mesa: fix texStore for FORMAT_Z32_FLOAT_S8X24_UINT
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "glheader.h"
36 #include "samplerobj.h"
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 /**
45 * \name Internal functions
46 */
47 /*@{*/
48
49 extern struct gl_texture_object *
50 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
51
52 extern struct gl_texture_object *
53 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
54
55 extern struct gl_texture_object *
56 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
57
58 extern struct gl_texture_object *
59 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
60
61 extern struct gl_texture_object *
62 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
63 GLuint texunit,
64 bool allowProxyTargets,
65 const char* caller);
66
67 extern struct gl_texture_object *
68 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
69
70 extern void
71 _mesa_initialize_texture_object( struct gl_context *ctx,
72 struct gl_texture_object *obj,
73 GLuint name, GLenum target );
74
75 extern int
76 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
77
78 extern void
79 _mesa_delete_texture_object( struct gl_context *ctx,
80 struct gl_texture_object *obj );
81
82 extern void
83 _mesa_copy_texture_object( struct gl_texture_object *dest,
84 const struct gl_texture_object *src );
85
86 extern void
87 _mesa_clear_texture_object(struct gl_context *ctx,
88 struct gl_texture_object *obj,
89 struct gl_texture_image *retainTexImage);
90
91 extern void
92 _mesa_reference_texobj_(struct gl_texture_object **ptr,
93 struct gl_texture_object *tex);
94
95 static inline void
96 _mesa_reference_texobj(struct gl_texture_object **ptr,
97 struct gl_texture_object *tex)
98 {
99 if (*ptr != tex)
100 _mesa_reference_texobj_(ptr, tex);
101 }
102
103 /**
104 * Lock a texture for updating. See also _mesa_lock_context_textures().
105 */
106 static inline void
107 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
108 {
109 mtx_lock(&ctx->Shared->TexMutex);
110 ctx->Shared->TextureStateStamp++;
111 (void) texObj;
112 }
113
114 static inline void
115 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
116 {
117 (void) texObj;
118 mtx_unlock(&ctx->Shared->TexMutex);
119 }
120
121
122 /** Is the texture "complete" with respect to the given sampler state? */
123 static inline GLboolean
124 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
125 const struct gl_sampler_object *sampler)
126 {
127 /*
128 * According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
129 * be forbidden, however it is allowed per GL 4.5 rules, allow it
130 * even without GL 4.5 since it was a spec mistake.
131 */
132 if ((texObj->_IsIntegerFormat ||
133 (texObj->StencilSampling &&
134 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
135 (sampler->MagFilter != GL_NEAREST ||
136 (sampler->MinFilter != GL_NEAREST &&
137 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
138 /* If the format is integer, only nearest filtering is allowed */
139 return GL_FALSE;
140 }
141
142 if (_mesa_is_mipmap_filter(sampler))
143 return texObj->_MipmapComplete;
144 else
145 return texObj->_BaseComplete;
146 }
147
148
149 extern void
150 _mesa_test_texobj_completeness( const struct gl_context *ctx,
151 struct gl_texture_object *obj );
152
153 extern GLboolean
154 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
155 const GLint level);
156
157 extern GLboolean
158 _mesa_cube_complete(const struct gl_texture_object *texObj);
159
160 extern void
161 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
162
163 extern struct gl_texture_object *
164 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
165
166 extern GLuint
167 _mesa_total_texture_memory(struct gl_context *ctx);
168
169 extern GLenum
170 _mesa_texture_base_format(const struct gl_texture_object *texObj);
171
172 extern void
173 _mesa_unlock_context_textures( struct gl_context *ctx );
174
175 extern void
176 _mesa_lock_context_textures( struct gl_context *ctx );
177
178 extern void
179 _mesa_delete_nameless_texture(struct gl_context *ctx,
180 struct gl_texture_object *texObj);
181
182 extern void
183 _mesa_bind_texture(struct gl_context *ctx, GLenum target,
184 struct gl_texture_object *tex_obj);
185
186 extern struct gl_texture_object *
187 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
188 GLuint texName, bool no_error, bool is_ext_dsa,
189 const char *name);
190
191 /*@}*/
192
193 /**
194 * \name API functions
195 */
196 /*@{*/
197
198 void GLAPIENTRY
199 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures);
200
201 extern void GLAPIENTRY
202 _mesa_GenTextures(GLsizei n, GLuint *textures);
203
204 void GLAPIENTRY
205 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures);
206
207 extern void GLAPIENTRY
208 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
209
210 void GLAPIENTRY
211 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures);
212
213 extern void GLAPIENTRY
214 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
215
216
217 void GLAPIENTRY
218 _mesa_BindTexture_no_error(GLenum target, GLuint texture);
219
220 extern void GLAPIENTRY
221 _mesa_BindTexture( GLenum target, GLuint texture );
222
223 void GLAPIENTRY
224 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
225
226 void GLAPIENTRY
227 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);
228
229 extern void GLAPIENTRY
230 _mesa_BindTextureUnit(GLuint unit, GLuint texture);
231
232 void GLAPIENTRY
233 _mesa_BindTextures_no_error(GLuint first, GLsizei count,
234 const GLuint *textures);
235
236 extern void GLAPIENTRY
237 _mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
238
239
240 extern void GLAPIENTRY
241 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
242 const GLclampf *priorities );
243
244
245 extern GLboolean GLAPIENTRY
246 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
247 GLboolean *residences );
248
249 extern GLboolean GLAPIENTRY
250 _mesa_IsTexture( GLuint texture );
251
252 void GLAPIENTRY
253 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
254 GLint yoffset, GLint zoffset,
255 GLsizei width, GLsizei height,
256 GLsizei depth);
257
258 extern void GLAPIENTRY
259 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
260 GLint yoffset, GLint zoffset, GLsizei width,
261 GLsizei height, GLsizei depth);
262 void GLAPIENTRY
263 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level);
264
265 extern void GLAPIENTRY
266 _mesa_InvalidateTexImage(GLuint texture, GLint level);
267
268 /*@}*/
269
270
271 #ifdef __cplusplus
272 }
273 #endif
274
275
276 #endif