GLuint texture, GLint level,
3212 GLint xoffset, GLint yoffset, GLint zoffset,
3213 GLsizei width, GLsizei height, GLsizei depth,
3214 GLenum format, GLenum type, const GLvoid *pixels,
3215 const char *callerName)
3216 {
3217 struct gl_texture_object *texObj;
3218 struct gl_texture_image *texImage;
3219 int i;
3220
3221 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3222 _mesa_debug(ctx,
3223 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3224 dims, texture, level,
3225 xoffset, yoffset, zoffset, width, height, depth,
3226 _mesa_enum_to_string(format),
3227 _mesa_enum_to_string(type), pixels);
3228
3229 /* Get the texture object by Name. */
3230 texObj = _mesa_lookup_texture(ctx, texture);
3231 if (!texObj) {
3232 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3233 dims);
3234 return;
3235 }
3236
3237 /* check target (proxies not allowed) */
3238 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3239 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3240 callerName, _mesa_enum_to_string(texObj->Target));
3241 return;
3242 }
3243
3244 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3245 xoffset, yoffset, zoffset,
3246 width, height, depth, format, type,
3247 pixels, true, callerName)) {
3248 return; /* error was detected */
3249 }
3250
3251
3252 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3253 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3254 GLint imageStride;
3255
3256 /*
3257 * What do we do if the user created a texture with the following code
3258 * and then called this function with its handle?
3259 *
3260 * GLuint tex;
3261 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3262 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3263 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3264 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3265 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3266 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3267 * // wrong format, or given the wrong size, etc.
3268 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3269 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3270 *
3271 * A bug has been filed against the spec for this case. In the
3272 * meantime, we will check for cube completeness.
3273 *
3274 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3275 * Core Profile spec (30.10.2014):
3276 * "[A] cube map texture is cube complete if the
3277 * following conditions all hold true: The [base level] texture
3278 * images of each of the six cube map faces have identical, positive,
3279 * and square dimensions. The [base level] images were each specified
3280 * with the same internal format."
3281 *
3282 * It seems reasonable to check for cube completeness of an arbitrary
3283 * level here so that the image data has a consistent format and size.
3284 */
3285 if (!_mesa_cube_level_complete(texObj, level)) {
3286 _mesa_error(ctx, GL_INVALID_OPERATION,
3287 "glTextureSubImage%uD(cube map incomplete)",
3288 dims);
3289 return;
3290 }
3291
3292 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3293 format, type);
3294 /* Copy in each face. */
3295 for (i = zoffset; i < zoffset + depth; ++i) {
3296 texImage = texObj->Image[i][level];
3297 assert(texImage);
3298
3299 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3300 level, xoffset, yoffset, 0,
3301 width, height, 1, format,
3302 type, pixels, true);
3303 pixels = (GLubyte *) pixels + imageStride;
3304 }
3305 }
3306 else {
3307 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3308 assert(texImage);
3309
3310 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3311 level, xoffset, yoffset, zoffset,
3312 width, height, depth, format,
3313 type, pixels, true);
3314 }
3315 }
3316
3317
3318 void GLAPIENTRY
3319 _mesa_TexSubImage1D( GLenum target, GLint level,
3320 GLint xoffset, GLsizei width,
3321 GLenum format, GLenum type,
3322 const GLvoid *pixels )
3323 {
3324 GET_CURRENT_CONTEXT(ctx);
3325 texsubimage(ctx, 1, target, level,
3326 xoffset, 0, 0,
3327 width, 1, 1,
3328 format, type, pixels, "glTexSubImage1D");
3329 }
3330
3331
3332 void GLAPIENTRY
3333 _mesa_TexSubImage2D( GLenum target, GLint level,
3334 GLint xoffset, GLint yoffset,
3335 GLsizei width, GLsizei height,
3336 GLenum format, GLenum type,
3337 const GLvoid *pixels )
3338 {
3339 GET_CURRENT_CONTEXT(ctx);
3340 texsubimage(ctx, 2, target, level,
3341 xoffset, yoffset, 0,
3342 width, height, 1,
3343 format, type, pixels, "glTexSubImage2D");
3344 }
3345
3346
3347
3348 void GLAPIENTRY
3349 _mesa_TexSubImage3D( GLenum target, GLint level,
3350 GLint xoffset, GLint yoffset, GLint zoffset,
3351 GLsizei width, GLsizei height, GLsizei depth,
3352 GLenum format, GLenum type,
3353 const GLvoid *pixels )
3354 {
3355 GET_CURRENT_CONTEXT(ctx);
3356 texsubimage(ctx, 3, target, level,
3357 xoffset, yoffset, zoffset,
3358 width, height, depth,
3359 format, type, pixels, "glTexSubImage3D");
3360 }
3361
3362 void GLAPIENTRY
3363 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3364 GLint xoffset, GLsizei width,
3365 GLenum format, GLenum type,
3366 const GLvoid *pixels)
3367 {
3368 GET_CURRENT_CONTEXT(ctx);
3369 texturesubimage(ctx, 1, texture, level,
3370 xoffset, 0, 0,
3371 width, 1, 1,
3372 format, type, pixels, "glTextureSubImage1D");
3373 }
3374
3375
3376 void GLAPIENTRY
3377 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3378 GLint xoffset, GLint yoffset,
3379 GLsizei width, GLsizei height,
3380 GLenum format, GLenum type,
3381 const GLvoid *pixels)
3382 {
3383 GET_CURRENT_CONTEXT(ctx);
3384 texturesubimage(ctx, 2, texture, level,
3385 xoffset, yoffset, 0,
3386 width, height, 1,
3387 format, type, pixels, "glTextureSubImage2D");
3388 }
3389
3390
3391 void GLAPIENTRY
3392 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3393 GLint xoffset, GLint yoffset, GLint zoffset,
3394 GLsizei width, GLsizei height, GLsizei depth,
3395 GLenum format, GLenum type,
3396 const GLvoid *pixels)
3397 {
3398 GET_CURRENT_CONTEXT(ctx);
3399 texturesubimage(ctx, 3, texture, level,
3400 xoffset, yoffset, zoffset,
3401 width, height, depth,
3402 format, type, pixels, "glTextureSubImage3D");
3403 }
3404
3405
3406 /**
3407 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3408 * from. This depends on whether the texture contains color or depth values.
3409 */
3410 static struct gl_renderbuffer *
3411 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3412 {
3413 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3414 /* reading from depth/stencil buffer */
3415 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3416 }
3417 else {
3418 /* copying from color buffer */
3419 return ctx->ReadBuffer->_ColorReadBuffer;
3420 }
3421 }
3422
3423 static void
3424 copytexsubimage_by_slice(struct gl_context *ctx,
3425 struct gl_texture_image *texImage,
3426 GLuint dims,
3427 GLint xoffset, GLint yoffset, GLint zoffset,
3428 struct gl_renderbuffer *rb,
3429 GLint x, GLint y,
3430 GLsizei width, GLsizei height)
3431 {
3432 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3433 int slice;
3434
3435 /* For 1D arrays, we copy each scanline of the source rectangle into the
3436 * next array slice.
3437 */
3438 assert(zoffset == 0);
3439
3440 for (slice = 0; slice < height; slice++) {
3441 assert(yoffset + slice < texImage->Height);
3442 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3443 xoffset, 0, yoffset + slice,
3444 rb, x, y + slice, width, 1);
3445 }
3446 } else {
3447 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3448 xoffset, yoffset, zoffset,
3449 rb, x, y, width, height);
3450 }
3451 }
3452
3453 static GLboolean
3454 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3455 {
3456 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3457 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3458 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3459 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3460
3461 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3462 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3463 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3464 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3465
3466 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3467 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3468 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3469 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3470 return GL_TRUE;
3471
3472 return GL_FALSE;
3473 }
3474
3475 /**
3476 * Implement the glCopyTexImage1/2D() functions.
3477 */
3478 static void
3479 copyteximage(struct gl_context *ctx, GLuint dims,
3480 GLenum target, GLint level, GLenum internalFormat,
3481 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3482 {
3483 struct gl_texture_object *texObj;
3484 struct gl_texture_image *texImage;
3485 const GLuint face = _mesa_tex_target_to_face(target);
3486 mesa_format texFormat;
3487 struct gl_renderbuffer *rb;
3488
3489 FLUSH_VERTICES(ctx, 0);
3490
3491 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3492 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3493 dims,
3494 _mesa_enum_to_string(target), level,
3495 _mesa_enum_to_string(internalFormat),
3496 x, y, width, height, border);
3497
3498 if (ctx->NewState & NEW_COPY_TEX_STATE)
3499 _mesa_update_state(ctx);
3500
3501 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3502 width, height, border))
3503 return;
3504
3505 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3506 1, border)) {
3507 _mesa_error(ctx, GL_INVALID_VALUE,
3508 "glCopyTexImage%uD(invalid width or height)", dims);
3509 return;
3510 }
3511
3512 texObj = _mesa_get_current_tex_object(ctx, target);
3513 assert(texObj);
3514
3515 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3516 internalFormat, GL_NONE, GL_NONE);
3517
3518 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3519
3520 if (_mesa_is_gles3(ctx)) {
3521 if (_mesa_is_enum_format_unsized(internalFormat)) {
3522 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3523 * OpenGL ES 3.0. Khronos bug# 9807.
