i965: Clarify that DELTAXY always occurs for both X and Y.
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #include "colortab.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "texobj.h"
39 #include "teximage.h"
40 #include "texstate.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
49 */
50 static const struct gl_tex_env_combine_state default_combine_state = {
51 GL_MODULATE, GL_MODULATE,
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 0, 0,
57 2, 2
58 };
59
60
61
62 /**
63 * Used by glXCopyContext to copy texture state from one context to another.
64 */
65 void
66 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
67 {
68 GLuint u, tex;
69
70 ASSERT(src);
71 ASSERT(dst);
72
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
77 dst->Texture.SharedPalette = src->Texture.SharedPalette;
78
79 /* per-unit state */
80 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
81 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
82 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
83 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
84 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
85 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
86 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
87 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
88 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
89 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
90
91 /* GL_EXT_texture_env_combine */
92 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
93
94 /* GL_ATI_envmap_bumpmap - need this? */
95 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
96 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
97
98 /*
99 * XXX strictly speaking, we should compare texture names/ids and
100 * bind textures in the dest context according to id. For now, only
101 * copy bindings if the contexts share the same pool of textures to
102 * avoid refcounting bugs.
103 */
104 if (dst->Shared == src->Shared) {
105 /* copy texture object bindings, not contents of texture objects */
106 _mesa_lock_context_textures(dst);
107
108 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
109 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
110 src->Texture.Unit[u].CurrentTex[tex]);
111 }
112 _mesa_unlock_context_textures(dst);
113 }
114 }
115 }
116
117
118 /*
119 * For debugging
120 */
121 void
122 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
123 {
124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
125 printf("Texture Unit %d\n", unit);
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
127 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
128 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
129 printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
130 printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
131 printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
132 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
133 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
134 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
135 printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
136 printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
137 printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
138 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
139 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
140 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
141 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
142 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
143 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
144 }
145
146
147
148 /**********************************************************************/
149 /* Texture Environment */
150 /**********************************************************************/
151
152 /**
153 * Convert "classic" texture environment to ARB_texture_env_combine style
154 * environments.
155 *
156 * \param state texture_env_combine state vector to be filled-in.
157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
158 * \c GL_BLEND, \c GL_DECAL, etc.).
159 * \param texBaseFormat Base format of the texture associated with the
160 * texture unit.
161 */
162 static void
163 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
164 GLenum mode, GLenum texBaseFormat )
165 {
166 GLenum mode_rgb;
167 GLenum mode_a;
168
169 *state = default_combine_state;
170
171 switch (texBaseFormat) {
172 case GL_ALPHA:
173 state->SourceRGB[0] = GL_PREVIOUS;
174 break;
175
176 case GL_LUMINANCE_ALPHA:
177 case GL_INTENSITY:
178 case GL_RGBA:
179 break;
180
181 case GL_LUMINANCE:
182 case GL_RGB:
183 case GL_YCBCR_MESA:
184 case GL_DUDV_ATI:
185 state->SourceA[0] = GL_PREVIOUS;
186 break;
187
188 default:
189 _mesa_problem(NULL,
190 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
191 texBaseFormat);
192 return;
193 }
194
195 if (mode == GL_REPLACE_EXT)
196 mode = GL_REPLACE;
197
198 switch (mode) {
199 case GL_REPLACE:
200 case GL_MODULATE:
201 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
202 mode_a = mode;
203 break;
204
205 case GL_DECAL:
206 mode_rgb = GL_INTERPOLATE;
207 mode_a = GL_REPLACE;
208
209 state->SourceA[0] = GL_PREVIOUS;
210
211 /* Having alpha / luminance / intensity textures replace using the
212 * incoming fragment color matches the definition in NV_texture_shader.
213 * The 1.5 spec simply marks these as "undefined".
