2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage = _mesa_store_teximage;
41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
47 * pixel transfer (scale, bais, lookup, etc)
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
55 #include "bufferobj.h"
57 #include "format_pack.h"
65 #include "texcompress.h"
66 #include "texcompress_fxt1.h"
67 #include "texcompress_rgtc.h"
68 #include "texcompress_s3tc.h"
69 #include "texcompress_etc.h"
73 #include "glformats.h"
74 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
75 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
85 * Texture image storage function.
87 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
91 * Return GL_TRUE if the given image format is one that be converted
92 * to another format by swizzling.
95 can_swizzle(GLenum logicalBaseFormat
)
97 switch (logicalBaseFormat
) {
100 case GL_LUMINANCE_ALPHA
:
136 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
137 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
138 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
139 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
142 static const struct {
145 GLubyte from_rgba
[6];
146 } mappings
[MAX_IDX
] =
156 MAP4(ZERO
, ZERO
, ZERO
, 0),
186 MAP4(0, ZERO
, ZERO
, ONE
),
192 MAP4(ZERO
, 0, ZERO
, ONE
),
198 MAP4(ZERO
, ZERO
, 0, ONE
),
222 MAP4(0, 1, ZERO
, ONE
),
230 * Convert a GL image format enum to an IDX_* value (see above).
233 get_map_idx(GLenum value
)
236 case GL_LUMINANCE
: return IDX_LUMINANCE
;
237 case GL_ALPHA
: return IDX_ALPHA
;
238 case GL_INTENSITY
: return IDX_INTENSITY
;
239 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
240 case GL_RGB
: return IDX_RGB
;
241 case GL_RGBA
: return IDX_RGBA
;
242 case GL_RED
: return IDX_RED
;
243 case GL_GREEN
: return IDX_GREEN
;
244 case GL_BLUE
: return IDX_BLUE
;
245 case GL_BGR
: return IDX_BGR
;
246 case GL_BGRA
: return IDX_BGRA
;
247 case GL_ABGR_EXT
: return IDX_ABGR
;
248 case GL_RG
: return IDX_RG
;
250 _mesa_problem(NULL
, "Unexpected inFormat");
257 * When promoting texture formats (see below) we need to compute the
258 * mapping of dest components back to source components.
259 * This function does that.
260 * \param inFormat the incoming format of the texture
261 * \param outFormat the final texture format
262 * \return map[6] a full 6-component map
265 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
268 const int inFmt
= get_map_idx(inFormat
);
269 const int outFmt
= get_map_idx(outFormat
);
270 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
271 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
274 for (i
= 0; i
< 4; i
++)
275 map
[i
] = in2rgba
[rgba2out
[i
]];
281 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
282 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
283 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
295 * Make a temporary (color) texture image with GLfloat components.
296 * Apply all needed pixel unpacking and pixel transfer operations.
297 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
298 * Suppose the user specifies GL_LUMINANCE as the internal texture format
299 * but the graphics hardware doesn't support luminance textures. So, we might
300 * use an RGB hardware format instead.
301 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
303 * \param ctx the rendering context
304 * \param dims image dimensions: 1, 2 or 3
305 * \param logicalBaseFormat basic texture derived from the user's
306 * internal texture format value
307 * \param textureBaseFormat the actual basic format of the texture
308 * \param srcWidth source image width
309 * \param srcHeight source image height
310 * \param srcDepth source image depth
311 * \param srcFormat source image format
312 * \param srcType source image type
313 * \param srcAddr source image address
314 * \param srcPacking source image pixel packing
315 * \return resulting image with format = textureBaseFormat and type = GLfloat.
318 _mesa_make_temp_float_image(struct gl_context
*ctx
, GLuint dims
,
319 GLenum logicalBaseFormat
,
320 GLenum textureBaseFormat
,
321 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
322 GLenum srcFormat
, GLenum srcType
,
323 const GLvoid
*srcAddr
,
324 const struct gl_pixelstore_attrib
*srcPacking
,
325 GLbitfield transferOps
)
328 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
329 const GLint srcStride
=
330 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
334 ASSERT(dims
>= 1 && dims
<= 3);
336 ASSERT(logicalBaseFormat
== GL_RGBA
||
337 logicalBaseFormat
== GL_RGB
||
338 logicalBaseFormat
== GL_RG
||
339 logicalBaseFormat
== GL_RED
||
340 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
341 logicalBaseFormat
== GL_LUMINANCE
||
342 logicalBaseFormat
== GL_ALPHA
||
343 logicalBaseFormat
== GL_INTENSITY
||
344 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
346 ASSERT(textureBaseFormat
== GL_RGBA
||
347 textureBaseFormat
== GL_RGB
||
348 textureBaseFormat
== GL_RG
||
349 textureBaseFormat
== GL_RED
||
350 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
351 textureBaseFormat
== GL_LUMINANCE
||
352 textureBaseFormat
== GL_ALPHA
||
353 textureBaseFormat
== GL_INTENSITY
||
354 textureBaseFormat
== GL_DEPTH_COMPONENT
);
356 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
357 * components
* sizeof(GLfloat
));
362 for (img
= 0; img
< srcDepth
; img
++) {
364 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
368 for (row
= 0; row
< srcHeight
; row
++) {
369 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
370 dst
, srcFormat
, srcType
, src
,
371 srcPacking
, transferOps
);
372 dst
+= srcWidth
* components
;
377 if (logicalBaseFormat
!= textureBaseFormat
) {
379 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
380 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
385 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
386 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
387 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
389 /* The actual texture format should have at least as many components
390 * as the logical texture format.
392 ASSERT(texComponents
>= logComponents
);
394 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
395 * texComponents
* sizeof(GLfloat
));
401 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
403 n
= srcWidth
* srcHeight
* srcDepth
;
404 for (i
= 0; i
< n
; i
++) {
406 for (k
= 0; k
< texComponents
; k
++) {
409 newImage
[i
* texComponents
+ k
] = 0.0F
;
411 newImage
[i
* texComponents
+ k
] = 1.0F
;
413 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
418 tempImage
= newImage
;
426 * Make temporary image with uint pixel values. Used for unsigned
427 * integer-valued textures.
430 make_temp_uint_image(struct gl_context
*ctx
, GLuint dims
,
431 GLenum logicalBaseFormat
,
432 GLenum textureBaseFormat
,
433 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
434 GLenum srcFormat
, GLenum srcType
,
435 const GLvoid
*srcAddr
,
436 const struct gl_pixelstore_attrib
*srcPacking
)
439 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
440 const GLint srcStride
=
441 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
445 ASSERT(dims
>= 1 && dims
<= 3);
447 ASSERT(logicalBaseFormat
== GL_RGBA
||
448 logicalBaseFormat
== GL_RGB
||
449 logicalBaseFormat
== GL_RG
||
450 logicalBaseFormat
== GL_RED
||
451 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
452 logicalBaseFormat
== GL_LUMINANCE
||
453 logicalBaseFormat
== GL_INTENSITY
||
454 logicalBaseFormat
== GL_ALPHA
);
456 ASSERT(textureBaseFormat
== GL_RGBA
||
457 textureBaseFormat
== GL_RGB
||
458 textureBaseFormat
== GL_RG
||
459 textureBaseFormat
== GL_RED
||
460 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
461 textureBaseFormat
== GL_LUMINANCE
||
462 textureBaseFormat
== GL_INTENSITY
||
463 textureBaseFormat
== GL_ALPHA
);
465 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
466 * components
* sizeof(GLuint
));
471 for (img
= 0; img
< srcDepth
; img
++) {
473 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
477 for (row
= 0; row
< srcHeight
; row
++) {
478 _mesa_unpack_color_span_uint(ctx
, srcWidth
, logicalBaseFormat
,
479 dst
, srcFormat
, srcType
, src
,
481 dst
+= srcWidth
* components
;
486 if (logicalBaseFormat
!= textureBaseFormat
) {
488 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
489 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
494 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
495 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
496 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
498 /* The actual texture format should have at least as many components
499 * as the logical texture format.
501 ASSERT(texComponents
>= logComponents
);
503 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
504 * texComponents
* sizeof(GLuint
));
510 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
512 n
= srcWidth
* srcHeight
* srcDepth
;
513 for (i
= 0; i
< n
; i
++) {
515 for (k
= 0; k
< texComponents
; k
++) {
518 newImage
[i
* texComponents
+ k
] = 0;
520 newImage
[i
* texComponents
+ k
] = 1;
522 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
527 tempImage
= newImage
;
536 * Make a temporary (color) texture image with GLubyte components.
537 * Apply all needed pixel unpacking and pixel transfer operations.
538 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
539 * Suppose the user specifies GL_LUMINANCE as the internal texture format
540 * but the graphics hardware doesn't support luminance textures. So, we might
541 * use an RGB hardware format instead.
542 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
544 * \param ctx the rendering context
545 * \param dims image dimensions: 1, 2 or 3
546 * \param logicalBaseFormat basic texture derived from the user's
547 * internal texture format value
548 * \param textureBaseFormat the actual basic format of the texture
549 * \param srcWidth source image width
550 * \param srcHeight source image height
551 * \param srcDepth source image depth
552 * \param srcFormat source image format
553 * \param srcType source image type
554 * \param srcAddr source image address
555 * \param srcPacking source image pixel packing
556 * \return resulting image with format = textureBaseFormat and type = GLubyte.
559 _mesa_make_temp_ubyte_image(struct gl_context
*ctx
, GLuint dims
,
560 GLenum logicalBaseFormat
,
561 GLenum textureBaseFormat
,
562 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
563 GLenum srcFormat
, GLenum srcType
,
564 const GLvoid
*srcAddr
,
565 const struct gl_pixelstore_attrib
*srcPacking
)
567 GLuint transferOps
= ctx
->_ImageTransferState
;
568 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
570 GLubyte
*tempImage
, *dst
;
572 ASSERT(dims
>= 1 && dims
<= 3);
574 ASSERT(logicalBaseFormat
== GL_RGBA
||
575 logicalBaseFormat
== GL_RGB
||
576 logicalBaseFormat
== GL_RG
||
577 logicalBaseFormat
== GL_RED
||
578 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
579 logicalBaseFormat
== GL_LUMINANCE
||
580 logicalBaseFormat
== GL_ALPHA
||
581 logicalBaseFormat
== GL_INTENSITY
);
583 ASSERT(textureBaseFormat
== GL_RGBA
||
584 textureBaseFormat
== GL_RGB
||
585 textureBaseFormat
== GL_RG
||
586 textureBaseFormat
== GL_RED
||
587 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
588 textureBaseFormat
== GL_LUMINANCE
||
589 textureBaseFormat
== GL_ALPHA
||
590 textureBaseFormat
== GL_INTENSITY
);
592 /* unpack and transfer the source image */
593 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
594 * components
* sizeof(GLubyte
));
600 for (img
= 0; img
< srcDepth
; img
++) {
601 const GLint srcStride
=
602 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
604 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
608 for (row
= 0; row
< srcHeight
; row
++) {
609 _mesa_unpack_color_span_ubyte(ctx
, srcWidth
, logicalBaseFormat
, dst
,
610 srcFormat
, srcType
, src
, srcPacking
,
612 dst
+= srcWidth
* components
;
617 if (logicalBaseFormat
!= textureBaseFormat
) {
618 /* one more conversion step */
619 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
620 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
625 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
626 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
627 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
629 /* The actual texture format should have at least as many components
630 * as the logical texture format.
632 ASSERT(texComponents
>= logComponents
);
634 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
635 * texComponents
* sizeof(GLubyte
));
641 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
643 n
= srcWidth
* srcHeight
* srcDepth
;
644 for (i
= 0; i
< n
; i
++) {
646 for (k
= 0; k
< texComponents
; k
++) {
649 newImage
[i
* texComponents
+ k
] = 0;
651 newImage
[i
* texComponents
+ k
] = 255;
653 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
658 tempImage
= newImage
;
666 * Copy GLubyte pixels from <src> to <dst> with swizzling.
667 * \param dst destination pixels
668 * \param dstComponents number of color components in destination pixels
669 * \param src source pixels
670 * \param srcComponents number of color components in source pixels
671 * \param map the swizzle mapping. map[X] says where to find the X component
672 * in the source image's pixels. For example, if the source image
673 * is GL_BGRA and X = red, map[0] yields 2.
674 * \param count number of pixels to copy/swizzle.
677 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
678 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
680 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
683 for (i = 0; i < count; i++) { \
685 if (srcComps == 4) { \
686 COPY_4UBV(tmp, src); \
689 for (j = 0; j < srcComps; j++) { \
694 for (j = 0; j < dstComps; j++) { \
695 dst[j] = tmp[map[j]]; \
706 ASSERT(srcComponents
<= 4);
707 ASSERT(dstComponents
<= 4);
709 switch (dstComponents
) {
711 switch (srcComponents
) {
713 SWZ_CPY(dst
, src
, count
, 4, 4);
716 SWZ_CPY(dst
, src
, count
, 4, 3);
719 SWZ_CPY(dst
, src
, count
, 4, 2);
722 SWZ_CPY(dst
, src
, count
, 4, 1);
729 switch (srcComponents
) {
731 SWZ_CPY(dst
, src
, count
, 3, 4);
734 SWZ_CPY(dst
, src
, count
, 3, 3);
737 SWZ_CPY(dst
, src
, count
, 3, 2);
740 SWZ_CPY(dst
, src
, count
, 3, 1);
747 switch (srcComponents
) {
749 SWZ_CPY(dst
, src
, count
, 2, 4);
752 SWZ_CPY(dst
, src
, count
, 2, 3);
755 SWZ_CPY(dst
, src
, count
, 2, 2);
758 SWZ_CPY(dst
, src
, count
, 2, 1);
765 switch (srcComponents
) {
767 SWZ_CPY(dst
, src
, count
, 1, 4);
770 SWZ_CPY(dst
, src
, count
, 1, 3);
773 SWZ_CPY(dst
, src
, count
, 1, 2);
776 SWZ_CPY(dst
, src
, count
, 1, 1);
790 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
791 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
795 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
796 * mapping array depending on endianness.
798 static const GLubyte
*
799 type_mapping( GLenum srcType
)
803 case GL_UNSIGNED_BYTE
:
805 case GL_UNSIGNED_INT_8_8_8_8
:
806 return _mesa_little_endian() ? map_3210
: map_identity
;
807 case GL_UNSIGNED_INT_8_8_8_8_REV
:
808 return _mesa_little_endian() ? map_identity
: map_3210
;
816 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
817 * mapping array depending on pixelstore byte swapping state.
