66eacf850f4b4731acb0a393c44e37c3cd18d80b
[mesa.git] / src / mesa / main / texobj.c
1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 #include "imports.h"
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46
47
48
49 /**********************************************************************/
50 /** \name Internal functions */
51 /*@{*/
52
53 /**
54 * This function checks for all valid combinations of Min and Mag filters for
55 * Float types, when extensions like OES_texture_float and
56 * OES_texture_float_linear are supported. OES_texture_float mentions support
57 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
58 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
59 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
60 * OES_texture_float_linear is supported.
61 *
62 * Returns true in case the filter is valid for given Float type else false.
63 */
64 static bool
65 valid_filter_for_float(const struct gl_context *ctx,
66 const struct gl_texture_object *obj)
67 {
68 switch (obj->Sampler.MagFilter) {
69 case GL_LINEAR:
70 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
71 return false;
72 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
73 return false;
74 }
75 case GL_NEAREST:
76 case GL_NEAREST_MIPMAP_NEAREST:
77 break;
78 default:
79 unreachable("Invalid mag filter");
80 }
81
82 switch (obj->Sampler.MinFilter) {
83 case GL_LINEAR:
84 case GL_NEAREST_MIPMAP_LINEAR:
85 case GL_LINEAR_MIPMAP_NEAREST:
86 case GL_LINEAR_MIPMAP_LINEAR:
87 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
88 return false;
89 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
90 return false;
91 }
92 case GL_NEAREST:
93 case GL_NEAREST_MIPMAP_NEAREST:
94 break;
95 default:
96 unreachable("Invalid min filter");
97 }
98
99 return true;
100 }
101
102 /**
103 * Return the gl_texture_object for a given ID.
104 */
105 struct gl_texture_object *
106 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
107 {
108 return (struct gl_texture_object *)
109 _mesa_HashLookup(ctx->Shared->TexObjects, id);
110 }
111
112 /**
113 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
114 * is not in the hash table. After calling _mesa_error, it returns NULL.
115 */
116 struct gl_texture_object *
117 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
118 {
119 struct gl_texture_object *texObj;
120
121 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
122
123 if (!texObj)
124 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
125
126 return texObj;
127 }
128
129 void
130 _mesa_begin_texture_lookups(struct gl_context *ctx)
131 {
132 _mesa_HashLockMutex(ctx->Shared->TexObjects);
133 }
134
135
136 void
137 _mesa_end_texture_lookups(struct gl_context *ctx)
138 {
139 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
140 }
141
142
143 struct gl_texture_object *
144 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
145 {
146 return (struct gl_texture_object *)
147 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
148 }
149
150 /**
151 * Return a pointer to the current texture object for the given target
152 * on the current texture unit.
153 * Note: all <target> error checking should have been done by this point.
154 */
155 struct gl_texture_object *
156 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
157 {
158 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
159 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
160
161 switch (target) {
162 case GL_TEXTURE_1D:
163 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
164 case GL_PROXY_TEXTURE_1D:
165 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
166 case GL_TEXTURE_2D:
167 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
168 case GL_PROXY_TEXTURE_2D:
169 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
170 case GL_TEXTURE_3D:
171 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
172 case GL_PROXY_TEXTURE_3D:
173 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
174 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
176 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
177 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
178 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
179 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
180 case GL_TEXTURE_CUBE_MAP_ARB:
181 return ctx->Extensions.ARB_texture_cube_map
182 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
183 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
184 return ctx->Extensions.ARB_texture_cube_map
185 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
186 case GL_TEXTURE_CUBE_MAP_ARRAY:
187 return ctx->Extensions.ARB_texture_cube_map_array
188 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
189 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
190 return ctx->Extensions.ARB_texture_cube_map_array
191 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
192 case GL_TEXTURE_RECTANGLE_NV:
193 return ctx->Extensions.NV_texture_rectangle
194 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
195 case GL_PROXY_TEXTURE_RECTANGLE_NV:
196 return ctx->Extensions.NV_texture_rectangle
197 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
198 case GL_TEXTURE_1D_ARRAY_EXT:
199 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
200 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
201 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
202 case GL_TEXTURE_2D_ARRAY_EXT:
203 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
204 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
205 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
206 case GL_TEXTURE_BUFFER:
207 return ctx->API == API_OPENGL_CORE &&
208 ctx->Extensions.ARB_texture_buffer_object ?
209 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
210 case GL_TEXTURE_EXTERNAL_OES:
211 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
212 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
213 case GL_TEXTURE_2D_MULTISAMPLE:
214 return ctx->Extensions.ARB_texture_multisample
215 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
216 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
217 return ctx->Extensions.ARB_texture_multisample
218 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
219 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
220 return ctx->Extensions.ARB_texture_multisample
221 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
222 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
223 return ctx->Extensions.ARB_texture_multisample
224 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
225 default:
226 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
227 return NULL;
228 }
229 }
230
231
232 /**
233 * Allocate and initialize a new texture object. But don't put it into the
234 * texture object hash table.
235 *
236 * Called via ctx->Driver.NewTextureObject, unless overridden by a device
237 * driver.
238 *
239 * \param shared the shared GL state structure to contain the texture object
240 * \param name integer name for the texture object
241 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
242 * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
243 * of GenTextures()
244 *
245 * \return pointer to new texture object.
246 */
247 struct gl_texture_object *
248 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
249 {
250 struct gl_texture_object *obj;
251 (void) ctx;
252 obj = MALLOC_STRUCT(gl_texture_object);
253 _mesa_initialize_texture_object(ctx, obj, name, target);
254 return obj;
255 }
256
257
258 /**
259 * Initialize a new texture object to default values.
260 * \param obj the texture object
261 * \param name the texture name
262 * \param target the texture target
263 */
264 void
265 _mesa_initialize_texture_object( struct gl_context *ctx,
266 struct gl_texture_object *obj,
267 GLuint name, GLenum target )
268 {
269 assert(target == 0 ||
270 target == GL_TEXTURE_1D ||
271 target == GL_TEXTURE_2D ||
272 target == GL_TEXTURE_3D ||
273 target == GL_TEXTURE_CUBE_MAP_ARB ||
274 target == GL_TEXTURE_RECTANGLE_NV ||
275 target == GL_TEXTURE_1D_ARRAY_EXT ||
276 target == GL_TEXTURE_2D_ARRAY_EXT ||
277 target == GL_TEXTURE_EXTERNAL_OES ||
278 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
279 target == GL_TEXTURE_BUFFER ||
280 target == GL_TEXTURE_2D_MULTISAMPLE ||
281 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
282
283 memset(obj, 0, sizeof(*obj));
284 /* init the non-zero fields */
285 mtx_init(&obj->Mutex, mtx_plain);
286 obj->RefCount = 1;
287 obj->Name = name;
288 obj->Target = target;
289 obj->Priority = 1.0F;
290 obj->BaseLevel = 0;
291 obj->MaxLevel = 1000;
292
293 /* must be one; no support for (YUV) planes in separate buffers */
294 obj->RequiredTextureImageUnits = 1;
295
296 /* sampler state */
297 if (target == GL_TEXTURE_RECTANGLE_NV ||
298 target == GL_TEXTURE_EXTERNAL_OES) {
299 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
300 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
301 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
302 obj->Sampler.MinFilter = GL_LINEAR;
303 }
304 else {
305 obj->Sampler.WrapS = GL_REPEAT;
306 obj->Sampler.WrapT = GL_REPEAT;
307 obj->Sampler.WrapR = GL_REPEAT;
308 obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
309 }
310 obj->Sampler.MagFilter = GL_LINEAR;
311 obj->Sampler.MinLod = -1000.0;
312 obj->Sampler.MaxLod = 1000.0;
313 obj->Sampler.LodBias = 0.0;
314 obj->Sampler.MaxAnisotropy = 1.0;
315 obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
316 obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
317 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
318 obj->StencilSampling = false;
319 obj->Sampler.CubeMapSeamless = GL_FALSE;
320 obj->Swizzle[0] = GL_RED;
321 obj->Swizzle[1] = GL_GREEN;
322 obj->Swizzle[2] = GL_BLUE;
323 obj->Swizzle[3] = GL_ALPHA;
324 obj->_Swizzle = SWIZZLE_NOOP;
325 obj->Sampler.sRGBDecode = GL_DECODE_EXT;
326 obj->BufferObjectFormat = GL_R8;
327 obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
328 obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
329 }
330
331
332 /**
333 * Some texture initialization can't be finished until we know which
334 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
335 */
336 static void
337 finish_texture_init(struct gl_context *ctx, GLenum target,
338 struct gl_texture_object *obj)
339 {
340 GLenum filter = GL_LINEAR;
341 assert(obj->Target == 0);
342
343 switch (target) {
344 case GL_TEXTURE_2D_MULTISAMPLE:
345 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
346 filter = GL_NEAREST;
347 /* fallthrough */
348
349 case GL_TEXTURE_RECTANGLE_NV:
350 case GL_TEXTURE_EXTERNAL_OES:
351 /* have to init wrap and filter state here - kind of klunky */
352 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
353 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
354 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
355 obj->Sampler.MinFilter = filter;
356 obj->Sampler.MagFilter = filter;
357 if (ctx->Driver.TexParameter) {
358 static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
359 const GLfloat fparam_filter[1] = {(GLfloat) filter};
360 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
361 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
362 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
363 ctx->Driver.TexParameter(ctx, obj,
364 GL_TEXTURE_MIN_FILTER, fparam_filter);
365 ctx->Driver.TexParameter(ctx, obj,
366 GL_TEXTURE_MAG_FILTER, fparam_filter);
367 }
368 break;
369
370 default:
371 /* nothing needs done */
372 break;
373 }
374 }
375
376
377 /**
378 * Deallocate a texture object struct. It should have already been
379 * removed from the texture object pool.
