mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #if FEATURE_colortable
35 #include "colortab.h"
36 #endif
37 #include "context.h"
38 #include "enums.h"
39 #include "macros.h"
40 #include "texcompress.h"
41 #include "texobj.h"
42 #include "teximage.h"
43 #include "texstate.h"
44 #include "texenvprogram.h"
45 #include "mtypes.h"
46
47
48
49 /**
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
53 */
54 static const struct gl_tex_env_combine_state default_combine_state = {
55 GL_MODULATE, GL_MODULATE,
56 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
57 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
58 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
59 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
60 0, 0,
61 2, 2
62 };
63
64
65
66 /**
67 * Used by glXCopyContext to copy texture state from one context to another.
68 */
69 void
70 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
71 {
72 GLuint u, tex;
73
74 ASSERT(src);
75 ASSERT(dst);
76
77 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
78 dst->Texture._GenFlags = src->Texture._GenFlags;
79 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
80 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture.SharedPalette = src->Texture.SharedPalette;
82
83 /* per-unit state */
84 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
85 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
86 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
87 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
88 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
89 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
90 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
91 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
92 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
93 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
94
95 /* GL_EXT_texture_env_combine */
96 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
97
98 /* copy texture object bindings, not contents of texture objects */
99 _mesa_lock_context_textures(dst);
100
101 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
102 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
103 src->Texture.Unit[u].CurrentTex[tex]);
104 }
105
106 _mesa_unlock_context_textures(dst);
107 }
108 }
109
110
111 /*
112 * For debugging
113 */
114 void
115 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
116 {
117 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
118 _mesa_printf("Texture Unit %d\n", unit);
119 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
120 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
121 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
122 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
123 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
124 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
125 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
126 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
127 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
128 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
129 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
130 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
131 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
132 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
133 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
134 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
135 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
136 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
137 }
138
139
140
141 /**********************************************************************/
142 /* Texture Environment */
143 /**********************************************************************/
144
145 /**
146 * Convert "classic" texture environment to ARB_texture_env_combine style
147 * environments.
148 *
149 * \param state texture_env_combine state vector to be filled-in.
150 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
151 * \c GL_BLEND, \c GL_DECAL, etc.).
152 * \param texBaseFormat Base format of the texture associated with the
153 * texture unit.
154 */
155 static void
156 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
157 GLenum mode, GLenum texBaseFormat )
158 {
159 GLenum mode_rgb;
160 GLenum mode_a;
161
162 *state = default_combine_state;
163
164 switch (texBaseFormat) {
165 case GL_ALPHA:
166 state->SourceRGB[0] = GL_PREVIOUS;
167 break;
168
169 case GL_LUMINANCE_ALPHA:
170 case GL_INTENSITY:
171 case GL_RGBA:
172 break;
173
174 case GL_LUMINANCE:
175 case GL_RGB:
176 case GL_YCBCR_MESA:
177 state->SourceA[0] = GL_PREVIOUS;
178 break;
179
180 default:
181 _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
182 return;
183 }
184
185 if (mode == GL_REPLACE_EXT)
186 mode = GL_REPLACE;
187
188 switch (mode) {
189 case GL_REPLACE:
190 case GL_MODULATE:
191 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
192 mode_a = mode;
193 break;
194
195 case GL_DECAL:
196 mode_rgb = GL_INTERPOLATE;
197 mode_a = GL_REPLACE;
198
199 state->SourceA[0] = GL_PREVIOUS;
200
201 /* Having alpha / luminance / intensity textures replace using the
202 * incoming fragment color matches the definition in NV_texture_shader.
203 * The 1.5 spec simply marks these as "undefined".