819 static const GLubyte
*
820 byteswap_mapping( GLboolean swapBytes
,
828 case GL_UNSIGNED_BYTE
:
830 case GL_UNSIGNED_INT_8_8_8_8
:
831 case GL_UNSIGNED_INT_8_8_8_8_REV
:
841 * Transfer a GLubyte texture image with component swizzling.
844 _mesa_swizzle_ubyte_image(struct gl_context
*ctx
,
849 GLenum baseInternalFormat
,
851 const GLubyte
*rgba2dst
,
852 GLuint dstComponents
,
857 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
858 const GLvoid
*srcAddr
,
859 const struct gl_pixelstore_attrib
*srcPacking
)
861 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
862 const GLubyte
*srctype2ubyte
, *swap
;
863 GLubyte map
[4], src2base
[6], base2rgba
[6];
865 const GLint srcRowStride
=
866 _mesa_image_row_stride(srcPacking
, srcWidth
,
867 srcFormat
, GL_UNSIGNED_BYTE
);
868 const GLint srcImageStride
869 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
871 const GLubyte
*srcImage
872 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
873 srcWidth
, srcHeight
, srcFormat
,
874 GL_UNSIGNED_BYTE
, 0, 0, 0);
878 /* Translate from src->baseInternal->GL_RGBA->dst. This will
879 * correctly deal with RGBA->RGB->RGBA conversions where the final
880 * A value must be 0xff regardless of the incoming alpha values.
882 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
883 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
884 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
885 srctype2ubyte
= type_mapping(srcType
);
888 for (i
= 0; i
< 4; i
++)
889 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
891 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
893 if (srcComponents
== dstComponents
&&
894 srcRowStride
== dstRowStride
&&
895 srcRowStride
== srcWidth
* srcComponents
&&
897 /* 1 and 2D images only */
898 GLubyte
*dstImage
= dstSlices
[0];
899 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
900 srcWidth
* srcHeight
);
904 for (img
= 0; img
< srcDepth
; img
++) {
905 const GLubyte
*srcRow
= srcImage
;
906 GLubyte
*dstRow
= dstSlices
[img
];
907 for (row
= 0; row
< srcHeight
; row
++) {
908 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
909 dstRow
+= dstRowStride
;
910 srcRow
+= srcRowStride
;
912 srcImage
+= srcImageStride
;
919 * Teximage storage routine for when a simple memcpy will do.
920 * No pixel transfer operations or special texel encodings allowed.
921 * 1D, 2D and 3D images supported.
924 memcpy_texture(struct gl_context
*ctx
,
929 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
930 GLenum srcFormat
, GLenum srcType
,
931 const GLvoid
*srcAddr
,
932 const struct gl_pixelstore_attrib
*srcPacking
)
934 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
936 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
937 srcWidth
, srcHeight
, srcFormat
, srcType
);
938 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
939 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
940 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
941 const GLint bytesPerRow
= srcWidth
* texelBytes
;
943 if (dstRowStride
== srcRowStride
&&
944 dstRowStride
== bytesPerRow
) {
945 /* memcpy image by image */
947 for (img
= 0; img
< srcDepth
; img
++) {
948 GLubyte
*dstImage
= dstSlices
[img
];
949 memcpy(dstImage
, srcImage
, bytesPerRow
* srcHeight
);
950 srcImage
+= srcImageStride
;
954 /* memcpy row by row */
956 for (img
= 0; img
< srcDepth
; img
++) {
957 const GLubyte
*srcRow
= srcImage
;
958 GLubyte
*dstRow
= dstSlices
[img
];
959 for (row
= 0; row
< srcHeight
; row
++) {
960 memcpy(dstRow
, srcRow
, bytesPerRow
);
961 dstRow
+= dstRowStride
;
962 srcRow
+= srcRowStride
;
964 srcImage
+= srcImageStride
;
971 * General-case function for storing a color texture images with
972 * components that can be represented with ubytes. Example destination
973 * texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
976 store_ubyte_texture(TEXSTORE_PARAMS
)
978 const GLint srcRowStride
= srcWidth
* 4 * sizeof(GLubyte
);
979 GLubyte
*tempImage
, *src
;
982 tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
985 srcWidth
, srcHeight
, srcDepth
,
986 srcFormat
, srcType
, srcAddr
,
992 for (img
= 0; img
< srcDepth
; img
++) {
993 _mesa_pack_ubyte_rgba_rect(dstFormat
, srcWidth
, srcHeight
,
995 dstSlices
[img
], dstRowStride
);
996 src
+= srcHeight
* srcRowStride
;
1007 * Store a 32-bit integer or float depth component texture image.
1010 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1012 const GLuint depthScale
= 0xffffffff;
1015 ASSERT(dstFormat
== MESA_FORMAT_Z32
||
1016 dstFormat
== MESA_FORMAT_Z32_FLOAT
);
1017 ASSERT(_mesa_get_format_bytes(dstFormat
) == sizeof(GLuint
));
1019 if (dstFormat
== MESA_FORMAT_Z32
)
1020 dstType
= GL_UNSIGNED_INT
;
1027 for (img
= 0; img
< srcDepth
; img
++) {
1028 GLubyte
*dstRow
= dstSlices
[img
];
1029 for (row
= 0; row
< srcHeight
; row
++) {
1030 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1031 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1032 _mesa_unpack_depth_span(ctx
, srcWidth
,
1034 depthScale
, srcType
, src
, srcPacking
);
1035 dstRow
+= dstRowStride
;
1044 * Store a 24-bit integer depth component texture image.
1047 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1049 const GLuint depthScale
= 0xffffff;
1052 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1057 for (img
= 0; img
< srcDepth
; img
++) {
1058 GLubyte
*dstRow
= dstSlices
[img
];
1059 for (row
= 0; row
< srcHeight
; row
++) {
1060 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1061 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1062 _mesa_unpack_depth_span(ctx
, srcWidth
,
1063 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1064 depthScale
, srcType
, src
, srcPacking
);
1065 dstRow
+= dstRowStride
;
1074 * Store a 24-bit integer depth component texture image.
1077 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1079 const GLuint depthScale
= 0xffffff;
1082 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1087 for (img
= 0; img
< srcDepth
; img
++) {
1088 GLubyte
*dstRow
= dstSlices
[img
];
1089 for (row
= 0; row
< srcHeight
; row
++) {
1090 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1091 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1092 GLuint
*dst
= (GLuint
*) dstRow
;
1094 _mesa_unpack_depth_span(ctx
, srcWidth
,
1095 GL_UNSIGNED_INT
, dst
,
1096 depthScale
, srcType
, src
, srcPacking
);
1097 for (i
= 0; i
< srcWidth
; i
++)
1099 dstRow
+= dstRowStride
;
1108 * Store a 16-bit integer depth component texture image.
1111 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1113 const GLuint depthScale
= 0xffff;
1115 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1116 ASSERT(_mesa_get_format_bytes(dstFormat
) == sizeof(GLushort
));
1121 for (img
= 0; img
< srcDepth
; img
++) {
1122 GLubyte
*dstRow
= dstSlices
[img
];
1123 for (row
= 0; row
< srcHeight
; row
++) {
1124 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1125 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1126 GLushort
*dst16
= (GLushort
*) dstRow
;
1127 _mesa_unpack_depth_span(ctx
, srcWidth
,
1128 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1129 srcType
, src
, srcPacking
);
1130 dstRow
+= dstRowStride
;
1139 * Store an rgb565 or rgb565_rev texture image.
1142 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1144 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1145 dstFormat
== MESA_FORMAT_RGB565_REV
);
1146 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1148 if (!ctx
->_ImageTransferState
&&
1149 !srcPacking
->SwapBytes
&&
1150 baseInternalFormat
== GL_RGB
&&
1151 srcFormat
== GL_RGB
&&
1152 srcType
== GL_UNSIGNED_BYTE
&&
1154 /* do optimized tex store */
1155 const GLint srcRowStride
=
1156 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1157 const GLubyte
*src
= (const GLubyte
*)
1158 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1159 srcFormat
, srcType
, 0, 0, 0);
1160 GLubyte
*dst
= dstSlices
[0];
1162 for (row
= 0; row
< srcHeight
; row
++) {
1163 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1164 GLushort
*dstUS
= (GLushort
*) dst
;
1165 /* check for byteswapped format */
1166 if (dstFormat
== MESA_FORMAT_RGB565
) {
1167 for (col
= 0; col
< srcWidth
; col
++) {
1168 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1173 for (col
= 0; col
< srcWidth
; col
++) {
1174 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1178 dst
+= dstRowStride
;
1179 src
+= srcRowStride
;
1183 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1184 dstFormat
, dstRowStride
, dstSlices
,
1185 srcWidth
, srcHeight
, srcDepth
,
1186 srcFormat
, srcType
, srcAddr
, srcPacking
);
1193 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1196 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1198 const GLboolean littleEndian
= _mesa_little_endian();
1200 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1201 dstFormat
== MESA_FORMAT_RGBA8888_REV
||
1202 dstFormat
== MESA_FORMAT_RGBX8888
||
1203 dstFormat
== MESA_FORMAT_RGBX8888_REV
);
1204 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1206 if (!ctx
->_ImageTransferState
&&
1207 (srcType
== GL_UNSIGNED_BYTE
||
1208 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1209 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1210 can_swizzle(baseInternalFormat
) &&
1211 can_swizzle(srcFormat
)) {
1215 /* dstmap - how to swizzle from RGBA to dst format:
1217 if ((littleEndian
&& (dstFormat
== MESA_FORMAT_RGBA8888
||
1218 dstFormat
== MESA_FORMAT_RGBX8888
)) ||
1219 (!littleEndian
&& (dstFormat
== MESA_FORMAT_RGBA8888_REV
||
1220 dstFormat
== MESA_FORMAT_RGBX8888_REV
))) {
1233 _mesa_swizzle_ubyte_image(ctx
, dims
,
1238 dstRowStride
, dstSlices
,
1239 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1243 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1244 dstFormat
, dstRowStride
, dstSlices
,
1245 srcWidth
, srcHeight
, srcDepth
,
1246 srcFormat
, srcType
, srcAddr
, srcPacking
);
1253 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1255 const GLboolean littleEndian
= _mesa_little_endian();
1257 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1258 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1259 dstFormat
== MESA_FORMAT_XRGB8888
||
1260 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1261 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1263 if (!ctx
->_ImageTransferState
&&
1264 !srcPacking
->SwapBytes
&&
1265 (dstFormat
== MESA_FORMAT_ARGB8888
||
1266 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1267 srcFormat
== GL_RGB
&&
1268 (baseInternalFormat
== GL_RGBA
||
1269 baseInternalFormat
== GL_RGB
) &&
1270 srcType
== GL_UNSIGNED_BYTE
) {
1272 for (img
= 0; img
< srcDepth
; img
++) {
1273 const GLint srcRowStride
=
1274 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1275 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1276 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1277 GLubyte
*dstRow
= dstSlices
[img
];
1278 for (row
= 0; row
< srcHeight
; row
++) {
1279 GLuint
*d4
= (GLuint
*) dstRow
;
1280 for (col
= 0; col
< srcWidth
; col
++) {
1281 d4
[col
] = PACK_COLOR_8888(0xff,
1282 srcRow
[col
* 3 + RCOMP
],
1283 srcRow
[col
* 3 + GCOMP
],
1284 srcRow
[col
* 3 + BCOMP
]);
1286 dstRow
+= dstRowStride
;
1287 srcRow
+= srcRowStride
;
1291 else if (!ctx
->_ImageTransferState
&&
1292 !srcPacking
->SwapBytes
&&
1293 dstFormat
== MESA_FORMAT_ARGB8888
&&
1294 srcFormat
== GL_LUMINANCE_ALPHA
&&
1295 baseInternalFormat
== GL_RGBA
&&
1296 srcType
== GL_UNSIGNED_BYTE
) {
1297 /* special case of storing LA -> ARGB8888 */
1299 const GLint srcRowStride
=
1300 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1301 for (img
= 0; img
< srcDepth
; img
++) {
1302 const GLubyte
*srcRow
= (const GLubyte
*)
1303 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
,
1304 srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1305 GLubyte
*dstRow
= dstSlices
[img
];
1306 for (row
= 0; row
< srcHeight
; row
++) {
1307 GLuint
*d4
= (GLuint
*) dstRow
;
1308 for (col
= 0; col
< srcWidth
; col
++) {
1309 GLubyte l
= srcRow
[col
* 2 + 0], a
= srcRow
[col
* 2 + 1];
1310 d4
[col
] = PACK_COLOR_8888(a
, l
, l
, l
);
1312 dstRow
+= dstRowStride
;
1313 srcRow
+= srcRowStride
;
1317 else if (!ctx
->_ImageTransferState
&&
1318 !srcPacking
->SwapBytes
&&
1319 dstFormat
== MESA_FORMAT_ARGB8888
&&
1320 srcFormat
== GL_RGBA
&&
1321 baseInternalFormat
== GL_RGBA
&&
1322 srcType
== GL_UNSIGNED_BYTE
) {
1323 /* same as above case, but src data has alpha too */
1324 GLint img
, row
, col
;
1325 /* For some reason, streaming copies to write-combined regions
1326 * are extremely sensitive to the characteristics of how the
1327 * source data is retrieved. By reordering the source reads to
1328 * be in-order, the speed of this operation increases by half.
1329 * Strangely the same isn't required for the RGB path, above.
