2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Texture state handling.
32 #include "mfeatures.h"
34 #if FEATURE_colortable
40 #include "texcompress.h"
44 #include "texenvprogram.h"
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
54 static const struct gl_tex_env_combine_state default_combine_state
= {
55 GL_MODULATE
, GL_MODULATE
,
56 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
57 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
58 { GL_SRC_COLOR
, GL_SRC_COLOR
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
59 { GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
67 * Used by glXCopyContext to copy texture state from one context to another.
70 _mesa_copy_texture_state( const GLcontext
*src
, GLcontext
*dst
)
77 dst
->Texture
.CurrentUnit
= src
->Texture
.CurrentUnit
;
78 dst
->Texture
._GenFlags
= src
->Texture
._GenFlags
;
79 dst
->Texture
._TexGenEnabled
= src
->Texture
._TexGenEnabled
;
80 dst
->Texture
._TexMatEnabled
= src
->Texture
._TexMatEnabled
;
81 dst
->Texture
.SharedPalette
= src
->Texture
.SharedPalette
;
84 for (u
= 0; u
< src
->Const
.MaxTextureImageUnits
; u
++) {
85 dst
->Texture
.Unit
[u
].Enabled
= src
->Texture
.Unit
[u
].Enabled
;
86 dst
->Texture
.Unit
[u
].EnvMode
= src
->Texture
.Unit
[u
].EnvMode
;
87 COPY_4V(dst
->Texture
.Unit
[u
].EnvColor
, src
->Texture
.Unit
[u
].EnvColor
);
88 dst
->Texture
.Unit
[u
].TexGenEnabled
= src
->Texture
.Unit
[u
].TexGenEnabled
;
89 dst
->Texture
.Unit
[u
].GenS
= src
->Texture
.Unit
[u
].GenS
;
90 dst
->Texture
.Unit
[u
].GenT
= src
->Texture
.Unit
[u
].GenT
;
91 dst
->Texture
.Unit
[u
].GenR
= src
->Texture
.Unit
[u
].GenR
;
92 dst
->Texture
.Unit
[u
].GenQ
= src
->Texture
.Unit
[u
].GenQ
;
93 dst
->Texture
.Unit
[u
].LodBias
= src
->Texture
.Unit
[u
].LodBias
;
95 /* GL_EXT_texture_env_combine */
96 dst
->Texture
.Unit
[u
].Combine
= src
->Texture
.Unit
[u
].Combine
;
98 /* GL_ATI_envmap_bumpmap - need this? */
99 dst
->Texture
.Unit
[u
].BumpTarget
= src
->Texture
.Unit
[u
].BumpTarget
;
100 COPY_4V(dst
->Texture
.Unit
[u
].RotMatrix
, src
->Texture
.Unit
[u
].RotMatrix
);
103 * XXX strictly speaking, we should compare texture names/ids and
104 * bind textures in the dest context according to id. For now, only
105 * copy bindings if the contexts share the same pool of textures to
106 * avoid refcounting bugs.
108 if (dst
->Shared
== src
->Shared
) {
109 /* copy texture object bindings, not contents of texture objects */
110 _mesa_lock_context_textures(dst
);
112 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
113 _mesa_reference_texobj(&dst
->Texture
.Unit
[u
].CurrentTex
[tex
],
114 src
->Texture
.Unit
[u
].CurrentTex
[tex
]);
116 _mesa_unlock_context_textures(dst
);
126 _mesa_print_texunit_state( GLcontext
*ctx
, GLuint unit
)
128 const struct gl_texture_unit
*texUnit
= ctx
->Texture
.Unit
+ unit
;
129 _mesa_printf("Texture Unit %d\n", unit
);
130 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
131 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeRGB
));
132 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeA
));
133 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[0]));
134 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[1]));
135 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[2]));
136 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[0]));
137 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[1]));
138 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[2]));
139 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[0]));
140 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[1]));
141 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[2]));
142 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[0]));
143 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[1]));
144 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[2]));
145 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftRGB
);
146 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftA
);
147 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit
->EnvColor
[0], texUnit
->EnvColor
[1], texUnit
->EnvColor
[2], texUnit
->EnvColor
[3]);
152 /**********************************************************************/
153 /* Texture Environment */
154 /**********************************************************************/
157 * Convert "classic" texture environment to ARB_texture_env_combine style
160 * \param state texture_env_combine state vector to be filled-in.
161 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
162 * \c GL_BLEND, \c GL_DECAL, etc.).
