Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45
46 /**
47 * \name Internal functions
48 */
49 /*@{*/
50
51 extern struct gl_texture_object *
52 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
53
54 extern struct gl_texture_object *
55 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
56
57 extern void
58 _mesa_begin_texture_lookups(struct gl_context *ctx);
59
60 extern void
61 _mesa_end_texture_lookups(struct gl_context *ctx);
62
63 extern struct gl_texture_object *
64 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
65
66 extern struct gl_texture_object *
67 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
68
69 extern struct gl_texture_object *
70 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
71
72 extern void
73 _mesa_initialize_texture_object( struct gl_context *ctx,
74 struct gl_texture_object *obj,
75 GLuint name, GLenum target );
76
77 extern int
78 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
79
80 extern void
81 _mesa_delete_texture_object( struct gl_context *ctx,
82 struct gl_texture_object *obj );
83
84 extern void
85 _mesa_copy_texture_object( struct gl_texture_object *dest,
86 const struct gl_texture_object *src );
87
88 extern void
89 _mesa_clear_texture_object(struct gl_context *ctx,
90 struct gl_texture_object *obj);
91
92 extern void
93 _mesa_reference_texobj_(struct gl_texture_object **ptr,
94 struct gl_texture_object *tex);
95
96 static inline void
97 _mesa_reference_texobj(struct gl_texture_object **ptr,
98 struct gl_texture_object *tex)
99 {
100 if (*ptr != tex)
101 _mesa_reference_texobj_(ptr, tex);
102 }
103
104 /**
105 * Lock a texture for updating. See also _mesa_lock_context_textures().
106 */
107 static inline void
108 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
109 {
110 mtx_lock(&ctx->Shared->TexMutex);
111 ctx->Shared->TextureStateStamp++;
112 (void) texObj;
113 }
114
115 static inline void
116 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
117 {
118 (void) texObj;
119 mtx_unlock(&ctx->Shared->TexMutex);
120 }
121
122
123 /** Is the texture "complete" with respect to the given sampler state? */
124 static inline GLboolean
125 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
126 const struct gl_sampler_object *sampler)
127 {
128 if (texObj->_IsIntegerFormat &&
129 (sampler->MagFilter != GL_NEAREST ||
130 (sampler->MinFilter != GL_NEAREST &&
131 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
132 /* If the format is integer, only nearest filtering is allowed */
133 return GL_FALSE;
134 }
135
136 /* From the ARB_stencil_texturing specification:
137 * "Add a new bullet point for the conditions that cause the texture
138 * to not be complete:
139 *
140 * * The internal format of the texture is DEPTH_STENCIL, the
141 * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
142 * the magnification filter or the minification filter is not NEAREST."
143 */
144 if (texObj->StencilSampling &&
145 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
146 (sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
147 return GL_FALSE;
148 }
149
150 if (_mesa_is_mipmap_filter(sampler))
151 return texObj->_MipmapComplete;
152 else
153 return texObj->_BaseComplete;
154 }
155
156
157 extern void
158 _mesa_test_texobj_completeness( const struct gl_context *ctx,
159 struct gl_texture_object *obj );
160
161 extern GLboolean
162 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
163 const GLint level);
164
165 extern GLboolean
166 _mesa_cube_complete(const struct gl_texture_object *texObj);
167
168 extern void
169 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
170
171 extern struct gl_texture_object *
172 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
173
174 extern GLuint
175 _mesa_total_texture_memory(struct gl_context *ctx);
176
177 extern GLenum
178 _mesa_texture_base_format(const struct gl_texture_object *texObj);
179
180 extern void
181 _mesa_unlock_context_textures( struct gl_context *ctx );
182
183 extern void
184 _mesa_lock_context_textures( struct gl_context *ctx );
185
186 extern void
187 _mesa_delete_nameless_texture(struct gl_context *ctx,
188 struct gl_texture_object *texObj);
189
190
191 /*@}*/
192
193 /**
194 * \name API functions
195 */
196 /*@{*/
197
198 extern void GLAPIENTRY
199 _mesa_GenTextures(GLsizei n, GLuint *textures);
200
201 extern void GLAPIENTRY
202 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
203
204 extern void GLAPIENTRY
205 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
206
207
208 extern void GLAPIENTRY
209 _mesa_BindTexture( GLenum target, GLuint texture );
210
211 extern void GLAPIENTRY
212 _mesa_BindTextureUnit(GLuint unit, GLuint texture);
213
214 extern void GLAPIENTRY
215 _mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
216
217
218 extern void GLAPIENTRY
219 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
220 const GLclampf *priorities );
221
222
223 extern GLboolean GLAPIENTRY
224 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
225 GLboolean *residences );
226
227 extern GLboolean GLAPIENTRY
228 _mesa_IsTexture( GLuint texture );
229
230 extern void GLAPIENTRY
231 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
232 GLint yoffset, GLint zoffset, GLsizei width,
233 GLsizei height, GLsizei depth);
234
235 extern void GLAPIENTRY
236 _mesa_InvalidateTexImage(GLuint texture, GLint level);
237
238 /*@}*/
239
240
241 #ifdef __cplusplus
242 }
243 #endif
244
245
246 #endif