380 * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
381 *
382 * \param shared the shared GL state to which the object belongs.
383 * \param texObj the texture object to delete.
384 */
385 void
386 _mesa_delete_texture_object(struct gl_context *ctx,
387 struct gl_texture_object *texObj)
388 {
389 GLuint i, face;
390
391 /* Set Target to an invalid value. With some assertions elsewhere
392 * we can try to detect possible use of deleted textures.
393 */
394 texObj->Target = 0x99;
395
396 /* free the texture images */
397 for (face = 0; face < 6; face++) {
398 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
399 if (texObj->Image[face][i]) {
400 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
401 }
402 }
403 }
404
405 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
406
407 /* destroy the mutex -- it may have allocated memory (eg on bsd) */
408 mtx_destroy(&texObj->Mutex);
409
410 free(texObj->Label);
411
412 /* free this object */
413 free(texObj);
414 }
415
416
417 /**
418 * Copy texture object state from one texture object to another.
419 * Use for glPush/PopAttrib.
420 *
421 * \param dest destination texture object.
422 * \param src source texture object.
423 */
424 void
425 _mesa_copy_texture_object( struct gl_texture_object *dest,
426 const struct gl_texture_object *src )
427 {
428 dest->Target = src->Target;
429 dest->TargetIndex = src->TargetIndex;
430 dest->Name = src->Name;
431 dest->Priority = src->Priority;
432 dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
433 dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
434 dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
435 dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
436 dest->Sampler.WrapS = src->Sampler.WrapS;
437 dest->Sampler.WrapT = src->Sampler.WrapT;
438 dest->Sampler.WrapR = src->Sampler.WrapR;
439 dest->Sampler.MinFilter = src->Sampler.MinFilter;
440 dest->Sampler.MagFilter = src->Sampler.MagFilter;
441 dest->Sampler.MinLod = src->Sampler.MinLod;
442 dest->Sampler.MaxLod = src->Sampler.MaxLod;
443 dest->Sampler.LodBias = src->Sampler.LodBias;
444 dest->BaseLevel = src->BaseLevel;
445 dest->MaxLevel = src->MaxLevel;
446 dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
447 dest->Sampler.CompareMode = src->Sampler.CompareMode;
448 dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
449 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
450 dest->DepthMode = src->DepthMode;
451 dest->StencilSampling = src->StencilSampling;
452 dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
453 dest->_MaxLevel = src->_MaxLevel;
454 dest->_MaxLambda = src->_MaxLambda;
455 dest->GenerateMipmap = src->GenerateMipmap;
456 dest->_BaseComplete = src->_BaseComplete;
457 dest->_MipmapComplete = src->_MipmapComplete;
458 COPY_4V(dest->Swizzle, src->Swizzle);
459 dest->_Swizzle = src->_Swizzle;
460 dest->_IsHalfFloat = src->_IsHalfFloat;
461 dest->_IsFloat = src->_IsFloat;
462
463 dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
464 }
465
466
467 /**
468 * Free all texture images of the given texture object.
469 *
470 * \param ctx GL context.
471 * \param t texture object.
472 *
473 * \sa _mesa_clear_texture_image().
474 */
475 void
476 _mesa_clear_texture_object(struct gl_context *ctx,
477 struct gl_texture_object *texObj)
478 {
479 GLuint i, j;
480
481 if (texObj->Target == 0)
482 return;
483
484 for (i = 0; i < MAX_FACES; i++) {
485 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
486 struct gl_texture_image *texImage = texObj->Image[i][j];
487 if (texImage)
488 _mesa_clear_texture_image(ctx, texImage);
489 }
490 }
491 }
492
493
494 /**
495 * Check if the given texture object is valid by examining its Target field.
496 * For debugging only.
497 */
498 static GLboolean
499 valid_texture_object(const struct gl_texture_object *tex)
500 {
501 switch (tex->Target) {
502 case 0:
503 case GL_TEXTURE_1D:
504 case GL_TEXTURE_2D:
505 case GL_TEXTURE_3D:
506 case GL_TEXTURE_CUBE_MAP_ARB:
507 case GL_TEXTURE_RECTANGLE_NV:
508 case GL_TEXTURE_1D_ARRAY_EXT:
509 case GL_TEXTURE_2D_ARRAY_EXT:
510 case GL_TEXTURE_BUFFER:
511 case GL_TEXTURE_EXTERNAL_OES:
512 case GL_TEXTURE_CUBE_MAP_ARRAY:
513 case GL_TEXTURE_2D_MULTISAMPLE:
514 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
515 return GL_TRUE;
516 case 0x99:
517 _mesa_problem(NULL, "invalid reference to a deleted texture object");
518 return GL_FALSE;
519 default:
520 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
521 tex->Target, tex->Name);
522 return GL_FALSE;
523 }
524 }
525
526
527 /**
528 * Reference (or unreference) a texture object.
529 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
530 * If 'tex' is non-null, increment its refcount.
531 * This is normally only called from the _mesa_reference_texobj() macro
532 * when there's a real pointer change.
533 */
534 void
535 _mesa_reference_texobj_(struct gl_texture_object **ptr,
536 struct gl_texture_object *tex)
537 {
538 assert(ptr);
539
540 if (*ptr) {
541 /* Unreference the old texture */
542 GLboolean deleteFlag = GL_FALSE;
543 struct gl_texture_object *oldTex = *ptr;
544
545 assert(valid_texture_object(oldTex));
546 (void) valid_texture_object; /* silence warning in release builds */
547
548 mtx_lock(&oldTex->Mutex);
549 assert(oldTex->RefCount > 0);
550 oldTex->RefCount--;
551
552 deleteFlag = (oldTex->RefCount == 0);
553 mtx_unlock(&oldTex->Mutex);
554
555 if (deleteFlag) {
556 /* Passing in the context drastically changes the driver code for
557 * framebuffer deletion.