214 */
215 switch (texBaseFormat) {
216 case GL_ALPHA:
217 case GL_LUMINANCE:
218 case GL_LUMINANCE_ALPHA:
219 case GL_INTENSITY:
220 state->SourceRGB[0] = GL_PREVIOUS;
221 break;
222 case GL_RGB:
223 case GL_YCBCR_MESA:
224 case GL_DUDV_ATI:
225 mode_rgb = GL_REPLACE;
226 break;
227 case GL_RGBA:
228 state->SourceRGB[2] = GL_TEXTURE;
229 break;
230 }
231 break;
232
233 case GL_BLEND:
234 mode_rgb = GL_INTERPOLATE;
235 mode_a = GL_MODULATE;
236
237 switch (texBaseFormat) {
238 case GL_ALPHA:
239 mode_rgb = GL_REPLACE;
240 break;
241 case GL_INTENSITY:
242 mode_a = GL_INTERPOLATE;
243 state->SourceA[0] = GL_CONSTANT;
244 state->OperandA[2] = GL_SRC_ALPHA;
245 /* FALLTHROUGH */
246 case GL_LUMINANCE:
247 case GL_RGB:
248 case GL_LUMINANCE_ALPHA:
249 case GL_RGBA:
250 case GL_YCBCR_MESA:
251 case GL_DUDV_ATI:
252 state->SourceRGB[2] = GL_TEXTURE;
253 state->SourceA[2] = GL_TEXTURE;
254 state->SourceRGB[0] = GL_CONSTANT;
255 state->OperandRGB[2] = GL_SRC_COLOR;
256 break;
257 }
258 break;
259
260 case GL_ADD:
261 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
262 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
263 break;
264
265 default:
266 _mesa_problem(NULL,
267 "Invalid texture env mode 0x%x in calculate_derived_texenv",
268 mode);
269 return;
270 }
271
272 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
273 ? mode_rgb : GL_REPLACE;
274 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
275 ? mode_a : GL_REPLACE;
276 }
277
278
279
280
281 /* GL_ARB_multitexture */
282 void GLAPIENTRY
283 _mesa_ActiveTextureARB(GLenum texture)
284 {
285 const GLuint texUnit = texture - GL_TEXTURE0;
286 GLuint k;
287 GET_CURRENT_CONTEXT(ctx);
288
289 /* See OpenGL spec for glActiveTexture: */
290 k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
291 ctx->Const.MaxTextureCoordUnits);
292
293 ASSERT(k <= Elements(ctx->Texture.Unit));
294
295 ASSERT_OUTSIDE_BEGIN_END(ctx);
296
297 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
298 _mesa_debug(ctx, "glActiveTexture %s\n",
299 _mesa_lookup_enum_by_nr(texture));
300
301 if (texUnit >= k) {
302 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
303 _mesa_lookup_enum_by_nr(texture));
304 return;
305 }
306
307 if (ctx->Texture.CurrentUnit == texUnit)
308 return;
309
310 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
311
312 ctx->Texture.CurrentUnit = texUnit;
313 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
314 /* update current stack pointer */
315 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
316 }
317 }
318
319
320 /* GL_ARB_multitexture */
321 void GLAPIENTRY
322 _mesa_ClientActiveTextureARB(GLenum texture)
323 {
324 GET_CURRENT_CONTEXT(ctx);
325 GLuint texUnit = texture - GL_TEXTURE0;
326 ASSERT_OUTSIDE_BEGIN_END(ctx);
327
328 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
329 _mesa_debug(ctx, "glClientActiveTexture %s\n",
330 _mesa_lookup_enum_by_nr(texture));
331
332 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
333 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
334 return;
335 }
336
337 if (ctx->Array.ActiveTexture == texUnit)
338 return;
339
340 FLUSH_VERTICES(ctx, _NEW_ARRAY);
341 ctx->Array.ActiveTexture = texUnit;
342 }
343
344
345
346 /**********************************************************************/
347 /***** State management *****/
348 /**********************************************************************/
349
350
351 /**
352 * \note This routine refers to derived texture attribute values to
353 * compute the ENABLE_TEXMAT flags, but is only called on
354 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
355 * flags are updated by _mesa_update_textures(), below.
356 *
357 * \param ctx GL context.
358 */
359 static void
360 update_texture_matrices( GLcontext *ctx )
361 {
362 GLuint u;
363
364 ctx->Texture._TexMatEnabled = 0x0;
365
366 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
367 ASSERT(u < Elements(ctx->TextureMatrixStack));
368 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
369 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
370
371 if (ctx->Texture.Unit[u]._ReallyEnabled &&
372 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
373 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
374 }
375 }
376 }
377
378
379 /**
380 * Examine texture unit's combine/env state to update derived state.
