mesa: Restore 78-column wrapping of license text in C-style comments.
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texstorage.c
28 * GL_ARB_texture_storage functions
29 */
30
31
32
33 #include "glheader.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "imports.h"
37 #include "macros.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "texstorage.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static GLboolean
52 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 switch (dims) {
55 case 1:
56 switch (target) {
57 case GL_TEXTURE_1D:
58 case GL_PROXY_TEXTURE_1D:
59 return GL_TRUE;
60 default:
61 return GL_FALSE;
62 }
63 case 2:
64 switch (target) {
65 case GL_TEXTURE_2D:
66 case GL_PROXY_TEXTURE_2D:
67 return GL_TRUE;
68 case GL_TEXTURE_CUBE_MAP:
69 case GL_PROXY_TEXTURE_CUBE_MAP:
70 return ctx->Extensions.ARB_texture_cube_map;
71 case GL_TEXTURE_RECTANGLE:
72 case GL_PROXY_TEXTURE_RECTANGLE:
73 return ctx->Extensions.NV_texture_rectangle;
74 case GL_TEXTURE_1D_ARRAY:
75 case GL_PROXY_TEXTURE_1D_ARRAY:
76 return (ctx->Extensions.MESA_texture_array ||
77 ctx->Extensions.EXT_texture_array);
78 default:
79 return GL_FALSE;
80 }
81 case 3:
82 switch (target) {
83 case GL_TEXTURE_3D:
84 case GL_PROXY_TEXTURE_3D:
85 return GL_TRUE;
86 case GL_TEXTURE_2D_ARRAY:
87 case GL_PROXY_TEXTURE_2D_ARRAY:
88 return (ctx->Extensions.MESA_texture_array ||
89 ctx->Extensions.EXT_texture_array);
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
92 return ctx->Extensions.ARB_texture_cube_map_array;
93 default:
94 return GL_FALSE;
95 }
96 default:
97 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
98 return GL_FALSE;
99 }
100 }
101
102
103 /**
104 * Compute the size of the next mipmap level.
105 */
106 static void
107 next_mipmap_level_size(GLenum target,
108 GLint *width, GLint *height, GLint *depth)
109 {
110 if (*width > 1) {
111 *width /= 2;
112 }
113
114 if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
115 *height /= 2;
116 }
117
118 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
119 *depth /= 2;
120 }
121 }
122
123
124 /** Helper to get a particular texture image in a texture object */
125 static struct gl_texture_image *
126 get_tex_image(struct gl_context *ctx,
127 struct gl_texture_object *texObj,
128 GLuint face, GLuint level)
129 {
130 const GLenum faceTarget =
131 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
132 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
133 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
135 }
136
137
138
139 static GLboolean
140 initialize_texture_fields(struct gl_context *ctx,
141 struct gl_texture_object *texObj,
142 GLint levels,
143 GLsizei width, GLsizei height, GLsizei depth,
144 GLenum internalFormat, gl_format texFormat)
145 {
146 const GLenum target = texObj->Target;
147 const GLuint numFaces = _mesa_num_tex_faces(target);
148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
149 GLuint face;
150
151 /* Set up all the texture object's gl_texture_images */
152 for (level = 0; level < levels; level++) {
153 for (face = 0; face < numFaces; face++) {
154 struct gl_texture_image *texImage =
155 get_tex_image(ctx, texObj, face, level);
156
157 if (!texImage) {
158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
159 return GL_FALSE;
160 }
161
162 _mesa_init_teximage_fields(ctx, texImage,
163 levelWidth, levelHeight, levelDepth,
164 0, internalFormat, texFormat);
165 }
166
167 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
168 }
169 return GL_TRUE;
170 }
171
172
173 /**
174 * Clear all fields of texture object to zeros. Used for proxy texture tests.
175 * Used for proxy texture tests (and to clean up when a texture memory
176 * allocation fails).
