1 /* $Id: texstore.c,v 1.49 2002/12/03 00:05:48 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 * The GL texture image functions in teximage.c basically just do
34 * error checking and data structure allocation. They in turn call
35 * device driver functions which actually copy/convert/store the user's
38 * However, most device drivers will be able to use the fallback functions
39 * in this file. That is, most drivers will have the following bit of
41 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
42 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
43 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
46 * Texture image processing is actually kind of complicated. We have to do:
47 * Format/type conversions
49 * pixel transfer (scale, bais, lookup, convolution!, etc)
51 * These functions can handle most everything, including processing full
52 * images and sub-images.
63 #include "texcompress.h"
64 #include "texformat.h"
71 * Given an internal texture format enum or 1, 2, 3, 4 return the
72 * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
73 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
74 * number of components for the format. Return -1 if invalid enum.
77 components_in_intformat( GLint format
)
94 case GL_LUMINANCE_ALPHA
:
95 case GL_LUMINANCE4_ALPHA4
:
96 case GL_LUMINANCE6_ALPHA2
:
97 case GL_LUMINANCE8_ALPHA8
:
98 case GL_LUMINANCE12_ALPHA4
:
99 case GL_LUMINANCE12_ALPHA12
:
100 case GL_LUMINANCE16_ALPHA16
:
129 case GL_COLOR_INDEX1_EXT
:
130 case GL_COLOR_INDEX2_EXT
:
131 case GL_COLOR_INDEX4_EXT
:
132 case GL_COLOR_INDEX8_EXT
:
133 case GL_COLOR_INDEX12_EXT
:
134 case GL_COLOR_INDEX16_EXT
:
136 case GL_DEPTH_COMPONENT
:
137 case GL_DEPTH_COMPONENT16_SGIX
:
138 case GL_DEPTH_COMPONENT24_SGIX
:
139 case GL_DEPTH_COMPONENT32_SGIX
:
142 return 2; /* Y + (Cb or Cr) */
144 return -1; /* error */
150 * This function is used to transfer the user's image data into a texture
151 * image buffer. We handle both full texture images and subtexture images.
152 * We also take care of all image transfer operations here, including
153 * convolution, scale/bias, colortables, etc.
155 * The destination texel type is always GLchan.
156 * The destination texel format is one of the 6 basic types.
158 * A hardware driver may use this as a helper routine to unpack and
159 * apply pixel transfer ops into a temporary image buffer. Then,
160 * convert the temporary image into the special hardware format.
163 * dimensions - 1, 2, or 3
164 * texDestFormat - GL_LUMINANCE, GL_INTENSITY, GL_LUMINANCE_ALPHA, GL_ALPHA,
165 * GL_RGB or GL_RGBA (the destination format)
166 * texDestAddr - destination image address
167 * srcWidth, srcHeight, srcDepth - size (in pixels) of src and dest images
168 * dstXoffset, dstYoffset, dstZoffset - position to store the image within
169 * the destination 3D texture
170 * dstRowStride, dstImageStride - dest image strides in bytes
171 * srcFormat - source image format (GL_ALPHA, GL_RED, GL_RGB, etc)
172 * srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
173 * srcPacking - describes packing of incoming image.
174 * transferOps - mask of pixel transfer operations
177 transfer_teximage(GLcontext
*ctx
, GLuint dimensions
,
178 GLenum texDestFormat
, GLvoid
*texDestAddr
,
179 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
180 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
181 GLint dstRowStride
, GLint dstImageStride
,
182 GLenum srcFormat
, GLenum srcType
,
183 const GLvoid
*srcAddr
,
184 const struct gl_pixelstore_attrib
*srcPacking
,
190 ASSERT(dimensions
>= 1 && dimensions
<= 3);
191 ASSERT(texDestFormat
== GL_LUMINANCE
||
192 texDestFormat
== GL_INTENSITY
||
193 texDestFormat
== GL_LUMINANCE_ALPHA
||
194 texDestFormat
== GL_ALPHA
||
195 texDestFormat
== GL_RGB
||
196 texDestFormat
== GL_RGBA
||
197 texDestFormat
== GL_DEPTH_COMPONENT
);
199 ASSERT(srcWidth
>= 1);
200 ASSERT(srcHeight
>= 1);
201 ASSERT(srcDepth
>= 1);
202 ASSERT(dstXoffset
>= 0);
203 ASSERT(dstYoffset
>= 0);
204 ASSERT(dstZoffset
>= 0);
205 ASSERT(dstRowStride
>= 0);
206 ASSERT(dstImageStride
>= 0);
210 texComponents
= components_in_intformat(texDestFormat
);
212 /* try common 2D texture cases first */
213 if (!transferOps
&& dimensions
== 2 && srcType
== CHAN_TYPE
) {
215 if (srcFormat
== texDestFormat
) {
216 /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
217 * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy().
219 const GLchan
*src
= (const GLchan
*) _mesa_image_address(
220 srcPacking
, srcAddr
, srcWidth
, srcHeight
,
221 srcFormat
, srcType
, 0, 0, 0);
222 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
223 srcWidth
, srcFormat
, srcType
);
224 const GLint widthInBytes
= srcWidth
* texComponents
* sizeof(GLchan
);
225 GLchan
*dst
= (GLchan
*) texDestAddr
226 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
))
227 + dstXoffset
* texComponents
;
228 if (srcRowStride
== widthInBytes
&& dstRowStride
== widthInBytes
) {
229 MEMCPY(dst
, src
, srcHeight
* widthInBytes
);
233 for (i
= 0; i
< srcHeight
; i
++) {
234 MEMCPY(dst
, src
, widthInBytes
);
235 src
+= (srcRowStride
/ sizeof(GLchan
));
236 dst
+= (dstRowStride
/ sizeof(GLchan
));
239 return; /* all done */
241 else if (srcFormat
== GL_RGBA
&& texDestFormat
== GL_RGB
) {
242 /* commonly used by Quake */
243 const GLchan
*src
= (const GLchan
*) _mesa_image_address(
244 srcPacking
, srcAddr
, srcWidth
, srcHeight
,
245 srcFormat
, srcType
, 0, 0, 0);
246 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
247 srcWidth
, srcFormat
, srcType
);
248 GLchan
*dst
= (GLchan
*) texDestAddr
249 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
))
250 + dstXoffset
* texComponents
;
252 for (i
= 0; i
< srcHeight
; i
++) {
253 const GLchan
*s
= src
;
255 for (j
= 0; j
< srcWidth
; j
++) {
257 *d
++ = *s
++; /*green*/
258 *d
++ = *s
++; /*blue*/
261 src
+= (srcRowStride
/ sizeof(GLchan
));
262 dst
+= (dstRowStride
/ sizeof(GLchan
));
264 return; /* all done */
269 * General case solutions
271 if (texDestFormat
== GL_COLOR_INDEX
) {
272 /* color index texture */
273 const GLenum texType
= CHAN_TYPE
;
275 GLchan
*dest
= (GLchan
*) texDestAddr
276 + dstZoffset
* (dstImageStride
/ sizeof(GLchan
))
277 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
))
278 + dstXoffset
* texComponents
;
279 for (img
= 0; img
< srcDepth
; img
++) {
280 GLchan
*destRow
= dest
;
281 for (row
= 0; row
< srcHeight
; row
++) {
282 const GLvoid
*src
= _mesa_image_address(srcPacking
,
283 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
284 _mesa_unpack_index_span(ctx
, srcWidth
, texType
, destRow
,
285 srcType
, src
, srcPacking
, transferOps
);
286 destRow
+= (dstRowStride
/ sizeof(GLchan
));
288 dest
+= dstImageStride
;
291 else if (texDestFormat
== GL_YCBCR_MESA
) {
294 GLushort
*dest
= (GLushort
*) texDestAddr
295 + dstZoffset
* (dstImageStride
/ sizeof(GLushort
))
296 + dstYoffset
* (dstRowStride
/ sizeof(GLushort
))
297 + dstXoffset
* texComponents
;
298 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
299 for (img
= 0; img
< srcDepth
; img
++) {
300 GLushort
*destRow
= dest
;
301 for (row
= 0; row
< srcHeight
; row
++) {
302 const GLvoid
*srcRow
= _mesa_image_address(srcPacking
,
303 srcAddr
, srcWidth
, srcHeight
,
304 srcFormat
, srcType
, img
, row
, 0);
305 MEMCPY(destRow
, srcRow
, srcWidth
* sizeof(GLushort
));
306 destRow
+= (dstRowStride
