a9248a78f40f69c3dc4b98e191617b2b97a6760a
1 /* $Id: texobj.c,v 1.27 2000/09/12 21:07:41 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46 * Allocate a new texture object and add it to the linked list of texture
47 * objects. If name>0 then also insert the new texture object into the hash
49 * Input: shared - the shared GL state structure to contain the texture object
50 * name - integer name for the texture object
51 * dimensions - either 1, 2, 3 or 6 (cube map)
52 * Return: pointer to new texture object
54 struct gl_texture_object
*
55 gl_alloc_texture_object( struct gl_shared_state
*shared
, GLuint name
,
58 struct gl_texture_object
*obj
;
60 ASSERT(dimensions
<= 3 || dimensions
== 6);
62 obj
= CALLOC_STRUCT(gl_texture_object
);
65 /* init the non-zero fields */
66 _glthread_INIT_MUTEX(obj
->Mutex
);
69 obj
->Dimensions
= dimensions
;
71 obj
->WrapS
= GL_REPEAT
;
72 obj
->WrapT
= GL_REPEAT
;
73 obj
->MinFilter
= GL_NEAREST_MIPMAP_LINEAR
;
74 obj
->MagFilter
= GL_LINEAR
;
75 obj
->MinLod
= -1000.0;
79 obj
->MinMagThresh
= 0.0F
;
80 _mesa_init_colortable(&obj
->Palette
);
82 /* insert into linked list */
84 _glthread_LOCK_MUTEX(shared
->Mutex
);
85 obj
->Next
= shared
->TexObjectList
;
86 shared
->TexObjectList
= obj
;
87 _glthread_UNLOCK_MUTEX(shared
->Mutex
);
91 /* insert into hash table */
92 _mesa_HashInsert(shared
->TexObjects
, name
, obj
);
100 * Deallocate a texture object struct and remove it from the given
102 * Input: shared - the shared GL state to which the object belongs
103 * t - the texture object to delete
105 void gl_free_texture_object( struct gl_shared_state
*shared
,
106 struct gl_texture_object
*t
)
108 struct gl_texture_object
*tprev
, *tcurr
;
112 /* Remove t from dirty list so we don't touch free'd memory later.
113 * Test for shared since Proxy texture aren't in global linked list.
116 gl_remove_texobj_from_dirty_list( shared
, t
);
118 /* unlink t from the linked list */
120 _glthread_LOCK_MUTEX(shared
->Mutex
);
122 tcurr
= shared
->TexObjectList
;
126 tprev
->Next
= t
->Next
;
129 shared
->TexObjectList
= t
->Next
;
136 _glthread_UNLOCK_MUTEX(shared
->Mutex
);
140 /* remove from hash table */
141 _mesa_HashRemove(shared
->TexObjects
, t
->Name
);
144 _mesa_free_colortable_data(&t
->Palette
);
146 /* free texture images */
149 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
151 _mesa_free_texture_image( t
->Image
[i
] );
155 /* free this object */
162 * Examine a texture object to determine if it is complete or not.
163 * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
166 _mesa_test_texobj_completeness( const GLcontext
*ctx
,
167 struct gl_texture_object
*t
)
169 const GLint baseLevel
= t
->BaseLevel
;
171 t
->Complete
= GL_TRUE
; /* be optimistic */
173 /* Always need level zero image */
174 if (!t
->Image
[baseLevel
]) {
175 t
->Complete
= GL_FALSE
;
179 /* Compute number of mipmap levels */
180 if (t
->Dimensions
== 1) {
181 t
->P
= t
->Image
[baseLevel
]->WidthLog2
;
183 else if (t
->Dimensions
== 2 || t
->Dimensions
== 6) {
184 t
->P
= MAX2(t
->Image
[baseLevel
]->WidthLog2
,
185 t
->Image
[baseLevel
]->HeightLog2
);
187 else if (t
->Dimensions
== 3) {
188 GLint max
= MAX2(t
->Image
[baseLevel
]->WidthLog2
,
189 t
->Image
[baseLevel
]->HeightLog2
);
190 max
= MAX2(max
, (GLint
)(t
->Image
[baseLevel
]->DepthLog2
));
194 /* Compute M (see the 1.2 spec) used during mipmapping */
195 t
->M
= (GLfloat
) (MIN2(t
->MaxLevel
, t
->P
) - t
->BaseLevel
);
198 if (t
->Dimensions
== 6) {
199 /* make sure all six level 0 images are same size */
200 const GLint w
= t
->Image
[baseLevel
]->Width2
;
201 const GLint h
= t
->Image
[baseLevel
]->Height2
;
202 if (!t
->NegX
[baseLevel
] ||
203 t
->NegX
[baseLevel
]->Width2
!= w
||
204 t
->NegX
[baseLevel
]->Height2
!= h
||
205 !t
->PosY
[baseLevel
] ||
206 t
->PosY
[baseLevel
