e25c9e732c303b1a75165b12b2a20877123cbae4
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #if FEATURE_colortable
35 #include "colortab.h"
36 #endif
37 #include "context.h"
38 #include "enums.h"
39 #include "macros.h"
40 #include "texcompress.h"
41 #include "texobj.h"
42 #include "teximage.h"
43 #include "texstate.h"
44 #include "texenvprogram.h"
45 #include "mtypes.h"
46
47
48
49 /**
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
53 */
54 static const struct gl_tex_env_combine_state default_combine_state = {
55 GL_MODULATE, GL_MODULATE,
56 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
57 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
58 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
59 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
60 0, 0,
61 2, 2
62 };
63
64
65
66 /**
67 * Used by glXCopyContext to copy texture state from one context to another.
68 */
69 void
70 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
71 {
72 GLuint u, tex;
73
74 ASSERT(src);
75 ASSERT(dst);
76
77 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
78 dst->Texture._GenFlags = src->Texture._GenFlags;
79 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
80 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture.SharedPalette = src->Texture.SharedPalette;
82
83 /* per-unit state */
84 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
85 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
86 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
87 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
88 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
89 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
90 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
91 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
92 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
93 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
94
95 /* GL_EXT_texture_env_combine */
96 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
97
98 /* copy texture object bindings, not contents of texture objects */
99 _mesa_lock_context_textures(dst);
100
101 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
102 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
103 src->Texture.Unit[u].CurrentTex[tex]);
104 }
105
106 _mesa_unlock_context_textures(dst);
107 }
108 }
109
110
111 /*
112 * For debugging
113 */
114 void
115 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
116 {
117 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
118 _mesa_printf("Texture Unit %d\n", unit);
119 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
120 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
121 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
122 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
123 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
124 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
125 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
126 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
127 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
128 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
129 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
130 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
131 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
132 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
133 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
134 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
135 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
136 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
137 }
138
139
140
141 /**********************************************************************/
142 /* Texture Environment */
143 /**********************************************************************/
144
145 /**
146 * Convert "classic" texture environment to ARB_texture_env_combine style
147 * environments.
148 *
149 * \param state texture_env_combine state vector to be filled-in.
150 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
151 * \c GL_BLEND, \c GL_DECAL, etc.).
152 * \param texBaseFormat Base format of the texture associated with the
153 * texture unit.
154 */
155 static void
156 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
157 GLenum mode, GLenum texBaseFormat )
158 {
159 GLenum mode_rgb;
160 GLenum mode_a;
161
162 *state = default_combine_state;
163
164 switch (texBaseFormat) {
165 case GL_ALPHA:
166 state->SourceRGB[0] = GL_PREVIOUS;
167 break;
168
169 case GL_LUMINANCE_ALPHA:
170 case GL_INTENSITY:
171 case GL_RGBA:
172 break;
173
174 case GL_LUMINANCE:
175 case GL_RGB:
176 case GL_YCBCR_MESA:
177 state->SourceA[0] = GL_PREVIOUS;
178 break;
179
180 default:
181 _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
182 return;
183 }
184
185 if (mode == GL_REPLACE_EXT)
186 mode = GL_REPLACE;
187
188 switch (mode) {
189 case GL_REPLACE:
190 case GL_MODULATE:
191 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
192 mode_a = mode;
193 break;
194
195 case GL_DECAL:
196 mode_rgb = GL_INTERPOLATE;
197 mode_a = GL_REPLACE;
198
199 state->SourceA[0] = GL_PREVIOUS;
200
201 /* Having alpha / luminance / intensity textures replace using the
202 * incoming fragment color matches the definition in NV_texture_shader.
203 * The 1.5 spec simply marks these as "undefined".
