2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Texture state handling.
32 #include "mfeatures.h"
34 #if FEATURE_colortable
40 #include "texcompress.h"
44 #include "texenvprogram.h"
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
54 static const struct gl_tex_env_combine_state default_combine_state
= {
55 GL_MODULATE
, GL_MODULATE
,
56 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
57 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
58 { GL_SRC_COLOR
, GL_SRC_COLOR
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
59 { GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
67 * Used by glXCopyContext to copy texture state from one context to another.
70 _mesa_copy_texture_state( const GLcontext
*src
, GLcontext
*dst
)
77 dst
->Texture
.CurrentUnit
= src
->Texture
.CurrentUnit
;
78 dst
->Texture
._GenFlags
= src
->Texture
._GenFlags
;
79 dst
->Texture
._TexGenEnabled
= src
->Texture
._TexGenEnabled
;
80 dst
->Texture
._TexMatEnabled
= src
->Texture
._TexMatEnabled
;
81 dst
->Texture
.SharedPalette
= src
->Texture
.SharedPalette
;
84 for (u
= 0; u
< src
->Const
.MaxTextureImageUnits
; u
++) {
85 dst
->Texture
.Unit
[u
].Enabled
= src
->Texture
.Unit
[u
].Enabled
;
86 dst
->Texture
.Unit
[u
].EnvMode
= src
->Texture
.Unit
[u
].EnvMode
;
87 COPY_4V(dst
->Texture
.Unit
[u
].EnvColor
, src
->Texture
.Unit
[u
].EnvColor
);
88 dst
->Texture
.Unit
[u
].TexGenEnabled
= src
->Texture
.Unit
[u
].TexGenEnabled
;
89 dst
->Texture
.Unit
[u
].GenS
= src
->Texture
.Unit
[u
].GenS
;
90 dst
->Texture
.Unit
[u
].GenT
= src
->Texture
.Unit
[u
].GenT
;
91 dst
->Texture
.Unit
[u
].GenR
= src
->Texture
.Unit
[u
].GenR
;
92 dst
->Texture
.Unit
[u
].GenQ
= src
->Texture
.Unit
[u
].GenQ
;
93 dst
->Texture
.Unit
[u
].LodBias
= src
->Texture
.Unit
[u
].LodBias
;
95 /* GL_EXT_texture_env_combine */
96 dst
->Texture
.Unit
[u
].Combine
= src
->Texture
.Unit
[u
].Combine
;
98 /* copy texture object bindings, not contents of texture objects */
99 _mesa_lock_context_textures(dst
);
101 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
102 _mesa_reference_texobj(&dst
->Texture
.Unit
[u
].CurrentTex
[tex
],
103 src
->Texture
.Unit
[u
].CurrentTex
[tex
]);
106 _mesa_unlock_context_textures(dst
);
115 _mesa_print_texunit_state( GLcontext
*ctx
, GLuint unit
)
117 const struct gl_texture_unit
*texUnit
= ctx
->Texture
.Unit
+ unit
;
118 _mesa_printf("Texture Unit %d\n", unit
);
119 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
120 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeRGB
));
121 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeA
));
122 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[0]));
123 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[1]));
124 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[2]));
125 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[0]));
126 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[1]));
127 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[2]));
128 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[0]));
129 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[1]));
130 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[2]));
131 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[0]));
132 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[1]));
133 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[2]));
134 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftRGB
);
135 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftA
);
136 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit
->EnvColor
[0], texUnit
->EnvColor
[1], texUnit
->EnvColor
[2], texUnit
->EnvColor
[3]);
141 /**********************************************************************/
142 /* Texture Environment */
143 /**********************************************************************/
146 * Convert "classic" texture environment to ARB_texture_env_combine style
149 * \param state texture_env_combine state vector to be filled-in.
150 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
151 * \c GL_BLEND, \c GL_DECAL, etc.).
152 * \param texBaseFormat Base format of the texture associated with the
156 calculate_derived_texenv( struct gl_tex_env_combine_state
*state
,
157 GLenum mode
, GLenum texBaseFormat
)
162 *state
= default_combine_state
;
164 switch (texBaseFormat
) {
166 state
->SourceRGB
[0] = GL_PREVIOUS
;
169 case GL_LUMINANCE_ALPHA
:
177 state
->SourceA
[0] = GL_PREVIOUS
;
181 _mesa_problem(NULL
, "Invalid texBaseFormat in calculate_derived_texenv");
185 if (mode
== GL_REPLACE_EXT
)
191 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: mode
;
196 mode_rgb
= GL_INTERPOLATE
;
199 state
->SourceA
[0] = GL_PREVIOUS
;
201 /* Having alpha / luminance / intensity textures replace using the
202 * incoming fragment color matches the definition in NV_texture_shader.
