2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
41 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
42 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
45 * Texture image processing is actually kind of complicated. We have to do:
46 * Format/type conversions
48 * pixel transfer (scale, bais, lookup, convolution!, etc)
50 * These functions can handle most everything, including processing full
51 * images and sub-images.
56 #include "bufferobj.h"
64 #include "texcompress.h"
65 #include "texcompress_fxt1.h"
66 #include "texcompress_s3tc.h"
79 * Texture image storage function.
81 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
85 * Return GL_TRUE if the given image format is one that be converted
86 * to another format by swizzling.
89 can_swizzle(GLenum logicalBaseFormat
)
91 switch (logicalBaseFormat
) {
94 case GL_LUMINANCE_ALPHA
:
128 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
129 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
130 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
131 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
134 static const struct {
137 GLubyte from_rgba
[6];
138 } mappings
[MAX_IDX
] =
148 MAP4(ZERO
, ZERO
, ZERO
, 0),
179 MAP4(0, ZERO
, ZERO
, ONE
),
185 MAP4(ZERO
, 0, ZERO
, ONE
),
191 MAP4(ZERO
, ZERO
, 0, ONE
),
217 * Convert a GL image format enum to an IDX_* value (see above).
220 get_map_idx(GLenum value
)
223 case GL_LUMINANCE
: return IDX_LUMINANCE
;
224 case GL_ALPHA
: return IDX_ALPHA
;
225 case GL_INTENSITY
: return IDX_INTENSITY
;
226 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
227 case GL_RGB
: return IDX_RGB
;
228 case GL_RGBA
: return IDX_RGBA
;
229 case GL_RED
: return IDX_RED
;
230 case GL_GREEN
: return IDX_GREEN
;
231 case GL_BLUE
: return IDX_BLUE
;
232 case GL_BGR
: return IDX_BGR
;
233 case GL_BGRA
: return IDX_BGRA
;
234 case GL_ABGR_EXT
: return IDX_ABGR
;
236 _mesa_problem(NULL
, "Unexpected inFormat");
243 * When promoting texture formats (see below) we need to compute the
244 * mapping of dest components back to source components.
245 * This function does that.
246 * \param inFormat the incoming format of the texture
247 * \param outFormat the final texture format
248 * \return map[6] a full 6-component map
251 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
254 const int inFmt
= get_map_idx(inFormat
);
255 const int outFmt
= get_map_idx(outFormat
);
256 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
257 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
260 for (i
= 0; i
< 4; i
++)
261 map
[i
] = in2rgba
[rgba2out
[i
]];
267 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
268 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
269 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
281 * Make a temporary (color) texture image with GLfloat components.
282 * Apply all needed pixel unpacking and pixel transfer operations.
283 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
284 * Suppose the user specifies GL_LUMINANCE as the internal texture format
285 * but the graphics hardware doesn't support luminance textures. So, might
286 * use an RGB hardware format instead.
287 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
289 * \param ctx the rendering context
290 * \param dims image dimensions: 1, 2 or 3
291 * \param logicalBaseFormat basic texture derived from the user's
292 * internal texture format value
293 * \param textureBaseFormat the actual basic format of the texture
294 * \param srcWidth source image width
295 * \param srcHeight source image height
296 * \param srcDepth source image depth
297 * \param srcFormat source image format
298 * \param srcType source image type
299 * \param srcAddr source image address
300 * \param srcPacking source image pixel packing
301 * \return resulting image with format = textureBaseFormat and type = GLfloat.
304 make_temp_float_image(GLcontext
*ctx
, GLuint dims
,
305 GLenum logicalBaseFormat
,
306 GLenum textureBaseFormat
,
307 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
308 GLenum srcFormat
, GLenum srcType
,
309 const GLvoid
*srcAddr
,
310 const struct gl_pixelstore_attrib
*srcPacking
)
312 GLuint transferOps
= ctx
->_ImageTransferState
;
315 ASSERT(dims
>= 1 && dims
<= 3);
317 ASSERT(logicalBaseFormat
== GL_RGBA
||
318 logicalBaseFormat
== GL_RGB
||
319 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
320 logicalBaseFormat
== GL_LUMINANCE
||
321 logicalBaseFormat
== GL_ALPHA
||
322 logicalBaseFormat
== GL_INTENSITY
||
323 logicalBaseFormat
== GL_COLOR_INDEX
||
324 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
326 ASSERT(textureBaseFormat
== GL_RGBA
||
327 textureBaseFormat
== GL_RGB
||
328 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
329 textureBaseFormat
== GL_LUMINANCE
||
330 textureBaseFormat
== GL_ALPHA
||
331 textureBaseFormat
== GL_INTENSITY
||
332 textureBaseFormat
== GL_COLOR_INDEX
||
333 textureBaseFormat
== GL_DEPTH_COMPONENT
);
335 /* conventional color image */
337 if ((dims
== 1 && ctx
->Pixel
.Convolution1DEnabled
) ||
338 (dims
>= 2 && ctx
->Pixel
.Convolution2DEnabled
) ||
339 (dims
>= 2 && ctx
->Pixel
.Separable2DEnabled
)) {
340 /* need image convolution */
341 const GLuint preConvTransferOps
342 = (transferOps
& IMAGE_PRE_CONVOLUTION_BITS
) | IMAGE_CLAMP_BIT
;
343 const GLuint postConvTransferOps
344 = (transferOps
& IMAGE_POST_CONVOLUTION_BITS
) | IMAGE_CLAMP_BIT
;
346 GLint convWidth
= srcWidth
, convHeight
= srcHeight
;
349 /* pre-convolution image buffer (3D) */
350 tempImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
351 * 4 * sizeof(GLfloat
));
355 /* post-convolution image buffer (2D) */
356 convImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
357 * 4 * sizeof(GLfloat
));
363 /* loop over 3D image slices */
364 for (img
= 0; img
< srcDepth
; img
++) {
365 GLfloat
*dst
= tempImage
+ img
* (srcWidth
* srcHeight
* 4);
367 /* unpack and do transfer ops up to convolution */
368 for (row
= 0; row
< srcHeight
; row
++) {
369 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
370 srcAddr
, srcWidth
, srcHeight
,
371 srcFormat
, srcType
, img
, row
, 0);
372 _mesa_unpack_color_span_float(ctx
, srcWidth
, GL_RGBA
, dst
,
373 srcFormat
, srcType
, src
,
379 /* size after optional convolution */
380 convWidth
= srcWidth
;
381 convHeight
= srcHeight
;
386 GLfloat
*src
= tempImage
+ img
* (srcWidth
* srcHeight
* 4);
388 ASSERT(ctx
->Pixel
.Convolution1DEnabled
);
389 _mesa_convolve_1d_image(ctx
, &convWidth
, src
, convImage
);
392 if (ctx
->Pixel
.Convolution2DEnabled
) {
393 _mesa_convolve_2d_image(ctx
, &convWidth
, &convHeight
,
397 ASSERT(ctx
->Pixel
.Separable2DEnabled
);
398 _mesa_convolve_sep_image(ctx
, &convWidth
, &convHeight
,
404 /* do post-convolution transfer and pack into tempImage */
406 const GLint logComponents
407 = _mesa_components_in_format(logicalBaseFormat
);
408 const GLfloat
*src
= convImage
;
409 GLfloat
*dst
= tempImage
+ img
* (convWidth
* convHeight
* 4);
410 for (row
= 0; row
< convHeight
; row
++) {
411 _mesa_pack_rgba_span_float(ctx
, convWidth
,
412 (GLfloat (*)[4]) src
,
413 logicalBaseFormat
, GL_FLOAT
,
414 dst
, &ctx
->DefaultPacking
,
415 postConvTransferOps
);
416 src
+= convWidth
* 4;
417 dst
+= convWidth
* logComponents
;
420 } /* loop over 3D image slices */
424 /* might need these below */
425 srcWidth
= convWidth
;
426 srcHeight
= convHeight
;
430 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
431 const GLint srcStride
=
432 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
436 tempImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
437 * components
* sizeof(GLfloat
));
442 for (img
= 0; img
< srcDepth
; img
++) {
444 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
448 for (row
= 0; row
< srcHeight
; row
++) {
449 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
450 dst
, srcFormat
, srcType
, src
,
451 srcPacking
, transferOps
);
452 dst
+= srcWidth
* components
;
458 if (logicalBaseFormat
!= textureBaseFormat
) {
460 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
461 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
466 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
467 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
468 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
470 /* The actual texture format should have at least as many components
471 * as the logical texture format.
473 ASSERT(texComponents
>= logComponents
);
475 newImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
476 * texComponents
* sizeof(GLfloat
));
482 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
484 n
= srcWidth
* srcHeight
* srcDepth
;
485 for (i
= 0; i
< n
; i
++) {
487 for (k
= 0; k
< texComponents
; k
++) {
490 newImage
[i
* texComponents
+ k
] = 0.0F
;
492 newImage
[i
* texComponents
+ k
] = 1.0F
;
494 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
499 tempImage
= newImage
;
507 * Make a temporary (color) texture image with GLchan components.
508 * Apply all needed pixel unpacking and pixel transfer operations.
509 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
510 * Suppose the user specifies GL_LUMINANCE as the internal texture format
511 * but the graphics hardware doesn't support luminance textures. So, might
512 * use an RGB hardware format instead.
513 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
515 * \param ctx the rendering context
516 * \param dims image dimensions: 1, 2 or 3
517 * \param logicalBaseFormat basic texture derived from the user's
518 * internal texture format value
519 * \param textureBaseFormat the actual basic format of the texture
520 * \param srcWidth source image width
521 * \param srcHeight source image height
522 * \param srcDepth source image depth
523 * \param srcFormat source image format
524 * \param srcType source image type
525 * \param srcAddr source image address
526 * \param srcPacking source image pixel packing
527 * \return resulting image with format = textureBaseFormat and type = GLchan.
530 _mesa_make_temp_chan_image(GLcontext
*ctx
, GLuint dims
,
531 GLenum logicalBaseFormat
,
532 GLenum textureBaseFormat
,
533 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
534 GLenum srcFormat
, GLenum srcType
,
535 const GLvoid
*srcAddr
,
536 const struct gl_pixelstore_attrib
*srcPacking
)
538 GLuint transferOps
= ctx
->_ImageTransferState
;
539 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
540 GLboolean freeSrcImage
= GL_FALSE
;
542 GLchan
*tempImage
, *dst
;
544 ASSERT(dims
>= 1 && dims
<= 3);
546 ASSERT(logicalBaseFormat
== GL_RGBA
||
547 logicalBaseFormat
== GL_RGB
||
548 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
549 logicalBaseFormat
== GL_LUMINANCE
||
550 logicalBaseFormat
== GL_ALPHA
||
551 logicalBaseFormat
== GL_INTENSITY
);
553 ASSERT(textureBaseFormat
== GL_RGBA
||
554 textureBaseFormat
== GL_RGB
||
555 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
556 textureBaseFormat
== GL_LUMINANCE
||
557 textureBaseFormat
== GL_ALPHA
||
558 textureBaseFormat
== GL_INTENSITY
);
561 if ((dims
== 1 && ctx
->Pixel
.Convolution1DEnabled
) ||
562 (dims
>= 2 && ctx
->Pixel
.Convolution2DEnabled
) ||
563 (dims
>= 2 && ctx
->Pixel
.Separable2DEnabled
)) {
564 /* get convolved image */
565 GLfloat
*convImage
= make_temp_float_image(ctx
, dims
,
568 srcWidth
, srcHeight
, srcDepth
,
570 srcAddr
, srcPacking
);
573 /* the convolved image is our new source image */
575 srcFormat
= logicalBaseFormat
;
577 srcPacking
= &ctx
->DefaultPacking
;
578 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
580 freeSrcImage
= GL_TRUE
;
584 /* unpack and transfer the source image */
585 tempImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
586 * components
* sizeof(GLchan
));
589 free((void *) srcAddr
);
595 for (img
= 0; img
< srcDepth
; img
++) {
596 const GLint srcStride
=
597 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
599 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
603 for (row
= 0; row
< srcHeight
; row
++) {
604 _mesa_unpack_color_span_chan(ctx
, srcWidth
, logicalBaseFormat
, dst
,
605 srcFormat
, srcType
, src
, srcPacking
,
607 dst
+= srcWidth
* components
;
612 /* If we made a temporary image for convolution, free it here */
614 free((void *) srcAddr
);
617 if (logicalBaseFormat
!= textureBaseFormat
) {
618 /* one more conversion step */
619 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
620 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
625 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
626 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
627 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
629 /* The actual texture format should have at least as many components
630 * as the logical texture format.
632 ASSERT(texComponents
>= logComponents
);
634 newImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
635 * texComponents
* sizeof(GLchan
));
641 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
643 n
= srcWidth
* srcHeight
* srcDepth
;
644 for (i
= 0; i
< n
; i
++) {
646 for (k
= 0; k
< texComponents
; k
++) {
649 newImage
[i
* texComponents
+ k
] = 0;
651 newImage
[i
* texComponents
+ k
] = CHAN_MAX
;
653 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
658 tempImage
= newImage
;
666 * Copy GLubyte pixels from <src> to <dst> with swizzling.
667 * \param dst destination pixels
668 * \param dstComponents number of color components in destination pixels
669 * \param src source pixels
670 * \param srcComponents number of color components in source pixels
671 * \param map the swizzle mapping. map[X] says where to find the X component
672 * in the source image's pixels. For example, if the source image
673 * is GL_BGRA and X = red, map[0] yields 2.
674 * \param count number of pixels to copy/swizzle.
