mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstate.h"
40 #include "mtypes.h"
41 #include "state.h"
42 #include "util/bitscan.h"
43 #include "util/bitset.h"
44
45
46 /**
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
50 */
51 static const struct gl_tex_env_combine_state default_combine_state = {
52 GL_MODULATE, GL_MODULATE,
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
55 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
57 0, 0,
58 2, 2
59 };
60
61
62
63 /**
64 * Used by glXCopyContext to copy texture state from one context to another.
65 */
66 void
67 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
68 {
69 GLuint u, tex;
70
71 assert(src);
72 assert(dst);
73
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
78
79 /* per-unit state */
80 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
81 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
82 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
83 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
84 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
85 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
86 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
87 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
88 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
89 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
90
91 /* GL_EXT_texture_env_combine */
92 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
93
94 /*
95 * XXX strictly speaking, we should compare texture names/ids and
96 * bind textures in the dest context according to id. For now, only
97 * copy bindings if the contexts share the same pool of textures to
98 * avoid refcounting bugs.
99 */
100 if (dst->Shared == src->Shared) {
101 /* copy texture object bindings, not contents of texture objects */
102 _mesa_lock_context_textures(dst);
103
104 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
105 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
106 src->Texture.Unit[u].CurrentTex[tex]);
107 if (src->Texture.Unit[u].CurrentTex[tex]) {
108 dst->Texture.NumCurrentTexUsed =
109 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
110 }
111 }
112 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
113 _mesa_unlock_context_textures(dst);
114 }
115 }
116 }
117
118
119 /*
120 * For debugging
121 */
122 void
123 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
124 {
125 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
126 printf("Texture Unit %d\n", unit);
127 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
128 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
129 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
130 printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
131 printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
132 printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
133 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
134 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
135 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
136 printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
137 printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
138 printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
139 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
140 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
141 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
142 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
143 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
144 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
145 }
146
147
148
149 /**********************************************************************/
150 /* Texture Environment */
151 /**********************************************************************/
152
153 /**
154 * Convert "classic" texture environment to ARB_texture_env_combine style
155 * environments.
156 *
157 * \param state texture_env_combine state vector to be filled-in.
158 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
159 * \c GL_BLEND, \c GL_DECAL, etc.).
160 * \param texBaseFormat Base format of the texture associated with the
161 * texture unit.
162 */
163 static void
164 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
165 GLenum mode, GLenum texBaseFormat )
166 {
167 GLenum mode_rgb;
168 GLenum mode_a;
169
170 *state = default_combine_state;
171
172 switch (texBaseFormat) {
173 case GL_ALPHA:
174 state->SourceRGB[0] = GL_PREVIOUS;
175 break;
176
177 case GL_LUMINANCE_ALPHA:
178 case GL_INTENSITY:
179 case GL_RGBA:
180 break;
181
182 case GL_LUMINANCE:
183 case GL_RED:
184 case GL_RG:
185 case GL_RGB:
186 case GL_YCBCR_MESA:
187 state->SourceA[0] = GL_PREVIOUS;
188 break;
189
190 default:
191 _mesa_problem(NULL,
192 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
193 texBaseFormat);
194 return;
195 }
196
197 if (mode == GL_REPLACE_EXT)
198 mode = GL_REPLACE;
199
200 switch (mode) {
201 case GL_REPLACE:
202 case GL_MODULATE:
203 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
204 mode_a = mode;
205 break;
206
207 case GL_DECAL:
208 mode_rgb = GL_INTERPOLATE;
209 mode_a = GL_REPLACE;
210
211 state->SourceA[0] = GL_PREVIOUS;
212
213 /* Having alpha / luminance / intensity textures replace using the
214 * incoming fragment color matches the definition in NV_texture_shader.
215 * The 1.5 spec simply marks these as "undefined".
