2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * The GL texture image functions in teximage.c basically just do
32 * error checking and data structure allocation. They in turn call
33 * device driver functions which actually copy/convert/store the user's
36 * However, most device drivers will be able to use the fallback functions
37 * in this file. That is, most drivers will have the following bit of
39 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
40 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
41 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
47 * pixel transfer (scale, bais, lookup, convolution!, etc)
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
55 #include "bufferobj.h"
62 #include "texcompress.h"
63 #include "texformat.h"
68 static const GLint ZERO
= 4, ONE
= 5;
70 static GLboolean
can_swizzle(GLenum logicalBaseFormat
)
72 switch (logicalBaseFormat
) {
75 case GL_LUMINANCE_ALPHA
:
87 * When promoting texture formats (see below) we need to compute the
88 * mapping of dest components back to source components.
89 * This function does that.
90 * \param logicalBaseFormat the logical format of the texture
91 * \param textureBaseFormat the final texture format
92 * \return map[4] the four mapping values
95 compute_component_mapping(GLenum logicalBaseFormat
, GLenum textureBaseFormat
,
101 /* compute mapping from dest components back to src components */
102 switch (textureBaseFormat
) {
105 switch (logicalBaseFormat
) {
107 map
[0] = map
[1] = map
[2] = 0;
108 if (textureBaseFormat
== GL_RGBA
)
112 ASSERT(textureBaseFormat
== GL_RGBA
);
113 map
[0] = map
[1] = map
[2] = ZERO
;
117 map
[0] = map
[1] = map
[2] = 0;
118 if (textureBaseFormat
== GL_RGBA
)
121 case GL_LUMINANCE_ALPHA
:
122 ASSERT(textureBaseFormat
== GL_RGBA
);
123 map
[0] = map
[1] = map
[2] = 0;
127 ASSERT(textureBaseFormat
== GL_RGBA
);
134 ASSERT(textureBaseFormat
== GL_RGBA
);
141 _mesa_problem(NULL
, "Unexpected logicalBaseFormat");
142 map
[0] = map
[1] = map
[2] = map
[3] = 0;
145 case GL_LUMINANCE_ALPHA
:
146 switch (logicalBaseFormat
) {
160 _mesa_problem(NULL
, "Unexpected logicalBaseFormat");
165 _mesa_problem(NULL
, "Unexpected logicalBaseFormat");
173 * Make a temporary (color) texture image with GLfloat components.
174 * Apply all needed pixel unpacking and pixel transfer operations.
175 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
176 * Suppose the user specifies GL_LUMINANCE as the internal texture format
177 * but the graphics hardware doesn't support luminance textures. So, might
178 * use an RGB hardware format instead.
179 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
181 * \param ctx the rendering context
182 * \param dims image dimensions: 1, 2 or 3
183 * \param logicalBaseFormat basic texture derived from the user's
184 * internal texture format value
185 * \param textureBaseFormat the actual basic format of the texture
186 * \param srcWidth source image width
187 * \param srcHeight source image height
188 * \param srcDepth source image depth
189 * \param srcFormat source image format
190 * \param srcType source image type
191 * \param srcAddr source image address
192 * \param srcPacking source image pixel packing
193 * \return resulting image with format = textureBaseFormat and type = GLfloat.
196 make_temp_float_image(GLcontext
*ctx
, GLuint dims
,
197 GLenum logicalBaseFormat
,
198 GLenum textureBaseFormat
,
199 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
200 GLenum srcFormat
, GLenum srcType
,
201 const GLvoid
*srcAddr
,
202 const struct gl_pixelstore_attrib
*srcPacking
)
204 GLuint transferOps
= ctx
->_ImageTransferState
;
207 ASSERT(dims
>= 1 && dims
<= 3);
209 ASSERT(logicalBaseFormat
== GL_RGBA
||
210 logicalBaseFormat
== GL_RGB
||
211 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
212 logicalBaseFormat
== GL_LUMINANCE
||
213 logicalBaseFormat
== GL_ALPHA
||
214 logicalBaseFormat
== GL_INTENSITY
||
215 logicalBaseFormat
== GL_COLOR_INDEX
||
216 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
218 ASSERT(textureBaseFormat
== GL_RGBA
||
219 textureBaseFormat
== GL_RGB
||
220 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
221 textureBaseFormat
== GL_LUMINANCE
||
222 textureBaseFormat
== GL_ALPHA
||
223 textureBaseFormat
== GL_INTENSITY
||
224 textureBaseFormat
== GL_COLOR_INDEX
||
225 textureBaseFormat
== GL_DEPTH_COMPONENT
);
227 /* conventional color image */
229 if ((dims
== 1 && ctx
->Pixel
.Convolution1DEnabled
) ||
230 (dims
>= 2 && ctx
->Pixel
.Convolution2DEnabled
) ||
231 (dims
>= 2 && ctx
->Pixel
.Separable2DEnabled
)) {
232 /* need image convolution */
233 const GLuint preConvTransferOps
234 = (transferOps
& IMAGE_PRE_CONVOLUTION_BITS
) | IMAGE_CLAMP_BIT
;
235 const GLuint postConvTransferOps
236 = (transferOps
& IMAGE_POST_CONVOLUTION_BITS
) | IMAGE_CLAMP_BIT
;
238 GLint convWidth
, convHeight
;
241 /* pre-convolution image buffer (3D) */
242 tempImage
= (GLfloat
*) _mesa_malloc(srcWidth
* srcHeight
* srcDepth
243 * 4 * sizeof(GLfloat
));
247 /* post-convolution image buffer (2D) */
248 convImage
= (GLfloat
*) _mesa_malloc(srcWidth
* srcHeight
249 * 4 * sizeof(GLfloat
));
251 _mesa_free(tempImage
);
255 /* loop over 3D image slices */
256 for (img
= 0; img
< srcDepth
; img
++) {
257 GLfloat
*dst
= tempImage
+ img
* (srcWidth
* srcHeight
* 4);
259 /* unpack and do transfer ops up to convolution */
260 for (row
= 0; row
< srcHeight
; row
++) {
261 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
262 srcAddr
, srcWidth
, srcHeight
,
263 srcFormat
, srcType
, img
, row
, 0);
264 _mesa_unpack_color_span_float(ctx
, srcWidth
, GL_RGBA
, dst
,
265 srcFormat
, srcType
, src
,
273 GLfloat
*src
= tempImage
+ img
* (srcWidth
* srcHeight
* 4);
274 convWidth
= srcWidth
;
275 convHeight
= srcHeight
;
277 ASSERT(ctx
->Pixel
.Convolution1DEnabled
);
278 _mesa_convolve_1d_image(ctx
, &convWidth
, src
, convImage
);
281 if (ctx
->Pixel
.Convolution2DEnabled
) {
282 _mesa_convolve_2d_image(ctx
, &convWidth
, &convHeight
,
286 ASSERT(ctx
->Pixel
.Separable2DEnabled
);
287 _mesa_convolve_sep_image(ctx
, &convWidth
, &convHeight
,
293 /* do post-convolution transfer and pack into tempImage */
295 const GLint logComponents
296 = _mesa_components_in_format(logicalBaseFormat
);
297 const GLfloat
*src
= convImage
;
298 GLfloat
*dst
= tempImage
+ img
* (convWidth
* convHeight
* 4);
299 for (row
= 0; row
< convHeight
; row
++) {
300 _mesa_pack_rgba_span_float(ctx
, convWidth
,
301 (const GLfloat (*)[4]) src
,
302 logicalBaseFormat
, GL_FLOAT
,
303 dst
, &ctx
->DefaultPacking
,
304 postConvTransferOps
);
305 src
+= convWidth
* 4;
306 dst
+= convWidth
* logComponents
;
309 } /* loop over 3D image slices */
311 _mesa_free(convImage
);
313 /* might need these below */
314 srcWidth
= convWidth
;
315 srcHeight
= convHeight
;
319 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
320 const GLint srcStride
= _mesa_image_row_stride(srcPacking
,
321 srcWidth
, srcFormat
, srcType
);
325 tempImage
= (GLfloat
*) _mesa_malloc(srcWidth
* srcHeight
* srcDepth
326 * components
* sizeof(GLfloat
));
331 for (img
= 0; img
< srcDepth
; img
++) {
333 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
337 for (row
= 0; row
< srcHeight
; row
++) {
338 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
339 dst
, srcFormat
, srcType
, src
,
340 srcPacking
, transferOps
);
341 dst
+= srcWidth
* components
;
347 if (logicalBaseFormat
!= textureBaseFormat
) {
349 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
350 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
355 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
356 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
357 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
359 /* The actual texture format should have at least as many components
360 * as the logical texture format.
362 ASSERT(texComponents
>= logComponents
);
364 newImage
= (GLfloat
*) _mesa_malloc(srcWidth
* srcHeight
* srcDepth
365 * texComponents
* sizeof(GLfloat
));
367 _mesa_free(tempImage
);
371 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
373 n
= srcWidth
* srcHeight
* srcDepth
;
374 for (i
= 0; i
< n
; i
++) {
376 for (k
= 0; k
< texComponents
; k
++) {
379 newImage
[i
* texComponents
+ k
] = 0.0F
;
381 newImage
[i
* texComponents
+ k
] = 1.0F
;
383 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
387 _mesa_free(tempImage
);
388 tempImage
= newImage
;
396 * Make a temporary (color) texture image with GLchan components.
397 * Apply all needed pixel unpacking and pixel transfer operations.
398 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
399 * Suppose the user specifies GL_LUMINANCE as the internal texture format
400 * but the graphics hardware doesn't support luminance textures. So, might
401 * use an RGB hardware format instead.
402 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
404 * \param ctx the rendering context
405 * \param dims image dimensions: 1, 2 or 3
406 * \param logicalBaseFormat basic texture derived from the user's
407 * internal texture format value
408 * \param textureBaseFormat the actual basic format of the texture
409 * \param srcWidth source image width
410 * \param srcHeight source image height
411 * \param srcDepth source image depth
412 * \param srcFormat source image format
413 * \param srcType source image type
414 * \param srcAddr source image address
415 * \param srcPacking source image pixel packing
416 * \return resulting image with format = textureBaseFormat and type = GLchan.
419 _mesa_make_temp_chan_image(GLcontext
*ctx
, GLuint dims
,
420 GLenum logicalBaseFormat
,
421 GLenum textureBaseFormat
,
422 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
423 GLenum srcFormat
, GLenum srcType
,
424 const GLvoid
*srcAddr
,
425 const struct gl_pixelstore_attrib
*srcPacking
)
427 GLuint transferOps
= ctx
->_ImageTransferState
;
428 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
429 GLboolean freeSrcImage
= GL_FALSE
;
431 GLchan
*tempImage
, *dst
;
433 ASSERT(dims
>= 1 && dims
<= 3);
435 ASSERT(logicalBaseFormat
== GL_RGBA
||
436 logicalBaseFormat
== GL_RGB
||
437 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
438 logicalBaseFormat
== GL_LUMINANCE
||
439 logicalBaseFormat
== GL_ALPHA
||
440 logicalBaseFormat
== GL_INTENSITY
);
442 ASSERT(textureBaseFormat
== GL_RGBA
||
443 textureBaseFormat
== GL_RGB
||
444 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
445 textureBaseFormat
== GL_LUMINANCE
||
446 textureBaseFormat
== GL_ALPHA
||
447 textureBaseFormat
== GL_INTENSITY
);
449 if ((dims
== 1 && ctx
->Pixel
.Convolution1DEnabled
) ||
450 (dims
>= 2 && ctx
->Pixel
.Convolution2DEnabled
) ||
451 (dims
>= 2 && ctx
->Pixel
.Separable2DEnabled
)) {
452 /* get convolved image */
453 GLfloat
*convImage
= make_temp_float_image(ctx
, dims
,
456 srcWidth
, srcHeight
, srcDepth
,
458 srcAddr
, srcPacking
);
461 /* the convolved image is our new source image */
463 srcFormat
= logicalBaseFormat
;
465 srcPacking
= &ctx
->DefaultPacking
;
466 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
468 freeSrcImage
= GL_TRUE
;
471 /* unpack and transfer the source image */
472 tempImage
= (GLchan
*) _mesa_malloc(srcWidth
* srcHeight
* srcDepth
473 * components
* sizeof(GLchan
));
478 for (img
= 0; img
< srcDepth
; img
++) {
479 const GLint srcStride
= _mesa_image_row_stride(srcPacking
,
483 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
487 for (row
= 0; row
< srcHeight
; row
++) {
488 _mesa_unpack_color_span_chan(ctx
, srcWidth
, logicalBaseFormat
, dst
,
489 srcFormat
, srcType
, src
, srcPacking
,
491 dst
+= srcWidth
* components
;
496 /* If we made a temporary image for convolution, free it here */
498 _mesa_free((void *) srcAddr
);
501 if (logicalBaseFormat
!= textureBaseFormat
) {
502 /* one more conversion step */
503 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
504 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
509 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
510 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
511 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
513 /* The actual texture format should have at least as many components
514 * as the logical texture format.
516 ASSERT(texComponents
>= logComponents
);
518 newImage
= (GLchan
*) _mesa_malloc(srcWidth
* srcHeight
* srcDepth
519 * texComponents
* sizeof(GLchan
));
521 _mesa_free(tempImage
);
525 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
527 n
= srcWidth
* srcHeight
* srcDepth
;
528 for (i
= 0; i
< n
; i
++) {
530 for (k
= 0; k
< texComponents
; k
++) {
533 newImage
[i
* texComponents
+ k
] = 0;
535 newImage
[i
* texComponents
+ k
] = CHAN_MAX
;
537 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
541 _mesa_free(tempImage
);
542 tempImage
= newImage
;
550 * Copy GLubyte pixels from <src> to <dst> with swizzling.
551 * \param dst destination pixels
552 * \param dstComponents number of color components in destination pixels
553 * \param src source pixels
554 * \param srcComponents number of color components in source pixels
555 * \param map the swizzle mapping
556 * \param count number of pixels to copy/swizzle.
559 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
560 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
568 switch (dstComponents
) {
570 for (i
= 0; i
< count
; i
++) {
572 src
+= srcComponents
;
573 dst
[0] = tmp
[map
[0]];
574 dst
[1] = tmp
[map
[1]];
575 dst
[2] = tmp
[map
[2]];
576 dst
[3] = tmp
[map
[3]];
581 for (i
= 0; i
< count
; i
++) {
583 src
+= srcComponents
;
584 dst
[0] = tmp
[map
[0]];
585 dst
[1] = tmp
[map
[1]];
586 dst
[2] = tmp
[map
[2]];
591 for (i
= 0; i
< count
; i
++) {
593 src
+= srcComponents
;
594 dst
[0] = tmp
[map
[0]];
595 dst
[1] = tmp
[map
[1]];
604 * Transfer a GLubyte texture image with component swizzling.
607 _mesa_swizzle_ubyte_image(GLcontext
*ctx
,
610 const GLubyte
*dstmap
, GLint dstComponents
,
613 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
614 GLint dstRowStride
, GLint dstImageStride
,
616 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
617 const GLvoid
*srcAddr
,
618 const struct gl_pixelstore_attrib
*srcPacking
)
620 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
621 GLubyte srcmap
[6], map
[4];
624 const GLint srcRowStride
=
625 _mesa_image_row_stride(srcPacking
, srcWidth
,
626 srcFormat
, GL_UNSIGNED_BYTE
);
627 const GLint srcImageStride
628 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
630 const GLubyte
*srcImage
631 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
632 srcWidth
, srcHeight
, srcFormat
,
633 GL_UNSIGNED_BYTE
, 0, 0, 0);
635 GLubyte
*dstImage
= (GLubyte
*) dstAddr
636 + dstZoffset
* dstImageStride
637 + dstYoffset
* dstRowStride
638 + dstXoffset
* dstComponents
;
640 compute_component_mapping(srcFormat
, GL_RGBA
, srcmap
);
642 for (i
= 0; i
< 4; i
++)
643 map
[i
] = srcmap
[dstmap
[i
]];
645 if (srcRowStride
== srcWidth
* srcComponents
&&
646 (srcImageStride
== srcWidth
* srcHeight
* srcComponents
||
648 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
649 srcWidth
* srcHeight
* srcDepth
);
653 for (img
= 0; img
< srcDepth
; img
++) {
654 const GLubyte
*srcRow
= srcImage
;
655 GLubyte
*dstRow
= dstImage
;
656 for (row
= 0; row
< srcHeight
; row
++) {
657 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
658 dstRow
+= dstRowStride
;
659 srcRow
+= srcRowStride
;
661 srcImage
+= srcImageStride
;
662 dstImage
+= dstImageStride
;
669 * Teximage storage routine for when a simple memcpy will do.
670 * No pixel transfer operations or special texel encodings allowed.
671 * 1D, 2D and 3D images supported.
