71c6f813233a616a16fedd61f2a79858b7efb794
[mesa.git] / src / mesa / main / texobj.c
1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 #include "imports.h"
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47
48
49
50 /**********************************************************************/
51 /** \name Internal functions */
52 /*@{*/
53
54 /**
55 * This function checks for all valid combinations of Min and Mag filters for
56 * Float types, when extensions like OES_texture_float and
57 * OES_texture_float_linear are supported. OES_texture_float mentions support
58 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
59 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
60 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
61 * OES_texture_float_linear is supported.
62 *
63 * Returns true in case the filter is valid for given Float type else false.
64 */
65 static bool
66 valid_filter_for_float(const struct gl_context *ctx,
67 const struct gl_texture_object *obj)
68 {
69 switch (obj->Sampler.MagFilter) {
70 case GL_LINEAR:
71 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
72 return false;
73 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
74 return false;
75 }
76 case GL_NEAREST:
77 case GL_NEAREST_MIPMAP_NEAREST:
78 break;
79 default:
80 unreachable("Invalid mag filter");
81 }
82
83 switch (obj->Sampler.MinFilter) {
84 case GL_LINEAR:
85 case GL_NEAREST_MIPMAP_LINEAR:
86 case GL_LINEAR_MIPMAP_NEAREST:
87 case GL_LINEAR_MIPMAP_LINEAR:
88 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
89 return false;
90 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
91 return false;
92 }
93 case GL_NEAREST:
94 case GL_NEAREST_MIPMAP_NEAREST:
95 break;
96 default:
97 unreachable("Invalid min filter");
98 }
99
100 return true;
101 }
102
103 /**
104 * Return the gl_texture_object for a given ID.
105 */
106 struct gl_texture_object *
107 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
108 {
109 return (struct gl_texture_object *)
110 _mesa_HashLookup(ctx->Shared->TexObjects, id);
111 }
112
113 /**
114 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
115 * is not in the hash table. After calling _mesa_error, it returns NULL.
116 */
117 struct gl_texture_object *
118 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
119 {
120 struct gl_texture_object *texObj = NULL;
121
122 if (id > 0)
123 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
124
125 if (!texObj)
126 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
127
128 return texObj;
129 }
130
131
132 struct gl_texture_object *
133 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
134 {
135 return (struct gl_texture_object *)
136 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
137 }
138
139 /**
140 * Return a pointer to the current texture object for the given target
141 * on the current texture unit.
142 * Note: all <target> error checking should have been done by this point.
143 */
144 struct gl_texture_object *
145 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
146 {
147 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
148 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
149
150 switch (target) {
151 case GL_TEXTURE_1D:
152 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
153 case GL_PROXY_TEXTURE_1D:
154 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
155 case GL_TEXTURE_2D:
156 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
157 case GL_PROXY_TEXTURE_2D:
158 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
159 case GL_TEXTURE_3D:
160 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
161 case GL_PROXY_TEXTURE_3D:
162 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
163 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
164 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
165 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
166 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
167 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
168 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
169 case GL_TEXTURE_CUBE_MAP:
170 return ctx->Extensions.ARB_texture_cube_map
171 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
172 case GL_PROXY_TEXTURE_CUBE_MAP:
173 return ctx->Extensions.ARB_texture_cube_map
174 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
175 case GL_TEXTURE_CUBE_MAP_ARRAY:
176 return _mesa_has_texture_cube_map_array(ctx)
177 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
178 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
179 return _mesa_has_texture_cube_map_array(ctx)
180 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
181 case GL_TEXTURE_RECTANGLE_NV:
182 return ctx->Extensions.NV_texture_rectangle
183 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
184 case GL_PROXY_TEXTURE_RECTANGLE_NV:
185 return ctx->Extensions.NV_texture_rectangle
186 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
187 case GL_TEXTURE_1D_ARRAY_EXT:
188 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
189 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
190 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
191 case GL_TEXTURE_2D_ARRAY_EXT:
192 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
193 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
194 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
195 case GL_TEXTURE_BUFFER:
196 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
197 _mesa_has_OES_texture_buffer(ctx)) ?
198 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
199 case GL_TEXTURE_EXTERNAL_OES:
200 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
201 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
202 case GL_TEXTURE_2D_MULTISAMPLE:
203 return ctx->Extensions.ARB_texture_multisample
204 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
205 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
206 return ctx->Extensions.ARB_texture_multisample
207 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
208 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
209 return ctx->Extensions.ARB_texture_multisample
210 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
211 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
212 return ctx->Extensions.ARB_texture_multisample
213 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
214 default:
215 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
216 return NULL;
217 }
218 }
219
220
221 /**
222 * Allocate and initialize a new texture object. But don't put it into the
223 * texture object hash table.
224 *
225 * Called via ctx->Driver.NewTextureObject, unless overridden by a device
226 * driver.
227 *
228 * \param shared the shared GL state structure to contain the texture object
229 * \param name integer name for the texture object
230 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
231 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
232 * of GenTextures()
233 *
234 * \return pointer to new texture object.
235 */
236 struct gl_texture_object *
237 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
238 {
239 struct gl_texture_object *obj;
240
241 obj = MALLOC_STRUCT(gl_texture_object);
242 if (!obj)
243 return NULL;
244
245 _mesa_initialize_texture_object(ctx, obj, name, target);
246 return obj;
247 }
248
249
250 /**
251 * Initialize a new texture object to default values.
252 * \param obj the texture object
253 * \param name the texture name
254 * \param target the texture target
255 */
256 void
257 _mesa_initialize_texture_object( struct gl_context *ctx,
258 struct gl_texture_object *obj,
259 GLuint name, GLenum target )
260 {
261 assert(target == 0 ||
262 target == GL_TEXTURE_1D ||
263 target == GL_TEXTURE_2D ||
264 target == GL_TEXTURE_3D ||
265 target == GL_TEXTURE_CUBE_MAP ||
266 target == GL_TEXTURE_RECTANGLE_NV ||
267 target == GL_TEXTURE_1D_ARRAY_EXT ||
268 target == GL_TEXTURE_2D_ARRAY_EXT ||
269 target == GL_TEXTURE_EXTERNAL_OES ||
270 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
271 target == GL_TEXTURE_BUFFER ||
272 target == GL_TEXTURE_2D_MULTISAMPLE ||
273 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
274
275 memset(obj, 0, sizeof(*obj));
276 /* init the non-zero fields */
277 simple_mtx_init(&obj->Mutex, mtx_plain);
278 obj->RefCount = 1;
279 obj->Name = name;
280 obj->Target = target;
281 if (target != 0) {
282 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
283 }
284 else {
285 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
286 }
287 obj->Priority = 1.0F;
288 obj->BaseLevel = 0;
289 obj->MaxLevel = 1000;
290
291 /* must be one; no support for (YUV) planes in separate buffers */
292 obj->RequiredTextureImageUnits = 1;
293
294 /* sampler state */
295 if (target == GL_TEXTURE_RECTANGLE_NV ||
296 target == GL_TEXTURE_EXTERNAL_OES) {
297 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
298 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
299 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
300 obj->Sampler.MinFilter = GL_LINEAR;
301 }
302 else {
303 obj->Sampler.WrapS = GL_REPEAT;
304 obj->Sampler.WrapT = GL_REPEAT;
305 obj->Sampler.WrapR = GL_REPEAT;
306 obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
307 }
308 obj->Sampler.MagFilter = GL_LINEAR;
309 obj->Sampler.MinLod = -1000.0;
310 obj->Sampler.MaxLod = 1000.0;
311 obj->Sampler.LodBias = 0.0;
312 obj->Sampler.MaxAnisotropy = 1.0;
313 obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
314 obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
315 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
316 obj->StencilSampling = false;
317 obj->Sampler.CubeMapSeamless = GL_FALSE;
318 obj->Sampler.HandleAllocated = GL_FALSE;
319 obj->Swizzle[0] = GL_RED;
320 obj->Swizzle[1] = GL_GREEN;
321 obj->Swizzle[2] = GL_BLUE;
322 obj->Swizzle[3] = GL_ALPHA;
323 obj->_Swizzle = SWIZZLE_NOOP;
324 obj->Sampler.sRGBDecode = GL_DECODE_EXT;
325 obj->BufferObjectFormat = GL_R8;
326 obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
327 obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
328
329 /* GL_ARB_bindless_texture */
330 _mesa_init_texture_handles(obj);
331 }
332
333
334 /**
335 * Some texture initialization can't be finished until we know which
336 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
337 */
338 static void
339 finish_texture_init(struct gl_context *ctx, GLenum target,
340 struct gl_texture_object *obj, int targetIndex)
341 {
342 GLenum filter = GL_LINEAR;
343 assert(obj->Target == 0);
344
345 obj->Target = target;
346 obj->TargetIndex = targetIndex;
347 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
348
349 switch (target) {
350 case GL_TEXTURE_2D_MULTISAMPLE:
351 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
352 filter = GL_NEAREST;
353 /* fallthrough */
354
355 case GL_TEXTURE_RECTANGLE_NV:
356 case GL_TEXTURE_EXTERNAL_OES:
357 /* have to init wrap and filter state here - kind of klunky */
358 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
359 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
360 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
361 obj->Sampler.MinFilter = filter;
362 obj->Sampler.MagFilter = filter;
363 if (ctx->Driver.TexParameter) {
364 /* XXX we probably don't need to make all these calls */
365 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S);
366 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T);
367 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R);
368 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER);
369 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER);
370 }
371 break;
372
373 default:
374 /* nothing needs done */
375 break;
376 }
377 }
378
379
380 /**
381 * Deallocate a texture object struct. It should have already been
382 * removed from the texture object pool.
