2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Texture state handling.
32 #include "mfeatures.h"
38 #include "texcompress.h"
42 #include "texenvprogram.h"
48 * Default texture combine environment state. This is used to initialize
49 * a context's texture units and as the basis for converting "classic"
50 * texture environmnets to ARB_texture_env_combine style values.
52 static const struct gl_tex_env_combine_state default_combine_state
= {
53 GL_MODULATE
, GL_MODULATE
,
54 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
55 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
56 { GL_SRC_COLOR
, GL_SRC_COLOR
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
57 { GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
65 * Used by glXCopyContext to copy texture state from one context to another.
68 _mesa_copy_texture_state( const GLcontext
*src
, GLcontext
*dst
)
75 dst
->Texture
.CurrentUnit
= src
->Texture
.CurrentUnit
;
76 dst
->Texture
._GenFlags
= src
->Texture
._GenFlags
;
77 dst
->Texture
._TexGenEnabled
= src
->Texture
._TexGenEnabled
;
78 dst
->Texture
._TexMatEnabled
= src
->Texture
._TexMatEnabled
;
79 dst
->Texture
.SharedPalette
= src
->Texture
.SharedPalette
;
82 for (u
= 0; u
< src
->Const
.MaxTextureImageUnits
; u
++) {
83 dst
->Texture
.Unit
[u
].Enabled
= src
->Texture
.Unit
[u
].Enabled
;
84 dst
->Texture
.Unit
[u
].EnvMode
= src
->Texture
.Unit
[u
].EnvMode
;
85 COPY_4V(dst
->Texture
.Unit
[u
].EnvColor
, src
->Texture
.Unit
[u
].EnvColor
);
86 dst
->Texture
.Unit
[u
].TexGenEnabled
= src
->Texture
.Unit
[u
].TexGenEnabled
;
87 dst
->Texture
.Unit
[u
].GenS
= src
->Texture
.Unit
[u
].GenS
;
88 dst
->Texture
.Unit
[u
].GenT
= src
->Texture
.Unit
[u
].GenT
;
89 dst
->Texture
.Unit
[u
].GenR
= src
->Texture
.Unit
[u
].GenR
;
90 dst
->Texture
.Unit
[u
].GenQ
= src
->Texture
.Unit
[u
].GenQ
;
91 dst
->Texture
.Unit
[u
].LodBias
= src
->Texture
.Unit
[u
].LodBias
;
93 /* GL_EXT_texture_env_combine */
94 dst
->Texture
.Unit
[u
].Combine
= src
->Texture
.Unit
[u
].Combine
;
96 /* GL_ATI_envmap_bumpmap - need this? */
97 dst
->Texture
.Unit
[u
].BumpTarget
= src
->Texture
.Unit
[u
].BumpTarget
;
98 COPY_4V(dst
->Texture
.Unit
[u
].RotMatrix
, src
->Texture
.Unit
[u
].RotMatrix
);
101 /* copy texture object bindings, not contents of texture objects */
102 _mesa_lock_context_textures(dst
);
104 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
105 _mesa_reference_texobj(&dst
->Texture
.Unit
[u
].CurrentTex
[tex
],
106 src
->Texture
.Unit
[u
].CurrentTex
[tex
]);
109 _mesa_unlock_context_textures(dst
);
118 _mesa_print_texunit_state( GLcontext
*ctx
, GLuint unit
)
120 const struct gl_texture_unit
*texUnit
= ctx
->Texture
.Unit
+ unit
;
121 _mesa_printf("Texture Unit %d\n", unit
);
122 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
123 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeRGB
));
124 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeA
));
125 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[0]));
126 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[1]));
127 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[2]));
128 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[0]));
129 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[1]));
130 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[2]));
131 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[0]));
132 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[1]));
133 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[2]));
134 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[0]));
135 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[1]));
136 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[2]));
137 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftRGB
);
138 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftA
);
139 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit
->EnvColor
[0], texUnit
->EnvColor
[1], texUnit
->EnvColor
[2], texUnit
->EnvColor
[3]);
144 /**********************************************************************/
145 /* Texture Environment */
146 /**********************************************************************/
149 * Convert "classic" texture environment to ARB_texture_env_combine style
152 * \param state texture_env_combine state vector to be filled-in.
153 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
154 * \c GL_BLEND, \c GL_DECAL, etc.).
