mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functions
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #if FEATURE_colortable
35 #include "colortab.h"
36 #endif
37 #include "context.h"
38 #include "enums.h"
39 #include "macros.h"
40 #include "texcompress.h"
41 #include "texobj.h"
42 #include "teximage.h"
43 #include "texstate.h"
44 #include "texenvprogram.h"
45 #include "mtypes.h"
46
47
48
49 /**
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
53 */
54 static const struct gl_tex_env_combine_state default_combine_state = {
55 GL_MODULATE, GL_MODULATE,
56 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
57 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
58 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
59 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
60 0, 0,
61 2, 2
62 };
63
64
65
66 /**
67 * Used by glXCopyContext to copy texture state from one context to another.
68 */
69 void
70 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
71 {
72 GLuint u, tex;
73
74 ASSERT(src);
75 ASSERT(dst);
76
77 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
78 dst->Texture._GenFlags = src->Texture._GenFlags;
79 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
80 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture.SharedPalette = src->Texture.SharedPalette;
82
83 /* per-unit state */
84 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
85 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
86 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
87 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
88 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
89 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
90 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
91 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
92 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
93 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
94
95 /* GL_EXT_texture_env_combine */
96 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
97
98 /* GL_ATI_envmap_bumpmap - need this? */
99 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
100 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
101
102
103 /* copy texture object bindings, not contents of texture objects */
104 _mesa_lock_context_textures(dst);
105
106 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
107 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
108 src->Texture.Unit[u].CurrentTex[tex]);
109 }
110
111 _mesa_unlock_context_textures(dst);
112 }
113 }
114
115
116 /*
117 * For debugging
118 */
119 void
120 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
121 {
122 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
123 _mesa_printf("Texture Unit %d\n", unit);
124 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
125 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
126 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
127 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
128 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
129 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
130 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
131 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
132 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
133 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
134 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
135 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
136 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
137 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
138 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
139 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
140 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
141 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
142 }
143
144
145
146 /**********************************************************************/
147 /* Texture Environment */
148 /**********************************************************************/
149
150 /**
151 * Convert "classic" texture environment to ARB_texture_env_combine style
152 * environments.
153 *
154 * \param state texture_env_combine state vector to be filled-in.
155 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
156 * \c GL_BLEND, \c GL_DECAL, etc.).
157 * \param texBaseFormat Base format of the texture associated with the
158 * texture unit.
159 */
160 static void
161 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
162 GLenum mode, GLenum texBaseFormat )
163 {
164 GLenum mode_rgb;
165 GLenum mode_a;
166
167 *state = default_combine_state;
168
169 switch (texBaseFormat) {
170 case GL_ALPHA:
171 state->SourceRGB[0] = GL_PREVIOUS;
172 break;
173
174 case GL_LUMINANCE_ALPHA:
175 case GL_INTENSITY:
176 case GL_RGBA:
177 break;
178
179 case GL_LUMINANCE:
180 case GL_RGB:
181 case GL_YCBCR_MESA:
182 state->SourceA[0] = GL_PREVIOUS;
183 break;
184
185 default:
186 _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
187 return;
188 }
189
190 if (mode == GL_REPLACE_EXT)
191 mode = GL_REPLACE;
192
193 switch (mode) {
194 case GL_REPLACE:
195 case GL_MODULATE:
196 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
197 mode_a = mode;
198 break;
199
200 case GL_DECAL:
201 mode_rgb = GL_INTERPOLATE;
202 mode_a = GL_REPLACE;
203
204 state->SourceA[0] = GL_PREVIOUS;
205
206 /* Having alpha / luminance / intensity textures replace using the
207 * incoming fragment color matches the definition in NV_texture_shader.
208 * The 1.5 spec simply marks these as "undefined".
