mesa: make glTexImage, glCompressedTexImage proxy code more alike
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55 #ifndef GL_HALF_FLOAT_OES
56 #define GL_HALF_FLOAT_OES 0x8D61
57 #endif
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68 /**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81 GLint
82 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83 {
84 switch (internalFormat) {
85 case GL_ALPHA:
86 case GL_ALPHA4:
87 case GL_ALPHA8:
88 case GL_ALPHA12:
89 case GL_ALPHA16:
90 return GL_ALPHA;
91 case 1:
92 case GL_LUMINANCE:
93 case GL_LUMINANCE4:
94 case GL_LUMINANCE8:
95 case GL_LUMINANCE12:
96 case GL_LUMINANCE16:
97 return GL_LUMINANCE;
98 case 2:
99 case GL_LUMINANCE_ALPHA:
100 case GL_LUMINANCE4_ALPHA4:
101 case GL_LUMINANCE6_ALPHA2:
102 case GL_LUMINANCE8_ALPHA8:
103 case GL_LUMINANCE12_ALPHA4:
104 case GL_LUMINANCE12_ALPHA12:
105 case GL_LUMINANCE16_ALPHA16:
106 return GL_LUMINANCE_ALPHA;
107 case GL_INTENSITY:
108 case GL_INTENSITY4:
109 case GL_INTENSITY8:
110 case GL_INTENSITY12:
111 case GL_INTENSITY16:
112 return GL_INTENSITY;
113 case 3:
114 case GL_RGB:
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 case GL_RGB8:
119 case GL_RGB10:
120 case GL_RGB12:
121 case GL_RGB16:
122 return GL_RGB;
123 case 4:
124 case GL_RGBA:
125 case GL_RGBA2:
126 case GL_RGBA4:
127 case GL_RGB5_A1:
128 case GL_RGBA8:
129 case GL_RGB10_A2:
130 case GL_RGBA12:
131 case GL_RGBA16:
132 return GL_RGBA;
133 default:
134 ; /* fallthrough */
135 }
136
137 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
138 */
139 if (_mesa_is_gles(ctx)) {
140 switch (internalFormat) {
141 case GL_BGRA:
142 return GL_RGBA;
143 default:
144 ; /* fallthrough */
145 }
146 }
147
148 if (ctx->Extensions.ARB_ES2_compatibility) {
149 switch (internalFormat) {
150 case GL_RGB565:
151 return GL_RGB;
152 default:
153 ; /* fallthrough */
154 }
155 }
156
157 if (ctx->Extensions.ARB_depth_texture) {
158 switch (internalFormat) {
159 case GL_DEPTH_COMPONENT:
160 case GL_DEPTH_COMPONENT16:
161 case GL_DEPTH_COMPONENT24:
162 case GL_DEPTH_COMPONENT32:
163 return GL_DEPTH_COMPONENT;
164 default:
165 ; /* fallthrough */
166 }
167 }
168
169 switch (internalFormat) {
170 case GL_COMPRESSED_ALPHA:
171 return GL_ALPHA;
172 case GL_COMPRESSED_LUMINANCE:
173 return GL_LUMINANCE;
174 case GL_COMPRESSED_LUMINANCE_ALPHA:
175 return GL_LUMINANCE_ALPHA;
176 case GL_COMPRESSED_INTENSITY:
177 return GL_INTENSITY;
178 case GL_COMPRESSED_RGB:
179 return GL_RGB;
180 case GL_COMPRESSED_RGBA:
181 return GL_RGBA;
182 default:
183 ; /* fallthrough */
184 }
185
186 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
187 switch (internalFormat) {
188 case GL_COMPRESSED_RGB_FXT1_3DFX:
189 return GL_RGB;
190 case GL_COMPRESSED_RGBA_FXT1_3DFX:
191 return GL_RGBA;
192 default:
193 ; /* fallthrough */
194 }
195 }
196
197 if (ctx->Extensions.EXT_texture_compression_s3tc) {
198 switch (internalFormat) {
199 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
200 return GL_RGB;
201 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
202 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
203 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
204 return GL_RGBA;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.S3_s3tc) {
211 switch (internalFormat) {
212 case GL_RGB_S3TC:
213 case GL_RGB4_S3TC:
214 return GL_RGB;
215 case GL_RGBA_S3TC:
216 case GL_RGBA4_S3TC:
217 return GL_RGBA;
218 default:
219 ; /* fallthrough */
220 }
221 }
222
223 if (ctx->Extensions.MESA_ycbcr_texture) {
224 if (internalFormat == GL_YCBCR_MESA)
225 return GL_YCBCR_MESA;
226 }
227
228 if (ctx->Extensions.ARB_texture_float) {
229 switch (internalFormat) {
230 case GL_ALPHA16F_ARB:
231 case GL_ALPHA32F_ARB:
232 return GL_ALPHA;
233 case GL_RGBA16F_ARB:
234 case GL_RGBA32F_ARB:
235 return GL_RGBA;
236 case GL_RGB16F_ARB:
237 case GL_RGB32F_ARB:
238 return GL_RGB;
239 case GL_INTENSITY16F_ARB:
240 case GL_INTENSITY32F_ARB:
241 return GL_INTENSITY;
242 case GL_LUMINANCE16F_ARB:
243 case GL_LUMINANCE32F_ARB:
244 return GL_LUMINANCE;
245 case GL_LUMINANCE_ALPHA16F_ARB:
246 case GL_LUMINANCE_ALPHA32F_ARB:
247 return GL_LUMINANCE_ALPHA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.ATI_envmap_bumpmap) {
254 switch (internalFormat) {
255 case GL_DUDV_ATI:
256 case GL_DU8DV8_ATI:
257 return GL_DUDV_ATI;
258 default:
259 ; /* fallthrough */
260 }
261 }
262
263 if (ctx->Extensions.EXT_texture_snorm) {
264 switch (internalFormat) {
265 case GL_RED_SNORM:
266 case GL_R8_SNORM:
267 case GL_R16_SNORM:
268 return GL_RED;
269 case GL_RG_SNORM:
270 case GL_RG8_SNORM:
271 case GL_RG16_SNORM:
272 return GL_RG;
273 case GL_RGB_SNORM:
274 case GL_RGB8_SNORM:
275 case GL_RGB16_SNORM:
276 return GL_RGB;
277 case GL_RGBA_SNORM:
278 case GL_RGBA8_SNORM:
279 case GL_RGBA16_SNORM:
280 return GL_RGBA;
281 case GL_ALPHA_SNORM:
282 case GL_ALPHA8_SNORM:
283 case GL_ALPHA16_SNORM:
284 return GL_ALPHA;
285 case GL_LUMINANCE_SNORM:
286 case GL_LUMINANCE8_SNORM:
287 case GL_LUMINANCE16_SNORM:
288 return GL_LUMINANCE;
289 case GL_LUMINANCE_ALPHA_SNORM:
290 case GL_LUMINANCE8_ALPHA8_SNORM:
291 case GL_LUMINANCE16_ALPHA16_SNORM:
292 return GL_LUMINANCE_ALPHA;
293 case GL_INTENSITY_SNORM:
294 case GL_INTENSITY8_SNORM:
295 case GL_INTENSITY16_SNORM:
296 return GL_INTENSITY;
297 default:
298 ; /* fallthrough */
299 }
300 }
301
302 if (ctx->Extensions.EXT_packed_depth_stencil) {
303 switch (internalFormat) {
304 case GL_DEPTH_STENCIL_EXT:
305 case GL_DEPTH24_STENCIL8_EXT:
306 return GL_DEPTH_STENCIL_EXT;
307 default:
308 ; /* fallthrough */
309 }
310 }
311
312 #if FEATURE_EXT_texture_sRGB
313 if (ctx->Extensions.EXT_texture_sRGB) {
314 switch (internalFormat) {
315 case GL_SRGB_EXT:
316 case GL_SRGB8_EXT:
317 case GL_COMPRESSED_SRGB_EXT:
318 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
319 return GL_RGB;
320 case GL_SRGB_ALPHA_EXT:
321 case GL_SRGB8_ALPHA8_EXT:
322 case GL_COMPRESSED_SRGB_ALPHA_EXT:
323 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
324 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
326 return GL_RGBA;
327 case GL_SLUMINANCE_ALPHA_EXT:
328 case GL_SLUMINANCE8_ALPHA8_EXT:
329 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
330 return GL_LUMINANCE_ALPHA;
331 case GL_SLUMINANCE_EXT:
332 case GL_SLUMINANCE8_EXT:
333 case GL_COMPRESSED_SLUMINANCE_EXT:
334 return GL_LUMINANCE;
335 default:
336 ; /* fallthrough */
337 }
338 }
339 #endif /* FEATURE_EXT_texture_sRGB */
340
341 if (ctx->Version >= 30 ||
342 ctx->Extensions.EXT_texture_integer) {
343 switch (internalFormat) {
344 case GL_RGBA8UI_EXT:
345 case GL_RGBA16UI_EXT:
346 case GL_RGBA32UI_EXT:
347 case GL_RGBA8I_EXT:
348 case GL_RGBA16I_EXT:
349 case GL_RGBA32I_EXT:
350 case GL_RGB10_A2UI:
351 return GL_RGBA;
352 case GL_RGB8UI_EXT:
353 case GL_RGB16UI_EXT:
354 case GL_RGB32UI_EXT:
355 case GL_RGB8I_EXT:
356 case GL_RGB16I_EXT:
357 case GL_RGB32I_EXT:
358 return GL_RGB;
359 }
360 }
361
362 if (ctx->Extensions.EXT_texture_integer) {
363 switch (internalFormat) {
364 case GL_ALPHA8UI_EXT:
365 case GL_ALPHA16UI_EXT:
366 case GL_ALPHA32UI_EXT:
367 case GL_ALPHA8I_EXT:
368 case GL_ALPHA16I_EXT:
369 case GL_ALPHA32I_EXT:
370 return GL_ALPHA;
371 case GL_INTENSITY8UI_EXT:
372 case GL_INTENSITY16UI_EXT:
373 case GL_INTENSITY32UI_EXT:
374 case GL_INTENSITY8I_EXT:
375 case GL_INTENSITY16I_EXT:
376 case GL_INTENSITY32I_EXT:
377 return GL_INTENSITY;
378 case GL_LUMINANCE8UI_EXT:
379 case GL_LUMINANCE16UI_EXT:
380 case GL_LUMINANCE32UI_EXT:
381 case GL_LUMINANCE8I_EXT:
382 case GL_LUMINANCE16I_EXT:
383 case GL_LUMINANCE32I_EXT:
384 return GL_LUMINANCE;
385 case GL_LUMINANCE_ALPHA8UI_EXT:
386 case GL_LUMINANCE_ALPHA16UI_EXT:
387 case GL_LUMINANCE_ALPHA32UI_EXT:
388 case GL_LUMINANCE_ALPHA8I_EXT:
389 case GL_LUMINANCE_ALPHA16I_EXT:
390 case GL_LUMINANCE_ALPHA32I_EXT:
391 return GL_LUMINANCE_ALPHA;
392 default:
393 ; /* fallthrough */
394 }
395 }
396
397 if (ctx->Extensions.ARB_texture_rg) {
398 switch (internalFormat) {
399 case GL_R16F:
400 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
401 */
402 if (!ctx->Extensions.ARB_half_float_pixel)
403 break;
404 /* FALLTHROUGH */
405 case GL_R32F:
406 if (!ctx->Extensions.ARB_texture_float)
407 break;
408 return GL_RED;
409 case GL_R8I:
410 case GL_R8UI:
411 case GL_R16I:
412 case GL_R16UI:
413 case GL_R32I:
414 case GL_R32UI:
415 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
416 break;
417 /* FALLTHROUGH */
418 case GL_R8:
419 case GL_R16:
420 case GL_RED:
421 case GL_COMPRESSED_RED:
422 return GL_RED;
423
424 case GL_RG16F:
425 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
426 */
427 if (!ctx->Extensions.ARB_half_float_pixel)
428 break;
429 /* FALLTHROUGH */
430 case GL_RG32F:
431 if (!ctx->Extensions.ARB_texture_float)
432 break;
433 return GL_RG;
434 case GL_RG8I:
435 case GL_RG8UI:
436 case GL_RG16I:
437 case GL_RG16UI:
438 case GL_RG32I:
439 case GL_RG32UI:
440 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
441 break;
442 /* FALLTHROUGH */
443 case GL_RG:
444 case GL_RG8:
445 case GL_RG16:
446 case GL_COMPRESSED_RG:
447 return GL_RG;
448 default:
449 ; /* fallthrough */
450 }
451 }
452
453 if (ctx->Extensions.EXT_texture_shared_exponent) {
454 switch (internalFormat) {
455 case GL_RGB9_E5_EXT:
456 return GL_RGB;
457 default:
458 ; /* fallthrough */
459 }
460 }
461
462 if (ctx->Extensions.EXT_packed_float) {
463 switch (internalFormat) {
464 case GL_R11F_G11F_B10F_EXT:
465 return GL_RGB;
466 default:
467 ; /* fallthrough */
468 }
469 }
470
471 if (ctx->Extensions.ARB_depth_buffer_float) {
472 switch (internalFormat) {
473 case GL_DEPTH_COMPONENT32F:
474 return GL_DEPTH_COMPONENT;
475 case GL_DEPTH32F_STENCIL8:
476 return GL_DEPTH_STENCIL;
477 default:
478 ; /* fallthrough */
479 }
480 }
481
482 if (ctx->Extensions.ARB_texture_compression_rgtc) {
483 switch (internalFormat) {
484 case GL_COMPRESSED_RED_RGTC1:
485 case GL_COMPRESSED_SIGNED_RED_RGTC1:
486 return GL_RED;
487 case GL_COMPRESSED_RG_RGTC2:
488 case GL_COMPRESSED_SIGNED_RG_RGTC2:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_compression_latc) {
496 switch (internalFormat) {
497 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
498 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
499 return GL_LUMINANCE;
500 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
501 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
502 return GL_LUMINANCE_ALPHA;
503 default:
504 ; /* fallthrough */
505 }
506 }
507
508 if (ctx->Extensions.ATI_texture_compression_3dc) {
509 switch (internalFormat) {
510 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
511 return GL_LUMINANCE_ALPHA;
512 default:
513 ; /* fallthrough */
514 }
515 }
516
517 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
518 switch (internalFormat) {
519 case GL_ETC1_RGB8_OES:
520 return GL_RGB;
521 default:
522 ; /* fallthrough */
523 }
524 }
525
526 if (ctx->API == API_OPENGLES) {
527 switch (internalFormat) {
528 case GL_PALETTE4_RGB8_OES:
529 case GL_PALETTE4_R5_G6_B5_OES:
530 case GL_PALETTE8_RGB8_OES:
531 case GL_PALETTE8_R5_G6_B5_OES:
532 return GL_RGB;
533 case GL_PALETTE4_RGBA8_OES:
534 case GL_PALETTE8_RGB5_A1_OES:
535 case GL_PALETTE4_RGBA4_OES:
536 case GL_PALETTE4_RGB5_A1_OES:
537 case GL_PALETTE8_RGBA8_OES:
538 case GL_PALETTE8_RGBA4_OES:
539 return GL_RGBA;
540 default:
541 ; /* fallthrough */
542 }
543 }
544
545 return -1; /* error */
546 }
547
548
549 /**
550 * For cube map faces, return a face index in [0,5].
551 * For other targets return 0;
552 */
553 GLuint
554 _mesa_tex_target_to_face(GLenum target)
555 {
556 if (_mesa_is_cube_face(target))
557 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
558 else
559 return 0;
560 }
561
562
563
564 /**
565 * Install gl_texture_image in a gl_texture_object according to the target
566 * and level parameters.
