mesa: add KHR_no_error support for glActiveTexture()
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstate.h"
40 #include "mtypes.h"
41 #include "util/bitscan.h"
42 #include "util/bitset.h"
43
44
45 /**
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
49 */
50 static const struct gl_tex_env_combine_state default_combine_state = {
51 GL_MODULATE, GL_MODULATE,
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 0, 0,
57 2, 2
58 };
59
60
61
62 /**
63 * Used by glXCopyContext to copy texture state from one context to another.
64 */
65 void
66 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
67 {
68 GLuint u, tex;
69
70 assert(src);
71 assert(dst);
72
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
77
78 /* per-unit state */
79 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
80 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
82 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
83 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
84 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
85 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
86 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
87 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
88 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
89
90 /* GL_EXT_texture_env_combine */
91 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
92
93 /*
94 * XXX strictly speaking, we should compare texture names/ids and
95 * bind textures in the dest context according to id. For now, only
96 * copy bindings if the contexts share the same pool of textures to
97 * avoid refcounting bugs.
98 */
99 if (dst->Shared == src->Shared) {
100 /* copy texture object bindings, not contents of texture objects */
101 _mesa_lock_context_textures(dst);
102
103 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
104 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
105 src->Texture.Unit[u].CurrentTex[tex]);
106 if (src->Texture.Unit[u].CurrentTex[tex]) {
107 dst->Texture.NumCurrentTexUsed =
108 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
109 }
110 }
111 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
112 _mesa_unlock_context_textures(dst);
113 }
114 }
115 }
116
117
118 /*
119 * For debugging
120 */
121 void
122 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
123 {
124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
125 printf("Texture Unit %d\n", unit);
126 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
127 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
128 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
129 printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
130 printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
131 printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
132 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
133 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
134 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
135 printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
136 printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
137 printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
138 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
139 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
140 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
141 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
142 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
143 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
144 }
145
146
147
148 /**********************************************************************/
149 /* Texture Environment */
150 /**********************************************************************/
151
152 /**
153 * Convert "classic" texture environment to ARB_texture_env_combine style
154 * environments.
155 *
156 * \param state texture_env_combine state vector to be filled-in.
157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
158 * \c GL_BLEND, \c GL_DECAL, etc.).
159 * \param texBaseFormat Base format of the texture associated with the
160 * texture unit.
161 */
162 static void
163 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
164 GLenum mode, GLenum texBaseFormat )
165 {
166 GLenum mode_rgb;
167 GLenum mode_a;
168
169 *state = default_combine_state;
170
171 switch (texBaseFormat) {
172 case GL_ALPHA:
173 state->SourceRGB[0] = GL_PREVIOUS;
174 break;
175
176 case GL_LUMINANCE_ALPHA:
177 case GL_INTENSITY:
178 case GL_RGBA:
179 break;
180
181 case GL_LUMINANCE:
182 case GL_RED:
183 case GL_RG:
184 case GL_RGB:
185 case GL_YCBCR_MESA:
186 state->SourceA[0] = GL_PREVIOUS;
187 break;
188
189 default:
190 _mesa_problem(NULL,
191 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
192 texBaseFormat);
193 return;
194 }
195
196 if (mode == GL_REPLACE_EXT)
197 mode = GL_REPLACE;
198
199 switch (mode) {
200 case GL_REPLACE:
201 case GL_MODULATE:
202 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
203 mode_a = mode;
204 break;
205
206 case GL_DECAL:
207 mode_rgb = GL_INTERPOLATE;
208 mode_a = GL_REPLACE;
209
210 state->SourceA[0] = GL_PREVIOUS;
211
212 /* Having alpha / luminance / intensity textures replace using the
213 * incoming fragment color matches the definition in NV_texture_shader.
214 * The 1.5 spec simply marks these as "undefined".
