mesa: simplify comment in texstorage.c
[mesa.git] / src / mesa / main / texstorage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texstorage.c
28 * GL_ARB_texture_storage functions
29 */
30
31
32
33 #include "glheader.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "imports.h"
37 #include "macros.h"
38 #include "teximage.h"
39 #include "texobj.h"
40 #include "mipmap.h"
41 #include "texstorage.h"
42 #include "textureview.h"
43 #include "mtypes.h"
44
45
46
47 /**
48 * Check if the given texture target is a legal texture object target
49 * for a glTexStorage() command.
50 * This is a bit different than legal_teximage_target() when it comes
51 * to cube maps.
52 */
53 static GLboolean
54 legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
55 {
56 switch (dims) {
57 case 1:
58 switch (target) {
59 case GL_TEXTURE_1D:
60 case GL_PROXY_TEXTURE_1D:
61 return GL_TRUE;
62 default:
63 return GL_FALSE;
64 }
65 case 2:
66 switch (target) {
67 case GL_TEXTURE_2D:
68 case GL_PROXY_TEXTURE_2D:
69 return GL_TRUE;
70 case GL_TEXTURE_CUBE_MAP:
71 case GL_PROXY_TEXTURE_CUBE_MAP:
72 return ctx->Extensions.ARB_texture_cube_map;
73 case GL_TEXTURE_RECTANGLE:
74 case GL_PROXY_TEXTURE_RECTANGLE:
75 return ctx->Extensions.NV_texture_rectangle;
76 case GL_TEXTURE_1D_ARRAY:
77 case GL_PROXY_TEXTURE_1D_ARRAY:
78 return ctx->Extensions.EXT_texture_array;
79 default:
80 return GL_FALSE;
81 }
82 case 3:
83 switch (target) {
84 case GL_TEXTURE_3D:
85 case GL_PROXY_TEXTURE_3D:
86 return GL_TRUE;
87 case GL_TEXTURE_2D_ARRAY:
88 case GL_PROXY_TEXTURE_2D_ARRAY:
89 return ctx->Extensions.EXT_texture_array;
90 case GL_TEXTURE_CUBE_MAP_ARRAY:
91 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
92 return ctx->Extensions.ARB_texture_cube_map_array;
93 default:
94 return GL_FALSE;
95 }
96 default:
97 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
98 return GL_FALSE;
99 }
100 }
101
102
103 /** Helper to get a particular texture image in a texture object */
104 static struct gl_texture_image *
105 get_tex_image(struct gl_context *ctx,
106 struct gl_texture_object *texObj,
107 GLuint face, GLuint level)
108 {
109 const GLenum faceTarget =
110 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
111 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
112 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
113 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
114 }
115
116
117
118 static GLboolean
119 initialize_texture_fields(struct gl_context *ctx,
120 struct gl_texture_object *texObj,
121 GLint levels,
122 GLsizei width, GLsizei height, GLsizei depth,
123 GLenum internalFormat, mesa_format texFormat)
124 {
125 const GLenum target = texObj->Target;
126 const GLuint numFaces = _mesa_num_tex_faces(target);
127 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
128 GLuint face;
129
130 /* Set up all the texture object's gl_texture_images */
131 for (level = 0; level < levels; level++) {
132 for (face = 0; face < numFaces; face++) {
133 struct gl_texture_image *texImage =
134 get_tex_image(ctx, texObj, face, level);
135
136 if (!texImage) {
137 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
138 return GL_FALSE;
139 }
140
141 _mesa_init_teximage_fields(ctx, texImage,
142 levelWidth, levelHeight, levelDepth,
143 0, internalFormat, texFormat);
144 }
145
146 _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
147 &levelWidth, &levelHeight, &levelDepth);
148 }
149 return GL_TRUE;
150 }
151
152
153 /**
154 * Clear all fields of texture object to zeros. Used for proxy texture tests
155 * and to clean up when a texture memory allocation fails.