567 *
568 * \param tObj texture object.
569 * \param target texture target.
570 * \param level image level.
571 * \param texImage texture image.
572 */
573 static void
574 set_tex_image(struct gl_texture_object *tObj,
575 GLenum target, GLint level,
576 struct gl_texture_image *texImage)
577 {
578 const GLuint face = _mesa_tex_target_to_face(target);
579
580 ASSERT(tObj);
581 ASSERT(texImage);
582 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
583 assert(level == 0);
584
585 tObj->Image[face][level] = texImage;
586
587 /* Set the 'back' pointer */
588 texImage->TexObject = tObj;
589 texImage->Level = level;
590 texImage->Face = face;
591 }
592
593
594 /**
595 * Allocate a texture image structure.
596 *
597 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
598 * driver.
599 *
600 * \return a pointer to gl_texture_image struct with all fields initialized to
601 * zero.
602 */
603 struct gl_texture_image *
604 _mesa_new_texture_image( struct gl_context *ctx )
605 {
606 (void) ctx;
607 return CALLOC_STRUCT(gl_texture_image);
608 }
609
610
611 /**
612 * Free a gl_texture_image and associated data.
613 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
614 *
615 * \param texImage texture image.
616 *
617 * Free the texture image structure and the associated image data.
618 */
619 void
620 _mesa_delete_texture_image(struct gl_context *ctx,
621 struct gl_texture_image *texImage)
622 {
623 /* Free texImage->Data and/or any other driver-specific texture
624 * image storage.
625 */
626 ASSERT(ctx->Driver.FreeTextureImageBuffer);
627 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
628 free(texImage);
629 }
630
631
632 /**
633 * Test if a target is a proxy target.
634 *
635 * \param target texture target.
636 *
637 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
638 */
639 GLboolean
640 _mesa_is_proxy_texture(GLenum target)
641 {
642 /*
643 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
644 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
645 */
646 assert(NUM_TEXTURE_TARGETS == 7 + 2);
647
648 return (target == GL_PROXY_TEXTURE_1D ||
649 target == GL_PROXY_TEXTURE_2D ||
650 target == GL_PROXY_TEXTURE_3D ||
651 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
652 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
653 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
654 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
655 }
656
657
658 /**
659 * Return the proxy target which corresponds to the given texture target
660 */
661 static GLenum
662 get_proxy_target(GLenum target)
663 {
664 switch (target) {
665 case GL_TEXTURE_1D:
666 case GL_PROXY_TEXTURE_1D:
667 return GL_PROXY_TEXTURE_1D;
668 case GL_TEXTURE_2D:
669 case GL_PROXY_TEXTURE_2D:
670 return GL_PROXY_TEXTURE_2D;
671 case GL_TEXTURE_3D:
672 case GL_PROXY_TEXTURE_3D:
673 return GL_PROXY_TEXTURE_3D;
674 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
675 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
676 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
678 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
679 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
680 case GL_TEXTURE_CUBE_MAP_ARB:
681 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
682 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
683 case GL_TEXTURE_RECTANGLE_NV:
684 case GL_PROXY_TEXTURE_RECTANGLE_NV:
685 return GL_PROXY_TEXTURE_RECTANGLE_NV;
686 case GL_TEXTURE_1D_ARRAY_EXT:
687 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
688 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
689 case GL_TEXTURE_2D_ARRAY_EXT:
690 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
691 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
692 default:
693 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
694 return 0;
695 }
696 }
697
698
699 /**
700 * Get the texture object that corresponds to the target of the given
701 * texture unit. The target should have already been checked for validity.
702 *
703 * \param ctx GL context.
704 * \param texUnit texture unit.
705 * \param target texture target.
706 *
707 * \return pointer to the texture object on success, or NULL on failure.
708 */
709 struct gl_texture_object *
710 _mesa_select_tex_object(struct gl_context *ctx,
711 const struct gl_texture_unit *texUnit,
712 GLenum target)
713 {
714 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
715 ctx->Extensions.EXT_texture_array);
716
717 switch (target) {
718 case GL_TEXTURE_1D:
719 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
720 case GL_PROXY_TEXTURE_1D:
721 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
722 case GL_TEXTURE_2D:
723 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
724 case GL_PROXY_TEXTURE_2D:
725 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
726 case GL_TEXTURE_3D:
727 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
728 case GL_PROXY_TEXTURE_3D:
729 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
730 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
731 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
732 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
733 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
734 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
735 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
736 case GL_TEXTURE_CUBE_MAP_ARB:
737 return ctx->Extensions.ARB_texture_cube_map
738 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
739 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
740 return ctx->Extensions.ARB_texture_cube_map
741 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
742 case GL_TEXTURE_RECTANGLE_NV:
743 return ctx->Extensions.NV_texture_rectangle
744 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
745 case GL_PROXY_TEXTURE_RECTANGLE_NV:
746 return ctx->Extensions.NV_texture_rectangle
747 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
748 case GL_TEXTURE_1D_ARRAY_EXT:
749 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
750 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
751 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752 case GL_TEXTURE_2D_ARRAY_EXT:
753 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
754 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
755 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756 case GL_TEXTURE_BUFFER:
757 return ctx->Extensions.ARB_texture_buffer_object
758 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
759 case GL_TEXTURE_EXTERNAL_OES:
760 return ctx->Extensions.OES_EGL_image_external
761 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
762 default:
763 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
764 return NULL;
765 }
766 }
767
768
769 /**
770 * Return pointer to texture object for given target on current texture unit.
771 */
772 struct gl_texture_object *
773 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
774 {
775 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
776 return _mesa_select_tex_object(ctx, texUnit, target);
777 }
778
779
780 /**
781 * Get a texture image pointer from a texture object, given a texture
782 * target and mipmap level. The target and level parameters should
783 * have already been error-checked.
784 *
785 * \param ctx GL context.
786 * \param texObj texture unit.
787 * \param target texture target.
788 * \param level image level.
789 *
790 * \return pointer to the texture image structure, or NULL on failure.
791 */
792 struct gl_texture_image *
793 _mesa_select_tex_image(struct gl_context *ctx,
794 const struct gl_texture_object *texObj,
795 GLenum target, GLint level)
796 {
797 const GLuint face = _mesa_tex_target_to_face(target);
798
799 ASSERT(texObj);
800 ASSERT(level >= 0);
801 ASSERT(level < MAX_TEXTURE_LEVELS);
802
803 return texObj->Image[face][level];
804 }
805
806
807 /**
808 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
809 * it and install it. Only return NULL if passed a bad parameter or run
810 * out of memory.
811 */
812 struct gl_texture_image *
813 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
814 GLenum target, GLint level)
815 {
816 struct gl_texture_image *texImage;
817
818 if (!texObj)
819 return NULL;
820
821 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
822 if (!texImage) {
823 texImage = ctx->Driver.NewTextureImage(ctx);
824 if (!texImage) {
825 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
826 return NULL;
827 }
828
829 set_tex_image(texObj, target, level, texImage);
830 }
831
832 return texImage;
833 }
834
835
836 /**
837 * Return pointer to the specified proxy texture image.
838 * Note that proxy textures are per-context, not per-texture unit.
839 * \return pointer to texture image or NULL if invalid target, invalid
840 * level, or out of memory.
841 */
842 static struct gl_texture_image *
843 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
844 {
845 struct gl_texture_image *texImage;
846 GLuint texIndex;
847
848 if (level < 0)
849 return NULL;
850
851 switch (target) {
852 case GL_PROXY_TEXTURE_1D:
853 if (level >= ctx->Const.MaxTextureLevels)
854 return NULL;
855 texIndex = TEXTURE_1D_INDEX;
856 break;
857 case GL_PROXY_TEXTURE_2D:
858 if (level >= ctx->Const.MaxTextureLevels)
859 return NULL;
860 texIndex = TEXTURE_2D_INDEX;
861 break;
862 case GL_PROXY_TEXTURE_3D:
863 if (level >= ctx->Const.Max3DTextureLevels)
864 return NULL;
865 texIndex = TEXTURE_3D_INDEX;
866 break;
867 case GL_PROXY_TEXTURE_CUBE_MAP:
868 if (level >= ctx->Const.MaxCubeTextureLevels)
869 return NULL;
870 texIndex = TEXTURE_CUBE_INDEX;
871 break;
872 case GL_PROXY_TEXTURE_RECTANGLE_NV:
873 if (level > 0)
874 return NULL;
875 texIndex = TEXTURE_RECT_INDEX;
876 break;
877 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
878 if (level >= ctx->Const.MaxTextureLevels)
879 return NULL;
880 texIndex = TEXTURE_1D_ARRAY_INDEX;
881 break;
882 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
883 if (level >= ctx->Const.MaxTextureLevels)
884 return NULL;
885 texIndex = TEXTURE_2D_ARRAY_INDEX;
886 break;
887 default:
888 return NULL;
889 }
890
891 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
892 if (!texImage) {
893 texImage = ctx->Driver.NewTextureImage(ctx);
894 if (!texImage) {
895 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
896 return NULL;
897 }
898 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
899 /* Set the 'back' pointer */
900 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
901 }
902 return texImage;
903 }
904
905
906 /**
907 * Get the maximum number of allowed mipmap levels.
908 *
909 * \param ctx GL context.
910 * \param target texture target.
911 *
912 * \return the maximum number of allowed mipmap levels for the given
913 * texture target, or zero if passed a bad target.
914 *
915 * \sa gl_constants.
916 */
917 GLint
918 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
919 {
920 switch (target) {
921 case GL_TEXTURE_1D:
922 case GL_PROXY_TEXTURE_1D:
923 case GL_TEXTURE_2D:
924 case GL_PROXY_TEXTURE_2D:
925 return ctx->Const.MaxTextureLevels;
926 case GL_TEXTURE_3D:
927 case GL_PROXY_TEXTURE_3D:
928 return ctx->Const.Max3DTextureLevels;
929 case GL_TEXTURE_CUBE_MAP:
930 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
931 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
932 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
933 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
934 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
935 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
936 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
937 return ctx->Extensions.ARB_texture_cube_map
938 ? ctx->Const.MaxCubeTextureLevels : 0;
939 case GL_TEXTURE_RECTANGLE_NV:
940 case GL_PROXY_TEXTURE_RECTANGLE_NV:
941 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
942 case GL_TEXTURE_1D_ARRAY_EXT:
943 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
944 case GL_TEXTURE_2D_ARRAY_EXT:
945 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
946 return (ctx->Extensions.MESA_texture_array ||
947 ctx->Extensions.EXT_texture_array)
948 ? ctx->Const.MaxTextureLevels : 0;
949 case GL_TEXTURE_BUFFER:
950 return _mesa_is_desktop_gl(ctx) &&
951 (ctx->Extensions.ARB_texture_buffer_object ||
952 (ctx->Version >= 31)) ? 1 : 0;
953 case GL_TEXTURE_EXTERNAL_OES:
954 /* fall-through */
955 default:
956 return 0; /* bad target */
957 }
958 }
959
960
961 /**
962 * Return number of dimensions per mipmap level for the given texture target.
963 */
964 GLint
965 _mesa_get_texture_dimensions(GLenum target)
966 {
967 switch (target) {
968 case GL_TEXTURE_1D:
969 case GL_PROXY_TEXTURE_1D:
970 return 1;
971 case GL_TEXTURE_2D:
972 case GL_TEXTURE_RECTANGLE:
973 case GL_TEXTURE_CUBE_MAP:
974 case GL_PROXY_TEXTURE_2D:
975 case GL_PROXY_TEXTURE_RECTANGLE:
976 case GL_PROXY_TEXTURE_CUBE_MAP:
977 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
978 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
979 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
980 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
981 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
982 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
983 case GL_TEXTURE_1D_ARRAY:
984 case GL_PROXY_TEXTURE_1D_ARRAY:
985 case GL_TEXTURE_EXTERNAL_OES:
986 return 2;
987 case GL_TEXTURE_3D:
988 case GL_PROXY_TEXTURE_3D:
989 case GL_TEXTURE_2D_ARRAY:
990 case GL_PROXY_TEXTURE_2D_ARRAY:
991 return 3;
992 case GL_TEXTURE_BUFFER:
993 /* fall-through */
994 default:
995 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
996 target);
997 return 2;
998 }
999 }
1000
1001
1002
1003
1004 #if 000 /* not used anymore */
1005 /*
1006 * glTexImage[123]D can accept a NULL image pointer. In this case we
1007 * create a texture image with unspecified image contents per the OpenGL
1008 * spec.
1009 */
1010 static GLubyte *
1011 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1012 {
1013 const GLint components = _mesa_components_in_format(format);
1014 const GLint numPixels = width * height * depth;
1015 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1016
1017 #ifdef DEBUG
1018 /*
1019 * Let's see if anyone finds this. If glTexImage2D() is called with
1020 * a NULL image pointer then load the texture image with something
1021 * interesting instead of leaving it indeterminate.
1022 */
1023 if (data) {
1024 static const char message[8][32] = {
1025 " X X XXXXX XXX X ",
1026 " XX XX X X X X X ",
1027 " X X X X X X X ",
1028 " X X XXXX XXX XXXXX ",
1029 " X X X X X X ",
1030 " X X X X X X X ",
1031 " X X XXXXX XXX X X ",
1032 " "
1033 };
1034
1035 GLubyte *imgPtr = data;
1036 GLint h, i, j, k;
1037 for (h = 0; h < depth; h++) {
1038 for (i = 0; i < height; i++) {
1039 GLint srcRow = 7 - (i % 8);
1040 for (j = 0; j < width; j++) {
1041 GLint srcCol = j % 32;
1042 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1043 for (k = 0; k < components; k++) {
1044 *imgPtr++ = texel;
1045 }
1046 }
1047 }
1048 }
1049 }
1050 #endif
1051
1052 return data;
1053 }
1054 #endif
1055
1056
1057
1058 /**
1059 * Set the size and format-related fields of a gl_texture_image struct
1060 * to zero. This is used when a proxy texture test fails.
1061 */
1062 static void
1063 clear_teximage_fields(struct gl_texture_image *img)
1064 {
1065 ASSERT(img);
1066 img->_BaseFormat = 0;
1067 img->InternalFormat = 0;
1068 img->Border = 0;
1069 img->Width = 0;
1070 img->Height = 0;
1071 img->Depth = 0;
1072 img->Width2 = 0;
1073 img->Height2 = 0;
1074 img->Depth2 = 0;
1075 img->WidthLog2 = 0;
1076 img->HeightLog2 = 0;
1077 img->DepthLog2 = 0;
1078 img->TexFormat = MESA_FORMAT_NONE;
1079 }
1080
1081
1082 /**
1083 * Initialize basic fields of the gl_texture_image struct.
1084 *
1085 * \param ctx GL context.
1086 * \param img texture image structure to be initialized.
1087 * \param width image width.
1088 * \param height image height.
1089 * \param depth image depth.
1090 * \param border image border.
1091 * \param internalFormat internal format.
1092 * \param format the actual hardware format (one of MESA_FORMAT_*)
1093 *
1094 * Fills in the fields of \p img with the given information.
1095 * Note: width, height and depth include the border.