215 */
216 switch (texBaseFormat) {
217 case GL_ALPHA:
218 case GL_LUMINANCE:
219 case GL_LUMINANCE_ALPHA:
220 case GL_INTENSITY:
221 state->SourceRGB[0] = GL_PREVIOUS;
222 break;
223 case GL_RED:
224 case GL_RG:
225 case GL_RGB:
226 case GL_YCBCR_MESA:
227 mode_rgb = GL_REPLACE;
228 break;
229 case GL_RGBA:
230 state->SourceRGB[2] = GL_TEXTURE;
231 break;
232 }
233 break;
234
235 case GL_BLEND:
236 mode_rgb = GL_INTERPOLATE;
237 mode_a = GL_MODULATE;
238
239 switch (texBaseFormat) {
240 case GL_ALPHA:
241 mode_rgb = GL_REPLACE;
242 break;
243 case GL_INTENSITY:
244 mode_a = GL_INTERPOLATE;
245 state->SourceA[0] = GL_CONSTANT;
246 state->OperandA[2] = GL_SRC_ALPHA;
247 /* FALLTHROUGH */
248 case GL_LUMINANCE:
249 case GL_RED:
250 case GL_RG:
251 case GL_RGB:
252 case GL_LUMINANCE_ALPHA:
253 case GL_RGBA:
254 case GL_YCBCR_MESA:
255 state->SourceRGB[2] = GL_TEXTURE;
256 state->SourceA[2] = GL_TEXTURE;
257 state->SourceRGB[0] = GL_CONSTANT;
258 state->OperandRGB[2] = GL_SRC_COLOR;
259 break;
260 }
261 break;
262
263 case GL_ADD:
264 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
265 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
266 break;
267
268 default:
269 _mesa_problem(NULL,
270 "Invalid texture env mode 0x%x in calculate_derived_texenv",
271 mode);
272 return;
273 }
274
275 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
276 ? mode_rgb : GL_REPLACE;
277 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
278 ? mode_a : GL_REPLACE;
279 }
280
281
282 /* GL_ARB_multitexture */
283 static ALWAYS_INLINE void
284 active_texture(GLenum texture, bool no_error)
285 {
286 const GLuint texUnit = texture - GL_TEXTURE0;
287
288 GET_CURRENT_CONTEXT(ctx);
289
290 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
291 _mesa_debug(ctx, "glActiveTexture %s\n",
292 _mesa_enum_to_string(texture));
293
294 if (ctx->Texture.CurrentUnit == texUnit)
295 return;
296
297 if (!no_error) {
298 GLuint k = _mesa_max_tex_unit(ctx);
299
300 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
301
302 if (texUnit >= k) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
304 _mesa_enum_to_string(texture));
305 return;
306 }
307 }
308
309 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
310
311 ctx->Texture.CurrentUnit = texUnit;
312 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
313 /* update current stack pointer */
314 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
315 }
316 }
317
318
319 void GLAPIENTRY
320 _mesa_ActiveTexture_no_error(GLenum texture)
321 {
322 active_texture(texture, true);
323 }
324
325
326 void GLAPIENTRY
327 _mesa_ActiveTexture(GLenum texture)
328 {
329 active_texture(texture, false);
330 }
331
332
333 /* GL_ARB_multitexture */
334 void GLAPIENTRY
335 _mesa_ClientActiveTexture(GLenum texture)
336 {
337 GET_CURRENT_CONTEXT(ctx);
338 GLuint texUnit = texture - GL_TEXTURE0;
339
340 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
341 _mesa_debug(ctx, "glClientActiveTexture %s\n",
342 _mesa_enum_to_string(texture));
343
344 if (ctx->Array.ActiveTexture == texUnit)
345 return;
346
347 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
348 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
349 _mesa_enum_to_string(texture));
350 return;
351 }
352
353 FLUSH_VERTICES(ctx, _NEW_ARRAY);
354 ctx->Array.ActiveTexture = texUnit;
355 }
356
357
358
359 /**********************************************************************/
360 /***** State management *****/
361 /**********************************************************************/
362
363
364 /**
365 * \note This routine refers to derived texture attribute values to
366 * compute the ENABLE_TEXMAT flags, but is only called on
367 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE_OBJECT/STATE,
368 * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below.
