mesa: pass context parameter to gl_renderbuffer::Delete()
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25 /**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mfeatures.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "texstorage.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static GLboolean
52 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 switch (dims) {
55 case 1:
56 switch (target) {
57 case GL_TEXTURE_1D:
58 case GL_PROXY_TEXTURE_1D:
59 return GL_TRUE;
60 default:
61 return GL_FALSE;
62 }
63 case 2:
64 switch (target) {
65 case GL_TEXTURE_2D:
66 case GL_PROXY_TEXTURE_2D:
67 return GL_TRUE;
68 case GL_TEXTURE_CUBE_MAP:
69 case GL_PROXY_TEXTURE_CUBE_MAP:
70 return ctx->Extensions.ARB_texture_cube_map;
71 case GL_TEXTURE_RECTANGLE:
72 case GL_PROXY_TEXTURE_RECTANGLE:
73 return ctx->Extensions.NV_texture_rectangle;
74 case GL_TEXTURE_1D_ARRAY:
75 case GL_PROXY_TEXTURE_1D_ARRAY:
76 return (ctx->Extensions.MESA_texture_array ||
77 ctx->Extensions.EXT_texture_array);
78 default:
79 return GL_FALSE;
80 }
81 case 3:
82 switch (target) {
83 case GL_TEXTURE_3D:
84 case GL_PROXY_TEXTURE_3D:
85 return GL_TRUE;
86 case GL_TEXTURE_2D_ARRAY:
87 case GL_PROXY_TEXTURE_2D_ARRAY:
88 return (ctx->Extensions.MESA_texture_array ||
89 ctx->Extensions.EXT_texture_array);
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
92 return ctx->Extensions.ARB_texture_cube_map_array;
93 default:
94 return GL_FALSE;
95 }
96 default:
97 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
98 return GL_FALSE;
99 }
100 }
101
102
103 /**
104 * Compute the size of the next mipmap level.
105 */
106 static void
107 next_mipmap_level_size(GLenum target,
108 GLint *width, GLint *height, GLint *depth)
109 {
110 if (*width > 1) {
111 *width /= 2;
112 }
113
114 if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
115 *height /= 2;
116 }
117
118 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
119 *depth /= 2;
120 }
121 }
122
123
124 /** Helper to get a particular texture image in a texture object */
125 static struct gl_texture_image *
126 get_tex_image(struct gl_context *ctx,
127 struct gl_texture_object *texObj,
128 GLuint face, GLuint level)
129 {
130 const GLenum faceTarget =
131 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
132 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
133 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
135 }
136
137
138
139 static GLboolean
140 initialize_texture_fields(struct gl_context *ctx,
141 struct gl_texture_object *texObj,
142 GLint levels,
143 GLsizei width, GLsizei height, GLsizei depth,
144 GLenum internalFormat, gl_format texFormat)
145 {
146 const GLenum target = texObj->Target;
147 const GLuint numFaces = _mesa_num_tex_faces(target);
148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
149 GLuint face;
150
151 /* Set up all the texture object's gl_texture_images */
152 for (level = 0; level < levels; level++) {
153 for (face = 0; face < numFaces; face++) {
154 struct gl_texture_image *texImage =
155 get_tex_image(ctx, texObj, face, level);
156
157 if (!texImage) {
158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
159 return GL_FALSE;
160 }
161
162 _mesa_init_teximage_fields(ctx, texImage,
163 levelWidth, levelHeight, levelDepth,
164 0, internalFormat, texFormat);
165 }
166
167 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
168 }
169 return GL_TRUE;
170 }
171
172
173 /**
174 * Clear all fields of texture object to zeros. Used for proxy texture tests.
175 * Used for proxy texture tests (and to clean up when a texture memory
176 * allocation fails).