3524 */
3525 if (rb->InternalFormat == GL_RGB10_A2) {
3526 _mesa_error(ctx, GL_INVALID_OPERATION,
3527 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3528 " and writing to unsized internal format)", dims);
3529 return;
3530 }
3531 }
3532 /* From Page 139 of OpenGL ES 3.0 spec:
3533 * "If internalformat is sized, the internal format of the new texel
3534 * array is internalformat, and this is also the new texel array’s
3535 * effective internal format. If the component sizes of internalformat
3536 * do not exactly match the corresponding component sizes of the source
3537 * buffer’s effective internal format, described below, an
3538 * INVALID_OPERATION error is generated. If internalformat is unsized,
3539 * the internal format of the new texel array is the effective internal
3540 * format of the source buffer, and this is also the new texel array’s
3541 * effective internal format.
3542 */
3543 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3544 _mesa_error(ctx, GL_INVALID_OPERATION,
3545 "glCopyTexImage%uD(componenet size changed in"
3546 " internal format)", dims);
3547 return;
3548 }
3549 }
3550
3551 assert(texFormat != MESA_FORMAT_NONE);
3552
3553 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3554 level, texFormat,
3555 width, height, 1, border)) {
3556 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3557 "glCopyTexImage%uD(image too large)", dims);
3558 return;
3559 }
3560
3561 if (border && ctx->Const.StripTextureBorder) {
3562 x += border;
3563 width -= border * 2;
3564 if (dims == 2) {
3565 y += border;
3566 height -= border * 2;
3567 }
3568 border = 0;
3569 }
3570
3571 _mesa_lock_texture(ctx, texObj);
3572 {
3573 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3574
3575 if (!texImage) {
3576 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3577 }
3578 else {
3579 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3580
3581 /* Free old texture image */
3582 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3583
3584 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3585 border, internalFormat, texFormat);
3586
3587 if (width && height) {
3588 /* Allocate texture memory (no pixel data yet) */
3589 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3590
3591 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3592 &width, &height)) {
3593 struct gl_renderbuffer *srcRb =
3594 get_copy_tex_image_source(ctx, texImage->TexFormat);
3595
3596 copytexsubimage_by_slice(ctx, texImage, dims,
3597 dstX, dstY, dstZ,
3598 srcRb, srcX, srcY, width, height);
3599 }
3600
3601 check_gen_mipmap(ctx, target, texObj, level);
3602 }
3603
3604 _mesa_update_fbo_texture(ctx, texObj, face, level);
3605
3606 _mesa_dirty_texobj(ctx, texObj);
3607 }
3608 }
3609 _mesa_unlock_texture(ctx, texObj);
3610 }
3611
3612
3613
3614 void GLAPIENTRY
3615 _mesa_CopyTexImage1D( GLenum target, GLint level,
3616 GLenum internalFormat,
3617 GLint x, GLint y,
3618 GLsizei width, GLint border )
3619 {
3620 GET_CURRENT_CONTEXT(ctx);
3621 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3622 }
3623
3624
3625
3626 void GLAPIENTRY
3627 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3628 GLint x, GLint y, GLsizei width, GLsizei height,
3629 GLint border )
3630 {
3631 GET_CURRENT_CONTEXT(ctx);
3632 copyteximage(ctx, 2, target, level, internalFormat,
3633 x, y, width, height, border);
3634 }
3635
3636 /**
3637 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3638 */
3639 void
3640 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3641 struct gl_texture_object *texObj,
3642 GLenum target, GLint level,
3643 GLint xoffset, GLint yoffset, GLint zoffset,
3644 GLint x, GLint y,
3645 GLsizei width, GLsizei height,
3646 const char *caller)
3647 {
3648 struct gl_texture_image *texImage;
3649
3650 FLUSH_VERTICES(ctx, 0);
3651
3652 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3653 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3654 _mesa_enum_to_string(target),
3655 level, xoffset, yoffset, zoffset, x, y, width, height);
3656
3657 if (ctx->NewState & NEW_COPY_TEX_STATE)
3658 _mesa_update_state(ctx);
3659
3660 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3661 xoffset, yoffset, zoffset,
3662 width, height, caller)) {
3663 return;
3664 }
3665
3666 _mesa_lock_texture(ctx, texObj);
3667 {
3668 texImage = _mesa_select_tex_image(texObj, target, level);
3669
3670 /* If we have a border, offset=-1 is legal. Bias by border width. */
3671 switch (dims) {
3672 case 3:
3673 if (target != GL_TEXTURE_2D_ARRAY)
3674 zoffset += texImage->Border;
3675 /* fall-through */
3676 case 2:
3677 if (target != GL_TEXTURE_1D_ARRAY)
3678 yoffset += texImage->Border;
3679 /* fall-through */
3680 case 1:
3681 xoffset += texImage->Border;
3682 }
3683
3684 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3685 &width, &height)) {
3686 struct gl_renderbuffer *srcRb =
3687 get_copy_tex_image_source(ctx, texImage->TexFormat);
3688
3689 copytexsubimage_by_slice(ctx, texImage, dims,
3690 xoffset, yoffset, zoffset,
3691 srcRb, x, y, width, height);
3692
3693 check_gen_mipmap(ctx, target, texObj, level);
3694
3695 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3696 * the texel data, not the texture format, size, etc.
3697 */
3698 }
3699 }
3700 _mesa_unlock_texture(ctx, texObj);
3701 }
3702
3703 void GLAPIENTRY
3704 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3705 GLint xoffset, GLint x, GLint y, GLsizei width )
3706 {
3707 struct gl_texture_object* texObj;
3708 const char *self = "glCopyTexSubImage1D";
3709 GET_CURRENT_CONTEXT(ctx);
3710
3711 /* Check target (proxies not allowed). Target must be checked prior to
3712 * calling _mesa_get_current_tex_object.
3713 */
3714 if (!legal_texsubimage_target(ctx, 1, target, false)) {
3715 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3716 _mesa_enum_to_string(target));
3717 return;
3718 }
3719
3720 texObj = _mesa_get_current_tex_object(ctx, target);
3721 if (!texObj)
3722 return;
3723
3724 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
3725 x, y, width, 1, self);
3726 }
3727
3728
3729
3730 void GLAPIENTRY
3731 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3732 GLint xoffset, GLint yoffset,
3733 GLint x, GLint y, GLsizei width, GLsizei height )
3734 {
3735 struct gl_texture_object* texObj;
3736 const char *self = "glCopyTexSubImage2D";
3737 GET_CURRENT_CONTEXT(ctx);
3738
3739 /* Check target (proxies not allowed). Target must be checked prior to
3740 * calling _mesa_get_current_tex_object.
3741 */
3742 if (!legal_texsubimage_target(ctx, 2, target, false)) {
3743 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3744 _mesa_enum_to_string(target));
3745 return;
3746 }
3747
3748 texObj = _mesa_get_current_tex_object(ctx, target);
3749 if (!texObj)
3750 return;
3751
3752 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
3753 xoffset, yoffset, 0,
3754 x, y, width, height, self);
3755 }
3756
3757
3758
3759 void GLAPIENTRY
3760 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3761 GLint xoffset, GLint yoffset, GLint zoffset,
3762 GLint x, GLint y, GLsizei width, GLsizei height )
3763 {
3764 struct gl_texture_object* texObj;
3765 const char *self = "glCopyTexSubImage3D";
3766 GET_CURRENT_CONTEXT(ctx);
3767
3768 /* Check target (proxies not allowed). Target must be checked prior to
3769 * calling _mesa_get_current_tex_object.