369 *
370 * \param ctx GL context.
371 */
372 void
373 _mesa_update_texture_matrices(struct gl_context *ctx)
374 {
375 GLuint u;
376
377 ctx->Texture._TexMatEnabled = 0x0;
378
379 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
380 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
381 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
382 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
383
384 if (ctx->Texture.Unit[u]._Current &&
385 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
386 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
387 }
388 }
389 }
390
391
392 /**
393 * Translate GL combiner state into a MODE_x value
394 */
395 static uint32_t
396 tex_combine_translate_mode(GLenum envMode, GLenum mode)
397 {
398 switch (mode) {
399 case GL_REPLACE: return TEXENV_MODE_REPLACE;
400 case GL_MODULATE: return TEXENV_MODE_MODULATE;
401 case GL_ADD:
402 if (envMode == GL_COMBINE4_NV)
403 return TEXENV_MODE_ADD_PRODUCTS_NV;
404 else
405 return TEXENV_MODE_ADD;
406 case GL_ADD_SIGNED:
407 if (envMode == GL_COMBINE4_NV)
408 return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV;
409 else
410 return TEXENV_MODE_ADD_SIGNED;
411 case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE;
412 case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT;
413 case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB;
414 case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT;
415 case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA;
416 case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT;
417 case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI;
418 case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI;
419 case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI;
420 default:
421 unreachable("Invalid TexEnv Combine mode");
422 }
423 }
424
425
426 static uint8_t
427 tex_combine_translate_source(GLenum src)
428 {
429 switch (src) {
430 case GL_TEXTURE0:
431 case GL_TEXTURE1:
432 case GL_TEXTURE2:
433 case GL_TEXTURE3:
434 case GL_TEXTURE4:
435 case GL_TEXTURE5:
436 case GL_TEXTURE6:
437 case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0);
438 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
439 case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS;
440 case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR;
441 case GL_CONSTANT: return TEXENV_SRC_CONSTANT;
442 case GL_ZERO: return TEXENV_SRC_ZERO;
443 case GL_ONE: return TEXENV_SRC_ONE;
444 default:
445 unreachable("Invalid TexEnv Combine argument source");
446 }
447 }
448
449
450 static uint8_t
451 tex_combine_translate_operand(GLenum operand)
452 {
453 switch (operand) {
454 case GL_SRC_COLOR: return TEXENV_OPR_COLOR;
455 case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR;
456 case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA;
457 case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA;
458 default:
459 unreachable("Invalid TexEnv Combine argument source");
460 }
461 }
462
463
464 static void
465 pack_tex_combine(struct gl_texture_unit *texUnit)
466 {
467 struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine;
468 struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked;
469
470 memset(packed, 0, sizeof *packed);
471
472 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB);
473 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA);
474 packed->ScaleShiftRGB = state->ScaleShiftRGB;
475 packed->ScaleShiftA = state->ScaleShiftA;
476 packed->NumArgsRGB = state->_NumArgsRGB;
477 packed->NumArgsA = state->_NumArgsA;
478
479 for (int i = 0; i < state->_NumArgsRGB; ++i)
480 {
481 packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]);
482 packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]);
483 }
484
485 for (int i = 0; i < state->_NumArgsA; ++i)
486 {
487 packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]);
488 packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]);
489 }
490 }
491
492
493 /**
494 * Examine texture unit's combine/env state to update derived state.
495 */
496 static void
497 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
498 {
499 struct gl_tex_env_combine_state *combine;
500
501 /* No combiners will apply to this. */
502 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
503 return;
504
505 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
506 * state, or the combiner state which is derived from traditional texenv
507 * mode.