216 */
217 switch (texBaseFormat) {
218 case GL_ALPHA:
219 case GL_LUMINANCE:
220 case GL_LUMINANCE_ALPHA:
221 case GL_INTENSITY:
222 state->SourceRGB[0] = GL_PREVIOUS;
223 break;
224 case GL_RED:
225 case GL_RG:
226 case GL_RGB:
227 case GL_YCBCR_MESA:
228 mode_rgb = GL_REPLACE;
229 break;
230 case GL_RGBA:
231 state->SourceRGB[2] = GL_TEXTURE;
232 break;
233 }
234 break;
235
236 case GL_BLEND:
237 mode_rgb = GL_INTERPOLATE;
238 mode_a = GL_MODULATE;
239
240 switch (texBaseFormat) {
241 case GL_ALPHA:
242 mode_rgb = GL_REPLACE;
243 break;
244 case GL_INTENSITY:
245 mode_a = GL_INTERPOLATE;
246 state->SourceA[0] = GL_CONSTANT;
247 state->OperandA[2] = GL_SRC_ALPHA;
248 /* FALLTHROUGH */
249 case GL_LUMINANCE:
250 case GL_RED:
251 case GL_RG:
252 case GL_RGB:
253 case GL_LUMINANCE_ALPHA:
254 case GL_RGBA:
255 case GL_YCBCR_MESA:
256 state->SourceRGB[2] = GL_TEXTURE;
257 state->SourceA[2] = GL_TEXTURE;
258 state->SourceRGB[0] = GL_CONSTANT;
259 state->OperandRGB[2] = GL_SRC_COLOR;
260 break;
261 }
262 break;
263
264 case GL_ADD:
265 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
266 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
267 break;
268
269 default:
270 _mesa_problem(NULL,
271 "Invalid texture env mode 0x%x in calculate_derived_texenv",
272 mode);
273 return;
274 }
275
276 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
277 ? mode_rgb : GL_REPLACE;
278 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
279 ? mode_a : GL_REPLACE;
280 }
281
282
283 /* GL_ARB_multitexture */
284 static ALWAYS_INLINE void
285 active_texture(GLenum texture, bool no_error)
286 {
287 const GLuint texUnit = texture - GL_TEXTURE0;
288
289 GET_CURRENT_CONTEXT(ctx);
290
291 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
292 _mesa_debug(ctx, "glActiveTexture %s\n",
293 _mesa_enum_to_string(texture));
294
295 if (ctx->Texture.CurrentUnit == texUnit)
296 return;
297
298 if (!no_error) {
299 GLuint k = _mesa_max_tex_unit(ctx);
300
301 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
302
303 if (texUnit >= k) {
304 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
305 _mesa_enum_to_string(texture));
306 return;
307 }
308 }
309
310 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
311
312 ctx->Texture.CurrentUnit = texUnit;
313 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
314 /* update current stack pointer */
315 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
316 }
317 }
318
319
320 void GLAPIENTRY
321 _mesa_ActiveTexture_no_error(GLenum texture)
322 {
323 active_texture(texture, true);
324 }
325
326
327 void GLAPIENTRY
328 _mesa_ActiveTexture(GLenum texture)
329 {
330 active_texture(texture, false);
331 }
332
333
334 /* GL_ARB_multitexture */
335 void GLAPIENTRY
336 _mesa_ClientActiveTexture(GLenum texture)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 GLuint texUnit = texture - GL_TEXTURE0;
340
341 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
342 _mesa_debug(ctx, "glClientActiveTexture %s\n",
343 _mesa_enum_to_string(texture));
344
345 if (ctx->Array.ActiveTexture == texUnit)
346 return;
347
348 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
349 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
350 _mesa_enum_to_string(texture));
351 return;
352 }
353
354 FLUSH_VERTICES(ctx, _NEW_ARRAY);
355 ctx->Array.ActiveTexture = texUnit;
356 }
357
358
359
360 /**********************************************************************/
361 /***** State management *****/
362 /**********************************************************************/
363
364
365 /**
366 * \note This routine refers to derived texture attribute values to
367 * compute the ENABLE_TEXMAT flags, but is only called on
368 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE_OBJECT/STATE,
369 * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below.
370 *
371 * \param ctx GL context.
