3 * Texture object management.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 #include "mfeatures.h"
32 #include "bufferobj.h"
45 #include "program/prog_instruction.h"
49 /**********************************************************************/
50 /** \name Internal functions */
55 * Return the gl_texture_object for a given ID.
57 struct gl_texture_object
*
58 _mesa_lookup_texture(struct gl_context
*ctx
, GLuint id
)
60 return (struct gl_texture_object
*)
61 _mesa_HashLookup(ctx
->Shared
->TexObjects
, id
);
67 * Allocate and initialize a new texture object. But don't put it into the
68 * texture object hash table.
70 * Called via ctx->Driver.NewTextureObject, unless overridden by a device
73 * \param shared the shared GL state structure to contain the texture object
74 * \param name integer name for the texture object
75 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
76 * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
79 * \return pointer to new texture object.
81 struct gl_texture_object
*
82 _mesa_new_texture_object( struct gl_context
*ctx
, GLuint name
, GLenum target
)
84 struct gl_texture_object
*obj
;
86 obj
= MALLOC_STRUCT(gl_texture_object
);
87 _mesa_initialize_texture_object(obj
, name
, target
);
93 * Initialize a new texture object to default values.
94 * \param obj the texture object
95 * \param name the texture name
96 * \param target the texture target
99 _mesa_initialize_texture_object( struct gl_texture_object
*obj
,
100 GLuint name
, GLenum target
)
102 ASSERT(target
== 0 ||
103 target
== GL_TEXTURE_1D
||
104 target
== GL_TEXTURE_2D
||
105 target
== GL_TEXTURE_3D
||
106 target
== GL_TEXTURE_CUBE_MAP_ARB
||
107 target
== GL_TEXTURE_RECTANGLE_NV
||
108 target
== GL_TEXTURE_1D_ARRAY_EXT
||
109 target
== GL_TEXTURE_2D_ARRAY_EXT
||
110 target
== GL_TEXTURE_EXTERNAL_OES
||
111 target
== GL_TEXTURE_BUFFER
);
113 memset(obj
, 0, sizeof(*obj
));
114 /* init the non-zero fields */
115 _glthread_INIT_MUTEX(obj
->Mutex
);
118 obj
->Target
= target
;
119 obj
->Priority
= 1.0F
;
121 obj
->MaxLevel
= 1000;
123 /* must be one; no support for (YUV) planes in separate buffers */
124 obj
->RequiredTextureImageUnits
= 1;
127 if (target
== GL_TEXTURE_RECTANGLE_NV
||
128 target
== GL_TEXTURE_EXTERNAL_OES
) {
129 obj
->Sampler
.WrapS
= GL_CLAMP_TO_EDGE
;
130 obj
->Sampler
.WrapT
= GL_CLAMP_TO_EDGE
;
131 obj
->Sampler
.WrapR
= GL_CLAMP_TO_EDGE
;
132 obj
->Sampler
.MinFilter
= GL_LINEAR
;
135 obj
->Sampler
.WrapS
= GL_REPEAT
;
136 obj
->Sampler
.WrapT
= GL_REPEAT
;
137 obj
->Sampler
.WrapR
= GL_REPEAT
;
138 obj
->Sampler
.MinFilter
= GL_NEAREST_MIPMAP_LINEAR
;
140 obj
->Sampler
.MagFilter
= GL_LINEAR
;
141 obj
->Sampler
.MinLod
= -1000.0;
142 obj
->Sampler
.MaxLod
= 1000.0;
143 obj
->Sampler
.LodBias
= 0.0;
144 obj
->Sampler
.MaxAnisotropy
= 1.0;
145 obj
->Sampler
.CompareMode
= GL_NONE
; /* ARB_shadow */
146 obj
->Sampler
.CompareFunc
= GL_LEQUAL
; /* ARB_shadow */
147 obj
->DepthMode
= GL_LUMINANCE
;
148 obj
->Sampler
.CubeMapSeamless
= GL_FALSE
;
149 obj
->Swizzle
[0] = GL_RED
;
150 obj
->Swizzle
[1] = GL_GREEN
;
151 obj
->Swizzle
[2] = GL_BLUE
;
152 obj
->Swizzle
[3] = GL_ALPHA
;
153 obj
->_Swizzle
= SWIZZLE_NOOP
;
154 obj
->Sampler
.sRGBDecode
= GL_DECODE_EXT
;
155 obj
->BufferObjectFormat
= GL_LUMINANCE8
;
156 obj
->_BufferObjectFormat
= MESA_FORMAT_L8
;
161 * Some texture initialization can't be finished until we know which
162 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
165 finish_texture_init(struct gl_context
*ctx
, GLenum target
,
166 struct gl_texture_object
*obj
)
168 assert(obj
->Target
== 0);
170 if (target
== GL_TEXTURE_RECTANGLE_NV
||
171 target
== GL_TEXTURE_EXTERNAL_OES
) {
172 /* have to init wrap and filter state here - kind of klunky */
173 obj
->Sampler
.WrapS
= GL_CLAMP_TO_EDGE
;
174 obj
->Sampler
.WrapT
= GL_CLAMP_TO_EDGE
;
175 obj
->Sampler
.WrapR
= GL_CLAMP_TO_EDGE
;
176 obj
->Sampler
.MinFilter
= GL_LINEAR
;
177 if (ctx
->Driver
.TexParameter
) {
178 static const GLfloat fparam_wrap
[1] = {(GLfloat
) GL_CLAMP_TO_EDGE
};
179 static const GLfloat fparam_filter
[1] = {(GLfloat
) GL_LINEAR
};
180 ctx
->Driver
.TexParameter(ctx
, target
, obj
, GL_TEXTURE_WRAP_S
, fparam_wrap
);
181 ctx
->Driver
.TexParameter(ctx
, target
, obj
, GL_TEXTURE_WRAP_T
, fparam_wrap
);
182 ctx
->Driver
.TexParameter(ctx
, target
, obj
, GL_TEXTURE_WRAP_R
, fparam_wrap
);
183 ctx
->Driver
.TexParameter(ctx
, target
, obj
, GL_TEXTURE_MIN_FILTER
, fparam_filter
);
190 * Deallocate a texture object struct. It should have already been
191 * removed from the texture object pool.