383 * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
384 *
385 * \param shared the shared GL state to which the object belongs.
386 * \param texObj the texture object to delete.
387 */
388 void
389 _mesa_delete_texture_object(struct gl_context *ctx,
390 struct gl_texture_object *texObj)
391 {
392 GLuint i, face;
393
394 /* Set Target to an invalid value. With some assertions elsewhere
395 * we can try to detect possible use of deleted textures.
396 */
397 texObj->Target = 0x99;
398
399 /* free the texture images */
400 for (face = 0; face < 6; face++) {
401 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
402 if (texObj->Image[face][i]) {
403 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
404 }
405 }
406 }
407
408 /* Delete all texture/image handles. */
409 _mesa_delete_texture_handles(ctx, texObj);
410
411 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
412
413 /* destroy the mutex -- it may have allocated memory (eg on bsd) */
414 simple_mtx_destroy(&texObj->Mutex);
415
416 free(texObj->Label);
417
418 /* free this object */
419 free(texObj);
420 }
421
422
423 /**
424 * Copy texture object state from one texture object to another.
425 * Use for glPush/PopAttrib.
426 *
427 * \param dest destination texture object.
428 * \param src source texture object.
429 */
430 void
431 _mesa_copy_texture_object( struct gl_texture_object *dest,
432 const struct gl_texture_object *src )
433 {
434 dest->Target = src->Target;
435 dest->TargetIndex = src->TargetIndex;
436 dest->Name = src->Name;
437 dest->Priority = src->Priority;
438 dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
439 dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
440 dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
441 dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
442 dest->Sampler.WrapS = src->Sampler.WrapS;
443 dest->Sampler.WrapT = src->Sampler.WrapT;
444 dest->Sampler.WrapR = src->Sampler.WrapR;
445 dest->Sampler.MinFilter = src->Sampler.MinFilter;
446 dest->Sampler.MagFilter = src->Sampler.MagFilter;
447 dest->Sampler.MinLod = src->Sampler.MinLod;
448 dest->Sampler.MaxLod = src->Sampler.MaxLod;
449 dest->Sampler.LodBias = src->Sampler.LodBias;
450 dest->BaseLevel = src->BaseLevel;
451 dest->MaxLevel = src->MaxLevel;
452 dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
453 dest->Sampler.CompareMode = src->Sampler.CompareMode;
454 dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
455 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
456 dest->DepthMode = src->DepthMode;
457 dest->StencilSampling = src->StencilSampling;
458 dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
459 dest->_MaxLevel = src->_MaxLevel;
460 dest->_MaxLambda = src->_MaxLambda;
461 dest->GenerateMipmap = src->GenerateMipmap;
462 dest->_BaseComplete = src->_BaseComplete;
463 dest->_MipmapComplete = src->_MipmapComplete;
464 COPY_4V(dest->Swizzle, src->Swizzle);
465 dest->_Swizzle = src->_Swizzle;
466 dest->_IsHalfFloat = src->_IsHalfFloat;
467 dest->_IsFloat = src->_IsFloat;
468
469 dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
470 }
471
472
473 /**
474 * Free all texture images of the given texture objectm, except for
475 * \p retainTexImage.
476 *
477 * \param ctx GL context.
478 * \param texObj texture object.
479 * \param retainTexImage a texture image that will \em not be freed.
480 *
481 * \sa _mesa_clear_texture_image().
482 */
483 void
484 _mesa_clear_texture_object(struct gl_context *ctx,
485 struct gl_texture_object *texObj,
486 struct gl_texture_image *retainTexImage)
487 {
488 GLuint i, j;
489
490 if (texObj->Target == 0)
491 return;
492
493 for (i = 0; i < MAX_FACES; i++) {
494 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
495 struct gl_texture_image *texImage = texObj->Image[i][j];
496 if (texImage && texImage != retainTexImage)
497 _mesa_clear_texture_image(ctx, texImage);
498 }
499 }
500 }
501
502
503 /**
504 * Check if the given texture object is valid by examining its Target field.
505 * For debugging only.
506 */
507 static GLboolean
508 valid_texture_object(const struct gl_texture_object *tex)
509 {
510 switch (tex->Target) {
511 case 0:
512 case GL_TEXTURE_1D:
513 case GL_TEXTURE_2D:
514 case GL_TEXTURE_3D:
515 case GL_TEXTURE_CUBE_MAP:
516 case GL_TEXTURE_RECTANGLE_NV:
517 case GL_TEXTURE_1D_ARRAY_EXT:
518 case GL_TEXTURE_2D_ARRAY_EXT:
519 case GL_TEXTURE_BUFFER:
520 case GL_TEXTURE_EXTERNAL_OES:
521 case GL_TEXTURE_CUBE_MAP_ARRAY:
522 case GL_TEXTURE_2D_MULTISAMPLE:
523 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
524 return GL_TRUE;
525 case 0x99:
526 _mesa_problem(NULL, "invalid reference to a deleted texture object");
527 return GL_FALSE;
528 default:
529 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
530 tex->Target, tex->Name);
531 return GL_FALSE;
532 }
533 }
534
535
536 /**
537 * Reference (or unreference) a texture object.
538 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
539 * If 'tex' is non-null, increment its refcount.
540 * This is normally only called from the _mesa_reference_texobj() macro
541 * when there's a real pointer change.
542 */
543 void
544 _mesa_reference_texobj_(struct gl_texture_object **ptr,
545 struct gl_texture_object *tex)
546 {
547 assert(ptr);
548
549 if (*ptr) {
550 /* Unreference the old texture */
551 GLboolean deleteFlag = GL_FALSE;
552 struct gl_texture_object *oldTex = *ptr;
553
554 assert(valid_texture_object(oldTex));
555 (void) valid_texture_object; /* silence warning in release builds */
556
557 simple_mtx_lock(&oldTex->Mutex);
558 assert(oldTex->RefCount > 0);
559 oldTex->RefCount--;
560
561 deleteFlag = (oldTex->RefCount == 0);
562 simple_mtx_unlock(&oldTex->Mutex);
563
564 if (deleteFlag) {
565 /* Passing in the context drastically changes the driver code for
566 * framebuffer deletion.
