mesa/main: replace Elements() with ARRAY_SIZE()
[mesa.git] / src / mesa / main / texstate.h
1 /**
2 * \file texstate.h
3 * Texture state management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33
34
35 #include "compiler.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40
41 static inline struct gl_texture_unit *
42 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
43 {
44 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
45 return &(ctx->Texture.Unit[unit]);
46 }
47
48 /**
49 * Return pointer to current texture unit.
50 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
51 */
52 static inline struct gl_texture_unit *
53 _mesa_get_current_tex_unit(struct gl_context *ctx)
54 {
55 return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
56 }
57
58 static inline GLuint
59 _mesa_max_tex_unit(struct gl_context *ctx)
60 {
61 /* See OpenGL spec for glActiveTexture: */
62 return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
63 ctx->Const.MaxTextureCoordUnits);
64 }
65
66 static inline struct gl_texture_unit *
67 _mesa_get_tex_unit_err(struct gl_context *ctx, GLuint unit, const char *func)
68 {
69 if (unit < _mesa_max_tex_unit(ctx))
70 return _mesa_get_tex_unit(ctx, unit);
71
72 /* Note: This error is a precedent set by glBindTextures. From the GL 4.5
73 * specification (30.10.2014) Section 8.1 ("Texture Objects"):
74 *
75 * "An INVALID_OPERATION error is generated if first + count is greater
76 * than the number of texture image units supported by the
77 * implementation."
78 */
79 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unit=%s)", func,
80 _mesa_lookup_enum_by_nr(GL_TEXTURE0+unit));
81 return NULL;
82 }
83
84
85 extern void
86 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
87
88 extern void
89 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
90
91
92
93 /**
94 * \name Called from API
95 */
96 /*@{*/
97
98 extern void GLAPIENTRY
99 _mesa_ActiveTexture( GLenum target );
100
101 extern void GLAPIENTRY
102 _mesa_ClientActiveTexture( GLenum target );
103
104 /*@}*/
105
106
107 /**
108 * \name Initialization, state maintenance
109 */
110 /*@{*/
111
112 extern void
113 _mesa_update_texture( struct gl_context *ctx, GLuint new_state );
114
115 extern GLboolean
116 _mesa_init_texture( struct gl_context *ctx );
117
118 extern void
119 _mesa_free_texture_data( struct gl_context *ctx );
120
121 extern void
122 _mesa_update_default_objects_texture(struct gl_context *ctx);
123
124 /*@}*/
125
126 #endif