192 * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
194 * \param shared the shared GL state to which the object belongs.
195 * \param texObj the texture object to delete.
198 _mesa_delete_texture_object(struct gl_context
*ctx
,
199 struct gl_texture_object
*texObj
)
203 /* Set Target to an invalid value. With some assertions elsewhere
204 * we can try to detect possible use of deleted textures.
206 texObj
->Target
= 0x99;
208 /* free the texture images */
209 for (face
= 0; face
< 6; face
++) {
210 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++) {
211 if (texObj
->Image
[face
][i
]) {
212 ctx
->Driver
.DeleteTextureImage(ctx
, texObj
->Image
[face
][i
]);
217 _mesa_reference_buffer_object(ctx
, &texObj
->BufferObject
, NULL
);
219 /* destroy the mutex -- it may have allocated memory (eg on bsd) */
220 _glthread_DESTROY_MUTEX(texObj
->Mutex
);
222 /* free this object */
229 * Copy texture object state from one texture object to another.
230 * Use for glPush/PopAttrib.
232 * \param dest destination texture object.
233 * \param src source texture object.
236 _mesa_copy_texture_object( struct gl_texture_object
*dest
,
237 const struct gl_texture_object
*src
)
239 dest
->Target
= src
->Target
;
240 dest
->Name
= src
->Name
;
241 dest
->Priority
= src
->Priority
;
242 dest
->Sampler
.BorderColor
.f
[0] = src
->Sampler
.BorderColor
.f
[0];
243 dest
->Sampler
.BorderColor
.f
[1] = src
->Sampler
.BorderColor
.f
[1];
244 dest
->Sampler
.BorderColor
.f
[2] = src
->Sampler
.BorderColor
.f
[2];
245 dest
->Sampler
.BorderColor
.f
[3] = src
->Sampler
.BorderColor
.f
[3];
246 dest
->Sampler
.WrapS
= src
->Sampler
.WrapS
;
247 dest
->Sampler
.WrapT
= src
->Sampler
.WrapT
;
248 dest
->Sampler
.WrapR
= src
->Sampler
.WrapR
;
249 dest
->Sampler
.MinFilter
= src
->Sampler
.MinFilter
;
250 dest
->Sampler
.MagFilter
= src
->Sampler
.MagFilter
;
251 dest
->Sampler
.MinLod
= src
->Sampler
.MinLod
;
252 dest
->Sampler
.MaxLod
= src
->Sampler
.MaxLod
;
253 dest
->Sampler
.LodBias
= src
->Sampler
.LodBias
;
254 dest
->BaseLevel
= src
->BaseLevel
;
255 dest
->MaxLevel
= src
->MaxLevel
;
256 dest
->Sampler
.MaxAnisotropy
= src
->Sampler
.MaxAnisotropy
;
257 dest
->Sampler
.CompareMode
= src
->Sampler
.CompareMode
;
258 dest
->Sampler
.CompareFunc
= src
->Sampler
.CompareFunc
;
259 dest
->Sampler
.CubeMapSeamless
= src
->Sampler
.CubeMapSeamless
;
260 dest
->DepthMode
= src
->DepthMode
;
261 dest
->Sampler
.sRGBDecode
= src
->Sampler
.sRGBDecode
;
262 dest
->_MaxLevel
= src
->_MaxLevel
;
263 dest
->_MaxLambda
= src
->_MaxLambda
;
264 dest
->GenerateMipmap
= src
->GenerateMipmap
;
265 dest
->_BaseComplete
= src
->_BaseComplete
;
266 dest
->_MipmapComplete
= src
->_MipmapComplete
;
267 COPY_4V(dest
->Swizzle
, src
->Swizzle
);
268 dest
->_Swizzle
= src
->_Swizzle
;
270 dest
->RequiredTextureImageUnits
= src
->RequiredTextureImageUnits
;
275 * Free all texture images of the given texture object.
277 * \param ctx GL context.
278 * \param t texture object.
280 * \sa _mesa_clear_texture_image().
283 _mesa_clear_texture_object(struct gl_context
*ctx
,
284 struct gl_texture_object
*texObj
)
288 if (texObj
->Target
== 0)
291 for (i
= 0; i
< MAX_FACES
; i
++) {
292 for (j
= 0; j
< MAX_TEXTURE_LEVELS
; j
++) {
293 struct gl_texture_image
*texImage
= texObj
->Image
[i
][j
];
295 _mesa_clear_texture_image(ctx
, texImage
);
302 * Check if the given texture object is valid by examining its Target field.
303 * For debugging only.
306 valid_texture_object(const struct gl_texture_object
*tex
)
308 switch (tex
->Target
) {
313 case GL_TEXTURE_CUBE_MAP_ARB
:
314 case GL_TEXTURE_RECTANGLE_NV
:
315 case GL_TEXTURE_1D_ARRAY_EXT
:
316 case GL_TEXTURE_2D_ARRAY_EXT
:
317 case GL_TEXTURE_BUFFER
:
318 case GL_TEXTURE_EXTERNAL_OES
:
321 _mesa_problem(NULL
, "invalid reference to a deleted texture object");
324 _mesa_problem(NULL
, "invalid texture object Target 0x%x, Id = %u",
325 tex
->Target
, tex
->Name
);
332 * Reference (or unreference) a texture object.
333 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
334 * If 'tex' is non-null, increment its refcount.
335 * This is normally only called from the _mesa_reference_texobj() macro
336 * when there's a real pointer change.
