mesa: Update TexStorage to support ARB_texture_view
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texstorage.c
28 * GL_ARB_texture_storage functions
29 */
30
31
32
33 #include "glheader.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "imports.h"
37 #include "macros.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "mipmap.h"
41 #include "texstorage.h"
42 #include "textureview.h"
43 #include "mtypes.h"
44
45
46
47 /**
48 * Check if the given texture target is a legal texture object target
49 * for a glTexStorage() command.
50 * This is a bit different than legal_teximage_target() when it comes
51 * to cube maps.
52 */
53 static GLboolean
54 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
55 {
56 switch (dims) {
57 case 1:
58 switch (target) {
59 case GL_TEXTURE_1D:
60 case GL_PROXY_TEXTURE_1D:
61 return GL_TRUE;
62 default:
63 return GL_FALSE;
64 }
65 case 2:
66 switch (target) {
67 case GL_TEXTURE_2D:
68 case GL_PROXY_TEXTURE_2D:
69 return GL_TRUE;
70 case GL_TEXTURE_CUBE_MAP:
71 case GL_PROXY_TEXTURE_CUBE_MAP:
72 return ctx->Extensions.ARB_texture_cube_map;
73 case GL_TEXTURE_RECTANGLE:
74 case GL_PROXY_TEXTURE_RECTANGLE:
75 return ctx->Extensions.NV_texture_rectangle;
76 case GL_TEXTURE_1D_ARRAY:
77 case GL_PROXY_TEXTURE_1D_ARRAY:
78 return ctx->Extensions.EXT_texture_array;
79 default:
80 return GL_FALSE;
81 }
82 case 3:
83 switch (target) {
84 case GL_TEXTURE_3D:
85 case GL_PROXY_TEXTURE_3D:
86 return GL_TRUE;
87 case GL_TEXTURE_2D_ARRAY:
88 case GL_PROXY_TEXTURE_2D_ARRAY:
89 return ctx->Extensions.EXT_texture_array;
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
92 return ctx->Extensions.ARB_texture_cube_map_array;
93 default:
94 return GL_FALSE;
95 }
96 default:
97 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
98 return GL_FALSE;
99 }
100 }
101
102
103 /** Helper to get a particular texture image in a texture object */
104 static struct gl_texture_image *
105 get_tex_image(struct gl_context *ctx,
106 struct gl_texture_object *texObj,
107 GLuint face, GLuint level)
108 {
109 const GLenum faceTarget =
110 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
111 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
112 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
113 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
114 }
115
116
117
118 static GLboolean
119 initialize_texture_fields(struct gl_context *ctx,
120 struct gl_texture_object *texObj,
121 GLint levels,
122 GLsizei width, GLsizei height, GLsizei depth,
123 GLenum internalFormat, gl_format texFormat)
124 {
125 const GLenum target = texObj->Target;
126 const GLuint numFaces = _mesa_num_tex_faces(target);
127 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
128 GLuint face;
129
130 /* Set up all the texture object's gl_texture_images */
131 for (level = 0; level < levels; level++) {
132 for (face = 0; face < numFaces; face++) {
133 struct gl_texture_image *texImage =
134 get_tex_image(ctx, texObj, face, level);
135
136 if (!texImage) {
137 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
138 return GL_FALSE;
139 }
140
141 _mesa_init_teximage_fields(ctx, texImage,
142 levelWidth, levelHeight, levelDepth,
143 0, internalFormat, texFormat);
144 }
145
146 _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
147 &levelWidth, &levelHeight, &levelDepth);
148 }
149 return GL_TRUE;
150 }
151
152
153 /**
154 * Clear all fields of texture object to zeros. Used for proxy texture tests.
155 * Used for proxy texture tests (and to clean up when a texture memory
156 * allocation fails).
