mesa: remove unneeded #include of colormac.h
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "shaderimage.h"
38 #include "texobj.h"
39 #include "teximage.h"
40 #include "texstate.h"
41 #include "mtypes.h"
42 #include "util/bitset.h"
43
44
45 /**
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
49 */
50 static const struct gl_tex_env_combine_state default_combine_state = {
51 GL_MODULATE, GL_MODULATE,
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 0, 0,
57 2, 2
58 };
59
60
61
62 /**
63 * Used by glXCopyContext to copy texture state from one context to another.
64 */
65 void
66 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
67 {
68 GLuint u, tex;
69
70 assert(src);
71 assert(dst);
72
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
77
78 /* per-unit state */
79 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
80 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
82 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
83 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
84 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
85 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
86 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
87 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
88 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
89
90 /* GL_EXT_texture_env_combine */
91 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
92
93 /*
94 * XXX strictly speaking, we should compare texture names/ids and
95 * bind textures in the dest context according to id. For now, only
96 * copy bindings if the contexts share the same pool of textures to
97 * avoid refcounting bugs.
98 */
99 if (dst->Shared == src->Shared) {
100 /* copy texture object bindings, not contents of texture objects */
101 _mesa_lock_context_textures(dst);
102
103 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
104 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
105 src->Texture.Unit[u].CurrentTex[tex]);
106 if (src->Texture.Unit[u].CurrentTex[tex]) {
107 dst->Texture.NumCurrentTexUsed =
108 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
109 }
110 }
111 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
112 _mesa_unlock_context_textures(dst);
113 }
114 }
115 }
116
117
118 /*
119 * For debugging
120 */
121 void
122 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
123 {
124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
125 printf("Texture Unit %d\n", unit);
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
127 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
128 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
129 printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
130 printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
131 printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
132 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
133 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
134 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
135 printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
136 printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
137 printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
138 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
139 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
140 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
141 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
142 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
143 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
144 }
145
146
147
148 /**********************************************************************/
149 /* Texture Environment */
150 /**********************************************************************/
151
152 /**
153 * Convert "classic" texture environment to ARB_texture_env_combine style
154 * environments.
155 *
156 * \param state texture_env_combine state vector to be filled-in.
157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
158 * \c GL_BLEND, \c GL_DECAL, etc.).
159 * \param texBaseFormat Base format of the texture associated with the
160 * texture unit.
161 */
162 static void
163 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
164 GLenum mode, GLenum texBaseFormat )
165 {
166 GLenum mode_rgb;
167 GLenum mode_a;
168
169 *state = default_combine_state;
170
171 switch (texBaseFormat) {
172 case GL_ALPHA:
173 state->SourceRGB[0] = GL_PREVIOUS;
174 break;
175
176 case GL_LUMINANCE_ALPHA:
177 case GL_INTENSITY:
178 case GL_RGBA:
179 break;
180
181 case GL_LUMINANCE:
182 case GL_RED:
183 case GL_RG:
184 case GL_RGB:
185 case GL_YCBCR_MESA:
186 state->SourceA[0] = GL_PREVIOUS;
187 break;
188
189 default:
190 _mesa_problem(NULL,
191 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
192 texBaseFormat);
193 return;
194 }
195
196 if (mode == GL_REPLACE_EXT)
197 mode = GL_REPLACE;
198
199 switch (mode) {
200 case GL_REPLACE:
201 case GL_MODULATE:
202 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
203 mode_a = mode;
204 break;
205
206 case GL_DECAL:
207 mode_rgb = GL_INTERPOLATE;
208 mode_a = GL_REPLACE;
209
210 state->SourceA[0] = GL_PREVIOUS;
211
212 /* Having alpha / luminance / intensity textures replace using the
213 * incoming fragment color matches the definition in NV_texture_shader.
214 * The 1.5 spec simply marks these as "undefined".