339 _mesa_reference_texobj_(struct gl_texture_object
**ptr
,
340 struct gl_texture_object
*tex
)
345 /* Unreference the old texture */
346 GLboolean deleteFlag
= GL_FALSE
;
347 struct gl_texture_object
*oldTex
= *ptr
;
349 ASSERT(valid_texture_object(oldTex
));
350 (void) valid_texture_object
; /* silence warning in release builds */
352 _glthread_LOCK_MUTEX(oldTex
->Mutex
);
353 ASSERT(oldTex
->RefCount
> 0);
356 deleteFlag
= (oldTex
->RefCount
== 0);
357 _glthread_UNLOCK_MUTEX(oldTex
->Mutex
);
360 GET_CURRENT_CONTEXT(ctx
);
362 ctx
->Driver
.DeleteTexture(ctx
, oldTex
);
364 _mesa_problem(NULL
, "Unable to delete texture, no context");
372 /* reference new texture */
373 ASSERT(valid_texture_object(tex
));
374 _glthread_LOCK_MUTEX(tex
->Mutex
);
375 if (tex
->RefCount
== 0) {
376 /* this texture's being deleted (look just above) */
377 /* Not sure this can every really happen. Warn if it does. */
378 _mesa_problem(NULL
, "referencing deleted texture object");
385 _glthread_UNLOCK_MUTEX(tex
->Mutex
);
390 enum base_mipmap
{ BASE
, MIPMAP
};
394 * Mark a texture object as incomplete. There are actually three kinds of
396 * 1. "base incomplete": the base level of the texture is invalid so no
397 * texturing is possible.
398 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
399 * mipmap filtering isn't possible, but non-mipmap filtering is.
400 * 3. "texture incompleteness": some combination of texture state and
401 * sampler state renders the texture incomplete.
403 * \param t texture object
404 * \param bm either BASE or MIPMAP to indicate what's incomplete
405 * \param fmt... string describing why it's incomplete (for debugging).
408 incomplete(struct gl_texture_object
*t
, enum base_mipmap bm
,
409 const char *fmt
, ...)
411 if (MESA_DEBUG_FLAGS
& DEBUG_INCOMPLETE_TEXTURE
) {
416 vsnprintf(s
, sizeof(s
), fmt
, args
);
419 _mesa_debug(NULL
, "Texture Obj %d incomplete because: %s\n", t
->Name
, s
);
423 t
->_BaseComplete
= GL_FALSE
;
424 t
->_MipmapComplete
= GL_FALSE
;
429 * Examine a texture object to determine if it is complete.
431 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
434 * \param ctx GL context.
435 * \param t texture object.
437 * According to the texture target, verifies that each of the mipmaps is
438 * present and has the expected size.
441 _mesa_test_texobj_completeness( const struct gl_context
*ctx
,
442 struct gl_texture_object
*t
)
444 const GLint baseLevel
= t
->BaseLevel
;
445 const struct gl_texture_image
*baseImage
;
446 GLint maxLog2
= 0, maxLevels
= 0;
448 /* We'll set these to FALSE if tests fail below */
449 t
->_BaseComplete
= GL_TRUE
;
450 t
->_MipmapComplete
= GL_TRUE
;
452 if (t
->Target
== GL_TEXTURE_BUFFER
) {
453 /* Buffer textures are always considered complete. The obvious case where
454 * they would be incomplete (no BO attached) is actually specced to be
455 * undefined rendering results.
460 /* Detect cases where the application set the base level to an invalid
463 if ((baseLevel
< 0) || (baseLevel
>= MAX_TEXTURE_LEVELS
)) {
464 incomplete(t
, BASE
, "base level = %d is invalid", baseLevel
);
468 if (t
->MaxLevel
< baseLevel
) {
469 incomplete(t
, BASE
, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
470 t
->MaxLevel
, baseLevel
);
474 baseImage
= t
->Image
[0][baseLevel
];
476 /* Always need the base level image */
478 incomplete(t
, BASE
, "Image[baseLevel=%d] == NULL", baseLevel
);
482 /* Check width/height/depth for zero */
483 if (baseImage
->Width
== 0 ||
484 baseImage
->Height
== 0 ||
485 baseImage
->Depth
== 0) {
486 incomplete(t
, BASE
, "texture width or height or depth = 0");
490 /* Check if the texture values are integer */
492 GLenum datatype
= _mesa_get_format_datatype(baseImage
->TexFormat
);
493 t
->_IsIntegerFormat
= datatype
== GL_INT
|| datatype
== GL_UNSIGNED_INT
;
496 /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
497 * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
501 case GL_TEXTURE_1D_ARRAY_EXT
:
502 maxLog2
= baseImage
->WidthLog2
;
503 maxLevels
= ctx
->Const
.MaxTextureLevels
;
506 case GL_TEXTURE_2D_ARRAY_EXT
:
507 maxLog2
= MAX2(baseImage
->WidthLog2
,
508 baseImage
->HeightLog2
);
509 maxLevels
= ctx
->Const
.MaxTextureLevels
;
512 maxLog2
= MAX3(baseImage
->WidthLog2
,
513 baseImage
->HeightLog2
,
514 baseImage
->DepthLog2
);
515 maxLevels
= ctx
->Const
.Max3DTextureLevels
;
517 case GL_TEXTURE_CUBE_MAP_ARB
:
518 maxLog2
= MAX2(baseImage
->WidthLog2
,
519 baseImage
->HeightLog2
);
520 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
522 case GL_TEXTURE_RECTANGLE_NV
:
523 case GL_TEXTURE_BUFFER
:
524 case GL_TEXTURE_EXTERNAL_OES
:
525 maxLog2
= 0; /* not applicable */
526 maxLevels
= 1; /* no mipmapping */
529 _mesa_problem(ctx
, "Bad t->Target in _mesa_test_texobj_completeness");
533 ASSERT(maxLevels
> 0);
535 t
->_MaxLevel
= baseLevel
+ maxLog2
; /* 'p' in the GL spec */
536 t
->_MaxLevel
= MIN2(t
->_MaxLevel
, t
->MaxLevel
);
537 t
->_MaxLevel
= MIN2(t
->_MaxLevel
, maxLevels
- 1); /* 'q' in the GL spec */
539 /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
540 t
->_MaxLambda
= (GLfloat
) (t
->_MaxLevel
- baseLevel
);
543 /* This texture object was created with glTexStorage1/2/3D() so we
544 * know that all the mipmap levels are the right size and all cube
545 * map faces are the same size.