3770 */
3771 if (!legal_texsubimage_target(ctx, 3, target, false)) {
3772 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3773 _mesa_enum_to_string(target));
3774 return;
3775 }
3776
3777 texObj = _mesa_get_current_tex_object(ctx, target);
3778 if (!texObj)
3779 return;
3780
3781 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
3782 xoffset, yoffset, zoffset,
3783 x, y, width, height, self);
3784 }
3785
3786 void GLAPIENTRY
3787 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
3788 GLint xoffset, GLint x, GLint y, GLsizei width)
3789 {
3790 struct gl_texture_object* texObj;
3791 const char *self = "glCopyTextureSubImage1D";
3792 GET_CURRENT_CONTEXT(ctx);
3793
3794 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3795 if (!texObj)
3796 return;
3797
3798 /* Check target (proxies not allowed). */
3799 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
3800 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3801 _mesa_enum_to_string(texObj->Target));
3802 return;
3803 }
3804
3805 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
3806 xoffset, 0, 0, x, y, width, 1, self);
3807 }
3808
3809 void GLAPIENTRY
3810 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
3811 GLint xoffset, GLint yoffset,
3812 GLint x, GLint y, GLsizei width, GLsizei height)
3813 {
3814 struct gl_texture_object* texObj;
3815 const char *self = "glCopyTextureSubImage2D";
3816 GET_CURRENT_CONTEXT(ctx);
3817
3818 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3819 if (!texObj)
3820 return;
3821
3822 /* Check target (proxies not allowed). */
3823 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
3824 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3825 _mesa_enum_to_string(texObj->Target));
3826 return;
3827 }
3828
3829 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
3830 xoffset, yoffset, 0,
3831 x, y, width, height, self);
3832 }
3833
3834
3835
3836 void GLAPIENTRY
3837 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
3838 GLint xoffset, GLint yoffset, GLint zoffset,
3839 GLint x, GLint y, GLsizei width, GLsizei height)
3840 {
3841 struct gl_texture_object* texObj;
3842 const char *self = "glCopyTextureSubImage3D";
3843 GET_CURRENT_CONTEXT(ctx);
3844
3845 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3846 if (!texObj)
3847 return;
3848
3849 /* Check target (proxies not allowed). */
3850 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
3851 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3852 _mesa_enum_to_string(texObj->Target));
3853 return;
3854 }
3855
3856 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3857 /* Act like CopyTexSubImage2D */
3858 _mesa_copy_texture_sub_image(ctx, 2, texObj,
3859 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
3860 level, xoffset, yoffset, 0,
3861 x, y, width, height, self);
3862 }
3863 else
3864 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
3865 xoffset, yoffset, zoffset,
3866 x, y, width, height, self);
3867 }
3868
3869 static bool
3870 check_clear_tex_image(struct gl_context *ctx,
3871 const char *function,
3872 struct gl_texture_image *texImage,
3873 GLenum format, GLenum type,
3874 const void *data,
3875 GLubyte *clearValue)
3876 {
3877 struct gl_texture_object *texObj = texImage->TexObject;
3878 static const GLubyte zeroData[MAX_PIXEL_BYTES];
3879 GLenum internalFormat = texImage->InternalFormat;
3880 GLenum err;
3881
3882 if (texObj->Target == GL_TEXTURE_BUFFER) {
3883 _mesa_error(ctx, GL_INVALID_OPERATION,
3884 "%s(buffer texture)", function);
3885 return false;
3886 }
3887
3888 if (_mesa_is_compressed_format(ctx, internalFormat)) {
3889 _mesa_error(ctx, GL_INVALID_OPERATION,
3890 "%s(compressed texture)", function);
3891 return false;
3892 }
3893
3894 err = _mesa_error_check_format_and_type(ctx, format, type);
3895 if (err != GL_NO_ERROR) {
3896 _mesa_error(ctx, err,
3897 "%s(incompatible format = %s, type = %s)",
3898 function,
3899 _mesa_enum_to_string(format),
3900 _mesa_enum_to_string(type));
3901 return false;
3902 }
3903
3904 /* make sure internal format and format basically agree */
3905 if (!texture_formats_agree(internalFormat, format)) {
3906 _mesa_error(ctx, GL_INVALID_OPERATION,
3907 "%s(incompatible internalFormat = %s, format = %s)",
3908 function,
3909 _mesa_enum_to_string(internalFormat),
3910 _mesa_enum_to_string(format));
3911 return false;
3912 }
3913
3914 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
3915 /* both source and dest must be integer-valued, or neither */
3916 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
3917 _mesa_is_enum_format_integer(format)) {
3918 _mesa_error(ctx, GL_INVALID_OPERATION,
3919 "%s(integer/non-integer format mismatch)",
3920 function);
3921 return false;
3922 }
3923 }
3924
3925 if (!_mesa_texstore(ctx,
3926 1, /* dims */
3927 texImage->_BaseFormat,
3928 texImage->TexFormat,
3929 0, /* dstRowStride */
3930 &clearValue,
3931 1, 1, 1, /* srcWidth/Height/Depth */
3932 format, type,
3933 data ? data : zeroData,
3934 &ctx->DefaultPacking)) {
3935 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
3936 return false;
3937 }
3938
3939 return true;
3940 }
3941
3942 static struct gl_texture_object *
3943 get_tex_obj_for_clear(struct gl_context *ctx,
3944 const char *function,
3945 GLuint texture)
3946 {
3947 struct gl_texture_object *texObj;
3948
3949 if (texture == 0) {
3950 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
3951 return NULL;
3952 }
3953
3954 texObj = _mesa_lookup_texture(ctx, texture);
3955
3956 if (texObj == NULL) {
3957 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
3958 return NULL;
3959 }
3960
3961 if (texObj->Target == 0) {
3962 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
3963 return NULL;
3964 }
3965
3966 return texObj;
3967 }
3968
3969 static int
3970 get_tex_images_for_clear(struct gl_context *ctx,
3971 const char *function,
3972 struct gl_texture_object *texObj,
3973 GLint level,
3974 struct gl_texture_image **texImages)
3975 {
3976 GLenum target;
3977 int i;
3978
3979 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
3980 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
3981 return 0;
3982 }
3983
3984 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3985 for (i = 0; i < MAX_FACES; i++) {
3986 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
3987
3988 texImages[i] = _mesa_select_tex_image(texObj, target, level);
3989 if (texImages[i] == NULL) {
3990 _mesa_error(ctx, GL_INVALID_OPERATION,
3991 "%s(invalid level)", function);
3992 return 0;
3993 }
3994 }
3995
3996 return MAX_FACES;
3997 }
3998
3999 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4000
4001 if (texImages[0] == NULL) {
4002 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4003 return 0;
4004 }
4005
4006 return 1;
4007 }
4008
4009 void GLAPIENTRY
4010 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4011 GLint xoffset, GLint yoffset, GLint zoffset,
4012 GLsizei width, GLsizei height, GLsizei depth,
4013 GLenum format, GLenum type, const void *data )
4014 {
4015 GET_CURRENT_CONTEXT(ctx);
4016 struct gl_texture_object *texObj;
4017 struct gl_texture_image *texImages[MAX_FACES];
4018 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4019 int i, numImages;
4020 int minDepth, maxDepth;
4021
4022 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4023
4024 if (texObj == NULL)
4025 return;
4026
4027 _mesa_lock_texture(ctx, texObj);
4028
4029 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4030 texObj, level, texImages);
4031 if (numImages == 0)
4032 goto out;
4033
4034 if (numImages == 1) {
4035 minDepth = -(int) texImages[0]->Border;
4036 maxDepth = texImages[0]->Depth;
4037 } else {
4038 minDepth = 0;
4039 maxDepth = numImages;
4040 }
4041
4042 if (xoffset < -(GLint) texImages[0]->Border ||
4043 yoffset < -(GLint) texImages[0]->Border ||
4044 zoffset < minDepth ||
4045 width < 0 ||
4046 height < 0 ||
4047 depth < 0 ||
4048 xoffset + width > texImages[0]->Width ||
4049 yoffset + height > texImages[0]->Height ||
4050 zoffset + depth > maxDepth) {
4051 _mesa_error(ctx, GL_INVALID_OPERATION,
4052 "glClearSubTexImage(invalid dimensions)");
4053 goto out;
4054 }
4055
4056 if (numImages == 1) {
4057 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4058 texImages[0],
4059 format, type, data, clearValue[0])) {
4060 ctx->Driver.ClearTexSubImage(ctx,
4061 texImages[0],
4062 xoffset, yoffset, zoffset,
4063 width, height, depth,
4064 data ? clearValue[0] : NULL);
4065 }
4066 } else {
4067 for (i = zoffset; i < zoffset + depth; i++) {
4068 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4069 texImages[i],
4070 format, type, data, clearValue[i]))
4071 goto out;
4072 }
4073 for (i = zoffset; i < zoffset + depth; i++) {
4074 ctx->Driver.ClearTexSubImage(ctx,
4075 texImages[i],
4076 xoffset, yoffset, 0,
4077 width, height, 1,
4078 data ? clearValue[i] : NULL);
4079 }
4080 }
4081
4082 out:
4083 _mesa_unlock_texture(ctx, texObj);
4084 }
4085
4086 void GLAPIENTRY
4087 _mesa_ClearTexImage( GLuint texture, GLint level,
4088 GLenum format, GLenum type, const void *data )
4089 {
4090 GET_CURRENT_CONTEXT(ctx);
4091 struct gl_texture_object *texObj;
4092 struct gl_texture_image *texImages[MAX_FACES];
4093 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4094 int i, numImages;
4095
4096 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4097
4098 if (texObj == NULL)
4099 return;
4100
4101 _mesa_lock_texture(ctx, texObj);
4102
4103 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4104 texObj, level, texImages);
4105
4106 for (i = 0; i < numImages; i++) {
4107 if (!check_clear_tex_image(ctx, "glClearTexImage",
4108 texImages[i],
4109 format, type, data,
4110 clearValue[i]))
4111 goto out;
4112 }
4113
4114 for (i = 0; i < numImages; i++) {
4115 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4116 -(GLint) texImages[i]->Border, /* xoffset */
4117 -(GLint) texImages[i]->Border, /* yoffset */
4118 -(GLint) texImages[i]->Border, /* zoffset */
4119 texImages[i]->Width,
4120 texImages[i]->Height,
4121 texImages[i]->Depth,
4122 data ? clearValue[i] : NULL);
4123 }
4124
4125 out:
4126 _mesa_unlock_texture(ctx, texObj);
4127 }
4128
4129
4130
4131
4132 /**********************************************************************/
4133 /****** Compressed Textures ******/
4134 /**********************************************************************/
4135
4136
4137 /**
4138 * Target checking for glCompressedTexSubImage[123]D().