567 */
568 GET_CURRENT_CONTEXT(ctx);
569 if (ctx)
570 ctx->Driver.DeleteTexture(ctx, oldTex);
571 else
572 _mesa_problem(NULL, "Unable to delete texture, no context");
573 }
574
575 *ptr = NULL;
576 }
577 assert(!*ptr);
578
579 if (tex) {
580 /* reference new texture */
581 assert(valid_texture_object(tex));
582 simple_mtx_lock(&tex->Mutex);
583 assert(tex->RefCount > 0);
584
585 tex->RefCount++;
586 *ptr = tex;
587 simple_mtx_unlock(&tex->Mutex);
588 }
589 }
590
591
592 enum base_mipmap { BASE, MIPMAP };
593
594
595 /**
596 * Mark a texture object as incomplete. There are actually three kinds of
597 * (in)completeness:
598 * 1. "base incomplete": the base level of the texture is invalid so no
599 * texturing is possible.
600 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
601 * mipmap filtering isn't possible, but non-mipmap filtering is.
602 * 3. "texture incompleteness": some combination of texture state and
603 * sampler state renders the texture incomplete.
604 *
605 * \param t texture object
606 * \param bm either BASE or MIPMAP to indicate what's incomplete
607 * \param fmt... string describing why it's incomplete (for debugging).
608 */
609 static void
610 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
611 const char *fmt, ...)
612 {
613 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
614 va_list args;
615 char s[100];
616
617 va_start(args, fmt);
618 vsnprintf(s, sizeof(s), fmt, args);
619 va_end(args);
620
621 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
622 }
623
624 if (bm == BASE)
625 t->_BaseComplete = GL_FALSE;
626 t->_MipmapComplete = GL_FALSE;
627 }
628
629
630 /**
631 * Examine a texture object to determine if it is complete.
632 *
633 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
634 * accordingly.
635 *
636 * \param ctx GL context.
637 * \param t texture object.
638 *
639 * According to the texture target, verifies that each of the mipmaps is
640 * present and has the expected size.
641 */
642 void
643 _mesa_test_texobj_completeness( const struct gl_context *ctx,
644 struct gl_texture_object *t )
645 {
646 const GLint baseLevel = t->BaseLevel;
647 const struct gl_texture_image *baseImage;
648 GLint maxLevels = 0;
649
650 /* We'll set these to FALSE if tests fail below */
651 t->_BaseComplete = GL_TRUE;
652 t->_MipmapComplete = GL_TRUE;
653
654 if (t->Target == GL_TEXTURE_BUFFER) {
655 /* Buffer textures are always considered complete. The obvious case where
656 * they would be incomplete (no BO attached) is actually specced to be
657 * undefined rendering results.
658 */
659 return;
660 }
661
662 /* Detect cases where the application set the base level to an invalid
663 * value.
664 */
665 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
666 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
667 return;
668 }
669
670 if (t->MaxLevel < baseLevel) {
671 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
672 t->MaxLevel, baseLevel);
673 return;
674 }
675
676 baseImage = t->Image[0][baseLevel];
677
678 /* Always need the base level image */
679 if (!baseImage) {
680 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
681 return;
682 }
683
684 /* Check width/height/depth for zero */
685 if (baseImage->Width == 0 ||
686 baseImage->Height == 0 ||
687 baseImage->Depth == 0) {
688 incomplete(t, BASE, "texture width or height or depth = 0");
689 return;
690 }
691
692 /* Check if the texture values are integer */
693 {
694 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
695 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
696 }
697
698 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
699 * filters are supported in this case.
700 */
701 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
702 incomplete(t, BASE, "Filter is not supported with Float types.");
703 return;
704 }
705
706 /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
707 * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
708 */
709 switch (t->Target) {
710 case GL_TEXTURE_1D:
711 case GL_TEXTURE_1D_ARRAY_EXT:
712 maxLevels = ctx->Const.MaxTextureLevels;
713 break;
714 case GL_TEXTURE_2D:
715 case GL_TEXTURE_2D_ARRAY_EXT:
716 maxLevels = ctx->Const.MaxTextureLevels;
717 break;
718 case GL_TEXTURE_3D:
719 maxLevels = ctx->Const.Max3DTextureLevels;
720 break;
721 case GL_TEXTURE_CUBE_MAP:
722 case GL_TEXTURE_CUBE_MAP_ARRAY:
723 maxLevels = ctx->Const.MaxCubeTextureLevels;
724 break;
725 case GL_TEXTURE_RECTANGLE_NV:
726 case GL_TEXTURE_BUFFER:
727 case GL_TEXTURE_EXTERNAL_OES:
728 case GL_TEXTURE_2D_MULTISAMPLE:
729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730 maxLevels = 1; /* no mipmapping */
731 break;
732 default:
733 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
734 return;
735 }
736
737 assert(maxLevels > 0);
738
739 t->_MaxLevel = MIN3(t->MaxLevel,
740 /* 'p' in the GL spec */
741 (int) (baseLevel + baseImage->MaxNumLevels - 1),
742 /* 'q' in the GL spec */
743 maxLevels - 1);
744
745 if (t->Immutable) {
746 /* Adjust max level for views: the data store may have more levels than
747 * the view exposes.
748 */
749 t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1);
750 }
751
752 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
753 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
754
755 if (t->Immutable) {
756 /* This texture object was created with glTexStorage1/2/3D() so we
757 * know that all the mipmap levels are the right size and all cube
758 * map faces are the same size.
759 * We don't need to do any of the additional checks below.
760 */
761 return;
762 }
763
764 if (t->Target == GL_TEXTURE_CUBE_MAP) {
765 /* Make sure that all six cube map level 0 images are the same size and
766 * format.
767 * Note: we know that the image's width==height (we enforce that
768 * at glTexImage time) so we only need to test the width here.
769 */
770 GLuint face;
771 assert(baseImage->Width2 == baseImage->Height);
772 for (face = 1; face < 6; face++) {
773 assert(t->Image[face][baseLevel] == NULL ||
774 t->Image[face][baseLevel]->Width2 ==
775 t->Image[face][baseLevel]->Height2);
776 if (t->Image[face][baseLevel] == NULL ||
777 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
778 incomplete(t, BASE, "Cube face missing or mismatched size");
779 return;
780 }
781 if (t->Image[face][baseLevel]->InternalFormat !=
782 baseImage->InternalFormat) {
783 incomplete(t, BASE, "Cube face format mismatch");
784 return;
785 }
786 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
787 incomplete(t, BASE, "Cube face border size mismatch");
788 return;
789 }
790 }
791 }
792
793 /*
794 * Do mipmap consistency checking.
795 * Note: we don't care about the current texture sampler state here.
796 * To determine texture completeness we'll either look at _BaseComplete
797 * or _MipmapComplete depending on the current minification filter mode.
798 */
799 {
800 GLint i;
801 const GLint minLevel = baseLevel;
802 const GLint maxLevel = t->_MaxLevel;
803 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
804 GLuint width, height, depth, face;
805
806 if (minLevel > maxLevel) {
807 incomplete(t, MIPMAP, "minLevel > maxLevel");
808 return;
809 }
810
811 /* Get the base image's dimensions */
812 width = baseImage->Width2;
813 height = baseImage->Height2;
814 depth = baseImage->Depth2;
815
816 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
817 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
818 */
819 for (i = baseLevel + 1; i < maxLevels; i++) {
820 /* Compute the expected size of image at level[i] */
821 if (width > 1) {
822 width /= 2;
823 }
824 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
825 height /= 2;
826 }
827 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
828 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
829 depth /= 2;
830 }
831
832 /* loop over cube faces (or single face otherwise) */
833 for (face = 0; face < numFaces; face++) {
834 if (i >= minLevel && i <= maxLevel) {
835 const struct gl_texture_image *img = t->Image[face][i];
836
837 if (!img) {
838 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
839 return;
840 }
841 if (img->InternalFormat != baseImage->InternalFormat) {
842 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
843 return;
844 }
845 if (img->Border != baseImage->Border) {
846 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
847 return;
848 }
849 if (img->Width2 != width) {
850 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
851 img->Width2);
852 return;
853 }
854 if (img->Height2 != height) {
855 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
856 img->Height2);
857 return;
858 }
859 if (img->Depth2 != depth) {
860 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
861 img->Depth2);
862 return;
863 }
864 }
865 }
866
867 if (width == 1 && height == 1 && depth == 1) {
868 return; /* found smallest needed mipmap, all done! */
869 }
870 }
871 }
872 }
873
874
875 GLboolean
876 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
877 const GLint level)
878 {
879 const struct gl_texture_image *img0, *img;
880 GLuint face;
881
882 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
883 return GL_FALSE;
884
885 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
886 return GL_FALSE;
887
888 /* check first face */
889 img0 = texObj->Image[0][level];
890 if (!img0 ||
891 img0->Width < 1 ||
892 img0->Width != img0->Height)
893 return GL_FALSE;
894
895 /* check remaining faces vs. first face */
896 for (face = 1; face < 6; face++) {
897 img = texObj->Image[face][level];
898 if (!img ||
899 img->Width != img0->Width ||
900 img->Height != img0->Height ||
901 img->TexFormat != img0->TexFormat)
902 return GL_FALSE;
903 }
904
905 return GL_TRUE;
906 }
907
908 /**
909 * Check if the given cube map texture is "cube complete" as defined in
910 * the OpenGL specification.