546 * We don't need to do any of the additional checks below.
551 if (t
->Target
== GL_TEXTURE_CUBE_MAP_ARB
) {
552 /* Make sure that all six cube map level 0 images are the same size.
553 * Note: we know that the image's width==height (we enforce that
554 * at glTexImage time) so we only need to test the width here.
557 assert(baseImage
->Width2
== baseImage
->Height
);
558 for (face
= 1; face
< 6; face
++) {
559 assert(t
->Image
[face
][baseLevel
] == NULL
||
560 t
->Image
[face
][baseLevel
]->Width2
==
561 t
->Image
[face
][baseLevel
]->Height2
);
562 if (t
->Image
[face
][baseLevel
] == NULL
||
563 t
->Image
[face
][baseLevel
]->Width2
!= baseImage
->Width2
) {
564 incomplete(t
, BASE
, "Cube face missing or mismatched size");
571 * Do mipmap consistency checking.
572 * Note: we don't care about the current texture sampler state here.
573 * To determine texture completeness we'll either look at _BaseComplete
574 * or _MipmapComplete depending on the current minification filter mode.
578 const GLint minLevel
= baseLevel
;
579 const GLint maxLevel
= t
->_MaxLevel
;
580 const GLuint numFaces
= _mesa_num_tex_faces(t
->Target
);
581 GLuint width
, height
, depth
, face
;
583 if (minLevel
> maxLevel
) {
584 incomplete(t
, BASE
, "minLevel > maxLevel");
588 /* Get the base image's dimensions */
589 width
= baseImage
->Width2
;
590 height
= baseImage
->Height2
;
591 depth
= baseImage
->Depth2
;
593 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL textures */
594 for (i
= baseLevel
+ 1; i
< maxLevels
; i
++) {
595 /* Compute the expected size of image at level[i] */
599 if (height
> 1 && t
->Target
!= GL_TEXTURE_1D_ARRAY
) {
602 if (depth
> 1 && t
->Target
!= GL_TEXTURE_2D_ARRAY
) {
606 /* loop over cube faces (or single face otherwise) */
607 for (face
= 0; face
< numFaces
; face
++) {
608 if (i
>= minLevel
&& i
<= maxLevel
) {
609 const struct gl_texture_image
*img
= t
->Image
[face
][i
];
612 incomplete(t
, MIPMAP
, "TexImage[%d] is missing", i
);
615 if (img
->TexFormat
!= baseImage
->TexFormat
) {
616 incomplete(t
, MIPMAP
, "Format[i] != Format[baseLevel]");
619 if (img
->Border
!= baseImage
->Border
) {
620 incomplete(t
, MIPMAP
, "Border[i] != Border[baseLevel]");
623 if (img
->Width2
!= width
) {
624 incomplete(t
, MIPMAP
, "TexImage[%d] bad width %u", i
, img
->Width2
);
627 if (img
->Height2
!= height
) {
628 incomplete(t
, MIPMAP
, "TexImage[%d] bad height %u", i
, img
->Height2
);
631 if (img
->Depth2
!= depth
) {
632 incomplete(t
, MIPMAP
, "TexImage[%d] bad depth %u", i
, img
->Depth2
);
636 /* Extra checks for cube textures */
638 /* check that cube faces are the same size */
639 if (img
->Width2
!= t
->Image
[0][i
]->Width2
||
640 img
->Height2
!= t
->Image
[0][i
]->Height2
) {
641 incomplete(t
, MIPMAP
, "CubeMap Image[n][i] bad size");
648 if (width
== 1 && height
== 1 && depth
== 1) {
649 return; /* found smallest needed mipmap, all done! */
657 * Check if the given cube map texture is "cube complete" as defined in
658 * the OpenGL specification.
661 _mesa_cube_complete(const struct gl_texture_object
*texObj
)
663 const GLint baseLevel
= texObj
->BaseLevel
;
664 const struct gl_texture_image
*img0
, *img
;
667 if (texObj
->Target
!= GL_TEXTURE_CUBE_MAP
)
670 if ((baseLevel
< 0) || (baseLevel
>= MAX_TEXTURE_LEVELS
))
673 /* check first face */
674 img0
= texObj
->Image
[0][baseLevel
];
677 img0
->Width
!= img0
->Height
)
680 /* check remaining faces vs. first face */
681 for (face
= 1; face
< 6; face
++) {
682 img
= texObj
->Image
[face
][baseLevel
];
684 img
->Width
!= img0
->Width
||
685 img
->Height
!= img0
->Height
||
686 img
->TexFormat
!= img0
->TexFormat
)
695 * Mark a texture object dirty. It forces the object to be incomplete
696 * and optionally forces the context to re-validate its state.
698 * \param ctx GL context.
699 * \param texObj texture object.
700 * \param invalidate_state also invalidate context state.
703 _mesa_dirty_texobj(struct gl_context
*ctx
, struct gl_texture_object
*texObj
,
704 GLboolean invalidate_state
)
706 texObj
->_BaseComplete
= GL_FALSE
;
707 texObj
->_MipmapComplete
= GL_FALSE
;
708 if (invalidate_state
)
709 ctx
->NewState
|= _NEW_TEXTURE
;
714 * Return pointer to a default/fallback texture of the given type/target.
715 * The texture is an RGBA texture with all texels = (0,0,0,1).
