more texture cube work, misc code clean-up
[mesa.git] / src / mesa / main / texobj.h
1 /* $Id: texobj.h,v 1.3 2000/05/23 17:14:49 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef TEXTOBJ_H
29 #define TEXTOBJ_H
30
31
32 #include "types.h"
33
34
35
36 /*
37 * Internal functions
38 */
39
40 extern struct gl_texture_object *
41 gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
42 GLuint dimensions );
43
44
45 extern void gl_free_texture_object( struct gl_shared_state *shared,
46 struct gl_texture_object *t );
47
48
49 extern void
50 _mesa_test_texobj_completeness( const GLcontext *ctx,
51 struct gl_texture_object *t );
52
53
54 /*
55 * API functions
56 */
57
58 extern void
59 _mesa_GenTextures( GLsizei n, GLuint *textures );
60
61
62 extern void
63 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
64
65
66 extern void
67 _mesa_BindTexture( GLenum target, GLuint texture );
68
69
70 extern void
71 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
72 const GLclampf *priorities );
73
74
75 extern GLboolean
76 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
77 GLboolean *residences );
78
79
80 extern GLboolean
81 _mesa_IsTexture( GLuint texture );
82
83
84 #endif