3 * Texture object management.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
38 #include "samplerobj.h"
47 * \name Internal functions
51 extern struct gl_texture_object
*
52 _mesa_lookup_texture(struct gl_context
*ctx
, GLuint id
);
54 extern struct gl_texture_object
*
55 _mesa_lookup_texture_err(struct gl_context
*ctx
, GLuint id
, const char* func
);
58 _mesa_begin_texture_lookups(struct gl_context
*ctx
);
61 _mesa_end_texture_lookups(struct gl_context
*ctx
);
63 extern struct gl_texture_object
*
64 _mesa_lookup_texture_locked(struct gl_context
*ctx
, GLuint id
);
66 extern struct gl_texture_object
*
67 _mesa_new_texture_object( struct gl_context
*ctx
, GLuint name
, GLenum target
);
70 _mesa_initialize_texture_object( struct gl_context
*ctx
,
71 struct gl_texture_object
*obj
,
72 GLuint name
, GLenum target
);
75 _mesa_tex_target_to_index(const struct gl_context
*ctx
, GLenum target
);
78 _mesa_delete_texture_object( struct gl_context
*ctx
,
79 struct gl_texture_object
*obj
);
82 _mesa_copy_texture_object( struct gl_texture_object
*dest
,
83 const struct gl_texture_object
*src
);
86 _mesa_clear_texture_object(struct gl_context
*ctx
,
87 struct gl_texture_object
*obj
);
90 _mesa_reference_texobj_(struct gl_texture_object
**ptr
,
91 struct gl_texture_object
*tex
);
94 _mesa_reference_texobj(struct gl_texture_object
**ptr
,
95 struct gl_texture_object
*tex
)
98 _mesa_reference_texobj_(ptr
, tex
);
102 * Lock a texture for updating. See also _mesa_lock_context_textures().
105 _mesa_lock_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
)
107 mtx_lock(&ctx
->Shared
->TexMutex
);
108 ctx
->Shared
->TextureStateStamp
++;
113 _mesa_unlock_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
)
116 mtx_unlock(&ctx
->Shared
->TexMutex
);
121 * Return number of faces for a texture target. This will be 6 for
122 * cube maps (and cube map arrays) and 1 otherwise.
123 * NOTE: this function is not used for cube map arrays which operate
124 * more like 2D arrays than cube maps.
127 _mesa_num_tex_faces(GLenum target
)
130 case GL_TEXTURE_CUBE_MAP
:
131 case GL_PROXY_TEXTURE_CUBE_MAP
:
139 /** Is the texture "complete" with respect to the given sampler state? */
140 static inline GLboolean
141 _mesa_is_texture_complete(const struct gl_texture_object
*texObj
,
142 const struct gl_sampler_object
*sampler
)
144 if (texObj
->_IsIntegerFormat
&&
145 (sampler
->MagFilter
!= GL_NEAREST
||
146 (sampler
->MinFilter
!= GL_NEAREST
&&
147 sampler
->MinFilter
!= GL_NEAREST_MIPMAP_NEAREST
))) {
148 /* If the format is integer, only nearest filtering is allowed */
152 /* From the ARB_stencil_texturing specification:
153 * "Add a new bullet point for the conditions that cause the texture
154 * to not be complete:
156 * * The internal format of the texture is DEPTH_STENCIL, the
157 * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
158 * the magnification filter or the minification filter is not NEAREST."
160 if (texObj
->StencilSampling
&&
161 texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
== GL_DEPTH_STENCIL
&&
162 (sampler
->MagFilter
!= GL_NEAREST
|| sampler
->MinFilter
!= GL_NEAREST
)) {
166 if (_mesa_is_mipmap_filter(sampler
))
167 return texObj
->_MipmapComplete
;
169 return texObj
->_BaseComplete
;
174 _mesa_test_texobj_completeness( const struct gl_context
*ctx
,
175 struct gl_texture_object
*obj
);
178 _mesa_cube_complete(const struct gl_texture_object
*texObj
);
181 _mesa_dirty_texobj(struct gl_context
*ctx
, struct gl_texture_object
*texObj
);
183 extern struct gl_texture_object
*
184 _mesa_get_fallback_texture(struct gl_context
*ctx
, gl_texture_index tex
);
187 _mesa_total_texture_memory(struct gl_context
*ctx
);
190 _mesa_texture_base_format(const struct gl_texture_object
*texObj
);
193 _mesa_unlock_context_textures( struct gl_context
*ctx
);
196 _mesa_lock_context_textures( struct gl_context
*ctx
);
201 * \name API functions
205 extern void GLAPIENTRY
206 _mesa_GenTextures( GLsizei n
, GLuint
*textures
);
209 extern void GLAPIENTRY
210 _mesa_DeleteTextures( GLsizei n
, const GLuint
*textures
);
213 extern void GLAPIENTRY
214 _mesa_BindTexture( GLenum target
, GLuint texture
);
217 extern void GLAPIENTRY
218 _mesa_BindTextures( GLuint first
, GLsizei count
, const GLuint
*textures
);
221 extern void GLAPIENTRY
222 _mesa_PrioritizeTextures( GLsizei n
, const GLuint
*textures
,
223 const GLclampf
*priorities
);
226 extern GLboolean GLAPIENTRY
227 _mesa_AreTexturesResident( GLsizei n
, const GLuint
*textures
,
228 GLboolean
*residences
);
230 extern GLboolean GLAPIENTRY
231 _mesa_IsTexture( GLuint texture
);
233 extern void GLAPIENTRY
234 _mesa_InvalidateTexSubImage(GLuint texture
, GLint level
, GLint xoffset
,
235 GLint yoffset
, GLint zoffset
, GLsizei width
,
236 GLsizei height
, GLsizei depth
);
238 extern void GLAPIENTRY
239 _mesa_InvalidateTexImage(GLuint texture
, GLint level
);