209 */
210 switch (texBaseFormat) {
211 case GL_ALPHA:
212 case GL_LUMINANCE:
213 case GL_LUMINANCE_ALPHA:
214 case GL_INTENSITY:
215 state->SourceRGB[0] = GL_PREVIOUS;
216 break;
217 case GL_RGB:
218 case GL_YCBCR_MESA:
219 mode_rgb = GL_REPLACE;
220 break;
221 case GL_RGBA:
222 state->SourceRGB[2] = GL_TEXTURE;
223 break;
224 }
225 break;
226
227 case GL_BLEND:
228 mode_rgb = GL_INTERPOLATE;
229 mode_a = GL_MODULATE;
230
231 switch (texBaseFormat) {
232 case GL_ALPHA:
233 mode_rgb = GL_REPLACE;
234 break;
235 case GL_INTENSITY:
236 mode_a = GL_INTERPOLATE;
237 state->SourceA[0] = GL_CONSTANT;
238 state->OperandA[2] = GL_SRC_ALPHA;
239 /* FALLTHROUGH */
240 case GL_LUMINANCE:
241 case GL_RGB:
242 case GL_LUMINANCE_ALPHA:
243 case GL_RGBA:
244 case GL_YCBCR_MESA:
245 state->SourceRGB[2] = GL_TEXTURE;
246 state->SourceA[2] = GL_TEXTURE;
247 state->SourceRGB[0] = GL_CONSTANT;
248 state->OperandRGB[2] = GL_SRC_COLOR;
249 break;
250 }
251 break;
252
253 case GL_ADD:
254 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
255 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
256 break;
257
258 default:
259 _mesa_problem(NULL,
260 "Invalid texture env mode in calculate_derived_texenv");
261 return;
262 }
263
264 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
265 ? mode_rgb : GL_REPLACE;
266 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
267 ? mode_a : GL_REPLACE;
268 }
269
270
271
272
273 /* GL_ARB_multitexture */
274 void GLAPIENTRY
275 _mesa_ActiveTextureARB(GLenum texture)
276 {
277 GET_CURRENT_CONTEXT(ctx);
278 const GLuint texUnit = texture - GL_TEXTURE0;
279 ASSERT_OUTSIDE_BEGIN_END(ctx);
280
281 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
282 _mesa_debug(ctx, "glActiveTexture %s\n",
283 _mesa_lookup_enum_by_nr(texture));
284
285 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
286 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
287 return;
288 }
289
290 if (ctx->Texture.CurrentUnit == texUnit)
291 return;
292
293 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
294
295 ctx->Texture.CurrentUnit = texUnit;
296 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
297 /* update current stack pointer */
298 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
299 }
300
301 if (ctx->Driver.ActiveTexture) {
302 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
303 }
304 }
305
306
307 /* GL_ARB_multitexture */
308 void GLAPIENTRY
309 _mesa_ClientActiveTextureARB(GLenum texture)
310 {
311 GET_CURRENT_CONTEXT(ctx);
312 GLuint texUnit = texture - GL_TEXTURE0;
313 ASSERT_OUTSIDE_BEGIN_END(ctx);
314
315 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
316 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
317 return;
318 }
319
320 FLUSH_VERTICES(ctx, _NEW_ARRAY);
321 ctx->Array.ActiveTexture = texUnit;
322 }
323
324
325
326 /**********************************************************************/
327 /***** State management *****/
328 /**********************************************************************/
329
330
331 /**
332 * \note This routine refers to derived texture attribute values to
333 * compute the ENABLE_TEXMAT flags, but is only called on
334 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
335 * flags are updated by _mesa_update_textures(), below.
336 *
337 * \param ctx GL context.
338 */
339 static void
340 update_texture_matrices( GLcontext *ctx )
341 {
342 GLuint u;
343
344 ctx->Texture._TexMatEnabled = 0x0;
345
346 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
347 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
348 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
349
350 if (ctx->Texture.Unit[u]._ReallyEnabled &&
351 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
352 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
353
354 if (ctx->Driver.TextureMatrix)
355 ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
356 }
357 }
358 }
359
360
361 /**
362 * Examine texture unit's combine/env state to update derived state.
363 */
364 static void
365 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
366 {
367 struct gl_tex_env_combine_state *combine;
368
369 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
370 * state, or the combiner state which is derived from traditional texenv
371 * mode.