1096 */
1097 void
1098 _mesa_init_teximage_fields(struct gl_context *ctx,
1099 struct gl_texture_image *img,
1100 GLsizei width, GLsizei height, GLsizei depth,
1101 GLint border, GLenum internalFormat,
1102 gl_format format)
1103 {
1104 GLenum target;
1105 ASSERT(img);
1106 ASSERT(width >= 0);
1107 ASSERT(height >= 0);
1108 ASSERT(depth >= 0);
1109
1110 target = img->TexObject->Target;
1111 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1112 ASSERT(img->_BaseFormat > 0);
1113 img->InternalFormat = internalFormat;
1114 img->Border = border;
1115 img->Width = width;
1116 img->Height = height;
1117 img->Depth = depth;
1118
1119 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1120 img->WidthLog2 = _mesa_logbase2(img->Width2);
1121
1122 switch(target) {
1123 case GL_TEXTURE_1D:
1124 case GL_TEXTURE_BUFFER:
1125 case GL_PROXY_TEXTURE_1D:
1126 if (height == 0)
1127 img->Height2 = 0;
1128 else
1129 img->Height2 = 1;
1130 img->HeightLog2 = 0;
1131 if (depth == 0)
1132 img->Depth2 = 0;
1133 else
1134 img->Depth2 = 1;
1135 img->DepthLog2 = 0;
1136 break;
1137 case GL_TEXTURE_1D_ARRAY:
1138 case GL_PROXY_TEXTURE_1D_ARRAY:
1139 img->Height2 = height; /* no border */
1140 img->HeightLog2 = 0; /* not used */
1141 if (depth == 0)
1142 img->Depth2 = 0;
1143 else
1144 img->Depth2 = 1;
1145 img->DepthLog2 = 0;
1146 break;
1147 case GL_TEXTURE_2D:
1148 case GL_TEXTURE_RECTANGLE:
1149 case GL_TEXTURE_CUBE_MAP:
1150 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1151 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1152 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1153 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1154 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1156 case GL_TEXTURE_EXTERNAL_OES:
1157 case GL_PROXY_TEXTURE_2D:
1158 case GL_PROXY_TEXTURE_RECTANGLE:
1159 case GL_PROXY_TEXTURE_CUBE_MAP:
1160 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1161 img->HeightLog2 = _mesa_logbase2(img->Height2);
1162 if (depth == 0)
1163 img->Depth2 = 0;
1164 else
1165 img->Depth2 = 1;
1166 img->DepthLog2 = 0;
1167 break;
1168 case GL_TEXTURE_2D_ARRAY:
1169 case GL_PROXY_TEXTURE_2D_ARRAY:
1170 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1171 img->HeightLog2 = _mesa_logbase2(img->Height2);
1172 img->Depth2 = depth; /* no border */
1173 img->DepthLog2 = 0; /* not used */
1174 break;
1175 case GL_TEXTURE_3D:
1176 case GL_PROXY_TEXTURE_3D:
1177 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178 img->HeightLog2 = _mesa_logbase2(img->Height2);
1179 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1180 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1181 break;
1182 default:
1183 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1184 target);
1185 }
1186
1187 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1188 img->TexFormat = format;
1189 }
1190
1191
1192 /**
1193 * Free and clear fields of the gl_texture_image struct.
1194 *
1195 * \param ctx GL context.
1196 * \param texImage texture image structure to be cleared.
1197 *
1198 * After the call, \p texImage will have no data associated with it. Its
1199 * fields are cleared so that its parent object will test incomplete.
1200 */
1201 void
1202 _mesa_clear_texture_image(struct gl_context *ctx,
1203 struct gl_texture_image *texImage)
1204 {
1205 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1206 clear_teximage_fields(texImage);
1207 }
1208
1209
1210 /**
1211 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1212 * level, width, height and depth against the ctx->Const limits for textures.
1213 *
1214 * A hardware driver might override this function if, for example, the
1215 * max 3D texture size is 512x512x64 (i.e. not a cube).
1216 *
1217 * Note that width, height, depth == 0 is not an error. However, a
1218 * texture with zero width/height/depth will be considered "incomplete"
1219 * and texturing will effectively be disabled.
1220 *
1221 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1222 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1223 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1224 * \param level as passed to glTexImage
1225 * \param internalFormat as passed to glTexImage
1226 * \param format as passed to glTexImage
1227 * \param type as passed to glTexImage
1228 * \param width as passed to glTexImage
1229 * \param height as passed to glTexImage
1230 * \param depth as passed to glTexImage
1231 * \param border as passed to glTexImage
1232 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1233 */
1234 GLboolean
1235 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1236 GLint internalFormat, GLenum format, GLenum type,
1237 GLint width, GLint height, GLint depth, GLint border)
1238 {
1239 GLint maxSize;
1240
1241 (void) internalFormat;
1242 (void) format;
1243 (void) type;
1244
1245 switch (target) {
1246 case GL_PROXY_TEXTURE_1D:
1247 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1248 if (width < 2 * border || width > 2 * border + maxSize)
1249 return GL_FALSE;
1250 if (level >= ctx->Const.MaxTextureLevels)
1251 return GL_FALSE;
1252 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1253 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1254 return GL_FALSE;
1255 }
1256 return GL_TRUE;
1257
1258 case GL_PROXY_TEXTURE_2D:
1259 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1260 if (width < 2 * border || width > 2 * border + maxSize)
1261 return GL_FALSE;
1262 if (height < 2 * border || height > 2 * border + maxSize)
1263 return GL_FALSE;
1264 if (level >= ctx->Const.MaxTextureLevels)
1265 return GL_FALSE;
1266 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1267 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1268 return GL_FALSE;
1269 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1270 return GL_FALSE;
1271 }
1272 return GL_TRUE;
1273
1274 case GL_PROXY_TEXTURE_3D:
1275 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1276 if (width < 2 * border || width > 2 * border + maxSize)
1277 return GL_FALSE;
1278 if (height < 2 * border || height > 2 * border + maxSize)
1279 return GL_FALSE;
1280 if (depth < 2 * border || depth > 2 * border + maxSize)
1281 return GL_FALSE;
1282 if (level >= ctx->Const.Max3DTextureLevels)
1283 return GL_FALSE;
1284 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1285 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1286 return GL_FALSE;
1287 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1288 return GL_FALSE;
1289 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1290 return GL_FALSE;
1291 }
1292 return GL_TRUE;
1293
1294 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1295 maxSize = ctx->Const.MaxTextureRectSize;
1296 if (width < 0 || width > maxSize)
1297 return GL_FALSE;
1298 if (height < 0 || height > maxSize)
1299 return GL_FALSE;
1300 if (level != 0)
1301 return GL_FALSE;
1302 return GL_TRUE;
1303
1304 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1305 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1306 if (width < 2 * border || width > 2 * border + maxSize)
1307 return GL_FALSE;
1308 if (height < 2 * border || height > 2 * border + maxSize)
1309 return GL_FALSE;
1310 if (level >= ctx->Const.MaxCubeTextureLevels)
1311 return GL_FALSE;
1312 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1313 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1314 return GL_FALSE;
1315 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1316 return GL_FALSE;
1317 }
1318 return GL_TRUE;
1319
1320 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1321 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1322 if (width < 2 * border || width > 2 * border + maxSize)
1323 return GL_FALSE;
1324 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1325 return GL_FALSE;
1326 if (level >= ctx->Const.MaxTextureLevels)
1327 return GL_FALSE;
1328 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1329 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1330 return GL_FALSE;
1331 }
1332 return GL_TRUE;
1333
1334 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1336 if (width < 2 * border || width > 2 * border + maxSize)
1337 return GL_FALSE;
1338 if (height < 2 * border || height > 2 * border + maxSize)
1339 return GL_FALSE;
1340 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1341 return GL_FALSE;
1342 if (level >= ctx->Const.MaxTextureLevels)
1343 return GL_FALSE;
1344 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1345 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1346 return GL_FALSE;
1347 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1348 return GL_FALSE;
1349 }
1350 return GL_TRUE;
1351
1352 default:
1353 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1354 return GL_FALSE;
1355 }
1356 }
1357
1358
1359 /**
1360 * Check if the memory used by the texture would exceed the driver's limit.
1361 * This lets us support a max 3D texture size of 8K (for example) but
1362 * prevents allocating a full 8K x 8K x 8K texture.
1363 * XXX this could be rolled into the proxy texture size test (above) but
1364 * we don't have the actual texture internal format at that point.
1365 */
1366 static GLboolean
1367 legal_texture_size(struct gl_context *ctx, gl_format format,
1368 GLint width, GLint height, GLint depth)
1369 {
1370 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1371 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1372 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1373 }
1374
1375
1376 /**
1377 * Return true if the format is only valid for glCompressedTexImage.
1378 */
1379 static GLboolean
1380 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1381 {
1382 switch (format) {
1383 case GL_ETC1_RGB8_OES:
1384 case GL_PALETTE4_RGB8_OES:
1385 case GL_PALETTE4_RGBA8_OES:
1386 case GL_PALETTE4_R5_G6_B5_OES:
1387 case GL_PALETTE4_RGBA4_OES:
1388 case GL_PALETTE4_RGB5_A1_OES:
1389 case GL_PALETTE8_RGB8_OES:
1390 case GL_PALETTE8_RGBA8_OES:
1391 case GL_PALETTE8_R5_G6_B5_OES:
1392 case GL_PALETTE8_RGBA4_OES:
1393 case GL_PALETTE8_RGB5_A1_OES:
1394 return GL_TRUE;
1395 default:
1396 return GL_FALSE;
1397 }
1398 }
1399
1400
1401 /**
1402 * Helper function to determine whether a target and specific compression
1403 * format are supported.
1404 */
1405 static GLboolean
1406 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1407 GLenum intFormat)
1408 {
1409 (void) intFormat; /* not used yet */
1410
1411 switch (target) {
1412 case GL_TEXTURE_2D:
1413 case GL_PROXY_TEXTURE_2D:
1414 return GL_TRUE; /* true for any compressed format so far */
1415 case GL_PROXY_TEXTURE_CUBE_MAP:
1416 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1417 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1418 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1422 return ctx->Extensions.ARB_texture_cube_map;
1423 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1424 case GL_TEXTURE_2D_ARRAY_EXT:
1425 return (ctx->Extensions.MESA_texture_array ||
1426 ctx->Extensions.EXT_texture_array);
1427 default:
1428 return GL_FALSE;
1429 }
1430 }
1431
1432
1433 /**
1434 * Check if the given texture target value is legal for a
1435 * glTexImage1/2/3D call.
1436 */
1437 static GLboolean
1438 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1439 {
1440 switch (dims) {
1441 case 1:
1442 switch (target) {
1443 case GL_TEXTURE_1D:
1444 case GL_PROXY_TEXTURE_1D:
1445 return _mesa_is_desktop_gl(ctx);
1446 default:
1447 return GL_FALSE;
1448 }
1449 case 2:
1450 switch (target) {
1451 case GL_TEXTURE_2D:
1452 return GL_TRUE;
1453 case GL_PROXY_TEXTURE_2D:
1454 return _mesa_is_desktop_gl(ctx);
1455 case GL_PROXY_TEXTURE_CUBE_MAP:
1456 return _mesa_is_desktop_gl(ctx)
1457 && ctx->Extensions.ARB_texture_cube_map;
1458 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1459 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1460 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1461 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1462 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1463 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1464 return ctx->Extensions.ARB_texture_cube_map;
1465 case GL_TEXTURE_RECTANGLE_NV:
1466 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1467 return _mesa_is_desktop_gl(ctx)
1468 && ctx->Extensions.NV_texture_rectangle;
1469 case GL_TEXTURE_1D_ARRAY_EXT:
1470 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1471 return _mesa_is_desktop_gl(ctx)
1472 && (ctx->Extensions.MESA_texture_array ||
1473 ctx->Extensions.EXT_texture_array);
1474 default:
1475 return GL_FALSE;
1476 }
1477 case 3:
1478 switch (target) {
1479 case GL_TEXTURE_3D:
1480 return GL_TRUE;
1481 case GL_PROXY_TEXTURE_3D:
1482 return _mesa_is_desktop_gl(ctx);
1483 case GL_TEXTURE_2D_ARRAY_EXT:
1484 return (_mesa_is_desktop_gl(ctx)
1485 && (ctx->Extensions.MESA_texture_array ||
1486 ctx->Extensions.EXT_texture_array))
1487 || _mesa_is_gles3(ctx);
1488 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1489 return _mesa_is_desktop_gl(ctx)
1490 && (ctx->Extensions.MESA_texture_array ||
1491 ctx->Extensions.EXT_texture_array);
1492 default:
1493 return GL_FALSE;
1494 }
1495 default:
1496 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1497 return GL_FALSE;
1498 }
1499 }
1500
1501
1502 /**
1503 * Check if the given texture target value is legal for a
1504 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1505 * The difference compared to legal_teximage_target() above is that
1506 * proxy targets are not supported.
1507 */
1508 static GLboolean
1509 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1510 {
1511 switch (dims) {
1512 case 1:
1513 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1514 case 2:
1515 switch (target) {
1516 case GL_TEXTURE_2D:
1517 return GL_TRUE;
1518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1524 return ctx->Extensions.ARB_texture_cube_map;
1525 case GL_TEXTURE_RECTANGLE_NV:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.NV_texture_rectangle;
1528 case GL_TEXTURE_1D_ARRAY_EXT:
1529 return _mesa_is_desktop_gl(ctx)
1530 && (ctx->Extensions.MESA_texture_array ||
1531 ctx->Extensions.EXT_texture_array);
1532 default:
1533 return GL_FALSE;
1534 }
1535 case 3:
1536 switch (target) {
1537 case GL_TEXTURE_3D:
1538 return GL_TRUE;
1539 case GL_TEXTURE_2D_ARRAY_EXT:
1540 return (_mesa_is_desktop_gl(ctx)
1541 && (ctx->Extensions.MESA_texture_array ||
1542 ctx->Extensions.EXT_texture_array))
1543 || _mesa_is_gles3(ctx);
1544 default:
1545 return GL_FALSE;
1546 }
1547 default:
1548 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1549 dims);
1550 return GL_FALSE;
1551 }
1552 }
1553
1554
1555 /**
1556 * Helper function to determine if a texture object is mutable (in terms
1557 * of GL_ARB_texture_storage).
1558 */
1559 static GLboolean
1560 mutable_tex_object(struct gl_context *ctx, GLenum target)
1561 {
1562 if (ctx->Extensions.ARB_texture_storage) {
1563 struct gl_texture_object *texObj =
1564 _mesa_get_current_tex_object(ctx, target);
1565 return !texObj->Immutable;
1566 }
1567 return GL_TRUE;
1568 }
1569
1570
1571 GLenum
1572 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1573 unsigned dimensions)
1574 {
1575 bool type_valid = true;
1576
1577 switch (format) {
1578 case GL_ALPHA:
1579 case GL_LUMINANCE:
1580 case GL_LUMINANCE_ALPHA:
1581 type_valid = (type == GL_UNSIGNED_BYTE
1582 || type == GL_FLOAT
1583 || type == GL_HALF_FLOAT_OES);
1584 break;
1585
1586 case GL_RGB:
1587 type_valid = (type == GL_UNSIGNED_BYTE
1588 || type == GL_UNSIGNED_SHORT_5_6_5
1589 || type == GL_FLOAT
1590 || type == GL_HALF_FLOAT_OES);
1591 break;
1592
1593 case GL_RGBA:
1594 type_valid = (type == GL_UNSIGNED_BYTE
1595 || type == GL_UNSIGNED_SHORT_4_4_4_4
1596 || type == GL_UNSIGNED_SHORT_5_5_5_1
1597 || type == GL_FLOAT
1598 || type == GL_HALF_FLOAT_OES
1599 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1600 break;
1601
1602 case GL_DEPTH_COMPONENT:
1603 /* This format is filtered against invalid dimensionalities elsewhere.
1604 */
1605 type_valid = (type == GL_UNSIGNED_SHORT
1606 || type == GL_UNSIGNED_INT);
1607 break;
1608
1609 case GL_DEPTH_STENCIL:
1610 /* This format is filtered against invalid dimensionalities elsewhere.
