b5b725405e5a399069a14533a017fc82aad894e5
[mesa.git] / src / mesa / main / texstore.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31 /**
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
35 * texture image data.
36 *
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
39 * code:
40 * ctx->Driver.TexImage = _mesa_store_teximage;
41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
42 * etc...
43 *
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
46 * pixel unpacking
47 * pixel transfer (scale, bais, lookup, etc)
48 *
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
51 */
52
53
54 #include "glheader.h"
55 #include "bufferobj.h"
56 #include "colormac.h"
57 #include "format_pack.h"
58 #include "image.h"
59 #include "macros.h"
60 #include "mipmap.h"
61 #include "mtypes.h"
62 #include "pack.h"
63 #include "pbo.h"
64 #include "imports.h"
65 #include "texcompress.h"
66 #include "texcompress_fxt1.h"
67 #include "texcompress_rgtc.h"
68 #include "texcompress_s3tc.h"
69 #include "texcompress_etc.h"
70 #include "teximage.h"
71 #include "texstore.h"
72 #include "enums.h"
73 #include "glformats.h"
74 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
75 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
76
77
78 enum {
79 ZERO = 4,
80 ONE = 5
81 };
82
83
84 /**
85 * Texture image storage function.
86 */
87 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
88
89
90 /**
91 * Return GL_TRUE if the given image format is one that be converted
92 * to another format by swizzling.
93 */
94 static GLboolean
95 can_swizzle(GLenum logicalBaseFormat)
96 {
97 switch (logicalBaseFormat) {
98 case GL_RGBA:
99 case GL_RGB:
100 case GL_LUMINANCE_ALPHA:
101 case GL_INTENSITY:
102 case GL_ALPHA:
103 case GL_LUMINANCE:
104 case GL_RED:
105 case GL_GREEN:
106 case GL_BLUE:
107 case GL_BGR:
108 case GL_BGRA:
109 case GL_ABGR_EXT:
110 case GL_RG:
111 return GL_TRUE;
112 default:
113 return GL_FALSE;
114 }
115 }
116
117
118
119 enum {
120 IDX_LUMINANCE = 0,
121 IDX_ALPHA,
122 IDX_INTENSITY,
123 IDX_LUMINANCE_ALPHA,
124 IDX_RGB,
125 IDX_RGBA,
126 IDX_RED,
127 IDX_GREEN,
128 IDX_BLUE,
129 IDX_BGR,
130 IDX_BGRA,
131 IDX_ABGR,
132 IDX_RG,
133 MAX_IDX
134 };
135
136 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
137 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
138 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
139 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
140
141
142 static const struct {
143 GLubyte format_idx;
144 GLubyte to_rgba[6];
145 GLubyte from_rgba[6];
146 } mappings[MAX_IDX] =
147 {
148 {
149 IDX_LUMINANCE,
150 MAP4(0,0,0,ONE),
151 MAP1(0)
152 },
153
154 {
155 IDX_ALPHA,
156 MAP4(ZERO, ZERO, ZERO, 0),
157 MAP1(3)
158 },
159
160 {
161 IDX_INTENSITY,
162 MAP4(0, 0, 0, 0),
163 MAP1(0),
164 },
165
166 {
167 IDX_LUMINANCE_ALPHA,
168 MAP4(0,0,0,1),
169 MAP2(0,3)
170 },
171
172 {
173 IDX_RGB,
174 MAP4(0,1,2,ONE),
175 MAP3(0,1,2)
176 },
177
178 {
179 IDX_RGBA,
180 MAP4(0,1,2,3),
181 MAP4(0,1,2,3),
182 },
183
184 {
185 IDX_RED,
186 MAP4(0, ZERO, ZERO, ONE),
187 MAP1(0),
188 },
189
190 {
191 IDX_GREEN,
192 MAP4(ZERO, 0, ZERO, ONE),
193 MAP1(1),
194 },
195
196 {
197 IDX_BLUE,
198 MAP4(ZERO, ZERO, 0, ONE),
199 MAP1(2),
200 },
201
202 {
203 IDX_BGR,
204 MAP4(2,1,0,ONE),
205 MAP3(2,1,0)
206 },
207
208 {
209 IDX_BGRA,
210 MAP4(2,1,0,3),
211 MAP4(2,1,0,3)
212 },
213
214 {
215 IDX_ABGR,
216 MAP4(3,2,1,0),
217 MAP4(3,2,1,0)
218 },
219
220 {
221 IDX_RG,
222 MAP4(0, 1, ZERO, ONE),
223 MAP2(0, 1)
224 },
225 };
226
227
228
229 /**
230 * Convert a GL image format enum to an IDX_* value (see above).
231 */
232 static int
233 get_map_idx(GLenum value)
234 {
235 switch (value) {
236 case GL_LUMINANCE: return IDX_LUMINANCE;
237 case GL_ALPHA: return IDX_ALPHA;
238 case GL_INTENSITY: return IDX_INTENSITY;
239 case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
240 case GL_RGB: return IDX_RGB;
241 case GL_RGBA: return IDX_RGBA;
242 case GL_RED: return IDX_RED;
243 case GL_GREEN: return IDX_GREEN;
244 case GL_BLUE: return IDX_BLUE;
245 case GL_BGR: return IDX_BGR;
246 case GL_BGRA: return IDX_BGRA;
247 case GL_ABGR_EXT: return IDX_ABGR;
248 case GL_RG: return IDX_RG;
249 default:
250 _mesa_problem(NULL, "Unexpected inFormat");
251 return 0;
252 }
253 }
254
255
256 /**
257 * When promoting texture formats (see below) we need to compute the
258 * mapping of dest components back to source components.
259 * This function does that.
260 * \param inFormat the incoming format of the texture
261 * \param outFormat the final texture format
262 * \return map[6] a full 6-component map
263 */
264 static void
265 compute_component_mapping(GLenum inFormat, GLenum outFormat,
266 GLubyte *map)
267 {
268 const int inFmt = get_map_idx(inFormat);
269 const int outFmt = get_map_idx(outFormat);
270 const GLubyte *in2rgba = mappings[inFmt].to_rgba;
271 const GLubyte *rgba2out = mappings[outFmt].from_rgba;
272 int i;
273
274 for (i = 0; i < 4; i++)
275 map[i] = in2rgba[rgba2out[i]];
276
277 map[ZERO] = ZERO;
278 map[ONE] = ONE;
279
280 #if 0
281 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
282 inFormat, _mesa_lookup_enum_by_nr(inFormat),
283 outFormat, _mesa_lookup_enum_by_nr(outFormat),
284 map[0],
285 map[1],
286 map[2],
287 map[3],
288 map[4],
289 map[5]);
290 #endif
291 }
292
293
294 /**
295 * Make a temporary (color) texture image with GLfloat components.
296 * Apply all needed pixel unpacking and pixel transfer operations.
297 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
298 * Suppose the user specifies GL_LUMINANCE as the internal texture format
299 * but the graphics hardware doesn't support luminance textures. So, we might
300 * use an RGB hardware format instead.
301 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
302 *
303 * \param ctx the rendering context
304 * \param dims image dimensions: 1, 2 or 3
305 * \param logicalBaseFormat basic texture derived from the user's
306 * internal texture format value
307 * \param textureBaseFormat the actual basic format of the texture
308 * \param srcWidth source image width
309 * \param srcHeight source image height
310 * \param srcDepth source image depth
311 * \param srcFormat source image format
312 * \param srcType source image type
313 * \param srcAddr source image address
314 * \param srcPacking source image pixel packing
315 * \return resulting image with format = textureBaseFormat and type = GLfloat.
316 */
317 GLfloat *
318 _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
319 GLenum logicalBaseFormat,
320 GLenum textureBaseFormat,
321 GLint srcWidth, GLint srcHeight, GLint srcDepth,
322 GLenum srcFormat, GLenum srcType,
323 const GLvoid *srcAddr,
324 const struct gl_pixelstore_attrib *srcPacking,
325 GLbitfield transferOps)
326 {
327 GLfloat *tempImage;
328 const GLint components = _mesa_components_in_format(logicalBaseFormat);
329 const GLint srcStride =
330 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
331 GLfloat *dst;
332 GLint img, row;
333
334 ASSERT(dims >= 1 && dims <= 3);
335
336 ASSERT(logicalBaseFormat == GL_RGBA ||
337 logicalBaseFormat == GL_RGB ||
338 logicalBaseFormat == GL_RG ||
339 logicalBaseFormat == GL_RED ||
340 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
341 logicalBaseFormat == GL_LUMINANCE ||
342 logicalBaseFormat == GL_ALPHA ||
343 logicalBaseFormat == GL_INTENSITY ||
344 logicalBaseFormat == GL_DEPTH_COMPONENT);
345
346 ASSERT(textureBaseFormat == GL_RGBA ||
347 textureBaseFormat == GL_RGB ||
348 textureBaseFormat == GL_RG ||
349 textureBaseFormat == GL_RED ||
350 textureBaseFormat == GL_LUMINANCE_ALPHA ||
351 textureBaseFormat == GL_LUMINANCE ||
352 textureBaseFormat == GL_ALPHA ||
353 textureBaseFormat == GL_INTENSITY ||
354 textureBaseFormat == GL_DEPTH_COMPONENT);
355
356 tempImage = malloc(srcWidth * srcHeight * srcDepth
357 * components * sizeof(GLfloat));
358 if (!tempImage)
359 return NULL;
360
361 dst = tempImage;
362 for (img = 0; img < srcDepth; img++) {
363 const GLubyte *src
364 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
365 srcWidth, srcHeight,
366 srcFormat, srcType,
367 img, 0, 0);
368 for (row = 0; row < srcHeight; row++) {
369 _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
370 dst, srcFormat, srcType, src,
371 srcPacking, transferOps);
372 dst += srcWidth * components;
373 src += srcStride;
374 }
375 }
376
377 if (logicalBaseFormat != textureBaseFormat) {
378 /* more work */
379 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
380 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
381 GLfloat *newImage;
382 GLint i, n;
383 GLubyte map[6];
384
385 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
386 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
387 textureBaseFormat == GL_LUMINANCE_ALPHA);
388
389 /* The actual texture format should have at least as many components
390 * as the logical texture format.
391 */
392 ASSERT(texComponents >= logComponents);
393
394 newImage = malloc(srcWidth * srcHeight * srcDepth
395 * texComponents * sizeof(GLfloat));
396 if (!newImage) {
397 free(tempImage);
398 return NULL;
399 }
400
401 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
402
403 n = srcWidth * srcHeight * srcDepth;
404 for (i = 0; i < n; i++) {
405 GLint k;
406 for (k = 0; k < texComponents; k++) {
407 GLint j = map[k];
408 if (j == ZERO)
409 newImage[i * texComponents + k] = 0.0F;
410 else if (j == ONE)
411 newImage[i * texComponents + k] = 1.0F;
412 else
413 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
414 }
415 }
416
417 free(tempImage);
418 tempImage = newImage;
419 }
420
421 return tempImage;
422 }
423
424
425 /**
426 * Make temporary image with uint pixel values. Used for unsigned
427 * integer-valued textures.
