mesa/es: Validate blend function enums in Mesa code rather than the ES wrapper
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25 /**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mfeatures.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "texstorage.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static GLboolean
52 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 switch (dims) {
55 case 1:
56 switch (target) {
57 case GL_TEXTURE_1D:
58 case GL_PROXY_TEXTURE_1D:
59 return GL_TRUE;
60 default:
61 return GL_FALSE;
62 }
63 case 2:
64 switch (target) {
65 case GL_TEXTURE_2D:
66 case GL_PROXY_TEXTURE_2D:
67 return GL_TRUE;
68 case GL_TEXTURE_CUBE_MAP:
69 case GL_PROXY_TEXTURE_CUBE_MAP:
70 return ctx->Extensions.ARB_texture_cube_map;
71 case GL_TEXTURE_RECTANGLE:
72 case GL_PROXY_TEXTURE_RECTANGLE:
73 return ctx->Extensions.NV_texture_rectangle;
74 case GL_TEXTURE_1D_ARRAY:
75 case GL_PROXY_TEXTURE_1D_ARRAY:
76 return (ctx->Extensions.MESA_texture_array ||
77 ctx->Extensions.EXT_texture_array);
78 default:
79 return GL_FALSE;
80 }
81 case 3:
82 switch (target) {
83 case GL_TEXTURE_3D:
84 case GL_PROXY_TEXTURE_3D:
85 return GL_TRUE;
86 case GL_TEXTURE_2D_ARRAY:
87 case GL_PROXY_TEXTURE_2D_ARRAY:
88 return (ctx->Extensions.MESA_texture_array ||
89 ctx->Extensions.EXT_texture_array);
90 default:
91 return GL_FALSE;
92 }
93 default:
94 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
95 return GL_FALSE;
96 }
97 }
98
99
100 /**
101 * Compute the size of the next mipmap level.
102 */
103 static void
104 next_mipmap_level_size(GLenum target,
105 GLint *width, GLint *height, GLint *depth)
106 {
107 if (*width > 1) {
108 *width /= 2;
109 }
110
111 if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
112 *height /= 2;
113 }
114
115 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
116 *depth /= 2;
117 }
118 }
119
120
121 /**
122 * Do actual memory allocation for glTexStorage1/2/3D().
123 */
124 static void
125 setup_texstorage(struct gl_context *ctx,
126 struct gl_texture_object *texObj,
127 GLuint dims,
128 GLsizei levels, GLenum internalFormat,
129 GLsizei width, GLsizei height, GLsizei depth)
130 {
131 const GLenum target = texObj->Target;
132 const GLuint numFaces = _mesa_num_tex_faces(target);
133 gl_format texFormat;
134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
135 GLuint face;
136
137 assert(levels > 0);
138 assert(width > 0);
139 assert(height > 0);
140 assert(depth > 0);
141
142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
143 internalFormat, GL_NONE, GL_NONE);
144
145 /* Set up all the texture object's gl_texture_images */
146 for (level = 0; level < levels; level++) {
147 for (face = 0; face < numFaces; face++) {
148 const GLenum faceTarget =
149 (target == GL_TEXTURE_CUBE_MAP)
150 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
151 struct gl_texture_image *texImage =
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
153
154 if (!texImage) {
155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
156 return;
157 }
158
159 _mesa_init_teximage_fields(ctx, texImage,
160 levelWidth, levelHeight, levelDepth,
161 0, internalFormat, texFormat);
162 }
163
164 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
165 }
166
167 assert(levelWidth > 0);
168 assert(levelHeight > 0);
169 assert(levelDepth > 0);
170
171 if (!_mesa_is_proxy_texture(texObj->Target)) {
172 /* Do actual texture memory allocation */
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
174 width, height, depth)) {
175 /* Reset the texture images' info to zeros.
176 * Strictly speaking, we probably don't have to do this since
177 * generating GL_OUT_OF_MEMORY can leave things in an undefined
178 * state but this puts things in a consistent state.
179 */
180 for (level = 0; level < levels; level++) {
181 for (face = 0; face < numFaces; face++) {
182 struct gl_texture_image *texImage = texObj->Image[face][level];
183 if (texImage) {
184 _mesa_init_teximage_fields(ctx, texImage,
185 0, 0, 0, 0,
186 GL_NONE, MESA_FORMAT_NONE);
187 }
188 }
189 }
190
191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
192
193 return;
194 }
195 }
196
197 texObj->Immutable = GL_TRUE;
198 }
199
200
201 /**
202 * Clear all fields of texture object to zeros. Used for proxy texture tests.
203 */
204 static void
205 clear_image_fields(struct gl_context *ctx,
206 GLuint dims,
207 struct gl_texture_object *texObj)
208 {
209 const GLenum target = texObj->Target;
210 const GLuint numFaces = _mesa_num_tex_faces(target);
211 GLint level;
212 GLuint face;
213
214 for (level = 0; level < Elements(texObj->Image[0]); level++) {
215 for (face = 0; face < numFaces; face++) {
216 const GLenum faceTarget =
217 (target == GL_TEXTURE_CUBE_MAP)
218 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
219 struct gl_texture_image *texImage =
220 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
221
222 if (!texImage) {
223 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
224 return;
225 }
226
227 _mesa_init_teximage_fields(ctx, texImage,
228 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
229 }
230 }
231 }
232
233
234 /**
235 * Do error checking for calls to glTexStorage1/2/3D().
