Initial revision
[mesa.git] / src / mesa / main / texobj.h
1 /* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "types.h"
36
37
38 #ifdef VMS
39 #define gl_test_texture_object_completeness gl_test_texture_object_complete
40 #endif
41
42 /*
43 * Internal functions
44 */
45
46 extern struct gl_texture_object *
47 gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
48 GLuint dimensions );
49
50
51 extern void gl_free_texture_object( struct gl_shared_state *shared,
52 struct gl_texture_object *t );
53
54
55 extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
56
57
58 /*
59 * API functions
60 */
61
62 extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
63
64
65 extern void gl_DeleteTextures( GLcontext *ctx,
66 GLsizei n, const GLuint *textures);
67
68
69 extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
70
71
72 extern void gl_PrioritizeTextures( GLcontext *ctx,
73 GLsizei n, const GLuint *textures,
74 const GLclampf *priorities );
75
76
77 extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
78 const GLuint *textures,
79 GLboolean *residences );
80
81
82 extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
83
84
85 #endif