428 */
429 static GLuint *
430 make_temp_uint_image(struct gl_context *ctx, GLuint dims,
431 GLenum logicalBaseFormat,
432 GLenum textureBaseFormat,
433 GLint srcWidth, GLint srcHeight, GLint srcDepth,
434 GLenum srcFormat, GLenum srcType,
435 const GLvoid *srcAddr,
436 const struct gl_pixelstore_attrib *srcPacking)
437 {
438 GLuint *tempImage;
439 const GLint components = _mesa_components_in_format(logicalBaseFormat);
440 const GLint srcStride =
441 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
442 GLuint *dst;
443 GLint img, row;
444
445 ASSERT(dims >= 1 && dims <= 3);
446
447 ASSERT(logicalBaseFormat == GL_RGBA ||
448 logicalBaseFormat == GL_RGB ||
449 logicalBaseFormat == GL_RG ||
450 logicalBaseFormat == GL_RED ||
451 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
452 logicalBaseFormat == GL_LUMINANCE ||
453 logicalBaseFormat == GL_INTENSITY ||
454 logicalBaseFormat == GL_ALPHA);
455
456 ASSERT(textureBaseFormat == GL_RGBA ||
457 textureBaseFormat == GL_RGB ||
458 textureBaseFormat == GL_RG ||
459 textureBaseFormat == GL_RED ||
460 textureBaseFormat == GL_LUMINANCE_ALPHA ||
461 textureBaseFormat == GL_LUMINANCE ||
462 textureBaseFormat == GL_INTENSITY ||
463 textureBaseFormat == GL_ALPHA);
464
465 tempImage = malloc(srcWidth * srcHeight * srcDepth
466 * components * sizeof(GLuint));
467 if (!tempImage)
468 return NULL;
469
470 dst = tempImage;
471 for (img = 0; img < srcDepth; img++) {
472 const GLubyte *src
473 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
474 srcWidth, srcHeight,
475 srcFormat, srcType,
476 img, 0, 0);
477 for (row = 0; row < srcHeight; row++) {
478 _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
479 dst, srcFormat, srcType, src,
480 srcPacking);
481 dst += srcWidth * components;
482 src += srcStride;
483 }
484 }
485
486 if (logicalBaseFormat != textureBaseFormat) {
487 /* more work */
488 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
489 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
490 GLuint *newImage;
491 GLint i, n;
492 GLubyte map[6];
493
494 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
495 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
496 textureBaseFormat == GL_LUMINANCE_ALPHA);
497
498 /* The actual texture format should have at least as many components
499 * as the logical texture format.
500 */
501 ASSERT(texComponents >= logComponents);
502
503 newImage = malloc(srcWidth * srcHeight * srcDepth
504 * texComponents * sizeof(GLuint));
505 if (!newImage) {
506 free(tempImage);
507 return NULL;
508 }
509
510 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
511
512 n = srcWidth * srcHeight * srcDepth;
513 for (i = 0; i < n; i++) {
514 GLint k;
515 for (k = 0; k < texComponents; k++) {
516 GLint j = map[k];
517 if (j == ZERO)
518 newImage[i * texComponents + k] = 0;
519 else if (j == ONE)
520 newImage[i * texComponents + k] = 1;
521 else
522 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
523 }
524 }
525
526 free(tempImage);
527 tempImage = newImage;
528 }
529
530 return tempImage;
531 }
532
533
534
535 /**
536 * Make a temporary (color) texture image with GLubyte components.
537 * Apply all needed pixel unpacking and pixel transfer operations.
538 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
539 * Suppose the user specifies GL_LUMINANCE as the internal texture format
540 * but the graphics hardware doesn't support luminance textures. So, we might
541 * use an RGB hardware format instead.
542 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
543 *
544 * \param ctx the rendering context
545 * \param dims image dimensions: 1, 2 or 3
546 * \param logicalBaseFormat basic texture derived from the user's
547 * internal texture format value
548 * \param textureBaseFormat the actual basic format of the texture
549 * \param srcWidth source image width
550 * \param srcHeight source image height
551 * \param srcDepth source image depth
552 * \param srcFormat source image format
553 * \param srcType source image type
554 * \param srcAddr source image address
555 * \param srcPacking source image pixel packing
556 * \return resulting image with format = textureBaseFormat and type = GLubyte.
557 */
558 GLubyte *
559 _mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
560 GLenum logicalBaseFormat,
561 GLenum textureBaseFormat,
562 GLint srcWidth, GLint srcHeight, GLint srcDepth,
563 GLenum srcFormat, GLenum srcType,
564 const GLvoid *srcAddr,
565 const struct gl_pixelstore_attrib *srcPacking)
566 {
567 GLuint transferOps = ctx->_ImageTransferState;
568 const GLint components = _mesa_components_in_format(logicalBaseFormat);
569 GLint img, row;
570 GLubyte *tempImage, *dst;
571
572 ASSERT(dims >= 1 && dims <= 3);
573
574 ASSERT(logicalBaseFormat == GL_RGBA ||
575 logicalBaseFormat == GL_RGB ||
576 logicalBaseFormat == GL_RG ||
577 logicalBaseFormat == GL_RED ||
578 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
579 logicalBaseFormat == GL_LUMINANCE ||
580 logicalBaseFormat == GL_ALPHA ||
581 logicalBaseFormat == GL_INTENSITY);
582
583 ASSERT(textureBaseFormat == GL_RGBA ||
584 textureBaseFormat == GL_RGB ||
585 textureBaseFormat == GL_RG ||
586 textureBaseFormat == GL_RED ||
587 textureBaseFormat == GL_LUMINANCE_ALPHA ||
588 textureBaseFormat == GL_LUMINANCE ||
589 textureBaseFormat == GL_ALPHA ||
590 textureBaseFormat == GL_INTENSITY);
591
592 /* unpack and transfer the source image */
593 tempImage = malloc(srcWidth * srcHeight * srcDepth
594 * components * sizeof(GLubyte));
595 if (!tempImage) {
596 return NULL;
597 }
598
599 dst = tempImage;
600 for (img = 0; img < srcDepth; img++) {
601 const GLint srcStride =
602 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
603 const GLubyte *src =
604 (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
605 srcWidth, srcHeight,
606 srcFormat, srcType,
607 img, 0, 0);
608 for (row = 0; row < srcHeight; row++) {
609 _mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst,
610 srcFormat, srcType, src, srcPacking,
611 transferOps);
612 dst += srcWidth * components;
613 src += srcStride;
614 }
615 }
616
617 if (logicalBaseFormat != textureBaseFormat) {
618 /* one more conversion step */
619 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
620 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
621 GLubyte *newImage;
622 GLint i, n;
623 GLubyte map[6];
624
625 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
626 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
627 textureBaseFormat == GL_LUMINANCE_ALPHA);
628
629 /* The actual texture format should have at least as many components
630 * as the logical texture format.
631 */
632 ASSERT(texComponents >= logComponents);
633
634 newImage = malloc(srcWidth * srcHeight * srcDepth
635 * texComponents * sizeof(GLubyte));
636 if (!newImage) {
637 free(tempImage);
638 return NULL;
639 }
640
641 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
642
643 n = srcWidth * srcHeight * srcDepth;
644 for (i = 0; i < n; i++) {
645 GLint k;
646 for (k = 0; k < texComponents; k++) {
647 GLint j = map[k];
648 if (j == ZERO)
649 newImage[i * texComponents + k] = 0;
650 else if (j == ONE)
651 newImage[i * texComponents + k] = 255;
652 else
653 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
654 }
655 }
656
657 free(tempImage);
658 tempImage = newImage;
659 }
660
661 return tempImage;
662 }
663
664
665 /**
666 * Copy GLubyte pixels from <src> to <dst> with swizzling.
667 * \param dst destination pixels
668 * \param dstComponents number of color components in destination pixels
669 * \param src source pixels
670 * \param srcComponents number of color components in source pixels
671 * \param map the swizzle mapping. map[X] says where to find the X component
672 * in the source image's pixels. For example, if the source image
673 * is GL_BGRA and X = red, map[0] yields 2.
674 * \param count number of pixels to copy/swizzle.
675 */
676 static void
677 swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
678 GLuint srcComponents, const GLubyte *map, GLuint count)
679 {
680 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
681 do { \
682 GLuint i; \
683 for (i = 0; i < count; i++) { \
684 GLuint j; \
685 if (srcComps == 4) { \
686 COPY_4UBV(tmp, src); \
687 } \
688 else { \
689 for (j = 0; j < srcComps; j++) { \
690 tmp[j] = src[j]; \
691 } \
692 } \
693 src += srcComps; \
694 for (j = 0; j < dstComps; j++) { \
695 dst[j] = tmp[map[j]]; \
696 } \
697 dst += dstComps; \
698 } \
699 } while (0)
700
701 GLubyte tmp[6];
702
703 tmp[ZERO] = 0x0;
704 tmp[ONE] = 0xff;
705
706 ASSERT(srcComponents <= 4);
707 ASSERT(dstComponents <= 4);
708
709 switch (dstComponents) {
710 case 4:
711 switch (srcComponents) {
712 case 4:
713 SWZ_CPY(dst, src, count, 4, 4);
714 break;
715 case 3:
716 SWZ_CPY(dst, src, count, 4, 3);
717 break;
718 case 2:
719 SWZ_CPY(dst, src, count, 4, 2);
720 break;
721 case 1:
722 SWZ_CPY(dst, src, count, 4, 1);
723 break;
724 default:
725 ;
726 }
727 break;
728 case 3:
729 switch (srcComponents) {
730 case 4:
731 SWZ_CPY(dst, src, count, 3, 4);
732 break;
733 case 3:
734 SWZ_CPY(dst, src, count, 3, 3);
735 break;
736 case 2:
737 SWZ_CPY(dst, src, count, 3, 2);
738 break;
739 case 1:
740 SWZ_CPY(dst, src, count, 3, 1);
741 break;
742 default:
743 ;
744 }
745 break;
746 case 2:
747 switch (srcComponents) {
748 case 4:
749 SWZ_CPY(dst, src, count, 2, 4);
750 break;
751 case 3:
752 SWZ_CPY(dst, src, count, 2, 3);
753 break;
754 case 2:
755 SWZ_CPY(dst, src, count, 2, 2);
756 break;
757 case 1:
758 SWZ_CPY(dst, src, count, 2, 1);
759 break;
760 default:
761 ;
762 }
763 break;
764 case 1:
765 switch (srcComponents) {
766 case 4:
767 SWZ_CPY(dst, src, count, 1, 4);
768 break;
769 case 3:
770 SWZ_CPY(dst, src, count, 1, 3);
771 break;
772 case 2:
773 SWZ_CPY(dst, src, count, 1, 2);
774 break;
775 case 1:
776 SWZ_CPY(dst, src, count, 1, 1);
777 break;
778 default:
779 ;
780 }
781 break;
782 default:
783 ;
784 }
785 #undef SWZ_CPY
786 }
787
788
789
790 static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
791 static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
792
793
794 /**
795 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
796 * mapping array depending on endianness.
797 */
798 static const GLubyte *
799 type_mapping( GLenum srcType )
800 {
801 switch (srcType) {
802 case GL_BYTE:
803 case GL_UNSIGNED_BYTE:
804 return map_identity;
805 case GL_UNSIGNED_INT_8_8_8_8:
806 return _mesa_little_endian() ? map_3210 : map_identity;
807 case GL_UNSIGNED_INT_8_8_8_8_REV:
808 return _mesa_little_endian() ? map_identity : map_3210;
809 default:
810 return NULL;
811 }
812 }
813
814
815 /**
816 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
817 * mapping array depending on pixelstore byte swapping state.
818 */
819 static const GLubyte *
820 byteswap_mapping( GLboolean swapBytes,
821 GLenum srcType )
822 {
823 if (!swapBytes)
824 return map_identity;
825
826 switch (srcType) {
827 case GL_BYTE:
828 case GL_UNSIGNED_BYTE:
829 return map_identity;
830 case GL_UNSIGNED_INT_8_8_8_8:
831 case GL_UNSIGNED_INT_8_8_8_8_REV:
832 return map_3210;
833 default:
834 return NULL;
835 }
836 }
837
838
839
840 /**
841 * Transfer a GLubyte texture image with component swizzling.
