Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #if FEATURE_colortable
35 #include "colortab.h"
36 #endif
37 #include "context.h"
38 #include "enums.h"
39 #include "macros.h"
40 #include "texcompress.h"
41 #include "texobj.h"
42 #include "teximage.h"
43 #include "texstate.h"
44 #include "texenvprogram.h"
45 #include "mtypes.h"
46
47
48
49 /**
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
53 */
54 static const struct gl_tex_env_combine_state default_combine_state = {
55 GL_MODULATE, GL_MODULATE,
56 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
57 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
58 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
59 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
60 0, 0,
61 2, 2
62 };
63
64
65
66 /**
67 * Used by glXCopyContext to copy texture state from one context to another.
68 */
69 void
70 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
71 {
72 GLuint u, tex;
73
74 ASSERT(src);
75 ASSERT(dst);
76
77 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
78 dst->Texture._GenFlags = src->Texture._GenFlags;
79 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
80 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture.SharedPalette = src->Texture.SharedPalette;
82
83 /* per-unit state */
84 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
85 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
86 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
87 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
88 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
89 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
90 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
91 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
92 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
93 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
94
95 /* GL_EXT_texture_env_combine */
96 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
97
98 /* GL_ATI_envmap_bumpmap - need this? */
99 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
100 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
101
102
103 /* copy texture object bindings, not contents of texture objects */
104 _mesa_lock_context_textures(dst);
105
106 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
107 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
108 src->Texture.Unit[u].CurrentTex[tex]);
109 }
110
111 _mesa_unlock_context_textures(dst);
112 }
113 }
114
115
116 /*
117 * For debugging
118 */
119 void
120 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
121 {
122 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
123 _mesa_printf("Texture Unit %d\n", unit);
124 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
125 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
126 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
127 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
128 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
129 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
130 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
131 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
132 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
133 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
134 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
135 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
136 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
137 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
138 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
139 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
140 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
141 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
142 }
143
144
145
146 /**********************************************************************/
147 /* Texture Environment */
148 /**********************************************************************/
149
150 /**
151 * Convert "classic" texture environment to ARB_texture_env_combine style
152 * environments.
153 *
154 * \param state texture_env_combine state vector to be filled-in.
155 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
156 * \c GL_BLEND, \c GL_DECAL, etc.).
157 * \param texBaseFormat Base format of the texture associated with the
158 * texture unit.
159 */
160 static void
161 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
162 GLenum mode, GLenum texBaseFormat )
163 {
164 GLenum mode_rgb;
165 GLenum mode_a;
166
167 *state = default_combine_state;
168
169 switch (texBaseFormat) {
170 case GL_ALPHA:
171 state->SourceRGB[0] = GL_PREVIOUS;
172 break;
173
174 case GL_LUMINANCE_ALPHA:
175 case GL_INTENSITY:
176 case GL_RGBA:
177 break;
178
179 case GL_LUMINANCE:
180 case GL_RGB:
181 case GL_YCBCR_MESA:
182 case GL_DUDV_ATI:
183 state->SourceA[0] = GL_PREVIOUS;
184 break;
185
186 default:
187 _mesa_problem(NULL,
188 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
189 texBaseFormat);
190 return;
191 }
192
193 if (mode == GL_REPLACE_EXT)
194 mode = GL_REPLACE;
195
196 switch (mode) {
197 case GL_REPLACE:
198 case GL_MODULATE:
199 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
200 mode_a = mode;
201 break;
202
203 case GL_DECAL:
204 mode_rgb = GL_INTERPOLATE;
205 mode_a = GL_REPLACE;
206
207 state->SourceA[0] = GL_PREVIOUS;
208
209 /* Having alpha / luminance / intensity textures replace using the
210 * incoming fragment color matches the definition in NV_texture_shader.
211 * The 1.5 spec simply marks these as "undefined".
