replaced components with internalFormat
[mesa.git] / src / mesa / main / texobj.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.3
5 *
6 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifdef PC_HEADER
28 #include "all.h"
29 #else
30 #include "glheader.h"
31 #include "colortab.h"
32 #include "context.h"
33 #include "enums.h"
34 #include "hash.h"
35 #include "mem.h"
36 #include "teximage.h"
37 #include "texstate.h"
38 #include "texobj.h"
39 #include "types.h"
40 #endif
41
42
43
44 /*
45 * Allocate a new texture object and add it to the linked list of texture
46 * objects. If name>0 then also insert the new texture object into the hash
47 * table.
48 * Input: shared - the shared GL state structure to contain the texture object
49 * name - integer name for the texture object
50 * dimensions - either 1, 2 or 3
51 * Return: pointer to new texture object
52 */
53 struct gl_texture_object *
54 gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
55 GLuint dimensions)
56 {
57 struct gl_texture_object *obj;
58
59 ASSERT(dimensions <= 3);
60
61 obj = CALLOC_STRUCT(gl_texture_object);
62
63 if (obj) {
64 /* init the non-zero fields */
65 obj->RefCount = 1;
66 obj->Name = name;
67 obj->Dimensions = dimensions;
68 obj->WrapS = GL_REPEAT;
69 obj->WrapT = GL_REPEAT;
70 obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
71 obj->MagFilter = GL_LINEAR;
72 obj->MinLod = -1000.0;
73 obj->MaxLod = 1000.0;
74 obj->BaseLevel = 0;
75 obj->MaxLevel = 1000;
76 obj->MinMagThresh = 0.0F;
77 _mesa_init_colortable(&obj->Palette);
78
79 /* insert into linked list */
80 if (shared) {
81 _glthread_LOCK_MUTEX(shared->Mutex);
82 obj->Next = shared->TexObjectList;
83 shared->TexObjectList = obj;
84 _glthread_UNLOCK_MUTEX(shared->Mutex);
85 }
86
87 if (name > 0) {
88 /* insert into hash table */
89 _mesa_HashInsert(shared->TexObjects, name, obj);
90 }
91 }
92 return obj;
93 }
94
95
96 /*
97 * Deallocate a texture object struct and remove it from the given
98 * shared GL state.
99 * Input: shared - the shared GL state to which the object belongs
100 * t - the texture object to delete
101 */
102 void gl_free_texture_object( struct gl_shared_state *shared,
103 struct gl_texture_object *t )
104 {
105 struct gl_texture_object *tprev, *tcurr;
106
107 assert(t);
108
109 /* Remove t from dirty list so we don't touch free'd memory later.
110 * Test for shared since Proxy texture aren't in global linked list.
111 */
112 if (shared)
113 gl_remove_texobj_from_dirty_list( shared, t );
114
115 /* unlink t from the linked list */
116 if (shared) {
117 _glthread_LOCK_MUTEX(shared->Mutex);
118 tprev = NULL;
119 tcurr = shared->TexObjectList;
120 while (tcurr) {
121 if (tcurr==t) {
122 if (tprev) {
123 tprev->Next = t->Next;
124 }
125 else {
126 shared->TexObjectList = t->Next;
127 }
128 break;
129 }
130 tprev = tcurr;
131 tcurr = tcurr->Next;
132 }
133 _glthread_UNLOCK_MUTEX(shared->Mutex);
134 }
135
136 if (t->Name) {
137 /* remove from hash table */
138 _mesa_HashRemove(shared->TexObjects, t->Name);
139 }
140
141 _mesa_free_colortable_data(&t->Palette);
142
143 /* free texture images */
144 {
145 GLuint i;
146 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
147 if (t->Image[i]) {
148 _mesa_free_texture_image( t->Image[i] );
149 }
150 }
151 }
152 /* free this object */
153 FREE( t );
154 }
155
156
157
158 /*
159 * Examine a texture object to determine if it is complete or not.
