mesa: Use designated bool value to check texture unit completeness.
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstate.h"
40 #include "mtypes.h"
41 #include "util/bitset.h"
42
43
44 /**
45 * Default texture combine environment state. This is used to initialize
46 * a context's texture units and as the basis for converting "classic"
47 * texture environmnets to ARB_texture_env_combine style values.
48 */
49 static const struct gl_tex_env_combine_state default_combine_state = {
50 GL_MODULATE, GL_MODULATE,
51 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
54 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 0, 0,
56 2, 2
57 };
58
59
60
61 /**
62 * Used by glXCopyContext to copy texture state from one context to another.
63 */
64 void
65 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
66 {
67 GLuint u, tex;
68
69 assert(src);
70 assert(dst);
71
72 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
73 dst->Texture._GenFlags = src->Texture._GenFlags;
74 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
75 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
76
77 /* per-unit state */
78 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
79 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
80 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
81 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
82 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
83 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
84 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
85 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
86 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
87 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
88
89 /* GL_EXT_texture_env_combine */
90 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
91
92 /*
93 * XXX strictly speaking, we should compare texture names/ids and
94 * bind textures in the dest context according to id. For now, only
95 * copy bindings if the contexts share the same pool of textures to
96 * avoid refcounting bugs.
97 */
98 if (dst->Shared == src->Shared) {
99 /* copy texture object bindings, not contents of texture objects */
100 _mesa_lock_context_textures(dst);
101
102 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
103 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
104 src->Texture.Unit[u].CurrentTex[tex]);
105 if (src->Texture.Unit[u].CurrentTex[tex]) {
106 dst->Texture.NumCurrentTexUsed =
107 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
108 }
109 }
110 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
111 _mesa_unlock_context_textures(dst);
112 }
113 }
114 }
115
116
117 /*
118 * For debugging
119 */
120 void
121 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
122 {
123 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
124 printf("Texture Unit %d\n", unit);
125 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
126 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
127 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
128 printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
129 printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
130 printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
131 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
132 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
133 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
134 printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
135 printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
136 printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
137 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
138 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
139 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
140 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
141 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
142 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
143 }
144
145
146
147 /**********************************************************************/
148 /* Texture Environment */
149 /**********************************************************************/
150
151 /**
152 * Convert "classic" texture environment to ARB_texture_env_combine style
153 * environments.
154 *
155 * \param state texture_env_combine state vector to be filled-in.
156 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
157 * \c GL_BLEND, \c GL_DECAL, etc.).
158 * \param texBaseFormat Base format of the texture associated with the
159 * texture unit.
160 */
161 static void
162 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
163 GLenum mode, GLenum texBaseFormat )
164 {
165 GLenum mode_rgb;
166 GLenum mode_a;
167
168 *state = default_combine_state;
169
170 switch (texBaseFormat) {
171 case GL_ALPHA:
172 state->SourceRGB[0] = GL_PREVIOUS;
173 break;
174
175 case GL_LUMINANCE_ALPHA:
176 case GL_INTENSITY:
177 case GL_RGBA:
178 break;
179
180 case GL_LUMINANCE:
181 case GL_RED:
182 case GL_RG:
183 case GL_RGB:
184 case GL_YCBCR_MESA:
185 state->SourceA[0] = GL_PREVIOUS;
186 break;
187
188 default:
189 _mesa_problem(NULL,
190 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
191 texBaseFormat);
192 return;
193 }
194
195 if (mode == GL_REPLACE_EXT)
196 mode = GL_REPLACE;
197
198 switch (mode) {
199 case GL_REPLACE:
200 case GL_MODULATE:
201 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
202 mode_a = mode;
203 break;
204
205 case GL_DECAL:
206 mode_rgb = GL_INTERPOLATE;
207 mode_a = GL_REPLACE;
208
209 state->SourceA[0] = GL_PREVIOUS;
210
211 /* Having alpha / luminance / intensity textures replace using the
212 * incoming fragment color matches the definition in NV_texture_shader.
213 * The 1.5 spec simply marks these as "undefined".
