mesa: decrease the array size of ctx->Texture.FixedFuncUnit to 8
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include <stdio.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstate.h"
40 #include "mtypes.h"
41 #include "state.h"
42 #include "util/bitscan.h"
43 #include "util/bitset.h"
44
45
46 /**
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
50 */
51 static const struct gl_tex_env_combine_state default_combine_state = {
52 GL_MODULATE, GL_MODULATE,
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
55 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
57 0, 0,
58 2, 2
59 };
60
61
62
63 /**
64 * Used by glXCopyContext to copy texture state from one context to another.
65 */
66 void
67 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
68 {
69 GLuint u, tex;
70
71 assert(src);
72 assert(dst);
73
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
78
79 /* per-unit state */
80 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
81 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
82
83 /*
84 * XXX strictly speaking, we should compare texture names/ids and
85 * bind textures in the dest context according to id. For now, only
86 * copy bindings if the contexts share the same pool of textures to
87 * avoid refcounting bugs.
88 */
89 if (dst->Shared == src->Shared) {
90 /* copy texture object bindings, not contents of texture objects */
91 _mesa_lock_context_textures(dst);
92
93 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
94 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
95 src->Texture.Unit[u].CurrentTex[tex]);
96 if (src->Texture.Unit[u].CurrentTex[tex]) {
97 dst->Texture.NumCurrentTexUsed =
98 MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
99 }
100 }
101 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
102 _mesa_unlock_context_textures(dst);
103 }
104 }
105
106 for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) {
107 dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled;
108 dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode;
109 COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor);
110 dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled;
111 dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS;
112 dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT;
113 dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR;
114 dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ;
115
116 /* GL_EXT_texture_env_combine */
117 dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine;
118 }
119 }
120
121
122 /*
123 * For debugging
124 */
125 void
126 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
127 {
128 const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit;
129 printf("Texture Unit %d\n", unit);
130 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
131 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
132 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
133 printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
134 printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
135 printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
136 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
137 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
138 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
139 printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
140 printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
141 printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
142 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
143 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
144 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
145 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
146 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
147 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
148 }
149
150
151
152 /**********************************************************************/
153 /* Texture Environment */
154 /**********************************************************************/
155
156 /**
157 * Convert "classic" texture environment to ARB_texture_env_combine style
158 * environments.
159 *
160 * \param state texture_env_combine state vector to be filled-in.
161 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
162 * \c GL_BLEND, \c GL_DECAL, etc.).
163 * \param texBaseFormat Base format of the texture associated with the
164 * texture unit.
165 */
166 static void
167 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
168 GLenum mode, GLenum texBaseFormat )
169 {
170 GLenum mode_rgb;
171 GLenum mode_a;
172
173 *state = default_combine_state;
174
175 switch (texBaseFormat) {
176 case GL_ALPHA:
177 state->SourceRGB[0] = GL_PREVIOUS;
178 break;
179
180 case GL_LUMINANCE_ALPHA:
181 case GL_INTENSITY:
182 case GL_RGBA:
183 break;
184
185 case GL_LUMINANCE:
186 case GL_RED:
187 case GL_RG:
188 case GL_RGB:
189 case GL_YCBCR_MESA:
190 state->SourceA[0] = GL_PREVIOUS;
191 break;
192
193 default:
194 _mesa_problem(NULL,
195 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
196 texBaseFormat);
197 return;
198 }
199
200 if (mode == GL_REPLACE_EXT)
201 mode = GL_REPLACE;
202
203 switch (mode) {
204 case GL_REPLACE:
205 case GL_MODULATE:
206 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
207 mode_a = mode;
208 break;
209
210 case GL_DECAL:
211 mode_rgb = GL_INTERPOLATE;
212 mode_a = GL_REPLACE;
213
214 state->SourceA[0] = GL_PREVIOUS;
215
216 /* Having alpha / luminance / intensity textures replace using the
217 * incoming fragment color matches the definition in NV_texture_shader.
218 * The 1.5 spec simply marks these as "undefined".