1331 for (img
= 0; img
< srcDepth
; img
++) {
1332 const GLint srcRowStride
=
1333 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1334 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1335 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1336 GLubyte
*dstRow
= dstSlices
[img
];
1337 for (row
= 0; row
< srcHeight
; row
++) {
1338 GLuint
*d4
= (GLuint
*) dstRow
;
1339 for (col
= 0; col
< srcWidth
; col
++) {
1340 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1341 srcRow
[col
* 4 + RCOMP
],
1342 srcRow
[col
* 4 + GCOMP
],
1343 srcRow
[col
* 4 + BCOMP
]);
1345 dstRow
+= dstRowStride
;
1346 srcRow
+= srcRowStride
;
1350 else if (!ctx
->_ImageTransferState
&&
1351 (srcType
== GL_UNSIGNED_BYTE
||
1352 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1353 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1354 can_swizzle(baseInternalFormat
) &&
1355 can_swizzle(srcFormat
)) {
1359 /* dstmap - how to swizzle from RGBA to dst format:
1361 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1362 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1363 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1364 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1365 dstmap
[3] = 3; /* alpha */
1366 dstmap
[2] = 0; /* red */
1367 dstmap
[1] = 1; /* green */
1368 dstmap
[0] = 2; /* blue */
1371 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1372 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1373 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1374 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1381 _mesa_swizzle_ubyte_image(ctx
, dims
,
1388 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1392 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1393 dstFormat
, dstRowStride
, dstSlices
,
1394 srcWidth
, srcHeight
, srcDepth
,
1395 srcFormat
, srcType
, srcAddr
, srcPacking
);
1402 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1404 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1405 ASSERT(_mesa_get_format_bytes(dstFormat
) == 3);
1407 if (!ctx
->_ImageTransferState
&&
1408 !srcPacking
->SwapBytes
&&
1409 srcFormat
== GL_RGBA
&&
1410 srcType
== GL_UNSIGNED_BYTE
) {
1411 /* extract RGB from RGBA */
1412 GLint img
, row
, col
;
1413 for (img
= 0; img
< srcDepth
; img
++) {
1414 const GLint srcRowStride
=
1415 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1416 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1417 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1418 GLubyte
*dstRow
= dstSlices
[img
];
1419 for (row
= 0; row
< srcHeight
; row
++) {
1420 for (col
= 0; col
< srcWidth
; col
++) {
1421 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1422 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1423 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1425 dstRow
+= dstRowStride
;
1426 srcRow
+= srcRowStride
;
1430 else if (!ctx
->_ImageTransferState
&&
1431 srcType
== GL_UNSIGNED_BYTE
&&
1432 can_swizzle(baseInternalFormat
) &&
1433 can_swizzle(srcFormat
)) {
1437 /* dstmap - how to swizzle from RGBA to dst format:
1442 dstmap
[3] = ONE
; /* ? */
1444 _mesa_swizzle_ubyte_image(ctx
, dims
,
1449 dstRowStride
, dstSlices
,
1450 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1454 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1455 dstFormat
, dstRowStride
, dstSlices
,
1456 srcWidth
, srcHeight
, srcDepth
,
1457 srcFormat
, srcType
, srcAddr
, srcPacking
);
1464 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1466 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1467 ASSERT(_mesa_get_format_bytes(dstFormat
) == 3);
1469 if (!ctx
->_ImageTransferState
&&
1470 !srcPacking
->SwapBytes
&&
1471 srcFormat
== GL_RGBA
&&
1472 srcType
== GL_UNSIGNED_BYTE
) {
1473 /* extract BGR from RGBA */
1475 for (img
= 0; img
< srcDepth
; img
++) {
1476 const GLint srcRowStride
=
1477 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1478 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1479 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1480 GLubyte
*dstRow
= dstSlices
[img
];
1481 for (row
= 0; row
< srcHeight
; row
++) {
1482 for (col
= 0; col
< srcWidth
; col
++) {
1483 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1484 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1485 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1487 dstRow
+= dstRowStride
;
1488 srcRow
+= srcRowStride
;
1492 else if (!ctx
->_ImageTransferState
&&
1493 srcType
== GL_UNSIGNED_BYTE
&&
1494 can_swizzle(baseInternalFormat
) &&
1495 can_swizzle(srcFormat
)) {
1499 /* dstmap - how to swizzle from RGBA to dst format:
1504 dstmap
[3] = ONE
; /* ? */
1506 _mesa_swizzle_ubyte_image(ctx
, dims
,
1511 dstRowStride
, dstSlices
,
1512 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1516 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1517 dstFormat
, dstRowStride
, dstSlices
,
1518 srcWidth
, srcHeight
, srcDepth
,
1519 srcFormat
, srcType
, srcAddr
, srcPacking
);
1526 _mesa_texstore_argb2101010(TEXSTORE_PARAMS
)
1528 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010
||
1529 dstFormat
== MESA_FORMAT_XRGB2101010_UNORM
);
1530 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1534 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1535 * if the internal format is RGB. */
1536 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1539 srcWidth
, srcHeight
, srcDepth
,
1540 srcFormat
, srcType
, srcAddr
,
1542 ctx
->_ImageTransferState
);
1543 const GLfloat
*src
= tempImage
;
1544 GLint img
, row
, col
;
1547 for (img
= 0; img
< srcDepth
; img
++) {
1548 GLubyte
*dstRow
= dstSlices
[img
];
1549 if (baseInternalFormat
== GL_RGBA
|| baseInternalFormat
== GL_RGB
) {
1550 for (row
= 0; row
< srcHeight
; row
++) {
1551 GLuint
*dstUI
= (GLuint
*) dstRow
;
1552 for (col
= 0; col
< srcWidth
; col
++) {
1555 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[ACOMP
]);
1556 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[RCOMP
]);
1557 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[GCOMP
]);
1558 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[BCOMP
]);
1559 dstUI
[col
] = PACK_COLOR_2101010_US(a
, r
, g
, b
);
1562 dstRow
+= dstRowStride
;
1568 free((void *) tempImage
);
1575 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
1578 _mesa_texstore_unorm44(TEXSTORE_PARAMS
)
1580 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1582 ASSERT(dstFormat
== MESA_FORMAT_AL44
);
1583 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
1587 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
1590 srcWidth
, srcHeight
, srcDepth
,
1591 srcFormat
, srcType
, srcAddr
,
1593 const GLubyte
*src
= tempImage
;
1594 GLint img
, row
, col
;
1597 for (img
= 0; img
< srcDepth
; img
++) {
1598 GLubyte
*dstRow
= dstSlices
[img
];
1599 for (row
= 0; row
< srcHeight
; row
++) {
1600 GLubyte
*dstUS
= (GLubyte
*) dstRow
;
1601 for (col
= 0; col
< srcWidth
; col
++) {
1602 /* src[0] is luminance, src[1] is alpha */
1603 dstUS
[col
] = PACK_COLOR_44( src
[1],
1607 dstRow
+= dstRowStride
;
1610 free((void *) tempImage
);
1617 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
1620 _mesa_texstore_unorm88(TEXSTORE_PARAMS
)
1622 const GLboolean littleEndian
= _mesa_little_endian();
1623 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1625 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
1626 dstFormat
== MESA_FORMAT_AL88_REV
||
1627 dstFormat
== MESA_FORMAT_GR88
||
1628 dstFormat
== MESA_FORMAT_RG88
);
1629 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1631 if (!ctx
->_ImageTransferState
&&
1633 srcType
== GL_UNSIGNED_BYTE
&&
1634 can_swizzle(baseInternalFormat
) &&
1635 can_swizzle(srcFormat
)) {
1638 /* dstmap - how to swizzle from RGBA to dst format:
1640 if (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_AL88_REV
) {
1641 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
1642 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
1652 if ((littleEndian
&& dstFormat
== MESA_FORMAT_GR88
) ||
1653 (!littleEndian
&& dstFormat
== MESA_FORMAT_RG88
)) {
1662 dstmap
[2] = ZERO
; /* ? */
1663 dstmap
[3] = ONE
; /* ? */
1665 _mesa_swizzle_ubyte_image(ctx
, dims
,
1670 dstRowStride
, dstSlices
,
1671 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1676 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
1679 srcWidth
, srcHeight
, srcDepth
,
1680 srcFormat
, srcType
, srcAddr
,
1682 const GLubyte
*src
= tempImage
;
1683 GLint img
, row
, col
;
1686 for (img
= 0; img
< srcDepth
; img
++) {
1687 GLubyte
*dstRow
= dstSlices
[img
];
1688 for (row
= 0; row
< srcHeight
; row
++) {
1689 GLushort
*dstUS
= (GLushort
*) dstRow
;
1690 if (dstFormat
== MESA_FORMAT_AL88
||
1691 dstFormat
== MESA_FORMAT_GR88
) {
1692 for (col
= 0; col
< srcWidth
; col
++) {
1693 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1694 dstUS
[col
] = PACK_COLOR_88( src
[1],
1700 for (col
= 0; col
< srcWidth
; col
++) {
1701 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1702 dstUS
[col
] = PACK_COLOR_88_REV( src
[1],
1707 dstRow
+= dstRowStride
;
1710 free((void *) tempImage
);
1717 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
1720 _mesa_texstore_unorm1616(TEXSTORE_PARAMS
)
1722 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1724 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
1725 dstFormat
== MESA_FORMAT_AL1616_REV
||
1726 dstFormat
== MESA_FORMAT_GR1616
||
1727 dstFormat
== MESA_FORMAT_RG1616
);
1728 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1732 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1735 srcWidth
, srcHeight
, srcDepth
,
1736 srcFormat
, srcType
, srcAddr
,
1738 ctx
->_ImageTransferState
);
1739 const GLfloat
*src
= tempImage
;
1740 GLint img
, row
, col
;
1743 for (img
= 0; img
< srcDepth
; img
++) {
1744 GLubyte
*dstRow
= dstSlices
[img
];
1745 for (row
= 0; row
< srcHeight
; row
++) {
1746 GLuint
*dstUI
= (GLuint
*) dstRow
;
1747 if (dstFormat
== MESA_FORMAT_AL1616
||
1748 dstFormat
== MESA_FORMAT_GR1616
) {
1749 for (col
= 0; col
< srcWidth
; col
++) {
1752 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
1753 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
1754 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
1759 for (col
= 0; col
< srcWidth
; col
++) {
1762 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
1763 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
1764 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
1768 dstRow
+= dstRowStride
;
1771 free((void *) tempImage
);
1777 /* Texstore for R16, A16, L16, I16. */
1779 _mesa_texstore_unorm16(TEXSTORE_PARAMS
)
1781 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1783 ASSERT(dstFormat
== MESA_FORMAT_R16
||
1784 dstFormat
== MESA_FORMAT_A16
||
1785 dstFormat
== MESA_FORMAT_L16
||
1786 dstFormat
== MESA_FORMAT_I16
);
1787 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1791 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1794 srcWidth
, srcHeight
, srcDepth
,
1795 srcFormat
, srcType
, srcAddr
,
1797 ctx
->_ImageTransferState
);
1798 const GLfloat
*src
= tempImage
;
1799 GLint img
, row
, col
;
1802 for (img
= 0; img
< srcDepth
; img
++) {
1803 GLubyte
*dstRow
= dstSlices
[img
];
1804 for (row
= 0; row
< srcHeight
; row
++) {
1805 GLushort
*dstUS
= (GLushort
*) dstRow
;
1806 for (col
= 0; col
< srcWidth
; col
++) {
1809 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
1813 dstRow
+= dstRowStride
;
1816 free((void *) tempImage
);
1823 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
1825 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
||
1826 dstFormat
== MESA_FORMAT_XBGR16161616_UNORM
);
1827 ASSERT(_mesa_get_format_bytes(dstFormat
) == 8);
1831 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1832 * if the internal format is RGB. */
1833 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1836 srcWidth
, srcHeight
, srcDepth
,
1837 srcFormat
, srcType
, srcAddr
,
1839 ctx
->_ImageTransferState
);
1840 const GLfloat
*src
= tempImage
;
1841 GLint img
, row
, col
;
1846 for (img
= 0; img
< srcDepth
; img
++) {
1847 GLubyte
*dstRow
= dstSlices
[img
];
1848 for (row
= 0; row
< srcHeight
; row
++) {
1849 GLushort
*dstUS
= (GLushort
*) dstRow
;
1850 for (col
= 0; col
< srcWidth
; col
++) {
1851 GLushort r
, g
, b
, a
;
1853 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
1854 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
1855 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
1856 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
1863 dstRow
+= dstRowStride
;
1866 free((void *) tempImage
);
1873 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
1875 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1877 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
1878 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
||
1879 dstFormat
== MESA_FORMAT_XBGR16161616_SNORM
);
1883 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1886 srcWidth
, srcHeight
, srcDepth
,
1887 srcFormat
, srcType
, srcAddr
,
1889 ctx
->_ImageTransferState
);
1890 const GLfloat
*src
= tempImage
;
1891 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
1892 GLint img
, row
, col
;
1897 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
1898 * 3 or 4 components/pixel here.
1900 for (img
= 0; img
< srcDepth
; img
++) {
1901 GLubyte
*dstRow
= dstSlices
[img
];
1902 for (row
= 0; row
< srcHeight
; row
++) {
1903 GLshort
*dstRowS
= (GLshort
*) dstRow
;
1904 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
) {
1905 for (col
= 0; col
< srcWidth
; col
++) {
1907 for (c
= 0; c
< comps
; c
++) {
1909 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
1910 dstRowS
[col
* comps
+ c
] = p
;
1913 dstRow
+= dstRowStride
;
1914 src
+= 4 * srcWidth
;
1916 else if (dstFormat
== MESA_FORMAT_XBGR16161616_SNORM
) {
1917 for (col
= 0; col
< srcWidth
; col
++) {
1920 for (c
= 0; c
< 3; c
++) {
1922 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 3 + c
]);
1923 dstRowS
[col
* comps
+ c
] = p
;
1925 dstRowS
[col
* comps
+ 3] = 32767;
1927 dstRow
+= dstRowStride
;
1928 src
+= 3 * srcWidth
;
1931 for (col
= 0; col
< srcWidth
; col
++) {
1933 for (c
= 0; c
< comps
; c
++) {
1935 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 3 + c
]);
1936 dstRowS
[col
* comps
+ c
] = p
;
1939 dstRow
+= dstRowStride
;
1940 src
+= 3 * srcWidth
;
1944 free((void *) tempImage
);
1951 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
1954 _mesa_texstore_unorm8(TEXSTORE_PARAMS
)
1956 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1958 ASSERT(dstFormat
== MESA_FORMAT_A8
||
1959 dstFormat
== MESA_FORMAT_L8
||
1960 dstFormat
== MESA_FORMAT_I8
||
1961 dstFormat
== MESA_FORMAT_R8
);
1962 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
1964 if (!ctx
->_ImageTransferState
&&
1965 srcType
== GL_UNSIGNED_BYTE
&&
1966 can_swizzle(baseInternalFormat
) &&
1967 can_swizzle(srcFormat
)) {
1970 /* dstmap - how to swizzle from RGBA to dst format:
1972 if (dstFormat
== MESA_FORMAT_A8
) {
1978 dstmap
[1] = ZERO
; /* ? */
1979 dstmap
[2] = ZERO
; /* ? */
1980 dstmap
[3] = ONE
; /* ? */
1982 _mesa_swizzle_ubyte_image(ctx
, dims
,
1987 dstRowStride
, dstSlices
,
1988 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1993 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
1996 srcWidth
, srcHeight
, srcDepth
,
1997 srcFormat
, srcType
, srcAddr
,
1999 const GLubyte
*src
= tempImage
;
2000 GLint img
, row
, col
;
2003 for (img
= 0; img
< srcDepth
; img
++) {
2004 GLubyte
*dstRow
= dstSlices
[img
];
2005 for (row
= 0; row
< srcHeight
; row
++) {
2006 for (col
= 0; col
< srcWidth
; col
++) {
2007 dstRow
[col
] = src
[col
];
2009 dstRow
+= dstRowStride
;
2013 free((void *) tempImage
);
2021 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2024 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2026 const GLboolean littleEndian
= _mesa_little_endian();
2028 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2030 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2031 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2032 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2033 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2034 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2035 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2036 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2037 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2039 /* always just memcpy since no pixel transfer ops apply */
2040 memcpy_texture(ctx
, dims
,
2042 dstRowStride
, dstSlices
,
2043 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2044 srcAddr
, srcPacking
);
2046 /* Check if we need byte swapping */
2047 /* XXX the logic here _might_ be wrong */
2048 if (srcPacking
->SwapBytes
^
2049 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2050 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2053 for (img
= 0; img
< srcDepth
; img
++) {
2054 GLubyte
*dstRow
= dstSlices
[img
];
2055 for (row
= 0; row
< srcHeight
; row
++) {
2056 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2057 dstRow
+= dstRowStride
;
2065 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2067 const GLboolean littleEndian
= _mesa_little_endian();
2068 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2070 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2071 ASSERT(texelBytes
== 2);
2072 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2073 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2074 (srcFormat
== GL_DUDV_ATI
));
2075 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2077 if (srcType
== GL_BYTE
) {
2080 /* dstmap - how to swizzle from RGBA to dst format:
2090 dstmap
[2] = ZERO
; /* ? */
2091 dstmap
[3] = ONE
; /* ? */
2093 _mesa_swizzle_ubyte_image(ctx
, dims
,
2094 GL_LUMINANCE_ALPHA
, /* hack */
2095 GL_UNSIGNED_BYTE
, /* hack */
2096 GL_LUMINANCE_ALPHA
, /* hack */
2098 dstRowStride
, dstSlices
,
2099 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2103 /* general path - note this is defined for 2d textures only */
2104 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2105 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2106 srcFormat
, srcType
);
2107 GLbyte
*tempImage
, *dst
, *src
;
2110 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
2111 * components
* sizeof(GLbyte
));
2115 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2116 srcWidth
, srcHeight
,
2121 for (row
= 0; row
< srcHeight
; row
++) {
2122 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2123 dst
, srcFormat
, srcType
, src
,
2125 dst
+= srcWidth
* components
;
2130 dst
= (GLbyte
*) dstSlices
[0];
2131 for (row
= 0; row
< srcHeight
; row
++) {
2132 memcpy(dst
, src
, srcWidth
* texelBytes
);
2133 dst
+= dstRowStride
;
2134 src
+= srcWidth
* texelBytes
;
2136 free((void *) tempImage
);
2143 * Store a texture in a signed normalized 8-bit format.