911 */
912 GLboolean
913 _mesa_cube_complete(const struct gl_texture_object *texObj)
914 {
915 return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
916 }
917
918 /**
919 * Mark a texture object dirty. It forces the object to be incomplete
920 * and forces the context to re-validate its state.
921 *
922 * \param ctx GL context.
923 * \param texObj texture object.
924 */
925 void
926 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
927 {
928 texObj->_BaseComplete = GL_FALSE;
929 texObj->_MipmapComplete = GL_FALSE;
930 ctx->NewState |= _NEW_TEXTURE_OBJECT;
931 }
932
933
934 /**
935 * Return pointer to a default/fallback texture of the given type/target.
936 * The texture is an RGBA texture with all texels = (0,0,0,1).
937 * That's the value a GLSL sampler should get when sampling from an
938 * incomplete texture.
939 */
940 struct gl_texture_object *
941 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
942 {
943 if (!ctx->Shared->FallbackTex[tex]) {
944 /* create fallback texture now */
945 const GLsizei width = 1, height = 1;
946 GLsizei depth = 1;
947 GLubyte texel[24];
948 struct gl_texture_object *texObj;
949 struct gl_texture_image *texImage;
950 mesa_format texFormat;
951 GLuint dims, face, numFaces = 1;
952 GLenum target;
953
954 for (face = 0; face < 6; face++) {
955 texel[4*face + 0] =
956 texel[4*face + 1] =
957 texel[4*face + 2] = 0x0;
958 texel[4*face + 3] = 0xff;
959 }
960
961 switch (tex) {
962 case TEXTURE_2D_ARRAY_INDEX:
963 dims = 3;
964 target = GL_TEXTURE_2D_ARRAY;
965 break;
966 case TEXTURE_1D_ARRAY_INDEX:
967 dims = 2;
968 target = GL_TEXTURE_1D_ARRAY;
969 break;
970 case TEXTURE_CUBE_INDEX:
971 dims = 2;
972 target = GL_TEXTURE_CUBE_MAP;
973 numFaces = 6;
974 break;
975 case TEXTURE_3D_INDEX:
976 dims = 3;
977 target = GL_TEXTURE_3D;
978 break;
979 case TEXTURE_RECT_INDEX:
980 dims = 2;
981 target = GL_TEXTURE_RECTANGLE;
982 break;
983 case TEXTURE_2D_INDEX:
984 dims = 2;
985 target = GL_TEXTURE_2D;
986 break;
987 case TEXTURE_1D_INDEX:
988 dims = 1;
989 target = GL_TEXTURE_1D;
990 break;
991 case TEXTURE_BUFFER_INDEX:
992 dims = 0;
993 target = GL_TEXTURE_BUFFER;
994 break;
995 case TEXTURE_CUBE_ARRAY_INDEX:
996 dims = 3;
997 target = GL_TEXTURE_CUBE_MAP_ARRAY;
998 depth = 6;
999 break;
1000 case TEXTURE_EXTERNAL_INDEX:
1001 dims = 2;
1002 target = GL_TEXTURE_EXTERNAL_OES;
1003 break;
1004 case TEXTURE_2D_MULTISAMPLE_INDEX:
1005 dims = 2;
1006 target = GL_TEXTURE_2D_MULTISAMPLE;
1007 break;
1008 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1009 dims = 3;
1010 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1011 break;
1012 default:
1013 /* no-op */
1014 return NULL;
1015 }
1016
1017 /* create texture object */
1018 texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
1019 if (!texObj)
1020 return NULL;
1021
1022 assert(texObj->RefCount == 1);
1023 texObj->Sampler.MinFilter = GL_NEAREST;
1024 texObj->Sampler.MagFilter = GL_NEAREST;
1025
1026 texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
1027 GL_RGBA, GL_RGBA,
1028 GL_UNSIGNED_BYTE);
1029
1030 /* need a loop here just for cube maps */
1031 for (face = 0; face < numFaces; face++) {
1032 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1033
1034 /* initialize level[0] texture image */
1035 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1036
1037 _mesa_init_teximage_fields(ctx, texImage,
1038 width,
1039 (dims > 1) ? height : 1,
1040 (dims > 2) ? depth : 1,
1041 0, /* border */
1042 GL_RGBA, texFormat);
1043
1044 ctx->Driver.TexImage(ctx, dims, texImage,
1045 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1046 &ctx->DefaultPacking);
1047 }
1048
1049 _mesa_test_texobj_completeness(ctx, texObj);
1050 assert(texObj->_BaseComplete);
1051 assert(texObj->_MipmapComplete);
1052
1053 ctx->Shared->FallbackTex[tex] = texObj;
1054 }
1055 return ctx->Shared->FallbackTex[tex];
1056 }
1057
1058
1059 /**
1060 * Compute the size of the given texture object, in bytes.
1061 */
1062 static GLuint
1063 texture_size(const struct gl_texture_object *texObj)
1064 {
1065 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1066 GLuint face, level, size = 0;
1067
1068 for (face = 0; face < numFaces; face++) {
1069 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1070 const struct gl_texture_image *img = texObj->Image[face][level];
1071 if (img) {
1072 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1073 img->Height, img->Depth);
1074 size += sz;
1075 }
1076 }
1077 }
1078
1079 return size;
1080 }
1081
1082
1083 /**
1084 * Callback called from _mesa_HashWalk()
1085 */
1086 static void
1087 count_tex_size(GLuint key, void *data, void *userData)
1088 {
1089 const struct gl_texture_object *texObj =
1090 (const struct gl_texture_object *) data;
1091 GLuint *total = (GLuint *) userData;
1092
1093 (void) key;
1094
1095 *total = *total + texture_size(texObj);
1096 }
1097
1098
1099 /**
1100 * Compute total size (in bytes) of all textures for the given context.
1101 * For debugging purposes.
1102 */
1103 GLuint
1104 _mesa_total_texture_memory(struct gl_context *ctx)
1105 {
1106 GLuint tgt, total = 0;
1107
1108 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1109
1110 /* plus, the default texture objects */
1111 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1112 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1113 }
1114
1115 return total;
1116 }
1117
1118
1119 /**
1120 * Return the base format for the given texture object by looking
1121 * at the base texture image.
1122 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1123 */
1124 GLenum
1125 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1126 {
1127 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1128
1129 return texImage ? texImage->_BaseFormat : GL_NONE;
1130 }
1131
1132
1133 static struct gl_texture_object *
1134 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1135 GLint level, const char *name)
1136 {
1137 /* The GL_ARB_invalidate_subdata spec says:
1138 *
1139 * "If <texture> is zero or is not the name of a texture, the error
1140 * INVALID_VALUE is generated."
1141 *
1142 * This performs the error check in a different order than listed in the
1143 * spec. We have to get the texture object before we can validate the
1144 * other parameters against values in the texture object.
1145 */
1146 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1147 if (texture == 0 || t == NULL) {
1148 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1149 return NULL;
1150 }
1151
1152 /* The GL_ARB_invalidate_subdata spec says:
1153 *
1154 * "If <level> is less than zero or greater than the base 2 logarithm
1155 * of the maximum texture width, height, or depth, the error
1156 * INVALID_VALUE is generated."