674 memcpy_texture(GLcontext
*ctx
,
676 const struct gl_texture_format
*dstFormat
,
678 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
679 GLint dstRowStride
, GLint dstImageStride
,
680 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
681 GLenum srcFormat
, GLenum srcType
,
682 const GLvoid
*srcAddr
,
683 const struct gl_pixelstore_attrib
*srcPacking
)
685 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
687 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
688 srcWidth
, srcHeight
, srcFormat
, srcType
);
689 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
690 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
691 const GLint bytesPerRow
= srcWidth
* dstFormat
->TexelBytes
;
692 const GLint bytesPerImage
= srcHeight
* bytesPerRow
;
693 const GLint bytesPerTexture
= srcDepth
* bytesPerImage
;
694 GLubyte
*dstImage
= (GLubyte
*) dstAddr
695 + dstZoffset
* dstImageStride
696 + dstYoffset
* dstRowStride
697 + dstXoffset
* dstFormat
->TexelBytes
;
699 if (dstRowStride
== srcRowStride
&&
700 dstRowStride
== bytesPerRow
&&
701 ((dstImageStride
== srcImageStride
&&
702 dstImageStride
== bytesPerImage
) ||
705 ctx
->Driver
.TextureMemCpy(dstImage
, srcImage
, bytesPerTexture
);
709 for (img
= 0; img
< srcDepth
; img
++) {
710 const GLubyte
*srcRow
= srcImage
;
711 GLubyte
*dstRow
= dstImage
;
712 for (row
= 0; row
< srcHeight
; row
++) {
713 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
714 dstRow
+= dstRowStride
;
715 srcRow
+= srcRowStride
;
717 srcImage
+= srcImageStride
;
718 dstImage
+= dstImageStride
;
726 * Store an image in any of the formats:
727 * _mesa_texformat_rgba
728 * _mesa_texformat_rgb
729 * _mesa_texformat_alpha
730 * _mesa_texformat_luminance
731 * _mesa_texformat_luminance_alpha
732 * _mesa_texformat_intensity
734 * \param dims either 1 or 2 or 3
735 * \param baseInternalFormat user-specified base internal format
736 * \param dstFormat destination Mesa texture format
737 * \param dstAddr destination image address
738 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
739 * \param dstRowStride destination image row stride, in bytes
740 * \param dstImageStride destination image layer stride, in bytes
741 * \param srcWidth/Height/Depth source image size, in pixels
742 * \param srcFormat incoming image format
743 * \param srcType incoming image data type
744 * \param srcAddr source image address
745 * \param srcPacking source image packing parameters
748 _mesa_texstore_rgba(GLcontext
*ctx
, GLuint dims
,
749 GLenum baseInternalFormat
,
750 const struct gl_texture_format
*dstFormat
,
752 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
753 GLint dstRowStride
, GLint dstImageStride
,
754 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
755 GLenum srcFormat
, GLenum srcType
,
756 const GLvoid
*srcAddr
,
757 const struct gl_pixelstore_attrib
*srcPacking
)
759 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
761 ASSERT(dstFormat
== &_mesa_texformat_rgba
||
762 dstFormat
== &_mesa_texformat_rgb
||
763 dstFormat
== &_mesa_texformat_alpha
||
764 dstFormat
== &_mesa_texformat_luminance
||
765 dstFormat
== &_mesa_texformat_luminance_alpha
||
766 dstFormat
== &_mesa_texformat_intensity
);
767 ASSERT(baseInternalFormat
== GL_RGBA
||
768 baseInternalFormat
== GL_RGB
||
769 baseInternalFormat
== GL_ALPHA
||
770 baseInternalFormat
== GL_LUMINANCE
||
771 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
772 baseInternalFormat
== GL_INTENSITY
);
773 ASSERT(dstFormat
->TexelBytes
== components
* sizeof(GLchan
));
775 if (!ctx
->_ImageTransferState
&&
776 !srcPacking
->SwapBytes
&&
777 baseInternalFormat
== srcFormat
&&
778 srcType
== CHAN_TYPE
) {
779 /* simple memcpy path */
780 memcpy_texture(ctx
, dims
,
781 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
782 dstRowStride
, dstImageStride
,
783 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
784 srcAddr
, srcPacking
);
786 else if (!ctx
->_ImageTransferState
&&
787 !srcPacking
->SwapBytes
&&
788 dstFormat
== &_mesa_texformat_rgb
&&
789 srcFormat
== GL_RGBA
&&
790 srcType
== CHAN_TYPE
) {
791 /* extract RGB from RGBA */
793 GLchan
*dstImage
= (GLchan
*) (GLubyte
*) dstAddr
794 + dstZoffset
* dstImageStride
795 + dstYoffset
* dstRowStride
796 + dstXoffset
* dstFormat
->TexelBytes
;
797 for (img
= 0; img
< srcDepth
; img
++) {
798 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
799 srcWidth
, srcFormat
, srcType
);
800 GLchan
*srcRow
= (GLchan
*) _mesa_image_address(dims
, srcPacking
,
801 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
802 GLchan
*dstRow
= dstImage
;
803 for (row
= 0; row
< srcHeight
; row
++) {
804 for (col
= 0; col
< srcWidth
; col
++) {
805 dstRow
[col
* 3 + RCOMP
] = srcRow
[col
* 4 + RCOMP
];
806 dstRow
[col
* 3 + GCOMP
] = srcRow
[col
* 4 + GCOMP
];
807 dstRow
[col
* 3 + BCOMP
] = srcRow
[col
* 4 + BCOMP
];
809 dstRow
+= dstRowStride
;
810 srcRow
= (GLchan
*) ((GLubyte
*) srcRow
+ srcRowStride
);
812 dstImage
+= dstImageStride
;
817 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
819 dstFormat
->BaseFormat
,
820 srcWidth
, srcHeight
, srcDepth
,
821 srcFormat
, srcType
, srcAddr
,
823 const GLchan
*src
= tempImage
;
825 GLubyte
*dstImage
= (GLubyte
*) dstAddr
826 + dstZoffset
* dstImageStride
827 + dstYoffset
* dstRowStride
828 + dstXoffset
* dstFormat
->TexelBytes
;
832 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
833 bytesPerRow
= srcWidth
* components
* sizeof(GLchan
);
834 for (img
= 0; img
< srcDepth
; img
++) {
835 GLubyte
*dstRow
= dstImage
;
836 for (row
= 0; row
< srcHeight
; row
++) {
837 _mesa_memcpy(dstRow
, src
, bytesPerRow
);
838 dstRow
+= dstRowStride
;
839 src
+= srcWidth
* components
;
841 dstImage
+= dstImageStride
;
844 _mesa_free((void *) tempImage
);
851 * Store a floating point depth component texture image.
854 _mesa_texstore_depth_component_float32(STORE_PARAMS
)
857 ASSERT(dstFormat
== &_mesa_texformat_depth_component_float32
);
858 ASSERT(dstFormat
->TexelBytes
== sizeof(GLfloat
));
860 if (!ctx
->_ImageTransferState
&&
861 !srcPacking
->SwapBytes
&&
862 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
863 srcFormat
== GL_DEPTH_COMPONENT
&&
864 srcType
== GL_FLOAT
) {
865 /* simple memcpy path */
866 memcpy_texture(ctx
, dims
,
867 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
868 dstRowStride
, dstImageStride
,
869 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
870 srcAddr
, srcPacking
);
874 GLubyte
*dstImage
= (GLubyte
*) dstAddr
875 + dstZoffset
* dstImageStride
876 + dstYoffset
* dstRowStride
877 + dstXoffset
* dstFormat
->TexelBytes
;
879 for (img
= 0; img
< srcDepth
; img
++) {
880 GLubyte
*dstRow
= dstImage
;
881 for (row
= 0; row
< srcHeight
; row
++) {
882 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
883 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
884 _mesa_unpack_depth_span(ctx
, srcWidth
,
885 GL_FLOAT
, (GLfloat
*) dstRow
, 1.0F
,
886 srcType
, src
, srcPacking
);
887 dstRow
+= dstRowStride
;
889 dstImage
+= dstImageStride
;
897 * Store a 16-bit integer depth component texture image.
900 _mesa_texstore_depth_component16(STORE_PARAMS
)
903 ASSERT(dstFormat
== &_mesa_texformat_depth_component16
);
904 ASSERT(dstFormat
->TexelBytes
== sizeof(GLushort
));
906 if (!ctx
->_ImageTransferState
&&
907 !srcPacking
->SwapBytes
&&
908 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
909 srcFormat
== GL_DEPTH_COMPONENT
&&
910 srcType
== GL_UNSIGNED_SHORT
) {
911 /* simple memcpy path */
912 memcpy_texture(ctx
, dims
,
913 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
914 dstRowStride
, dstImageStride
,
915 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
916 srcAddr
, srcPacking
);
920 GLubyte
*dstImage
= (GLubyte
*) dstAddr
921 + dstZoffset
* dstImageStride
922 + dstYoffset
* dstRowStride
923 + dstXoffset
* dstFormat
->TexelBytes
;
925 for (img
= 0; img
< srcDepth
; img
++) {
926 GLubyte
*dstRow
= dstImage
;
927 for (row
= 0; row
< srcHeight
; row
++) {
928 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
929 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
930 GLushort
*dst16
= (GLushort
*) dstRow
;
931 _mesa_unpack_depth_span(ctx
, srcWidth
,
932 GL_UNSIGNED_SHORT
, dst16
, 65535.0F
,
933 srcType
, src
, srcPacking
);
934 dstRow
+= dstRowStride
;
936 dstImage
+= dstImageStride
;
944 * Store an rgb565 or rgb565_rev texture image.
947 _mesa_texstore_rgb565(STORE_PARAMS
)
949 ASSERT(dstFormat
== &_mesa_texformat_rgb565
||
950 dstFormat
== &_mesa_texformat_rgb565_rev
);
951 ASSERT(dstFormat
->TexelBytes
== 2);
953 if (!ctx
->_ImageTransferState
&&
954 !srcPacking
->SwapBytes
&&
955 dstFormat
== &_mesa_texformat_rgb565
&&
956 baseInternalFormat
== GL_RGB
&&
957 srcFormat
== GL_RGB
&&
958 srcType
== GL_UNSIGNED_SHORT_5_6_5
) {
959 /* simple memcpy path */
960 memcpy_texture(ctx
, dims
,
961 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
962 dstRowStride
, dstImageStride
,
963 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
964 srcAddr
, srcPacking
);
966 else if (!ctx
->_ImageTransferState
&&
967 !srcPacking
->SwapBytes
&&
968 baseInternalFormat
== GL_RGB
&&
969 srcFormat
== GL_RGB
&&
970 srcType
== GL_UNSIGNED_BYTE
&&
972 /* do optimized tex store */
973 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
975 const GLubyte
*src
= (const GLubyte
*)
976 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
977 srcFormat
, srcType
, 0, 0, 0);
978 GLubyte
*dst
= (GLubyte
*) dstAddr
979 + dstZoffset
* dstImageStride
980 + dstYoffset
* dstRowStride
981 + dstXoffset
* dstFormat
->TexelBytes
;
983 for (row
= 0; row
< srcHeight
; row
++) {
984 const GLubyte
*srcUB
= (const GLubyte
*) src
;
985 GLushort
*dstUS
= (GLushort
*) dst
;
986 /* check for byteswapped format */
987 if (dstFormat
== &_mesa_texformat_rgb565
) {
988 for (col
= 0; col
< srcWidth
; col
++) {
989 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
994 for (col
= 0; col
< srcWidth
; col
++) {
995 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1000 src
+= srcRowStride
;
1005 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1007 dstFormat
->BaseFormat
,
1008 srcWidth
, srcHeight
, srcDepth
,
1009 srcFormat
, srcType
, srcAddr
,
1011 const GLchan
*src
= tempImage
;
1012 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1013 + dstZoffset
* dstImageStride
1014 + dstYoffset
* dstRowStride
1015 + dstXoffset
* dstFormat
->TexelBytes
;
1016 GLint img
, row
, col
;
1019 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1020 for (img
= 0; img
< srcDepth
; img
++) {
1021 GLubyte
*dstRow
= dstImage
;
1022 for (row
= 0; row
< srcHeight
; row
++) {
1023 GLushort
*dstUS
= (GLushort
*) dstRow
;
1024 /* check for byteswapped format */
1025 if (dstFormat
== &_mesa_texformat_rgb565
) {
1026 for (col
= 0; col
< srcWidth
; col
++) {
1027 dstUS
[col
] = PACK_COLOR_565( CHAN_TO_UBYTE(src
[RCOMP
]),
1028 CHAN_TO_UBYTE(src
[GCOMP
]),
1029 CHAN_TO_UBYTE(src
[BCOMP
]) );
1034 for (col
= 0; col
< srcWidth
; col
++) {
1035 dstUS
[col
] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1036 CHAN_TO_UBYTE(src
[GCOMP
]),
1037 CHAN_TO_UBYTE(src
[BCOMP
]) );
1041 dstRow
+= dstRowStride
;
1043 dstImage
+= dstImageStride
;
1045 _mesa_free((void *) tempImage
);
1052 _mesa_texstore_rgba8888(STORE_PARAMS
)
1054 const GLuint ui
= 1;
1055 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1058 ASSERT(dstFormat
== &_mesa_texformat_rgba8888
||
1059 dstFormat
== &_mesa_texformat_rgba8888_rev
);
1060 ASSERT(dstFormat
->TexelBytes
== 4);
1062 if (!ctx
->_ImageTransferState
&&
1063 !srcPacking
->SwapBytes
&&
1064 dstFormat
== &_mesa_texformat_rgba8888
&&
1065 baseInternalFormat
== GL_RGBA
&&
1066 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1067 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
))) {
1068 /* simple memcpy path */
1069 memcpy_texture(ctx
, dims
,
1070 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1071 dstRowStride
, dstImageStride
,
1072 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1073 srcAddr
, srcPacking
);
1076 else if (!ctx
->_ImageTransferState
&&
1077 !srcPacking
->SwapBytes
&&
1078 srcType
== GL_UNSIGNED_BYTE
&&
1079 dstFormat
== &_mesa_texformat_rgba8888
&&
1081 /* Three texture formats involved: srcFormat,
1082 * baseInternalFormat and destFormat (GL_RGBA). Only two
1083 * may differ. _mesa_swizzle_ubyte_image can't handle two
1084 * propagations at once correctly. */
1085 (srcFormat
== baseInternalFormat
||
1086 baseInternalFormat
== GL_RGBA
) &&
1087 can_swizzle(srcFormat
)) {
1090 /* dstmap - how to swizzle from GL_RGBA to dst format:
1092 * FIXME - add !litteEndian and _rev varients:
1099 _mesa_swizzle_ubyte_image(ctx
, dims
,
1102 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1103 dstRowStride
, dstImageStride
,
1104 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1110 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1112 dstFormat
->BaseFormat
,
1113 srcWidth
, srcHeight
, srcDepth
,
1114 srcFormat
, srcType
, srcAddr
,
1116 const GLchan
*src
= tempImage
;
1117 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1118 + dstZoffset
* dstImageStride
1119 + dstYoffset
* dstRowStride
1120 + dstXoffset
* dstFormat
->TexelBytes
;
1121 GLint img
, row
, col
;
1124 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1125 for (img
= 0; img
< srcDepth
; img
++) {
1126 GLubyte
*dstRow
= dstImage
;
1127 for (row
= 0; row
< srcHeight
; row
++) {
1128 GLuint
*dstUI
= (GLuint
*) dstRow
;
1129 if (dstFormat
== &_mesa_texformat_rgba8888
) {
1130 for (col
= 0; col
< srcWidth
; col
++) {
1131 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[RCOMP
]),
1132 CHAN_TO_UBYTE(src
[GCOMP
]),
1133 CHAN_TO_UBYTE(src
[BCOMP
]),
1134 CHAN_TO_UBYTE(src
[ACOMP
]) );
1139 for (col
= 0; col
< srcWidth
; col
++) {
1140 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1141 CHAN_TO_UBYTE(src
[GCOMP
]),
1142 CHAN_TO_UBYTE(src
[BCOMP
]),
1143 CHAN_TO_UBYTE(src
[ACOMP
]) );
1147 dstRow
+= dstRowStride
;
1149 dstImage
+= dstImageStride
;
1151 _mesa_free((void *) tempImage
);
1158 _mesa_texstore_argb8888(STORE_PARAMS
)
1160 const GLuint ui
= 1;
1161 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1163 ASSERT(dstFormat
== &_mesa_texformat_argb8888
||
1164 dstFormat
== &_mesa_texformat_argb8888_rev
);
1165 ASSERT(dstFormat
->TexelBytes
== 4);
1167 if (!ctx
->_ImageTransferState
&&
1168 !srcPacking
->SwapBytes
&&
1169 dstFormat
== &_mesa_texformat_argb8888
&&
1170 baseInternalFormat
== GL_RGBA
&&
1171 srcFormat
== GL_BGRA
&&
1172 ((srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1173 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
)) {
1174 /* simple memcpy path (little endian) */
1175 memcpy_texture(ctx
, dims
,
1176 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1177 dstRowStride
, dstImageStride
,
1178 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1179 srcAddr
, srcPacking