677 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
678 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
680 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
683 for (i = 0; i < count; i++) { \
685 if (srcComps == 4) { \
686 COPY_4UBV(tmp, src); \
689 for (j = 0; j < srcComps; j++) { \
694 for (j = 0; j < dstComps; j++) { \
695 dst[j] = tmp[map[j]]; \
706 ASSERT(srcComponents
<= 4);
707 ASSERT(dstComponents
<= 4);
709 switch (dstComponents
) {
711 switch (srcComponents
) {
713 SWZ_CPY(dst
, src
, count
, 4, 4);
716 SWZ_CPY(dst
, src
, count
, 4, 3);
719 SWZ_CPY(dst
, src
, count
, 4, 2);
722 SWZ_CPY(dst
, src
, count
, 4, 1);
729 switch (srcComponents
) {
731 SWZ_CPY(dst
, src
, count
, 3, 4);
734 SWZ_CPY(dst
, src
, count
, 3, 3);
737 SWZ_CPY(dst
, src
, count
, 3, 2);
740 SWZ_CPY(dst
, src
, count
, 3, 1);
747 switch (srcComponents
) {
749 SWZ_CPY(dst
, src
, count
, 2, 4);
752 SWZ_CPY(dst
, src
, count
, 2, 3);
755 SWZ_CPY(dst
, src
, count
, 2, 2);
758 SWZ_CPY(dst
, src
, count
, 2, 1);
765 switch (srcComponents
) {
767 SWZ_CPY(dst
, src
, count
, 1, 4);
770 SWZ_CPY(dst
, src
, count
, 1, 3);
773 SWZ_CPY(dst
, src
, count
, 1, 2);
776 SWZ_CPY(dst
, src
, count
, 1, 1);
790 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
791 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
793 /* Deal with the _REV input types:
795 static const GLubyte
*
796 type_mapping( GLenum srcType
)
800 case GL_UNSIGNED_BYTE
:
802 case GL_UNSIGNED_INT_8_8_8_8
:
803 return _mesa_little_endian() ? map_3210
: map_identity
;
804 case GL_UNSIGNED_INT_8_8_8_8_REV
:
805 return _mesa_little_endian() ? map_identity
: map_3210
;
811 /* Mapping required if input type is
813 static const GLubyte
*
814 byteswap_mapping( GLboolean swapBytes
,
822 case GL_UNSIGNED_BYTE
:
824 case GL_UNSIGNED_INT_8_8_8_8
:
825 case GL_UNSIGNED_INT_8_8_8_8_REV
:
835 * Transfer a GLubyte texture image with component swizzling.
838 _mesa_swizzle_ubyte_image(GLcontext
*ctx
,
843 GLenum baseInternalFormat
,
845 const GLubyte
*rgba2dst
,
846 GLuint dstComponents
,
849 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
851 const GLuint
*dstImageOffsets
,
853 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
854 const GLvoid
*srcAddr
,
855 const struct gl_pixelstore_attrib
*srcPacking
)
857 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
858 const GLubyte
*srctype2ubyte
, *swap
;
859 GLubyte map
[4], src2base
[6], base2rgba
[6];
861 const GLint srcRowStride
=
862 _mesa_image_row_stride(srcPacking
, srcWidth
,
863 srcFormat
, GL_UNSIGNED_BYTE
);
864 const GLint srcImageStride
865 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
867 const GLubyte
*srcImage
868 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
869 srcWidth
, srcHeight
, srcFormat
,
870 GL_UNSIGNED_BYTE
, 0, 0, 0);
874 /* Translate from src->baseInternal->GL_RGBA->dst. This will
875 * correctly deal with RGBA->RGB->RGBA conversions where the final
876 * A value must be 0xff regardless of the incoming alpha values.
878 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
879 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
880 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
881 srctype2ubyte
= type_mapping(srcType
);
884 for (i
= 0; i
< 4; i
++)
885 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
887 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
889 if (srcComponents
== dstComponents
&&
890 srcRowStride
== dstRowStride
&&
891 srcRowStride
== srcWidth
* srcComponents
&&
893 /* 1 and 2D images only */
894 GLubyte
*dstImage
= (GLubyte
*) dstAddr
895 + dstYoffset
* dstRowStride
896 + dstXoffset
* dstComponents
;
897 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
898 srcWidth
* srcHeight
);
902 for (img
= 0; img
< srcDepth
; img
++) {
903 const GLubyte
*srcRow
= srcImage
;
904 GLubyte
*dstRow
= (GLubyte
*) dstAddr
905 + dstImageOffsets
[dstZoffset
+ img
] * dstComponents
906 + dstYoffset
* dstRowStride
907 + dstXoffset
* dstComponents
;
908 for (row
= 0; row
< srcHeight
; row
++) {
909 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
910 dstRow
+= dstRowStride
;
911 srcRow
+= srcRowStride
;
913 srcImage
+= srcImageStride
;
920 * Teximage storage routine for when a simple memcpy will do.
921 * No pixel transfer operations or special texel encodings allowed.
922 * 1D, 2D and 3D images supported.
925 memcpy_texture(GLcontext
*ctx
,
929 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
931 const GLuint
*dstImageOffsets
,
932 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
933 GLenum srcFormat
, GLenum srcType
,
934 const GLvoid
*srcAddr
,
935 const struct gl_pixelstore_attrib
*srcPacking
)
937 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
939 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
940 srcWidth
, srcHeight
, srcFormat
, srcType
);
941 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
942 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
943 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
944 const GLint bytesPerRow
= srcWidth
* texelBytes
;
947 /* XXX update/re-enable for dstImageOffsets array */
948 const GLint bytesPerImage
= srcHeight
* bytesPerRow
;
949 const GLint bytesPerTexture
= srcDepth
* bytesPerImage
;
950 GLubyte
*dstImage
= (GLubyte
*) dstAddr
951 + dstZoffset
* dstImageStride
952 + dstYoffset
* dstRowStride
953 + dstXoffset
* texelBytes
;
955 if (dstRowStride
== srcRowStride
&&
956 dstRowStride
== bytesPerRow
&&
957 ((dstImageStride
== srcImageStride
&&
958 dstImageStride
== bytesPerImage
) ||
961 ctx
->Driver
.TextureMemCpy(dstImage
, srcImage
, bytesPerTexture
);
966 for (img
= 0; img
< srcDepth
; img
++) {
967 const GLubyte
*srcRow
= srcImage
;
968 GLubyte
*dstRow
= dstImage
;
969 for (row
= 0; row
< srcHeight
; row
++) {
970 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
971 dstRow
+= dstRowStride
;
972 srcRow
+= srcRowStride
;
974 srcImage
+= srcImageStride
;
975 dstImage
+= dstImageStride
;
981 for (img
= 0; img
< srcDepth
; img
++) {
982 const GLubyte
*srcRow
= srcImage
;
983 GLubyte
*dstRow
= (GLubyte
*) dstAddr
984 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
985 + dstYoffset
* dstRowStride
986 + dstXoffset
* texelBytes
;
987 for (row
= 0; row
< srcHeight
; row
++) {
988 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
989 dstRow
+= dstRowStride
;
990 srcRow
+= srcRowStride
;
992 srcImage
+= srcImageStride
;
999 * Store a 32-bit integer depth component texture image.
1002 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1004 const GLuint depthScale
= 0xffffffff;
1005 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1007 ASSERT(dstFormat
== MESA_FORMAT_Z32
);
1008 ASSERT(texelBytes
== sizeof(GLuint
));
1010 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1011 ctx
->Pixel
.DepthBias
== 0.0f
&&
1012 !srcPacking
->SwapBytes
&&
1013 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1014 srcFormat
== GL_DEPTH_COMPONENT
&&
1015 srcType
== GL_UNSIGNED_INT
) {
1016 /* simple memcpy path */
1017 memcpy_texture(ctx
, dims
,
1018 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1021 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1022 srcAddr
, srcPacking
);
1027 for (img
= 0; img
< srcDepth
; img
++) {
1028 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1029 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1030 + dstYoffset
* dstRowStride
1031 + dstXoffset
* texelBytes
;
1032 for (row
= 0; row
< srcHeight
; row
++) {
1033 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1034 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1035 _mesa_unpack_depth_span(ctx
, srcWidth
,
1036 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1037 depthScale
, srcType
, src
, srcPacking
);
1038 dstRow
+= dstRowStride
;
1047 * Store a 24-bit integer depth component texture image.
1050 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1052 const GLuint depthScale
= 0xffffff;
1053 const GLuint texelBytes
= 4;
1056 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1061 for (img
= 0; img
< srcDepth
; img
++) {
1062 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1063 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1064 + dstYoffset
* dstRowStride
1065 + dstXoffset
* texelBytes
;
1066 for (row
= 0; row
< srcHeight
; row
++) {
1067 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1068 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1069 _mesa_unpack_depth_span(ctx
, srcWidth
,
1070 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1071 depthScale
, srcType
, src
, srcPacking
);
1072 dstRow
+= dstRowStride
;
1081 * Store a 24-bit integer depth component texture image.
1084 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1086 const GLuint depthScale
= 0xffffff;
1087 const GLuint texelBytes
= 4;
1090 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1095 for (img
= 0; img
< srcDepth
; img
++) {
1096 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1097 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1098 + dstYoffset
* dstRowStride
1099 + dstXoffset
* texelBytes
;
1100 for (row
= 0; row
< srcHeight
; row
++) {
1101 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1102 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1103 GLuint
*dst
= (GLuint
*) dstRow
;
1105 _mesa_unpack_depth_span(ctx
, srcWidth
,
1106 GL_UNSIGNED_INT
, dst
,
1107 depthScale
, srcType
, src
, srcPacking
);
1108 for (i
= 0; i
< srcWidth
; i
++)
1110 dstRow
+= dstRowStride
;
1119 * Store a 16-bit integer depth component texture image.
1122 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1124 const GLuint depthScale
= 0xffff;
1125 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1127 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1128 ASSERT(texelBytes
== sizeof(GLushort
));
1130 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1131 ctx
->Pixel
.DepthBias
== 0.0f
&&
1132 !srcPacking
->SwapBytes
&&
1133 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1134 srcFormat
== GL_DEPTH_COMPONENT
&&
1135 srcType
== GL_UNSIGNED_SHORT
) {
1136 /* simple memcpy path */
1137 memcpy_texture(ctx
, dims
,
1138 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1141 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1142 srcAddr
, srcPacking
);
1147 for (img
= 0; img
< srcDepth
; img
++) {
1148 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1149 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1150 + dstYoffset
* dstRowStride
1151 + dstXoffset
* texelBytes
;
1152 for (row
= 0; row
< srcHeight
; row
++) {
1153 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1154 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1155 GLushort
*dst16
= (GLushort
*) dstRow
;
1156 _mesa_unpack_depth_span(ctx
, srcWidth
,
1157 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1158 srcType
, src
, srcPacking
);
1159 dstRow
+= dstRowStride
;
1168 * Store an rgb565 or rgb565_rev texture image.