215 */
216 switch (texBaseFormat) {
217 case GL_ALPHA:
218 case GL_LUMINANCE:
219 case GL_LUMINANCE_ALPHA:
220 case GL_INTENSITY:
221 state->SourceRGB[0] = GL_PREVIOUS;
222 break;
223 case GL_RED:
224 case GL_RG:
225 case GL_RGB:
226 case GL_YCBCR_MESA:
227 mode_rgb = GL_REPLACE;
228 break;
229 case GL_RGBA:
230 state->SourceRGB[2] = GL_TEXTURE;
231 break;
232 }
233 break;
234
235 case GL_BLEND:
236 mode_rgb = GL_INTERPOLATE;
237 mode_a = GL_MODULATE;
238
239 switch (texBaseFormat) {
240 case GL_ALPHA:
241 mode_rgb = GL_REPLACE;
242 break;
243 case GL_INTENSITY:
244 mode_a = GL_INTERPOLATE;
245 state->SourceA[0] = GL_CONSTANT;
246 state->OperandA[2] = GL_SRC_ALPHA;
247 /* FALLTHROUGH */
248 case GL_LUMINANCE:
249 case GL_RED:
250 case GL_RG:
251 case GL_RGB:
252 case GL_LUMINANCE_ALPHA:
253 case GL_RGBA:
254 case GL_YCBCR_MESA:
255 state->SourceRGB[2] = GL_TEXTURE;
256 state->SourceA[2] = GL_TEXTURE;
257 state->SourceRGB[0] = GL_CONSTANT;
258 state->OperandRGB[2] = GL_SRC_COLOR;
259 break;
260 }
261 break;
262
263 case GL_ADD:
264 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
265 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
266 break;
267
268 default:
269 _mesa_problem(NULL,
270 "Invalid texture env mode 0x%x in calculate_derived_texenv",
271 mode);
272 return;
273 }
274
275 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
276 ? mode_rgb : GL_REPLACE;
277 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
278 ? mode_a : GL_REPLACE;
279 }
280
281
282
283
284 /* GL_ARB_multitexture */
285 void GLAPIENTRY
286 _mesa_ActiveTexture(GLenum texture)
287 {
288 const GLuint texUnit = texture - GL_TEXTURE0;
289 GLuint k;
290 GET_CURRENT_CONTEXT(ctx);
291
292 k = _mesa_max_tex_unit(ctx);
293
294 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
295
296 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
297 _mesa_debug(ctx, "glActiveTexture %s\n",
298 _mesa_lookup_enum_by_nr(texture));
299
300 if (texUnit >= k) {
301 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
302 _mesa_lookup_enum_by_nr(texture));
303 return;
304 }
305
306 if (ctx->Texture.CurrentUnit == texUnit)
307 return;
308
309 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
310
311 ctx->Texture.CurrentUnit = texUnit;
312 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
313 /* update current stack pointer */
314 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
315 }
316 }
317
318
319 /* GL_ARB_multitexture */
320 void GLAPIENTRY
321 _mesa_ClientActiveTexture(GLenum texture)
322 {
323 GET_CURRENT_CONTEXT(ctx);
324 GLuint texUnit = texture - GL_TEXTURE0;
325
326 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
327 _mesa_debug(ctx, "glClientActiveTexture %s\n",
328 _mesa_lookup_enum_by_nr(texture));
329
330 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
331 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
332 return;
333 }
334
335 if (ctx->Array.ActiveTexture == texUnit)
336 return;
337
338 FLUSH_VERTICES(ctx, _NEW_ARRAY);
339 ctx->Array.ActiveTexture = texUnit;
340 }
341
342
343
344 /**********************************************************************/
345 /***** State management *****/
346 /**********************************************************************/
347
348
349 /**
350 * \note This routine refers to derived texture attribute values to
351 * compute the ENABLE_TEXMAT flags, but is only called on
352 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
353 * flags are updated by _mesa_update_textures(), below.
354 *
355 * \param ctx GL context.
356 */
357 static void
358 update_texture_matrices( struct gl_context *ctx )
359 {
360 GLuint u;
361
362 ctx->Texture._TexMatEnabled = 0x0;
363
364 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
365 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
366 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
367 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
368
369 if (ctx->Texture.Unit[u]._Current &&
370 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
371 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
372 }
373 }
374 }
375
376
377 /**
378 * Examine texture unit's combine/env state to update derived state.
