mesa: split out validation from map_buffer_range()
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstate.h"
40 #include "mtypes.h"
41 #include "util/bitscan.h"
42 #include "util/bitset.h"
43
44
45 /**
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
49 */
50 static const struct gl_tex_env_combine_state default_combine_state = {
51 GL_MODULATE, GL_MODULATE,
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 0, 0,
57 2, 2
58 };
59
60
61
62 /**
63 * Used by glXCopyContext to copy texture state from one context to another.
64 */
65 void
66 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
67 {
68 GLuint u, tex;
69
70 assert(src);
71 assert(dst);
72
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
77
78 /* per-unit state */
79 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
80 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
82 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
83 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
84 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
85 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
86 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
87 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
88 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
89
90 /* GL_EXT_texture_env_combine */
91 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
92
93 /*
94 * XXX strictly speaking, we should compare texture names/ids and
95 * bind textures in the dest context according to id. For now, only
96 * copy bindings if the contexts share the same pool of textures to
97 * avoid refcounting bugs.
98 */
99 if (dst->Shared == src->Shared) {
100 /* copy texture object bindings, not contents of texture objects */
101 _mesa_lock_context_textures(dst);
102
103 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
104 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
105 src->Texture.Unit[u].CurrentTex[tex]);
106 if (src->Texture.Unit[u].CurrentTex[tex]) {
107 dst->Texture.NumCurrentTexUsed =
108 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
109 }
110 }
111 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
112 _mesa_unlock_context_textures(dst);
113 }
114 }
115 }
116
117
118 /*
119 * For debugging
120 */
121 void
122 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
123 {
124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
125 printf("Texture Unit %d\n", unit);
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
127 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
128 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
129 printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
130 printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
131 printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
132 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
133 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
134 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
135 printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
136 printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
137 printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
138 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
139 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
140 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
141 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
142 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
143 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
144 }
145
146
147
148 /**********************************************************************/
149 /* Texture Environment */
150 /**********************************************************************/
151
152 /**
153 * Convert "classic" texture environment to ARB_texture_env_combine style
154 * environments.
155 *
156 * \param state texture_env_combine state vector to be filled-in.
157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
158 * \c GL_BLEND, \c GL_DECAL, etc.).
159 * \param texBaseFormat Base format of the texture associated with the
160 * texture unit.
161 */
162 static void
163 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
164 GLenum mode, GLenum texBaseFormat )
165 {
166 GLenum mode_rgb;
167 GLenum mode_a;
168
169 *state = default_combine_state;
170
171 switch (texBaseFormat) {
172 case GL_ALPHA:
173 state->SourceRGB[0] = GL_PREVIOUS;
174 break;
175
176 case GL_LUMINANCE_ALPHA:
177 case GL_INTENSITY:
178 case GL_RGBA:
179 break;
180
181 case GL_LUMINANCE:
182 case GL_RED:
183 case GL_RG:
184 case GL_RGB:
185 case GL_YCBCR_MESA:
186 state->SourceA[0] = GL_PREVIOUS;
187 break;
188
189 default:
190 _mesa_problem(NULL,
191 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
192 texBaseFormat);
193 return;
194 }
195
196 if (mode == GL_REPLACE_EXT)
197 mode = GL_REPLACE;
198
199 switch (mode) {
200 case GL_REPLACE:
201 case GL_MODULATE:
202 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
203 mode_a = mode;
204 break;
205
206 case GL_DECAL:
207 mode_rgb = GL_INTERPOLATE;
208 mode_a = GL_REPLACE;
209
210 state->SourceA[0] = GL_PREVIOUS;
211
212 /* Having alpha / luminance / intensity textures replace using the
213 * incoming fragment color matches the definition in NV_texture_shader.
214 * The 1.5 spec simply marks these as "undefined".