842 */
843 static void
844 _mesa_swizzle_ubyte_image(struct gl_context *ctx,
845 GLuint dimensions,
846 GLenum srcFormat,
847 GLenum srcType,
848
849 GLenum baseInternalFormat,
850
851 const GLubyte *rgba2dst,
852 GLuint dstComponents,
853
854 GLint dstRowStride,
855 GLubyte **dstSlices,
856
857 GLint srcWidth, GLint srcHeight, GLint srcDepth,
858 const GLvoid *srcAddr,
859 const struct gl_pixelstore_attrib *srcPacking )
860 {
861 GLint srcComponents = _mesa_components_in_format(srcFormat);
862 const GLubyte *srctype2ubyte, *swap;
863 GLubyte map[4], src2base[6], base2rgba[6];
864 GLint i;
865 const GLint srcRowStride =
866 _mesa_image_row_stride(srcPacking, srcWidth,
867 srcFormat, GL_UNSIGNED_BYTE);
868 const GLint srcImageStride
869 = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
870 GL_UNSIGNED_BYTE);
871 const GLubyte *srcImage
872 = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
873 srcWidth, srcHeight, srcFormat,
874 GL_UNSIGNED_BYTE, 0, 0, 0);
875
876 (void) ctx;
877
878 /* Translate from src->baseInternal->GL_RGBA->dst. This will
879 * correctly deal with RGBA->RGB->RGBA conversions where the final
880 * A value must be 0xff regardless of the incoming alpha values.
881 */
882 compute_component_mapping(srcFormat, baseInternalFormat, src2base);
883 compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
884 swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
885 srctype2ubyte = type_mapping(srcType);
886
887
888 for (i = 0; i < 4; i++)
889 map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
890
891 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
892
893 if (srcComponents == dstComponents &&
894 srcRowStride == dstRowStride &&
895 srcRowStride == srcWidth * srcComponents &&
896 dimensions < 3) {
897 /* 1 and 2D images only */
898 GLubyte *dstImage = dstSlices[0];
899 swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
900 srcWidth * srcHeight);
901 }
902 else {
903 GLint img, row;
904 for (img = 0; img < srcDepth; img++) {
905 const GLubyte *srcRow = srcImage;
906 GLubyte *dstRow = dstSlices[img];
907 for (row = 0; row < srcHeight; row++) {
908 swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
909 dstRow += dstRowStride;
910 srcRow += srcRowStride;
911 }
912 srcImage += srcImageStride;
913 }
914 }
915 }
916
917
918 /**
919 * Teximage storage routine for when a simple memcpy will do.
920 * No pixel transfer operations or special texel encodings allowed.
921 * 1D, 2D and 3D images supported.
922 */
923 static void
924 memcpy_texture(struct gl_context *ctx,
925 GLuint dimensions,
926 mesa_format dstFormat,
927 GLint dstRowStride,
928 GLubyte **dstSlices,
929 GLint srcWidth, GLint srcHeight, GLint srcDepth,
930 GLenum srcFormat, GLenum srcType,
931 const GLvoid *srcAddr,
932 const struct gl_pixelstore_attrib *srcPacking)
933 {
934 const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
935 srcFormat, srcType);
936 const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
937 srcWidth, srcHeight, srcFormat, srcType);
938 const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
939 srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
940 const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
941 const GLint bytesPerRow = srcWidth * texelBytes;
942
943 if (dstRowStride == srcRowStride &&
944 dstRowStride == bytesPerRow) {
945 /* memcpy image by image */
946 GLint img;
947 for (img = 0; img < srcDepth; img++) {
948 GLubyte *dstImage = dstSlices[img];
949 memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
950 srcImage += srcImageStride;
951 }
952 }
953 else {
954 /* memcpy row by row */
955 GLint img, row;
956 for (img = 0; img < srcDepth; img++) {
957 const GLubyte *srcRow = srcImage;
958 GLubyte *dstRow = dstSlices[img];
959 for (row = 0; row < srcHeight; row++) {
960 memcpy(dstRow, srcRow, bytesPerRow);
961 dstRow += dstRowStride;
962 srcRow += srcRowStride;
963 }
964 srcImage += srcImageStride;
965 }
966 }
967 }
968
969
970 /**
971 * General-case function for storing a color texture images with
972 * components that can be represented with ubytes. Example destination
973 * texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
974 */
975 static GLboolean
976 store_ubyte_texture(TEXSTORE_PARAMS)
977 {
978 const GLint srcRowStride = srcWidth * 4 * sizeof(GLubyte);
979 GLubyte *tempImage, *src;
980 GLint img;
981
982 tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
983 baseInternalFormat,
984 GL_RGBA,
985 srcWidth, srcHeight, srcDepth,
986 srcFormat, srcType, srcAddr,
987 srcPacking);
988 if (!tempImage)
989 return GL_FALSE;
990
991 src = tempImage;
992 for (img = 0; img < srcDepth; img++) {
993 _mesa_pack_ubyte_rgba_rect(dstFormat, srcWidth, srcHeight,
994 src, srcRowStride,
995 dstSlices[img], dstRowStride);
996 src += srcHeight * srcRowStride;
997 }
998 free(tempImage);
999
1000 return GL_TRUE;
1001 }
1002
1003
1004
1005
1006 /**
1007 * Store a 32-bit integer or float depth component texture image.
1008 */
1009 static GLboolean
1010 _mesa_texstore_z32(TEXSTORE_PARAMS)
1011 {
1012 const GLuint depthScale = 0xffffffff;
1013 GLenum dstType;
1014 (void) dims;
1015 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM32 ||
1016 dstFormat == MESA_FORMAT_Z_FLOAT32);
1017 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
1018
1019 if (dstFormat == MESA_FORMAT_Z_UNORM32)
1020 dstType = GL_UNSIGNED_INT;
1021 else
1022 dstType = GL_FLOAT;
1023
1024 {
1025 /* general path */
1026 GLint img, row;
1027 for (img = 0; img < srcDepth; img++) {
1028 GLubyte *dstRow = dstSlices[img];
1029 for (row = 0; row < srcHeight; row++) {
1030 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1031 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1032 _mesa_unpack_depth_span(ctx, srcWidth,
1033 dstType, dstRow,
1034 depthScale, srcType, src, srcPacking);
1035 dstRow += dstRowStride;
1036 }
1037 }
1038 }
1039 return GL_TRUE;
1040 }
1041
1042
1043 /**
1044 * Store a 24-bit integer depth component texture image.
1045 */
1046 static GLboolean
1047 _mesa_texstore_x8_z24(TEXSTORE_PARAMS)
1048 {
1049 const GLuint depthScale = 0xffffff;
1050
1051 (void) dims;
1052 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
1053
1054 {
1055 /* general path */
1056 GLint img, row;
1057 for (img = 0; img < srcDepth; img++) {
1058 GLubyte *dstRow = dstSlices[img];
1059 for (row = 0; row < srcHeight; row++) {
1060 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1061 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1062 _mesa_unpack_depth_span(ctx, srcWidth,
1063 GL_UNSIGNED_INT, (GLuint *) dstRow,
1064 depthScale, srcType, src, srcPacking);
1065 dstRow += dstRowStride;
1066 }
1067 }
1068 }
1069 return GL_TRUE;
1070 }
1071
1072
1073 /**
1074 * Store a 24-bit integer depth component texture image.
1075 */
1076 static GLboolean
1077 _mesa_texstore_z24_x8(TEXSTORE_PARAMS)
1078 {
1079 const GLuint depthScale = 0xffffff;
1080
1081 (void) dims;
1082 ASSERT(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
1083
1084 {
1085 /* general path */
1086 GLint img, row;
1087 for (img = 0; img < srcDepth; img++) {
1088 GLubyte *dstRow = dstSlices[img];
1089 for (row = 0; row < srcHeight; row++) {
1090 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1091 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1092 GLuint *dst = (GLuint *) dstRow;
1093 GLint i;
1094 _mesa_unpack_depth_span(ctx, srcWidth,
1095 GL_UNSIGNED_INT, dst,
1096 depthScale, srcType, src, srcPacking);
1097 for (i = 0; i < srcWidth; i++)
1098 dst[i] <<= 8;
1099 dstRow += dstRowStride;
1100 }
1101 }
1102 }
1103 return GL_TRUE;
1104 }
1105
1106
1107 /**
1108 * Store a 16-bit integer depth component texture image.
1109 */
1110 static GLboolean
1111 _mesa_texstore_z16(TEXSTORE_PARAMS)
1112 {
1113 const GLuint depthScale = 0xffff;
1114 (void) dims;
1115 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM16);
1116 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
1117
1118 {
1119 /* general path */
1120 GLint img, row;
1121 for (img = 0; img < srcDepth; img++) {
1122 GLubyte *dstRow = dstSlices[img];
1123 for (row = 0; row < srcHeight; row++) {
1124 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1125 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1126 GLushort *dst16 = (GLushort *) dstRow;
1127 _mesa_unpack_depth_span(ctx, srcWidth,
1128 GL_UNSIGNED_SHORT, dst16, depthScale,
1129 srcType, src, srcPacking);
1130 dstRow += dstRowStride;
1131 }
1132 }
1133 }
1134 return GL_TRUE;
1135 }
1136
1137
1138 /**
1139 * Store an rgb565 or rgb565_rev texture image.
1140 */
1141 static GLboolean
1142 _mesa_texstore_rgb565(TEXSTORE_PARAMS)
1143 {
1144 ASSERT(dstFormat == MESA_FORMAT_B5G6R5_UNORM ||
1145 dstFormat == MESA_FORMAT_R5G6B5_UNORM);
1146 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1147
1148 if (!ctx->_ImageTransferState &&
1149 !srcPacking->SwapBytes &&
1150 baseInternalFormat == GL_RGB &&
1151 srcFormat == GL_RGB &&
1152 srcType == GL_UNSIGNED_BYTE &&
1153 dims == 2) {
1154 /* do optimized tex store */
1155 const GLint srcRowStride =
1156 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1157 const GLubyte *src = (const GLubyte *)
1158 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
1159 srcFormat, srcType, 0, 0, 0);
1160 GLubyte *dst = dstSlices[0];
1161 GLint row, col;
1162 for (row = 0; row < srcHeight; row++) {
1163 const GLubyte *srcUB = (const GLubyte *) src;
1164 GLushort *dstUS = (GLushort *) dst;
1165 /* check for byteswapped format */
1166 if (dstFormat == MESA_FORMAT_B5G6R5_UNORM) {
1167 for (col = 0; col < srcWidth; col++) {
1168 dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
1169 srcUB += 3;
1170 }
1171 }
1172 else {
1173 for (col = 0; col < srcWidth; col++) {
1174 dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
1175 srcUB += 3;
1176 }
1177 }
1178 dst += dstRowStride;
1179 src += srcRowStride;
1180 }
1181 }
1182 else {
1183 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1184 dstFormat, dstRowStride, dstSlices,
1185 srcWidth, srcHeight, srcDepth,
1186 srcFormat, srcType, srcAddr, srcPacking);
1187 }
1188 return GL_TRUE;
1189 }
1190
1191
1192 /**
1193 * Store a texture in MESA_FORMAT_A8B8G8R8_UNORM or MESA_FORMAT_R8G8B8A8_UNORM.