204 */
205 switch (texBaseFormat) {
206 case GL_ALPHA:
207 case GL_LUMINANCE:
208 case GL_LUMINANCE_ALPHA:
209 case GL_INTENSITY:
210 state->SourceRGB[0] = GL_PREVIOUS;
211 break;
212 case GL_RGB:
213 case GL_YCBCR_MESA:
214 mode_rgb = GL_REPLACE;
215 break;
216 case GL_RGBA:
217 state->SourceRGB[2] = GL_TEXTURE;
218 break;
219 }
220 break;
221
222 case GL_BLEND:
223 mode_rgb = GL_INTERPOLATE;
224 mode_a = GL_MODULATE;
225
226 switch (texBaseFormat) {
227 case GL_ALPHA:
228 mode_rgb = GL_REPLACE;
229 break;
230 case GL_INTENSITY:
231 mode_a = GL_INTERPOLATE;
232 state->SourceA[0] = GL_CONSTANT;
233 state->OperandA[2] = GL_SRC_ALPHA;
234 /* FALLTHROUGH */
235 case GL_LUMINANCE:
236 case GL_RGB:
237 case GL_LUMINANCE_ALPHA:
238 case GL_RGBA:
239 case GL_YCBCR_MESA:
240 state->SourceRGB[2] = GL_TEXTURE;
241 state->SourceA[2] = GL_TEXTURE;
242 state->SourceRGB[0] = GL_CONSTANT;
243 state->OperandRGB[2] = GL_SRC_COLOR;
244 break;
245 }
246 break;
247
248 case GL_ADD:
249 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
250 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
251 break;
252
253 default:
254 _mesa_problem(NULL,
255 "Invalid texture env mode in calculate_derived_texenv");
256 return;
257 }
258
259 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
260 ? mode_rgb : GL_REPLACE;
261 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
262 ? mode_a : GL_REPLACE;
263 }
264
265
266
267
268 /* GL_ARB_multitexture */
269 void GLAPIENTRY
270 _mesa_ActiveTextureARB(GLenum texture)
271 {
272 GET_CURRENT_CONTEXT(ctx);
273 const GLuint texUnit = texture - GL_TEXTURE0;
274 ASSERT_OUTSIDE_BEGIN_END(ctx);
275
276 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
277 _mesa_debug(ctx, "glActiveTexture %s\n",
278 _mesa_lookup_enum_by_nr(texture));
279
280 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
281 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
282 return;
283 }
284
285 if (ctx->Texture.CurrentUnit == texUnit)
286 return;
287
288 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
289
290 ctx->Texture.CurrentUnit = texUnit;
291 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
292 /* update current stack pointer */
293 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
294 }
295
296 if (ctx->Driver.ActiveTexture) {
297 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
298 }
299 }
300
301
302 /* GL_ARB_multitexture */
303 void GLAPIENTRY
304 _mesa_ClientActiveTextureARB(GLenum texture)
305 {
306 GET_CURRENT_CONTEXT(ctx);
307 GLuint texUnit = texture - GL_TEXTURE0;
308 ASSERT_OUTSIDE_BEGIN_END(ctx);
309
310 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
311 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
312 return;
313 }
314
315 FLUSH_VERTICES(ctx, _NEW_ARRAY);
316 ctx->Array.ActiveTexture = texUnit;
317 }
318
319
320
321 /**********************************************************************/
322 /***** State management *****/
323 /**********************************************************************/
324
325
326 /**
327 * \note This routine refers to derived texture attribute values to
328 * compute the ENABLE_TEXMAT flags, but is only called on
329 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
330 * flags are updated by _mesa_update_textures(), below.
331 *
332 * \param ctx GL context.
333 */
334 static void
335 update_texture_matrices( GLcontext *ctx )
336 {
337 GLuint u;
338
339 ctx->Texture._TexMatEnabled = 0x0;
340
341 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
342 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
343 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
344
345 if (ctx->Texture.Unit[u]._ReallyEnabled &&
346 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
347 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
348
349 if (ctx->Driver.TextureMatrix)
350 ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
351 }
352 }
353 }
354
355
356 /**
357 * Update texture object's _Function field. We need to do this
358 * whenever any of the texture object's shadow-related fields change
359 * or when we start/stop using a fragment program.
360 *
361 * This function could be expanded someday to update additional per-object
362 * fields that depend on assorted state changes.
363 */
364 static void
365 update_texture_compare_function(GLcontext *ctx,
366 struct gl_texture_object *tObj)
367 {
368 /* XXX temporarily disable this test since it breaks the GLSL
369 * shadow2D(), etc. functions.
370 */
371 if (0 /*ctx->FragmentProgram._Current*/) {
372 /* Texel/coordinate comparison is ignored for programs.