1611 */
1612 type_valid = (type == GL_UNSIGNED_INT_24_8);
1613 break;
1614
1615 case GL_BGRA_EXT:
1616 type_valid = (type == GL_UNSIGNED_BYTE);
1617
1618 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1619 * the format does not appear to be allowed for 3D textures in OpenGL
1620 * ES.
1621 */
1622 if (dimensions != 2)
1623 return GL_INVALID_VALUE;
1624
1625 break;
1626
1627 default:
1628 return GL_INVALID_VALUE;
1629 }
1630
1631 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1632 }
1633
1634
1635
1636 /**
1637 * Special value returned by error some texture error checking functions when
1638 * an error is detected and the proxy texture image's width/height/depth/format
1639 * fields should be zeroed-out.
1640 */
1641 #define PROXY_ERROR 2
1642
1643
1644 /**
1645 * Test the glTexImage[123]D() parameters for errors.
1646 *
1647 * \param ctx GL context.
1648 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1649 * \param target texture target given by the user.
1650 * \param level image level given by the user.
1651 * \param internalFormat internal format given by the user.
1652 * \param format pixel data format given by the user.
1653 * \param type pixel data type given by the user.
1654 * \param width image width given by the user.
1655 * \param height image height given by the user.
1656 * \param depth image depth given by the user.
1657 * \param border image border given by the user.
1658 *
1659 * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
1660 * GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
1661 *
1662 * Verifies each of the parameters against the constants specified in
1663 * __struct gl_contextRec::Const and the supported extensions, and according
1664 * to the OpenGL specification.
1665 */
1666 static GLenum
1667 texture_error_check( struct gl_context *ctx,
1668 GLuint dimensions, GLenum target,
1669 GLint level, GLint internalFormat,
1670 GLenum format, GLenum type,
1671 GLint width, GLint height,
1672 GLint depth, GLint border )
1673 {
1674 const GLenum proxyTarget = get_proxy_target(target);
1675 const GLboolean isProxy = target == proxyTarget;
1676 GLboolean sizeOK = GL_TRUE;
1677 GLboolean colorFormat;
1678 GLenum err;
1679
1680 /* Even though there are no color-index textures, we still have to support
1681 * uploading color-index data and remapping it to RGB via the
1682 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1683 */
1684 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1685
1686 /* Note: for proxy textures, some error conditions immediately generate
1687 * a GL error in the usual way. But others do not generate a GL error.
1688 * Instead, they cause the width, height, depth, format fields of the
1689 * texture image to be zeroed-out. The GL spec seems to indicate that the
1690 * zero-out behaviour is only used in cases related to memory allocation.
1691 */
1692
1693 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1694 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1695 _mesa_error(ctx, GL_INVALID_VALUE,
1696 "glTexImage%dD(level=%d)", dimensions, level);
1697 return GL_TRUE;
1698 }
1699
1700 /* Check border */
1701 if (border < 0 || border > 1 ||
1702 ((ctx->API != API_OPENGL ||
1703 target == GL_TEXTURE_RECTANGLE_NV ||
1704 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1705 _mesa_error(ctx, GL_INVALID_VALUE,
1706 "glTexImage%dD(border=%d)", dimensions, border);
1707 return GL_TRUE;
1708 }
1709
1710 if (width < 0 || height < 0 || depth < 0) {
1711 _mesa_error(ctx, GL_INVALID_VALUE,
1712 "glTexImage%dD(width, height or depth < 0)", dimensions);
1713 return GL_TRUE;
1714 }
1715
1716 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1717 * combinations of format, internalFormat, and type that can be used.
1718 * Formats and types that require additional extensions (e.g., GL_FLOAT
1719 * requires GL_OES_texture_float) are filtered elsewhere.
1720 */
1721 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1722 if (format != internalFormat) {
1723 _mesa_error(ctx, GL_INVALID_OPERATION,
1724 "glTexImage%dD(format = %s, internalFormat = %s)",
1725 dimensions,
1726 _mesa_lookup_enum_by_nr(format),
1727 _mesa_lookup_enum_by_nr(internalFormat));
1728 return GL_TRUE;
1729 }
1730
1731 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1732 if (err != GL_NO_ERROR) {
1733 _mesa_error(ctx, err,
1734 "glTexImage%dD(format = %s, type = %s)",
1735 dimensions,
1736 _mesa_lookup_enum_by_nr(format),
1737 _mesa_lookup_enum_by_nr(type));
1738 return GL_TRUE;
1739 }
1740 }
1741
1742 /* Do this simple check before calling the TestProxyTexImage() function */
1743 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1744 sizeOK = (width == height);
1745 }
1746
1747 /*
1748 * Use the proxy texture driver hook to see if the size/level/etc are
1749 * legal.
1750 */
1751 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1752 internalFormat, format,
1753 type, width, height,
1754 depth, border);
1755 if (!sizeOK) {
1756 if (isProxy) {
1757 /* No GL error is recorded, but we need to zero-out the image dims */
1758 return PROXY_ERROR;
1759 }
1760 else {
1761 _mesa_error(ctx, GL_INVALID_VALUE,
1762 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1763 dimensions, level, width, height, depth);
1764 return GL_TRUE;
1765 }
1766 }
1767
1768 /* Check internalFormat */
1769 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1770 _mesa_error(ctx, GL_INVALID_VALUE,
1771 "glTexImage%dD(internalFormat=%s)",
1772 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1773 return GL_TRUE;
1774 }
1775
1776 /* Check incoming image format and type */
1777 err = _mesa_error_check_format_and_type(ctx, format, type);
1778 if (err != GL_NO_ERROR) {
1779 _mesa_error(ctx, err,
1780 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1781 dimensions, format, type);
1782 return GL_TRUE;
1783 }
1784
1785 /* make sure internal format and format basically agree */
1786 colorFormat = _mesa_is_color_format(format);
1787 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1788 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1789 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1790 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1791 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1792 _mesa_error(ctx, GL_INVALID_OPERATION,
1793 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1794 dimensions, internalFormat, format);
1795 return GL_TRUE;
1796 }
1797
1798 /* additional checks for ycbcr textures */
1799 if (internalFormat == GL_YCBCR_MESA) {
1800 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1801 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1802 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1803 char message[100];
1804 _mesa_snprintf(message, sizeof(message),
1805 "glTexImage%dD(format/type YCBCR mismatch)",
1806 dimensions);
1807 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1808 return GL_TRUE; /* error */
1809 }
1810 if (target != GL_TEXTURE_2D &&
1811 target != GL_PROXY_TEXTURE_2D &&
1812 target != GL_TEXTURE_RECTANGLE_NV &&
1813 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1814 _mesa_error(ctx, GL_INVALID_ENUM,
1815 "glTexImage%dD(bad target for YCbCr texture)",
1816 dimensions);
1817 return GL_TRUE;
1818 }
1819 if (border != 0) {
1820 char message[100];
1821 _mesa_snprintf(message, sizeof(message),
1822 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1823 dimensions, border);
1824 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1825 return GL_TRUE;
1826 }
1827 }
1828
1829 /* additional checks for depth textures */
1830 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1831 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1832 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1833 if (target != GL_TEXTURE_1D &&
1834 target != GL_PROXY_TEXTURE_1D &&
1835 target != GL_TEXTURE_2D &&
1836 target != GL_PROXY_TEXTURE_2D &&
1837 target != GL_TEXTURE_1D_ARRAY &&
1838 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1839 target != GL_TEXTURE_2D_ARRAY &&
1840 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1841 target != GL_TEXTURE_RECTANGLE_ARB &&
1842 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1843 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1844 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1845 _mesa_error(ctx, GL_INVALID_ENUM,
1846 "glTexImage%dD(bad target for depth texture)",
1847 dimensions);
1848 return GL_TRUE;
1849 }
1850 }
1851
1852 /* additional checks for compressed textures */
1853 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1854 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1855 _mesa_error(ctx, GL_INVALID_ENUM,
1856 "glTexImage%dD(target can't be compressed)", dimensions);
1857 return GL_TRUE;
1858 }
1859 if (compressedteximage_only_format(ctx, internalFormat)) {
1860 _mesa_error(ctx, GL_INVALID_OPERATION,
1861 "glTexImage%dD(no compression for format)", dimensions);
1862 return GL_TRUE;
1863 }
1864 if (border != 0) {
1865 _mesa_error(ctx, GL_INVALID_OPERATION,
1866 "glTexImage%dD(border!=0)", dimensions);
1867 return GL_TRUE;
1868 }
1869 }
1870
1871 /* additional checks for integer textures */
1872 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1873 (_mesa_is_enum_format_integer(format) !=
1874 _mesa_is_enum_format_integer(internalFormat))) {
1875 _mesa_error(ctx, GL_INVALID_OPERATION,
1876 "glTexImage%dD(integer/non-integer format mismatch)",
1877 dimensions);
1878 return GL_TRUE;
1879 }
1880
1881 if (!mutable_tex_object(ctx, target)) {
1882 _mesa_error(ctx, GL_INVALID_OPERATION,
1883 "glTexImage%dD(immutable texture)", dimensions);
1884 return GL_TRUE;
1885 }
1886
1887 /* if we get here, the parameters are OK */
1888 return GL_FALSE;
1889 }
1890
1891
1892 /**
1893 * Test glTexSubImage[123]D() parameters for errors.
1894 *
1895 * \param ctx GL context.
1896 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1897 * \param target texture target given by the user.
1898 * \param level image level given by the user.
1899 * \param xoffset sub-image x offset given by the user.
1900 * \param yoffset sub-image y offset given by the user.
1901 * \param zoffset sub-image z offset given by the user.
1902 * \param format pixel data format given by the user.
1903 * \param type pixel data type given by the user.
1904 * \param width image width given by the user.
1905 * \param height image height given by the user.
1906 * \param depth image depth given by the user.
1907 *
1908 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1909 *
1910 * Verifies each of the parameters against the constants specified in
1911 * __struct gl_contextRec::Const and the supported extensions, and according
1912 * to the OpenGL specification.
1913 */
1914 static GLboolean
1915 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1916 GLenum target, GLint level,
1917 GLint xoffset, GLint yoffset, GLint zoffset,
1918 GLint width, GLint height, GLint depth,
1919 GLenum format, GLenum type )
1920 {
1921 GLenum err;
1922
1923 /* Basic level check */
1924 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1925 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1926 return GL_TRUE;
1927 }
1928
1929 /* Check for negative sizes */
1930 if (width < 0) {
1931 _mesa_error(ctx, GL_INVALID_VALUE,
1932 "glTexSubImage%dD(width=%d)", dimensions, width);
1933 return GL_TRUE;
1934 }
1935 if (height < 0 && dimensions > 1) {
1936 _mesa_error(ctx, GL_INVALID_VALUE,
1937 "glTexSubImage%dD(height=%d)", dimensions, height);
1938 return GL_TRUE;
1939 }
1940 if (depth < 0 && dimensions > 2) {
1941 _mesa_error(ctx, GL_INVALID_VALUE,
1942 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1943 return GL_TRUE;
1944 }
1945
1946 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1947 * combinations of format and type that can be used. Formats and types
1948 * that require additional extensions (e.g., GL_FLOAT requires
1949 * GL_OES_texture_float) are filtered elsewhere.
1950 */
1951 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1952 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1953 if (err != GL_NO_ERROR) {
1954 _mesa_error(ctx, err,
1955 "glTexSubImage%dD(format = %s, type = %s)",
1956 dimensions,
1957 _mesa_lookup_enum_by_nr(format),
1958 _mesa_lookup_enum_by_nr(type));
1959 return GL_TRUE;
1960 }
1961 }
1962
1963 err = _mesa_error_check_format_and_type(ctx, format, type);
1964 if (err != GL_NO_ERROR) {
1965 _mesa_error(ctx, err,
1966 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1967 dimensions, format, type);
1968 return GL_TRUE;
1969 }
1970
1971 return GL_FALSE;
1972 }
1973
1974
1975 /**
1976 * Do second part of glTexSubImage which depends on the destination texture.
1977 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1978 */
1979 static GLboolean
1980 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1981 GLenum target, GLint level,
1982 GLint xoffset, GLint yoffset, GLint zoffset,
1983 GLint width, GLint height, GLint depth,
1984 GLenum format, GLenum type,
1985 const struct gl_texture_image *destTex )
1986 {
1987 if (!destTex) {
1988 /* undefined image level */
1989 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1990 return GL_TRUE;
1991 }
1992
1993 if (xoffset < -((GLint)destTex->Border)) {
1994 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1995 dimensions);
1996 return GL_TRUE;
1997 }
1998 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1999 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
2000 dimensions);
2001 return GL_TRUE;
2002 }
2003 if (dimensions > 1) {
2004 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
2005 if (yoffset < -yBorder) {
2006 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
2007 dimensions);
2008 return GL_TRUE;
2009 }
2010 if (yoffset + height > (GLint) destTex->Height + yBorder) {
2011 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
2012 dimensions);
2013 return GL_TRUE;
2014 }
2015 }
2016 if (dimensions > 2) {
2017 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
2018 if (zoffset < -zBorder) {
2019 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
2020 return GL_TRUE;
2021 }
2022 if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
2023 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
2024 return GL_TRUE;
2025 }
2026 }
2027
2028 if (_mesa_is_format_compressed(destTex->TexFormat)) {
2029 GLuint bw, bh;
2030
2031 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
2032 _mesa_error(ctx, GL_INVALID_OPERATION,
2033 "glTexSubImage%dD(no compression for format)", dimensions);
2034 return GL_TRUE;
2035 }
2036
2037 /* do tests which depend on compression block size */
2038 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2039
2040 /* offset must be multiple of block size */
2041 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2042 _mesa_error(ctx, GL_INVALID_OPERATION,
2043 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2044 dimensions, xoffset, yoffset);
2045 return GL_TRUE;
2046 }
2047 /* size must be multiple of bw by bh or equal to whole texture size */
2048 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2049 _mesa_error(ctx, GL_INVALID_OPERATION,
2050 "glTexSubImage%dD(width = %d)", dimensions, width);
2051 return GL_TRUE;
2052 }
2053 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2054 _mesa_error(ctx, GL_INVALID_OPERATION,
2055 "glTexSubImage%dD(height = %d)", dimensions, height);
2056 return GL_TRUE;
2057 }
2058 }
2059
2060 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2061 /* both source and dest must be integer-valued, or neither */
2062 if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2063 _mesa_is_enum_format_integer(format)) {
2064 _mesa_error(ctx, GL_INVALID_OPERATION,
2065 "glTexSubImage%dD(integer/non-integer format mismatch)",
2066 dimensions);
2067 return GL_TRUE;
2068 }
2069 }
2070
2071 return GL_FALSE;
2072 }
2073
2074
2075 /**
2076 * Test glCopyTexImage[12]D() parameters for errors.
2077 *
2078 * \param ctx GL context.
2079 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2080 * \param target texture target given by the user.
2081 * \param level image level given by the user.
2082 * \param internalFormat internal format given by the user.
2083 * \param width image width given by the user.
2084 * \param height image height given by the user.
2085 * \param border texture border.
2086 *
2087 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2088 *
2089 * Verifies each of the parameters against the constants specified in
2090 * __struct gl_contextRec::Const and the supported extensions, and according
2091 * to the OpenGL specification.