716 * That's the value a GLSL sampler should get when sampling from an
717 * incomplete texture.
719 struct gl_texture_object
*
720 _mesa_get_fallback_texture(struct gl_context
*ctx
, gl_texture_index tex
)
722 if (!ctx
->Shared
->FallbackTex
[tex
]) {
723 /* create fallback texture now */
724 const GLsizei width
= 1, height
= 1, depth
= 1;
726 struct gl_texture_object
*texObj
;
727 struct gl_texture_image
*texImage
;
729 GLuint dims
, face
, numFaces
= 1;
738 case TEXTURE_2D_ARRAY_INDEX
:
740 target
= GL_TEXTURE_2D_ARRAY
;
742 case TEXTURE_1D_ARRAY_INDEX
:
744 target
= GL_TEXTURE_1D_ARRAY
;
746 case TEXTURE_CUBE_INDEX
:
748 target
= GL_TEXTURE_CUBE_MAP
;
751 case TEXTURE_3D_INDEX
:
753 target
= GL_TEXTURE_3D
;
755 case TEXTURE_RECT_INDEX
:
757 target
= GL_TEXTURE_RECTANGLE
;
759 case TEXTURE_2D_INDEX
:
761 target
= GL_TEXTURE_2D
;
763 case TEXTURE_1D_INDEX
:
765 target
= GL_TEXTURE_1D
;
767 case TEXTURE_BUFFER_INDEX
:
769 target
= GL_TEXTURE_BUFFER
;
771 case TEXTURE_EXTERNAL_INDEX
:
773 target
= GL_TEXTURE_EXTERNAL_OES
;
780 /* create texture object */
781 texObj
= ctx
->Driver
.NewTextureObject(ctx
, 0, target
);
785 assert(texObj
->RefCount
== 1);
786 texObj
->Sampler
.MinFilter
= GL_NEAREST
;
787 texObj
->Sampler
.MagFilter
= GL_NEAREST
;
789 texFormat
= ctx
->Driver
.ChooseTextureFormat(ctx
, target
,
793 /* need a loop here just for cube maps */
794 for (face
= 0; face
< numFaces
; face
++) {
797 if (target
== GL_TEXTURE_CUBE_MAP
)
798 faceTarget
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ face
;
802 /* initialize level[0] texture image */
803 texImage
= _mesa_get_tex_image(ctx
, texObj
, faceTarget
, 0);
805 _mesa_init_teximage_fields(ctx
, texImage
,
807 (dims
> 1) ? height
: 1,
808 (dims
> 2) ? depth
: 1,
812 ctx
->Driver
.TexImage(ctx
, dims
, texImage
,
813 GL_RGBA
, GL_UNSIGNED_BYTE
, texel
,
814 &ctx
->DefaultPacking
);
817 _mesa_test_texobj_completeness(ctx
, texObj
);
818 assert(texObj
->_BaseComplete
);
819 assert(texObj
->_MipmapComplete
);
821 ctx
->Shared
->FallbackTex
[tex
] = texObj
;
823 return ctx
->Shared
->FallbackTex
[tex
];
828 * Compute the size of the given texture object, in bytes.
831 texture_size(const struct gl_texture_object
*texObj
)
833 const GLuint numFaces
= _mesa_num_tex_faces(texObj
->Target
);
834 GLuint face
, level
, size
= 0;
836 for (face
= 0; face
< numFaces
; face
++) {
837 for (level
= 0; level
< MAX_TEXTURE_LEVELS
; level
++) {
838 const struct gl_texture_image
*img
= texObj
->Image
[face
][level
];
840 GLuint sz
= _mesa_format_image_size(img
->TexFormat
, img
->Width
,
841 img
->Height
, img
->Depth
);
852 * Callback called from _mesa_HashWalk()
855 count_tex_size(GLuint key
, void *data
, void *userData
)
857 const struct gl_texture_object
*texObj
=
858 (const struct gl_texture_object
*) data
;
859 GLuint
*total
= (GLuint
*) userData
;
861 *total
= *total
+ texture_size(texObj
);
866 * Compute total size (in bytes) of all textures for the given context.
867 * For debugging purposes.
870 _mesa_total_texture_memory(struct gl_context
*ctx
)
872 GLuint tgt
, total
= 0;
874 _mesa_HashWalk(ctx
->Shared
->TexObjects
, count_tex_size
, &total
);
876 /* plus, the default texture objects */
877 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
878 total
+= texture_size(ctx
->Shared
->DefaultTex
[tgt
]);
884 static struct gl_texture_object
*
885 invalidate_tex_image_error_check(struct gl_context
*ctx
, GLuint texture
,
886 GLint level
, const char *name
)
888 /* The GL_ARB_invalidate_subdata spec says:
890 * "If <texture> is zero or is not the name of a texture, the error
891 * INVALID_VALUE is generated."
893 * This performs the error check in a different order than listed in the
894 * spec. We have to get the texture object before we can validate the
895 * other parameters against values in the texture object.
897 struct gl_texture_object
*const t
= _mesa_lookup_texture(ctx
, texture
);
898 if (texture
== 0 || t
== NULL
) {
899 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(texture)", name
);
903 /* The GL_ARB_invalidate_subdata spec says:
905 * "If <level> is less than zero or greater than the base 2 logarithm
906 * of the maximum texture width, height, or depth, the error
907 * INVALID_VALUE is generated."
909 if (level
< 0 || level
> t
->MaxLevel
) {
910 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(level)", name
);
914 /* The GL_ARB_invalidate_subdata spec says:
916 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
917 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
918 * is not zero, the error INVALID_VALUE is generated."
922 case GL_TEXTURE_RECTANGLE
:
923 case GL_TEXTURE_BUFFER
:
924 case GL_TEXTURE_2D_MULTISAMPLE
:
925 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
926 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(level)", name
);
940 /***********************************************************************/
941 /** \name API functions */
946 * Generate texture names.
