mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25 /**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30
31
32 #include "glheader.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "imports.h"
36 #include "macros.h"
37 #include "mfeatures.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "texstorage.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static GLboolean
52 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 switch (dims) {
55 case 1:
56 switch (target) {
57 case GL_TEXTURE_1D:
58 case GL_PROXY_TEXTURE_1D:
59 return GL_TRUE;
60 default:
61 return GL_FALSE;
62 }
63 case 2:
64 switch (target) {
65 case GL_TEXTURE_2D:
66 case GL_PROXY_TEXTURE_2D:
67 return GL_TRUE;
68 case GL_TEXTURE_CUBE_MAP:
69 case GL_PROXY_TEXTURE_CUBE_MAP:
70 return ctx->Extensions.ARB_texture_cube_map;
71 case GL_TEXTURE_RECTANGLE:
72 case GL_PROXY_TEXTURE_RECTANGLE:
73 return ctx->Extensions.NV_texture_rectangle;
74 case GL_TEXTURE_1D_ARRAY:
75 case GL_PROXY_TEXTURE_1D_ARRAY:
76 return (ctx->Extensions.MESA_texture_array ||
77 ctx->Extensions.EXT_texture_array);
78 default:
79 return GL_FALSE;
80 }
81 case 3:
82 switch (target) {
83 case GL_TEXTURE_3D:
84 case GL_PROXY_TEXTURE_3D:
85 return GL_TRUE;
86 case GL_TEXTURE_2D_ARRAY:
87 case GL_PROXY_TEXTURE_2D_ARRAY:
88 return (ctx->Extensions.MESA_texture_array ||
89 ctx->Extensions.EXT_texture_array);
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
92 return ctx->Extensions.ARB_texture_cube_map_array;
93 default:
94 return GL_FALSE;
95 }
96 default:
97 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
98 return GL_FALSE;
99 }
100 }
101
102
103 /**
104 * Compute the size of the next mipmap level.
105 */
106 static void
107 next_mipmap_level_size(GLenum target,
108 GLint *width, GLint *height, GLint *depth)
109 {
110 if (*width > 1) {
111 *width /= 2;
112 }
113
114 if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
115 *height /= 2;
116 }
117
118 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
119 *depth /= 2;
120 }
121 }
122
123
124 /** Helper to get a particular texture image in a texture object */
125 static struct gl_texture_image *
126 get_tex_image(struct gl_context *ctx,
127 struct gl_texture_object *texObj,
128 GLuint face, GLuint level)
129 {
130 const GLenum faceTarget =
131 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
132 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
133 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
135 }
136
137
138
139 static GLboolean
140 initialize_texture_fields(struct gl_context *ctx,
141 struct gl_texture_object *texObj,
142 GLint levels,
143 GLsizei width, GLsizei height, GLsizei depth,
144 GLenum internalFormat, gl_format texFormat)
145 {
146 const GLenum target = texObj->Target;
147 const GLuint numFaces = _mesa_num_tex_faces(target);
148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
149 GLuint face;
150
151 /* Set up all the texture object's gl_texture_images */
152 for (level = 0; level < levels; level++) {
153 for (face = 0; face < numFaces; face++) {
154 struct gl_texture_image *texImage =
155 get_tex_image(ctx, texObj, face, level);
156
157 if (!texImage) {
158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
159 return GL_FALSE;
160 }
161
162 _mesa_init_teximage_fields(ctx, texImage,
163 levelWidth, levelHeight, levelDepth,
164 0, internalFormat, texFormat);
165 }
166
167 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
168 }
169 return GL_TRUE;
170 }
171
172
173 /**
174 * Clear all fields of texture object to zeros. Used for proxy texture tests.
175 * Used for proxy texture tests (and to clean up when a texture memory
176 * allocation fails).