2092 */
2093 static GLboolean
2094 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2095 GLenum target, GLint level, GLint internalFormat,
2096 GLint width, GLint height, GLint border )
2097 {
2098 const GLenum proxyTarget = get_proxy_target(target);
2099 const GLenum type = GL_FLOAT;
2100 GLboolean sizeOK;
2101 GLint baseFormat;
2102
2103 /* check target */
2104 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2105 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2106 dimensions, _mesa_lookup_enum_by_nr(target));
2107 return GL_TRUE;
2108 }
2109
2110 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2111 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2112 _mesa_error(ctx, GL_INVALID_VALUE,
2113 "glCopyTexImage%dD(level=%d)", dimensions, level);
2114 return GL_TRUE;
2115 }
2116
2117 /* Check that the source buffer is complete */
2118 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2119 if (ctx->ReadBuffer->_Status == 0) {
2120 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2121 }
2122 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2123 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2124 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2125 return GL_TRUE;
2126 }
2127
2128 if (ctx->ReadBuffer->Visual.samples > 0) {
2129 _mesa_error(ctx, GL_INVALID_OPERATION,
2130 "glCopyTexImage%dD(multisample FBO)",
2131 dimensions);
2132 return GL_TRUE;
2133 }
2134 }
2135
2136 /* Check border */
2137 if (border < 0 || border > 1 ||
2138 ((ctx->API != API_OPENGL ||
2139 target == GL_TEXTURE_RECTANGLE_NV ||
2140 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2141 _mesa_error(ctx, GL_INVALID_VALUE,
2142 "glCopyTexImage%dD(border=%d)", dimensions, border);
2143 return GL_TRUE;
2144 }
2145
2146 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2147 * internalFormat.
2148 */
2149 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2150 switch (internalFormat) {
2151 case GL_ALPHA:
2152 case GL_RGB:
2153 case GL_RGBA:
2154 case GL_LUMINANCE:
2155 case GL_LUMINANCE_ALPHA:
2156 break;
2157 default:
2158 _mesa_error(ctx, GL_INVALID_VALUE,
2159 "glCopyTexImage%dD(internalFormat)", dimensions);
2160 return GL_TRUE;
2161 }
2162 }
2163
2164 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2165 if (baseFormat < 0) {
2166 _mesa_error(ctx, GL_INVALID_VALUE,
2167 "glCopyTexImage%dD(internalFormat)", dimensions);
2168 return GL_TRUE;
2169 }
2170
2171 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2172 _mesa_error(ctx, GL_INVALID_OPERATION,
2173 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2174 return GL_TRUE;
2175 }
2176
2177 /* From the EXT_texture_integer spec:
2178 *
2179 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2180 * if the texture internalformat is an integer format and the read color
2181 * buffer is not an integer format, or if the internalformat is not an
2182 * integer format and the read color buffer is an integer format."
2183 */
2184 if (_mesa_is_color_format(internalFormat)) {
2185 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2186
2187 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2188 _mesa_is_enum_format_integer(internalFormat)) {
2189 _mesa_error(ctx, GL_INVALID_OPERATION,
2190 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2191 return GL_TRUE;
2192 }
2193 }
2194
2195 /* Do size, level checking */
2196 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2197 ? (width == height) : 1;
2198
2199 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2200 internalFormat, baseFormat,
2201 type, width, height,
2202 1, border);
2203
2204 if (!sizeOK) {
2205 if (dimensions == 1) {
2206 _mesa_error(ctx, GL_INVALID_VALUE,
2207 "glCopyTexImage1D(width=%d)", width);
2208 }
2209 else {
2210 ASSERT(dimensions == 2);
2211 _mesa_error(ctx, GL_INVALID_VALUE,
2212 "glCopyTexImage2D(width=%d, height=%d)", width, height);
2213 }
2214 return GL_TRUE;
2215 }
2216
2217 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2218 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2219 _mesa_error(ctx, GL_INVALID_ENUM,
2220 "glCopyTexImage%dD(target)", dimensions);
2221 return GL_TRUE;
2222 }
2223 if (compressedteximage_only_format(ctx, internalFormat)) {
2224 _mesa_error(ctx, GL_INVALID_OPERATION,
2225 "glCopyTexImage%dD(no compression for format)", dimensions);
2226 return GL_TRUE;
2227 }
2228 if (border != 0) {
2229 _mesa_error(ctx, GL_INVALID_OPERATION,
2230 "glCopyTexImage%dD(border!=0)", dimensions);
2231 return GL_TRUE;
2232 }
2233 }
2234
2235 if (!mutable_tex_object(ctx, target)) {
2236 _mesa_error(ctx, GL_INVALID_OPERATION,
2237 "glCopyTexImage%dD(immutable texture)", dimensions);
2238 return GL_TRUE;
2239 }
2240
2241 /* if we get here, the parameters are OK */
2242 return GL_FALSE;
2243 }
2244
2245
2246 /**
2247 * Test glCopyTexSubImage[12]D() parameters for errors.
2248 * Note that this is the first part of error checking.
2249 * See also copytexsubimage_error_check2() below for the second part.
2250 *
2251 * \param ctx GL context.
2252 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2253 * \param target texture target given by the user.
2254 * \param level image level given by the user.
2255 *
2256 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2257 */
2258 static GLboolean
2259 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2260 GLenum target, GLint level)
2261 {
2262 /* Check that the source buffer is complete */
2263 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2264 if (ctx->ReadBuffer->_Status == 0) {
2265 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2266 }
2267 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2268 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2269 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2270 return GL_TRUE;
2271 }
2272
2273 if (ctx->ReadBuffer->Visual.samples > 0) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION,
2275 "glCopyTexSubImage%dD(multisample FBO)",
2276 dimensions);
2277 return GL_TRUE;
2278 }
2279 }
2280
2281 /* check target (proxies not allowed) */
2282 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2283 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2284 dimensions, _mesa_lookup_enum_by_nr(target));
2285 return GL_TRUE;
2286 }
2287
2288 /* Check level */
2289 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2290 _mesa_error(ctx, GL_INVALID_VALUE,
2291 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2292 return GL_TRUE;
2293 }
2294
2295 return GL_FALSE;
2296 }
2297
2298
2299 /**
2300 * Second part of error checking for glCopyTexSubImage[12]D().
2301 * \param xoffset sub-image x offset given by the user.
2302 * \param yoffset sub-image y offset given by the user.
2303 * \param zoffset sub-image z offset given by the user.
2304 * \param width image width given by the user.
2305 * \param height image height given by the user.
2306 */
2307 static GLboolean
2308 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2309 GLenum target, GLint level,
2310 GLint xoffset, GLint yoffset, GLint zoffset,
2311 GLsizei width, GLsizei height,
2312 const struct gl_texture_image *teximage )
2313 {
2314 /* check that dest tex image exists */
2315 if (!teximage) {
2316 _mesa_error(ctx, GL_INVALID_OPERATION,
2317 "glCopyTexSubImage%dD(undefined texture level: %d)",
2318 dimensions, level);
2319 return GL_TRUE;
2320 }
2321
2322 /* Check size */
2323 if (width < 0) {
2324 _mesa_error(ctx, GL_INVALID_VALUE,
2325 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2326 return GL_TRUE;
2327 }
2328 if (dimensions > 1 && height < 0) {
2329 _mesa_error(ctx, GL_INVALID_VALUE,
2330 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2331 return GL_TRUE;
2332 }
2333
2334 /* check x/y offsets */
2335 if (xoffset < -((GLint)teximage->Border)) {
2336 _mesa_error(ctx, GL_INVALID_VALUE,
2337 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2338 return GL_TRUE;
2339 }
2340 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2341 _mesa_error(ctx, GL_INVALID_VALUE,
2342 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2343 return GL_TRUE;
2344 }
2345 if (dimensions > 1) {
2346 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2347 if (yoffset < -yBorder) {
2348 _mesa_error(ctx, GL_INVALID_VALUE,
2349 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2350 return GL_TRUE;
2351 }
2352 /* NOTE: we're adding the border here, not subtracting! */
2353 if (yoffset + height > (GLint) teximage->Height + yBorder) {
2354 _mesa_error(ctx, GL_INVALID_VALUE,
2355 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2356 return GL_TRUE;
2357 }
2358 }
2359
2360 /* check z offset */
2361 if (dimensions > 2) {
2362 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2363 if (zoffset < -zBorder) {
2364 _mesa_error(ctx, GL_INVALID_VALUE,
2365 "glCopyTexSubImage%dD(zoffset)", dimensions);
2366 return GL_TRUE;
2367 }
2368 if (zoffset > (GLint) teximage->Depth + zBorder) {
2369 _mesa_error(ctx, GL_INVALID_VALUE,
2370 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2371 return GL_TRUE;
2372 }
2373 }
2374
2375 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2376 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2377 _mesa_error(ctx, GL_INVALID_OPERATION,
2378 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2379 return GL_TRUE;
2380 }
2381 /* offset must be multiple of 4 */
2382 if ((xoffset & 3) || (yoffset & 3)) {
2383 _mesa_error(ctx, GL_INVALID_VALUE,
2384 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2385 return GL_TRUE;
2386 }
2387 /* size must be multiple of 4 */
2388 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2389 _mesa_error(ctx, GL_INVALID_VALUE,
2390 "glCopyTexSubImage%dD(width)", dimensions);
2391 return GL_TRUE;
2392 }
2393 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2394 _mesa_error(ctx, GL_INVALID_VALUE,
2395 "glCopyTexSubImage%dD(height)", dimensions);
2396 return GL_TRUE;
2397 }
2398 }
2399
2400 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2401 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2402 return GL_TRUE;
2403 }
2404
2405 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2406 _mesa_error(ctx, GL_INVALID_OPERATION,
2407 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2408 dimensions, teximage->_BaseFormat);
2409 return GL_TRUE;
2410 }
2411
2412 /* From the EXT_texture_integer spec:
2413 *
2414 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2415 * if the texture internalformat is an integer format and the read color
2416 * buffer is not an integer format, or if the internalformat is not an
2417 * integer format and the read color buffer is an integer format."
2418 */
2419 if (_mesa_is_color_format(teximage->InternalFormat)) {
2420 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2421
2422 if (_mesa_is_format_integer_color(rb->Format) !=
2423 _mesa_is_format_integer_color(teximage->TexFormat)) {
2424 _mesa_error(ctx, GL_INVALID_OPERATION,
2425 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2426 return GL_TRUE;
2427 }
2428 }
2429
2430 /* if we get here, the parameters are OK */
2431 return GL_FALSE;
2432 }
2433
2434
2435 /** Callback info for walking over FBO hash table */
2436 struct cb_info
2437 {
2438 struct gl_context *ctx;
2439 struct gl_texture_object *texObj;
2440 GLuint level, face;
2441 };
2442
2443
2444 /**
2445 * Check render to texture callback. Called from _mesa_HashWalk().
2446 */
2447 static void
2448 check_rtt_cb(GLuint key, void *data, void *userData)
2449 {
2450 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2451 const struct cb_info *info = (struct cb_info *) userData;
2452 struct gl_context *ctx = info->ctx;
2453 const struct gl_texture_object *texObj = info->texObj;
2454 const GLuint level = info->level, face = info->face;
2455
2456 /* If this is a user-created FBO */
2457 if (_mesa_is_user_fbo(fb)) {
2458 GLuint i;
2459 /* check if any of the FBO's attachments point to 'texObj' */
2460 for (i = 0; i < BUFFER_COUNT; i++) {
2461 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2462 if (att->Type == GL_TEXTURE &&
2463 att->Texture == texObj &&
2464 att->TextureLevel == level &&
2465 att->CubeMapFace == face) {
2466 ASSERT(_mesa_get_attachment_teximage(att));
2467 /* Tell driver about the new renderbuffer texture */
2468 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2469 /* Mark fb status as indeterminate to force re-validation */
2470 fb->_Status = 0;
2471 }
2472 }
2473 }
2474 }
2475
2476
2477 /**
2478 * When a texture image is specified we have to check if it's bound to
2479 * any framebuffer objects (render to texture) in order to detect changes
2480 * in size or format since that effects FBO completeness.
2481 * Any FBOs rendering into the texture must be re-validated.
2482 */
2483 void
2484 _mesa_update_fbo_texture(struct gl_context *ctx,
2485 struct gl_texture_object *texObj,
2486 GLuint face, GLuint level)
2487 {
2488 /* Only check this texture if it's been marked as RenderToTexture */
2489 if (texObj->_RenderToTexture) {
2490 struct cb_info info;
2491 info.ctx = ctx;
2492 info.texObj = texObj;
2493 info.level = level;
2494 info.face = face;
2495 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2496 }
2497 }
2498
2499
2500 /**
2501 * If the texture object's GenerateMipmap flag is set and we've
2502 * changed the texture base level image, regenerate the rest of the
2503 * mipmap levels now.
2504 */
2505 static inline void
2506 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2507 struct gl_texture_object *texObj, GLint level)
2508 {
2509 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2510 if (texObj->GenerateMipmap &&
2511 level == texObj->BaseLevel &&
2512 level < texObj->MaxLevel) {
2513 ASSERT(ctx->Driver.GenerateMipmap);
2514 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2515 }
2516 }
2517
2518
2519 /** Debug helper: override the user-requested internal format */
2520 static GLenum
2521 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2522 {
2523 #if 0
2524 if (internalFormat == GL_RGBA16F_ARB ||
2525 internalFormat == GL_RGBA32F_ARB) {
2526 printf("Convert rgba float tex to int %d x %d\n", width, height);
2527 return GL_RGBA;
2528 }
2529 else if (internalFormat == GL_RGB16F_ARB ||
2530 internalFormat == GL_RGB32F_ARB) {
2531 printf("Convert rgb float tex to int %d x %d\n", width, height);
2532 return GL_RGB;
2533 }
2534 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2535 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2536 printf("Convert luminance float tex to int %d x %d\n", width, height);
2537 return GL_LUMINANCE_ALPHA;
2538 }
2539 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2540 internalFormat == GL_LUMINANCE32F_ARB) {
2541 printf("Convert luminance float tex to int %d x %d\n", width, height);
2542 return GL_LUMINANCE;
2543 }
2544 else if (internalFormat == GL_ALPHA16F_ARB ||
2545 internalFormat == GL_ALPHA32F_ARB) {
2546 printf("Convert luminance float tex to int %d x %d\n", width, height);
2547 return GL_ALPHA;
2548 }
2549 /*
2550 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2551 internalFormat = GL_RGBA;
2552 }
2553 */
2554 else {
2555 return internalFormat;
2556 }
2557 #else
2558 return internalFormat;
2559 #endif
2560 }
2561
2562
2563 /**
2564 * Choose the actual hardware format for a texture image.
2565 * Try to use the same format as the previous image level when possible.
2566 * Otherwise, ask the driver for the best format.
2567 * It's important to try to choose a consistant format for all levels
2568 * for efficient texture memory layout/allocation. In particular, this
2569 * comes up during automatic mipmap generation.
2570 */
2571 gl_format
2572 _mesa_choose_texture_format(struct gl_context *ctx,
2573 struct gl_texture_object *texObj,
2574 GLenum target, GLint level,
2575 GLenum internalFormat, GLenum format, GLenum type)
2576 {
2577 gl_format f;
2578
2579 /* see if we've already chosen a format for the previous level */
2580 if (level > 0) {
2581 struct gl_texture_image *prevImage =
2582 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2583 /* See if the prev level is defined and has an internal format which
2584 * matches the new internal format.
2585 */
2586 if (prevImage &&
2587 prevImage->Width > 0 &&
2588 prevImage->InternalFormat == internalFormat) {
2589 /* use the same format */
2590 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2591 return prevImage->TexFormat;
2592 }
2593 }
2594
2595 /* choose format from scratch */
2596 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2597 ASSERT(f != MESA_FORMAT_NONE);
2598 return f;
2599 }
2600
2601 /**
2602 * Adjust pixel unpack params and image dimensions to strip off the
2603 * one-pixel texture border.