1194 */
1195 static GLboolean
1196 _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
1197 {
1198 const GLboolean littleEndian = _mesa_little_endian();
1199
1200 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
1201 dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
1202 dstFormat == MESA_FORMAT_X8B8G8R8_UNORM ||
1203 dstFormat == MESA_FORMAT_R8G8B8X8_UNORM);
1204 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1205
1206 if (!ctx->_ImageTransferState &&
1207 (srcType == GL_UNSIGNED_BYTE ||
1208 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
1209 srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
1210 can_swizzle(baseInternalFormat) &&
1211 can_swizzle(srcFormat)) {
1212
1213 GLubyte dstmap[4];
1214
1215 /* dstmap - how to swizzle from RGBA to dst format:
1216 */
1217 if ((littleEndian && (dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
1218 dstFormat == MESA_FORMAT_X8B8G8R8_UNORM)) ||
1219 (!littleEndian && (dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
1220 dstFormat == MESA_FORMAT_R8G8B8X8_UNORM))) {
1221 dstmap[3] = 0;
1222 dstmap[2] = 1;
1223 dstmap[1] = 2;
1224 dstmap[0] = 3;
1225 }
1226 else {
1227 dstmap[3] = 3;
1228 dstmap[2] = 2;
1229 dstmap[1] = 1;
1230 dstmap[0] = 0;
1231 }
1232
1233 _mesa_swizzle_ubyte_image(ctx, dims,
1234 srcFormat,
1235 srcType,
1236 baseInternalFormat,
1237 dstmap, 4,
1238 dstRowStride, dstSlices,
1239 srcWidth, srcHeight, srcDepth, srcAddr,
1240 srcPacking);
1241 }
1242 else {
1243 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1244 dstFormat, dstRowStride, dstSlices,
1245 srcWidth, srcHeight, srcDepth,
1246 srcFormat, srcType, srcAddr, srcPacking);
1247 }
1248 return GL_TRUE;
1249 }
1250
1251
1252 static GLboolean
1253 _mesa_texstore_argb8888(TEXSTORE_PARAMS)
1254 {
1255 const GLboolean littleEndian = _mesa_little_endian();
1256
1257 ASSERT(dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
1258 dstFormat == MESA_FORMAT_A8R8G8B8_UNORM ||
1259 dstFormat == MESA_FORMAT_B8G8R8X8_UNORM ||
1260 dstFormat == MESA_FORMAT_X8R8G8B8_UNORM );
1261 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1262
1263 if (!ctx->_ImageTransferState &&
1264 !srcPacking->SwapBytes &&
1265 (dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
1266 dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) &&
1267 srcFormat == GL_RGB &&
1268 (baseInternalFormat == GL_RGBA ||
1269 baseInternalFormat == GL_RGB) &&
1270 srcType == GL_UNSIGNED_BYTE) {
1271 int img, row, col;
1272 for (img = 0; img < srcDepth; img++) {
1273 const GLint srcRowStride =
1274 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1275 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1276 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1277 GLubyte *dstRow = dstSlices[img];
1278 for (row = 0; row < srcHeight; row++) {
1279 GLuint *d4 = (GLuint *) dstRow;
1280 for (col = 0; col < srcWidth; col++) {
1281 d4[col] = PACK_COLOR_8888(0xff,
1282 srcRow[col * 3 + RCOMP],
1283 srcRow[col * 3 + GCOMP],
1284 srcRow[col * 3 + BCOMP]);
1285 }
1286 dstRow += dstRowStride;
1287 srcRow += srcRowStride;
1288 }
1289 }
1290 }
1291 else if (!ctx->_ImageTransferState &&
1292 !srcPacking->SwapBytes &&
1293 dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
1294 srcFormat == GL_LUMINANCE_ALPHA &&
1295 baseInternalFormat == GL_RGBA &&
1296 srcType == GL_UNSIGNED_BYTE) {
1297 /* special case of storing LA -> ARGB8888 */
1298 int img, row, col;
1299 const GLint srcRowStride =
1300 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1301 for (img = 0; img < srcDepth; img++) {
1302 const GLubyte *srcRow = (const GLubyte *)
1303 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth,
1304 srcHeight, srcFormat, srcType, img, 0, 0);
1305 GLubyte *dstRow = dstSlices[img];
1306 for (row = 0; row < srcHeight; row++) {
1307 GLuint *d4 = (GLuint *) dstRow;
1308 for (col = 0; col < srcWidth; col++) {
1309 GLubyte l = srcRow[col * 2 + 0], a = srcRow[col * 2 + 1];
1310 d4[col] = PACK_COLOR_8888(a, l, l, l);
1311 }
1312 dstRow += dstRowStride;
1313 srcRow += srcRowStride;
1314 }
1315 }
1316 }
1317 else if (!ctx->_ImageTransferState &&
1318 !srcPacking->SwapBytes &&
1319 dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
1320 srcFormat == GL_RGBA &&
1321 baseInternalFormat == GL_RGBA &&
1322 srcType == GL_UNSIGNED_BYTE) {
1323 /* same as above case, but src data has alpha too */
1324 GLint img, row, col;
1325 /* For some reason, streaming copies to write-combined regions
1326 * are extremely sensitive to the characteristics of how the
1327 * source data is retrieved. By reordering the source reads to
1328 * be in-order, the speed of this operation increases by half.
1329 * Strangely the same isn't required for the RGB path, above.
1330 */
1331 for (img = 0; img < srcDepth; img++) {
1332 const GLint srcRowStride =
1333 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1334 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1335 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1336 GLubyte *dstRow = dstSlices[img];
1337 for (row = 0; row < srcHeight; row++) {
1338 GLuint *d4 = (GLuint *) dstRow;
1339 for (col = 0; col < srcWidth; col++) {
1340 d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
1341 srcRow[col * 4 + RCOMP],
1342 srcRow[col * 4 + GCOMP],
1343 srcRow[col * 4 + BCOMP]);
1344 }
1345 dstRow += dstRowStride;
1346 srcRow += srcRowStride;
1347 }
1348 }
1349 }
1350 else if (!ctx->_ImageTransferState &&
1351 (srcType == GL_UNSIGNED_BYTE ||
1352 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
1353 srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
1354 can_swizzle(baseInternalFormat) &&
1355 can_swizzle(srcFormat)) {
1356
1357 GLubyte dstmap[4];
1358
1359 /* dstmap - how to swizzle from RGBA to dst format:
1360 */
1361 if ((littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
1362 (littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) ||
1363 (!littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
1364 (!littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM)) {
1365 dstmap[3] = 3; /* alpha */
1366 dstmap[2] = 0; /* red */
1367 dstmap[1] = 1; /* green */
1368 dstmap[0] = 2; /* blue */
1369 }
1370 else {
1371 assert((littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
1372 (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
1373 (littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM) ||
1374 (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM));
1375 dstmap[3] = 2;
1376 dstmap[2] = 1;
1377 dstmap[1] = 0;
1378 dstmap[0] = 3;
1379 }
1380
1381 _mesa_swizzle_ubyte_image(ctx, dims,
1382 srcFormat,
1383 srcType,
1384 baseInternalFormat,
1385 dstmap, 4,
1386 dstRowStride,
1387 dstSlices,
1388 srcWidth, srcHeight, srcDepth, srcAddr,
1389 srcPacking);
1390 }
1391 else {
1392 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1393 dstFormat, dstRowStride, dstSlices,
1394 srcWidth, srcHeight, srcDepth,
1395 srcFormat, srcType, srcAddr, srcPacking);
1396 }
1397 return GL_TRUE;
1398 }
1399
1400
1401 static GLboolean
1402 _mesa_texstore_rgb888(TEXSTORE_PARAMS)
1403 {
1404 ASSERT(dstFormat == MESA_FORMAT_BGR_UNORM8);
1405 ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
1406
1407 if (!ctx->_ImageTransferState &&
1408 !srcPacking->SwapBytes &&
1409 srcFormat == GL_RGBA &&
1410 srcType == GL_UNSIGNED_BYTE) {
1411 /* extract RGB from RGBA */
1412 GLint img, row, col;
1413 for (img = 0; img < srcDepth; img++) {
1414 const GLint srcRowStride =
1415 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1416 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1417 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1418 GLubyte *dstRow = dstSlices[img];
1419 for (row = 0; row < srcHeight; row++) {
1420 for (col = 0; col < srcWidth; col++) {
1421 dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
1422 dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
1423 dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
1424 }
1425 dstRow += dstRowStride;
1426 srcRow += srcRowStride;
1427 }
1428 }
1429 }
1430 else if (!ctx->_ImageTransferState &&
1431 srcType == GL_UNSIGNED_BYTE &&
1432 can_swizzle(baseInternalFormat) &&
1433 can_swizzle(srcFormat)) {
1434
1435 GLubyte dstmap[4];
1436
1437 /* dstmap - how to swizzle from RGBA to dst format:
1438 */
1439 dstmap[0] = 2;
1440 dstmap[1] = 1;
1441 dstmap[2] = 0;
1442 dstmap[3] = ONE; /* ? */
1443
1444 _mesa_swizzle_ubyte_image(ctx, dims,
1445 srcFormat,
1446 srcType,
1447 baseInternalFormat,
1448 dstmap, 3,
1449 dstRowStride, dstSlices,
1450 srcWidth, srcHeight, srcDepth, srcAddr,
1451 srcPacking);
1452 }
1453 else {
1454 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1455 dstFormat, dstRowStride, dstSlices,
1456 srcWidth, srcHeight, srcDepth,
1457 srcFormat, srcType, srcAddr, srcPacking);
1458 }
1459 return GL_TRUE;
1460 }
1461
1462
1463 static GLboolean
1464 _mesa_texstore_bgr888(TEXSTORE_PARAMS)
1465 {
1466 ASSERT(dstFormat == MESA_FORMAT_RGB_UNORM8);
1467 ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
1468
1469 if (!ctx->_ImageTransferState &&
1470 !srcPacking->SwapBytes &&
1471 srcFormat == GL_RGBA &&
1472 srcType == GL_UNSIGNED_BYTE) {
1473 /* extract BGR from RGBA */
1474 int img, row, col;
1475 for (img = 0; img < srcDepth; img++) {
1476 const GLint srcRowStride =
1477 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1478 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1479 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1480 GLubyte *dstRow = dstSlices[img];
1481 for (row = 0; row < srcHeight; row++) {
1482 for (col = 0; col < srcWidth; col++) {
1483 dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
1484 dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
1485 dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
1486 }
1487 dstRow += dstRowStride;
1488 srcRow += srcRowStride;
1489 }
1490 }
1491 }
1492 else if (!ctx->_ImageTransferState &&
1493 srcType == GL_UNSIGNED_BYTE &&
1494 can_swizzle(baseInternalFormat) &&
1495 can_swizzle(srcFormat)) {
1496
1497 GLubyte dstmap[4];
1498
1499 /* dstmap - how to swizzle from RGBA to dst format:
1500 */
1501 dstmap[0] = 0;
1502 dstmap[1] = 1;
1503 dstmap[2] = 2;
1504 dstmap[3] = ONE; /* ? */
1505
1506 _mesa_swizzle_ubyte_image(ctx, dims,
1507 srcFormat,
1508 srcType,
1509 baseInternalFormat,
1510 dstmap, 3,
1511 dstRowStride, dstSlices,
1512 srcWidth, srcHeight, srcDepth, srcAddr,
1513 srcPacking);
1514 }
1515 else {
1516 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1517 dstFormat, dstRowStride, dstSlices,
1518 srcWidth, srcHeight, srcDepth,
1519 srcFormat, srcType, srcAddr, srcPacking);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524