157 */
158 static void
159 clear_texture_fields(struct gl_context *ctx,
160 struct gl_texture_object *texObj)
161 {
162 const GLenum target = texObj->Target;
163 const GLuint numFaces = _mesa_num_tex_faces(target);
164 GLint level;
165 GLuint face;
166
167 for (level = 0; level < Elements(texObj->Image[0]); level++) {
168 for (face = 0; face < numFaces; face++) {
169 struct gl_texture_image *texImage =
170 get_tex_image(ctx, texObj, face, level);
171
172 if (!texImage) {
173 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
174 return;
175 }
176
177 _mesa_init_teximage_fields(ctx, texImage,
178 0, 0, 0, 0, /* w, h, d, border */
179 GL_NONE, MESA_FORMAT_NONE);
180 }
181 }
182 }
183
184
185 GLboolean
186 _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
187 {
188 /* check internal format - note that only sized formats are allowed */
189 switch (internalformat) {
190 case GL_ALPHA:
191 case GL_LUMINANCE:
192 case GL_LUMINANCE_ALPHA:
193 case GL_INTENSITY:
194 case GL_RED:
195 case GL_RG:
196 case GL_RGB:
197 case GL_RGBA:
198 case GL_BGRA:
199 case GL_DEPTH_COMPONENT:
200 case GL_DEPTH_STENCIL:
201 case GL_COMPRESSED_ALPHA:
202 case GL_COMPRESSED_LUMINANCE_ALPHA:
203 case GL_COMPRESSED_LUMINANCE:
204 case GL_COMPRESSED_INTENSITY:
205 case GL_COMPRESSED_RGB:
206 case GL_COMPRESSED_RGBA:
207 case GL_COMPRESSED_SRGB:
208 case GL_COMPRESSED_SRGB_ALPHA:
209 case GL_COMPRESSED_SLUMINANCE:
210 case GL_COMPRESSED_SLUMINANCE_ALPHA:
211 case GL_RED_INTEGER:
212 case GL_GREEN_INTEGER:
213 case GL_BLUE_INTEGER:
214 case GL_ALPHA_INTEGER:
215 case GL_RGB_INTEGER:
216 case GL_RGBA_INTEGER:
217 case GL_BGR_INTEGER:
218 case GL_BGRA_INTEGER:
219 case GL_LUMINANCE_INTEGER_EXT:
220 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
221 /* these unsized formats are illegal */
222 return GL_FALSE;
223 default:
224 return _mesa_base_tex_format(ctx, internalformat) > 0;
225 }
226 }
227
228 /**
229 * Default ctx->Driver.AllocTextureStorage() handler.
230 *
231 * The driver can override this with a more specific implementation if it
232 * desires, but this can be used to get the texture images allocated using the
233 * usual texture image handling code. The immutability of
234 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
235 * checks at glTexImage* time.
236 */
237 GLboolean
238 _mesa_alloc_texture_storage(struct gl_context *ctx,
239 struct gl_texture_object *texObj,
240 GLsizei levels, GLsizei width,
241 GLsizei height, GLsizei depth)
242 {
243 const int numFaces = _mesa_num_tex_faces(texObj->Target);
244 int face;
245 int level;
246
247 for (face = 0; face < numFaces; face++) {
248 for (level = 0; level < levels; level++) {
249 struct gl_texture_image *const texImage = texObj->Image[face][level];
250 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
251 return GL_FALSE;
252 }
253 }
254
255 return GL_TRUE;
256 }
257
258
259 /**
260 * Do error checking for calls to glTexStorage1/2/3D().
261 * If an error is found, record it with _mesa_error(), unless the target
262 * is a proxy texture.
263 * \return GL_TRUE if any error, GL_FALSE otherwise.
264 */
265 static GLboolean
266 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
267 GLsizei levels, GLenum internalformat,
268 GLsizei width, GLsizei height, GLsizei depth)
269 {
270 struct gl_texture_object *texObj;
271
272 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
273 _mesa_error(ctx, GL_INVALID_ENUM,
274 "glTexStorage%uD(internalformat = %s)", dims,
275 _mesa_lookup_enum_by_nr(internalformat));
276 return GL_TRUE;
277 }
278
279 /* size check */
280 if (width < 1 || height < 1 || depth < 1) {
281 _mesa_error(ctx, GL_INVALID_VALUE,
282 "glTexStorage%uD(width, height or depth < 1)", dims);
283 return GL_TRUE;
284 }
285
286 /* target check */
287 if (!legal_texobj_target(ctx, dims, target)) {
288 _mesa_error(ctx, GL_INVALID_ENUM,
289 "glTexStorage%uD(illegal target=%s)",
290 dims, _mesa_lookup_enum_by_nr(target));
291 return GL_TRUE;
292 }
293
294 /* levels check */
295 if (levels < 1) {
296 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
297 dims);
298 return GL_TRUE;
299 }
300
301 /* check levels against maximum (note different error than above) */
302 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
303 _mesa_error(ctx, GL_INVALID_OPERATION,
304 "glTexStorage%uD(levels too large)", dims);
305 return GL_TRUE;
306 }
307
308 /* check levels against width/height/depth */
309 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
310 _mesa_error(ctx, GL_INVALID_OPERATION,
311 "glTexStorage%uD(too many levels for max texture dimension)",
312 dims);
313 return GL_TRUE;
314 }
315
316 /* non-default texture object check */
317 texObj = _mesa_get_current_tex_object(ctx, target);
318 if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
319 _mesa_error(ctx, GL_INVALID_OPERATION,
320 "glTexStorage%uD(texture object 0)", dims);
321 return GL_TRUE;
322 }
323
324 /* Check if texObj->Immutable is set */
325 if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
326 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
327 dims);
328 return GL_TRUE;
329 }
330
331 return GL_FALSE;
332 }
333
334
335 /**
336 * Helper used by _mesa_TexStorage1/2/3D().