1171 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1173 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1174 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1176 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1177 dstFormat
== MESA_FORMAT_RGB565_REV
);
1178 ASSERT(texelBytes
== 2);
1180 if (!ctx
->_ImageTransferState
&&
1181 !srcPacking
->SwapBytes
&&
1182 dstFormat
== MESA_FORMAT_RGB565
&&
1183 baseInternalFormat
== GL_RGB
&&
1184 srcFormat
== GL_RGB
&&
1185 srcType
== GL_UNSIGNED_SHORT_5_6_5
) {
1186 /* simple memcpy path */
1187 memcpy_texture(ctx
, dims
,
1188 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1191 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1192 srcAddr
, srcPacking
);
1194 else if (!ctx
->_ImageTransferState
&&
1195 !srcPacking
->SwapBytes
&&
1196 baseInternalFormat
== GL_RGB
&&
1197 srcFormat
== GL_RGB
&&
1198 srcType
== GL_UNSIGNED_BYTE
&&
1200 /* do optimized tex store */
1201 const GLint srcRowStride
=
1202 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1203 const GLubyte
*src
= (const GLubyte
*)
1204 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1205 srcFormat
, srcType
, 0, 0, 0);
1206 GLubyte
*dst
= (GLubyte
*) dstAddr
1207 + dstYoffset
* dstRowStride
1208 + dstXoffset
* texelBytes
;
1210 for (row
= 0; row
< srcHeight
; row
++) {
1211 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1212 GLushort
*dstUS
= (GLushort
*) dst
;
1213 /* check for byteswapped format */
1214 if (dstFormat
== MESA_FORMAT_RGB565
) {
1215 for (col
= 0; col
< srcWidth
; col
++) {
1216 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1221 for (col
= 0; col
< srcWidth
; col
++) {
1222 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1226 dst
+= dstRowStride
;
1227 src
+= srcRowStride
;
1232 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1235 srcWidth
, srcHeight
, srcDepth
,
1236 srcFormat
, srcType
, srcAddr
,
1238 const GLchan
*src
= tempImage
;
1239 GLint img
, row
, col
;
1242 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1243 for (img
= 0; img
< srcDepth
; img
++) {
1244 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1245 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1246 + dstYoffset
* dstRowStride
1247 + dstXoffset
* texelBytes
;
1248 for (row
= 0; row
< srcHeight
; row
++) {
1249 GLushort
*dstUS
= (GLushort
*) dstRow
;
1250 /* check for byteswapped format */
1251 if (dstFormat
== MESA_FORMAT_RGB565
) {
1252 for (col
= 0; col
< srcWidth
; col
++) {
1253 dstUS
[col
] = PACK_COLOR_565( CHAN_TO_UBYTE(src
[RCOMP
]),
1254 CHAN_TO_UBYTE(src
[GCOMP
]),
1255 CHAN_TO_UBYTE(src
[BCOMP
]) );
1260 for (col
= 0; col
< srcWidth
; col
++) {
1261 dstUS
[col
] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1262 CHAN_TO_UBYTE(src
[GCOMP
]),
1263 CHAN_TO_UBYTE(src
[BCOMP
]) );
1267 dstRow
+= dstRowStride
;
1270 free((void *) tempImage
);
1277 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1280 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1282 const GLboolean littleEndian
= _mesa_little_endian();
1283 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1284 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1286 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1287 dstFormat
== MESA_FORMAT_RGBA8888_REV
);
1288 ASSERT(texelBytes
== 4);
1290 if (!ctx
->_ImageTransferState
&&
1291 !srcPacking
->SwapBytes
&&
1292 dstFormat
== MESA_FORMAT_RGBA8888
&&
1293 baseInternalFormat
== GL_RGBA
&&
1294 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1295 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1296 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1297 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
))) {
1298 /* simple memcpy path */
1299 memcpy_texture(ctx
, dims
,
1300 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1303 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1304 srcAddr
, srcPacking
);
1306 else if (!ctx
->_ImageTransferState
&&
1307 !srcPacking
->SwapBytes
&&
1308 dstFormat
== MESA_FORMAT_RGBA8888_REV
&&
1309 baseInternalFormat
== GL_RGBA
&&
1310 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1311 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1312 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1313 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
))) {
1314 /* simple memcpy path */
1315 memcpy_texture(ctx
, dims
,
1316 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1319 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1320 srcAddr
, srcPacking
);
1322 else if (!ctx
->_ImageTransferState
&&
1323 (srcType
== GL_UNSIGNED_BYTE
||
1324 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1325 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1326 can_swizzle(baseInternalFormat
) &&
1327 can_swizzle(srcFormat
)) {
1331 /* dstmap - how to swizzle from RGBA to dst format:
1333 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888
) ||
1334 (!littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888_REV
)) {
1347 _mesa_swizzle_ubyte_image(ctx
, dims
,
1352 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1353 dstRowStride
, dstImageOffsets
,
1354 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1359 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1362 srcWidth
, srcHeight
, srcDepth
,
1363 srcFormat
, srcType
, srcAddr
,
1365 const GLchan
*src
= tempImage
;
1366 GLint img
, row
, col
;
1369 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1370 for (img
= 0; img
< srcDepth
; img
++) {
1371 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1372 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1373 + dstYoffset
* dstRowStride
1374 + dstXoffset
* texelBytes
;
1375 for (row
= 0; row
< srcHeight
; row
++) {
1376 GLuint
*dstUI
= (GLuint
*) dstRow
;
1377 if (dstFormat
== MESA_FORMAT_RGBA8888
) {
1378 for (col
= 0; col
< srcWidth
; col
++) {
1379 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[RCOMP
]),
1380 CHAN_TO_UBYTE(src
[GCOMP
]),
1381 CHAN_TO_UBYTE(src
[BCOMP
]),
1382 CHAN_TO_UBYTE(src
[ACOMP
]) );
1387 for (col
= 0; col
< srcWidth
; col
++) {
1388 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1389 CHAN_TO_UBYTE(src
[GCOMP
]),
1390 CHAN_TO_UBYTE(src
[BCOMP
]),
1391 CHAN_TO_UBYTE(src
[ACOMP
]) );
1395 dstRow
+= dstRowStride
;
1398 free((void *) tempImage
);
1405 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1407 const GLboolean littleEndian
= _mesa_little_endian();
1408 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1409 const GLenum baseFormat
= GL_RGBA
;
1411 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1412 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1413 dstFormat
== MESA_FORMAT_XRGB8888
||
1414 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1415 ASSERT(texelBytes
== 4);
1417 if (!ctx
->_ImageTransferState
&&
1418 !srcPacking
->SwapBytes
&&
1419 (dstFormat
== MESA_FORMAT_ARGB8888
||
1420 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1421 baseInternalFormat
== GL_RGBA
&&
1422 srcFormat
== GL_BGRA
&&
1423 ((srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1424 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
)) {
1425 /* simple memcpy path (little endian) */
1426 memcpy_texture(ctx
, dims
,
1427 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1430 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1431 srcAddr
, srcPacking
);
1433 else if (!ctx
->_ImageTransferState
&&
1434 !srcPacking
->SwapBytes
&&
1435 (dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1436 dstFormat
== MESA_FORMAT_XRGB8888_REV
) &&
1437 baseInternalFormat
== GL_RGBA
&&
1438 srcFormat
== GL_BGRA
&&
1439 ((srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1440 srcType
== GL_UNSIGNED_INT_8_8_8_8
)) {
1441 /* simple memcpy path (big endian) */
1442 memcpy_texture(ctx
, dims
,
1443 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1446 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1447 srcAddr
, srcPacking
);
1449 else if (!ctx
->_ImageTransferState
&&
1450 !srcPacking
->SwapBytes
&&
1451 (dstFormat
== MESA_FORMAT_ARGB8888
||
1452 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1453 srcFormat
== GL_RGB
&&
1454 (baseInternalFormat
== GL_RGBA
||
1455 baseInternalFormat
== GL_RGB
) &&
1456 srcType
== GL_UNSIGNED_BYTE
) {
1458 for (img
= 0; img
< srcDepth
; img
++) {
1459 const GLint srcRowStride
=
1460 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1461 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1462 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1463 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1464 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1465 + dstYoffset
* dstRowStride
1466 + dstXoffset
* texelBytes
;
1467 for (row
= 0; row
< srcHeight
; row
++) {
1468 GLuint
*d4
= (GLuint
*) dstRow
;
1469 for (col
= 0; col
< srcWidth
; col
++) {
1470 d4
[col
] = PACK_COLOR_8888(0xff,
1471 srcRow
[col
* 3 + RCOMP
],
1472 srcRow
[col
* 3 + GCOMP
],
1473 srcRow
[col
* 3 + BCOMP
]);
1475 dstRow
+= dstRowStride
;
1476 srcRow
+= srcRowStride
;
1480 else if (!ctx
->_ImageTransferState
&&
1481 !srcPacking
->SwapBytes
&&
1482 dstFormat
== MESA_FORMAT_ARGB8888
&&
1483 srcFormat
== GL_RGBA
&&
1484 baseInternalFormat
== GL_RGBA
&&
1485 srcType
== GL_UNSIGNED_BYTE
) {
1486 /* same as above case, but src data has alpha too */
1487 GLint img
, row
, col
;
1488 /* For some reason, streaming copies to write-combined regions
1489 * are extremely sensitive to the characteristics of how the
1490 * source data is retrieved. By reordering the source reads to
1491 * be in-order, the speed of this operation increases by half.
1492 * Strangely the same isn't required for the RGB path, above.
1494 for (img
= 0; img
< srcDepth
; img
++) {
1495 const GLint srcRowStride
=
1496 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1497 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1498 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1499 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1500 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1501 + dstYoffset
* dstRowStride
1502 + dstXoffset
* texelBytes
;
1503 for (row
= 0; row
< srcHeight
; row
++) {
1504 GLuint
*d4
= (GLuint
*) dstRow
;
1505 for (col
= 0; col
< srcWidth
; col
++) {
1506 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1507 srcRow
[col
* 4 + RCOMP
],
1508 srcRow
[col
* 4 + GCOMP
],
1509 srcRow
[col
* 4 + BCOMP
]);
1511 dstRow
+= dstRowStride
;
1512 srcRow
+= srcRowStride
;
1516 else if (!ctx
->_ImageTransferState
&&
1517 (srcType
== GL_UNSIGNED_BYTE
||
1518 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1519 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1520 can_swizzle(baseInternalFormat
) &&
1521 can_swizzle(srcFormat
)) {
1525 /* dstmap - how to swizzle from RGBA to dst format:
1527 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1528 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1529 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1530 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1531 dstmap
[3] = 3; /* alpha */
1532 dstmap
[2] = 0; /* red */
1533 dstmap
[1] = 1; /* green */
1534 dstmap
[0] = 2; /* blue */
1537 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1538 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1539 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1540 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1547 _mesa_swizzle_ubyte_image(ctx
, dims
,
1553 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1556 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1561 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1564 srcWidth
, srcHeight
, srcDepth
,
1565 srcFormat
, srcType
, srcAddr
,
1567 const GLchan
*src
= tempImage
;
1568 GLint img
, row
, col
;
1571 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1572 for (img
= 0; img
< srcDepth
; img
++) {
1573 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1574 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1575 + dstYoffset
* dstRowStride
1576 + dstXoffset
* texelBytes
;
1577 for (row
= 0; row
< srcHeight
; row
++) {
1578 GLuint
*dstUI
= (GLuint
*) dstRow
;
1579 if (dstFormat
== MESA_FORMAT_ARGB8888
) {
1580 for (col
= 0; col
< srcWidth
; col
++) {
1581 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[ACOMP
]),
1582 CHAN_TO_UBYTE(src
[RCOMP
]),
1583 CHAN_TO_UBYTE(src
[GCOMP
]),
1584 CHAN_TO_UBYTE(src
[BCOMP
]) );
1588 else if (dstFormat
== MESA_FORMAT_XRGB8888
) {
1589 for (col
= 0; col
< srcWidth
; col
++) {
1590 dstUI
[col
] = PACK_COLOR_8888( 0xff,
1591 CHAN_TO_UBYTE(src
[RCOMP
]),
1592 CHAN_TO_UBYTE(src
[GCOMP
]),
1593 CHAN_TO_UBYTE(src
[BCOMP
]) );
1598 for (col
= 0; col
< srcWidth
; col
++) {
1599 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1600 CHAN_TO_UBYTE(src
[RCOMP
]),
1601 CHAN_TO_UBYTE(src
[GCOMP
]),
1602 CHAN_TO_UBYTE(src
[BCOMP
]) );
1606 dstRow
+= dstRowStride
;
1609 free((void *) tempImage
);
1616 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1618 const GLboolean littleEndian
= _mesa_little_endian();
1619 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1620 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1622 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1623 ASSERT(texelBytes
== 3);
1625 if (!ctx
->_ImageTransferState
&&
1626 !srcPacking
->SwapBytes
&&
1627 baseInternalFormat
== GL_RGB
&&
1628 srcFormat
== GL_BGR
&&
1629 srcType
== GL_UNSIGNED_BYTE
&&
1631 /* simple memcpy path */
1632 memcpy_texture(ctx
, dims
,
1633 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1636 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1637 srcAddr
, srcPacking
);
1639 else if (!ctx
->_ImageTransferState
&&
1640 !srcPacking
->SwapBytes
&&
1641 srcFormat
== GL_RGBA
&&
1642 srcType
== GL_UNSIGNED_BYTE
) {
1643 /* extract RGB from RGBA */
1644 GLint img
, row
, col
;
1645 for (img
= 0; img
< srcDepth
; img
++) {
1646 const GLint srcRowStride
=
1647 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1648 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1649 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1650 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1651 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1652 + dstYoffset
* dstRowStride
1653 + dstXoffset
* texelBytes
;
1654 for (row
= 0; row
< srcHeight
; row
++) {
1655 for (col
= 0; col
< srcWidth
; col
++) {
1656 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1657 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1658 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1660 dstRow
+= dstRowStride
;
1661 srcRow
+= srcRowStride
;
1665 else if (!ctx
->_ImageTransferState
&&
1666 srcType
== GL_UNSIGNED_BYTE
&&
1667 can_swizzle(baseInternalFormat
) &&
1668 can_swizzle(srcFormat
)) {
1672 /* dstmap - how to swizzle from RGBA to dst format:
1677 dstmap
[3] = ONE
; /* ? */
1679 _mesa_swizzle_ubyte_image(ctx
, dims
,
1684 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1685 dstRowStride
, dstImageOffsets
,
1686 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1691 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1694 srcWidth
, srcHeight
, srcDepth
,
1695 srcFormat
, srcType
, srcAddr
,
1697 const GLchan
*src
= (const GLchan
*) tempImage
;
1698 GLint img
, row
, col
;
1701 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1702 for (img
= 0; img
< srcDepth
; img
++) {
1703 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1704 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1705 + dstYoffset
* dstRowStride
1706 + dstXoffset
* texelBytes
;
1707 for (row
= 0; row
< srcHeight
; row
++) {
1710 for (col
= 0; col
< srcWidth
; col
++) {
1711 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1712 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1713 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1718 for (col
= 0; col
< srcWidth
; col
++) {
1719 dstRow
[col
* 3 + 0] = srcUB
[BCOMP
];
1720 dstRow