372 */
373 if (texUnit->EnvMode == GL_COMBINE ||
374 texUnit->EnvMode == GL_COMBINE4_NV) {
375 texUnit->_CurrentCombine = & texUnit->Combine;
376 }
377 else {
378 const struct gl_texture_object *texObj = texUnit->_Current;
379 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
380 if (format == GL_COLOR_INDEX) {
381 format = GL_RGBA; /* a bit of a hack */
382 }
383 else if (format == GL_DEPTH_COMPONENT ||
384 format == GL_DEPTH_STENCIL_EXT) {
385 format = texObj->DepthMode;
386 }
387 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
388 texUnit->_CurrentCombine = & texUnit->_EnvMode;
389 }
390
391 combine = texUnit->_CurrentCombine;
392
393 /* Determine number of source RGB terms in the combiner function */
394 switch (combine->ModeRGB) {
395 case GL_REPLACE:
396 combine->_NumArgsRGB = 1;
397 break;
398 case GL_ADD:
399 case GL_ADD_SIGNED:
400 if (texUnit->EnvMode == GL_COMBINE4_NV)
401 combine->_NumArgsRGB = 4;
402 else
403 combine->_NumArgsRGB = 2;
404 break;
405 case GL_MODULATE:
406 case GL_SUBTRACT:
407 case GL_DOT3_RGB:
408 case GL_DOT3_RGBA:
409 case GL_DOT3_RGB_EXT:
410 case GL_DOT3_RGBA_EXT:
411 combine->_NumArgsRGB = 2;
412 break;
413 case GL_INTERPOLATE:
414 case GL_MODULATE_ADD_ATI:
415 case GL_MODULATE_SIGNED_ADD_ATI:
416 case GL_MODULATE_SUBTRACT_ATI:
417 combine->_NumArgsRGB = 3;
418 break;
419 case GL_BUMP_ENVMAP_ATI:
420 /* no real arguments for this case */
421 combine->_NumArgsRGB = 0;
422 break;
423 default:
424 combine->_NumArgsRGB = 0;
425 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
426 return;
427 }
428
429 /* Determine number of source Alpha terms in the combiner function */
430 switch (combine->ModeA) {
431 case GL_REPLACE:
432 combine->_NumArgsA = 1;
433 break;
434 case GL_ADD:
435 case GL_ADD_SIGNED:
436 if (texUnit->EnvMode == GL_COMBINE4_NV)
437 combine->_NumArgsA = 4;
438 else
439 combine->_NumArgsA = 2;
440 break;
441 case GL_MODULATE:
442 case GL_SUBTRACT:
443 combine->_NumArgsA = 2;
444 break;
445 case GL_INTERPOLATE:
446 case GL_MODULATE_ADD_ATI:
447 case GL_MODULATE_SIGNED_ADD_ATI:
448 case GL_MODULATE_SUBTRACT_ATI:
449 combine->_NumArgsA = 3;
450 break;
451 default:
452 combine->_NumArgsA = 0;
453 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
454 break;
455 }
456 }
457
458
459 /**
460 * \note This routine refers to derived texture matrix values to
461 * compute the ENABLE_TEXMAT flags, but is only called on
462 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
463 * flags are updated by _mesa_update_texture_matrices, above.
464 *
465 * \param ctx GL context.
466 */
467 static void
468 update_texture_state( GLcontext *ctx )
469 {
470 GLuint unit;
471 struct gl_fragment_program *fprog = NULL;
472 struct gl_vertex_program *vprog = NULL;
473 GLbitfield enabledFragUnits = 0x0;
474
475 if (ctx->Shader.CurrentProgram &&
476 ctx->Shader.CurrentProgram->LinkStatus) {
477 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
478 vprog = ctx->Shader.CurrentProgram->VertexProgram;
479 }
480 else {
481 if (ctx->FragmentProgram._Enabled) {
482 fprog = ctx->FragmentProgram.Current;
483 }
484 if (ctx->VertexProgram._Enabled) {
485 /* XXX enable this if/when non-shader vertex programs get
486 * texture fetches:
487 vprog = ctx->VertexProgram.Current;
488 */
489 }
490 }
491
492 /* TODO: only set this if there are actual changes */
493 ctx->NewState |= _NEW_TEXTURE;
494
495 ctx->Texture._EnabledUnits = 0x0;
496 ctx->Texture._GenFlags = 0x0;
497 ctx->Texture._TexMatEnabled = 0x0;
498 ctx->Texture._TexGenEnabled = 0x0;
499
500 /*
501 * Update texture unit state.