/ sizeof(GLushort
));
308 dest
+= dstImageStride
/ sizeof(GLushort
);
311 else if (texDestFormat
== GL_DEPTH_COMPONENT
) {
312 /* Depth texture (shadow maps) */
314 GLubyte
*dest
= (GLubyte
*) texDestAddr
315 + dstZoffset
* dstImageStride
316 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
))
317 + dstXoffset
* texComponents
;
318 for (img
= 0; img
< srcDepth
; img
++) {
319 GLubyte
*destRow
= dest
;
320 for (row
= 0; row
< srcHeight
; row
++) {
321 const GLvoid
*src
= _mesa_image_address(srcPacking
,
322 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
323 _mesa_unpack_depth_span(ctx
, srcWidth
, (GLfloat
*) destRow
,
324 srcType
, src
, srcPacking
);
325 destRow
+= (dstRowStride
/ sizeof(GLchan
));
327 dest
+= dstImageStride
;
331 /* regular, color texture */
332 if ((dimensions
== 1 && ctx
->Pixel
.Convolution1DEnabled
) ||
333 (dimensions
>= 2 && ctx
->Pixel
.Convolution2DEnabled
) ||
334 (dimensions
>= 2 && ctx
->Pixel
.Separable2DEnabled
)) {
336 * Fill texture image with convolution
339 GLint convWidth
= srcWidth
, convHeight
= srcHeight
;
340 GLfloat
*tmpImage
, *convImage
;
341 tmpImage
= (GLfloat
*) MALLOC(srcWidth
* srcHeight
* 4 * sizeof(GLfloat
));
343 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
346 convImage
= (GLfloat
*) MALLOC(srcWidth
* srcHeight
* 4 * sizeof(GLfloat
));
348 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
353 for (img
= 0; img
< srcDepth
; img
++) {
355 GLfloat
*dstf
= tmpImage
;
358 /* unpack and do transfer ops up to convolution */
359 for (row
= 0; row
< srcHeight
; row
++) {
360 const GLvoid
*src
= _mesa_image_address(srcPacking
,
361 srcAddr
, srcWidth
, srcHeight
,
362 srcFormat
, srcType
, img
, row
, 0);
363 _mesa_unpack_float_color_span(ctx
, srcWidth
, GL_RGBA
, dstf
,
364 srcFormat
, srcType
, src
, srcPacking
,
365 transferOps
& IMAGE_PRE_CONVOLUTION_BITS
,
367 dstf
+= srcWidth
* 4;
371 if (dimensions
== 1) {
372 ASSERT(ctx
->Pixel
.Convolution1DEnabled
);
373 _mesa_convolve_1d_image(ctx
, &convWidth
, tmpImage
, convImage
);
376 if (ctx
->Pixel
.Convolution2DEnabled
) {
377 _mesa_convolve_2d_image(ctx
, &convWidth
, &convHeight
,
378 tmpImage
, convImage
);
381 ASSERT(ctx
->Pixel
.Separable2DEnabled
);
382 _mesa_convolve_sep_image(ctx
, &convWidth
, &convHeight
,
383 tmpImage
, convImage
);
387 /* packing and transfer ops after convolution */
389 dest
= (GLchan
*) texDestAddr
390 + (dstZoffset
+ img
) * (dstImageStride
/ sizeof(GLchan
))
391 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
));
392 for (row
= 0; row
< convHeight
; row
++) {
393 _mesa_pack_float_rgba_span(ctx
, convWidth
,
394 (const GLfloat (*)[4]) srcf
,
395 texDestFormat
, CHAN_TYPE
,
396 dest
, &_mesa_native_packing
,
398 & IMAGE_POST_CONVOLUTION_BITS
);
399 srcf
+= convWidth
* 4;
400 dest
+= (dstRowStride
/ sizeof(GLchan
));
412 GLchan
*dest
= (GLchan
*) texDestAddr
413 + dstZoffset
* (dstImageStride
/ sizeof(GLchan
))
414 + dstYoffset
* (dstRowStride
/ sizeof(GLchan
))
415 + dstXoffset
* texComponents
;
416 for (img
= 0; img
< srcDepth
; img
++) {
417 GLchan
*destRow
= dest
;
418 for (row
= 0; row
< srcHeight
; row
++) {
419 const GLvoid
*srcRow
= _mesa_image_address(srcPacking
,
420 srcAddr
, srcWidth
, srcHeight
,
421 srcFormat
, srcType
, img
, row
, 0);
422 _mesa_unpack_chan_color_span(ctx
, srcWidth
, texDestFormat
,
423 destRow
, srcFormat
, srcType
, srcRow
,
424 srcPacking
, transferOps
);
425 destRow
+= (dstRowStride
/ sizeof(GLchan
));
427 dest
+= dstImageStride
/ sizeof(GLchan
);
436 * Transfer a texture image from user space to <destAddr> applying all
437 * needed image transfer operations and storing the result in the format
438 * specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
440 * dimensions - 1, 2 or 3
441 * baseInternalFormat - base format of the internal texture format
442 * specified by the user. This is very important, see below.
443 * dstFormat - destination image format
444 * dstAddr - destination address
445 * srcWidth, srcHeight, srcDepth - size of source iamge
446 * dstX/Y/Zoffset - as specified by glTexSubImage
447 * dstRowStride - stride between dest rows in bytes
448 * dstImageStride - stride between dest images in bytes
449 * srcFormat, srcType - incoming image format and datatype
450 * srcAddr - source image address
451 * srcPacking - packing params of source image
453 * XXX this function is a bit more complicated than it should be. If
454 * _mesa_convert_texsubimage[123]d could handle any dest/source formats
455 * or if transfer_teximage() could store in any MESA_FORMAT_* format, we
456 * could simplify things here.
459 _mesa_transfer_teximage(GLcontext
*ctx
, GLuint dimensions
,
460 GLenum baseInternalFormat
,
461 const struct gl_texture_format
*dstFormat
,
463 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
464 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
465 GLint dstRowStride
, GLint dstImageStride
,
466 GLenum srcFormat
, GLenum srcType
,
467 const GLvoid
*srcAddr
,
468 const struct gl_pixelstore_attrib
*srcPacking
)
470 const GLint dstRowStridePixels
= dstRowStride
/ dstFormat
->TexelBytes
;
471 const GLint dstImageStridePixels
= dstImageStride
/ dstFormat
->TexelBytes
;
473 GLuint transferOps
= ctx
->_ImageTransferState
;
474 GLboolean freeSourceData
= GL_FALSE
;
475 GLint postConvWidth
= srcWidth
, postConvHeight
= srcHeight
;
477 assert(baseInternalFormat
> 0);
478 ASSERT(baseInternalFormat
== GL_LUMINANCE
||
479 baseInternalFormat
== GL_INTENSITY
||
480 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
481 baseInternalFormat
== GL_ALPHA
||
482 baseInternalFormat
== GL_RGB
||
483 baseInternalFormat
== GL_RGBA
||
484 baseInternalFormat
== GL_DEPTH_COMPONENT
);
486 if (transferOps
& IMAGE_CONVOLUTION_BIT
) {
487 _mesa_adjust_image_for_convolution(ctx
, dimensions
, &postConvWidth
,
492 * Consider this scenario: The user's source image is GL_RGB and the
493 * requested internal format is GL_LUMINANCE. Now suppose the device
494 * driver doesn't support GL_LUMINANCE and instead uses RGB16 as the
495 * texture format. In that case we still need to do an intermediate
496 * conversion to luminance format so that the incoming red channel gets
497 * replicated into the dest red, green and blue channels. The following
498 * code takes care of that.
500 if (dstFormat
->BaseFormat
!= baseInternalFormat
) {
501 /* Allocate storage for temporary image in the baseInternalFormat */
502 const GLint texelSize
= _mesa_components_in_format(baseInternalFormat
)
504 const GLint bytes
= texelSize
* postConvWidth
* postConvHeight
*srcDepth
;
505 const GLint tmpRowStride
= texelSize
* postConvWidth
;
506 const GLint tmpImgStride
= texelSize
* postConvWidth
* postConvHeight
;
507 GLvoid
*tmpImage
= MALLOC(bytes
);
510 transfer_teximage(ctx
, dimensions
, baseInternalFormat
, tmpImage
,
511 srcWidth
, srcHeight
, srcDepth
,
512 0, 0, 0, /* x/y/zoffset */
513 tmpRowStride
, tmpImgStride
,
514 srcFormat
, srcType
, srcAddr
, srcPacking
, transferOps
);
516 /* this is our new source image */
517 srcWidth
= postConvWidth
;
518 srcHeight
= postConvHeight
;
519 srcFormat
= baseInternalFormat
;
522 srcPacking
= &_mesa_native_packing
;
523 freeSourceData
= GL_TRUE
;
524 transferOps
= 0; /* image transfer ops were completed */
527 /* Let the optimized tex conversion functions take a crack at the
528 * image conversion if the dest format is a h/w format.
