main: Changed _mesa_alloc_texture_storage to _mesa_AllocTextureStorage_sw.
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texstorage.c
28 * GL_ARB_texture_storage functions
29 */
30
31
32
33 #include "glheader.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "imports.h"
37 #include "macros.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "mipmap.h"
41 #include "texstorage.h"
42 #include "textureview.h"
43 #include "mtypes.h"
44 #include "glformats.h"
45
46
47
48 /**
49 * Check if the given texture target is a legal texture object target
50 * for a glTexStorage() command.
51 * This is a bit different than legal_teximage_target() when it comes
52 * to cube maps.
53 */
54 static GLboolean
55 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
56 {
57 if (_mesa_is_gles3(ctx)
58 && target != GL_TEXTURE_2D
59 && target != GL_TEXTURE_CUBE_MAP
60 && target != GL_TEXTURE_3D
61 && target != GL_TEXTURE_2D_ARRAY)
62 return GL_FALSE;
63
64 switch (dims) {
65 case 1:
66 switch (target) {
67 case GL_TEXTURE_1D:
68 case GL_PROXY_TEXTURE_1D:
69 return GL_TRUE;
70 default:
71 return GL_FALSE;
72 }
73 case 2:
74 switch (target) {
75 case GL_TEXTURE_2D:
76 case GL_PROXY_TEXTURE_2D:
77 return GL_TRUE;
78 case GL_TEXTURE_CUBE_MAP:
79 case GL_PROXY_TEXTURE_CUBE_MAP:
80 return ctx->Extensions.ARB_texture_cube_map;
81 case GL_TEXTURE_RECTANGLE:
82 case GL_PROXY_TEXTURE_RECTANGLE:
83 return ctx->Extensions.NV_texture_rectangle;
84 case GL_TEXTURE_1D_ARRAY:
85 case GL_PROXY_TEXTURE_1D_ARRAY:
86 return ctx->Extensions.EXT_texture_array;
87 default:
88 return GL_FALSE;
89 }
90 case 3:
91 switch (target) {
92 case GL_TEXTURE_3D:
93 case GL_PROXY_TEXTURE_3D:
94 return GL_TRUE;
95 case GL_TEXTURE_2D_ARRAY:
96 case GL_PROXY_TEXTURE_2D_ARRAY:
97 return ctx->Extensions.EXT_texture_array;
98 case GL_TEXTURE_CUBE_MAP_ARRAY:
99 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
100 return ctx->Extensions.ARB_texture_cube_map_array;
101 default:
102 return GL_FALSE;
103 }
104 default:
105 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
106 return GL_FALSE;
107 }
108 }
109
110
111 /** Helper to get a particular texture image in a texture object */
112 static struct gl_texture_image *
113 get_tex_image(struct gl_context *ctx,
114 struct gl_texture_object *texObj,
115 GLuint face, GLuint level)
116 {
117 const GLenum faceTarget =
118 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
119 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
120 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
121 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
122 }
123
124
125
126 static GLboolean
127 initialize_texture_fields(struct gl_context *ctx,
128 struct gl_texture_object *texObj,
129 GLint levels,
130 GLsizei width, GLsizei height, GLsizei depth,
131 GLenum internalFormat, mesa_format texFormat)
132 {
133 const GLenum target = texObj->Target;
134 const GLuint numFaces = _mesa_num_tex_faces(target);
135 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
136 GLuint face;
137
138 /* Set up all the texture object's gl_texture_images */
139 for (level = 0; level < levels; level++) {
140 for (face = 0; face < numFaces; face++) {
141 struct gl_texture_image *texImage =
142 get_tex_image(ctx, texObj, face, level);
143
144 if (!texImage) {
145 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
146 return GL_FALSE;
147 }
148
149 _mesa_init_teximage_fields(ctx, texImage,
150 levelWidth, levelHeight, levelDepth,
151 0, internalFormat, texFormat);
152 }
153
154 _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
155 &levelWidth, &levelHeight, &levelDepth);
156 }
157 return GL_TRUE;
158 }
159
160
161 /**
162 * Clear all fields of texture object to zeros. Used for proxy texture tests
163 * and to clean up when a texture memory allocation fails.
