2 * Mesa 3-D graphics library
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
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7 * copy of this software and associated documentation files (the "Software"),
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22 * OTHER DEALINGS IN THE SOFTWARE.
28 * GL_ARB_texture_storage functions
41 #include "texstorage.h"
42 #include "textureview.h"
48 * Check if the given texture target is a legal texture object target
49 * for a glTexStorage() command.
50 * This is a bit different than legal_teximage_target() when it comes
54 legal_texobj_target(struct gl_context
*ctx
, GLuint dims
, GLenum target
)
60 case GL_PROXY_TEXTURE_1D
:
68 case GL_PROXY_TEXTURE_2D
:
70 case GL_TEXTURE_CUBE_MAP
:
71 case GL_PROXY_TEXTURE_CUBE_MAP
:
72 return ctx
->Extensions
.ARB_texture_cube_map
;
73 case GL_TEXTURE_RECTANGLE
:
74 case GL_PROXY_TEXTURE_RECTANGLE
:
75 return ctx
->Extensions
.NV_texture_rectangle
;
76 case GL_TEXTURE_1D_ARRAY
:
77 case GL_PROXY_TEXTURE_1D_ARRAY
:
78 return ctx
->Extensions
.EXT_texture_array
;
85 case GL_PROXY_TEXTURE_3D
:
87 case GL_TEXTURE_2D_ARRAY
:
88 case GL_PROXY_TEXTURE_2D_ARRAY
:
89 return ctx
->Extensions
.EXT_texture_array
;
90 case GL_TEXTURE_CUBE_MAP_ARRAY
:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
:
92 return ctx
->Extensions
.ARB_texture_cube_map_array
;
97 _mesa_problem(ctx
, "invalid dims=%u in legal_texobj_target()", dims
);
103 /** Helper to get a particular texture image in a texture object */
104 static struct gl_texture_image
*
105 get_tex_image(struct gl_context
*ctx
,
106 struct gl_texture_object
*texObj
,
107 GLuint face
, GLuint level
)
109 const GLenum faceTarget
=
110 (texObj
->Target
== GL_TEXTURE_CUBE_MAP
||
111 texObj
->Target
== GL_PROXY_TEXTURE_CUBE_MAP
)
112 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ face
: texObj
->Target
;
113 return _mesa_get_tex_image(ctx
, texObj
, faceTarget
, level
);
119 initialize_texture_fields(struct gl_context
*ctx
,
120 struct gl_texture_object
*texObj
,
122 GLsizei width
, GLsizei height
, GLsizei depth
,
123 GLenum internalFormat
, gl_format texFormat
)
125 const GLenum target
= texObj
->Target
;
126 const GLuint numFaces
= _mesa_num_tex_faces(target
);
127 GLint level
, levelWidth
= width
, levelHeight
= height
, levelDepth
= depth
;
130 /* Set up all the texture object's gl_texture_images */
131 for (level
= 0; level
< levels
; level
++) {
132 for (face
= 0; face
< numFaces
; face
++) {
133 struct gl_texture_image
*texImage
=
134 get_tex_image(ctx
, texObj
, face
, level
);
137 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage");
141 _mesa_init_teximage_fields(ctx
, texImage
,
142 levelWidth
, levelHeight
, levelDepth
,
143 0, internalFormat
, texFormat
);
146 _mesa_next_mipmap_level_size(target
, 0, levelWidth
, levelHeight
, levelDepth
,
147 &levelWidth
, &levelHeight
, &levelDepth
);
154 * Clear all fields of texture object to zeros. Used for proxy texture tests.