530 if (_mesa_is_hardware_tex_format(dstFormat
)) {
535 if (dimensions
== 1) {
536 makeTemp
= !_mesa_convert_texsubimage1d(dstFormat
->MesaFormat
,
543 else if (dimensions
== 2) {
544 makeTemp
= !_mesa_convert_texsubimage2d(dstFormat
->MesaFormat
,
545 dstXoffset
, dstYoffset
,
553 assert(dimensions
== 3);
554 makeTemp
= !_mesa_convert_texsubimage3d(dstFormat
->MesaFormat
,
555 dstXoffset
, dstYoffset
, dstZoffset
,
556 srcWidth
, srcHeight
, srcDepth
,
557 dstRowStridePixels
, dstImageStridePixels
,
559 srcPacking
, srcAddr
, dstAddr
);
564 FREE((void *) srcAddr
);
570 /* software texture format */
575 GLint postConvWidth
= srcWidth
, postConvHeight
= srcHeight
;
577 GLuint tmpComps
, tmpTexelSize
;
578 GLint tmpRowStride
, tmpImageStride
;
581 if (transferOps
& IMAGE_CONVOLUTION_BIT
) {
582 _mesa_adjust_image_for_convolution(ctx
, dimensions
, &postConvWidth
,
586 tmpFormat
= dstFormat
->BaseFormat
;
587 tmpComps
= _mesa_components_in_format(tmpFormat
);
588 tmpTexelSize
= tmpComps
* sizeof(GLchan
);
589 tmpRowStride
= postConvWidth
* tmpTexelSize
;
590 tmpImageStride
= postConvWidth
* postConvHeight
* tmpTexelSize
;
591 tmpImage
= (GLubyte
*) MALLOC(postConvWidth
* postConvHeight
*
592 srcDepth
* tmpTexelSize
);
595 FREE((void *) srcAddr
);
599 transfer_teximage(ctx
, dimensions
, tmpFormat
, tmpImage
,
600 srcWidth
, srcHeight
, srcDepth
,
601 0, 0, 0, /* x/y/zoffset */
602 tmpRowStride
, tmpImageStride
,
603 srcFormat
, srcType
, srcAddr
, srcPacking
, transferOps
);
606 FREE((void *) srcAddr
);
608 /* the temp image is our new source image */
609 srcWidth
= postConvWidth
;
610 srcHeight
= postConvHeight
;
611 srcFormat
= tmpFormat
;
614 srcPacking
= &_mesa_native_packing
;
615 freeSourceData
= GL_TRUE
;
618 if (_mesa_is_hardware_tex_format(dstFormat
)) {
620 if (dimensions
== 1) {
622 b
= _mesa_convert_texsubimage1d(dstFormat
->MesaFormat
,
630 else if (dimensions
== 2) {
632 b
= _mesa_convert_texsubimage2d(dstFormat
->MesaFormat
,
633 dstXoffset
, dstYoffset
,
643 b
= _mesa_convert_texsubimage3d(dstFormat
->MesaFormat
,
644 dstXoffset
, dstYoffset
, dstZoffset
,
645 srcWidth
, srcHeight
, srcDepth
,
646 dstRowStridePixels
, dstImageStridePixels
,
648 srcPacking
, srcAddr
, dstAddr
);
653 /* software format */
655 transfer_teximage(ctx
, dimensions
, dstFormat
->BaseFormat
, dstAddr
,
656 srcWidth
, srcHeight
, srcDepth
,
657 dstXoffset
, dstYoffset
, dstZoffset
,
658 dstRowStride
, dstImageStride
,
659 srcFormat
, srcType
, srcAddr
, srcPacking
, transferOps
);
663 FREE((void *) srcAddr
); /* the temp image */
669 * Given a user's uncompressed texture image, this function takes care of
670 * pixel unpacking, pixel transfer, format conversion and compression.
673 transfer_compressed_teximage(GLcontext
*ctx
, GLuint dimensions
,
674 GLsizei width
, GLsizei height
, GLsizei depth
,
675 GLenum srcFormat
, GLenum srcType
,
676 const struct gl_pixelstore_attrib
*unpacking
,
677 const GLvoid
*source
,
678 const struct gl_texture_format
*dstFormat
,
682 GLchan
*tempImage
= NULL
;
686 ASSERT(dimensions
== 2);
687 /* TexelBytes is zero if and only if it's a compressed format */
688 ASSERT(dstFormat
->TexelBytes
== 0);
690 baseFormat
= dstFormat
->BaseFormat
;
692 if (srcFormat
!= baseFormat
|| srcType
!= CHAN_TYPE
||
693 ctx
->_ImageTransferState
!= 0 || unpacking
->SwapBytes
) {
694 /* need to convert user's image to texImage->Format, GLchan */
695 GLint comps
= components_in_intformat(baseFormat
);
696 GLint postConvWidth
= width
, postConvHeight
= height
;
698 /* XXX convolution untested */
699 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
700 _mesa_adjust_image_for_convolution(ctx
, dimensions
, &postConvWidth
,
704 tempImage
= (GLchan
*) MALLOC(width
* height
* comps
* sizeof(GLchan
));
706 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
709 transfer_teximage(ctx
, dimensions
,
710 baseFormat
, /* dest format */
711 tempImage
, /* dst address */
712 width
, height
, depth
, /* src size */
713 0, 0, 0, /* x/y/zoffset */
714 comps
* width
, /* dst row stride */
715 comps
* width
* height
, /* dst image stride */
716 srcFormat
, srcType
, /* src format, type */
717 source
, unpacking
, /* src and src packing */
718 ctx
->_ImageTransferState
);
720 width
= postConvWidth
;
721 height
= postConvHeight
;
722 srcRowStride
= width
;
725 if (unpacking
->RowLength
)
726 srcRowStride
= unpacking
->RowLength
;
728 srcRowStride
= width
;
731 _mesa_compress_teximage(ctx
, width
, height
, baseFormat
,
732 (const GLchan
*) source
, srcRowStride
,
733 dstFormat
, dest
, dstRowStride
);
742 * This is the software fallback for Driver.TexImage1D()
743 * and Driver.CopyTexImage2D().
744 * The texture image type will be GLchan.
745 * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
746 * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
749 _mesa_store_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
750 GLint internalFormat
,
751 GLint width
, GLint border
,
752 GLenum format
, GLenum type
, const GLvoid
*pixels
,
753 const struct gl_pixelstore_attrib
*packing
,
754 struct gl_texture_object
*texObj
,
755 struct gl_texture_image
*texImage
)
757 GLint postConvWidth
= width
;
758 GLint texelBytes
, sizeInBytes
;
760 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
761 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
764 /* choose the texture format */
765 assert(ctx
->Driver
.ChooseTextureFormat
);
766 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
767 internalFormat
, format
, type
);
768 assert(texImage
->TexFormat
);
769 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel1D
;
771 texelBytes
= texImage
->TexFormat
->TexelBytes
;
773 /* allocate memory */
774 if (texImage
->IsCompressed
)
775 sizeInBytes
= texImage
->CompressedSize
;
777 sizeInBytes
= postConvWidth
* texelBytes
;
778 texImage
->Data
= MESA_PBUFFER_ALLOC(sizeInBytes
);
779 if (!texImage
->Data
) {
780 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
787 /* unpack image, apply transfer ops and store in texImage->Data */
788 if (texImage
->IsCompressed
) {
789 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
791 transfer_compressed_teximage(ctx
, 1, width
, 1, 1,
792 format
, type
, packing
,
793 pixels
, texImage
->TexFormat
,
794 (GLubyte
*) texImage
->Data
, dstRowStride
);
797 _mesa_transfer_teximage(ctx
, 1,
798 texImage
->Format
, /* base format */
799 texImage
->TexFormat
, texImage
->Data
,
800 width
, 1, 1, /* src size */
801 0, 0, 0, /* dstX/Y/Zoffset */
802 0, /* dstRowStride */
803 0, /* dstImageStride */
804 format
, type
, pixels
, packing
);
807 /* GL_SGIS_generate_mipmap */
808 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
809 _mesa_generate_mipmap(ctx
, target
,
810 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
817 * This is the software fallback for Driver.TexImage2D()
818 * and Driver.CopyTexImage2D().
819 * The texture image type will be GLchan.