203 * The 1.5 spec simply marks these as "undefined".
205 switch (texBaseFormat
) {
208 case GL_LUMINANCE_ALPHA
:
210 state
->SourceRGB
[0] = GL_PREVIOUS
;
214 mode_rgb
= GL_REPLACE
;
217 state
->SourceRGB
[2] = GL_TEXTURE
;
223 mode_rgb
= GL_INTERPOLATE
;
224 mode_a
= GL_MODULATE
;
226 switch (texBaseFormat
) {
228 mode_rgb
= GL_REPLACE
;
231 mode_a
= GL_INTERPOLATE
;
232 state
->SourceA
[0] = GL_CONSTANT
;
233 state
->OperandA
[2] = GL_SRC_ALPHA
;
237 case GL_LUMINANCE_ALPHA
:
240 state
->SourceRGB
[2] = GL_TEXTURE
;
241 state
->SourceA
[2] = GL_TEXTURE
;
242 state
->SourceRGB
[0] = GL_CONSTANT
;
243 state
->OperandRGB
[2] = GL_SRC_COLOR
;
249 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: GL_ADD
;
250 mode_a
= (texBaseFormat
== GL_INTENSITY
) ? GL_ADD
: GL_MODULATE
;
255 "Invalid texture env mode in calculate_derived_texenv");
259 state
->ModeRGB
= (state
->SourceRGB
[0] != GL_PREVIOUS
)
260 ? mode_rgb
: GL_REPLACE
;
261 state
->ModeA
= (state
->SourceA
[0] != GL_PREVIOUS
)
262 ? mode_a
: GL_REPLACE
;
268 /* GL_ARB_multitexture */
270 _mesa_ActiveTextureARB(GLenum texture
)
272 GET_CURRENT_CONTEXT(ctx
);
273 const GLuint texUnit
= texture
- GL_TEXTURE0
;
274 ASSERT_OUTSIDE_BEGIN_END(ctx
);
276 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
277 _mesa_debug(ctx
, "glActiveTexture %s\n",
278 _mesa_lookup_enum_by_nr(texture
));
280 if (texUnit
>= ctx
->Const
.MaxTextureImageUnits
) {
281 _mesa_error(ctx
, GL_INVALID_ENUM
, "glActiveTexture(texture)");
285 if (ctx
->Texture
.CurrentUnit
== texUnit
)
288 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
290 ctx
->Texture
.CurrentUnit
= texUnit
;
291 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
292 /* update current stack pointer */
293 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[texUnit
];
296 if (ctx
->Driver
.ActiveTexture
) {
297 (*ctx
->Driver
.ActiveTexture
)( ctx
, (GLuint
) texUnit
);
302 /* GL_ARB_multitexture */
304 _mesa_ClientActiveTextureARB(GLenum texture
)
306 GET_CURRENT_CONTEXT(ctx
);
307 GLuint texUnit
= texture
- GL_TEXTURE0
;
308 ASSERT_OUTSIDE_BEGIN_END(ctx
);
310 if (texUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
311 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClientActiveTexture(texture)");
315 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
316 ctx
->Array
.ActiveTexture
= texUnit
;
321 /**********************************************************************/
322 /***** State management *****/
323 /**********************************************************************/
327 * \note This routine refers to derived texture attribute values to
328 * compute the ENABLE_TEXMAT flags, but is only called on
329 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
330 * flags are updated by _mesa_update_textures(), below.
332 * \param ctx GL context.
335 update_texture_matrices( GLcontext
*ctx
)
339 ctx
->Texture
._TexMatEnabled
= 0x0;
341 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
342 if (_math_matrix_is_dirty(ctx
->TextureMatrixStack
[u
].Top
)) {
343 _math_matrix_analyse( ctx
->TextureMatrixStack
[u
].Top
);
345 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
&&
346 ctx
->TextureMatrixStack
[u
].Top
->type
!= MATRIX_IDENTITY
)
347 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(u
);
349 if (ctx
->Driver
.TextureMatrix
)
350 ctx
->Driver
.TextureMatrix( ctx
, u
, ctx
->TextureMatrixStack
[u
].Top
);
357 * Update texture object's _Function field. We need to do this
358 * whenever any of the texture object's shadow-related fields change
359 * or when we start/stop using a fragment program.
