2 * Mesa 3-D graphics library
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
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7 * copy of this software and associated documentation files (the "Software"),
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28 * GL_ARB_texture_storage functions
41 #include "texstorage.h"
47 * Check if the given texture target is a legal texture object target
48 * for a glTexStorage() command.
49 * This is a bit different than legal_teximage_target() when it comes
53 legal_texobj_target(struct gl_context
*ctx
, GLuint dims
, GLenum target
)
59 case GL_PROXY_TEXTURE_1D
:
67 case GL_PROXY_TEXTURE_2D
:
69 case GL_TEXTURE_CUBE_MAP
:
70 case GL_PROXY_TEXTURE_CUBE_MAP
:
71 return ctx
->Extensions
.ARB_texture_cube_map
;
72 case GL_TEXTURE_RECTANGLE
:
73 case GL_PROXY_TEXTURE_RECTANGLE
:
74 return ctx
->Extensions
.NV_texture_rectangle
;
75 case GL_TEXTURE_1D_ARRAY
:
76 case GL_PROXY_TEXTURE_1D_ARRAY
:
77 return ctx
->Extensions
.EXT_texture_array
;
84 case GL_PROXY_TEXTURE_3D
:
86 case GL_TEXTURE_2D_ARRAY
:
87 case GL_PROXY_TEXTURE_2D_ARRAY
:
88 return ctx
->Extensions
.EXT_texture_array
;
89 case GL_TEXTURE_CUBE_MAP_ARRAY
:
90 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
:
91 return ctx
->Extensions
.ARB_texture_cube_map_array
;
96 _mesa_problem(ctx
, "invalid dims=%u in legal_texobj_target()", dims
);
102 /** Helper to get a particular texture image in a texture object */
103 static struct gl_texture_image
*
104 get_tex_image(struct gl_context
*ctx
,
105 struct gl_texture_object
*texObj
,
106 GLuint face
, GLuint level
)
108 const GLenum faceTarget
=
109 (texObj
->Target
== GL_TEXTURE_CUBE_MAP
||
110 texObj
->Target
== GL_PROXY_TEXTURE_CUBE_MAP
)
111 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ face
: texObj
->Target
;
112 return _mesa_get_tex_image(ctx
, texObj
, faceTarget
, level
);
118 initialize_texture_fields(struct gl_context
*ctx
,
119 struct gl_texture_object
*texObj
,
121 GLsizei width
, GLsizei height
, GLsizei depth
,
122 GLenum internalFormat
, gl_format texFormat
)
124 const GLenum target
= texObj
->Target
;
125 const GLuint numFaces
= _mesa_num_tex_faces(target
);
126 GLint level
, levelWidth
= width
, levelHeight
= height
, levelDepth
= depth
;
129 /* Set up all the texture object's gl_texture_images */
130 for (level
= 0; level
< levels
; level
++) {
131 for (face
= 0; face
< numFaces
; face
++) {
132 struct gl_texture_image
*texImage
=
133 get_tex_image(ctx
, texObj
, face
, level
);
136 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage");
140 _mesa_init_teximage_fields(ctx
, texImage
,
141 levelWidth
, levelHeight
, levelDepth
,
142 0, internalFormat
, texFormat
);
145 _mesa_next_mipmap_level_size(target
, 0, levelWidth
, levelHeight
, levelDepth
,
146 &levelWidth
, &levelHeight
, &levelDepth
);
153 * Clear all fields of texture object to zeros. Used for proxy texture tests.
