81833a3fa62020a1308fb2d290c3bded55a9d707
3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 * Allocate a new texture object and add it to the linked list of texture
46 * objects. If name>0 then also insert the new texture object into the hash
48 * Input: shared - the shared GL state structure to contain the texture object
49 * name - integer name for the texture object
50 * dimensions - either 1, 2, 3 or 6 (cube map)
51 * Return: pointer to new texture object
53 struct gl_texture_object
*
54 gl_alloc_texture_object( struct gl_shared_state
*shared
, GLuint name
,
57 struct gl_texture_object
*obj
;
59 ASSERT(dimensions
<= 3 || dimensions
== 6);
61 obj
= CALLOC_STRUCT(gl_texture_object
);
64 /* init the non-zero fields */
67 obj
->Dimensions
= dimensions
;
68 obj
->WrapS
= GL_REPEAT
;
69 obj
->WrapT
= GL_REPEAT
;
70 obj
->MinFilter
= GL_NEAREST_MIPMAP_LINEAR
;
71 obj
->MagFilter
= GL_LINEAR
;
72 obj
->MinLod
= -1000.0;
76 obj
->MinMagThresh
= 0.0F
;
77 _mesa_init_colortable(&obj
->Palette
);
79 /* insert into linked list */
81 _glthread_LOCK_MUTEX(shared
->Mutex
);
82 obj
->Next
= shared
->TexObjectList
;
83 shared
->TexObjectList
= obj
;
84 _glthread_UNLOCK_MUTEX(shared
->Mutex
);
88 /* insert into hash table */
89 _mesa_HashInsert(shared
->TexObjects
, name
, obj
);
97 * Deallocate a texture object struct and remove it from the given
99 * Input: shared - the shared GL state to which the object belongs
100 * t - the texture object to delete
102 void gl_free_texture_object( struct gl_shared_state
*shared
,
103 struct gl_texture_object
*t
)
105 struct gl_texture_object
*tprev
, *tcurr
;
109 /* Remove t from dirty list so we don't touch free'd memory later.
110 * Test for shared since Proxy texture aren't in global linked list.
113 gl_remove_texobj_from_dirty_list( shared
, t
);
115 /* unlink t from the linked list */
117 _glthread_LOCK_MUTEX(shared
->Mutex
);
119 tcurr
= shared
->TexObjectList
;
123 tprev
->Next
= t
->Next
;
126 shared
->TexObjectList
= t
->Next
;
133 _glthread_UNLOCK_MUTEX(shared
->Mutex
);
137 /* remove from hash table */
138 _mesa_HashRemove(shared
->TexObjects
, t
->Name
);
141 _mesa_free_colortable_data(&t
->Palette
);
143 /* free texture images */
146 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
148 _mesa_free_texture_image( t
->Image
[i
] );
152 /* free this object */
159 * Examine a texture object to determine if it is complete or not.
160 * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
163 _mesa_test_texobj_completeness( const GLcontext
*ctx
,
164 struct gl_texture_object
*t
)
166 t
->Complete
= GL_TRUE
; /* be optimistic */
168 /* Always need level zero image */
170 t
->Complete
= GL_FALSE
;
174 /* Compute number of mipmap levels */
175 if (t
->Dimensions
==1) {
176 t
->P
= t
->Image
[0]->WidthLog2
;
178 else if (t
->Dimensions
== 2 || t
->Dimensions
== 6) {
179 t
->P
= MAX2(t
->Image
[0]->WidthLog2
, t
->Image
[0]->HeightLog2
);
181 else if (t
->Dimensions
==3) {
182 GLint max
= MAX2(t
->Image
[0]->WidthLog2
, t
->Image
[0]->HeightLog2
);
183 max
= MAX2(max
, (GLint
)(t
->Image
[0]->DepthLog2
));
187 /* Compute M (see the 1.2 spec) used during mipmapping */
188 t
->M
= (GLfloat
) (MIN2(t
->MaxLevel
, t
->P
) - t
->BaseLevel
);
191 if (t
->MinFilter
!=GL_NEAREST
&& t
->MinFilter
!=GL_LINEAR
) {
193 * Mipmapping: determine if we have a complete set of mipmaps
196 GLint minLevel
= t
->BaseLevel
;
197 GLint maxLevel
= MIN2(t
->P
, ctx
->Const
.MaxTextureLevels
-1);
198 maxLevel
= MIN2(maxLevel
, t
->MaxLevel
);
200 if (minLevel
> maxLevel
) {
201 t
->Complete
= GL_FALSE
;
205 /* Test dimension-independent attributes */
206 for (i
= minLevel
; i
<= maxLevel
; i
++) {
208 if (t
->Image
[i
]->Format
!= t
->Image
[0]->Format
) {
209 t
->Complete
= GL_FALSE
;
212 if (t
->Image
[i
]->Border
!= t
->Image
[0]->Border
) {
213 t
->Complete
= GL_FALSE
;
219 /* Test things which depend on number of texture image dimensions */
220 if (t
->Dimensions
==1) {
221 /* Test 1-D mipmaps */
222 GLuint width
= t
->Image
[0]->Width2
;