361 * This function could be expanded someday to update additional per-object
362 * fields that depend on assorted state changes.
365 update_texture_compare_function(GLcontext
*ctx
,
366 struct gl_texture_object
*tObj
)
368 /* XXX temporarily disable this test since it breaks the GLSL
369 * shadow2D(), etc. functions.
371 if (0 /*ctx->FragmentProgram._Current*/) {
372 /* Texel/coordinate comparison is ignored for programs.
373 * See GL_ARB_fragment_program/shader spec for details.
375 tObj
->_Function
= GL_NONE
;
377 else if (tObj
->CompareMode
== GL_COMPARE_R_TO_TEXTURE_ARB
) {
379 tObj
->_Function
= tObj
->CompareFunc
;
382 tObj
->_Function
= GL_NONE
; /* pass depth through as grayscale */
388 * Examine texture unit's combine/env state to update derived state.
391 update_tex_combine(GLcontext
*ctx
, struct gl_texture_unit
*texUnit
)
393 struct gl_tex_env_combine_state
*combine
;
395 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
396 * state, or the combiner state which is derived from traditional texenv
399 if (texUnit
->EnvMode
== GL_COMBINE
||
400 texUnit
->EnvMode
== GL_COMBINE4_NV
) {
401 texUnit
->_CurrentCombine
= & texUnit
->Combine
;
404 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
405 GLenum format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
406 if (format
== GL_COLOR_INDEX
) {
407 format
= GL_RGBA
; /* a bit of a hack */
409 else if (format
== GL_DEPTH_COMPONENT
||
410 format
== GL_DEPTH_STENCIL_EXT
) {
411 format
= texObj
->DepthMode
;
413 calculate_derived_texenv(&texUnit
->_EnvMode
, texUnit
->EnvMode
, format
);
414 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
417 combine
= texUnit
->_CurrentCombine
;
419 /* Determine number of source RGB terms in the combiner function */
420 switch (combine
->ModeRGB
) {
422 combine
->_NumArgsRGB
= 1;
426 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
427 combine
->_NumArgsRGB
= 4;
429 combine
->_NumArgsRGB
= 2;
435 case GL_DOT3_RGB_EXT
:
436 case GL_DOT3_RGBA_EXT
:
437 combine
->_NumArgsRGB
= 2;
440 case GL_MODULATE_ADD_ATI
:
441 case GL_MODULATE_SIGNED_ADD_ATI
:
442 case GL_MODULATE_SUBTRACT_ATI
:
443 combine
->_NumArgsRGB
= 3;
446 combine
->_NumArgsRGB
= 0;
447 _mesa_problem(ctx
, "invalid RGB combine mode in update_texture_state");
451 /* Determine number of source Alpha terms in the combiner function */
452 switch (combine
->ModeA
) {
454 combine
->_NumArgsA
= 1;
458 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
459 combine
->_NumArgsA
= 4;
461 combine
->_NumArgsA
= 2;
465 combine
->_NumArgsA
= 2;
468 case GL_MODULATE_ADD_ATI
:
469 case GL_MODULATE_SIGNED_ADD_ATI
:
470 case GL_MODULATE_SUBTRACT_ATI
:
471 combine
->_NumArgsA
= 3;
474 combine
->_NumArgsA
= 0;
475 _mesa_problem(ctx
, "invalid Alpha combine mode in update_texture_state");
482 * \note This routine refers to derived texture matrix values to
483 * compute the ENABLE_TEXMAT flags, but is only called on
484 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
485 * flags are updated by _mesa_update_texture_matrices, above.
487 * \param ctx GL context.
490 update_texture_state( GLcontext
*ctx
)
493 struct gl_fragment_program
*fprog
= NULL
;
494 struct gl_vertex_program
*vprog
= NULL
;
495 GLbitfield enabledFragUnits
= 0x0;
497 if (ctx
->Shader
.CurrentProgram
&&
498 ctx
->Shader
.CurrentProgram
->LinkStatus
) {
499 fprog
= ctx
->Shader
.CurrentProgram
->FragmentProgram
;
500 vprog
= ctx
->Shader
.CurrentProgram
->VertexProgram
;
503 if (ctx
->FragmentProgram
._Enabled
) {
504 fprog
= ctx
->FragmentProgram
.Current
;
506 if (ctx
->VertexProgram
._Enabled
) {
507 /* XXX enable this if/when non-shader vertex programs get
509 vprog = ctx->VertexProgram.Current;
514 /* TODO: only set this if there are actual changes */
515 ctx
->NewState
|= _NEW_TEXTURE
;
517 ctx
->Texture
._EnabledUnits
= 0x0;
518 ctx
->Texture
._GenFlags
= 0x0;
519 ctx
->Texture
._TexMatEnabled
= 0x0;
520 ctx
->Texture
._TexGenEnabled
= 0x0;
523 * Update texture unit state.