214 */
215 switch (texBaseFormat) {
216 case GL_ALPHA:
217 case GL_LUMINANCE:
218 case GL_LUMINANCE_ALPHA:
219 case GL_INTENSITY:
220 state->SourceRGB[0] = GL_PREVIOUS;
221 break;
222 case GL_RED:
223 case GL_RG:
224 case GL_RGB:
225 case GL_YCBCR_MESA:
226 mode_rgb = GL_REPLACE;
227 break;
228 case GL_RGBA:
229 state->SourceRGB[2] = GL_TEXTURE;
230 break;
231 }
232 break;
233
234 case GL_BLEND:
235 mode_rgb = GL_INTERPOLATE;
236 mode_a = GL_MODULATE;
237
238 switch (texBaseFormat) {
239 case GL_ALPHA:
240 mode_rgb = GL_REPLACE;
241 break;
242 case GL_INTENSITY:
243 mode_a = GL_INTERPOLATE;
244 state->SourceA[0] = GL_CONSTANT;
245 state->OperandA[2] = GL_SRC_ALPHA;
246 /* FALLTHROUGH */
247 case GL_LUMINANCE:
248 case GL_RED:
249 case GL_RG:
250 case GL_RGB:
251 case GL_LUMINANCE_ALPHA:
252 case GL_RGBA:
253 case GL_YCBCR_MESA:
254 state->SourceRGB[2] = GL_TEXTURE;
255 state->SourceA[2] = GL_TEXTURE;
256 state->SourceRGB[0] = GL_CONSTANT;
257 state->OperandRGB[2] = GL_SRC_COLOR;
258 break;
259 }
260 break;
261
262 case GL_ADD:
263 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
264 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
265 break;
266
267 default:
268 _mesa_problem(NULL,
269 "Invalid texture env mode 0x%x in calculate_derived_texenv",
270 mode);
271 return;
272 }
273
274 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
275 ? mode_rgb : GL_REPLACE;
276 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
277 ? mode_a : GL_REPLACE;
278 }
279
280
281
282
283 /* GL_ARB_multitexture */
284 void GLAPIENTRY
285 _mesa_ActiveTexture(GLenum texture)
286 {
287 const GLuint texUnit = texture - GL_TEXTURE0;
288 GLuint k;
289 GET_CURRENT_CONTEXT(ctx);
290
291 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
292 _mesa_debug(ctx, "glActiveTexture %s\n",
293 _mesa_enum_to_string(texture));
294
295 if (ctx->Texture.CurrentUnit == texUnit)
296 return;
297
298 k = _mesa_max_tex_unit(ctx);
299
300 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
301
302 if (texUnit >= k) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
304 _mesa_enum_to_string(texture));
305 return;
306 }
307
308 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
309
310 ctx->Texture.CurrentUnit = texUnit;
311 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
312 /* update current stack pointer */
313 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
314 }
315 }
316
317
318 /* GL_ARB_multitexture */
319 void GLAPIENTRY
320 _mesa_ClientActiveTexture(GLenum texture)
321 {
322 GET_CURRENT_CONTEXT(ctx);
323 GLuint texUnit = texture - GL_TEXTURE0;
324
325 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
326 _mesa_debug(ctx, "glClientActiveTexture %s\n",
327 _mesa_enum_to_string(texture));
328
329 if (ctx->Array.ActiveTexture == texUnit)
330 return;
331
332 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
333 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
334 _mesa_enum_to_string(texture));
335 return;
336 }
337
338 FLUSH_VERTICES(ctx, _NEW_ARRAY);
339 ctx->Array.ActiveTexture = texUnit;
340 }
341
342
343
344 /**********************************************************************/
345 /***** State management *****/
346 /**********************************************************************/
347
348
349 /**
350 * \note This routine refers to derived texture attribute values to
351 * compute the ENABLE_TEXMAT flags, but is only called on
352 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
353 * flags are updated by _mesa_update_textures(), below.
354 *
355 * \param ctx GL context.
356 */
357 static void
358 update_texture_matrices( struct gl_context *ctx )
359 {
360 GLuint u;
361
362 ctx->Texture._TexMatEnabled = 0x0;
363
364 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
365 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
366 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
367 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
368
369 if (ctx->Texture.Unit[u]._Current &&
370 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
371 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
372 }
373 }
374 }
375
376
377 /**
378 * Examine texture unit's combine/env state to update derived state.