2146 _mesa_texstore_snorm8(TEXSTORE_PARAMS
)
2148 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2150 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_A8
||
2151 dstFormat
== MESA_FORMAT_SIGNED_L8
||
2152 dstFormat
== MESA_FORMAT_SIGNED_I8
||
2153 dstFormat
== MESA_FORMAT_SIGNED_R8
);
2154 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
2158 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2161 srcWidth
, srcHeight
, srcDepth
,
2162 srcFormat
, srcType
, srcAddr
,
2164 ctx
->_ImageTransferState
);
2165 const GLfloat
*src
= tempImage
;
2166 GLint img
, row
, col
;
2169 for (img
= 0; img
< srcDepth
; img
++) {
2170 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2171 for (row
= 0; row
< srcHeight
; row
++) {
2172 for (col
= 0; col
< srcWidth
; col
++) {
2173 dstRow
[col
] = FLOAT_TO_BYTE_TEX(src
[col
]);
2175 dstRow
+= dstRowStride
;
2179 free((void *) tempImage
);
2186 * Store a texture in a signed normalized two-channel 16-bit format.
2189 _mesa_texstore_snorm88(TEXSTORE_PARAMS
)
2191 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2193 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL88
||
2194 dstFormat
== MESA_FORMAT_SIGNED_RG88_REV
);
2195 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2199 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2202 srcWidth
, srcHeight
, srcDepth
,
2203 srcFormat
, srcType
, srcAddr
,
2205 ctx
->_ImageTransferState
);
2206 const GLfloat
*src
= tempImage
;
2207 GLint img
, row
, col
;
2210 for (img
= 0; img
< srcDepth
; img
++) {
2211 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2212 for (row
= 0; row
< srcHeight
; row
++) {
2213 GLbyte
*dst
= dstRow
;
2214 for (col
= 0; col
< srcWidth
; col
++) {
2215 dst
[0] = FLOAT_TO_BYTE_TEX(src
[0]);
2216 dst
[1] = FLOAT_TO_BYTE_TEX(src
[1]);
2220 dstRow
+= dstRowStride
;
2223 free((void *) tempImage
);
2228 /* Texstore for signed R16, A16, L16, I16. */
2230 _mesa_texstore_snorm16(TEXSTORE_PARAMS
)
2232 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2234 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R16
||
2235 dstFormat
== MESA_FORMAT_SIGNED_A16
||
2236 dstFormat
== MESA_FORMAT_SIGNED_L16
||
2237 dstFormat
== MESA_FORMAT_SIGNED_I16
);
2238 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2242 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2245 srcWidth
, srcHeight
, srcDepth
,
2246 srcFormat
, srcType
, srcAddr
,
2248 ctx
->_ImageTransferState
);
2249 const GLfloat
*src
= tempImage
;
2250 GLint img
, row
, col
;
2253 for (img
= 0; img
< srcDepth
; img
++) {
2254 GLubyte
*dstRow
= dstSlices
[img
];
2255 for (row
= 0; row
< srcHeight
; row
++) {
2256 GLshort
*dstUS
= (GLshort
*) dstRow
;
2257 for (col
= 0; col
< srcWidth
; col
++) {
2260 UNCLAMPED_FLOAT_TO_SHORT(r
, src
[0]);
2264 dstRow
+= dstRowStride
;
2267 free((void *) tempImage
);
2273 * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
2276 _mesa_texstore_snorm1616(TEXSTORE_PARAMS
)
2278 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2280 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL1616
||
2281 dstFormat
== MESA_FORMAT_SIGNED_GR1616
);
2282 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2286 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2289 srcWidth
, srcHeight
, srcDepth
,
2290 srcFormat
, srcType
, srcAddr
,
2292 ctx
->_ImageTransferState
);
2293 const GLfloat
*src
= tempImage
;
2294 GLint img
, row
, col
;
2297 for (img
= 0; img
< srcDepth
; img
++) {
2298 GLubyte
*dstRow
= dstSlices
[img
];
2299 for (row
= 0; row
< srcHeight
; row
++) {
2300 GLshort
*dst
= (GLshort
*) dstRow
;
2301 for (col
= 0; col
< srcWidth
; col
++) {
2304 UNCLAMPED_FLOAT_TO_SHORT(l
, src
[0]);
2305 UNCLAMPED_FLOAT_TO_SHORT(a
, src
[1]);
2311 dstRow
+= dstRowStride
;
2314 free((void *) tempImage
);
2320 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888 or
2321 * MESA_FORMAT_XBGR8888_SNORM.
2324 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
2326 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2328 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
||
2329 dstFormat
== MESA_FORMAT_XBGR8888_SNORM
);
2330 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2334 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2337 srcWidth
, srcHeight
, srcDepth
,
2338 srcFormat
, srcType
, srcAddr
,
2340 ctx
->_ImageTransferState
);
2341 const GLfloat
*srcRow
= tempImage
;
2342 GLint img
, row
, col
;
2345 for (img
= 0; img
< srcDepth
; img
++) {
2346 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2347 for (row
= 0; row
< srcHeight
; row
++) {
2348 GLbyte
*dst
= dstRow
;
2349 if (dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
) {
2350 for (col
= 0; col
< srcWidth
; col
++) {
2351 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2352 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2353 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2360 for (col
= 0; col
< srcWidth
; col
++) {
2361 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2362 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2363 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2369 dstRow
+= dstRowStride
;
2372 free((void *) tempImage
);
2380 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
2381 * MESA_FORMAT_SIGNED_RGBA8888_REV
2384 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
2386 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2388 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
2389 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
2390 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2394 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2397 srcWidth
, srcHeight
, srcDepth
,
2398 srcFormat
, srcType
, srcAddr
,
2400 ctx
->_ImageTransferState
);
2401 const GLfloat
*srcRow
= tempImage
;
2402 GLint img
, row
, col
;
2405 for (img
= 0; img
< srcDepth
; img
++) {
2406 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2407 for (row
= 0; row
< srcHeight
; row
++) {
2408 GLbyte
*dst
= dstRow
;
2409 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
2410 for (col
= 0; col
< srcWidth
; col
++) {
2411 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2412 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2413 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2414 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
2420 for (col
= 0; col
< srcWidth
; col
++) {
2421 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2422 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2423 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2424 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
2429 dstRow
+= dstRowStride
;
2432 free((void *) tempImage
);
2439 * Store a combined depth/stencil texture image.
2442 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
2444 const GLuint depthScale
= 0xffffff;
2445 const GLint srcRowStride
2446 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2449 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
2450 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
2451 srcFormat
== GL_DEPTH_COMPONENT
||
2452 srcFormat
== GL_STENCIL_INDEX
);
2453 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
2455 if (srcFormat
== GL_DEPTH_COMPONENT
||
2456 srcFormat
== GL_STENCIL_INDEX
) {
2457 GLuint
*depth
= malloc(srcWidth
* sizeof(GLuint
));
2458 GLubyte
*stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2460 if (!depth
|| !stencil
) {
2466 /* In case we only upload depth we need to preserve the stencil */
2467 for (img
= 0; img
< srcDepth
; img
++) {
2468 GLuint
*dstRow
= (GLuint
*) dstSlices
[img
];
2470 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2471 srcWidth
, srcHeight
,
2474 for (row
= 0; row
< srcHeight
; row
++) {
2476 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
2478 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
2479 keepstencil
= GL_TRUE
;
2481 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
2482 keepdepth
= GL_TRUE
;
2485 if (keepdepth
== GL_FALSE
)
2486 /* the 24 depth bits will be in the low position: */
2487 _mesa_unpack_depth_span(ctx
, srcWidth
,
2488 GL_UNSIGNED_INT
, /* dst type */
2489 keepstencil
? depth
: dstRow
, /* dst addr */
2491 srcType
, src
, srcPacking
);
2493 if (keepstencil
== GL_FALSE
)
2494 /* get the 8-bit stencil values */
2495 _mesa_unpack_stencil_span(ctx
, srcWidth
,
2496 GL_UNSIGNED_BYTE
, /* dst type */
2497 stencil
, /* dst addr */
2498 srcType
, src
, srcPacking
,
2499 ctx
->_ImageTransferState
);
2501 for (i
= 0; i
< srcWidth
; i
++) {
2503 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
2505 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF00) | (stencil
[i
] & 0xFF);
2508 src
+= srcRowStride
;
2509 dstRow
+= dstRowStride
/ sizeof(GLuint
);
2521 * Store a combined depth/stencil texture image.
2524 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
2526 const GLuint depthScale
= 0xffffff;
2527 const GLint srcRowStride
2528 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2533 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
2534 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
2535 srcFormat
== GL_DEPTH_COMPONENT
||
2536 srcFormat
== GL_STENCIL_INDEX
);
2537 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
||
2538 srcType
== GL_UNSIGNED_INT_24_8_EXT
);
2540 depth
= malloc(srcWidth
* sizeof(GLuint
));
2541 stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2543 if (!depth
|| !stencil
) {
2549 for (img
= 0; img
< srcDepth
; img
++) {
2550 GLuint
*dstRow
= (GLuint
*) dstSlices
[img
];
2552 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2553 srcWidth
, srcHeight
,
2556 for (row
= 0; row
< srcHeight
; row
++) {
2558 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
2560 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
2561 keepstencil
= GL_TRUE
;
2563 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
2564 keepdepth
= GL_TRUE
;
2567 if (keepdepth
== GL_FALSE
)
2568 /* the 24 depth bits will be in the low position: */
2569 _mesa_unpack_depth_span(ctx
, srcWidth
,
2570 GL_UNSIGNED_INT
, /* dst type */
2571 keepstencil
? depth
: dstRow
, /* dst addr */
2573 srcType
, src
, srcPacking
);
2575 if (keepstencil
== GL_FALSE
)
2576 /* get the 8-bit stencil values */
2577 _mesa_unpack_stencil_span(ctx
, srcWidth
,
2578 GL_UNSIGNED_BYTE
, /* dst type */
2579 stencil
, /* dst addr */
2580 srcType
, src
, srcPacking
,
2581 ctx
->_ImageTransferState
);
2583 /* merge stencil values into depth values */
2584 for (i
= 0; i
< srcWidth
; i
++) {
2586 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
2588 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF) | (stencil
[i
] << 24);
2591 src
+= srcRowStride
;
2592 dstRow
+= dstRowStride
/ sizeof(GLuint
);
2604 * Store simple 8-bit/value stencil texture data.
2607 _mesa_texstore_s8(TEXSTORE_PARAMS
)
2609 ASSERT(dstFormat
== MESA_FORMAT_S8
);
2610 ASSERT(srcFormat
== GL_STENCIL_INDEX
);
2613 const GLint srcRowStride
2614 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2616 GLubyte
*stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2621 for (img
= 0; img
< srcDepth
; img
++) {
2622 GLubyte
*dstRow
= dstSlices
[img
];
2624 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2625 srcWidth
, srcHeight
,
2628 for (row
= 0; row
< srcHeight
; row
++) {
2631 /* get the 8-bit stencil values */
2632 _mesa_unpack_stencil_span(ctx
, srcWidth
,
2633 GL_UNSIGNED_BYTE
, /* dst type */
2634 stencil
, /* dst addr */
2635 srcType
, src
, srcPacking
,
2636 ctx
->_ImageTransferState
);
2637 /* merge stencil values into depth values */
2638 for (i
= 0; i
< srcWidth
; i
++)
2639 dstRow
[i
] = stencil
[i
];
2641 src
+= srcRowStride
;
2642 dstRow
+= dstRowStride
/ sizeof(GLubyte
);
2654 * Store an image in any of the formats:
2655 * _mesa_texformat_rgba_float32
2656 * _mesa_texformat_rgb_float32
2657 * _mesa_texformat_alpha_float32
2658 * _mesa_texformat_luminance_float32
2659 * _mesa_texformat_luminance_alpha_float32
2660 * _mesa_texformat_intensity_float32
2663 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
2665 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2666 GLint components
= _mesa_components_in_format(baseFormat
);
2668 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2669 if (dstFormat
== MESA_FORMAT_XBGR32323232_FLOAT
) {
2670 baseFormat
= GL_RGBA
;
2674 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
2675 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
2676 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
2677 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
2678 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
2679 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
||
2680 dstFormat
== MESA_FORMAT_R_FLOAT32
||
2681 dstFormat
== MESA_FORMAT_RG_FLOAT32
||
2682 dstFormat
== MESA_FORMAT_XBGR32323232_FLOAT
);
2683 ASSERT(baseInternalFormat
== GL_RGBA
||
2684 baseInternalFormat
== GL_RGB
||
2685 baseInternalFormat
== GL_ALPHA
||
2686 baseInternalFormat
== GL_LUMINANCE
||
2687 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2688 baseInternalFormat
== GL_INTENSITY
||
2689 baseInternalFormat
== GL_RED
||
2690 baseInternalFormat
== GL_RG
);
2691 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLfloat
));
2695 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2698 srcWidth
, srcHeight
, srcDepth
,
2699 srcFormat
, srcType
, srcAddr
,
2701 ctx
->_ImageTransferState
);
2702 const GLfloat
*srcRow
= tempImage
;
2707 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
2708 for (img
= 0; img
< srcDepth
; img
++) {
2709 GLubyte
*dstRow
= dstSlices
[img
];
2710 for (row
= 0; row
< srcHeight
; row
++) {
2711 memcpy(dstRow
, srcRow
, bytesPerRow
);
2712 dstRow
+= dstRowStride
;
2713 srcRow
+= srcWidth
* components
;
2717 free((void *) tempImage
);
2725 * As above, but store 16-bit floats.