[col
* 3 + 1] = srcUB
[GCOMP
];
1721 dstRow
[col
* 3 + 2] = srcUB
[RCOMP
];
1726 for (col
= 0; col
< srcWidth
; col
++) {
1727 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[BCOMP
]);
1728 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1729 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[RCOMP
]);
1733 dstRow
+= dstRowStride
;
1736 free((void *) tempImage
);
1743 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1745 const GLboolean littleEndian
= _mesa_little_endian();
1746 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1747 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1749 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1750 ASSERT(texelBytes
== 3);
1752 if (!ctx
->_ImageTransferState
&&
1753 !srcPacking
->SwapBytes
&&
1754 baseInternalFormat
== GL_RGB
&&
1755 srcFormat
== GL_RGB
&&
1756 srcType
== GL_UNSIGNED_BYTE
&&
1758 /* simple memcpy path */
1759 memcpy_texture(ctx
, dims
,
1760 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1763 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1764 srcAddr
, srcPacking
);
1766 else if (!ctx
->_ImageTransferState
&&
1767 !srcPacking
->SwapBytes
&&
1768 srcFormat
== GL_RGBA
&&
1769 srcType
== GL_UNSIGNED_BYTE
) {
1770 /* extract BGR from RGBA */
1772 for (img
= 0; img
< srcDepth
; img
++) {
1773 const GLint srcRowStride
=
1774 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1775 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1776 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1777 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1778 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1779 + dstYoffset
* dstRowStride
1780 + dstXoffset
* texelBytes
;
1781 for (row
= 0; row
< srcHeight
; row
++) {
1782 for (col
= 0; col
< srcWidth
; col
++) {
1783 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1784 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1785 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1787 dstRow
+= dstRowStride
;
1788 srcRow
+= srcRowStride
;
1792 else if (!ctx
->_ImageTransferState
&&
1793 srcType
== GL_UNSIGNED_BYTE
&&
1794 can_swizzle(baseInternalFormat
) &&
1795 can_swizzle(srcFormat
)) {
1799 /* dstmap - how to swizzle from RGBA to dst format:
1804 dstmap
[3] = ONE
; /* ? */
1806 _mesa_swizzle_ubyte_image(ctx
, dims
,
1811 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1812 dstRowStride
, dstImageOffsets
,
1813 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1818 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1821 srcWidth
, srcHeight
, srcDepth
,
1822 srcFormat
, srcType
, srcAddr
,
1824 const GLchan
*src
= (const GLchan
*) tempImage
;
1825 GLint img
, row
, col
;
1828 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1829 for (img
= 0; img
< srcDepth
; img
++) {
1830 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1831 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1832 + dstYoffset
* dstRowStride
1833 + dstXoffset
* texelBytes
;
1834 for (row
= 0; row
< srcHeight
; row
++) {
1835 for (col
= 0; col
< srcWidth
; col
++) {
1836 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1837 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1838 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1841 dstRow
+= dstRowStride
;
1844 free((void *) tempImage
);
1851 _mesa_texstore_argb4444(TEXSTORE_PARAMS
)
1853 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1854 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1856 ASSERT(dstFormat
== MESA_FORMAT_ARGB4444
||
1857 dstFormat
== MESA_FORMAT_ARGB4444_REV
);
1858 ASSERT(texelBytes
== 2);
1860 if (!ctx
->_ImageTransferState
&&
1861 !srcPacking
->SwapBytes
&&
1862 dstFormat
== MESA_FORMAT_ARGB4444
&&
1863 baseInternalFormat
== GL_RGBA
&&
1864 srcFormat
== GL_BGRA
&&
1865 srcType
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
1866 /* simple memcpy path */
1867 memcpy_texture(ctx
, dims
,
1868 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1871 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1872 srcAddr
, srcPacking
);
1876 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1879 srcWidth
, srcHeight
, srcDepth
,
1880 srcFormat
, srcType
, srcAddr
,
1882 const GLchan
*src
= tempImage
;
1883 GLint img
, row
, col
;
1886 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1887 for (img
= 0; img
< srcDepth
; img
++) {
1888 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1889 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1890 + dstYoffset
* dstRowStride
1891 + dstXoffset
* texelBytes
;
1892 for (row
= 0; row
< srcHeight
; row
++) {
1893 GLushort
*dstUS
= (GLushort
*) dstRow
;
1894 if (dstFormat
== MESA_FORMAT_ARGB4444
) {
1895 for (col
= 0; col
< srcWidth
; col
++) {
1896 dstUS
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[ACOMP
]),
1897 CHAN_TO_UBYTE(src
[RCOMP
]),
1898 CHAN_TO_UBYTE(src
[GCOMP
]),
1899 CHAN_TO_UBYTE(src
[BCOMP
]) );
1904 for (col
= 0; col
< srcWidth
; col
++) {
1905 dstUS
[col
] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1906 CHAN_TO_UBYTE(src
[RCOMP
]),
1907 CHAN_TO_UBYTE(src
[GCOMP
]),
1908 CHAN_TO_UBYTE(src
[BCOMP
]) );
1912 dstRow
+= dstRowStride
;
1915 free((void *) tempImage
);
1921 _mesa_texstore_rgba5551(TEXSTORE_PARAMS
)
1923 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1924 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1926 ASSERT(dstFormat
== MESA_FORMAT_RGBA5551
);
1927 ASSERT(texelBytes
== 2);
1929 if (!ctx
->_ImageTransferState
&&
1930 !srcPacking
->SwapBytes
&&
1931 dstFormat
== MESA_FORMAT_RGBA5551
&&
1932 baseInternalFormat
== GL_RGBA
&&
1933 srcFormat
== GL_RGBA
&&
1934 srcType
== GL_UNSIGNED_SHORT_5_5_5_1
) {
1935 /* simple memcpy path */
1936 memcpy_texture(ctx
, dims
,
1937 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1940 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1941 srcAddr
, srcPacking
);
1945 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1948 srcWidth
, srcHeight
, srcDepth
,
1949 srcFormat
, srcType
, srcAddr
,
1951 const GLchan
*src
=tempImage
;
1952 GLint img
, row
, col
;
1955 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1956 for (img
= 0; img
< srcDepth
; img
++) {
1957 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1958 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1959 + dstYoffset
* dstRowStride
1960 + dstXoffset
* texelBytes
;
1961 for (row
= 0; row
< srcHeight
; row
++) {
1962 GLushort
*dstUS
= (GLushort
*) dstRow
;
1963 for (col
= 0; col
< srcWidth
; col
++) {
1964 dstUS
[col
] = PACK_COLOR_5551( CHAN_TO_UBYTE(src
[RCOMP
]),
1965 CHAN_TO_UBYTE(src
[GCOMP
]),
1966 CHAN_TO_UBYTE(src
[BCOMP
]),
1967 CHAN_TO_UBYTE(src
[ACOMP
]) );
1970 dstRow
+= dstRowStride
;
1973 free((void *) tempImage
);
1979 _mesa_texstore_argb1555(TEXSTORE_PARAMS
)
1981 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1982 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1984 ASSERT(dstFormat
== MESA_FORMAT_ARGB1555
||
1985 dstFormat
== MESA_FORMAT_ARGB1555_REV
);
1986 ASSERT(texelBytes
== 2);
1988 if (!ctx
->_ImageTransferState
&&
1989 !srcPacking
->SwapBytes
&&
1990 dstFormat
== MESA_FORMAT_ARGB1555
&&
1991 baseInternalFormat
== GL_RGBA
&&
1992 srcFormat
== GL_BGRA
&&
1993 srcType
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
1994 /* simple memcpy path */
1995 memcpy_texture(ctx
, dims
,
1996 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1999 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2000 srcAddr
, srcPacking
);
2004 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2007 srcWidth
, srcHeight
, srcDepth
,
2008 srcFormat
, srcType
, srcAddr
,
2010 const GLchan
*src
=tempImage
;
2011 GLint img
, row
, col
;
2014 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2015 for (img
= 0; img
< srcDepth
; img
++) {
2016 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2017 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2018 + dstYoffset
* dstRowStride
2019 + dstXoffset
* texelBytes
;
2020 for (row
= 0; row
< srcHeight
; row
++) {
2021 GLushort
*dstUS
= (GLushort
*) dstRow
;
2022 if (dstFormat
== MESA_FORMAT_ARGB1555
) {
2023 for (col
= 0; col
< srcWidth
; col
++) {
2024 dstUS
[col
] = PACK_COLOR_1555( CHAN_TO_UBYTE(src
[ACOMP
]),
2025 CHAN_TO_UBYTE(src
[RCOMP
]),
2026 CHAN_TO_UBYTE(src
[GCOMP
]),
2027 CHAN_TO_UBYTE(src
[BCOMP
]) );
2032 for (col
= 0; col
< srcWidth
; col
++) {
2033 dstUS
[col
] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
2034 CHAN_TO_UBYTE(src
[RCOMP
]),
2035 CHAN_TO_UBYTE(src
[GCOMP
]),
2036 CHAN_TO_UBYTE(src
[BCOMP
]) );
2040 dstRow
+= dstRowStride
;
2043 free((void *) tempImage
);
2050 _mesa_texstore_al88(TEXSTORE_PARAMS
)
2052 const GLboolean littleEndian
= _mesa_little_endian();
2053 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2054 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2056 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
2057 dstFormat
== MESA_FORMAT_AL88_REV
);
2058 ASSERT(texelBytes
== 2);
2060 if (!ctx
->_ImageTransferState
&&
2061 !srcPacking
->SwapBytes
&&
2062 dstFormat
== MESA_FORMAT_AL88
&&
2063 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
2064 srcFormat
== GL_LUMINANCE_ALPHA
&&
2065 srcType
== GL_UNSIGNED_BYTE
&&
2067 /* simple memcpy path */
2068 memcpy_texture(ctx
, dims
,
2069 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2072 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2073 srcAddr
, srcPacking
);
2075 else if (!ctx
->_ImageTransferState
&&
2077 srcType
== GL_UNSIGNED_BYTE
&&
2078 can_swizzle(baseInternalFormat
) &&
2079 can_swizzle(srcFormat
)) {
2083 /* dstmap - how to swizzle from RGBA to dst format:
2085 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
2086 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
2094 dstmap
[2] = ZERO
; /* ? */
2095 dstmap
[3] = ONE
; /* ? */
2097 _mesa_swizzle_ubyte_image(ctx
, dims
,
2102 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2103 dstRowStride
, dstImageOffsets
,
2104 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2109 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2112 srcWidth
, srcHeight
, srcDepth
,
2113 srcFormat
, srcType
, srcAddr
,
2115 const GLchan
*src
= tempImage
;
2116 GLint img
, row
, col
;
2119 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2120 for (img
= 0; img
< srcDepth
; img
++) {
2121 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2122 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2123 + dstYoffset
* dstRowStride
2124 + dstXoffset
* texelBytes
;
2125 for (row
= 0; row
< srcHeight
; row
++) {
2126 GLushort
*dstUS
= (GLushort
*) dstRow
;
2127 if (dstFormat
== MESA_FORMAT_AL88
) {
2128 for (col
= 0; col
< srcWidth
; col
++) {
2129 /* src[0] is luminance, src[1] is alpha */
2130 dstUS
[col
] = PACK_COLOR_88( CHAN_TO_UBYTE(src
[1]),
2131 CHAN_TO_UBYTE(src
[0]) );
2136 for (col
= 0; col
< srcWidth
; col
++) {
2137 /* src[0] is luminance, src[1] is alpha */
2138 dstUS
[col
] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src
[1]),
2139 CHAN_TO_UBYTE(src
[0]) );
2143 dstRow
+= dstRowStride
;
2146 free((void *) tempImage
);
2153 _mesa_texstore_al1616(TEXSTORE_PARAMS
)
2155 const GLboolean littleEndian
= _mesa_little_endian();
2156 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2157 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2159 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
2160 dstFormat
== MESA_FORMAT_AL1616_REV
);
2161 ASSERT(texelBytes
== 4);
2163 if (!ctx
->_ImageTransferState
&&
2164 !srcPacking
->SwapBytes
&&
2165 dstFormat
== MESA_FORMAT_AL1616
&&
2166 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
2167 srcFormat
== GL_LUMINANCE_ALPHA
&&
2168 srcType
== GL_UNSIGNED_SHORT
&&
2170 /* simple memcpy path */
2171 memcpy_texture(ctx
, dims
,
2172 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2175 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2176 srcAddr
, srcPacking
);
2180 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2183 srcWidth
, srcHeight
, srcDepth
,
2184 srcFormat
, srcType
, srcAddr
,
2186 const GLfloat
*src
= tempImage
;
2187 GLint img
, row
, col
;
2190 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2191 for (img
= 0; img
< srcDepth
; img
++) {
2192 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2193 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2194 + dstYoffset
* dstRowStride
2195 + dstXoffset
* texelBytes
;
2196 for (row
= 0; row
< srcHeight
; row
++) {
2197 GLuint
*dstUI
= (GLuint
*) dstRow
;
2198 if (dstFormat
== MESA_FORMAT_AL1616
) {
2199 for (col
= 0; col
< srcWidth
; col
++) {
2202 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2203 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2204 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
2209 for (col
= 0; col
< srcWidth
; col
++) {
2212 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2213 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2214 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
2218 dstRow
+= dstRowStride
;
2221 free((void *) tempImage
);
2228 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
2230 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2231 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2233 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
);
2234 ASSERT(texelBytes
== 8);
2236 if (!ctx
->_ImageTransferState
&&
2237 !srcPacking
->SwapBytes
&&
2238 baseInternalFormat
== GL_RGBA
&&
2239 srcFormat
== GL_RGBA
&&
2240 srcType
== GL_UNSIGNED_SHORT
) {
2241 /* simple memcpy path */
2242 memcpy_texture(ctx
, dims
,
2243 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2246 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2247 srcAddr
, srcPacking
);
2251 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2254 srcWidth
, srcHeight
, srcDepth
,
2255 srcFormat
, srcType
, srcAddr
,
2257 const GLfloat
*src
= tempImage
;
2258 GLint img
, row
, col
;
2261 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2262 for (img
= 0; img
< srcDepth
; img
++) {
2263 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2264 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2265 + dstYoffset
* dstRowStride
2266 + dstXoffset
* texelBytes
;
2267 for (row
= 0; row
< srcHeight
; row
++) {
2268 GLushort
*dstUS
= (GLushort
*) dstRow
;
2269 for (col
= 0; col
< srcWidth
; col
++) {
2270 GLushort r
, g
, b
, a
;
2272 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2273 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
2274 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
2275 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
2282 dstRow
+= dstRowStride
;
2285 free((void *) tempImage
);
2292 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
2294 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2295 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2297 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R_16
||
2298 dstFormat
== MESA_FORMAT_SIGNED_RG_16
||
2299 dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
2300 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
);
2302 if (!ctx
->_ImageTransferState
&&
2303 !srcPacking
->SwapBytes
&&
2304 baseInternalFormat
== GL_RGBA
&&
2305 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
&&
2306 srcFormat
== GL_RGBA
&&
2307 srcType
== GL_SHORT
) {
2308 /* simple memcpy path */
2309 memcpy_texture(ctx
, dims
,
2310 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2313 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2314 srcAddr
, srcPacking
);
2318 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2321 srcWidth
, srcHeight
, srcDepth
,
2322 srcFormat
, srcType
, srcAddr
,
2324 const GLfloat
*src
= tempImage
;
2325 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
2326 GLint img
, row
, col
;
2331 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2333 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
2334 * 3 or 4 components/pixel here.