155 * \param texBaseFormat Base format of the texture associated with the
159 calculate_derived_texenv( struct gl_tex_env_combine_state
*state
,
160 GLenum mode
, GLenum texBaseFormat
)
165 *state
= default_combine_state
;
167 switch (texBaseFormat
) {
169 state
->SourceRGB
[0] = GL_PREVIOUS
;
172 case GL_LUMINANCE_ALPHA
:
181 state
->SourceA
[0] = GL_PREVIOUS
;
186 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
191 if (mode
== GL_REPLACE_EXT
)
197 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: mode
;
202 mode_rgb
= GL_INTERPOLATE
;
205 state
->SourceA
[0] = GL_PREVIOUS
;
207 /* Having alpha / luminance / intensity textures replace using the
208 * incoming fragment color matches the definition in NV_texture_shader.
209 * The 1.5 spec simply marks these as "undefined".
211 switch (texBaseFormat
) {
214 case GL_LUMINANCE_ALPHA
:
216 state
->SourceRGB
[0] = GL_PREVIOUS
;
221 mode_rgb
= GL_REPLACE
;
224 state
->SourceRGB
[2] = GL_TEXTURE
;
230 mode_rgb
= GL_INTERPOLATE
;
231 mode_a
= GL_MODULATE
;
233 switch (texBaseFormat
) {
235 mode_rgb
= GL_REPLACE
;
238 mode_a
= GL_INTERPOLATE
;
239 state
->SourceA
[0] = GL_CONSTANT
;
240 state
->OperandA
[2] = GL_SRC_ALPHA
;
244 case GL_LUMINANCE_ALPHA
:
248 state
->SourceRGB
[2] = GL_TEXTURE
;
249 state
->SourceA
[2] = GL_TEXTURE
;
250 state
->SourceRGB
[0] = GL_CONSTANT
;
251 state
->OperandRGB
[2] = GL_SRC_COLOR
;
257 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: GL_ADD
;
258 mode_a
= (texBaseFormat
== GL_INTENSITY
) ? GL_ADD
: GL_MODULATE
;
263 "Invalid texture env mode 0x%x in calculate_derived_texenv",
268 state
->ModeRGB
= (state
->SourceRGB
[0] != GL_PREVIOUS
)
269 ? mode_rgb
: GL_REPLACE
;
270 state
->ModeA
= (state
->SourceA
[0] != GL_PREVIOUS
)
271 ? mode_a
: GL_REPLACE
;
277 /* GL_ARB_multitexture */
279 _mesa_ActiveTextureARB(GLenum texture
)
281 GET_CURRENT_CONTEXT(ctx
);
282 const GLuint texUnit
= texture
- GL_TEXTURE0
;
283 ASSERT_OUTSIDE_BEGIN_END(ctx
);
285 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
286 _mesa_debug(ctx
, "glActiveTexture %s\n",
287 _mesa_lookup_enum_by_nr(texture
));
289 if (texUnit
>= ctx
->Const
.MaxTextureImageUnits
) {
290 _mesa_error(ctx
, GL_INVALID_ENUM
, "glActiveTexture(texture)");
294 if (ctx
->Texture
.CurrentUnit
== texUnit
)
297 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
299 ctx
->Texture
.CurrentUnit
= texUnit
;
300 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
301 /* update current stack pointer */
302 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[texUnit
];
305 if (ctx
->Driver
.ActiveTexture
) {
306 (*ctx
->Driver
.ActiveTexture
)( ctx
, (GLuint
) texUnit
);
311 /* GL_ARB_multitexture */
313 _mesa_ClientActiveTextureARB(GLenum texture
)
315 GET_CURRENT_CONTEXT(ctx
);
316 GLuint texUnit
= texture
- GL_TEXTURE0
;
317 ASSERT_OUTSIDE_BEGIN_END(ctx
);
319 if (texUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
320 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClientActiveTexture(texture)");
324 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
325 ctx
->Array
.ActiveTexture
= texUnit
;
330 /**********************************************************************/
331 /***** State management *****/
332 /**********************************************************************/
336 * \note This routine refers to derived texture attribute values to
337 * compute the ENABLE_TEXMAT flags, but is only called on
338 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
339 * flags are updated by _mesa_update_textures(), below.
341 * \param ctx GL context.
344 update_texture_matrices( GLcontext
*ctx
)
348 ctx
->Texture
._TexMatEnabled
= 0x0;
350 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
351 if (_math_matrix_is_dirty(ctx
->TextureMatrixStack
[u
].Top
)) {
352 _math_matrix_analyse( ctx
->TextureMatrixStack
[u
].Top
);
354 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
&&
355 ctx
->TextureMatrixStack
[u
].Top
->type
!= MATRIX_IDENTITY
)
356 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(u
);
358 if (ctx
->Driver
.TextureMatrix
)
359 ctx
->Driver
.TextureMatrix( ctx
, u
, ctx
->TextureMatrixStack
[u
].Top
);
366 * Examine texture unit's combine/env state to update derived state.