212 */
213 switch (texBaseFormat) {
214 case GL_ALPHA:
215 case GL_LUMINANCE:
216 case GL_LUMINANCE_ALPHA:
217 case GL_INTENSITY:
218 state->SourceRGB[0] = GL_PREVIOUS;
219 break;
220 case GL_RGB:
221 case GL_YCBCR_MESA:
222 case GL_DUDV_ATI:
223 mode_rgb = GL_REPLACE;
224 break;
225 case GL_RGBA:
226 state->SourceRGB[2] = GL_TEXTURE;
227 break;
228 }
229 break;
230
231 case GL_BLEND:
232 mode_rgb = GL_INTERPOLATE;
233 mode_a = GL_MODULATE;
234
235 switch (texBaseFormat) {
236 case GL_ALPHA:
237 mode_rgb = GL_REPLACE;
238 break;
239 case GL_INTENSITY:
240 mode_a = GL_INTERPOLATE;
241 state->SourceA[0] = GL_CONSTANT;
242 state->OperandA[2] = GL_SRC_ALPHA;
243 /* FALLTHROUGH */
244 case GL_LUMINANCE:
245 case GL_RGB:
246 case GL_LUMINANCE_ALPHA:
247 case GL_RGBA:
248 case GL_YCBCR_MESA:
249 case GL_DUDV_ATI:
250 state->SourceRGB[2] = GL_TEXTURE;
251 state->SourceA[2] = GL_TEXTURE;
252 state->SourceRGB[0] = GL_CONSTANT;
253 state->OperandRGB[2] = GL_SRC_COLOR;
254 break;
255 }
256 break;
257
258 case GL_ADD:
259 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
260 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
261 break;
262
263 default:
264 _mesa_problem(NULL,
265 "Invalid texture env mode 0x%x in calculate_derived_texenv",
266 mode);
267 return;
268 }
269
270 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
271 ? mode_rgb : GL_REPLACE;
272 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
273 ? mode_a : GL_REPLACE;
274 }
275
276
277
278
279 /* GL_ARB_multitexture */
280 void GLAPIENTRY
281 _mesa_ActiveTextureARB(GLenum texture)
282 {
283 GET_CURRENT_CONTEXT(ctx);
284 const GLuint texUnit = texture - GL_TEXTURE0;
285 ASSERT_OUTSIDE_BEGIN_END(ctx);
286
287 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
288 _mesa_debug(ctx, "glActiveTexture %s\n",
289 _mesa_lookup_enum_by_nr(texture));
290
291 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
292 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
293 return;
294 }
295
296 if (ctx->Texture.CurrentUnit == texUnit)
297 return;
298
299 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
300
301 ctx->Texture.CurrentUnit = texUnit;
302 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
303 /* update current stack pointer */
304 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
305 }
306
307 if (ctx->Driver.ActiveTexture) {
308 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
309 }
310 }
311
312
313 /* GL_ARB_multitexture */
314 void GLAPIENTRY
315 _mesa_ClientActiveTextureARB(GLenum texture)
316 {
317 GET_CURRENT_CONTEXT(ctx);
318 GLuint texUnit = texture - GL_TEXTURE0;
319 ASSERT_OUTSIDE_BEGIN_END(ctx);
320
321 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
322 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
323 return;
324 }
325
326 FLUSH_VERTICES(ctx, _NEW_ARRAY);
327 ctx->Array.ActiveTexture = texUnit;
328 }
329
330
331
332 /**********************************************************************/
333 /***** State management *****/
334 /**********************************************************************/
335
336
337 /**
338 * \note This routine refers to derived texture attribute values to
339 * compute the ENABLE_TEXMAT flags, but is only called on
340 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
341 * flags are updated by _mesa_update_textures(), below.
342 *
343 * \param ctx GL context.
344 */
345 static void
346 update_texture_matrices( GLcontext *ctx )
347 {
348 GLuint u;
349
350 ctx->Texture._TexMatEnabled = 0x0;
351
352 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
353 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
354 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
355
356 if (ctx->Texture.Unit[u]._ReallyEnabled &&
357 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
358 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
359
360 if (ctx->Driver.TextureMatrix)
361 ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
362 }
363 }
364 }
365
366
367 /**
368 * Examine texture unit's combine/env state to update derived state.
369 */
370 static void
371 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
372 {
373 struct gl_tex_env_combine_state *combine;
374
375 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
376 * state, or the combiner state which is derived from traditional texenv
377 * mode.