2336 for (img
= 0; img
< srcDepth
; img
++) {
2337 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2338 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2339 + dstYoffset
* dstRowStride
2340 + dstXoffset
* texelBytes
;
2341 for (row
= 0; row
< srcHeight
; row
++) {
2342 GLshort
*dstRowS
= (GLshort
*) dstRow
;
2343 for (col
= 0; col
< srcWidth
; col
++) {
2345 for (c
= 0; c
< comps
; c
++) {
2347 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
2348 dstRowS
[col
* comps
+ c
] = p
;
2351 dstRow
+= dstRowStride
;
2352 src
+= 4 * srcWidth
;
2355 free((void *) tempImage
);
2362 _mesa_texstore_rgb332(TEXSTORE_PARAMS
)
2364 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2365 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2367 ASSERT(dstFormat
== MESA_FORMAT_RGB332
);
2368 ASSERT(texelBytes
== 1);
2370 if (!ctx
->_ImageTransferState
&&
2371 !srcPacking
->SwapBytes
&&
2372 baseInternalFormat
== GL_RGB
&&
2373 srcFormat
== GL_RGB
&& srcType
== GL_UNSIGNED_BYTE_3_3_2
) {
2374 /* simple memcpy path */
2375 memcpy_texture(ctx
, dims
,
2376 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2379 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2380 srcAddr
, srcPacking
);
2384 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2387 srcWidth
, srcHeight
, srcDepth
,
2388 srcFormat
, srcType
, srcAddr
,
2390 const GLchan
*src
= tempImage
;
2391 GLint img
, row
, col
;
2394 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2395 for (img
= 0; img
< srcDepth
; img
++) {
2396 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2397 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2398 + dstYoffset
* dstRowStride
2399 + dstXoffset
* texelBytes
;
2400 for (row
= 0; row
< srcHeight
; row
++) {
2401 for (col
= 0; col
< srcWidth
; col
++) {
2402 dstRow
[col
] = PACK_COLOR_332( CHAN_TO_UBYTE(src
[RCOMP
]),
2403 CHAN_TO_UBYTE(src
[GCOMP
]),
2404 CHAN_TO_UBYTE(src
[BCOMP
]) );
2407 dstRow
+= dstRowStride
;
2410 free((void *) tempImage
);
2417 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
2420 _mesa_texstore_a8(TEXSTORE_PARAMS
)
2422 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2423 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2425 ASSERT(dstFormat
== MESA_FORMAT_A8
||
2426 dstFormat
== MESA_FORMAT_L8
||
2427 dstFormat
== MESA_FORMAT_I8
);
2428 ASSERT(texelBytes
== 1);
2430 if (!ctx
->_ImageTransferState
&&
2431 !srcPacking
->SwapBytes
&&
2432 baseInternalFormat
== srcFormat
&&
2433 srcType
== GL_UNSIGNED_BYTE
) {
2434 /* simple memcpy path */
2435 memcpy_texture(ctx
, dims
,
2436 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2439 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2440 srcAddr
, srcPacking
);
2442 else if (!ctx
->_ImageTransferState
&&
2443 srcType
== GL_UNSIGNED_BYTE
&&
2444 can_swizzle(baseInternalFormat
) &&
2445 can_swizzle(srcFormat
)) {
2449 /* dstmap - how to swizzle from RGBA to dst format:
2451 if (dstFormat
== MESA_FORMAT_A8
) {
2457 dstmap
[1] = ZERO
; /* ? */
2458 dstmap
[2] = ZERO
; /* ? */
2459 dstmap
[3] = ONE
; /* ? */
2461 _mesa_swizzle_ubyte_image(ctx
, dims
,
2466 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2467 dstRowStride
, dstImageOffsets
,
2468 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2473 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2476 srcWidth
, srcHeight
, srcDepth
,
2477 srcFormat
, srcType
, srcAddr
,
2479 const GLchan
*src
= tempImage
;
2480 GLint img
, row
, col
;
2483 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2484 for (img
= 0; img
< srcDepth
; img
++) {
2485 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2486 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2487 + dstYoffset
* dstRowStride
2488 + dstXoffset
* texelBytes
;
2489 for (row
= 0; row
< srcHeight
; row
++) {
2490 for (col
= 0; col
< srcWidth
; col
++) {
2491 dstRow
[col
] = CHAN_TO_UBYTE(src
[col
]);
2493 dstRow
+= dstRowStride
;
2497 free((void *) tempImage
);
2505 _mesa_texstore_ci8(TEXSTORE_PARAMS
)
2507 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2509 (void) dims
; (void) baseInternalFormat
;
2510 ASSERT(dstFormat
== MESA_FORMAT_CI8
);
2511 ASSERT(texelBytes
== 1);
2512 ASSERT(baseInternalFormat
== GL_COLOR_INDEX
);
2514 if (!ctx
->_ImageTransferState
&&
2515 !srcPacking
->SwapBytes
&&
2516 srcFormat
== GL_COLOR_INDEX
&&
2517 srcType
== GL_UNSIGNED_BYTE
) {
2518 /* simple memcpy path */
2519 memcpy_texture(ctx
, dims
,
2520 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2523 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2524 srcAddr
, srcPacking
);
2529 for (img
= 0; img
< srcDepth
; img
++) {
2530 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2531 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2532 + dstYoffset
* dstRowStride
2533 + dstXoffset
* texelBytes
;
2534 for (row
= 0; row
< srcHeight
; row
++) {
2535 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
2536 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
2537 _mesa_unpack_index_span(ctx
, srcWidth
, GL_UNSIGNED_BYTE
, dstRow
,
2538 srcType
, src
, srcPacking
,
2539 ctx
->_ImageTransferState
);
2540 dstRow
+= dstRowStride
;
2549 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2552 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2554 const GLboolean littleEndian
= _mesa_little_endian();
2555 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2557 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2559 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2560 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2561 ASSERT(texelBytes
== 2);
2562 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2563 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2564 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2565 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2566 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2568 /* always just memcpy since no pixel transfer ops apply */
2569 memcpy_texture(ctx
, dims
,
2570 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2573 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2574 srcAddr
, srcPacking
);
2576 /* Check if we need byte swapping */
2577 /* XXX the logic here _might_ be wrong */
2578 if (srcPacking
->SwapBytes
^
2579 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2580 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2583 for (img
= 0; img
< srcDepth
; img
++) {
2584 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2585 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2586 + dstYoffset
* dstRowStride
2587 + dstXoffset
* texelBytes
;
2588 for (row
= 0; row
< srcHeight
; row
++) {
2589 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2590 dstRow
+= dstRowStride
;
2598 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2600 const GLboolean littleEndian
= _mesa_little_endian();
2601 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2603 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2604 ASSERT(texelBytes
== 2);
2605 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2606 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2607 (srcFormat
== GL_DUDV_ATI
));
2608 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2610 if (!srcPacking
->SwapBytes
&& srcType
== GL_BYTE
&&
2612 /* simple memcpy path */
2613 memcpy_texture(ctx
, dims
,
2614 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2617 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2618 srcAddr
, srcPacking
);
2620 else if (srcType
== GL_BYTE
) {
2624 /* dstmap - how to swizzle from RGBA to dst format:
2634 dstmap
[2] = ZERO
; /* ? */
2635 dstmap
[3] = ONE
; /* ? */
2637 _mesa_swizzle_ubyte_image(ctx
, dims
,
2638 GL_LUMINANCE_ALPHA
, /* hack */
2639 GL_UNSIGNED_BYTE
, /* hack */
2640 GL_LUMINANCE_ALPHA
, /* hack */
2642 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2643 dstRowStride
, dstImageOffsets
,
2644 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2648 /* general path - note this is defined for 2d textures only */
2649 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2650 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2651 srcFormat
, srcType
);
2652 GLbyte
*tempImage
, *dst
, *src
;
2655 tempImage
= (GLbyte
*) malloc(srcWidth
* srcHeight
* srcDepth
2656 * components
* sizeof(GLbyte
));
2660 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2661 srcWidth
, srcHeight
,
2666 for (row
= 0; row
< srcHeight
; row
++) {
2667 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2668 dst
, srcFormat
, srcType
, src
,
2670 dst
+= srcWidth
* components
;
2675 dst
= (GLbyte
*) dstAddr
2676 + dstYoffset
* dstRowStride
2677 + dstXoffset
* texelBytes
;
2678 for (row
= 0; row
< srcHeight
; row
++) {
2679 memcpy(dst
, src
, srcWidth
* texelBytes
);
2680 dst
+= dstRowStride
;
2681 src
+= srcWidth
* texelBytes
;
2683 free((void *) tempImage
);
2690 * Store a texture in MESA_FORMAT_SIGNED_R8 format.
2693 _mesa_texstore_signed_r8(TEXSTORE_PARAMS
)
2695 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2696 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2698 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R8
);
2699 ASSERT(texelBytes
== 1);
2701 /* XXX look at adding optimized paths */
2704 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2707 srcWidth
, srcHeight
, srcDepth
,
2708 srcFormat
, srcType
, srcAddr
,
2710 const GLfloat
*srcRow
= tempImage
;
2711 GLint img
, row
, col
;
2714 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2715 for (img
= 0; img
< srcDepth
; img
++) {
2716 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2717 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2718 + dstYoffset
* dstRowStride
2719 + dstXoffset
* texelBytes
;
2720 for (row
= 0; row
< srcHeight
; row
++) {
2721 GLubyte
*dstB
= (GLubyte
*) dstRow
;
2722 for (col
= 0; col
< srcWidth
; col
++) {
2723 dstB
[col
] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2725 dstRow
+= dstRowStride
;
2728 free((void *) tempImage
);
2735 * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
2738 _mesa_texstore_signed_rg88(TEXSTORE_PARAMS
)
2740 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2741 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2743 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RG88
);
2744 ASSERT(texelBytes
== 1);
2746 /* XXX look at adding optimized paths */
2749 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2752 srcWidth
, srcHeight
, srcDepth
,
2753 srcFormat
, srcType
, srcAddr
,
2755 const GLfloat
*srcRow
= tempImage
;
2756 GLint img
, row
, col
;
2759 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2760 for (img
= 0; img
< srcDepth
; img
++) {
2761 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2762 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2763 + dstYoffset
* dstRowStride
2764 + dstXoffset
* texelBytes
;
2765 for (row
= 0; row
< srcHeight
; row
++) {
2766 GLushort
*dstUS
= (GLushort
*) dstRow
;
2767 for (col
= 0; col
< srcWidth
; col
++) {
2768 dstUS
[col
] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2769 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]));
2771 dstRow
+= dstRowStride
;
2774 free((void *) tempImage
);
2781 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
2784 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
2786 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2787 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2789 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
);
2790 ASSERT(texelBytes
== 4);
2794 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2797 srcWidth
, srcHeight
, srcDepth
,
2798 srcFormat
, srcType
, srcAddr
,
2800 const GLfloat
*srcRow
= tempImage
;
2801 GLint img
, row
, col
;
2804 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2805 for (img
= 0; img
< srcDepth
; img
++) {
2806 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2807 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2808 + dstYoffset
* dstRowStride
2809 + dstXoffset
* texelBytes
;
2810 for (row
= 0; row
< srcHeight
; row
++) {
2811 GLuint
*dstUI
= (GLuint
*) dstRow
;
2812 for (col
= 0; col
< srcWidth
; col
++) {
2813 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2814 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
2815 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
2819 dstRow
+= dstRowStride
;
2822 free((void *) tempImage
);
2830 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV
2833 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
2835 const GLboolean littleEndian
= _mesa_little_endian();
2836 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2837 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2839 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
2840 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
2841 ASSERT(texelBytes
== 4);
2843 if (!ctx
->_ImageTransferState
&&
2844 !srcPacking
->SwapBytes
&&
2845 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
&&
2846 baseInternalFormat
== GL_RGBA
&&
2847 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& !littleEndian
) ||
2848 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& littleEndian
))) {
2849 /* simple memcpy path */
2850 memcpy_texture(ctx
, dims
,
2851 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2854 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2855 srcAddr
, srcPacking
);
2857 else if (!ctx
->_ImageTransferState
&&
2858 !srcPacking
->SwapBytes
&&
2859 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
&&
2860 baseInternalFormat
== GL_RGBA
&&
2861 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& littleEndian
) ||
2862 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& !littleEndian
))) {
2863 /* simple memcpy path */
2864 memcpy_texture(ctx
, dims
,
2865 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2868 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2869 srcAddr
, srcPacking
);
2871 else if (!ctx
->_ImageTransferState
&&
2872 (srcType
== GL_BYTE
) &&
2873 can_swizzle(baseInternalFormat
) &&
2874 can_swizzle(srcFormat
)) {
2878 /* dstmap - how to swizzle from RGBA to dst format:
2880 if ((littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) ||
2881 (!littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
)) {
2894 _mesa_swizzle_ubyte_image(ctx
, dims
,
2899 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2900 dstRowStride
, dstImageOffsets
,
2901 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2906 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2909 srcWidth
, srcHeight
, srcDepth
,
2910 srcFormat
, srcType
, srcAddr
,
2912 const GLfloat
*srcRow
= tempImage
;
2913 GLint img
, row
, col
;
2916 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2917 for (img
= 0; img
< srcDepth
; img
++) {
2918 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2919 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2920 + dstYoffset
* dstRowStride
2921 + dstXoffset
* texelBytes
;
2922 for (row
= 0; row
< srcHeight
; row
++) {
2923 GLuint
*dstUI
= (GLuint
*) dstRow
;
2924 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
2925 for (col
= 0; col
< srcWidth
; col
++) {
2926 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2927 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
2928 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
2929 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
2934 for (col
= 0; col
< srcWidth
; col
++) {
2935 dstUI
[col
] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2936 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
2937 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
2938 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
2942 dstRow
+= dstRowStride
;
2945 free((void *) tempImage
);
2952 * Store a combined depth/stencil texture image.
2955 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
2957 const GLuint depthScale
= 0xffffff;
2958 const GLint srcRowStride
2959 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
2963 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
2964 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
|| srcFormat
== GL_DEPTH_COMPONENT
);
2965 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
2967 /* In case we only upload depth we need to preserve the stencil */
2968 if (srcFormat
== GL_DEPTH_COMPONENT
) {
2969 for (img
= 0; img
< srcDepth
; img
++) {
2970 GLuint
*dstRow
= (GLuint
*) dstAddr
2971 + dstImageOffsets
[dstZoffset
+ img
]
2972 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
2975 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2976 srcWidth
, srcHeight
,
2979 for (row
= 0; row
< srcHeight
; row
++) {
2980 GLuint depth
[MAX_WIDTH
];
2982 _mesa_unpack_depth_span(ctx
, srcWidth
,
2983 GL_UNSIGNED_INT
, /* dst type */
2984 depth
, /* dst addr */
2986 srcType
, src
, srcPacking
);
2988 for (i
= 0; i
< srcWidth
; i
++)
2989 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
2991 src
+= srcRowStride
;
2992 dstRow
+= dstRowStride
/ sizeof(GLuint
);
2996 else if (ctx
->Pixel
.DepthScale
== 1.0f
&&
2997 ctx
->Pixel
.DepthBias
== 0.0f
&&
2998 !srcPacking
->SwapBytes
) {
3000 memcpy_texture(ctx
, dims
,
3001 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3004 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3005 srcAddr
, srcPacking
);
3009 const GLint srcRowStride
3010 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3014 for (img
= 0; img
< srcDepth
; img
++) {
3015 GLuint
*dstRow
= (GLuint
*) dstAddr
3016 + dstImageOffsets
[dstZoffset
+ img
]
3017 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3020 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3021 srcWidth
, srcHeight
,
3024 for (row
= 0; row
< srcHeight
; row
++) {
3025 GLubyte stencil
[MAX_WIDTH
];
3027 /* the 24 depth bits will be in the high position: */
3028 _mesa_unpack_depth_span(ctx
, srcWidth
,
3029 GL_UNSIGNED_INT_24_8_EXT
, /* dst type */
3030 dstRow
, /* dst addr */
3032 srcType
, src
, srcPacking
);
3033 /* get the 8-bit stencil values */
3034 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3035 GL_UNSIGNED_BYTE
, /* dst type */
3036 stencil
, /* dst addr */
3037 srcType
, src
, srcPacking
,
3038 ctx
->_ImageTransferState
);
3039 /* merge stencil values into depth values */
3040 for (i
= 0; i
< srcWidth
; i
++)
3041 dstRow
[i
] |= stencil
[i
];
3043 src
+= srcRowStride
;
3044 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3053 * Store a combined depth/stencil texture image.