558 */
559 GET_CURRENT_CONTEXT(ctx);
560 if (ctx)
561 ctx->Driver.DeleteTexture(ctx, oldTex);
562 else
563 _mesa_problem(NULL, "Unable to delete texture, no context");
564 }
565
566 *ptr = NULL;
567 }
568 assert(!*ptr);
569
570 if (tex) {
571 /* reference new texture */
572 assert(valid_texture_object(tex));
573 mtx_lock(&tex->Mutex);
574 if (tex->RefCount == 0) {
575 /* this texture's being deleted (look just above) */
576 /* Not sure this can every really happen. Warn if it does. */
577 _mesa_problem(NULL, "referencing deleted texture object");
578 *ptr = NULL;
579 }
580 else {
581 tex->RefCount++;
582 *ptr = tex;
583 }
584 mtx_unlock(&tex->Mutex);
585 }
586 }
587
588
589 enum base_mipmap { BASE, MIPMAP };
590
591
592 /**
593 * Mark a texture object as incomplete. There are actually three kinds of
594 * (in)completeness:
595 * 1. "base incomplete": the base level of the texture is invalid so no
596 * texturing is possible.
597 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
598 * mipmap filtering isn't possible, but non-mipmap filtering is.
599 * 3. "texture incompleteness": some combination of texture state and
600 * sampler state renders the texture incomplete.
601 *
602 * \param t texture object
603 * \param bm either BASE or MIPMAP to indicate what's incomplete
604 * \param fmt... string describing why it's incomplete (for debugging).
605 */
606 static void
607 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
608 const char *fmt, ...)
609 {
610 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
611 va_list args;
612 char s[100];
613
614 va_start(args, fmt);
615 vsnprintf(s, sizeof(s), fmt, args);
616 va_end(args);
617
618 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
619 }
620
621 if (bm == BASE)
622 t->_BaseComplete = GL_FALSE;
623 t->_MipmapComplete = GL_FALSE;
624 }
625
626
627 /**
628 * Examine a texture object to determine if it is complete.
629 *
630 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
631 * accordingly.
632 *
633 * \param ctx GL context.
634 * \param t texture object.
635 *
636 * According to the texture target, verifies that each of the mipmaps is
637 * present and has the expected size.
638 */
639 void
640 _mesa_test_texobj_completeness( const struct gl_context *ctx,
641 struct gl_texture_object *t )
642 {
643 const GLint baseLevel = t->BaseLevel;
644 const struct gl_texture_image *baseImage;
645 GLint maxLevels = 0;
646
647 /* We'll set these to FALSE if tests fail below */
648 t->_BaseComplete = GL_TRUE;
649 t->_MipmapComplete = GL_TRUE;
650
651 if (t->Target == GL_TEXTURE_BUFFER) {
652 /* Buffer textures are always considered complete. The obvious case where
653 * they would be incomplete (no BO attached) is actually specced to be
654 * undefined rendering results.
655 */
656 return;
657 }
658
659 /* Detect cases where the application set the base level to an invalid
660 * value.
661 */
662 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
663 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
664 return;
665 }
666
667 if (t->MaxLevel < baseLevel) {
668 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
669 t->MaxLevel, baseLevel);
670 return;
671 }
672
673 baseImage = t->Image[0][baseLevel];
674
675 /* Always need the base level image */
676 if (!baseImage) {
677 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
678 return;
679 }
680
681 /* Check width/height/depth for zero */
682 if (baseImage->Width == 0 ||
683 baseImage->Height == 0 ||
684 baseImage->Depth == 0) {
685 incomplete(t, BASE, "texture width or height or depth = 0");
686 return;
687 }
688
689 /* Check if the texture values are integer */
690 {
691 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
692 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
693 }
694
695 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
696 * filters are supported in this case.
697 */
698 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
699 incomplete(t, BASE, "Filter is not supported with Float types.");
700 return;
701 }
702
703 /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
704 * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
705 */
706 switch (t->Target) {
707 case GL_TEXTURE_1D:
708 case GL_TEXTURE_1D_ARRAY_EXT:
709 maxLevels = ctx->Const.MaxTextureLevels;
710 break;
711 case GL_TEXTURE_2D:
712 case GL_TEXTURE_2D_ARRAY_EXT:
713 maxLevels = ctx->Const.MaxTextureLevels;
714 break;
715 case GL_TEXTURE_3D:
716 maxLevels = ctx->Const.Max3DTextureLevels;
717 break;
718 case GL_TEXTURE_CUBE_MAP_ARB:
719 case GL_TEXTURE_CUBE_MAP_ARRAY:
720 maxLevels = ctx->Const.MaxCubeTextureLevels;
721 break;
722 case GL_TEXTURE_RECTANGLE_NV:
723 case GL_TEXTURE_BUFFER:
724 case GL_TEXTURE_EXTERNAL_OES:
725 case GL_TEXTURE_2D_MULTISAMPLE:
726 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
727 maxLevels = 1; /* no mipmapping */
728 break;
729 default:
730 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
731 return;
732 }
733
734 assert(maxLevels > 0);
735
736 t->_MaxLevel = MIN3(t->MaxLevel,
737 /* 'p' in the GL spec */
738 (int) (baseLevel + baseImage->MaxNumLevels - 1),
739 /* 'q' in the GL spec */
740 maxLevels - 1);
741
742 if (t->Immutable) {
743 /* Adjust max level for views: the data store may have more levels than
744 * the view exposes.
745 */
746 t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1);
747 }
748
749 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
750 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
751
752 if (t->Immutable) {
753 /* This texture object was created with glTexStorage1/2/3D() so we
754 * know that all the mipmap levels are the right size and all cube
755 * map faces are the same size.
756 * We don't need to do any of the additional checks below.
757 */
758 return;
759 }
760
761 if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
762 /* Make sure that all six cube map level 0 images are the same size.
763 * Note: we know that the image's width==height (we enforce that
764 * at glTexImage time) so we only need to test the width here.
765 */
766 GLuint face;
767 assert(baseImage->Width2 == baseImage->Height);
768 for (face = 1; face < 6; face++) {
769 assert(t->Image[face][baseLevel] == NULL ||
770 t->Image[face][baseLevel]->Width2 ==
771 t->Image[face][baseLevel]->Height2);
772 if (t->Image[face][baseLevel] == NULL ||
773 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
774 incomplete(t, BASE, "Cube face missing or mismatched size");
775 return;
776 }
777 }
778 }
779
780 /*
781 * Do mipmap consistency checking.
782 * Note: we don't care about the current texture sampler state here.
783 * To determine texture completeness we'll either look at _BaseComplete
784 * or _MipmapComplete depending on the current minification filter mode.
785 */
786 {
787 GLint i;
788 const GLint minLevel = baseLevel;
789 const GLint maxLevel = t->_MaxLevel;
790 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
791 GLuint width, height, depth, face;
792
793 if (minLevel > maxLevel) {
794 incomplete(t, MIPMAP, "minLevel > maxLevel");
795 return;
796 }
797
798 /* Get the base image's dimensions */
799 width = baseImage->Width2;
800 height = baseImage->Height2;
801 depth = baseImage->Depth2;
802
803 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
804 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
805 */
806 for (i = baseLevel + 1; i < maxLevels; i++) {
807 /* Compute the expected size of image at level[i] */
808 if (width > 1) {
809 width /= 2;
810 }
811 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
812 height /= 2;
813 }
814 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
815 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
816 depth /= 2;
817 }
818
819 /* loop over cube faces (or single face otherwise) */
820 for (face = 0; face < numFaces; face++) {
821 if (i >= minLevel && i <= maxLevel) {
822 const struct gl_texture_image *img = t->Image[face][i];
823
824 if (!img) {
825 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
826 return;
827 }
828 if (img->TexFormat != baseImage->TexFormat) {
829 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
830 return;
831 }
832 if (img->Border != baseImage->Border) {
833 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
834 return;
835 }
836 if (img->Width2 != width) {
837 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
838 img->Width2);
839 return;
840 }
841 if (img->Height2 != height) {
842 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
843 img->Height2);
844 return;
845 }
846 if (img->Depth2 != depth) {
847 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
848 img->Depth2);
849 return;
850 }
851
852 /* Extra checks for cube textures */
853 if (face > 0) {
854 /* check that cube faces are the same size */
855 if (img->Width2 != t->Image[0][i]->Width2 ||
856 img->Height2 != t->Image[0][i]->Height2) {
857 incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
858 return;
859 }
860 }
861 }
862 }
863
864 if (width == 1 && height == 1 && depth == 1) {
865 return; /* found smallest needed mipmap, all done! */
866 }
867 }
868 }
869 }
870
871
872 GLboolean
873 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
874 const GLint level)
875 {
876 const struct gl_texture_image *img0, *img;
877 GLuint face;
878
879 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
880 return GL_FALSE;
881
882 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
883 return GL_FALSE;
884
885 /* check first face */
886 img0 = texObj->Image[0][level];
887 if (!img0 ||
888 img0->Width < 1 ||
889 img0->Width != img0->Height)
890 return GL_FALSE;
891
892 /* check remaining faces vs. first face */
893 for (face = 1; face < 6; face++) {
894 img = texObj->Image[face][level];
895 if (!img ||
896 img->Width != img0->Width ||
897 img->Height != img0->Height ||
898 img->TexFormat != img0->TexFormat)
899 return GL_FALSE;
900 }
901
902 return GL_TRUE;
903 }
904
905 /**
906 * Check if the given cube map texture is "cube complete" as defined in
907 * the OpenGL specification.