177 */
178 static void
179 clear_texture_fields(struct gl_context *ctx,
180 struct gl_texture_object *texObj)
181 {
182 const GLenum target = texObj->Target;
183 const GLuint numFaces = _mesa_num_tex_faces(target);
184 GLint level;
185 GLuint face;
186
187 for (level = 0; level < Elements(texObj->Image[0]); level++) {
188 for (face = 0; face < numFaces; face++) {
189 struct gl_texture_image *texImage =
190 get_tex_image(ctx, texObj, face, level);
191
192 if (!texImage) {
193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
194 return;
195 }
196
197 _mesa_init_teximage_fields(ctx, texImage,
198 0, 0, 0, 0, /* w, h, d, border */
199 GL_NONE, MESA_FORMAT_NONE);
200 }
201 }
202 }
203
204
205 GLboolean
206 _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
207 {
208 /* check internal format - note that only sized formats are allowed */
209 switch (internalformat) {
210 case GL_ALPHA:
211 case GL_LUMINANCE:
212 case GL_LUMINANCE_ALPHA:
213 case GL_INTENSITY:
214 case GL_RED:
215 case GL_RG:
216 case GL_RGB:
217 case GL_RGBA:
218 case GL_BGRA:
219 case GL_DEPTH_COMPONENT:
220 case GL_DEPTH_STENCIL:
221 case GL_COMPRESSED_ALPHA:
222 case GL_COMPRESSED_LUMINANCE_ALPHA:
223 case GL_COMPRESSED_LUMINANCE:
224 case GL_COMPRESSED_INTENSITY:
225 case GL_COMPRESSED_RGB:
226 case GL_COMPRESSED_RGBA:
227 case GL_COMPRESSED_SRGB:
228 case GL_COMPRESSED_SRGB_ALPHA:
229 case GL_COMPRESSED_SLUMINANCE:
230 case GL_COMPRESSED_SLUMINANCE_ALPHA:
231 case GL_RED_INTEGER:
232 case GL_GREEN_INTEGER:
233 case GL_BLUE_INTEGER:
234 case GL_ALPHA_INTEGER:
235 case GL_RGB_INTEGER:
236 case GL_RGBA_INTEGER:
237 case GL_BGR_INTEGER:
238 case GL_BGRA_INTEGER:
239 case GL_LUMINANCE_INTEGER_EXT:
240 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
241 /* these unsized formats are illegal */
242 return GL_FALSE;
243 default:
244 return _mesa_base_tex_format(ctx, internalformat) > 0;
245 }
246 }
247
248 /**
249 * Default ctx->Driver.AllocTextureStorage() handler.
250 *
251 * The driver can override this with a more specific implementation if it
252 * desires, but this can be used to get the texture images allocated using the
253 * usual texture image handling code. The immutability of
254 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
255 * checks at glTexImage* time.
256 */
257 GLboolean
258 _mesa_alloc_texture_storage(struct gl_context *ctx,
259 struct gl_texture_object *texObj,
260 GLsizei levels, GLsizei width,
261 GLsizei height, GLsizei depth)
262 {
263 const int numFaces = _mesa_num_tex_faces(texObj->Target);
264 int face;
265 int level;
266
267 for (face = 0; face < numFaces; face++) {
268 for (level = 0; level < levels; level++) {
269 struct gl_texture_image *const texImage = texObj->Image[face][level];
270 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
271 return GL_FALSE;
272 }
273 }
274
275 return GL_TRUE;
276 }
277
278
279 /**
280 * Do error checking for calls to glTexStorage1/2/3D().
281 * If an error is found, record it with _mesa_error(), unless the target
282 * is a proxy texture.
283 * \return GL_TRUE if any error, GL_FALSE otherwise.
284 */
285 static GLboolean
286 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
287 GLsizei levels, GLenum internalformat,
288 GLsizei width, GLsizei height, GLsizei depth)
289 {
290 struct gl_texture_object *texObj;
291
292 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
293 _mesa_error(ctx, GL_INVALID_ENUM,
294 "glTexStorage%uD(internalformat = %s)", dims,
295 _mesa_lookup_enum_by_nr(internalformat));
296 return GL_TRUE;
297 }
298
299 /* size check */
300 if (width < 1 || height < 1 || depth < 1) {
301 _mesa_error(ctx, GL_INVALID_VALUE,
302 "glTexStorage%uD(width, height or depth < 1)", dims);
303 return GL_TRUE;
304 }
305
306 /* target check */
307 if (!legal_texobj_target(ctx, dims, target)) {
308 _mesa_error(ctx, GL_INVALID_ENUM,
309 "glTexStorage%uD(illegal target=%s)",
310 dims, _mesa_lookup_enum_by_nr(target));
311 return GL_TRUE;
312 }
313
314 /* levels check */
315 if (levels < 1) {
316 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
317 dims);
318 return GL_TRUE;
319 }
320
321 /* check levels against maximum (note different error than above) */
322 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
323 _mesa_error(ctx, GL_INVALID_OPERATION,
324 "glTexStorage%uD(levels too large)", dims);
325 return GL_TRUE;
326 }
327
328 /* check levels against width/height/depth */
329 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
330 _mesa_error(ctx, GL_INVALID_OPERATION,
331 "glTexStorage%uD(too many levels for max texture dimension)",
332 dims);
333 return GL_TRUE;
334 }
335
336 /* non-default texture object check */
337 texObj = _mesa_get_current_tex_object(ctx, target);
338 if (!texObj || (texObj->Name == 0)) {
339 _mesa_error(ctx, GL_INVALID_OPERATION,
340 "glTexStorage%uD(texture object 0)", dims);
341 return GL_TRUE;
342 }
343
344 /* Check if texObj->Immutable is set */
345 if (texObj->Immutable) {
346 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
347 dims);
348 return GL_TRUE;
349 }
350
351 return GL_FALSE;
352 }
353
354
355 /**
356 * Helper used by _mesa_TexStorage1/2/3D().