154 * Used for proxy texture tests (and to clean up when a texture memory
158 clear_texture_fields(struct gl_context
*ctx
,
159 struct gl_texture_object
*texObj
)
161 const GLenum target
= texObj
->Target
;
162 const GLuint numFaces
= _mesa_num_tex_faces(target
);
166 for (level
= 0; level
< Elements(texObj
->Image
[0]); level
++) {
167 for (face
= 0; face
< numFaces
; face
++) {
168 struct gl_texture_image
*texImage
=
169 get_tex_image(ctx
, texObj
, face
, level
);
172 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage");
176 _mesa_init_teximage_fields(ctx
, texImage
,
177 0, 0, 0, 0, /* w, h, d, border */
178 GL_NONE
, MESA_FORMAT_NONE
);
185 _mesa_is_legal_tex_storage_format(struct gl_context
*ctx
, GLenum internalformat
)
187 /* check internal format - note that only sized formats are allowed */
188 switch (internalformat
) {
191 case GL_LUMINANCE_ALPHA
:
198 case GL_DEPTH_COMPONENT
:
199 case GL_DEPTH_STENCIL
:
200 case GL_COMPRESSED_ALPHA
:
201 case GL_COMPRESSED_LUMINANCE_ALPHA
:
202 case GL_COMPRESSED_LUMINANCE
:
203 case GL_COMPRESSED_INTENSITY
:
204 case GL_COMPRESSED_RGB
:
205 case GL_COMPRESSED_RGBA
:
206 case GL_COMPRESSED_SRGB
:
207 case GL_COMPRESSED_SRGB_ALPHA
:
208 case GL_COMPRESSED_SLUMINANCE
:
209 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
211 case GL_GREEN_INTEGER
:
212 case GL_BLUE_INTEGER
:
213 case GL_ALPHA_INTEGER
:
215 case GL_RGBA_INTEGER
:
217 case GL_BGRA_INTEGER
:
218 case GL_LUMINANCE_INTEGER_EXT
:
219 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
220 /* these unsized formats are illegal */
223 return _mesa_base_tex_format(ctx
, internalformat
) > 0;
228 * Default ctx->Driver.AllocTextureStorage() handler.
230 * The driver can override this with a more specific implementation if it
231 * desires, but this can be used to get the texture images allocated using the
232 * usual texture image handling code. The immutability of
233 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
234 * checks at glTexImage* time.
237 _mesa_alloc_texture_storage(struct gl_context
*ctx
,
238 struct gl_texture_object
*texObj
,
239 GLsizei levels
, GLsizei width
,
240 GLsizei height
, GLsizei depth
)
242 const int numFaces
= _mesa_num_tex_faces(texObj
->Target
);
246 for (face
= 0; face
< numFaces
; face
++) {
247 for (level
= 0; level
< levels
; level
++) {
248 struct gl_texture_image
*const texImage
= texObj
->Image
[face
][level
];
249 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
))
259 * Do error checking for calls to glTexStorage1/2/3D().
260 * If an error is found, record it with _mesa_error(), unless the target
261 * is a proxy texture.
262 * \return GL_TRUE if any error, GL_FALSE otherwise.
265 tex_storage_error_check(struct gl_context
*ctx
, GLuint dims
, GLenum target
,
266 GLsizei levels
, GLenum internalformat
,
267 GLsizei width
, GLsizei height
, GLsizei depth
)
269 struct gl_texture_object
*texObj
;
271 if (!_mesa_is_legal_tex_storage_format(ctx
, internalformat
)) {
272 _mesa_error(ctx
, GL_INVALID_ENUM
,
273 "glTexStorage%uD(internalformat = %s)", dims
,
274 _mesa_lookup_enum_by_nr(internalformat
));
279 if (width
< 1 || height
< 1 || depth
< 1) {
280 _mesa_error(ctx
, GL_INVALID_VALUE
,
281 "glTexStorage%uD(width, height or depth < 1)", dims
);
286 if (!legal_texobj_target(ctx
, dims
, target
)) {
287 _mesa_error(ctx
, GL_INVALID_ENUM
,
288 "glTexStorage%uD(illegal target=%s)",
289 dims
, _mesa_lookup_enum_by_nr(target
));
295 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexStorage%uD(levels < 1)",
300 /* check levels against maximum (note different error than above) */
301 if (levels
> (GLint
) _mesa_max_texture_levels(ctx
, target
)) {
302 _mesa_error(ctx
, GL_INVALID_OPERATION
,
303 "glTexStorage%uD(levels too large)", dims
);
307 /* check levels against width/height/depth */
308 if (levels
> _mesa_get_tex_max_num_levels(target
, width
, height
, depth
)) {
309 _mesa_error(ctx
, GL_INVALID_OPERATION
,
310 "glTexStorage%uD(too many levels for max texture dimension)",
315 /* non-default texture object check */
316 texObj
= _mesa_get_current_tex_object(ctx
, target
);
317 if (!_mesa_is_proxy_texture(target
) && (!texObj
|| (texObj
->Name
== 0))) {
318 _mesa_error(ctx
, GL_INVALID_OPERATION
,
319 "glTexStorage%uD(texture object 0)", dims
);
323 /* Check if texObj->Immutable is set */
324 if (!_mesa_is_proxy_texture(target
) && texObj
->Immutable
) {
325 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexStorage%uD(immutable)",
335 * Helper used by _mesa_TexStorage1/2/3D().