2604 *
2605 * Gallium and intel don't support texture borders. They've seldem been used
2606 * and seldom been implemented correctly anyway.
2607 *
2608 * \param unpackNew returns the new pixel unpack parameters
2609 */
2610 static void
2611 strip_texture_border(GLenum target,
2612 GLint *width, GLint *height, GLint *depth,
2613 const struct gl_pixelstore_attrib *unpack,
2614 struct gl_pixelstore_attrib *unpackNew)
2615 {
2616 assert(width);
2617 assert(height);
2618 assert(depth);
2619
2620 *unpackNew = *unpack;
2621
2622 if (unpackNew->RowLength == 0)
2623 unpackNew->RowLength = *width;
2624
2625 if (unpackNew->ImageHeight == 0)
2626 unpackNew->ImageHeight = *height;
2627
2628 assert(*width >= 3);
2629 unpackNew->SkipPixels++; /* skip the border */
2630 *width = *width - 2; /* reduce the width by two border pixels */
2631
2632 /* The min height of a texture with a border is 3 */
2633 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2634 unpackNew->SkipRows++; /* skip the border */
2635 *height = *height - 2; /* reduce the height by two border pixels */
2636 }
2637
2638 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2639 unpackNew->SkipImages++; /* skip the border */
2640 *depth = *depth - 2; /* reduce the depth by two border pixels */
2641 }
2642 }
2643
2644 /**
2645 * Common code to implement all the glTexImage1D/2D/3D functions.
2646 */
2647 static void
2648 teximage(struct gl_context *ctx, GLuint dims,
2649 GLenum target, GLint level, GLint internalFormat,
2650 GLsizei width, GLsizei height, GLsizei depth,
2651 GLint border, GLenum format, GLenum type,
2652 const GLvoid *pixels)
2653 {
2654 GLenum error;
2655 struct gl_pixelstore_attrib unpack_no_border;
2656 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2657
2658 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2659
2660 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2661 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2662 dims,
2663 _mesa_lookup_enum_by_nr(target), level,
2664 _mesa_lookup_enum_by_nr(internalFormat),
2665 width, height, depth, border,
2666 _mesa_lookup_enum_by_nr(format),
2667 _mesa_lookup_enum_by_nr(type), pixels);
2668
2669 internalFormat = override_internal_format(internalFormat, width, height);
2670
2671 /* target error checking */
2672 if (!legal_teximage_target(ctx, dims, target)) {
2673 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2674 dims, _mesa_lookup_enum_by_nr(target));
2675 return;
2676 }
2677
2678 /* general error checking */
2679 error = texture_error_check(ctx, dims, target, level, internalFormat,
2680 format, type, width, height, depth, border);
2681
2682 if (_mesa_is_proxy_texture(target)) {
2683 /* Proxy texture: just clear or set state depending on error checking */
2684 struct gl_texture_image *texImage =
2685 get_proxy_tex_image(ctx, target, level);
2686 gl_format texFormat = MESA_FORMAT_NONE;
2687
2688 if (!error) {
2689 /* No parameter errors. Choose a texture format and see if we
2690 * can really allocate the texture.
2691 */
2692 struct gl_texture_object *texObj =
2693 _mesa_get_current_tex_object(ctx, target);
2694 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2695 internalFormat, format, type);
2696 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
2697 error = PROXY_ERROR;
2698 }
2699 }
2700
2701 texImage = get_proxy_tex_image(ctx, target, level);
2702
2703 if (error == PROXY_ERROR) {
2704 /* image too large, etc. Clear all proxy texture image parameters. */
2705 if (texImage)
2706 clear_teximage_fields(texImage);
2707 }
2708 else if (error == GL_FALSE) {
2709 /* no error: store the teximage parameters */
2710 if (texImage)
2711 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2712 border, internalFormat, texFormat);
2713 }
2714 else {
2715 /* other, regular error (was already recorded) */
2716 }
2717 }
2718 else {
2719 /* non-proxy target */
2720 const GLuint face = _mesa_tex_target_to_face(target);
2721 struct gl_texture_object *texObj;
2722 struct gl_texture_image *texImage;
2723
2724 if (error) {
2725 return; /* error was recorded */
2726 }
2727
2728 /* Allow a hardware driver to just strip out the border, to provide
2729 * reliable but slightly incorrect hardware rendering instead of
2730 * rarely-tested software fallback rendering.
2731 */
2732 if (border && ctx->Const.StripTextureBorder) {
2733 strip_texture_border(target, &width, &height, &depth, unpack,
2734 &unpack_no_border);
2735 border = 0;
2736 unpack = &unpack_no_border;
2737 }
2738
2739 if (ctx->NewState & _NEW_PIXEL)
2740 _mesa_update_state(ctx);
2741
2742 texObj = _mesa_get_current_tex_object(ctx, target);
2743
2744 _mesa_lock_texture(ctx, texObj);
2745 {
2746 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2747
2748 if (!texImage) {
2749 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2750 }
2751 else {
2752 gl_format texFormat;
2753
2754 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2755
2756 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2757 internalFormat, format,
2758 type);
2759
2760 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2761 _mesa_init_teximage_fields(ctx, texImage,
2762 width, height, depth,
2763 border, internalFormat, texFormat);
2764
2765 /* Give the texture to the driver. <pixels> may be null. */
2766 ctx->Driver.TexImage(ctx, dims, texImage, format,
2767 type, pixels, unpack);
2768
2769 check_gen_mipmap(ctx, target, texObj, level);
2770
2771 _mesa_update_fbo_texture(ctx, texObj, face, level);
2772
2773 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2774 }
2775 else {
2776 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2777 }
2778 }
2779 }
2780 _mesa_unlock_texture(ctx, texObj);
2781 }
2782 }
2783
2784
2785 /*
2786 * Called from the API. Note that width includes the border.
2787 */
2788 void GLAPIENTRY
2789 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2790 GLsizei width, GLint border, GLenum format,
2791 GLenum type, const GLvoid *pixels )
2792 {
2793 GET_CURRENT_CONTEXT(ctx);
2794 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2795 border, format, type, pixels);
2796 }
2797
2798
2799 void GLAPIENTRY
2800 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2801 GLsizei width, GLsizei height, GLint border,
2802 GLenum format, GLenum type,
2803 const GLvoid *pixels )
2804 {
2805 GET_CURRENT_CONTEXT(ctx);
2806 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2807 border, format, type, pixels);
2808 }
2809
2810
2811 /*
2812 * Called by the API or display list executor.
2813 * Note that width and height include the border.
2814 */
2815 void GLAPIENTRY
2816 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2817 GLsizei width, GLsizei height, GLsizei depth,
2818 GLint border, GLenum format, GLenum type,
2819 const GLvoid *pixels )
2820 {
2821 GET_CURRENT_CONTEXT(ctx);
2822 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2823 border, format, type, pixels);
2824 }
2825
2826
2827 void GLAPIENTRY
2828 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2829 GLsizei width, GLsizei height, GLsizei depth,
2830 GLint border, GLenum format, GLenum type,
2831 const GLvoid *pixels )
2832 {
2833 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2834 depth, border, format, type, pixels);
2835 }
2836
2837
2838 #if FEATURE_OES_EGL_image
2839 void GLAPIENTRY
2840 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2841 {
2842 struct gl_texture_object *texObj;
2843 struct gl_texture_image *texImage;
2844 bool valid_target;
2845 GET_CURRENT_CONTEXT(ctx);
2846 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2847
2848 switch (target) {
2849 case GL_TEXTURE_2D:
2850 valid_target = ctx->Extensions.OES_EGL_image;
2851 break;
2852 case GL_TEXTURE_EXTERNAL_OES:
2853 valid_target = ctx->Extensions.OES_EGL_image_external;
2854 break;
2855 default:
2856 valid_target = false;
2857 break;
2858 }
2859
2860 if (!valid_target) {
2861 _mesa_error(ctx, GL_INVALID_ENUM,
2862 "glEGLImageTargetTexture2D(target=%d)", target);
2863 return;
2864 }
2865
2866 if (ctx->NewState & _NEW_PIXEL)
2867 _mesa_update_state(ctx);
2868
2869 texObj = _mesa_get_current_tex_object(ctx, target);
2870 _mesa_lock_texture(ctx, texObj);
2871
2872 if (texObj->Immutable) {
2873 _mesa_error(ctx, GL_INVALID_OPERATION,
2874 "glEGLImageTargetTexture2D(texture is immutable)");
2875 _mesa_unlock_texture(ctx, texObj);
2876 return;
2877 }
2878
2879 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2880 if (!texImage) {
2881 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2882 } else {
2883 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2884
2885 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2886 texObj, texImage, image);
2887
2888 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2889 }
2890 _mesa_unlock_texture(ctx, texObj);
2891
2892 }
2893 #endif
2894
2895
2896
2897 /**
2898 * Implement all the glTexSubImage1/2/3D() functions.
2899 */
2900 static void
2901 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2902 GLint xoffset, GLint yoffset, GLint zoffset,
2903 GLsizei width, GLsizei height, GLsizei depth,
2904 GLenum format, GLenum type, const GLvoid *pixels )
2905 {
2906 struct gl_texture_object *texObj;
2907 struct gl_texture_image *texImage;
2908
2909 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2910
2911 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2912 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2913 dims,
2914 _mesa_lookup_enum_by_nr(target), level,
2915 xoffset, yoffset, zoffset, width, height, depth,
2916 _mesa_lookup_enum_by_nr(format),
2917 _mesa_lookup_enum_by_nr(type), pixels);
2918
2919 /* check target (proxies not allowed) */
2920 if (!legal_texsubimage_target(ctx, dims, target)) {
2921 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2922 dims, _mesa_lookup_enum_by_nr(target));
2923 return;
2924 }
2925
2926 if (ctx->NewState & _NEW_PIXEL)
2927 _mesa_update_state(ctx);
2928
2929 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2930 width, height, depth, format, type)) {
2931 return; /* error was detected */
2932 }
2933
2934 texObj = _mesa_get_current_tex_object(ctx, target);
2935
2936 _mesa_lock_texture(ctx, texObj);
2937 {
2938 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2939
2940 if (subtexture_error_check2(ctx, dims, target, level,
2941 xoffset, yoffset, zoffset,
2942 width, height, depth,
2943 format, type, texImage)) {
2944 /* error was recorded */
2945 }
2946 else if (width > 0 && height > 0 && depth > 0) {
2947 /* If we have a border, offset=-1 is legal. Bias by border width. */
2948 switch (dims) {
2949 case 3:
2950 if (target != GL_TEXTURE_2D_ARRAY)
2951 zoffset += texImage->Border;
2952 /* fall-through */
2953 case 2:
2954 if (target != GL_TEXTURE_1D_ARRAY)
2955 yoffset += texImage->Border;
2956 /* fall-through */
2957 case 1:
2958 xoffset += texImage->Border;
2959 }
2960
2961 ctx->Driver.TexSubImage(ctx, dims, texImage,
2962 xoffset, yoffset, zoffset,
2963 width, height, depth,
2964 format, type, pixels, &ctx->Unpack);
2965
2966 check_gen_mipmap(ctx, target, texObj, level);
2967
2968 ctx->NewState |= _NEW_TEXTURE;
2969 }
2970 }
2971 _mesa_unlock_texture(ctx, texObj);
2972 }
2973
2974
2975 void GLAPIENTRY
2976 _mesa_TexSubImage1D( GLenum target, GLint level,
2977 GLint xoffset, GLsizei width,
2978 GLenum format, GLenum type,
2979 const GLvoid *pixels )
2980 {
2981 GET_CURRENT_CONTEXT(ctx);
2982 texsubimage(ctx, 1, target, level,
2983 xoffset, 0, 0,
2984 width, 1, 1,
2985 format, type, pixels);
2986 }
2987
2988
2989 void GLAPIENTRY
2990 _mesa_TexSubImage2D( GLenum target, GLint level,
2991 GLint xoffset, GLint yoffset,
2992 GLsizei width, GLsizei height,
2993 GLenum format, GLenum type,
2994 const GLvoid *pixels )
2995 {
2996 GET_CURRENT_CONTEXT(ctx);
2997 texsubimage(ctx, 2, target, level,
2998 xoffset, yoffset, 0,
2999 width, height, 1,
3000 format, type, pixels);
3001 }
3002
3003
3004
3005 void GLAPIENTRY
3006 _mesa_TexSubImage3D( GLenum target, GLint level,
3007 GLint xoffset, GLint yoffset, GLint zoffset,
3008 GLsizei width, GLsizei height, GLsizei depth,
3009 GLenum format, GLenum type,
3010 const GLvoid *pixels )
3011 {
3012 GET_CURRENT_CONTEXT(ctx);
3013 texsubimage(ctx, 3, target, level,
3014 xoffset, yoffset, zoffset,
3015 width, height, depth,
3016 format, type, pixels);
3017 }
3018
3019
3020
3021 /**
3022 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3023 * from. This depends on whether the texture contains color or depth values.
3024 */
3025 static struct gl_renderbuffer *
3026 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3027 {
3028 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3029 /* reading from depth/stencil buffer */
3030 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3031 }
3032 else {
3033 /* copying from color buffer */
3034 return ctx->ReadBuffer->_ColorReadBuffer;
3035 }
3036 }
3037
3038
3039
3040 /**
3041 * Implement the glCopyTexImage1/2D() functions.
3042 */
3043 static void
3044 copyteximage(struct gl_context *ctx, GLuint dims,
3045 GLenum target, GLint level, GLenum internalFormat,
3046 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3047 {
3048 struct gl_texture_object *texObj;
3049 struct gl_texture_image *texImage;
3050 const GLuint face = _mesa_tex_target_to_face(target);
3051
3052 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3053
3054 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3055 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3056 dims,
3057 _mesa_lookup_enum_by_nr(target), level,
3058 _mesa_lookup_enum_by_nr(internalFormat),
3059 x, y, width, height, border);
3060
3061 if (ctx->NewState & NEW_COPY_TEX_STATE)
3062 _mesa_update_state(ctx);
3063
3064 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3065 width, height, border))
3066 return;
3067
3068 texObj = _mesa_get_current_tex_object(ctx, target);
3069
3070 if (border && ctx->Const.StripTextureBorder) {
3071 x += border;
3072 width -= border * 2;
3073 if (dims == 2) {
3074 y += border;
3075 height -= border * 2;
3076 }
3077 border = 0;
3078 }
3079
3080 _mesa_lock_texture(ctx, texObj);
3081 {
3082 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3083
3084 if (!texImage) {
3085 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3086 }
3087 else {
3088 /* choose actual hw format */
3089 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3090 target, level,
3091 internalFormat,
3092 GL_NONE, GL_NONE);
3093
3094 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3095 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3096
3097 /* Free old texture image */
3098 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3099
3100 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3101 border, internalFormat, texFormat);
3102
3103 /* Allocate texture memory (no pixel data yet) */
3104 ctx->Driver.TexImage(ctx, dims, texImage,
3105 GL_NONE, GL_NONE,
3106 NULL, &ctx->Unpack);
3107
3108 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3109 &width, &height)) {
3110 struct gl_renderbuffer *srcRb =
3111 get_copy_tex_image_source(ctx, texImage->TexFormat);
3112
3113 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3114 srcRb, srcX, srcY, width, height);
3115 }
3116
3117 check_gen_mipmap(ctx, target, texObj, level);
3118
3119 _mesa_update_fbo_texture(ctx, texObj, face, level);
3120
3121 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3122 }
3123 else {
3124 /* probably too large of image */
3125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3126 }
3127 }
3128 }
3129 _mesa_unlock_texture(ctx, texObj);
3130 }
3131
3132
3133
3134 void GLAPIENTRY
3135 _mesa_CopyTexImage1D( GLenum target, GLint level,
3136 GLenum internalFormat,
3137 GLint x, GLint y,
3138 GLsizei width, GLint border )
3139 {
3140 GET_CURRENT_CONTEXT(ctx);
3141 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3142 }
3143
3144
3145
3146 void GLAPIENTRY
3147 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3148 GLint x, GLint y, GLsizei width, GLsizei height,
3149 GLint border )
3150 {
3151 GET_CURRENT_CONTEXT(ctx);
3152 copyteximage(ctx, 2, target, level, internalFormat,
3153 x, y, width, height, border);
3154 }
3155
3156
3157
3158 /**
3159 * Implementation for glCopyTexSubImage1/2/3D() functions.