219 */
220 switch (texBaseFormat) {
221 case GL_ALPHA:
222 case GL_LUMINANCE:
223 case GL_LUMINANCE_ALPHA:
224 case GL_INTENSITY:
225 state->SourceRGB[0] = GL_PREVIOUS;
226 break;
227 case GL_RED:
228 case GL_RG:
229 case GL_RGB:
230 case GL_YCBCR_MESA:
231 mode_rgb = GL_REPLACE;
232 break;
233 case GL_RGBA:
234 state->SourceRGB[2] = GL_TEXTURE;
235 break;
236 }
237 break;
238
239 case GL_BLEND:
240 mode_rgb = GL_INTERPOLATE;
241 mode_a = GL_MODULATE;
242
243 switch (texBaseFormat) {
244 case GL_ALPHA:
245 mode_rgb = GL_REPLACE;
246 break;
247 case GL_INTENSITY:
248 mode_a = GL_INTERPOLATE;
249 state->SourceA[0] = GL_CONSTANT;
250 state->OperandA[2] = GL_SRC_ALPHA;
251 /* FALLTHROUGH */
252 case GL_LUMINANCE:
253 case GL_RED:
254 case GL_RG:
255 case GL_RGB:
256 case GL_LUMINANCE_ALPHA:
257 case GL_RGBA:
258 case GL_YCBCR_MESA:
259 state->SourceRGB[2] = GL_TEXTURE;
260 state->SourceA[2] = GL_TEXTURE;
261 state->SourceRGB[0] = GL_CONSTANT;
262 state->OperandRGB[2] = GL_SRC_COLOR;
263 break;
264 }
265 break;
266
267 case GL_ADD:
268 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
269 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
270 break;
271
272 default:
273 _mesa_problem(NULL,
274 "Invalid texture env mode 0x%x in calculate_derived_texenv",
275 mode);
276 return;
277 }
278
279 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
280 ? mode_rgb : GL_REPLACE;
281 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
282 ? mode_a : GL_REPLACE;
283 }
284
285
286 /* GL_ARB_multitexture */
287 static ALWAYS_INLINE void
288 active_texture(GLenum texture, bool no_error)
289 {
290 const GLuint texUnit = texture - GL_TEXTURE0;
291
292 GET_CURRENT_CONTEXT(ctx);
293
294 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
295 _mesa_debug(ctx, "glActiveTexture %s\n",
296 _mesa_enum_to_string(texture));
297
298 if (ctx->Texture.CurrentUnit == texUnit)
299 return;
300
301 if (!no_error) {
302 GLuint k = _mesa_max_tex_unit(ctx);
303
304 assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
305
306 if (texUnit >= k) {
307 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
308 _mesa_enum_to_string(texture));
309 return;
310 }
311 }
312
313 ctx->Texture.CurrentUnit = texUnit;
314 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
315 /* update current stack pointer */
316 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
317 }
318 }
319
320
321 void GLAPIENTRY
322 _mesa_ActiveTexture_no_error(GLenum texture)
323 {
324 active_texture(texture, true);
325 }
326
327
328 void GLAPIENTRY
329 _mesa_ActiveTexture(GLenum texture)
330 {
331 active_texture(texture, false);
332 }
333
334
335 /* GL_ARB_multitexture */
336 void GLAPIENTRY
337 _mesa_ClientActiveTexture(GLenum texture)
338 {
339 GET_CURRENT_CONTEXT(ctx);
340 GLuint texUnit = texture - GL_TEXTURE0;
341
342 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
343 _mesa_debug(ctx, "glClientActiveTexture %s\n",
344 _mesa_enum_to_string(texture));
345
346 if (ctx->Array.ActiveTexture == texUnit)
347 return;
348
349 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
350 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
351 _mesa_enum_to_string(texture));
352 return;
353 }
354
355 /* Don't flush vertices. This is a "latched" state. */
356 ctx->Array.ActiveTexture = texUnit;
357 }
358
359
360
361 /**********************************************************************/
362 /***** State management *****/
363 /**********************************************************************/
364
365
366 /**
367 * \note This routine refers to derived texture attribute values to
368 * compute the ENABLE_TEXMAT flags, but is only called on
369 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE_OBJECT/STATE,
370 * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below.
371 *
372 * \param ctx GL context.