215 */
216 switch (texBaseFormat) {
217 case GL_ALPHA:
218 case GL_LUMINANCE:
219 case GL_LUMINANCE_ALPHA:
220 case GL_INTENSITY:
221 state->SourceRGB[0] = GL_PREVIOUS;
222 break;
223 case GL_RED:
224 case GL_RG:
225 case GL_RGB:
226 case GL_YCBCR_MESA:
227 mode_rgb = GL_REPLACE;
228 break;
229 case GL_RGBA:
230 state->SourceRGB[2] = GL_TEXTURE;
231 break;
232 }
233 break;
234
235 case GL_BLEND:
236 mode_rgb = GL_INTERPOLATE;
237 mode_a = GL_MODULATE;
238
239 switch (texBaseFormat) {
240 case GL_ALPHA:
241 mode_rgb = GL_REPLACE;
242 break;
243 case GL_INTENSITY:
244 mode_a = GL_INTERPOLATE;
245 state->SourceA[0] = GL_CONSTANT;
246 state->OperandA[2] = GL_SRC_ALPHA;
247 /* FALLTHROUGH */
248 case GL_LUMINANCE:
249 case GL_RED:
250 case GL_RG:
251 case GL_RGB:
252 case GL_LUMINANCE_ALPHA:
253 case GL_RGBA:
254 case GL_YCBCR_MESA:
255 state->SourceRGB[2] = GL_TEXTURE;
256 state->SourceA[2] = GL_TEXTURE;
257 state->SourceRGB[0] = GL_CONSTANT;
258 state->OperandRGB[2] = GL_SRC_COLOR;
259 break;
260 }
261 break;
262
263 case GL_ADD:
264 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
265 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
266 break;
267
268 default:
269 _mesa_problem(NULL,
270 "Invalid texture env mode 0x%x in calculate_derived_texenv",
271 mode);
272 return;
273 }
274
275 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
276 ? mode_rgb : GL_REPLACE;
277 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
278 ? mode_a : GL_REPLACE;
279 }
280
281
282
283
284 /* GL_ARB_multitexture */
285 void GLAPIENTRY
286 _mesa_ActiveTexture(GLenum texture)
287 {
288 const GLuint texUnit = texture - GL_TEXTURE0;
289 GLuint k;
290 GET_CURRENT_CONTEXT(ctx);
291
292 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
293 _mesa_debug(ctx, "glActiveTexture %s\n",
294 _mesa_enum_to_string(texture));
295
296 if (ctx->Texture.CurrentUnit == texUnit)
297 return;
298
299 k = _mesa_max_tex_unit(ctx);
300
301 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
302
303 if (texUnit >= k) {
304 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
305 _mesa_enum_to_string(texture));
306 return;
307 }
308
309 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
310
311 ctx->Texture.CurrentUnit = texUnit;
312 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
313 /* update current stack pointer */
314 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
315 }
316 }
317
318
319 /* GL_ARB_multitexture */
320 void GLAPIENTRY
321 _mesa_ClientActiveTexture(GLenum texture)
322 {
323 GET_CURRENT_CONTEXT(ctx);
324 GLuint texUnit = texture - GL_TEXTURE0;
325
326 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
327 _mesa_debug(ctx, "glClientActiveTexture %s\n",
328 _mesa_enum_to_string(texture));
329
330 if (ctx->Array.ActiveTexture == texUnit)
331 return;
332
333 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
334 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
335 _mesa_enum_to_string(texture));
336 return;
337 }
338
339 FLUSH_VERTICES(ctx, _NEW_ARRAY);
340 ctx->Array.ActiveTexture = texUnit;
341 }
342
343
344
345 /**********************************************************************/
346 /***** State management *****/
347 /**********************************************************************/
348
349
350 /**
351 * \note This routine refers to derived texture attribute values to
352 * compute the ENABLE_TEXMAT flags, but is only called on
353 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE_OBJECT/STATE,
354 * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below.
355 *
356 * \param ctx GL context.