223 for (i
=1; i
<ctx
->Const
.MaxTextureLevels
; i
++) {
227 if (i
>= minLevel
&& i
<= maxLevel
) {
229 t
->Complete
= GL_FALSE
;
232 if (t
->Image
[i
]->Width2
!= width
) {
233 t
->Complete
= GL_FALSE
;
238 return; /* found smallest needed mipmap, all done! */
242 else if (t
->Dimensions
==2) {
243 /* Test 2-D mipmaps */
244 GLuint width
= t
->Image
[0]->Width2
;
245 GLuint height
= t
->Image
[0]->Height2
;
246 for (i
=1; i
<ctx
->Const
.MaxTextureLevels
; i
++) {
253 if (i
>= minLevel
&& i
<= maxLevel
) {
255 t
->Complete
= GL_FALSE
;
258 if (t
->Image
[i
]->Width2
!= width
) {
259 t
->Complete
= GL_FALSE
;
262 if (t
->Image
[i
]->Height2
!= height
) {
263 t
->Complete
= GL_FALSE
;
266 if (width
==1 && height
==1) {
267 return; /* found smallest needed mipmap, all done! */
272 else if (t
->Dimensions
==3) {
273 /* Test 3-D mipmaps */
274 GLuint width
= t
->Image
[0]->Width2
;
275 GLuint height
= t
->Image
[0]->Height2
;
276 GLuint depth
= t
->Image
[0]->Depth2
;
277 for (i
=1; i
<ctx
->Const
.MaxTextureLevels
; i
++) {
287 if (i
>= minLevel
&& i
<= maxLevel
) {
289 t
->Complete
= GL_FALSE
;
292 if (t
->Image
[i
]->Width2
!= width
) {
293 t
->Complete
= GL_FALSE
;
296 if (t
->Image
[i
]->Height2
!= height
) {
297 t
->Complete
= GL_FALSE
;
300 if (t
->Image
[i
]->Depth2
!= depth
) {
301 t
->Complete
= GL_FALSE
;
305 if (width
==1 && height
==1 && depth
==1) {
306 return; /* found smallest needed mipmap, all done! */
311 /* Dimensions = ??? */
312 gl_problem(NULL
, "Bug in gl_test_texture_object_completeness\n");
318 _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock
);
322 * Execute glGenTextures
325 _mesa_GenTextures( GLsizei n
, GLuint
*texName
)
327 GET_CURRENT_CONTEXT(ctx
);
331 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGenTextures");
333 gl_error( ctx
, GL_INVALID_VALUE
, "glGenTextures" );
339 * This must be atomic (generation and allocation of texture IDs)
341 _glthread_LOCK_MUTEX(GenTexturesLock
);
343 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->TexObjects
, n
);
345 /* Return the texture names */
347 texName
[i
] = first
+ i
;
350 /* Allocate new, empty texture objects */
352 GLuint name
= first
+ i
;
354 (void) gl_alloc_texture_object(ctx
->Shared
, name
, dims
);
357 _glthread_UNLOCK_MUTEX(GenTexturesLock
);
363 * Execute glDeleteTextures
366 _mesa_DeleteTextures( GLsizei n
, const GLuint
*texName
)
368 GET_CURRENT_CONTEXT(ctx
);
371 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glDeleteTextures");
374 struct gl_texture_object
*t
;
376 t
= (struct gl_texture_object
*)
377 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
379 /* First check if this texture is currently bound.
380 * If so, unbind it and decrement the reference count.
383 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++) {
384 struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[u
];
386 for (d
= 1 ; d
<= 3 ; d
++) {
387 if (unit
->CurrentD
[d
] == t
) {
388 unit
->CurrentD
[d
] = ctx
->Shared
->DefaultD
[d
];
389 ctx
->Shared
->DefaultD
[d
]->RefCount
++;
391 ASSERT( t
->RefCount
>= 0 );
396 /* Decrement reference count and delete if zero */
398 ASSERT( t
->RefCount
>= 0 );
399 if (t
->RefCount
== 0) {
400 if (ctx
->Driver
.DeleteTexture
)
401 (*ctx
->Driver
.DeleteTexture
)( ctx
, t
);
402 gl_free_texture_object(ctx
->Shared
, t
);
412 * Execute glBindTexture
415 _mesa_BindTexture( GLenum target
, GLuint texName
)
417 GET_CURRENT_CONTEXT(ctx
);
418 GLuint unit
= ctx
->Texture
.CurrentUnit
;
419 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
420 struct gl_texture_object
*oldTexObj
;
421 struct gl_texture_object
*newTexObj
;
424 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
425 fprintf(stderr
, "glBindTexture %s %d\n",
426 gl_lookup_enum_by_nr(target
), (GLint
) texName
);
428 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glBindTexture");
433 oldTexObj
= texUnit
->CurrentD
[1];
437 oldTexObj
= texUnit
->CurrentD
[2];
441 oldTexObj
= texUnit
->CurrentD
[3];
443 case GL_TEXTURE_CUBE_MAP_ARB
:
444 if (ctx
->Extensions