);
1181 else if (!ctx
->_ImageTransferState
&&
1182 !srcPacking
->SwapBytes
&&
1183 dstFormat
== &_mesa_texformat_argb8888_rev
&&
1184 baseInternalFormat
== GL_RGBA
&&
1185 srcFormat
== GL_BGRA
&&
1186 ((srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1187 srcType
== GL_UNSIGNED_INT_8_8_8_8
)) {
1188 /* simple memcpy path (big endian) */
1189 memcpy_texture(ctx
, dims
,
1190 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1191 dstRowStride
, dstImageStride
,
1192 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1193 srcAddr
, srcPacking
);
1195 else if (!ctx
->_ImageTransferState
&&
1196 !srcPacking
->SwapBytes
&&
1197 dstFormat
== &_mesa_texformat_argb8888
&&
1198 srcFormat
== GL_RGB
&&
1199 srcType
== GL_UNSIGNED_BYTE
) {
1202 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1203 + dstZoffset
* dstImageStride
1204 + dstYoffset
* dstRowStride
1205 + dstXoffset
* dstFormat
->TexelBytes
;
1206 for (img
= 0; img
< srcDepth
; img
++) {
1207 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
1208 srcWidth
, srcFormat
, srcType
);
1209 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1210 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1211 GLubyte
*dstRow
= dstImage
;
1212 for (row
= 0; row
< srcHeight
; row
++) {
1213 for (col
= 0; col
< srcWidth
; col
++) {
1214 dstRow
[col
* 4 + 0] = srcRow
[col
* 3 + BCOMP
];
1215 dstRow
[col
* 4 + 1] = srcRow
[col
* 3 + GCOMP
];
1216 dstRow
[col
* 4 + 2] = srcRow
[col
* 3 + RCOMP
];
1217 dstRow
[col
* 4 + 3] = 0xff;
1219 dstRow
+= dstRowStride
;
1220 srcRow
+= srcRowStride
;
1222 dstImage
+= dstImageStride
;
1225 else if (!ctx
->_ImageTransferState
&&
1226 !srcPacking
->SwapBytes
&&
1227 dstFormat
== &_mesa_texformat_argb8888
&&
1228 srcFormat
== GL_RGBA
&&
1229 srcType
== GL_UNSIGNED_BYTE
) {
1232 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1233 + dstZoffset
* dstImageStride
1234 + dstYoffset
* dstRowStride
1235 + dstXoffset
* dstFormat
->TexelBytes
;
1236 for (img
= 0; img
< srcDepth
; img
++) {
1237 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
1238 srcWidth
, srcFormat
, srcType
);
1239 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1240 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1241 GLubyte
*dstRow
= dstImage
;
1242 for (row
= 0; row
< srcHeight
; row
++) {
1243 for (col
= 0; col
< srcWidth
; col
++) {
1244 dstRow
[col
* 4 + 0] = srcRow
[col
* 4 + BCOMP
];
1245 dstRow
[col
* 4 + 1] = srcRow
[col
* 4 + GCOMP
];
1246 dstRow
[col
* 4 + 2] = srcRow
[col
* 4 + RCOMP
];
1247 dstRow
[col
* 4 + 3] = srcRow
[col
* 4 + ACOMP
];
1249 dstRow
+= dstRowStride
;
1250 srcRow
+= srcRowStride
;
1252 dstImage
+= dstImageStride
;
1255 else if (!ctx
->_ImageTransferState
&&
1256 !srcPacking
->SwapBytes
&&
1257 dstFormat
== &_mesa_texformat_argb8888
&&
1258 srcType
== GL_UNSIGNED_BYTE
&&
1260 /* Three texture formats involved: srcFormat,
1261 * baseInternalFormat and destFormat (GL_RGBA). Only two
1262 * may differ. _mesa_swizzle_ubyte_image can't handle two
1263 * propagations at once correctly. */
1264 (srcFormat
== baseInternalFormat
||
1265 baseInternalFormat
== GL_RGBA
) &&
1266 can_swizzle(srcFormat
)) {
1270 /* dstmap - how to swizzle from GL_RGBA to dst format:
1272 dstmap
[3] = 3; /* alpha */
1273 dstmap
[2] = 0; /* red */
1274 dstmap
[1] = 1; /* green */
1275 dstmap
[0] = 2; /* blue */
1277 _mesa_swizzle_ubyte_image(ctx
, dims
,
1280 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1281 dstRowStride
, dstImageStride
,
1282 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1287 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1289 dstFormat
->BaseFormat
,
1290 srcWidth
, srcHeight
, srcDepth
,
1291 srcFormat
, srcType
, srcAddr
,
1293 const GLchan
*src
= tempImage
;
1294 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1295 + dstZoffset
* dstImageStride
1296 + dstYoffset
* dstRowStride
1297 + dstXoffset
* dstFormat
->TexelBytes
;
1298 GLint img
, row
, col
;
1301 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1302 for (img
= 0; img
< srcDepth
; img
++) {
1303 GLubyte
*dstRow
= dstImage
;
1304 for (row
= 0; row
< srcHeight
; row
++) {
1305 GLuint
*dstUI
= (GLuint
*) dstRow
;
1306 if (dstFormat
== &_mesa_texformat_argb8888
) {
1307 for (col
= 0; col
< srcWidth
; col
++) {
1308 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[ACOMP
]),
1309 CHAN_TO_UBYTE(src
[RCOMP
]),
1310 CHAN_TO_UBYTE(src
[GCOMP
]),
1311 CHAN_TO_UBYTE(src
[BCOMP
]) );
1316 for (col
= 0; col
< srcWidth
; col
++) {
1317 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1318 CHAN_TO_UBYTE(src
[RCOMP
]),
1319 CHAN_TO_UBYTE(src
[GCOMP
]),
1320 CHAN_TO_UBYTE(src
[BCOMP
]) );
1324 dstRow
+= dstRowStride
;
1326 dstImage
+= dstImageStride
;
1328 _mesa_free((void *) tempImage
);
1335 _mesa_texstore_rgb888(STORE_PARAMS
)
1337 const GLuint ui
= 1;
1338 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1340 ASSERT(dstFormat
== &_mesa_texformat_rgb888
);
1341 ASSERT(dstFormat
->TexelBytes
== 3);
1343 if (!ctx
->_ImageTransferState
&&
1344 !srcPacking
->SwapBytes
&&
1345 baseInternalFormat
== GL_RGB
&&
1346 srcFormat
== GL_BGR
&&
1347 srcType
== GL_UNSIGNED_BYTE
&&
1349 /* simple memcpy path */
1350 memcpy_texture(ctx
, dims
,
1351 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1352 dstRowStride
, dstImageStride
,
1353 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1354 srcAddr
, srcPacking
);
1356 else if (!ctx
->_ImageTransferState
&&
1357 !srcPacking
->SwapBytes
&&
1358 srcFormat
== GL_RGBA
&&
1359 srcType
== GL_UNSIGNED_BYTE
) {
1360 /* extract RGB from RGBA */
1362 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1363 + dstZoffset
* dstImageStride
1364 + dstYoffset
* dstRowStride
1365 + dstXoffset
* dstFormat
->TexelBytes
;
1366 for (img
= 0; img
< srcDepth
; img
++) {
1367 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
1368 srcWidth
, srcFormat
, srcType
);
1369 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1370 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1371 GLubyte
*dstRow
= dstImage
;
1372 for (row
= 0; row
< srcHeight
; row
++) {
1373 for (col
= 0; col
< srcWidth
; col
++) {
1374 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1375 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1376 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1378 dstRow
+= dstRowStride
;
1379 srcRow
+= srcRowStride
;
1381 dstImage
+= dstImageStride
;
1386 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1388 dstFormat
->BaseFormat
,
1389 srcWidth
, srcHeight
, srcDepth
,
1390 srcFormat
, srcType
, srcAddr
,
1392 const GLchan
*src
= (const GLchan
*) tempImage
;
1393 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1394 + dstZoffset
* dstImageStride
1395 + dstYoffset
* dstRowStride
1396 + dstXoffset
* dstFormat
->TexelBytes
;
1397 GLint img
, row
, col
;
1400 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1401 for (img
= 0; img
< srcDepth
; img
++) {
1402 GLubyte
*dstRow
= dstImage
;
1403 for (row
= 0; row
< srcHeight
; row
++) {
1406 for (col
= 0; col
< srcWidth
; col
++) {
1407 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1408 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1409 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1414 for (col
= 0; col
< srcWidth
; col
++) {
1415 dstRow
[col
* 3 + 0] = srcUB
[BCOMP
];
1416 dstRow
[col
* 3 + 1] = srcUB
[GCOMP
];
1417 dstRow
[col
* 3 + 2] = srcUB
[RCOMP
];
1422 for (col
= 0; col
< srcWidth
; col
++) {
1423 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[BCOMP
]);
1424 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1425 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[RCOMP
]);
1429 dstRow
+= dstRowStride
;
1431 dstImage
+= dstImageStride
;
1433 _mesa_free((void *) tempImage
);
1440 _mesa_texstore_bgr888(STORE_PARAMS
)
1442 const GLuint ui
= 1;
1443 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1445 ASSERT(dstFormat
== &_mesa_texformat_bgr888
);
1446 ASSERT(dstFormat
->TexelBytes
== 3);
1448 if (!ctx
->_ImageTransferState
&&
1449 !srcPacking
->SwapBytes
&&
1450 baseInternalFormat
== GL_RGB
&&
1451 srcFormat
== GL_RGB
&&
1452 srcType
== GL_UNSIGNED_BYTE
&&
1454 /* simple memcpy path */
1455 memcpy_texture(ctx
, dims
,
1456 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1457 dstRowStride
, dstImageStride
,
1458 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1459 srcAddr
, srcPacking
);
1461 else if (!ctx
->_ImageTransferState
&&
1462 !srcPacking
->SwapBytes
&&
1463 srcFormat
== GL_RGBA
&&
1464 srcType
== GL_UNSIGNED_BYTE
) {
1465 /* extract BGR from RGBA */
1467 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1468 + dstZoffset
* dstImageStride
1469 + dstYoffset
* dstRowStride
1470 + dstXoffset
* dstFormat
->TexelBytes
;
1471 for (img
= 0; img
< srcDepth
; img
++) {
1472 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
,
1473 srcWidth
, srcFormat
, srcType
);
1474 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1475 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1476 GLubyte
*dstRow
= dstImage
;
1477 for (row
= 0; row
< srcHeight
; row
++) {
1478 for (col
= 0; col
< srcWidth
; col
++) {
1479 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1480 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1481 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1483 dstRow
+= dstRowStride
;
1484 srcRow
+= srcRowStride
;
1486 dstImage
+= dstImageStride
;
1491 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1493 dstFormat
->BaseFormat
,
1494 srcWidth
, srcHeight
, srcDepth
,
1495 srcFormat
, srcType
, srcAddr
,
1497 const GLchan
*src
= (const GLchan
*) tempImage
;
1498 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1499 + dstZoffset
* dstImageStride
1500 + dstYoffset
* dstRowStride
1501 + dstXoffset
* dstFormat
->TexelBytes
;
1502 GLint img
, row
, col
;
1505 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1506 for (img
= 0; img
< srcDepth
; img
++) {
1507 GLubyte
*dstRow
= dstImage
;
1508 for (row
= 0; row
< srcHeight
; row
++) {
1509 for (col
= 0; col
< srcWidth
; col
++) {
1510 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1511 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1512 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1515 dstRow
+= dstRowStride
;
1517 dstImage
+= dstImageStride
;
1519 _mesa_free((void *) tempImage
);
1526 _mesa_texstore_argb4444(STORE_PARAMS
)
1528 ASSERT(dstFormat
== &_mesa_texformat_argb4444
||
1529 dstFormat
== &_mesa_texformat_argb4444_rev
);
1530 ASSERT(dstFormat
->TexelBytes
== 2);
1532 if (!ctx
->_ImageTransferState
&&
1533 !srcPacking
->SwapBytes
&&
1534 dstFormat
== &_mesa_texformat_argb4444
&&
1535 baseInternalFormat
== GL_RGBA
&&
1536 srcFormat
== GL_BGRA
&&
1537 srcType
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
1538 /* simple memcpy path */
1539 memcpy_texture(ctx
, dims
,
1540 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1541 dstRowStride
, dstImageStride
,
1542 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1543 srcAddr
, srcPacking
);
1547 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1549 dstFormat
->BaseFormat
,
1550 srcWidth
, srcHeight
, srcDepth
,
1551 srcFormat
, srcType
, srcAddr
,
1553 const GLchan
*src
= tempImage
;
1554 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1555 + dstZoffset
* dstImageStride
1556 + dstYoffset
* dstRowStride
1557 + dstXoffset
* dstFormat
->TexelBytes
;
1558 GLint img
, row
, col
;
1561 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1562 for (img
= 0; img
< srcDepth
; img
++) {
1563 GLubyte
*dstRow
= dstImage
;
1564 for (row
= 0; row
< srcHeight
; row
++) {
1565 GLushort
*dstUS
= (GLushort
*) dstRow
;
1566 if (dstFormat
== &_mesa_texformat_argb4444
) {
1567 for (col
= 0; col
< srcWidth
; col
++) {
1568 dstUS
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[ACOMP
]),
1569 CHAN_TO_UBYTE(src
[RCOMP
]),
1570 CHAN_TO_UBYTE(src
[GCOMP
]),
1571 CHAN_TO_UBYTE(src
[BCOMP
]) );
1576 for (col
= 0; col
< srcWidth
; col
++) {
1577 dstUS
[col
] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1578 CHAN_TO_UBYTE(src
[RCOMP
]),
1579 CHAN_TO_UBYTE(src
[GCOMP
]),
1580 CHAN_TO_UBYTE(src
[BCOMP
]) );
1584 dstRow
+= dstRowStride
;
1586 dstImage
+= dstImageStride
;
1588 _mesa_free((void *) tempImage
);
1596 _mesa_texstore_argb1555(STORE_PARAMS
)
1598 ASSERT(dstFormat
== &_mesa_texformat_argb1555
||
1599 dstFormat
== &_mesa_texformat_argb1555_rev
);
1600 ASSERT(dstFormat
->TexelBytes
== 2);
1602 if (!ctx
->_ImageTransferState
&&
1603 !srcPacking
->SwapBytes
&&
1604 dstFormat
== &_mesa_texformat_argb1555
&&
1605 baseInternalFormat
== GL_RGBA
&&
1606 srcFormat
== GL_BGRA
&&
1607 srcType
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
1608 /* simple memcpy path */
1609 memcpy_texture(ctx
, dims
,
1610 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1611 dstRowStride
, dstImageStride
,
1612 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1613 srcAddr
, srcPacking
);
1617 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1619 dstFormat
->BaseFormat
,
1620 srcWidth
, srcHeight
, srcDepth
,
1621 srcFormat
, srcType
, srcAddr
,
1623 const GLchan
*src
=tempImage
;
1624 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1625 + dstZoffset
* dstImageStride
1626 + dstYoffset
* dstRowStride
1627 + dstXoffset
* dstFormat
->TexelBytes
;
1628 GLint img
, row
, col
;
1631 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1632 for (img
= 0; img
< srcDepth
; img
++) {
1633 GLubyte
*dstRow
= dstImage
;
1634 for (row
= 0; row
< srcHeight
; row
++) {
1635 GLushort
*dstUS
= (GLushort
*) dstRow
;
1636 if (dstFormat
== &_mesa_texformat_argb1555
) {
1637 for (col
= 0; col
< srcWidth
; col
++) {
1638 dstUS
[col
] = PACK_COLOR_1555( CHAN_TO_UBYTE(src
[ACOMP
]),
1639 CHAN_TO_UBYTE(src
[RCOMP
]),
1640 CHAN_TO_UBYTE(src
[GCOMP
]),
1641 CHAN_TO_UBYTE(src
[BCOMP
]) );
1646 for (col
= 0; col
< srcWidth
; col
++) {
1647 dstUS
[col
] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1648 CHAN_TO_UBYTE(src
[RCOMP
]),
1649 CHAN_TO_UBYTE(src
[GCOMP
]),
1650 CHAN_TO_UBYTE(src
[BCOMP
]) );
1654 dstRow
+= dstRowStride
;
1656 dstImage
+= dstImageStride
;
1658 _mesa_free((void *) tempImage
);
1665 _mesa_texstore_al88(STORE_PARAMS
)
1667 const GLuint ui
= 1;
1668 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1670 ASSERT(dstFormat
== &_mesa_texformat_al88
||
1671 dstFormat
== &_mesa_texformat_al88_rev
);
1672 ASSERT(dstFormat
->TexelBytes
== 2);
1674 if (!ctx
->_ImageTransferState
&&
1675 !srcPacking
->SwapBytes
&&
1676 dstFormat
== &_mesa_texformat_al88
&&
1677 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
1678 srcFormat
== GL_LUMINANCE_ALPHA
&&
1679 srcType
== GL_UNSIGNED_BYTE
&&
1681 /* simple memcpy path */
1682 memcpy_texture(ctx
, dims
,
1683 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1684 dstRowStride
, dstImageStride
,
1685 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1686 srcAddr