378 */
379 if (texUnit->EnvMode == GL_COMBINE ||
380 texUnit->EnvMode == GL_COMBINE4_NV) {
381 texUnit->_CurrentCombine = & texUnit->Combine;
382 }
383 else {
384 const struct gl_texture_object *texObj = texUnit->_Current;
385 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
386 if (format == GL_COLOR_INDEX) {
387 format = GL_RGBA; /* a bit of a hack */
388 }
389 else if (format == GL_DEPTH_COMPONENT ||
390 format == GL_DEPTH_STENCIL_EXT) {
391 format = texObj->DepthMode;
392 }
393 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
394 texUnit->_CurrentCombine = & texUnit->_EnvMode;
395 }
396
397 combine = texUnit->_CurrentCombine;
398
399 /* Determine number of source RGB terms in the combiner function */
400 switch (combine->ModeRGB) {
401 case GL_REPLACE:
402 combine->_NumArgsRGB = 1;
403 break;
404 case GL_ADD:
405 case GL_ADD_SIGNED:
406 if (texUnit->EnvMode == GL_COMBINE4_NV)
407 combine->_NumArgsRGB = 4;
408 else
409 combine->_NumArgsRGB = 2;
410 break;
411 case GL_MODULATE:
412 case GL_SUBTRACT:
413 case GL_DOT3_RGB:
414 case GL_DOT3_RGBA:
415 case GL_DOT3_RGB_EXT:
416 case GL_DOT3_RGBA_EXT:
417 combine->_NumArgsRGB = 2;
418 break;
419 case GL_INTERPOLATE:
420 case GL_MODULATE_ADD_ATI:
421 case GL_MODULATE_SIGNED_ADD_ATI:
422 case GL_MODULATE_SUBTRACT_ATI:
423 combine->_NumArgsRGB = 3;
424 break;
425 case GL_BUMP_ENVMAP_ATI:
426 /* no real arguments for this case */
427 combine->_NumArgsRGB = 0;
428 break;
429 default:
430 combine->_NumArgsRGB = 0;
431 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
432 return;
433 }
434
435 /* Determine number of source Alpha terms in the combiner function */
436 switch (combine->ModeA) {
437 case GL_REPLACE:
438 combine->_NumArgsA = 1;
439 break;
440 case GL_ADD:
441 case GL_ADD_SIGNED:
442 if (texUnit->EnvMode == GL_COMBINE4_NV)
443 combine->_NumArgsA = 4;
444 else
445 combine->_NumArgsA = 2;
446 break;
447 case GL_MODULATE:
448 case GL_SUBTRACT:
449 combine->_NumArgsA = 2;
450 break;
451 case GL_INTERPOLATE:
452 case GL_MODULATE_ADD_ATI:
453 case GL_MODULATE_SIGNED_ADD_ATI:
454 case GL_MODULATE_SUBTRACT_ATI:
455 combine->_NumArgsA = 3;
456 break;
457 default:
458 combine->_NumArgsA = 0;
459 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
460 break;
461 }
462 }
463
464
465 /**
466 * \note This routine refers to derived texture matrix values to
467 * compute the ENABLE_TEXMAT flags, but is only called on
468 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
469 * flags are updated by _mesa_update_texture_matrices, above.
470 *
471 * \param ctx GL context.
472 */
473 static void
474 update_texture_state( GLcontext *ctx )
475 {
476 GLuint unit;
477 struct gl_fragment_program *fprog = NULL;
478 struct gl_vertex_program *vprog = NULL;
479 GLbitfield enabledFragUnits = 0x0;
480
481 if (ctx->Shader.CurrentProgram &&
482 ctx->Shader.CurrentProgram->LinkStatus) {
483 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
484 vprog = ctx->Shader.CurrentProgram->VertexProgram;
485 }
486 else {
487 if (ctx->FragmentProgram._Enabled) {
488 fprog = ctx->FragmentProgram.Current;
489 }
490 if (ctx->VertexProgram._Enabled) {
491 /* XXX enable this if/when non-shader vertex programs get
492 * texture fetches:
493 vprog = ctx->VertexProgram.Current;
494 */
495 }
496 }
497
498 /* TODO: only set this if there are actual changes */
499 ctx->NewState |= _NEW_TEXTURE;
500
501 ctx->Texture._EnabledUnits = 0x0;
502 ctx->Texture._GenFlags = 0x0;
503 ctx->Texture._TexMatEnabled = 0x0;
504 ctx->Texture._TexGenEnabled = 0x0;
505
506 /*
507 * Update texture unit state.