338 texstorage(GLuint dims
, GLenum target
, GLsizei levels
, GLenum internalformat
,
339 GLsizei width
, GLsizei height
, GLsizei depth
)
341 struct gl_texture_object
*texObj
;
342 GLboolean sizeOK
, dimensionsOK
;
345 GET_CURRENT_CONTEXT(ctx
);
347 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
348 _mesa_debug(ctx
, "glTexStorage%uD %s %d %s %d %d %d\n",
350 _mesa_lookup_enum_by_nr(target
), levels
,
351 _mesa_lookup_enum_by_nr(internalformat
),
352 width
, height
, depth
);
354 if (tex_storage_error_check(ctx
, dims
, target
, levels
,
355 internalformat
, width
, height
, depth
)) {
356 return; /* error was recorded */
359 texObj
= _mesa_get_current_tex_object(ctx
, target
);
362 texFormat
= _mesa_choose_texture_format(ctx
, texObj
, target
, 0,
363 internalformat
, GL_NONE
, GL_NONE
);
364 assert(texFormat
!= MESA_FORMAT_NONE
);
366 /* check that width, height, depth are legal for the mipmap level */
367 dimensionsOK
= _mesa_legal_texture_dimensions(ctx
, target
, 0,
368 width
, height
, depth
, 0);
370 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, target
, 0, texFormat
,
371 width
, height
, depth
, 0);
373 if (_mesa_is_proxy_texture(texObj
->Target
)) {
374 if (dimensionsOK
&& sizeOK
) {
375 initialize_texture_fields(ctx
, texObj
, levels
, width
, height
, depth
,
376 internalformat
, texFormat
);
379 /* clear all image fields for [levels] */
380 clear_texture_fields(ctx
, texObj
);
385 _mesa_error(ctx
, GL_INVALID_VALUE
,
386 "glTexStorage%uD(invalid width, height or depth)", dims
);
391 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
392 "glTexStorage%uD(texture too large)", dims
);
400 if (!initialize_texture_fields(ctx
, texObj
, levels
, width
, height
, depth
,
401 internalformat
, texFormat
)) {
405 /* Do actual texture memory allocation */
406 if (!ctx
->Driver
.AllocTextureStorage(ctx
, texObj
, levels
,
407 width
, height
, depth
)) {
408 /* Reset the texture images' info to zeros.
409 * Strictly speaking, we probably don't have to do this since
410 * generating GL_OUT_OF_MEMORY can leave things in an undefined
411 * state but this puts things in a consistent state.
413 clear_texture_fields(ctx
, texObj
);
414 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexStorage%uD", dims
);
418 texObj
->Immutable
= GL_TRUE
;
419 texObj
->ImmutableLevels
= levels
;
425 _mesa_TexStorage1D(GLenum target
, GLsizei levels
, GLenum internalformat
,
428 texstorage(1, target
, levels
, internalformat
, width
, 1, 1);
433 _mesa_TexStorage2D(GLenum target
, GLsizei levels
, GLenum internalformat
,
434 GLsizei width
, GLsizei height
)
436 texstorage(2, target
, levels
, internalformat
, width
, height
, 1);
441 _mesa_TexStorage3D(GLenum target
, GLsizei levels
, GLenum internalformat
,
442 GLsizei width
, GLsizei height
, GLsizei depth
)
444 texstorage(3, target
, levels
, internalformat
, width
, height
, depth
);
450 * Note: we don't support GL_EXT_direct_state_access and the spec says
451 * we don't need the following functions. However, glew checks for the
452 * presence of all six functions and will say that GL_ARB_texture_storage
453 * is not supported if these functions are missing.
458 _mesa_TextureStorage1DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
459 GLenum internalformat
,
467 _mesa_TextureStorage2DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
468 GLenum internalformat
,
469 GLsizei width
, GLsizei height
)
477 _mesa_TextureStorage3DEXT(GLuint texture
, GLenum target
, GLsizei levels
,
478 GLenum internalformat
,
479 GLsizei width
, GLsizei height
, GLsizei depth
)