379 */
380 static void
381 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
382 {
383 struct gl_tex_env_combine_state *combine;
384
385 /* No combiners will apply to this. */
386 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
387 return;
388
389 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
390 * state, or the combiner state which is derived from traditional texenv
391 * mode.
392 */
393 if (texUnit->EnvMode == GL_COMBINE ||
394 texUnit->EnvMode == GL_COMBINE4_NV) {
395 texUnit->_CurrentCombine = & texUnit->Combine;
396 }
397 else {
398 const struct gl_texture_object *texObj = texUnit->_Current;
399 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
400
401 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
402 format = texObj->DepthMode;
403 }
404 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
405 texUnit->_CurrentCombine = & texUnit->_EnvMode;
406 }
407
408 combine = texUnit->_CurrentCombine;
409
410 /* Determine number of source RGB terms in the combiner function */
411 switch (combine->ModeRGB) {
412 case GL_REPLACE:
413 combine->_NumArgsRGB = 1;
414 break;
415 case GL_ADD:
416 case GL_ADD_SIGNED:
417 if (texUnit->EnvMode == GL_COMBINE4_NV)
418 combine->_NumArgsRGB = 4;
419 else
420 combine->_NumArgsRGB = 2;
421 break;
422 case GL_MODULATE:
423 case GL_SUBTRACT:
424 case GL_DOT3_RGB:
425 case GL_DOT3_RGBA:
426 case GL_DOT3_RGB_EXT:
427 case GL_DOT3_RGBA_EXT:
428 combine->_NumArgsRGB = 2;
429 break;
430 case GL_INTERPOLATE:
431 case GL_MODULATE_ADD_ATI:
432 case GL_MODULATE_SIGNED_ADD_ATI:
433 case GL_MODULATE_SUBTRACT_ATI:
434 combine->_NumArgsRGB = 3;
435 break;
436 default:
437 combine->_NumArgsRGB = 0;
438 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
439 return;
440 }
441
442 /* Determine number of source Alpha terms in the combiner function */
443 switch (combine->ModeA) {
444 case GL_REPLACE:
445 combine->_NumArgsA = 1;
446 break;
447 case GL_ADD:
448 case GL_ADD_SIGNED:
449 if (texUnit->EnvMode == GL_COMBINE4_NV)
450 combine->_NumArgsA = 4;
451 else
452 combine->_NumArgsA = 2;
453 break;
454 case GL_MODULATE:
455 case GL_SUBTRACT:
456 combine->_NumArgsA = 2;
457 break;
458 case GL_INTERPOLATE:
459 case GL_MODULATE_ADD_ATI:
460 case GL_MODULATE_SIGNED_ADD_ATI:
461 case GL_MODULATE_SUBTRACT_ATI:
462 combine->_NumArgsA = 3;
463 break;
464 default:
465 combine->_NumArgsA = 0;
466 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
467 break;
468 }
469 }
470
471 static void
472 update_texgen(struct gl_context *ctx)
473 {
474 GLuint unit;
475
476 /* Setup texgen for those texture coordinate sets that are in use */
477 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
478 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
479
480 texUnit->_GenFlags = 0x0;
481
482 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
483 continue;
484
485 if (texUnit->TexGenEnabled) {
486 if (texUnit->TexGenEnabled & S_BIT) {
487 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
488 }
489 if (texUnit->TexGenEnabled & T_BIT) {
490 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
491 }
492 if (texUnit->TexGenEnabled & R_BIT) {
493 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
494 }
495 if (texUnit->TexGenEnabled & Q_BIT) {
496 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
497 }
498
499 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
500 ctx->Texture._GenFlags |= texUnit->_GenFlags;
501 }
502
503 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
504 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
505 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
506 }
507 }
508
509 static struct gl_texture_object *
510 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
511 int s)
512 {
513 gl_texture_index target_index;
514 struct gl_texture_unit *texUnit;
515 struct gl_texture_object *texObj;
516 struct gl_sampler_object *sampler;
517 int unit;
518
519 if (!(prog->SamplersUsed & (1 << s)))
520 return NULL;
521
522 unit = prog->SamplerUnits[s];
523 texUnit = &ctx->Texture.Unit[unit];
524
525 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
526 * have had the draw call rejected already. From the GL 4.4 specification,
527 * section 7.10 ("Samplers"):
528 *
529 * "It is not allowed to have variables of different sampler types
530 * pointing to the same texture image unit within a program
531 * object. This situation can only be detected at the next rendering
532 * command issued which triggers shader invocations, and an
533 * INVALID_OPERATION error will then be generated."