, srcPacking
);
1690 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1692 dstFormat
->BaseFormat
,
1693 srcWidth
, srcHeight
, srcDepth
,
1694 srcFormat
, srcType
, srcAddr
,
1696 const GLchan
*src
= tempImage
;
1697 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1698 + dstZoffset
* dstImageStride
1699 + dstYoffset
* dstRowStride
1700 + dstXoffset
* dstFormat
->TexelBytes
;
1701 GLint img
, row
, col
;
1704 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1705 for (img
= 0; img
< srcDepth
; img
++) {
1706 GLubyte
*dstRow
= dstImage
;
1707 for (row
= 0; row
< srcHeight
; row
++) {
1708 GLushort
*dstUS
= (GLushort
*) dstRow
;
1709 if (dstFormat
== &_mesa_texformat_al88
) {
1710 for (col
= 0; col
< srcWidth
; col
++) {
1711 /* src[0] is luminance, src[1] is alpha */
1712 dstUS
[col
] = PACK_COLOR_88( CHAN_TO_UBYTE(src
[1]),
1713 CHAN_TO_UBYTE(src
[0]) );
1718 for (col
= 0; col
< srcWidth
; col
++) {
1719 /* src[0] is luminance, src[1] is alpha */
1720 dstUS
[col
] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src
[1]),
1721 CHAN_TO_UBYTE(src
[0]) );
1725 dstRow
+= dstRowStride
;
1727 dstImage
+= dstImageStride
;
1729 _mesa_free((void *) tempImage
);
1736 _mesa_texstore_rgb332(STORE_PARAMS
)
1738 ASSERT(dstFormat
== &_mesa_texformat_rgb332
);
1739 ASSERT(dstFormat
->TexelBytes
== 1);
1741 if (!ctx
->_ImageTransferState
&&
1742 !srcPacking
->SwapBytes
&&
1743 baseInternalFormat
== GL_RGB
&&
1744 srcFormat
== GL_RGB
&& srcType
== GL_UNSIGNED_BYTE_3_3_2
) {
1745 /* simple memcpy path */
1746 memcpy_texture(ctx
, dims
,
1747 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1748 dstRowStride
, dstImageStride
,
1749 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1750 srcAddr
, srcPacking
);
1754 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1756 dstFormat
->BaseFormat
,
1757 srcWidth
, srcHeight
, srcDepth
,
1758 srcFormat
, srcType
, srcAddr
,
1760 const GLchan
*src
= tempImage
;
1761 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1762 + dstZoffset
* dstImageStride
1763 + dstYoffset
* dstRowStride
1764 + dstXoffset
* dstFormat
->TexelBytes
;
1765 GLint img
, row
, col
;
1768 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1769 for (img
= 0; img
< srcDepth
; img
++) {
1770 GLubyte
*dstRow
= dstImage
;
1771 for (row
= 0; row
< srcHeight
; row
++) {
1772 for (col
= 0; col
< srcWidth
; col
++) {
1773 dstRow
[col
] = PACK_COLOR_332( CHAN_TO_UBYTE(src
[RCOMP
]),
1774 CHAN_TO_UBYTE(src
[GCOMP
]),
1775 CHAN_TO_UBYTE(src
[BCOMP
]) );
1778 dstRow
+= dstRowStride
;
1780 dstImage
+= dstImageStride
;
1782 _mesa_free((void *) tempImage
);
1789 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
1792 _mesa_texstore_a8(STORE_PARAMS
)
1794 ASSERT(dstFormat
== &_mesa_texformat_a8
||
1795 dstFormat
== &_mesa_texformat_l8
||
1796 dstFormat
== &_mesa_texformat_i8
);
1797 ASSERT(dstFormat
->TexelBytes
== 1);
1799 if (!ctx
->_ImageTransferState
&&
1800 !srcPacking
->SwapBytes
&&
1801 baseInternalFormat
== srcFormat
&&
1802 srcType
== GL_UNSIGNED_BYTE
) {
1803 /* simple memcpy path */
1804 memcpy_texture(ctx
, dims
,
1805 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1806 dstRowStride
, dstImageStride
,
1807 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1808 srcAddr
, srcPacking
);
1812 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1814 dstFormat
->BaseFormat
,
1815 srcWidth
, srcHeight
, srcDepth
,
1816 srcFormat
, srcType
, srcAddr
,
1818 const GLchan
*src
= tempImage
;
1819 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1820 + dstZoffset
* dstImageStride
1821 + dstYoffset
* dstRowStride
1822 + dstXoffset
* dstFormat
->TexelBytes
;
1823 GLint img
, row
, col
;
1826 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
1827 for (img
= 0; img
< srcDepth
; img
++) {
1828 GLubyte
*dstRow
= dstImage
;
1829 for (row
= 0; row
< srcHeight
; row
++) {
1830 for (col
= 0; col
< srcWidth
; col
++) {
1831 dstRow
[col
] = CHAN_TO_UBYTE(src
[col
]);
1833 dstRow
+= dstRowStride
;
1836 dstImage
+= dstImageStride
;
1838 _mesa_free((void *) tempImage
);
1846 _mesa_texstore_ci8(STORE_PARAMS
)
1848 (void) dims
; (void) baseInternalFormat
;
1849 ASSERT(dstFormat
== &_mesa_texformat_ci8
);
1850 ASSERT(dstFormat
->TexelBytes
== 1);
1851 ASSERT(baseInternalFormat
== GL_COLOR_INDEX
);
1853 if (!ctx
->_ImageTransferState
&&
1854 !srcPacking
->SwapBytes
&&
1855 srcFormat
== GL_COLOR_INDEX
&&
1856 srcType
== GL_UNSIGNED_BYTE
) {
1857 /* simple memcpy path */
1858 memcpy_texture(ctx
, dims
,
1859 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1860 dstRowStride
, dstImageStride
,
1861 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1862 srcAddr
, srcPacking
);
1866 GLubyte
*dstImage
= (GLubyte
*) dstAddr
1867 + dstZoffset
* dstImageStride
1868 + dstYoffset
* dstRowStride
1869 + dstXoffset
* dstFormat
->TexelBytes
;
1871 for (img
= 0; img
< srcDepth
; img
++) {
1872 GLubyte
*dstRow
= dstImage
;
1873 for (row
= 0; row
< srcHeight
; row
++) {
1874 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1875 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1876 _mesa_unpack_index_span(ctx
, srcWidth
, GL_UNSIGNED_BYTE
, dstRow
,
1877 srcType
, src
, srcPacking
,
1878 ctx
->_ImageTransferState
);
1879 dstRow
+= dstRowStride
;
1881 dstImage
+= dstImageStride
;
1889 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev.
1892 _mesa_texstore_ycbcr(STORE_PARAMS
)
1894 const GLuint ui
= 1;
1895 const GLubyte littleEndian
= *((const GLubyte
*) &ui
);
1896 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
1898 ASSERT((dstFormat
== &_mesa_texformat_ycbcr
) ||
1899 (dstFormat
== &_mesa_texformat_ycbcr_rev
));
1900 ASSERT(dstFormat
->TexelBytes
== 2);
1901 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1902 ASSERT(srcFormat
== GL_YCBCR_MESA
);
1903 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
1904 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
1905 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
1907 /* always just memcpy since no pixel transfer ops apply */
1908 memcpy_texture(ctx
, dims
,
1909 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1910 dstRowStride
, dstImageStride
,
1911 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1912 srcAddr
, srcPacking
);
1914 /* Check if we need byte swapping */
1915 /* XXX the logic here _might_ be wrong */
1916 if (srcPacking
->SwapBytes
^
1917 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
1918 (dstFormat
== &_mesa_texformat_ycbcr_rev
) ^
1920 GLubyte
*pImage
= (GLubyte
*) dstAddr
1921 + dstZoffset
* dstImageStride
1922 + dstYoffset
* dstRowStride
1923 + dstXoffset
* dstFormat
->TexelBytes
;
1925 for (img
= 0; img
< srcDepth
; img
++) {
1926 GLubyte
*pRow
= pImage
;
1927 for (row
= 0; row
< srcHeight
; row
++) {
1928 _mesa_swap2((GLushort
*) pRow
, srcWidth
);
1929 pRow
+= dstRowStride
;
1931 pImage
+= dstImageStride
;
1940 * Store a combined depth/stencil texture image.
1943 _mesa_texstore_z24_s8(STORE_PARAMS
)
1945 ASSERT(dstFormat
== &_mesa_texformat_z24_s8
);
1946 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
);
1947 ASSERT(srcType
== GL_UNSIGNED_INT_24_8_EXT
);
1949 if (!ctx
->_ImageTransferState
&&
1950 !srcPacking
->SwapBytes
) {
1952 memcpy_texture(ctx
, dims
,
1953 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1954 dstRowStride
, dstImageStride
,
1955 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1956 srcAddr
, srcPacking
);
1960 const GLint srcRowStride
1961 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
1963 GLuint
*dstImage
= (GLuint
*) dstAddr
;
1966 for (img
= 0; img
< srcDepth
; img
++) {
1967 GLuint
*dst
= dstImage
;
1969 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
1970 srcWidth
, srcHeight
,
1973 for (row
= 0; row
< srcHeight
; row
++) {
1974 GLubyte stencil
[MAX_WIDTH
];
1976 /* the 24 depth bits will be in the high position: */
1977 _mesa_unpack_depth_span(ctx
, srcWidth
,
1978 GL_UNSIGNED_INT
, /* dst type */
1980 (GLfloat
) 0xffffff, /* depthScale */
1981 srcType
, src
, srcPacking
);
1982 /* get the 8-bit stencil values */
1983 _mesa_unpack_stencil_span(ctx
, srcWidth
,
1984 GL_UNSIGNED_BYTE
, /* dst type */
1985 stencil
, /* dst addr */
1986 srcType
, src
, srcPacking
,
1987 ctx
->_ImageTransferState
);
1988 /* merge stencil values into depth values */
1989 for (i
= 0; i
< srcWidth
; i
++)
1990 dst
[i
] |= stencil
[i
];
1992 src
+= srcRowStride
;
1993 dst
+= dstRowStride
/ sizeof(GLuint
);
1995 dstImage
+= dstImageStride
/ sizeof(GLuint
);
2006 * Store an image in any of the formats:
2007 * _mesa_texformat_rgba_float32
2008 * _mesa_texformat_rgb_float32
2009 * _mesa_texformat_alpha_float32
2010 * _mesa_texformat_luminance_float32
2011 * _mesa_texformat_luminance_alpha_float32
2012 * _mesa_texformat_intensity_float32
2015 _mesa_texstore_rgba_float32(STORE_PARAMS
)
2017 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2019 ASSERT(dstFormat
== &_mesa_texformat_rgba_float32
||
2020 dstFormat
== &_mesa_texformat_rgb_float32
||
2021 dstFormat
== &_mesa_texformat_alpha_float32
||
2022 dstFormat
== &_mesa_texformat_luminance_float32
||
2023 dstFormat
== &_mesa_texformat_luminance_alpha_float32
||
2024 dstFormat
== &_mesa_texformat_intensity_float32
);
2025 ASSERT(baseInternalFormat
== GL_RGBA
||
2026 baseInternalFormat
== GL_RGB
||
2027 baseInternalFormat
== GL_ALPHA
||
2028 baseInternalFormat
== GL_LUMINANCE
||
2029 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2030 baseInternalFormat
== GL_INTENSITY
);
2031 ASSERT(dstFormat
->TexelBytes
== components
* sizeof(GLfloat
));
2033 if (!ctx
->_ImageTransferState
&&
2034 !srcPacking
->SwapBytes
&&
2035 baseInternalFormat
== srcFormat
&&
2036 srcType
== GL_FLOAT
) {
2037 /* simple memcpy path */
2038 memcpy_texture(ctx
, dims
,
2039 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2040 dstRowStride
, dstImageStride
,
2041 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2042 srcAddr
, srcPacking
);
2046 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2048 dstFormat
->BaseFormat
,
2049 srcWidth
, srcHeight
, srcDepth
,
2050 srcFormat
, srcType
, srcAddr
,
2052 const GLfloat
*src
= tempImage
;
2054 GLubyte
*dstImage
= (GLubyte
*) dstAddr
2055 + dstZoffset
* dstImageStride
2056 + dstYoffset
* dstRowStride
2057 + dstXoffset
* dstFormat
->TexelBytes
;
2061 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2062 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
2063 for (img
= 0; img
< srcDepth
; img
++) {
2064 GLubyte
*dst
= dstImage
;
2065 for (row
= 0; row
< srcHeight
; row
++) {
2066 _mesa_memcpy(dst
, src
, bytesPerRow
);
2067 dst
+= dstRowStride
;
2068 src
+= srcWidth
* components
;
2070 dstImage
+= dstImageStride
;
2073 _mesa_free((void *) tempImage
);
2080 * As above, but store 16-bit floats.
2083 _mesa_texstore_rgba_float16(STORE_PARAMS
)
2085 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2087 ASSERT(dstFormat
== &_mesa_texformat_rgba_float16
||
2088 dstFormat
== &_mesa_texformat_rgb_float16
||
2089 dstFormat
== &_mesa_texformat_alpha_float16
||
2090 dstFormat
== &_mesa_texformat_luminance_float16
||
2091 dstFormat
== &_mesa_texformat_luminance_alpha_float16
||
2092 dstFormat
== &_mesa_texformat_intensity_float16
);
2093 ASSERT(baseInternalFormat
== GL_RGBA
||
2094 baseInternalFormat
== GL_RGB
||
2095 baseInternalFormat
== GL_ALPHA
||
2096 baseInternalFormat
== GL_LUMINANCE
||
2097 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2098 baseInternalFormat
== GL_INTENSITY
);
2099 ASSERT(dstFormat
->TexelBytes
== components
* sizeof(GLhalfARB
));
2101 if (!ctx
->_ImageTransferState
&&
2102 !srcPacking
->SwapBytes
&&
2103 baseInternalFormat
== srcFormat
&&
2104 srcType
== GL_HALF_FLOAT_ARB
) {
2105 /* simple memcpy path */
2106 memcpy_texture(ctx
, dims
,
2107 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2108 dstRowStride
, dstImageStride
,
2109 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2110 srcAddr
, srcPacking
);
2114 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2116 dstFormat
->BaseFormat
,
2117 srcWidth
, srcHeight
, srcDepth
,
2118 srcFormat
, srcType
, srcAddr
,
2120 const GLfloat
*src
= tempImage
;
2121 GLubyte
*dstImage
= (GLubyte
*) dstAddr
2122 + dstZoffset
* dstImageStride
2123 + dstYoffset
* dstRowStride
2124 + dstXoffset
* dstFormat
->TexelBytes
;
2128 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
2129 for (img
= 0; img
< srcDepth
; img
++) {
2130 GLubyte
*dstRow
= dstImage
;
2131 for (row
= 0; row
< srcHeight
; row
++) {
2132 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
2134 for (i
= 0; i
< srcWidth
* components
; i
++) {
2135 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
2137 dstRow
+= dstRowStride
;
2138 src
+= srcWidth
* components
;
2140 dstImage
+= dstImageStride
;
2143 _mesa_free((void *) tempImage
);
2151 * Check if an unpack PBO is active prior to fetching a texture image.
2152 * If so, do bounds checking and map the buffer into main memory.
2153 * Any errors detected will be recorded.
2154 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
2157 _mesa_validate_pbo_teximage(GLcontext
*ctx
, GLuint dimensions
,
2158 GLsizei width
, GLsizei height
, GLsizei depth
,
2159 GLenum format
, GLenum type
, const GLvoid
*pixels
,
2160 const struct gl_pixelstore_attrib
*unpack
,
2161 const char *funcName
)
2165 if (unpack
->BufferObj
->Name
== 0) {
2169 if (!_mesa_validate_pbo_access(dimensions
, unpack
, width
, height
, depth
,
2170 format
, type
, pixels
)) {
2171 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access");
2175 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
2176 GL_READ_ONLY_ARB
, unpack
->BufferObj
);
2178 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
2182 return ADD_POINTERS(buf
, pixels
);
2187 * Check if an unpack PBO is active prior to fetching a compressed texture
2189 * If so, do bounds checking and map the buffer into main memory.
2190 * Any errors detected will be recorded.
2191 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
2194 _mesa_validate_pbo_compressed_teximage(GLcontext
*ctx
,
2195 GLsizei imageSize
, const GLvoid
*pixels
,
2196 const struct gl_pixelstore_attrib
*packing
,
2197 const char *funcName
)
2201 if (packing
->BufferObj
->Name
== 0) {
2202 /* not using a PBO - return pointer unchanged */
2205 if ((const GLubyte
*) pixels
+ imageSize
>
2206 ((const GLubyte
*) 0) + packing
->BufferObj
->Size
) {
2207 /* out of bounds read! */
2208 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access");
2212 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
2213 GL_READ_ONLY_ARB
, packing
->BufferObj
);
2215 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
2219 return ADD_POINTERS(buf
, pixels
);
2224 * This function must be called after either of the validate_pbo_*_teximage()
2225 * functions. It unmaps the PBO buffer if it was mapped earlier.