525 for (unit
= 0; unit
< ctx
->Const
.MaxTextureImageUnits
; unit
++) {
526 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
527 GLbitfield enabledVertTargets
= 0x0;
528 GLbitfield enabledFragTargets
= 0x0;
529 GLbitfield enabledTargets
= 0x0;
532 /* Get the bitmask of texture target enables.
533 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
534 * which texture targets are enabled (fixed function) or referenced
535 * by a fragment shader/program. When multiple flags are set, we'll
536 * settle on the one with highest priority (see below).
539 enabledVertTargets
|= vprog
->Base
.TexturesUsed
[unit
];
543 enabledFragTargets
|= fprog
->Base
.TexturesUsed
[unit
];
546 /* fixed-function fragment program */
547 enabledFragTargets
|= texUnit
->Enabled
;
550 enabledTargets
= enabledVertTargets
| enabledFragTargets
;
552 if (enabledTargets
== 0x0) {
553 /* neither vertex nor fragment processing uses this unit */
557 texUnit
->_Current
= NULL
;
558 texUnit
->_ReallyEnabled
= 0x0;
560 /* Look for the highest priority texture target that's enabled (or used
561 * by the vert/frag shaders) and "complete". That's the one we'll use
562 * for texturing. If we're using vert/frag program we're guaranteed
563 * that bitcount(enabledBits) <= 1.
564 * Note that the TEXTURE_x_INDEX values are in high to low priority.
566 for (texIndex
= 0; texIndex
< NUM_TEXTURE_TARGETS
; texIndex
++) {
567 if (enabledTargets
& (1 << texIndex
)) {
568 struct gl_texture_object
*texObj
= texUnit
->CurrentTex
[texIndex
];
569 if (!texObj
->_Complete
) {
570 _mesa_test_texobj_completeness(ctx
, texObj
);
572 if (texObj
->_Complete
) {
573 texUnit
->_ReallyEnabled
= 1 << texIndex
;
574 texUnit
->_Current
= texObj
;
580 if (texUnit
->_Current
)
581 update_texture_compare_function(ctx
, texUnit
->_Current
);
583 if (!texUnit
->_ReallyEnabled
) {
587 /* if we get here, we know this texture unit is enabled */
589 ctx
->Texture
._EnabledUnits
|= (1 << unit
);
591 if (enabledFragTargets
)
592 enabledFragUnits
|= (1 << unit
);
594 update_tex_combine(ctx
, texUnit
);
598 /* Determine which texture coordinate sets are actually needed */
600 const GLuint coordMask
= (1 << MAX_TEXTURE_COORD_UNITS
) - 1;
601 ctx
->Texture
._EnabledCoordUnits
602 = (fprog
->Base
.InputsRead
>> FRAG_ATTRIB_TEX0
) & coordMask
;
605 ctx
->Texture
._EnabledCoordUnits
= enabledFragUnits
;
608 /* Setup texgen for those texture coordinate sets that are in use */
609 for (unit
= 0; unit
< ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
610 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
612 texUnit
->_GenFlags
= 0x0;
614 if (!(ctx
->Texture
._EnabledCoordUnits
& (1 << unit
)))
617 if (texUnit
->TexGenEnabled
) {
618 if (texUnit
->TexGenEnabled
& S_BIT
) {
619 texUnit
->_GenFlags
|= texUnit
->GenS
._ModeBit
;
621 if (texUnit
->TexGenEnabled
& T_BIT
) {
622 texUnit
->_GenFlags
|= texUnit
->GenT
._ModeBit
;
624 if (texUnit
->TexGenEnabled
& R_BIT
) {
625 texUnit
->_GenFlags
|= texUnit
->GenR
._ModeBit
;
627 if (texUnit
->TexGenEnabled
& Q_BIT
) {
628 texUnit
->_GenFlags
|= texUnit
->GenQ
._ModeBit
;
631 ctx
->Texture
._TexGenEnabled
|= ENABLE_TEXGEN(unit
);
632 ctx
->Texture
._GenFlags
|= texUnit
->_GenFlags
;
635 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
)
636 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(unit
);
642 * Update texture-related derived state.