155 * Used for proxy texture tests (and to clean up when a texture memory
159 clear_texture_fields(struct gl_context
*ctx
,
160 struct gl_texture_object
*texObj
)
162 const GLenum target
= texObj
->Target
;
163 const GLuint numFaces
= _mesa_num_tex_faces(target
);
167 for (level
= 0; level
< Elements(texObj
->Image
[0]); level
++) {
168 for (face
= 0; face
< numFaces
; face
++) {
169 struct gl_texture_image
*texImage
=
170 get_tex_image(ctx
, texObj
, face
, level
);
173 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage");
177 _mesa_init_teximage_fields(ctx
, texImage
,
178 0, 0, 0, 0, /* w, h, d, border */
179 GL_NONE
, MESA_FORMAT_NONE
);
186 _mesa_is_legal_tex_storage_format(struct gl_context
*ctx
, GLenum internalformat
)
188 /* check internal format - note that only sized formats are allowed */
189 switch (internalformat
) {
192 case GL_LUMINANCE_ALPHA
:
199 case GL_DEPTH_COMPONENT
:
200 case GL_DEPTH_STENCIL
:
201 case GL_COMPRESSED_ALPHA
:
202 case GL_COMPRESSED_LUMINANCE_ALPHA
:
203 case GL_COMPRESSED_LUMINANCE
:
204 case GL_COMPRESSED_INTENSITY
:
205 case GL_COMPRESSED_RGB
:
206 case GL_COMPRESSED_RGBA
:
207 case GL_COMPRESSED_SRGB
:
208 case GL_COMPRESSED_SRGB_ALPHA
:
209 case GL_COMPRESSED_SLUMINANCE
:
210 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
212 case GL_GREEN_INTEGER
:
213 case GL_BLUE_INTEGER
:
214 case GL_ALPHA_INTEGER
:
216 case GL_RGBA_INTEGER
:
218 case GL_BGRA_INTEGER
:
219 case GL_LUMINANCE_INTEGER_EXT
:
220 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
221 /* these unsized formats are illegal */
224 return _mesa_base_tex_format(ctx
, internalformat
) > 0;
229 * Default ctx->Driver.AllocTextureStorage() handler.
231 * The driver can override this with a more specific implementation if it
232 * desires, but this can be used to get the texture images allocated using the
233 * usual texture image handling code. The immutability of
234 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
235 * checks at glTexImage* time.
238 _mesa_alloc_texture_storage(struct gl_context
*ctx
,
239 struct gl_texture_object
*texObj
,
240 GLsizei levels
, GLsizei width
,
241 GLsizei height
, GLsizei depth
)
243 const int numFaces
= _mesa_num_tex_faces(texObj
->Target
);
247 for (face
= 0; face
< numFaces
; face
++) {
248 for (level
= 0; level
< levels
; level
++) {
249 struct gl_texture_image
*const texImage
= texObj
->Image
[face
][level
];
250 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
))
260 * Do error checking for calls to glTexStorage1/2/3D().
261 * If an error is found, record it with _mesa_error(), unless the target
262 * is a proxy texture.
263 * \return GL_TRUE if any error, GL_FALSE otherwise.
266 tex_storage_error_check(struct gl_context
*ctx
, GLuint dims
, GLenum target
,
267 GLsizei levels
, GLenum internalformat
,
268 GLsizei width
, GLsizei height
, GLsizei depth
)
270 struct gl_texture_object
*texObj
;
272 if (!_mesa_is_legal_tex_storage_format(ctx
, internalformat
)) {
273 _mesa_error(ctx
, GL_INVALID_ENUM
,
274 "glTexStorage%uD(internalformat = %s)", dims
,
275 _mesa_lookup_enum_by_nr(internalformat
));
280 if (width
< 1 || height
< 1 || depth
< 1) {
281 _mesa_error(ctx
, GL_INVALID_VALUE
,
282 "glTexStorage%uD(width, height or depth < 1)", dims
);
287 if (!legal_texobj_target(ctx
, dims
, target
)) {
288 _mesa_error(ctx
, GL_INVALID_ENUM
,
289 "glTexStorage%uD(illegal target=%s)",
290 dims
, _mesa_lookup_enum_by_nr(target
));
296 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexStorage%uD(levels < 1)",
301 /* check levels against maximum (note different error than above) */
302 if (levels
> (GLint
) _mesa_max_texture_levels(ctx
, target
)) {
303 _mesa_error(ctx
, GL_INVALID_OPERATION
,
304 "glTexStorage%uD(levels too large)", dims
);
308 /* check levels against width/height/depth */
309 if (levels
> _mesa_get_tex_max_num_levels(target
, width
, height
, depth
)) {
310 _mesa_error(ctx
, GL_INVALID_OPERATION
,
311 "glTexStorage%uD(too many levels for max texture dimension)",
316 /* non-default texture object check */
317 texObj
= _mesa_get_current_tex_object(ctx
, target
);
318 if (!_mesa_is_proxy_texture(target
) && (!texObj
|| (texObj
->Name
== 0))) {
319 _mesa_error(ctx
, GL_INVALID_OPERATION
,
320 "glTexStorage%uD(texture object 0)", dims
);
324 /* Check if texObj->Immutable is set */
325 if (!_mesa_is_proxy_texture(target
) && texObj
->Immutable
) {
326 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexStorage%uD(immutable)",
336 * Helper used by _mesa_TexStorage1/2/3D().