508 */
509 if (texUnit->EnvMode == GL_COMBINE ||
510 texUnit->EnvMode == GL_COMBINE4_NV) {
511 texUnit->_CurrentCombine = & texUnit->Combine;
512 }
513 else {
514 const struct gl_texture_object *texObj = texUnit->_Current;
515 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
516
517 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
518 format = texObj->DepthMode;
519 }
520 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
521 texUnit->_CurrentCombine = & texUnit->_EnvMode;
522 }
523
524 combine = texUnit->_CurrentCombine;
525
526 /* Determine number of source RGB terms in the combiner function */
527 switch (combine->ModeRGB) {
528 case GL_REPLACE:
529 combine->_NumArgsRGB = 1;
530 break;
531 case GL_ADD:
532 case GL_ADD_SIGNED:
533 if (texUnit->EnvMode == GL_COMBINE4_NV)
534 combine->_NumArgsRGB = 4;
535 else
536 combine->_NumArgsRGB = 2;
537 break;
538 case GL_MODULATE:
539 case GL_SUBTRACT:
540 case GL_DOT3_RGB:
541 case GL_DOT3_RGBA:
542 case GL_DOT3_RGB_EXT:
543 case GL_DOT3_RGBA_EXT:
544 combine->_NumArgsRGB = 2;
545 break;
546 case GL_INTERPOLATE:
547 case GL_MODULATE_ADD_ATI:
548 case GL_MODULATE_SIGNED_ADD_ATI:
549 case GL_MODULATE_SUBTRACT_ATI:
550 combine->_NumArgsRGB = 3;
551 break;
552 default:
553 combine->_NumArgsRGB = 0;
554 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
555 return;
556 }
557
558 /* Determine number of source Alpha terms in the combiner function */
559 switch (combine->ModeA) {
560 case GL_REPLACE:
561 combine->_NumArgsA = 1;
562 break;
563 case GL_ADD:
564 case GL_ADD_SIGNED:
565 if (texUnit->EnvMode == GL_COMBINE4_NV)
566 combine->_NumArgsA = 4;
567 else
568 combine->_NumArgsA = 2;
569 break;
570 case GL_MODULATE:
571 case GL_SUBTRACT:
572 combine->_NumArgsA = 2;
573 break;
574 case GL_INTERPOLATE:
575 case GL_MODULATE_ADD_ATI:
576 case GL_MODULATE_SIGNED_ADD_ATI:
577 case GL_MODULATE_SUBTRACT_ATI:
578 combine->_NumArgsA = 3;
579 break;
580 default:
581 combine->_NumArgsA = 0;
582 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
583 break;
584 }
585
586 pack_tex_combine(texUnit);
587 }
588
589 static void
590 update_texgen(struct gl_context *ctx)
591 {
592 GLuint unit;
593
594 /* Setup texgen for those texture coordinate sets that are in use */
595 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
596 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
597
598 texUnit->_GenFlags = 0x0;
599
600 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
601 continue;
602
603 if (texUnit->TexGenEnabled) {
604 if (texUnit->TexGenEnabled & S_BIT) {
605 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
606 }
607 if (texUnit->TexGenEnabled & T_BIT) {
608 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
609 }
610 if (texUnit->TexGenEnabled & R_BIT) {
611 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
612 }
613 if (texUnit->TexGenEnabled & Q_BIT) {
614 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
615 }
616
617 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
618 ctx->Texture._GenFlags |= texUnit->_GenFlags;
619 }
620
621 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
622 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
623 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
624 }
625 }
626
627 static struct gl_texture_object *
628 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
629 int s)
630 {
631 gl_texture_index target_index;
632 struct gl_texture_unit *texUnit;
633 struct gl_texture_object *texObj;
634 struct gl_sampler_object *sampler;
635 int unit;
636
637 unit = prog->SamplerUnits[s];
638 texUnit = &ctx->Texture.Unit[unit];
639
640 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
641 * have had the draw call rejected already. From the GL 4.4 specification,
642 * section 7.10 ("Samplers"):
643 *
644 * "It is not allowed to have variables of different sampler types
645 * pointing to the same texture image unit within a program
646 * object. This situation can only be detected at the next rendering
647 * command issued which triggers shader invocations, and an
648 * INVALID_OPERATION error will then be generated."