373 * See GL_ARB_fragment_program/shader spec for details.
374 */
375 tObj->_Function = GL_NONE;
376 }
377 else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
378 /* GL_ARB_shadow */
379 tObj->_Function = tObj->CompareFunc;
380 }
381 else {
382 tObj->_Function = GL_NONE; /* pass depth through as grayscale */
383 }
384 }
385
386
387 /**
388 * Helper function for determining which texture object (1D, 2D, cube, etc)
389 * should actually be used.
390 */
391 static void
392 texture_override(GLcontext *ctx,
393 struct gl_texture_unit *texUnit, GLbitfield enableBits,
394 struct gl_texture_object *texObj, GLuint textureBit)
395 {
396 if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) {
397 if (!texObj->_Complete) {
398 _mesa_test_texobj_completeness(ctx, texObj);
399 }
400 if (texObj->_Complete) {
401 texUnit->_ReallyEnabled = textureBit;
402 texUnit->_Current = texObj;
403 update_texture_compare_function(ctx, texObj);
404 }
405 }
406 }
407
408
409 /**
410 * Examine texture unit's combine/env state to update derived state.
411 */
412 static void
413 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
414 {
415 struct gl_tex_env_combine_state *combine;
416
417 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
418 * state, or the combiner state which is derived from traditional texenv
419 * mode.
420 */
421 if (texUnit->EnvMode == GL_COMBINE ||
422 texUnit->EnvMode == GL_COMBINE4_NV) {
423 texUnit->_CurrentCombine = & texUnit->Combine;
424 }
425 else {
426 const struct gl_texture_object *texObj = texUnit->_Current;
427 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
428 if (format == GL_COLOR_INDEX) {
429 format = GL_RGBA; /* a bit of a hack */
430 }
431 else if (format == GL_DEPTH_COMPONENT ||
432 format == GL_DEPTH_STENCIL_EXT) {
433 format = texObj->DepthMode;
434 }
435 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
436 texUnit->_CurrentCombine = & texUnit->_EnvMode;
437 }
438
439 combine = texUnit->_CurrentCombine;
440
441 /* Determine number of source RGB terms in the combiner function */
442 switch (combine->ModeRGB) {
443 case GL_REPLACE:
444 combine->_NumArgsRGB = 1;
445 break;
446 case GL_ADD:
447 case GL_ADD_SIGNED:
448 if (texUnit->EnvMode == GL_COMBINE4_NV)
449 combine->_NumArgsRGB = 4;
450 else
451 combine->_NumArgsRGB = 2;
452 break;
453 case GL_MODULATE:
454 case GL_SUBTRACT:
455 case GL_DOT3_RGB:
456 case GL_DOT3_RGBA:
457 case GL_DOT3_RGB_EXT:
458 case GL_DOT3_RGBA_EXT:
459 combine->_NumArgsRGB = 2;
460 break;
461 case GL_INTERPOLATE:
462 case GL_MODULATE_ADD_ATI:
463 case GL_MODULATE_SIGNED_ADD_ATI:
464 case GL_MODULATE_SUBTRACT_ATI:
465 combine->_NumArgsRGB = 3;
466 break;
467 default:
468 combine->_NumArgsRGB = 0;
469 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
470 return;
471 }
472
473 /* Determine number of source Alpha terms in the combiner function */
474 switch (combine->ModeA) {
475 case GL_REPLACE:
476 combine->_NumArgsA = 1;
477 break;
478 case GL_ADD:
479 case GL_ADD_SIGNED:
480 if (texUnit->EnvMode == GL_COMBINE4_NV)
481 combine->_NumArgsA = 4;
482 else
483 combine->_NumArgsA = 2;
484 break;
485 case GL_MODULATE:
486 case GL_SUBTRACT:
487 combine->_NumArgsA = 2;
488 break;
489 case GL_INTERPOLATE:
490 case GL_MODULATE_ADD_ATI:
491 case GL_MODULATE_SIGNED_ADD_ATI:
492 case GL_MODULATE_SUBTRACT_ATI:
493 combine->_NumArgsA = 3;
494 break;
495 default:
496 combine->_NumArgsA = 0;
497 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
498 break;
499 }
500 }
501
502
503 /**
504 * \note This routine refers to derived texture matrix values to
505 * compute the ENABLE_TEXMAT flags, but is only called on
506 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
507 * flags are updated by _mesa_update_texture_matrices, above.