156 */
157 static void
158 clear_texture_fields(struct gl_context *ctx,
159 struct gl_texture_object *texObj)
160 {
161 const GLenum target = texObj->Target;
162 const GLuint numFaces = _mesa_num_tex_faces(target);
163 GLint level;
164 GLuint face;
165
166 for (level = 0; level < Elements(texObj->Image[0]); level++) {
167 for (face = 0; face < numFaces; face++) {
168 struct gl_texture_image *texImage =
169 get_tex_image(ctx, texObj, face, level);
170
171 if (!texImage) {
172 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
173 return;
174 }
175
176 _mesa_init_teximage_fields(ctx, texImage,
177 0, 0, 0, 0, /* w, h, d, border */
178 GL_NONE, MESA_FORMAT_NONE);
179 }
180 }
181 }
182
183
184 GLboolean
185 _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
186 {
187 /* check internal format - note that only sized formats are allowed */
188 switch (internalformat) {
189 case GL_ALPHA:
190 case GL_LUMINANCE:
191 case GL_LUMINANCE_ALPHA:
192 case GL_INTENSITY:
193 case GL_RED:
194 case GL_RG:
195 case GL_RGB:
196 case GL_RGBA:
197 case GL_BGRA:
198 case GL_DEPTH_COMPONENT:
199 case GL_DEPTH_STENCIL:
200 case GL_COMPRESSED_ALPHA:
201 case GL_COMPRESSED_LUMINANCE_ALPHA:
202 case GL_COMPRESSED_LUMINANCE:
203 case GL_COMPRESSED_INTENSITY:
204 case GL_COMPRESSED_RGB:
205 case GL_COMPRESSED_RGBA:
206 case GL_COMPRESSED_SRGB:
207 case GL_COMPRESSED_SRGB_ALPHA:
208 case GL_COMPRESSED_SLUMINANCE:
209 case GL_COMPRESSED_SLUMINANCE_ALPHA:
210 case GL_RED_INTEGER:
211 case GL_GREEN_INTEGER:
212 case GL_BLUE_INTEGER:
213 case GL_ALPHA_INTEGER:
214 case GL_RGB_INTEGER:
215 case GL_RGBA_INTEGER:
216 case GL_BGR_INTEGER:
217 case GL_BGRA_INTEGER:
218 case GL_LUMINANCE_INTEGER_EXT:
219 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
220 /* these unsized formats are illegal */
221 return GL_FALSE;
222 default:
223 return _mesa_base_tex_format(ctx, internalformat) > 0;
224 }
225 }
226
227 /**
228 * Default ctx->Driver.AllocTextureStorage() handler.
229 *
230 * The driver can override this with a more specific implementation if it
231 * desires, but this can be used to get the texture images allocated using the
232 * usual texture image handling code. The immutability of
233 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
234 * checks at glTexImage* time.
235 */
236 GLboolean
237 _mesa_alloc_texture_storage(struct gl_context *ctx,
238 struct gl_texture_object *texObj,
239 GLsizei levels, GLsizei width,
240 GLsizei height, GLsizei depth)
241 {
242 const int numFaces = _mesa_num_tex_faces(texObj->Target);
243 int face;
244 int level;
245
246 (void) width;
247 (void) height;
248 (void) depth;
249
250 for (face = 0; face < numFaces; face++) {
251 for (level = 0; level < levels; level++) {
252 struct gl_texture_image *const texImage = texObj->Image[face][level];
253 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
254 return GL_FALSE;
255 }
256 }
257
258 return GL_TRUE;
259 }
260
261
262 /**
263 * Do error checking for calls to glTexStorage1/2/3D().
264 * If an error is found, record it with _mesa_error(), unless the target
265 * is a proxy texture.
266 * \return GL_TRUE if any error, GL_FALSE otherwise.
267 */
268 static GLboolean
269 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
270 GLsizei levels, GLenum internalformat,
271 GLsizei width, GLsizei height, GLsizei depth)
272 {
273 struct gl_texture_object *texObj;
274
275 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
276 _mesa_error(ctx, GL_INVALID_ENUM,
277 "glTexStorage%uD(internalformat = %s)", dims,
278 _mesa_lookup_enum_by_nr(internalformat));
279 return GL_TRUE;
280 }
281
282 /* size check */
283 if (width < 1 || height < 1 || depth < 1) {
284 _mesa_error(ctx, GL_INVALID_VALUE,
285 "glTexStorage%uD(width, height or depth < 1)", dims);
286 return GL_TRUE;
287 }
288
289 /* target check */
290 if (!legal_texobj_target(ctx, dims, target)) {
291 _mesa_error(ctx, GL_INVALID_ENUM,
292 "glTexStorage%uD(illegal target=%s)",
293 dims, _mesa_lookup_enum_by_nr(target));
294 return GL_TRUE;
295 }
296
297 /* levels check */
298 if (levels < 1) {
299 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
300 dims);
301 return GL_TRUE;
302 }
303
304 /* check levels against maximum (note different error than above) */
305 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
306 _mesa_error(ctx, GL_INVALID_OPERATION,
307 "glTexStorage%uD(levels too large)", dims);
308 return GL_TRUE;
309 }
310
311 /* check levels against width/height/depth */
312 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
313 _mesa_error(ctx, GL_INVALID_OPERATION,
314 "glTexStorage%uD(too many levels for max texture dimension)",
315 dims);
316 return GL_TRUE;
317 }
318
319 /* non-default texture object check */
320 texObj = _mesa_get_current_tex_object(ctx, target);
321 if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
322 _mesa_error(ctx, GL_INVALID_OPERATION,
323 "glTexStorage%uD(texture object 0)", dims);
324 return GL_TRUE;
325 }
326
327 /* Check if texObj->Immutable is set */
328 if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
329 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
330 dims);
331 return GL_TRUE;
332 }
333
334 /* additional checks for depth textures */
335 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
336 dims, "glTexStorage"))
337 return GL_TRUE;
338
339 return GL_FALSE;
340 }
341
342
343 /**
344 * Helper used by _mesa_TexStorage1/2/3D().
