2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
28 * Texture state handling.
33 #include "bufferobj.h"
39 #include "shaderimage.h"
44 #include "util/bitset.h"
48 * Default texture combine environment state. This is used to initialize
49 * a context's texture units and as the basis for converting "classic"
50 * texture environmnets to ARB_texture_env_combine style values.
52 static const struct gl_tex_env_combine_state default_combine_state
= {
53 GL_MODULATE
, GL_MODULATE
,
54 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
55 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
56 { GL_SRC_COLOR
, GL_SRC_COLOR
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
57 { GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
65 * Used by glXCopyContext to copy texture state from one context to another.
68 _mesa_copy_texture_state( const struct gl_context
*src
, struct gl_context
*dst
)
75 dst
->Texture
.CurrentUnit
= src
->Texture
.CurrentUnit
;
76 dst
->Texture
._GenFlags
= src
->Texture
._GenFlags
;
77 dst
->Texture
._TexGenEnabled
= src
->Texture
._TexGenEnabled
;
78 dst
->Texture
._TexMatEnabled
= src
->Texture
._TexMatEnabled
;
81 for (u
= 0; u
< src
->Const
.MaxCombinedTextureImageUnits
; u
++) {
82 dst
->Texture
.Unit
[u
].Enabled
= src
->Texture
.Unit
[u
].Enabled
;
83 dst
->Texture
.Unit
[u
].EnvMode
= src
->Texture
.Unit
[u
].EnvMode
;
84 COPY_4V(dst
->Texture
.Unit
[u
].EnvColor
, src
->Texture
.Unit
[u
].EnvColor
);
85 dst
->Texture
.Unit
[u
].TexGenEnabled
= src
->Texture
.Unit
[u
].TexGenEnabled
;
86 dst
->Texture
.Unit
[u
].GenS
= src
->Texture
.Unit
[u
].GenS
;
87 dst
->Texture
.Unit
[u
].GenT
= src
->Texture
.Unit
[u
].GenT
;
88 dst
->Texture
.Unit
[u
].GenR
= src
->Texture
.Unit
[u
].GenR
;
89 dst
->Texture
.Unit
[u
].GenQ
= src
->Texture
.Unit
[u
].GenQ
;
90 dst
->Texture
.Unit
[u
].LodBias
= src
->Texture
.Unit
[u
].LodBias
;
92 /* GL_EXT_texture_env_combine */
93 dst
->Texture
.Unit
[u
].Combine
= src
->Texture
.Unit
[u
].Combine
;
96 * XXX strictly speaking, we should compare texture names/ids and
97 * bind textures in the dest context according to id. For now, only
98 * copy bindings if the contexts share the same pool of textures to
99 * avoid refcounting bugs.
101 if (dst
->Shared
== src
->Shared
) {
102 /* copy texture object bindings, not contents of texture objects */
103 _mesa_lock_context_textures(dst
);
105 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
106 _mesa_reference_texobj(&dst
->Texture
.Unit
[u
].CurrentTex
[tex
],
107 src
->Texture
.Unit
[u
].CurrentTex
[tex
]);
108 if (src
->Texture
.Unit
[u
].CurrentTex
[tex
]) {
109 dst
->Texture
.NumCurrentTexUsed
=
110 MAX2(dst
->Texture
.NumCurrentTexUsed
, u
+ 1);
113 dst
->Texture
.Unit
[u
]._BoundTextures
= src
->Texture
.Unit
[u
]._BoundTextures
;
114 _mesa_unlock_context_textures(dst
);
124 _mesa_print_texunit_state( struct gl_context
*ctx
, GLuint unit
)
126 const struct gl_texture_unit
*texUnit
= ctx
->Texture
.Unit
+ unit
;
127 printf("Texture Unit %d\n", unit
);
128 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
129 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeRGB
));
130 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeA
));
131 printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[0]));
132 printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[1]));
133 printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[2]));
134 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[0]));
135 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[1]));
136 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[2]));
137 printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[0]));
138 printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[1]));
139 printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[2]));
140 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[0]));
141 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[1]));
142 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[2]));
143 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftRGB
);
144 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftA
);
145 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit
->EnvColor
[0], texUnit
->EnvColor
[1], texUnit
->EnvColor
[2], texUnit
->EnvColor
[3]);
150 /**********************************************************************/
151 /* Texture Environment */
152 /**********************************************************************/
155 * Convert "classic" texture environment to ARB_texture_env_combine style
158 * \param state texture_env_combine state vector to be filled-in.