508 *
509 * \param ctx GL context.
510 */
511 static void
512 update_texture_state( GLcontext *ctx )
513 {
514 GLuint unit;
515 struct gl_fragment_program *fprog = NULL;
516 struct gl_vertex_program *vprog = NULL;
517
518 if (ctx->Shader.CurrentProgram &&
519 ctx->Shader.CurrentProgram->LinkStatus) {
520 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
521 vprog = ctx->Shader.CurrentProgram->VertexProgram;
522 }
523 else {
524 if (ctx->FragmentProgram._Enabled) {
525 fprog = ctx->FragmentProgram.Current;
526 }
527 if (ctx->VertexProgram._Enabled) {
528 /* XXX enable this if/when non-shader vertex programs get
529 * texture fetches:
530 vprog = ctx->VertexProgram.Current;
531 */
532 }
533 }
534
535 /* TODO: only set this if there are actual changes */
536 ctx->NewState |= _NEW_TEXTURE;
537
538 ctx->Texture._EnabledUnits = 0x0;
539 ctx->Texture._GenFlags = 0x0;
540 ctx->Texture._TexMatEnabled = 0x0;
541 ctx->Texture._TexGenEnabled = 0x0;
542
543 /*
544 * Update texture unit state.
545 */
546 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
547 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
548 GLbitfield enableBits;
549 GLuint texIndex;
550
551 texUnit->_Current = NULL;
552 texUnit->_ReallyEnabled = 0x0;
553
554 /* Get the bitmask of texture target enables.
555 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
556 * which texture targets are enabled (fixed function) or referenced
557 * by a fragment shader/program. When multiple flags are set, we'll
558 * settle on the one with highest priority (see texture_override below).
559 */
560 enableBits = 0x0;
561 if (vprog) {
562 enableBits |= vprog->Base.TexturesUsed[unit];
563 }
564 if (fprog) {
565 enableBits |= fprog->Base.TexturesUsed[unit];
566 }
567 else {
568 /* fixed-function fragment program */
569 enableBits |= texUnit->Enabled;
570 }
571
572 if (enableBits == 0x0)
573 continue;
574
575 /* Look for the highest-priority texture target that's enabled and
576 * complete. That's the one we'll use for texturing. If we're using
577 * a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
578 * Note that the TEXTURE_x_INDEX values are in high to low priority.
579 */
580 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
581 texture_override(ctx, texUnit, enableBits,
582 texUnit->CurrentTex[texIndex], 1 << texIndex);
583 }
584
585 if (!texUnit->_ReallyEnabled) {
586 continue;
587 }
588
589 /* if we get here, we know this texture unit is enabled */
590
591 ctx->Texture._EnabledUnits |= (1 << unit);
592
593 update_tex_combine(ctx, texUnit);
594 }
595
596
597 /* Determine which texture coordinate sets are actually needed */
598 if (fprog) {
599 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
600 ctx->Texture._EnabledCoordUnits
601 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
602 }
603 else {
604 ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
605 }
606
607 /* Setup texgen for those texture coordinate sets that are in use */
608 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
609 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
610
611 texUnit->_GenFlags = 0x0;
612
613 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
614 continue;
615
616 if (texUnit->TexGenEnabled) {
617 if (texUnit->TexGenEnabled & S_BIT) {
618 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
619 }
620 if (texUnit->TexGenEnabled & T_BIT) {
621 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
622 }
623 if (texUnit->TexGenEnabled & R_BIT) {
624 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
625 }
626 if (texUnit->TexGenEnabled & Q_BIT) {
627 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
628 }
629
630 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
631 ctx->Texture._GenFlags |= texUnit->_GenFlags;
632 }
633
634 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
635 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
636 }
637 }
638
639
640 /**
641 * Update texture-related derived state.
642 */
643 void
644 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
645 {
646 if (new_state & _NEW_TEXTURE_MATRIX)
647 update_texture_matrices( ctx );
648
649 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
650 update_texture_state( ctx );
651 }
652
653
654 /**********************************************************************/
655 /***** Initialization *****/
656 /**********************************************************************/
657
658 /**
659 * Allocate the proxy textures for the given context.
