51bdbbdc5ead2171a81c6db0f43126f976d233bb
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45
46 /**
47 * \name Internal functions
48 */
49 /*@{*/
50
51 extern struct gl_texture_object *
52 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
53
54 extern struct gl_texture_object *
55 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
56
57 extern void
58 _mesa_begin_texture_lookups(struct gl_context *ctx);
59
60 extern void
61 _mesa_end_texture_lookups(struct gl_context *ctx);
62
63 extern struct gl_texture_object *
64 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
65
66 extern struct gl_texture_object *
67 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
68
69 extern void
70 _mesa_initialize_texture_object( struct gl_context *ctx,
71 struct gl_texture_object *obj,
72 GLuint name, GLenum target );
73
74 extern int
75 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
76
77 extern void
78 _mesa_delete_texture_object( struct gl_context *ctx,
79 struct gl_texture_object *obj );
80
81 extern void
82 _mesa_copy_texture_object( struct gl_texture_object *dest,
83 const struct gl_texture_object *src );
84
85 extern void
86 _mesa_clear_texture_object(struct gl_context *ctx,
87 struct gl_texture_object *obj);
88
89 extern void
90 _mesa_reference_texobj_(struct gl_texture_object **ptr,
91 struct gl_texture_object *tex);
92
93 static inline void
94 _mesa_reference_texobj(struct gl_texture_object **ptr,
95 struct gl_texture_object *tex)
96 {
97 if (*ptr != tex)
98 _mesa_reference_texobj_(ptr, tex);
99 }
100
101 /**
102 * Lock a texture for updating. See also _mesa_lock_context_textures().
103 */
104 static inline void
105 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
106 {
107 mtx_lock(&ctx->Shared->TexMutex);
108 ctx->Shared->TextureStateStamp++;
109 (void) texObj;
110 }
111
112 static inline void
113 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
114 {
115 (void) texObj;
116 mtx_unlock(&ctx->Shared->TexMutex);
117 }
118
119
120 /**
121 * Return number of faces for a texture target. This will be 6 for
122 * cube maps (and cube map arrays) and 1 otherwise.
123 * NOTE: this function is not used for cube map arrays which operate
124 * more like 2D arrays than cube maps.
125 */
126 static inline GLuint
127 _mesa_num_tex_faces(GLenum target)
128 {
129 switch (target) {
130 case GL_TEXTURE_CUBE_MAP:
131 case GL_PROXY_TEXTURE_CUBE_MAP:
132 return 6;
133 default:
134 return 1;
135 }
136 }
137
138
139 /** Is the texture "complete" with respect to the given sampler state? */
140 static inline GLboolean
141 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
142 const struct gl_sampler_object *sampler)
143 {
144 if (texObj->_IsIntegerFormat &&
145 (sampler->MagFilter != GL_NEAREST ||
146 (sampler->MinFilter != GL_NEAREST &&
147 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
148 /* If the format is integer, only nearest filtering is allowed */
149 return GL_FALSE;
150 }
151
152 /* From the ARB_stencil_texturing specification:
153 * "Add a new bullet point for the conditions that cause the texture
154 * to not be complete:
155 *
156 * * The internal format of the texture is DEPTH_STENCIL, the
157 * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
158 * the magnification filter or the minification filter is not NEAREST."
159 */
160 if (texObj->StencilSampling &&
161 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
162 (sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
163 return GL_FALSE;
164 }
165
166 if (_mesa_is_mipmap_filter(sampler))
167 return texObj->_MipmapComplete;
168 else
169 return texObj->_BaseComplete;
170 }
171
172
173 extern void
174 _mesa_test_texobj_completeness( const struct gl_context *ctx,
175 struct gl_texture_object *obj );
176
177 extern GLboolean
178 _mesa_cube_complete(const struct gl_texture_object *texObj);
179
180 extern void
181 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
182
183 extern struct gl_texture_object *
184 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
185
186 extern GLuint
187 _mesa_total_texture_memory(struct gl_context *ctx);
188
189 extern GLenum
190 _mesa_texture_base_format(const struct gl_texture_object *texObj);
191
192 extern void
193 _mesa_unlock_context_textures( struct gl_context *ctx );
194
195 extern void
196 _mesa_lock_context_textures( struct gl_context *ctx );
197
198 /*@}*/
199
200 /**
201 * \name API functions
202 */
203 /*@{*/
204
205 extern void GLAPIENTRY
206 _mesa_GenTextures( GLsizei n, GLuint *textures );
207
208
209 extern void GLAPIENTRY
210 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
211
212
213 extern void GLAPIENTRY
214 _mesa_BindTexture( GLenum target, GLuint texture );
215
216
217 extern void GLAPIENTRY
218 _mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
219
220
221 extern void GLAPIENTRY
222 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
223 const GLclampf *priorities );
224
225
226 extern GLboolean GLAPIENTRY
227 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
228 GLboolean *residences );
229
230 extern GLboolean GLAPIENTRY
231 _mesa_IsTexture( GLuint texture );
232
233 extern void GLAPIENTRY
234 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
235 GLint yoffset, GLint zoffset, GLsizei width,
236 GLsizei height, GLsizei depth);
237
238 extern void GLAPIENTRY
239 _mesa_InvalidateTexImage(GLuint texture, GLint level);
240
241 /*@}*/
242
243
244 #ifdef __cplusplus
245 }
246 #endif
247
248
249 #endif