2228 _mesa_unmap_teximage_pbo(GLcontext
*ctx
,
2229 const struct gl_pixelstore_attrib
*unpack
)
2231 if (unpack
->BufferObj
->Name
) {
2232 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
2240 * Adaptor for fetching a GLchan texel from a float-valued texture.
2243 FetchTexelFloatToChan( const struct gl_texture_image
*texImage
,
2244 GLint i
, GLint j
, GLint k
, GLchan
*texelOut
)
2247 ASSERT(texImage
->FetchTexelf
);
2248 texImage
->FetchTexelf(texImage
, i
, j
, k
, temp
);
2249 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
2250 /* just one channel */
2251 UNCLAMPED_FLOAT_TO_CHAN(texelOut
[0], temp
[0]);
2255 UNCLAMPED_FLOAT_TO_CHAN(texelOut
[0], temp
[0]);
2256 UNCLAMPED_FLOAT_TO_CHAN(texelOut
[1], temp
[1]);
2257 UNCLAMPED_FLOAT_TO_CHAN(texelOut
[2], temp
[2]);
2258 UNCLAMPED_FLOAT_TO_CHAN(texelOut
[3], temp
[3]);
2264 * Adaptor for fetching a float texel from a GLchan-valued texture.
2267 FetchTexelChanToFloat( const struct gl_texture_image
*texImage
,
2268 GLint i
, GLint j
, GLint k
, GLfloat
*texelOut
)
2271 ASSERT(texImage
->FetchTexelc
);
2272 texImage
->FetchTexelc(texImage
, i
, j
, k
, temp
);
2273 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
2274 /* just one channel */
2275 texelOut
[0] = CHAN_TO_FLOAT(temp
[0]);
2279 texelOut
[0] = CHAN_TO_FLOAT(temp
[0]);
2280 texelOut
[1] = CHAN_TO_FLOAT(temp
[1]);
2281 texelOut
[2] = CHAN_TO_FLOAT(temp
[2]);
2282 texelOut
[3] = CHAN_TO_FLOAT(temp
[3]);
2288 * Initialize the texture image's FetchTexelc and FetchTexelf methods.
2291 set_fetch_functions(struct gl_texture_image
*texImage
, GLuint dims
)
2293 ASSERT(dims
== 1 || dims
== 2 || dims
== 3);
2294 ASSERT(texImage
->TexFormat
);
2298 texImage
->FetchTexelc
= texImage
->TexFormat
->FetchTexel1D
;
2299 texImage
->FetchTexelf
= texImage
->TexFormat
->FetchTexel1Df
;
2302 texImage
->FetchTexelc
= texImage
->TexFormat
->FetchTexel2D
;
2303 texImage
->FetchTexelf
= texImage
->TexFormat
->FetchTexel2Df
;
2306 texImage
->FetchTexelc
= texImage
->TexFormat
->FetchTexel3D
;
2307 texImage
->FetchTexelf
= texImage
->TexFormat
->FetchTexel3Df
;
2313 /* now check if we need to use a float/chan adaptor */
2314 if (!texImage
->FetchTexelc
) {
2315 texImage
->FetchTexelc
= FetchTexelFloatToChan
;
2317 else if (!texImage
->FetchTexelf
) {
2318 texImage
->FetchTexelf
= FetchTexelChanToFloat
;
2322 ASSERT(texImage
->FetchTexelc
);
2323 ASSERT(texImage
->FetchTexelf
);
2328 * This is the software fallback for Driver.TexImage1D()
2329 * and Driver.CopyTexImage1D().
2330 * \sa _mesa_store_teximage2d()
2333 _mesa_store_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
2334 GLint internalFormat
,
2335 GLint width
, GLint border
,
2336 GLenum format
, GLenum type
, const GLvoid
*pixels
,
2337 const struct gl_pixelstore_attrib
*packing
,
2338 struct gl_texture_object
*texObj
,
2339 struct gl_texture_image
*texImage
)
2341 GLint postConvWidth
= width
;
2345 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
2346 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2349 /* choose the texture format */
2350 assert(ctx
->Driver
.ChooseTextureFormat
);
2351 texImage
->TexFormat
= ctx
->Driver
.ChooseTextureFormat(ctx
, internalFormat
,
2353 assert(texImage
->TexFormat
);
2354 set_fetch_functions(texImage
, 1);
2356 /* allocate memory */
2357 if (texImage
->IsCompressed
)
2358 sizeInBytes
= texImage
->CompressedSize
;
2360 sizeInBytes
= postConvWidth
* texImage
->TexFormat
->TexelBytes
;
2361 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
2362 if (!texImage
->Data
) {
2363 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
2367 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
2368 pixels
, packing
, "glTexImage1D");
2370 /* Note: we check for a NULL image pointer here, _after_ we allocated
2371 * memory for the texture. That's what the GL spec calls for.
2376 const GLint dstRowStride
= 0, dstImageStride
= 0;
2378 ASSERT(texImage
->TexFormat
->StoreImage
);
2379 success
= texImage
->TexFormat
->StoreImage(ctx
, 1, texImage
->_BaseFormat
,
2380 texImage
->TexFormat
,
2382 0, 0, 0, /* dstX/Y/Zoffset */
2383 dstRowStride
, dstImageStride
,
2385 format
, type
, pixels
, packing
);
2387 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
2391 /* GL_SGIS_generate_mipmap */
2392 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2393 _mesa_generate_mipmap(ctx
, target
,
2394 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2398 _mesa_unmap_teximage_pbo(ctx
, packing
);
2403 * This is the software fallback for Driver.TexImage2D()
2404 * and Driver.CopyTexImage2D().
2405 * We store the image in heap memory. We know nothing about on-board
2406 * VRAM here. But since most DRI drivers rely on keeping a copy of all
2407 * textures in main memory, this routine will typically be used by
2408 * hardware drivers too.
2410 * Reasons why a driver might override this function:
2411 * - Special memory allocation needs (VRAM, AGP, etc)
2412 * - Unusual row/image strides or padding
2413 * - Special housekeeping
2414 * - Using VRAM-based Pixel Buffer Objects
2417 _mesa_store_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
2418 GLint internalFormat
,
2419 GLint width
, GLint height
, GLint border
,
2420 GLenum format
, GLenum type
, const void *pixels
,
2421 const struct gl_pixelstore_attrib
*packing
,
2422 struct gl_texture_object
*texObj
,
2423 struct gl_texture_image
*texImage
)
2425 GLint postConvWidth
= width
, postConvHeight
= height
;
2426 GLint texelBytes
, sizeInBytes
;
2429 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
2430 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2434 /* choose the texture format */
2435 assert(ctx
->Driver
.ChooseTextureFormat
);
2436 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2437 internalFormat
, format
, type
);
2438 assert(texImage
->TexFormat
);
2439 set_fetch_functions(texImage
, 2);
2441 texelBytes
= texImage
->TexFormat
->TexelBytes
;
2443 /* allocate memory */
2444 if (texImage
->IsCompressed
)
2445 sizeInBytes
= texImage
->CompressedSize
;
2447 sizeInBytes
= postConvWidth
* postConvHeight
* texelBytes
;
2448 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
2449 if (!texImage
->Data
) {
2450 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2454 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
2455 pixels
, packing
, "glTexImage2D");
2457 /* Note: we check for a NULL image pointer here, _after_ we allocated
2458 * memory for the texture. That's what the GL spec calls for.
2463 GLint dstRowStride
, dstImageStride
= 0;
2465 if (texImage
->IsCompressed
) {
2467 = _mesa_compressed_row_stride(texImage
->InternalFormat
,width
);
2470 dstRowStride
= postConvWidth
* texImage
->TexFormat
->TexelBytes
;
2472 ASSERT(texImage
->TexFormat
->StoreImage
);
2473 success
= texImage
->TexFormat
->StoreImage(ctx
, 2, texImage
->_BaseFormat
,
2474 texImage
->TexFormat
,
2476 0, 0, 0, /* dstX/Y/Zoffset */
2477 dstRowStride
, dstImageStride
,
2479 format
, type
, pixels
, packing
);
2481 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2485 /* GL_SGIS_generate_mipmap */
2486 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2487 _mesa_generate_mipmap(ctx
, target
,
2488 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2492 _mesa_unmap_teximage_pbo(ctx
, packing
);
2498 * This is the software fallback for Driver.TexImage3D()
2499 * and Driver.CopyTexImage3D().
2500 * \sa _mesa_store_teximage2d()
2503 _mesa_store_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
2504 GLint internalFormat
,
2505 GLint width
, GLint height
, GLint depth
, GLint border
,
2506 GLenum format
, GLenum type
, const void *pixels
,
2507 const struct gl_pixelstore_attrib
*packing
,
2508 struct gl_texture_object
*texObj
,
2509 struct gl_texture_image
*texImage
)
2511 GLint texelBytes
, sizeInBytes
;
2514 /* choose the texture format */
2515 assert(ctx
->Driver
.ChooseTextureFormat
);
2516 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2517 internalFormat
, format
, type
);
2518 assert(texImage
->TexFormat
);
2519 set_fetch_functions(texImage
, 3);
2521 texelBytes
= texImage
->TexFormat
->TexelBytes
;
2523 /* allocate memory */
2524 if (texImage
->IsCompressed
)
2525 sizeInBytes
= texImage
->CompressedSize
;
2527 sizeInBytes
= width
* height
* depth
* texelBytes
;
2528 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
2529 if (!texImage
->Data
) {
2530 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2534 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
2535 type
, pixels
, packing
, "glTexImage3D");
2537 /* Note: we check for a NULL image pointer here, _after_ we allocated
2538 * memory for the texture. That's what the GL spec calls for.
2543 GLint dstRowStride
, dstImageStride
;
2545 if (texImage
->IsCompressed
) {
2547 = _mesa_compressed_row_stride(texImage
->InternalFormat
,width
);
2551 dstRowStride
= width
* texImage
->TexFormat
->TexelBytes
;
2552 dstImageStride
= dstRowStride
* height
;
2554 ASSERT(texImage
->TexFormat
->StoreImage
);
2555 success
= texImage
->TexFormat
->StoreImage(ctx
, 3, texImage
->_BaseFormat
,
2556 texImage
->TexFormat
,
2558 0, 0, 0, /* dstX/Y/Zoffset */
2559 dstRowStride
, dstImageStride
,
2560 width
, height
, depth
,
2561 format
, type
, pixels
, packing
);
2563 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2567 /* GL_SGIS_generate_mipmap */
2568 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2569 _mesa_generate_mipmap(ctx
, target
,
2570 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2574 _mesa_unmap_teximage_pbo(ctx
, packing
);
2581 * This is the software fallback for Driver.TexSubImage1D()
2582 * and Driver.CopyTexSubImage1D().
2585 _mesa_store_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
2586 GLint xoffset
, GLint width
,
2587 GLenum format
, GLenum type
, const void *pixels
,
2588 const struct gl_pixelstore_attrib
*packing
,
2589 struct gl_texture_object
*texObj
,
2590 struct gl_texture_image
*texImage
)
2592 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
2593 pixels
, packing
, "glTexSubImage1D");
2598 const GLint dstRowStride
= 0, dstImageStride
= 0;
2600 ASSERT(texImage
->TexFormat
->StoreImage
);
2601 success
= texImage
->TexFormat
->StoreImage(ctx
, 1, texImage
->_BaseFormat
,
2602 texImage
->TexFormat
,
2604 xoffset
, 0, 0, /* offsets */
2605 dstRowStride
, dstImageStride
,
2607 format
, type
, pixels
, packing
);
2609 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
2613 /* GL_SGIS_generate_mipmap */
2614 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2615 _mesa_generate_mipmap(ctx
, target
,
2616 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2620 _mesa_unmap_teximage_pbo(ctx
, packing
);
2626 * This is the software fallback for Driver.TexSubImage2D()
2627 * and Driver.CopyTexSubImage2D().
2630 _mesa_store_texsubimage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
2631 GLint xoffset
, GLint yoffset
,
2632 GLint width
, GLint height
,
2633 GLenum format
, GLenum type
, const void *pixels
,
2634 const struct gl_pixelstore_attrib
*packing
,
2635 struct gl_texture_object
*texObj
,
2636 struct gl_texture_image
*texImage
)
2638 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
2639 pixels
, packing
, "glTexSubImage2D");
2644 GLint dstRowStride
= 0, dstImageStride
= 0;
2646 if (texImage
->IsCompressed
) {
2647 dstRowStride
= _mesa_compressed_row_stride(texImage
->InternalFormat
,
2651 dstRowStride
= texImage
->Width
* texImage
->TexFormat
->TexelBytes
;
2653 ASSERT(texImage
->TexFormat
->StoreImage
);
2654 success
= texImage
->TexFormat
->StoreImage(ctx
, 2, texImage
->_BaseFormat
,
2655 texImage
->TexFormat
,
2657 xoffset
, yoffset
, 0,
2658 dstRowStride
, dstImageStride
,
2660 format
, type
, pixels
, packing
);
2662 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
2666 /* GL_SGIS_generate_mipmap */
2667 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2668 _mesa_generate_mipmap(ctx
, target
,
2669 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2673 _mesa_unmap_teximage_pbo(ctx
, packing
);
2678 * This is the software fallback for Driver.TexSubImage3D().
2679 * and Driver.CopyTexSubImage3D().
2682 _mesa_store_texsubimage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
2683 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2684 GLint width
, GLint height
, GLint depth
,
2685 GLenum format
, GLenum type
, const void *pixels
,
2686 const struct gl_pixelstore_attrib
*packing
,
2687 struct gl_texture_object
*texObj
,
2688 struct gl_texture_image
*texImage
)
2690 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
2691 type
, pixels
, packing
,
2697 GLint dstRowStride
, dstImageStride
;
2699 if (texImage
->IsCompressed
) {
2700 dstRowStride
= _mesa_compressed_row_stride(texImage
->InternalFormat
,
2702 dstImageStride
= 0; /* XXX fix */
2705 dstRowStride
= texImage
->Width
* texImage
->TexFormat
->TexelBytes
;
2706 dstImageStride
= dstRowStride
* texImage
->Height
;
2708 ASSERT(texImage
->TexFormat
->StoreImage
);
2709 success
= texImage
->TexFormat
->StoreImage(ctx
, 3, texImage
->_BaseFormat
,
2710 texImage
->TexFormat
,
2712 xoffset
, yoffset
, zoffset
,
2713 dstRowStride
, dstImageStride
,
2714 width
, height
, depth
,
2715 format
, type
, pixels
, packing
);
2717 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage3D");
2721 /* GL_SGIS_generate_mipmap */
2722 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2723 _mesa_generate_mipmap(ctx
, target
,
2724 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2728 _mesa_unmap_teximage_pbo(ctx
, packing
);
2733 * Fallback for Driver.CompressedTexImage1D()
2736 _mesa_store_compressed_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
2737 GLint internalFormat
,
2738 GLint width
, GLint border
,
2739 GLsizei imageSize
, const GLvoid
*data
,
2740 struct gl_texture_object
*texObj
,
2741 struct gl_texture_image
*texImage
)
2743 /* this space intentionally left blank */
2745 (void) target
; (void) level
;
2746 (void) internalFormat
;
2747 (void) width
; (void) border
;
2748 (void) imageSize
; (void) data
;
2756 * Fallback for Driver.CompressedTexImage2D()
2759 _mesa_store_compressed_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
2760 GLint internalFormat
,
2761 GLint width
, GLint height
, GLint border
,
2762 GLsizei imageSize
, const GLvoid
*data
,
2763 struct gl_texture_object
*texObj
,
2764 struct gl_texture_image
*texImage
)
2766 (void) width
; (void) height
; (void) border
;
2768 /* This is pretty simple, basically just do a memcpy without worrying
2769 * about the usual image unpacking or image transfer operations.