1157 */
1158 if (level < 0 || level > t->MaxLevel) {
1159 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1160 return NULL;
1161 }
1162
1163 /* The GL_ARB_invalidate_subdata spec says:
1164 *
1165 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1166 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1167 * is not zero, the error INVALID_VALUE is generated."
1168 */
1169 if (level != 0) {
1170 switch (t->Target) {
1171 case GL_TEXTURE_RECTANGLE:
1172 case GL_TEXTURE_BUFFER:
1173 case GL_TEXTURE_2D_MULTISAMPLE:
1174 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1175 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1176 return NULL;
1177
1178 default:
1179 break;
1180 }
1181 }
1182
1183 return t;
1184 }
1185
1186
1187 /**
1188 * Helper function for glCreateTextures and glGenTextures. Need this because
1189 * glCreateTextures should throw errors if target = 0. This is not exposed to
1190 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1191 * which do not require expensive hash lookups.
1192 * \param target either 0 or a valid / error-checked texture target enum
1193 */
1194 static void
1195 create_textures(struct gl_context *ctx, GLenum target,
1196 GLsizei n, GLuint *textures, const char *caller)
1197 {
1198 GLuint first;
1199 GLint i;
1200
1201 if (!textures)
1202 return;
1203
1204 /*
1205 * This must be atomic (generation and allocation of texture IDs)
1206 */
1207 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1208
1209 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
1210
1211 /* Allocate new, empty texture objects */
1212 for (i = 0; i < n; i++) {
1213 struct gl_texture_object *texObj;
1214 GLuint name = first + i;
1215 texObj = ctx->Driver.NewTextureObject(ctx, name, target);
1216 if (!texObj) {
1217 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1218 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1219 return;
1220 }
1221
1222 /* insert into hash table */
1223 _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj);
1224
1225 textures[i] = name;
1226 }
1227
1228 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1229 }
1230
1231
1232 static void
1233 create_textures_err(struct gl_context *ctx, GLenum target,
1234 GLsizei n, GLuint *textures, const char *caller)
1235 {
1236 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1237 _mesa_debug(ctx, "%s %d\n", caller, n);
1238
1239 if (n < 0) {
1240 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1241 return;
1242 }
1243
1244 create_textures(ctx, target, n, textures, caller);
1245 }
1246
1247 /*@}*/
1248
1249
1250 /***********************************************************************/
1251 /** \name API functions */
1252 /*@{*/
1253
1254
1255 /**
1256 * Generate texture names.
1257 *
1258 * \param n number of texture names to be generated.
1259 * \param textures an array in which will hold the generated texture names.
1260 *
1261 * \sa glGenTextures(), glCreateTextures().
1262 *
1263 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1264 * IDs which are stored in \p textures. Corresponding empty texture
1265 * objects are also generated.
1266 */
1267 void GLAPIENTRY
1268 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1269 {
1270 GET_CURRENT_CONTEXT(ctx);
1271 create_textures(ctx, 0, n, textures, "glGenTextures");
1272 }
1273
1274
1275 void GLAPIENTRY
1276 _mesa_GenTextures(GLsizei n, GLuint *textures)
1277 {
1278 GET_CURRENT_CONTEXT(ctx);
1279 create_textures_err(ctx, 0, n, textures, "glGenTextures");
1280 }
1281
1282 /**
1283 * Create texture objects.
1284 *
1285 * \param target the texture target for each name to be generated.
1286 * \param n number of texture names to be generated.
1287 * \param textures an array in which will hold the generated texture names.
1288 *
1289 * \sa glCreateTextures(), glGenTextures().
1290 *
1291 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1292 * IDs which are stored in \p textures. Corresponding empty texture
1293 * objects are also generated.
1294 */
1295 void GLAPIENTRY
1296 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1297 {
1298 GET_CURRENT_CONTEXT(ctx);
1299 create_textures(ctx, target, n, textures, "glCreateTextures");
1300 }
1301
1302
1303 void GLAPIENTRY
1304 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1305 {
1306 GLint targetIndex;
1307 GET_CURRENT_CONTEXT(ctx);
1308
1309 /*
1310 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1311 * glCreateTextures should do with invalid targets, which was probably an
1312 * oversight. This conforms to the spec for glBindTexture.
1313 */
1314 targetIndex = _mesa_tex_target_to_index(ctx, target);
1315 if (targetIndex < 0) {
1316 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1317 return;
1318 }
1319
1320 create_textures_err(ctx, target, n, textures, "glCreateTextures");
1321 }
1322
1323 /**
1324 * Check if the given texture object is bound to the current draw or
1325 * read framebuffer. If so, Unbind it.
1326 */
1327 static void
1328 unbind_texobj_from_fbo(struct gl_context *ctx,
1329 struct gl_texture_object *texObj)
1330 {
1331 bool progress = false;
1332
1333 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1334 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1335 * says:
1336 *
1337 * "If a texture object is deleted while its image is attached to one
1338 * or more attachment points in the currently bound framebuffer, then
1339 * it is as if FramebufferTexture* had been called, with a texture of
1340 * zero, for each attachment point to which this image was attached in
1341 * the currently bound framebuffer. In other words, this texture image
1342 * is first detached from all attachment points in the currently bound
1343 * framebuffer. Note that the texture image is specifically not
1344 * detached from any other framebuffer objects. Detaching the texture
1345 * image from any other framebuffer objects is the responsibility of
1346 * the application."
1347 */
1348 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1349 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1350 }
1351 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1352 && ctx->ReadBuffer != ctx->DrawBuffer) {
1353 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1354 || progress;
1355 }
1356
1357 if (progress)
1358 /* Vertices are already flushed by _mesa_DeleteTextures */
1359 ctx->NewState |= _NEW_BUFFERS;
1360 }
1361
1362
1363 /**
1364 * Check if the given texture object is bound to any texture image units and
1365 * unbind it if so (revert to default textures).
1366 */
1367 static void
1368 unbind_texobj_from_texunits(struct gl_context *ctx,
1369 struct gl_texture_object *texObj)
1370 {
1371 const gl_texture_index index = texObj->TargetIndex;
1372 GLuint u;
1373
1374 if (texObj->Target == 0) {
1375 /* texture was never bound */
1376 return;
1377 }
1378
1379 assert(index < NUM_TEXTURE_TARGETS);
1380
1381 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1382 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1383
1384 if (texObj == unit->CurrentTex[index]) {
1385 /* Bind the default texture for this unit/target */
1386 _mesa_reference_texobj(&unit->CurrentTex[index],
1387 ctx->Shared->DefaultTex[index]);
1388 unit->_BoundTextures &= ~(1 << index);
1389 }
1390 }
1391 }
1392
1393
1394 /**
1395 * Check if the given texture object is bound to any shader image unit
1396 * and unbind it if that's the case.
1397 */
1398 static void
1399 unbind_texobj_from_image_units(struct gl_context *ctx,
1400 struct gl_texture_object *texObj)
1401 {
1402 GLuint i;
1403
1404 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1405 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1406
1407 if (texObj == unit->TexObj) {
1408 _mesa_reference_texobj(&unit->TexObj, NULL);
1409 *unit = _mesa_default_image_unit(ctx);
1410 }
1411 }
1412 }
1413
1414
1415 /**
1416 * Unbinds all textures bound to the given texture image unit.
1417 */
1418 static void
1419 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1420 {
1421 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1422
1423 while (texUnit->_BoundTextures) {
1424 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1425 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1426
1427 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1428
1429 /* Pass BindTexture call to device driver */
1430 if (ctx->Driver.BindTexture)
1431 ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1432
1433 texUnit->_BoundTextures &= ~(1 << index);
1434 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1435 }
1436 }
1437
1438
1439 /**
1440 * Delete named textures.
1441 *
1442 * \param n number of textures to be deleted.
1443 * \param textures array of texture IDs to be deleted.
1444 *
1445 * \sa glDeleteTextures().