649 */
650 target_index = ffs(prog->TexturesUsed[unit]) - 1;
651 texObj = texUnit->CurrentTex[target_index];
652
653 sampler = texUnit->Sampler ?
654 texUnit->Sampler : &texObj->Sampler;
655
656 if (likely(texObj)) {
657 if (_mesa_is_texture_complete(texObj, sampler))
658 return texObj;
659
660 _mesa_test_texobj_completeness(ctx, texObj);
661 if (_mesa_is_texture_complete(texObj, sampler))
662 return texObj;
663 }
664
665 /* If we've reached this point, we didn't find a complete texture of the
666 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
667 * ("Texture Access"):
668 *
669 * "If a sampler is used in a shader and the sampler’s associated
670 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
671 * will be returned for a non-shadow sampler and 0 for a shadow
672 * sampler."
673 *
674 * Mesa implements this by creating a hidden texture object with a pixel of
675 * that value.
676 */
677 texObj = _mesa_get_fallback_texture(ctx, target_index);
678 assert(texObj);
679
680 return texObj;
681 }
682
683 static void
684 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
685 BITSET_WORD *enabled_texture_units)
686 {
687 int i;
688
689 for (i = 0; i < MESA_SHADER_STAGES; i++) {
690 GLbitfield mask;
691
692 if (!prog[i])
693 continue;
694
695 mask = prog[i]->SamplersUsed;
696
697 while (mask) {
698 const int s = u_bit_scan(&mask);
699 struct gl_texture_object *texObj;
700
701 texObj = update_single_program_texture(ctx, prog[i], s);
702 if (texObj) {
703 int unit = prog[i]->SamplerUnits[s];
704 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
705 BITSET_SET(enabled_texture_units, unit);
706 ctx->Texture._MaxEnabledTexImageUnit =
707 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
708 }
709 }
710 }
711
712 if (prog[MESA_SHADER_FRAGMENT]) {
713 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
714 ctx->Texture._EnabledCoordUnits |=
715 (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
716 coordMask;
717 }
718 }
719
720 static void
721 update_ff_texture_state(struct gl_context *ctx,
722 BITSET_WORD *enabled_texture_units)
723 {
724 int unit;
725
726 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
727 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
728 GLbitfield mask;
729 bool complete;
730
731 if (texUnit->Enabled == 0x0)
732 continue;
733
734 /* If a shader already dictated what texture target was used for this
735 * unit, just go along with it.
736 */
737 if (BITSET_TEST(enabled_texture_units, unit))
738 continue;
739
740 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
741 *
742 * "Texturing is enabled or disabled using the generic Enable and
743 * Disable commands, respectively, with the symbolic constants
744 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
745 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
746 * three-dimensional, or cube map texture, respectively. If more
747 * than one of these textures is enabled, the first one enabled
748 * from the following list is used:
749 *
750 * • cube map texture
751 * • three-dimensional texture
752 * • rectangular texture
753 * • two-dimensional texture
754 * • one-dimensional texture"
755 *
756 * Note that the TEXTURE_x_INDEX values are in high to low priority.
757 * Also:
758 *
759 * "If a texture unit is disabled or has an invalid or incomplete
760 * texture (as defined in section 8.17) bound to it, then blending
761 * is disabled for that texture unit. If the texture environment
762 * for a given enabled texture unit references a disabled texture
763 * unit, or an invalid or incomplete texture that is bound to
764 * another unit, then the results of texture blending are
765 * undefined."
766 */
767 complete = false;
768 mask = texUnit->Enabled;
769 while (mask) {
770 const int texIndex = u_bit_scan(&mask);
771 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
772 struct gl_sampler_object *sampler = texUnit->Sampler ?