381 */
382 static void
383 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
384 {
385 struct gl_tex_env_combine_state *combine;
386
387 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
388 * state, or the combiner state which is derived from traditional texenv
389 * mode.
390 */
391 if (texUnit->EnvMode == GL_COMBINE ||
392 texUnit->EnvMode == GL_COMBINE4_NV) {
393 texUnit->_CurrentCombine = & texUnit->Combine;
394 }
395 else {
396 const struct gl_texture_object *texObj = texUnit->_Current;
397 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
398 if (format == GL_COLOR_INDEX) {
399 format = GL_RGBA; /* a bit of a hack */
400 }
401 else if (format == GL_DEPTH_COMPONENT ||
402 format == GL_DEPTH_STENCIL_EXT) {
403 format = texObj->DepthMode;
404 }
405 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
406 texUnit->_CurrentCombine = & texUnit->_EnvMode;
407 }
408
409 combine = texUnit->_CurrentCombine;
410
411 /* Determine number of source RGB terms in the combiner function */
412 switch (combine->ModeRGB) {
413 case GL_REPLACE:
414 combine->_NumArgsRGB = 1;
415 break;
416 case GL_ADD:
417 case GL_ADD_SIGNED:
418 if (texUnit->EnvMode == GL_COMBINE4_NV)
419 combine->_NumArgsRGB = 4;
420 else
421 combine->_NumArgsRGB = 2;
422 break;
423 case GL_MODULATE:
424 case GL_SUBTRACT:
425 case GL_DOT3_RGB:
426 case GL_DOT3_RGBA:
427 case GL_DOT3_RGB_EXT:
428 case GL_DOT3_RGBA_EXT:
429 combine->_NumArgsRGB = 2;
430 break;
431 case GL_INTERPOLATE:
432 case GL_MODULATE_ADD_ATI:
433 case GL_MODULATE_SIGNED_ADD_ATI:
434 case GL_MODULATE_SUBTRACT_ATI:
435 combine->_NumArgsRGB = 3;
436 break;
437 case GL_BUMP_ENVMAP_ATI:
438 /* no real arguments for this case */
439 combine->_NumArgsRGB = 0;
440 break;
441 default:
442 combine->_NumArgsRGB = 0;
443 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
444 return;
445 }
446
447 /* Determine number of source Alpha terms in the combiner function */
448 switch (combine->ModeA) {
449 case GL_REPLACE:
450 combine->_NumArgsA = 1;
451 break;
452 case GL_ADD:
453 case GL_ADD_SIGNED:
454 if (texUnit->EnvMode == GL_COMBINE4_NV)
455 combine->_NumArgsA = 4;
456 else
457 combine->_NumArgsA = 2;
458 break;
459 case GL_MODULATE:
460 case GL_SUBTRACT:
461 combine->_NumArgsA = 2;
462 break;
463 case GL_INTERPOLATE:
464 case GL_MODULATE_ADD_ATI:
465 case GL_MODULATE_SIGNED_ADD_ATI:
466 case GL_MODULATE_SUBTRACT_ATI:
467 combine->_NumArgsA = 3;
468 break;
469 default:
470 combine->_NumArgsA = 0;
471 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
472 break;
473 }
474 }
475
476
477 /**
478 * \note This routine refers to derived texture matrix values to
479 * compute the ENABLE_TEXMAT flags, but is only called on
480 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
481 * flags are updated by _mesa_update_texture_matrices, above.
482 *
483 * \param ctx GL context.
484 */
485 static void
486 update_texture_state( GLcontext *ctx )
487 {
488 GLuint unit;
489 struct gl_fragment_program *fprog = NULL;
490 struct gl_vertex_program *vprog = NULL;
491 GLbitfield enabledFragUnits = 0x0;
492
493 if (ctx->Shader.CurrentProgram &&
494 ctx->Shader.CurrentProgram->LinkStatus) {
495 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
496 vprog = ctx->Shader.CurrentProgram->VertexProgram;
497 }
498 else {
499 if (ctx->FragmentProgram._Enabled) {
500 fprog = ctx->FragmentProgram.Current;
501 }
502 if (ctx->VertexProgram._Enabled) {
503 /* XXX enable this if/when non-shader vertex programs get
504 * texture fetches:
505 vprog = ctx->VertexProgram.Current;
506 */
507 }
508 }
509
510 /* TODO: only set this if there are actual changes */
511 ctx->NewState |= _NEW_TEXTURE;
512
513 ctx->Texture._EnabledUnits = 0x0;
514 ctx->Texture._GenFlags = 0x0;
515 ctx->Texture._TexMatEnabled = 0x0;
516 ctx->Texture._TexGenEnabled = 0x0;
517
518 /*
519 * Update texture unit state.
