Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #include "colortab.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "texcompress.h"
39 #include "texobj.h"
40 #include "teximage.h"
41 #include "texstate.h"
42 #include "texenvprogram.h"
43 #include "mtypes.h"
44
45
46
47 /**
48 * Default texture combine environment state. This is used to initialize
49 * a context's texture units and as the basis for converting "classic"
50 * texture environmnets to ARB_texture_env_combine style values.
51 */
52 static const struct gl_tex_env_combine_state default_combine_state = {
53 GL_MODULATE, GL_MODULATE,
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
55 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
56 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
57 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
58 0, 0,
59 2, 2
60 };
61
62
63
64 /**
65 * Used by glXCopyContext to copy texture state from one context to another.
66 */
67 void
68 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
69 {
70 GLuint u, tex;
71
72 ASSERT(src);
73 ASSERT(dst);
74
75 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
76 dst->Texture._GenFlags = src->Texture._GenFlags;
77 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
78 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
79 dst->Texture.SharedPalette = src->Texture.SharedPalette;
80
81 /* per-unit state */
82 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
83 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
84 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
85 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
86 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
87 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
88 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
89 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
90 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
91 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
92
93 /* GL_EXT_texture_env_combine */
94 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
95
96 /* GL_ATI_envmap_bumpmap - need this? */
97 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
98 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
99
100
101 /* copy texture object bindings, not contents of texture objects */
102 _mesa_lock_context_textures(dst);
103
104 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
105 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
106 src->Texture.Unit[u].CurrentTex[tex]);
107 }
108
109 _mesa_unlock_context_textures(dst);
110 }
111 }
112
113
114 /*
115 * For debugging
116 */
117 void
118 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
119 {
120 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
121 _mesa_printf("Texture Unit %d\n", unit);
122 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
123 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
124 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
125 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
126 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
127 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
128 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
129 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
130 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
131 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
132 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
133 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
134 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
135 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
136 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
137 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
138 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
139 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
140 }
141
142
143
144 /**********************************************************************/
145 /* Texture Environment */
146 /**********************************************************************/
147
148 /**
149 * Convert "classic" texture environment to ARB_texture_env_combine style
150 * environments.
151 *
152 * \param state texture_env_combine state vector to be filled-in.
153 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
154 * \c GL_BLEND, \c GL_DECAL, etc.).
155 * \param texBaseFormat Base format of the texture associated with the
156 * texture unit.
157 */
158 static void
159 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
160 GLenum mode, GLenum texBaseFormat )
161 {
162 GLenum mode_rgb;
163 GLenum mode_a;
164
165 *state = default_combine_state;
166
167 switch (texBaseFormat) {
168 case GL_ALPHA:
169 state->SourceRGB[0] = GL_PREVIOUS;
170 break;
171
172 case GL_LUMINANCE_ALPHA:
173 case GL_INTENSITY:
174 case GL_RGBA:
175 break;
176
177 case GL_LUMINANCE:
178 case GL_RGB:
179 case GL_YCBCR_MESA:
180 case GL_DUDV_ATI:
181 state->SourceA[0] = GL_PREVIOUS;
182 break;
183
184 default:
185 _mesa_problem(NULL,
186 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
187 texBaseFormat);
188 return;
189 }
190
191 if (mode == GL_REPLACE_EXT)
192 mode = GL_REPLACE;
193
194 switch (mode) {
195 case GL_REPLACE:
196 case GL_MODULATE:
197 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
198 mode_a = mode;
199 break;
200
201 case GL_DECAL:
202 mode_rgb = GL_INTERPOLATE;
203 mode_a = GL_REPLACE;
204
205 state->SourceA[0] = GL_PREVIOUS;
206
207 /* Having alpha / luminance / intensity textures replace using the
208 * incoming fragment color matches the definition in NV_texture_shader.
209 * The 1.5 spec simply marks these as "undefined".