]->Width2
!= w
||
207 t
->PosY
[baseLevel
]->Height2
!= h
||
208 !t
->NegY
[baseLevel
] ||
209 t
->NegY
[baseLevel
]->Width2
!= w
||
210 t
->NegY
[baseLevel
]->Height2
!= h
||
211 !t
->PosZ
[baseLevel
] ||
212 t
->PosZ
[baseLevel
]->Width2
!= w
||
213 t
->PosZ
[baseLevel
]->Height2
!= h
||
214 !t
->NegZ
[baseLevel
] ||
215 t
->NegZ
[baseLevel
]->Width2
!= w
||
216 t
->NegZ
[baseLevel
]->Height2
!= h
) {
217 t
->Complete
= GL_FALSE
;
222 if (t
->MinFilter
!= GL_NEAREST
&& t
->MinFilter
!= GL_LINEAR
) {
224 * Mipmapping: determine if we have a complete set of mipmaps
227 GLint minLevel
= baseLevel
;
228 GLint maxLevel
= MIN2(t
->P
, ctx
->Const
.MaxTextureLevels
-1);
229 maxLevel
= MIN2(maxLevel
, t
->MaxLevel
);
231 if (minLevel
> maxLevel
) {
232 t
->Complete
= GL_FALSE
;
236 /* Test dimension-independent attributes */
237 for (i
= minLevel
; i
<= maxLevel
; i
++) {
239 if (t
->Image
[i
]->Format
!= t
->Image
[baseLevel
]->Format
) {
240 t
->Complete
= GL_FALSE
;
243 if (t
->Image
[i
]->Border
!= t
->Image
[baseLevel
]->Border
) {
244 t
->Complete
= GL_FALSE
;
250 /* Test things which depend on number of texture image dimensions */
251 if (t
->Dimensions
== 1) {
252 /* Test 1-D mipmaps */
253 GLuint width
= t
->Image
[baseLevel
]->Width2
;
254 for (i
= baseLevel
+ 1; i
< ctx
->Const
.MaxTextureLevels
; i
++) {
258 if (i
>= minLevel
&& i
<= maxLevel
) {
260 t
->Complete
= GL_FALSE
;
263 if (t
->Image
[i
]->Width2
!= width
) {
264 t
->Complete
= GL_FALSE
;
269 return; /* found smallest needed mipmap, all done! */
273 else if (t
->Dimensions
== 2) {
274 /* Test 2-D mipmaps */
275 GLuint width
= t
->Image
[baseLevel
]->Width2
;
276 GLuint height
= t
->Image
[baseLevel
]->Height2
;
277 for (i
= baseLevel
+ 1; i
< ctx
->Const
.MaxTextureLevels
; i
++) {
284 if (i
>= minLevel
&& i
<= maxLevel
) {
286 t
->Complete
= GL_FALSE
;
289 if (t
->Image
[i
]->Width2
!= width
) {
290 t
->Complete
= GL_FALSE
;
293 if (t
->Image
[i
]->Height2
!= height
) {
294 t
->Complete
= GL_FALSE
;
297 if (width
==1 && height
==1) {
298 return; /* found smallest needed mipmap, all done! */
303 else if (t
->Dimensions
== 3) {
304 /* Test 3-D mipmaps */
305 GLuint width
= t
->Image
[baseLevel
]->Width2
;
306 GLuint height
= t
->Image
[baseLevel
]->Height2
;
307 GLuint depth
= t
->Image
[baseLevel
]->Depth2
;
308 for (i
= baseLevel
+ 1; i
< ctx
->Const
.MaxTextureLevels
; i
++) {
318 if (i
>= minLevel
&& i
<= maxLevel
) {
320 t
->Complete
= GL_FALSE
;
323 if (t
->Image
[i
]->Width2
!= width
) {
324 t
->Complete
= GL_FALSE
;
327 if (t
->Image
[i
]->Height2
!= height
) {
328 t
->Complete
= GL_FALSE
;
331 if (t
->Image
[i
]->Depth2
!= depth
) {
332 t
->Complete
= GL_FALSE
;
336 if (width
== 1 && height
== 1 && depth
== 1) {
337 return; /* found smallest needed mipmap, all done! */
341 else if (t
->Dimensions
== 6) {
342 /* make sure 6 cube faces are consistant */
343 GLuint width
= t
->Image
[baseLevel
]->Width2
;
344 GLuint height
= t
->Image
[baseLevel
]->Height2
;
345 for (i
= baseLevel
+ 1; i
< ctx
->Const
.MaxTextureLevels
; i
++) {
352 if (i
>= minLevel
&& i
<= maxLevel
) {
353 /* check that we have images defined */
354 if (!t
->Image
[i
] || !t
->NegX
[i
] ||
355 !t
->PosY
[i
] || !t
->NegY
[i
] ||
356 !t
->PosZ
[i
] || !t
->NegZ
[i
]) {
357 t
->Complete
= GL_FALSE
;
360 /* check that all six images have same size */
361 if (t
->NegX
[i
]->Width2
!=width
|| t
->NegX
[i
]->Height2
!=height
||
362 t
->PosY
[i
]->Width2
!=width
|| t
->PosY
[i
]->Height2
!=height
||
363 t
->NegY
[i
]->Width2
!=width
|| t
->NegY
[i
]->Height2
!=height
||
364 t
->PosZ
[i
]->Width2
!=width
|| t
->PosZ
[i
]->Height2
!=height
||
365 t
->NegZ
[i
]->Width2
!=width
|| t
->NegZ
[i
]->Height2
!=height
) {
366 t
->Complete
= GL_FALSE
;
370 if (width
== 1 && height
== 1) {
371 return; /* found smallest needed mipmap, all done! */