1446 *
1447 * If we're about to delete a texture that's currently bound to any
1448 * texture unit, unbind the texture first. Decrement the reference
1449 * count on the texture object and delete it if it's zero.
1450 * Recall that texture objects can be shared among several rendering
1451 * contexts.
1452 */
1453 static void
1454 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1455 {
1456 FLUSH_VERTICES(ctx, 0); /* too complex */
1457
1458 if (!textures)
1459 return;
1460
1461 for (GLsizei i = 0; i < n; i++) {
1462 if (textures[i] > 0) {
1463 struct gl_texture_object *delObj
1464 = _mesa_lookup_texture(ctx, textures[i]);
1465
1466 if (delObj) {
1467 _mesa_lock_texture(ctx, delObj);
1468
1469 /* Check if texture is bound to any framebuffer objects.
1470 * If so, unbind.
1471 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1472 */
1473 unbind_texobj_from_fbo(ctx, delObj);
1474
1475 /* Check if this texture is currently bound to any texture units.
1476 * If so, unbind it.
1477 */
1478 unbind_texobj_from_texunits(ctx, delObj);
1479
1480 /* Check if this texture is currently bound to any shader
1481 * image unit. If so, unbind it.
1482 * See section 3.9.X of GL_ARB_shader_image_load_store.
1483 */
1484 unbind_texobj_from_image_units(ctx, delObj);
1485
1486 /* Make all handles that reference this texture object non-resident
1487 * in the current context.
1488 */
1489 _mesa_make_texture_handles_non_resident(ctx, delObj);
1490
1491 _mesa_unlock_texture(ctx, delObj);
1492
1493 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1494
1495 /* The texture _name_ is now free for re-use.
1496 * Remove it from the hash table now.
1497 */
1498 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1499
1500 /* Unreference the texobj. If refcount hits zero, the texture
1501 * will be deleted.
1502 */
1503 _mesa_reference_texobj(&delObj, NULL);
1504 }
1505 }
1506 }
1507 }
1508
1509
1510 void GLAPIENTRY
1511 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1512 {
1513 GET_CURRENT_CONTEXT(ctx);
1514 delete_textures(ctx, n, textures);
1515 }
1516
1517
1518 void GLAPIENTRY
1519 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1520 {
1521 GET_CURRENT_CONTEXT(ctx);
1522
1523 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1524 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1525
1526 if (n < 0) {
1527 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1528 return;
1529 }
1530
1531 delete_textures(ctx, n, textures);
1532 }
1533
1534
1535 /**
1536 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1537 * into the corresponding Mesa texture target index.
1538 * Note that proxy targets are not valid here.
1539 * \return TEXTURE_x_INDEX or -1 if target is invalid
1540 */
1541 int
1542 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1543 {
1544 switch (target) {
1545 case GL_TEXTURE_1D:
1546 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1547 case GL_TEXTURE_2D:
1548 return TEXTURE_2D_INDEX;
1549 case GL_TEXTURE_3D:
1550 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1551 case GL_TEXTURE_CUBE_MAP:
1552 return ctx->Extensions.ARB_texture_cube_map
1553 ? TEXTURE_CUBE_INDEX : -1;
1554 case GL_TEXTURE_RECTANGLE:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1556 ? TEXTURE_RECT_INDEX : -1;
1557 case GL_TEXTURE_1D_ARRAY:
1558 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1559 ? TEXTURE_1D_ARRAY_INDEX : -1;
1560 case GL_TEXTURE_2D_ARRAY:
1561 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1562 || _mesa_is_gles3(ctx)
1563 ? TEXTURE_2D_ARRAY_INDEX : -1;
1564 case GL_TEXTURE_BUFFER:
1565 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1566 _mesa_has_OES_texture_buffer(ctx)) ?
1567 TEXTURE_BUFFER_INDEX : -1;
1568 case GL_TEXTURE_EXTERNAL_OES:
1569 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1570 ? TEXTURE_EXTERNAL_INDEX : -1;
1571 case GL_TEXTURE_CUBE_MAP_ARRAY:
1572 return _mesa_has_texture_cube_map_array(ctx)
1573 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1574 case GL_TEXTURE_2D_MULTISAMPLE:
1575 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1576 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1577 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1578 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1579 _mesa_is_gles31(ctx))
1580 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1581 default:
1582 return -1;
1583 }
1584 }
1585
1586
1587 /**
1588 * Do actual texture binding. All error checking should have been done prior
1589 * to calling this function. Note that the texture target (1D, 2D, etc) is
1590 * always specified by the texObj->TargetIndex.
1591 *
1592 * \param unit index of texture unit to update
1593 * \param texObj the new texture object (cannot be NULL)
1594 */
1595 static void
1596 bind_texture_object(struct gl_context *ctx, unsigned unit,
1597 struct gl_texture_object *texObj)
1598 {
1599 struct gl_texture_unit *texUnit;
1600 int targetIndex;
1601
1602 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1603 texUnit = &ctx->Texture.Unit[unit];
1604
1605 assert(texObj);
1606 assert(valid_texture_object(texObj));
1607
1608 targetIndex = texObj->TargetIndex;
1609 assert(targetIndex >= 0);
1610 assert(targetIndex < NUM_TEXTURE_TARGETS);
1611
1612 /* Check if this texture is only used by this context and is already bound.
1613 * If so, just return. For GL_OES_image_external, rebinding the texture
1614 * always must invalidate cached resources.
1615 */
1616 if (targetIndex != TEXTURE_EXTERNAL_INDEX) {
1617 bool early_out;
1618 simple_mtx_lock(&ctx->Shared->Mutex);
1619 early_out = ((ctx->Shared->RefCount == 1)
1620 && (texObj == texUnit->CurrentTex[targetIndex]));
1621 simple_mtx_unlock(&ctx->Shared->Mutex);
1622 if (early_out) {
1623 return;
1624 }
1625 }
1626
1627 /* flush before changing binding */
1628 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
1629
1630 /* If the refcount on the previously bound texture is decremented to
1631 * zero, it'll be deleted here.
1632 */
1633 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1634
1635 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1636 unit + 1);
1637
1638 if (texObj->Name != 0)
1639 texUnit->_BoundTextures |= (1 << targetIndex);
1640 else
1641 texUnit->_BoundTextures &= ~(1 << targetIndex);
1642
1643 /* Pass BindTexture call to device driver */
1644 if (ctx->Driver.BindTexture) {
1645 ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
1646 }
1647 }
1648
1649
1650 /**
1651 * Implement glBindTexture(). Do error checking, look-up or create a new
1652 * texture object, then bind it in the current texture unit.
1653 *
1654 * \param target texture target.
1655 * \param texName texture name.
1656 */
1657 static ALWAYS_INLINE void
1658 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1659 bool no_error)
1660 {
1661 struct gl_texture_object *newTexObj = NULL;
1662 int targetIndex;
1663
1664 targetIndex = _mesa_tex_target_to_index(ctx, target);
1665 if (!no_error && targetIndex < 0) {
1666 _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)",
1667 _mesa_enum_to_string(target));
1668 return;
1669 }
1670 assert(targetIndex < NUM_TEXTURE_TARGETS);
1671
1672 /*
1673 * Get pointer to new texture object (newTexObj)
1674 */
1675 if (texName == 0) {
1676 /* Use a default texture object */
1677 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1678 } else {
1679 /* non-default texture object */
1680 newTexObj = _mesa_lookup_texture(ctx, texName);
1681 if (newTexObj) {
1682 /* error checking */
1683 if (!no_error &&
1684 newTexObj->Target != 0 && newTexObj->Target != target) {
1685 /* The named texture object's target doesn't match the
1686 * given target
1687 */
1688 _mesa_error( ctx, GL_INVALID_OPERATION,
1689 "glBindTexture(target mismatch)" );
1690 return;
1691 }
1692 if (newTexObj->Target == 0) {
1693 finish_texture_init(ctx, target, newTexObj, targetIndex);
1694 }
1695 }
1696 else {
1697 if (!no_error && ctx->API == API_OPENGL_CORE) {
1698 _mesa_error(ctx, GL_INVALID_OPERATION,
1699 "glBindTexture(non-gen name)");
1700 return;
1701 }
1702
1703 /* if this is a new texture id, allocate a texture object now */
1704 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1705 if (!newTexObj) {
1706 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
1707 return;
1708 }
1709
1710 /* and insert it into hash table */
1711 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
1712 }
1713 }
1714
1715 assert(newTexObj->Target == target);
1716 assert(newTexObj->TargetIndex == targetIndex);
1717
1718 bind_texture_object(ctx, ctx->Texture.CurrentUnit, newTexObj);
1719 }
1720
1721
1722 void GLAPIENTRY
1723 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1724 {
1725 GET_CURRENT_CONTEXT(ctx);
1726 bind_texture(ctx, target, texName, true);
1727 }
1728
1729
1730 void GLAPIENTRY
1731 _mesa_BindTexture(GLenum target, GLuint texName)
1732 {
1733 GET_CURRENT_CONTEXT(ctx);
1734
1735 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1736 _mesa_debug(ctx, "glBindTexture %s %d\n",
1737 _mesa_enum_to_string(target), (GLint) texName);
1738
1739 bind_texture(ctx, target, texName, false);
1740 }
1741
1742
1743 /**
1744 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1745 *
1746 * \param unit texture unit.