3160 */
3161 static void
3162 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3163 GLint xoffset, GLint yoffset, GLint zoffset,
3164 GLint x, GLint y, GLsizei width, GLsizei height)
3165 {
3166 struct gl_texture_object *texObj;
3167 struct gl_texture_image *texImage;
3168
3169 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3170
3171 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3172 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3173 dims,
3174 _mesa_lookup_enum_by_nr(target),
3175 level, xoffset, yoffset, zoffset, x, y, width, height);
3176
3177 if (ctx->NewState & NEW_COPY_TEX_STATE)
3178 _mesa_update_state(ctx);
3179
3180 if (copytexsubimage_error_check1(ctx, dims, target, level))
3181 return;
3182
3183 texObj = _mesa_get_current_tex_object(ctx, target);
3184
3185 _mesa_lock_texture(ctx, texObj);
3186 {
3187 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3188
3189 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3190 zoffset, width, height, texImage)) {
3191 /* error was recored */
3192 }
3193 else {
3194 /* If we have a border, offset=-1 is legal. Bias by border width. */
3195 switch (dims) {
3196 case 3:
3197 if (target != GL_TEXTURE_2D_ARRAY)
3198 zoffset += texImage->Border;
3199 /* fall-through */
3200 case 2:
3201 if (target != GL_TEXTURE_1D_ARRAY)
3202 yoffset += texImage->Border;
3203 /* fall-through */
3204 case 1:
3205 xoffset += texImage->Border;
3206 }
3207
3208 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3209 &width, &height)) {
3210 struct gl_renderbuffer *srcRb =
3211 get_copy_tex_image_source(ctx, texImage->TexFormat);
3212
3213 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3214 xoffset, yoffset, zoffset,
3215 srcRb, x, y, width, height);
3216
3217 check_gen_mipmap(ctx, target, texObj, level);
3218
3219 ctx->NewState |= _NEW_TEXTURE;
3220 }
3221 }
3222 }
3223 _mesa_unlock_texture(ctx, texObj);
3224 }
3225
3226
3227 void GLAPIENTRY
3228 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3229 GLint xoffset, GLint x, GLint y, GLsizei width )
3230 {
3231 GET_CURRENT_CONTEXT(ctx);
3232 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3233 }
3234
3235
3236
3237 void GLAPIENTRY
3238 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3239 GLint xoffset, GLint yoffset,
3240 GLint x, GLint y, GLsizei width, GLsizei height )
3241 {
3242 GET_CURRENT_CONTEXT(ctx);
3243 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3244 width, height);
3245 }
3246
3247
3248
3249 void GLAPIENTRY
3250 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3251 GLint xoffset, GLint yoffset, GLint zoffset,
3252 GLint x, GLint y, GLsizei width, GLsizei height )
3253 {
3254 GET_CURRENT_CONTEXT(ctx);
3255 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3256 x, y, width, height);
3257 }
3258
3259
3260
3261
3262 /**********************************************************************/
3263 /****** Compressed Textures ******/
3264 /**********************************************************************/
3265
3266
3267 /**
3268 * Return expected size of a compressed texture.
3269 */
3270 static GLuint
3271 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3272 GLenum glformat)
3273 {
3274 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3275 return _mesa_format_image_size(mesaFormat, width, height, depth);
3276 }
3277
3278
3279 /*
3280 * Return compressed texture block size, in pixels.
3281 */
3282 static void
3283 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3284 {
3285 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3286 _mesa_get_format_block_size(mesaFormat, bw, bh);
3287 }
3288
3289
3290 /**
3291 * Error checking for glCompressedTexImage[123]D().
3292 * \param reason returns reason for error, if any
3293 * \return error code or GL_NO_ERROR or PROXY_ERROR.
3294 */
3295 static GLenum
3296 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3297 GLenum target, GLint level,
3298 GLenum internalFormat, GLsizei width,
3299 GLsizei height, GLsizei depth, GLint border,
3300 GLsizei imageSize, char **reason)
3301 {
3302 const GLenum proxyTarget = get_proxy_target(target);
3303 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3304 GLint expectedSize;
3305 GLenum choose_format;
3306 GLenum choose_type;
3307 GLenum proxy_format;
3308
3309 *reason = ""; /* no error */
3310
3311 if (!target_can_be_compressed(ctx, target, internalFormat)) {
3312 *reason = "target";
3313 return GL_INVALID_ENUM;
3314 }
3315
3316 /* This will detect any invalid internalFormat value */
3317 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3318 *reason = "internalFormat";
3319 return GL_INVALID_ENUM;
3320 }
3321
3322 switch (internalFormat) {
3323 #if FEATURE_ES
3324 case GL_PALETTE4_RGB8_OES:
3325 case GL_PALETTE4_RGBA8_OES:
3326 case GL_PALETTE4_R5_G6_B5_OES:
3327 case GL_PALETTE4_RGBA4_OES:
3328 case GL_PALETTE4_RGB5_A1_OES:
3329 case GL_PALETTE8_RGB8_OES:
3330 case GL_PALETTE8_RGBA8_OES:
3331 case GL_PALETTE8_R5_G6_B5_OES:
3332 case GL_PALETTE8_RGBA4_OES:
3333 case GL_PALETTE8_RGB5_A1_OES:
3334 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3335 &choose_type);
3336 proxy_format = choose_format;
3337
3338 /* check level */
3339 if (level > 0 || level < -maxLevels) {
3340 *reason = "level";
3341 return GL_INVALID_VALUE;
3342 }
3343
3344 if (dimensions != 2) {
3345 *reason = "compressed paletted textures must be 2D";
3346 return GL_INVALID_OPERATION;
3347 }
3348
3349 /* Figure out the expected texture size (in bytes). This will be
3350 * checked against the actual size later.
3351 */
3352 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3353 width, height);
3354
3355 /* This is for the benefit of the TestProxyTexImage below. It expects
3356 * level to be non-negative. OES_compressed_paletted_texture uses a
3357 * weird mechanism where the level specified to glCompressedTexImage2D
3358 * is -(n-1) number of levels in the texture, and the data specifies the
3359 * complete mipmap stack. This is done to ensure the palette is the
3360 * same for all levels.
3361 */
3362 level = -level;
3363 break;
3364 #endif
3365
3366 default:
3367 choose_format = GL_NONE;
3368 choose_type = GL_NONE;
3369 proxy_format = internalFormat;
3370
3371 /* check level */
3372 if (level < 0 || level >= maxLevels) {
3373 *reason = "level";
3374 return GL_INVALID_VALUE;
3375 }
3376
3377 /* Figure out the expected texture size (in bytes). This will be
3378 * checked against the actual size later.
3379 */
3380 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3381 break;
3382 }
3383
3384 /* This should really never fail */
3385 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3386 *reason = "internalFormat";
3387 return GL_INVALID_ENUM;
3388 }
3389
3390 /* No compressed formats support borders at this time */
3391 if (border != 0) {
3392 *reason = "border != 0";
3393 return GL_INVALID_VALUE;
3394 }
3395
3396 /* For cube map, width must equal height */
3397 if (_mesa_is_cube_face(target) && width != height) {
3398 *reason = "width != height";
3399 return GL_INVALID_VALUE;
3400 }
3401
3402 /* check image size against compression block size */
3403 {
3404 gl_format texFormat =
3405 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3406 choose_format, choose_type);
3407 GLuint bw, bh;
3408
3409 _mesa_get_format_block_size(texFormat, &bw, &bh);
3410 if ((width > bw && width % bw > 0) ||
3411 (height > bh && height % bh > 0)) {
3412 /*
3413 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3414 * generated [...] if any parameter combinations are not
3415 * supported by the specific compressed internal format.
3416 */
3417 *reason = "invalid width or height for compression format";
3418 return GL_INVALID_OPERATION;
3419 }
3420 }
3421
3422 /* check image sizes */
3423 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3424 proxy_format, choose_format,
3425 choose_type,
3426 width, height, depth, border)) {
3427 /* See error comment above */
3428 *reason = "invalid width, height or format";
3429 if (target == proxyTarget) {
3430 return PROXY_ERROR;
3431 }
3432 return GL_INVALID_OPERATION;
3433 }
3434
3435 /* check image size in bytes */
3436 if (expectedSize != imageSize) {
3437 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3438 * if <imageSize> is not consistent with the format, dimensions, and
3439 * contents of the specified image.
3440 */
3441 *reason = "imageSize inconsistant with width/height/format";
3442 return GL_INVALID_VALUE;
3443 }
3444
3445 if (!mutable_tex_object(ctx, target)) {
3446 *reason = "immutable texture";
3447 return GL_INVALID_OPERATION;
3448 }
3449
3450 return GL_NO_ERROR;
3451 }
3452
3453
3454 /**
3455 * Error checking for glCompressedTexSubImage[123]D().
3456 * \warning There are some bad assumptions here about the size of compressed
3457 * texture tiles (multiple of 4) used to test the validity of the
3458 * offset and size parameters.
3459 * \return error code or GL_NO_ERROR.
3460 */
3461 static GLenum
3462 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3463 GLenum target, GLint level,
3464 GLint xoffset, GLint yoffset, GLint zoffset,
3465 GLsizei width, GLsizei height, GLsizei depth,
3466 GLenum format, GLsizei imageSize)
3467 {
3468 GLint expectedSize, maxLevels = 0, maxTextureSize;
3469 GLuint bw, bh;
3470 (void) zoffset;
3471
3472 if (dimensions == 1) {
3473 /* 1D compressed textures not allowed */
3474 return GL_INVALID_ENUM;
3475 }
3476 else if (dimensions == 2) {
3477 if (target == GL_PROXY_TEXTURE_2D) {
3478 maxLevels = ctx->Const.MaxTextureLevels;
3479 }
3480 else if (target == GL_TEXTURE_2D) {
3481 maxLevels = ctx->Const.MaxTextureLevels;
3482 }
3483 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3484 if (!ctx->Extensions.ARB_texture_cube_map)
3485 return GL_INVALID_ENUM; /*target*/
3486 maxLevels = ctx->Const.MaxCubeTextureLevels;
3487 }
3488 else if (_mesa_is_cube_face(target)) {
3489 if (!ctx->Extensions.ARB_texture_cube_map)
3490 return GL_INVALID_ENUM; /*target*/
3491 maxLevels = ctx->Const.MaxCubeTextureLevels;
3492 }
3493 else {
3494 return GL_INVALID_ENUM; /*target*/
3495 }
3496 }
3497 else if (dimensions == 3) {
3498 /* 3D compressed textures not allowed */
3499 return GL_INVALID_ENUM;
3500 }
3501
3502 maxTextureSize = 1 << (maxLevels - 1);
3503
3504 /* this will catch any invalid compressed format token */
3505 if (!_mesa_is_compressed_format(ctx, format))
3506 return GL_INVALID_ENUM;
3507
3508 if (width < 1 || width > maxTextureSize)
3509 return GL_INVALID_VALUE;
3510
3511 if ((height < 1 || height > maxTextureSize)
3512 && dimensions > 1)
3513 return GL_INVALID_VALUE;
3514
3515 if (level < 0 || level >= maxLevels)
3516 return GL_INVALID_VALUE;
3517
3518 /*
3519 * do checks which depend on compression block size
3520 */
3521 get_compressed_block_size(format, &bw, &bh);
3522
3523 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3524 return GL_INVALID_VALUE;
3525
3526 if ((width % bw != 0) && width != 2 && width != 1)
3527 return GL_INVALID_VALUE;
3528
3529 if ((height % bh != 0) && height != 2 && height != 1)
3530 return GL_INVALID_VALUE;
3531
3532 expectedSize = compressed_tex_size(width, height, depth, format);
3533 if (expectedSize != imageSize)
3534 return GL_INVALID_VALUE;
3535
3536 return GL_NO_ERROR;
3537 }
3538
3539
3540 /**
3541 * Do second part of glCompressedTexSubImage error checking.
3542 * \return GL_TRUE if error found, GL_FALSE otherwise.
3543 */
3544 static GLboolean
3545 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3546 GLsizei width, GLsizei height,
3547 GLsizei depth, GLenum format,
3548 struct gl_texture_image *texImage)
3549 {
3550
3551 if ((GLint) format != texImage->InternalFormat) {
3552 _mesa_error(ctx, GL_INVALID_OPERATION,
3553 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3554 return GL_TRUE;
3555 }
3556
3557 if (compressedteximage_only_format(ctx, format)) {
3558 _mesa_error(ctx, GL_INVALID_OPERATION,
3559 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3560 , dims, format);
3561 return GL_TRUE;
3562 }
3563
3564 if (((width == 1 || width == 2) &&
3565 width != (GLsizei) texImage->Width) ||
3566 (width > (GLsizei) texImage->Width)) {
3567 _mesa_error(ctx, GL_INVALID_VALUE,
3568 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3569 return GL_TRUE;
3570 }
3571
3572 if (dims >= 2) {
3573 if (((height == 1 || height == 2) &&
3574 height != (GLsizei) texImage->Height) ||
3575 (height > (GLsizei) texImage->Height)) {
3576 _mesa_error(ctx, GL_INVALID_VALUE,
3577 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3578 return GL_TRUE;
3579 }
3580 }
3581
3582 if (dims >= 3) {
3583 if (((depth == 1 || depth == 2) &&
3584 depth != (GLsizei) texImage->Depth) ||
3585 (depth > (GLsizei) texImage->Depth)) {
3586 _mesa_error(ctx, GL_INVALID_VALUE,
3587 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3588 return GL_TRUE;
3589 }
3590 }
3591
3592 return GL_FALSE;
3593 }
3594
3595
3596 /**
3597 * Implementation of the glCompressedTexImage1/2/3D() functions.
3598 */
3599 static void
3600 compressedteximage(struct gl_context *ctx, GLuint dims,
3601 GLenum target, GLint level,
3602 GLenum internalFormat, GLsizei width,
3603 GLsizei height, GLsizei depth, GLint border,
3604 GLsizei imageSize, const GLvoid *data)
3605 {
3606 GLenum error;
3607 char *reason = "";
3608
3609 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3610
3611 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3612 _mesa_debug(ctx,
3613 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3614 dims,
3615 _mesa_lookup_enum_by_nr(target), level,
3616 _mesa_lookup_enum_by_nr(internalFormat),
3617 width, height, depth, border, imageSize, data);
3618
3619 /* check target */
3620 if (!legal_teximage_target(ctx, dims, target)) {
3621 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3622 dims, _mesa_lookup_enum_by_nr(target));
3623 return;
3624 }
3625
3626 error = compressed_texture_error_check(ctx, dims, target, level,
3627 internalFormat, width, height, depth,
3628 border, imageSize, &reason);
3629
3630 #if FEATURE_ES
3631 /* XXX this is kind of a hack */
3632 if (!error && dims == 2) {
3633 switch (internalFormat) {
3634 case GL_PALETTE4_RGB8_OES:
3635 case GL_PALETTE4_RGBA8_OES:
3636 case GL_PALETTE4_R5_G6_B5_OES:
3637 case GL_PALETTE4_RGBA4_OES:
3638 case GL_PALETTE4_RGB5_A1_OES:
3639 case GL_PALETTE8_RGB8_OES:
3640 case GL_PALETTE8_RGBA8_OES:
3641 case GL_PALETTE8_R5_G6_B5_OES:
3642 case GL_PALETTE8_RGBA4_OES:
3643 case GL_PALETTE8_RGB5_A1_OES:
3644 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3645 width, height, imageSize, data);
3646 return;
3647 }
3648 }
3649 #endif
3650
3651 if (_mesa_is_proxy_texture(target)) {
3652 /* Proxy texture: just check for errors and update proxy state */
3653 struct gl_texture_image *texImage =
3654 get_proxy_tex_image(ctx, target, level);
3655 gl_format texFormat = MESA_FORMAT_NONE;
3656
3657 if (!error) {
3658 /* No parameter errors. Choose a texture format and see if we
3659 * can really allocate the texture.