369 update_tex_combine(GLcontext
*ctx
, struct gl_texture_unit
*texUnit
)
371 struct gl_tex_env_combine_state
*combine
;
373 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
374 * state, or the combiner state which is derived from traditional texenv
377 if (texUnit
->EnvMode
== GL_COMBINE
||
378 texUnit
->EnvMode
== GL_COMBINE4_NV
) {
379 texUnit
->_CurrentCombine
= & texUnit
->Combine
;
382 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
383 GLenum format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
384 if (format
== GL_COLOR_INDEX
) {
385 format
= GL_RGBA
; /* a bit of a hack */
387 else if (format
== GL_DEPTH_COMPONENT
||
388 format
== GL_DEPTH_STENCIL_EXT
) {
389 format
= texObj
->DepthMode
;
391 calculate_derived_texenv(&texUnit
->_EnvMode
, texUnit
->EnvMode
, format
);
392 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
395 combine
= texUnit
->_CurrentCombine
;
397 /* Determine number of source RGB terms in the combiner function */
398 switch (combine
->ModeRGB
) {
400 combine
->_NumArgsRGB
= 1;
404 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
405 combine
->_NumArgsRGB
= 4;
407 combine
->_NumArgsRGB
= 2;
413 case GL_DOT3_RGB_EXT
:
414 case GL_DOT3_RGBA_EXT
:
415 combine
->_NumArgsRGB
= 2;
418 case GL_MODULATE_ADD_ATI
:
419 case GL_MODULATE_SIGNED_ADD_ATI
:
420 case GL_MODULATE_SUBTRACT_ATI
:
421 combine
->_NumArgsRGB
= 3;
423 case GL_BUMP_ENVMAP_ATI
:
424 /* no real arguments for this case */
425 combine
->_NumArgsRGB
= 0;
428 combine
->_NumArgsRGB
= 0;
429 _mesa_problem(ctx
, "invalid RGB combine mode in update_texture_state");
433 /* Determine number of source Alpha terms in the combiner function */
434 switch (combine
->ModeA
) {
436 combine
->_NumArgsA
= 1;
440 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
441 combine
->_NumArgsA
= 4;
443 combine
->_NumArgsA
= 2;
447 combine
->_NumArgsA
= 2;
450 case GL_MODULATE_ADD_ATI
:
451 case GL_MODULATE_SIGNED_ADD_ATI
:
452 case GL_MODULATE_SUBTRACT_ATI
:
453 combine
->_NumArgsA
= 3;
456 combine
->_NumArgsA
= 0;
457 _mesa_problem(ctx
, "invalid Alpha combine mode in update_texture_state");
464 * \note This routine refers to derived texture matrix values to
465 * compute the ENABLE_TEXMAT flags, but is only called on
466 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
467 * flags are updated by _mesa_update_texture_matrices, above.
469 * \param ctx GL context.
472 update_texture_state( GLcontext
*ctx
)
475 struct gl_fragment_program
*fprog
= NULL
;
476 struct gl_vertex_program
*vprog
= NULL
;
477 GLbitfield enabledFragUnits
= 0x0;
479 if (ctx
->Shader
.CurrentProgram
&&
480 ctx
->Shader
.CurrentProgram
->LinkStatus
) {
481 fprog
= ctx
->Shader
.CurrentProgram
->FragmentProgram
;
482 vprog
= ctx
->Shader
.CurrentProgram
->VertexProgram
;
485 if (ctx
->FragmentProgram
._Enabled
) {
486 fprog
= ctx
->FragmentProgram
.Current
;
488 if (ctx
->VertexProgram
._Enabled
) {
489 /* XXX enable this if/when non-shader vertex programs get
491 vprog = ctx->VertexProgram.Current;
496 /* TODO: only set this if there are actual changes */
497 ctx
->NewState
|= _NEW_TEXTURE
;
499 ctx
->Texture
._EnabledUnits
= 0x0;
500 ctx
->Texture
._GenFlags
= 0x0;
501 ctx
->Texture
._TexMatEnabled
= 0x0;
502 ctx
->Texture
._TexGenEnabled
= 0x0;
505 * Update texture unit state.
507 for (unit
= 0; unit
< ctx
->Const
.MaxTextureImageUnits
; unit
++) {
508 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
509 GLbitfield enabledVertTargets
= 0x0;
510 GLbitfield enabledFragTargets
= 0x0;
511 GLbitfield enabledTargets
= 0x0;
514 /* Get the bitmask of texture target enables.