376 /* Dimensions = ??? */
377 gl_problem(NULL
, "Bug in gl_test_texture_object_completeness\n");
383 _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock
);
387 * Execute glGenTextures
390 _mesa_GenTextures( GLsizei n
, GLuint
*texName
)
392 GET_CURRENT_CONTEXT(ctx
);
396 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGenTextures");
398 gl_error( ctx
, GL_INVALID_VALUE
, "glGenTextures" );
406 * This must be atomic (generation and allocation of texture IDs)
408 _glthread_LOCK_MUTEX(GenTexturesLock
);
410 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->TexObjects
, n
);
412 /* Return the texture names */
414 texName
[i
] = first
+ i
;
417 /* Allocate new, empty texture objects */
419 GLuint name
= first
+ i
;
421 (void) gl_alloc_texture_object(ctx
->Shared
, name
, dims
);
424 _glthread_UNLOCK_MUTEX(GenTexturesLock
);
430 * Execute glDeleteTextures
433 _mesa_DeleteTextures( GLsizei n
, const GLuint
*texName
)
435 GET_CURRENT_CONTEXT(ctx
);
438 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glDeleteTextures");
444 struct gl_texture_object
*t
;
446 t
= (struct gl_texture_object
*)
447 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
449 /* First check if this texture is currently bound.
450 * If so, unbind it and decrement the reference count.
453 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++) {
454 struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[u
];
456 for (d
= 1 ; d
<= 3 ; d
++) {
457 if (unit
->CurrentD
[d
] == t
) {
458 unit
->CurrentD
[d
] = ctx
->Shared
->DefaultD
[d
];
459 ctx
->Shared
->DefaultD
[d
]->RefCount
++;
461 ASSERT( t
->RefCount
>= 0 );
466 /* Decrement reference count and delete if zero */
468 ASSERT( t
->RefCount
>= 0 );
469 if (t
->RefCount
== 0) {
470 if (ctx
->Driver
.DeleteTexture
)
471 (*ctx
->Driver
.DeleteTexture
)( ctx
, t
);
472 gl_free_texture_object(ctx
->Shared
, t
);
482 * Execute glBindTexture
485 _mesa_BindTexture( GLenum target
, GLuint texName
)
487 GET_CURRENT_CONTEXT(ctx
);
488 GLuint unit
= ctx
->Texture
.CurrentUnit
;
489 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
490 struct gl_texture_object
*oldTexObj
;
491 struct gl_texture_object
*newTexObj
;
494 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
495 fprintf(stderr
, "glBindTexture %s %d\n",
496 gl_lookup_enum_by_nr(target
), (GLint
) texName
);
498 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glBindTexture");
503 oldTexObj
= texUnit
->CurrentD
[1];
507 oldTexObj
= texUnit
->CurrentD
[2];
511 oldTexObj
= texUnit
->CurrentD
[3];
513 case GL_TEXTURE_CUBE_MAP_ARB
:
514 if (ctx
->Extensions
.HaveTextureCubeMap
) {
516 oldTexObj
= texUnit
->CurrentCubeMap
;
521 gl_error( ctx
, GL_INVALID_ENUM
, "glBindTexture(target)" );
525 if (oldTexObj
->Name
== texName
)
529 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
530 newTexObj
= ctx
->Shared
->DefaultCubeMap
;
532 newTexObj
= ctx
->Shared
->DefaultD
[dim
];
535 struct _mesa_HashTable
*hash
= ctx
->Shared
->TexObjects
;
536 newTexObj
= (struct gl_texture_object
*) _mesa_HashLookup(hash
, texName
);
539 newTexObj
= gl_alloc_texture_object(ctx
->Shared
, texName
, dim
);
541 if (newTexObj
->Dimensions
!= dim
) {
542 if (newTexObj
->Dimensions
) {
543 /* the named texture object's dimensions don't match the target */
544 gl_error( ctx
, GL_INVALID_OPERATION
, "glBindTexture" );
547 newTexObj
->Dimensions
= dim
;
551 newTexObj
->RefCount
++;
555 texUnit
->CurrentD
[1] = newTexObj
;
558 texUnit
->CurrentD
[2] = newTexObj
;
561 texUnit
->CurrentD
[3] = newTexObj
;
563 case GL_TEXTURE_CUBE_MAP_ARB
:
564 texUnit
->CurrentCubeMap
= newTexObj
;
567 gl_problem(ctx
, "bad target in BindTexture");
570 /* If we've changed the CurrentD[123] texture object then update the
571 * ctx->Texture.Current pointer to point to the new texture object.