357 */
358 void
359 _mesa_update_texture_matrices(struct gl_context *ctx)
360 {
361 GLuint u;
362
363 ctx->Texture._TexMatEnabled = 0x0;
364
365 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
366 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
367 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
368 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
369
370 if (ctx->Texture.Unit[u]._Current &&
371 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
372 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
373 }
374 }
375 }
376
377
378 /**
379 * Translate GL combiner state into a MODE_x value
380 */
381 static uint32_t
382 tex_combine_translate_mode(GLenum envMode, GLenum mode)
383 {
384 switch (mode) {
385 case GL_REPLACE: return TEXENV_MODE_REPLACE;
386 case GL_MODULATE: return TEXENV_MODE_MODULATE;
387 case GL_ADD:
388 if (envMode == GL_COMBINE4_NV)
389 return TEXENV_MODE_ADD_PRODUCTS_NV;
390 else
391 return TEXENV_MODE_ADD;
392 case GL_ADD_SIGNED:
393 if (envMode == GL_COMBINE4_NV)
394 return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV;
395 else
396 return TEXENV_MODE_ADD_SIGNED;
397 case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE;
398 case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT;
399 case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB;
400 case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT;
401 case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA;
402 case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT;
403 case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI;
404 case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI;
405 case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI;
406 default:
407 unreachable("Invalid TexEnv Combine mode");
408 }
409 }
410
411
412 static uint8_t
413 tex_combine_translate_source(GLenum src)
414 {
415 switch (src) {
416 case GL_TEXTURE0:
417 case GL_TEXTURE1:
418 case GL_TEXTURE2:
419 case GL_TEXTURE3:
420 case GL_TEXTURE4:
421 case GL_TEXTURE5:
422 case GL_TEXTURE6:
423 case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0);
424 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
425 case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS;
426 case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR;
427 case GL_CONSTANT: return TEXENV_SRC_CONSTANT;
428 case GL_ZERO: return TEXENV_SRC_ZERO;
429 case GL_ONE: return TEXENV_SRC_ONE;
430 default:
431 unreachable("Invalid TexEnv Combine argument source");
432 }
433 }
434
435
436 static uint8_t
437 tex_combine_translate_operand(GLenum operand)
438 {
439 switch (operand) {
440 case GL_SRC_COLOR: return TEXENV_OPR_COLOR;
441 case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR;
442 case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA;
443 case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA;
444 default:
445 unreachable("Invalid TexEnv Combine argument source");
446 }
447 }
448
449
450 static void
451 pack_tex_combine(struct gl_texture_unit *texUnit)
452 {
453 struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine;
454 struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked;
455
456 memset(packed, 0, sizeof *packed);
457
458 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB);
459 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA);
460 packed->ScaleShiftRGB = state->ScaleShiftRGB;
461 packed->ScaleShiftA = state->ScaleShiftA;
462 packed->NumArgsRGB = state->_NumArgsRGB;
463 packed->NumArgsA = state->_NumArgsA;
464
465 for (int i = 0; i < state->_NumArgsRGB; ++i)
466 {
467 packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]);
468 packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]);
469 }
470
471 for (int i = 0; i < state->_NumArgsA; ++i)
472 {
473 packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]);
474 packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]);
475 }
476 }
477
478
479 /**
480 * Examine texture unit's combine/env state to update derived state.
481 */
482 static void
483 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
484 {
485 struct gl_tex_env_combine_state *combine;
486
487 /* No combiners will apply to this. */
488 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
489 return;
490
491 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
492 * state, or the combiner state which is derived from traditional texenv
493 * mode.