373 */
374 void
375 _mesa_update_texture_matrices(struct gl_context *ctx)
376 {
377 GLuint u;
378
379 ctx->Texture._TexMatEnabled = 0x0;
380
381 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
382 assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
383 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
384 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
385
386 if (ctx->Texture.Unit[u]._Current &&
387 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
388 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
389 }
390 }
391 }
392
393
394 /**
395 * Translate GL combiner state into a MODE_x value
396 */
397 static uint32_t
398 tex_combine_translate_mode(GLenum envMode, GLenum mode)
399 {
400 switch (mode) {
401 case GL_REPLACE: return TEXENV_MODE_REPLACE;
402 case GL_MODULATE: return TEXENV_MODE_MODULATE;
403 case GL_ADD:
404 if (envMode == GL_COMBINE4_NV)
405 return TEXENV_MODE_ADD_PRODUCTS_NV;
406 else
407 return TEXENV_MODE_ADD;
408 case GL_ADD_SIGNED:
409 if (envMode == GL_COMBINE4_NV)
410 return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV;
411 else
412 return TEXENV_MODE_ADD_SIGNED;
413 case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE;
414 case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT;
415 case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB;
416 case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT;
417 case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA;
418 case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT;
419 case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI;
420 case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI;
421 case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI;
422 default:
423 unreachable("Invalid TexEnv Combine mode");
424 }
425 }
426
427
428 static uint8_t
429 tex_combine_translate_source(GLenum src)
430 {
431 switch (src) {
432 case GL_TEXTURE0:
433 case GL_TEXTURE1:
434 case GL_TEXTURE2:
435 case GL_TEXTURE3:
436 case GL_TEXTURE4:
437 case GL_TEXTURE5:
438 case GL_TEXTURE6:
439 case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0);
440 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
441 case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS;
442 case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR;
443 case GL_CONSTANT: return TEXENV_SRC_CONSTANT;
444 case GL_ZERO: return TEXENV_SRC_ZERO;
445 case GL_ONE: return TEXENV_SRC_ONE;
446 default:
447 unreachable("Invalid TexEnv Combine argument source");
448 }
449 }
450
451
452 static uint8_t
453 tex_combine_translate_operand(GLenum operand)
454 {
455 switch (operand) {
456 case GL_SRC_COLOR: return TEXENV_OPR_COLOR;
457 case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR;
458 case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA;
459 case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA;
460 default:
461 unreachable("Invalid TexEnv Combine argument source");
462 }
463 }
464
465
466 static void
467 pack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit)
468 {
469 struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine;
470 struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked;
471
472 memset(packed, 0, sizeof *packed);
473
474 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB);
475 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA);
476 packed->ScaleShiftRGB = state->ScaleShiftRGB;
477 packed->ScaleShiftA = state->ScaleShiftA;
478 packed->NumArgsRGB = state->_NumArgsRGB;
479 packed->NumArgsA = state->_NumArgsA;
480
481 for (int i = 0; i < state->_NumArgsRGB; ++i)
482 {
483 packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]);
484 packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]);
485 }
486
487 for (int i = 0; i < state->_NumArgsA; ++i)
488 {
489 packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]);
490 packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]);
491 }
492 }
493
494
495 /**
496 * Examine texture unit's combine/env state to update derived state.
497 */
498 static void
499 update_tex_combine(struct gl_context *ctx,
500 struct gl_texture_unit *texUnit,
501 struct gl_fixedfunc_texture_unit *fftexUnit)
502 {
503 struct gl_tex_env_combine_state *combine;
504
505 /* No combiners will apply to this. */
506 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
507 return;
508
509 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
510 * state, or the combiner state which is derived from traditional texenv
511 * mode.