177 */
178 static void
179 clear_texture_fields(struct gl_context *ctx,
180 struct gl_texture_object *texObj)
181 {
182 const GLenum target = texObj->Target;
183 const GLuint numFaces = _mesa_num_tex_faces(target);
184 GLint level;
185 GLuint face;
186
187 for (level = 0; level < Elements(texObj->Image[0]); level++) {
188 for (face = 0; face < numFaces; face++) {
189 struct gl_texture_image *texImage =
190 get_tex_image(ctx, texObj, face, level);
191
192 if (!texImage) {
193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
194 return;
195 }
196
197 _mesa_init_teximage_fields(ctx, texImage,
198 0, 0, 0, 0, /* w, h, d, border */
199 GL_NONE, MESA_FORMAT_NONE);
200 }
201 }
202 }
203
204
205 /**
206 * Do error checking for calls to glTexStorage1/2/3D().
207 * If an error is found, record it with _mesa_error(), unless the target
208 * is a proxy texture.
209 * \return GL_TRUE if any error, GL_FALSE otherwise.
210 */
211 static GLboolean
212 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
213 GLsizei levels, GLenum internalformat,
214 GLsizei width, GLsizei height, GLsizei depth)
215 {
216 struct gl_texture_object *texObj;
217 GLboolean legalFormat;
218
219 /* check internal format - note that only sized formats are allowed */
220 switch (internalformat) {
221 case GL_ALPHA:
222 case GL_LUMINANCE:
223 case GL_LUMINANCE_ALPHA:
224 case GL_INTENSITY:
225 case GL_RED:
226 case GL_RG:
227 case GL_RGB:
228 case GL_RGBA:
229 case GL_BGRA:
230 case GL_DEPTH_COMPONENT:
231 case GL_DEPTH_STENCIL:
232 case GL_COMPRESSED_ALPHA:
233 case GL_COMPRESSED_LUMINANCE_ALPHA:
234 case GL_COMPRESSED_LUMINANCE:
235 case GL_COMPRESSED_INTENSITY:
236 case GL_COMPRESSED_RGB:
237 case GL_COMPRESSED_RGBA:
238 case GL_COMPRESSED_SRGB:
239 case GL_COMPRESSED_SRGB_ALPHA:
240 case GL_COMPRESSED_SLUMINANCE:
241 case GL_COMPRESSED_SLUMINANCE_ALPHA:
242 case GL_RED_INTEGER:
243 case GL_GREEN_INTEGER:
244 case GL_BLUE_INTEGER:
245 case GL_ALPHA_INTEGER:
246 case GL_RGB_INTEGER:
247 case GL_RGBA_INTEGER:
248 case GL_BGR_INTEGER:
249 case GL_BGRA_INTEGER:
250 case GL_LUMINANCE_INTEGER_EXT:
251 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
252 /* these unsized formats are illegal */
253 legalFormat = GL_FALSE;
254 break;
255 default:
256 legalFormat = _mesa_base_tex_format(ctx, internalformat) > 0;
257 }
258
259 if (!legalFormat) {
260 _mesa_error(ctx, GL_INVALID_ENUM,
261 "glTexStorage%uD(internalformat = %s)", dims,
262 _mesa_lookup_enum_by_nr(internalformat));
263 return GL_TRUE;
264 }
265
266 /* size check */
267 if (width < 1 || height < 1 || depth < 1) {
268 _mesa_error(ctx, GL_INVALID_VALUE,
269 "glTexStorage%uD(width, height or depth < 1)", dims);
270 return GL_TRUE;
271 }
272
273 /* target check */
274 if (!legal_texobj_target(ctx, dims, target)) {
275 _mesa_error(ctx, GL_INVALID_ENUM,
276 "glTexStorage%uD(illegal target=%s)",
277 dims, _mesa_lookup_enum_by_nr(target));
278 return GL_TRUE;
279 }
280
281 /* levels check */
282 if (levels < 1) {
283 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
284 dims);
285 return GL_TRUE;
286 }
287
288 /* check levels against maximum (note different error than above) */
289 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
290 _mesa_error(ctx, GL_INVALID_OPERATION,
291 "glTexStorage%uD(levels too large)", dims);
292 return GL_TRUE;
293 }
294
295 /* check levels against width/height/depth */
296 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
297 _mesa_error(ctx, GL_INVALID_OPERATION,
298 "glTexStorage%uD(too many levels for max texture dimension)",
299 dims);
300 return GL_TRUE;
301 }
302
303 /* non-default texture object check */
304 texObj = _mesa_get_current_tex_object(ctx, target);
305 if (!texObj || (texObj->Name == 0)) {
306 _mesa_error(ctx, GL_INVALID_OPERATION,
307 "glTexStorage%uD(texture object 0)", dims);
308 return GL_TRUE;
309 }
310
311 /* Check if texObj->Immutable is set */
312 if (texObj->Immutable) {
313 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
314 dims);
315 return GL_TRUE;
316 }
317
318 return GL_FALSE;
319 }
320
321
322 /**
323 * Helper used by _mesa_TexStorage1/2/3D().