494 */
495 if (texUnit->EnvMode == GL_COMBINE ||
496 texUnit->EnvMode == GL_COMBINE4_NV) {
497 texUnit->_CurrentCombine = & texUnit->Combine;
498 }
499 else {
500 const struct gl_texture_object *texObj = texUnit->_Current;
501 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
502
503 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
504 format = texObj->DepthMode;
505 }
506 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
507 texUnit->_CurrentCombine = & texUnit->_EnvMode;
508 }
509
510 combine = texUnit->_CurrentCombine;
511
512 /* Determine number of source RGB terms in the combiner function */
513 switch (combine->ModeRGB) {
514 case GL_REPLACE:
515 combine->_NumArgsRGB = 1;
516 break;
517 case GL_ADD:
518 case GL_ADD_SIGNED:
519 if (texUnit->EnvMode == GL_COMBINE4_NV)
520 combine->_NumArgsRGB = 4;
521 else
522 combine->_NumArgsRGB = 2;
523 break;
524 case GL_MODULATE:
525 case GL_SUBTRACT:
526 case GL_DOT3_RGB:
527 case GL_DOT3_RGBA:
528 case GL_DOT3_RGB_EXT:
529 case GL_DOT3_RGBA_EXT:
530 combine->_NumArgsRGB = 2;
531 break;
532 case GL_INTERPOLATE:
533 case GL_MODULATE_ADD_ATI:
534 case GL_MODULATE_SIGNED_ADD_ATI:
535 case GL_MODULATE_SUBTRACT_ATI:
536 combine->_NumArgsRGB = 3;
537 break;
538 default:
539 combine->_NumArgsRGB = 0;
540 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
541 return;
542 }
543
544 /* Determine number of source Alpha terms in the combiner function */
545 switch (combine->ModeA) {
546 case GL_REPLACE:
547 combine->_NumArgsA = 1;
548 break;
549 case GL_ADD:
550 case GL_ADD_SIGNED:
551 if (texUnit->EnvMode == GL_COMBINE4_NV)
552 combine->_NumArgsA = 4;
553 else
554 combine->_NumArgsA = 2;
555 break;
556 case GL_MODULATE:
557 case GL_SUBTRACT:
558 combine->_NumArgsA = 2;
559 break;
560 case GL_INTERPOLATE:
561 case GL_MODULATE_ADD_ATI:
562 case GL_MODULATE_SIGNED_ADD_ATI:
563 case GL_MODULATE_SUBTRACT_ATI:
564 combine->_NumArgsA = 3;
565 break;
566 default:
567 combine->_NumArgsA = 0;
568 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
569 break;
570 }
571
572 pack_tex_combine(texUnit);
573 }
574
575 static void
576 update_texgen(struct gl_context *ctx)
577 {
578 GLuint unit;
579
580 /* Setup texgen for those texture coordinate sets that are in use */
581 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
582 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
583
584 texUnit->_GenFlags = 0x0;
585
586 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
587 continue;
588
589 if (texUnit->TexGenEnabled) {
590 if (texUnit->TexGenEnabled & S_BIT) {
591 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
592 }
593 if (texUnit->TexGenEnabled & T_BIT) {
594 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
595 }
596 if (texUnit->TexGenEnabled & R_BIT) {
597 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
598 }
599 if (texUnit->TexGenEnabled & Q_BIT) {
600 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
601 }
602
603 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
604 ctx->Texture._GenFlags |= texUnit->_GenFlags;
605 }
606
607 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
608 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
609 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
610 }
611 }
612
613 static struct gl_texture_object *
614 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
615 int s)
616 {
617 gl_texture_index target_index;
618 struct gl_texture_unit *texUnit;
619 struct gl_texture_object *texObj;
620 struct gl_sampler_object *sampler;
621 int unit;
622
623 if (!(prog->SamplersUsed & (1 << s)))
624 return NULL;
625
626 unit = prog->SamplerUnits[s];
627 texUnit = &ctx->Texture.Unit[unit];
628
629 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
630 * have had the draw call rejected already. From the GL 4.4 specification,
631 * section 7.10 ("Samplers"):
632 *
633 * "It is not allowed to have variables of different sampler types
634 * pointing to the same texture image unit within a program
635 * object. This situation can only be detected at the next rendering
636 * command issued which triggers shader invocations, and an
637 * INVALID_OPERATION error will then be generated."
638 */
639 target_index = ffs(prog->TexturesUsed[unit]) - 1;
640 texObj = texUnit->CurrentTex[target_index];
641
642 sampler = texUnit->Sampler ?