159 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
160 * \c GL_BLEND, \c GL_DECAL, etc.).
161 * \param texBaseFormat Base format of the texture associated with the
165 calculate_derived_texenv( struct gl_tex_env_combine_state
*state
,
166 GLenum mode
, GLenum texBaseFormat
)
171 *state
= default_combine_state
;
173 switch (texBaseFormat
) {
175 state
->SourceRGB
[0] = GL_PREVIOUS
;
178 case GL_LUMINANCE_ALPHA
:
188 state
->SourceA
[0] = GL_PREVIOUS
;
193 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
198 if (mode
== GL_REPLACE_EXT
)
204 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: mode
;
209 mode_rgb
= GL_INTERPOLATE
;
212 state
->SourceA
[0] = GL_PREVIOUS
;
214 /* Having alpha / luminance / intensity textures replace using the
215 * incoming fragment color matches the definition in NV_texture_shader.
216 * The 1.5 spec simply marks these as "undefined".
218 switch (texBaseFormat
) {
221 case GL_LUMINANCE_ALPHA
:
223 state
->SourceRGB
[0] = GL_PREVIOUS
;
229 mode_rgb
= GL_REPLACE
;
232 state
->SourceRGB
[2] = GL_TEXTURE
;
238 mode_rgb
= GL_INTERPOLATE
;
239 mode_a
= GL_MODULATE
;
241 switch (texBaseFormat
) {
243 mode_rgb
= GL_REPLACE
;
246 mode_a
= GL_INTERPOLATE
;
247 state
->SourceA
[0] = GL_CONSTANT
;
248 state
->OperandA
[2] = GL_SRC_ALPHA
;
254 case GL_LUMINANCE_ALPHA
:
257 state
->SourceRGB
[2] = GL_TEXTURE
;
258 state
->SourceA
[2] = GL_TEXTURE
;
259 state
->SourceRGB
[0] = GL_CONSTANT
;
260 state
->OperandRGB
[2] = GL_SRC_COLOR
;
266 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: GL_ADD
;
267 mode_a
= (texBaseFormat
== GL_INTENSITY
) ? GL_ADD
: GL_MODULATE
;
272 "Invalid texture env mode 0x%x in calculate_derived_texenv",
277 state
->ModeRGB
= (state
->SourceRGB
[0] != GL_PREVIOUS
)
278 ? mode_rgb
: GL_REPLACE
;
279 state
->ModeA
= (state
->SourceA
[0] != GL_PREVIOUS
)
280 ? mode_a
: GL_REPLACE
;
286 /* GL_ARB_multitexture */
288 _mesa_ActiveTexture(GLenum texture
)
290 const GLuint texUnit
= texture
- GL_TEXTURE0
;
292 GET_CURRENT_CONTEXT(ctx
);
294 k
= _mesa_max_tex_unit(ctx
);
296 assert(k
<= ARRAY_SIZE(ctx
->Texture
.Unit
));
298 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
299 _mesa_debug(ctx
, "glActiveTexture %s\n",
300 _mesa_lookup_enum_by_nr(texture
));
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "glActiveTexture(texture=%s)",
304 _mesa_lookup_enum_by_nr(texture
));
308 if (ctx
->Texture
.CurrentUnit
== texUnit
)
311 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
313 ctx
->Texture
.CurrentUnit
= texUnit
;
314 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
315 /* update current stack pointer */
316 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[texUnit
];
321 /* GL_ARB_multitexture */
323 _mesa_ClientActiveTexture(GLenum texture
)
325 GET_CURRENT_CONTEXT(ctx
);
326 GLuint texUnit
= texture
- GL_TEXTURE0
;
328 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
))
329 _mesa_debug(ctx
, "glClientActiveTexture %s\n",
330 _mesa_lookup_enum_by_nr(texture
));
332 if (texUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
333 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClientActiveTexture(texture)");
337 if (ctx
->Array
.ActiveTexture
== texUnit
)
340 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
341 ctx
->Array
.ActiveTexture
= texUnit
;
346 /**********************************************************************/
347 /***** State management *****/
348 /**********************************************************************/
352 * \note This routine refers to derived texture attribute values to
353 * compute the ENABLE_TEXMAT flags, but is only called on
354 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
355 * flags are updated by _mesa_update_textures(), below.