512 */
513 if (fftexUnit->EnvMode == GL_COMBINE ||
514 fftexUnit->EnvMode == GL_COMBINE4_NV) {
515 fftexUnit->_CurrentCombine = & fftexUnit->Combine;
516 }
517 else {
518 const struct gl_texture_object *texObj = texUnit->_Current;
519 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
520
521 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
522 format = texObj->DepthMode;
523 }
524 calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format);
525 fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode;
526 }
527
528 combine = fftexUnit->_CurrentCombine;
529
530 /* Determine number of source RGB terms in the combiner function */
531 switch (combine->ModeRGB) {
532 case GL_REPLACE:
533 combine->_NumArgsRGB = 1;
534 break;
535 case GL_ADD:
536 case GL_ADD_SIGNED:
537 if (fftexUnit->EnvMode == GL_COMBINE4_NV)
538 combine->_NumArgsRGB = 4;
539 else
540 combine->_NumArgsRGB = 2;
541 break;
542 case GL_MODULATE:
543 case GL_SUBTRACT:
544 case GL_DOT3_RGB:
545 case GL_DOT3_RGBA:
546 case GL_DOT3_RGB_EXT:
547 case GL_DOT3_RGBA_EXT:
548 combine->_NumArgsRGB = 2;
549 break;
550 case GL_INTERPOLATE:
551 case GL_MODULATE_ADD_ATI:
552 case GL_MODULATE_SIGNED_ADD_ATI:
553 case GL_MODULATE_SUBTRACT_ATI:
554 combine->_NumArgsRGB = 3;
555 break;
556 default:
557 combine->_NumArgsRGB = 0;
558 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
559 return;
560 }
561
562 /* Determine number of source Alpha terms in the combiner function */
563 switch (combine->ModeA) {
564 case GL_REPLACE:
565 combine->_NumArgsA = 1;
566 break;
567 case GL_ADD:
568 case GL_ADD_SIGNED:
569 if (fftexUnit->EnvMode == GL_COMBINE4_NV)
570 combine->_NumArgsA = 4;
571 else
572 combine->_NumArgsA = 2;
573 break;
574 case GL_MODULATE:
575 case GL_SUBTRACT:
576 combine->_NumArgsA = 2;
577 break;
578 case GL_INTERPOLATE:
579 case GL_MODULATE_ADD_ATI:
580 case GL_MODULATE_SIGNED_ADD_ATI:
581 case GL_MODULATE_SUBTRACT_ATI:
582 combine->_NumArgsA = 3;
583 break;
584 default:
585 combine->_NumArgsA = 0;
586 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
587 break;
588 }
589
590 pack_tex_combine(fftexUnit);
591 }
592
593 static void
594 update_texgen(struct gl_context *ctx)
595 {
596 GLuint unit;
597
598 /* Setup texgen for those texture coordinate sets that are in use */
599 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
600 struct gl_fixedfunc_texture_unit *texUnit =
601 &ctx->Texture.FixedFuncUnit[unit];
602
603 texUnit->_GenFlags = 0x0;
604
605 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
606 continue;
607
608 if (texUnit->TexGenEnabled) {
609 if (texUnit->TexGenEnabled & S_BIT) {
610 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
611 }
612 if (texUnit->TexGenEnabled & T_BIT) {
613 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
614 }
615 if (texUnit->TexGenEnabled & R_BIT) {
616 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
617 }
618 if (texUnit->TexGenEnabled & Q_BIT) {
619 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
620 }
621
622 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
623 ctx->Texture._GenFlags |= texUnit->_GenFlags;
624 }
625
626 assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
627 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
628 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
629 }
630 }
631
632 static struct gl_texture_object *
633 update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
634 int unit)
635 {
636 gl_texture_index target_index;
637 struct gl_texture_unit *texUnit;
638 struct gl_texture_object *texObj;
639 struct gl_sampler_object *sampler;
640
641 texUnit = &ctx->Texture.Unit[unit];
642
643 /* Note: If more than one bit was set in TexturesUsed[unit], then we should
644 * have had the draw call rejected already. From the GL 4.4 specification,
645 * section 7.10 ("Samplers"):
646 *
647 * "It is not allowed to have variables of different sampler types
648 * pointing to the same texture image unit within a program
649 * object. This situation can only be detected at the next rendering
650 * command issued which triggers shader invocations, and an
651 * INVALID_OPERATION error will then be generated."
652 */
653 target_index = ffs(prog->TexturesUsed[unit]) - 1;
654 texObj = texUnit->CurrentTex[target_index];
655
656 sampler = texUnit->Sampler ?
657 texUnit->Sampler : &texObj->Sampler;
658
659 if (likely(texObj)) {
660 if (_mesa_is_texture_complete(texObj, sampler))
661 return texObj;
662
663 _mesa_test_texobj_completeness(ctx, texObj);
664 if (_mesa_is_texture_complete(texObj, sampler))
665 return texObj;
666 }
667
668 /* If we've reached this point, we didn't find a complete texture of the
669 * shader's target. From the GL 4.4 core specification, section 11.1.3.5
670 * ("Texture Access"):
671 *
672 * "If a sampler is used in a shader and the sampler’s associated
673 * texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
674 * will be returned for a non-shadow sampler and 0 for a shadow
675 * sampler."
676 *
677 * Mesa implements this by creating a hidden texture object with a pixel of
678 * that value.