3056 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
3058 const GLuint depthScale
= 0xffffff;
3059 const GLint srcRowStride
3060 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3064 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
3065 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
|| srcFormat
== GL_DEPTH_COMPONENT
);
3066 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3068 /* In case we only upload depth we need to preserve the stencil */
3069 if (srcFormat
== GL_DEPTH_COMPONENT
) {
3070 for (img
= 0; img
< srcDepth
; img
++) {
3071 GLuint
*dstRow
= (GLuint
*) dstAddr
3072 + dstImageOffsets
[dstZoffset
+ img
]
3073 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3076 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3077 srcWidth
, srcHeight
,
3080 for (row
= 0; row
< srcHeight
; row
++) {
3081 GLuint depth
[MAX_WIDTH
];
3083 _mesa_unpack_depth_span(ctx
, srcWidth
,
3084 GL_UNSIGNED_INT
, /* dst type */
3085 depth
, /* dst addr */
3087 srcType
, src
, srcPacking
);
3089 for (i
= 0; i
< srcWidth
; i
++)
3090 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
3092 src
+= srcRowStride
;
3093 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3098 for (img
= 0; img
< srcDepth
; img
++) {
3099 GLuint
*dstRow
= (GLuint
*) dstAddr
3100 + dstImageOffsets
[dstZoffset
+ img
]
3101 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3104 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3105 srcWidth
, srcHeight
,
3108 for (row
= 0; row
< srcHeight
; row
++) {
3109 GLubyte stencil
[MAX_WIDTH
];
3111 /* the 24 depth bits will be in the low position: */
3112 _mesa_unpack_depth_span(ctx
, srcWidth
,
3113 GL_UNSIGNED_INT
, /* dst type */
3114 dstRow
, /* dst addr */
3116 srcType
, src
, srcPacking
);
3117 /* get the 8-bit stencil values */
3118 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3119 GL_UNSIGNED_BYTE
, /* dst type */
3120 stencil
, /* dst addr */
3121 srcType
, src
, srcPacking
,
3122 ctx
->_ImageTransferState
);
3123 /* merge stencil values into depth values */
3124 for (i
= 0; i
< srcWidth
; i
++)
3125 dstRow
[i
] |= stencil
[i
] << 24;
3127 src
+= srcRowStride
;
3128 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3136 * Store an image in any of the formats:
3137 * _mesa_texformat_rgba_float32
3138 * _mesa_texformat_rgb_float32
3139 * _mesa_texformat_alpha_float32
3140 * _mesa_texformat_luminance_float32
3141 * _mesa_texformat_luminance_alpha_float32
3142 * _mesa_texformat_intensity_float32
3145 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
3147 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3148 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3149 const GLint components
= _mesa_components_in_format(baseFormat
);
3151 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
3152 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
3153 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
3154 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
3155 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
3156 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
);
3157 ASSERT(baseInternalFormat
== GL_RGBA
||
3158 baseInternalFormat
== GL_RGB
||
3159 baseInternalFormat
== GL_ALPHA
||
3160 baseInternalFormat
== GL_LUMINANCE
||
3161 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3162 baseInternalFormat
== GL_INTENSITY
);
3163 ASSERT(texelBytes
== components
* sizeof(GLfloat
));
3165 if (!ctx
->_ImageTransferState
&&
3166 !srcPacking
->SwapBytes
&&
3167 baseInternalFormat
== srcFormat
&&
3168 srcType
== GL_FLOAT
) {
3169 /* simple memcpy path */
3170 memcpy_texture(ctx
, dims
,
3171 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3174 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3175 srcAddr
, srcPacking
);
3179 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3182 srcWidth
, srcHeight
, srcDepth
,
3183 srcFormat
, srcType
, srcAddr
,
3185 const GLfloat
*srcRow
= tempImage
;
3190 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3191 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
3192 for (img
= 0; img
< srcDepth
; img
++) {
3193 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3194 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3195 + dstYoffset
* dstRowStride
3196 + dstXoffset
* texelBytes
;
3197 for (row
= 0; row
< srcHeight
; row
++) {
3198 memcpy(dstRow
, srcRow
, bytesPerRow
);
3199 dstRow
+= dstRowStride
;
3200 srcRow
+= srcWidth
* components
;
3204 free((void *) tempImage
);
3211 * As above, but store 16-bit floats.
3214 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
3216 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3217 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3218 const GLint components
= _mesa_components_in_format(baseFormat
);
3220 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
3221 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
3222 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
3223 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
3224 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
3225 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
);
3226 ASSERT(baseInternalFormat
== GL_RGBA
||
3227 baseInternalFormat
== GL_RGB
||
3228 baseInternalFormat
== GL_ALPHA
||
3229 baseInternalFormat
== GL_LUMINANCE
||
3230 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3231 baseInternalFormat
== GL_INTENSITY
);
3232 ASSERT(texelBytes
== components
* sizeof(GLhalfARB
));
3234 if (!ctx
->_ImageTransferState
&&
3235 !srcPacking
->SwapBytes
&&
3236 baseInternalFormat
== srcFormat
&&
3237 srcType
== GL_HALF_FLOAT_ARB
) {
3238 /* simple memcpy path */
3239 memcpy_texture(ctx
, dims
,
3240 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3243 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3244 srcAddr
, srcPacking
);
3248 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3251 srcWidth
, srcHeight
, srcDepth
,
3252 srcFormat
, srcType
, srcAddr
,
3254 const GLfloat
*src
= tempImage
;
3258 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3259 for (img
= 0; img
< srcDepth
; img
++) {
3260 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3261 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3262 + dstYoffset
* dstRowStride
3263 + dstXoffset
* texelBytes
;
3264 for (row
= 0; row
< srcHeight
; row
++) {
3265 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
3267 for (i
= 0; i
< srcWidth
* components
; i
++) {
3268 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
3270 dstRow
+= dstRowStride
;
3271 src
+= srcWidth
* components
;
3275 free((void *) tempImage
);
3281 /* non-normalized, signed int8 */
3283 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
3285 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3286 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3287 const GLint components
= _mesa_components_in_format(baseFormat
);
3289 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT8
);
3290 ASSERT(baseInternalFormat
== GL_RGBA
||
3291 baseInternalFormat
== GL_RGB
||
3292 baseInternalFormat
== GL_ALPHA
||
3293 baseInternalFormat
== GL_LUMINANCE
||
3294 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3295 baseInternalFormat
== GL_INTENSITY
);
3296 ASSERT(texelBytes
== components
* sizeof(GLbyte
));
3298 if (!ctx
->_ImageTransferState
&&
3299 !srcPacking
->SwapBytes
&&
3300 baseInternalFormat
== srcFormat
&&
3301 srcType
== GL_BYTE
) {
3302 /* simple memcpy path */
3303 memcpy_texture(ctx
, dims
,
3304 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3307 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3308 srcAddr
, srcPacking
);
3312 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3315 srcWidth
, srcHeight
, srcDepth
,
3316 srcFormat
, srcType
, srcAddr
,
3318 const GLfloat
*src
= tempImage
;
3322 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3323 for (img
= 0; img
< srcDepth
; img
++) {
3324 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3325 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3326 + dstYoffset
* dstRowStride
3327 + dstXoffset
* texelBytes
;
3328 for (row
= 0; row
< srcHeight
; row
++) {
3329 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
3331 for (i
= 0; i
< srcWidth
* components
; i
++) {
3332 dstTexel
[i
] = (GLbyte
) src
[i
];
3334 dstRow
+= dstRowStride
;
3335 src
+= srcWidth
* components
;
3339 free((void *) tempImage
);
3345 /* non-normalized, signed int16 */
3347 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
3349 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3350 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3351 const GLint components
= _mesa_components_in_format(baseFormat
);
3353 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT16
);
3354 ASSERT(baseInternalFormat
== GL_RGBA
||
3355 baseInternalFormat
== GL_RGB
||
3356 baseInternalFormat
== GL_ALPHA
||
3357 baseInternalFormat
== GL_LUMINANCE
||
3358 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3359 baseInternalFormat
== GL_INTENSITY
);
3360 ASSERT(texelBytes
== components
* sizeof(GLshort
));
3362 if (!ctx
->_ImageTransferState
&&
3363 !srcPacking
->SwapBytes
&&
3364 baseInternalFormat
== srcFormat
&&
3365 srcType
== GL_INT
) {
3366 /* simple memcpy path */
3367 memcpy_texture(ctx
, dims
,
3368 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3371 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3372 srcAddr
, srcPacking
);
3376 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3379 srcWidth
, srcHeight
, srcDepth
,
3380 srcFormat
, srcType
, srcAddr
,
3382 const GLfloat
*src
= tempImage
;
3386 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3387 for (img
= 0; img
< srcDepth
; img
++) {
3388 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3389 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3390 + dstYoffset
* dstRowStride
3391 + dstXoffset
* texelBytes
;
3392 for (row
= 0; row
< srcHeight
; row
++) {
3393 GLshort
*dstTexel
= (GLshort
*) dstRow
;
3395 for (i
= 0; i
< srcWidth
* components
; i
++) {
3396 dstTexel
[i
] = (GLint
) src
[i
];
3398 dstRow
+= dstRowStride
;
3399 src
+= srcWidth
* components
;
3403 free((void *) tempImage
);
3409 /* non-normalized, signed int32 */
3411 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
3413 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3414 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3415 const GLint components
= _mesa_components_in_format(baseFormat
);
3417 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT32
);
3418 ASSERT(baseInternalFormat
== GL_RGBA
||
3419 baseInternalFormat
== GL_RGB
||
3420 baseInternalFormat
== GL_ALPHA
||
3421 baseInternalFormat
== GL_LUMINANCE
||
3422 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3423 baseInternalFormat
== GL_INTENSITY
);
3424 ASSERT(texelBytes
== components
* sizeof(GLint
));
3426 if (!ctx
->_ImageTransferState
&&
3427 !srcPacking
->SwapBytes
&&
3428 baseInternalFormat
== srcFormat
&&
3429 srcType
== GL_INT
) {
3430 /* simple memcpy path */
3431 memcpy_texture(ctx
, dims
,
3432 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3435 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3436 srcAddr
, srcPacking
);
3440 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3443 srcWidth
, srcHeight
, srcDepth
,
3444 srcFormat
, srcType
, srcAddr
,
3446 const GLfloat
*src
= tempImage
;
3450 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3451 for (img
= 0; img
< srcDepth
; img
++) {
3452 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3453 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3454 + dstYoffset
* dstRowStride
3455 + dstXoffset
* texelBytes
;
3456 for (row
= 0; row
< srcHeight
; row
++) {
3457 GLint
*dstTexel
= (GLint
*) dstRow
;
3459 for (i
= 0; i
< srcWidth
* components
; i
++) {
3460 dstTexel
[i
] = (GLint
) src
[i
];
3462 dstRow
+= dstRowStride
;
3463 src
+= srcWidth
* components
;
3467 free((void *) tempImage
);
3473 /* non-normalized, unsigned int8 */
3475 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3477 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3478 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3479 const GLint components
= _mesa_components_in_format(baseFormat
);
3481 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT8
);
3482 ASSERT(baseInternalFormat
== GL_RGBA
||
3483 baseInternalFormat
== GL_RGB
||
3484 baseInternalFormat
== GL_ALPHA
||
3485 baseInternalFormat
== GL_LUMINANCE
||
3486 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3487 baseInternalFormat
== GL_INTENSITY
);
3488 ASSERT(texelBytes
== components
* sizeof(GLubyte
));
3490 if (!ctx
->_ImageTransferState
&&
3491 !srcPacking
->SwapBytes
&&
3492 baseInternalFormat
== srcFormat
&&
3493 srcType
== GL_UNSIGNED_BYTE
) {
3494 /* simple memcpy path */
3495 memcpy_texture(ctx
, dims
,
3496 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3499 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3500 srcAddr
, srcPacking
);
3504 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3507 srcWidth
, srcHeight
, srcDepth
,
3508 srcFormat
, srcType
, srcAddr
,
3510 const GLfloat
*src
= tempImage
;