345 */
346 static void
347 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
348 GLsizei width, GLsizei height, GLsizei depth)
349 {
350 struct gl_texture_object *texObj;
351 GLboolean sizeOK, dimensionsOK;
352 mesa_format texFormat;
353
354 GET_CURRENT_CONTEXT(ctx);
355
356 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
357 _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
358 dims,
359 _mesa_lookup_enum_by_nr(target), levels,
360 _mesa_lookup_enum_by_nr(internalformat),
361 width, height, depth);
362
363 if (tex_storage_error_check(ctx, dims, target, levels,
364 internalformat, width, height, depth)) {
365 return; /* error was recorded */
366 }
367
368 texObj = _mesa_get_current_tex_object(ctx, target);
369 assert(texObj);
370
371 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
372 internalformat, GL_NONE, GL_NONE);
373 assert(texFormat != MESA_FORMAT_NONE);
374
375 /* check that width, height, depth are legal for the mipmap level */
376 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
377 width, height, depth, 0);
378
379 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
380 width, height, depth, 0);
381
382 if (_mesa_is_proxy_texture(texObj->Target)) {
383 if (dimensionsOK && sizeOK) {
384 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
385 internalformat, texFormat);
386 }
387 else {
388 /* clear all image fields for [levels] */
389 clear_texture_fields(ctx, texObj);
390 }
391 }
392 else {
393 if (!dimensionsOK) {
394 _mesa_error(ctx, GL_INVALID_VALUE,
395 "glTexStorage%uD(invalid width, height or depth)", dims);
396 return;
397 }
398
399 if (!sizeOK) {
400 _mesa_error(ctx, GL_OUT_OF_MEMORY,
401 "glTexStorage%uD(texture too large)", dims);
402 }
403
404 assert(levels > 0);
405 assert(width > 0);
406 assert(height > 0);
407 assert(depth > 0);
408
409 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
410 internalformat, texFormat)) {
411 return;
412 }
413
414 /* Do actual texture memory allocation */
415 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
416 width, height, depth)) {
417 /* Reset the texture images' info to zeros.
418 * Strictly speaking, we probably don't have to do this since
419 * generating GL_OUT_OF_MEMORY can leave things in an undefined
420 * state but this puts things in a consistent state.
421 */
422 clear_texture_fields(ctx, texObj);
423 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
424 return;
425 }
426
427 _mesa_set_texture_view_state(ctx, texObj, target, levels);
428
429 }
430 }
431
432
433 void GLAPIENTRY
434 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
435 GLsizei width)
436 {
437 texstorage(1, target, levels, internalformat, width, 1, 1);
438 }
439
440
441 void GLAPIENTRY
442 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
443 GLsizei width, GLsizei height)
444 {
445 texstorage(2, target, levels, internalformat, width, height, 1);
446 }
447
448
449 void GLAPIENTRY
450 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
451 GLsizei width, GLsizei height, GLsizei depth)
452 {
453 texstorage(3, target, levels, internalformat, width, height, depth);
454 }
455
456
457
458 /*
459 * Note: we don't support GL_EXT_direct_state_access and the spec says
460 * we don't need the following functions. However, glew checks for the
461 * presence of all six functions and will say that GL_ARB_texture_storage
462 * is not supported if these functions are missing.
463 */
464
465
466 void GLAPIENTRY
467 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
468 GLenum internalformat,
469 GLsizei width)
470 {
471 GET_CURRENT_CONTEXT(ctx);
472
473 (void) texture;
474 (void) target;
475 (void) levels;
476 (void) internalformat;
477 (void) width;
478
479 _mesa_error(ctx, GL_INVALID_OPERATION,
480 "glTextureStorage1DEXT not supported");
481 }
482
483
484 void GLAPIENTRY
485 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
486 GLenum internalformat,
487 GLsizei width, GLsizei height)
488 {
489 GET_CURRENT_CONTEXT(ctx);
490
491 (void) texture;
492 (void) target;
493 (void) levels;
494 (void) internalformat;
495 (void) width;
496 (void) height;
497
498 _mesa_error(ctx, GL_INVALID_OPERATION,
499 "glTextureStorage2DEXT not supported");
500 }
501
502
503
504 void GLAPIENTRY
505 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
506 GLenum internalformat,
507 GLsizei width, GLsizei height, GLsizei depth)
508 {
509 GET_CURRENT_CONTEXT(ctx);
510
511 (void) texture;
512 (void) target;
513 (void) levels;
514 (void) internalformat;
515 (void) width;
516 (void) height;
517 (void) depth;
518
519 _mesa_error(ctx, GL_INVALID_OPERATION,
520 "glTextureStorage3DEXT not supported");
521 }