908 */
909 GLboolean
910 _mesa_cube_complete(const struct gl_texture_object *texObj)
911 {
912 return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
913 }
914
915 /**
916 * Mark a texture object dirty. It forces the object to be incomplete
917 * and forces the context to re-validate its state.
918 *
919 * \param ctx GL context.
920 * \param texObj texture object.
921 */
922 void
923 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
924 {
925 texObj->_BaseComplete = GL_FALSE;
926 texObj->_MipmapComplete = GL_FALSE;
927 ctx->NewState |= _NEW_TEXTURE;
928 }
929
930
931 /**
932 * Return pointer to a default/fallback texture of the given type/target.
933 * The texture is an RGBA texture with all texels = (0,0,0,1).
934 * That's the value a GLSL sampler should get when sampling from an
935 * incomplete texture.
936 */
937 struct gl_texture_object *
938 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
939 {
940 if (!ctx->Shared->FallbackTex[tex]) {
941 /* create fallback texture now */
942 const GLsizei width = 1, height = 1;
943 GLsizei depth = 1;
944 GLubyte texel[24];
945 struct gl_texture_object *texObj;
946 struct gl_texture_image *texImage;
947 mesa_format texFormat;
948 GLuint dims, face, numFaces = 1;
949 GLenum target;
950
951 for (face = 0; face < 6; face++) {
952 texel[4*face + 0] =
953 texel[4*face + 1] =
954 texel[4*face + 2] = 0x0;
955 texel[4*face + 3] = 0xff;
956 }
957
958 switch (tex) {
959 case TEXTURE_2D_ARRAY_INDEX:
960 dims = 3;
961 target = GL_TEXTURE_2D_ARRAY;
962 break;
963 case TEXTURE_1D_ARRAY_INDEX:
964 dims = 2;
965 target = GL_TEXTURE_1D_ARRAY;
966 break;
967 case TEXTURE_CUBE_INDEX:
968 dims = 2;
969 target = GL_TEXTURE_CUBE_MAP;
970 numFaces = 6;
971 break;
972 case TEXTURE_3D_INDEX:
973 dims = 3;
974 target = GL_TEXTURE_3D;
975 break;
976 case TEXTURE_RECT_INDEX:
977 dims = 2;
978 target = GL_TEXTURE_RECTANGLE;
979 break;
980 case TEXTURE_2D_INDEX:
981 dims = 2;
982 target = GL_TEXTURE_2D;
983 break;
984 case TEXTURE_1D_INDEX:
985 dims = 1;
986 target = GL_TEXTURE_1D;
987 break;
988 case TEXTURE_BUFFER_INDEX:
989 dims = 0;
990 target = GL_TEXTURE_BUFFER;
991 break;
992 case TEXTURE_CUBE_ARRAY_INDEX:
993 dims = 3;
994 target = GL_TEXTURE_CUBE_MAP_ARRAY;
995 depth = 6;
996 break;
997 case TEXTURE_EXTERNAL_INDEX:
998 dims = 2;
999 target = GL_TEXTURE_EXTERNAL_OES;
1000 break;
1001 case TEXTURE_2D_MULTISAMPLE_INDEX:
1002 dims = 2;
1003 target = GL_TEXTURE_2D_MULTISAMPLE;
1004 break;
1005 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1006 dims = 3;
1007 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1008 break;
1009 default:
1010 /* no-op */
1011 return NULL;
1012 }
1013
1014 /* create texture object */
1015 texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
1016 if (!texObj)
1017 return NULL;
1018
1019 assert(texObj->RefCount == 1);
1020 texObj->Sampler.MinFilter = GL_NEAREST;
1021 texObj->Sampler.MagFilter = GL_NEAREST;
1022
1023 texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
1024 GL_RGBA, GL_RGBA,
1025 GL_UNSIGNED_BYTE);
1026
1027 /* need a loop here just for cube maps */
1028 for (face = 0; face < numFaces; face++) {
1029 GLenum faceTarget;
1030
1031 if (target == GL_TEXTURE_CUBE_MAP)
1032 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
1033 else
1034 faceTarget = target;
1035
1036 /* initialize level[0] texture image */
1037 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1038
1039 _mesa_init_teximage_fields(ctx, texImage,
1040 width,
1041 (dims > 1) ? height : 1,
1042 (dims > 2) ? depth : 1,
1043 0, /* border */
1044 GL_RGBA, texFormat);
1045
1046 ctx->Driver.TexImage(ctx, dims, texImage,
1047 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1048 &ctx->DefaultPacking);
1049 }
1050
1051 _mesa_test_texobj_completeness(ctx, texObj);
1052 assert(texObj->_BaseComplete);
1053 assert(texObj->_MipmapComplete);
1054
1055 ctx->Shared->FallbackTex[tex] = texObj;
1056 }
1057 return ctx->Shared->FallbackTex[tex];
1058 }
1059
1060
1061 /**
1062 * Compute the size of the given texture object, in bytes.
1063 */
1064 static GLuint
1065 texture_size(const struct gl_texture_object *texObj)
1066 {
1067 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1068 GLuint face, level, size = 0;
1069
1070 for (face = 0; face < numFaces; face++) {
1071 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1072 const struct gl_texture_image *img = texObj->Image[face][level];
1073 if (img) {
1074 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1075 img->Height, img->Depth);
1076 size += sz;
1077 }
1078 }
1079 }
1080
1081 return size;
1082 }
1083
1084
1085 /**
1086 * Callback called from _mesa_HashWalk()
1087 */
1088 static void
1089 count_tex_size(GLuint key, void *data, void *userData)
1090 {
1091 const struct gl_texture_object *texObj =
1092 (const struct gl_texture_object *) data;
1093 GLuint *total = (GLuint *) userData;
1094
1095 (void) key;
1096
1097 *total = *total + texture_size(texObj);
1098 }
1099
1100
1101 /**
1102 * Compute total size (in bytes) of all textures for the given context.
1103 * For debugging purposes.
1104 */
1105 GLuint
1106 _mesa_total_texture_memory(struct gl_context *ctx)
1107 {
1108 GLuint tgt, total = 0;
1109
1110 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1111
1112 /* plus, the default texture objects */
1113 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1114 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1115 }
1116
1117 return total;
1118 }
1119
1120
1121 /**
1122 * Return the base format for the given texture object by looking
1123 * at the base texture image.
1124 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1125 */
1126 GLenum
1127 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1128 {
1129 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1130
1131 return texImage ? texImage->_BaseFormat : GL_NONE;
1132 }
1133
1134
1135 static struct gl_texture_object *
1136 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1137 GLint level, const char *name)
1138 {
1139 /* The GL_ARB_invalidate_subdata spec says:
1140 *
1141 * "If <texture> is zero or is not the name of a texture, the error
1142 * INVALID_VALUE is generated."