210 */
211 switch (texBaseFormat) {
212 case GL_ALPHA:
213 case GL_LUMINANCE:
214 case GL_LUMINANCE_ALPHA:
215 case GL_INTENSITY:
216 state->SourceRGB[0] = GL_PREVIOUS;
217 break;
218 case GL_RGB:
219 case GL_YCBCR_MESA:
220 case GL_DUDV_ATI:
221 mode_rgb = GL_REPLACE;
222 break;
223 case GL_RGBA:
224 state->SourceRGB[2] = GL_TEXTURE;
225 break;
226 }
227 break;
228
229 case GL_BLEND:
230 mode_rgb = GL_INTERPOLATE;
231 mode_a = GL_MODULATE;
232
233 switch (texBaseFormat) {
234 case GL_ALPHA:
235 mode_rgb = GL_REPLACE;
236 break;
237 case GL_INTENSITY:
238 mode_a = GL_INTERPOLATE;
239 state->SourceA[0] = GL_CONSTANT;
240 state->OperandA[2] = GL_SRC_ALPHA;
241 /* FALLTHROUGH */
242 case GL_LUMINANCE:
243 case GL_RGB:
244 case GL_LUMINANCE_ALPHA:
245 case GL_RGBA:
246 case GL_YCBCR_MESA:
247 case GL_DUDV_ATI:
248 state->SourceRGB[2] = GL_TEXTURE;
249 state->SourceA[2] = GL_TEXTURE;
250 state->SourceRGB[0] = GL_CONSTANT;
251 state->OperandRGB[2] = GL_SRC_COLOR;
252 break;
253 }
254 break;
255
256 case GL_ADD:
257 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
258 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
259 break;
260
261 default:
262 _mesa_problem(NULL,
263 "Invalid texture env mode 0x%x in calculate_derived_texenv",
264 mode);
265 return;
266 }
267
268 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
269 ? mode_rgb : GL_REPLACE;
270 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
271 ? mode_a : GL_REPLACE;
272 }
273
274
275
276
277 /* GL_ARB_multitexture */
278 void GLAPIENTRY
279 _mesa_ActiveTextureARB(GLenum texture)
280 {
281 GET_CURRENT_CONTEXT(ctx);
282 const GLuint texUnit = texture - GL_TEXTURE0;
283 ASSERT_OUTSIDE_BEGIN_END(ctx);
284
285 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
286 _mesa_debug(ctx, "glActiveTexture %s\n",
287 _mesa_lookup_enum_by_nr(texture));
288
289 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
290 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
291 return;
292 }
293
294 if (ctx->Texture.CurrentUnit == texUnit)
295 return;
296
297 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
298
299 ctx->Texture.CurrentUnit = texUnit;
300 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
301 /* update current stack pointer */
302 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
303 }
304
305 if (ctx->Driver.ActiveTexture) {
306 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
307 }
308 }
309
310
311 /* GL_ARB_multitexture */
312 void GLAPIENTRY
313 _mesa_ClientActiveTextureARB(GLenum texture)
314 {
315 GET_CURRENT_CONTEXT(ctx);
316 GLuint texUnit = texture - GL_TEXTURE0;
317 ASSERT_OUTSIDE_BEGIN_END(ctx);
318
319 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
320 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
321 return;
322 }
323
324 FLUSH_VERTICES(ctx, _NEW_ARRAY);
325 ctx->Array.ActiveTexture = texUnit;
326 }
327
328
329
330 /**********************************************************************/
331 /***** State management *****/
332 /**********************************************************************/
333
334
335 /**
336 * \note This routine refers to derived texture attribute values to
337 * compute the ENABLE_TEXMAT flags, but is only called on
338 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
339 * flags are updated by _mesa_update_textures(), below.
340 *
341 * \param ctx GL context.
342 */
343 static void
344 update_texture_matrices( GLcontext *ctx )
345 {
346 GLuint u;
347
348 ctx->Texture._TexMatEnabled = 0x0;
349
350 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
351 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
352 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
353
354 if (ctx->Texture.Unit[u]._ReallyEnabled &&
355 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
356 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
357
358 if (ctx->Driver.TextureMatrix)
359 ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
360 }
361 }
362 }
363
364
365 /**
366 * Examine texture unit's combine/env state to update derived state.
367 */
368 static void
369 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
370 {
371 struct gl_tex_env_combine_state *combine;
372
373 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
374 * state, or the combiner state which is derived from traditional texenv
375 * mode.