515 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
516 * which texture targets are enabled (fixed function) or referenced
517 * by a fragment shader/program. When multiple flags are set, we'll
518 * settle on the one with highest priority (see below).
521 enabledVertTargets
|= vprog
->Base
.TexturesUsed
[unit
];
525 enabledFragTargets
|= fprog
->Base
.TexturesUsed
[unit
];
528 /* fixed-function fragment program */
529 enabledFragTargets
|= texUnit
->Enabled
;
532 enabledTargets
= enabledVertTargets
| enabledFragTargets
;
534 texUnit
->_ReallyEnabled
= 0x0;
536 if (enabledTargets
== 0x0) {
537 /* neither vertex nor fragment processing uses this unit */
541 /* Look for the highest priority texture target that's enabled (or used
542 * by the vert/frag shaders) and "complete". That's the one we'll use
543 * for texturing. If we're using vert/frag program we're guaranteed
544 * that bitcount(enabledBits) <= 1.
545 * Note that the TEXTURE_x_INDEX values are in high to low priority.
547 for (texIndex
= 0; texIndex
< NUM_TEXTURE_TARGETS
; texIndex
++) {
548 if (enabledTargets
& (1 << texIndex
)) {
549 struct gl_texture_object
*texObj
= texUnit
->CurrentTex
[texIndex
];
550 if (!texObj
->_Complete
) {
551 _mesa_test_texobj_completeness(ctx
, texObj
);
553 if (texObj
->_Complete
) {
554 texUnit
->_ReallyEnabled
= 1 << texIndex
;
555 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
561 if (!texUnit
->_ReallyEnabled
) {
563 /* If we get here it means the shader is expecting a texture
564 * object, but there isn't one (or it's incomplete). Use the
567 struct gl_texture_object
*texObj
= _mesa_get_fallback_texture(ctx
);
568 texUnit
->_ReallyEnabled
= 1 << TEXTURE_2D_INDEX
;
569 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
572 /* fixed-function: texture unit is really disabled */
577 /* if we get here, we know this texture unit is enabled */
579 ctx
->Texture
._EnabledUnits
|= (1 << unit
);
581 if (enabledFragTargets
)
582 enabledFragUnits
|= (1 << unit
);
584 update_tex_combine(ctx
, texUnit
);
588 /* Determine which texture coordinate sets are actually needed */
590 const GLuint coordMask
= (1 << MAX_TEXTURE_COORD_UNITS
) - 1;
591 ctx
->Texture
._EnabledCoordUnits
592 = (fprog
->Base
.InputsRead
>> FRAG_ATTRIB_TEX0
) & coordMask
;
595 ctx
->Texture
._EnabledCoordUnits
= enabledFragUnits
;
598 /* Setup texgen for those texture coordinate sets that are in use */
599 for (unit
= 0; unit
< ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
600 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
602 texUnit
->_GenFlags
= 0x0;
604 if (!(ctx
->Texture
._EnabledCoordUnits
& (1 << unit
)))
607 if (texUnit
->TexGenEnabled
) {
608 if (texUnit
->TexGenEnabled
& S_BIT
) {
609 texUnit
->_GenFlags
|= texUnit
->GenS
._ModeBit
;
611 if (texUnit
->TexGenEnabled
& T_BIT
) {
612 texUnit
->_GenFlags
|= texUnit
->GenT
._ModeBit
;
614 if (texUnit
->TexGenEnabled
& R_BIT
) {
615 texUnit
->_GenFlags
|= texUnit
->GenR
._ModeBit
;
617 if (texUnit
->TexGenEnabled
& Q_BIT
) {
618 texUnit
->_GenFlags
|= texUnit
->GenQ
._ModeBit
;
621 ctx
->Texture
._TexGenEnabled
|= ENABLE_TEXGEN(unit
);
622 ctx
->Texture
._GenFlags
|= texUnit
->_GenFlags
;
625 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
)
626 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(unit
);
632 * Update texture-related derived state.
635 _mesa_update_texture( GLcontext
*ctx
, GLuint new_state
)
637 if (new_state
& _NEW_TEXTURE_MATRIX
)
638 update_texture_matrices( ctx
);
640 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
641 update_texture_state( ctx
);
645 /**********************************************************************/
646 /***** Initialization *****/
647 /**********************************************************************/
650 * Allocate the proxy textures for the given context.
652 * \param ctx the context to allocate proxies for.