1143 *
1144 * This performs the error check in a different order than listed in the
1145 * spec. We have to get the texture object before we can validate the
1146 * other parameters against values in the texture object.
1147 */
1148 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1149 if (texture == 0 || t == NULL) {
1150 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1151 return NULL;
1152 }
1153
1154 /* The GL_ARB_invalidate_subdata spec says:
1155 *
1156 * "If <level> is less than zero or greater than the base 2 logarithm
1157 * of the maximum texture width, height, or depth, the error
1158 * INVALID_VALUE is generated."
1159 */
1160 if (level < 0 || level > t->MaxLevel) {
1161 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1162 return NULL;
1163 }
1164
1165 /* The GL_ARB_invalidate_subdata spec says:
1166 *
1167 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1168 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1169 * is not zero, the error INVALID_VALUE is generated."
1170 */
1171 if (level != 0) {
1172 switch (t->Target) {
1173 case GL_TEXTURE_RECTANGLE:
1174 case GL_TEXTURE_BUFFER:
1175 case GL_TEXTURE_2D_MULTISAMPLE:
1176 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1177 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1178 return NULL;
1179
1180 default:
1181 break;
1182 }
1183 }
1184
1185 return t;
1186 }
1187
1188
1189 /**
1190 * Helper function for glCreateTextures and glGenTextures. Need this because
1191 * glCreateTextures should throw errors if target = 0. This is not exposed to
1192 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1193 * which do not require expensive hash lookups.
1194 * \param target either 0 or a a valid / error-checked texture target enum
1195 */
1196 static void
1197 create_textures(struct gl_context *ctx, GLenum target,
1198 GLsizei n, GLuint *textures, bool dsa)
1199 {
1200 GLuint first;
1201 GLint i;
1202 const char *func = dsa ? "Create" : "Gen";
1203 const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
1204
1205 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1206 _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
1207
1208 if (n < 0) {
1209 _mesa_error( ctx, GL_INVALID_VALUE, "gl%sTextures(n < 0)", func );
1210 return;
1211 }
1212
1213 if (!textures)
1214 return;
1215
1216 /*
1217 * This must be atomic (generation and allocation of texture IDs)
1218 */
1219 mtx_lock(&ctx->Shared->Mutex);
1220
1221 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
1222
1223 /* Allocate new, empty texture objects */
1224 for (i = 0; i < n; i++) {
1225 struct gl_texture_object *texObj;
1226 GLuint name = first + i;
1227 texObj = ctx->Driver.NewTextureObject(ctx, name, target);
1228 if (!texObj) {
1229 mtx_unlock(&ctx->Shared->Mutex);
1230 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", func);
1231 return;
1232 }
1233
1234 /* Initialize the target index if target is non-zero. */
1235 if (target != 0) {
1236 texObj->TargetIndex = targetIndex;
1237 }
1238
1239 /* insert into hash table */
1240 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
1241
1242 textures[i] = name;
1243 }
1244
1245 mtx_unlock(&ctx->Shared->Mutex);
1246 }
1247
1248 /*@}*/
1249
1250
1251 /***********************************************************************/
1252 /** \name API functions */
1253 /*@{*/
1254
1255
1256 /**
1257 * Generate texture names.
1258 *
1259 * \param n number of texture names to be generated.
1260 * \param textures an array in which will hold the generated texture names.
1261 *
1262 * \sa glGenTextures(), glCreateTextures().
1263 *
1264 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1265 * IDs which are stored in \p textures. Corresponding empty texture
1266 * objects are also generated.
1267 */
1268 void GLAPIENTRY
1269 _mesa_GenTextures(GLsizei n, GLuint *textures)
1270 {
1271 GET_CURRENT_CONTEXT(ctx);
1272 create_textures(ctx, 0, n, textures, false);
1273 }
1274
1275 /**
1276 * Create texture objects.
1277 *
1278 * \param target the texture target for each name to be generated.
1279 * \param n number of texture names to be generated.
1280 * \param textures an array in which will hold the generated texture names.
1281 *
1282 * \sa glCreateTextures(), glGenTextures().
1283 *
1284 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1285 * IDs which are stored in \p textures. Corresponding empty texture
1286 * objects are also generated.
1287 */
1288 void GLAPIENTRY
1289 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1290 {
1291 GLint targetIndex;
1292 GET_CURRENT_CONTEXT(ctx);
1293
1294 /*
1295 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1296 * glCreateTextures should do with invalid targets, which was probably an
1297 * oversight. This conforms to the spec for glBindTexture.
1298 */
1299 targetIndex = _mesa_tex_target_to_index(ctx, target);
1300 if (targetIndex < 0) {
1301 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1302 return;
1303 }
1304
1305 create_textures(ctx, target, n, textures, true);
1306 }
1307
1308 /**
1309 * Check if the given texture object is bound to the current draw or
1310 * read framebuffer. If so, Unbind it.
1311 */
1312 static void
1313 unbind_texobj_from_fbo(struct gl_context *ctx,
1314 struct gl_texture_object *texObj)
1315 {
1316 bool progress = false;
1317
1318 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1319 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1320 * says:
1321 *
1322 * "If a texture object is deleted while its image is attached to one
1323 * or more attachment points in the currently bound framebuffer, then
1324 * it is as if FramebufferTexture* had been called, with a texture of
1325 * zero, for each attachment point to which this image was attached in
1326 * the currently bound framebuffer. In other words, this texture image
1327 * is first detached from all attachment points in the currently bound
1328 * framebuffer. Note that the texture image is specifically not
1329 * detached from any other framebuffer objects. Detaching the texture
1330 * image from any other framebuffer objects is the responsibility of
1331 * the application."
1332 */
1333 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1334 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1335 }
1336 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1337 && ctx->ReadBuffer != ctx->DrawBuffer) {
1338 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1339 || progress;
1340 }
1341
1342 if (progress)
1343 /* Vertices are already flushed by _mesa_DeleteTextures */
1344 ctx->NewState |= _NEW_BUFFERS;
1345 }
1346
1347
1348 /**
1349 * Check if the given texture object is bound to any texture image units and
1350 * unbind it if so (revert to default textures).
1351 */
1352 static void
1353 unbind_texobj_from_texunits(struct gl_context *ctx,
1354 struct gl_texture_object *texObj)
1355 {
1356 const gl_texture_index index = texObj->TargetIndex;
1357 GLuint u;
1358
1359 if (texObj->Target == 0)
1360 return;
1361
1362 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1363 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1364
1365 if (texObj == unit->CurrentTex[index]) {
1366 /* Bind the default texture for this unit/target */
1367 _mesa_reference_texobj(&unit->CurrentTex[index],
1368 ctx->Shared->DefaultTex[index]);
1369 unit->_BoundTextures &= ~(1 << index);
1370 }
1371 }
1372 }
1373
1374
1375 /**
1376 * Check if the given texture object is bound to any shader image unit
1377 * and unbind it if that's the case.
1378 */
1379 static void
1380 unbind_texobj_from_image_units(struct gl_context *ctx,
1381 struct gl_texture_object *texObj)
1382 {
1383 GLuint i;
1384
1385 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1386 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1387
1388 if (texObj == unit->TexObj) {
1389 _mesa_reference_texobj(&unit->TexObj, NULL);
1390 *unit = _mesa_default_image_unit(ctx);
1391 }
1392 }
1393 }
1394
1395
1396 /**
1397 * Unbinds all textures bound to the given texture image unit.
1398 */
1399 static void
1400 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1401 {
1402 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1403
1404 while (texUnit->_BoundTextures) {
1405 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1406 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1407
1408 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1409
1410 /* Pass BindTexture call to device driver */
1411 if (ctx->Driver.BindTexture)
1412 ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1413
1414 texUnit->_BoundTextures &= ~(1 << index);
1415 ctx->NewState |= _NEW_TEXTURE;
1416 }
1417 }
1418
1419
1420 /**
1421 * Delete named textures.
1422 *
1423 * \param n number of textures to be deleted.
1424 * \param textures array of texture IDs to be deleted.