160 * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
161 */
162 void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
163 {
164 t->Complete = GL_TRUE; /* be optimistic */
165
166 /* Always need level zero image */
167 if (!t->Image[0]) {
168 t->Complete = GL_FALSE;
169 return;
170 }
171
172 /* Compute number of mipmap levels */
173 if (t->Dimensions==1) {
174 t->P = t->Image[0]->WidthLog2;
175 }
176 else if (t->Dimensions==2) {
177 t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
178 }
179 else if (t->Dimensions==3) {
180 GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
181 max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
182 t->P = max;
183 }
184
185 /* Compute M (see the 1.2 spec) used during mipmapping */
186 t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
187
188
189 if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
190 /*
191 * Mipmapping: determine if we have a complete set of mipmaps
192 */
193 GLint i;
194 GLint minLevel = t->BaseLevel;
195 GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
196 maxLevel = MIN2(maxLevel, t->MaxLevel);
197
198 if (minLevel > maxLevel) {
199 t->Complete = GL_FALSE;
200 return;
201 }
202
203 /* Test dimension-independent attributes */
204 for (i = minLevel; i <= maxLevel; i++) {
205 if (t->Image[i]) {
206 if (t->Image[i]->Format != t->Image[0]->Format) {
207 t->Complete = GL_FALSE;
208 return;
209 }
210 if (t->Image[i]->Border != t->Image[0]->Border) {
211 t->Complete = GL_FALSE;
212 return;
213 }
214 }
215 }
216
217 /* Test things which depend on number of texture image dimensions */
218 if (t->Dimensions==1) {
219 /* Test 1-D mipmaps */
220 GLuint width = t->Image[0]->Width2;
221 for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
222 if (width>1) {
223 width /= 2;
224 }
225 if (i >= minLevel && i <= maxLevel) {
226 if (!t->Image[i]) {
227 t->Complete = GL_FALSE;
228 return;
229 }
230 if (t->Image[i]->Width2 != width ) {
231 t->Complete = GL_FALSE;
232 return;
233 }
234 }
235 if (width==1) {
236 return; /* found smallest needed mipmap, all done! */
237 }
238 }
239 }
240 else if (t->Dimensions==2) {
241 /* Test 2-D mipmaps */
242 GLuint width = t->Image[0]->Width2;
243 GLuint height = t->Image[0]->Height2;
244 for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
245 if (width>1) {
246 width /= 2;
247 }
248 if (height>1) {
249 height /= 2;
250 }
251 if (i >= minLevel && i <= maxLevel) {
252 if (!t->Image[i]) {
253 t->Complete = GL_FALSE;
254 return;
255 }
256 if (t->Image[i]->Width2 != width) {
257 t->Complete = GL_FALSE;
258 return;
259 }
260 if (t->Image[i]->Height2 != height) {
261 t->Complete = GL_FALSE;
262 return;
263 }
264 if (width==1 && height==1) {
265 return; /* found smallest needed mipmap, all done! */
266 }
267 }
268 }
269 }
270 else if (t->Dimensions==3) {
271 /* Test 3-D mipmaps */
272 GLuint width = t->Image[0]->Width2;
273 GLuint height = t->Image[0]->Height2;
274 GLuint depth = t->Image[0]->Depth2;
275 for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
276 if (width>1) {
277 width /= 2;
278 }
279 if (height>1) {
280 height /= 2;
281 }
282 if (depth>1) {
283 depth /= 2;
284 }
285 if (i >= minLevel && i <= maxLevel) {
286 if (!t->Image[i]) {
287 t->Complete = GL_FALSE;
288 return;
289 }
290 if (t->Image[i]->Width2 != width) {
291 t->Complete = GL_FALSE;
292 return;
293 }
294 if (t->Image[i]->Height2 != height) {
295 t->Complete = GL_FALSE;
296 return;
297 }
298 if (t->Image[i]->Depth2 != depth) {
299 t->Complete = GL_FALSE;
300 return;
301 }
302 }
303 if (width==1 && height==1 && depth==1) {
304 return; /* found smallest needed mipmap, all done! */
305 }
306 }
307 }
308 else {
309 /* Dimensions = ??? */
310 gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
311 }
312 }
313 }
314
315
316 _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
317
318
319 /*
320 * Execute glGenTextures
321 */
322 void
323 _mesa_GenTextures( GLsizei n, GLuint *texName )
324 {
325 GET_CURRENT_CONTEXT(ctx);
326 GLuint first;
327 GLint i;
328
329 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
330 if (n<0) {
331 gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
332 return;
333 }
334
335
336 /*
337 * This must be atomic (generation and allocation of texture IDs)
338 */
339 _glthread_LOCK_MUTEX(GenTexturesLock);
340
341 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
342
343 /* Return the texture names */
344 for (i=0;i<n;i++) {
345 texName[i] = first + i;
346 }
347
348 /* Allocate new, empty texture objects */
349 for (i=0;i<n;i++) {
350 GLuint name = first + i;
351 GLuint dims = 0;
352 (void) gl_alloc_texture_object(ctx->Shared, name, dims);
353 }
354
355 _glthread_UNLOCK_MUTEX(GenTexturesLock);
356 }
357
358
359
360 /*
361 * Execute glDeleteTextures
362 */
363 void
364 _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
365 {
366 GET_CURRENT_CONTEXT(ctx);
367 GLint i;
368
369 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
370
371 for (i=0;i<n;i++) {
372 struct gl_texture_object *t;
373 if (texName[i]>0) {
374 t = (struct gl_texture_object *)
375 _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
376 if (t) {
377 /* First check if this texture is currently bound.
378 * If so, unbind it and decrement the reference count.