204 */
205 switch (texBaseFormat) {
206 case GL_ALPHA:
207 case GL_LUMINANCE:
208 case GL_LUMINANCE_ALPHA:
209 case GL_INTENSITY:
210 state->SourceRGB[0] = GL_PREVIOUS;
211 break;
212 case GL_RGB:
213 case GL_YCBCR_MESA:
214 mode_rgb = GL_REPLACE;
215 break;
216 case GL_RGBA:
217 state->SourceRGB[2] = GL_TEXTURE;
218 break;
219 }
220 break;
221
222 case GL_BLEND:
223 mode_rgb = GL_INTERPOLATE;
224 mode_a = GL_MODULATE;
225
226 switch (texBaseFormat) {
227 case GL_ALPHA:
228 mode_rgb = GL_REPLACE;
229 break;
230 case GL_INTENSITY:
231 mode_a = GL_INTERPOLATE;
232 state->SourceA[0] = GL_CONSTANT;
233 state->OperandA[2] = GL_SRC_ALPHA;
234 /* FALLTHROUGH */
235 case GL_LUMINANCE:
236 case GL_RGB:
237 case GL_LUMINANCE_ALPHA:
238 case GL_RGBA:
239 case GL_YCBCR_MESA:
240 state->SourceRGB[2] = GL_TEXTURE;
241 state->SourceA[2] = GL_TEXTURE;
242 state->SourceRGB[0] = GL_CONSTANT;
243 state->OperandRGB[2] = GL_SRC_COLOR;
244 break;
245 }
246 break;
247
248 case GL_ADD:
249 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
250 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
251 break;
252
253 default:
254 _mesa_problem(NULL,
255 "Invalid texture env mode in calculate_derived_texenv");
256 return;
257 }
258
259 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
260 ? mode_rgb : GL_REPLACE;
261 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
262 ? mode_a : GL_REPLACE;
263 }
264
265
266
267
268 /* GL_ARB_multitexture */
269 void GLAPIENTRY
270 _mesa_ActiveTextureARB(GLenum texture)
271 {
272 GET_CURRENT_CONTEXT(ctx);
273 const GLuint texUnit = texture - GL_TEXTURE0;
274 ASSERT_OUTSIDE_BEGIN_END(ctx);
275
276 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
277 _mesa_debug(ctx, "glActiveTexture %s\n",
278 _mesa_lookup_enum_by_nr(texture));
279
280 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
281 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
282 return;
283 }
284
285 if (ctx->Texture.CurrentUnit == texUnit)
286 return;
287
288 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
289
290 ctx->Texture.CurrentUnit = texUnit;
291 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
292 /* update current stack pointer */
293 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
294 }
295
296 if (ctx->Driver.ActiveTexture) {
297 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
298 }
299 }
300
301
302 /* GL_ARB_multitexture */
303 void GLAPIENTRY
304 _mesa_ClientActiveTextureARB(GLenum texture)
305 {
306 GET_CURRENT_CONTEXT(ctx);
307 GLuint texUnit = texture - GL_TEXTURE0;
308 ASSERT_OUTSIDE_BEGIN_END(ctx);
309
310 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
311 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
312 return;
313 }
314
315 FLUSH_VERTICES(ctx, _NEW_ARRAY);
316 ctx->Array.ActiveTexture = texUnit;
317 }
318
319
320
321 /**********************************************************************/
322 /***** State management *****/
323 /**********************************************************************/
324
325
326 /**
327 * \note This routine refers to derived texture attribute values to
328 * compute the ENABLE_TEXMAT flags, but is only called on
329 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
330 * flags are updated by _mesa_update_textures(), below.
331 *
332 * \param ctx GL context.
333 */
334 static void
335 update_texture_matrices( GLcontext *ctx )
336 {
337 GLuint u;
338
339 ctx->Texture._TexMatEnabled = 0x0;
340
341 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
342 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
343 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
344
345 if (ctx->Texture.Unit[u]._ReallyEnabled &&
346 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
347 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
348
349 if (ctx->Driver.TextureMatrix)
350 ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
351 }
352 }
353 }
354
355
356 /**
357 * Update texture object's _Function field. We need to do this
358 * whenever any of the texture object's shadow-related fields change
359 * or when we start/stop using a fragment program.
360 *
361 * This function could be expanded someday to update additional per-object
362 * fields that depend on assorted state changes.
363 */
364 static void
365 update_texture_compare_function(GLcontext *ctx,
366 struct gl_texture_object *tObj)
367 {
368 /* XXX temporarily disable this test since it breaks the GLSL
369 * shadow2D(), etc. functions.
370 */
371 if (0 /*ctx->FragmentProgram._Current*/) {
372 /* Texel/coordinate comparison is ignored for programs.