508 */
509 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
510 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
511 GLbitfield enabledVertTargets = 0x0;
512 GLbitfield enabledFragTargets = 0x0;
513 GLbitfield enabledTargets = 0x0;
514 GLuint texIndex;
515
516 /* Get the bitmask of texture target enables.
517 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
518 * which texture targets are enabled (fixed function) or referenced
519 * by a fragment shader/program. When multiple flags are set, we'll
520 * settle on the one with highest priority (see below).
521 */
522 if (vprog) {
523 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
524 }
525
526 if (fprog) {
527 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
528 }
529 else {
530 /* fixed-function fragment program */
531 enabledFragTargets |= texUnit->Enabled;
532 }
533
534 enabledTargets = enabledVertTargets | enabledFragTargets;
535
536 texUnit->_ReallyEnabled = 0x0;
537
538 if (enabledTargets == 0x0) {
539 /* neither vertex nor fragment processing uses this unit */
540 continue;
541 }
542
543 /* Look for the highest priority texture target that's enabled (or used
544 * by the vert/frag shaders) and "complete". That's the one we'll use
545 * for texturing. If we're using vert/frag program we're guaranteed
546 * that bitcount(enabledBits) <= 1.
547 * Note that the TEXTURE_x_INDEX values are in high to low priority.
548 */
549 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
550 if (enabledTargets & (1 << texIndex)) {
551 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
552 if (!texObj->_Complete) {
553 _mesa_test_texobj_completeness(ctx, texObj);
554 }
555 if (texObj->_Complete) {
556 texUnit->_ReallyEnabled = 1 << texIndex;
557 _mesa_reference_texobj(&texUnit->_Current, texObj);
558 break;
559 }
560 }
561 }
562
563 if (!texUnit->_ReallyEnabled) {
564 if (fprog) {
565 /* If we get here it means the shader is expecting a texture
566 * object, but there isn't one (or it's incomplete). Use the
567 * fallback texture.
568 */
569 struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
570 texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
571 _mesa_reference_texobj(&texUnit->_Current, texObj);
572 }
573 else {
574 /* fixed-function: texture unit is really disabled */
575 continue;
576 }
577 }
578
579 /* if we get here, we know this texture unit is enabled */
580
581 ctx->Texture._EnabledUnits |= (1 << unit);
582
583 if (enabledFragTargets)
584 enabledFragUnits |= (1 << unit);
585
586 update_tex_combine(ctx, texUnit);
587 }
588
589
590 /* Determine which texture coordinate sets are actually needed */
591 if (fprog) {
592 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
593 ctx->Texture._EnabledCoordUnits
594 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
595 }
596 else {
597 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
598 }
599
600 /* Setup texgen for those texture coordinate sets that are in use */
601 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
602 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
603
604 texUnit->_GenFlags = 0x0;
605
606 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
607 continue;
608
609 if (texUnit->TexGenEnabled) {
610 if (texUnit->TexGenEnabled & S_BIT) {
611 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
612 }
613 if (texUnit->TexGenEnabled & T_BIT) {
614 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
615 }
616 if (texUnit->TexGenEnabled & R_BIT) {
617 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
618 }
619 if (texUnit->TexGenEnabled & Q_BIT) {
620 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
621 }
622
623 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
624 ctx->Texture._GenFlags |= texUnit->_GenFlags;
625 }
626
627 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
628 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
629 }
630 }
631
632
633 /**
634 * Update texture-related derived state.
635 */
636 void
637 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
638 {
639 if (new_state & _NEW_TEXTURE_MATRIX)
640 update_texture_matrices( ctx );
641
642 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
643 update_texture_state( ctx );
644 }
645
646
647 /**********************************************************************/
648 /***** Initialization *****/
649 /**********************************************************************/
650
651 /**
652 * Allocate the proxy textures for the given context.
653 *
654 * \param ctx the context to allocate proxies for.