379 */
380 static void
381 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
382 {
383 struct gl_tex_env_combine_state *combine;
384
385 /* No combiners will apply to this. */
386 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
387 return;
388
389 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
390 * state, or the combiner state which is derived from traditional texenv
391 * mode.
392 */
393 if (texUnit->EnvMode == GL_COMBINE ||
394 texUnit->EnvMode == GL_COMBINE4_NV) {
395 texUnit->_CurrentCombine = & texUnit->Combine;
396 }
397 else {
398 const struct gl_texture_object *texObj = texUnit->_Current;
399 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
400
401 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
402 format = texObj->DepthMode;
403 }
404 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
405 texUnit->_CurrentCombine = & texUnit->_EnvMode;
406 }
407
408 combine = texUnit->_CurrentCombine;
409
410 /* Determine number of source RGB terms in the combiner function */
411 switch (combine->ModeRGB) {
412 case GL_REPLACE:
413 combine->_NumArgsRGB = 1;
414 break;
415 case GL_ADD:
416 case GL_ADD_SIGNED:
417 if (texUnit->EnvMode == GL_COMBINE4_NV)
418 combine->_NumArgsRGB = 4;
419 else
420 combine->_NumArgsRGB = 2;
421 break;
422 case GL_MODULATE:
423 case GL_SUBTRACT:
424 case GL_DOT3_RGB:
425 case GL_DOT3_RGBA:
426 case GL_DOT3_RGB_EXT:
427 case GL_DOT3_RGBA_EXT:
428 combine->_NumArgsRGB = 2;
429 break;
430 case GL_INTERPOLATE:
431 case GL_MODULATE_ADD_ATI:
432 case GL_MODULATE_SIGNED_ADD_ATI:
433 case GL_MODULATE_SUBTRACT_ATI:
434 combine->_NumArgsRGB = 3;
435 break;
436 default:
437 combine->_NumArgsRGB = 0;
438 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
439 return;
440 }
441
442 /* Determine number of source Alpha terms in the combiner function */
443 switch (combine->ModeA) {
444 case GL_REPLACE:
445 combine->_NumArgsA = 1;
446 break;
447 case GL_ADD:
448 case GL_ADD_SIGNED:
449 if (texUnit->EnvMode == GL_COMBINE4_NV)
450 combine->_NumArgsA = 4;
451 else
452 combine->_NumArgsA = 2;
453 break;
454 case GL_MODULATE:
455 case GL_SUBTRACT:
456 combine->_NumArgsA = 2;
457 break;
458 case GL_INTERPOLATE:
459 case GL_MODULATE_ADD_ATI:
460 case GL_MODULATE_SIGNED_ADD_ATI:
461 case GL_MODULATE_SUBTRACT_ATI:
462 combine->_NumArgsA = 3;
463 break;
464 default:
465 combine->_NumArgsA = 0;
466 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
467 break;
468 }
469 }
470
471 static void
472 update_texgen(struct gl_context *ctx)
473 {
474 GLuint unit;
475
476 /* Setup texgen for those texture coordinate sets that are in use */
477 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
478 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
479
480 texUnit->_GenFlags = 0x0;
481
482 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
483 continue;
484
485 if (texUnit->TexGenEnabled) {
486 if (texUnit->TexGenEnabled & S_BIT) {
487 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
488 }
489 if (texUnit->TexGenEnabled & T_BIT) {
490 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
491 }
492 if (texUnit->TexGenEnabled & R_BIT) {
493 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
494 }
495 if (texUnit->TexGenEnabled & Q_BIT) {
496 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
497 }
498
499 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
500 ctx->Texture._GenFlags |= texUnit->_GenFlags;
501 }
502
503 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
504 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
505 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
506 }
507 }
508
509 static struct gl_texture_object *
510 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
511 int s)
512 {
513 gl_texture_index target_index;
514 struct gl_texture_unit *texUnit;
515 struct gl_texture_object *texObj;
516 struct gl_sampler_object *sampler;
517 int unit;
518
519 if (!(prog->SamplersUsed & (1 << s)))
520 return NULL;
521
522 unit = prog->SamplerUnits[s];
523 texUnit = &ctx->Texture.Unit[unit];
524
525 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
526 * have had the draw call rejected already. From the GL 4.4 specification,
527 * section 7.10 ("Samplers"):
528 *
529 * "It is not allowed to have variables of different sampler types
530 * pointing to the same texture image unit within a program
531 * object. This situation can only be detected at the next rendering
532 * command issued which triggers shader invocations, and an
533 * INVALID_OPERATION error will then be generated."