948 * \param n number of texture names to be generated.
949 * \param textures an array in which will hold the generated texture names.
951 * \sa glGenTextures().
953 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
954 * IDs which are stored in \p textures. Corresponding empty texture
955 * objects are also generated.
958 _mesa_GenTextures( GLsizei n
, GLuint
*textures
)
960 GET_CURRENT_CONTEXT(ctx
);
963 ASSERT_OUTSIDE_BEGIN_END(ctx
);
966 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGenTextures" );
974 * This must be atomic (generation and allocation of texture IDs)
976 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
978 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->TexObjects
, n
);
980 /* Allocate new, empty texture objects */
981 for (i
= 0; i
< n
; i
++) {
982 struct gl_texture_object
*texObj
;
983 GLuint name
= first
+ i
;
985 texObj
= ctx
->Driver
.NewTextureObject(ctx
, name
, target
);
987 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
988 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGenTextures");
992 /* insert into hash table */
993 _mesa_HashInsert(ctx
->Shared
->TexObjects
, texObj
->Name
, texObj
);
998 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1003 * Check if the given texture object is bound to the current draw or
1004 * read framebuffer. If so, Unbind it.
1007 unbind_texobj_from_fbo(struct gl_context
*ctx
,
1008 struct gl_texture_object
*texObj
)
1010 const GLuint n
= (ctx
->DrawBuffer
== ctx
->ReadBuffer
) ? 1 : 2;
1013 for (i
= 0; i
< n
; i
++) {
1014 struct gl_framebuffer
*fb
= (i
== 0) ? ctx
->DrawBuffer
: ctx
->ReadBuffer
;
1015 if (_mesa_is_user_fbo(fb
)) {
1017 for (j
= 0; j
< BUFFER_COUNT
; j
++) {
1018 if (fb
->Attachment
[j
].Type
== GL_TEXTURE
&&
1019 fb
->Attachment
[j
].Texture
== texObj
) {
1020 /* Vertices are already flushed by _mesa_DeleteTextures */
1021 ctx
->NewState
|= _NEW_BUFFERS
;
1022 _mesa_remove_attachment(ctx
, fb
->Attachment
+ j
);
1031 * Check if the given texture object is bound to any texture image units and
1032 * unbind it if so (revert to default textures).
1035 unbind_texobj_from_texunits(struct gl_context
*ctx
,
1036 struct gl_texture_object
*texObj
)
1040 for (u
= 0; u
< Elements(ctx
->Texture
.Unit
); u
++) {
1041 struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[u
];
1042 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
1043 if (texObj
== unit
->CurrentTex
[tex
]) {
1044 _mesa_reference_texobj(&unit
->CurrentTex
[tex
],
1045 ctx
->Shared
->DefaultTex
[tex
]);
1046 ASSERT(unit
->CurrentTex
[tex
]);
1055 * Delete named textures.
1057 * \param n number of textures to be deleted.
1058 * \param textures array of texture IDs to be deleted.
1060 * \sa glDeleteTextures().
1062 * If we're about to delete a texture that's currently bound to any
1063 * texture unit, unbind the texture first. Decrement the reference
1064 * count on the texture object and delete it if it's zero.
1065 * Recall that texture objects can be shared among several rendering
1069 _mesa_DeleteTextures( GLsizei n
, const GLuint
*textures
)
1071 GET_CURRENT_CONTEXT(ctx
);
1073 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
); /* too complex */
1078 for (i
= 0; i
< n
; i
++) {
1079 if (textures
[i
] > 0) {
1080 struct gl_texture_object
*delObj
1081 = _mesa_lookup_texture(ctx
, textures
[i
]);
1084 _mesa_lock_texture(ctx
, delObj
);
1086 /* Check if texture is bound to any framebuffer objects.
1088 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1090 unbind_texobj_from_fbo(ctx
, delObj
);
1092 /* Check if this texture is currently bound to any texture units.
1095 unbind_texobj_from_texunits(ctx
, delObj
);
1097 _mesa_unlock_texture(ctx
, delObj
);
1099 ctx
->NewState
|= _NEW_TEXTURE
;
1101 /* The texture _name_ is now free for re-use.
1102 * Remove it from the hash table now.
1104 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1105 _mesa_HashRemove(ctx
->Shared
->TexObjects
, delObj
->Name
);
1106 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1108 /* Unreference the texobj. If refcount hits zero, the texture
1111 _mesa_reference_texobj(&delObj
, NULL
);
1119 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1120 * into the corresponding Mesa texture target index.
1121 * Note that proxy targets are not valid here.
1122 * \return TEXTURE_x_INDEX or -1 if target is invalid
1125 target_enum_to_index(struct gl_context
*ctx
, GLenum target
)
1129 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1131 return TEXTURE_2D_INDEX
;
1133 return TEXTURE_3D_INDEX
;
1134 case GL_TEXTURE_CUBE_MAP_ARB
:
1135 return ctx
->Extensions
.ARB_texture_cube_map
1136 ? TEXTURE_CUBE_INDEX
: -1;
1137 case GL_TEXTURE_RECTANGLE_NV
:
1138 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1139 ? TEXTURE_RECT_INDEX
: -1;
1140 case GL_TEXTURE_1D_ARRAY_EXT
:
1141 return _mesa_is_desktop_gl(ctx
)
1142 && (ctx
->Extensions
.EXT_texture_array
1143 || ctx
->Extensions
.MESA_texture_array
)
1144 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1145 case GL_TEXTURE_2D_ARRAY_EXT
:
1146 return (_mesa_is_desktop_gl(ctx
)
1147 && (ctx
->Extensions
.EXT_texture_array
1148 || ctx
->Extensions
.MESA_texture_array
))
1149 || _mesa_is_gles3(ctx
)
1150 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1151 case GL_TEXTURE_BUFFER_ARB
:
1152 return _mesa_is_desktop_gl(ctx
)
1153 && ctx
->Extensions
.ARB_texture_buffer_object
1154 ? TEXTURE_BUFFER_INDEX
: -1;
1155 case GL_TEXTURE_EXTERNAL_OES
:
1156 return _mesa_is_gles(ctx
) && ctx
->Extensions
.OES_EGL_image_external
1157 ? TEXTURE_EXTERNAL_INDEX
: -1;
1165 * Bind a named texture to a texturing target.