324 */
325 static void
326 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
327 GLsizei width, GLsizei height, GLsizei depth)
328 {
329 struct gl_texture_object *texObj;
330 GLboolean sizeOK, dimensionsOK;
331 gl_format texFormat;
332
333 GET_CURRENT_CONTEXT(ctx);
334
335 if (tex_storage_error_check(ctx, dims, target, levels,
336 internalformat, width, height, depth)) {
337 return; /* error was recorded */
338 }
339
340 texObj = _mesa_get_current_tex_object(ctx, target);
341 assert(texObj);
342
343 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
344 internalformat, GL_NONE, GL_NONE);
345 assert(texFormat != MESA_FORMAT_NONE);
346
347 /* check that width, height, depth are legal for the mipmap level */
348 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
349 width, height, depth, 0);
350
351 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
352 width, height, depth, 0);
353
354 if (_mesa_is_proxy_texture(texObj->Target)) {
355 if (dimensionsOK && sizeOK) {
356 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
357 internalformat, texFormat);
358 }
359 else {
360 /* clear all image fields for [levels] */
361 clear_texture_fields(ctx, texObj);
362 }
363 }
364 else {
365 if (!dimensionsOK) {
366 _mesa_error(ctx, GL_INVALID_VALUE,
367 "glTexStorage%uD(invalid width, height or depth)", dims);
368 return;
369 }
370
371 if (!sizeOK) {
372 _mesa_error(ctx, GL_OUT_OF_MEMORY,
373 "glTexStorage%uD(texture too large)", dims);
374 }
375
376 assert(levels > 0);
377 assert(width > 0);
378 assert(height > 0);
379 assert(depth > 0);
380
381 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
382 internalformat, texFormat)) {
383 return;
384 }
385
386 /* Do actual texture memory allocation */
387 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
388 width, height, depth)) {
389 /* Reset the texture images' info to zeros.
390 * Strictly speaking, we probably don't have to do this since
391 * generating GL_OUT_OF_MEMORY can leave things in an undefined
392 * state but this puts things in a consistent state.
393 */
394 clear_texture_fields(ctx, texObj);
395 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
396 return;
397 }
398
399 texObj->Immutable = GL_TRUE;
400 }
401 }
402
403
404 void GLAPIENTRY
405 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
406 GLsizei width)
407 {
408 texstorage(1, target, levels, internalformat, width, 1, 1);
409 }
410
411
412 void GLAPIENTRY
413 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
414 GLsizei width, GLsizei height)
415 {
416 texstorage(2, target, levels, internalformat, width, height, 1);
417 }
418
419
420 void GLAPIENTRY
421 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
422 GLsizei width, GLsizei height, GLsizei depth)
423 {
424 texstorage(3, target, levels, internalformat, width, height, depth);
425 }
426
427
428
429 /*
430 * Note: we don't support GL_EXT_direct_state_access and the spec says
431 * we don't need the following functions. However, glew checks for the
432 * presence of all six functions and will say that GL_ARB_texture_storage
433 * is not supported if these functions are missing.
434 */
435
436
437 void GLAPIENTRY
438 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
439 GLenum internalformat,
440 GLsizei width)
441 {
442 /* no-op */
443 }
444
445
446 void GLAPIENTRY
447 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
448 GLenum internalformat,
449 GLsizei width, GLsizei height)
450 {
451 /* no-op */
452 }
453
454
455
456 void GLAPIENTRY
457 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
458 GLenum internalformat,
459 GLsizei width, GLsizei height, GLsizei depth)
460 {
461 /* no-op */
462 }