372 */
373 void
374 _mesa_update_texture_matrices(struct gl_context *ctx)
375 {
376 GLuint u;
377
378 ctx->Texture._TexMatEnabled = 0x0;
379
380 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
381 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
382 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
383 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
384
385 if (ctx->Texture.Unit[u]._Current &&
386 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
387 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
388 }
389 }
390 }
391
392
393 /**
394 * Translate GL combiner state into a MODE_x value
395 */
396 static uint32_t
397 tex_combine_translate_mode(GLenum envMode, GLenum mode)
398 {
399 switch (mode) {
400 case GL_REPLACE: return TEXENV_MODE_REPLACE;
401 case GL_MODULATE: return TEXENV_MODE_MODULATE;
402 case GL_ADD:
403 if (envMode == GL_COMBINE4_NV)
404 return TEXENV_MODE_ADD_PRODUCTS_NV;
405 else
406 return TEXENV_MODE_ADD;
407 case GL_ADD_SIGNED:
408 if (envMode == GL_COMBINE4_NV)
409 return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV;
410 else
411 return TEXENV_MODE_ADD_SIGNED;
412 case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE;
413 case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT;
414 case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB;
415 case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT;
416 case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA;
417 case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT;
418 case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI;
419 case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI;
420 case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI;
421 default:
422 unreachable("Invalid TexEnv Combine mode");
423 }
424 }
425
426
427 static uint8_t
428 tex_combine_translate_source(GLenum src)
429 {
430 switch (src) {
431 case GL_TEXTURE0:
432 case GL_TEXTURE1:
433 case GL_TEXTURE2:
434 case GL_TEXTURE3:
435 case GL_TEXTURE4:
436 case GL_TEXTURE5:
437 case GL_TEXTURE6:
438 case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0);
439 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
440 case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS;
441 case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR;
442 case GL_CONSTANT: return TEXENV_SRC_CONSTANT;
443 case GL_ZERO: return TEXENV_SRC_ZERO;
444 case GL_ONE: return TEXENV_SRC_ONE;
445 default:
446 unreachable("Invalid TexEnv Combine argument source");
447 }
448 }
449
450
451 static uint8_t
452 tex_combine_translate_operand(GLenum operand)
453 {
454 switch (operand) {
455 case GL_SRC_COLOR: return TEXENV_OPR_COLOR;
456 case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR;
457 case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA;
458 case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA;
459 default:
460 unreachable("Invalid TexEnv Combine argument source");
461 }
462 }
463
464
465 static void
466 pack_tex_combine(struct gl_texture_unit *texUnit)
467 {
468 struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine;
469 struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked;
470
471 memset(packed, 0, sizeof *packed);
472
473 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB);
474 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA);
475 packed->ScaleShiftRGB = state->ScaleShiftRGB;
476 packed->ScaleShiftA = state->ScaleShiftA;
477 packed->NumArgsRGB = state->_NumArgsRGB;
478 packed->NumArgsA = state->_NumArgsA;
479
480 for (int i = 0; i < state->_NumArgsRGB; ++i)
481 {
482 packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]);
483 packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]);
484 }
485
486 for (int i = 0; i < state->_NumArgsA; ++i)
487 {
488 packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]);
489 packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]);
490 }
491 }
492
493
494 /**
495 * Examine texture unit's combine/env state to update derived state.
496 */
497 static void
498 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
499 {
500 struct gl_tex_env_combine_state *combine;
501
502 /* No combiners will apply to this. */
503 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
504 return;
505
506 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
507 * state, or the combiner state which is derived from traditional texenv
508 * mode.