773 texUnit->Sampler : &texObj->Sampler;
774
775 if (!_mesa_is_texture_complete(texObj, sampler)) {
776 _mesa_test_texobj_completeness(ctx, texObj);
777 }
778 if (_mesa_is_texture_complete(texObj, sampler)) {
779 _mesa_reference_texobj(&texUnit->_Current, texObj);
780 complete = true;
781 break;
782 }
783 }
784
785 if (!complete)
786 continue;
787
788 /* if we get here, we know this texture unit is enabled */
789 BITSET_SET(enabled_texture_units, unit);
790 ctx->Texture._MaxEnabledTexImageUnit =
791 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
792
793 ctx->Texture._EnabledCoordUnits |= 1 << unit;
794
795 update_tex_combine(ctx, texUnit);
796 }
797 }
798
799 /**
800 * \note This routine refers to derived texture matrix values to
801 * compute the ENABLE_TEXMAT flags, but is only called on
802 * _NEW_TEXTURE_OBJECT/STATE. On changes to _NEW_TEXTURE_MATRIX,
803 * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices,
804 * above.
805 *
806 * \param ctx GL context.
807 */
808 void
809 _mesa_update_texture_state(struct gl_context *ctx)
810 {
811 struct gl_program *prog[MESA_SHADER_STAGES];
812 int i;
813 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
814 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
815
816 for (i = 0; i < MESA_SHADER_STAGES; i++) {
817 if (ctx->_Shader->CurrentProgram[i]) {
818 prog[i] = ctx->_Shader->CurrentProgram[i];
819 } else {
820 prog[i] = NULL;
821 }
822 }
823
824 if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
825 prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
826 }
827
828 /* TODO: only set this if there are actual changes */
829 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
830
831 ctx->Texture._GenFlags = 0x0;
832 ctx->Texture._TexMatEnabled = 0x0;
833 ctx->Texture._TexGenEnabled = 0x0;
834 ctx->Texture._MaxEnabledTexImageUnit = -1;
835 ctx->Texture._EnabledCoordUnits = 0x0;
836
837 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
838
839 /* First, walk over our programs pulling in all the textures for them.
840 * Programs dictate specific texture targets to be enabled, and for a draw
841 * call to be valid they can't conflict about which texture targets are
842 * used.
843 */
844 update_program_texture_state(ctx, prog, enabled_texture_units);
845
846 /* Also pull in any textures necessary for fixed function fragment shading.
847 */
848 if (!prog[MESA_SHADER_FRAGMENT])
849 update_ff_texture_state(ctx, enabled_texture_units);
850
851 /* Now, clear out the _Current of any disabled texture units. */
852 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
853 if (!BITSET_TEST(enabled_texture_units, i))
854 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
855 }
856 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
857 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
858 }
859
860 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
861 update_texgen(ctx);
862 }
863
864
865 /**********************************************************************/
866 /***** Initialization *****/
867 /**********************************************************************/
868
869 /**
870 * Allocate the proxy textures for the given context.
871 *
872 * \param ctx the context to allocate proxies for.
873 *
874 * \return GL_TRUE on success, or GL_FALSE on failure
875 *
876 * If run out of memory part way through the allocations, clean up and return
877 * GL_FALSE.
878 */
879 static GLboolean
880 alloc_proxy_textures( struct gl_context *ctx )
881 {
882 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
883 * values!
884 */
885 static const GLenum targets[] = {
886 GL_TEXTURE_2D_MULTISAMPLE,
887 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
888 GL_TEXTURE_CUBE_MAP_ARRAY,
889 GL_TEXTURE_BUFFER,
890 GL_TEXTURE_2D_ARRAY_EXT,
891 GL_TEXTURE_1D_ARRAY_EXT,
892 GL_TEXTURE_EXTERNAL_OES,
893 GL_TEXTURE_CUBE_MAP,
894 GL_TEXTURE_3D,
895 GL_TEXTURE_RECTANGLE_NV,
896 GL_TEXTURE_2D,
897 GL_TEXTURE_1D,
898 };
899 GLint tgt;
900
901 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
902 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
903 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
904
905 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
906 if (!(ctx->Texture.ProxyTex[tgt]
907 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
908 /* out of memory, free what we did allocate */
909 while (--tgt >= 0) {
910 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
911 }
912 return GL_FALSE;
913 }
914 }
915
916 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
917 return GL_TRUE;
918 }
919
920
921 /**
922 * Initialize a texture unit.