373 * See GL_ARB_fragment_program/shader spec for details.
374 */
375 tObj->_Function = GL_NONE;
376 }
377 else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
378 /* GL_ARB_shadow */
379 tObj->_Function = tObj->CompareFunc;
380 }
381 else {
382 tObj->_Function = GL_NONE; /* pass depth through as grayscale */
383 }
384 }
385
386
387 /**
388 * Examine texture unit's combine/env state to update derived state.
389 */
390 static void
391 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
392 {
393 struct gl_tex_env_combine_state *combine;
394
395 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
396 * state, or the combiner state which is derived from traditional texenv
397 * mode.
398 */
399 if (texUnit->EnvMode == GL_COMBINE ||
400 texUnit->EnvMode == GL_COMBINE4_NV) {
401 texUnit->_CurrentCombine = & texUnit->Combine;
402 }
403 else {
404 const struct gl_texture_object *texObj = texUnit->_Current;
405 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
406 if (format == GL_COLOR_INDEX) {
407 format = GL_RGBA; /* a bit of a hack */
408 }
409 else if (format == GL_DEPTH_COMPONENT ||
410 format == GL_DEPTH_STENCIL_EXT) {
411 format = texObj->DepthMode;
412 }
413 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
414 texUnit->_CurrentCombine = & texUnit->_EnvMode;
415 }
416
417 combine = texUnit->_CurrentCombine;
418
419 /* Determine number of source RGB terms in the combiner function */
420 switch (combine->ModeRGB) {
421 case GL_REPLACE:
422 combine->_NumArgsRGB = 1;
423 break;
424 case GL_ADD:
425 case GL_ADD_SIGNED:
426 if (texUnit->EnvMode == GL_COMBINE4_NV)
427 combine->_NumArgsRGB = 4;
428 else
429 combine->_NumArgsRGB = 2;
430 break;
431 case GL_MODULATE:
432 case GL_SUBTRACT:
433 case GL_DOT3_RGB:
434 case GL_DOT3_RGBA:
435 case GL_DOT3_RGB_EXT:
436 case GL_DOT3_RGBA_EXT:
437 combine->_NumArgsRGB = 2;
438 break;
439 case GL_INTERPOLATE:
440 case GL_MODULATE_ADD_ATI:
441 case GL_MODULATE_SIGNED_ADD_ATI:
442 case GL_MODULATE_SUBTRACT_ATI:
443 combine->_NumArgsRGB = 3;
444 break;
445 default:
446 combine->_NumArgsRGB = 0;
447 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
448 return;
449 }
450
451 /* Determine number of source Alpha terms in the combiner function */
452 switch (combine->ModeA) {
453 case GL_REPLACE:
454 combine->_NumArgsA = 1;
455 break;
456 case GL_ADD:
457 case GL_ADD_SIGNED:
458 if (texUnit->EnvMode == GL_COMBINE4_NV)
459 combine->_NumArgsA = 4;
460 else
461 combine->_NumArgsA = 2;
462 break;
463 case GL_MODULATE:
464 case GL_SUBTRACT:
465 combine->_NumArgsA = 2;
466 break;
467 case GL_INTERPOLATE:
468 case GL_MODULATE_ADD_ATI:
469 case GL_MODULATE_SIGNED_ADD_ATI:
470 case GL_MODULATE_SUBTRACT_ATI:
471 combine->_NumArgsA = 3;
472 break;
473 default:
474 combine->_NumArgsA = 0;
475 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
476 break;
477 }
478 }
479
480
481 /**
482 * \note This routine refers to derived texture matrix values to
483 * compute the ENABLE_TEXMAT flags, but is only called on
484 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
485 * flags are updated by _mesa_update_texture_matrices, above.
486 *
487 * \param ctx GL context.