4139 * \return GL_TRUE if error, GL_FALSE if no error
4140 * Must come before other error checking so that the texture object can
4141 * be correctly retrieved using _mesa_get_current_tex_object.
4142 */
4143 static GLboolean
4144 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4145 GLint dims, GLenum format, bool dsa,
4146 const char *caller)
4147 {
4148 GLboolean targetOK;
4149
4150 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4151 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4152 _mesa_enum_to_string(target));
4153 return GL_TRUE;
4154 }
4155
4156 switch (dims) {
4157 case 2:
4158 switch (target) {
4159 case GL_TEXTURE_2D:
4160 targetOK = GL_TRUE;
4161 break;
4162 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4163 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4164 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4165 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4166 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4167 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4168 targetOK = ctx->Extensions.ARB_texture_cube_map;
4169 break;
4170 default:
4171 targetOK = GL_FALSE;
4172 break;
4173 }
4174 break;
4175 case 3:
4176 switch (target) {
4177 case GL_TEXTURE_CUBE_MAP:
4178 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4179 break;
4180 case GL_TEXTURE_2D_ARRAY:
4181 targetOK = _mesa_is_gles3(ctx) ||
4182 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4183 break;
4184 case GL_TEXTURE_CUBE_MAP_ARRAY:
4185 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4186 break;
4187 case GL_TEXTURE_3D:
4188 targetOK = GL_TRUE;
4189 /*
4190 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4191 * Images:
4192 * "An INVALID_OPERATION error is generated by
4193 * CompressedTex*SubImage3D if the internal format of the texture
4194 * is one of the EAC, ETC2, or RGTC formats and either border is
4195 * non-zero, or the effective target for the texture is not
4196 * TEXTURE_2D_ARRAY."
4197 *
4198 * NOTE: that's probably a spec error. It should probably say
4199 * "... or the effective target for the texture is not
4200 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4201 * GL_TEXTURE_CUBE_MAP_ARRAY."
4202 * since those targets are 2D images and they support all compression
4203 * formats.
4204 *
4205 * Instead of listing all these, just list those which are allowed,
4206 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4207 * more) are valid here, which they are not, but of course not
4208 * mentioned by core spec.
4209 */
4210 switch (format) {
4211 /* These are the only 3D compression formats supported at this time */
4212 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4213 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4214 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4215 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4216 /* valid format */
4217 break;
4218 default:
4219 /* invalid format */
4220 _mesa_error(ctx, GL_INVALID_OPERATION,
4221 "%s(invalid target %s for format %s)", caller,
4222 _mesa_enum_to_string(target),
4223 _mesa_enum_to_string(format));
4224 return GL_TRUE;
4225 }
4226 break;
4227 default:
4228 targetOK = GL_FALSE;
4229 }
4230
4231 break;
4232 default:
4233 assert(dims == 1);
4234 /* no 1D compressed textures at this time */
4235 targetOK = GL_FALSE;
4236 break;
4237 }
4238
4239 if (!targetOK) {
4240 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4241 _mesa_enum_to_string(target));
4242 return GL_TRUE;
4243 }
4244
4245 return GL_FALSE;
4246 }
4247
4248 /**
4249 * Error checking for glCompressedTexSubImage[123]D().
4250 * \return GL_TRUE if error, GL_FALSE if no error
4251 */
4252 static GLboolean
4253 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4254 const struct gl_texture_object *texObj,
4255 GLenum target, GLint level,
4256 GLint xoffset, GLint yoffset, GLint zoffset,
4257 GLsizei width, GLsizei height, GLsizei depth,
4258 GLenum format, GLsizei imageSize,
4259 const GLvoid *data, const char *callerName)
4260 {
4261 struct gl_texture_image *texImage;
4262 GLint expectedSize;
4263
4264 /* this will catch any invalid compressed format token */
4265 if (!_mesa_is_compressed_format(ctx, format)) {
4266 _mesa_error(ctx, GL_INVALID_ENUM,
4267 "%s(format)", callerName);
4268 return GL_TRUE;
4269 }
4270
4271 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4272 _mesa_error(ctx, GL_INVALID_VALUE,
4273 "%s(level=%d)",
4274 callerName, level);
4275 return GL_TRUE;
4276 }
4277
4278 /* validate the bound PBO, if any */
4279 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4280 imageSize, data, callerName)) {
4281 return GL_TRUE;
4282 }
4283
4284 /* Check for invalid pixel storage modes */
4285 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4286 &ctx->Unpack, callerName)) {
4287 return GL_TRUE;
4288 }
4289
4290 expectedSize = compressed_tex_size(width, height, depth, format);
4291 if (expectedSize != imageSize) {
4292 _mesa_error(ctx, GL_INVALID_VALUE,
4293 "%s(size=%d)",
4294 callerName, imageSize);
4295 return GL_TRUE;
4296 }
4297
4298 texImage = _mesa_select_tex_image(texObj, target, level);
4299 if (!texImage) {
4300 _mesa_error(ctx, GL_INVALID_OPERATION,
4301 "%s(invalid texture image)",
4302 callerName);
4303 return GL_TRUE;
4304 }
4305
4306 if ((GLint) format != texImage->InternalFormat) {
4307 _mesa_error(ctx, GL_INVALID_OPERATION,
4308 "%s(format=%s)",
4309 callerName, _mesa_enum_to_string(format));
4310 return GL_TRUE;
4311 }
4312
4313 if (compressedteximage_only_format(ctx, format)) {
4314 _mesa_error(ctx, GL_INVALID_OPERATION,
4315 "%s(format=%s cannot be updated)",
4316 callerName, _mesa_enum_to_string(format));
4317 return GL_TRUE;
4318 }
4319
4320 if (error_check_subtexture_dimensions(ctx, dims,
4321 texImage, xoffset, yoffset, zoffset,
4322 width, height, depth,
4323 callerName)) {
4324 return GL_TRUE;
4325 }
4326
4327 return GL_FALSE;
4328 }
4329
4330
4331 void GLAPIENTRY
4332 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4333 GLenum internalFormat, GLsizei width,
4334 GLint border, GLsizei imageSize,
4335 const GLvoid *data)
4336 {
4337 GET_CURRENT_CONTEXT(ctx);
4338 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4339 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4340 }
4341
4342
4343 void GLAPIENTRY
4344 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4345 GLenum internalFormat, GLsizei width,
4346 GLsizei height, GLint border, GLsizei imageSize,
4347 const GLvoid *data)
4348 {
4349 GET_CURRENT_CONTEXT(ctx);
4350 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4351 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4352 }
4353
4354
4355 void GLAPIENTRY
4356 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4357 GLenum internalFormat, GLsizei width,
4358 GLsizei height, GLsizei depth, GLint border,
4359 GLsizei imageSize, const GLvoid *data)
4360 {
4361 GET_CURRENT_CONTEXT(ctx);
4362 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4363 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4364 }
4365
4366
4367 /**
4368 * Common helper for glCompressedTexSubImage1/2/3D() and
4369 * glCompressedTextureSubImage1/2/3D().