357 * \param ctx GL context.
360 update_texture_matrices( struct gl_context
*ctx
)
364 ctx
->Texture
._TexMatEnabled
= 0x0;
366 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
367 assert(u
< ARRAY_SIZE(ctx
->TextureMatrixStack
));
368 if (_math_matrix_is_dirty(ctx
->TextureMatrixStack
[u
].Top
)) {
369 _math_matrix_analyse( ctx
->TextureMatrixStack
[u
].Top
);
371 if (ctx
->Texture
.Unit
[u
]._Current
&&
372 ctx
->TextureMatrixStack
[u
].Top
->type
!= MATRIX_IDENTITY
)
373 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(u
);
380 * Examine texture unit's combine/env state to update derived state.
383 update_tex_combine(struct gl_context
*ctx
, struct gl_texture_unit
*texUnit
)
385 struct gl_tex_env_combine_state
*combine
;
387 /* No combiners will apply to this. */
388 if (texUnit
->_Current
->Target
== GL_TEXTURE_BUFFER
)
391 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
392 * state, or the combiner state which is derived from traditional texenv
395 if (texUnit
->EnvMode
== GL_COMBINE
||
396 texUnit
->EnvMode
== GL_COMBINE4_NV
) {
397 texUnit
->_CurrentCombine
= & texUnit
->Combine
;
400 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
401 GLenum format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
403 if (format
== GL_DEPTH_COMPONENT
|| format
== GL_DEPTH_STENCIL_EXT
) {
404 format
= texObj
->DepthMode
;
406 calculate_derived_texenv(&texUnit
->_EnvMode
, texUnit
->EnvMode
, format
);
407 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
410 combine
= texUnit
->_CurrentCombine
;
412 /* Determine number of source RGB terms in the combiner function */
413 switch (combine
->ModeRGB
) {
415 combine
->_NumArgsRGB
= 1;
419 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
420 combine
->_NumArgsRGB
= 4;
422 combine
->_NumArgsRGB
= 2;
428 case GL_DOT3_RGB_EXT
:
429 case GL_DOT3_RGBA_EXT
:
430 combine
->_NumArgsRGB
= 2;
433 case GL_MODULATE_ADD_ATI
:
434 case GL_MODULATE_SIGNED_ADD_ATI
:
435 case GL_MODULATE_SUBTRACT_ATI
:
436 combine
->_NumArgsRGB
= 3;
439 combine
->_NumArgsRGB
= 0;
440 _mesa_problem(ctx
, "invalid RGB combine mode in update_texture_state");
444 /* Determine number of source Alpha terms in the combiner function */
445 switch (combine
->ModeA
) {
447 combine
->_NumArgsA
= 1;
451 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
452 combine
->_NumArgsA
= 4;
454 combine
->_NumArgsA
= 2;
458 combine
->_NumArgsA
= 2;
461 case GL_MODULATE_ADD_ATI
:
462 case GL_MODULATE_SIGNED_ADD_ATI
:
463 case GL_MODULATE_SUBTRACT_ATI
:
464 combine
->_NumArgsA
= 3;
467 combine
->_NumArgsA
= 0;
468 _mesa_problem(ctx
, "invalid Alpha combine mode in update_texture_state");
474 update_texgen(struct gl_context
*ctx
)
478 /* Setup texgen for those texture coordinate sets that are in use */
479 for (unit
= 0; unit
< ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
480 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
482 texUnit
->_GenFlags
= 0x0;
484 if (!(ctx
->Texture
._EnabledCoordUnits
& (1 << unit
)))
487 if (texUnit
->TexGenEnabled
) {
488 if (texUnit
->TexGenEnabled
& S_BIT
) {
489 texUnit
->_GenFlags
|= texUnit
->GenS
._ModeBit
;
491 if (texUnit
->TexGenEnabled
& T_BIT
) {
492 texUnit
->_GenFlags
|= texUnit
->GenT
._ModeBit
;
494 if (texUnit
->TexGenEnabled
& R_BIT
) {
495 texUnit
->_GenFlags
|= texUnit
->GenR
._ModeBit
;
497 if (texUnit
->TexGenEnabled
& Q_BIT
) {
498 texUnit
->_GenFlags
|= texUnit
->GenQ
._ModeBit
;