1525 static GLboolean
1526 _mesa_texstore_argb2101010(TEXSTORE_PARAMS)
1527 {
1528 ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UNORM ||
1529 dstFormat == MESA_FORMAT_B10G10R10X2_UNORM);
1530 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1531
1532 {
1533 /* general path */
1534 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1535 * if the internal format is RGB. */
1536 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1537 baseInternalFormat,
1538 GL_RGBA,
1539 srcWidth, srcHeight, srcDepth,
1540 srcFormat, srcType, srcAddr,
1541 srcPacking,
1542 ctx->_ImageTransferState);
1543 const GLfloat *src = tempImage;
1544 GLint img, row, col;
1545 if (!tempImage)
1546 return GL_FALSE;
1547 for (img = 0; img < srcDepth; img++) {
1548 GLubyte *dstRow = dstSlices[img];
1549 if (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) {
1550 for (row = 0; row < srcHeight; row++) {
1551 GLuint *dstUI = (GLuint *) dstRow;
1552 for (col = 0; col < srcWidth; col++) {
1553 GLushort a,r,g,b;
1554
1555 UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
1556 UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
1557 UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
1558 UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
1559 dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
1560 src += 4;
1561 }
1562 dstRow += dstRowStride;
1563 }
1564 } else {
1565 ASSERT(0);
1566 }
1567 }
1568 free((void *) tempImage);
1569 }
1570 return GL_TRUE;
1571 }
1572
1573
1574 /**
1575 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
1576 */
1577 static GLboolean
1578 _mesa_texstore_unorm44(TEXSTORE_PARAMS)
1579 {
1580 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1581
1582 ASSERT(dstFormat == MESA_FORMAT_L4A4_UNORM);
1583 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
1584
1585 {
1586 /* general path */
1587 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1588 baseInternalFormat,
1589 baseFormat,
1590 srcWidth, srcHeight, srcDepth,
1591 srcFormat, srcType, srcAddr,
1592 srcPacking);
1593 const GLubyte *src = tempImage;
1594 GLint img, row, col;
1595 if (!tempImage)
1596 return GL_FALSE;
1597 for (img = 0; img < srcDepth; img++) {
1598 GLubyte *dstRow = dstSlices[img];
1599 for (row = 0; row < srcHeight; row++) {
1600 GLubyte *dstUS = (GLubyte *) dstRow;
1601 for (col = 0; col < srcWidth; col++) {
1602 /* src[0] is luminance, src[1] is alpha */
1603 dstUS[col] = PACK_COLOR_44( src[1],
1604 src[0] );
1605 src += 2;
1606 }
1607 dstRow += dstRowStride;
1608 }
1609 }
1610 free((void *) tempImage);
1611 }
1612 return GL_TRUE;
1613 }
1614
1615
1616 /**
1617 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
1618 */
1619 static GLboolean
1620 _mesa_texstore_unorm88(TEXSTORE_PARAMS)
1621 {
1622 const GLboolean littleEndian = _mesa_little_endian();
1623 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1624
1625 ASSERT(dstFormat == MESA_FORMAT_L8A8_UNORM ||
1626 dstFormat == MESA_FORMAT_A8L8_UNORM ||
1627 dstFormat == MESA_FORMAT_R8G8_UNORM ||
1628 dstFormat == MESA_FORMAT_G8R8_UNORM);
1629 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1630
1631 if (!ctx->_ImageTransferState &&
1632 littleEndian &&
1633 srcType == GL_UNSIGNED_BYTE &&
1634 can_swizzle(baseInternalFormat) &&
1635 can_swizzle(srcFormat)) {
1636 GLubyte dstmap[4];
1637
1638 /* dstmap - how to swizzle from RGBA to dst format:
1639 */
1640 if (dstFormat == MESA_FORMAT_L8A8_UNORM || dstFormat == MESA_FORMAT_A8L8_UNORM) {
1641 if ((littleEndian && dstFormat == MESA_FORMAT_L8A8_UNORM) ||
1642 (!littleEndian && dstFormat == MESA_FORMAT_A8L8_UNORM)) {
1643 dstmap[0] = 0;
1644 dstmap[1] = 3;
1645 }
1646 else {
1647 dstmap[0] = 3;
1648 dstmap[1] = 0;
1649 }
1650 }
1651 else {
1652 if ((littleEndian && dstFormat == MESA_FORMAT_R8G8_UNORM) ||
1653 (!littleEndian && dstFormat == MESA_FORMAT_G8R8_UNORM)) {
1654 dstmap[0] = 0;
1655 dstmap[1] = 1;
1656 }
1657 else {
1658 dstmap[0] = 1;
1659 dstmap[1] = 0;
1660 }
1661 }
1662 dstmap[2] = ZERO; /* ? */
1663 dstmap[3] = ONE; /* ? */
1664
1665 _mesa_swizzle_ubyte_image(ctx, dims,
1666 srcFormat,
1667 srcType,
1668 baseInternalFormat,
1669 dstmap, 2,
1670 dstRowStride, dstSlices,
1671 srcWidth, srcHeight, srcDepth, srcAddr,
1672 srcPacking);
1673 }
1674 else {
1675 /* general path */
1676 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1677 baseInternalFormat,
1678 baseFormat,
1679 srcWidth, srcHeight, srcDepth,
1680 srcFormat, srcType, srcAddr,
1681 srcPacking);
1682 const GLubyte *src = tempImage;
1683 GLint img, row, col;
1684 if (!tempImage)
1685 return GL_FALSE;
1686 for (img = 0; img < srcDepth; img++) {
1687 GLubyte *dstRow = dstSlices[img];
1688 for (row = 0; row < srcHeight; row++) {
1689 GLushort *dstUS = (GLushort *) dstRow;
1690 if (dstFormat == MESA_FORMAT_L8A8_UNORM ||
1691 dstFormat == MESA_FORMAT_R8G8_UNORM) {
1692 for (col = 0; col < srcWidth; col++) {
1693 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1694 dstUS[col] = PACK_COLOR_88( src[1],
1695 src[0] );
1696 src += 2;
1697 }
1698 }
1699 else {
1700 for (col = 0; col < srcWidth; col++) {
1701 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1702 dstUS[col] = PACK_COLOR_88_REV( src[1],
1703 src[0] );
1704 src += 2;
1705 }
1706 }
1707 dstRow += dstRowStride;
1708 }
1709 }
1710 free((void *) tempImage);
1711 }
1712 return GL_TRUE;
1713 }
1714
1715
1716 /**
1717 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
1718 */
1719 static GLboolean
1720 _mesa_texstore_unorm1616(TEXSTORE_PARAMS)
1721 {
1722 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1723
1724 ASSERT(dstFormat == MESA_FORMAT_L16A16_UNORM ||
1725 dstFormat == MESA_FORMAT_A16L16_UNORM ||
1726 dstFormat == MESA_FORMAT_R16G16_UNORM ||
1727 dstFormat == MESA_FORMAT_G16R16_UNORM);
1728 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1729
1730 {
1731 /* general path */
1732 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1733 baseInternalFormat,
1734 baseFormat,
1735 srcWidth, srcHeight, srcDepth,
1736 srcFormat, srcType, srcAddr,
1737 srcPacking,
1738 ctx->_ImageTransferState);
1739 const GLfloat *src = tempImage;
1740 GLint img, row, col;
1741 if (!tempImage)
1742 return GL_FALSE;
1743 for (img = 0; img < srcDepth; img++) {
1744 GLubyte *dstRow = dstSlices[img];
1745 for (row = 0; row < srcHeight; row++) {
1746 GLuint *dstUI = (GLuint *) dstRow;
1747 if (dstFormat == MESA_FORMAT_L16A16_UNORM ||
1748 dstFormat == MESA_FORMAT_R16G16_UNORM) {
1749 for (col = 0; col < srcWidth; col++) {
1750 GLushort l, a;
1751
1752 UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
1753 UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
1754 dstUI[col] = PACK_COLOR_1616(a, l);
1755 src += 2;
1756 }
1757 }
1758 else {
1759 for (col = 0; col < srcWidth; col++) {
1760 GLushort l, a;
1761
1762 UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
1763 UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
1764 dstUI[col] = PACK_COLOR_1616_REV(a, l);
1765 src += 2;
1766 }
1767 }
1768 dstRow += dstRowStride;
1769 }
1770 }
1771 free((void *) tempImage);
1772 }
1773 return GL_TRUE;
1774 }
1775
1776
1777 /* Texstore for R16, A16, L16, I16. */
1778 static GLboolean
1779 _mesa_texstore_unorm16(TEXSTORE_PARAMS)
1780 {
1781 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1782
1783 ASSERT(dstFormat == MESA_FORMAT_R_UNORM16 ||
1784 dstFormat == MESA_FORMAT_A_UNORM16 ||
1785 dstFormat == MESA_FORMAT_L_UNORM16 ||
1786 dstFormat == MESA_FORMAT_I_UNORM16);
1787 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1788
1789 {
1790 /* general path */
1791 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1792 baseInternalFormat,
1793 baseFormat,
1794 srcWidth, srcHeight, srcDepth,
1795 srcFormat, srcType, srcAddr,
1796 srcPacking,
1797 ctx->_ImageTransferState);
1798 const GLfloat *src = tempImage;
1799 GLint img, row, col;
1800 if (!tempImage)
1801 return GL_FALSE;
1802 for (img = 0; img < srcDepth; img++) {
1803 GLubyte *dstRow = dstSlices[img];
1804 for (row = 0; row < srcHeight; row++) {
1805 GLushort *dstUS = (GLushort *) dstRow;
1806 for (col = 0; col < srcWidth; col++) {
1807 GLushort r;
1808
1809 UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
1810 dstUS[col] = r;
1811 src += 1;
1812 }
1813 dstRow += dstRowStride;
1814 }
1815 }
1816 free((void *) tempImage);
1817 }
1818 return GL_TRUE;
1819 }
1820
1821
1822 static GLboolean
1823 _mesa_texstore_rgba_16(TEXSTORE_PARAMS)
1824 {
1825 ASSERT(dstFormat == MESA_FORMAT_RGBA_UNORM16 ||
1826 dstFormat == MESA_FORMAT_RGBX_UNORM16);
1827 ASSERT(_mesa_get_format_bytes(dstFormat) == 8);
1828
1829 {
1830 /* general path */
1831 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1832 * if the internal format is RGB. */
1833 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1834 baseInternalFormat,
1835 GL_RGBA,
1836 srcWidth, srcHeight, srcDepth,
1837 srcFormat, srcType, srcAddr,
1838 srcPacking,
1839 ctx->_ImageTransferState);
1840 const GLfloat *src = tempImage;
1841 GLint img, row, col;
1842
1843 if (!tempImage)
1844 return GL_FALSE;
1845
1846 for (img = 0; img < srcDepth; img++) {
1847 GLubyte *dstRow = dstSlices[img];
1848 for (row = 0; row < srcHeight; row++) {
1849 GLushort *dstUS = (GLushort *) dstRow;
1850 for (col = 0; col < srcWidth; col++) {
1851 GLushort r, g, b, a;
1852
1853 UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
1854 UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
1855 UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
1856 UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
1857 dstUS[col*4+0] = r;
1858 dstUS[col*4+1] = g;
1859 dstUS[col*4+2] = b;
1860 dstUS[col*4+3] = a;
1861 src += 4;
1862 }
1863 dstRow += dstRowStride;
1864 }
1865 }
1866 free((void *) tempImage);
1867 }
1868 return GL_TRUE;
1869 }
1870
1871
1872 static GLboolean
1873 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
1874 {
1875 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1876
1877 ASSERT(dstFormat == MESA_FORMAT_RGB_SNORM16 ||
1878 dstFormat == MESA_FORMAT_RGBA_SNORM16 ||
1879 dstFormat == MESA_FORMAT_RGBX_SNORM16);
1880
1881 {
1882 /* general path */
1883 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1884 baseInternalFormat,
1885 baseFormat,
1886 srcWidth, srcHeight, srcDepth,
1887 srcFormat, srcType, srcAddr,
1888 srcPacking,
1889 ctx->_ImageTransferState);
1890 const GLfloat *src = tempImage;
1891 const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
1892 GLint img, row, col;
1893
1894 if (!tempImage)
1895 return GL_FALSE;
1896
1897 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
1898 * 3 or 4 components/pixel here.