177 */
178 static void
179 clear_texture_fields(struct gl_context *ctx,
180 struct gl_texture_object *texObj)
181 {
182 const GLenum target = texObj->Target;
183 const GLuint numFaces = _mesa_num_tex_faces(target);
184 GLint level;
185 GLuint face;
186
187 for (level = 0; level < Elements(texObj->Image[0]); level++) {
188 for (face = 0; face < numFaces; face++) {
189 struct gl_texture_image *texImage =
190 get_tex_image(ctx, texObj, face, level);
191
192 if (!texImage) {
193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
194 return;
195 }
196
197 _mesa_init_teximage_fields(ctx, texImage,
198 0, 0, 0, 0, /* w, h, d, border */
199 GL_NONE, MESA_FORMAT_NONE);
200 }
201 }
202 }
203
204
205 /**
206 * Do error checking for calls to glTexStorage1/2/3D().
207 * If an error is found, record it with _mesa_error(), unless the target
208 * is a proxy texture.
209 * \return GL_TRUE if any error, GL_FALSE otherwise.
210 */
211 static GLboolean
212 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
213 GLsizei levels, GLenum internalformat,
214 GLsizei width, GLsizei height, GLsizei depth)
215 {
216 struct gl_texture_object *texObj;
217 GLuint maxDim;
218 GLboolean legalFormat;
219
220 /* check internal format - note that only sized formats are allowed */
221 switch (internalformat) {
222 case GL_ALPHA:
223 case GL_LUMINANCE:
224 case GL_LUMINANCE_ALPHA:
225 case GL_INTENSITY:
226 case GL_RED:
227 case GL_RG:
228 case GL_RGB:
229 case GL_RGBA:
230 case GL_BGRA:
231 case GL_DEPTH_COMPONENT:
232 case GL_DEPTH_STENCIL:
233 case GL_COMPRESSED_ALPHA:
234 case GL_COMPRESSED_LUMINANCE_ALPHA:
235 case GL_COMPRESSED_LUMINANCE:
236 case GL_COMPRESSED_INTENSITY:
237 case GL_COMPRESSED_RGB:
238 case GL_COMPRESSED_RGBA:
239 case GL_COMPRESSED_SRGB:
240 case GL_COMPRESSED_SRGB_ALPHA:
241 case GL_COMPRESSED_SLUMINANCE:
242 case GL_COMPRESSED_SLUMINANCE_ALPHA:
243 case GL_RED_INTEGER:
244 case GL_GREEN_INTEGER:
245 case GL_BLUE_INTEGER:
246 case GL_ALPHA_INTEGER:
247 case GL_RGB_INTEGER:
248 case GL_RGBA_INTEGER:
249 case GL_BGR_INTEGER:
250 case GL_BGRA_INTEGER:
251 case GL_LUMINANCE_INTEGER_EXT:
252 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
253 /* these unsized formats are illegal */
254 legalFormat = GL_FALSE;
255 break;
256 default:
257 legalFormat = _mesa_base_tex_format(ctx, internalformat) > 0;
258 }
259
260 if (!legalFormat) {
261 _mesa_error(ctx, GL_INVALID_ENUM,
262 "glTexStorage%uD(internalformat = %s)", dims,
263 _mesa_lookup_enum_by_nr(internalformat));
264 return GL_TRUE;
265 }
266
267 /* size check */
268 if (width < 1 || height < 1 || depth < 1) {
269 _mesa_error(ctx, GL_INVALID_VALUE,
270 "glTexStorage%uD(width, height or depth < 1)", dims);
271 return GL_TRUE;
272 }
273
274 /* target check */
275 if (!legal_texobj_target(ctx, dims, target)) {
276 _mesa_error(ctx, GL_INVALID_ENUM,
277 "glTexStorage%uD(illegal target=%s)",
278 dims, _mesa_lookup_enum_by_nr(target));
279 return GL_TRUE;
280 }
281
282 /* levels check */
283 if (levels < 1) {
284 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
285 dims);
286 return GL_TRUE;
287 }
288
289 /* check levels against maximum (note different error than above) */
290 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
291 _mesa_error(ctx, GL_INVALID_OPERATION,
292 "glTexStorage%uD(levels too large)", dims);
293 return GL_TRUE;
294 }
295
296 /* check levels against width/height/depth */
297 maxDim = MAX3(width, height, depth);
298 if (levels > (GLint) _mesa_logbase2(maxDim) + 1) {
299 _mesa_error(ctx, GL_INVALID_OPERATION,
300 "glTexStorage%uD(too many levels for max texture dimension)",
301 dims);
302 return GL_TRUE;
303 }
304
305 /* non-default texture object check */
306 texObj = _mesa_get_current_tex_object(ctx, target);
307 if (!texObj || (texObj->Name == 0)) {
308 _mesa_error(ctx, GL_INVALID_OPERATION,
309 "glTexStorage%uD(texture object 0)", dims);
310 return GL_TRUE;
311 }
312
313 /* Check if texObj->Immutable is set */
314 if (texObj->Immutable) {
315 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
316 dims);
317 return GL_TRUE;
318 }
319
320 return GL_FALSE;
321 }
322
323
324 /**
325 * Helper used by _mesa_TexStorage1/2/3D().