679 */
680 texObj = _mesa_get_fallback_texture(ctx, target_index);
681 assert(texObj);
682
683 return texObj;
684 }
685
686 static inline void
687 update_single_program_texture_state(struct gl_context *ctx,
688 struct gl_program *prog,
689 int unit,
690 BITSET_WORD *enabled_texture_units)
691 {
692 struct gl_texture_object *texObj;
693
694 texObj = update_single_program_texture(ctx, prog, unit);
695
696 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
697 BITSET_SET(enabled_texture_units, unit);
698 ctx->Texture._MaxEnabledTexImageUnit =
699 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
700 }
701
702 static void
703 update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
704 BITSET_WORD *enabled_texture_units)
705 {
706 int i;
707
708 for (i = 0; i < MESA_SHADER_STAGES; i++) {
709 GLbitfield mask;
710 GLuint s;
711
712 if (!prog[i])
713 continue;
714
715 mask = prog[i]->SamplersUsed;
716
717 while (mask) {
718 s = u_bit_scan(&mask);
719
720 update_single_program_texture_state(ctx, prog[i],
721 prog[i]->SamplerUnits[s],
722 enabled_texture_units);
723 }
724
725 if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) {
726 /* Loop over bindless samplers bound to texture units.
727 */
728 for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) {
729 struct gl_bindless_sampler *sampler =
730 &prog[i]->sh.BindlessSamplers[s];
731
732 if (!sampler->bound)
733 continue;
734
735 update_single_program_texture_state(ctx, prog[i], sampler->unit,
736 enabled_texture_units);
737 }
738 }
739 }
740
741 if (prog[MESA_SHADER_FRAGMENT]) {
742 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
743 ctx->Texture._EnabledCoordUnits |=
744 (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
745 coordMask;
746 }
747 }
748
749 static void
750 update_ff_texture_state(struct gl_context *ctx,
751 BITSET_WORD *enabled_texture_units)
752 {
753 int unit;
754
755 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
756 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
757 struct gl_fixedfunc_texture_unit *fftexUnit =
758 &ctx->Texture.FixedFuncUnit[unit];
759 GLbitfield mask;
760 bool complete;
761
762 if (fftexUnit->Enabled == 0x0)
763 continue;
764
765 /* If a shader already dictated what texture target was used for this
766 * unit, just go along with it.
767 */
768 if (BITSET_TEST(enabled_texture_units, unit))
769 continue;
770
771 /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
772 *
773 * "Texturing is enabled or disabled using the generic Enable and
774 * Disable commands, respectively, with the symbolic constants
775 * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
776 * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
777 * three-dimensional, or cube map texture, respectively. If more
778 * than one of these textures is enabled, the first one enabled
779 * from the following list is used:
780 *
781 * • cube map texture
782 * • three-dimensional texture
783 * • rectangular texture
784 * • two-dimensional texture
785 * • one-dimensional texture"
786 *
787 * Note that the TEXTURE_x_INDEX values are in high to low priority.
788 * Also:
789 *
790 * "If a texture unit is disabled or has an invalid or incomplete
791 * texture (as defined in section 8.17) bound to it, then blending
792 * is disabled for that texture unit. If the texture environment
793 * for a given enabled texture unit references a disabled texture
794 * unit, or an invalid or incomplete texture that is bound to
795 * another unit, then the results of texture blending are
796 * undefined."
797 */
798 complete = false;
799 mask = fftexUnit->Enabled;
800 while (mask) {
801 const int texIndex = u_bit_scan(&mask);
802 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
803 struct gl_sampler_object *sampler = texUnit->Sampler ?