1425 *
1426 * \sa glDeleteTextures().
1427 *
1428 * If we're about to delete a texture that's currently bound to any
1429 * texture unit, unbind the texture first. Decrement the reference
1430 * count on the texture object and delete it if it's zero.
1431 * Recall that texture objects can be shared among several rendering
1432 * contexts.
1433 */
1434 void GLAPIENTRY
1435 _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
1436 {
1437 GET_CURRENT_CONTEXT(ctx);
1438 GLint i;
1439
1440 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1441 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1442
1443 if (n < 0) {
1444 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1445 return;
1446 }
1447
1448 FLUSH_VERTICES(ctx, 0); /* too complex */
1449
1450 if (n < 0) {
1451 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n)");
1452 return;
1453 }
1454
1455 if (!textures)
1456 return;
1457
1458 for (i = 0; i < n; i++) {
1459 if (textures[i] > 0) {
1460 struct gl_texture_object *delObj
1461 = _mesa_lookup_texture(ctx, textures[i]);
1462
1463 if (delObj) {
1464 _mesa_lock_texture(ctx, delObj);
1465
1466 /* Check if texture is bound to any framebuffer objects.
1467 * If so, unbind.
1468 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1469 */
1470 unbind_texobj_from_fbo(ctx, delObj);
1471
1472 /* Check if this texture is currently bound to any texture units.
1473 * If so, unbind it.
1474 */
1475 unbind_texobj_from_texunits(ctx, delObj);
1476
1477 /* Check if this texture is currently bound to any shader
1478 * image unit. If so, unbind it.
1479 * See section 3.9.X of GL_ARB_shader_image_load_store.
1480 */
1481 unbind_texobj_from_image_units(ctx, delObj);
1482
1483 _mesa_unlock_texture(ctx, delObj);
1484
1485 ctx->NewState |= _NEW_TEXTURE;
1486
1487 /* The texture _name_ is now free for re-use.
1488 * Remove it from the hash table now.
1489 */
1490 mtx_lock(&ctx->Shared->Mutex);
1491 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1492 mtx_unlock(&ctx->Shared->Mutex);
1493
1494 /* Unreference the texobj. If refcount hits zero, the texture
1495 * will be deleted.
1496 */
1497 _mesa_reference_texobj(&delObj, NULL);
1498 }
1499 }
1500 }
1501 }
1502
1503 /**
1504 * This deletes a texObj without altering the hash table.
1505 */
1506 void
1507 _mesa_delete_nameless_texture(struct gl_context *ctx,
1508 struct gl_texture_object *texObj)
1509 {
1510 if (!texObj)
1511 return;
1512
1513 FLUSH_VERTICES(ctx, 0);
1514
1515 _mesa_lock_texture(ctx, texObj);
1516 {
1517 /* Check if texture is bound to any framebuffer objects.
1518 * If so, unbind.
1519 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1520 */
1521 unbind_texobj_from_fbo(ctx, texObj);
1522
1523 /* Check if this texture is currently bound to any texture units.
1524 * If so, unbind it.
1525 */
1526 unbind_texobj_from_texunits(ctx, texObj);
1527
1528 /* Check if this texture is currently bound to any shader
1529 * image unit. If so, unbind it.
1530 * See section 3.9.X of GL_ARB_shader_image_load_store.
1531 */
1532 unbind_texobj_from_image_units(ctx, texObj);
1533 }
1534 _mesa_unlock_texture(ctx, texObj);
1535
1536 ctx->NewState |= _NEW_TEXTURE;
1537
1538 /* Unreference the texobj. If refcount hits zero, the texture
1539 * will be deleted.
1540 */
1541 _mesa_reference_texobj(&texObj, NULL);
1542 }
1543
1544
1545 /**
1546 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1547 * into the corresponding Mesa texture target index.
1548 * Note that proxy targets are not valid here.
1549 * \return TEXTURE_x_INDEX or -1 if target is invalid
1550 */
1551 int
1552 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1553 {
1554 switch (target) {
1555 case GL_TEXTURE_1D:
1556 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1557 case GL_TEXTURE_2D:
1558 return TEXTURE_2D_INDEX;
1559 case GL_TEXTURE_3D:
1560 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1561 case GL_TEXTURE_CUBE_MAP:
1562 return ctx->Extensions.ARB_texture_cube_map
1563 ? TEXTURE_CUBE_INDEX : -1;
1564 case GL_TEXTURE_RECTANGLE:
1565 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1566 ? TEXTURE_RECT_INDEX : -1;
1567 case GL_TEXTURE_1D_ARRAY:
1568 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1569 ? TEXTURE_1D_ARRAY_INDEX : -1;
1570 case GL_TEXTURE_2D_ARRAY:
1571 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1572 || _mesa_is_gles3(ctx)
1573 ? TEXTURE_2D_ARRAY_INDEX : -1;
1574 case GL_TEXTURE_BUFFER:
1575 return ctx->API == API_OPENGL_CORE &&
1576 ctx->Extensions.ARB_texture_buffer_object ?
1577 TEXTURE_BUFFER_INDEX : -1;
1578 case GL_TEXTURE_EXTERNAL_OES:
1579 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1580 ? TEXTURE_EXTERNAL_INDEX : -1;
1581 case GL_TEXTURE_CUBE_MAP_ARRAY:
1582 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
1583 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1584 case GL_TEXTURE_2D_MULTISAMPLE:
1585 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1586 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1587 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1588 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1589 _mesa_is_gles31(ctx))
1590 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1591 default:
1592 return -1;
1593 }
1594 }
1595
1596
1597 /**
1598 * Do actual texture binding. All error checking should have been done prior
1599 * to calling this function. Note that the texture target (1D, 2D, etc) is
1600 * always specified by the texObj->TargetIndex.
1601 *
1602 * \param unit index of texture unit to update
1603 * \param texObj the new texture object (cannot be NULL)
1604 */
1605 static void
1606 bind_texture(struct gl_context *ctx,
1607 unsigned unit,
1608 struct gl_texture_object *texObj)
1609 {
1610 struct gl_texture_unit *texUnit;
1611 int targetIndex;
1612
1613 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1614 texUnit = &ctx->Texture.Unit[unit];
1615
1616 assert(texObj);
1617 assert(valid_texture_object(texObj));
1618
1619 targetIndex = texObj->TargetIndex;
1620 assert(targetIndex >= 0);
1621 assert(targetIndex < NUM_TEXTURE_TARGETS);
1622
1623 /* Check if this texture is only used by this context and is already bound.
1624 * If so, just return.
1625 */
1626 {
1627 bool early_out;
1628 mtx_lock(&ctx->Shared->Mutex);
1629 early_out = ((ctx->Shared->RefCount == 1)
1630 && (texObj == texUnit->CurrentTex[targetIndex]));
1631 mtx_unlock(&ctx->Shared->Mutex);
1632 if (early_out) {
1633 return;
1634 }
1635 }
1636
1637 /* flush before changing binding */
1638 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1639
1640 /* If the refcount on the previously bound texture is decremented to
1641 * zero, it'll be deleted here.
1642 */
1643 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1644
1645 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1646 unit + 1);
1647
1648 if (texObj->Name != 0)
1649 texUnit->_BoundTextures |= (1 << targetIndex);
1650 else
1651 texUnit->_BoundTextures &= ~(1 << targetIndex);
1652
1653 /* Pass BindTexture call to device driver */
1654 if (ctx->Driver.BindTexture) {
1655 ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
1656 }
1657 }
1658
1659
1660 /**
1661 * Implement glBindTexture(). Do error checking, look-up or create a new
1662 * texture object, then bind it in the current texture unit.
1663 *
1664 * \param target texture target.
1665 * \param texName texture name.
