3 * Texture object management.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
38 #include "samplerobj.h"
42 * \name Internal functions
46 extern struct gl_texture_object
*
47 _mesa_lookup_texture(struct gl_context
*ctx
, GLuint id
);
50 _mesa_begin_texture_lookups(struct gl_context
*ctx
);
53 _mesa_end_texture_lookups(struct gl_context
*ctx
);
55 extern struct gl_texture_object
*
56 _mesa_lookup_texture_locked(struct gl_context
*ctx
, GLuint id
);
58 extern struct gl_texture_object
*
59 _mesa_new_texture_object( struct gl_context
*ctx
, GLuint name
, GLenum target
);
62 _mesa_initialize_texture_object( struct gl_context
*ctx
,
63 struct gl_texture_object
*obj
,
64 GLuint name
, GLenum target
);
67 _mesa_tex_target_to_index(const struct gl_context
*ctx
, GLenum target
);
70 _mesa_delete_texture_object( struct gl_context
*ctx
,
71 struct gl_texture_object
*obj
);
74 _mesa_copy_texture_object( struct gl_texture_object
*dest
,
75 const struct gl_texture_object
*src
);
78 _mesa_clear_texture_object(struct gl_context
*ctx
,
79 struct gl_texture_object
*obj
);
82 _mesa_reference_texobj_(struct gl_texture_object
**ptr
,
83 struct gl_texture_object
*tex
);
86 _mesa_reference_texobj(struct gl_texture_object
**ptr
,
87 struct gl_texture_object
*tex
)
90 _mesa_reference_texobj_(ptr
, tex
);
95 * Return number of faces for a texture target. This will be 6 for
96 * cube maps (and cube map arrays) and 1 otherwise.
97 * NOTE: this function is not used for cube map arrays which operate
98 * more like 2D arrays than cube maps.
101 _mesa_num_tex_faces(GLenum target
)
104 case GL_TEXTURE_CUBE_MAP
:
105 case GL_PROXY_TEXTURE_CUBE_MAP
:
113 /** Is the texture "complete" with respect to the given sampler state? */
114 static inline GLboolean
115 _mesa_is_texture_complete(const struct gl_texture_object
*texObj
,
116 const struct gl_sampler_object
*sampler
)
118 if (texObj
->_IsIntegerFormat
&&
119 (sampler
->MagFilter
!= GL_NEAREST
||
120 (sampler
->MinFilter
!= GL_NEAREST
&&
121 sampler
->MinFilter
!= GL_NEAREST_MIPMAP_NEAREST
))) {
122 /* If the format is integer, only nearest filtering is allowed */
126 /* From the ARB_stencil_texturing specification:
127 * "Add a new bullet point for the conditions that cause the texture
128 * to not be complete:
130 * * The internal format of the texture is DEPTH_STENCIL, the
131 * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
132 * the magnification filter or the minification filter is not NEAREST."
134 if (texObj
->StencilSampling
&&
135 texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
== GL_DEPTH_STENCIL
&&
136 (sampler
->MagFilter
!= GL_NEAREST
|| sampler
->MinFilter
!= GL_NEAREST
)) {
140 if (_mesa_is_mipmap_filter(sampler
))
141 return texObj
->_MipmapComplete
;
143 return texObj
->_BaseComplete
;
148 _mesa_test_texobj_completeness( const struct gl_context
*ctx
,
149 struct gl_texture_object
*obj
);
152 _mesa_cube_complete(const struct gl_texture_object
*texObj
);
155 _mesa_dirty_texobj(struct gl_context
*ctx
, struct gl_texture_object
*texObj
);
157 extern struct gl_texture_object
*
158 _mesa_get_fallback_texture(struct gl_context
*ctx
, gl_texture_index tex
);
161 _mesa_total_texture_memory(struct gl_context
*ctx
);
164 _mesa_unlock_context_textures( struct gl_context
*ctx
);
167 _mesa_lock_context_textures( struct gl_context
*ctx
);
172 * \name API functions
176 extern void GLAPIENTRY
177 _mesa_GenTextures( GLsizei n
, GLuint
*textures
);
180 extern void GLAPIENTRY
181 _mesa_DeleteTextures( GLsizei n
, const GLuint
*textures
);
184 extern void GLAPIENTRY
185 _mesa_BindTexture( GLenum target
, GLuint texture
);
188 extern void GLAPIENTRY
189 _mesa_BindTextures( GLuint first
, GLsizei count
, const GLuint
*textures
);
192 extern void GLAPIENTRY
193 _mesa_PrioritizeTextures( GLsizei n
, const GLuint
*textures
,
194 const GLclampf
*priorities
);
197 extern GLboolean GLAPIENTRY
198 _mesa_AreTexturesResident( GLsizei n
, const GLuint
*textures
,
199 GLboolean
*residences
);
201 extern GLboolean GLAPIENTRY
202 _mesa_IsTexture( GLuint texture
);
204 extern void GLAPIENTRY
205 _mesa_InvalidateTexSubImage(GLuint texture
, GLint level
, GLint xoffset
,
206 GLint yoffset
, GLint zoffset
, GLsizei width
,
207 GLsizei height
, GLsizei depth
);
209 extern void GLAPIENTRY
210 _mesa_InvalidateTexImage(GLuint texture
, GLint level
);