643 texUnit->Sampler : &texObj->Sampler;
644
645 if (likely(texObj)) {
646 if (_mesa_is_texture_complete(texObj, sampler))
647 return texObj;
648
649 _mesa_test_texobj_completeness(ctx, texObj);
650 if (_mesa_is_texture_complete(texObj, sampler))
651 return texObj;
652 }
653
654 /* If we've reached this point, we didn't find a complete texture of the
655 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
656 * ("Texture Access"):
657 *
658 * "If a sampler is used in a shader and the sampler’s associated
659 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
660 * will be returned for a non-shadow sampler and 0 for a shadow
661 * sampler."
662 *
663 * Mesa implements this by creating a hidden texture object with a pixel of
664 * that value.
665 */
666 texObj = _mesa_get_fallback_texture(ctx, target_index);
667 assert(texObj);
668
669 return texObj;
670 }
671
672 static void
673 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
674 BITSET_WORD *enabled_texture_units)
675 {
676 int i;
677
678 for (i = 0; i < MESA_SHADER_STAGES; i++) {
679 int s;
680
681 if (!prog[i])
682 continue;
683
684 /* We can't only do the shifting trick as the loop condition because if
685 * sampler 31 is active, the next iteration tries to shift by 32, which is
686 * undefined.
687 */
688 for (s = 0; s < MAX_SAMPLERS && (1 << s) <= prog[i]->SamplersUsed; s++) {
689 struct gl_texture_object *texObj;
690
691 texObj = update_single_program_texture(ctx, prog[i], s);
692 if (texObj) {
693 int unit = prog[i]->SamplerUnits[s];
694 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
695 BITSET_SET(enabled_texture_units, unit);
696 ctx->Texture._MaxEnabledTexImageUnit =
697 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
698 }
699 }
700 }
701
702 if (prog[MESA_SHADER_FRAGMENT]) {
703 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
704 ctx->Texture._EnabledCoordUnits |=
705 (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
706 coordMask;
707 }
708 }
709
710 static void
711 update_ff_texture_state(struct gl_context *ctx,
712 BITSET_WORD *enabled_texture_units)
713 {
714 int unit;
715
716 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
717 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
718 GLbitfield mask;
719 bool complete;
720
721 if (texUnit->Enabled == 0x0)
722 continue;
723
724 /* If a shader already dictated what texture target was used for this
725 * unit, just go along with it.
726 */
727 if (BITSET_TEST(enabled_texture_units, unit))
728 continue;
729
730 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
731 *
732 * "Texturing is enabled or disabled using the generic Enable and
733 * Disable commands, respectively, with the symbolic constants
734 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
735 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
736 * three-dimensional, or cube map texture, respectively. If more
737 * than one of these textures is enabled, the first one enabled
738 * from the following list is used:
739 *
740 * • cube map texture
741 * • three-dimensional texture
742 * • rectangular texture
743 * • two-dimensional texture
744 * • one-dimensional texture"
745 *
746 * Note that the TEXTURE_x_INDEX values are in high to low priority.
747 * Also:
748 *
749 * "If a texture unit is disabled or has an invalid or incomplete
750 * texture (as defined in section 8.17) bound to it, then blending
751 * is disabled for that texture unit. If the texture environment
752 * for a given enabled texture unit references a disabled texture
753 * unit, or an invalid or incomplete texture that is bound to
754 * another unit, then the results of texture blending are
755 * undefined."
756 */
757 complete = false;
758 mask = texUnit->Enabled;
759 while (mask) {
760 const int texIndex = u_bit_scan(&mask);
761 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
762 struct gl_sampler_object *sampler = texUnit->Sampler ?