337 */
338 static void
339 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
340 GLsizei width, GLsizei height, GLsizei depth)
341 {
342 struct gl_texture_object *texObj;
343 GLboolean sizeOK, dimensionsOK;
344 gl_format texFormat;
345
346 GET_CURRENT_CONTEXT(ctx);
347
348 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
349 _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
350 dims,
351 _mesa_lookup_enum_by_nr(target), levels,
352 _mesa_lookup_enum_by_nr(internalformat),
353 width, height, depth);
354
355 if (tex_storage_error_check(ctx, dims, target, levels,
356 internalformat, width, height, depth)) {
357 return; /* error was recorded */
358 }
359
360 texObj = _mesa_get_current_tex_object(ctx, target);
361 assert(texObj);
362
363 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
364 internalformat, GL_NONE, GL_NONE);
365 assert(texFormat != MESA_FORMAT_NONE);
366
367 /* check that width, height, depth are legal for the mipmap level */
368 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
369 width, height, depth, 0);
370
371 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
372 width, height, depth, 0);
373
374 if (_mesa_is_proxy_texture(texObj->Target)) {
375 if (dimensionsOK && sizeOK) {
376 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
377 internalformat, texFormat);
378 }
379 else {
380 /* clear all image fields for [levels] */
381 clear_texture_fields(ctx, texObj);
382 }
383 }
384 else {
385 if (!dimensionsOK) {
386 _mesa_error(ctx, GL_INVALID_VALUE,
387 "glTexStorage%uD(invalid width, height or depth)", dims);
388 return;
389 }
390
391 if (!sizeOK) {
392 _mesa_error(ctx, GL_OUT_OF_MEMORY,
393 "glTexStorage%uD(texture too large)", dims);
394 }
395
396 assert(levels > 0);
397 assert(width > 0);
398 assert(height > 0);
399 assert(depth > 0);
400
401 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
402 internalformat, texFormat)) {
403 return;
404 }
405
406 /* Do actual texture memory allocation */
407 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
408 width, height, depth)) {
409 /* Reset the texture images' info to zeros.
410 * Strictly speaking, we probably don't have to do this since
411 * generating GL_OUT_OF_MEMORY can leave things in an undefined
412 * state but this puts things in a consistent state.
413 */
414 clear_texture_fields(ctx, texObj);
415 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
416 return;
417 }
418
419 _mesa_set_texture_view_state(ctx, texObj, target, levels);
420
421 }
422 }
423
424
425 void GLAPIENTRY
426 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
427 GLsizei width)
428 {
429 texstorage(1, target, levels, internalformat, width, 1, 1);
430 }
431
432
433 void GLAPIENTRY
434 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
435 GLsizei width, GLsizei height)
436 {
437 texstorage(2, target, levels, internalformat, width, height, 1);
438 }
439
440
441 void GLAPIENTRY
442 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
443 GLsizei width, GLsizei height, GLsizei depth)
444 {
445 texstorage(3, target, levels, internalformat, width, height, depth);
446 }
447
448
449
450 /*
451 * Note: we don't support GL_EXT_direct_state_access and the spec says
452 * we don't need the following functions. However, glew checks for the
453 * presence of all six functions and will say that GL_ARB_texture_storage
454 * is not supported if these functions are missing.
455 */
456
457
458 void GLAPIENTRY
459 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
460 GLenum internalformat,
461 GLsizei width)
462 {
463 /* no-op */
464 }
465
466
467 void GLAPIENTRY
468 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
469 GLenum internalformat,
470 GLsizei width, GLsizei height)
471 {
472 /* no-op */
473 }
474
475
476
477 void GLAPIENTRY
478 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
479 GLenum internalformat,
480 GLsizei width, GLsizei height, GLsizei depth)
481 {
482 /* no-op */
483 }