163 * \param texBaseFormat Base format of the texture associated with the
167 calculate_derived_texenv( struct gl_tex_env_combine_state
*state
,
168 GLenum mode
, GLenum texBaseFormat
)
173 *state
= default_combine_state
;
175 switch (texBaseFormat
) {
177 state
->SourceRGB
[0] = GL_PREVIOUS
;
180 case GL_LUMINANCE_ALPHA
:
189 state
->SourceA
[0] = GL_PREVIOUS
;
194 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
199 if (mode
== GL_REPLACE_EXT
)
205 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: mode
;
210 mode_rgb
= GL_INTERPOLATE
;
213 state
->SourceA
[0] = GL_PREVIOUS
;
215 /* Having alpha / luminance / intensity textures replace using the
216 * incoming fragment color matches the definition in NV_texture_shader.
217 * The 1.5 spec simply marks these as "undefined".
219 switch (texBaseFormat
) {
222 case GL_LUMINANCE_ALPHA
:
224 state
->SourceRGB
[0] = GL_PREVIOUS
;
229 mode_rgb
= GL_REPLACE
;
232 state
->SourceRGB
[2] = GL_TEXTURE
;
238 mode_rgb
= GL_INTERPOLATE
;
239 mode_a
= GL_MODULATE
;
241 switch (texBaseFormat
) {
243 mode_rgb
= GL_REPLACE
;
246 mode_a
= GL_INTERPOLATE
;
247 state
->SourceA
[0] = GL_CONSTANT
;
248 state
->OperandA
[2] = GL_SRC_ALPHA
;
252 case GL_LUMINANCE_ALPHA
:
256 state
->SourceRGB
[2] = GL_TEXTURE
;
257 state
->SourceA
[2] = GL_TEXTURE
;
258 state
->SourceRGB
[0] = GL_CONSTANT
;
259 state
->OperandRGB
[2] = GL_SRC_COLOR
;
265 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: GL_ADD
;
266 mode_a
= (texBaseFormat
== GL_INTENSITY
) ? GL_ADD
: GL_MODULATE
;
271 "Invalid texture env mode 0x%x in calculate_derived_texenv",
276 state
->ModeRGB
= (state
->SourceRGB
[0] != GL_PREVIOUS
)
277 ? mode_rgb
: GL_REPLACE
;
278 state
->ModeA
= (state
->SourceA
[0] != GL_PREVIOUS
)
279 ? mode_a
: GL_REPLACE
;
285 /* GL_ARB_multitexture */
287 _mesa_ActiveTextureARB(GLenum texture
)
289 GET_CURRENT_CONTEXT(ctx
);
290 const GLuint texUnit
= texture
- GL_TEXTURE0
;
291 ASSERT_OUTSIDE_BEGIN_END(ctx
);
293 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
294 _mesa_debug(ctx
, "glActiveTexture %s\n",
295 _mesa_lookup_enum_by_nr(texture
));
297 if (texUnit
>= ctx
->Const
.MaxTextureImageUnits
) {
298 _mesa_error(ctx
, GL_INVALID_ENUM
, "glActiveTexture(texture)");
302 if (ctx
->Texture
.CurrentUnit
== texUnit
)
305 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
307 ctx
->Texture
.CurrentUnit
= texUnit
;
308 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
309 /* update current stack pointer */
310 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[texUnit
];
313 if (ctx
->Driver
.ActiveTexture
) {
314 (*ctx
->Driver
.ActiveTexture
)( ctx
, (GLuint
) texUnit
);
319 /* GL_ARB_multitexture */
321 _mesa_ClientActiveTextureARB(GLenum texture
)
323 GET_CURRENT_CONTEXT(ctx
);
324 GLuint texUnit
= texture
- GL_TEXTURE0
;
325 ASSERT_OUTSIDE_BEGIN_END(ctx
);
327 if (texUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
328 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClientActiveTexture(texture)");
332 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
333 ctx
->Array
.ActiveTexture
= texUnit
;
338 /**********************************************************************/
339 /***** State management *****/
340 /**********************************************************************/
344 * \note This routine refers to derived texture attribute values to
345 * compute the ENABLE_TEXMAT flags, but is only called on
346 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
347 * flags are updated by _mesa_update_textures(), below.
349 * \param ctx GL context.
352 update_texture_matrices( GLcontext
*ctx
)
356 ctx
->Texture
._TexMatEnabled
= 0x0;
358 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
359 if (_math_matrix_is_dirty(ctx
->TextureMatrixStack
[u
].Top
)) {
360 _math_matrix_analyse( ctx
->TextureMatrixStack
[u
].Top
);
362 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
&&
363 ctx
->TextureMatrixStack
[u
].Top
->type
!= MATRIX_IDENTITY
)
364 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(u
);
366 if (ctx
->Driver
.TextureMatrix
)
367 ctx
->Driver
.TextureMatrix( ctx
, u
, ctx
->TextureMatrixStack
[u
].Top
);
374 * Examine texture unit's combine/env state to update derived state.