1747 * \param texture texture name.
1748 *
1749 * \sa glBindTexture().
1750 *
1751 * If the named texture is 0, this will reset each target for the specified
1752 * texture unit to its default texture.
1753 * If the named texture is not 0 or a recognized texture name, this throws
1754 * GL_INVALID_OPERATION.
1755 */
1756 static ALWAYS_INLINE void
1757 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1758 bool no_error)
1759 {
1760 struct gl_texture_object *texObj;
1761
1762 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1763 * (20141030) says:
1764 * "When texture is zero, each of the targets enumerated at the
1765 * beginning of this section is reset to its default texture for the
1766 * corresponding texture image unit."
1767 */
1768 if (texture == 0) {
1769 unbind_textures_from_unit(ctx, unit);
1770 return;
1771 }
1772
1773 /* Get the non-default texture object */
1774 texObj = _mesa_lookup_texture(ctx, texture);
1775 if (!no_error) {
1776 /* Error checking */
1777 if (!texObj) {
1778 _mesa_error(ctx, GL_INVALID_OPERATION,
1779 "glBindTextureUnit(non-gen name)");
1780 return;
1781 }
1782
1783 if (texObj->Target == 0) {
1784 /* Texture object was gen'd but never bound so the target is not set */
1785 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1786 return;
1787 }
1788 }
1789
1790 assert(valid_texture_object(texObj));
1791
1792 bind_texture_object(ctx, unit, texObj);
1793 }
1794
1795
1796 void GLAPIENTRY
1797 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1798 {
1799 GET_CURRENT_CONTEXT(ctx);
1800 bind_texture_unit(ctx, unit, texture, true);
1801 }
1802
1803
1804 void GLAPIENTRY
1805 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1806 {
1807 GET_CURRENT_CONTEXT(ctx);
1808
1809 if (unit >= _mesa_max_tex_unit(ctx)) {
1810 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1811 return;
1812 }
1813
1814 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1815 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1816 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1817
1818 bind_texture_unit(ctx, unit, texture, false);
1819 }
1820
1821
1822 /**
1823 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1824 */
1825 static ALWAYS_INLINE void
1826 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1827 const GLuint *textures, bool no_error)
1828 {
1829 GLsizei i;
1830
1831 if (textures) {
1832 /* Note that the error semantics for multi-bind commands differ from
1833 * those of other GL commands.
1834 *
1835 * The issues section in the ARB_multi_bind spec says:
1836 *
1837 * "(11) Typically, OpenGL specifies that if an error is generated by
1838 * a command, that command has no effect. This is somewhat
1839 * unfortunate for multi-bind commands, because it would require
1840 * a first pass to scan the entire list of bound objects for
1841 * errors and then a second pass to actually perform the
1842 * bindings. Should we have different error semantics?
1843 *
1844 * RESOLVED: Yes. In this specification, when the parameters for
1845 * one of the <count> binding points are invalid, that binding
1846 * point is not updated and an error will be generated. However,
1847 * other binding points in the same command will be updated if
1848 * their parameters are valid and no other error occurs."
1849 */
1850
1851 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1852
1853 for (i = 0; i < count; i++) {
1854 if (textures[i] != 0) {
1855 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1856 struct gl_texture_object *current = texUnit->_Current;
1857 struct gl_texture_object *texObj;
1858
1859 if (current && current->Name == textures[i])
1860 texObj = current;
1861 else
1862 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1863
1864 if (texObj && texObj->Target != 0) {
1865 bind_texture_object(ctx, first + i, texObj);
1866 } else if (!no_error) {
1867 /* The ARB_multi_bind spec says:
1868 *
1869 * "An INVALID_OPERATION error is generated if any value
1870 * in <textures> is not zero or the name of an existing
1871 * texture object (per binding)."
1872 */
1873 _mesa_error(ctx, GL_INVALID_OPERATION,
1874 "glBindTextures(textures[%d]=%u is not zero "
1875 "or the name of an existing texture object)",
1876 i, textures[i]);
1877 }
1878 } else {
1879 unbind_textures_from_unit(ctx, first + i);
1880 }
1881 }
1882
1883 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1884 } else {
1885 /* Unbind all textures in the range <first> through <first>+<count>-1 */
1886 for (i = 0; i < count; i++)
1887 unbind_textures_from_unit(ctx, first + i);
1888 }
1889 }
1890
1891
1892 void GLAPIENTRY
1893 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
1894 {
1895 GET_CURRENT_CONTEXT(ctx);
1896 bind_textures(ctx, first, count, textures, true);
1897 }
1898
1899
1900 void GLAPIENTRY
1901 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1902 {
1903 GET_CURRENT_CONTEXT(ctx);
1904
1905 /* The ARB_multi_bind spec says:
1906 *
1907 * "An INVALID_OPERATION error is generated if <first> + <count>
1908 * is greater than the number of texture image units supported
1909 * by the implementation."
1910 */
1911 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1912 _mesa_error(ctx, GL_INVALID_OPERATION,
1913 "glBindTextures(first=%u + count=%d > the value of "
1914 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1915 first, count, ctx->Const.MaxCombinedTextureImageUnits);
1916 return;
1917 }
1918
1919 bind_textures(ctx, first, count, textures, false);
1920 }
1921
1922
1923 /**
1924 * Set texture priorities.
1925 *
1926 * \param n number of textures.
1927 * \param texName texture names.
1928 * \param priorities corresponding texture priorities.
1929 *
1930 * \sa glPrioritizeTextures().
1931 *
1932 * Looks up each texture in the hash, clamps the corresponding priority between
1933 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1934 */
1935 void GLAPIENTRY
1936 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1937 const GLclampf *priorities )
1938 {
1939 GET_CURRENT_CONTEXT(ctx);
1940 GLint i;
1941
1942 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1943 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1944
1945 FLUSH_VERTICES(ctx, 0);
1946
1947 if (n < 0) {
1948 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1949 return;
1950 }
1951
1952 if (!priorities)
1953 return;
1954
1955 for (i = 0; i < n; i++) {
1956 if (texName[i] > 0) {
1957 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
1958 if (t) {
1959 t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
1960 }
1961 }
1962 }
1963
1964 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1965 }
1966
1967
1968
1969 /**
1970 * See if textures are loaded in texture memory.
1971 *
1972 * \param n number of textures to query.
1973 * \param texName array with the texture names.
1974 * \param residences array which will hold the residence status.