501 ctx
->Texture
._TexGenEnabled
|= ENABLE_TEXGEN(unit
);
502 ctx
->Texture
._GenFlags
|= texUnit
->_GenFlags
;
505 assert(unit
< ARRAY_SIZE(ctx
->TextureMatrixStack
));
506 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
)
507 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(unit
);
511 static struct gl_texture_object
*
512 update_single_program_texture(struct gl_context
*ctx
, struct gl_program
*prog
,
515 gl_texture_index target_index
;
516 struct gl_texture_unit
*texUnit
;
517 struct gl_texture_object
*texObj
;
518 struct gl_sampler_object
*sampler
;
521 if (!(prog
->SamplersUsed
& (1 << s
)))
524 unit
= prog
->SamplerUnits
[s
];
525 texUnit
= &ctx
->Texture
.Unit
[unit
];
527 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
528 * have had the draw call rejected already. From the GL 4.4 specification,
529 * section 7.10 ("Samplers"):
531 * "It is not allowed to have variables of different sampler types
532 * pointing to the same texture image unit within a program
533 * object. This situation can only be detected at the next rendering
534 * command issued which triggers shader invocations, and an
535 * INVALID_OPERATION error will then be generated."
537 target_index
= ffs(prog
->TexturesUsed
[unit
]) - 1;
538 texObj
= texUnit
->CurrentTex
[target_index
];
540 sampler
= texUnit
->Sampler
?
541 texUnit
->Sampler
: &texObj
->Sampler
;
543 if (likely(texObj
)) {
544 if (_mesa_is_texture_complete(texObj
, sampler
))
547 _mesa_test_texobj_completeness(ctx
, texObj
);
548 if (_mesa_is_texture_complete(texObj
, sampler
))
552 /* If we've reached this point, we didn't find a complete texture of the
553 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
554 * ("Texture Access"):
556 * "If a sampler is used in a shader and the sampler’s associated
557 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
558 * will be returned for a non-shadow sampler and 0 for a shadow
561 * Mesa implements this by creating a hidden texture object with a pixel of
564 texObj
= _mesa_get_fallback_texture(ctx
, target_index
);
571 update_program_texture_state(struct gl_context
*ctx
, struct gl_program
**prog
,
572 BITSET_WORD
*enabled_texture_units
)
576 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
582 /* We can't only do the shifting trick as the loop condition because if
583 * sampler 31 is active, the next iteration tries to shift by 32, which is
586 for (s
= 0; s
< MAX_SAMPLERS
&& (1 << s
) <= prog
[i
]->SamplersUsed
; s
++) {
587 struct gl_texture_object
*texObj
;
589 texObj
= update_single_program_texture(ctx
, prog
[i
], s
);
591 int unit
= prog
[i
]->SamplerUnits
[s
];
592 _mesa_reference_texobj(&ctx
->Texture
.Unit
[unit
]._Current
, texObj
);
593 BITSET_SET(enabled_texture_units
, unit
);
594 ctx
->Texture
._MaxEnabledTexImageUnit
=
595 MAX2(ctx
->Texture
._MaxEnabledTexImageUnit
, (int)unit
);
600 if (prog
[MESA_SHADER_FRAGMENT
]) {
601 const GLuint coordMask
= (1 << MAX_TEXTURE_COORD_UNITS
) - 1;
602 ctx
->Texture
._EnabledCoordUnits
|=
603 (prog
[MESA_SHADER_FRAGMENT
]->InputsRead
>> VARYING_SLOT_TEX0
) &
609 update_ff_texture_state(struct gl_context
*ctx
,
610 BITSET_WORD
*enabled_texture_units
)
614 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
615 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
618 if (texUnit
->Enabled
== 0x0)
621 /* If a shader already dictated what texture target was used for this
622 * unit, just go along with it.