377 update_tex_combine(GLcontext
*ctx
, struct gl_texture_unit
*texUnit
)
379 struct gl_tex_env_combine_state
*combine
;
381 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
382 * state, or the combiner state which is derived from traditional texenv
385 if (texUnit
->EnvMode
== GL_COMBINE
||
386 texUnit
->EnvMode
== GL_COMBINE4_NV
) {
387 texUnit
->_CurrentCombine
= & texUnit
->Combine
;
390 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
391 GLenum format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
392 if (format
== GL_COLOR_INDEX
) {
393 format
= GL_RGBA
; /* a bit of a hack */
395 else if (format
== GL_DEPTH_COMPONENT
||
396 format
== GL_DEPTH_STENCIL_EXT
) {
397 format
= texObj
->DepthMode
;
399 calculate_derived_texenv(&texUnit
->_EnvMode
, texUnit
->EnvMode
, format
);
400 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
403 combine
= texUnit
->_CurrentCombine
;
405 /* Determine number of source RGB terms in the combiner function */
406 switch (combine
->ModeRGB
) {
408 combine
->_NumArgsRGB
= 1;
412 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
413 combine
->_NumArgsRGB
= 4;
415 combine
->_NumArgsRGB
= 2;
421 case GL_DOT3_RGB_EXT
:
422 case GL_DOT3_RGBA_EXT
:
423 combine
->_NumArgsRGB
= 2;
426 case GL_MODULATE_ADD_ATI
:
427 case GL_MODULATE_SIGNED_ADD_ATI
:
428 case GL_MODULATE_SUBTRACT_ATI
:
429 combine
->_NumArgsRGB
= 3;
431 case GL_BUMP_ENVMAP_ATI
:
432 /* no real arguments for this case */
433 combine
->_NumArgsRGB
= 0;
436 combine
->_NumArgsRGB
= 0;
437 _mesa_problem(ctx
, "invalid RGB combine mode in update_texture_state");
441 /* Determine number of source Alpha terms in the combiner function */
442 switch (combine
->ModeA
) {
444 combine
->_NumArgsA
= 1;
448 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
449 combine
->_NumArgsA
= 4;
451 combine
->_NumArgsA
= 2;
455 combine
->_NumArgsA
= 2;
458 case GL_MODULATE_ADD_ATI
:
459 case GL_MODULATE_SIGNED_ADD_ATI
:
460 case GL_MODULATE_SUBTRACT_ATI
:
461 combine
->_NumArgsA
= 3;
464 combine
->_NumArgsA
= 0;
465 _mesa_problem(ctx
, "invalid Alpha combine mode in update_texture_state");
472 * \note This routine refers to derived texture matrix values to
473 * compute the ENABLE_TEXMAT flags, but is only called on
474 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
475 * flags are updated by _mesa_update_texture_matrices, above.
477 * \param ctx GL context.
480 update_texture_state( GLcontext
*ctx
)
483 struct gl_fragment_program
*fprog
= NULL
;
484 struct gl_vertex_program
*vprog
= NULL
;
485 GLbitfield enabledFragUnits
= 0x0;
487 if (ctx
->Shader
.CurrentProgram
&&
488 ctx
->Shader
.CurrentProgram
->LinkStatus
) {
489 fprog
= ctx
->Shader
.CurrentProgram
->FragmentProgram
;
490 vprog
= ctx
->Shader
.CurrentProgram
->VertexProgram
;
493 if (ctx
->FragmentProgram
._Enabled
) {
494 fprog
= ctx
->FragmentProgram
.Current
;
496 if (ctx
->VertexProgram
._Enabled
) {
497 /* XXX enable this if/when non-shader vertex programs get
499 vprog = ctx->VertexProgram.Current;
504 /* TODO: only set this if there are actual changes */
505 ctx
->NewState
|= _NEW_TEXTURE
;
507 ctx
->Texture
._EnabledUnits
= 0x0;
508 ctx
->Texture
._GenFlags
= 0x0;
509 ctx
->Texture
._TexMatEnabled
= 0x0;
510 ctx
->Texture
._TexGenEnabled
= 0x0;
513 * Update texture unit state.