534 */
535 target_index = ffs(prog->TexturesUsed[unit]) - 1;
536 texObj = texUnit->CurrentTex[target_index];
537
538 sampler = texUnit->Sampler ?
539 texUnit->Sampler : &texObj->Sampler;
540
541 if (likely(texObj)) {
542 if (_mesa_is_texture_complete(texObj, sampler))
543 return texObj;
544
545 _mesa_test_texobj_completeness(ctx, texObj);
546 if (_mesa_is_texture_complete(texObj, sampler))
547 return texObj;
548 }
549
550 /* If we've reached this point, we didn't find a complete texture of the
551 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
552 * ("Texture Access"):
553 *
554 * "If a sampler is used in a shader and the sampler’s associated
555 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
556 * will be returned for a non-shadow sampler and 0 for a shadow
557 * sampler."
558 *
559 * Mesa implements this by creating a hidden texture object with a pixel of
560 * that value.
561 */
562 texObj = _mesa_get_fallback_texture(ctx, target_index);
563 assert(texObj);
564
565 return texObj;
566 }
567
568 static void
569 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
570 BITSET_WORD *enabled_texture_units)
571 {
572 int i;
573
574 for (i = 0; i < MESA_SHADER_STAGES; i++) {
575 int s;
576
577 if (!prog[i])
578 continue;
579
580 /* We can't only do the shifting trick as the loop condition because if
581 * sampler 31 is active, the next iteration tries to shift by 32, which is
582 * undefined.
583 */
584 for (s = 0; s < MAX_SAMPLERS && (1 << s) <= prog[i]->SamplersUsed; s++) {
585 struct gl_texture_object *texObj;
586
587 texObj = update_single_program_texture(ctx, prog[i], s);
588 if (texObj) {
589 int unit = prog[i]->SamplerUnits[s];
590 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
591 BITSET_SET(enabled_texture_units, unit);
592 ctx->Texture._MaxEnabledTexImageUnit =
593 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
594 }
595 }
596 }
597
598 if (prog[MESA_SHADER_FRAGMENT]) {
599 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
600 ctx->Texture._EnabledCoordUnits |=
601 (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) &
602 coordMask;
603 }
604 }
605
606 static void
607 update_ff_texture_state(struct gl_context *ctx,
608 BITSET_WORD *enabled_texture_units)
609 {
610 int unit;
611
612 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
613 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
614 GLuint texIndex;
615
616 if (texUnit->Enabled == 0x0)
617 continue;
618
619 /* If a shader already dictated what texture target was used for this
620 * unit, just go along with it.
621 */
622 if (BITSET_TEST(enabled_texture_units, unit))
623 continue;
624
625 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
626 *
627 * "Texturing is enabled or disabled using the generic Enable and
628 * Disable commands, respectively, with the symbolic constants
629 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
630 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
631 * three-dimensional, or cube map texture, respectively. If more
632 * than one of these textures is enabled, the first one enabled
633 * from the following list is used:
634 *
635 * • cube map texture
636 * • three-dimensional texture
637 * • rectangular texture
638 * • two-dimensional texture
639 * • one-dimensional texture"
640 *
641 * Note that the TEXTURE_x_INDEX values are in high to low priority.
642 * Also:
643 *
644 * "If a texture unit is disabled or has an invalid or incomplete
645 * texture (as defined in section 8.17) bound to it, then blending
646 * is disabled for that texture unit. If the texture environment
647 * for a given enabled texture unit references a disabled texture
648 * unit, or an invalid or incomplete texture that is bound to
649 * another unit, then the results of texture blending are
650 * undefined."
651 */
652 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
653 if (texUnit->Enabled & (1 << texIndex)) {
654 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
655 struct gl_sampler_object *sampler = texUnit->Sampler ?