1666 */
1667 void GLAPIENTRY
1668 _mesa_BindTexture( GLenum target, GLuint texName )
1669 {
1670 GET_CURRENT_CONTEXT(ctx);
1671 struct gl_texture_object *newTexObj = NULL;
1672 GLint targetIndex;
1673
1674 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1675 _mesa_debug(ctx, "glBindTexture %s %d\n",
1676 _mesa_enum_to_string(target), (GLint) texName);
1677
1678 targetIndex = _mesa_tex_target_to_index(ctx, target);
1679 if (targetIndex < 0) {
1680 _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
1681 return;
1682 }
1683 assert(targetIndex < NUM_TEXTURE_TARGETS);
1684
1685 /*
1686 * Get pointer to new texture object (newTexObj)
1687 */
1688 if (texName == 0) {
1689 /* Use a default texture object */
1690 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1691 }
1692 else {
1693 /* non-default texture object */
1694 newTexObj = _mesa_lookup_texture(ctx, texName);
1695 if (newTexObj) {
1696 /* error checking */
1697 if (newTexObj->Target != 0 && newTexObj->Target != target) {
1698 /* The named texture object's target doesn't match the
1699 * given target
1700 */
1701 _mesa_error( ctx, GL_INVALID_OPERATION,
1702 "glBindTexture(target mismatch)" );
1703 return;
1704 }
1705 if (newTexObj->Target == 0) {
1706 finish_texture_init(ctx, target, newTexObj);
1707 }
1708 }
1709 else {
1710 if (ctx->API == API_OPENGL_CORE) {
1711 _mesa_error(ctx, GL_INVALID_OPERATION,
1712 "glBindTexture(non-gen name)");
1713 return;
1714 }
1715
1716 /* if this is a new texture id, allocate a texture object now */
1717 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1718 if (!newTexObj) {
1719 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
1720 return;
1721 }
1722
1723 /* and insert it into hash table */
1724 mtx_lock(&ctx->Shared->Mutex);
1725 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
1726 mtx_unlock(&ctx->Shared->Mutex);
1727 }
1728 newTexObj->Target = target;
1729 newTexObj->TargetIndex = targetIndex;
1730 }
1731
1732 bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
1733 }
1734
1735
1736 /**
1737 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1738 *
1739 * \param unit texture unit.
1740 * \param texture texture name.
1741 *
1742 * \sa glBindTexture().
1743 *
1744 * If the named texture is 0, this will reset each target for the specified
1745 * texture unit to its default texture.
1746 * If the named texture is not 0 or a recognized texture name, this throws
1747 * GL_INVALID_OPERATION.
1748 */
1749 void GLAPIENTRY
1750 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1751 {
1752 GET_CURRENT_CONTEXT(ctx);
1753 struct gl_texture_object *texObj;
1754 struct gl_texture_unit *texUnit;
1755
1756 if (unit >= _mesa_max_tex_unit(ctx)) {
1757 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1758 return;
1759 }
1760
1761 texUnit = _mesa_get_tex_unit(ctx, unit);
1762 assert(texUnit);
1763 if (!texUnit) {
1764 return;
1765 }
1766
1767 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1768 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1769 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1770
1771 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1772 * (20141030) says:
1773 * "When texture is zero, each of the targets enumerated at the
1774 * beginning of this section is reset to its default texture for the
1775 * corresponding texture image unit."
1776 */
1777 if (texture == 0) {
1778 unbind_textures_from_unit(ctx, unit);
1779 return;
1780 }
1781
1782 /* Get the non-default texture object */
1783 texObj = _mesa_lookup_texture(ctx, texture);
1784
1785 /* Error checking */
1786 if (!texObj) {
1787 _mesa_error(ctx, GL_INVALID_OPERATION,
1788 "glBindTextureUnit(non-gen name)");
1789 return;
1790 }
1791 if (texObj->Target == 0) {
1792 /* Texture object was gen'd but never bound so the target is not set */
1793 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1794 return;
1795 }
1796 assert(valid_texture_object(texObj));
1797
1798 bind_texture(ctx, unit, texObj);
1799 }
1800
1801
1802 /**
1803 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1804 */
1805 void GLAPIENTRY
1806 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1807 {
1808 GET_CURRENT_CONTEXT(ctx);
1809 GLint i;
1810
1811 /* The ARB_multi_bind spec says:
1812 *
1813 * "An INVALID_OPERATION error is generated if <first> + <count>
1814 * is greater than the number of texture image units supported
1815 * by the implementation."
1816 */
1817 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1818 _mesa_error(ctx, GL_INVALID_OPERATION,
1819 "glBindTextures(first=%u + count=%d > the value of "
1820 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1821 first, count, ctx->Const.MaxCombinedTextureImageUnits);
1822 return;
1823 }
1824
1825 if (textures) {
1826 /* Note that the error semantics for multi-bind commands differ from
1827 * those of other GL commands.
1828 *
1829 * The issues section in the ARB_multi_bind spec says:
1830 *
1831 * "(11) Typically, OpenGL specifies that if an error is generated by
1832 * a command, that command has no effect. This is somewhat
1833 * unfortunate for multi-bind commands, because it would require
1834 * a first pass to scan the entire list of bound objects for
1835 * errors and then a second pass to actually perform the
1836 * bindings. Should we have different error semantics?
1837 *
1838 * RESOLVED: Yes. In this specification, when the parameters for
1839 * one of the <count> binding points are invalid, that binding
1840 * point is not updated and an error will be generated. However,
1841 * other binding points in the same command will be updated if
1842 * their parameters are valid and no other error occurs."
1843 */
1844
1845 _mesa_begin_texture_lookups(ctx);
1846
1847 for (i = 0; i < count; i++) {
1848 if (textures[i] != 0) {
1849 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1850 struct gl_texture_object *current = texUnit->_Current;
1851 struct gl_texture_object *texObj;
1852
1853 if (current && current->Name == textures[i])
1854 texObj = current;
1855 else
1856 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1857
1858 if (texObj && texObj->Target != 0) {
1859 bind_texture(ctx, first + i, texObj);
1860 } else {
1861 /* The ARB_multi_bind spec says:
1862 *
1863 * "An INVALID_OPERATION error is generated if any value
1864 * in <textures> is not zero or the name of an existing
1865 * texture object (per binding)."
1866 */
1867 _mesa_error(ctx, GL_INVALID_OPERATION,
1868 "glBindTextures(textures[%d]=%u is not zero "
1869 "or the name of an existing texture object)",
1870 i, textures[i]);
1871 }
1872 } else {
1873 unbind_textures_from_unit(ctx, first + i);
1874 }
1875 }
1876
1877 _mesa_end_texture_lookups(ctx);
1878 } else {
1879 /* Unbind all textures in the range <first> through <first>+<count>-1 */
1880 for (i = 0; i < count; i++)
1881 unbind_textures_from_unit(ctx, first + i);
1882 }
1883 }
1884
1885
1886 /**
1887 * Set texture priorities.
1888 *
1889 * \param n number of textures.
1890 * \param texName texture names.
1891 * \param priorities corresponding texture priorities.
1892 *
1893 * \sa glPrioritizeTextures().
1894 *
1895 * Looks up each texture in the hash, clamps the corresponding priority between
1896 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1897 */
1898 void GLAPIENTRY
1899 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1900 const GLclampf *priorities )
1901 {
1902 GET_CURRENT_CONTEXT(ctx);
1903 GLint i;
1904
1905 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1906 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1907
1908 FLUSH_VERTICES(ctx, 0);
1909
1910 if (n < 0) {
1911 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1912 return;
1913 }
1914
1915 if (!priorities)
1916 return;
1917
1918 for (i = 0; i < n; i++) {
1919 if (texName[i] > 0) {
1920 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
1921 if (t) {
1922 t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
1923 }
1924 }
1925 }
1926
1927 ctx->NewState |= _NEW_TEXTURE;
1928 }
1929
1930
1931
1932 /**
1933 * See if textures are loaded in texture memory.
1934 *
1935 * \param n number of textures to query.
1936 * \param texName array with the texture names.
1937 * \param residences array which will hold the residence status.