2773 ASSERT(texImage
->Width
> 0);
2774 ASSERT(texImage
->Height
> 0);
2775 ASSERT(texImage
->Depth
== 1);
2776 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
2778 /* choose the texture format */
2779 assert(ctx
->Driver
.ChooseTextureFormat
);
2780 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2781 internalFormat
, 0, 0);
2782 assert(texImage
->TexFormat
);
2783 set_fetch_functions(texImage
, 2);
2785 /* allocate storage */
2786 texImage
->Data
= _mesa_alloc_texmemory(imageSize
);
2787 if (!texImage
->Data
) {
2788 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
2792 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
2794 "glCompressedTexImage2D");
2799 ASSERT(texImage
->CompressedSize
== (GLuint
) imageSize
);
2800 MEMCPY(texImage
->Data
, data
, imageSize
);
2802 /* GL_SGIS_generate_mipmap */
2803 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2804 _mesa_generate_mipmap(ctx
, target
,
2805 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2809 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
2815 * Fallback for Driver.CompressedTexImage3D()
2818 _mesa_store_compressed_teximage3d(GLcontext
*ctx
, GLenum target
, GLint level
,
2819 GLint internalFormat
,
2820 GLint width
, GLint height
, GLint depth
,
2822 GLsizei imageSize
, const GLvoid
*data
,
2823 struct gl_texture_object
*texObj
,
2824 struct gl_texture_image
*texImage
)
2826 /* this space intentionally left blank */
2828 (void) target
; (void) level
;
2829 (void) internalFormat
;
2830 (void) width
; (void) height
; (void) depth
;
2832 (void) imageSize
; (void) data
;
2840 * Fallback for Driver.CompressedTexSubImage1D()
2843 _mesa_store_compressed_texsubimage1d(GLcontext
*ctx
, GLenum target
,
2845 GLint xoffset
, GLsizei width
,
2847 GLsizei imageSize
, const GLvoid
*data
,
2848 struct gl_texture_object
*texObj
,
2849 struct gl_texture_image
*texImage
)
2851 /* this space intentionally left blank */
2853 (void) target
; (void) level
;
2854 (void) xoffset
; (void) width
;
2856 (void) imageSize
; (void) data
;
2863 * Fallback for Driver.CompressedTexSubImage2D()
2866 _mesa_store_compressed_texsubimage2d(GLcontext
*ctx
, GLenum target
,
2868 GLint xoffset
, GLint yoffset
,
2869 GLsizei width
, GLsizei height
,
2871 GLsizei imageSize
, const GLvoid
*data
,
2872 struct gl_texture_object
*texObj
,
2873 struct gl_texture_image
*texImage
)
2875 GLint bytesPerRow
, destRowStride
, srcRowStride
;
2881 /* these should have been caught sooner */
2882 ASSERT((width
& 3) == 0 || width
== 2 || width
== 1);
2883 ASSERT((height
& 3) == 0 || height
== 2 || height
== 1);
2884 ASSERT((xoffset
& 3) == 0);
2885 ASSERT((yoffset
& 3) == 0);
2887 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
2889 "glCompressedTexSubImage2D");
2893 srcRowStride
= _mesa_compressed_row_stride(texImage
->InternalFormat
, width
);
2894 src
= (const GLubyte
*) data
;
2896 destRowStride
= _mesa_compressed_row_stride(texImage
->InternalFormat
,
2898 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
2899 texImage
->InternalFormat
,
2901 (GLubyte
*) texImage
->Data
);
2903 bytesPerRow
= srcRowStride
;
2906 for (i
= 0; i
< rows
; i
++) {
2907 MEMCPY(dest
, src
, bytesPerRow
);
2908 dest
+= destRowStride
;
2909 src
+= srcRowStride
;
2912 /* GL_SGIS_generate_mipmap */
2913 if (level
== texObj
->BaseLevel
&& texObj
->GenerateMipmap
) {
2914 _mesa_generate_mipmap(ctx
, target
,
2915 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
],
2919 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
2924 * Fallback for Driver.CompressedTexSubImage3D()
2927 _mesa_store_compressed_texsubimage3d(GLcontext
*ctx
, GLenum target
,
2929 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2930 GLsizei width
, GLsizei height
, GLsizei depth
,
2932 GLsizei imageSize
, const GLvoid
*data
,
2933 struct gl_texture_object
*texObj
,
2934 struct gl_texture_image
*texImage
)
2936 /* this space intentionally left blank */
2938 (void) target
; (void) level
;
2939 (void) xoffset
; (void) yoffset
; (void) zoffset
;
2940 (void) width
; (void) height
; (void) depth
;
2942 (void) imageSize
; (void) data
;
2949 * Average together two rows of a source image to produce a single new
2950 * row in the dest image. It's legal for the two source rows to point
2951 * to the same data. The source width must be equal to either the
2952 * dest width or two times the dest width.
2955 do_row(const struct gl_texture_format
*format
, GLint srcWidth
,
2956 const GLvoid
*srcRowA
, const GLvoid
*srcRowB
,
2957 GLint dstWidth
, GLvoid
*dstRow
)
2959 const GLuint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
2960 const GLuint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
2962 /* This assertion is no longer valid with non-power-of-2 textures
2963 assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
2966 switch (format
->MesaFormat
) {
2967 case MESA_FORMAT_RGBA
:
2970 const GLchan (*rowA
)[4] = (const GLchan (*)[4]) srcRowA
;
2971 const GLchan (*rowB
)[4] = (const GLchan (*)[4]) srcRowB
;
2972 GLchan (*dst
)[4] = (GLchan (*)[4]) dstRow
;
2973 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
2974 i
++, j
+= colStride
, k
+= colStride
) {
2975 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
2976 rowB
[j
][0] + rowB
[k
][0]) / 4;
2977 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
2978 rowB
[j
][1] + rowB
[k
][1]) / 4;
2979 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
2980 rowB
[j
][2] + rowB
[k
][2]) / 4;
2981 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
2982 rowB
[j
][3] + rowB
[k
][3]) / 4;
2986 case MESA_FORMAT_RGB
:
2989 const GLchan (*rowA
)[3] = (const GLchan (*)[3]) srcRowA
;
2990 const GLchan (*rowB
)[3] = (const GLchan (*)[3]) srcRowB
;
2991 GLchan (*dst
)[3] = (GLchan (*)[3]) dstRow
;
2992 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
2993 i
++, j
+= colStride
, k
+= colStride
) {
2994 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
2995 rowB
[j
][0] + rowB
[k
][0]) / 4;
2996 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
2997 rowB
[j
][1] + rowB
[k
][1]) / 4;
2998 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
2999 rowB
[j
][2] + rowB
[k
][2]) / 4;
3003 case MESA_FORMAT_ALPHA
:
3004 case MESA_FORMAT_LUMINANCE
:
3005 case MESA_FORMAT_INTENSITY
:
3008 const GLchan
*rowA
= (const GLchan
*) srcRowA
;
3009 const GLchan
*rowB
= (const GLchan
*) srcRowB
;
3010 GLchan
*dst
= (GLchan
*) dstRow
;
3011 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3012 i
++, j
+= colStride
, k
+= colStride
) {
3013 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
3017 case MESA_FORMAT_LUMINANCE_ALPHA
:
3020 const GLchan (*rowA
)[2] = (const GLchan (*)[2]) srcRowA
;
3021 const GLchan (*rowB
)[2] = (const GLchan (*)[2]) srcRowB
;
3022 GLchan (*dst
)[2] = (GLchan (*)[2]) dstRow
;
3023 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3024 i
++, j
+= colStride
, k
+= colStride
) {
3025 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3026 rowB
[j
][0] + rowB
[k
][0]) / 4;
3027 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3028 rowB
[j
][1] + rowB
[k
][1]) / 4;
3032 case MESA_FORMAT_DEPTH_COMPONENT_FLOAT32
:
3035 const GLfloat
*rowA
= (const GLfloat
*) srcRowA
;
3036 const GLfloat
*rowB
= (const GLfloat
*) srcRowB
;
3037 GLfloat
*dst
= (GLfloat
*) dstRow
;
3038 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3039 i
++, j
+= colStride
, k
+= colStride
) {
3040 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) * 0.25F
;
3044 case MESA_FORMAT_DEPTH_COMPONENT16
:
3047 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
3048 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
3049 GLushort
*dst
= (GLushort
*) dstRow
;
3050 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3051 i
++, j
+= colStride
, k
+= colStride
) {
3052 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
3056 /* Begin hardware formats */
3057 case MESA_FORMAT_RGBA8888
:
3058 case MESA_FORMAT_RGBA8888_REV
:
3059 case MESA_FORMAT_ARGB8888
:
3060 case MESA_FORMAT_ARGB8888_REV
:
3063 const GLubyte (*rowA
)[4] = (const GLubyte (*)[4]) srcRowA
;
3064 const GLubyte (*rowB
)[4] = (const GLubyte (*)[4]) srcRowB
;
3065 GLubyte (*dst
)[4] = (GLubyte (*)[4]) dstRow
;
3066 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3067 i
++, j
+= colStride
, k
+= colStride
) {
3068 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3069 rowB
[j
][0] + rowB
[k
][0]) / 4;
3070 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3071 rowB
[j
][1] + rowB
[k
][1]) / 4;
3072 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
3073 rowB
[j
][2] + rowB
[k
][2]) / 4;
3074 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
3075 rowB
[j
][3] + rowB
[k
][3]) / 4;
3079 case MESA_FORMAT_RGB888
:
3080 case MESA_FORMAT_BGR888
:
3083 const GLubyte (*rowA
)[3] = (const GLubyte (*)[3]) srcRowA
;
3084 const GLubyte (*rowB
)[3] = (const GLubyte (*)[3]) srcRowB
;
3085 GLubyte (*dst
)[3] = (GLubyte (*)[3]) dstRow
;
3086 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3087 i
++, j
+= colStride
, k
+= colStride
) {
3088 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3089 rowB
[j
][0] + rowB
[k
][0]) / 4;
3090 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3091 rowB
[j
][1] + rowB
[k
][1]) / 4;
3092 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
3093 rowB
[j
][2] + rowB
[k
][2]) / 4;
3097 case MESA_FORMAT_RGB565
:
3098 case MESA_FORMAT_RGB565_REV
:
3101 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
3102 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
3103 GLushort
*dst
= (GLushort
*) dstRow
;
3104 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3105 i
++, j
+= colStride
, k
+= colStride
) {
3106 const GLint rowAr0
= rowA
[j
] & 0x1f;
3107 const GLint rowAr1
= rowA
[k
] & 0x1f;
3108 const GLint rowBr0
= rowB
[j
] & 0x1f;
3109 const GLint rowBr1
= rowB
[k
] & 0x1f;
3110 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x3f;
3111 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x3f;
3112 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x3f;
3113 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x3f;
3114 const GLint rowAb0
= (rowA
[j
] >> 11) & 0x1f;
3115 const GLint rowAb1
= (rowA
[k
] >> 11) & 0x1f;
3116 const GLint rowBb0
= (rowB
[j
] >> 11) & 0x1f;
3117 const GLint rowBb1
= (rowB
[k
] >> 11) & 0x1f;
3118 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
3119 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
3120 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
3121 dst
[i
] = (blue
<< 11) | (green
<< 5) | red
;
3125 case MESA_FORMAT_ARGB4444
:
3126 case MESA_FORMAT_ARGB4444_REV
:
3129 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
3130 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
3131 GLushort
*dst
= (GLushort
*) dstRow
;
3132 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3133 i
++, j
+= colStride
, k
+= colStride
) {
3134 const GLint rowAr0
= rowA
[j
] & 0xf;
3135 const GLint rowAr1
= rowA
[k
] & 0xf;
3136 const GLint rowBr0
= rowB
[j
] & 0xf;
3137 const GLint rowBr1
= rowB
[k
] & 0xf;
3138 const GLint rowAg0
= (rowA
[j
] >> 4) & 0xf;
3139 const GLint rowAg1
= (rowA
[k
] >> 4) & 0xf;
3140 const GLint rowBg0
= (rowB
[j
] >> 4) & 0xf;
3141 const GLint rowBg1
= (rowB
[k
] >> 4) & 0xf;
3142 const GLint rowAb0
= (rowA
[j
] >> 8) & 0xf;
3143 const GLint rowAb1
= (rowA
[k
] >> 8) & 0xf;
3144 const GLint rowBb0
= (rowB
[j
] >> 8) & 0xf;
3145 const GLint rowBb1
= (rowB
[k
] >> 8) & 0xf;
3146 const GLint rowAa0
= (rowA
[j
] >> 12) & 0xf;
3147 const GLint rowAa1
= (rowA
[k
] >> 12) & 0xf;
3148 const GLint rowBa0
= (rowB
[j
] >> 12) & 0xf;
3149 const GLint rowBa1
= (rowB
[k
] >> 12) & 0xf;
3150 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
3151 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
3152 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
3153 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
3154 dst
[i
] = (alpha
<< 12) | (blue
<< 8) | (green
<< 4) | red
;
3158 case MESA_FORMAT_ARGB1555
:
3159 case MESA_FORMAT_ARGB1555_REV
: /* XXX broken? */
3162 const GLushort
*rowA
= (const GLushort
*) srcRowA
;
3163 const GLushort
*rowB
= (const GLushort
*) srcRowB
;
3164 GLushort
*dst
= (GLushort
*) dstRow
;
3165 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3166 i
++, j
+= colStride
, k
+= colStride
) {
3167 const GLint rowAr0
= rowA
[j
] & 0x1f;
3168 const GLint rowAr1
= rowA
[k
] & 0x1f;
3169 const GLint rowBr0
= rowB
[j
] & 0x1f;
3170 const GLint rowBr1
= rowB
[k
] & 0xf;
3171 const GLint rowAg0
= (rowA
[j
] >> 5) & 0x1f;
3172 const GLint rowAg1
= (rowA
[k
] >> 5) & 0x1f;
3173 const GLint rowBg0
= (rowB
[j
] >> 5) & 0x1f;
3174 const GLint rowBg1
= (rowB
[k
] >> 5) & 0x1f;
3175 const GLint rowAb0
= (rowA
[j
] >> 10) & 0x1f;
3176 const GLint rowAb1
= (rowA
[k
] >> 10) & 0x1f;
3177 const GLint rowBb0
= (rowB
[j
] >> 10) & 0x1f;
3178 const GLint rowBb1
= (rowB
[k
] >> 10) & 0x1f;
3179 const GLint rowAa0
= (rowA
[j
] >> 15) & 0x1;
3180 const GLint rowAa1
= (rowA
[k
] >> 15) & 0x1;
3181 const GLint rowBa0
= (rowB
[j
] >> 15) & 0x1;
3182 const GLint rowBa1
= (rowB
[k
] >> 15) & 0x1;
3183 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
3184 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
3185 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
3186 const GLint alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
3187 dst
[i
] = (alpha
<< 15) | (blue
<< 10) | (green
<< 5) | red
;
3191 case MESA_FORMAT_AL88
:
3192 case MESA_FORMAT_AL88_REV
:
3195 const GLubyte (*rowA
)[2] = (const GLubyte (*)[2]) srcRowA
;
3196 const GLubyte (*rowB
)[2] = (const GLubyte (*)[2]) srcRowB
;
3197 GLubyte (*dst
)[2] = (GLubyte (*)[2]) dstRow
;
3198 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3199 i
++, j
+= colStride
, k
+= colStride
) {
3200 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3201 rowB
[j
][0] + rowB
[k
][0]) >> 2;
3202 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3203 rowB
[j
][1] + rowB
[k
][1]) >> 2;
3207 case MESA_FORMAT_RGB332
:
3210 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
3211 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
3212 GLubyte
*dst
= (GLubyte
*) dstRow
;
3213 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3214 i
++, j
+= colStride
, k
+= colStride
) {
3215 const GLint rowAr0
= rowA
[j
] & 0x3;
3216 const GLint rowAr1
= rowA
[k
] & 0x3;
3217 const GLint rowBr0
= rowB
[j
] & 0x3;
3218 const GLint rowBr1
= rowB
[k
] & 0x3;
3219 const GLint rowAg0
= (rowA
[j
] >> 2) & 0x7;
3220 const GLint rowAg1
= (rowA
[k
] >> 2) & 0x7;
3221 const GLint rowBg0
= (rowB
[j
] >> 2) & 0x7;
3222 const GLint rowBg1
= (rowB
[k
] >> 2) & 0x7;
3223 const GLint rowAb0
= (rowA
[j
] >> 5) & 0x7;
3224 const GLint rowAb1
= (rowA
[k
] >> 5) & 0x7;
3225 const GLint rowBb0
= (rowB
[j
] >> 5) & 0x7;
3226 const GLint rowBb1
= (rowB
[k
] >> 5) & 0x7;
3227 const GLint red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
3228 const GLint green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
3229 const GLint blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
3230 dst
[i
] = (blue
<< 5) | (green
<< 2) | red
;
3234 case MESA_FORMAT_A8
:
3235 case MESA_FORMAT_L8
:
3236 case MESA_FORMAT_I8
:
3237 case MESA_FORMAT_CI8
:
3240 const GLubyte
*rowA
= (const GLubyte
*) srcRowA
;
3241 const GLubyte
*rowB
= (const GLubyte
*) srcRowB
;
3242 GLubyte
*dst
= (GLubyte
*) dstRow
;
3243 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3244 i
++, j
+= colStride
, k
+= colStride
) {
3245 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) >> 2;
3249 case MESA_FORMAT_RGBA_FLOAT32
:
3252 const GLfloat (*rowA
)[4] = (const GLfloat (*)[4]) srcRowA
;
3253 const GLfloat (*rowB
)[4] = (const GLfloat (*)[4]) srcRowB
;
3254 GLfloat (*dst
)[4] = (GLfloat (*)[4]) dstRow
;
3255 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3256 i
++, j
+= colStride
, k
+= colStride
) {
3257 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3258 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
3259 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3260 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
3261 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
3262 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
3263 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
3264 rowB
[j
][3] + rowB
[k
][3]) * 0.25F
;
3268 case MESA_FORMAT_RGBA_FLOAT16
:
3270 GLuint i
, j
, k
, comp
;
3271 const GLhalfARB (*rowA
)[4] = (const GLhalfARB (*)[4]) srcRowA
;
3272 const GLhalfARB (*rowB
)[4] = (const GLhalfARB (*)[4]) srcRowB
;
3273 GLhalfARB (*dst
)[4] = (GLhalfARB (*)[4]) dstRow
;
3274 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3275 i
++, j
+= colStride
, k
+= colStride
) {
3276 for (comp
= 0; comp
< 4; comp
++) {
3277 GLfloat aj
, ak
, bj
, bk
;
3278 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
3279 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
3280 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
3281 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
3282 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
3287 case MESA_FORMAT_RGB_FLOAT32
:
3290 const GLfloat (*rowA
)[3] = (const GLfloat (*)[3]) srcRowA
;
3291 const GLfloat (*rowB
)[3] = (const GLfloat (*)[3]) srcRowB
;
3292 GLfloat (*dst
)[3] = (GLfloat (*)[3]) dstRow
;
3293 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3294 i
++, j
+= colStride
, k
+= colStride
) {
3295 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3296 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
3297 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3298 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
3299 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
3300 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
3304 case MESA_FORMAT_RGB_FLOAT16
:
3306 GLuint i
, j
, k
, comp
;
3307 const GLhalfARB (*rowA
)[3] = (const GLhalfARB (*)[3]) srcRowA
;
3308 const GLhalfARB (*rowB
)[3] = (const GLhalfARB (*)[3]) srcRowB
;
3309 GLhalfARB (*dst
)[3] = (GLhalfARB (*)[3]) dstRow
;
3310 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3311 i
++, j
+= colStride
, k
+= colStride
) {
3312 for (comp
= 0; comp
< 3; comp
++) {
3313 GLfloat aj
, ak
, bj
, bk
;
3314 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
3315 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
3316 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
3317 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
3318 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
3323 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
:
3326 const GLfloat (*rowA
)[2] = (const GLfloat (*)[2]) srcRowA
;
3327 const GLfloat (*rowB
)[2] = (const GLfloat (*)[2]) srcRowB
;
3328 GLfloat (*dst
)[2] = (GLfloat (*)[2]) dstRow
;
3329 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3330 i
++, j
+= colStride
, k
+= colStride
) {
3331 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
3332 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
3333 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
3334 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
3338 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
:
3340 GLuint i
, j
, k
, comp
;
3341 const GLhalfARB (*rowA
)[2] = (const GLhalfARB (*)[2]) srcRowA
;
3342 const GLhalfARB (*rowB
)[2] = (const GLhalfARB (*)[2]) srcRowB
;
3343 GLhalfARB (*dst
)[2] = (GLhalfARB (*)[2]) dstRow
;
3344 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3345 i
++, j
+= colStride
, k
+= colStride
) {
3346 for (comp
= 0; comp
< 2; comp
++) {
3347 GLfloat aj
, ak
, bj
, bk
;
3348 aj
= _mesa_half_to_float(rowA
[j
][comp
]);
3349 ak
= _mesa_half_to_float(rowA
[k
][comp
]);
3350 bj
= _mesa_half_to_float(rowB
[j
][comp
]);
3351 bk
= _mesa_half_to_float(rowB
[k
][comp
]);
3352 dst
[i
][comp
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
3357 case MESA_FORMAT_ALPHA_FLOAT32
:
3358 case MESA_FORMAT_LUMINANCE_FLOAT32
:
3359 case MESA_FORMAT_INTENSITY_FLOAT32
:
3362 const GLfloat
*rowA
= (const GLfloat
*) srcRowA
;
3363 const GLfloat
*rowB
= (const GLfloat
*) srcRowB
;
3364 GLfloat
*dst
= (GLfloat
*) dstRow
;
3365 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3366 i
++, j
+= colStride
, k
+= colStride
) {
3367 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) * 0.25F
;
3371 case MESA_FORMAT_ALPHA_FLOAT16
:
3372 case MESA_FORMAT_LUMINANCE_FLOAT16
:
3373 case MESA_FORMAT_INTENSITY_FLOAT16
:
3376 const GLhalfARB
*rowA
= (const GLhalfARB
*) srcRowA
;
3377 const GLhalfARB
*rowB
= (const GLhalfARB
*) srcRowB
;
3378 GLhalfARB
*dst
= (GLhalfARB
*) dstRow
;
3379 for (i
= j
= 0, k
= k0
; i
< (GLuint
) dstWidth
;
3380 i
++, j
+= colStride
, k
+= colStride
) {
3381 GLfloat aj
, ak
, bj
, bk
;
3382 aj
= _mesa_half_to_float(rowA
[j
]);
3383 ak
= _mesa_half_to_float(rowA
[k
]);
3384 bj
= _mesa_half_to_float(rowB
[j
]);
3385 bk
= _mesa_half_to_float(rowB
[k
]);
3386 dst
[i
] = _mesa_float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
3392 _mesa_problem(NULL
, "bad format in do_row()");
3398 * These functions generate a 1/2-size mipmap image from a source image.