509 */
510 if (texUnit->EnvMode == GL_COMBINE ||
511 texUnit->EnvMode == GL_COMBINE4_NV) {
512 texUnit->_CurrentCombine = & texUnit->Combine;
513 }
514 else {
515 const struct gl_texture_object *texObj = texUnit->_Current;
516 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
517
518 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
519 format = texObj->DepthMode;
520 }
521 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
522 texUnit->_CurrentCombine = & texUnit->_EnvMode;
523 }
524
525 combine = texUnit->_CurrentCombine;
526
527 /* Determine number of source RGB terms in the combiner function */
528 switch (combine->ModeRGB) {
529 case GL_REPLACE:
530 combine->_NumArgsRGB = 1;
531 break;
532 case GL_ADD:
533 case GL_ADD_SIGNED:
534 if (texUnit->EnvMode == GL_COMBINE4_NV)
535 combine->_NumArgsRGB = 4;
536 else
537 combine->_NumArgsRGB = 2;
538 break;
539 case GL_MODULATE:
540 case GL_SUBTRACT:
541 case GL_DOT3_RGB:
542 case GL_DOT3_RGBA:
543 case GL_DOT3_RGB_EXT:
544 case GL_DOT3_RGBA_EXT:
545 combine->_NumArgsRGB = 2;
546 break;
547 case GL_INTERPOLATE:
548 case GL_MODULATE_ADD_ATI:
549 case GL_MODULATE_SIGNED_ADD_ATI:
550 case GL_MODULATE_SUBTRACT_ATI:
551 combine->_NumArgsRGB = 3;
552 break;
553 default:
554 combine->_NumArgsRGB = 0;
555 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
556 return;
557 }
558
559 /* Determine number of source Alpha terms in the combiner function */
560 switch (combine->ModeA) {
561 case GL_REPLACE:
562 combine->_NumArgsA = 1;
563 break;
564 case GL_ADD:
565 case GL_ADD_SIGNED:
566 if (texUnit->EnvMode == GL_COMBINE4_NV)
567 combine->_NumArgsA = 4;
568 else
569 combine->_NumArgsA = 2;
570 break;
571 case GL_MODULATE:
572 case GL_SUBTRACT:
573 combine->_NumArgsA = 2;
574 break;
575 case GL_INTERPOLATE:
576 case GL_MODULATE_ADD_ATI:
577 case GL_MODULATE_SIGNED_ADD_ATI:
578 case GL_MODULATE_SUBTRACT_ATI:
579 combine->_NumArgsA = 3;
580 break;
581 default:
582 combine->_NumArgsA = 0;
583 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
584 break;
585 }
586
587 pack_tex_combine(texUnit);
588 }
589
590 static void
591 update_texgen(struct gl_context *ctx)
592 {
593 GLuint unit;
594
595 /* Setup texgen for those texture coordinate sets that are in use */
596 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
597 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
598
599 texUnit->_GenFlags = 0x0;
600
601 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
602 continue;
603
604 if (texUnit->TexGenEnabled) {
605 if (texUnit->TexGenEnabled & S_BIT) {
606 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
607 }
608 if (texUnit->TexGenEnabled & T_BIT) {
609 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
610 }
611 if (texUnit->TexGenEnabled & R_BIT) {
612 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
613 }
614 if (texUnit->TexGenEnabled & Q_BIT) {
615 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
616 }
617
618 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
619 ctx->Texture._GenFlags |= texUnit->_GenFlags;
620 }
621
622 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
623 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
624 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
625 }
626 }
627
628 static struct gl_texture_object *
629 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
630 int unit)
631 {
632 gl_texture_index target_index;
633 struct gl_texture_unit *texUnit;
634 struct gl_texture_object *texObj;
635 struct gl_sampler_object *sampler;
636
637 texUnit = &ctx->Texture.Unit[unit];
638
639 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
640 * have had the draw call rejected already. From the GL 4.4 specification,
641 * section 7.10 ("Samplers"):
642 *
643 * "It is not allowed to have variables of different sampler types
644 * pointing to the same texture image unit within a program
645 * object. This situation can only be detected at the next rendering
646 * command issued which triggers shader invocations, and an
647 * INVALID_OPERATION error will then be generated."
648 */
649 target_index = ffs(prog->TexturesUsed[unit]) - 1;
650 texObj = texUnit->CurrentTex[target_index];
651
652 sampler = texUnit->Sampler ?
653 texUnit->Sampler : &texObj->Sampler;
654
655 if (likely(texObj)) {
656 if (_mesa_is_texture_complete(texObj, sampler))
657 return texObj;
658
659 _mesa_test_texobj_completeness(ctx, texObj);
660 if (_mesa_is_texture_complete(texObj, sampler))
661 return texObj;
662 }
663
664 /* If we've reached this point, we didn't find a complete texture of the
665 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
666 * ("Texture Access"):
667 *
668 * "If a sampler is used in a shader and the sampler’s associated
669 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
670 * will be returned for a non-shadow sampler and 0 for a shadow
671 * sampler."