2728 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
2730 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2731 GLint components
= _mesa_components_in_format(baseFormat
);
2733 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2734 if (dstFormat
== MESA_FORMAT_XBGR16161616_FLOAT
) {
2735 baseFormat
= GL_RGBA
;
2739 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
2740 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
2741 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
2742 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
2743 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
2744 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
||
2745 dstFormat
== MESA_FORMAT_R_FLOAT16
||
2746 dstFormat
== MESA_FORMAT_RG_FLOAT16
||
2747 dstFormat
== MESA_FORMAT_XBGR16161616_FLOAT
);
2748 ASSERT(baseInternalFormat
== GL_RGBA
||
2749 baseInternalFormat
== GL_RGB
||
2750 baseInternalFormat
== GL_ALPHA
||
2751 baseInternalFormat
== GL_LUMINANCE
||
2752 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2753 baseInternalFormat
== GL_INTENSITY
||
2754 baseInternalFormat
== GL_RED
||
2755 baseInternalFormat
== GL_RG
);
2756 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLhalfARB
));
2760 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2763 srcWidth
, srcHeight
, srcDepth
,
2764 srcFormat
, srcType
, srcAddr
,
2766 ctx
->_ImageTransferState
);
2767 const GLfloat
*src
= tempImage
;
2771 for (img
= 0; img
< srcDepth
; img
++) {
2772 GLubyte
*dstRow
= dstSlices
[img
];
2773 for (row
= 0; row
< srcHeight
; row
++) {
2774 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
2776 for (i
= 0; i
< srcWidth
* components
; i
++) {
2777 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
2779 dstRow
+= dstRowStride
;
2780 src
+= srcWidth
* components
;
2784 free((void *) tempImage
);
2790 /* non-normalized, signed int8 */
2792 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
2794 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2795 GLint components
= _mesa_components_in_format(baseFormat
);
2797 /* this forces alpha to 1 in make_temp_uint_image */
2798 if (dstFormat
== MESA_FORMAT_XBGR8888_SINT
) {
2799 baseFormat
= GL_RGBA
;
2803 ASSERT(dstFormat
== MESA_FORMAT_R_INT8
||
2804 dstFormat
== MESA_FORMAT_RG_INT8
||
2805 dstFormat
== MESA_FORMAT_RGB_INT8
||
2806 dstFormat
== MESA_FORMAT_RGBA_INT8
||
2807 dstFormat
== MESA_FORMAT_ALPHA_INT8
||
2808 dstFormat
== MESA_FORMAT_INTENSITY_INT8
||
2809 dstFormat
== MESA_FORMAT_LUMINANCE_INT8
||
2810 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT8
||
2811 dstFormat
== MESA_FORMAT_XBGR8888_SINT
);
2812 ASSERT(baseInternalFormat
== GL_RGBA
||
2813 baseInternalFormat
== GL_RGB
||
2814 baseInternalFormat
== GL_RG
||
2815 baseInternalFormat
== GL_RED
||
2816 baseInternalFormat
== GL_ALPHA
||
2817 baseInternalFormat
== GL_LUMINANCE
||
2818 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2819 baseInternalFormat
== GL_INTENSITY
);
2820 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLbyte
));
2824 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
2827 srcWidth
, srcHeight
, srcDepth
,
2831 const GLuint
*src
= tempImage
;
2833 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
2836 for (img
= 0; img
< srcDepth
; img
++) {
2837 GLubyte
*dstRow
= dstSlices
[img
];
2838 for (row
= 0; row
< srcHeight
; row
++) {
2839 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
2842 for (i
= 0; i
< srcWidth
* components
; i
++) {
2843 dstTexel
[i
] = (GLbyte
) MIN2(src
[i
], 0x7f);
2846 for (i
= 0; i
< srcWidth
* components
; i
++) {
2847 dstTexel
[i
] = (GLbyte
) CLAMP((GLint
) src
[i
], -0x80, 0x7f);
2850 dstRow
+= dstRowStride
;
2851 src
+= srcWidth
* components
;
2855 free((void *) tempImage
);
2861 /* non-normalized, signed int16 */
2863 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
2865 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2866 GLint components
= _mesa_components_in_format(baseFormat
);
2868 /* this forces alpha to 1 in make_temp_uint_image */
2869 if (dstFormat
== MESA_FORMAT_XBGR16161616_SINT
) {
2870 baseFormat
= GL_RGBA
;
2874 ASSERT(dstFormat
== MESA_FORMAT_R_INT16
||
2875 dstFormat
== MESA_FORMAT_RG_INT16
||
2876 dstFormat
== MESA_FORMAT_RGB_INT16
||
2877 dstFormat
== MESA_FORMAT_RGBA_INT16
||
2878 dstFormat
== MESA_FORMAT_ALPHA_INT16
||
2879 dstFormat
== MESA_FORMAT_LUMINANCE_INT16
||
2880 dstFormat
== MESA_FORMAT_INTENSITY_INT16
||
2881 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT16
||
2882 dstFormat
== MESA_FORMAT_XBGR16161616_SINT
);
2883 ASSERT(baseInternalFormat
== GL_RGBA
||
2884 baseInternalFormat
== GL_RGB
||
2885 baseInternalFormat
== GL_RG
||
2886 baseInternalFormat
== GL_RED
||
2887 baseInternalFormat
== GL_ALPHA
||
2888 baseInternalFormat
== GL_LUMINANCE
||
2889 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2890 baseInternalFormat
== GL_INTENSITY
);
2891 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLshort
));
2895 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
2898 srcWidth
, srcHeight
, srcDepth
,
2902 const GLuint
*src
= tempImage
;
2904 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
2907 for (img
= 0; img
< srcDepth
; img
++) {
2908 GLubyte
*dstRow
= dstSlices
[img
];
2909 for (row
= 0; row
< srcHeight
; row
++) {
2910 GLshort
*dstTexel
= (GLshort
*) dstRow
;
2913 for (i
= 0; i
< srcWidth
* components
; i
++) {
2914 dstTexel
[i
] = (GLshort
) MIN2(src
[i
], 0x7fff);
2917 for (i
= 0; i
< srcWidth
* components
; i
++) {
2918 dstTexel
[i
] = (GLshort
)CLAMP((GLint
) src
[i
], -0x8000, 0x7fff);
2921 dstRow
+= dstRowStride
;
2922 src
+= srcWidth
* components
;
2926 free((void *) tempImage
);
2932 /* non-normalized, signed int32 */
2934 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
2936 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2937 GLint components
= _mesa_components_in_format(baseFormat
);
2939 /* this forces alpha to 1 in make_temp_uint_image */
2940 if (dstFormat
== MESA_FORMAT_XBGR32323232_SINT
) {
2941 baseFormat
= GL_RGBA
;
2945 ASSERT(dstFormat
== MESA_FORMAT_R_INT32
||
2946 dstFormat
== MESA_FORMAT_RG_INT32
||
2947 dstFormat
== MESA_FORMAT_RGB_INT32
||
2948 dstFormat
== MESA_FORMAT_RGBA_INT32
||
2949 dstFormat
== MESA_FORMAT_ALPHA_INT32
||
2950 dstFormat
== MESA_FORMAT_INTENSITY_INT32
||
2951 dstFormat
== MESA_FORMAT_LUMINANCE_INT32
||
2952 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT32
||
2953 dstFormat
== MESA_FORMAT_XBGR32323232_SINT
);
2954 ASSERT(baseInternalFormat
== GL_RGBA
||
2955 baseInternalFormat
== GL_RGB
||
2956 baseInternalFormat
== GL_RG
||
2957 baseInternalFormat
== GL_RED
||
2958 baseInternalFormat
== GL_ALPHA
||
2959 baseInternalFormat
== GL_LUMINANCE
||
2960 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
2961 baseInternalFormat
== GL_INTENSITY
);
2962 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLint
));
2966 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
2969 srcWidth
, srcHeight
, srcDepth
,
2973 const GLuint
*src
= tempImage
;
2975 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
2978 for (img
= 0; img
< srcDepth
; img
++) {
2979 GLubyte
*dstRow
= dstSlices
[img
];
2980 for (row
= 0; row
< srcHeight
; row
++) {
2981 GLint
*dstTexel
= (GLint
*) dstRow
;
2984 for (i
= 0; i
< srcWidth
* components
; i
++) {
2985 dstTexel
[i
] = (GLint
) MIN2(src
[i
], 0x7fffffff);
2988 for (i
= 0; i
< srcWidth
* components
; i
++) {
2989 dstTexel
[i
] = (GLint
) src
[i
];
2992 dstRow
+= dstRowStride
;
2993 src
+= srcWidth
* components
;
2997 free((void *) tempImage
);
3003 /* non-normalized, unsigned int8 */
3005 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3007 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3008 GLint components
= _mesa_components_in_format(baseFormat
);
3010 /* this forces alpha to 1 in make_temp_uint_image */
3011 if (dstFormat
== MESA_FORMAT_XBGR8888_UINT
) {
3012 baseFormat
= GL_RGBA
;
3016 ASSERT(dstFormat
== MESA_FORMAT_R_UINT8
||
3017 dstFormat
== MESA_FORMAT_RG_UINT8
||
3018 dstFormat
== MESA_FORMAT_RGB_UINT8
||
3019 dstFormat
== MESA_FORMAT_RGBA_UINT8
||
3020 dstFormat
== MESA_FORMAT_ALPHA_UINT8
||
3021 dstFormat
== MESA_FORMAT_INTENSITY_UINT8
||
3022 dstFormat
== MESA_FORMAT_LUMINANCE_UINT8
||
3023 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT8
||
3024 dstFormat
== MESA_FORMAT_XBGR8888_UINT
);
3025 ASSERT(baseInternalFormat
== GL_RGBA
||
3026 baseInternalFormat
== GL_RGB
||
3027 baseInternalFormat
== GL_RG
||
3028 baseInternalFormat
== GL_RED
||
3029 baseInternalFormat
== GL_ALPHA
||
3030 baseInternalFormat
== GL_LUMINANCE
||
3031 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3032 baseInternalFormat
== GL_INTENSITY
);
3033 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLubyte
));
3037 const GLuint
*tempImage
=
3038 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3039 srcWidth
, srcHeight
, srcDepth
,
3040 srcFormat
, srcType
, srcAddr
, srcPacking
);
3041 const GLuint
*src
= tempImage
;
3043 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3046 for (img
= 0; img
< srcDepth
; img
++) {
3047 GLubyte
*dstRow
= dstSlices
[img
];
3048 for (row
= 0; row
< srcHeight
; row
++) {
3049 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3052 for (i
= 0; i
< srcWidth
* components
; i
++) {
3053 dstTexel
[i
] = (GLubyte
) MIN2(src
[i
], 0xff);
3056 for (i
= 0; i
< srcWidth
* components
; i
++) {
3057 dstTexel
[i
] = (GLubyte
) CLAMP((GLint
) src
[i
], 0, 0xff);
3060 dstRow
+= dstRowStride
;
3061 src
+= srcWidth
* components
;
3065 free((void *) tempImage
);
3071 /* non-normalized, unsigned int16 */
3073 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3075 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3076 GLint components
= _mesa_components_in_format(baseFormat
);
3078 /* this forces alpha to 1 in make_temp_uint_image */
3079 if (dstFormat
== MESA_FORMAT_XBGR16161616_UINT
) {
3080 baseFormat
= GL_RGBA
;
3084 ASSERT(dstFormat
== MESA_FORMAT_R_UINT16
||
3085 dstFormat
== MESA_FORMAT_RG_UINT16
||
3086 dstFormat
== MESA_FORMAT_RGB_UINT16
||
3087 dstFormat
== MESA_FORMAT_RGBA_UINT16
||
3088 dstFormat
== MESA_FORMAT_ALPHA_UINT16
||
3089 dstFormat
== MESA_FORMAT_INTENSITY_UINT16
||
3090 dstFormat
== MESA_FORMAT_LUMINANCE_UINT16
||
3091 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT16
||
3092 dstFormat
== MESA_FORMAT_XBGR16161616_UINT
);
3093 ASSERT(baseInternalFormat
== GL_RGBA
||
3094 baseInternalFormat
== GL_RGB
||
3095 baseInternalFormat
== GL_RG
||
3096 baseInternalFormat
== GL_RED
||
3097 baseInternalFormat
== GL_ALPHA
||
3098 baseInternalFormat
== GL_LUMINANCE
||
3099 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3100 baseInternalFormat
== GL_INTENSITY
);
3101 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLushort
));
3105 const GLuint
*tempImage
=
3106 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3107 srcWidth
, srcHeight
, srcDepth
,
3108 srcFormat
, srcType
, srcAddr
, srcPacking
);
3109 const GLuint
*src
= tempImage
;