3660 */
3661 struct gl_texture_object *texObj =
3662 _mesa_get_current_tex_object(ctx, target);
3663 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3664 internalFormat,
3665 GL_NONE, GL_NONE);
3666 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3667 error = PROXY_ERROR;
3668 }
3669 }
3670
3671 if (error == PROXY_ERROR) {
3672 /* image too large, etc. Clear all proxy texture image parameters. */
3673 if (texImage)
3674 clear_teximage_fields(texImage);
3675 }
3676 else if (error == GL_NO_ERROR) {
3677 /* no error: store the teximage parameters */
3678 if (texImage)
3679 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3680 border, internalFormat, texFormat);
3681 }
3682 else {
3683 /* other, regular error */
3684 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3685 }
3686 }
3687 else {
3688 /* non-proxy target */
3689 struct gl_texture_object *texObj;
3690 struct gl_texture_image *texImage;
3691
3692 if (error) {
3693 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3694 return;
3695 }
3696
3697 texObj = _mesa_get_current_tex_object(ctx, target);
3698
3699 _mesa_lock_texture(ctx, texObj);
3700 {
3701 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3702 if (!texImage) {
3703 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3704 "glCompressedTexImage%uD", dims);
3705 }
3706 else {
3707 gl_format texFormat;
3708
3709 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3710
3711 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3712 internalFormat, GL_NONE,
3713 GL_NONE);
3714
3715 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3716 _mesa_init_teximage_fields(ctx, texImage,
3717 width, height, depth,
3718 border, internalFormat, texFormat);
3719
3720 ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3721 data);
3722
3723 check_gen_mipmap(ctx, target, texObj, level);
3724
3725 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3726 }
3727 else {
3728 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3729 "glCompressedTexImage%uD", dims);
3730 }
3731 }
3732 }
3733 _mesa_unlock_texture(ctx, texObj);
3734 }
3735 }
3736
3737
3738 void GLAPIENTRY
3739 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3740 GLenum internalFormat, GLsizei width,
3741 GLint border, GLsizei imageSize,
3742 const GLvoid *data)
3743 {
3744 GET_CURRENT_CONTEXT(ctx);
3745 compressedteximage(ctx, 1, target, level, internalFormat,
3746 width, 1, 1, border, imageSize, data);
3747 }
3748
3749
3750 void GLAPIENTRY
3751 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3752 GLenum internalFormat, GLsizei width,
3753 GLsizei height, GLint border, GLsizei imageSize,
3754 const GLvoid *data)
3755 {
3756 GET_CURRENT_CONTEXT(ctx);
3757 compressedteximage(ctx, 2, target, level, internalFormat,
3758 width, height, 1, border, imageSize, data);
3759 }
3760
3761
3762 void GLAPIENTRY
3763 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3764 GLenum internalFormat, GLsizei width,
3765 GLsizei height, GLsizei depth, GLint border,
3766 GLsizei imageSize, const GLvoid *data)
3767 {
3768 GET_CURRENT_CONTEXT(ctx);
3769 compressedteximage(ctx, 3, target, level, internalFormat,
3770 width, height, depth, border, imageSize, data);
3771 }
3772
3773
3774 /**
3775 * Common helper for glCompressedTexSubImage1/2/3D().
3776 */
3777 static void
3778 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3779 GLint xoffset, GLint yoffset, GLint zoffset,
3780 GLsizei width, GLsizei height, GLsizei depth,
3781 GLenum format, GLsizei imageSize, const GLvoid *data)
3782 {
3783 struct gl_texture_object *texObj;
3784 struct gl_texture_image *texImage;
3785 GLenum error;
3786 GET_CURRENT_CONTEXT(ctx);
3787 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3788
3789 error = compressed_subtexture_error_check(ctx, dims, target, level,
3790 xoffset, 0, 0, /* pos */
3791 width, height, depth, /* size */
3792 format, imageSize);
3793 if (error) {
3794 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3795 return;
3796 }
3797
3798 texObj = _mesa_get_current_tex_object(ctx, target);
3799
3800 _mesa_lock_texture(ctx, texObj);
3801 {
3802 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3803 assert(texImage);
3804
3805 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3806 format, texImage)) {
3807 /* error was recorded */
3808 }
3809 else if (width > 0 && height > 0 && depth > 0) {
3810 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3811 xoffset, yoffset, zoffset,
3812 width, height, depth,
3813 format, imageSize, data);
3814
3815 check_gen_mipmap(ctx, target, texObj, level);
3816
3817 ctx->NewState |= _NEW_TEXTURE;
3818 }
3819 }
3820 _mesa_unlock_texture(ctx, texObj);
3821 }
3822
3823
3824 void GLAPIENTRY
3825 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3826 GLsizei width, GLenum format,
3827 GLsizei imageSize, const GLvoid *data)
3828 {
3829 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3830 format, imageSize, data);
3831 }
3832
3833
3834 void GLAPIENTRY
3835 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3836 GLint yoffset, GLsizei width, GLsizei height,
3837 GLenum format, GLsizei imageSize,
3838 const GLvoid *data)
3839 {
3840 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3841 width, height, 1, format, imageSize, data);
3842 }
3843
3844
3845 void GLAPIENTRY
3846 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3847 GLint yoffset, GLint zoffset, GLsizei width,
3848 GLsizei height, GLsizei depth, GLenum format,
3849 GLsizei imageSize, const GLvoid *data)
3850 {
3851 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3852 width, height, depth, format, imageSize, data);
3853 }
3854
3855 static gl_format
3856 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3857 {
3858 switch (internalFormat) {
3859 case GL_ALPHA8:
3860 return MESA_FORMAT_A8;
3861 case GL_ALPHA16:
3862 return MESA_FORMAT_A16;
3863 case GL_ALPHA16F_ARB:
3864 return MESA_FORMAT_ALPHA_FLOAT16;
3865 case GL_ALPHA32F_ARB:
3866 return MESA_FORMAT_ALPHA_FLOAT32;
3867 case GL_ALPHA8I_EXT:
3868 return MESA_FORMAT_ALPHA_INT8;
3869 case GL_ALPHA16I_EXT:
3870 return MESA_FORMAT_ALPHA_INT16;
3871 case GL_ALPHA32I_EXT:
3872 return MESA_FORMAT_ALPHA_INT32;
3873 case GL_ALPHA8UI_EXT:
3874 return MESA_FORMAT_ALPHA_UINT8;
3875 case GL_ALPHA16UI_EXT:
3876 return MESA_FORMAT_ALPHA_UINT16;
3877 case GL_ALPHA32UI_EXT:
3878 return MESA_FORMAT_ALPHA_UINT32;
3879 case GL_LUMINANCE8:
3880 return MESA_FORMAT_L8;
3881 case GL_LUMINANCE16:
3882 return MESA_FORMAT_L16;
3883 case GL_LUMINANCE16F_ARB:
3884 return MESA_FORMAT_LUMINANCE_FLOAT16;
3885 case GL_LUMINANCE32F_ARB:
3886 return MESA_FORMAT_LUMINANCE_FLOAT32;
3887 case GL_LUMINANCE8I_EXT:
3888 return MESA_FORMAT_LUMINANCE_INT8;
3889 case GL_LUMINANCE16I_EXT:
3890 return MESA_FORMAT_LUMINANCE_INT16;
3891 case GL_LUMINANCE32I_EXT:
3892 return MESA_FORMAT_LUMINANCE_INT32;
3893 case GL_LUMINANCE8UI_EXT:
3894 return MESA_FORMAT_LUMINANCE_UINT8;
3895 case GL_LUMINANCE16UI_EXT:
3896 return MESA_FORMAT_LUMINANCE_UINT16;
3897 case GL_LUMINANCE32UI_EXT:
3898 return MESA_FORMAT_LUMINANCE_UINT32;
3899 case GL_LUMINANCE8_ALPHA8:
3900 return MESA_FORMAT_AL88;
3901 case GL_LUMINANCE16_ALPHA16:
3902 return MESA_FORMAT_AL1616;
3903 case GL_LUMINANCE_ALPHA16F_ARB:
3904 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3905 case GL_LUMINANCE_ALPHA32F_ARB:
3906 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3907 case GL_LUMINANCE_ALPHA8I_EXT:
3908 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3909 case GL_LUMINANCE_ALPHA16I_EXT:
3910 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3911 case GL_LUMINANCE_ALPHA32I_EXT:
3912 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3913 case GL_LUMINANCE_ALPHA8UI_EXT:
3914 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3915 case GL_LUMINANCE_ALPHA16UI_EXT:
3916 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3917 case GL_LUMINANCE_ALPHA32UI_EXT:
3918 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3919 case GL_INTENSITY8:
3920 return MESA_FORMAT_I8;
3921 case GL_INTENSITY16:
3922 return MESA_FORMAT_I16;
3923 case GL_INTENSITY16F_ARB:
3924 return MESA_FORMAT_INTENSITY_FLOAT16;
3925 case GL_INTENSITY32F_ARB:
3926 return MESA_FORMAT_INTENSITY_FLOAT32;
3927 case GL_INTENSITY8I_EXT:
3928 return MESA_FORMAT_INTENSITY_INT8;
3929 case GL_INTENSITY16I_EXT:
3930 return MESA_FORMAT_INTENSITY_INT16;
3931 case GL_INTENSITY32I_EXT:
3932 return MESA_FORMAT_INTENSITY_INT32;
3933 case GL_INTENSITY8UI_EXT:
3934 return MESA_FORMAT_INTENSITY_UINT8;
3935 case GL_INTENSITY16UI_EXT:
3936 return MESA_FORMAT_INTENSITY_UINT16;
3937 case GL_INTENSITY32UI_EXT:
3938 return MESA_FORMAT_INTENSITY_UINT32;
3939 case GL_RGBA8:
3940 return MESA_FORMAT_RGBA8888_REV;
3941 case GL_RGBA16:
3942 return MESA_FORMAT_RGBA_16;
3943 case GL_RGBA16F_ARB:
3944 return MESA_FORMAT_RGBA_FLOAT16;
3945 case GL_RGBA32F_ARB:
3946 return MESA_FORMAT_RGBA_FLOAT32;
3947 case GL_RGBA8I_EXT:
3948 return MESA_FORMAT_RGBA_INT8;
3949 case GL_RGBA16I_EXT:
3950 return MESA_FORMAT_RGBA_INT16;
3951 case GL_RGBA32I_EXT:
3952 return MESA_FORMAT_RGBA_INT32;
3953 case GL_RGBA8UI_EXT:
3954 return MESA_FORMAT_RGBA_UINT8;
3955 case GL_RGBA16UI_EXT:
3956 return MESA_FORMAT_RGBA_UINT16;
3957 case GL_RGBA32UI_EXT:
3958 return MESA_FORMAT_RGBA_UINT32;
3959
3960 case GL_RG8:
3961 return MESA_FORMAT_GR88;
3962 case GL_RG16:
3963 return MESA_FORMAT_RG1616;
3964 case GL_RG16F:
3965 return MESA_FORMAT_RG_FLOAT16;
3966 case GL_RG32F:
3967 return MESA_FORMAT_RG_FLOAT32;
3968 case GL_RG8I:
3969 return MESA_FORMAT_RG_INT8;
3970 case GL_RG16I:
3971 return MESA_FORMAT_RG_INT16;
3972 case GL_RG32I:
3973 return MESA_FORMAT_RG_INT32;
3974 case GL_RG8UI:
3975 return MESA_FORMAT_RG_UINT8;
3976 case GL_RG16UI:
3977 return MESA_FORMAT_RG_UINT16;
3978 case GL_RG32UI:
3979 return MESA_FORMAT_RG_UINT32;
3980
3981 case GL_R8:
3982 return MESA_FORMAT_R8;
3983 case GL_R16:
3984 return MESA_FORMAT_R16;
3985 case GL_R16F:
3986 return MESA_FORMAT_R_FLOAT16;
3987 case GL_R32F:
3988 return MESA_FORMAT_R_FLOAT32;
3989 case GL_R8I:
3990 return MESA_FORMAT_R_INT8;
3991 case GL_R16I:
3992 return MESA_FORMAT_R_INT16;
3993 case GL_R32I:
3994 return MESA_FORMAT_R_INT32;
3995 case GL_R8UI:
3996 return MESA_FORMAT_R_UINT8;
3997 case GL_R16UI:
3998 return MESA_FORMAT_R_UINT16;
3999 case GL_R32UI:
4000 return MESA_FORMAT_R_UINT32;
4001
4002 default:
4003 return MESA_FORMAT_NONE;
4004 }
4005 }
4006
4007 static gl_format
4008 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4009 {
4010 gl_format format = get_texbuffer_format(ctx, internalFormat);
4011 GLenum datatype;
4012
4013 if (format == MESA_FORMAT_NONE)
4014 return MESA_FORMAT_NONE;
4015
4016 datatype = _mesa_get_format_datatype(format);
4017 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
4018 return MESA_FORMAT_NONE;
4019
4020 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
4021 return MESA_FORMAT_NONE;
4022
4023 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
4024 * any mention of R/RG formats, but they appear in the GL 3.1 core
4025 * specification.
4026 */
4027 if (ctx->Version <= 30) {
4028 GLenum base_format = _mesa_get_format_base_format(format);
4029
4030 if (base_format == GL_R || base_format == GL_RG)
4031 return MESA_FORMAT_NONE;
4032 }
4033 return format;
4034 }
4035
4036
4037 /** GL_ARB_texture_buffer_object */
4038 void GLAPIENTRY
4039 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4040 {
4041 struct gl_texture_object *texObj;
4042 struct gl_buffer_object *bufObj;
4043 gl_format format;
4044
4045 GET_CURRENT_CONTEXT(ctx);
4046 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
4047
4048 if (!ctx->Extensions.ARB_texture_buffer_object) {
4049 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4050 return;
4051 }
4052
4053 if (target != GL_TEXTURE_BUFFER_ARB) {
4054 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4055 return;
4056 }
4057
4058 format = validate_texbuffer_format(ctx, internalFormat);
4059 if (format == MESA_FORMAT_NONE) {
4060 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4061 internalFormat);
4062 return;
4063 }
4064
4065 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4066 if (buffer && !bufObj) {
4067 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4068 return;
4069 }
4070
4071 texObj = _mesa_get_current_tex_object(ctx, target);
4072
4073 _mesa_lock_texture(ctx, texObj);
4074 {
4075 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4076 texObj->BufferObjectFormat = internalFormat;
4077 texObj->_BufferObjectFormat = format;
4078 }
4079 _mesa_unlock_texture(ctx, texObj);
4080 }