4370 */
4371 void
4372 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4373 struct gl_texture_object *texObj,
4374 struct gl_texture_image *texImage,
4375 GLenum target, GLint level,
4376 GLint xoffset, GLint yoffset,
4377 GLint zoffset,
4378 GLsizei width, GLsizei height,
4379 GLsizei depth,
4380 GLenum format, GLsizei imageSize,
4381 const GLvoid *data)
4382 {
4383 FLUSH_VERTICES(ctx, 0);
4384
4385 _mesa_lock_texture(ctx, texObj);
4386 {
4387 if (width > 0 && height > 0 && depth > 0) {
4388 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4389 xoffset, yoffset, zoffset,
4390 width, height, depth,
4391 format, imageSize, data);
4392
4393 check_gen_mipmap(ctx, target, texObj, level);
4394
4395 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4396 * the texel data, not the texture format, size, etc.
4397 */
4398 }
4399 }
4400 _mesa_unlock_texture(ctx, texObj);
4401 }
4402
4403
4404 void GLAPIENTRY
4405 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4406 GLsizei width, GLenum format,
4407 GLsizei imageSize, const GLvoid *data)
4408 {
4409 struct gl_texture_object *texObj;
4410 struct gl_texture_image *texImage;
4411
4412 GET_CURRENT_CONTEXT(ctx);
4413
4414 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4415 "glCompressedTexSubImage1D")) {
4416 return;
4417 }
4418
4419 texObj = _mesa_get_current_tex_object(ctx, target);
4420 if (!texObj)
4421 return;
4422
4423 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4424 level, xoffset, 0, 0,
4425 width, 1, 1,
4426 format, imageSize, data,
4427 "glCompressedTexSubImage1D")) {
4428 return;
4429 }
4430
4431 texImage = _mesa_select_tex_image(texObj, target, level);
4432 assert(texImage);
4433
4434 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4435 xoffset, 0, 0, width, 1, 1,
4436 format, imageSize, data);
4437 }
4438
4439 void GLAPIENTRY
4440 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4441 GLsizei width, GLenum format,
4442 GLsizei imageSize, const GLvoid *data)
4443 {
4444 struct gl_texture_object *texObj;
4445 struct gl_texture_image *texImage;
4446
4447 GET_CURRENT_CONTEXT(ctx);
4448
4449 texObj = _mesa_lookup_texture_err(ctx, texture,
4450 "glCompressedTextureSubImage1D");
4451 if (!texObj)
4452 return;
4453
4454 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4455 "glCompressedTextureSubImage1D")) {
4456 return;
4457 }
4458
4459 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4460 level, xoffset, 0, 0,
4461 width, 1, 1,
4462 format, imageSize, data,
4463 "glCompressedTextureSubImage1D")) {
4464 return;
4465 }
4466
4467 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4468 assert(texImage);
4469
4470 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4471 texObj->Target, level,
4472 xoffset, 0, 0, width, 1, 1,
4473 format, imageSize, data);
4474 }
4475
4476
4477 void GLAPIENTRY
4478 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4479 GLint yoffset, GLsizei width, GLsizei height,
4480 GLenum format, GLsizei imageSize,
4481 const GLvoid *data)
4482 {
4483 struct gl_texture_object *texObj;
4484 struct gl_texture_image *texImage;
4485
4486 GET_CURRENT_CONTEXT(ctx);
4487
4488 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4489 "glCompressedTexSubImage2D")) {
4490 return;
4491 }
4492
4493 texObj = _mesa_get_current_tex_object(ctx, target);
4494 if (!texObj)
4495 return;
4496
4497 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4498 level, xoffset, yoffset, 0,
4499 width, height, 1,
4500 format, imageSize, data,
4501 "glCompressedTexSubImage2D")) {
4502 return;
4503 }
4504
4505
4506 texImage = _mesa_select_tex_image(texObj, target, level);
4507 assert(texImage);
4508
4509 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4510 xoffset, yoffset, 0, width, height, 1,
4511 format, imageSize, data);
4512 }
4513
4514 void GLAPIENTRY
4515 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4516 GLint yoffset,
4517 GLsizei width, GLsizei height,
4518 GLenum format, GLsizei imageSize,
4519 const GLvoid *data)
4520 {
4521 struct gl_texture_object *texObj;
4522 struct gl_texture_image *texImage;
4523
4524 GET_CURRENT_CONTEXT(ctx);
4525
4526 texObj = _mesa_lookup_texture_err(ctx, texture,
4527 "glCompressedTextureSubImage2D");
4528 if (!texObj)
4529 return;
4530
4531 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4532 "glCompressedTextureSubImage2D")) {
4533 return;
4534 }
4535
4536 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4537 level, xoffset, yoffset, 0,
4538 width, height, 1,
4539 format, imageSize, data,
4540 "glCompressedTextureSubImage2D")) {
4541 return;
4542 }
4543
4544 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4545 assert(texImage);
4546
4547 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4548 texObj->Target, level,
4549 xoffset, yoffset, 0, width, height, 1,
4550 format, imageSize, data);
4551 }
4552
4553 void GLAPIENTRY
4554 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4555 GLint yoffset, GLint zoffset, GLsizei width,
4556 GLsizei height, GLsizei depth, GLenum format,
4557 GLsizei imageSize, const GLvoid *data)
4558 {
4559 struct gl_texture_object *texObj;
4560 struct gl_texture_image *texImage;
4561
4562 GET_CURRENT_CONTEXT(ctx);
4563
4564 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4565 "glCompressedTexSubImage3D")) {
4566 return;
4567 }
4568
4569 texObj = _mesa_get_current_tex_object(ctx, target);
4570 if (!texObj)
4571 return;
4572
4573 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4574 level, xoffset, yoffset, zoffset,
4575 width, height, depth,
4576 format, imageSize, data,
4577 "glCompressedTexSubImage3D")) {
4578 return;
4579 }
4580
4581
4582 texImage = _mesa_select_tex_image(texObj, target, level);
4583 assert(texImage);
4584
4585 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4586 xoffset, yoffset, zoffset,
4587 width, height, depth,
4588 format, imageSize, data);
4589 }
4590
4591 void GLAPIENTRY
4592 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4593 GLint yoffset, GLint zoffset, GLsizei width,
4594 GLsizei height, GLsizei depth,
4595 GLenum format, GLsizei imageSize,
4596 const GLvoid *data)
4597 {
4598 struct gl_texture_object *texObj;
4599 struct gl_texture_image *texImage;
4600
4601 GET_CURRENT_CONTEXT(ctx);
4602
4603 texObj = _mesa_lookup_texture_err(ctx, texture,
4604 "glCompressedTextureSubImage3D");
4605 if (!texObj)
4606 return;
4607
4608 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
4609 "glCompressedTextureSubImage3D")) {
4610 return;
4611 }
4612
4613 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
4614 level, xoffset, yoffset, zoffset,
4615 width, height, depth,
4616 format, imageSize, data,
4617 "glCompressedTextureSubImage3D")) {
4618 return;
4619 }
4620
4621 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4622 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4623 const char *pixels = data;
4624 int i;
4625 GLint image_stride;
4626
4627 /* Make sure the texture object is a proper cube.
4628 * (See texturesubimage in teximage.c for details on why this check is
4629 * performed.)