164 */
165 static void
166 clear_texture_fields(struct gl_context *ctx,
167 struct gl_texture_object *texObj)
168 {
169 const GLenum target = texObj->Target;
170 const GLuint numFaces = _mesa_num_tex_faces(target);
171 GLint level;
172 GLuint face;
173
174 for (level = 0; level < Elements(texObj->Image[0]); level++) {
175 for (face = 0; face < numFaces; face++) {
176 struct gl_texture_image *texImage =
177 get_tex_image(ctx, texObj, face, level);
178
179 if (!texImage) {
180 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
181 return;
182 }
183
184 _mesa_init_teximage_fields(ctx, texImage,
185 0, 0, 0, 0, /* w, h, d, border */
186 GL_NONE, MESA_FORMAT_NONE);
187 }
188 }
189 }
190
191
192 GLboolean
193 _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
194 {
195 /* check internal format - note that only sized formats are allowed */
196 switch (internalformat) {
197 case GL_ALPHA:
198 case GL_LUMINANCE:
199 case GL_LUMINANCE_ALPHA:
200 case GL_INTENSITY:
201 case GL_RED:
202 case GL_RG:
203 case GL_RGB:
204 case GL_RGBA:
205 case GL_BGRA:
206 case GL_DEPTH_COMPONENT:
207 case GL_DEPTH_STENCIL:
208 case GL_COMPRESSED_ALPHA:
209 case GL_COMPRESSED_LUMINANCE_ALPHA:
210 case GL_COMPRESSED_LUMINANCE:
211 case GL_COMPRESSED_INTENSITY:
212 case GL_COMPRESSED_RGB:
213 case GL_COMPRESSED_RGBA:
214 case GL_COMPRESSED_SRGB:
215 case GL_COMPRESSED_SRGB_ALPHA:
216 case GL_COMPRESSED_SLUMINANCE:
217 case GL_COMPRESSED_SLUMINANCE_ALPHA:
218 case GL_RED_INTEGER:
219 case GL_GREEN_INTEGER:
220 case GL_BLUE_INTEGER:
221 case GL_ALPHA_INTEGER:
222 case GL_RGB_INTEGER:
223 case GL_RGBA_INTEGER:
224 case GL_BGR_INTEGER:
225 case GL_BGRA_INTEGER:
226 case GL_LUMINANCE_INTEGER_EXT:
227 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
228 /* these unsized formats are illegal */
229 return GL_FALSE;
230 default:
231 return _mesa_base_tex_format(ctx, internalformat) > 0;
232 }
233 }
234
235 /**
236 * Default ctx->Driver.AllocTextureStorage() handler.
237 *
238 * The driver can override this with a more specific implementation if it
239 * desires, but this can be used to get the texture images allocated using the
240 * usual texture image handling code. The immutability of
241 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
242 * checks at glTexImage* time.
243 */
244 GLboolean
245 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
246 struct gl_texture_object *texObj,
247 GLsizei levels, GLsizei width,
248 GLsizei height, GLsizei depth)
249 {
250 const int numFaces = _mesa_num_tex_faces(texObj->Target);
251 int face;
252 int level;
253
254 (void) width;
255 (void) height;
256 (void) depth;
257
258 for (face = 0; face < numFaces; face++) {
259 for (level = 0; level < levels; level++) {
260 struct gl_texture_image *const texImage = texObj->Image[face][level];
261 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
262 return GL_FALSE;
263 }
264 }
265
266 return GL_TRUE;
267 }
268
269
270 /**
271 * Do error checking for calls to glTexStorage1/2/3D().
272 * If an error is found, record it with _mesa_error(), unless the target
273 * is a proxy texture.