1938 *
1939 * \return GL_TRUE if all textures are resident and
1940 * residences is left unchanged,
1941 *
1942 * Note: we assume all textures are always resident
1943 */
1944 GLboolean GLAPIENTRY
1945 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
1946 GLboolean *residences)
1947 {
1948 GET_CURRENT_CONTEXT(ctx);
1949 GLboolean allResident = GL_TRUE;
1950 GLint i;
1951 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1952
1953 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1954 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
1955
1956 if (n < 0) {
1957 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
1958 return GL_FALSE;
1959 }
1960
1961 if (!texName || !residences)
1962 return GL_FALSE;
1963
1964 /* We only do error checking on the texture names */
1965 for (i = 0; i < n; i++) {
1966 struct gl_texture_object *t;
1967 if (texName[i] == 0) {
1968 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
1969 return GL_FALSE;
1970 }
1971 t = _mesa_lookup_texture(ctx, texName[i]);
1972 if (!t) {
1973 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
1974 return GL_FALSE;
1975 }
1976 }
1977
1978 return allResident;
1979 }
1980
1981
1982 /**
1983 * See if a name corresponds to a texture.
1984 *
1985 * \param texture texture name.
1986 *
1987 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
1988 * otherwise.
1989 *
1990 * \sa glIsTexture().
1991 *
1992 * Calls _mesa_HashLookup().
1993 */
1994 GLboolean GLAPIENTRY
1995 _mesa_IsTexture( GLuint texture )
1996 {
1997 struct gl_texture_object *t;
1998 GET_CURRENT_CONTEXT(ctx);
1999 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2000
2001 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2002 _mesa_debug(ctx, "glIsTexture %d\n", texture);
2003
2004 if (!texture)
2005 return GL_FALSE;
2006
2007 t = _mesa_lookup_texture(ctx, texture);
2008
2009 /* IsTexture is true only after object has been bound once. */
2010 return t && t->Target;
2011 }
2012
2013
2014 /**
2015 * Simplest implementation of texture locking: grab the shared tex
2016 * mutex. Examine the shared context state timestamp and if there has
2017 * been a change, set the appropriate bits in ctx->NewState.
2018 *
2019 * This is used to deal with synchronizing things when a texture object
2020 * is used/modified by different contexts (or threads) which are sharing
2021 * the texture.
2022 *
2023 * See also _mesa_lock/unlock_texture() in teximage.h
2024 */
2025 void
2026 _mesa_lock_context_textures( struct gl_context *ctx )
2027 {
2028 mtx_lock(&ctx->Shared->TexMutex);
2029
2030 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2031 ctx->NewState |= _NEW_TEXTURE;
2032 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2033 }
2034 }
2035
2036
2037 void
2038 _mesa_unlock_context_textures( struct gl_context *ctx )
2039 {
2040 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2041 mtx_unlock(&ctx->Shared->TexMutex);
2042 }
2043
2044
2045 void GLAPIENTRY
2046 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2047 GLint yoffset, GLint zoffset, GLsizei width,
2048 GLsizei height, GLsizei depth)
2049 {
2050 struct gl_texture_object *t;
2051 struct gl_texture_image *image;
2052 GET_CURRENT_CONTEXT(ctx);
2053
2054 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2055 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2056
2057 t = invalidate_tex_image_error_check(ctx, texture, level,
2058 "glInvalidateTexSubImage");
2059
2060 /* The GL_ARB_invalidate_subdata spec says:
2061 *
2062 * "...the specified subregion must be between -<b> and <dim>+<b> where
2063 * <dim> is the size of the dimension of the texture image, and <b> is
2064 * the size of the border of that texture image, otherwise
2065 * INVALID_VALUE is generated (border is not applied to dimensions that
2066 * don't exist in a given texture target)."
2067 */
2068 image = t->Image[0][level];
2069 if (image) {
2070 int xBorder;
2071 int yBorder;
2072 int zBorder;
2073 int imageWidth;
2074 int imageHeight;
2075 int imageDepth;
2076
2077 /* The GL_ARB_invalidate_subdata spec says:
2078 *
2079 * "For texture targets that don't have certain dimensions, this
2080 * command treats those dimensions as having a size of 1. For
2081 * example, to invalidate a portion of a two-dimensional texture,
2082 * the application would use <zoffset> equal to zero and <depth>
2083 * equal to one."
2084 */
2085 switch (t->Target) {
2086 case GL_TEXTURE_BUFFER:
2087 xBorder = 0;
2088 yBorder = 0;
2089 zBorder = 0;
2090 imageWidth = 1;
2091 imageHeight = 1;
2092 imageDepth = 1;
2093 break;
2094 case GL_TEXTURE_1D:
2095 xBorder = image->Border;
2096 yBorder = 0;
2097 zBorder = 0;
2098 imageWidth = image->Width;
2099 imageHeight = 1;
2100 imageDepth = 1;
2101 break;
2102 case GL_TEXTURE_1D_ARRAY:
2103 xBorder = image->Border;
2104 yBorder = 0;
2105 zBorder = 0;
2106 imageWidth = image->Width;
2107 imageHeight = image->Height;
2108 imageDepth = 1;
2109 break;
2110 case GL_TEXTURE_2D:
2111 case GL_TEXTURE_CUBE_MAP:
2112 case GL_TEXTURE_RECTANGLE:
2113 case GL_TEXTURE_2D_MULTISAMPLE:
2114 xBorder = image->Border;
2115 yBorder = image->Border;
2116 zBorder = 0;
2117 imageWidth = image->Width;
2118 imageHeight = image->Height;
2119 imageDepth = 1;
2120 break;
2121 case GL_TEXTURE_2D_ARRAY:
2122 case GL_TEXTURE_CUBE_MAP_ARRAY:
2123 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2124 xBorder = image->Border;
2125 yBorder = image->Border;
2126 zBorder = 0;
2127 imageWidth = image->Width;
2128 imageHeight = image->Height;
2129 imageDepth = image->Depth;
2130 break;
2131 case GL_TEXTURE_3D:
2132 xBorder = image->Border;
2133 yBorder = image->Border;
2134 zBorder = image->Border;
2135 imageWidth = image->Width;
2136 imageHeight = image->Height;
2137 imageDepth = image->Depth;
2138 break;
2139 default:
2140 assert(!"Should not get here.");
2141 xBorder = 0;
2142 yBorder = 0;
2143 zBorder = 0;
2144 imageWidth = 0;
2145 imageHeight = 0;
2146 imageDepth = 0;
2147 break;
2148 }
2149
2150 if (xoffset < -xBorder) {
2151 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2152 return;
2153 }
2154
2155 if (xoffset + width > imageWidth + xBorder) {
2156 _mesa_error(ctx, GL_INVALID_VALUE,
2157 "glInvalidateSubTexImage(xoffset+width)");
2158 return;
2159 }
2160
2161 if (yoffset < -yBorder) {
2162 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2163 return;
2164 }
2165
2166 if (yoffset + height > imageHeight + yBorder) {
2167 _mesa_error(ctx, GL_INVALID_VALUE,
2168 "glInvalidateSubTexImage(yoffset+height)");
2169 return;
2170 }
2171
2172 if (zoffset < -zBorder) {
2173 _mesa_error(ctx, GL_INVALID_VALUE,
2174 "glInvalidateSubTexImage(zoffset)");
2175 return;
2176 }
2177
2178 if (zoffset + depth > imageDepth + zBorder) {
2179 _mesa_error(ctx, GL_INVALID_VALUE,
2180 "glInvalidateSubTexImage(zoffset+depth)");
2181 return;
2182 }
2183 }
2184
2185 /* We don't actually do anything for this yet. Just return after
2186 * validating the parameters and generating the required errors.
2187 */
2188 return;
2189 }
2190
2191
2192 void GLAPIENTRY
2193 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2194 {
2195 GET_CURRENT_CONTEXT(ctx);
2196
2197 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2198 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2199
2200 invalidate_tex_image_error_check(ctx, texture, level,
2201 "glInvalidateTexImage");
2202
2203 /* We don't actually do anything for this yet. Just return after
2204 * validating the parameters and generating the required errors.
2205 */
2206 return;
2207 }
2208
2209 /*@}*/