4630 */
4631 if (!_mesa_cube_level_complete(texObj, level)) {
4632 _mesa_error(ctx, GL_INVALID_OPERATION,
4633 "glCompressedTextureSubImage3D(cube map incomplete)");
4634 return;
4635 }
4636
4637 /* Copy in each face. */
4638 for (i = 0; i < 6; ++i) {
4639 texImage = texObj->Image[i][level];
4640 assert(texImage);
4641
4642 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4643 texObj->Target, level,
4644 xoffset, yoffset, zoffset,
4645 width, height, 1,
4646 format, imageSize, pixels);
4647
4648 /* Compressed images don't have a client format */
4649 image_stride = _mesa_format_image_size(texImage->TexFormat,
4650 texImage->Width,
4651 texImage->Height, 1);
4652
4653 pixels += image_stride;
4654 imageSize -= image_stride;
4655 }
4656 }
4657 else {
4658 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4659 assert(texImage);
4660
4661 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4662 texObj->Target, level,
4663 xoffset, yoffset, zoffset,
4664 width, height, depth,
4665 format, imageSize, data);
4666 }
4667 }
4668
4669 static mesa_format
4670 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4671 {
4672 if (ctx->API != API_OPENGL_CORE) {
4673 switch (internalFormat) {
4674 case GL_ALPHA8:
4675 return MESA_FORMAT_A_UNORM8;
4676 case GL_ALPHA16:
4677 return MESA_FORMAT_A_UNORM16;
4678 case GL_ALPHA16F_ARB:
4679 return MESA_FORMAT_A_FLOAT16;
4680 case GL_ALPHA32F_ARB:
4681 return MESA_FORMAT_A_FLOAT32;
4682 case GL_ALPHA8I_EXT:
4683 return MESA_FORMAT_A_SINT8;
4684 case GL_ALPHA16I_EXT:
4685 return MESA_FORMAT_A_SINT16;
4686 case GL_ALPHA32I_EXT:
4687 return MESA_FORMAT_A_SINT32;
4688 case GL_ALPHA8UI_EXT:
4689 return MESA_FORMAT_A_UINT8;
4690 case GL_ALPHA16UI_EXT:
4691 return MESA_FORMAT_A_UINT16;
4692 case GL_ALPHA32UI_EXT:
4693 return MESA_FORMAT_A_UINT32;
4694 case GL_LUMINANCE8:
4695 return MESA_FORMAT_L_UNORM8;
4696 case GL_LUMINANCE16:
4697 return MESA_FORMAT_L_UNORM16;
4698 case GL_LUMINANCE16F_ARB:
4699 return MESA_FORMAT_L_FLOAT16;
4700 case GL_LUMINANCE32F_ARB:
4701 return MESA_FORMAT_L_FLOAT32;
4702 case GL_LUMINANCE8I_EXT:
4703 return MESA_FORMAT_L_SINT8;
4704 case GL_LUMINANCE16I_EXT:
4705 return MESA_FORMAT_L_SINT16;
4706 case GL_LUMINANCE32I_EXT:
4707 return MESA_FORMAT_L_SINT32;
4708 case GL_LUMINANCE8UI_EXT:
4709 return MESA_FORMAT_L_UINT8;
4710 case GL_LUMINANCE16UI_EXT:
4711 return MESA_FORMAT_L_UINT16;
4712 case GL_LUMINANCE32UI_EXT:
4713 return MESA_FORMAT_L_UINT32;
4714 case GL_LUMINANCE8_ALPHA8:
4715 return MESA_FORMAT_L8A8_UNORM;
4716 case GL_LUMINANCE16_ALPHA16:
4717 return MESA_FORMAT_L16A16_UNORM;
4718 case GL_LUMINANCE_ALPHA16F_ARB:
4719 return MESA_FORMAT_LA_FLOAT16;
4720 case GL_LUMINANCE_ALPHA32F_ARB:
4721 return MESA_FORMAT_LA_FLOAT32;
4722 case GL_LUMINANCE_ALPHA8I_EXT:
4723 return MESA_FORMAT_LA_SINT8;
4724 case GL_LUMINANCE_ALPHA16I_EXT:
4725 return MESA_FORMAT_LA_SINT16;
4726 case GL_LUMINANCE_ALPHA32I_EXT:
4727 return MESA_FORMAT_LA_SINT32;
4728 case GL_LUMINANCE_ALPHA8UI_EXT:
4729 return MESA_FORMAT_LA_UINT8;
4730 case GL_LUMINANCE_ALPHA16UI_EXT:
4731 return MESA_FORMAT_LA_UINT16;
4732 case GL_LUMINANCE_ALPHA32UI_EXT:
4733 return MESA_FORMAT_LA_UINT32;
4734 case GL_INTENSITY8:
4735 return MESA_FORMAT_I_UNORM8;
4736 case GL_INTENSITY16:
4737 return MESA_FORMAT_I_UNORM16;
4738 case GL_INTENSITY16F_ARB:
4739 return MESA_FORMAT_I_FLOAT16;
4740 case GL_INTENSITY32F_ARB:
4741 return MESA_FORMAT_I_FLOAT32;
4742 case GL_INTENSITY8I_EXT:
4743 return MESA_FORMAT_I_SINT8;
4744 case GL_INTENSITY16I_EXT:
4745 return MESA_FORMAT_I_SINT16;
4746 case GL_INTENSITY32I_EXT:
4747 return MESA_FORMAT_I_SINT32;
4748 case GL_INTENSITY8UI_EXT:
4749 return MESA_FORMAT_I_UINT8;
4750 case GL_INTENSITY16UI_EXT:
4751 return MESA_FORMAT_I_UINT16;
4752 case GL_INTENSITY32UI_EXT:
4753 return MESA_FORMAT_I_UINT32;
4754 default:
4755 break;
4756 }
4757 }
4758
4759 if (ctx->API == API_OPENGL_CORE &&
4760 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4761 switch (internalFormat) {
4762 case GL_RGB32F:
4763 return MESA_FORMAT_RGB_FLOAT32;
4764 case GL_RGB32UI:
4765 return MESA_FORMAT_RGB_UINT32;
4766 case GL_RGB32I:
4767 return MESA_FORMAT_RGB_SINT32;
4768 default:
4769 break;
4770 }
4771 }
4772
4773 switch (internalFormat) {
4774 case GL_RGBA8:
4775 return MESA_FORMAT_R8G8B8A8_UNORM;
4776 case GL_RGBA16:
4777 return MESA_FORMAT_RGBA_UNORM16;
4778 case GL_RGBA16F_ARB:
4779 return MESA_FORMAT_RGBA_FLOAT16;
4780 case GL_RGBA32F_ARB:
4781 return MESA_FORMAT_RGBA_FLOAT32;
4782 case GL_RGBA8I_EXT:
4783 return MESA_FORMAT_RGBA_SINT8;
4784 case GL_RGBA16I_EXT:
4785 return MESA_FORMAT_RGBA_SINT16;
4786 case GL_RGBA32I_EXT:
4787 return MESA_FORMAT_RGBA_SINT32;
4788 case GL_RGBA8UI_EXT:
4789 return MESA_FORMAT_RGBA_UINT8;
4790 case GL_RGBA16UI_EXT:
4791 return MESA_FORMAT_RGBA_UINT16;
4792 case GL_RGBA32UI_EXT:
4793 return MESA_FORMAT_RGBA_UINT32;
4794
4795 case GL_RG8:
4796 return MESA_FORMAT_R8G8_UNORM;
4797 case GL_RG16:
4798 return MESA_FORMAT_R16G16_UNORM;
4799 case GL_RG16F:
4800 return MESA_FORMAT_RG_FLOAT16;
4801 case GL_RG32F:
4802 return MESA_FORMAT_RG_FLOAT32;
4803 case GL_RG8I:
4804 return MESA_FORMAT_RG_SINT8;
4805 case GL_RG16I:
4806 return MESA_FORMAT_RG_SINT16;
4807 case GL_RG32I:
4808 return MESA_FORMAT_RG_SINT32;
4809 case GL_RG8UI:
4810 return MESA_FORMAT_RG_UINT8;
4811 case GL_RG16UI:
4812 return MESA_FORMAT_RG_UINT16;
4813 case GL_RG32UI:
4814 return MESA_FORMAT_RG_UINT32;
4815
4816 case GL_R8:
4817 return MESA_FORMAT_R_UNORM8;
4818 case GL_R16:
4819 return MESA_FORMAT_R_UNORM16;
4820 case GL_R16F:
4821 return MESA_FORMAT_R_FLOAT16;
4822 case GL_R32F:
4823 return MESA_FORMAT_R_FLOAT32;
4824 case GL_R8I:
4825 return MESA_FORMAT_R_SINT8;
4826 case GL_R16I:
4827 return MESA_FORMAT_R_SINT16;
4828 case GL_R32I:
4829 return MESA_FORMAT_R_SINT32;
4830 case GL_R8UI:
4831 return MESA_FORMAT_R_UINT8;
4832 case GL_R16UI:
4833 return MESA_FORMAT_R_UINT16;
4834 case GL_R32UI:
4835 return MESA_FORMAT_R_UINT32;
4836
4837 default:
4838 return MESA_FORMAT_NONE;
4839 }
4840 }
4841
4842
4843 mesa_format
4844 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4845 GLenum internalFormat)
4846 {
4847 mesa_format format = get_texbuffer_format(ctx, internalFormat);
4848 GLenum datatype;
4849
4850 if (format == MESA_FORMAT_NONE)
4851 return MESA_FORMAT_NONE;
4852
4853 datatype = _mesa_get_format_datatype(format);
4854
4855 /* The GL_ARB_texture_buffer_object spec says:
4856 *
4857 * "If ARB_texture_float is not supported, references to the
4858 * floating-point internal formats provided by that extension should be
4859 * removed, and such formats may not be passed to TexBufferARB."