376 */
377 if (texUnit->EnvMode == GL_COMBINE ||
378 texUnit->EnvMode == GL_COMBINE4_NV) {
379 texUnit->_CurrentCombine = & texUnit->Combine;
380 }
381 else {
382 const struct gl_texture_object *texObj = texUnit->_Current;
383 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
384 if (format == GL_COLOR_INDEX) {
385 format = GL_RGBA; /* a bit of a hack */
386 }
387 else if (format == GL_DEPTH_COMPONENT ||
388 format == GL_DEPTH_STENCIL_EXT) {
389 format = texObj->DepthMode;
390 }
391 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
392 texUnit->_CurrentCombine = & texUnit->_EnvMode;
393 }
394
395 combine = texUnit->_CurrentCombine;
396
397 /* Determine number of source RGB terms in the combiner function */
398 switch (combine->ModeRGB) {
399 case GL_REPLACE:
400 combine->_NumArgsRGB = 1;
401 break;
402 case GL_ADD:
403 case GL_ADD_SIGNED:
404 if (texUnit->EnvMode == GL_COMBINE4_NV)
405 combine->_NumArgsRGB = 4;
406 else
407 combine->_NumArgsRGB = 2;
408 break;
409 case GL_MODULATE:
410 case GL_SUBTRACT:
411 case GL_DOT3_RGB:
412 case GL_DOT3_RGBA:
413 case GL_DOT3_RGB_EXT:
414 case GL_DOT3_RGBA_EXT:
415 combine->_NumArgsRGB = 2;
416 break;
417 case GL_INTERPOLATE:
418 case GL_MODULATE_ADD_ATI:
419 case GL_MODULATE_SIGNED_ADD_ATI:
420 case GL_MODULATE_SUBTRACT_ATI:
421 combine->_NumArgsRGB = 3;
422 break;
423 case GL_BUMP_ENVMAP_ATI:
424 /* no real arguments for this case */
425 combine->_NumArgsRGB = 0;
426 break;
427 default:
428 combine->_NumArgsRGB = 0;
429 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
430 return;
431 }
432
433 /* Determine number of source Alpha terms in the combiner function */
434 switch (combine->ModeA) {
435 case GL_REPLACE:
436 combine->_NumArgsA = 1;
437 break;
438 case GL_ADD:
439 case GL_ADD_SIGNED:
440 if (texUnit->EnvMode == GL_COMBINE4_NV)
441 combine->_NumArgsA = 4;
442 else
443 combine->_NumArgsA = 2;
444 break;
445 case GL_MODULATE:
446 case GL_SUBTRACT:
447 combine->_NumArgsA = 2;
448 break;
449 case GL_INTERPOLATE:
450 case GL_MODULATE_ADD_ATI:
451 case GL_MODULATE_SIGNED_ADD_ATI:
452 case GL_MODULATE_SUBTRACT_ATI:
453 combine->_NumArgsA = 3;
454 break;
455 default:
456 combine->_NumArgsA = 0;
457 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
458 break;
459 }
460 }
461
462
463 /**
464 * \note This routine refers to derived texture matrix values to
465 * compute the ENABLE_TEXMAT flags, but is only called on
466 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
467 * flags are updated by _mesa_update_texture_matrices, above.
468 *
469 * \param ctx GL context.
470 */
471 static void
472 update_texture_state( GLcontext *ctx )
473 {
474 GLuint unit;
475 struct gl_fragment_program *fprog = NULL;
476 struct gl_vertex_program *vprog = NULL;
477 GLbitfield enabledFragUnits = 0x0;
478
479 if (ctx->Shader.CurrentProgram &&
480 ctx->Shader.CurrentProgram->LinkStatus) {
481 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
482 vprog = ctx->Shader.CurrentProgram->VertexProgram;
483 }
484 else {
485 if (ctx->FragmentProgram._Enabled) {
486 fprog = ctx->FragmentProgram.Current;
487 }
488 if (ctx->VertexProgram._Enabled) {
489 /* XXX enable this if/when non-shader vertex programs get
490 * texture fetches:
491 vprog = ctx->VertexProgram.Current;
492 */
493 }
494 }
495
496 /* TODO: only set this if there are actual changes */
497 ctx->NewState |= _NEW_TEXTURE;
498
499 ctx->Texture._EnabledUnits = 0x0;
500 ctx->Texture._GenFlags = 0x0;
501 ctx->Texture._TexMatEnabled = 0x0;
502 ctx->Texture._TexGenEnabled = 0x0;
503
504 /*
505 * Update texture unit state.