488 */
489 static void
490 update_texture_state( GLcontext *ctx )
491 {
492 GLuint unit;
493 struct gl_fragment_program *fprog = NULL;
494 struct gl_vertex_program *vprog = NULL;
495 GLbitfield enabledFragUnits = 0x0;
496
497 if (ctx->Shader.CurrentProgram &&
498 ctx->Shader.CurrentProgram->LinkStatus) {
499 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
500 vprog = ctx->Shader.CurrentProgram->VertexProgram;
501 }
502 else {
503 if (ctx->FragmentProgram._Enabled) {
504 fprog = ctx->FragmentProgram.Current;
505 }
506 if (ctx->VertexProgram._Enabled) {
507 /* XXX enable this if/when non-shader vertex programs get
508 * texture fetches:
509 vprog = ctx->VertexProgram.Current;
510 */
511 }
512 }
513
514 /* TODO: only set this if there are actual changes */
515 ctx->NewState |= _NEW_TEXTURE;
516
517 ctx->Texture._EnabledUnits = 0x0;
518 ctx->Texture._GenFlags = 0x0;
519 ctx->Texture._TexMatEnabled = 0x0;
520 ctx->Texture._TexGenEnabled = 0x0;
521
522 /*
523 * Update texture unit state.
524 */
525 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
526 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
527 GLbitfield enabledVertTargets = 0x0;
528 GLbitfield enabledFragTargets = 0x0;
529 GLbitfield enabledTargets = 0x0;
530 GLuint texIndex;
531
532 /* Get the bitmask of texture target enables.
533 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
534 * which texture targets are enabled (fixed function) or referenced
535 * by a fragment shader/program. When multiple flags are set, we'll
536 * settle on the one with highest priority (see below).
537 */
538 if (vprog) {
539 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
540 }
541
542 if (fprog) {
543 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
544 }
545 else {
546 /* fixed-function fragment program */
547 enabledFragTargets |= texUnit->Enabled;
548 }
549
550 enabledTargets = enabledVertTargets | enabledFragTargets;
551
552 if (enabledTargets == 0x0) {
553 /* neither vertex nor fragment processing uses this unit */
554 continue;
555 }
556
557 texUnit->_Current = NULL;
558 texUnit->_ReallyEnabled = 0x0;
559
560 /* Look for the highest priority texture target that's enabled (or used
561 * by the vert/frag shaders) and "complete". That's the one we'll use
562 * for texturing. If we're using vert/frag program we're guaranteed
563 * that bitcount(enabledBits) <= 1.
564 * Note that the TEXTURE_x_INDEX values are in high to low priority.
565 */
566 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
567 if (enabledTargets & (1 << texIndex)) {
568 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
569 if (!texObj->_Complete) {
570 _mesa_test_texobj_completeness(ctx, texObj);
571 }
572 if (texObj->_Complete) {
573 texUnit->_ReallyEnabled = 1 << texIndex;
574 texUnit->_Current = texObj;
575 break;
576 }
577 }
578 }
579
580 if (texUnit->_Current)
581 update_texture_compare_function(ctx, texUnit->_Current);
582
583 if (!texUnit->_ReallyEnabled) {
584 continue;
585 }
586
587 /* if we get here, we know this texture unit is enabled */
588
589 ctx->Texture._EnabledUnits |= (1 << unit);
590
591 if (enabledFragTargets)
592 enabledFragUnits |= (1 << unit);
593
594 update_tex_combine(ctx, texUnit);
595 }
596
597
598 /* Determine which texture coordinate sets are actually needed */
599 if (fprog) {
600 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
601 ctx->Texture._EnabledCoordUnits
602 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
603 }
604 else {
605 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
606 }
607
608 /* Setup texgen for those texture coordinate sets that are in use */
609 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
610 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
611
612 texUnit->_GenFlags = 0x0;
613
614 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
615 continue;
616
617 if (texUnit->TexGenEnabled) {
618 if (texUnit->TexGenEnabled & S_BIT) {
619 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
620 }
621 if (texUnit->TexGenEnabled & T_BIT) {
622 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
623 }
624 if (texUnit->TexGenEnabled & R_BIT) {
625 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
626 }
627 if (texUnit->TexGenEnabled & Q_BIT) {
628 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
629 }
630
631 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
632 ctx->Texture._GenFlags |= texUnit->_GenFlags;
633 }
634
635 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
636 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
637 }
638 }
639
640
641 /**
642 * Update texture-related derived state.
643 */
644 void
645 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
646 {
647 if (new_state & _NEW_TEXTURE_MATRIX)
648 update_texture_matrices( ctx );
649
650 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
651 update_texture_state( ctx );
652 }
653
654
655 /**********************************************************************/
656 /***** Initialization *****/
657 /**********************************************************************/
658
659 /**
660 * Allocate the proxy textures for the given context.