624 if (BITSET_TEST(enabled_texture_units
, unit
))
627 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
629 * "Texturing is enabled or disabled using the generic Enable and
630 * Disable commands, respectively, with the symbolic constants
631 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
632 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
633 * three-dimensional, or cube map texture, respectively. If more
634 * than one of these textures is enabled, the first one enabled
635 * from the following list is used:
637 * • cube map texture
638 * • three-dimensional texture
639 * • rectangular texture
640 * • two-dimensional texture
641 * • one-dimensional texture"
643 * Note that the TEXTURE_x_INDEX values are in high to low priority.
646 * "If a texture unit is disabled or has an invalid or incomplete
647 * texture (as defined in section 8.17) bound to it, then blending
648 * is disabled for that texture unit. If the texture environment
649 * for a given enabled texture unit references a disabled texture
650 * unit, or an invalid or incomplete texture that is bound to
651 * another unit, then the results of texture blending are
654 for (texIndex
= 0; texIndex
< NUM_TEXTURE_TARGETS
; texIndex
++) {
655 if (texUnit
->Enabled
& (1 << texIndex
)) {
656 struct gl_texture_object
*texObj
= texUnit
->CurrentTex
[texIndex
];
657 struct gl_sampler_object
*sampler
= texUnit
->Sampler
?
658 texUnit
->Sampler
: &texObj
->Sampler
;
660 if (!_mesa_is_texture_complete(texObj
, sampler
)) {
661 _mesa_test_texobj_completeness(ctx
, texObj
);
663 if (_mesa_is_texture_complete(texObj
, sampler
)) {
664 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
670 if (texIndex
== NUM_TEXTURE_TARGETS
)
673 /* if we get here, we know this texture unit is enabled */
674 BITSET_SET(enabled_texture_units
, unit
);
675 ctx
->Texture
._MaxEnabledTexImageUnit
=
676 MAX2(ctx
->Texture
._MaxEnabledTexImageUnit
, (int)unit
);
678 ctx
->Texture
._EnabledCoordUnits
|= 1 << unit
;
680 update_tex_combine(ctx
, texUnit
);
685 * \note This routine refers to derived texture matrix values to
686 * compute the ENABLE_TEXMAT flags, but is only called on
687 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
688 * flags are updated by _mesa_update_texture_matrices, above.
690 * \param ctx GL context.
693 update_texture_state( struct gl_context
*ctx
)
695 struct gl_program
*prog
[MESA_SHADER_STAGES
];
697 int old_max_unit
= ctx
->Texture
._MaxEnabledTexImageUnit
;
698 BITSET_DECLARE(enabled_texture_units
, MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
700 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
701 if (ctx
->_Shader
->CurrentProgram
[i
] &&
702 ctx
->_Shader
->CurrentProgram
[i
]->LinkStatus
) {
703 prog
[i
] = ctx
->_Shader
->CurrentProgram
[i
]->_LinkedShaders
[i
]->Program
;
705 if (i
== MESA_SHADER_FRAGMENT
&& ctx
->FragmentProgram
._Enabled
)
706 prog
[i
] = &ctx
->FragmentProgram
.Current
->Base
;
712 /* TODO: only set this if there are actual changes */
713 ctx
->NewState
|= _NEW_TEXTURE
;
715 ctx
->Texture
._GenFlags
= 0x0;
716 ctx
->Texture
._TexMatEnabled
= 0x0;
717 ctx
->Texture
._TexGenEnabled
= 0x0;
718 ctx
->Texture
._MaxEnabledTexImageUnit
= -1;
719 ctx
->Texture
._EnabledCoordUnits
= 0x0;
721 memset(&enabled_texture_units
, 0, sizeof(enabled_texture_units
));
723 /* First, walk over our programs pulling in all the textures for them.