1167 * \param target texture target.
1168 * \param texName texture name.
1170 * \sa glBindTexture().
1172 * Determines the old texture object bound and returns immediately if rebinding
1173 * the same texture. Get the current texture which is either a default texture
1174 * if name is null, a named texture from the hash, or a new texture if the
1175 * given texture name is new. Increments its reference count, binds it, and
1176 * calls dd_function_table::BindTexture. Decrements the old texture reference
1177 * count and deletes it if it reaches zero.
1180 _mesa_BindTexture( GLenum target
, GLuint texName
)
1182 GET_CURRENT_CONTEXT(ctx
);
1183 struct gl_texture_unit
*texUnit
= _mesa_get_current_tex_unit(ctx
);
1184 struct gl_texture_object
*newTexObj
= NULL
;
1186 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1188 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
1189 _mesa_debug(ctx
, "glBindTexture %s %d\n",
1190 _mesa_lookup_enum_by_nr(target
), (GLint
) texName
);
1192 targetIndex
= target_enum_to_index(ctx
, target
);
1193 if (targetIndex
< 0) {
1194 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindTexture(target)");
1197 assert(targetIndex
< NUM_TEXTURE_TARGETS
);
1200 * Get pointer to new texture object (newTexObj)
1203 /* Use a default texture object */
1204 newTexObj
= ctx
->Shared
->DefaultTex
[targetIndex
];
1207 /* non-default texture object */
1208 newTexObj
= _mesa_lookup_texture(ctx
, texName
);
1210 /* error checking */
1211 if (newTexObj
->Target
!= 0 && newTexObj
->Target
!= target
) {
1212 /* the named texture object's target doesn't match the given target */
1213 _mesa_error( ctx
, GL_INVALID_OPERATION
,
1214 "glBindTexture(target mismatch)" );
1217 if (newTexObj
->Target
== 0) {
1218 finish_texture_init(ctx
, target
, newTexObj
);
1222 if (ctx
->API
== API_OPENGL_CORE
) {
1223 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindTexture");
1227 /* if this is a new texture id, allocate a texture object now */
1228 newTexObj
= ctx
->Driver
.NewTextureObject(ctx
, texName
, target
);
1230 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindTexture");
1234 /* and insert it into hash table */
1235 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1236 _mesa_HashInsert(ctx
->Shared
->TexObjects
, texName
, newTexObj
);
1237 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1239 newTexObj
->Target
= target
;
1242 assert(valid_texture_object(newTexObj
));
1244 /* Check if this texture is only used by this context and is already bound.
1245 * If so, just return.
1248 GLboolean early_out
;
1249 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1250 early_out
= ((ctx
->Shared
->RefCount
== 1)
1251 && (newTexObj
== texUnit
->CurrentTex
[targetIndex
]));
1252 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1258 /* flush before changing binding */
1259 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
1261 /* Do the actual binding. The refcount on the previously bound
1262 * texture object will be decremented. It'll be deleted if the
1265 _mesa_reference_texobj(&texUnit
->CurrentTex
[targetIndex
], newTexObj
);
1266 ASSERT(texUnit
->CurrentTex
[targetIndex
]);
1268 /* Pass BindTexture call to device driver */
1269 if (ctx
->Driver
.BindTexture
)
1270 ctx
->Driver
.BindTexture(ctx
, target
, newTexObj
);
1275 * Set texture priorities.
1277 * \param n number of textures.
1278 * \param texName texture names.
1279 * \param priorities corresponding texture priorities.
1281 * \sa glPrioritizeTextures().
1283 * Looks up each texture in the hash, clamps the corresponding priority between
1284 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1287 _mesa_PrioritizeTextures( GLsizei n
, const GLuint
*texName
,
1288 const GLclampf
*priorities
)
1290 GET_CURRENT_CONTEXT(ctx
);
1292 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1295 _mesa_error( ctx
, GL_INVALID_VALUE
, "glPrioritizeTextures" );
1302 for (i
= 0; i
< n
; i
++) {
1303 if (texName
[i
] > 0) {
1304 struct gl_texture_object
*t
= _mesa_lookup_texture(ctx
, texName
[i
]);
1306 t
->Priority
= CLAMP( priorities
[i
], 0.0F
, 1.0F
);
1311 ctx
->NewState
|= _NEW_TEXTURE
;
1317 * See if textures are loaded in texture memory.
1319 * \param n number of textures to query.
1320 * \param texName array with the texture names.
1321 * \param residences array which will hold the residence status.
1323 * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
1325 * Note: we assume all textures are always resident
1327 GLboolean GLAPIENTRY
1328 _mesa_AreTexturesResident(GLsizei n
, const GLuint
*texName
,
1329 GLboolean
*residences
)
1331 GET_CURRENT_CONTEXT(ctx
);
1332 GLboolean allResident
= GL_TRUE
;
1334 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1337 _mesa_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident(n)");
1341 if (!texName
|| !residences
)
1344 /* We only do error checking on the texture names */
1345 for (i
= 0; i
< n
; i
++) {
1346 struct gl_texture_object
*t
;
1347 if (texName
[i
] == 0) {
1348 _mesa_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident");
1351 t
= _mesa_lookup_texture(ctx
, texName
[i
]);
1353 _mesa_error(ctx
, GL_INVALID_VALUE
, "glAreTexturesResident");
1363 * See if a name corresponds to a texture.
1365 * \param texture texture name.
1367 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
1370 * \sa glIsTexture().