656 texUnit->Sampler : &texObj->Sampler;
657
658 if (!_mesa_is_texture_complete(texObj, sampler)) {
659 _mesa_test_texobj_completeness(ctx, texObj);
660 }
661 if (_mesa_is_texture_complete(texObj, sampler)) {
662 _mesa_reference_texobj(&texUnit->_Current, texObj);
663 break;
664 }
665 }
666 }
667
668 if (texIndex == NUM_TEXTURE_TARGETS)
669 continue;
670
671 /* if we get here, we know this texture unit is enabled */
672 BITSET_SET(enabled_texture_units, unit);
673 ctx->Texture._MaxEnabledTexImageUnit =
674 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
675
676 ctx->Texture._EnabledCoordUnits |= 1 << unit;
677
678 update_tex_combine(ctx, texUnit);
679 }
680 }
681
682 /**
683 * \note This routine refers to derived texture matrix values to
684 * compute the ENABLE_TEXMAT flags, but is only called on
685 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
686 * flags are updated by _mesa_update_texture_matrices, above.
687 *
688 * \param ctx GL context.
689 */
690 static void
691 update_texture_state( struct gl_context *ctx )
692 {
693 struct gl_program *prog[MESA_SHADER_STAGES];
694 int i;
695 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
696 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
697
698 for (i = 0; i < MESA_SHADER_STAGES; i++) {
699 if (ctx->_Shader->CurrentProgram[i] &&
700 ctx->_Shader->CurrentProgram[i]->LinkStatus) {
701 prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
702 } else {
703 if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
704 prog[i] = &ctx->FragmentProgram.Current->Base;
705 else
706 prog[i] = NULL;
707 }
708 }
709
710 /* TODO: only set this if there are actual changes */
711 ctx->NewState |= _NEW_TEXTURE;
712
713 ctx->Texture._GenFlags = 0x0;
714 ctx->Texture._TexMatEnabled = 0x0;
715 ctx->Texture._TexGenEnabled = 0x0;
716 ctx->Texture._MaxEnabledTexImageUnit = -1;
717 ctx->Texture._EnabledCoordUnits = 0x0;
718
719 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
720
721 /* First, walk over our programs pulling in all the textures for them.
722 * Programs dictate specific texture targets to be enabled, and for a draw
723 * call to be valid they can't conflict about which texture targets are
724 * used.
725 */
726 update_program_texture_state(ctx, prog, enabled_texture_units);
727
728 /* Also pull in any textures necessary for fixed function fragment shading.
729 */
730 if (!prog[MESA_SHADER_FRAGMENT])
731 update_ff_texture_state(ctx, enabled_texture_units);
732
733 /* Now, clear out the _Current of any disabled texture units. */
734 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
735 if (!BITSET_TEST(enabled_texture_units, i))
736 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
737 }
738 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
739 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
740 }
741
742 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
743 update_texgen(ctx);
744
745 _mesa_validate_image_units(ctx);
746 }
747
748
749 /**
750 * Update texture-related derived state.
751 */
752 void
753 _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
754 {
755 if (new_state & _NEW_TEXTURE_MATRIX)
756 update_texture_matrices( ctx );
757
758 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
759 update_texture_state( ctx );
760 }
761
762
763 /**********************************************************************/
764 /***** Initialization *****/
765 /**********************************************************************/
766
767 /**
768 * Allocate the proxy textures for the given context.
769 *
770 * \param ctx the context to allocate proxies for.
771 *
772 * \return GL_TRUE on success, or GL_FALSE on failure
773 *
774 * If run out of memory part way through the allocations, clean up and return
775 * GL_FALSE.
776 */
777 static GLboolean
778 alloc_proxy_textures( struct gl_context *ctx )
779 {
780 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
781 * values!
782 */
783 static const GLenum targets[] = {
784 GL_TEXTURE_2D_MULTISAMPLE,
785 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
786 GL_TEXTURE_CUBE_MAP_ARRAY,
787 GL_TEXTURE_BUFFER,
788 GL_TEXTURE_2D_ARRAY_EXT,
789 GL_TEXTURE_1D_ARRAY_EXT,
790 GL_TEXTURE_EXTERNAL_OES,
791 GL_TEXTURE_CUBE_MAP_ARB,
792 GL_TEXTURE_3D,
793 GL_TEXTURE_RECTANGLE_NV,
794 GL_TEXTURE_2D,
795 GL_TEXTURE_1D,
796 };
797 GLint tgt;
798
799 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
800 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
801 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
802
803 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
804 if (!(ctx->Texture.ProxyTex[tgt]
805 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
806 /* out of memory, free what we did allocate */
807 while (--tgt >= 0) {
808 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
809 }
810 return GL_FALSE;
811 }
812 }
813
814 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
815 return GL_TRUE;
816 }
817
818
819 /**
820 * Initialize a texture unit.