502 */
503 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
504 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
505 GLbitfield enabledVertTargets = 0x0;
506 GLbitfield enabledFragTargets = 0x0;
507 GLbitfield enabledTargets = 0x0;
508 GLuint texIndex;
509
510 /* Get the bitmask of texture target enables.
511 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
512 * which texture targets are enabled (fixed function) or referenced
513 * by a fragment shader/program. When multiple flags are set, we'll
514 * settle on the one with highest priority (see below).
515 */
516 if (vprog) {
517 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
518 }
519
520 if (fprog) {
521 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
522 }
523 else {
524 /* fixed-function fragment program */
525 enabledFragTargets |= texUnit->Enabled;
526 }
527
528 enabledTargets = enabledVertTargets | enabledFragTargets;
529
530 texUnit->_ReallyEnabled = 0x0;
531
532 if (enabledTargets == 0x0) {
533 /* neither vertex nor fragment processing uses this unit */
534 continue;
535 }
536
537 /* Look for the highest priority texture target that's enabled (or used
538 * by the vert/frag shaders) and "complete". That's the one we'll use
539 * for texturing. If we're using vert/frag program we're guaranteed
540 * that bitcount(enabledBits) <= 1.
541 * Note that the TEXTURE_x_INDEX values are in high to low priority.
542 */
543 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
544 if (enabledTargets & (1 << texIndex)) {
545 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
546 if (!texObj->_Complete) {
547 _mesa_test_texobj_completeness(ctx, texObj);
548 }
549 if (texObj->_Complete) {
550 texUnit->_ReallyEnabled = 1 << texIndex;
551 _mesa_reference_texobj(&texUnit->_Current, texObj);
552 break;
553 }
554 }
555 }
556
557 if (!texUnit->_ReallyEnabled) {
558 _mesa_reference_texobj(&texUnit->_Current, NULL);
559 continue;
560 }
561
562 /* if we get here, we know this texture unit is enabled */
563
564 ctx->Texture._EnabledUnits |= (1 << unit);
565
566 if (enabledFragTargets)
567 enabledFragUnits |= (1 << unit);
568
569 update_tex_combine(ctx, texUnit);
570 }
571
572
573 /* Determine which texture coordinate sets are actually needed */
574 if (fprog) {
575 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
576 ctx->Texture._EnabledCoordUnits
577 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
578 }
579 else {
580 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
581 }
582
583 /* Setup texgen for those texture coordinate sets that are in use */
584 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
585 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
586
587 texUnit->_GenFlags = 0x0;
588
589 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
590 continue;
591
592 if (texUnit->TexGenEnabled) {
593 if (texUnit->TexGenEnabled & S_BIT) {
594 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
595 }
596 if (texUnit->TexGenEnabled & T_BIT) {
597 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
598 }
599 if (texUnit->TexGenEnabled & R_BIT) {
600 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
601 }
602 if (texUnit->TexGenEnabled & Q_BIT) {
603 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
604 }
605
606 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
607 ctx->Texture._GenFlags |= texUnit->_GenFlags;
608 }
609
610 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
611 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
612 }
613 }
614
615
616 /**
617 * Update texture-related derived state.
618 */
619 void
620 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
621 {
622 if (new_state & _NEW_TEXTURE_MATRIX)
623 update_texture_matrices( ctx );
624
625 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
626 update_texture_state( ctx );
627 }
628
629
630 /**********************************************************************/
631 /***** Initialization *****/
632 /**********************************************************************/
633
634 /**
635 * Allocate the proxy textures for the given context.
636 *
637 * \param ctx the context to allocate proxies for.
638 *
639 * \return GL_TRUE on success, or GL_FALSE on failure
640 *
641 * If run out of memory part way through the allocations, clean up and return
642 * GL_FALSE.