804 texUnit->Sampler : &texObj->Sampler;
805
806 if (!_mesa_is_texture_complete(texObj, sampler)) {
807 _mesa_test_texobj_completeness(ctx, texObj);
808 }
809 if (_mesa_is_texture_complete(texObj, sampler)) {
810 _mesa_reference_texobj(&texUnit->_Current, texObj);
811 complete = true;
812 break;
813 }
814 }
815
816 if (!complete)
817 continue;
818
819 /* if we get here, we know this texture unit is enabled */
820 BITSET_SET(enabled_texture_units, unit);
821 ctx->Texture._MaxEnabledTexImageUnit =
822 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
823
824 ctx->Texture._EnabledCoordUnits |= 1 << unit;
825
826 update_tex_combine(ctx, texUnit, fftexUnit);
827 }
828 }
829
830 static void
831 fix_missing_textures_for_atifs(struct gl_context *ctx,
832 struct gl_program *prog,
833 BITSET_WORD *enabled_texture_units)
834 {
835 GLbitfield mask = prog->SamplersUsed;
836
837 while (mask) {
838 const int s = u_bit_scan(&mask);
839 const int unit = prog->SamplerUnits[s];
840 const gl_texture_index target_index = ffs(prog->TexturesUsed[unit]) - 1;
841
842 if (!ctx->Texture.Unit[unit]._Current) {
843 struct gl_texture_object *texObj =
844 _mesa_get_fallback_texture(ctx, target_index);
845 _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
846 BITSET_SET(enabled_texture_units, unit);
847 ctx->Texture._MaxEnabledTexImageUnit =
848 MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
849 }
850 }
851 }
852
853 /**
854 * \note This routine refers to derived texture matrix values to
855 * compute the ENABLE_TEXMAT flags, but is only called on
856 * _NEW_TEXTURE_OBJECT/STATE. On changes to _NEW_TEXTURE_MATRIX,
857 * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices,
858 * above.
859 *
860 * \param ctx GL context.
861 */
862 void
863 _mesa_update_texture_state(struct gl_context *ctx)
864 {
865 struct gl_program *prog[MESA_SHADER_STAGES];
866 int i;
867 int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
868 BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
869
870 memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
871
872 if (prog[MESA_SHADER_FRAGMENT] == NULL &&
873 _mesa_arb_fragment_program_enabled(ctx)) {
874 prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
875 }
876
877 /* TODO: only set this if there are actual changes */
878 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
879
880 ctx->Texture._GenFlags = 0x0;
881 ctx->Texture._TexMatEnabled = 0x0;
882 ctx->Texture._TexGenEnabled = 0x0;
883 ctx->Texture._MaxEnabledTexImageUnit = -1;
884 ctx->Texture._EnabledCoordUnits = 0x0;
885
886 memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
887
888 /* First, walk over our programs pulling in all the textures for them.
889 * Programs dictate specific texture targets to be enabled, and for a draw
890 * call to be valid they can't conflict about which texture targets are
891 * used.
892 */
893 update_program_texture_state(ctx, prog, enabled_texture_units);
894
895 /* Also pull in any textures necessary for fixed function fragment shading.
896 */
897 if (!prog[MESA_SHADER_FRAGMENT])
898 update_ff_texture_state(ctx, enabled_texture_units);
899
900 /* Now, clear out the _Current of any disabled texture units. */
901 for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
902 if (!BITSET_TEST(enabled_texture_units, i))
903 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
904 }
905 for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
906 _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
907 }
908
909 /* add fallback texture for SampleMapATI if there is nothing */
910 if (_mesa_ati_fragment_shader_enabled(ctx) &&
911 ctx->ATIFragmentShader.Current->Program)
912 fix_missing_textures_for_atifs(ctx,
913 ctx->ATIFragmentShader.Current->Program,
914 enabled_texture_units);
915
916 if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
917 update_texgen(ctx);
918 }
919
920
921 /**********************************************************************/
922 /***** Initialization *****/
923 /**********************************************************************/
924
925 /**
926 * Allocate the proxy textures for the given context.
927 *
928 * \param ctx the context to allocate proxies for.
929 *
930 * \return GL_TRUE on success, or GL_FALSE on failure
931 *
932 * If run out of memory part way through the allocations, clean up and return
933 * GL_FALSE.
934 */
935 static GLboolean
936 alloc_proxy_textures( struct gl_context *ctx )
937 {
938 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
939 * values!
940 */
941 static const GLenum targets[] = {
942 GL_TEXTURE_2D_MULTISAMPLE,
943 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
944 GL_TEXTURE_CUBE_MAP_ARRAY,
945 GL_TEXTURE_BUFFER,
946 GL_TEXTURE_2D_ARRAY_EXT,
947 GL_TEXTURE_1D_ARRAY_EXT,
948 GL_TEXTURE_EXTERNAL_OES,
949 GL_TEXTURE_CUBE_MAP,
950 GL_TEXTURE_3D,
951 GL_TEXTURE_RECTANGLE_NV,
952 GL_TEXTURE_2D,
953 GL_TEXTURE_1D,
954 };
955 GLint tgt;
956
957 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
958 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
959 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
960
961 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
962 if (!(ctx->Texture.ProxyTex[tgt]
963 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
964 /* out of memory, free what we did allocate */
965 while (--tgt >= 0) {
966 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
967 }
968 return GL_FALSE;
969 }
970 }
971
972 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
973 return GL_TRUE;
974 }
975
976
977 /**
978 * Initialize texture state for the given context.