515 for (unit
= 0; unit
< ctx
->Const
.MaxTextureImageUnits
; unit
++) {
516 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
517 GLbitfield enabledVertTargets
= 0x0;
518 GLbitfield enabledFragTargets
= 0x0;
519 GLbitfield enabledTargets
= 0x0;
522 /* Get the bitmask of texture target enables.
523 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
524 * which texture targets are enabled (fixed function) or referenced
525 * by a fragment shader/program. When multiple flags are set, we'll
526 * settle on the one with highest priority (see below).
529 enabledVertTargets
|= vprog
->Base
.TexturesUsed
[unit
];
533 enabledFragTargets
|= fprog
->Base
.TexturesUsed
[unit
];
536 /* fixed-function fragment program */
537 enabledFragTargets
|= texUnit
->Enabled
;
540 enabledTargets
= enabledVertTargets
| enabledFragTargets
;
542 texUnit
->_ReallyEnabled
= 0x0;
544 if (enabledTargets
== 0x0) {
545 /* neither vertex nor fragment processing uses this unit */
549 /* Look for the highest priority texture target that's enabled (or used
550 * by the vert/frag shaders) and "complete". That's the one we'll use
551 * for texturing. If we're using vert/frag program we're guaranteed
552 * that bitcount(enabledBits) <= 1.
553 * Note that the TEXTURE_x_INDEX values are in high to low priority.
555 for (texIndex
= 0; texIndex
< NUM_TEXTURE_TARGETS
; texIndex
++) {
556 if (enabledTargets
& (1 << texIndex
)) {
557 struct gl_texture_object
*texObj
= texUnit
->CurrentTex
[texIndex
];
558 if (!texObj
->_Complete
) {
559 _mesa_test_texobj_completeness(ctx
, texObj
);
561 if (texObj
->_Complete
) {
562 texUnit
->_ReallyEnabled
= 1 << texIndex
;
563 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
569 if (!texUnit
->_ReallyEnabled
) {
571 /* If we get here it means the shader is expecting a texture
572 * object, but there isn't one (or it's incomplete). Use the
575 struct gl_texture_object
*texObj
= _mesa_get_fallback_texture(ctx
);
576 texUnit
->_ReallyEnabled
= 1 << TEXTURE_2D_INDEX
;
577 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
580 /* fixed-function: texture unit is really disabled */
585 /* if we get here, we know this texture unit is enabled */
587 ctx
->Texture
._EnabledUnits
|= (1 << unit
);
589 if (enabledFragTargets
)
590 enabledFragUnits
|= (1 << unit
);
592 update_tex_combine(ctx
, texUnit
);
596 /* Determine which texture coordinate sets are actually needed */
598 const GLuint coordMask
= (1 << MAX_TEXTURE_COORD_UNITS
) - 1;
599 ctx
->Texture
._EnabledCoordUnits
600 = (fprog
->Base
.InputsRead
>> FRAG_ATTRIB_TEX0
) & coordMask
;
603 ctx
->Texture
._EnabledCoordUnits
= enabledFragUnits
;
606 /* Setup texgen for those texture coordinate sets that are in use */
607 for (unit
= 0; unit
< ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
608 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
610 texUnit
->_GenFlags
= 0x0;
612 if (!(ctx
->Texture
._EnabledCoordUnits
& (1 << unit
)))
615 if (texUnit
->TexGenEnabled
) {
616 if (texUnit
->TexGenEnabled
& S_BIT
) {
617 texUnit
->_GenFlags
|= texUnit
->GenS
._ModeBit
;
619 if (texUnit
->TexGenEnabled
& T_BIT
) {
620 texUnit
->_GenFlags
|= texUnit
->GenT
._ModeBit
;
622 if (texUnit
->TexGenEnabled
& R_BIT
) {
623 texUnit
->_GenFlags
|= texUnit
->GenR
._ModeBit
;
625 if (texUnit
->TexGenEnabled
& Q_BIT
) {
626 texUnit
->_GenFlags
|= texUnit
->GenQ
._ModeBit
;
629 ctx
->Texture
._TexGenEnabled
|= ENABLE_TEXGEN(unit
);
630 ctx
->Texture
._GenFlags
|= texUnit
->_GenFlags
;
633 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
)
634 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(unit
);
640 * Update texture-related derived state.
643 _mesa_update_texture( GLcontext
*ctx
, GLuint new_state
)
645 if (new_state
& _NEW_TEXTURE_MATRIX
)
646 update_texture_matrices( ctx
);
648 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
649 update_texture_state( ctx
);
653 /**********************************************************************/
654 /***** Initialization *****/
655 /**********************************************************************/
658 * Allocate the proxy textures for the given context.
660 * \param ctx the context to allocate proxies for.