763 texUnit->Sampler : &texObj->Sampler;
764
765 if (!_mesa_is_texture_complete(texObj, sampler)) {
766 _mesa_test_texobj_completeness(ctx, texObj);
767 }
768 if (_mesa_is_texture_complete(texObj, sampler)) {
769 _mesa_reference_texobj(&texUnit->_Current, texObj);
770 complete = true;
771 break;
772 }
773 }
774
775 if (!complete)
776 continue;
777
778 /* if we get here, we know this texture unit is enabled */
779 BITSET_SET(enabled_texture_units, unit);
780 ctx->Texture._MaxEnabledTexImageUnit =
781 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
782
783 ctx->Texture._EnabledCoordUnits |= 1 << unit;
784
785 update_tex_combine(ctx, texUnit);
786 }
787 }
788
789 /**
790 * \note This routine refers to derived texture matrix values to
791 * compute the ENABLE_TEXMAT flags, but is only called on
792 * _NEW_TEXTURE_OBJECT/STATE. On changes to _NEW_TEXTURE_MATRIX,
793 * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices,
794 * above.
795 *
796 * \param ctx GL context.
797 */
798 void
799 _mesa_update_texture_state(struct gl_context *ctx)
800 {
801 struct gl_program *prog[MESA_SHADER_STAGES];
802 int i;
803 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
804 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
805
806 for (i = 0; i < MESA_SHADER_STAGES; i++) {
807 if (ctx->_Shader->CurrentProgram[i]) {
808 prog[i] = ctx->_Shader->CurrentProgram[i];
809 } else {
810 prog[i] = NULL;
811 }
812 }
813
814 if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
815 prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
816 }
817
818 /* TODO: only set this if there are actual changes */
819 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
820
821 ctx->Texture._GenFlags = 0x0;
822 ctx->Texture._TexMatEnabled = 0x0;
823 ctx->Texture._TexGenEnabled = 0x0;
824 ctx->Texture._MaxEnabledTexImageUnit = -1;
825 ctx->Texture._EnabledCoordUnits = 0x0;
826
827 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
828
829 /* First, walk over our programs pulling in all the textures for them.
830 * Programs dictate specific texture targets to be enabled, and for a draw
831 * call to be valid they can't conflict about which texture targets are
832 * used.
833 */
834 update_program_texture_state(ctx, prog, enabled_texture_units);
835
836 /* Also pull in any textures necessary for fixed function fragment shading.
837 */
838 if (!prog[MESA_SHADER_FRAGMENT])
839 update_ff_texture_state(ctx, enabled_texture_units);
840
841 /* Now, clear out the _Current of any disabled texture units. */
842 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
843 if (!BITSET_TEST(enabled_texture_units, i))
844 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
845 }
846 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
847 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
848 }
849
850 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
851 update_texgen(ctx);
852 }
853
854
855 /**********************************************************************/
856 /***** Initialization *****/
857 /**********************************************************************/
858
859 /**
860 * Allocate the proxy textures for the given context.
861 *
862 * \param ctx the context to allocate proxies for.
863 *
864 * \return GL_TRUE on success, or GL_FALSE on failure
865 *
866 * If run out of memory part way through the allocations, clean up and return
867 * GL_FALSE.
868 */
869 static GLboolean
870 alloc_proxy_textures( struct gl_context *ctx )
871 {
872 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
873 * values!
874 */
875 static const GLenum targets[] = {
876 GL_TEXTURE_2D_MULTISAMPLE,
877 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
878 GL_TEXTURE_CUBE_MAP_ARRAY,
879 GL_TEXTURE_BUFFER,
880 GL_TEXTURE_2D_ARRAY_EXT,
881 GL_TEXTURE_1D_ARRAY_EXT,
882 GL_TEXTURE_EXTERNAL_OES,
883 GL_TEXTURE_CUBE_MAP,
884 GL_TEXTURE_3D,
885 GL_TEXTURE_RECTANGLE_NV,
886 GL_TEXTURE_2D,
887 GL_TEXTURE_1D,
888 };
889 GLint tgt;
890
891 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
892 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
893 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
894
895 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
896 if (!(ctx->Texture.ProxyTex[tgt]
897 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
898 /* out of memory, free what we did allocate */
899 while (--tgt >= 0) {
900 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
901 }
902 return GL_FALSE;
903 }
904 }
905
906 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
907 return GL_TRUE;
908 }
909
910
911 /**
912 * Initialize a texture unit.