.HaveTextureCubeMap
) {
446 oldTexObj
= texUnit
->CurrentCubeMap
;
451 gl_error( ctx
, GL_INVALID_ENUM
, "glBindTexture(target)" );
455 if (oldTexObj
->Name
== texName
)
459 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
460 newTexObj
= ctx
->Shared
->DefaultCubeMap
;
462 newTexObj
= ctx
->Shared
->DefaultD
[dim
];
465 struct _mesa_HashTable
*hash
= ctx
->Shared
->TexObjects
;
466 newTexObj
= (struct gl_texture_object
*) _mesa_HashLookup(hash
, texName
);
469 newTexObj
= gl_alloc_texture_object(ctx
->Shared
, texName
, dim
);
471 if (newTexObj
->Dimensions
!= dim
) {
472 if (newTexObj
->Dimensions
) {
473 /* the named texture object's dimensions don't match the target */
474 gl_error( ctx
, GL_INVALID_OPERATION
, "glBindTexture" );
477 newTexObj
->Dimensions
= dim
;
481 newTexObj
->RefCount
++;
485 texUnit
->CurrentD
[1] = newTexObj
;
488 texUnit
->CurrentD
[2] = newTexObj
;
491 texUnit
->CurrentD
[3] = newTexObj
;
493 case GL_TEXTURE_CUBE_MAP_ARB
:
494 texUnit
->CurrentCubeMap
= newTexObj
;
497 gl_problem(ctx
, "bad target in BindTexture");
500 /* If we've changed the CurrentD[123] texture object then update the
501 * ctx->Texture.Current pointer to point to the new texture object.
503 texUnit
->Current
= texUnit
->CurrentD
[texUnit
->CurrentDimension
];
505 /* Check if we may have to use a new triangle rasterizer */
506 if ((ctx
->IndirectTriangles
& DD_SW_RASTERIZE
) &&
507 ( oldTexObj
->WrapS
!= newTexObj
->WrapS
508 || oldTexObj
->WrapT
!= newTexObj
->WrapT
509 || oldTexObj
->WrapR
!= newTexObj
->WrapR
510 || oldTexObj
->MinFilter
!= newTexObj
->MinFilter
511 || oldTexObj
->MagFilter
!= newTexObj
->MagFilter
512 || (oldTexObj
->Image
[0] && newTexObj
->Image
[0] &&
513 (oldTexObj
->Image
[0]->Format
!=newTexObj
->Image
[0]->Format
))))
515 ctx
->NewState
|= (NEW_RASTER_OPS
| NEW_TEXTURING
);
518 if (oldTexObj
->Complete
!= newTexObj
->Complete
)
519 ctx
->NewState
|= NEW_TEXTURING
;
521 /* Pass BindTexture call to device driver */
522 if (ctx
->Driver
.BindTexture
) {
523 (*ctx
->Driver
.BindTexture
)( ctx
, target
, newTexObj
);
526 if (oldTexObj
->Name
> 0) {
527 /* never delete default (id=0) texture objects */
528 oldTexObj
->RefCount
--;
529 if (oldTexObj
->RefCount
<= 0) {
530 if (ctx
->Driver
.DeleteTexture
) {
531 (*ctx
->Driver
.DeleteTexture
)( ctx
, oldTexObj
);
533 gl_free_texture_object(ctx
->Shared
, oldTexObj
);
541 * Execute glPrioritizeTextures
544 _mesa_PrioritizeTextures( GLsizei n
, const GLuint
*texName
,
545 const GLclampf
*priorities
)
547 GET_CURRENT_CONTEXT(ctx
);
550 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPrioritizeTextures");
552 gl_error( ctx
, GL_INVALID_VALUE
, "glPrioritizeTextures" );
557 struct gl_texture_object
*t
;
559 t
= (struct gl_texture_object
*)
560 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
562 t
->Priority
= CLAMP( priorities
[i
], 0.0F
, 1.0F
);
564 if (ctx
->Driver
.PrioritizeTexture
)
565 ctx
->Driver
.PrioritizeTexture( ctx
, t
, t
->Priority
);
574 * Execute glAreTexturesResident
577 _mesa_AreTexturesResident( GLsizei n
, const GLuint
*texName
,
578 GLboolean
*residences
)
580 GET_CURRENT_CONTEXT(ctx
);
581 GLboolean resident
= GL_TRUE
;
584 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx
,
585 "glAreTexturesResident",
588 gl_error( ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(n)" );
593 struct gl_texture_object
*t
;
595 gl_error( ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(textures)" );
598 t
= (struct gl_texture_object
*)
599 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
601 if (ctx
->Driver
.IsTextureResident
)
602 residences
[i
] = ctx
->Driver
.IsTextureResident( ctx
, t
);
604 residences
[i
] = GL_TRUE
;
607 gl_error( ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(textures)" );
617 * Execute glIsTexture
620 _mesa_IsTexture( GLuint texture
)
622 GET_CURRENT_CONTEXT(ctx
);
623 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx
, "glIsTextures",
625 if (texture
>0 && _mesa_HashLookup(ctx
->Shared
->TexObjects
, texture
)) {