643 */
644 static GLboolean
645 alloc_proxy_textures( GLcontext *ctx )
646 {
647 static const GLenum targets[] = {
648 GL_TEXTURE_1D,
649 GL_TEXTURE_2D,
650 GL_TEXTURE_3D,
651 GL_TEXTURE_CUBE_MAP_ARB,
652 GL_TEXTURE_RECTANGLE_NV,
653 GL_TEXTURE_1D_ARRAY_EXT,
654 GL_TEXTURE_2D_ARRAY_EXT
655 };
656 GLint tgt;
657
658 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
659
660 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
661 if (!(ctx->Texture.ProxyTex[tgt]
662 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
663 /* out of memory, free what we did allocate */
664 while (--tgt >= 0) {
665 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
666 }
667 return GL_FALSE;
668 }
669 }
670
671 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
672 return GL_TRUE;
673 }
674
675
676 /**
677 * Initialize a texture unit.
678 *
679 * \param ctx GL context.
680 * \param unit texture unit number to be initialized.
681 */
682 static void
683 init_texture_unit( GLcontext *ctx, GLuint unit )
684 {
685 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
686 GLuint tex;
687
688 texUnit->EnvMode = GL_MODULATE;
689 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
690
691 texUnit->Combine = default_combine_state;
692 texUnit->_EnvMode = default_combine_state;
693 texUnit->_CurrentCombine = & texUnit->_EnvMode;
694 texUnit->BumpTarget = GL_TEXTURE0;
695
696 texUnit->TexGenEnabled = 0x0;
697 texUnit->GenS.Mode = GL_EYE_LINEAR;
698 texUnit->GenT.Mode = GL_EYE_LINEAR;
699 texUnit->GenR.Mode = GL_EYE_LINEAR;
700 texUnit->GenQ.Mode = GL_EYE_LINEAR;
701 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
702 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
703 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
704 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
705
706 /* Yes, these plane coefficients are correct! */
707 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
708 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
709 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
710 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
711 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
712 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
713 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
714 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
715 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
716 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
717 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
718 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
719 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
720 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
721 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
722 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
723 /* no mention of this in spec, but maybe id matrix expected? */
724 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
725
726 /* initialize current texture object ptrs to the shared default objects */
727 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
728 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
729 ctx->Shared->DefaultTex[tex]);
730 }
731 }
732
733
734 /**
735 * Initialize texture state for the given context.
736 */
737 GLboolean
738 _mesa_init_texture(GLcontext *ctx)
739 {
740 GLuint u;
741
742 /* Texture group */
743 ctx->Texture.CurrentUnit = 0; /* multitexture */
744 ctx->Texture._EnabledUnits = 0x0;
745 ctx->Texture.SharedPalette = GL_FALSE;
746 #if FEATURE_colortable
747 _mesa_init_colortable(&ctx->Texture.Palette);
748 #endif
749
750 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
751 init_texture_unit(ctx, u);
752
753 /* After we're done initializing the context's texture state the default
754 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
755 */
756 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
757 >= MAX_TEXTURE_UNITS + 1);
758
759 /* Allocate proxy textures */
760 if (!alloc_proxy_textures( ctx ))
761 return GL_FALSE;
762
763 return GL_TRUE;
764 }
765
766
767 /**
768 * Free dynamically-allocted texture data attached to the given context.
769 */
770 void
771 _mesa_free_texture_data(GLcontext *ctx)
772 {
773 GLuint u, tgt;
774
775 /* unreference current textures */
776 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
777 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
778 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
779 }
780 }
781
782 /* Free proxy texture objects */
783 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
784 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
785
786 #if FEATURE_colortable
787 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
788 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
789 #endif
790 }
791
792
793 /**
794 * Update the default texture objects in the given context to reference those
795 * specified in the shared state and release those referencing the old
796 * shared state.
797 */
798 void
799 _mesa_update_default_objects_texture(GLcontext *ctx)
800 {
801 GLuint u, tex;
802
803 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
804 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
805 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
806 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
807 ctx->Shared->DefaultTex[tex]);
808 }
809 }
810 }