3111 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3114 for (img
= 0; img
< srcDepth
; img
++) {
3115 GLubyte
*dstRow
= dstSlices
[img
];
3116 for (row
= 0; row
< srcHeight
; row
++) {
3117 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3120 for (i
= 0; i
< srcWidth
* components
; i
++) {
3121 dstTexel
[i
] = (GLushort
) MIN2(src
[i
], 0xffff);
3124 for (i
= 0; i
< srcWidth
* components
; i
++) {
3125 dstTexel
[i
] = (GLushort
) CLAMP((GLint
) src
[i
], 0, 0xffff);
3128 dstRow
+= dstRowStride
;
3129 src
+= srcWidth
* components
;
3133 free((void *) tempImage
);
3139 /* non-normalized, unsigned int32 */
3141 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3143 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3144 GLint components
= _mesa_components_in_format(baseFormat
);
3146 /* this forces alpha to 1 in make_temp_uint_image */
3147 if (dstFormat
== MESA_FORMAT_XBGR32323232_UINT
) {
3148 baseFormat
= GL_RGBA
;
3152 ASSERT(dstFormat
== MESA_FORMAT_R_UINT32
||
3153 dstFormat
== MESA_FORMAT_RG_UINT32
||
3154 dstFormat
== MESA_FORMAT_RGB_UINT32
||
3155 dstFormat
== MESA_FORMAT_RGBA_UINT32
||
3156 dstFormat
== MESA_FORMAT_ALPHA_UINT32
||
3157 dstFormat
== MESA_FORMAT_INTENSITY_UINT32
||
3158 dstFormat
== MESA_FORMAT_LUMINANCE_UINT32
||
3159 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT32
||
3160 dstFormat
== MESA_FORMAT_XBGR32323232_UINT
);
3161 ASSERT(baseInternalFormat
== GL_RGBA
||
3162 baseInternalFormat
== GL_RGB
||
3163 baseInternalFormat
== GL_RG
||
3164 baseInternalFormat
== GL_RED
||
3165 baseInternalFormat
== GL_ALPHA
||
3166 baseInternalFormat
== GL_LUMINANCE
||
3167 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3168 baseInternalFormat
== GL_INTENSITY
);
3169 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLuint
));
3173 const GLuint
*tempImage
=
3174 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3175 srcWidth
, srcHeight
, srcDepth
,
3176 srcFormat
, srcType
, srcAddr
, srcPacking
);
3177 const GLuint
*src
= tempImage
;
3178 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3182 for (img
= 0; img
< srcDepth
; img
++) {
3183 GLubyte
*dstRow
= dstSlices
[img
];
3184 for (row
= 0; row
< srcHeight
; row
++) {
3185 GLuint
*dstTexel
= (GLuint
*) dstRow
;
3188 for (i
= 0; i
< srcWidth
* components
; i
++) {
3189 dstTexel
[i
] = src
[i
];
3192 for (i
= 0; i
< srcWidth
* components
; i
++) {
3193 dstTexel
[i
] = MAX2((GLint
) src
[i
], 0);
3196 dstRow
+= dstRowStride
;
3197 src
+= srcWidth
* components
;
3201 free((void *) tempImage
);
3208 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
3210 gl_format newDstFormat
;
3213 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
3215 /* reuse normal rgb texstore code */
3216 newDstFormat
= MESA_FORMAT_RGB888
;
3218 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
3220 dstRowStride
, dstSlices
,
3221 srcWidth
, srcHeight
, srcDepth
,
3223 srcAddr
, srcPacking
);
3229 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
3231 gl_format newDstFormat
;
3234 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
||
3235 dstFormat
== MESA_FORMAT_XBGR8888_SRGB
);
3237 /* reuse normal rgba texstore code */
3238 if (dstFormat
== MESA_FORMAT_SRGBA8
) {
3239 newDstFormat
= MESA_FORMAT_RGBA8888
;
3241 else if (dstFormat
== MESA_FORMAT_XBGR8888_SRGB
) {
3242 newDstFormat
= MESA_FORMAT_RGBX8888_REV
;
3249 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
3251 dstRowStride
, dstSlices
,
3252 srcWidth
, srcHeight
, srcDepth
,
3254 srcAddr
, srcPacking
);
3260 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
3262 gl_format newDstFormat
;
3265 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
3267 /* reuse normal rgba texstore code */
3268 newDstFormat
= MESA_FORMAT_ARGB8888
;
3270 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
3272 dstRowStride
, dstSlices
,
3273 srcWidth
, srcHeight
, srcDepth
,
3275 srcAddr
, srcPacking
);
3281 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
3283 gl_format newDstFormat
;
3286 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
3288 newDstFormat
= MESA_FORMAT_L8
;
3290 /* _mesa_textore_a8 handles luminance8 too */
3291 k
= _mesa_texstore_unorm8(ctx
, dims
, baseInternalFormat
,
3293 dstRowStride
, dstSlices
,
3294 srcWidth
, srcHeight
, srcDepth
,
3296 srcAddr
, srcPacking
);
3302 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
3304 gl_format newDstFormat
;
3307 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
3309 /* reuse normal luminance/alpha texstore code */
3310 newDstFormat
= MESA_FORMAT_AL88
;
3312 k
= _mesa_texstore_unorm88(ctx
, dims
, baseInternalFormat
,
3314 dstRowStride
, dstSlices
,
3315 srcWidth
, srcHeight
, srcDepth
,
3317 srcAddr
, srcPacking
);
3322 _mesa_texstore_rgb9_e5(TEXSTORE_PARAMS
)
3324 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3326 ASSERT(dstFormat
== MESA_FORMAT_RGB9_E5_FLOAT
);
3327 ASSERT(baseInternalFormat
== GL_RGB
);
3331 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3334 srcWidth
, srcHeight
, srcDepth
,
3335 srcFormat
, srcType
, srcAddr
,
3337 ctx
->_ImageTransferState
);
3338 const GLfloat
*srcRow
= tempImage
;
3339 GLint img
, row
, col
;
3342 for (img
= 0; img
< srcDepth
; img
++) {
3343 GLubyte
*dstRow
= dstSlices
[img
];
3344 for (row
= 0; row
< srcHeight
; row
++) {
3345 GLuint
*dstUI
= (GLuint
*)dstRow
;
3346 for (col
= 0; col
< srcWidth
; col
++) {
3347 dstUI
[col
] = float3_to_rgb9e5(&srcRow
[col
* 3]);
3349 dstRow
+= dstRowStride
;
3350 srcRow
+= srcWidth
* 3;
3354 free((void *) tempImage
);
3360 _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS
)
3362 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3364 ASSERT(dstFormat
== MESA_FORMAT_R11_G11_B10_FLOAT
);
3365 ASSERT(baseInternalFormat
== GL_RGB
);
3369 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3372 srcWidth
, srcHeight
, srcDepth
,
3373 srcFormat
, srcType
, srcAddr
,
3375 ctx
->_ImageTransferState
);
3376 const GLfloat
*srcRow
= tempImage
;
3377 GLint img
, row
, col
;
3380 for (img
= 0; img
< srcDepth
; img
++) {
3381 GLubyte
*dstRow
= dstSlices
[img
];
3382 for (row
= 0; row
< srcHeight
; row
++) {
3383 GLuint
*dstUI
= (GLuint
*)dstRow
;
3384 for (col
= 0; col
< srcWidth
; col
++) {
3385 dstUI
[col
] = float3_to_r11g11b10f(&srcRow
[col
* 3]);
3387 dstRow
+= dstRowStride
;
3388 srcRow
+= srcWidth
* 3;
3392 free((void *) tempImage
);
3399 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS
)
3401 ASSERT(dstFormat
== MESA_FORMAT_Z32_FLOAT_X24S8
);
3402 ASSERT(srcFormat
== GL_DEPTH_STENCIL
||
3403 srcFormat
== GL_DEPTH_COMPONENT
||
3404 srcFormat
== GL_STENCIL_INDEX
);
3405 ASSERT(srcFormat
!= GL_DEPTH_STENCIL
||
3406 srcType
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
);
3408 if (srcFormat
== GL_DEPTH_COMPONENT
||
3409 srcFormat
== GL_STENCIL_INDEX
) {
3411 const GLint srcRowStride
3412 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3415 /* In case we only upload depth we need to preserve the stencil */
3416 for (img
= 0; img
< srcDepth
; img
++) {
3417 uint64_t *dstRow
= (uint64_t *) dstSlices
[img
];
3419 = (const uint64_t *) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3420 srcWidth
, srcHeight
,
3423 for (row
= 0; row
< srcHeight
; row
++) {
3424 /* The unpack functions with:
3425 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
3426 * only write their own dword, so the other dword (stencil
3427 * or depth) is preserved. */
3428 if (srcFormat
!= GL_STENCIL_INDEX
)
3429 _mesa_unpack_depth_span(ctx
, srcWidth
,
3430 GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, /* dst type */
3431 dstRow
, /* dst addr */
3432 ~0U, srcType
, src
, srcPacking
);
3434 if (srcFormat
!= GL_DEPTH_COMPONENT
)
3435 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3436 GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, /* dst type */
3437 dstRow
, /* dst addr */
3438 srcType
, src
, srcPacking
,
3439 ctx
->_ImageTransferState
);
3441 src
+= srcRowStride
;
3442 dstRow
+= dstRowStride
/ sizeof(uint64_t);
3450 _mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS
)
3452 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3454 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010_UINT
);
3455 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
3459 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3462 srcWidth
, srcHeight
,
3463 srcDepth
, srcFormat
,
3466 const GLuint
*src
= tempImage
;
3467 GLint img
, row
, col
;
3468 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3471 for (img
= 0; img
< srcDepth
; img
++) {
3472 GLubyte
*dstRow
= dstSlices
[img
];
3474 for (row
= 0; row
< srcHeight
; row
++) {
3475 GLuint
*dstUI
= (GLuint
*) dstRow
;
3477 for (col
= 0; col
< srcWidth
; col
++) {
3479 r
= MIN2(src
[RCOMP
], 0x3ff);
3480 g
= MIN2(src
[GCOMP
], 0x3ff);
3481 b
= MIN2(src
[BCOMP
], 0x3ff);
3482 a
= MIN2(src
[ACOMP
], 0x003);
3483 dstUI
[col
] = (a
<< 30) | (r
<< 20) | (g
<< 10) | (b
);
3487 for (col
= 0; col
< srcWidth
; col
++) {
3489 r
= CLAMP((GLint
) src
[RCOMP
], 0, 0x3ff);
3490 g
= CLAMP((GLint
) src
[GCOMP
], 0, 0x3ff);
3491 b
= CLAMP((GLint
) src
[BCOMP
], 0, 0x3ff);
3492 a
= CLAMP((GLint
) src
[ACOMP
], 0, 0x003);
3493 dstUI
[col
] = (a
<< 30) | (r
<< 20) | (g
<< 10) | (b
);
3497 dstRow
+= dstRowStride
;
3500 free((void *) tempImage
);
3506 _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS
)
3508 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3510 ASSERT(dstFormat
== MESA_FORMAT_ABGR2101010_UINT
);
3511 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
3515 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3518 srcWidth
, srcHeight
,
3519 srcDepth
, srcFormat
,
3522 const GLuint
*src
= tempImage
;
3523 GLint img
, row
, col
;
3524 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3527 for (img
= 0; img
< srcDepth
; img
++) {
3528 GLubyte
*dstRow
= dstSlices
[img
];
3530 for (row
= 0; row
< srcHeight
; row
++) {
3531 GLuint
*dstUI
= (GLuint
*) dstRow
;
3533 for (col
= 0; col
< srcWidth
; col
++) {
3535 r
= MIN2(src
[RCOMP
], 0x3ff);
3536 g
= MIN2(src
[GCOMP
], 0x3ff);
3537 b
= MIN2(src
[BCOMP
], 0x3ff);
3538 a
= MIN2(src
[ACOMP
], 0x003);
3539 dstUI
[col
] = (a
<< 30) | (b
<< 20) | (g
<< 10) | (r
);
3543 for (col
= 0; col
< srcWidth
; col
++) {
3545 r
= CLAMP((GLint
) src
[RCOMP
], 0, 0x3ff);
3546 g
= CLAMP((GLint
) src
[GCOMP
], 0, 0x3ff);
3547 b
= CLAMP((GLint
) src
[BCOMP
], 0, 0x3ff);
3548 a
= CLAMP((GLint
) src
[ACOMP
], 0, 0x003);
3549 dstUI
[col
] = (a
<< 30) | (b
<< 20) | (g
<< 10) | (r
);
3553 dstRow
+= dstRowStride
;
3556 free((void *) tempImage
);
3562 _mesa_texstore_null(TEXSTORE_PARAMS
)
3564 (void) ctx
; (void) dims
;
3565 (void) baseInternalFormat
;
3567 (void) dstRowStride
; (void) dstSlices
,
3568 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
3569 (void) srcFormat
; (void) srcType
;
3573 /* should never happen */
3574 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
3580 * Return the StoreTexImageFunc pointer to store an image in the given format.