672 *
673 * Mesa implements this by creating a hidden texture object with a pixel of
674 * that value.
675 */
676 texObj = _mesa_get_fallback_texture(ctx, target_index);
677 assert(texObj);
678
679 return texObj;
680 }
681
682 static inline void
683 update_single_program_texture_state(struct gl_context *ctx,
684 struct gl_program *prog,
685 int unit,
686 BITSET_WORD *enabled_texture_units)
687 {
688 struct gl_texture_object *texObj;
689
690 texObj = update_single_program_texture(ctx, prog, unit);
691 if (!texObj)
692 return;
693
694 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
695 BITSET_SET(enabled_texture_units, unit);
696 ctx->Texture._MaxEnabledTexImageUnit =
697 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
698 }
699
700 static void
701 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
702 BITSET_WORD *enabled_texture_units)
703 {
704 int i;
705
706 for (i = 0; i < MESA_SHADER_STAGES; i++) {
707 GLbitfield mask;
708 GLuint s;
709
710 if (!prog[i])
711 continue;
712
713 mask = prog[i]->SamplersUsed;
714
715 while (mask) {
716 s = u_bit_scan(&mask);
717
718 update_single_program_texture_state(ctx, prog[i],
719 prog[i]->SamplerUnits[s],
720 enabled_texture_units);
721 }
722
723 if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) {
724 /* Loop over bindless samplers bound to texture units.
725 */
726 for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) {
727 struct gl_bindless_sampler *sampler =
728 &prog[i]->sh.BindlessSamplers[s];
729
730 if (!sampler->bound)
731 continue;
732
733 update_single_program_texture_state(ctx, prog[i], sampler->unit,
734 enabled_texture_units);
735 }
736 }
737 }
738
739 if (prog[MESA_SHADER_FRAGMENT]) {
740 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
741 ctx->Texture._EnabledCoordUnits |=
742 (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
743 coordMask;
744 }
745 }
746
747 static void
748 update_ff_texture_state(struct gl_context *ctx,
749 BITSET_WORD *enabled_texture_units)
750 {
751 int unit;
752
753 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
754 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
755 GLbitfield mask;
756 bool complete;
757
758 if (texUnit->Enabled == 0x0)
759 continue;
760
761 /* If a shader already dictated what texture target was used for this
762 * unit, just go along with it.
763 */
764 if (BITSET_TEST(enabled_texture_units, unit))
765 continue;
766
767 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
768 *
769 * "Texturing is enabled or disabled using the generic Enable and
770 * Disable commands, respectively, with the symbolic constants
771 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
772 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
773 * three-dimensional, or cube map texture, respectively. If more
774 * than one of these textures is enabled, the first one enabled
775 * from the following list is used:
776 *
777 * • cube map texture
778 * • three-dimensional texture
779 * • rectangular texture
780 * • two-dimensional texture
781 * • one-dimensional texture"
782 *
783 * Note that the TEXTURE_x_INDEX values are in high to low priority.
784 * Also:
785 *
786 * "If a texture unit is disabled or has an invalid or incomplete
787 * texture (as defined in section 8.17) bound to it, then blending
788 * is disabled for that texture unit. If the texture environment
789 * for a given enabled texture unit references a disabled texture
790 * unit, or an invalid or incomplete texture that is bound to
791 * another unit, then the results of texture blending are
792 * undefined."
793 */
794 complete = false;
795 mask = texUnit->Enabled;
796 while (mask) {
797 const int texIndex = u_bit_scan(&mask);
798 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
799 struct gl_sampler_object *sampler = texUnit->Sampler ?