821 *
822 * \param ctx GL context.
823 * \param unit texture unit number to be initialized.
824 */
825 static void
826 init_texture_unit( struct gl_context *ctx, GLuint unit )
827 {
828 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
829 GLuint tex;
830
831 texUnit->EnvMode = GL_MODULATE;
832 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
833
834 texUnit->Combine = default_combine_state;
835 texUnit->_EnvMode = default_combine_state;
836 texUnit->_CurrentCombine = & texUnit->_EnvMode;
837
838 texUnit->TexGenEnabled = 0x0;
839 texUnit->GenS.Mode = GL_EYE_LINEAR;
840 texUnit->GenT.Mode = GL_EYE_LINEAR;
841 texUnit->GenR.Mode = GL_EYE_LINEAR;
842 texUnit->GenQ.Mode = GL_EYE_LINEAR;
843 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
844 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
845 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
846 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
847
848 /* Yes, these plane coefficients are correct! */
849 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
850 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
851 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
852 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
853 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
854 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
855 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
856 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
857
858 /* initialize current texture object ptrs to the shared default objects */
859 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
860 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
861 ctx->Shared->DefaultTex[tex]);
862 }
863
864 texUnit->_BoundTextures = 0;
865 }
866
867
868 /**
869 * Initialize texture state for the given context.
870 */
871 GLboolean
872 _mesa_init_texture(struct gl_context *ctx)
873 {
874 GLuint u;
875
876 /* Texture group */
877 ctx->Texture.CurrentUnit = 0; /* multitexture */
878
879 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
880 *
881 * "OpenGL ES 3.0 requires that all cube map filtering be
882 * seamless. OpenGL ES 2.0 specified that a single cube map face be
883 * selected and used for filtering."
884 *
885 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
886 * the driver has already computed and set ctx->Version, however drivers
887 * seem to call _mesa_initialize_context (which calls this) early
888 * in the CreateContext hook and _mesa_compute_version much later (since
889 * it needs information about available extensions). So, we will
890 * enable seamless cubemaps by default since GLES2. This should work
891 * for most implementations and drivers that don't support seamless
892 * cubemaps for GLES2 can still disable it.
893 */
894 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
895
896 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
897 init_texture_unit(ctx, u);
898
899 /* After we're done initializing the context's texture state the default
900 * texture objects' refcounts should be at least
901 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
902 */
903 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
904 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
905
906 /* Allocate proxy textures */
907 if (!alloc_proxy_textures( ctx ))
908 return GL_FALSE;
909
910 /* GL_ARB_texture_buffer_object */
911 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
912 ctx->Shared->NullBufferObj);
913
914 ctx->Texture.NumCurrentTexUsed = 0;
915
916 return GL_TRUE;
917 }
918
919
920 /**
921 * Free dynamically-allocted texture data attached to the given context.
922 */
923 void
924 _mesa_free_texture_data(struct gl_context *ctx)
925 {
926 GLuint u, tgt;
927
928 /* unreference current textures */
929 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
930 /* The _Current texture could account for another reference */
931 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
932
933 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
934 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
935 }
936 }
937
938 /* Free proxy texture objects */
939 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
940 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
941
942 /* GL_ARB_texture_buffer_object */
943 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
944
945 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
946 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
947 }
948 }
949
950
951 /**
952 * Update the default texture objects in the given context to reference those
953 * specified in the shared state and release those referencing the old
954 * shared state.
955 */
956 void
957 _mesa_update_default_objects_texture(struct gl_context *ctx)
958 {
959 GLuint u, tex;
960
961 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
962 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
963 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
964 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
965 ctx->Shared->DefaultTex[tex]);
966 }
967 }
968 }