326 */
327 static void
328 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
329 GLsizei width, GLsizei height, GLsizei depth)
330 {
331 struct gl_texture_object *texObj;
332 GLboolean sizeOK, dimensionsOK;
333 gl_format texFormat;
334
335 GET_CURRENT_CONTEXT(ctx);
336
337 if (tex_storage_error_check(ctx, dims, target, levels,
338 internalformat, width, height, depth)) {
339 return; /* error was recorded */
340 }
341
342 texObj = _mesa_get_current_tex_object(ctx, target);
343 assert(texObj);
344
345 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
346 internalformat, GL_NONE, GL_NONE);
347 assert(texFormat != MESA_FORMAT_NONE);
348
349 /* check that width, height, depth are legal for the mipmap level */
350 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
351 width, height, depth, 0);
352
353 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
354 width, height, depth, 0);
355
356 if (_mesa_is_proxy_texture(texObj->Target)) {
357 if (dimensionsOK && sizeOK) {
358 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
359 internalformat, texFormat);
360 }
361 else {
362 /* clear all image fields for [levels] */
363 clear_texture_fields(ctx, texObj);
364 }
365 }
366 else {
367 if (!dimensionsOK) {
368 _mesa_error(ctx, GL_INVALID_VALUE,
369 "glTexStorage%uD(invalid width, height or depth)", dims);
370 return;
371 }
372
373 if (!sizeOK) {
374 _mesa_error(ctx, GL_OUT_OF_MEMORY,
375 "glTexStorage%uD(texture too large)", dims);
376 }
377
378 assert(levels > 0);
379 assert(width > 0);
380 assert(height > 0);
381 assert(depth > 0);
382
383 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
384 internalformat, texFormat)) {
385 return;
386 }
387
388 /* Do actual texture memory allocation */
389 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
390 width, height, depth)) {
391 /* Reset the texture images' info to zeros.
392 * Strictly speaking, we probably don't have to do this since
393 * generating GL_OUT_OF_MEMORY can leave things in an undefined
394 * state but this puts things in a consistent state.
395 */
396 clear_texture_fields(ctx, texObj);
397 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
398 return;
399 }
400
401 texObj->Immutable = GL_TRUE;
402 }
403 }
404
405
406 void GLAPIENTRY
407 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
408 GLsizei width)
409 {
410 texstorage(1, target, levels, internalformat, width, 1, 1);
411 }
412
413
414 void GLAPIENTRY
415 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
416 GLsizei width, GLsizei height)
417 {
418 texstorage(2, target, levels, internalformat, width, height, 1);
419 }
420
421
422 void GLAPIENTRY
423 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
424 GLsizei width, GLsizei height, GLsizei depth)
425 {
426 texstorage(3, target, levels, internalformat, width, height, depth);
427 }
428
429
430
431 /*
432 * Note: we don't support GL_EXT_direct_state_access and the spec says
433 * we don't need the following functions. However, glew checks for the
434 * presence of all six functions and will say that GL_ARB_texture_storage
435 * is not supported if these functions are missing.
436 */
437
438
439 void GLAPIENTRY
440 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
441 GLenum internalformat,
442 GLsizei width)
443 {
444 /* no-op */
445 }
446
447
448 void GLAPIENTRY
449 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
450 GLenum internalformat,
451 GLsizei width, GLsizei height)
452 {
453 /* no-op */
454 }
455
456
457
458 void GLAPIENTRY
459 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
460 GLenum internalformat,
461 GLsizei width, GLsizei height, GLsizei depth)
462 {
463 /* no-op */
464 }