520 */
521 for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
522 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
523 GLbitfield enabledVertTargets = 0x0;
524 GLbitfield enabledFragTargets = 0x0;
525 GLbitfield enabledTargets = 0x0;
526 GLuint texIndex;
527
528 /* Get the bitmask of texture target enables.
529 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
530 * which texture targets are enabled (fixed function) or referenced
531 * by a fragment shader/program. When multiple flags are set, we'll
532 * settle on the one with highest priority (see below).
533 */
534 if (vprog) {
535 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
536 }
537
538 if (fprog) {
539 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
540 }
541 else {
542 /* fixed-function fragment program */
543 enabledFragTargets |= texUnit->Enabled;
544 }
545
546 enabledTargets = enabledVertTargets | enabledFragTargets;
547
548 texUnit->_ReallyEnabled = 0x0;
549
550 if (enabledTargets == 0x0) {
551 /* neither vertex nor fragment processing uses this unit */
552 continue;
553 }
554
555 /* Look for the highest priority texture target that's enabled (or used
556 * by the vert/frag shaders) and "complete". That's the one we'll use
557 * for texturing. If we're using vert/frag program we're guaranteed
558 * that bitcount(enabledBits) <= 1.
559 * Note that the TEXTURE_x_INDEX values are in high to low priority.
560 */
561 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
562 if (enabledTargets & (1 << texIndex)) {
563 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
564 if (!texObj->_Complete) {
565 _mesa_test_texobj_completeness(ctx, texObj);
566 }
567 if (texObj->_Complete) {
568 texUnit->_ReallyEnabled = 1 << texIndex;
569 _mesa_reference_texobj(&texUnit->_Current, texObj);
570 break;
571 }
572 }
573 }
574
575 if (!texUnit->_ReallyEnabled) {
576 if (fprog) {
577 /* If we get here it means the shader is expecting a texture
578 * object, but there isn't one (or it's incomplete). Use the
579 * fallback texture.
580 */
581 struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
582 texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
583 _mesa_reference_texobj(&texUnit->_Current, texObj);
584 }
585 else {
586 /* fixed-function: texture unit is really disabled */
587 continue;
588 }
589 }
590
591 /* if we get here, we know this texture unit is enabled */
592
593 ctx->Texture._EnabledUnits |= (1 << unit);
594
595 if (enabledFragTargets)
596 enabledFragUnits |= (1 << unit);
597
598 update_tex_combine(ctx, texUnit);
599 }
600
601
602 /* Determine which texture coordinate sets are actually needed */
603 if (fprog) {
604 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
605 ctx->Texture._EnabledCoordUnits
606 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
607 }
608 else {
609 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
610 }
611
612 /* Setup texgen for those texture coordinate sets that are in use */
613 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
614 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
615
616 texUnit->_GenFlags = 0x0;
617
618 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
619 continue;
620
621 if (texUnit->TexGenEnabled) {
622 if (texUnit->TexGenEnabled & S_BIT) {
623 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
624 }
625 if (texUnit->TexGenEnabled & T_BIT) {
626 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
627 }
628 if (texUnit->TexGenEnabled & R_BIT) {
629 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
630 }
631 if (texUnit->TexGenEnabled & Q_BIT) {
632 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
633 }
634
635 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
636 ctx->Texture._GenFlags |= texUnit->_GenFlags;
637 }
638
639 ASSERT(unit < Elements(ctx->TextureMatrixStack));
640 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
641 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
642 }
643 }
644
645
646 /**
647 * Update texture-related derived state.
648 */
649 void
650 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
651 {
652 if (new_state & _NEW_TEXTURE_MATRIX)
653 update_texture_matrices( ctx );
654
655 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
656 update_texture_state( ctx );
657 }
658
659
660 /**********************************************************************/
661 /***** Initialization *****/
662 /**********************************************************************/
663
664 /**
665 * Allocate the proxy textures for the given context.
666 *
667 * \param ctx the context to allocate proxies for.