913 *
914 * \param ctx GL context.
915 * \param unit texture unit number to be initialized.
916 */
917 static void
918 init_texture_unit( struct gl_context *ctx, GLuint unit )
919 {
920 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
921 GLuint tex;
922
923 texUnit->EnvMode = GL_MODULATE;
924 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
925
926 texUnit->Combine = default_combine_state;
927 texUnit->_EnvMode = default_combine_state;
928 texUnit->_CurrentCombine = & texUnit->_EnvMode;
929
930 texUnit->TexGenEnabled = 0x0;
931 texUnit->GenS.Mode = GL_EYE_LINEAR;
932 texUnit->GenT.Mode = GL_EYE_LINEAR;
933 texUnit->GenR.Mode = GL_EYE_LINEAR;
934 texUnit->GenQ.Mode = GL_EYE_LINEAR;
935 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
936 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
937 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
938 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
939
940 /* Yes, these plane coefficients are correct! */
941 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
942 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
943 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
944 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
945 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
946 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
947 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
948 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
949
950 /* initialize current texture object ptrs to the shared default objects */
951 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
952 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
953 ctx->Shared->DefaultTex[tex]);
954 }
955
956 texUnit->_BoundTextures = 0;
957 }
958
959
960 /**
961 * Initialize texture state for the given context.
962 */
963 GLboolean
964 _mesa_init_texture(struct gl_context *ctx)
965 {
966 GLuint u;
967
968 /* Texture group */
969 ctx->Texture.CurrentUnit = 0; /* multitexture */
970
971 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
972 *
973 * "OpenGL ES 3.0 requires that all cube map filtering be
974 * seamless. OpenGL ES 2.0 specified that a single cube map face be
975 * selected and used for filtering."
976 *
977 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
978 * the driver has already computed and set ctx->Version, however drivers
979 * seem to call _mesa_initialize_context (which calls this) early
980 * in the CreateContext hook and _mesa_compute_version much later (since
981 * it needs information about available extensions). So, we will
982 * enable seamless cubemaps by default since GLES2. This should work
983 * for most implementations and drivers that don't support seamless
984 * cubemaps for GLES2 can still disable it.
985 */
986 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
987
988 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
989 init_texture_unit(ctx, u);
990
991 /* After we're done initializing the context's texture state the default
992 * texture objects' refcounts should be at least
993 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
994 */
995 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
996 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
997
998 /* Allocate proxy textures */
999 if (!alloc_proxy_textures( ctx ))
1000 return GL_FALSE;
1001
1002 /* GL_ARB_texture_buffer_object */
1003 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
1004 ctx->Shared->NullBufferObj);
1005
1006 ctx->Texture.NumCurrentTexUsed = 0;
1007
1008 return GL_TRUE;
1009 }
1010
1011
1012 /**
1013 * Free dynamically-allocted texture data attached to the given context.
1014 */
1015 void
1016 _mesa_free_texture_data(struct gl_context *ctx)
1017 {
1018 GLuint u, tgt;
1019
1020 /* unreference current textures */
1021 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1022 /* The _Current texture could account for another reference */
1023 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
1024
1025 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1026 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
1027 }
1028 }
1029
1030 /* Free proxy texture objects */
1031 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
1032 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
1033
1034 /* GL_ARB_texture_buffer_object */
1035 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1036
1037 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1038 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
1039 }
1040 }
1041
1042
1043 /**
1044 * Update the default texture objects in the given context to reference those
1045 * specified in the shared state and release those referencing the old
1046 * shared state.
1047 */
1048 void
1049 _mesa_update_default_objects_texture(struct gl_context *ctx)
1050 {
1051 GLuint u, tex;
1052
1053 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1054 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1055 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1056 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1057 ctx->Shared->DefaultTex[tex]);
1058 }
1059 }
1060 }