800 texUnit->Sampler : &texObj->Sampler;
801
802 if (!_mesa_is_texture_complete(texObj, sampler)) {
803 _mesa_test_texobj_completeness(ctx, texObj);
804 }
805 if (_mesa_is_texture_complete(texObj, sampler)) {
806 _mesa_reference_texobj(&texUnit->_Current, texObj);
807 complete = true;
808 break;
809 }
810 }
811
812 if (!complete)
813 continue;
814
815 /* if we get here, we know this texture unit is enabled */
816 BITSET_SET(enabled_texture_units, unit);
817 ctx->Texture._MaxEnabledTexImageUnit =
818 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
819
820 ctx->Texture._EnabledCoordUnits |= 1 << unit;
821
822 update_tex_combine(ctx, texUnit);
823 }
824 }
825
826 /**
827 * \note This routine refers to derived texture matrix values to
828 * compute the ENABLE_TEXMAT flags, but is only called on
829 * _NEW_TEXTURE_OBJECT/STATE. On changes to _NEW_TEXTURE_MATRIX,
830 * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices,
831 * above.
832 *
833 * \param ctx GL context.
834 */
835 void
836 _mesa_update_texture_state(struct gl_context *ctx)
837 {
838 struct gl_program *prog[MESA_SHADER_STAGES];
839 int i;
840 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
841 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
842
843 for (i = 0; i < MESA_SHADER_STAGES; i++) {
844 if (ctx->_Shader->CurrentProgram[i]) {
845 prog[i] = ctx->_Shader->CurrentProgram[i];
846 } else {
847 prog[i] = NULL;
848 }
849 }
850
851 if (prog[MESA_SHADER_FRAGMENT] == NULL &&
852 _mesa_arb_fragment_program_enabled(ctx)) {
853 prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
854 }
855
856 /* TODO: only set this if there are actual changes */
857 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
858
859 ctx->Texture._GenFlags = 0x0;
860 ctx->Texture._TexMatEnabled = 0x0;
861 ctx->Texture._TexGenEnabled = 0x0;
862 ctx->Texture._MaxEnabledTexImageUnit = -1;
863 ctx->Texture._EnabledCoordUnits = 0x0;
864
865 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
866
867 /* First, walk over our programs pulling in all the textures for them.
868 * Programs dictate specific texture targets to be enabled, and for a draw
869 * call to be valid they can't conflict about which texture targets are
870 * used.
871 */
872 update_program_texture_state(ctx, prog, enabled_texture_units);
873
874 /* Also pull in any textures necessary for fixed function fragment shading.
875 */
876 if (!prog[MESA_SHADER_FRAGMENT])
877 update_ff_texture_state(ctx, enabled_texture_units);
878
879 /* Now, clear out the _Current of any disabled texture units. */
880 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
881 if (!BITSET_TEST(enabled_texture_units, i))
882 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
883 }
884 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
885 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
886 }
887
888 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
889 update_texgen(ctx);
890 }
891
892
893 /**********************************************************************/
894 /***** Initialization *****/
895 /**********************************************************************/
896
897 /**
898 * Allocate the proxy textures for the given context.
899 *
900 * \param ctx the context to allocate proxies for.
901 *
902 * \return GL_TRUE on success, or GL_FALSE on failure
903 *
904 * If run out of memory part way through the allocations, clean up and return
905 * GL_FALSE.
906 */
907 static GLboolean
908 alloc_proxy_textures( struct gl_context *ctx )
909 {
910 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
911 * values!
912 */
913 static const GLenum targets[] = {
914 GL_TEXTURE_2D_MULTISAMPLE,
915 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
916 GL_TEXTURE_CUBE_MAP_ARRAY,
917 GL_TEXTURE_BUFFER,
918 GL_TEXTURE_2D_ARRAY_EXT,
919 GL_TEXTURE_1D_ARRAY_EXT,
920 GL_TEXTURE_EXTERNAL_OES,
921 GL_TEXTURE_CUBE_MAP,
922 GL_TEXTURE_3D,
923 GL_TEXTURE_RECTANGLE_NV,
924 GL_TEXTURE_2D,
925 GL_TEXTURE_1D,
926 };
927 GLint tgt;
928
929 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
930 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
931 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
932
933 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
934 if (!(ctx->Texture.ProxyTex[tgt]
935 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
936 /* out of memory, free what we did allocate */
937 while (--tgt >= 0) {
938 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
939 }
940 return GL_FALSE;
941 }
942 }
943
944 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
945 return GL_TRUE;
946 }
947
948
949 /**
950 * Initialize a texture unit.