724 * Programs dictate specific texture targets to be enabled, and for a draw
725 * call to be valid they can't conflict about which texture targets are
728 update_program_texture_state(ctx
, prog
, enabled_texture_units
);
730 /* Also pull in any textures necessary for fixed function fragment shading.
732 if (!prog
[MESA_SHADER_FRAGMENT
])
733 update_ff_texture_state(ctx
, enabled_texture_units
);
735 /* Now, clear out the _Current of any disabled texture units. */
736 for (i
= 0; i
<= ctx
->Texture
._MaxEnabledTexImageUnit
; i
++) {
737 if (!BITSET_TEST(enabled_texture_units
, i
))
738 _mesa_reference_texobj(&ctx
->Texture
.Unit
[i
]._Current
, NULL
);
740 for (i
= ctx
->Texture
._MaxEnabledTexImageUnit
+ 1; i
<= old_max_unit
; i
++) {
741 _mesa_reference_texobj(&ctx
->Texture
.Unit
[i
]._Current
, NULL
);
744 if (!prog
[MESA_SHADER_FRAGMENT
] || !prog
[MESA_SHADER_VERTEX
])
747 _mesa_validate_image_units(ctx
);
752 * Update texture-related derived state.
755 _mesa_update_texture( struct gl_context
*ctx
, GLuint new_state
)
757 if (new_state
& _NEW_TEXTURE_MATRIX
)
758 update_texture_matrices( ctx
);
760 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
761 update_texture_state( ctx
);
765 /**********************************************************************/
766 /***** Initialization *****/
767 /**********************************************************************/
770 * Allocate the proxy textures for the given context.
772 * \param ctx the context to allocate proxies for.
774 * \return GL_TRUE on success, or GL_FALSE on failure
776 * If run out of memory part way through the allocations, clean up and return
780 alloc_proxy_textures( struct gl_context
*ctx
)
782 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
785 static const GLenum targets
[] = {
786 GL_TEXTURE_2D_MULTISAMPLE
,
787 GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
788 GL_TEXTURE_CUBE_MAP_ARRAY
,
790 GL_TEXTURE_2D_ARRAY_EXT
,
791 GL_TEXTURE_1D_ARRAY_EXT
,
792 GL_TEXTURE_EXTERNAL_OES
,
793 GL_TEXTURE_CUBE_MAP_ARB
,
795 GL_TEXTURE_RECTANGLE_NV
,
801 STATIC_ASSERT(ARRAY_SIZE(targets
) == NUM_TEXTURE_TARGETS
);
802 assert(targets
[TEXTURE_2D_INDEX
] == GL_TEXTURE_2D
);
803 assert(targets
[TEXTURE_CUBE_INDEX
] == GL_TEXTURE_CUBE_MAP
);
805 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
806 if (!(ctx
->Texture
.ProxyTex
[tgt
]
807 = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[tgt
]))) {
808 /* out of memory, free what we did allocate */
810 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
816 assert(ctx
->Texture
.ProxyTex
[0]->RefCount
== 1); /* sanity check */
822 * Initialize a texture unit.
824 * \param ctx GL context.
825 * \param unit texture unit number to be initialized.