534 */
535 target_index = ffs(prog->TexturesUsed[unit]) - 1;
536 texObj = texUnit->CurrentTex[target_index];
537
538 sampler = texUnit->Sampler ?
539 texUnit->Sampler : &texObj->Sampler;
540
541 if (likely(texObj)) {
542 if (_mesa_is_texture_complete(texObj, sampler))
543 return texObj;
544
545 _mesa_test_texobj_completeness(ctx, texObj);
546 if (_mesa_is_texture_complete(texObj, sampler))
547 return texObj;
548 }
549
550 /* If we've reached this point, we didn't find a complete texture of the
551 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
552 * ("Texture Access"):
553 *
554 * "If a sampler is used in a shader and the sampler’s associated
555 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
556 * will be returned for a non-shadow sampler and 0 for a shadow
557 * sampler."
558 *
559 * Mesa implements this by creating a hidden texture object with a pixel of
560 * that value.
561 */
562 texObj = _mesa_get_fallback_texture(ctx, target_index);
563 assert(texObj);
564
565 return texObj;
566 }
567
568 static void
569 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
570 BITSET_WORD *enabled_texture_units)
571 {
572 int i;
573
574 for (i = 0; i < MESA_SHADER_STAGES; i++) {
575 int s;
576
577 if (!prog[i])
578 continue;
579
580 /* We can't only do the shifting trick as the loop condition because if
581 * sampler 31 is active, the next iteration tries to shift by 32, which is
582 * undefined.
583 */
584 for (s = 0; s < MAX_SAMPLERS && (1 << s) <= prog[i]->SamplersUsed; s++) {
585 struct gl_texture_object *texObj;
586
587 texObj = update_single_program_texture(ctx, prog[i], s);
588 if (texObj) {
589 int unit = prog[i]->SamplerUnits[s];
590 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
591 BITSET_SET(enabled_texture_units, unit);
592 ctx->Texture._MaxEnabledTexImageUnit =
593 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
594 }
595 }
596 }
597
598 if (prog[MESA_SHADER_FRAGMENT]) {
599 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
600 ctx->Texture._EnabledCoordUnits |=
601 (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) &
602 coordMask;
603 }
604 }
605
606 static void
607 update_ff_texture_state(struct gl_context *ctx,
608 BITSET_WORD *enabled_texture_units)
609 {
610 int unit;
611
612 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
613 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
614 GLuint texIndex;
615 bool complete;
616
617 if (texUnit->Enabled == 0x0)
618 continue;
619
620 /* If a shader already dictated what texture target was used for this
621 * unit, just go along with it.
622 */
623 if (BITSET_TEST(enabled_texture_units, unit))
624 continue;
625
626 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
627 *
628 * "Texturing is enabled or disabled using the generic Enable and
629 * Disable commands, respectively, with the symbolic constants
630 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
631 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
632 * three-dimensional, or cube map texture, respectively. If more
633 * than one of these textures is enabled, the first one enabled
634 * from the following list is used:
635 *
636 * • cube map texture
637 * • three-dimensional texture
638 * • rectangular texture
639 * • two-dimensional texture
640 * • one-dimensional texture"
641 *
642 * Note that the TEXTURE_x_INDEX values are in high to low priority.
643 * Also:
644 *
645 * "If a texture unit is disabled or has an invalid or incomplete
646 * texture (as defined in section 8.17) bound to it, then blending
647 * is disabled for that texture unit. If the texture environment
648 * for a given enabled texture unit references a disabled texture
649 * unit, or an invalid or incomplete texture that is bound to
650 * another unit, then the results of texture blending are
651 * undefined."
652 */
653 complete = false;
654 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
655 if (texUnit->Enabled & (1 << texIndex)) {
656 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
657 struct gl_sampler_object *sampler = texUnit->Sampler ?