660 *
661 * \param ctx the context to allocate proxies for.
662 *
663 * \return GL_TRUE on success, or GL_FALSE on failure
664 *
665 * If run out of memory part way through the allocations, clean up and return
666 * GL_FALSE.
667 */
668 static GLboolean
669 alloc_proxy_textures( GLcontext *ctx )
670 {
671 static const GLenum targets[] = {
672 GL_TEXTURE_1D,
673 GL_TEXTURE_2D,
674 GL_TEXTURE_3D,
675 GL_TEXTURE_CUBE_MAP_ARB,
676 GL_TEXTURE_RECTANGLE_NV,
677 GL_TEXTURE_1D_ARRAY_EXT,
678 GL_TEXTURE_2D_ARRAY_EXT
679 };
680 GLint tgt;
681
682 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
683
684 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
685 if (!(ctx->Texture.ProxyTex[tgt]
686 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
687 /* out of memory, free what we did allocate */
688 while (--tgt >= 0) {
689 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
690 }
691 return GL_FALSE;
692 }
693 }
694
695 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
696 return GL_TRUE;
697 }
698
699
700 /**
701 * Initialize a texture unit.
702 *
703 * \param ctx GL context.
704 * \param unit texture unit number to be initialized.
705 */
706 static void
707 init_texture_unit( GLcontext *ctx, GLuint unit )
708 {
709 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
710 GLuint tex;
711
712 texUnit->EnvMode = GL_MODULATE;
713 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
714
715 texUnit->Combine = default_combine_state;
716 texUnit->_EnvMode = default_combine_state;
717 texUnit->_CurrentCombine = & texUnit->_EnvMode;
718
719 texUnit->TexGenEnabled = 0x0;
720 texUnit->GenS.Mode = GL_EYE_LINEAR;
721 texUnit->GenT.Mode = GL_EYE_LINEAR;
722 texUnit->GenR.Mode = GL_EYE_LINEAR;
723 texUnit->GenQ.Mode = GL_EYE_LINEAR;
724 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
725 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
726 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
727 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
728
729 /* Yes, these plane coefficients are correct! */
730 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
731 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
736 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
737 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
738
739 /* initialize current texture object ptrs to the shared default objects */
740 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
741 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
742 ctx->Shared->DefaultTex[tex]);
743 }
744 }
745
746
747 /**
748 * Initialize texture state for the given context.
749 */
750 GLboolean
751 _mesa_init_texture(GLcontext *ctx)
752 {
753 GLuint u;
754
755 /* Texture group */
756 ctx->Texture.CurrentUnit = 0; /* multitexture */
757 ctx->Texture._EnabledUnits = 0x0;
758 ctx->Texture.SharedPalette = GL_FALSE;
759 #if FEATURE_colortable
760 _mesa_init_colortable(&ctx->Texture.Palette);
761 #endif
762
763 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
764 init_texture_unit(ctx, u);
765
766 /* After we're done initializing the context's texture state the default
767 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
768 */
769 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
770 >= MAX_TEXTURE_UNITS + 1);
771
772 /* Allocate proxy textures */
773 if (!alloc_proxy_textures( ctx ))
774 return GL_FALSE;
775
776 return GL_TRUE;
777 }
778
779
780 /**
781 * Free dynamically-allocted texture data attached to the given context.
782 */
783 void
784 _mesa_free_texture_data(GLcontext *ctx)
785 {
786 GLuint u, tgt;
787
788 /* unreference current textures */
789 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
790 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
791 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
792 }
793 }
794
795 /* Free proxy texture objects */
796 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
797 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
798
799 #if FEATURE_colortable
800 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
801 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
802 #endif
803 }
804
805
806 /**
807 * Update the default texture objects in the given context to reference those
808 * specified in the shared state and release those referencing the old
809 * shared state.
810 */
811 void
812 _mesa_update_default_objects_texture(GLcontext *ctx)
813 {
814 GLuint u, tex;
815
816 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
817 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
818 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
819 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
820 ctx->Shared->DefaultTex[tex]);
821 }
822 }
823 }