828 init_texture_unit( struct gl_context
*ctx
, GLuint unit
)
830 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
833 texUnit
->EnvMode
= GL_MODULATE
;
834 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
836 texUnit
->Combine
= default_combine_state
;
837 texUnit
->_EnvMode
= default_combine_state
;
838 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
840 texUnit
->TexGenEnabled
= 0x0;
841 texUnit
->GenS
.Mode
= GL_EYE_LINEAR
;
842 texUnit
->GenT
.Mode
= GL_EYE_LINEAR
;
843 texUnit
->GenR
.Mode
= GL_EYE_LINEAR
;
844 texUnit
->GenQ
.Mode
= GL_EYE_LINEAR
;
845 texUnit
->GenS
._ModeBit
= TEXGEN_EYE_LINEAR
;
846 texUnit
->GenT
._ModeBit
= TEXGEN_EYE_LINEAR
;
847 texUnit
->GenR
._ModeBit
= TEXGEN_EYE_LINEAR
;
848 texUnit
->GenQ
._ModeBit
= TEXGEN_EYE_LINEAR
;
850 /* Yes, these plane coefficients are correct! */
851 ASSIGN_4V( texUnit
->GenS
.ObjectPlane
, 1.0, 0.0, 0.0, 0.0 );
852 ASSIGN_4V( texUnit
->GenT
.ObjectPlane
, 0.0, 1.0, 0.0, 0.0 );
853 ASSIGN_4V( texUnit
->GenR
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
854 ASSIGN_4V( texUnit
->GenQ
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
855 ASSIGN_4V( texUnit
->GenS
.EyePlane
, 1.0, 0.0, 0.0, 0.0 );
856 ASSIGN_4V( texUnit
->GenT
.EyePlane
, 0.0, 1.0, 0.0, 0.0 );
857 ASSIGN_4V( texUnit
->GenR
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
858 ASSIGN_4V( texUnit
->GenQ
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
860 /* initialize current texture object ptrs to the shared default objects */
861 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
862 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
863 ctx
->Shared
->DefaultTex
[tex
]);
866 texUnit
->_BoundTextures
= 0;
871 * Initialize texture state for the given context.
874 _mesa_init_texture(struct gl_context
*ctx
)
879 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
881 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
883 * "OpenGL ES 3.0 requires that all cube map filtering be
884 * seamless. OpenGL ES 2.0 specified that a single cube map face be
885 * selected and used for filtering."
887 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
888 * the driver has already computed and set ctx->Version, however drivers
889 * seem to call _mesa_initialize_context (which calls this) early
890 * in the CreateContext hook and _mesa_compute_version much later (since
891 * it needs information about available extensions). So, we will
892 * enable seamless cubemaps by default since GLES2. This should work
893 * for most implementations and drivers that don't support seamless
894 * cubemaps for GLES2 can still disable it.
896 ctx
->Texture
.CubeMapSeamless
= ctx
->API
== API_OPENGLES2
;
898 for (u
= 0; u
< ARRAY_SIZE(ctx
->Texture
.Unit
); u
++)
899 init_texture_unit(ctx
, u
);
901 /* After we're done initializing the context's texture state the default
902 * texture objects' refcounts should be at least
903 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
905 assert(ctx
->Shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
906 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS
+ 1);
908 /* Allocate proxy textures */
909 if (!alloc_proxy_textures( ctx
))
912 /* GL_ARB_texture_buffer_object */
913 _mesa_reference_buffer_object(ctx
, &ctx
->Texture
.BufferObject
,
914 ctx
->Shared
->NullBufferObj
);
916 ctx
->Texture
.NumCurrentTexUsed
= 0;
923 * Free dynamically-allocted texture data attached to the given context.
926 _mesa_free_texture_data(struct gl_context
*ctx
)
930 /* unreference current textures */
931 for (u
= 0; u
< ARRAY_SIZE(ctx
->Texture
.Unit
); u
++) {
932 /* The _Current texture could account for another reference */
933 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
]._Current
, NULL
);
935 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
936 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
].CurrentTex
[tgt
], NULL
);
940 /* Free proxy texture objects */
941 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++)
942 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
944 /* GL_ARB_texture_buffer_object */
945 _mesa_reference_buffer_object(ctx
, &ctx
->Texture
.BufferObject
, NULL
);
947 for (u
= 0; u
< ARRAY_SIZE(ctx
->Texture
.Unit
); u
++) {
948 _mesa_reference_sampler_object(ctx
, &ctx
->Texture
.Unit
[u
].Sampler
, NULL
);
954 * Update the default texture objects in the given context to reference those
955 * specified in the shared state and release those referencing the old
959 _mesa_update_default_objects_texture(struct gl_context
*ctx
)
963 for (u
= 0; u
< ARRAY_SIZE(ctx
->Texture
.Unit
); u
++) {
964 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[u
];
965 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
966 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
967 ctx
->Shared
->DefaultTex
[tex
]);