1899 */
1900 for (img = 0; img < srcDepth; img++) {
1901 GLubyte *dstRow = dstSlices[img];
1902 for (row = 0; row < srcHeight; row++) {
1903 GLshort *dstRowS = (GLshort *) dstRow;
1904 if (dstFormat == MESA_FORMAT_RGBA_SNORM16) {
1905 for (col = 0; col < srcWidth; col++) {
1906 GLuint c;
1907 for (c = 0; c < comps; c++) {
1908 GLshort p;
1909 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
1910 dstRowS[col * comps + c] = p;
1911 }
1912 }
1913 dstRow += dstRowStride;
1914 src += 4 * srcWidth;
1915 }
1916 else if (dstFormat == MESA_FORMAT_RGBX_SNORM16) {
1917 for (col = 0; col < srcWidth; col++) {
1918 GLuint c;
1919
1920 for (c = 0; c < 3; c++) {
1921 GLshort p;
1922 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
1923 dstRowS[col * comps + c] = p;
1924 }
1925 dstRowS[col * comps + 3] = 32767;
1926 }
1927 dstRow += dstRowStride;
1928 src += 3 * srcWidth;
1929 }
1930 else {
1931 for (col = 0; col < srcWidth; col++) {
1932 GLuint c;
1933 for (c = 0; c < comps; c++) {
1934 GLshort p;
1935 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
1936 dstRowS[col * comps + c] = p;
1937 }
1938 }
1939 dstRow += dstRowStride;
1940 src += 3 * srcWidth;
1941 }
1942 }
1943 }
1944 free((void *) tempImage);
1945 }
1946 return GL_TRUE;
1947 }
1948
1949
1950 /**
1951 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
1952 */
1953 static GLboolean
1954 _mesa_texstore_unorm8(TEXSTORE_PARAMS)
1955 {
1956 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1957
1958 ASSERT(dstFormat == MESA_FORMAT_A_UNORM8 ||
1959 dstFormat == MESA_FORMAT_L_UNORM8 ||
1960 dstFormat == MESA_FORMAT_I_UNORM8 ||
1961 dstFormat == MESA_FORMAT_R_UNORM8);
1962 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
1963
1964 if (!ctx->_ImageTransferState &&
1965 srcType == GL_UNSIGNED_BYTE &&
1966 can_swizzle(baseInternalFormat) &&
1967 can_swizzle(srcFormat)) {
1968 GLubyte dstmap[4];
1969
1970 /* dstmap - how to swizzle from RGBA to dst format:
1971 */
1972 if (dstFormat == MESA_FORMAT_A_UNORM8) {
1973 dstmap[0] = 3;
1974 }
1975 else {
1976 dstmap[0] = 0;
1977 }
1978 dstmap[1] = ZERO; /* ? */
1979 dstmap[2] = ZERO; /* ? */
1980 dstmap[3] = ONE; /* ? */
1981
1982 _mesa_swizzle_ubyte_image(ctx, dims,
1983 srcFormat,
1984 srcType,
1985 baseInternalFormat,
1986 dstmap, 1,
1987 dstRowStride, dstSlices,
1988 srcWidth, srcHeight, srcDepth, srcAddr,
1989 srcPacking);
1990 }
1991 else {
1992 /* general path */
1993 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1994 baseInternalFormat,
1995 baseFormat,
1996 srcWidth, srcHeight, srcDepth,
1997 srcFormat, srcType, srcAddr,
1998 srcPacking);
1999 const GLubyte *src = tempImage;
2000 GLint img, row, col;
2001 if (!tempImage)
2002 return GL_FALSE;
2003 for (img = 0; img < srcDepth; img++) {
2004 GLubyte *dstRow = dstSlices[img];
2005 for (row = 0; row < srcHeight; row++) {
2006 for (col = 0; col < srcWidth; col++) {
2007 dstRow[col] = src[col];
2008 }
2009 dstRow += dstRowStride;
2010 src += srcWidth;
2011 }
2012 }
2013 free((void *) tempImage);
2014 }
2015 return GL_TRUE;
2016 }
2017
2018
2019
2020 /**
2021 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2022 */
2023 static GLboolean
2024 _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
2025 {
2026 const GLboolean littleEndian = _mesa_little_endian();
2027
2028 (void) ctx; (void) dims; (void) baseInternalFormat;
2029
2030 ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
2031 (dstFormat == MESA_FORMAT_YCBCR_REV));
2032 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2033 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2034 ASSERT(srcFormat == GL_YCBCR_MESA);
2035 ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
2036 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
2037 ASSERT(baseInternalFormat == GL_YCBCR_MESA);
2038
2039 /* always just memcpy since no pixel transfer ops apply */
2040 memcpy_texture(ctx, dims,
2041 dstFormat,
2042 dstRowStride, dstSlices,
2043 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2044 srcAddr, srcPacking);
2045
2046 /* Check if we need byte swapping */
2047 /* XXX the logic here _might_ be wrong */
2048 if (srcPacking->SwapBytes ^
2049 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
2050 (dstFormat == MESA_FORMAT_YCBCR_REV) ^
2051 !littleEndian) {
2052 GLint img, row;
2053 for (img = 0; img < srcDepth; img++) {
2054 GLubyte *dstRow = dstSlices[img];
2055 for (row = 0; row < srcHeight; row++) {
2056 _mesa_swap2((GLushort *) dstRow, srcWidth);
2057 dstRow += dstRowStride;
2058 }
2059 }
2060 }
2061 return GL_TRUE;
2062 }
2063
2064 static GLboolean
2065 _mesa_texstore_dudv8(TEXSTORE_PARAMS)
2066 {
2067 const GLboolean littleEndian = _mesa_little_endian();
2068 const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
2069
2070 ASSERT(dstFormat == MESA_FORMAT_DUDV8);
2071 ASSERT(texelBytes == 2);
2072 ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
2073 ASSERT((srcFormat == GL_DU8DV8_ATI) ||
2074 (srcFormat == GL_DUDV_ATI));
2075 ASSERT(baseInternalFormat == GL_DUDV_ATI);
2076
2077 if (srcType == GL_BYTE) {
2078 GLubyte dstmap[4];
2079
2080 /* dstmap - how to swizzle from RGBA to dst format:
2081 */
2082 if (littleEndian) {
2083 dstmap[0] = 0;
2084 dstmap[1] = 3;
2085 }
2086 else {
2087 dstmap[0] = 3;
2088 dstmap[1] = 0;
2089 }
2090 dstmap[2] = ZERO; /* ? */
2091 dstmap[3] = ONE; /* ? */
2092
2093 _mesa_swizzle_ubyte_image(ctx, dims,
2094 GL_LUMINANCE_ALPHA, /* hack */
2095 GL_UNSIGNED_BYTE, /* hack */
2096 GL_LUMINANCE_ALPHA, /* hack */
2097 dstmap, 2,
2098 dstRowStride, dstSlices,
2099 srcWidth, srcHeight, srcDepth, srcAddr,
2100 srcPacking);
2101 }
2102 else {
2103 /* general path - note this is defined for 2d textures only */
2104 const GLint components = _mesa_components_in_format(baseInternalFormat);
2105 const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
2106 srcFormat, srcType);
2107 GLbyte *tempImage, *dst, *src;
2108 GLint row;
2109
2110 tempImage = malloc(srcWidth * srcHeight * srcDepth
2111 * components * sizeof(GLbyte));
2112 if (!tempImage)
2113 return GL_FALSE;
2114
2115 src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2116 srcWidth, srcHeight,
2117 srcFormat, srcType,
2118 0, 0, 0);
2119
2120 dst = tempImage;
2121 for (row = 0; row < srcHeight; row++) {
2122 _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
2123 dst, srcFormat, srcType, src,
2124 srcPacking, 0);
2125 dst += srcWidth * components;
2126 src += srcStride;
2127 }
2128
2129 src = tempImage;
2130 dst = (GLbyte *) dstSlices[0];
2131 for (row = 0; row < srcHeight; row++) {
2132 memcpy(dst, src, srcWidth * texelBytes);
2133 dst += dstRowStride;
2134 src += srcWidth * texelBytes;
2135 }
2136 free((void *) tempImage);
2137 }
2138 return GL_TRUE;
2139 }
2140
2141
2142 /**
2143 * Store a texture in a signed normalized 8-bit format.
2144 */
2145 static GLboolean
2146 _mesa_texstore_snorm8(TEXSTORE_PARAMS)
2147 {
2148 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2149
2150 ASSERT(dstFormat == MESA_FORMAT_A_SNORM8 ||
2151 dstFormat == MESA_FORMAT_L_SNORM8 ||
2152 dstFormat == MESA_FORMAT_I_SNORM8 ||
2153 dstFormat == MESA_FORMAT_R_SNORM8);
2154 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
2155
2156 {
2157 /* general path */
2158 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2159 baseInternalFormat,
2160 baseFormat,
2161 srcWidth, srcHeight, srcDepth,
2162 srcFormat, srcType, srcAddr,
2163 srcPacking,
2164 ctx->_ImageTransferState);
2165 const GLfloat *src = tempImage;
2166 GLint img, row, col;
2167 if (!tempImage)
2168 return GL_FALSE;
2169 for (img = 0; img < srcDepth; img++) {
2170 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2171 for (row = 0; row < srcHeight; row++) {
2172 for (col = 0; col < srcWidth; col++) {
2173 dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
2174 }
2175 dstRow += dstRowStride;
2176 src += srcWidth;
2177 }
2178 }
2179 free((void *) tempImage);
2180 }
2181 return GL_TRUE;
2182 }
2183
2184
2185 /**
2186 * Store a texture in a signed normalized two-channel 16-bit format.