3582 static StoreTexImageFunc
3583 _mesa_get_texstore_func(gl_format format
)
3585 static StoreTexImageFunc table
[MESA_FORMAT_COUNT
];
3586 static GLboolean initialized
= GL_FALSE
;
3589 table
[MESA_FORMAT_NONE
] = _mesa_texstore_null
;
3591 table
[MESA_FORMAT_RGBA8888
] = _mesa_texstore_rgba8888
;
3592 table
[MESA_FORMAT_RGBA8888_REV
] = _mesa_texstore_rgba8888
;
3593 table
[MESA_FORMAT_ARGB8888
] = _mesa_texstore_argb8888
;
3594 table
[MESA_FORMAT_ARGB8888_REV
] = _mesa_texstore_argb8888
;
3595 table
[MESA_FORMAT_RGBX8888
] = _mesa_texstore_rgba8888
;
3596 table
[MESA_FORMAT_RGBX8888_REV
] = _mesa_texstore_rgba8888
;
3597 table
[MESA_FORMAT_XRGB8888
] = _mesa_texstore_argb8888
;
3598 table
[MESA_FORMAT_XRGB8888_REV
] = _mesa_texstore_argb8888
;
3599 table
[MESA_FORMAT_RGB888
] = _mesa_texstore_rgb888
;
3600 table
[MESA_FORMAT_BGR888
] = _mesa_texstore_bgr888
;
3601 table
[MESA_FORMAT_RGB565
] = _mesa_texstore_rgb565
;
3602 table
[MESA_FORMAT_RGB565_REV
] = _mesa_texstore_rgb565
;
3603 table
[MESA_FORMAT_ARGB4444
] = store_ubyte_texture
;
3604 table
[MESA_FORMAT_ARGB4444_REV
] = store_ubyte_texture
;
3605 table
[MESA_FORMAT_RGBA5551
] = store_ubyte_texture
;
3606 table
[MESA_FORMAT_ARGB1555
] = store_ubyte_texture
;
3607 table
[MESA_FORMAT_ARGB1555_REV
] = store_ubyte_texture
;
3608 table
[MESA_FORMAT_AL44
] = _mesa_texstore_unorm44
;
3609 table
[MESA_FORMAT_AL88
] = _mesa_texstore_unorm88
;
3610 table
[MESA_FORMAT_AL88_REV
] = _mesa_texstore_unorm88
;
3611 table
[MESA_FORMAT_AL1616
] = _mesa_texstore_unorm1616
;
3612 table
[MESA_FORMAT_AL1616_REV
] = _mesa_texstore_unorm1616
;
3613 table
[MESA_FORMAT_RGB332
] = store_ubyte_texture
;
3614 table
[MESA_FORMAT_A8
] = _mesa_texstore_unorm8
;
3615 table
[MESA_FORMAT_A16
] = _mesa_texstore_unorm16
;
3616 table
[MESA_FORMAT_L8
] = _mesa_texstore_unorm8
;
3617 table
[MESA_FORMAT_L16
] = _mesa_texstore_unorm16
;
3618 table
[MESA_FORMAT_I8
] = _mesa_texstore_unorm8
;
3619 table
[MESA_FORMAT_I16
] = _mesa_texstore_unorm16
;
3620 table
[MESA_FORMAT_YCBCR
] = _mesa_texstore_ycbcr
;
3621 table
[MESA_FORMAT_YCBCR_REV
] = _mesa_texstore_ycbcr
;
3622 table
[MESA_FORMAT_R8
] = _mesa_texstore_unorm8
;
3623 table
[MESA_FORMAT_GR88
] = _mesa_texstore_unorm88
;
3624 table
[MESA_FORMAT_RG88
] = _mesa_texstore_unorm88
;
3625 table
[MESA_FORMAT_R16
] = _mesa_texstore_unorm16
;
3626 table
[MESA_FORMAT_GR1616
] = _mesa_texstore_unorm1616
;
3627 table
[MESA_FORMAT_RG1616
] = _mesa_texstore_unorm1616
;
3628 table
[MESA_FORMAT_ARGB2101010
] = _mesa_texstore_argb2101010
;
3629 table
[MESA_FORMAT_Z24_S8
] = _mesa_texstore_z24_s8
;
3630 table
[MESA_FORMAT_S8_Z24
] = _mesa_texstore_s8_z24
;
3631 table
[MESA_FORMAT_Z16
] = _mesa_texstore_z16
;
3632 table
[MESA_FORMAT_X8_Z24
] = _mesa_texstore_x8_z24
;
3633 table
[MESA_FORMAT_Z24_X8
] = _mesa_texstore_z24_x8
;
3634 table
[MESA_FORMAT_Z32
] = _mesa_texstore_z32
;
3635 table
[MESA_FORMAT_S8
] = _mesa_texstore_s8
;
3636 table
[MESA_FORMAT_SRGB8
] = _mesa_texstore_srgb8
;
3637 table
[MESA_FORMAT_SRGBA8
] = _mesa_texstore_srgba8
;
3638 table
[MESA_FORMAT_SARGB8
] = _mesa_texstore_sargb8
;
3639 table
[MESA_FORMAT_SL8
] = _mesa_texstore_sl8
;
3640 table
[MESA_FORMAT_SLA8
] = _mesa_texstore_sla8
;
3641 table
[MESA_FORMAT_SRGB_DXT1
] = _mesa_texstore_rgb_dxt1
;
3642 table
[MESA_FORMAT_SRGBA_DXT1
] = _mesa_texstore_rgba_dxt1
;
3643 table
[MESA_FORMAT_SRGBA_DXT3
] = _mesa_texstore_rgba_dxt3
;
3644 table
[MESA_FORMAT_SRGBA_DXT5
] = _mesa_texstore_rgba_dxt5
;
3645 table
[MESA_FORMAT_RGB_FXT1
] = _mesa_texstore_rgb_fxt1
;
3646 table
[MESA_FORMAT_RGBA_FXT1
] = _mesa_texstore_rgba_fxt1
;
3647 table
[MESA_FORMAT_RGB_DXT1
] = _mesa_texstore_rgb_dxt1
;
3648 table
[MESA_FORMAT_RGBA_DXT1
] = _mesa_texstore_rgba_dxt1
;
3649 table
[MESA_FORMAT_RGBA_DXT3
] = _mesa_texstore_rgba_dxt3
;
3650 table
[MESA_FORMAT_RGBA_DXT5
] = _mesa_texstore_rgba_dxt5
;
3651 table
[MESA_FORMAT_RGBA_FLOAT32
] = _mesa_texstore_rgba_float32
;
3652 table
[MESA_FORMAT_RGBA_FLOAT16
] = _mesa_texstore_rgba_float16
;
3653 table
[MESA_FORMAT_RGB_FLOAT32
] = _mesa_texstore_rgba_float32
;
3654 table
[MESA_FORMAT_RGB_FLOAT16
] = _mesa_texstore_rgba_float16
;
3655 table
[MESA_FORMAT_ALPHA_FLOAT32
] = _mesa_texstore_rgba_float32
;
3656 table
[MESA_FORMAT_ALPHA_FLOAT16
] = _mesa_texstore_rgba_float16
;
3657 table
[MESA_FORMAT_LUMINANCE_FLOAT32
] = _mesa_texstore_rgba_float32
;
3658 table
[MESA_FORMAT_LUMINANCE_FLOAT16
] = _mesa_texstore_rgba_float16
;
3659 table
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
] = _mesa_texstore_rgba_float32
;
3660 table
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
] = _mesa_texstore_rgba_float16
;
3661 table
[MESA_FORMAT_INTENSITY_FLOAT32
] = _mesa_texstore_rgba_float32
;
3662 table
[MESA_FORMAT_INTENSITY_FLOAT16
] = _mesa_texstore_rgba_float16
;
3663 table
[MESA_FORMAT_R_FLOAT32
] = _mesa_texstore_rgba_float32
;
3664 table
[MESA_FORMAT_R_FLOAT16
] = _mesa_texstore_rgba_float16
;
3665 table
[MESA_FORMAT_RG_FLOAT32
] = _mesa_texstore_rgba_float32
;
3666 table
[MESA_FORMAT_RG_FLOAT16
] = _mesa_texstore_rgba_float16
;
3667 table
[MESA_FORMAT_DUDV8
] = _mesa_texstore_dudv8
;
3668 table
[MESA_FORMAT_SIGNED_R8
] = _mesa_texstore_snorm8
;
3669 table
[MESA_FORMAT_SIGNED_RG88_REV
] = _mesa_texstore_snorm88
;
3670 table
[MESA_FORMAT_SIGNED_RGBX8888
] = _mesa_texstore_signed_rgbx8888
;
3671 table
[MESA_FORMAT_SIGNED_RGBA8888
] = _mesa_texstore_signed_rgba8888
;
3672 table
[MESA_FORMAT_SIGNED_RGBA8888_REV
] = _mesa_texstore_signed_rgba8888
;
3673 table
[MESA_FORMAT_SIGNED_R16
] = _mesa_texstore_snorm16
;
3674 table
[MESA_FORMAT_SIGNED_GR1616
] = _mesa_texstore_snorm1616
;
3675 table
[MESA_FORMAT_SIGNED_RGB_16
] = _mesa_texstore_signed_rgba_16
;
3676 table
[MESA_FORMAT_SIGNED_RGBA_16
] = _mesa_texstore_signed_rgba_16
;
3677 table
[MESA_FORMAT_RGBA_16
] = _mesa_texstore_rgba_16
;
3678 table
[MESA_FORMAT_RED_RGTC1
] = _mesa_texstore_red_rgtc1
;
3679 table
[MESA_FORMAT_SIGNED_RED_RGTC1
] = _mesa_texstore_signed_red_rgtc1
;
3680 table
[MESA_FORMAT_RG_RGTC2
] = _mesa_texstore_rg_rgtc2
;
3681 table
[MESA_FORMAT_SIGNED_RG_RGTC2
] = _mesa_texstore_signed_rg_rgtc2
;
3682 table
[MESA_FORMAT_L_LATC1
] = _mesa_texstore_red_rgtc1
;
3683 table
[MESA_FORMAT_SIGNED_L_LATC1
] = _mesa_texstore_signed_red_rgtc1
;
3684 table
[MESA_FORMAT_LA_LATC2
] = _mesa_texstore_rg_rgtc2
;
3685 table
[MESA_FORMAT_SIGNED_LA_LATC2
] = _mesa_texstore_signed_rg_rgtc2
;
3686 table
[MESA_FORMAT_ETC1_RGB8
] = _mesa_texstore_etc1_rgb8
;
3687 table
[MESA_FORMAT_ETC2_RGB8
] = _mesa_texstore_etc2_rgb8
;
3688 table
[MESA_FORMAT_ETC2_SRGB8
] = _mesa_texstore_etc2_srgb8
;
3689 table
[MESA_FORMAT_ETC2_RGBA8_EAC
] = _mesa_texstore_etc2_rgba8_eac
;
3690 table
[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
] = _mesa_texstore_etc2_srgb8_alpha8_eac
;
3691 table
[MESA_FORMAT_ETC2_R11_EAC
] = _mesa_texstore_etc2_r11_eac
;
3692 table
[MESA_FORMAT_ETC2_RG11_EAC
] = _mesa_texstore_etc2_rg11_eac
;
3693 table
[MESA_FORMAT_ETC2_SIGNED_R11_EAC
] = _mesa_texstore_etc2_signed_r11_eac
;
3694 table
[MESA_FORMAT_ETC2_SIGNED_RG11_EAC
] = _mesa_texstore_etc2_signed_rg11_eac
;
3695 table
[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
] =
3696 _mesa_texstore_etc2_rgb8_punchthrough_alpha1
;
3697 table
[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
] =
3698 _mesa_texstore_etc2_srgb8_punchthrough_alpha1
;
3699 table
[MESA_FORMAT_SIGNED_A8
] = _mesa_texstore_snorm8
;
3700 table
[MESA_FORMAT_SIGNED_L8
] = _mesa_texstore_snorm8
;
3701 table
[MESA_FORMAT_SIGNED_AL88
] = _mesa_texstore_snorm88
;
3702 table
[MESA_FORMAT_SIGNED_I8
] = _mesa_texstore_snorm8
;
3703 table
[MESA_FORMAT_SIGNED_A16
] = _mesa_texstore_snorm16
;
3704 table
[MESA_FORMAT_SIGNED_L16
] = _mesa_texstore_snorm16
;
3705 table
[MESA_FORMAT_SIGNED_AL1616
] = _mesa_texstore_snorm1616
;
3706 table
[MESA_FORMAT_SIGNED_I16
] = _mesa_texstore_snorm16
;
3707 table
[MESA_FORMAT_RGB9_E5_FLOAT
] = _mesa_texstore_rgb9_e5
;
3708 table
[MESA_FORMAT_R11_G11_B10_FLOAT
] = _mesa_texstore_r11_g11_b10f
;
3709 table
[MESA_FORMAT_Z32_FLOAT
] = _mesa_texstore_z32
;
3710 table
[MESA_FORMAT_Z32_FLOAT_X24S8
] = _mesa_texstore_z32f_x24s8
;
3712 table
[MESA_FORMAT_ALPHA_UINT8
] = _mesa_texstore_rgba_uint8
;
3713 table
[MESA_FORMAT_ALPHA_UINT16
] = _mesa_texstore_rgba_uint16
;
3714 table
[MESA_FORMAT_ALPHA_UINT32
] = _mesa_texstore_rgba_uint32
;
3715 table
[MESA_FORMAT_ALPHA_INT8
] = _mesa_texstore_rgba_int8
;
3716 table
[MESA_FORMAT_ALPHA_INT16
] = _mesa_texstore_rgba_int16
;
3717 table
[MESA_FORMAT_ALPHA_INT32
] = _mesa_texstore_rgba_int32
;
3719 table
[MESA_FORMAT_INTENSITY_UINT8
] = _mesa_texstore_rgba_uint8
;
3720 table
[MESA_FORMAT_INTENSITY_UINT16
] = _mesa_texstore_rgba_uint16
;
3721 table
[MESA_FORMAT_INTENSITY_UINT32
] = _mesa_texstore_rgba_uint32
;
3722 table
[MESA_FORMAT_INTENSITY_INT8
] = _mesa_texstore_rgba_int8
;
3723 table
[MESA_FORMAT_INTENSITY_INT16
] = _mesa_texstore_rgba_int16
;
3724 table
[MESA_FORMAT_INTENSITY_INT32
] = _mesa_texstore_rgba_int32
;
3726 table
[MESA_FORMAT_LUMINANCE_UINT8
] = _mesa_texstore_rgba_uint8
;
3727 table
[MESA_FORMAT_LUMINANCE_UINT16
] = _mesa_texstore_rgba_uint16
;
3728 table
[MESA_FORMAT_LUMINANCE_UINT32
] = _mesa_texstore_rgba_uint32
;
3729 table
[MESA_FORMAT_LUMINANCE_INT8
] = _mesa_texstore_rgba_int8
;
3730 table
[MESA_FORMAT_LUMINANCE_INT16
] = _mesa_texstore_rgba_int16
;
3731 table
[MESA_FORMAT_LUMINANCE_INT32
] = _mesa_texstore_rgba_int32
;
3733 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT8
] = _mesa_texstore_rgba_uint8
;
3734 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT16
] = _mesa_texstore_rgba_uint16
;
3735 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT32
] = _mesa_texstore_rgba_uint32
;
3736 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT8
] = _mesa_texstore_rgba_int8
;
3737 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT16
] = _mesa_texstore_rgba_int16
;
3738 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT32
] = _mesa_texstore_rgba_int32
;
3740 table
[MESA_FORMAT_R_INT8
] = _mesa_texstore_rgba_int8
;
3741 table
[MESA_FORMAT_RG_INT8
] = _mesa_texstore_rgba_int8
;
3742 table
[MESA_FORMAT_RGB_INT8
] = _mesa_texstore_rgba_int8
;
3743 table
[MESA_FORMAT_RGBA_INT8
] = _mesa_texstore_rgba_int8
;
3744 table
[MESA_FORMAT_R_INT16
] = _mesa_texstore_rgba_int16
;
3745 table
[MESA_FORMAT_RG_INT16
] = _mesa_texstore_rgba_int16
;
3746 table
[MESA_FORMAT_RGB_INT16
] = _mesa_texstore_rgba_int16
;
3747 table
[MESA_FORMAT_RGBA_INT16
] = _mesa_texstore_rgba_int16
;
3748 table
[MESA_FORMAT_R_INT32
] = _mesa_texstore_rgba_int32
;
3749 table
[MESA_FORMAT_RG_INT32
] = _mesa_texstore_rgba_int32
;
3750 table
[MESA_FORMAT_RGB_INT32
] = _mesa_texstore_rgba_int32
;
3751 table
[MESA_FORMAT_RGBA_INT32
] = _mesa_texstore_rgba_int32
;
3753 table
[MESA_FORMAT_R_UINT8
] = _mesa_texstore_rgba_uint8
;
3754 table
[MESA_FORMAT_RG_UINT8
] = _mesa_texstore_rgba_uint8
;
3755 table
[MESA_FORMAT_RGB_UINT8
] = _mesa_texstore_rgba_uint8
;
3756 table
[MESA_FORMAT_RGBA_UINT8
] = _mesa_texstore_rgba_uint8
;
3757 table
[MESA_FORMAT_R_UINT16
] = _mesa_texstore_rgba_uint16
;
3758 table
[MESA_FORMAT_RG_UINT16
] = _mesa_texstore_rgba_uint16
;
3759 table
[MESA_FORMAT_RGB_UINT16
] = _mesa_texstore_rgba_uint16
;
3760 table
[MESA_FORMAT_RGBA_UINT16
] = _mesa_texstore_rgba_uint16
;
3761 table
[MESA_FORMAT_R_UINT32
] = _mesa_texstore_rgba_uint32