820 * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
821 * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
824 _mesa_store_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
825 GLint internalFormat
,
826 GLint width
, GLint height
, GLint border
,
827 GLenum format
, GLenum type
, const void *pixels
,
828 const struct gl_pixelstore_attrib
*packing
,
829 struct gl_texture_object
*texObj
,
830 struct gl_texture_image
*texImage
)
832 GLint postConvWidth
= width
, postConvHeight
= height
;
833 GLint texelBytes
, sizeInBytes
;
835 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
836 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
840 /* choose the texture format */
841 assert(ctx
->Driver
.ChooseTextureFormat
);
842 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
843 internalFormat
, format
, type
);
844 assert(texImage
->TexFormat
);
845 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
847 texelBytes
= texImage
->TexFormat
->TexelBytes
;
849 /* allocate memory */
850 if (texImage
->IsCompressed
)
851 sizeInBytes
= texImage
->CompressedSize
;
853 sizeInBytes
= postConvWidth
* postConvHeight
* texelBytes
;
854 texImage
->Data
= MESA_PBUFFER_ALLOC(sizeInBytes
);
855 if (!texImage
->Data
) {
856 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
863 /* unpack image, apply transfer ops and store in texImage->Data */
864 if (texImage
->IsCompressed
) {
865 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
867 transfer_compressed_teximage(ctx
, 2, width
, height
, 1,
868 format
, type
, packing
,
869 pixels
, texImage
->TexFormat
,
870 (GLubyte
*) texImage
->Data
, dstRowStride
);
873 _mesa_transfer_teximage(ctx
, 2,
875 texImage
->TexFormat
, texImage
->Data
,
876 width
, height
, 1, /* src size */
877 0, 0, 0, /* dstX/Y/Zoffset */
878 texImage
->Width
* texelBytes
, /* dstRowStride */
879 0, /* dstImageStride */
880 format
, type
, pixels
, packing
);
883 /* GL_SGIS_generate_mipmap */
884 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
885 _mesa_generate_mipmap(ctx
, target
,
886 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
894 * This is the software fallback for Driver.TexImage3D()
895 * and Driver.CopyTexImage3D().
896 * The texture image type will be GLchan.
897 * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
898 * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
901 _mesa_store_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
902 GLint internalFormat
,
903 GLint width
, GLint height
, GLint depth
, GLint border
,
904 GLenum format
, GLenum type
, const void *pixels
,
905 const struct gl_pixelstore_attrib
*packing
,
906 struct gl_texture_object
*texObj
,
907 struct gl_texture_image
*texImage
)
909 GLint texelBytes
, sizeInBytes
;
911 /* choose the texture format */
912 assert(ctx
->Driver
.ChooseTextureFormat
);
913 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
914 internalFormat
, format
, type
);
915 assert(texImage
->TexFormat
);
916 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel3D
;
918 texelBytes
= texImage
->TexFormat
->TexelBytes
;
920 /* allocate memory */
921 if (texImage
->IsCompressed
)
922 sizeInBytes
= texImage
->CompressedSize
;
924 sizeInBytes
= width
* height
* depth
* texelBytes
;
925 texImage
->Data
= MESA_PBUFFER_ALLOC(sizeInBytes
);
926 if (!texImage
->Data
) {
927 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
934 /* unpack image, apply transfer ops and store in texImage->Data */
935 if (texImage
->IsCompressed
) {
936 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
938 transfer_compressed_teximage(ctx
, 3, width
, height
, depth
,
939 format
, type
, packing
,
940 pixels
, texImage
->TexFormat
,
941 (GLubyte
*) texImage
->Data
, dstRowStride
);
944 _mesa_transfer_teximage(ctx
, 3,
946 texImage
->TexFormat
, texImage
->Data
,
947 width
, height
, depth
, /* src size */
948 0, 0, 0, /* dstX/Y/Zoffset */
949 texImage
->Width
* texelBytes
, /* dstRowStride */
950 texImage
->Width
* texImage
->Height
* texelBytes
,
951 format
, type
, pixels
, packing
);
954 /* GL_SGIS_generate_mipmap */
955 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
956 _mesa_generate_mipmap(ctx
, target
,
957 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
966 * This is the software fallback for Driver.TexSubImage1D()
967 * and Driver.CopyTexSubImage1D().
970 _mesa_store_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
971 GLint xoffset
, GLint width
,
972 GLenum format
, GLenum type
, const void *pixels
,
973 const struct gl_pixelstore_attrib
*packing
,
974 struct gl_texture_object
*texObj
,
975 struct gl_texture_image
*texImage
)
977 if (texImage
->IsCompressed
) {
978 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
980 GLubyte
*dest
= _mesa_compressed_image_address(xoffset
, 0, 0,
984 transfer_compressed_teximage(ctx
, 1, /* dimensions */
985 width
, 1, 1, /* size to replace */
986 format
, type
, /* source format/type */
987 packing
, /* source packing */
988 pixels
, /* source data */
989 texImage
->TexFormat
,/* dest format */
993 _mesa_transfer_teximage(ctx
, 1,
995 texImage
->TexFormat
, texImage
->Data
,
996 width
, 1, 1, /* src size */
997 xoffset
, 0, 0, /* dest offsets */
998 0, /* dstRowStride */
999 0, /* dstImageStride */
1000 format
, type
, pixels
, packing
);
1003 /* GL_SGIS_generate_mipmap */
1004 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1005 _mesa_generate_mipmap(ctx
, target
,
1006 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
1014 * This is the software fallback for Driver.TexSubImage2D()
1015 * and Driver.CopyTexSubImage2D().
1018 _mesa_store_texsubimage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
1019 GLint xoffset
, GLint yoffset
,
1020 GLint width
, GLint height
,
1021 GLenum format
, GLenum type
, const void *pixels
,
1022 const struct gl_pixelstore_attrib
*packing
,
1023 struct gl_texture_object
*texObj
,
1024 struct gl_texture_image
*texImage
)
1026 if (texImage
->IsCompressed
) {
1027 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
1029 GLubyte
*dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
1030 texImage
->IntFormat
,
1033 transfer_compressed_teximage(ctx
, 2, /* dimensions */
1034 width
, height
, 1, /* size to replace */
1035 format
, type
, /* source format/type */
1036 packing
, /* source packing */
1037 pixels
, /* source data */
1038 texImage
->TexFormat
,/* dest format */
1039 dest
, dstRowStride
);
1042 _mesa_transfer_teximage(ctx
, 2,
1044 texImage
->TexFormat
, texImage
->Data
,
1045 width
, height
, 1, /* src size */
1046 xoffset
, yoffset
, 0, /* dest offsets */
1047 texImage
->Width
*texImage
->TexFormat
->TexelBytes
,
1048 0, /* dstImageStride */
1049 format
, type
, pixels
, packing
);
1052 /* GL_SGIS_generate_mipmap */
1053 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1054 _mesa_generate_mipmap(ctx
, target
,
1055 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
1062 * This is the software fallback for Driver.TexSubImage3D().
1063 * and Driver.CopyTexSubImage3D().
1066 _mesa_store_texsubimage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
1067 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1068 GLint width
, GLint height
, GLint depth
,
1069 GLenum format
, GLenum type
, const void *pixels
,
1070 const struct gl_pixelstore_attrib
*packing
,
1071 struct gl_texture_object
*texObj
,
1072 struct gl_texture_image
*texImage
)
1074 if (texImage
->IsCompressed
) {
1075 GLint dstRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
1077 GLubyte
*dest
= _mesa_compressed_image_address(xoffset
, yoffset
, zoffset
,
1078 texImage
->IntFormat
,
1081 transfer_compressed_teximage(ctx
, 3, /* dimensions */
1082 width
, height
, depth
,/* size to replace */
1083 format
, type
, /* source format/type */
1084 packing
, /* source packing */
1085 pixels
, /* source data */
1086 texImage
->TexFormat
,/* dest format */
1087 dest
, dstRowStride
);
1090 const GLint texelBytes
= texImage
->TexFormat
->TexelBytes
;
1091 _mesa_transfer_teximage(ctx
, 3,
1093 texImage
->TexFormat
, texImage
->Data
,
1094 width
, height
, depth
, /* src size */
1095 xoffset
, yoffset
, xoffset
, /* dest offsets */
1096 texImage
->Width
* texelBytes
, /* dst row stride */
1097 texImage
->Width
* texImage
->Height
* texelBytes
,
1098 format
, type
, pixels
, packing
);
1101 /* GL_SGIS_generate_mipmap */
1102 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
1103 _mesa_generate_mipmap(ctx
, target
,
1104 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
1113 * Fallback for Driver.CompressedTexImage1D()
1116 _mesa_store_compressed_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
1117 GLint internalFormat
,
1118 GLint width
, GLint border
,
1119 GLsizei imageSize
, const GLvoid
*data
,
1120 struct gl_texture_object
*texObj
,
1121 struct gl_texture_image
*texImage
)
1123 /* this space intentionally left blank */
1129 * Fallback for Driver.CompressedTexImage2D()
1132 _mesa_store_compressed_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
1133 GLint internalFormat
,
1134 GLint width
, GLint height
, GLint border
,
1135 GLsizei imageSize
, const GLvoid
*data
,
1136 struct gl_texture_object
*texObj
,
1137 struct gl_texture_image
*texImage
)
1139 /* This is pretty simple, basically just do a memcpy without worrying
1140 * about the usual image unpacking or image transfer operations.