655 *
656 * \return GL_TRUE on success, or GL_FALSE on failure
657 *
658 * If run out of memory part way through the allocations, clean up and return
659 * GL_FALSE.
660 */
661 static GLboolean
662 alloc_proxy_textures( GLcontext *ctx )
663 {
664 static const GLenum targets[] = {
665 GL_TEXTURE_1D,
666 GL_TEXTURE_2D,
667 GL_TEXTURE_3D,
668 GL_TEXTURE_CUBE_MAP_ARB,
669 GL_TEXTURE_RECTANGLE_NV,
670 GL_TEXTURE_1D_ARRAY_EXT,
671 GL_TEXTURE_2D_ARRAY_EXT
672 };
673 GLint tgt;
674
675 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
676
677 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
678 if (!(ctx->Texture.ProxyTex[tgt]
679 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
680 /* out of memory, free what we did allocate */
681 while (--tgt >= 0) {
682 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
683 }
684 return GL_FALSE;
685 }
686 }
687
688 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
689 return GL_TRUE;
690 }
691
692
693 /**
694 * Initialize a texture unit.
695 *
696 * \param ctx GL context.
697 * \param unit texture unit number to be initialized.
698 */
699 static void
700 init_texture_unit( GLcontext *ctx, GLuint unit )
701 {
702 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
703 GLuint tex;
704
705 texUnit->EnvMode = GL_MODULATE;
706 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
707
708 texUnit->Combine = default_combine_state;
709 texUnit->_EnvMode = default_combine_state;
710 texUnit->_CurrentCombine = & texUnit->_EnvMode;
711 texUnit->BumpTarget = GL_TEXTURE0;
712
713 texUnit->TexGenEnabled = 0x0;
714 texUnit->GenS.Mode = GL_EYE_LINEAR;
715 texUnit->GenT.Mode = GL_EYE_LINEAR;
716 texUnit->GenR.Mode = GL_EYE_LINEAR;
717 texUnit->GenQ.Mode = GL_EYE_LINEAR;
718 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
719 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
720 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
721 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
722
723 /* Yes, these plane coefficients are correct! */
724 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
725 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
726 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
727 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
728 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
729 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
730 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
731 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
736 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
737 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
738 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
739 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
740 /* no mention of this in spec, but maybe id matrix expected? */
741 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
742
743 /* initialize current texture object ptrs to the shared default objects */
744 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
745 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
746 ctx->Shared->DefaultTex[tex]);
747 }
748 }
749
750
751 /**
752 * Initialize texture state for the given context.
753 */
754 GLboolean
755 _mesa_init_texture(GLcontext *ctx)
756 {
757 GLuint u;
758
759 /* Texture group */
760 ctx->Texture.CurrentUnit = 0; /* multitexture */
761 ctx->Texture._EnabledUnits = 0x0;
762 ctx->Texture.SharedPalette = GL_FALSE;
763 #if FEATURE_colortable
764 _mesa_init_colortable(&ctx->Texture.Palette);
765 #endif
766
767 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
768 init_texture_unit(ctx, u);
769
770 /* After we're done initializing the context's texture state the default
771 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
772 */
773 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
774 >= MAX_TEXTURE_UNITS + 1);
775
776 /* Allocate proxy textures */
777 if (!alloc_proxy_textures( ctx ))
778 return GL_FALSE;
779
780 return GL_TRUE;
781 }
782
783
784 /**
785 * Free dynamically-allocted texture data attached to the given context.
786 */
787 void
788 _mesa_free_texture_data(GLcontext *ctx)
789 {
790 GLuint u, tgt;
791
792 /* unreference current textures */
793 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
794 /* The _Current texture could account for another reference */
795 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
796
797 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
798 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
799 }
800 }
801
802 /* Free proxy texture objects */
803 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
804 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
805
806 #if FEATURE_colortable
807 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
808 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
809 #endif
810 }
811
812
813 /**
814 * Update the default texture objects in the given context to reference those
815 * specified in the shared state and release those referencing the old
816 * shared state.
817 */
818 void
819 _mesa_update_default_objects_texture(GLcontext *ctx)
820 {
821 GLuint u, tex;
822
823 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
824 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
825 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
826 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
827 ctx->Shared->DefaultTex[tex]);
828 }
829 }
830 }