;
3762 table
[MESA_FORMAT_RG_UINT32
] = _mesa_texstore_rgba_uint32
;
3763 table
[MESA_FORMAT_RGB_UINT32
] = _mesa_texstore_rgba_uint32
;
3764 table
[MESA_FORMAT_RGBA_UINT32
] = _mesa_texstore_rgba_uint32
;
3766 table
[MESA_FORMAT_ARGB2101010_UINT
] = _mesa_texstore_argb2101010_uint
;
3767 table
[MESA_FORMAT_ABGR2101010_UINT
] = _mesa_texstore_abgr2101010_uint
;
3769 table
[MESA_FORMAT_XRGB4444_UNORM
] = store_ubyte_texture
;
3770 table
[MESA_FORMAT_XRGB1555_UNORM
] = store_ubyte_texture
;
3771 table
[MESA_FORMAT_XBGR8888_SNORM
] = _mesa_texstore_signed_rgbx8888
;
3772 table
[MESA_FORMAT_XBGR8888_SRGB
] = _mesa_texstore_srgba8
;
3773 table
[MESA_FORMAT_XBGR8888_UINT
] = _mesa_texstore_rgba_uint8
;
3774 table
[MESA_FORMAT_XBGR8888_SINT
] = _mesa_texstore_rgba_int8
;
3775 table
[MESA_FORMAT_XRGB2101010_UNORM
] = _mesa_texstore_argb2101010
;
3776 table
[MESA_FORMAT_XBGR16161616_UNORM
] = _mesa_texstore_rgba_16
;
3777 table
[MESA_FORMAT_XBGR16161616_SNORM
] = _mesa_texstore_signed_rgba_16
;
3778 table
[MESA_FORMAT_XBGR16161616_FLOAT
] = _mesa_texstore_rgba_float16
;
3779 table
[MESA_FORMAT_XBGR16161616_UINT
] = _mesa_texstore_rgba_uint16
;
3780 table
[MESA_FORMAT_XBGR16161616_SINT
] = _mesa_texstore_rgba_int16
;
3781 table
[MESA_FORMAT_XBGR32323232_FLOAT
] = _mesa_texstore_rgba_float32
;
3782 table
[MESA_FORMAT_XBGR32323232_UINT
] = _mesa_texstore_rgba_uint32
;
3783 table
[MESA_FORMAT_XBGR32323232_SINT
] = _mesa_texstore_rgba_int32
;
3785 initialized
= GL_TRUE
;
3788 ASSERT(table
[format
]);
3789 return table
[format
];
3794 _mesa_texstore_needs_transfer_ops(struct gl_context
*ctx
,
3795 GLenum baseInternalFormat
,
3796 gl_format dstFormat
)
3800 /* There are different rules depending on the base format. */
3801 switch (baseInternalFormat
) {
3802 case GL_DEPTH_COMPONENT
:
3803 case GL_DEPTH_STENCIL
:
3804 return ctx
->Pixel
.DepthScale
!= 1.0f
||
3805 ctx
->Pixel
.DepthBias
!= 0.0f
;
3807 case GL_STENCIL_INDEX
:
3812 * Pixel transfer ops (scale, bias, table lookup) do not apply
3813 * to integer formats.
3815 dstType
= _mesa_get_format_datatype(dstFormat
);
3817 return dstType
!= GL_INT
&& dstType
!= GL_UNSIGNED_INT
&&
3818 ctx
->_ImageTransferState
;
3824 _mesa_texstore_can_use_memcpy(struct gl_context
*ctx
,
3825 GLenum baseInternalFormat
, gl_format dstFormat
,
3826 GLenum srcFormat
, GLenum srcType
,
3827 const struct gl_pixelstore_attrib
*srcPacking
)
3829 if (_mesa_texstore_needs_transfer_ops(ctx
, baseInternalFormat
, dstFormat
)) {
3833 /* The base internal format and the base Mesa format must match. */
3834 if (baseInternalFormat
!= _mesa_get_format_base_format(dstFormat
)) {
3838 /* The Mesa format must match the input format and type. */
3839 if (!_mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
3840 srcPacking
->SwapBytes
)) {
3848 _mesa_texstore_memcpy(TEXSTORE_PARAMS
)
3850 if (!_mesa_texstore_can_use_memcpy(ctx
, baseInternalFormat
, dstFormat
,
3851 srcFormat
, srcType
, srcPacking
)) {
3855 memcpy_texture(ctx
, dims
,
3857 dstRowStride
, dstSlices
,
3858 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3859 srcAddr
, srcPacking
);
3865 * Store user data into texture memory.
3866 * Called via glTex[Sub]Image1/2/3D()
3869 _mesa_texstore(TEXSTORE_PARAMS
)
3871 StoreTexImageFunc storeImage
;
3874 if (_mesa_texstore_memcpy(ctx
, dims
, baseInternalFormat
,
3876 dstRowStride
, dstSlices
,
3877 srcWidth
, srcHeight
, srcDepth
,
3878 srcFormat
, srcType
, srcAddr
, srcPacking
)) {
3882 storeImage
= _mesa_get_texstore_func(dstFormat
);
3884 success
= storeImage(ctx
, dims
, baseInternalFormat
,
3886 dstRowStride
, dstSlices
,
3887 srcWidth
, srcHeight
, srcDepth
,
3888 srcFormat
, srcType
, srcAddr
, srcPacking
);
3894 * Normally, we'll only _write_ texel data to a texture when we map it.
3895 * But if the user is providing depth or stencil values and the texture
3896 * image is a combined depth/stencil format, we'll actually read from
3897 * the texture buffer too (in order to insert the depth or stencil values.
3898 * \param userFormat the user-provided image format
3899 * \param texFormat the destination texture format
3902 get_read_write_mode(GLenum userFormat
, gl_format texFormat
)
3904 if ((userFormat
== GL_STENCIL_INDEX
|| userFormat
== GL_DEPTH_COMPONENT
)
3905 && _mesa_get_format_base_format(texFormat
) == GL_DEPTH_STENCIL
)
3906 return GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
;
3908 return GL_MAP_WRITE_BIT
| GL_MAP_INVALIDATE_RANGE_BIT
;
3913 * Helper function for storing 1D, 2D, 3D whole and subimages into texture
3915 * The source of the image data may be user memory or a PBO. In the later
3916 * case, we'll map the PBO, copy from it, then unmap it.
3919 store_texsubimage(struct gl_context
*ctx
,
3920 struct gl_texture_image
*texImage
,
3921 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3922 GLint width
, GLint height
, GLint depth
,
3923 GLenum format
, GLenum type
, const GLvoid
*pixels
,
3924 const struct gl_pixelstore_attrib
*packing
,
3928 const GLbitfield mapMode
= get_read_write_mode(format
, texImage
->TexFormat
);
3929 const GLenum target
= texImage
->TexObject
->Target
;
3930 GLboolean success
= GL_FALSE
;
3931 GLuint dims
, slice
, numSlices
= 1, sliceOffset
= 0;
3932 GLint srcImageStride
= 0;
3935 assert(xoffset
+ width
<= texImage
->Width
);
3936 assert(yoffset
+ height
<= texImage
->Height
);
3937 assert(zoffset
+ depth
<= texImage
->Depth
);
3943 case GL_TEXTURE_2D_ARRAY
:
3944 case GL_TEXTURE_CUBE_MAP_ARRAY
:
3952 /* get pointer to src pixels (may be in a pbo which we'll map here) */
3953 src
= (const GLubyte
*)
3954 _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, depth
,
3955 format
, type
, pixels
, packing
, caller
);
3959 /* compute slice info (and do some sanity checks) */
3962 case GL_TEXTURE_RECTANGLE
:
3963 case GL_TEXTURE_CUBE_MAP
:
3964 /* one image slice, nothing special needs to be done */
3967 assert(height
== 1);
3969 assert(yoffset
== 0);
3970 assert(zoffset
== 0);
3972 case GL_TEXTURE_1D_ARRAY
:
3974 assert(zoffset
== 0);
3976 sliceOffset
= yoffset
;
3979 srcImageStride
= _mesa_image_row_stride(packing
, width
, format
, type
);
3981 case GL_TEXTURE_2D_ARRAY
:
3983 sliceOffset
= zoffset
;
3986 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
3990 /* we'll store 3D images as a series of slices */
3992 sliceOffset
= zoffset
;
3993 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
3996 case GL_TEXTURE_CUBE_MAP_ARRAY
:
3998 sliceOffset
= zoffset
;
3999 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
4003 _mesa_warning(ctx
, "Unexpected target 0x%x in store_texsubimage()", target
);
4007 assert(numSlices
== 1 || srcImageStride
!= 0);
4009 for (slice
= 0; slice
< numSlices
; slice
++) {
4013 ctx
->Driver
.MapTextureImage(ctx
, texImage
,
4014 slice
+ sliceOffset
,
4015 xoffset
, yoffset
, width
, height
,
4016 mapMode
, &dstMap
, &dstRowStride
);
4018 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
4019 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
4020 * used for 3D images.
4022 success
= _mesa_texstore(ctx
, dims
, texImage
->_BaseFormat
,
4023 texImage
->TexFormat
,
4026 width
, height
, 1, /* w, h, d */
4027 format
, type
, src
, packing
);
4029 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, slice
+ sliceOffset
);
4032 src
+= srcImageStride
;
4039 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "%s", caller
);
4041 _mesa_unmap_teximage_pbo(ctx
, packing
);
4047 * Fallback code for ctx->Driver.TexImage().
4048 * Basically, allocate storage for the texture image, then copy the
4049 * user's image into it.
4052 _mesa_store_teximage(struct gl_context
*ctx
,
4054 struct gl_texture_image
*texImage
,
4055 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4056 const struct gl_pixelstore_attrib
*packing
)
4058 assert(dims
== 1 || dims
== 2 || dims
== 3);
4060 if (texImage
->Width
== 0 || texImage
->Height
== 0 || texImage
->Depth
== 0)
4063 /* allocate storage for texture data */
4064 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
)) {
4065 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage%uD", dims
);
4069 store_texsubimage(ctx
, texImage
,
4070 0, 0, 0, texImage
->Width
, texImage
->Height
, texImage
->Depth
,
4071 format
, type
, pixels
, packing
, "glTexImage");
4076 * Fallback for Driver.TexSubImage().
4079 _mesa_store_texsubimage(struct gl_context
*ctx
, GLuint dims
,
4080 struct gl_texture_image
*texImage
,
4081 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4082 GLint width
, GLint height
, GLint depth
,
4083 GLenum format
, GLenum type
, const void *pixels
,
4084 const struct gl_pixelstore_attrib
*packing
)
4086 store_texsubimage(ctx
, texImage
,
4087 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
4088 format
, type
, pixels
, packing
, "glTexSubImage");
4093 * Fallback for Driver.CompressedTexImage()
4096 _mesa_store_compressed_teximage(struct gl_context
*ctx
, GLuint dims
,
4097 struct gl_texture_image
*texImage
,
4098 GLsizei imageSize
, const GLvoid
*data
)
4100 /* only 2D and 3D compressed images are supported at this time */
4102 _mesa_problem(ctx
, "Unexpected glCompressedTexImage1D call");
4106 /* This is pretty simple, because unlike the general texstore path we don't
4107 * have to worry about the usual image unpacking or image transfer
4111 ASSERT(texImage
->Width
> 0);
4112 ASSERT(texImage
->Height
> 0);
4113 ASSERT(texImage
->Depth
> 0);
4115 /* allocate storage for texture data */
4116 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
)) {
4117 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage%uD", dims
);
4121 _mesa_store_compressed_texsubimage(ctx
, dims
, texImage
,
4123 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
4124 texImage
->TexFormat
,
4130 * Fallback for Driver.CompressedTexSubImage()
4133 _mesa_store_compressed_texsubimage(struct gl_context
*ctx
, GLuint dims
,
4134 struct gl_texture_image
*texImage
,
4135 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4136 GLsizei width
, GLsizei height
, GLsizei depth
,
4138 GLsizei imageSize
, const GLvoid
*data
)
4140 GLint bytesPerRow
, dstRowStride
, srcRowStride
;
4144 const gl_format texFormat
= texImage
->TexFormat
;
4149 _mesa_problem(ctx
, "Unexpected 1D compressed texsubimage call");
4153 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4155 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4156 data
= _mesa_validate_pbo_compressed_teximage(ctx
, dims
, imageSize
, data
,
4158 "glCompressedTexSubImage");
4162 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4163 src
= (const GLubyte
*) data
;
4165 for (slice
= 0; slice
< depth
; slice
++) {
4166 /* Map dest texture buffer */
4167 ctx
->Driver
.MapTextureImage(ctx
, texImage
, slice
+ zoffset
,
4168 xoffset
, yoffset
, width
, height
,
4169 GL_MAP_WRITE_BIT
| GL_MAP_INVALIDATE_RANGE_BIT
,
4170 &dstMap
, &dstRowStride
);
4173 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4174 rows
= (height
+ bh
- 1) / bh
; /* rows in blocks */
4176 /* copy rows of blocks */
4177 for (i
= 0; i
< rows
; i
++) {
4178 memcpy(dstMap
, src
, bytesPerRow
);
4179 dstMap
+= dstRowStride
;
4180 src
+= srcRowStride
;
4183 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, slice
+ zoffset
);
4186 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexSubImage%uD",
4191 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);