951 *
952 * \param ctx GL context.
953 * \param unit texture unit number to be initialized.
954 */
955 static void
956 init_texture_unit( struct gl_context *ctx, GLuint unit )
957 {
958 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
959 GLuint tex;
960
961 texUnit->EnvMode = GL_MODULATE;
962 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
963
964 texUnit->Combine = default_combine_state;
965 texUnit->_EnvMode = default_combine_state;
966 texUnit->_CurrentCombine = & texUnit->_EnvMode;
967
968 texUnit->TexGenEnabled = 0x0;
969 texUnit->GenS.Mode = GL_EYE_LINEAR;
970 texUnit->GenT.Mode = GL_EYE_LINEAR;
971 texUnit->GenR.Mode = GL_EYE_LINEAR;
972 texUnit->GenQ.Mode = GL_EYE_LINEAR;
973 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
974 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
975 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
976 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
977
978 /* Yes, these plane coefficients are correct! */
979 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
980 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
981 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
982 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
983 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
984 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
985 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
986 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
987
988 /* initialize current texture object ptrs to the shared default objects */
989 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
990 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
991 ctx->Shared->DefaultTex[tex]);
992 }
993
994 texUnit->_BoundTextures = 0;
995 }
996
997
998 /**
999 * Initialize texture state for the given context.
1000 */
1001 GLboolean
1002 _mesa_init_texture(struct gl_context *ctx)
1003 {
1004 GLuint u;
1005
1006 /* Texture group */
1007 ctx->Texture.CurrentUnit = 0; /* multitexture */
1008
1009 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
1010 *
1011 * "OpenGL ES 3.0 requires that all cube map filtering be
1012 * seamless. OpenGL ES 2.0 specified that a single cube map face be
1013 * selected and used for filtering."
1014 *
1015 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
1016 * the driver has already computed and set ctx->Version, however drivers
1017 * seem to call _mesa_initialize_context (which calls this) early
1018 * in the CreateContext hook and _mesa_compute_version much later (since
1019 * it needs information about available extensions). So, we will
1020 * enable seamless cubemaps by default since GLES2. This should work
1021 * for most implementations and drivers that don't support seamless
1022 * cubemaps for GLES2 can still disable it.
1023 */
1024 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
1025
1026 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
1027 init_texture_unit(ctx, u);
1028
1029 /* After we're done initializing the context's texture state the default
1030 * texture objects' refcounts should be at least
1031 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
1032 */
1033 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
1034 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
1035
1036 /* Allocate proxy textures */
1037 if (!alloc_proxy_textures( ctx ))
1038 return GL_FALSE;
1039
1040 /* GL_ARB_texture_buffer_object */
1041 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
1042 ctx->Shared->NullBufferObj);
1043
1044 ctx->Texture.NumCurrentTexUsed = 0;
1045
1046 return GL_TRUE;
1047 }
1048
1049
1050 /**
1051 * Free dynamically-allocted texture data attached to the given context.
1052 */
1053 void
1054 _mesa_free_texture_data(struct gl_context *ctx)
1055 {
1056 GLuint u, tgt;
1057
1058 /* unreference current textures */
1059 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1060 /* The _Current texture could account for another reference */
1061 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
1062
1063 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1064 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
1065 }
1066 }
1067
1068 /* Free proxy texture objects */
1069 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
1070 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
1071
1072 /* GL_ARB_texture_buffer_object */
1073 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1074
1075 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1076 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
1077 }
1078 }
1079
1080
1081 /**
1082 * Update the default texture objects in the given context to reference those
1083 * specified in the shared state and release those referencing the old
1084 * shared state.
1085 */
1086 void
1087 _mesa_update_default_objects_texture(struct gl_context *ctx)
1088 {
1089 GLuint u, tex;
1090
1091 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1092 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1093 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1094 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1095 ctx->Shared->DefaultTex[tex]);
1096 }
1097 }
1098 }