3514 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3515 for (img
= 0; img
< srcDepth
; img
++) {
3516 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3517 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3518 + dstYoffset
* dstRowStride
3519 + dstXoffset
* texelBytes
;
3520 for (row
= 0; row
< srcHeight
; row
++) {
3521 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3523 for (i
= 0; i
< srcWidth
* components
; i
++) {
3524 dstTexel
[i
] = (GLubyte
) src
[i
];
3526 dstRow
+= dstRowStride
;
3527 src
+= srcWidth
* components
;
3531 free((void *) tempImage
);
3537 /* non-normalized, unsigned int16 */
3539 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3541 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3542 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3543 const GLint components
= _mesa_components_in_format(baseFormat
);
3545 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT16
);
3546 ASSERT(baseInternalFormat
== GL_RGBA
||
3547 baseInternalFormat
== GL_RGB
||
3548 baseInternalFormat
== GL_ALPHA
||
3549 baseInternalFormat
== GL_LUMINANCE
||
3550 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3551 baseInternalFormat
== GL_INTENSITY
);
3552 ASSERT(texelBytes
== components
* sizeof(GLushort
));
3554 if (!ctx
->_ImageTransferState
&&
3555 !srcPacking
->SwapBytes
&&
3556 baseInternalFormat
== srcFormat
&&
3557 srcType
== GL_UNSIGNED_SHORT
) {
3558 /* simple memcpy path */
3559 memcpy_texture(ctx
, dims
,
3560 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3563 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3564 srcAddr
, srcPacking
);
3568 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3571 srcWidth
, srcHeight
, srcDepth
,
3572 srcFormat
, srcType
, srcAddr
,
3574 const GLfloat
*src
= tempImage
;
3578 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3579 for (img
= 0; img
< srcDepth
; img
++) {
3580 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3581 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3582 + dstYoffset
* dstRowStride
3583 + dstXoffset
* texelBytes
;
3584 for (row
= 0; row
< srcHeight
; row
++) {
3585 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3587 for (i
= 0; i
< srcWidth
* components
; i
++) {
3588 dstTexel
[i
] = (GLushort
) src
[i
];
3590 dstRow
+= dstRowStride
;
3591 src
+= srcWidth
* components
;
3595 free((void *) tempImage
);
3601 /* non-normalized, unsigned int32 */
3603 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3605 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3606 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3607 const GLint components
= _mesa_components_in_format(baseFormat
);
3609 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT32
);
3610 ASSERT(baseInternalFormat
== GL_RGBA
||
3611 baseInternalFormat
== GL_RGB
||
3612 baseInternalFormat
== GL_ALPHA
||
3613 baseInternalFormat
== GL_LUMINANCE
||
3614 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3615 baseInternalFormat
== GL_INTENSITY
);
3616 ASSERT(texelBytes
== components
* sizeof(GLuint
));
3618 if (!ctx
->_ImageTransferState
&&
3619 !srcPacking
->SwapBytes
&&
3620 baseInternalFormat
== srcFormat
&&
3621 srcType
== GL_UNSIGNED_INT
) {
3622 /* simple memcpy path */
3623 memcpy_texture(ctx
, dims
,
3624 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3627 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3628 srcAddr
, srcPacking
);
3632 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3635 srcWidth
, srcHeight
, srcDepth
,
3636 srcFormat
, srcType
, srcAddr
,
3638 const GLfloat
*src
= tempImage
;
3642 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
3643 for (img
= 0; img
< srcDepth
; img
++) {
3644 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3645 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3646 + dstYoffset
* dstRowStride
3647 + dstXoffset
* texelBytes
;
3648 for (row
= 0; row
< srcHeight
; row
++) {
3649 GLuint
*dstTexel
= (GLuint
*) dstRow
;
3651 for (i
= 0; i
< srcWidth
* components
; i
++) {
3652 dstTexel
[i
] = (GLuint
) src
[i
];
3654 dstRow
+= dstRowStride
;
3655 src
+= srcWidth
* components
;
3659 free((void *) tempImage
);
3667 #if FEATURE_EXT_texture_sRGB
3669 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
3671 gl_format newDstFormat
;
3674 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
3676 /* reuse normal rgb texstore code */
3677 newDstFormat
= MESA_FORMAT_RGB888
;
3679 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
3680 newDstFormat
, dstAddr
,
3681 dstXoffset
, dstYoffset
, dstZoffset
,
3682 dstRowStride
, dstImageOffsets
,
3683 srcWidth
, srcHeight
, srcDepth
,
3685 srcAddr
, srcPacking
);
3691 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
3693 gl_format newDstFormat
;
3696 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
);
3698 /* reuse normal rgba texstore code */
3699 newDstFormat
= MESA_FORMAT_RGBA8888
;
3700 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
3701 newDstFormat
, dstAddr
,
3702 dstXoffset
, dstYoffset
, dstZoffset
,
3703 dstRowStride
, dstImageOffsets
,
3704 srcWidth
, srcHeight
, srcDepth
,
3706 srcAddr
, srcPacking
);
3712 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
3714 gl_format newDstFormat
;
3717 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
3719 /* reuse normal rgba texstore code */
3720 newDstFormat
= MESA_FORMAT_ARGB8888
;
3722 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
3723 newDstFormat
, dstAddr
,
3724 dstXoffset
, dstYoffset
, dstZoffset
,
3725 dstRowStride
, dstImageOffsets
,
3726 srcWidth
, srcHeight
, srcDepth
,
3728 srcAddr
, srcPacking
);
3734 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
3736 gl_format newDstFormat
;
3739 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
3741 newDstFormat
= MESA_FORMAT_L8
;
3743 /* _mesa_textore_a8 handles luminance8 too */
3744 k
= _mesa_texstore_a8(ctx
, dims
, baseInternalFormat
,
3745 newDstFormat
, dstAddr
,
3746 dstXoffset
, dstYoffset
, dstZoffset
,
3747 dstRowStride
, dstImageOffsets
,
3748 srcWidth
, srcHeight
, srcDepth
,
3750 srcAddr
, srcPacking
);
3756 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
3758 gl_format newDstFormat
;
3761 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
3763 /* reuse normal luminance/alpha texstore code */
3764 newDstFormat
= MESA_FORMAT_AL88
;
3766 k
= _mesa_texstore_al88(ctx
, dims
, baseInternalFormat
,
3767 newDstFormat
, dstAddr
,
3768 dstXoffset
, dstYoffset
, dstZoffset
,
3769 dstRowStride
, dstImageOffsets
,
3770 srcWidth
, srcHeight
, srcDepth
,
3772 srcAddr
, srcPacking
);
3778 /* these are used only in texstore_funcs[] below */
3779 #define _mesa_texstore_srgb8 NULL
3780 #define _mesa_texstore_srgba8 NULL
3781 #define _mesa_texstore_sargb8 NULL
3782 #define _mesa_texstore_sl8 NULL
3783 #define _mesa_texstore_sla8 NULL
3785 #endif /* FEATURE_EXT_texture_sRGB */
3791 * Table mapping MESA_FORMAT_8 to _mesa_texstore_*()
3792 * XXX this is somewhat temporary.
3794 static const struct {
3796 StoreTexImageFunc Store
;
3798 texstore_funcs
[MESA_FORMAT_COUNT
] =
3800 { MESA_FORMAT_NONE
, NULL
},
3801 { MESA_FORMAT_RGBA8888
, _mesa_texstore_rgba8888
},
3802 { MESA_FORMAT_RGBA8888_REV
, _mesa_texstore_rgba8888
},
3803 { MESA_FORMAT_ARGB8888
, _mesa_texstore_argb8888
},
3804 { MESA_FORMAT_ARGB8888_REV
, _mesa_texstore_argb8888
},
3805 { MESA_FORMAT_XRGB8888
, _mesa_texstore_argb8888
},
3806 { MESA_FORMAT_XRGB8888_REV
, _mesa_texstore_argb8888
},
3807 { MESA_FORMAT_RGB888
, _mesa_texstore_rgb888
},
3808 { MESA_FORMAT_BGR888
, _mesa_texstore_bgr888
},
3809 { MESA_FORMAT_RGB565
, _mesa_texstore_rgb565
},
3810 { MESA_FORMAT_RGB565_REV
, _mesa_texstore_rgb565
},
3811 { MESA_FORMAT_ARGB4444
, _mesa_texstore_argb4444
},
3812 { MESA_FORMAT_ARGB4444_REV
, _mesa_texstore_argb4444
},
3813 { MESA_FORMAT_RGBA5551
, _mesa_texstore_rgba5551
},
3814 { MESA_FORMAT_ARGB1555
, _mesa_texstore_argb1555
},
3815 { MESA_FORMAT_ARGB1555_REV
, _mesa_texstore_argb1555
},
3816 { MESA_FORMAT_AL88
, _mesa_texstore_al88
},
3817 { MESA_FORMAT_AL88_REV
, _mesa_texstore_al88
},
3818 { MESA_FORMAT_AL1616
, _mesa_texstore_al1616
},
3819 { MESA_FORMAT_AL1616_REV
, _mesa_texstore_al1616
},
3820 { MESA_FORMAT_RGB332
, _mesa_texstore_rgb332
},
3821 { MESA_FORMAT_A8
, _mesa_texstore_a8
},
3822 { MESA_FORMAT_L8
, _mesa_texstore_a8
},
3823 { MESA_FORMAT_I8
, _mesa_texstore_a8
},
3824 { MESA_FORMAT_CI8
, _mesa_texstore_ci8
},
3825 { MESA_FORMAT_YCBCR
, _mesa_texstore_ycbcr
},
3826 { MESA_FORMAT_YCBCR_REV
, _mesa_texstore_ycbcr
},
3827 { MESA_FORMAT_Z24_S8
, _mesa_texstore_z24_s8
},
3828 { MESA_FORMAT_S8_Z24
, _mesa_texstore_s8_z24
},
3829 { MESA_FORMAT_Z16
, _mesa_texstore_z16
},
3830 { MESA_FORMAT_X8_Z24
, _mesa_texstore_x8_z24
},
3831 { MESA_FORMAT_Z24_X8
, _mesa_texstore_z24_x8
},
3832 { MESA_FORMAT_Z32
, _mesa_texstore_z32
},
3833 { MESA_FORMAT_S8
, NULL
/*_mesa_texstore_s8*/ },
3834 { MESA_FORMAT_SRGB8
, _mesa_texstore_srgb8
},
3835 { MESA_FORMAT_SRGBA8
, _mesa_texstore_srgba8
},
3836 { MESA_FORMAT_SARGB8
, _mesa_texstore_sargb8
},
3837 { MESA_FORMAT_SL8
, _mesa_texstore_sl8
},
3838 { MESA_FORMAT_SLA8
, _mesa_texstore_sla8
},
3839 { MESA_FORMAT_SRGB_DXT1
, _mesa_texstore_rgb_dxt1
},
3840 { MESA_FORMAT_SRGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
3841 { MESA_FORMAT_SRGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
3842 { MESA_FORMAT_SRGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
3843 { MESA_FORMAT_RGB_FXT1
, _mesa_texstore_rgb_fxt1
},
3844 { MESA_FORMAT_RGBA_FXT1
, _mesa_texstore_rgba_fxt1
},
3845 { MESA_FORMAT_RGB_DXT1
, _mesa_texstore_rgb_dxt1
},
3846 { MESA_FORMAT_RGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
3847 { MESA_FORMAT_RGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
3848 { MESA_FORMAT_RGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
3849 { MESA_FORMAT_RGBA_FLOAT32
, _mesa_texstore_rgba_float32
},
3850 { MESA_FORMAT_RGBA_FLOAT16
, _mesa_texstore_rgba_float16
},
3851 { MESA_FORMAT_RGB_FLOAT32
, _mesa_texstore_rgba_float32
},
3852 { MESA_FORMAT_RGB_FLOAT16
, _mesa_texstore_rgba_float16
},
3853 { MESA_FORMAT_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
3854 { MESA_FORMAT_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
3855 { MESA_FORMAT_LUMINANCE_FLOAT32
, _mesa_texstore_rgba_float32
},
3856 { MESA_FORMAT_LUMINANCE_FLOAT16
, _mesa_texstore_rgba_float16
},
3857 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
3858 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
3859 { MESA_FORMAT_INTENSITY_FLOAT32
, _mesa_texstore_rgba_float32
},
3860 { MESA_FORMAT_INTENSITY_FLOAT16
, _mesa_texstore_rgba_float16
},
3862 { MESA_FORMAT_RGBA_INT8
, _mesa_texstore_rgba_int8
},
3863 { MESA_FORMAT_RGBA_INT16
, _mesa_texstore_rgba_int16
},
3864 { MESA_FORMAT_RGBA_INT32
, _mesa_texstore_rgba_int32
},
3865 { MESA_FORMAT_RGBA_UINT8
, _mesa_texstore_rgba_uint8
},
3866 { MESA_FORMAT_RGBA_UINT16
, _mesa_texstore_rgba_uint16
},
3867 { MESA_FORMAT_RGBA_UINT32
, _mesa_texstore_rgba_uint32
},
3869 { MESA_FORMAT_DUDV8
, _mesa_texstore_dudv8
},
3871 { MESA_FORMAT_SIGNED_R8
, _mesa_texstore_signed_r8
},
3872 { MESA_FORMAT_SIGNED_RG88
, _mesa_texstore_signed_rg88
},
3873 { MESA_FORMAT_SIGNED_RGBX8888
, _mesa_texstore_signed_rgbx8888
},
3875 { MESA_FORMAT_SIGNED_RGBA8888
, _mesa_texstore_signed_rgba8888
},
3876 { MESA_FORMAT_SIGNED_RGBA8888_REV
, _mesa_texstore_signed_rgba8888
},
3878 { MESA_FORMAT_SIGNED_R_16
, _mesa_texstore_signed_rgba_16
},
3879 { MESA_FORMAT_SIGNED_RG_16
, _mesa_texstore_signed_rgba_16
},
3880 { MESA_FORMAT_SIGNED_RGB_16
, _mesa_texstore_signed_rgba_16
},
3881 { MESA_FORMAT_SIGNED_RGBA_16
, _mesa_texstore_signed_rgba_16
},
3882 { MESA_FORMAT_RGBA_16
, _mesa_texstore_rgba_16
}
3887 _mesa_texstore_null(TEXSTORE_PARAMS
)
3889 (void) ctx
; (void) dims
;
3890 (void) baseInternalFormat
;
3893 (void) dstXoffset
; (void) dstYoffset
; (void) dstZoffset
;
3894 (void) dstRowStride
; (void) dstImageOffsets
;
3895 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
3896 (void) srcFormat
; (void) srcType
;
3900 /* should never happen */
3901 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
3907 * Return the StoreTexImageFunc pointer to store an image in the given format.
3909 static StoreTexImageFunc
3910 _mesa_get_texstore_func(gl_format format
)
3914 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
3915 ASSERT(texstore_funcs
[i
].Name
== i
);
3918 ASSERT(texstore_funcs
[format
].Name
== format
);
3920 if (texstore_funcs
[format
].Store
)
3921 return texstore_funcs
[format
].Store
;
3923 return _mesa_texstore_null
;
3928 * Store user data into texture memory.
3929 * Called via glTex[Sub]Image1/2/3D()
3932 _mesa_texstore(TEXSTORE_PARAMS
)
3934 StoreTexImageFunc storeImage
;
3937 storeImage
= _mesa_get_texstore_func(dstFormat
);
3939 success
= storeImage(ctx
, dims
, baseInternalFormat
,
3940 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3941 dstRowStride
, dstImageOffsets
,
3942 srcWidth
, srcHeight
, srcDepth
,
3943 srcFormat
, srcType
, srcAddr
, srcPacking
);
3949 * Check if an unpack PBO is active prior to fetching a texture image.