979 */
980 GLboolean
981 _mesa_init_texture(struct gl_context *ctx)
982 {
983 GLuint u;
984
985 /* Texture group */
986 ctx->Texture.CurrentUnit = 0; /* multitexture */
987
988 /* Appendix F.2 of the OpenGL ES 3.0 spec says:
989 *
990 * "OpenGL ES 3.0 requires that all cube map filtering be
991 * seamless. OpenGL ES 2.0 specified that a single cube map face be
992 * selected and used for filtering."
993 *
994 * Unfortunatley, a call to _mesa_is_gles3 below will only work if
995 * the driver has already computed and set ctx->Version, however drivers
996 * seem to call _mesa_initialize_context (which calls this) early
997 * in the CreateContext hook and _mesa_compute_version much later (since
998 * it needs information about available extensions). So, we will
999 * enable seamless cubemaps by default since GLES2. This should work
1000 * for most implementations and drivers that don't support seamless
1001 * cubemaps for GLES2 can still disable it.
1002 */
1003 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
1004
1005 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1006 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1007 GLuint tex;
1008
1009 /* initialize current texture object ptrs to the shared default objects */
1010 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1011 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1012 ctx->Shared->DefaultTex[tex]);
1013 }
1014
1015 texUnit->_BoundTextures = 0;
1016 }
1017
1018 for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) {
1019 struct gl_fixedfunc_texture_unit *texUnit =
1020 &ctx->Texture.FixedFuncUnit[u];
1021
1022 texUnit->EnvMode = GL_MODULATE;
1023 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
1024
1025 texUnit->Combine = default_combine_state;
1026 texUnit->_EnvMode = default_combine_state;
1027 texUnit->_CurrentCombine = & texUnit->_EnvMode;
1028
1029 texUnit->TexGenEnabled = 0x0;
1030 texUnit->GenS.Mode = GL_EYE_LINEAR;
1031 texUnit->GenT.Mode = GL_EYE_LINEAR;
1032 texUnit->GenR.Mode = GL_EYE_LINEAR;
1033 texUnit->GenQ.Mode = GL_EYE_LINEAR;
1034 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
1035 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
1036 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
1037 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
1038
1039 /* Yes, these plane coefficients are correct! */
1040 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
1041 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
1042 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
1043 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
1044 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
1045 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
1046 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
1047 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
1048 }
1049
1050 /* After we're done initializing the context's texture state the default
1051 * texture objects' refcounts should be at least
1052 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
1053 */
1054 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
1055 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
1056
1057 /* Allocate proxy textures */
1058 if (!alloc_proxy_textures( ctx ))
1059 return GL_FALSE;
1060
1061 /* GL_ARB_texture_buffer_object */
1062 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
1063 ctx->Shared->NullBufferObj);
1064
1065 ctx->Texture.NumCurrentTexUsed = 0;
1066
1067 return GL_TRUE;
1068 }
1069
1070
1071 /**
1072 * Free dynamically-allocted texture data attached to the given context.
1073 */
1074 void
1075 _mesa_free_texture_data(struct gl_context *ctx)
1076 {
1077 GLuint u, tgt;
1078
1079 /* unreference current textures */
1080 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1081 /* The _Current texture could account for another reference */
1082 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
1083
1084 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1085 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
1086 }
1087 }
1088
1089 /* Free proxy texture objects */
1090 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
1091 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
1092
1093 /* GL_ARB_texture_buffer_object */
1094 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1095
1096 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1097 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
1098 }
1099 }
1100
1101
1102 /**
1103 * Update the default texture objects in the given context to reference those
1104 * specified in the shared state and release those referencing the old
1105 * shared state.
1106 */
1107 void
1108 _mesa_update_default_objects_texture(struct gl_context *ctx)
1109 {
1110 GLuint u, tex;
1111
1112 for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1113 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1114 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1115 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1116 ctx->Shared->DefaultTex[tex]);
1117 }
1118 }
1119 }