put _mesa prefix on some functions
[mesa.git] / src / mesa / main / teximage.h
1 /* $Id: teximage.h,v 1.6 2000/03/27 17:54:17 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef TEXIMAGE_H
29 #define TEXIMAGE_H
30
31
32 #include "types.h"
33
34
35 /*** Internal functions ***/
36
37
38 extern GLint
39 _mesa_base_tex_format( GLint format );
40
41
42 extern struct gl_texture_image *
43 _mesa_alloc_texture_image( void );
44
45
46 extern void
47 _mesa_free_texture_image( struct gl_texture_image *teximage );
48
49
50 extern void
51 _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
52 const struct gl_texture_object *texObj );
53
54
55 /*** API entry point functions ***/
56
57
58 extern void
59 _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
60 GLsizei width, GLint border,
61 GLenum format, GLenum type, const GLvoid *pixels );
62
63
64 extern void
65 _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
66 GLsizei width, GLsizei height, GLint border,
67 GLenum format, GLenum type, const GLvoid *pixels );
68
69
70 extern void
71 _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
72 GLsizei width, GLsizei height, GLsizei depth, GLint border,
73 GLenum format, GLenum type, const GLvoid *pixels );
74
75
76 extern void
77 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
78 GLsizei width, GLsizei height, GLsizei depth,
79 GLint border, GLenum format, GLenum type,
80 const GLvoid *pixels );
81
82
83 extern void
84 _mesa_GetTexImage( GLenum target, GLint level,
85 GLenum format, GLenum type, GLvoid *pixels );
86
87
88 extern void
89 _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
90 GLsizei width,
91 GLenum format, GLenum type,
92 const GLvoid *pixels );
93
94
95 extern void
96 _mesa_TexSubImage2D( GLenum target, GLint level,
97 GLint xoffset, GLint yoffset,
98 GLsizei width, GLsizei height,
99 GLenum format, GLenum type,
100 const GLvoid *pixels );
101
102
103 extern void
104 _mesa_TexSubImage3D( GLenum target, GLint level,
105 GLint xoffset, GLint yoffset, GLint zoffset,
106 GLsizei width, GLsizei height, GLsizei depth,
107 GLenum format, GLenum type,
108 const GLvoid *pixels );
109
110
111 extern void
112 _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
113 GLint x, GLint y, GLsizei width, GLint border );
114
115
116 extern void
117 _mesa_CopyTexImage2D( GLenum target, GLint level,
118 GLenum internalformat, GLint x, GLint y,
119 GLsizei width, GLsizei height, GLint border );
120
121
122 extern void
123 _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
124 GLint x, GLint y, GLsizei width );
125
126
127 extern void
128 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
129 GLint xoffset, GLint yoffset,
130 GLint x, GLint y, GLsizei width, GLsizei height );
131
132
133 extern void
134 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
135 GLint xoffset, GLint yoffset, GLint zoffset,
136 GLint x, GLint y, GLsizei width, GLsizei height );
137
138 #endif
139