3399 * Texture borders are handled by copying or averaging the source image's
3400 * border texels, depending on the scale-down factor.
3404 make_1d_mipmap(const struct gl_texture_format
*format
, GLint border
,
3405 GLint srcWidth
, const GLubyte
*srcPtr
,
3406 GLint dstWidth
, GLubyte
*dstPtr
)
3408 const GLint bpt
= format
->TexelBytes
;
3412 /* skip the border pixel, if any */
3413 src
= srcPtr
+ border
* bpt
;
3414 dst
= dstPtr
+ border
* bpt
;
3416 /* we just duplicate the input row, kind of hack, saves code */
3417 do_row(format
, srcWidth
- 2 * border
, src
, src
,
3418 dstWidth
- 2 * border
, dst
);
3421 /* copy left-most pixel from source */
3422 MEMCPY(dstPtr
, srcPtr
, bpt
);
3423 /* copy right-most pixel from source */
3424 MEMCPY(dstPtr
+ (dstWidth
- 1) * bpt
,
3425 srcPtr
+ (srcWidth
- 1) * bpt
,
3432 make_2d_mipmap(const struct gl_texture_format
*format
, GLint border
,
3433 GLint srcWidth
, GLint srcHeight
, const GLubyte
*srcPtr
,
3434 GLint dstWidth
, GLint dstHeight
, GLubyte
*dstPtr
)
3436 const GLint bpt
= format
->TexelBytes
;
3437 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
3438 const GLint dstWidthNB
= dstWidth
- 2 * border
;
3439 const GLint dstHeightNB
= dstHeight
- 2 * border
;
3440 const GLint srcRowStride
= bpt
* srcWidth
;
3441 const GLint dstRowStride
= bpt
* dstWidth
;
3442 const GLubyte
*srcA
, *srcB
;
3446 /* Compute src and dst pointers, skipping any border */
3447 srcA
= srcPtr
+ border
* ((srcWidth
+ 1) * bpt
);
3449 srcB
= srcA
+ srcRowStride
;
3452 dst
= dstPtr
+ border
* ((dstWidth
+ 1) * bpt
);
3454 for (row
= 0; row
< dstHeightNB
; row
++) {
3455 do_row(format
, srcWidthNB
, srcA
, srcB
,
3457 srcA
+= 2 * srcRowStride
;
3458 srcB
+= 2 * srcRowStride
;
3459 dst
+= dstRowStride
;
3462 /* This is ugly but probably won't be used much */
3464 /* fill in dest border */
3465 /* lower-left border pixel */
3466 MEMCPY(dstPtr
, srcPtr
, bpt
);
3467 /* lower-right border pixel */
3468 MEMCPY(dstPtr
+ (dstWidth
- 1) * bpt
,
3469 srcPtr
+ (srcWidth
- 1) * bpt
, bpt
);
3470 /* upper-left border pixel */
3471 MEMCPY(dstPtr
+ dstWidth
* (dstHeight
- 1) * bpt
,
3472 srcPtr
+ srcWidth
* (srcHeight
- 1) * bpt
, bpt
);
3473 /* upper-right border pixel */
3474 MEMCPY(dstPtr
+ (dstWidth
* dstHeight
- 1) * bpt
,
3475 srcPtr
+ (srcWidth
* srcHeight
- 1) * bpt
, bpt
);
3477 do_row(format
, srcWidthNB
,
3480 dstWidthNB
, dstPtr
+ bpt
);
3482 do_row(format
, srcWidthNB
,
3483 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
3484 srcPtr
+ (srcWidth
* (srcHeight
- 1) + 1) * bpt
,
3486 dstPtr
+ (dstWidth
* (dstHeight
- 1) + 1) * bpt
);
3487 /* left and right borders */
3488 if (srcHeight
== dstHeight
) {
3489 /* copy border pixel from src to dst */
3490 for (row
= 1; row
< srcHeight
; row
++) {
3491 MEMCPY(dstPtr
+ dstWidth
* row
* bpt
,
3492 srcPtr
+ srcWidth
* row
* bpt
, bpt
);
3493 MEMCPY(dstPtr
+ (dstWidth
* row
+ dstWidth
- 1) * bpt
,
3494 srcPtr
+ (srcWidth
* row
+ srcWidth
- 1) * bpt
, bpt
);
3498 /* average two src pixels each dest pixel */
3499 for (row
= 0; row
< dstHeightNB
; row
+= 2) {
3501 srcPtr
+ (srcWidth
* (row
* 2 + 1)) * bpt
,
3502 srcPtr
+ (srcWidth
* (row
* 2 + 2)) * bpt
,
3503 1, dstPtr
+ (dstWidth
* row
+ 1) * bpt
);
3505 srcPtr
+ (srcWidth
* (row
* 2 + 1) + srcWidth
- 1) * bpt
,
3506 srcPtr
+ (srcWidth
* (row
* 2 + 2) + srcWidth
- 1) * bpt
,
3507 1, dstPtr
+ (dstWidth
* row
+ 1 + dstWidth
- 1) * bpt
);
3515 make_3d_mipmap(const struct gl_texture_format
*format
, GLint border
,
3516 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
3517 const GLubyte
*srcPtr
,
3518 GLint dstWidth
, GLint dstHeight
, GLint dstDepth
,
3521 const GLint bpt
= format
->TexelBytes
;
3522 const GLint srcWidthNB
= srcWidth
- 2 * border
; /* sizes w/out border */
3523 const GLint srcDepthNB
= srcDepth
- 2 * border
;
3524 const GLint dstWidthNB
= dstWidth
- 2 * border
;
3525 const GLint dstHeightNB
= dstHeight
- 2 * border
;
3526 const GLint dstDepthNB
= dstDepth
- 2 * border
;
3527 GLvoid
*tmpRowA
, *tmpRowB
;
3529 GLint bytesPerSrcImage
, bytesPerDstImage
;
3530 GLint bytesPerSrcRow
, bytesPerDstRow
;
3531 GLint srcImageOffset
, srcRowOffset
;
3533 (void) srcDepthNB
; /* silence warnings */
3535 /* Need two temporary row buffers */
3536 tmpRowA
= _mesa_malloc(srcWidth
* bpt
);
3539 tmpRowB
= _mesa_malloc(srcWidth
* bpt
);
3541 _mesa_free(tmpRowA
);
3545 bytesPerSrcImage
= srcWidth
* srcHeight
* bpt
;
3546 bytesPerDstImage
= dstWidth
* dstHeight
* bpt
;
3548 bytesPerSrcRow
= srcWidth
* bpt
;
3549 bytesPerDstRow
= dstWidth
* bpt
;
3551 /* Offset between adjacent src images to be averaged together */
3552 srcImageOffset
= (srcDepth
== dstDepth
) ? 0 : bytesPerSrcImage
;
3554 /* Offset between adjacent src rows to be averaged together */
3555 srcRowOffset
= (srcHeight
== dstHeight
) ? 0 : srcWidth
* bpt
;
3558 * Need to average together up to 8 src pixels for each dest pixel.
3559 * Break that down into 3 operations:
3560 * 1. take two rows from source image and average them together.
3561 * 2. take two rows from next source image and average them together.
3562 * 3. take the two averaged rows and average them for the final dst row.
3566 _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n",
3567 srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
3570 for (img
= 0; img
< dstDepthNB
; img
++) {
3571 /* first source image pointer, skipping border */
3572 const GLubyte
*imgSrcA
= srcPtr
3573 + (bytesPerSrcImage
+ bytesPerSrcRow
+ border
) * bpt
* border
3574 + img
* (bytesPerSrcImage
+ srcImageOffset
);
3575 /* second source image pointer, skipping border */
3576 const GLubyte
*imgSrcB
= imgSrcA
+ srcImageOffset
;
3577 /* address of the dest image, skipping border */
3578 GLubyte
*imgDst
= dstPtr
3579 + (bytesPerDstImage
+ bytesPerDstRow
+ border
) * bpt
* border
3580 + img
* bytesPerDstImage
;
3582 /* setup the four source row pointers and the dest row pointer */
3583 const GLubyte
*srcImgARowA
= imgSrcA
;
3584 const GLubyte
*srcImgARowB
= imgSrcA
+ srcRowOffset
;
3585 const GLubyte
*srcImgBRowA
= imgSrcB
;
3586 const GLubyte
*srcImgBRowB
= imgSrcB
+ srcRowOffset
;
3587 GLubyte
*dstImgRow
= imgDst
;
3589 for (row
= 0; row
< dstHeightNB
; row
++) {
3590 /* Average together two rows from first src image */
3591 do_row(format
, srcWidthNB
, srcImgARowA
, srcImgARowB
,
3592 srcWidthNB
, tmpRowA
);
3593 /* Average together two rows from second src image */
3594 do_row(format
, srcWidthNB
, srcImgBRowA
, srcImgBRowB
,
3595 srcWidthNB
, tmpRowB
);
3596 /* Average together the temp rows to make the final row */
3597 do_row(format
, srcWidthNB
, tmpRowA
, tmpRowB
,
3598 dstWidthNB
, dstImgRow
);
3599 /* advance to next rows */
3600 srcImgARowA
+= bytesPerSrcRow
+ srcRowOffset
;
3601 srcImgARowB
+= bytesPerSrcRow
+ srcRowOffset
;
3602 srcImgBRowA
+= bytesPerSrcRow
+ srcRowOffset
;
3603 srcImgBRowB
+= bytesPerSrcRow
+ srcRowOffset
;
3604 dstImgRow
+= bytesPerDstRow
;
3608 _mesa_free(tmpRowA
);
3609 _mesa_free(tmpRowB
);
3611 /* Luckily we can leverage the make_2d_mipmap() function here! */
3613 /* do front border image */
3614 make_2d_mipmap(format
, 1, srcWidth
, srcHeight
, srcPtr
,
3615 dstWidth
, dstHeight
, dstPtr
);
3616 /* do back border image */
3617 make_2d_mipmap(format
, 1, srcWidth
, srcHeight
,
3618 srcPtr
+ bytesPerSrcImage
* (srcDepth
- 1),
3619 dstWidth
, dstHeight
,
3620 dstPtr
+ bytesPerDstImage
* (dstDepth
- 1));
3621 /* do four remaining border edges that span the image slices */
3622 if (srcDepth
== dstDepth
) {
3623 /* just copy border pixels from src to dst */
3624 for (img
= 0; img
< dstDepthNB
; img
++) {
3628 /* do border along [img][row=0][col=0] */
3629 src
= srcPtr
+ (img
+ 1) * bytesPerSrcImage
;
3630 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
;
3631 MEMCPY(dst
, src
, bpt
);
3633 /* do border along [img][row=dstHeight-1][col=0] */
3634 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3635 + (srcHeight
- 1) * bytesPerSrcRow
;
3636 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3637 + (dstHeight
- 1) * bytesPerDstRow
;
3638 MEMCPY(dst
, src
, bpt
);
3640 /* do border along [img][row=0][col=dstWidth-1] */
3641 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3642 + (srcWidth
- 1) * bpt
;
3643 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3644 + (dstWidth
- 1) * bpt
;
3645 MEMCPY(dst
, src
, bpt
);
3647 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
3648 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3649 + (bytesPerSrcImage
- bpt
);
3650 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3651 + (bytesPerDstImage
- bpt
);
3652 MEMCPY(dst
, src
, bpt
);
3656 /* average border pixels from adjacent src image pairs */
3657 ASSERT(srcDepthNB
== 2 * dstDepthNB
);
3658 for (img
= 0; img
< dstDepthNB
; img
++) {
3662 /* do border along [img][row=0][col=0] */
3663 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
;
3664 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
;
3665 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
3667 /* do border along [img][row=dstHeight-1][col=0] */
3668 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3669 + (srcHeight
- 1) * bytesPerSrcRow
;
3670 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3671 + (dstHeight
- 1) * bytesPerDstRow
;
3672 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
3674 /* do border along [img][row=0][col=dstWidth-1] */
3675 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3676 + (srcWidth
- 1) * bpt
;
3677 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3678 + (dstWidth
- 1) * bpt
;
3679 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
3681 /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
3682 src
= srcPtr
+ (img
* 2 + 1) * bytesPerSrcImage
3683 + (bytesPerSrcImage
- bpt
);
3684 dst
= dstPtr
+ (img
+ 1) * bytesPerDstImage
3685 + (bytesPerDstImage
- bpt
);
3686 do_row(format
, 1, src
, src
+ srcImageOffset
, 1, dst
);
3694 * For GL_SGIX_generate_mipmap:
3695 * Generate a complete set of mipmaps from texObj's base-level image.