2187 */
2188 static GLboolean
2189 _mesa_texstore_snorm88(TEXSTORE_PARAMS)
2190 {
2191 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2192
2193 ASSERT(dstFormat == MESA_FORMAT_L8A8_SNORM ||
2194 dstFormat == MESA_FORMAT_G8R8_SNORM ||
2195 dstFormat == MESA_FORMAT_R8G8_SNORM);
2196 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2197
2198 {
2199 /* general path */
2200 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2201 baseInternalFormat,
2202 baseFormat,
2203 srcWidth, srcHeight, srcDepth,
2204 srcFormat, srcType, srcAddr,
2205 srcPacking,
2206 ctx->_ImageTransferState);
2207 const GLfloat *src = tempImage;
2208 GLint img, row, col;
2209 if (!tempImage)
2210 return GL_FALSE;
2211 for (img = 0; img < srcDepth; img++) {
2212 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2213 for (row = 0; row < srcHeight; row++) {
2214 GLushort *dst = (GLushort *) dstRow;
2215
2216 if (dstFormat == MESA_FORMAT_L8A8_SNORM ||
2217 dstFormat == MESA_FORMAT_R8G8_SNORM) {
2218 for (col = 0; col < srcWidth; col++) {
2219 GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
2220 GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
2221
2222 dst[col] = PACK_COLOR_88_REV(l, a);
2223 src += 2;
2224 }
2225 } else {
2226 for (col = 0; col < srcWidth; col++) {
2227 GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
2228 GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
2229
2230 dst[col] = PACK_COLOR_88(l, a);
2231 src += 2;
2232 }
2233 }
2234
2235 dstRow += dstRowStride;
2236 }
2237 }
2238 free((void *) tempImage);
2239 }
2240 return GL_TRUE;
2241 }
2242
2243 /* Texstore for signed R16, A16, L16, I16. */
2244 static GLboolean
2245 _mesa_texstore_snorm16(TEXSTORE_PARAMS)
2246 {
2247 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2248
2249 ASSERT(dstFormat == MESA_FORMAT_R_SNORM16 ||
2250 dstFormat == MESA_FORMAT_A_SNORM16 ||
2251 dstFormat == MESA_FORMAT_L_SNORM16 ||
2252 dstFormat == MESA_FORMAT_I_SNORM16);
2253 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2254
2255 {
2256 /* general path */
2257 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2258 baseInternalFormat,
2259 baseFormat,
2260 srcWidth, srcHeight, srcDepth,
2261 srcFormat, srcType, srcAddr,
2262 srcPacking,
2263 ctx->_ImageTransferState);
2264 const GLfloat *src = tempImage;
2265 GLint img, row, col;
2266 if (!tempImage)
2267 return GL_FALSE;
2268 for (img = 0; img < srcDepth; img++) {
2269 GLubyte *dstRow = dstSlices[img];
2270 for (row = 0; row < srcHeight; row++) {
2271 GLshort *dstUS = (GLshort *) dstRow;
2272 for (col = 0; col < srcWidth; col++) {
2273 GLushort r;
2274
2275 UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
2276 dstUS[col] = r;
2277 src += 1;
2278 }
2279 dstRow += dstRowStride;
2280 }
2281 }
2282 free((void *) tempImage);
2283 }
2284 return GL_TRUE;
2285 }
2286
2287 /**
2288 * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
2289 */
2290 static GLboolean
2291 _mesa_texstore_snorm1616(TEXSTORE_PARAMS)
2292 {
2293 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2294
2295 ASSERT(dstFormat == MESA_FORMAT_LA_SNORM16 ||
2296 dstFormat == MESA_FORMAT_G16R16_SNORM ||
2297 dstFormat == MESA_FORMAT_R16G16_SNORM);
2298 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2299
2300 {
2301 /* general path */
2302 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2303 baseInternalFormat,
2304 baseFormat,
2305 srcWidth, srcHeight, srcDepth,
2306 srcFormat, srcType, srcAddr,
2307 srcPacking,
2308 ctx->_ImageTransferState);
2309 const GLfloat *src = tempImage;
2310 GLint img, row, col;
2311 if (!tempImage)
2312 return GL_FALSE;
2313 for (img = 0; img < srcDepth; img++) {
2314 GLubyte *dstRow = dstSlices[img];
2315 for (row = 0; row < srcHeight; row++) {
2316 GLuint *dst = (GLuint *) dstRow;
2317
2318 if (dstFormat == MESA_FORMAT_LA_SNORM16 ||
2319 dstFormat == MESA_FORMAT_R16G16_SNORM) {
2320 for (col = 0; col < srcWidth; col++) {
2321 GLushort l, a;
2322
2323 UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
2324 UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
2325 dst[col] = PACK_COLOR_1616_REV(l, a);
2326 src += 2;
2327 }
2328 } else {
2329 for (col = 0; col < srcWidth; col++) {
2330 GLushort l, a;
2331
2332 UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
2333 UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
2334 dst[col] = PACK_COLOR_1616_REV(l, a);
2335 src += 2;
2336 }
2337 }
2338
2339 dstRow += dstRowStride;
2340 }
2341 }
2342 free((void *) tempImage);
2343 }
2344 return GL_TRUE;
2345 }
2346
2347 /**
2348 * Store a texture in MESA_FORMAT_X8B8G8R8_SNORM or
2349 * MESA_FORMAT_R8G8B8X8_SNORM.
2350 */
2351 static GLboolean
2352 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
2353 {
2354 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2355
2356 ASSERT(dstFormat == MESA_FORMAT_X8B8G8R8_SNORM ||
2357 dstFormat == MESA_FORMAT_R8G8B8X8_SNORM);
2358 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2359
2360 {
2361 /* general path */
2362 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2363 baseInternalFormat,
2364 baseFormat,
2365 srcWidth, srcHeight, srcDepth,
2366 srcFormat, srcType, srcAddr,
2367 srcPacking,
2368 ctx->_ImageTransferState);
2369 const GLfloat *srcRow = tempImage;
2370 GLint img, row, col;
2371 if (!tempImage)
2372 return GL_FALSE;
2373 for (img = 0; img < srcDepth; img++) {
2374 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2375 for (row = 0; row < srcHeight; row++) {
2376 GLbyte *dst = dstRow;
2377 if (dstFormat == MESA_FORMAT_X8B8G8R8_SNORM) {
2378 for (col = 0; col < srcWidth; col++) {
2379 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2380 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2381 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2382 dst[0] = 127;
2383 srcRow += 3;
2384 dst += 4;
2385 }
2386 }
2387 else {
2388 for (col = 0; col < srcWidth; col++) {
2389 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2390 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2391 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2392 dst[3] = 127;
2393 srcRow += 3;
2394 dst += 4;
2395 }
2396 }
2397 dstRow += dstRowStride;
2398 }
2399 }
2400 free((void *) tempImage);
2401 }
2402 return GL_TRUE;
2403 }
2404
2405
2406
2407 /**
2408 * Store a texture in MESA_FORMAT_A8B8G8R8_SNORM or
2409 * MESA_FORMAT_R8G8B8A8_SNORM
2410 */
2411 static GLboolean
2412 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
2413 {
2414 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2415
2416 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SNORM ||
2417 dstFormat == MESA_FORMAT_R8G8B8A8_SNORM);
2418 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2419
2420 {
2421 /* general path */
2422 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2423 baseInternalFormat,
2424 baseFormat,
2425 srcWidth, srcHeight, srcDepth,
2426 srcFormat, srcType, srcAddr,
2427 srcPacking,
2428 ctx->_ImageTransferState);
2429 const GLfloat *srcRow = tempImage;
2430 GLint img, row, col;
2431 if (!tempImage)
2432 return GL_FALSE;
2433 for (img = 0; img < srcDepth; img++) {
2434 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2435 for (row = 0; row < srcHeight; row++) {
2436 GLbyte *dst = dstRow;
2437 if (dstFormat == MESA_FORMAT_A8B8G8R8_SNORM) {
2438 for (col = 0; col < srcWidth; col++) {
2439 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2440 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2441 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2442 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
2443 srcRow += 4;
2444 dst += 4;
2445 }
2446 }
2447 else {
2448 for (col = 0; col < srcWidth; col++) {
2449 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2450 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2451 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2452 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
2453 srcRow += 4;
2454 dst += 4;
2455 }
2456 }
2457 dstRow += dstRowStride;
2458 }
2459 }
2460 free((void *) tempImage);
2461 }
2462 return GL_TRUE;
2463 }
2464
2465
2466 /**
2467 * Store a combined depth/stencil texture image.
2468 */
2469 static GLboolean
2470 _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
2471 {
2472 const GLuint depthScale = 0xffffff;
2473 const GLint srcRowStride
2474 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2475 GLint img, row;
2476 GLuint *depth = malloc(srcWidth * sizeof(GLuint));
2477 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
2478
2479 ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
2480 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
2481 srcFormat == GL_DEPTH_COMPONENT ||
2482 srcFormat == GL_STENCIL_INDEX);
2483 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
2484 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2485 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
2486
2487 if (!depth || !stencil) {
2488 free(depth);
2489 free(stencil);
2490 return GL_FALSE;
2491 }
2492
2493 /* In case we only upload depth we need to preserve the stencil */
2494 for (img = 0; img < srcDepth; img++) {
2495 GLuint *dstRow = (GLuint *) dstSlices[img];
2496 const GLubyte *src
2497 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2498 srcWidth, srcHeight,
2499 srcFormat, srcType,
2500 img, 0, 0);
2501 for (row = 0; row < srcHeight; row++) {
2502 GLint i;
2503 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
2504
2505 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
2506 keepstencil = GL_TRUE;
2507 }
2508 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
2509 keepdepth = GL_TRUE;
2510 }
2511
2512 if (keepdepth == GL_FALSE)
2513 /* the 24 depth bits will be in the low position: */
2514 _mesa_unpack_depth_span(ctx, srcWidth,
2515 GL_UNSIGNED_INT, /* dst type */
2516 keepstencil ? depth : dstRow, /* dst addr */
2517 depthScale,
2518 srcType, src, srcPacking);
2519
2520 if (keepstencil == GL_FALSE)
2521 /* get the 8-bit stencil values */
2522 _mesa_unpack_stencil_span(ctx, srcWidth,
2523 GL_UNSIGNED_BYTE, /* dst type */
2524 stencil, /* dst addr */
2525 srcType, src, srcPacking,
2526 ctx->_ImageTransferState);
2527
2528 for (i = 0; i < srcWidth; i++) {
2529 if (keepstencil)
2530 dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
2531 else
2532 dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
2533 }
2534 src += srcRowStride;
2535 dstRow += dstRowStride / sizeof(GLuint);
2536 }
2537 }
2538
2539 free(depth);
2540 free(stencil);
2541 return GL_TRUE;
2542 }
2543
2544
2545 /**
2546 * Store a combined depth/stencil texture image.
2547 */
2548 static GLboolean
2549 _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
2550 {
2551 const GLuint depthScale = 0xffffff;
2552 const GLint srcRowStride
2553 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2554 GLint img, row;
2555 GLuint *depth;
2556 GLubyte *stencil;
2557
2558 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
2559 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
2560 srcFormat == GL_DEPTH_COMPONENT ||
2561 srcFormat == GL_STENCIL_INDEX);
2562 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
2563 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2564 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
2565
2566 depth = malloc(srcWidth * sizeof(GLuint));
2567 stencil = malloc(srcWidth * sizeof(GLubyte));
2568
2569 if (!depth || !stencil) {
2570 free(depth);
2571 free(stencil);
2572 return GL_FALSE;
2573 }
2574
2575 for (img = 0; img < srcDepth; img++) {
2576 GLuint *dstRow = (GLuint *) dstSlices[img];
2577 const GLubyte *src
2578 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2579 srcWidth, srcHeight,
2580 srcFormat, srcType,
2581 img, 0, 0);
2582 for (row = 0; row < srcHeight; row++) {
2583 GLint i;
2584 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
2585
2586 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
2587 keepstencil = GL_TRUE;
2588 }
2589 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
2590 keepdepth = GL_TRUE;
2591 }
2592
2593 if (keepdepth == GL_FALSE)
2594 /* the 24 depth bits will be in the low position: */
2595 _mesa_unpack_depth_span(ctx, srcWidth,
2596 GL_UNSIGNED_INT, /* dst type */
2597 keepstencil ? depth : dstRow, /* dst addr */
2598 depthScale,
2599 srcType, src, srcPacking);
2600
2601 if (keepstencil == GL_FALSE)
2602 /* get the 8-bit stencil values */
2603 _mesa_unpack_stencil_span(ctx, srcWidth,
2604 GL_UNSIGNED_BYTE, /* dst type */
2605 stencil, /* dst addr */
2606 srcType, src, srcPacking,
2607 ctx->_ImageTransferState);
2608
2609 /* merge stencil values into depth values */
2610 for (i = 0; i < srcWidth; i++) {
2611 if (keepstencil)
2612 dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
2613 else
2614 dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
2615
2616 }
2617 src += srcRowStride;
2618 dstRow += dstRowStride / sizeof(GLuint);
2619 }
2620 }
2621
2622 free(depth);
2623 free(stencil);
2624
2625 return GL_TRUE;
2626 }
2627
2628
2629 /**
2630 * Store simple 8-bit/value stencil texture data.