4860 *
4861 * As a result, GL_HALF_FLOAT internal format depends on both
4862 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
4863 */
4864 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
4865 !ctx->Extensions.ARB_texture_float)
4866 return MESA_FORMAT_NONE;
4867
4868 if (!ctx->Extensions.ARB_texture_rg) {
4869 GLenum base_format = _mesa_get_format_base_format(format);
4870 if (base_format == GL_R || base_format == GL_RG)
4871 return MESA_FORMAT_NONE;
4872 }
4873
4874 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4875 GLenum base_format = _mesa_get_format_base_format(format);
4876 if (base_format == GL_RGB)
4877 return MESA_FORMAT_NONE;
4878 }
4879 return format;
4880 }
4881
4882
4883 void
4884 _mesa_texture_buffer_range(struct gl_context *ctx,
4885 struct gl_texture_object *texObj,
4886 GLenum internalFormat,
4887 struct gl_buffer_object *bufObj,
4888 GLintptr offset, GLsizeiptr size,
4889 const char *caller)
4890 {
4891 mesa_format format;
4892
4893 /* NOTE: ARB_texture_buffer_object has interactions with
4894 * the compatibility profile that are not implemented.
4895 */
4896 if (!(ctx->API == API_OPENGL_CORE &&
4897 ctx->Extensions.ARB_texture_buffer_object)) {
4898 _mesa_error(ctx, GL_INVALID_OPERATION,
4899 "%s(ARB_texture_buffer_object is not"
4900 " implemented for the compatibility profile)", caller);
4901 return;
4902 }
4903
4904 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4905 if (format == MESA_FORMAT_NONE) {
4906 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
4907 caller, _mesa_enum_to_string(internalFormat));
4908 return;
4909 }
4910
4911 FLUSH_VERTICES(ctx, 0);
4912
4913 _mesa_lock_texture(ctx, texObj);
4914 {
4915 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4916 texObj->BufferObjectFormat = internalFormat;
4917 texObj->_BufferObjectFormat = format;
4918 texObj->BufferOffset = offset;
4919 texObj->BufferSize = size;
4920 }
4921 _mesa_unlock_texture(ctx, texObj);
4922
4923 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
4924
4925 if (bufObj) {
4926 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
4927 }
4928 }
4929
4930
4931 /**
4932 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
4933 * Return true if it is, and return false if it is not
4934 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
4935 * core spec, 02.02.2015, PDF page 245).
4936 */
4937 static bool
4938 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
4939 const char *caller)
4940 {
4941 if (target != GL_TEXTURE_BUFFER_ARB) {
4942 _mesa_error(ctx, GL_INVALID_ENUM,
4943 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
4944 return false;
4945 }
4946 else
4947 return true;
4948 }
4949
4950 /**
4951 * Check for errors related to the texture buffer range.
4952 * Return false if errors are found, true if none are found.
4953 */
4954 static bool
4955 check_texture_buffer_range(struct gl_context *ctx,
4956 struct gl_buffer_object *bufObj,
4957 GLintptr offset, GLsizeiptr size,
4958 const char *caller)
4959 {
4960 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4961 * Textures (PDF page 245):
4962 * "An INVALID_VALUE error is generated if offset is negative, if
4963 * size is less than or equal to zero, or if offset + size is greater
4964 * than the value of BUFFER_SIZE for the buffer bound to target."
4965 */
4966 if (offset < 0) {
4967 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
4968 (int) offset);
4969 return false;
4970 }
4971
4972 if (size <= 0) {
4973 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
4974 (int) size);
4975 return false;
4976 }
4977
4978 if (offset + size > bufObj->Size) {
4979 _mesa_error(ctx, GL_INVALID_VALUE,
4980 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
4981 (int) offset, (int) size, (int) bufObj->Size);
4982 return false;
4983 }
4984
4985 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4986 * Textures (PDF page 245):
4987 * "An INVALID_VALUE error is generated if offset is not an integer
4988 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
4989 */
4990 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4991 _mesa_error(ctx, GL_INVALID_VALUE,
4992 "%s(invalid offset alignment)", caller);
4993 return false;
4994 }
4995
4996 return true;
4997 }
4998
4999
5000 /** GL_ARB_texture_buffer_object */
5001 void GLAPIENTRY
5002 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5003 {
5004 struct gl_texture_object *texObj;
5005 struct gl_buffer_object *bufObj;
5006
5007 GET_CURRENT_CONTEXT(ctx);
5008
5009 /* Need to catch a bad target before it gets to
5010 * _mesa_get_current_tex_object.
5011 */
5012 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5013 return;
5014
5015 if (buffer) {
5016 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5017 if (!bufObj)
5018 return;
5019 } else
5020 bufObj = NULL;
5021
5022 texObj = _mesa_get_current_tex_object(ctx, target);
5023 if (!texObj)
5024 return;
5025
5026 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5027 buffer ? -1 : 0, "glTexBuffer");
5028 }
5029
5030
5031 /** GL_ARB_texture_buffer_range */
5032 void GLAPIENTRY
5033 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5034 GLintptr offset, GLsizeiptr size)
5035 {
5036 struct gl_texture_object *texObj;
5037 struct gl_buffer_object *bufObj;
5038
5039 GET_CURRENT_CONTEXT(ctx);
5040
5041 /* Need to catch a bad target before it gets to
5042 * _mesa_get_current_tex_object.
5043 */
5044 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5045 return;
5046
5047 if (buffer) {
5048 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5049 if (!bufObj)
5050 return;
5051
5052 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5053 "glTexBufferRange"))
5054 return;
5055
5056 } else {
5057 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5058 * Textures (PDF page 254):
5059 * "If buffer is zero, then any buffer object attached to the buffer
5060 * texture is detached, the values offset and size are ignored and
5061 * the state for offset and size for the buffer texture are reset to
5062 * zero."
5063 */
5064 offset = 0;
5065 size = 0;
5066 bufObj = NULL;
5067 }
5068
5069 texObj = _mesa_get_current_tex_object(ctx, target);
5070 if (!texObj)
5071 return;
5072
5073 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5074 offset, size, "glTexBufferRange");
5075 }
5076
5077 void GLAPIENTRY
5078 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5079 {
5080 struct gl_texture_object *texObj;
5081 struct gl_buffer_object *bufObj;
5082
5083 GET_CURRENT_CONTEXT(ctx);
5084
5085 if (buffer) {
5086 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5087 if (!bufObj)
5088 return;
5089 } else
5090 bufObj = NULL;
5091
5092 /* Get the texture object by Name. */
5093 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5094 if (!texObj)
5095 return;
5096
5097 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5098 return;
5099
5100 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5101 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5102 }
5103
5104 void GLAPIENTRY
5105 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5106 GLintptr offset, GLsizeiptr size)
5107 {
5108 struct gl_texture_object *texObj;
5109 struct gl_buffer_object *bufObj;
5110
5111 GET_CURRENT_CONTEXT(ctx);
5112
5113 if (buffer) {
5114 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5115 "glTextureBufferRange");
5116 if (!bufObj)
5117 return;
5118
5119 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5120 "glTextureBufferRange"))
5121 return;
5122
5123 } else {
5124 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5125 * Textures (PDF page 254):
5126 * "If buffer is zero, then any buffer object attached to the buffer
5127 * texture is detached, the values offset and size are ignored and
5128 * the state for offset and size for the buffer texture are reset to
5129 * zero."
5130 */
5131 offset = 0;
5132 size = 0;
5133 bufObj = NULL;
5134 }
5135
5136 /* Get the texture object by Name. */
5137 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5138 if (!texObj)
5139 return;
5140
5141 if (!check_texture_buffer_target(ctx, texObj->Target,
5142 "glTextureBufferRange"))
5143 return;
5144
5145 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5146 bufObj, offset, size, "glTextureBufferRange");
5147 }
5148
5149 static GLboolean
5150 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5151 {
5152 /* Everything that is allowed for renderbuffers,
5153 * except for a base format of GL_STENCIL_INDEX, unless supported.