658 texUnit->Sampler : &texObj->Sampler;
659
660 if (!_mesa_is_texture_complete(texObj, sampler)) {
661 _mesa_test_texobj_completeness(ctx, texObj);
662 }
663 if (_mesa_is_texture_complete(texObj, sampler)) {
664 _mesa_reference_texobj(&texUnit->_Current, texObj);
665 complete = true;
666 break;
667 }
668 }
669 }
670
671 if (!complete)
672 continue;
673
674 /* if we get here, we know this texture unit is enabled */
675 BITSET_SET(enabled_texture_units, unit);
676 ctx->Texture._MaxEnabledTexImageUnit =
677 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
678
679 ctx->Texture._EnabledCoordUnits |= 1 << unit;
680
681 update_tex_combine(ctx, texUnit);
682 }
683 }
684
685 /**
686 * \note This routine refers to derived texture matrix values to
687 * compute the ENABLE_TEXMAT flags, but is only called on
688 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
689 * flags are updated by _mesa_update_texture_matrices, above.
690 *
691 * \param ctx GL context.
692 */
693 static void
694 update_texture_state( struct gl_context *ctx )
695 {
696 struct gl_program *prog[MESA_SHADER_STAGES];
697 int i;
698 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
699 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
700
701 for (i = 0; i < MESA_SHADER_STAGES; i++) {
702 if (ctx->_Shader->CurrentProgram[i] &&
703 ctx->_Shader->CurrentProgram[i]->LinkStatus) {
704 prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
705 } else {
706 if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
707 prog[i] = &ctx->FragmentProgram.Current->Base;
708 else
709 prog[i] = NULL;
710 }
711 }
712
713 /* TODO: only set this if there are actual changes */
714 ctx->NewState |= _NEW_TEXTURE;
715
716 ctx->Texture._GenFlags = 0x0;
717 ctx->Texture._TexMatEnabled = 0x0;
718 ctx->Texture._TexGenEnabled = 0x0;
719 ctx->Texture._MaxEnabledTexImageUnit = -1;
720 ctx->Texture._EnabledCoordUnits = 0x0;
721
722 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
723
724 /* First, walk over our programs pulling in all the textures for them.
725 * Programs dictate specific texture targets to be enabled, and for a draw
726 * call to be valid they can't conflict about which texture targets are
727 * used.
728 */
729 update_program_texture_state(ctx, prog, enabled_texture_units);
730
731 /* Also pull in any textures necessary for fixed function fragment shading.
732 */
733 if (!prog[MESA_SHADER_FRAGMENT])
734 update_ff_texture_state(ctx, enabled_texture_units);
735
736 /* Now, clear out the _Current of any disabled texture units. */
737 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
738 if (!BITSET_TEST(enabled_texture_units, i))
739 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
740 }
741 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
742 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
743 }
744
745 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
746 update_texgen(ctx);
747 }
748
749
750 /**
751 * Update texture-related derived state.
752 */
753 void
754 _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
755 {
756 if (new_state & _NEW_TEXTURE_MATRIX)
757 update_texture_matrices( ctx );
758
759 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
760 update_texture_state( ctx );
761 }
762
763
764 /**********************************************************************/
765 /***** Initialization *****/
766 /**********************************************************************/
767
768 /**
769 * Allocate the proxy textures for the given context.
770 *
771 * \param ctx the context to allocate proxies for.
772 *
773 * \return GL_TRUE on success, or GL_FALSE on failure
774 *
775 * If run out of memory part way through the allocations, clean up and return
776 * GL_FALSE.
777 */
778 static GLboolean
779 alloc_proxy_textures( struct gl_context *ctx )
780 {
781 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
782 * values!
783 */
784 static const GLenum targets[] = {
785 GL_TEXTURE_2D_MULTISAMPLE,
786 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
787 GL_TEXTURE_CUBE_MAP_ARRAY,
788 GL_TEXTURE_BUFFER,
789 GL_TEXTURE_2D_ARRAY_EXT,
790 GL_TEXTURE_1D_ARRAY_EXT,
791 GL_TEXTURE_EXTERNAL_OES,
792 GL_TEXTURE_CUBE_MAP,
793 GL_TEXTURE_3D,
794 GL_TEXTURE_RECTANGLE_NV,
795 GL_TEXTURE_2D,
796 GL_TEXTURE_1D,
797 };
798 GLint tgt;
799
800 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
801 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
802 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
803
804 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
805 if (!(ctx->Texture.ProxyTex[tgt]
806 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
807 /* out of memory, free what we did allocate */
808 while (--tgt >= 0) {
809 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
810 }
811 return GL_FALSE;
812 }
813 }
814
815 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
816 return GL_TRUE;
817 }
818
819
820 /**
821 * Initialize a texture unit.