274 * \return GL_TRUE if any error, GL_FALSE otherwise.
275 */
276 static GLboolean
277 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
278 GLsizei levels, GLenum internalformat,
279 GLsizei width, GLsizei height, GLsizei depth)
280 {
281 struct gl_texture_object *texObj;
282
283 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
284 _mesa_error(ctx, GL_INVALID_ENUM,
285 "glTexStorage%uD(internalformat = %s)", dims,
286 _mesa_lookup_enum_by_nr(internalformat));
287 return GL_TRUE;
288 }
289
290 /* size check */
291 if (width < 1 || height < 1 || depth < 1) {
292 _mesa_error(ctx, GL_INVALID_VALUE,
293 "glTexStorage%uD(width, height or depth < 1)", dims);
294 return GL_TRUE;
295 }
296
297 /* target check */
298 if (!legal_texobj_target(ctx, dims, target)) {
299 _mesa_error(ctx, GL_INVALID_ENUM,
300 "glTexStorage%uD(illegal target=%s)",
301 dims, _mesa_lookup_enum_by_nr(target));
302 return GL_TRUE;
303 }
304
305 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
306 *
307 * "The ETC2/EAC texture compression algorithm supports only
308 * two-dimensional images. If internalformat is an ETC2/EAC format,
309 * CompressedTexImage3D will generate an INVALID_OPERATION error if
310 * target is not TEXTURE_2D_ARRAY."
311 *
312 * This should also be applicable for glTexStorage3D().
313 */
314 if (_mesa_is_compressed_format(ctx, internalformat)
315 && !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
316 _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
317 GL_INVALID_ENUM : GL_INVALID_OPERATION,
318 "glTexStorage3D(internalformat = %s)",
319 _mesa_lookup_enum_by_nr(internalformat));
320 }
321
322 /* levels check */
323 if (levels < 1) {
324 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
325 dims);
326 return GL_TRUE;
327 }
328
329 /* check levels against maximum (note different error than above) */
330 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
331 _mesa_error(ctx, GL_INVALID_OPERATION,
332 "glTexStorage%uD(levels too large)", dims);
333 return GL_TRUE;
334 }
335
336 /* check levels against width/height/depth */
337 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
338 _mesa_error(ctx, GL_INVALID_OPERATION,
339 "glTexStorage%uD(too many levels for max texture dimension)",
340 dims);
341 return GL_TRUE;
342 }
343
344 /* non-default texture object check */
345 texObj = _mesa_get_current_tex_object(ctx, target);
346 if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
347 _mesa_error(ctx, GL_INVALID_OPERATION,
348 "glTexStorage%uD(texture object 0)", dims);
349 return GL_TRUE;
350 }
351
352 /* Check if texObj->Immutable is set */
353 if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
354 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
355 dims);
356 return GL_TRUE;
357 }
358
359 /* additional checks for depth textures */
360 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
361 dims, "glTexStorage"))
362 return GL_TRUE;
363
364 return GL_FALSE;
365 }
366
367
368 /**
369 * Helper used by _mesa_TexStorage1/2/3D().