506 */
507 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
508 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
509 GLbitfield enabledVertTargets = 0x0;
510 GLbitfield enabledFragTargets = 0x0;
511 GLbitfield enabledTargets = 0x0;
512 GLuint texIndex;
513
514 /* Get the bitmask of texture target enables.
515 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
516 * which texture targets are enabled (fixed function) or referenced
517 * by a fragment shader/program. When multiple flags are set, we'll
518 * settle on the one with highest priority (see below).
519 */
520 if (vprog) {
521 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
522 }
523
524 if (fprog) {
525 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
526 }
527 else {
528 /* fixed-function fragment program */
529 enabledFragTargets |= texUnit->Enabled;
530 }
531
532 enabledTargets = enabledVertTargets | enabledFragTargets;
533
534 texUnit->_ReallyEnabled = 0x0;
535
536 if (enabledTargets == 0x0) {
537 /* neither vertex nor fragment processing uses this unit */
538 continue;
539 }
540
541 /* Look for the highest priority texture target that's enabled (or used
542 * by the vert/frag shaders) and "complete". That's the one we'll use
543 * for texturing. If we're using vert/frag program we're guaranteed
544 * that bitcount(enabledBits) <= 1.
545 * Note that the TEXTURE_x_INDEX values are in high to low priority.
546 */
547 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
548 if (enabledTargets & (1 << texIndex)) {
549 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
550 if (!texObj->_Complete) {
551 _mesa_test_texobj_completeness(ctx, texObj);
552 }
553 if (texObj->_Complete) {
554 texUnit->_ReallyEnabled = 1 << texIndex;
555 _mesa_reference_texobj(&texUnit->_Current, texObj);
556 break;
557 }
558 }
559 }
560
561 if (!texUnit->_ReallyEnabled) {
562 if (fprog) {
563 /* If we get here it means the shader is expecting a texture
564 * object, but there isn't one (or it's incomplete). Use the
565 * fallback texture.
566 */
567 struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
568 texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
569 _mesa_reference_texobj(&texUnit->_Current, texObj);
570 }
571 else {
572 /* fixed-function: texture unit is really disabled */
573 continue;
574 }
575 }
576
577 /* if we get here, we know this texture unit is enabled */
578
579 ctx->Texture._EnabledUnits |= (1 << unit);
580
581 if (enabledFragTargets)
582 enabledFragUnits |= (1 << unit);
583
584 update_tex_combine(ctx, texUnit);
585 }
586
587
588 /* Determine which texture coordinate sets are actually needed */
589 if (fprog) {
590 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
591 ctx->Texture._EnabledCoordUnits
592 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
593 }
594 else {
595 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
596 }
597
598 /* Setup texgen for those texture coordinate sets that are in use */
599 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
600 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
601
602 texUnit->_GenFlags = 0x0;
603
604 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
605 continue;
606
607 if (texUnit->TexGenEnabled) {
608 if (texUnit->TexGenEnabled & S_BIT) {
609 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
610 }
611 if (texUnit->TexGenEnabled & T_BIT) {
612 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
613 }
614 if (texUnit->TexGenEnabled & R_BIT) {
615 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
616 }
617 if (texUnit->TexGenEnabled & Q_BIT) {
618 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
619 }
620
621 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
622 ctx->Texture._GenFlags |= texUnit->_GenFlags;
623 }
624
625 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
626 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
627 }
628 }
629
630
631 /**
632 * Update texture-related derived state.
633 */
634 void
635 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
636 {
637 if (new_state & _NEW_TEXTURE_MATRIX)
638 update_texture_matrices( ctx );
639
640 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
641 update_texture_state( ctx );
642 }
643
644
645 /**********************************************************************/
646 /***** Initialization *****/
647 /**********************************************************************/
648
649 /**
650 * Allocate the proxy textures for the given context.