654 * \return GL_TRUE on success, or GL_FALSE on failure
656 * If run out of memory part way through the allocations, clean up and return
660 alloc_proxy_textures( GLcontext
*ctx
)
662 static const GLenum targets
[] = {
666 GL_TEXTURE_CUBE_MAP_ARB
,
667 GL_TEXTURE_RECTANGLE_NV
,
668 GL_TEXTURE_1D_ARRAY_EXT
,
669 GL_TEXTURE_2D_ARRAY_EXT
673 ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
675 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
676 if (!(ctx
->Texture
.ProxyTex
[tgt
]
677 = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[tgt
]))) {
678 /* out of memory, free what we did allocate */
680 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
686 assert(ctx
->Texture
.ProxyTex
[0]->RefCount
== 1); /* sanity check */
692 * Initialize a texture unit.
694 * \param ctx GL context.
695 * \param unit texture unit number to be initialized.
698 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
700 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
703 texUnit
->EnvMode
= GL_MODULATE
;
704 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
706 texUnit
->Combine
= default_combine_state
;
707 texUnit
->_EnvMode
= default_combine_state
;
708 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
709 texUnit
->BumpTarget
= GL_TEXTURE0
;
711 texUnit
->TexGenEnabled
= 0x0;
712 texUnit
->GenS
.Mode
= GL_EYE_LINEAR
;
713 texUnit
->GenT
.Mode
= GL_EYE_LINEAR
;
714 texUnit
->GenR
.Mode
= GL_EYE_LINEAR
;
715 texUnit
->GenQ
.Mode
= GL_EYE_LINEAR
;
716 texUnit
->GenS
._ModeBit
= TEXGEN_EYE_LINEAR
;
717 texUnit
->GenT
._ModeBit
= TEXGEN_EYE_LINEAR
;
718 texUnit
->GenR
._ModeBit
= TEXGEN_EYE_LINEAR
;
719 texUnit
->GenQ
._ModeBit
= TEXGEN_EYE_LINEAR
;
721 /* Yes, these plane coefficients are correct! */
722 ASSIGN_4V( texUnit
->GenS
.ObjectPlane
, 1.0, 0.0, 0.0, 0.0 );
723 ASSIGN_4V( texUnit
->GenT
.ObjectPlane
, 0.0, 1.0, 0.0, 0.0 );
724 ASSIGN_4V( texUnit
->GenR
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
725 ASSIGN_4V( texUnit
->GenQ
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
726 ASSIGN_4V( texUnit
->GenS
.EyePlane
, 1.0, 0.0, 0.0, 0.0 );
727 ASSIGN_4V( texUnit
->GenT
.EyePlane
, 0.0, 1.0, 0.0, 0.0 );
728 ASSIGN_4V( texUnit
->GenR
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
729 ASSIGN_4V( texUnit
->GenQ
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
731 /* no mention of this in spec, but maybe id matrix expected? */
732 ASSIGN_4V( texUnit
->RotMatrix
, 1.0, 0.0, 0.0, 1.0 );
734 /* initialize current texture object ptrs to the shared default objects */
735 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
736 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
737 ctx
->Shared
->DefaultTex
[tex
]);
743 * Initialize texture state for the given context.
746 _mesa_init_texture(GLcontext
*ctx
)
751 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
752 ctx
->Texture
._EnabledUnits
= 0x0;
753 ctx
->Texture
.SharedPalette
= GL_FALSE
;
754 _mesa_init_colortable(&ctx
->Texture
.Palette
);
756 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++)
757 init_texture_unit(ctx
, u
);
759 /* After we're done initializing the context's texture state the default
760 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
762 assert(ctx
->Shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
763 >= MAX_TEXTURE_UNITS
+ 1);
765 /* Allocate proxy textures */
766 if (!alloc_proxy_textures( ctx
))
774 * Free dynamically-allocted texture data attached to the given context.
777 _mesa_free_texture_data(GLcontext
*ctx
)
781 /* unreference current textures */
782 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++) {
783 /* The _Current texture could account for another reference */
784 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
]._Current
, NULL
);
786 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
787 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
].CurrentTex
[tgt
], NULL
);
791 /* Free proxy texture objects */
792 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++)
793 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
795 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++)
796 _mesa_free_colortable_data(&ctx
->Texture
.Unit
[u
].ColorTable
);
801 * Update the default texture objects in the given context to reference those
802 * specified in the shared state and release those referencing the old
806 _mesa_update_default_objects_texture(GLcontext
*ctx
)
810 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++) {
811 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[u
];
812 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
813 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
814 ctx
->Shared
->DefaultTex
[tex
]);