1372 * Calls _mesa_HashLookup().
1374 GLboolean GLAPIENTRY
1375 _mesa_IsTexture( GLuint texture
)
1377 struct gl_texture_object
*t
;
1378 GET_CURRENT_CONTEXT(ctx
);
1379 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1384 t
= _mesa_lookup_texture(ctx
, texture
);
1386 /* IsTexture is true only after object has been bound once. */
1387 return t
&& t
->Target
;
1392 * Simplest implementation of texture locking: grab the shared tex
1393 * mutex. Examine the shared context state timestamp and if there has
1394 * been a change, set the appropriate bits in ctx->NewState.
1396 * This is used to deal with synchronizing things when a texture object
1397 * is used/modified by different contexts (or threads) which are sharing
1400 * See also _mesa_lock/unlock_texture() in teximage.h
1403 _mesa_lock_context_textures( struct gl_context
*ctx
)
1405 _glthread_LOCK_MUTEX(ctx
->Shared
->TexMutex
);
1407 if (ctx
->Shared
->TextureStateStamp
!= ctx
->TextureStateTimestamp
) {
1408 ctx
->NewState
|= _NEW_TEXTURE
;
1409 ctx
->TextureStateTimestamp
= ctx
->Shared
->TextureStateStamp
;
1415 _mesa_unlock_context_textures( struct gl_context
*ctx
)
1417 assert(ctx
->Shared
->TextureStateStamp
== ctx
->TextureStateTimestamp
);
1418 _glthread_UNLOCK_MUTEX(ctx
->Shared
->TexMutex
);
1422 _mesa_InvalidateTexSubImage(GLuint texture
, GLint level
, GLint xoffset
,
1423 GLint yoffset
, GLint zoffset
, GLsizei width
,
1424 GLsizei height
, GLsizei depth
)
1426 struct gl_texture_object
*t
;
1427 struct gl_texture_image
*image
;
1428 GET_CURRENT_CONTEXT(ctx
);
1430 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1432 t
= invalidate_tex_image_error_check(ctx
, texture
, level
,
1433 "glInvalidateTexSubImage");
1435 /* The GL_ARB_invalidate_subdata spec says:
1437 * "...the specified subregion must be between -<b> and <dim>+<b> where
1438 * <dim> is the size of the dimension of the texture image, and <b> is
1439 * the size of the border of that texture image, otherwise
1440 * INVALID_VALUE is generated (border is not applied to dimensions that
1441 * don't exist in a given texture target)."
1443 image
= t
->Image
[0][level
];
1452 /* The GL_ARB_invalidate_subdata spec says:
1454 * "For texture targets that don't have certain dimensions, this
1455 * command treats those dimensions as having a size of 1. For
1456 * example, to invalidate a portion of a two-dimensional texture,
1457 * the application would use <zoffset> equal to zero and <depth>
1460 switch (t
->Target
) {
1461 case GL_TEXTURE_BUFFER
:
1470 xBorder
= image
->Border
;
1473 imageWidth
= image
->Width
;
1477 case GL_TEXTURE_1D_ARRAY
:
1478 xBorder
= image
->Border
;
1481 imageWidth
= image
->Width
;
1482 imageHeight
= image
->Height
;
1486 case GL_TEXTURE_CUBE_MAP
:
1487 case GL_TEXTURE_RECTANGLE
:
1488 case GL_TEXTURE_2D_MULTISAMPLE
:
1489 xBorder
= image
->Border
;
1490 yBorder
= image
->Border
;
1492 imageWidth
= image
->Width
;
1493 imageHeight
= image
->Height
;
1496 case GL_TEXTURE_2D_ARRAY
:
1497 case GL_TEXTURE_CUBE_MAP_ARRAY
:
1498 xBorder
= image
->Border
;
1499 yBorder
= image
->Border
;
1501 imageWidth
= image
->Width
;
1502 imageHeight
= image
->Height
;
1503 imageDepth
= image
->Depth
;
1506 xBorder
= image
->Border
;
1507 yBorder
= image
->Border
;
1508 zBorder
= image
->Border
;
1509 imageWidth
= image
->Width
;
1510 imageHeight
= image
->Height
;
1511 imageDepth
= image
->Depth
;
1514 assert(!"Should not get here.");
1524 if (xoffset
< -xBorder
) {
1525 _mesa_error(ctx
, GL_INVALID_VALUE
, "glInvalidateSubTexImage(xoffset)");
1529 if (xoffset
+ width
> imageWidth
+ xBorder
) {
1530 _mesa_error(ctx
, GL_INVALID_VALUE
,
1531 "glInvalidateSubTexImage(xoffset+width)");
1535 if (yoffset
< -yBorder
) {
1536 _mesa_error(ctx
, GL_INVALID_VALUE
, "glInvalidateSubTexImage(yoffset)");
1540 if (yoffset
+ height
> imageHeight
+ yBorder
) {
1541 _mesa_error(ctx
, GL_INVALID_VALUE
,
1542 "glInvalidateSubTexImage(yoffset+height)");
1546 if (zoffset
< -zBorder
) {
1547 _mesa_error(ctx
, GL_INVALID_VALUE
,
1548 "glInvalidateSubTexImage(zoffset)");
1552 if (zoffset
+ depth
> imageDepth
+ zBorder
) {
1553 _mesa_error(ctx
, GL_INVALID_VALUE
,
1554 "glInvalidateSubTexImage(zoffset+depth)");
1559 /* We don't actually do anything for this yet. Just return after
1560 * validating the parameters and generating the required errors.
1566 _mesa_InvalidateTexImage(GLuint texture
, GLint level
)
1568 GET_CURRENT_CONTEXT(ctx
);
1570 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1572 invalidate_tex_image_error_check(ctx
, texture
, level
,
1573 "glInvalidateTexImage");
1575 /* We don't actually do anything for this yet. Just return after
1576 * validating the parameters and generating the required errors.