662 * \return GL_TRUE on success, or GL_FALSE on failure
664 * If run out of memory part way through the allocations, clean up and return
668 alloc_proxy_textures( GLcontext
*ctx
)
670 static const GLenum targets
[] = {
674 GL_TEXTURE_CUBE_MAP_ARB
,
675 GL_TEXTURE_RECTANGLE_NV
,
676 GL_TEXTURE_1D_ARRAY_EXT
,
677 GL_TEXTURE_2D_ARRAY_EXT
681 ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
683 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
684 if (!(ctx
->Texture
.ProxyTex
[tgt
]
685 = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[tgt
]))) {
686 /* out of memory, free what we did allocate */
688 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
694 assert(ctx
->Texture
.ProxyTex
[0]->RefCount
== 1); /* sanity check */
700 * Initialize a texture unit.
702 * \param ctx GL context.
703 * \param unit texture unit number to be initialized.
706 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
708 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
711 texUnit
->EnvMode
= GL_MODULATE
;
712 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
714 texUnit
->Combine
= default_combine_state
;
715 texUnit
->_EnvMode
= default_combine_state
;
716 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
717 texUnit
->BumpTarget
= GL_TEXTURE0
;
719 texUnit
->TexGenEnabled
= 0x0;
720 texUnit
->GenS
.Mode
= GL_EYE_LINEAR
;
721 texUnit
->GenT
.Mode
= GL_EYE_LINEAR
;
722 texUnit
->GenR
.Mode
= GL_EYE_LINEAR
;
723 texUnit
->GenQ
.Mode
= GL_EYE_LINEAR
;
724 texUnit
->GenS
._ModeBit
= TEXGEN_EYE_LINEAR
;
725 texUnit
->GenT
._ModeBit
= TEXGEN_EYE_LINEAR
;
726 texUnit
->GenR
._ModeBit
= TEXGEN_EYE_LINEAR
;
727 texUnit
->GenQ
._ModeBit
= TEXGEN_EYE_LINEAR
;
729 /* Yes, these plane coefficients are correct! */
730 ASSIGN_4V( texUnit
->GenS
.ObjectPlane
, 1.0, 0.0, 0.0, 0.0 );
731 ASSIGN_4V( texUnit
->GenT
.ObjectPlane
, 0.0, 1.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit
->GenR
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit
->GenQ
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit
->GenS
.EyePlane
, 1.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit
->GenT
.EyePlane
, 0.0, 1.0, 0.0, 0.0 );
736 ASSIGN_4V( texUnit
->GenR
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
737 ASSIGN_4V( texUnit
->GenQ
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
739 /* no mention of this in spec, but maybe id matrix expected? */
740 ASSIGN_4V( texUnit
->RotMatrix
, 1.0, 0.0, 0.0, 1.0 );
742 /* initialize current texture object ptrs to the shared default objects */
743 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
744 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
745 ctx
->Shared
->DefaultTex
[tex
]);
751 * Initialize texture state for the given context.
754 _mesa_init_texture(GLcontext
*ctx
)
759 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
760 ctx
->Texture
._EnabledUnits
= 0x0;
761 ctx
->Texture
.SharedPalette
= GL_FALSE
;
762 #if FEATURE_colortable
763 _mesa_init_colortable(&ctx
->Texture
.Palette
);
766 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++)
767 init_texture_unit(ctx
, u
);
769 /* After we're done initializing the context's texture state the default
770 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
772 assert(ctx
->Shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
773 >= MAX_TEXTURE_UNITS
+ 1);
775 /* Allocate proxy textures */
776 if (!alloc_proxy_textures( ctx
))
784 * Free dynamically-allocted texture data attached to the given context.
787 _mesa_free_texture_data(GLcontext
*ctx
)
791 /* unreference current textures */
792 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++) {
793 /* The _Current texture could account for another reference */
794 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
]._Current
, NULL
);
796 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
797 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
].CurrentTex
[tgt
], NULL
);
801 /* Free proxy texture objects */
802 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++)
803 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
805 #if FEATURE_colortable
806 for (u
= 0; u
< MAX_TEXTURE_IMAGE_UNITS
; u
++)
807 _mesa_free_colortable_data(&ctx
->Texture
.Unit
[u
].ColorTable
);
813 * Update the default texture objects in the given context to reference those
814 * specified in the shared state and release those referencing the old
818 _mesa_update_default_objects_texture(GLcontext
*ctx
)
822 for (u
= 0; u
< MAX_TEXTURE_UNITS
; u
++) {
823 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[u
];
824 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
825 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
826 ctx
->Shared
->DefaultTex
[tex
]);