3950 * If so, do bounds checking and map the buffer into main memory.
3951 * Any errors detected will be recorded.
3952 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
3955 _mesa_validate_pbo_teximage(GLcontext
*ctx
, GLuint dimensions
,
3956 GLsizei width
, GLsizei height
, GLsizei depth
,
3957 GLenum format
, GLenum type
, const GLvoid
*pixels
,
3958 const struct gl_pixelstore_attrib
*unpack
,
3959 const char *funcName
)
3963 if (!_mesa_is_bufferobj(unpack
->BufferObj
)) {
3967 if (!_mesa_validate_pbo_access(dimensions
, unpack
, width
, height
, depth
,
3968 format
, type
, pixels
)) {
3969 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access");
3973 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
3974 GL_READ_ONLY_ARB
, unpack
->BufferObj
);
3976 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
3980 return ADD_POINTERS(buf
, pixels
);
3985 * Check if an unpack PBO is active prior to fetching a compressed texture
3987 * If so, do bounds checking and map the buffer into main memory.
3988 * Any errors detected will be recorded.
3989 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
3992 _mesa_validate_pbo_compressed_teximage(GLcontext
*ctx
,
3993 GLsizei imageSize
, const GLvoid
*pixels
,
3994 const struct gl_pixelstore_attrib
*packing
,
3995 const char *funcName
)
3999 if (!_mesa_is_bufferobj(packing
->BufferObj
)) {
4000 /* not using a PBO - return pointer unchanged */
4003 if ((const GLubyte
*) pixels
+ imageSize
>
4004 ((const GLubyte
*) 0) + packing
->BufferObj
->Size
) {
4005 /* out of bounds read! */
4006 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access");
4010 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4011 GL_READ_ONLY_ARB
, packing
->BufferObj
);
4013 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
4017 return ADD_POINTERS(buf
, pixels
);
4022 * This function must be called after either of the validate_pbo_*_teximage()
4023 * functions. It unmaps the PBO buffer if it was mapped earlier.
4026 _mesa_unmap_teximage_pbo(GLcontext
*ctx
,
4027 const struct gl_pixelstore_attrib
*unpack
)
4029 if (_mesa_is_bufferobj(unpack
->BufferObj
)) {
4030 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4036 /** Return texture size in bytes */
4038 texture_size(const struct gl_texture_image
*texImage
)
4040 GLuint sz
= _mesa_format_image_size(texImage
->TexFormat
, texImage
->Width
,
4041 texImage
->Height
, texImage
->Depth
);
4046 /** Return row stride in bytes */
4048 texture_row_stride(const struct gl_texture_image
*texImage
)
4050 GLuint stride
= _mesa_format_row_stride(texImage
->TexFormat
,
4058 * This is the software fallback for Driver.TexImage1D()
4059 * and Driver.CopyTexImage1D().
4060 * \sa _mesa_store_teximage2d()
4061 * Note that the width may not be the actual texture width since it may
4062 * be changed by convolution w/ GL_REDUCE. The texImage->Width field will
4063 * have the actual texture size.
4066 _mesa_store_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
4067 GLint internalFormat
,
4068 GLint width
, GLint border
,
4069 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4070 const struct gl_pixelstore_attrib
*packing
,
4071 struct gl_texture_object
*texObj
,
4072 struct gl_texture_image
*texImage
)
4077 /* allocate memory */
4078 sizeInBytes
= texture_size(texImage
);
4079 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4080 if (!texImage
->Data
) {
4081 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4085 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4086 pixels
, packing
, "glTexImage1D");
4088 /* Note: we check for a NULL image pointer here, _after_ we allocated
4089 * memory for the texture. That's what the GL spec calls for.
4094 const GLint dstRowStride
= 0;
4095 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4096 texImage
->TexFormat
,
4098 0, 0, 0, /* dstX/Y/Zoffset */
4100 texImage
->ImageOffsets
,
4102 format
, type
, pixels
, packing
);
4104 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4108 _mesa_unmap_teximage_pbo(ctx
, packing
);
4113 * This is the software fallback for Driver.TexImage2D()
4114 * and Driver.CopyTexImage2D().
4116 * This function is oriented toward storing images in main memory, rather
4117 * than VRAM. Device driver's can easily plug in their own replacement.
4119 * Note: width and height may be pre-convolved dimensions, but
4120 * texImage->Width and texImage->Height will be post-convolved dimensions.
4123 _mesa_store_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
4124 GLint internalFormat
,
4125 GLint width
, GLint height
, GLint border
,
4126 GLenum format
, GLenum type
, const void *pixels
,
4127 const struct gl_pixelstore_attrib
*packing
,
4128 struct gl_texture_object
*texObj
,
4129 struct gl_texture_image
*texImage
)
4134 /* allocate memory */
4135 sizeInBytes
= texture_size(texImage
);
4136 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4137 if (!texImage
->Data
) {
4138 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4142 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4143 pixels
, packing
, "glTexImage2D");
4145 /* Note: we check for a NULL image pointer here, _after_ we allocated
4146 * memory for the texture. That's what the GL spec calls for.
4151 GLint dstRowStride
= texture_row_stride(texImage
);
4152 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4153 texImage
->TexFormat
,
4155 0, 0, 0, /* dstX/Y/Zoffset */
4157 texImage
->ImageOffsets
,
4159 format
, type
, pixels
, packing
);
4161 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4165 _mesa_unmap_teximage_pbo(ctx
, packing
);
4171 * This is the software fallback for Driver.TexImage3D()
4172 * and Driver.CopyTexImage3D().
4173 * \sa _mesa_store_teximage2d()
4176 _mesa_store_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
4177 GLint internalFormat
,
4178 GLint width
, GLint height
, GLint depth
, GLint border
,
4179 GLenum format
, GLenum type
, const void *pixels
,
4180 const struct gl_pixelstore_attrib
*packing
,
4181 struct gl_texture_object
*texObj
,
4182 struct gl_texture_image
*texImage
)
4187 /* allocate memory */
4188 sizeInBytes
= texture_size(texImage
);
4189 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4190 if (!texImage
->Data
) {
4191 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4195 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4196 type
, pixels
, packing
, "glTexImage3D");
4198 /* Note: we check for a NULL image pointer here, _after_ we allocated
4199 * memory for the texture. That's what the GL spec calls for.
4204 GLint dstRowStride
= texture_row_stride(texImage
);
4205 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4206 texImage
->TexFormat
,
4208 0, 0, 0, /* dstX/Y/Zoffset */
4210 texImage
->ImageOffsets
,
4211 width
, height
, depth
,
4212 format
, type
, pixels
, packing
);
4214 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4218 _mesa_unmap_teximage_pbo(ctx
, packing
);
4225 * This is the software fallback for Driver.TexSubImage1D()
4226 * and Driver.CopyTexSubImage1D().
4229 _mesa_store_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
4230 GLint xoffset
, GLint width
,
4231 GLenum format
, GLenum type
, const void *pixels
,
4232 const struct gl_pixelstore_attrib
*packing
,
4233 struct gl_texture_object
*texObj
,
4234 struct gl_texture_image
*texImage
)
4236 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4237 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4238 pixels
, packing
, "glTexSubImage1D");
4243 const GLint dstRowStride
= 0;
4244 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4245 texImage
->TexFormat
,
4247 xoffset
, 0, 0, /* offsets */
4249 texImage
->ImageOffsets
,
4251 format
, type
, pixels
, packing
);
4253 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
4257 _mesa_unmap_teximage_pbo(ctx
, packing
);
4263 * This is the software fallback for Driver.TexSubImage2D()
4264 * and Driver.CopyTexSubImage2D().
4267 _mesa_store_texsubimage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
4268 GLint xoffset
, GLint yoffset
,
4269 GLint width
, GLint height
,
4270 GLenum format
, GLenum type
, const void *pixels
,
4271 const struct gl_pixelstore_attrib
*packing
,
4272 struct gl_texture_object
*texObj
,
4273 struct gl_texture_image
*texImage
)
4275 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4276 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4277 pixels
, packing
, "glTexSubImage2D");
4282 GLint dstRowStride
= texture_row_stride(texImage
);
4283 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4284 texImage
->TexFormat
,
4286 xoffset
, yoffset
, 0,
4288 texImage
->ImageOffsets
,
4290 format
, type
, pixels
, packing
);
4292 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
4296 _mesa_unmap_teximage_pbo(ctx
, packing
);
4301 * This is the software fallback for Driver.TexSubImage3D().
4302 * and Driver.CopyTexSubImage3D().
4305 _mesa_store_texsubimage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
4306 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4307 GLint width
, GLint height
, GLint depth
,
4308 GLenum format
, GLenum type
, const void *pixels
,
4309 const struct gl_pixelstore_attrib
*packing
,
4310 struct gl_texture_object
*texObj
,
4311 struct gl_texture_image
*texImage
)
4313 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4314 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4315 type
, pixels
, packing
,
4321 GLint dstRowStride
= texture_row_stride(texImage
);
4322 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4323 texImage
->TexFormat
,
4325 xoffset
, yoffset
, zoffset
,
4327 texImage
->ImageOffsets
,
4328 width
, height
, depth
,
4329 format
, type
, pixels
, packing
);
4331 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage3D");
4335 _mesa_unmap_teximage_pbo(ctx
, packing
);
4340 * Fallback for Driver.CompressedTexImage1D()
4343 _mesa_store_compressed_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
4344 GLint internalFormat
,
4345 GLint width
, GLint border
,
4346 GLsizei imageSize
, const GLvoid
*data
,
4347 struct gl_texture_object
*texObj
,
4348 struct gl_texture_image
*texImage
)
4350 /* this space intentionally left blank */
4352 (void) target
; (void) level
;
4353 (void) internalFormat
;
4354 (void) width
; (void) border
;
4355 (void) imageSize
; (void) data
;
4363 * Fallback for Driver.CompressedTexImage2D()
4366 _mesa_store_compressed_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
4367 GLint internalFormat
,
4368 GLint width
, GLint height
, GLint border
,
4369 GLsizei imageSize
, const GLvoid
*data
,
4370 struct gl_texture_object
*texObj
,
4371 struct gl_texture_image
*texImage
)
4373 (void) width
; (void) height
; (void) border
;
4375 /* This is pretty simple, basically just do a memcpy without worrying
4376 * about the usual image unpacking or image transfer operations.
4380 ASSERT(texImage
->Width
> 0);
4381 ASSERT(texImage
->Height
> 0);
4382 ASSERT(texImage
->Depth
== 1);
4383 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
4385 /* allocate storage */
4386 texImage
->Data
= _mesa_alloc_texmemory(imageSize
);
4387 if (!texImage
->Data
) {
4388 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
4392 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4394 "glCompressedTexImage2D");
4399 memcpy(texImage
->Data
, data
, imageSize
);
4401 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4407 * Fallback for Driver.CompressedTexImage3D()
4410 _mesa_store_compressed_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
4411 GLint internalFormat
,
4412 GLint width
, GLint height
, GLint depth
,
4414 GLsizei imageSize
, const GLvoid
*data
,
4415 struct gl_texture_object
*texObj
,
4416 struct gl_texture_image
*texImage
)
4418 /* this space intentionally left blank */
4420 (void) target
; (void) level
;
4421 (void) internalFormat
;
4422 (void) width
; (void) height
; (void) depth
;
4424 (void) imageSize
; (void) data
;
4432 * Fallback for Driver.CompressedTexSubImage1D()
4435 _mesa_store_compressed_texsubimage1d(GLcontext
*ctx
, GLenum target
,
4437 GLint xoffset
, GLsizei width
,
4439 GLsizei imageSize
, const GLvoid
*data
,
4440 struct gl_texture_object
*texObj
,
4441 struct gl_texture_image
*texImage
)
4443 /* there are no compressed 1D texture formats yet */
4445 (void) target
; (void) level
;
4446 (void) xoffset
; (void) width
;
4448 (void) imageSize
; (void) data
;
4455 * Fallback for Driver.CompressedTexSubImage2D()
4458 _mesa_store_compressed_texsubimage2d(GLcontext
*ctx
, GLenum target
,
4460 GLint xoffset
, GLint yoffset
,
4461 GLsizei width
, GLsizei height
,
4463 GLsizei imageSize
, const GLvoid
*data
,
4464 struct gl_texture_object
*texObj
,
4465 struct gl_texture_image
*texImage
)
4467 GLint bytesPerRow
, destRowStride
, srcRowStride
;
4471 const gl_format texFormat
= texImage
->TexFormat
;
4472 const GLint destWidth
= texImage
->Width
;
4475 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4480 /* these should have been caught sooner */
4481 ASSERT((width
% bw
) == 0 || width
== 2 || width
== 1);
4482 ASSERT((height
% bh
) == 0 || height
== 2 || height
== 1);
4483 ASSERT((xoffset
% bw
) == 0);
4484 ASSERT((yoffset
% bh
) == 0);
4486 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4487 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4489 "glCompressedTexSubImage2D");
4493 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4494 src
= (const GLubyte
*) data
;
4496 destRowStride
= _mesa_format_row_stride(texFormat
, destWidth
);
4497 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
4498 texFormat
, destWidth
,
4499 (GLubyte
*) texImage
->Data
);
4501 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4502 rows
= height
/ bh
; /* rows in blocks */
4504 /* copy rows of blocks */
4505 for (i
= 0; i
< rows
; i
++) {
4506 memcpy(dest
, src
, bytesPerRow
);
4507 dest
+= destRowStride
;
4508 src
+= srcRowStride
;
4511 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4516 * Fallback for Driver.CompressedTexSubImage3D()
4519 _mesa_store_compressed_texsubimage3d(GLcontext
*ctx
, GLenum target
,
4521 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4522 GLsizei width
, GLsizei height
, GLsizei depth
,
4524 GLsizei imageSize
, const GLvoid
*data
,
4525 struct gl_texture_object
*texObj
,
4526 struct gl_texture_image
*texImage
)
4528 /* there are no compressed 3D texture formats yet */
4530 (void) target
; (void) level
;
4531 (void) xoffset
; (void) yoffset
; (void) zoffset
;
4532 (void) width
; (void) height
; (void) depth
;
4534 (void) imageSize
; (void) data
;