3696 * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
3699 _mesa_generate_mipmap(GLcontext
*ctx
, GLenum target
,
3700 const struct gl_texture_unit
*texUnit
,
3701 struct gl_texture_object
*texObj
)
3703 const struct gl_texture_image
*srcImage
;
3704 const struct gl_texture_format
*convertFormat
;
3705 const GLubyte
*srcData
= NULL
;
3706 GLubyte
*dstData
= NULL
;
3707 GLint level
, maxLevels
;
3710 /* XXX choose cube map face here??? */
3711 srcImage
= texObj
->Image
[0][texObj
->BaseLevel
];
3714 maxLevels
= _mesa_max_texture_levels(ctx
, texObj
->Target
);
3715 ASSERT(maxLevels
> 0); /* bad target */
3717 /* Find convertFormat - the format that do_row() will process */
3718 if (srcImage
->IsCompressed
) {
3719 /* setup for compressed textures */
3721 GLint components
, size
;
3724 assert(texObj
->Target
== GL_TEXTURE_2D
);
3726 if (srcImage
->_BaseFormat
== GL_RGB
) {
3727 convertFormat
= &_mesa_texformat_rgb
;
3730 else if (srcImage
->_BaseFormat
== GL_RGBA
) {
3731 convertFormat
= &_mesa_texformat_rgba
;
3735 _mesa_problem(ctx
, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
3739 /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
3740 size
= _mesa_bytes_per_pixel(srcImage
->_BaseFormat
, CHAN_TYPE
)
3741 * srcImage
->Width
* srcImage
->Height
* srcImage
->Depth
+ 20;
3742 /* 20 extra bytes, just be safe when calling last FetchTexel */
3743 srcData
= (GLubyte
*) _mesa_malloc(size
);
3745 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
3748 dstData
= (GLubyte
*) _mesa_malloc(size
/ 2); /* 1/4 would probably be OK */
3750 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generate mipmaps");
3751 _mesa_free((void *) srcData
);
3755 /* decompress base image here */
3756 dst
= (GLchan
*) srcData
;
3757 for (row
= 0; row
< srcImage
->Height
; row
++) {
3759 for (col
= 0; col
< srcImage
->Width
; col
++) {
3760 srcImage
->FetchTexelc(srcImage
, col
, row
, 0, dst
);
3767 convertFormat
= srcImage
->TexFormat
;
3770 for (level
= texObj
->BaseLevel
; level
< texObj
->MaxLevel
3771 && level
< maxLevels
- 1; level
++) {
3772 /* generate image[level+1] from image[level] */
3773 const struct gl_texture_image
*srcImage
;
3774 struct gl_texture_image
*dstImage
;
3775 GLint srcWidth
, srcHeight
, srcDepth
;
3776 GLint dstWidth
, dstHeight
, dstDepth
;
3777 GLint border
, bytesPerTexel
;
3779 /* get src image parameters */
3780 srcImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3782 srcWidth
= srcImage
->Width
;
3783 srcHeight
= srcImage
->Height
;
3784 srcDepth
= srcImage
->Depth
;
3785 border
= srcImage
->Border
;
3787 /* compute next (level+1) image size */
3788 if (srcWidth
- 2 * border
> 1) {
3789 dstWidth
= (srcWidth
- 2 * border
) / 2 + 2 * border
;
3792 dstWidth
= srcWidth
; /* can't go smaller */
3794 if (srcHeight
- 2 * border
> 1) {
3795 dstHeight
= (srcHeight
- 2 * border
) / 2 + 2 * border
;
3798 dstHeight
= srcHeight
; /* can't go smaller */
3800 if (srcDepth
- 2 * border
> 1) {
3801 dstDepth
= (srcDepth
- 2 * border
) / 2 + 2 * border
;
3804 dstDepth
= srcDepth
; /* can't go smaller */
3807 if (dstWidth
== srcWidth
&&
3808 dstHeight
== srcHeight
&&
3809 dstDepth
== srcDepth
) {
3811 if (srcImage
->IsCompressed
) {
3812 _mesa_free((void *) srcData
);
3813 _mesa_free(dstData
);
3818 /* get dest gl_texture_image */
3819 dstImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
+ 1);
3821 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
3825 /* Free old image data */
3827 ctx
->Driver
.FreeTexImageData(ctx
, dstImage
);
3829 /* initialize new image */
3830 _mesa_init_teximage_fields(ctx
, target
, dstImage
, dstWidth
, dstHeight
,
3831 dstDepth
, border
, srcImage
->InternalFormat
);
3832 dstImage
->DriverData
= NULL
;
3833 dstImage
->TexFormat
= srcImage
->TexFormat
;
3834 dstImage
->FetchTexelc
= srcImage
->FetchTexelc
;
3835 dstImage
->FetchTexelf
= srcImage
->FetchTexelf
;
3836 ASSERT(dstImage
->TexFormat
);
3837 ASSERT(dstImage
->FetchTexelc
);
3838 ASSERT(dstImage
->FetchTexelf
);
3840 /* Alloc new teximage data buffer.
3841 * Setup src and dest data pointers.
3843 if (dstImage
->IsCompressed
) {
3844 ASSERT(dstImage
->CompressedSize
> 0); /* set by init_teximage_fields*/
3845 dstImage
->Data
= _mesa_alloc_texmemory(dstImage
->CompressedSize
);
3846 if (!dstImage
->Data
) {
3847 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
3850 /* srcData and dstData are already set */
3855 bytesPerTexel
= srcImage
->TexFormat
->TexelBytes
;
3856 ASSERT(dstWidth
* dstHeight
* dstDepth
* bytesPerTexel
> 0);
3857 dstImage
->Data
= _mesa_alloc_texmemory(dstWidth
* dstHeight
3858 * dstDepth
* bytesPerTexel
);
3859 if (!dstImage
->Data
) {
3860 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
3863 srcData
= (const GLubyte
*) srcImage
->Data
;
3864 dstData
= (GLubyte
*) dstImage
->Data
;
3868 * We use simple 2x2 averaging to compute the next mipmap level.
3872 make_1d_mipmap(convertFormat
, border
,
3877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
3878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
3879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
3880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
3881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
3882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
3883 make_2d_mipmap(convertFormat
, border
,
3884 srcWidth
, srcHeight
, srcData
,
3885 dstWidth
, dstHeight
, dstData
);
3888 make_3d_mipmap(convertFormat
, border
,
3889 srcWidth
, srcHeight
, srcDepth
, srcData
,
3890 dstWidth
, dstHeight
, dstDepth
, dstData
);
3892 case GL_TEXTURE_RECTANGLE_NV
:
3893 /* no mipmaps, do nothing */
3896 _mesa_problem(ctx
, "bad dimensions in _mesa_generate_mipmaps");
3900 if (dstImage
->IsCompressed
) {
3902 /* compress image from dstData into dstImage->Data */
3903 const GLenum srcFormat
= convertFormat
->BaseFormat
;
3905 = _mesa_compressed_row_stride(srcImage
->InternalFormat
, dstWidth
);
3906 ASSERT(srcFormat
== GL_RGB
|| srcFormat
== GL_RGBA
);
3907 dstImage
->TexFormat
->StoreImage(ctx
, 2, dstImage
->_BaseFormat
,
3908 dstImage
->TexFormat
,
3910 0, 0, 0, /* dstX/Y/Zoffset */
3911 dstRowStride
, 0, /* strides */
3912 dstWidth
, dstHeight
, 1, /* size */
3913 srcFormat
, CHAN_TYPE
,
3914 dstData
, /* src data, actually */
3915 &ctx
->DefaultPacking
);
3916 /* swap src and dest pointers */
3917 temp
= (GLubyte
*) srcData
;
3922 } /* loop over mipmap levels */
3927 * Helper function for drivers which need to rescale texture images to
3928 * certain aspect ratios.
3929 * Nearest filtering only (for broken hardware that can't support
3930 * all aspect ratios). This can be made a lot faster, but I don't
3931 * really care enough...
3934 _mesa_rescale_teximage2d (GLuint bytesPerPixel
,
3935 GLuint srcStrideInPixels
,
3936 GLuint dstRowStride
,
3937 GLint srcWidth
, GLint srcHeight
,
3938 GLint dstWidth
, GLint dstHeight
,
3939 const GLvoid
*srcImage
, GLvoid
*dstImage
)
3943 #define INNER_LOOP( TYPE, HOP, WOP ) \
3944 for ( row = 0 ; row < dstHeight ; row++ ) { \
3945 GLint srcRow = row HOP hScale; \
3946 for ( col = 0 ; col < dstWidth ; col++ ) { \
3947 GLint srcCol = col WOP wScale; \
3948 dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
3950 dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
3953 #define RESCALE_IMAGE( TYPE ) \
3955 const TYPE *src = (const TYPE *)srcImage; \
3956 TYPE *dst = (TYPE *)dstImage; \
3958 if ( srcHeight < dstHeight ) { \
3959 const GLint hScale = dstHeight / srcHeight; \
3960 if ( srcWidth < dstWidth ) { \
3961 const GLint wScale = dstWidth / srcWidth; \
3962 INNER_LOOP( TYPE, /, / ); \
3965 const GLint wScale = srcWidth / dstWidth; \
3966 INNER_LOOP( TYPE, /, * ); \
3970 const GLint hScale = srcHeight / dstHeight; \
3971 if ( srcWidth < dstWidth ) { \
3972 const GLint wScale = dstWidth / srcWidth; \
3973 INNER_LOOP( TYPE, *, / ); \
3976 const GLint wScale = srcWidth / dstWidth; \
3977 INNER_LOOP( TYPE, *, * ); \
3982 switch ( bytesPerPixel
) {
3984 RESCALE_IMAGE( GLuint
);
3988 RESCALE_IMAGE( GLushort
);
3992 RESCALE_IMAGE( GLubyte
);
3995 _mesa_problem(NULL
,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
4001 * Upscale an image by replication, not (typical) stretching.
4002 * We use this when the image width or height is less than a
4003 * certain size (4, 8) and we need to upscale an image.
4006 _mesa_upscale_teximage2d (GLsizei inWidth
, GLsizei inHeight
,
4007 GLsizei outWidth
, GLsizei outHeight
,
4008 GLint comps
, const GLchan
*src
, GLint srcRowStride
,
4013 ASSERT(outWidth
>= inWidth
);
4014 ASSERT(outHeight
>= inHeight
);
4016 ASSERT(inWidth
== 1 || inWidth
== 2 || inHeight
== 1 || inHeight
== 2);
4017 ASSERT((outWidth
& 3) == 0);
4018 ASSERT((outHeight
& 3) == 0);
4021 for (i
= 0; i
< outHeight
; i
++) {
4022 const GLint ii
= i
% inHeight
;
4023 for (j
= 0; j
< outWidth
; j
++) {
4024 const GLint jj
= j
% inWidth
;
4025 for (k
= 0; k
< comps
; k
++) {
4026 dest
[(i
* outWidth
+ j
) * comps
+ k
]
4027 = src
[ii
* srcRowStride
+ jj
* comps
+ k
];
4036 * This is the software fallback for Driver.GetTexImage().
4037 * All error checking will have been done before this routine is called.
4040 _mesa_get_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
4041 GLenum format
, GLenum type
, GLvoid
*pixels
,
4042 const struct gl_texture_object
*texObj
,
4043 const struct gl_texture_image
*texImage
)
4045 GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
4047 if (ctx
->Pack
.BufferObj
->Name
) {
4048 /* pack texture image into a PBO */
4050 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
4051 texImage
->Height
, texImage
->Depth
,
4052 format
, type
, pixels
)) {
4053 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4054 "glGetTexImage(invalid PBO access)");
4057 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_PACK_BUFFER_EXT
,
4059 ctx
->Pack
.BufferObj
);
4061 /* buffer is already mapped - that's an error */
4062 _mesa_error(ctx
, GL_INVALID_OPERATION
,"glGetTexImage(PBO is mapped)");
4065 pixels
= ADD_POINTERS(buf
, pixels
);
4073 const GLint width
= texImage
->Width
;
4074 const GLint height
= texImage
->Height
;
4075 const GLint depth
= texImage
->Depth
;
4077 for (img
= 0; img
< depth
; img
++) {
4078 for (row
= 0; row
< height
; row
++) {
4079 /* compute destination address in client memory */
4080 GLvoid
*dest
= _mesa_image_address( dimensions
, &ctx
->Pack
, pixels
,
4081 width
, height
, format
, type
,
4085 if (format
== GL_COLOR_INDEX
) {
4086 GLuint indexRow
[MAX_WIDTH
];
4088 /* Can't use FetchTexel here because that returns RGBA */
4089 if (texImage
->TexFormat
->IndexBits
== 8) {
4090 const GLubyte
*src
= (const GLubyte
*) texImage
->Data
;
4091 src
+= width
* (img
* texImage
->Height
+ row
);
4092 for (col
= 0; col
< width
; col
++) {
4093 indexRow
[col
] = src
[col
];
4096 else if (texImage
->TexFormat
->IndexBits
== 16) {
4097 const GLushort
*src
= (const GLushort
*) texImage
->Data
;
4098 src
+= width
* (img
* texImage
->Height
+ row
);
4099 for (col
= 0; col
< width
; col
++) {
4100 indexRow
[col
] = src
[col
];
4105 "Color index problem in _mesa_GetTexImage");
4107 _mesa_pack_index_span(ctx
, width
, type
, dest
,
4108 indexRow
, &ctx
->Pack
,
4109 0 /* no image transfer */);
4111 else if (format
== GL_DEPTH_COMPONENT
) {
4112 GLfloat depthRow
[MAX_WIDTH
];
4114 for (col
= 0; col
< width
; col
++) {
4115 (*texImage
->FetchTexelf
)(texImage
, col
, row
, img
,
4118 _mesa_pack_depth_span(ctx
, width
, dest
, type
,
4119 depthRow
, &ctx
->Pack
);
4121 else if (format
== GL_DEPTH_STENCIL_EXT
) {
4122 /* XXX Note: we're bypassing texImage->FetchTexel()! */
4123 const GLuint
*src
= (const GLuint
*) texImage
->Data
;
4124 src
+= width
* row
+ width
* height
* img
;
4125 _mesa_memcpy(dest
, src
, width
* sizeof(GLuint
));
4126 if (ctx
->Pack
.SwapBytes
) {
4127 _mesa_swap4((GLuint
*) dest
, width
);
4130 else if (format
== GL_YCBCR_MESA
) {
4131 /* No pixel transfer */
4132 const GLint rowstride
= texImage
->RowStride
;
4134 (const GLushort
*) texImage
->Data
+ row
* rowstride
,
4135 width
* sizeof(GLushort
));
4136 /* check for byte swapping */
4137 if ((texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
4138 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
4139 (texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
4140 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
4141 if (!ctx
->Pack
.SwapBytes
)
4142 _mesa_swap2((GLushort
*) dest
, width
);
4144 else if (ctx
->Pack
.SwapBytes
) {
4145 _mesa_swap2((GLushort
*) dest
, width
);
4149 /* general case: convert row to RGBA format */
4150 GLfloat rgba
[MAX_WIDTH
][4];
4152 for (col
= 0; col
< width
; col
++) {
4153 (*texImage
->FetchTexelf
)(texImage
, col
, row
, img
, rgba
[col
]);
4155 _mesa_pack_rgba_span_float(ctx
, width
,
4156 (const GLfloat (*)[4]) rgba
,
4157 format
, type
, dest
, &ctx
->Pack
,
4158 0 /* no image transfer */);
4164 if (ctx
->Pack
.BufferObj
->Name
) {
4165 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_PACK_BUFFER_EXT
,
4166 ctx
->Pack
.BufferObj
);
4173 * This is the software fallback for Driver.GetCompressedTexImage().
4174 * All error checking will have been done before this routine is called.
4177 _mesa_get_compressed_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
4179 const struct gl_texture_object
*texObj
,
4180 const struct gl_texture_image
*texImage
)
4182 if (ctx
->Pack
.BufferObj
->Name
) {
4183 /* pack texture image into a PBO */
4185 if ((const GLubyte
*) img
+ texImage
->CompressedSize
>
4186 (const GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
4187 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4188 "glGetCompressedTexImage(invalid PBO access)");
4191 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_PACK_BUFFER_EXT
,
4193 ctx
->Pack
.BufferObj
);
4195 /* buffer is already mapped - that's an error */
4196 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4197 "glGetCompressedTexImage(PBO is mapped)");
4200 img
= ADD_POINTERS(buf
, img
);
4207 /* just memcpy, no pixelstore or pixel transfer */
4208 MEMCPY(img
, texImage
->Data
, texImage
->CompressedSize
);
4210 if (ctx
->Pack
.BufferObj
->Name
) {
4211 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_PACK_BUFFER_EXT
,
4212 ctx
->Pack
.BufferObj
);