645 _mesa_update_texture( GLcontext
*ctx
, GLuint new_state
)
647 if (new_state
& _NEW_TEXTURE_MATRIX
)
648 update_texture_matrices( ctx
);
650 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
651 update_texture_state( ctx
);
655 /**********************************************************************/
656 /***** Initialization *****/
657 /**********************************************************************/
660 * Allocate the proxy textures for the given context.
662 * \param ctx the context to allocate proxies for.
664 * \return GL_TRUE on success, or GL_FALSE on failure
666 * If run out of memory part way through the allocations, clean up and return
670 alloc_proxy_textures( GLcontext
*ctx
)
672 static const GLenum targets
[] = {
676 GL_TEXTURE_CUBE_MAP_ARB
,
677 GL_TEXTURE_RECTANGLE_NV
,
678 GL_TEXTURE_1D_ARRAY_EXT
,
679 GL_TEXTURE_2D_ARRAY_EXT
683 ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
685 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
686 if (!(ctx
->Texture
.ProxyTex
[tgt
]
687 = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[tgt
]))) {
688 /* out of memory, free what we did allocate */
690 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
696 assert(ctx
->Texture
.ProxyTex
[0]->RefCount
== 1); /* sanity check */
702 * Initialize a texture unit.
704 * \param ctx GL context.
705 * \param unit texture unit number to be initialized.
708 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
710 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
713 texUnit
->EnvMode
= GL_MODULATE
;
714 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
716 texUnit
->Combine
= default_combine_state
;
717 texUnit
->_EnvMode
= default_combine_state
;
718 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
720 texUnit
->TexGenEnabled
= 0x0;
721 texUnit
->GenS
.Mode
= GL_EYE_LINEAR
;
722 texUnit
->GenT
.Mode
= GL_EYE_LINEAR
;
723 texUnit
->GenR
.Mode
= GL_EYE_LINEAR
;
724 texUnit
->GenQ
.Mode
= GL_EYE_LINEAR
;
725 texUnit
->GenS
._ModeBit
= TEXGEN_EYE_LINEAR
;
726 texUnit
->GenT
._ModeBit
= TEXGEN_EYE_LINEAR
;
727 texUnit
->GenR
._ModeBit
= TEXGEN_EYE_LINEAR
;
728 texUnit
->GenQ
._ModeBit
= TEXGEN_EYE_LINEAR
;
730 /* Yes, these plane coefficients are correct! */
731 ASSIGN_4V( texUnit
->GenS
.ObjectPlane
, 1.0, 0.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit
->GenT
.ObjectPlane
, 0.0, 1.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit
->GenR
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit
->GenQ
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit
->GenS
.EyePlane
, 1.0, 0.0, 0.0, 0.0 );
736 ASSIGN_4V( texUnit
->GenT
.EyePlane
, 0.0, 1.0, 0.0, 0.0 );
737 ASSIGN_4V( texUnit
->GenR
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
738 ASSIGN_4V( texUnit
->GenQ
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
740 /* initialize current texture object ptrs to the shared default objects */
741 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
742 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
743 ctx
->Shared
->DefaultTex
[tex
]);
749 * Initialize texture state for the given context.
752 _mesa_init_texture(GLcontext
*ctx
)
757 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
758 ctx
->Texture
._EnabledUnits
= 0x0;
759 ctx
->Texture
.SharedPalette
= GL_FALSE
;
760 #if FEATURE_colortable
761 _mesa_init_colortable(&ctx
->Texture
.Palette
);
764 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++)
765 init_texture_unit(ctx
, u
);
767 /* After we're done initializing the context's texture state the default
768 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
770 assert(ctx
->Shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
771 >= MAX_TEXTURE_UNITS
+ 1);
773 /* Allocate proxy textures */
774 if (!alloc_proxy_textures( ctx
))
782 * Free dynamically-allocted texture data attached to the given context.
785 _mesa_free_texture_data(GLcontext
*ctx
)
789 /* unreference current textures */
790 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++) {
791 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
792 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
].CurrentTex
[tgt
], NULL
);
796 /* Free proxy texture objects */
797 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++)
798 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
800 #if FEATURE_colortable
801 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++)
802 _mesa_free_colortable_data(&ctx
->Texture
.Unit
[u
].ColorTable
);
808 * Update the default texture objects in the given context to reference those
809 * specified in the shared state and release those referencing the old
813 _mesa_update_default_objects_texture(GLcontext
*ctx
)
817 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++) {
818 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[u
];
819 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
820 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
821 ctx
->Shared
->DefaultTex
[tex
]);