339 texstorage(GLuint dims
, GLenum target
, GLsizei levels
, GLenum internalformat
,
340 GLsizei width
, GLsizei height
, GLsizei depth
)
342 struct gl_texture_object
*texObj
;
343 GLboolean sizeOK
, dimensionsOK
;
346 GET_CURRENT_CONTEXT(ctx
);
348 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
349 _mesa_debug(ctx
, "glTexStorage%uD %s %d %s %d %d %d\n",
351 _mesa_lookup_enum_by_nr(target
), levels
,
352 _mesa_lookup_enum_by_nr(internalformat
),
353 width
, height
, depth
);
355 if (tex_storage_error_check(ctx
, dims
, target
, levels
,
356 internalformat
, width
, height
, depth
)) {
357 return; /* error was recorded */
360 texObj
= _mesa_get_current_tex_object(ctx
, target
);
363 texFormat
= _mesa_choose_texture_format(ctx
, texObj
, target
, 0,
364 internalformat
, GL_NONE
, GL_NONE
);
365 assert(texFormat
!= MESA_FORMAT_NONE
);
367 /* check that width, height, depth are legal for the mipmap level */
368 dimensionsOK
= _mesa_legal_texture_dimensions(ctx
, target
, 0,
369 width
, height
, depth
, 0);
371 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, target
, 0, texFormat
,
372 width
, height
, depth
, 0);
374 if (_mesa_is_proxy_texture(texObj
->Target
)) {
375 if (dimensionsOK
&& sizeOK
) {
376 initialize_texture_fields(ctx
, texObj
, levels
, width
, height
, depth
,
377 internalformat
, texFormat
);
380 /* clear all image fields for [levels] */
381 clear_texture_fields(ctx
, texObj
);
386 _mesa_error(ctx
, GL_INVALID_VALUE
,
387 "glTexStorage%uD(invalid width, height or depth)", dims
);
392 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
393 "glTexStorage%uD(texture too large)", dims
);
401 if (!initialize_texture_fields(ctx
, texObj
, levels
, width
, height
, depth
,
402 internalformat
, texFormat
)) {
406 /* Do actual texture memory allocation */
407 if (!ctx
->Driver
.AllocTextureStorage(ctx
, texObj
, levels
,
408 width
, height
, depth
)) {
409 /* Reset the texture images' info to zeros.
410 * Strictly speaking, we probably don't have to do this since
411 * generating GL_OUT_OF_MEMORY can leave things in an undefined
412 * state but this puts things in a consistent state.
414 clear_texture_fields(ctx
, texObj
);
415 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage%uD", dims
);
419 _mesa_set_texture_view_state(ctx
, texObj
, target
, levels
);
426 _mesa_TexStorage1D(GLenum target
, GLsizei levels
, GLenum internalformat
,
429 texstorage(1, target
, levels
, internalformat
, width
, 1, 1);
434 _mesa_TexStorage2D(GLenum target
, GLsizei levels
, GLenum internalformat
,
435 GLsizei width
, GLsizei height
)
437 texstorage(2, target
, levels
, internalformat
, width
, height
, 1);
442 _mesa_TexStorage3D(GLenum target
, GLsizei levels
, GLenum internalformat
,
443 GLsizei width
, GLsizei height
, GLsizei depth
)
445 texstorage(3, target
, levels
, internalformat
, width
, height
, depth
);
451 * Note: we don't support GL_EXT_direct_state_access and the spec says
452 * we don't need the following functions. However, glew checks for the
453 * presence of all six functions and will say that GL_ARB_texture_storage
454 * is not supported if these functions are missing.
459 _mesa_TextureStorage1DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
460 GLenum internalformat
,
468 _mesa_TextureStorage2DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
469 GLenum internalformat
,
470 GLsizei width
, GLsizei height
)
478 _mesa_TextureStorage3DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
479 GLenum internalformat
,
480 GLsizei width
, GLsizei height
, GLsizei depth
)