1144 ASSERT(texImage
->Width
> 0);
1145 ASSERT(texImage
->Height
> 0);
1146 ASSERT(texImage
->Depth
== 1);
1147 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
1149 /* choose the texture format */
1150 assert(ctx
->Driver
.ChooseTextureFormat
);
1151 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
1152 internalFormat
, 0, 0);
1153 assert(texImage
->TexFormat
);
1154 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
1156 /* allocate storage */
1157 texImage
->Data
= MESA_PBUFFER_ALLOC(imageSize
);
1158 if (!texImage
->Data
) {
1159 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
1164 ASSERT(texImage
->CompressedSize
== imageSize
);
1165 MEMCPY(texImage
->Data
, data
, imageSize
);
1171 * Fallback for Driver.CompressedTexImage3D()
1174 _mesa_store_compressed_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
1175 GLint internalFormat
,
1176 GLint width
, GLint height
, GLint depth
,
1178 GLsizei imageSize
, const GLvoid
*data
,
1179 struct gl_texture_object
*texObj
,
1180 struct gl_texture_image
*texImage
)
1182 /* this space intentionally left blank */
1188 * Fallback for Driver.CompressedTexSubImage1D()
1191 _mesa_store_compressed_texsubimage1d(GLcontext
*ctx
, GLenum target
,
1193 GLint xoffset
, GLsizei width
,
1195 GLsizei imageSize
, const GLvoid
*data
,
1196 struct gl_texture_object
*texObj
,
1197 struct gl_texture_image
*texImage
)
1199 /* this space intentionally left blank */
1204 * Fallback for Driver.CompressedTexSubImage2D()
1207 _mesa_store_compressed_texsubimage2d(GLcontext
*ctx
, GLenum target
,
1209 GLint xoffset
, GLint yoffset
,
1210 GLsizei width
, GLsizei height
,
1212 GLsizei imageSize
, const GLvoid
*data
,
1213 struct gl_texture_object
*texObj
,
1214 struct gl_texture_image
*texImage
)
1216 GLint bytesPerRow
, destRowStride
, srcRowStride
;
1221 /* these should have been caught sooner */
1222 ASSERT((width
& 3) == 0 || width
== 2 || width
== 1);
1223 ASSERT((height
& 3) == 0 || height
== 2 || height
== 1);
1224 ASSERT((xoffset
& 3) == 0);
1225 ASSERT((yoffset
& 3) == 0);
1227 srcRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
, width
);
1228 src
= (const GLubyte
*) data
;
1230 destRowStride
= _mesa_compressed_row_stride(texImage
->IntFormat
,
1232 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
1233 texImage
->IntFormat
,
1234 texImage
->Width
, texImage
->Data
);
1236 bytesPerRow
= srcRowStride
;
1239 for (i
= 0; i
< rows
; i
++) {
1240 MEMCPY(dest
, src
, bytesPerRow
);
1241 dest
+= destRowStride
;
1242 src
+= srcRowStride
;
1248 * Fallback for Driver.CompressedTexSubImage3D()
1251 _mesa_store_compressed_texsubimage3d(GLcontext
*ctx
, GLenum target
,
1253 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1254 GLsizei width
, GLsizei height
, GLsizei depth
,
1256 GLsizei imageSize
, const GLvoid
*data
,
1257 struct gl_texture_object
*texObj
,
1258 struct gl_texture_image
*texImage
)
1260 /* this space intentionally left blank */
1268 * This is the fallback for Driver.TestProxyTexImage().
1271 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
1272 GLint internalFormat
, GLenum format
, GLenum type
,
1273 GLint width
, GLint height
, GLint depth
, GLint border
)
1275 struct gl_texture_unit
*texUnit
;
1276 struct gl_texture_object
*texObj
;
1277 struct gl_texture_image
*texImage
;
1282 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1283 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1284 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1287 * The core Mesa code will have already tested the image size, etc.
1288 * If a driver has more stringent texture limits to enforce it will
1289 * have to override this function.
1291 /* choose the texture format */
1292 assert(ctx
->Driver
.ChooseTextureFormat
);
1293 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
1294 internalFormat
, format
, type
);
1295 assert(texImage
->TexFormat
);
1303 * Average together two rows of a source image to produce a single new
1304 * row in the dest image. It's legal for the two source rows to point
1305 * to the same data. The source width must be equal to either the
1306 * dest width or two times the dest width.
1309 do_row(const struct gl_texture_format
*format
, GLint srcWidth
,
1310 const GLvoid
*srcRowA
, const GLvoid
*srcRowB
,
1311 GLint dstWidth
, GLvoid
*dstRow
)
1313 const GLuint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
1314 const GLuint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
1316 assert(srcWidth
== dstWidth
|| srcWidth
== 2 * dstWidth
);
1318 switch (format
->MesaFormat
) {
1319 case MESA_FORMAT_RGBA
:
1322 const GLchan (*rowA
)[4] = (const GLchan (*)[4]) srcRowA
;
1323 const GLchan (*rowB
)[4] = (const GLchan (*)[4]) srcRowB
;
1324 GLchan (*dst
)[4] = (GLchan (*)[4]) dstRow
;
1325 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1326 i
++, j
+= colStride
, k
+= colStride
) {
1327 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1328 rowB
[j
][0] + rowB
[k
][0]) / 4;
1329 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1330 rowB
[j
][1] + rowB
[k
][1]) / 4;
1331 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
1332 rowB
[j
][2] + rowB
[k
][2]) / 4;
1333 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
1334 rowB
[j
][3] + rowB
[k
][3]) / 4;
1338 case MESA_FORMAT_RGB
:
1341 const GLchan (*rowA
)[3] = (const GLchan (*)[3]) srcRowA
;
1342 const GLchan (*rowB
)[3] = (const GLchan (*)[3]) srcRowB
;
1343 GLchan (*dst
)[3] = (GLchan (*)[3]) dstRow
;
1344 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1345 i
++, j
+= colStride
, k
+= colStride
) {
1346 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1347 rowB
[j
][0] + rowB
[k
][0]) / 4;
1348 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1349 rowB
[j
][1] + rowB
[k
][1]) / 4;
1350 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
1351 rowB
[j
][2] + rowB
[k
][2]) / 4;
1355 case MESA_FORMAT_ALPHA
:
1356 case MESA_FORMAT_LUMINANCE
:
1357 case MESA_FORMAT_INTENSITY
:
1358 case MESA_FORMAT_COLOR_INDEX
:
1361 const GLchan
*rowA
= (const GLchan
*) srcRowA
;
1362 const GLchan
*rowB
= (const GLchan
*) srcRowB
;
1363 GLchan
*dst
= (GLchan
*) dstRow
;
1364 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1365 i
++, j
+= colStride
, k
+= colStride
) {
1366 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
1370 case MESA_FORMAT_LUMINANCE_ALPHA
:
1373 const GLchan (*rowA
)[2] = (const GLchan (*)[2]) srcRowA
;
1374 const GLchan (*rowB
)[2] = (const GLchan (*)[2]) srcRowB
;
1375 GLchan (*dst
)[2] = (GLchan (*)[2]) dstRow
;
1376 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1377 i
++, j
+= colStride
, k
+= colStride
) {
1378 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1379 rowB
[j
][0] + rowB
[k
][0]) / 4;
1380 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1381 rowB
[j
][1] + rowB
[k
][1]) / 4;
1385 case MESA_FORMAT_DEPTH_COMPONENT
:
1388 const GLfloat
*rowA
= (const GLfloat
*) srcRowA
;
1389 const GLfloat
*rowB
= (const GLfloat
*) srcRowB
;
1390 GLfloat
*dst
= (GLfloat
*) dstRow
;
1391 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1392 i
++, j
+= colStride
, k
+= colStride
) {
1393 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) * 0.25F
;
1397 /* Begin hardware formats */
1398 case MESA_FORMAT_RGBA8888
:
1399 case MESA_FORMAT_ARGB8888
:
1402 const GLubyte (*rowA
)[4] = (const GLubyte (*)[4]) srcRowA
;
1403 const GLubyte (*rowB
)[4] = (const GLubyte (*)[4]) srcRowB
;
1404 GLubyte (*dst
)[4] = (GLubyte (*)[4]) dstRow
;