379 */
380 GLuint u;
381 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
382 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
383 GLuint d;
384 for (d = 1 ; d <= 3 ; d++) {
385 if (unit->CurrentD[d] == t) {
386 unit->CurrentD[d] = ctx->Shared->DefaultD[d];
387 ctx->Shared->DefaultD[d]->RefCount++;
388 t->RefCount--;
389 ASSERT( t->RefCount >= 0 );
390 }
391 }
392 }
393
394 /* Decrement reference count and delete if zero */
395 t->RefCount--;
396 ASSERT( t->RefCount >= 0 );
397 if (t->RefCount == 0) {
398 if (ctx->Driver.DeleteTexture)
399 (*ctx->Driver.DeleteTexture)( ctx, t );
400 gl_free_texture_object(ctx->Shared, t);
401 }
402 }
403 }
404 }
405 }
406
407
408
409 /*
410 * Execute glBindTexture
411 */
412 void
413 _mesa_BindTexture( GLenum target, GLuint texName )
414 {
415 GET_CURRENT_CONTEXT(ctx);
416 GLuint unit = ctx->Texture.CurrentUnit;
417 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
418 struct gl_texture_object *oldTexObj;
419 struct gl_texture_object *newTexObj;
420 GLuint dim;
421
422 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
423 fprintf(stderr, "glBindTexture %s %d\n",
424 gl_lookup_enum_by_nr(target), (GLint) texName);
425
426 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
427
428 switch (target) {
429 case GL_TEXTURE_1D:
430 dim = 1;
431 break;
432 case GL_TEXTURE_2D:
433 dim = 2;
434 break;
435 case GL_TEXTURE_3D:
436 dim = 3;
437 break;
438 default:
439 gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
440 return;
441 }
442
443 oldTexObj = texUnit->CurrentD[dim];
444
445 if (oldTexObj->Name == texName)
446 return;
447
448 if (texName == 0)
449 newTexObj = ctx->Shared->DefaultD[dim];
450 else {
451 struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
452 newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
453
454 if (!newTexObj)
455 newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
456
457 if (newTexObj->Dimensions != dim) {
458 if (newTexObj->Dimensions) {
459 /* the named texture object's dimensions don't match the target */
460 gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
461 return;
462 }
463 newTexObj->Dimensions = dim;
464 }
465 }
466
467 newTexObj->RefCount++;
468
469 texUnit->CurrentD[dim] = newTexObj;
470
471 /* If we've changed the CurrentD[123] texture object then update the
472 * ctx->Texture.Current pointer to point to the new texture object.
473 */
474 texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
475
476 /* Check if we may have to use a new triangle rasterizer */
477 if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) &&
478 ( oldTexObj->WrapS != newTexObj->WrapS
479 || oldTexObj->WrapT != newTexObj->WrapT
480 || oldTexObj->WrapR != newTexObj->WrapR
481 || oldTexObj->MinFilter != newTexObj->MinFilter
482 || oldTexObj->MagFilter != newTexObj->MagFilter
483 || (oldTexObj->Image[0] && newTexObj->Image[0] &&
484 (oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))))
485 {
486 ctx->NewState |= (NEW_RASTER_OPS | NEW_TEXTURING);
487 }
488
489 if (oldTexObj->Complete != newTexObj->Complete)
490 ctx->NewState |= NEW_TEXTURING;
491
492 /* Pass BindTexture call to device driver */
493 if (ctx->Driver.BindTexture) {
494 (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
495 }
496
497 if (oldTexObj->Name > 0) {
498 /* never delete default (id=0) texture objects */
499 oldTexObj->RefCount--;
500 if (oldTexObj->RefCount <= 0) {
501 if (ctx->Driver.DeleteTexture) {
502 (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
503 }
504 gl_free_texture_object(ctx->Shared, oldTexObj);
505 }
506 }
507 }
508
509
510
511 /*
512 * Execute glPrioritizeTextures
513 */
514 void
515 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
516 const GLclampf *priorities )
517 {
518 GET_CURRENT_CONTEXT(ctx);
519 GLint i;
520
521 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
522 if (n<0) {
523 gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
524 return;
525 }
526
527 for (i=0;i<n;i++) {
528 struct gl_texture_object *t;
529 if (texName[i]>0) {
530 t = (struct gl_texture_object *)
531 _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
532 if (t) {
533 t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
534
535 if (ctx->Driver.PrioritizeTexture)
536 ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
537 }
538 }
539 }
540 }
541
542
543
544 /*
545 * Execute glAreTexturesResident
546 */
547 GLboolean
548 _mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
549 GLboolean *residences )
550 {
551 GET_CURRENT_CONTEXT(ctx);
552 GLboolean resident = GL_TRUE;
553 GLint i;
554
555 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
556 "glAreTexturesResident",
557 GL_FALSE);
558 if (n<0) {
559 gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
560 return GL_FALSE;
561 }
562
563 for (i=0;i<n;i++) {
564 struct gl_texture_object *t;
565 if (texName[i]==0) {
566 gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
567 return GL_FALSE;
568 }
569 t = (struct gl_texture_object *)
570 _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
571 if (t) {
572 if (ctx->Driver.IsTextureResident)
573 residences[i] = ctx->Driver.IsTextureResident( ctx, t );
574 else
575 residences[i] = GL_TRUE;
576 }
577 else {
578 gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
579 return GL_FALSE;
580 }
581 }
582 return resident;
583 }
584
585
586
587 /*
588 * Execute glIsTexture
589 */
590 GLboolean
591 _mesa_IsTexture( GLuint texture )
592 {
593 GET_CURRENT_CONTEXT(ctx);
594 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
595 GL_FALSE);
596 if (texture>0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
597 return GL_TRUE;
598 }
599 else {
600 return GL_FALSE;
601 }
602 }
603