236 * If an error is found, record it with _mesa_error(), unless the target
237 * is a proxy texture.
238 * \return GL_TRUE if any error, GL_FALSE otherwise.
239 */
240 static GLboolean
241 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
242 GLsizei levels, GLenum internalformat,
243 GLsizei width, GLsizei height, GLsizei depth)
244 {
245 const GLboolean isProxy = _mesa_is_proxy_texture(target);
246 struct gl_texture_object *texObj;
247 GLuint maxDim;
248
249 /* size check */
250 if (width < 1 || height < 1 || depth < 1) {
251 if (!isProxy) {
252 _mesa_error(ctx, GL_INVALID_VALUE,
253 "glTexStorage%uD(width, height or depth < 1)", dims);
254 }
255 return GL_TRUE;
256 }
257
258 /* levels check */
259 if (levels < 1 || height < 1 || depth < 1) {
260 if (!isProxy) {
261 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
262 dims);
263 }
264 return GL_TRUE;
265 }
266
267 /* target check */
268 if (!legal_texobj_target(ctx, dims, target)) {
269 _mesa_error(ctx, GL_INVALID_ENUM,
270 "glTexStorage%uD(illegal target=%s)",
271 dims, _mesa_lookup_enum_by_nr(target));
272 return GL_TRUE;
273 }
274
275 /* check levels against maximum */
276 if (levels > _mesa_max_texture_levels(ctx, target)) {
277 if (!isProxy) {
278 _mesa_error(ctx, GL_INVALID_OPERATION,
279 "glTexStorage%uD(levels too large)", dims);
280 }
281 return GL_TRUE;
282 }
283
284 /* check levels against width/height/depth */
285 maxDim = MAX3(width, height, depth);
286 if (levels > _mesa_logbase2(maxDim) + 1) {
287 if (!isProxy) {
288 _mesa_error(ctx, GL_INVALID_OPERATION,
289 "glTexStorage%uD(too many levels for max texture dimension)",
290 dims);
291 }
292 return GL_TRUE;
293 }
294
295 /* non-default texture object check */
296 texObj = _mesa_get_current_tex_object(ctx, target);
297 if (!texObj || (texObj->Name == 0 && !isProxy)) {
298 if (!isProxy) {
299 _mesa_error(ctx, GL_INVALID_OPERATION,
300 "glTexStorage%uD(texture object 0)", dims);
301 }
302 return GL_TRUE;
303 }
304
305 /* Check if texObj->Immutable is set */
306 if (texObj->Immutable) {
307 if (!isProxy) {
308 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
309 dims);
310 }
311 return GL_TRUE;
312 }
313
314 return GL_FALSE;
315 }
316
317
318 /**
319 * Helper used by _mesa_TexStorage1/2/3D().
320 */
321 static void
322 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
323 GLsizei width, GLsizei height, GLsizei depth)
324 {
325 struct gl_texture_object *texObj;
326 GLboolean error;
327
328 GET_CURRENT_CONTEXT(ctx);
329
330 texObj = _mesa_get_current_tex_object(ctx, target);
331
332 error = tex_storage_error_check(ctx, dims, target, levels,
333 internalformat, width, height, depth);
334 if (!error) {
335 setup_texstorage(ctx, texObj, dims, levels, internalformat,
336 width, height, depth);
337 }
338 else if (_mesa_is_proxy_texture(target)) {
339 /* clear all image fields for [levels] */
340 clear_image_fields(ctx, dims, texObj);
341 }
342 }
343
344
345 void GLAPIENTRY
346 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
347 GLsizei width)
348 {
349 texstorage(1, target, levels, internalformat, width, 1, 1);
350 }
351
352
353 void GLAPIENTRY
354 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
355 GLsizei width, GLsizei height)
356 {
357 texstorage(2, target, levels, internalformat, width, height, 1);
358 }
359
360
361 void GLAPIENTRY
362 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
363 GLsizei width, GLsizei height, GLsizei depth)
364 {
365 texstorage(3, target, levels, internalformat, width, height, depth);
366 }
367
368
369
370 /*
371 * Note: we don't support GL_EXT_direct_state_access and the spec says
372 * we don't need the following functions. However, glew checks for the
373 * presence of all six functions and will say that GL_ARB_texture_storage
374 * is not supported if these functions are missing.
375 */
376
377
378 void GLAPIENTRY
379 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
380 GLenum internalformat,
381 GLsizei width)
382 {
383 /* no-op */
384 }
385
386
387 void GLAPIENTRY
388 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
389 GLenum internalformat,
390 GLsizei width, GLsizei height)
391 {
392 /* no-op */
393 }
394
395
396
397 void GLAPIENTRY
398 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
399 GLenum internalformat,
400 GLsizei width, GLsizei height, GLsizei depth)
401 {
402 /* no-op */
403 }