573 texUnit
->Current
= texUnit
->CurrentD
[texUnit
->CurrentDimension
];
575 /* Check if we may have to use a new triangle rasterizer */
576 if ((ctx
->IndirectTriangles
& DD_SW_RASTERIZE
) &&
577 ( oldTexObj
->WrapS
!= newTexObj
->WrapS
578 || oldTexObj
->WrapT
!= newTexObj
->WrapT
579 || oldTexObj
->WrapR
!= newTexObj
->WrapR
580 || oldTexObj
->MinFilter
!= newTexObj
->MinFilter
581 || oldTexObj
->MagFilter
!= newTexObj
->MagFilter
582 || (oldTexObj
->Image
[0] && newTexObj
->Image
[0] &&
583 (oldTexObj
->Image
[0]->Format
!=newTexObj
->Image
[0]->Format
))))
585 ctx
->NewState
|= (NEW_RASTER_OPS
| NEW_TEXTURING
);
588 if (oldTexObj
->Complete
!= newTexObj
->Complete
)
589 ctx
->NewState
|= NEW_TEXTURING
;
591 /* Pass BindTexture call to device driver */
592 if (ctx
->Driver
.BindTexture
) {
593 (*ctx
->Driver
.BindTexture
)( ctx
, target
, newTexObj
);
596 if (oldTexObj
->Name
> 0) {
597 /* never delete default (id=0) texture objects */
598 oldTexObj
->RefCount
--;
599 if (oldTexObj
->RefCount
<= 0) {
600 if (ctx
->Driver
.DeleteTexture
) {
601 (*ctx
->Driver
.DeleteTexture
)( ctx
, oldTexObj
);
603 gl_free_texture_object(ctx
->Shared
, oldTexObj
);
611 * Execute glPrioritizeTextures
614 _mesa_PrioritizeTextures( GLsizei n
, const GLuint
*texName
,
615 const GLclampf
*priorities
)
617 GET_CURRENT_CONTEXT(ctx
);
620 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPrioritizeTextures");
622 gl_error( ctx
, GL_INVALID_VALUE
, "glPrioritizeTextures" );
629 for (i
= 0; i
< n
; i
++) {
630 if (texName
[i
] > 0) {
631 struct gl_texture_object
*t
= (struct gl_texture_object
*)
632 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
634 t
->Priority
= CLAMP( priorities
[i
], 0.0F
, 1.0F
);
635 if (ctx
->Driver
.PrioritizeTexture
)
636 ctx
->Driver
.PrioritizeTexture( ctx
, t
, t
->Priority
);
645 * Execute glAreTexturesResident
648 _mesa_AreTexturesResident(GLsizei n
, const GLuint
*texName
,
649 GLboolean
*residences
)
651 GET_CURRENT_CONTEXT(ctx
);
652 GLboolean allResident
= GL_TRUE
;
655 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx
,
656 "glAreTexturesResident", GL_FALSE
);
658 gl_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(n)");
662 if (!texName
|| !residences
)
665 for (i
= 0; i
< n
; i
++) {
666 struct gl_texture_object
*t
;
667 if (texName
[i
] == 0) {
668 gl_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(textures)");
671 t
= (struct gl_texture_object
*)
672 _mesa_HashLookup(ctx
->Shared
->TexObjects
, texName
[i
]);
674 if (ctx
->Driver
.IsTextureResident
) {
675 residences
[i
] = ctx
->Driver
.IsTextureResident(ctx
, t
);
677 allResident
= GL_FALSE
;
680 residences
[i
] = GL_TRUE
;
684 gl_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(textures)");
694 * Execute glIsTexture
697 _mesa_IsTexture( GLuint texture
)
699 GET_CURRENT_CONTEXT(ctx
);
700 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx
, "glIsTextures",
702 if (texture
> 0 && _mesa_HashLookup(ctx
->Shared
->TexObjects
, texture
)) {