668 *
669 * \return GL_TRUE on success, or GL_FALSE on failure
670 *
671 * If run out of memory part way through the allocations, clean up and return
672 * GL_FALSE.
673 */
674 static GLboolean
675 alloc_proxy_textures( GLcontext *ctx )
676 {
677 static const GLenum targets[] = {
678 GL_TEXTURE_1D,
679 GL_TEXTURE_2D,
680 GL_TEXTURE_3D,
681 GL_TEXTURE_CUBE_MAP_ARB,
682 GL_TEXTURE_RECTANGLE_NV,
683 GL_TEXTURE_1D_ARRAY_EXT,
684 GL_TEXTURE_2D_ARRAY_EXT
685 };
686 GLint tgt;
687
688 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
689
690 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
691 if (!(ctx->Texture.ProxyTex[tgt]
692 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
693 /* out of memory, free what we did allocate */
694 while (--tgt >= 0) {
695 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
696 }
697 return GL_FALSE;
698 }
699 }
700
701 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
702 return GL_TRUE;
703 }
704
705
706 /**
707 * Initialize a texture unit.
708 *
709 * \param ctx GL context.
710 * \param unit texture unit number to be initialized.
711 */
712 static void
713 init_texture_unit( GLcontext *ctx, GLuint unit )
714 {
715 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
716 GLuint tex;
717
718 texUnit->EnvMode = GL_MODULATE;
719 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
720
721 texUnit->Combine = default_combine_state;
722 texUnit->_EnvMode = default_combine_state;
723 texUnit->_CurrentCombine = & texUnit->_EnvMode;
724 texUnit->BumpTarget = GL_TEXTURE0;
725
726 texUnit->TexGenEnabled = 0x0;
727 texUnit->GenS.Mode = GL_EYE_LINEAR;
728 texUnit->GenT.Mode = GL_EYE_LINEAR;
729 texUnit->GenR.Mode = GL_EYE_LINEAR;
730 texUnit->GenQ.Mode = GL_EYE_LINEAR;
731 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
732 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
733 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
734 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
735
736 /* Yes, these plane coefficients are correct! */
737 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
738 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
739 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
740 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
741 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
742 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
743 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
744 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
745
746 /* no mention of this in spec, but maybe id matrix expected? */
747 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
748
749 /* initialize current texture object ptrs to the shared default objects */
750 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
751 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
752 ctx->Shared->DefaultTex[tex]);
753 }
754 }
755
756
757 /**
758 * Initialize texture state for the given context.
759 */
760 GLboolean
761 _mesa_init_texture(GLcontext *ctx)
762 {
763 GLuint u;
764
765 /* Texture group */
766 ctx->Texture.CurrentUnit = 0; /* multitexture */
767 ctx->Texture._EnabledUnits = 0x0;
768 ctx->Texture.SharedPalette = GL_FALSE;
769 _mesa_init_colortable(&ctx->Texture.Palette);
770
771 for (u = 0; u < Elements(ctx->Texture.Unit); u++)
772 init_texture_unit(ctx, u);
773
774 /* After we're done initializing the context's texture state the default
775 * texture objects' refcounts should be at least
776 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
777 */
778 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
779 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
780
781 /* Allocate proxy textures */
782 if (!alloc_proxy_textures( ctx ))
783 return GL_FALSE;
784
785 return GL_TRUE;
786 }
787
788
789 /**
790 * Free dynamically-allocted texture data attached to the given context.
791 */
792 void
793 _mesa_free_texture_data(GLcontext *ctx)
794 {
795 GLuint u, tgt;
796
797 /* unreference current textures */
798 for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
799 /* The _Current texture could account for another reference */
800 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
801
802 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
803 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
804 }
805 }
806
807 /* Free proxy texture objects */
808 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
809 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
810
811 for (u = 0; u < Elements(ctx->Texture.Unit); u++)
812 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
813 }
814
815
816 /**
817 * Update the default texture objects in the given context to reference those
818 * specified in the shared state and release those referencing the old
819 * shared state.
820 */
821 void
822 _mesa_update_default_objects_texture(GLcontext *ctx)
823 {
824 GLuint u, tex;
825
826 for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
827 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
828 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
829 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
830 ctx->Shared->DefaultTex[tex]);
831 }
832 }
833 }