357 */
358 static void
359 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
360 GLsizei width, GLsizei height, GLsizei depth)
361 {
362 struct gl_texture_object *texObj;
363 GLboolean sizeOK, dimensionsOK;
364 gl_format texFormat;
365
366 GET_CURRENT_CONTEXT(ctx);
367
368 if (tex_storage_error_check(ctx, dims, target, levels,
369 internalformat, width, height, depth)) {
370 return; /* error was recorded */
371 }
372
373 texObj = _mesa_get_current_tex_object(ctx, target);
374 assert(texObj);
375
376 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
377 internalformat, GL_NONE, GL_NONE);
378 assert(texFormat != MESA_FORMAT_NONE);
379
380 /* check that width, height, depth are legal for the mipmap level */
381 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
382 width, height, depth, 0);
383
384 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
385 width, height, depth, 0);
386
387 if (_mesa_is_proxy_texture(texObj->Target)) {
388 if (dimensionsOK && sizeOK) {
389 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
390 internalformat, texFormat);
391 }
392 else {
393 /* clear all image fields for [levels] */
394 clear_texture_fields(ctx, texObj);
395 }
396 }
397 else {
398 if (!dimensionsOK) {
399 _mesa_error(ctx, GL_INVALID_VALUE,
400 "glTexStorage%uD(invalid width, height or depth)", dims);
401 return;
402 }
403
404 if (!sizeOK) {
405 _mesa_error(ctx, GL_OUT_OF_MEMORY,
406 "glTexStorage%uD(texture too large)", dims);
407 }
408
409 assert(levels > 0);
410 assert(width > 0);
411 assert(height > 0);
412 assert(depth > 0);
413
414 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
415 internalformat, texFormat)) {
416 return;
417 }
418
419 /* Do actual texture memory allocation */
420 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
421 width, height, depth)) {
422 /* Reset the texture images' info to zeros.
423 * Strictly speaking, we probably don't have to do this since
424 * generating GL_OUT_OF_MEMORY can leave things in an undefined
425 * state but this puts things in a consistent state.
426 */
427 clear_texture_fields(ctx, texObj);
428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
429 return;
430 }
431
432 texObj->Immutable = GL_TRUE;
433 texObj->ImmutableLevels = levels;
434 }
435 }
436
437
438 void GLAPIENTRY
439 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
440 GLsizei width)
441 {
442 texstorage(1, target, levels, internalformat, width, 1, 1);
443 }
444
445
446 void GLAPIENTRY
447 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
448 GLsizei width, GLsizei height)
449 {
450 texstorage(2, target, levels, internalformat, width, height, 1);
451 }
452
453
454 void GLAPIENTRY
455 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
456 GLsizei width, GLsizei height, GLsizei depth)
457 {
458 texstorage(3, target, levels, internalformat, width, height, depth);
459 }
460
461
462
463 /*
464 * Note: we don't support GL_EXT_direct_state_access and the spec says
465 * we don't need the following functions. However, glew checks for the
466 * presence of all six functions and will say that GL_ARB_texture_storage
467 * is not supported if these functions are missing.
468 */
469
470
471 void GLAPIENTRY
472 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
473 GLenum internalformat,
474 GLsizei width)
475 {
476 /* no-op */
477 }
478
479
480 void GLAPIENTRY
481 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
482 GLenum internalformat,
483 GLsizei width, GLsizei height)
484 {
485 /* no-op */
486 }
487
488
489
490 void GLAPIENTRY
491 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
492 GLenum internalformat,
493 GLsizei width, GLsizei height, GLsizei depth)
494 {
495 /* no-op */
496 }