1405 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1406 i
++, j
+= colStride
, k
+= colStride
) {
1407 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1408 rowB
[j
][0] + rowB
[k
][0]) / 4;
1409 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1410 rowB
[j
][1] + rowB
[k
][1]) / 4;
1411 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
1412 rowB
[j
][2] + rowB
[k
][2]) / 4;
1413 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
1414 rowB
[j
][3] + rowB
[k
][3]) / 4;
1418 case MESA_FORMAT_RGB888
:
1421 const GLubyte (*rowA
)[3] = (const GLubyte (*)[3]) srcRowA
;
1422 const GLubyte (*rowB
)[3] = (const GLubyte (*)[3]) srcRowB
;
1423 GLubyte (*dst
)[3] = (GLubyte (*)[3]) dstRow
;
1424 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1425 i
++, j
+= colStride
, k
+= colStride
) {
1426 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1427 rowB
[j
][0] + rowB
[k
][0]) / 4;
1428 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1429 rowB
[j
][1] + rowB
[k
][1]) / 4;
1430 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
1431 rowB
[j
][2] + rowB
[k
][2]) / 4;
1435 case MESA_FORMAT_RGB565
:
1438 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
1439 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
1440 GLushort
*dst
= (GLushort
*) dstRow
;
1441 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1442 i
++, j
+= colStride
, k
+= colStride
) {
1443 const GLint rowAr0
= rowA
[j
] & 0x1f;
1444 const GLint rowAr1
= rowA
[k
] & 0x1f;
1445 const GLint rowBr0
= rowB
[j
] & 0x1f;
1446 const GLint rowBr1
= rowB
[k
] & 0x1f;
1447 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x3f;
1448 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x3f;
1449 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x3f;
1450 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x3f;
1451 const GLint rowAb0
= (rowA
[j
] >> 11) & 0x1f;
1452 const GLint rowAb1
= (rowA
[k
] >> 11) & 0x1f;
1453 const GLint rowBb0
= (rowB
[j
] >> 11) & 0x1f;
1454 const GLint rowBb1
= (rowB
[k
] >> 11) & 0x1f;
1455 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 4;
1456 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 4;
1457 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 4;
1458 dst
[i
] = (blue
<< 11) | (green
<< 5) | red
;
1462 case MESA_FORMAT_ARGB4444
:
1465 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
1466 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
1467 GLushort
*dst
= (GLushort
*) dstRow
;
1468 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1469 i
++, j
+= colStride
, k
+= colStride
) {
1470 const GLint rowAr0
= rowA
[j
] & 0xf;
1471 const GLint rowAr1
= rowA
[k
] & 0xf;
1472 const GLint rowBr0
= rowB
[j
] & 0xf;
1473 const GLint rowBr1
= rowB
[k
] & 0xf;
1474 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
1475 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
1476 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
1477 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
1478 const GLint rowAb0
= (rowA
[j
] >> 8) & 0xf;
1479 const GLint rowAb1
= (rowA
[k
] >> 8) & 0xf;
1480 const GLint rowBb0
= (rowB
[j
] >> 8) & 0xf;
1481 const GLint rowBb1
= (rowB
[k
] >> 8) & 0xf;
1482 const GLint rowAa0
= (rowA
[j
] >> 12) & 0xf;
1483 const GLint rowAa1
= (rowA
[k
] >> 12) & 0xf;
1484 const GLint rowBa0
= (rowB
[j
] >> 12) & 0xf;
1485 const GLint rowBa1
= (rowB
[k
] >> 12) & 0xf;
1486 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 4;
1487 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 4;
1488 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 4;
1489 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 4;
1490 dst
[i
] = (alpha
<< 12) | (blue
<< 8) | (green
<< 4) | red
;
1494 case MESA_FORMAT_ARGB1555
:
1497 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
1498 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
1499 GLushort
*dst
= (GLushort
*) dstRow
;
1500 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1501 i
++, j
+= colStride
, k
+= colStride
) {
1502 const GLint rowAr0
= rowA
[j
] & 0x1f;
1503 const GLint rowAr1
= rowA
[k
] & 0x1f;
1504 const GLint rowBr0
= rowB
[j
] & 0x1f;
1505 const GLint rowBr1
= rowB
[k
] & 0xf;
1506 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x1f;
1507 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x1f;
1508 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x1f;
1509 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x1f;
1510 const GLint rowAb0
= (rowA
[j
] >> 10) & 0x1f;
1511 const GLint rowAb1
= (rowA
[k
] >> 10) & 0x1f;
1512 const GLint rowBb0
= (rowB
[j
] >> 10) & 0x1f;
1513 const GLint rowBb1
= (rowB
[k
] >> 10) & 0x1f;
1514 const GLint rowAa0
= (rowA
[j
] >> 15) & 0x1;
1515 const GLint rowAa1
= (rowA
[k
] >> 15) & 0x1;
1516 const GLint rowBa0
= (rowB
[j
] >> 15) & 0x1;
1517 const GLint rowBa1
= (rowB
[k
] >> 15) & 0x1;
1518 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 4;
1519 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 4;
1520 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 4;
1521 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 4;
1522 dst
[i
] = (alpha
<< 15) | (blue
<< 10) | (green
<< 5) | red
;
1526 case MESA_FORMAT_AL88
:
1529 const GLubyte (*rowA
)[2] = (const GLubyte (*)[2]) srcRowA
;
1530 const GLubyte (*rowB
)[2] = (const GLubyte (*)[2]) srcRowB
;
1531 GLubyte (*dst
)[2] = (GLubyte (*)[2]) dstRow
;
1532 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1533 i
++, j
+= colStride
, k
+= colStride
) {
1534 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
1535 rowB
[j
][0] + rowB
[k
][0]) >> 2;
1536 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
1537 rowB
[j
][1] + rowB
[k
][1]) >> 2;
1541 case MESA_FORMAT_RGB332
:
1544 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
1545 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
1546 GLubyte
*dst
= (GLubyte
*) dstRow
;
1547 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1548 i
++, j
+= colStride
, k
+= colStride
) {
1549 const GLint rowAr0
= rowA
[j
] & 0x3;
1550 const GLint rowAr1
= rowA
[k
] & 0x3;
1551 const GLint rowBr0
= rowB
[j
] & 0x3;
1552 const GLint rowBr1
= rowB
[k
] & 0x3;
1553 const GLint rowAg0
= (rowA
[j
] >> 2) & 0x7;
1554 const GLint rowAg1
= (rowA
[k
] >> 2) & 0x7;
1555 const GLint rowBg0
= (rowB
[j
] >> 2) & 0x7;
1556 const GLint rowBg1
= (rowB
[k
] >> 2) & 0x7;
1557 const GLint rowAb0
= (rowA
[j
] >> 5) & 0x7;
1558 const GLint rowAb1
= (rowA
[k
] >> 5) & 0x7;
1559 const GLint rowBb0
= (rowB
[j
] >> 5) & 0x7;
1560 const GLint rowBb1
= (rowB
[k
] >> 5) & 0x7;
1561 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 4;
1562 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 4;
1563 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 4;
1564 dst
[i
] = (blue
<< 5) | (green
<< 2) | red
;
1568 case MESA_FORMAT_A8
:
1569 case MESA_FORMAT_L8
:
1570 case MESA_FORMAT_I8
:
1571 case MESA_FORMAT_CI8
:
1574 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
1575 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
1576 GLubyte
*dst
= (GLubyte
*) dstRow
;
1577 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
1578 i
++, j
+= colStride
, k
+= colStride
) {
1579 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) >> 2;
1584 _mesa_problem(NULL
, "bad format in do_row()");
1590 * These functions generate a 1/2-size mipmap image from a source image.
1591 * Texture borders are handled by copying or averaging the source image's
1592 * border texels, depending on the scale-down factor.
