mesa: remove outdated version lines in comments
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39
40
41 /**
42 * \name Internal functions
43 */
44 /*@{*/
45
46 extern struct gl_texture_object *
47 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
48
49 extern struct gl_texture_object *
50 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
51
52 extern void
53 _mesa_initialize_texture_object( struct gl_texture_object *obj,
54 GLuint name, GLenum target );
55
56 extern void
57 _mesa_delete_texture_object( struct gl_context *ctx,
58 struct gl_texture_object *obj );
59
60 extern void
61 _mesa_copy_texture_object( struct gl_texture_object *dest,
62 const struct gl_texture_object *src );
63
64 extern void
65 _mesa_clear_texture_object(struct gl_context *ctx,
66 struct gl_texture_object *obj);
67
68 extern void
69 _mesa_reference_texobj_(struct gl_texture_object **ptr,
70 struct gl_texture_object *tex);
71
72 static inline void
73 _mesa_reference_texobj(struct gl_texture_object **ptr,
74 struct gl_texture_object *tex)
75 {
76 if (*ptr != tex)
77 _mesa_reference_texobj_(ptr, tex);
78 }
79
80
81 /**
82 * Return number of faces for a texture target. This will be 6 for
83 * cube maps (and cube map arrays) and 1 otherwise.
84 * NOTE: this function is not used for cube map arrays which operate
85 * more like 2D arrays than cube maps.
86 */
87 static inline GLuint
88 _mesa_num_tex_faces(GLenum target)
89 {
90 switch (target) {
91 case GL_TEXTURE_CUBE_MAP:
92 case GL_PROXY_TEXTURE_CUBE_MAP:
93 return 6;
94 default:
95 return 1;
96 }
97 }
98
99
100 /** Is the texture "complete" with respect to the given sampler state? */
101 static inline GLboolean
102 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
103 const struct gl_sampler_object *sampler)
104 {
105 if (texObj->_IsIntegerFormat &&
106 (sampler->MagFilter != GL_NEAREST ||
107 (sampler->MinFilter != GL_NEAREST &&
108 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
109 /* If the format is integer, only nearest filtering is allowed */
110 return GL_FALSE;
111 }
112
113 if (_mesa_is_mipmap_filter(sampler))
114 return texObj->_MipmapComplete;
115 else
116 return texObj->_BaseComplete;
117 }
118
119
120 extern void
121 _mesa_test_texobj_completeness( const struct gl_context *ctx,
122 struct gl_texture_object *obj );
123
124 extern GLboolean
125 _mesa_cube_complete(const struct gl_texture_object *texObj);
126
127 extern void
128 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
129 GLboolean invalidate_state);
130
131 extern struct gl_texture_object *
132 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
133
134 extern GLuint
135 _mesa_total_texture_memory(struct gl_context *ctx);
136
137 extern void
138 _mesa_unlock_context_textures( struct gl_context *ctx );
139
140 extern void
141 _mesa_lock_context_textures( struct gl_context *ctx );
142
143 /*@}*/
144
145 /**
146 * \name API functions
147 */
148 /*@{*/
149
150 extern void GLAPIENTRY
151 _mesa_GenTextures( GLsizei n, GLuint *textures );
152
153
154 extern void GLAPIENTRY
155 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
156
157
158 extern void GLAPIENTRY
159 _mesa_BindTexture( GLenum target, GLuint texture );
160
161
162 extern void GLAPIENTRY
163 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
164 const GLclampf *priorities );
165
166
167 extern GLboolean GLAPIENTRY
168 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
169 GLboolean *residences );
170
171 extern GLboolean GLAPIENTRY
172 _mesa_IsTexture( GLuint texture );
173
174 extern void GLAPIENTRY
175 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
176 GLint yoffset, GLint zoffset, GLsizei width,
177 GLsizei height, GLsizei depth);
178
179 extern void GLAPIENTRY
180 _mesa_InvalidateTexImage(GLuint texture, GLint level);
181
182 /*@}*/
183
184
185 #endif