661 *
662 * \param ctx the context to allocate proxies for.
663 *
664 * \return GL_TRUE on success, or GL_FALSE on failure
665 *
666 * If run out of memory part way through the allocations, clean up and return
667 * GL_FALSE.
668 */
669 static GLboolean
670 alloc_proxy_textures( GLcontext *ctx )
671 {
672 static const GLenum targets[] = {
673 GL_TEXTURE_1D,
674 GL_TEXTURE_2D,
675 GL_TEXTURE_3D,
676 GL_TEXTURE_CUBE_MAP_ARB,
677 GL_TEXTURE_RECTANGLE_NV,
678 GL_TEXTURE_1D_ARRAY_EXT,
679 GL_TEXTURE_2D_ARRAY_EXT
680 };
681 GLint tgt;
682
683 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
684
685 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
686 if (!(ctx->Texture.ProxyTex[tgt]
687 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
688 /* out of memory, free what we did allocate */
689 while (--tgt >= 0) {
690 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
691 }
692 return GL_FALSE;
693 }
694 }
695
696 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
697 return GL_TRUE;
698 }
699
700
701 /**
702 * Initialize a texture unit.
703 *
704 * \param ctx GL context.
705 * \param unit texture unit number to be initialized.
706 */
707 static void
708 init_texture_unit( GLcontext *ctx, GLuint unit )
709 {
710 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
711 GLuint tex;
712
713 texUnit->EnvMode = GL_MODULATE;
714 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
715
716 texUnit->Combine = default_combine_state;
717 texUnit->_EnvMode = default_combine_state;
718 texUnit->_CurrentCombine = & texUnit->_EnvMode;
719
720 texUnit->TexGenEnabled = 0x0;
721 texUnit->GenS.Mode = GL_EYE_LINEAR;
722 texUnit->GenT.Mode = GL_EYE_LINEAR;
723 texUnit->GenR.Mode = GL_EYE_LINEAR;
724 texUnit->GenQ.Mode = GL_EYE_LINEAR;
725 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
726 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
727 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
728 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
729
730 /* Yes, these plane coefficients are correct! */
731 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
736 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
737 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
738 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
739
740 /* initialize current texture object ptrs to the shared default objects */
741 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
742 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
743 ctx->Shared->DefaultTex[tex]);
744 }
745 }
746
747
748 /**
749 * Initialize texture state for the given context.
750 */
751 GLboolean
752 _mesa_init_texture(GLcontext *ctx)
753 {
754 GLuint u;
755
756 /* Texture group */
757 ctx->Texture.CurrentUnit = 0; /* multitexture */
758 ctx->Texture._EnabledUnits = 0x0;
759 ctx->Texture.SharedPalette = GL_FALSE;
760 #if FEATURE_colortable
761 _mesa_init_colortable(&ctx->Texture.Palette);
762 #endif
763
764 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
765 init_texture_unit(ctx, u);
766
767 /* After we're done initializing the context's texture state the default
768 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
769 */
770 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
771 >= MAX_TEXTURE_UNITS + 1);
772
773 /* Allocate proxy textures */
774 if (!alloc_proxy_textures( ctx ))
775 return GL_FALSE;
776
777 return GL_TRUE;
778 }
779
780
781 /**
782 * Free dynamically-allocted texture data attached to the given context.
783 */
784 void
785 _mesa_free_texture_data(GLcontext *ctx)
786 {
787 GLuint u, tgt;
788
789 /* unreference current textures */
790 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
791 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
792 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
793 }
794 }
795
796 /* Free proxy texture objects */
797 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
798 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
799
800 #if FEATURE_colortable
801 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
802 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
803 #endif
804 }
805
806
807 /**
808 * Update the default texture objects in the given context to reference those
809 * specified in the shared state and release those referencing the old
810 * shared state.
811 */
812 void
813 _mesa_update_default_objects_texture(GLcontext *ctx)
814 {
815 GLuint u, tex;
816
817 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
818 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
819 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
820 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
821 ctx->Shared->DefaultTex[tex]);
822 }
823 }
824 }