1596 make_1d_mipmap(const struct gl_texture_format
*format
, GLint border
,
1597 GLint srcWidth
, const GLubyte
*srcPtr
,
1598 GLint dstWidth
, GLubyte
*dstPtr
)
1600 const GLint bpt
= format
->TexelBytes
;
1604 /* skip the border pixel, if any */
1605 src
= srcPtr
+ border
* bpt
;
1606 dst
= dstPtr
+ border
* bpt
;
1608 /* we just duplicate the input row, kind of hack, saves code */
1609 do_row(format
, srcWidth
- 2 * border
, src
, src
,
1610 dstWidth
- 2 * border
, dst
);
1613 /* copy left-most pixel from source */
1614 MEMCPY(dstPtr
, srcPtr
, bpt
);
1615 /* copy right-most pixel from source */
1616 MEMCPY(dstPtr
+ (dstWidth
- 1) * bpt
,
1617 srcPtr
+ (srcWidth
- 1) * bpt
,
1624 make_2d_mipmap(const struct gl_texture_format
*format
, GLint border
,
1625 GLint srcWidth
, GLint srcHeight
, const GLubyte
*srcPtr
,
1626 GLint dstWidth
, GLint dstHeight
, GLubyte
*dstPtr
)
1628 const GLint bpt
= format
->TexelBytes
;
1629 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
1630 const GLint dstWidthNB
= dstWidth
- 2 * border
;
1631 const GLint dstHeightNB
= dstHeight
- 2 * border
;
1632 const GLint srcRowStride
= bpt
* srcWidth
;
1633 const GLint dstRowStride
= bpt
* dstWidth
;
1634 const GLubyte
*srcA
, *srcB
;
1636 GLint row
, colStride
;
1638 colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
1640 /* Compute src and dst pointers, skipping any border */
1641 srcA
= srcPtr
+ border
* ((srcWidth
+ 1) * bpt
);
1643 srcB
= srcA
+ srcRowStride
;
1646 dst
= dstPtr
+ border
* ((dstWidth
+ 1) * bpt
);
1648 for (row
= 0; row
< dstHeightNB
; row
++) {
1649 do_row(format
, srcWidthNB
, srcA
, srcB
,
1651 srcA
+= 2 * srcRowStride
;
1652 srcB
+= 2 * srcRowStride
;
1653 dst
+= dstRowStride
;
1656 /* This is ugly but probably won't be used much */
1658 /* fill in dest border */
1659 /* lower-left border pixel */
1660 MEMCPY(dstPtr
, srcPtr
, bpt
);
1661 /* lower-right border pixel */
1662 MEMCPY(dstPtr
+ (dstWidth
- 1) * bpt
,
1663 srcPtr
+ (srcWidth
- 1) * bpt
, bpt
);
1664 /* upper-left border pixel */
1665 MEMCPY(dstPtr
+ dstWidth
* (dstHeight
- 1) * bpt
,
1666 srcPtr
+ srcWidth
* (srcHeight
- 1) * bpt
, bpt
);
1667 /* upper-right border pixel */
1668 MEMCPY(dstPtr
+ (dstWidth
* dstHeight
- 1) * bpt
,
1669 srcPtr
+ (srcWidth
* srcHeight
- 1) * bpt
, bpt
);
1671 do_row(format
, srcWidthNB
,
1674 dstWidthNB
, dstPtr
+ bpt
);
1676 do_row(format
, srcWidthNB
,
1677 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
1678 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
1680 dstPtr
+ (dstWidth
* (dstHeight
- 1) + 1) * bpt
);
1681 /* left and right borders */
1682 if (srcHeight
== dstHeight
) {
1683 /* copy border pixel from src to dst */
1684 for (row
= 1; row
< srcHeight
; row
++) {
1685 MEMCPY(dstPtr
+ dstWidth
* row
* bpt
,
1686 srcPtr
+ srcWidth
* row
* bpt
, bpt
);
1687 MEMCPY(dstPtr
+ (dstWidth
* row
+ dstWidth
- 1) * bpt
,
1688 srcPtr
+ (srcWidth
* row
+ srcWidth
- 1) * bpt
, bpt
);
1692 /* average two src pixels each dest pixel */
1693 for (row
= 0; row
< dstHeightNB
; row
+= 2) {
1695 srcPtr
+ (srcWidth
* (row
* 2 + 1)) * bpt
,
1696 srcPtr
+ (srcWidth
* (row
* 2 + 2)) * bpt
,
1697 1, dstPtr
+ (dstWidth
* row
+ 1) * bpt
);
1699 srcPtr
+ (srcWidth
* (row
* 2 + 1) + srcWidth
- 1) * bpt
,
1700 srcPtr
+ (srcWidth
* (row
* 2 + 2) + srcWidth
- 1) * bpt
,
1701 1, dstPtr
+ (dstWidth
* row
+ 1 + dstWidth
- 1) * bpt
);
1709 make_3d_mipmap(const struct gl_texture_format
*format
, GLint border
,
1710 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
1711 const GLubyte
*srcPtr
,
1712 GLint dstWidth
, GLint dstHeight
, GLint dstDepth
,
1715 const GLint bpt
= format
->TexelBytes
;
1716 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
1717 const GLint srcDepthNB
= srcDepth
- 2 * border
;
1718 const GLint dstWidthNB
= dstWidth
- 2 * border
;
1719 const GLint dstHeightNB
= dstHeight
- 2 * border
;
1720 const GLint dstDepthNB
= dstDepth
- 2 * border
;
1721 GLvoid
*tmpRowA
, *tmpRowB
;
1723 GLint bytesPerSrcImage
, bytesPerDstImage
;
1724 GLint bytesPerSrcRow
, bytesPerDstRow
;
1725 GLint srcImageOffset
, srcRowOffset
;
1727 (void) srcDepthNB
; /* silence warnings */
1729 /* Need two temporary row buffers */
1730 tmpRowA
= MALLOC(srcWidth
* bpt
);
1733 tmpRowB
= MALLOC(srcWidth
* bpt
);
1739 bytesPerSrcImage
= srcWidth
* srcHeight
* bpt
;
1740 bytesPerDstImage
= dstWidth
* dstHeight
* bpt
;
1742 bytesPerSrcRow
= srcWidth
* bpt
;
1743 bytesPerDstRow
= dstWidth
* bpt
;
1745 /* Offset between adjacent src images to be averaged together */
1746 srcImageOffset
= (srcDepth
== dstDepth
) ? 0 : bytesPerSrcImage
;
1748 /* Offset between adjacent src rows to be averaged together */
1749 srcRowOffset
= (srcHeight
== dstHeight
) ? 0 : srcWidth
* bpt
;
1752 * Need to average together up to 8 src pixels for each dest pixel.
1753 * Break that down into 3 operations:
1754 * 1. take two rows from source image and average them together.
1755 * 2. take two rows from next source image and average them together.
1756 * 3. take the two averaged rows and average them for the final dst row.
1760 _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n",
1761 srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
1764 for (img
= 0; img
< dstDepthNB
; img
++) {
1765 /* first source image pointer, skipping border */
1766 const GLubyte
*imgSrcA
= srcPtr
1767 + (bytesPerSrcImage
+ bytesPerSrcRow
+ border
) * bpt
* border
1768 + img
* (bytesPerSrcImage
+ srcImageOffset
);
1769 /* second source image pointer, skipping border */
1770 const GLubyte
*imgSrcB
= imgSrcA
+ srcImageOffset
;
1771 /* address of the dest image, skipping border */
1772 GLubyte
*imgDst
= dstPtr
1773 + (bytesPerDstImage
+ bytesPerDstRow
+ border
) * bpt
* border
1774 + img
* bytesPerDstImage
;
1776 /* setup the four source row pointers and the dest row pointer */
1777 const GLubyte
*srcImgARowA
= imgSrcA
;
1778 const GLubyte
*srcImgARowB
= imgSrcA
+ srcRowOffset
;
1779 const GLubyte
*srcImgBRowA
= imgSrcB
;
1780 const GLubyte
*srcImgBRowB
= imgSrcB
+ srcRowOffset
;
1781 GLubyte
*dstImgRow
= imgDst
;
1783 for (row
= 0; row
< dstHeightNB
; row
++) {
1784 /* Average together two rows from first src image */
1785 do_row(format
, srcWidthNB
, srcImgARowA
, srcImgARowB
,
1786 srcWidthNB
, tmpRowA
);
1787 /* Average together two rows from second src image */
1788 do_row(format
, srcWidthNB
, srcImgBRowA
, srcImgBRowB
,
1789 srcWidthNB
, tmpRowB
);
1790 /* Average together the temp rows to make the final row */
1791 do_row(format
, srcWidthNB
, tmpRowA
, tmpRowB
,
1792 dstWidthNB
, dstImgRow
);
1793 /* advance to next rows */
1794 srcImgARowA
+= bytesPerSrcRow
+ srcRowOffset
;
1795 srcImgARowB
+= bytesPerSrcRow
+ srcRowOffset
;
1796 srcImgBRowA
+= bytesPerSrcRow
+ srcRowOffset
;
1797 srcImgBRowB
+= bytesPerSrcRow
+ srcRowOffset
;
1798 dstImgRow
+= bytesPerDstRow
;
1805 /* Luckily we can leverage the make_2d_mipmap() function here! */
1807 /* do front border image */
1808 make_2d_mipmap(format
, 1, srcWidth
, srcHeight
, srcPtr
,
1809 dstWidth
, dstHeight
, dstPtr
);
1810 /* do back border image */
1811 make_2d_mipmap(format
, 1, srcWidth
, srcHeight
,
1812 srcPtr
+ bytesPerSrcImage
* (srcDepth
- 1),
1813 dstWidth
, dstHeight
,
1814 dstPtr
+ bytesPerDstImage
* (dstDepth
- 1));
1815 /* do four remaining border edges that span the image slices */
1816 if (srcDepth
== dstDepth
) {
1817 /* just copy border pixels from src to dst */
1818 for (img
= 0; img
< dstDepthNB
; img
++) {
1822 /* do border along [img][row=0][col=0] */
1823 src
= srcPtr
+ (img
+ 1) * bytesPerSrcImage
;
1824 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
;
1825 MEMCPY(dst
, src
, bpt
);
1827 /* do border along [img][row=dstHeight-1][col=0] */
1828 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1829 + (srcHeight
- 1) * bytesPerSrcRow
;
1830 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1831 + (dstHeight
- 1) * bytesPerDstRow
;
1832 MEMCPY(dst
, src
, bpt
);
1834 /* do border along [img][row=0][col=dstWidth-1] */
1835 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1836 + (srcWidth
- 1) * bpt
;
1837 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1838 + (dstWidth
- 1) * bpt
;
1839 MEMCPY(dst
, src
, bpt
);
1841 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
1842 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1843 + (bytesPerSrcImage
- bpt
);
1844 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1845 + (bytesPerDstImage
- bpt
);
1846 MEMCPY(dst
, src
, bpt
);
1850 /* average border pixels from adjacent src image pairs */
1851 ASSERT(srcDepthNB
== 2 * dstDepthNB
);
1852 for (img
= 0; img
< dstDepthNB
; img
++) {
1856 /* do border along [img][row=0][col=0] */
1857 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
;
1858 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
;
1859 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
1861 /* do border along [img][row=dstHeight-1][col=0] */
1862 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1863 + (srcHeight
- 1) * bytesPerSrcRow
;
1864 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1865 + (dstHeight
- 1) * bytesPerDstRow
;
1866 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
1868 /* do border along [img][row=0][col=dstWidth-1] */
1869 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1870 + (srcWidth
- 1) * bpt
;
1871 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1872 + (dstWidth
- 1) * bpt
;
1873 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
1875 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
1876 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
1877 + (bytesPerSrcImage
- bpt
);
1878 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
1879 + (bytesPerDstImage
- bpt
);
1880 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
1888 * For GL_SGIX_generate_mipmap:
1889 * Generate a complete set of mipmaps from texObj's base-level image.