822 *
823 * \param ctx GL context.
824 * \param unit texture unit number to be initialized.
825 */
826 static void
827 init_texture_unit( struct gl_context *ctx, GLuint unit )
828 {
829 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
830 GLuint tex;
831
832 texUnit->EnvMode = GL_MODULATE;
833 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
834
835 texUnit->Combine = default_combine_state;
836 texUnit->_EnvMode = default_combine_state;
837 texUnit->_CurrentCombine = & texUnit->_EnvMode;
838
839 texUnit->TexGenEnabled = 0x0;
840 texUnit->GenS.Mode = GL_EYE_LINEAR;
841 texUnit->GenT.Mode = GL_EYE_LINEAR;
842 texUnit->GenR.Mode = GL_EYE_LINEAR;
843 texUnit->GenQ.Mode = GL_EYE_LINEAR;
844 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
845 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
846 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
847 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
848
849 /* Yes, these plane coefficients are correct! */
850 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
851 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
852 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
853 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
854 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
855 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
856 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
857 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
858
859 /* initialize current texture object ptrs to the shared default objects */
860 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
861 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
862 ctx->Shared->DefaultTex[tex]);
863 }
864
865 texUnit->_BoundTextures = 0;
866 }
867
868
869 /**
870 * Initialize texture state for the given context.
871 */
872 GLboolean
873 _mesa_init_texture(struct gl_context *ctx)
874 {
875 GLuint u;
876
877 /* Texture group */
878 ctx->Texture.CurrentUnit = 0; /* multitexture */
879
880 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
881 *
882 * "OpenGL ES 3.0 requires that all cube map filtering be
883 * seamless. OpenGL ES 2.0 specified that a single cube map face be
884 * selected and used for filtering."
885 *
886 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
887 * the driver has already computed and set ctx->Version, however drivers
888 * seem to call _mesa_initialize_context (which calls this) early
889 * in the CreateContext hook and _mesa_compute_version much later (since
890 * it needs information about available extensions). So, we will
891 * enable seamless cubemaps by default since GLES2. This should work
892 * for most implementations and drivers that don't support seamless
893 * cubemaps for GLES2 can still disable it.
894 */
895 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
896
897 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
898 init_texture_unit(ctx, u);
899
900 /* After we're done initializing the context's texture state the default
901 * texture objects' refcounts should be at least
902 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
903 */
904 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
905 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
906
907 /* Allocate proxy textures */
908 if (!alloc_proxy_textures( ctx ))
909 return GL_FALSE;
910
911 /* GL_ARB_texture_buffer_object */
912 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
913 ctx->Shared->NullBufferObj);
914
915 ctx->Texture.NumCurrentTexUsed = 0;
916
917 return GL_TRUE;
918 }
919
920
921 /**
922 * Free dynamically-allocted texture data attached to the given context.
923 */
924 void
925 _mesa_free_texture_data(struct gl_context *ctx)
926 {
927 GLuint u, tgt;
928
929 /* unreference current textures */
930 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
931 /* The _Current texture could account for another reference */
932 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
933
934 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
935 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
936 }
937 }
938
939 /* Free proxy texture objects */
940 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
941 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
942
943 /* GL_ARB_texture_buffer_object */
944 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
945
946 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
947 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
948 }
949 }
950
951
952 /**
953 * Update the default texture objects in the given context to reference those
954 * specified in the shared state and release those referencing the old
955 * shared state.
956 */
957 void
958 _mesa_update_default_objects_texture(struct gl_context *ctx)
959 {
960 GLuint u, tex;
961
962 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
963 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
964 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
965 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
966 ctx->Shared->DefaultTex[tex]);
967 }
968 }
969 }