370 */
371 static void
372 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
373 GLsizei width, GLsizei height, GLsizei depth)
374 {
375 struct gl_texture_object *texObj;
376 GLboolean sizeOK, dimensionsOK;
377 mesa_format texFormat;
378
379 GET_CURRENT_CONTEXT(ctx);
380
381 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
382 _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
383 dims,
384 _mesa_lookup_enum_by_nr(target), levels,
385 _mesa_lookup_enum_by_nr(internalformat),
386 width, height, depth);
387
388 if (tex_storage_error_check(ctx, dims, target, levels,
389 internalformat, width, height, depth)) {
390 return; /* error was recorded */
391 }
392
393 texObj = _mesa_get_current_tex_object(ctx, target);
394 assert(texObj);
395
396 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
397 internalformat, GL_NONE, GL_NONE);
398 assert(texFormat != MESA_FORMAT_NONE);
399
400 /* check that width, height, depth are legal for the mipmap level */
401 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
402 width, height, depth, 0);
403
404 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
405 width, height, depth, 0);
406
407 if (_mesa_is_proxy_texture(texObj->Target)) {
408 if (dimensionsOK && sizeOK) {
409 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
410 internalformat, texFormat);
411 }
412 else {
413 /* clear all image fields for [levels] */
414 clear_texture_fields(ctx, texObj);
415 }
416 }
417 else {
418 if (!dimensionsOK) {
419 _mesa_error(ctx, GL_INVALID_VALUE,
420 "glTexStorage%uD(invalid width, height or depth)", dims);
421 return;
422 }
423
424 if (!sizeOK) {
425 _mesa_error(ctx, GL_OUT_OF_MEMORY,
426 "glTexStorage%uD(texture too large)", dims);
427 }
428
429 assert(levels > 0);
430 assert(width > 0);
431 assert(height > 0);
432 assert(depth > 0);
433
434 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
435 internalformat, texFormat)) {
436 return;
437 }
438
439 /* Do actual texture memory allocation */
440 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
441 width, height, depth)) {
442 /* Reset the texture images' info to zeros.
443 * Strictly speaking, we probably don't have to do this since
444 * generating GL_OUT_OF_MEMORY can leave things in an undefined
445 * state but this puts things in a consistent state.
446 */
447 clear_texture_fields(ctx, texObj);
448 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
449 return;
450 }
451
452 _mesa_set_texture_view_state(ctx, texObj, target, levels);
453
454 }
455 }
456
457
458 void GLAPIENTRY
459 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
460 GLsizei width)
461 {
462 texstorage(1, target, levels, internalformat, width, 1, 1);
463 }
464
465
466 void GLAPIENTRY
467 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
468 GLsizei width, GLsizei height)
469 {
470 texstorage(2, target, levels, internalformat, width, height, 1);
471 }
472
473
474 void GLAPIENTRY
475 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
476 GLsizei width, GLsizei height, GLsizei depth)
477 {
478 texstorage(3, target, levels, internalformat, width, height, depth);
479 }
480
481
482
483 /*
484 * Note: we don't support GL_EXT_direct_state_access and the spec says
485 * we don't need the following functions. However, glew checks for the
486 * presence of all six functions and will say that GL_ARB_texture_storage
487 * is not supported if these functions are missing.
488 */
489
490
491 void GLAPIENTRY
492 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
493 GLenum internalformat,
494 GLsizei width)
495 {
496 GET_CURRENT_CONTEXT(ctx);
497
498 (void) texture;
499 (void) target;
500 (void) levels;
501 (void) internalformat;
502 (void) width;
503
504 _mesa_error(ctx, GL_INVALID_OPERATION,
505 "glTextureStorage1DEXT not supported");
506 }
507
508
509 void GLAPIENTRY
510 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
511 GLenum internalformat,
512 GLsizei width, GLsizei height)
513 {
514 GET_CURRENT_CONTEXT(ctx);
515
516 (void) texture;
517 (void) target;
518 (void) levels;
519 (void) internalformat;
520 (void) width;
521 (void) height;
522
523 _mesa_error(ctx, GL_INVALID_OPERATION,
524 "glTextureStorage2DEXT not supported");
525 }
526
527
528
529 void GLAPIENTRY
530 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
531 GLenum internalformat,
532 GLsizei width, GLsizei height, GLsizei depth)
533 {
534 GET_CURRENT_CONTEXT(ctx);
535
536 (void) texture;
537 (void) target;
538 (void) levels;
539 (void) internalformat;
540 (void) width;
541 (void) height;
542 (void) depth;
543
544 _mesa_error(ctx, GL_INVALID_OPERATION,
545 "glTextureStorage3DEXT not supported");
546 }