1890 * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
1893 _mesa_generate_mipmap(GLcontext
*ctx
, GLenum target
,
1894 const struct gl_texture_unit
*texUnit
,
1895 struct gl_texture_object
*texObj
)
1897 const struct gl_texture_image
*srcImage
;
1898 const struct gl_texture_format
*convertFormat
;
1899 const GLubyte
*srcData
;
1901 GLint level
, maxLevels
;
1904 srcImage
= texObj
->Image
[texObj
->BaseLevel
];
1907 maxLevels
= _mesa_max_texture_levels(ctx
, texObj
->Target
);
1908 ASSERT(maxLevels
> 0); /* bad target */
1910 /* Find convertFormat - the format that do_row() will process */
1911 if (srcImage
->IsCompressed
) {
1912 /* setup for compressed textures */
1914 GLint components
, size
;
1917 assert(texObj
->Target
== GL_TEXTURE_2D
);
1919 if (srcImage
->Format
== GL_RGB
) {
1920 convertFormat
= &_mesa_texformat_rgb
;
1923 else if (srcImage
->Format
== GL_RGBA
) {
1924 convertFormat
= &_mesa_texformat_rgba
;
1928 _mesa_problem(ctx
, "bad srcImage->Format in _mesa_generate_mipmaps");
1932 /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
1933 size
= _mesa_bytes_per_pixel(srcImage
->Format
, CHAN_TYPE
)
1934 * srcImage
->Width
* srcImage
->Height
* srcImage
->Depth
+ 20;
1935 /* 20 extra bytes, just be safe when calling last FetchTexel */
1936 srcData
= MALLOC(size
);
1938 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
1941 dstData
= MALLOC(size
/ 2); /* 1/4 would probably be OK */
1943 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
1944 FREE((void *) srcData
);
1948 /* decompress base image here */
1949 dst
= (GLchan
*) srcData
;
1950 for (row
= 0; row
< srcImage
->Height
; row
++) {
1952 for (col
= 0; col
< srcImage
->Width
; col
++) {
1953 (*srcImage
->FetchTexel
)(srcImage
, col
, row
, 0, (GLvoid
*) dst
);
1960 convertFormat
= srcImage
->TexFormat
;
1963 for (level
= texObj
->BaseLevel
; level
< texObj
->MaxLevel
1964 && level
< maxLevels
- 1; level
++) {
1965 /* generate image[level+1] from image[level] */
1966 const struct gl_texture_image
*srcImage
;
1967 struct gl_texture_image
*dstImage
;
1968 GLint srcWidth
, srcHeight
, srcDepth
;
1969 GLint dstWidth
, dstHeight
, dstDepth
;
1970 GLint border
, bytesPerTexel
;
1972 /* get src image parameters */
1973 srcImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1975 srcWidth
= srcImage
->Width
;
1976 srcHeight
= srcImage
->Height
;
1977 srcDepth
= srcImage
->Depth
;
1978 border
= srcImage
->Border
;
1980 /* compute next (level+1) image size */
1981 if (srcWidth
- 2 * border
> 1) {
1982 dstWidth
= (srcWidth
- 2 * border
) / 2 + 2 * border
;
1985 dstWidth
= srcWidth
; /* can't go smaller */
1987 if (srcHeight
- 2 * border
> 1) {
1988 dstHeight
= (srcHeight
- 2 * border
) / 2 + 2 * border
;
1991 dstHeight
= srcHeight
; /* can't go smaller */
1993 if (srcDepth
- 2 * border
> 1) {
1994 dstDepth
= (srcDepth
- 2 * border
) / 2 + 2 * border
;
1997 dstDepth
= srcDepth
; /* can't go smaller */
2000 if (dstWidth
== srcWidth
&&
2001 dstHeight
== srcHeight
&&
2002 dstDepth
== srcDepth
) {
2004 if (srcImage
->IsCompressed
) {
2005 FREE((void *) srcData
);
2011 /* get dest gl_texture_image */
2012 dstImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
+1);
2014 dstImage
= _mesa_alloc_texture_image();
2016 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
2019 _mesa_set_tex_image(texObj
, target
, level
+ 1, dstImage
);
2022 /* Free old image data */
2024 MESA_PBUFFER_FREE(dstImage
->Data
);
2026 /* initialize new image */
2027 _mesa_init_teximage_fields(ctx
, target
, dstImage
, dstWidth
, dstHeight
,
2028 dstDepth
, border
, srcImage
->IntFormat
);
2029 dstImage
->DriverData
= NULL
;
2030 dstImage
->TexFormat
= srcImage
->TexFormat
;
2031 dstImage
->FetchTexel
= srcImage
->FetchTexel
;
2032 ASSERT(dstImage
->TexFormat
);
2033 ASSERT(dstImage
->FetchTexel
);
2035 /* Alloc new teximage data buffer.
2036 * Setup src and dest data pointers.
2038 if (dstImage
->IsCompressed
) {
2039 ASSERT(dstImage
->CompressedSize
> 0); /* set by init_teximage_fields*/
2040 dstImage
->Data
= MESA_PBUFFER_ALLOC(dstImage
->CompressedSize
);
2041 if (!dstImage
->Data
) {
2042 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
2045 /* srcData and dstData are already set */
2050 bytesPerTexel
= srcImage
->TexFormat
->TexelBytes
;
2051 ASSERT(dstWidth
* dstHeight
* dstDepth
* bytesPerTexel
> 0);
2052 dstImage
->Data
= MESA_PBUFFER_ALLOC(dstWidth
* dstHeight
* dstDepth
2054 if (!dstImage
->Data
) {
2055 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
2058 srcData
= (const GLubyte
*) srcImage
->Data
;
2059 dstData
= (GLubyte
*) dstImage
->Data
;
2063 * We use simple 2x2 averaging to compute the next mipmap level.
2067 make_1d_mipmap(convertFormat
, border
,
2072 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
2073 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
2074 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
2075 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
2076 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
2077 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
2078 make_2d_mipmap(convertFormat
, border
,
2079 srcWidth
, srcHeight
, srcData
,
2080 dstWidth
, dstHeight
, dstData
);
2083 make_3d_mipmap(convertFormat
, border
,
2084 srcWidth
, srcHeight
, srcDepth
, srcData
,
2085 dstWidth
, dstHeight
, dstDepth
, dstData
);
2087 case GL_TEXTURE_RECTANGLE_NV
:
2088 /* no mipmaps, do nothing */
2091 _mesa_problem(ctx
, "bad dimensions in _mesa_generate_mipmaps");
2095 if (dstImage
->IsCompressed
) {
2097 /* compress image from dstData into dstImage->Data */
2098 const GLenum srcFormat
= convertFormat
->BaseFormat
;
2099 GLint dstRowStride
= _mesa_compressed_row_stride(srcImage
->IntFormat
,
2101 ASSERT(srcFormat
== GL_RGB
|| srcFormat
== GL_RGBA
);
2102 _mesa_compress_teximage(ctx
,
2103 dstWidth
, dstHeight
, /* size */
2104 srcFormat
, /* source format */
2105 dstData
, /* source buffer */
2106 dstWidth
, /* source row stride */
2107 dstImage
->TexFormat
, /* dest format */
2108 dstImage
->Data
, /* dest buffer */
2109 dstRowStride
); /* dest row stride */
2111 /* swap src and dest pointers */
2112 temp
= (GLubyte
*) srcData
;
2117 } /* loop over mipmap levels */