651 *
652 * \param ctx the context to allocate proxies for.
653 *
654 * \return GL_TRUE on success, or GL_FALSE on failure
655 *
656 * If run out of memory part way through the allocations, clean up and return
657 * GL_FALSE.
658 */
659 static GLboolean
660 alloc_proxy_textures( GLcontext *ctx )
661 {
662 static const GLenum targets[] = {
663 GL_TEXTURE_1D,
664 GL_TEXTURE_2D,
665 GL_TEXTURE_3D,
666 GL_TEXTURE_CUBE_MAP_ARB,
667 GL_TEXTURE_RECTANGLE_NV,
668 GL_TEXTURE_1D_ARRAY_EXT,
669 GL_TEXTURE_2D_ARRAY_EXT
670 };
671 GLint tgt;
672
673 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
674
675 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
676 if (!(ctx->Texture.ProxyTex[tgt]
677 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
678 /* out of memory, free what we did allocate */
679 while (--tgt >= 0) {
680 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
681 }
682 return GL_FALSE;
683 }
684 }
685
686 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
687 return GL_TRUE;
688 }
689
690
691 /**
692 * Initialize a texture unit.
693 *
694 * \param ctx GL context.
695 * \param unit texture unit number to be initialized.
696 */
697 static void
698 init_texture_unit( GLcontext *ctx, GLuint unit )
699 {
700 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
701 GLuint tex;
702
703 texUnit->EnvMode = GL_MODULATE;
704 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
705
706 texUnit->Combine = default_combine_state;
707 texUnit->_EnvMode = default_combine_state;
708 texUnit->_CurrentCombine = & texUnit->_EnvMode;
709 texUnit->BumpTarget = GL_TEXTURE0;
710
711 texUnit->TexGenEnabled = 0x0;
712 texUnit->GenS.Mode = GL_EYE_LINEAR;
713 texUnit->GenT.Mode = GL_EYE_LINEAR;
714 texUnit->GenR.Mode = GL_EYE_LINEAR;
715 texUnit->GenQ.Mode = GL_EYE_LINEAR;
716 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
717 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
718 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
719 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
720
721 /* Yes, these plane coefficients are correct! */
722 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
723 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
724 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
725 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
726 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
727 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
728 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
729 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
730
731 /* no mention of this in spec, but maybe id matrix expected? */
732 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
733
734 /* initialize current texture object ptrs to the shared default objects */
735 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
736 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
737 ctx->Shared->DefaultTex[tex]);
738 }
739 }
740
741
742 /**
743 * Initialize texture state for the given context.
744 */
745 GLboolean
746 _mesa_init_texture(GLcontext *ctx)
747 {
748 GLuint u;
749
750 /* Texture group */
751 ctx->Texture.CurrentUnit = 0; /* multitexture */
752 ctx->Texture._EnabledUnits = 0x0;
753 ctx->Texture.SharedPalette = GL_FALSE;
754 _mesa_init_colortable(&ctx->Texture.Palette);
755
756 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
757 init_texture_unit(ctx, u);
758
759 /* After we're done initializing the context's texture state the default
760 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
761 */
762 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
763 >= MAX_TEXTURE_UNITS + 1);
764
765 /* Allocate proxy textures */
766 if (!alloc_proxy_textures( ctx ))
767 return GL_FALSE;
768
769 return GL_TRUE;
770 }
771
772
773 /**
774 * Free dynamically-allocted texture data attached to the given context.
775 */
776 void
777 _mesa_free_texture_data(GLcontext *ctx)
778 {
779 GLuint u, tgt;
780
781 /* unreference current textures */
782 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
783 /* The _Current texture could account for another reference */
784 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
785
786 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
787 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
788 }
789 }
790
791 /* Free proxy texture objects */
792 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
793 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
794
795 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
796 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
797 }
798
799
800 /**
801 * Update the default texture objects in the given context to reference those
802 * specified in the shared state and release those referencing the old
803 * shared state.
804 */
805 void
806 _mesa_update_default_objects_texture(GLcontext *ctx)
807 {
808 GLuint u, tex;
809
810 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
811 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
812 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
813 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
814 ctx->Shared->DefaultTex[tex]);
815 }
816 }
817 }