5154 */
5155 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5156 if (ctx->Extensions.ARB_texture_stencil8)
5157 return baseFormat != 0;
5158 else
5159 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5160 }
5161
5162
5163 /** GL_ARB_texture_multisample */
5164 static GLboolean
5165 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5166 {
5167 switch(target) {
5168 case GL_TEXTURE_2D_MULTISAMPLE:
5169 return dims == 2;
5170 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5171 return dims == 2 && !dsa;
5172 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5173 return dims == 3;
5174 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5175 return dims == 3 && !dsa;
5176 default:
5177 return GL_FALSE;
5178 }
5179 }
5180
5181
5182 static void
5183 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5184 struct gl_texture_object *texObj,
5185 GLenum target, GLsizei samples,
5186 GLint internalformat, GLsizei width,
5187 GLsizei height, GLsizei depth,
5188 GLboolean fixedsamplelocations,
5189 GLboolean immutable, const char *func)
5190 {
5191 struct gl_texture_image *texImage;
5192 GLboolean sizeOK, dimensionsOK, samplesOK;
5193 mesa_format texFormat;
5194 GLenum sample_count_error;
5195 bool dsa = strstr(func, "ture") ? true : false;
5196
5197 if (!((ctx->Extensions.ARB_texture_multisample
5198 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5199 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5200 return;
5201 }
5202
5203 if (samples < 1) {
5204 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5205 return;
5206 }
5207
5208 if (!check_multisample_target(dims, target, dsa)) {
5209 if (dsa) {
5210 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5211 return;
5212 }
5213 else {
5214 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5215 return;
5216 }
5217 }
5218
5219 /* check that the specified internalformat is color/depth/stencil-renderable;
5220 * refer GL3.1 spec 4.4.4
5221 */
5222
5223 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5224 _mesa_error(ctx, GL_INVALID_ENUM,
5225 "%s(internalformat=%s not legal for immutable-format)",
5226 func, _mesa_enum_to_string(internalformat));
5227 return;
5228 }
5229
5230 if (!is_renderable_texture_format(ctx, internalformat)) {
5231 /* Page 172 of OpenGL ES 3.1 spec says:
5232 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5233 * color-renderable, depth-renderable, or stencil-renderable (as
5234 * defined in section 9.4).
5235 *
5236 * (Same error is also defined for desktop OpenGL for multisample
5237 * teximage/texstorage functions.)
5238 */
5239 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5240 _mesa_enum_to_string(internalformat));
5241 return;
5242 }
5243
5244 sample_count_error = _mesa_check_sample_count(ctx, target,
5245 internalformat, samples);
5246 samplesOK = sample_count_error == GL_NO_ERROR;
5247
5248 /* Page 254 of OpenGL 4.4 spec says:
5249 * "Proxy arrays for two-dimensional multisample and two-dimensional
5250 * multisample array textures are operated on in the same way when
5251 * TexImage2DMultisample is called with target specified as
5252 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5253 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5254 * However, if samples is not supported, then no error is generated.
5255 */
5256 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5257 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5258 return;
5259 }
5260
5261 if (immutable && (!texObj || (texObj->Name == 0))) {
5262 _mesa_error(ctx, GL_INVALID_OPERATION,
5263 "%s(texture object 0)",
5264 func);
5265 return;
5266 }
5267
5268 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5269
5270 if (texImage == NULL) {
5271 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5272 return;
5273 }
5274
5275 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5276 internalformat, GL_NONE, GL_NONE);
5277 assert(texFormat != MESA_FORMAT_NONE);
5278
5279 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5280 width, height, depth, 0);
5281
5282 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5283 width, height, depth, 0);
5284
5285 if (_mesa_is_proxy_texture(target)) {
5286 if (samplesOK && dimensionsOK && sizeOK) {
5287 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5288 internalformat, texFormat,
5289 samples, fixedsamplelocations);
5290 }
5291 else {
5292 /* clear all image fields */
5293 clear_teximage_fields(texImage);
5294 }
5295 }
5296 else {
5297 if (!dimensionsOK) {
5298 _mesa_error(ctx, GL_INVALID_VALUE,
5299 "%s(invalid width or height)", func);
5300 return;
5301 }
5302
5303 if (!sizeOK) {
5304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5305 return;
5306 }
5307
5308 /* Check if texObj->Immutable is set */
5309 if (texObj->Immutable) {
5310 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5311 return;
5312 }
5313
5314 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5315
5316 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5317 internalformat, texFormat,
5318 samples, fixedsamplelocations);
5319
5320 if (width > 0 && height > 0 && depth > 0) {
5321 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5322 width, height, depth)) {
5323 /* tidy up the texture image state. strictly speaking,
5324 * we're allowed to just leave this in whatever state we
5325 * like, but being tidy is good.
5326 */
5327 _mesa_init_teximage_fields(ctx, texImage,
5328 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5329 }
5330 }
5331
5332 texObj->Immutable |= immutable;
5333
5334 if (immutable) {
5335 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5336 }
5337
5338 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5339 }
5340 }
5341
5342
5343 void GLAPIENTRY
5344 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5345 GLenum internalformat, GLsizei width,
5346 GLsizei height, GLboolean fixedsamplelocations)
5347 {
5348 struct gl_texture_object *texObj;
5349 GET_CURRENT_CONTEXT(ctx);
5350
5351 texObj = _mesa_get_current_tex_object(ctx, target);
5352 if (!texObj)
5353 return;
5354
5355 texture_image_multisample(ctx, 2, texObj, target, samples,
5356 internalformat, width, height, 1,
5357 fixedsamplelocations, GL_FALSE,
5358 "glTexImage2DMultisample");
5359 }
5360
5361
5362 void GLAPIENTRY
5363 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5364 GLenum internalformat, GLsizei width,
5365 GLsizei height, GLsizei depth,
5366 GLboolean fixedsamplelocations)
5367 {
5368 struct gl_texture_object *texObj;
5369 GET_CURRENT_CONTEXT(ctx);
5370
5371 texObj = _mesa_get_current_tex_object(ctx, target);
5372 if (!texObj)
5373 return;
5374
5375 texture_image_multisample(ctx, 3, texObj, target, samples,
5376 internalformat, width, height, depth,
5377 fixedsamplelocations, GL_FALSE,
5378 "glTexImage3DMultisample");
5379 }
5380
5381 static bool
5382 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5383 GLsizei samples, unsigned dims)
5384 {
5385 GET_CURRENT_CONTEXT(ctx);
5386
5387 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5388 _mesa_error(ctx, GL_INVALID_VALUE,
5389 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5390 dims, width, height, depth);
5391 return false;
5392 }
5393 return true;
5394 }
5395
5396 void GLAPIENTRY
5397 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5398 GLenum internalformat, GLsizei width,
5399 GLsizei height, GLboolean fixedsamplelocations)
5400 {
5401 struct gl_texture_object *texObj;
5402 GET_CURRENT_CONTEXT(ctx);
5403
5404 texObj = _mesa_get_current_tex_object(ctx, target);
5405 if (!texObj)
5406 return;
5407
5408 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5409 return;
5410
5411 texture_image_multisample(ctx, 2, texObj, target, samples,
5412 internalformat, width, height, 1,
5413 fixedsamplelocations, GL_TRUE,
5414 "glTexStorage2DMultisample");
5415 }
5416
5417 void GLAPIENTRY
5418 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5419 GLenum internalformat, GLsizei width,
5420 GLsizei height, GLsizei depth,
5421 GLboolean fixedsamplelocations)
5422 {
5423 struct gl_texture_object *texObj;
5424 GET_CURRENT_CONTEXT(ctx);
5425
5426 texObj = _mesa_get_current_tex_object(ctx, target);
5427 if (!texObj)
5428 return;
5429
5430 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5431 return;
5432
5433 texture_image_multisample(ctx, 3, texObj, target, samples,
5434 internalformat, width, height, depth,
5435 fixedsamplelocations, GL_TRUE,
5436 "glTexStorage3DMultisample");
5437 }
5438
5439 void GLAPIENTRY
5440 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5441 GLenum internalformat, GLsizei width,
5442 GLsizei height,
5443 GLboolean fixedsamplelocations)
5444 {
5445 struct gl_texture_object *texObj;
5446 GET_CURRENT_CONTEXT(ctx);
5447
5448 texObj = _mesa_lookup_texture_err(ctx, texture,
5449 "glTextureStorage2DMultisample");
5450 if (!texObj)
5451 return;
5452
5453 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5454 return;
5455
5456 texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5457 internalformat, width, height, 1,
5458 fixedsamplelocations, GL_TRUE,
5459 "glTextureStorage2DMultisample");
5460 }
5461
5462 void GLAPIENTRY
5463 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5464 GLenum internalformat, GLsizei width,
5465 GLsizei height, GLsizei depth,
5466 GLboolean fixedsamplelocations)
5467 {
5468 struct gl_texture_object *texObj;
5469 GET_CURRENT_CONTEXT(ctx);
5470
5471 /* Get the texture object by Name. */
5472 texObj = _mesa_lookup_texture_err(ctx, texture,
5473 "glTextureStorage3DMultisample");
5474 if (!texObj)
5475 return;
5476
5477 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5478 return;
5479
5480 texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5481 internalformat, width, height, depth,
5482 fixedsamplelocations, GL_TRUE,
5483 "glTextureStorage3DMultisample");
5484 }