1975 *
1976 * \return GL_TRUE if all textures are resident and
1977 * residences is left unchanged,
1978 *
1979 * Note: we assume all textures are always resident
1980 */
1981 GLboolean GLAPIENTRY
1982 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
1983 GLboolean *residences)
1984 {
1985 GET_CURRENT_CONTEXT(ctx);
1986 GLboolean allResident = GL_TRUE;
1987 GLint i;
1988 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1989
1990 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1991 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
1992
1993 if (n < 0) {
1994 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
1995 return GL_FALSE;
1996 }
1997
1998 if (!texName || !residences)
1999 return GL_FALSE;
2000
2001 /* We only do error checking on the texture names */
2002 for (i = 0; i < n; i++) {
2003 struct gl_texture_object *t;
2004 if (texName[i] == 0) {
2005 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2006 return GL_FALSE;
2007 }
2008 t = _mesa_lookup_texture(ctx, texName[i]);
2009 if (!t) {
2010 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2011 return GL_FALSE;
2012 }
2013 }
2014
2015 return allResident;
2016 }
2017
2018
2019 /**
2020 * See if a name corresponds to a texture.
2021 *
2022 * \param texture texture name.
2023 *
2024 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2025 * otherwise.
2026 *
2027 * \sa glIsTexture().
2028 *
2029 * Calls _mesa_HashLookup().
2030 */
2031 GLboolean GLAPIENTRY
2032 _mesa_IsTexture( GLuint texture )
2033 {
2034 struct gl_texture_object *t;
2035 GET_CURRENT_CONTEXT(ctx);
2036 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2037
2038 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2039 _mesa_debug(ctx, "glIsTexture %d\n", texture);
2040
2041 if (!texture)
2042 return GL_FALSE;
2043
2044 t = _mesa_lookup_texture(ctx, texture);
2045
2046 /* IsTexture is true only after object has been bound once. */
2047 return t && t->Target;
2048 }
2049
2050
2051 /**
2052 * Simplest implementation of texture locking: grab the shared tex
2053 * mutex. Examine the shared context state timestamp and if there has
2054 * been a change, set the appropriate bits in ctx->NewState.
2055 *
2056 * This is used to deal with synchronizing things when a texture object
2057 * is used/modified by different contexts (or threads) which are sharing
2058 * the texture.
2059 *
2060 * See also _mesa_lock/unlock_texture() in teximage.h
2061 */
2062 void
2063 _mesa_lock_context_textures( struct gl_context *ctx )
2064 {
2065 mtx_lock(&ctx->Shared->TexMutex);
2066
2067 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2068 ctx->NewState |= _NEW_TEXTURE_OBJECT;
2069 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2070 }
2071 }
2072
2073
2074 void
2075 _mesa_unlock_context_textures( struct gl_context *ctx )
2076 {
2077 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2078 mtx_unlock(&ctx->Shared->TexMutex);
2079 }
2080
2081
2082 void GLAPIENTRY
2083 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2084 GLint yoffset, GLint zoffset,
2085 GLsizei width, GLsizei height,
2086 GLsizei depth)
2087 {
2088 /* no-op */
2089 }
2090
2091
2092 void GLAPIENTRY
2093 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2094 GLint yoffset, GLint zoffset, GLsizei width,
2095 GLsizei height, GLsizei depth)
2096 {
2097 struct gl_texture_object *t;
2098 struct gl_texture_image *image;
2099 GET_CURRENT_CONTEXT(ctx);
2100
2101 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2102 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2103
2104 t = invalidate_tex_image_error_check(ctx, texture, level,
2105 "glInvalidateTexSubImage");
2106
2107 /* The GL_ARB_invalidate_subdata spec says:
2108 *
2109 * "...the specified subregion must be between -<b> and <dim>+<b> where
2110 * <dim> is the size of the dimension of the texture image, and <b> is
2111 * the size of the border of that texture image, otherwise
2112 * INVALID_VALUE is generated (border is not applied to dimensions that
2113 * don't exist in a given texture target)."
2114 */
2115 image = t->Image[0][level];
2116 if (image) {
2117 int xBorder;
2118 int yBorder;
2119 int zBorder;
2120 int imageWidth;
2121 int imageHeight;
2122 int imageDepth;
2123
2124 /* The GL_ARB_invalidate_subdata spec says:
2125 *
2126 * "For texture targets that don't have certain dimensions, this
2127 * command treats those dimensions as having a size of 1. For
2128 * example, to invalidate a portion of a two-dimensional texture,
2129 * the application would use <zoffset> equal to zero and <depth>
2130 * equal to one."
2131 */
2132 switch (t->Target) {
2133 case GL_TEXTURE_BUFFER:
2134 xBorder = 0;
2135 yBorder = 0;
2136 zBorder = 0;
2137 imageWidth = 1;
2138 imageHeight = 1;
2139 imageDepth = 1;
2140 break;
2141 case GL_TEXTURE_1D:
2142 xBorder = image->Border;
2143 yBorder = 0;
2144 zBorder = 0;
2145 imageWidth = image->Width;
2146 imageHeight = 1;
2147 imageDepth = 1;
2148 break;
2149 case GL_TEXTURE_1D_ARRAY:
2150 xBorder = image->Border;
2151 yBorder = 0;
2152 zBorder = 0;
2153 imageWidth = image->Width;
2154 imageHeight = image->Height;
2155 imageDepth = 1;
2156 break;
2157 case GL_TEXTURE_2D:
2158 case GL_TEXTURE_CUBE_MAP:
2159 case GL_TEXTURE_RECTANGLE:
2160 case GL_TEXTURE_2D_MULTISAMPLE:
2161 xBorder = image->Border;
2162 yBorder = image->Border;
2163 zBorder = 0;
2164 imageWidth = image->Width;
2165 imageHeight = image->Height;
2166 imageDepth = 1;
2167 break;
2168 case GL_TEXTURE_2D_ARRAY:
2169 case GL_TEXTURE_CUBE_MAP_ARRAY:
2170 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2171 xBorder = image->Border;
2172 yBorder = image->Border;
2173 zBorder = 0;
2174 imageWidth = image->Width;
2175 imageHeight = image->Height;
2176 imageDepth = image->Depth;
2177 break;
2178 case GL_TEXTURE_3D:
2179 xBorder = image->Border;
2180 yBorder = image->Border;
2181 zBorder = image->Border;
2182 imageWidth = image->Width;
2183 imageHeight = image->Height;
2184 imageDepth = image->Depth;
2185 break;
2186 default:
2187 assert(!"Should not get here.");
2188 xBorder = 0;
2189 yBorder = 0;
2190 zBorder = 0;
2191 imageWidth = 0;
2192 imageHeight = 0;
2193 imageDepth = 0;
2194 break;
2195 }
2196
2197 if (xoffset < -xBorder) {
2198 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2199 return;
2200 }
2201
2202 if (xoffset + width > imageWidth + xBorder) {
2203 _mesa_error(ctx, GL_INVALID_VALUE,
2204 "glInvalidateSubTexImage(xoffset+width)");
2205 return;
2206 }
2207
2208 if (yoffset < -yBorder) {
2209 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2210 return;
2211 }
2212
2213 if (yoffset + height > imageHeight + yBorder) {
2214 _mesa_error(ctx, GL_INVALID_VALUE,
2215 "glInvalidateSubTexImage(yoffset+height)");
2216 return;
2217 }
2218
2219 if (zoffset < -zBorder) {
2220 _mesa_error(ctx, GL_INVALID_VALUE,
2221 "glInvalidateSubTexImage(zoffset)");
2222 return;
2223 }
2224
2225 if (zoffset + depth > imageDepth + zBorder) {
2226 _mesa_error(ctx, GL_INVALID_VALUE,
2227 "glInvalidateSubTexImage(zoffset+depth)");
2228 return;
2229 }
2230 }
2231
2232 /* We don't actually do anything for this yet. Just return after
2233 * validating the parameters and generating the required errors.
2234 */
2235 return;
2236 }
2237
2238
2239 void GLAPIENTRY
2240 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2241 {
2242 /* no-op */
2243 }
2244
2245
2246 void GLAPIENTRY
2247 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2248 {
2249 GET_CURRENT_CONTEXT(ctx);
2250
2251 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2252 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2253
2254 invalidate_tex_image_error_check(ctx, texture, level,
2255 "glInvalidateTexImage");
2256
2257 /* We don't actually do anything for this yet. Just return after
2258 * validating the parameters and generating the required errors.
2259 */
2260 return;
2261 }
2262
2263 /*@}*/