923 *
924 * \param ctx GL context.
925 * \param unit texture unit number to be initialized.
926 */
927 static void
928 init_texture_unit( struct gl_context *ctx, GLuint unit )
929 {
930 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
931 GLuint tex;
932
933 texUnit->EnvMode = GL_MODULATE;
934 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
935
936 texUnit->Combine = default_combine_state;
937 texUnit->_EnvMode = default_combine_state;
938 texUnit->_CurrentCombine = & texUnit->_EnvMode;
939
940 texUnit->TexGenEnabled = 0x0;
941 texUnit->GenS.Mode = GL_EYE_LINEAR;
942 texUnit->GenT.Mode = GL_EYE_LINEAR;
943 texUnit->GenR.Mode = GL_EYE_LINEAR;
944 texUnit->GenQ.Mode = GL_EYE_LINEAR;
945 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
946 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
947 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
948 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
949
950 /* Yes, these plane coefficients are correct! */
951 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
952 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
953 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
954 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
955 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
956 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
957 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
958 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
959
960 /* initialize current texture object ptrs to the shared default objects */
961 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
962 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
963 ctx->Shared->DefaultTex[tex]);
964 }
965
966 texUnit->_BoundTextures = 0;
967 }
968
969
970 /**
971 * Initialize texture state for the given context.
972 */
973 GLboolean
974 _mesa_init_texture(struct gl_context *ctx)
975 {
976 GLuint u;
977
978 /* Texture group */
979 ctx->Texture.CurrentUnit = 0; /* multitexture */
980
981 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
982 *
983 * "OpenGL ES 3.0 requires that all cube map filtering be
984 * seamless. OpenGL ES 2.0 specified that a single cube map face be
985 * selected and used for filtering."
986 *
987 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
988 * the driver has already computed and set ctx->Version, however drivers
989 * seem to call _mesa_initialize_context (which calls this) early
990 * in the CreateContext hook and _mesa_compute_version much later (since
991 * it needs information about available extensions). So, we will
992 * enable seamless cubemaps by default since GLES2. This should work
993 * for most implementations and drivers that don't support seamless
994 * cubemaps for GLES2 can still disable it.
995 */
996 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
997
998 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
999 init_texture_unit(ctx, u);
1000
1001 /* After we're done initializing the context's texture state the default
1002 * texture objects' refcounts should be at least
1003 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
1004 */
1005 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
1006 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
1007
1008 /* Allocate proxy textures */
1009 if (!alloc_proxy_textures( ctx ))
1010 return GL_FALSE;
1011
1012 /* GL_ARB_texture_buffer_object */
1013 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
1014 ctx->Shared->NullBufferObj);
1015
1016 ctx->Texture.NumCurrentTexUsed = 0;
1017
1018 return GL_TRUE;
1019 }
1020
1021
1022 /**
1023 * Free dynamically-allocted texture data attached to the given context.
1024 */
1025 void
1026 _mesa_free_texture_data(struct gl_context *ctx)
1027 {
1028 GLuint u, tgt;
1029
1030 /* unreference current textures */
1031 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1032 /* The _Current texture could account for another reference */
1033 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
1034
1035 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1036 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
1037 }
1038 }
1039
1040 /* Free proxy texture objects */
1041 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
1042 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
1043
1044 /* GL_ARB_texture_buffer_object */
1045 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1046
1047 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1048 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
1049 }
1050 }
1051
1052
1053 /**
1054 * Update the default texture objects in the given context to reference those
1055 * specified in the shared state and release those referencing the old
1056 * shared state.
1057 */
1058 void
1059 _mesa_update_default_objects_texture(struct gl_context *ctx)
1060 {
1061 GLuint u, tex;
1062
1063 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1064 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1065 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1066 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1067 ctx->Shared->DefaultTex[tex]);
1068 }
1069 }
1070 }