2631 */
2632 static GLboolean
2633 _mesa_texstore_s8(TEXSTORE_PARAMS)
2634 {
2635 ASSERT(dstFormat == MESA_FORMAT_S_UINT8);
2636 ASSERT(srcFormat == GL_STENCIL_INDEX);
2637
2638 {
2639 const GLint srcRowStride
2640 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2641 GLint img, row;
2642 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
2643
2644 if (!stencil)
2645 return GL_FALSE;
2646
2647 for (img = 0; img < srcDepth; img++) {
2648 GLubyte *dstRow = dstSlices[img];
2649 const GLubyte *src
2650 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2651 srcWidth, srcHeight,
2652 srcFormat, srcType,
2653 img, 0, 0);
2654 for (row = 0; row < srcHeight; row++) {
2655 GLint i;
2656
2657 /* get the 8-bit stencil values */
2658 _mesa_unpack_stencil_span(ctx, srcWidth,
2659 GL_UNSIGNED_BYTE, /* dst type */
2660 stencil, /* dst addr */
2661 srcType, src, srcPacking,
2662 ctx->_ImageTransferState);
2663 /* merge stencil values into depth values */
2664 for (i = 0; i < srcWidth; i++)
2665 dstRow[i] = stencil[i];
2666
2667 src += srcRowStride;
2668 dstRow += dstRowStride / sizeof(GLubyte);
2669 }
2670 }
2671
2672 free(stencil);
2673 }
2674
2675 return GL_TRUE;
2676 }
2677
2678
2679 /**
2680 * Store an image in any of the formats:
2681 * _mesa_texformat_rgba_float32
2682 * _mesa_texformat_rgb_float32
2683 * _mesa_texformat_alpha_float32
2684 * _mesa_texformat_luminance_float32
2685 * _mesa_texformat_luminance_alpha_float32
2686 * _mesa_texformat_intensity_float32
2687 */
2688 static GLboolean
2689 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
2690 {
2691 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2692 GLint components = _mesa_components_in_format(baseFormat);
2693
2694 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2695 if (dstFormat == MESA_FORMAT_RGBX_FLOAT32) {
2696 baseFormat = GL_RGBA;
2697 components = 4;
2698 }
2699
2700 ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
2701 dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
2702 dstFormat == MESA_FORMAT_A_FLOAT32 ||
2703 dstFormat == MESA_FORMAT_L_FLOAT32 ||
2704 dstFormat == MESA_FORMAT_LA_FLOAT32 ||
2705 dstFormat == MESA_FORMAT_I_FLOAT32 ||
2706 dstFormat == MESA_FORMAT_R_FLOAT32 ||
2707 dstFormat == MESA_FORMAT_RG_FLOAT32 ||
2708 dstFormat == MESA_FORMAT_RGBX_FLOAT32);
2709 ASSERT(baseInternalFormat == GL_RGBA ||
2710 baseInternalFormat == GL_RGB ||
2711 baseInternalFormat == GL_ALPHA ||
2712 baseInternalFormat == GL_LUMINANCE ||
2713 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2714 baseInternalFormat == GL_INTENSITY ||
2715 baseInternalFormat == GL_RED ||
2716 baseInternalFormat == GL_RG);
2717 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLfloat));
2718
2719 {
2720 /* general path */
2721 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2722 baseInternalFormat,
2723 baseFormat,
2724 srcWidth, srcHeight, srcDepth,
2725 srcFormat, srcType, srcAddr,
2726 srcPacking,
2727 ctx->_ImageTransferState);
2728 const GLfloat *srcRow = tempImage;
2729 GLint bytesPerRow;
2730 GLint img, row;
2731 if (!tempImage)
2732 return GL_FALSE;
2733 bytesPerRow = srcWidth * components * sizeof(GLfloat);
2734 for (img = 0; img < srcDepth; img++) {
2735 GLubyte *dstRow = dstSlices[img];
2736 for (row = 0; row < srcHeight; row++) {
2737 memcpy(dstRow, srcRow, bytesPerRow);
2738 dstRow += dstRowStride;
2739 srcRow += srcWidth * components;
2740 }
2741 }
2742
2743 free((void *) tempImage);
2744 }
2745 return GL_TRUE;
2746 }
2747
2748
2749
2750 /**
2751 * As above, but store 16-bit floats.
2752 */
2753 static GLboolean
2754 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
2755 {
2756 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2757 GLint components = _mesa_components_in_format(baseFormat);
2758
2759 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2760 if (dstFormat == MESA_FORMAT_RGBX_FLOAT16) {
2761 baseFormat = GL_RGBA;
2762 components = 4;
2763 }
2764
2765 ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
2766 dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
2767 dstFormat == MESA_FORMAT_A_FLOAT16 ||
2768 dstFormat == MESA_FORMAT_L_FLOAT16 ||
2769 dstFormat == MESA_FORMAT_LA_FLOAT16 ||
2770 dstFormat == MESA_FORMAT_I_FLOAT16 ||
2771 dstFormat == MESA_FORMAT_R_FLOAT16 ||
2772 dstFormat == MESA_FORMAT_RG_FLOAT16 ||
2773 dstFormat == MESA_FORMAT_RGBX_FLOAT16);
2774 ASSERT(baseInternalFormat == GL_RGBA ||
2775 baseInternalFormat == GL_RGB ||
2776 baseInternalFormat == GL_ALPHA ||
2777 baseInternalFormat == GL_LUMINANCE ||
2778 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2779 baseInternalFormat == GL_INTENSITY ||
2780 baseInternalFormat == GL_RED ||
2781 baseInternalFormat == GL_RG);
2782 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLhalfARB));
2783
2784 {
2785 /* general path */
2786 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2787 baseInternalFormat,
2788 baseFormat,
2789 srcWidth, srcHeight, srcDepth,
2790 srcFormat, srcType, srcAddr,
2791 srcPacking,
2792 ctx->_ImageTransferState);
2793 const GLfloat *src = tempImage;
2794 GLint img, row;
2795 if (!tempImage)
2796 return GL_FALSE;
2797 for (img = 0; img < srcDepth; img++) {
2798 GLubyte *dstRow = dstSlices[img];
2799 for (row = 0; row < srcHeight; row++) {
2800 GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
2801 GLint i;
2802 for (i = 0; i < srcWidth * components; i++) {
2803 dstTexel[i] = _mesa_float_to_half(src[i]);
2804 }
2805 dstRow += dstRowStride;
2806 src += srcWidth * components;
2807 }
2808 }
2809
2810 free((void *) tempImage);
2811 }
2812 return GL_TRUE;
2813 }
2814
2815
2816 /* non-normalized, signed int8 */
2817 static GLboolean
2818 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
2819 {
2820 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2821 GLint components = _mesa_components_in_format(baseFormat);
2822
2823 /* this forces alpha to 1 in make_temp_uint_image */
2824 if (dstFormat == MESA_FORMAT_RGBX_SINT8) {
2825 baseFormat = GL_RGBA;
2826 components = 4;
2827 }
2828
2829 ASSERT(dstFormat == MESA_FORMAT_R_SINT8 ||
2830 dstFormat == MESA_FORMAT_RG_SINT8 ||
2831 dstFormat == MESA_FORMAT_RGB_SINT8 ||
2832 dstFormat == MESA_FORMAT_RGBA_SINT8 ||
2833 dstFormat == MESA_FORMAT_A_SINT8 ||
2834 dstFormat == MESA_FORMAT_I_SINT8 ||
2835 dstFormat == MESA_FORMAT_L_SINT8 ||
2836 dstFormat == MESA_FORMAT_LA_SINT8 ||
2837 dstFormat == MESA_FORMAT_RGBX_SINT8);
2838 ASSERT(baseInternalFormat == GL_RGBA ||
2839 baseInternalFormat == GL_RGB ||
2840 baseInternalFormat == GL_RG ||
2841 baseInternalFormat == GL_RED ||
2842 baseInternalFormat == GL_ALPHA ||
2843 baseInternalFormat == GL_LUMINANCE ||
2844 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2845 baseInternalFormat == GL_INTENSITY);
2846 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLbyte));
2847
2848 {
2849 /* general path */
2850 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2851 baseInternalFormat,
2852 baseFormat,
2853 srcWidth, srcHeight, srcDepth,
2854 srcFormat, srcType,
2855 srcAddr,
2856 srcPacking);
2857 const GLuint *src = tempImage;
2858 GLint img, row;
2859 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2860 if (!tempImage)
2861 return GL_FALSE;
2862 for (img = 0; img < srcDepth; img++) {
2863 GLubyte *dstRow = dstSlices[img];
2864 for (row = 0; row < srcHeight; row++) {
2865 GLbyte *dstTexel = (GLbyte *) dstRow;
2866 GLint i;
2867 if (is_unsigned) {
2868 for (i = 0; i < srcWidth * components; i++) {
2869 dstTexel[i] = (GLbyte) MIN2(src[i], 0x7f);
2870 }
2871 } else {
2872 for (i = 0; i < srcWidth * components; i++) {
2873 dstTexel[i] = (GLbyte) CLAMP((GLint) src[i], -0x80, 0x7f);
2874 }
2875 }
2876 dstRow += dstRowStride;
2877 src += srcWidth * components;
2878 }
2879 }
2880
2881 free((void *) tempImage);
2882 }
2883 return GL_TRUE;
2884 }
2885
2886
2887 /* non-normalized, signed int16 */
2888 static GLboolean
2889 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
2890 {
2891 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2892 GLint components = _mesa_components_in_format(baseFormat);
2893
2894 /* this forces alpha to 1 in make_temp_uint_image */
2895 if (dstFormat == MESA_FORMAT_RGBX_SINT16) {
2896 baseFormat = GL_RGBA;
2897 components = 4;
2898 }
2899
2900 ASSERT(dstFormat == MESA_FORMAT_R_SINT16 ||
2901 dstFormat == MESA_FORMAT_RG_SINT16 ||
2902 dstFormat == MESA_FORMAT_RGB_SINT16 ||
2903 dstFormat == MESA_FORMAT_RGBA_SINT16 ||
2904 dstFormat == MESA_FORMAT_A_SINT16 ||
2905 dstFormat == MESA_FORMAT_L_SINT16 ||
2906 dstFormat == MESA_FORMAT_I_SINT16 ||
2907 dstFormat == MESA_FORMAT_LA_SINT16 ||
2908 dstFormat == MESA_FORMAT_RGBX_SINT16);
2909 ASSERT(baseInternalFormat == GL_RGBA ||
2910 baseInternalFormat == GL_RGB ||
2911 baseInternalFormat == GL_RG ||
2912 baseInternalFormat == GL_RED ||
2913 baseInternalFormat == GL_ALPHA ||
2914 baseInternalFormat == GL_LUMINANCE ||
2915 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2916 baseInternalFormat == GL_INTENSITY);
2917 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLshort));
2918
2919 {
2920 /* general path */
2921 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2922 baseInternalFormat,
2923 baseFormat,
2924 srcWidth, srcHeight, srcDepth,
2925 srcFormat, srcType,
2926 srcAddr,
2927 srcPacking);
2928 const GLuint *src = tempImage;
2929 GLint img, row;
2930 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2931 if (!tempImage)
2932 return GL_FALSE;
2933 for (img = 0; img < srcDepth; img++) {
2934 GLubyte *dstRow = dstSlices[img];
2935 for (row = 0; row < srcHeight; row++) {
2936 GLshort *dstTexel = (GLshort *) dstRow;
2937 GLint i;
2938 if (is_unsigned) {
2939 for (i = 0; i < srcWidth * components; i++) {
2940 dstTexel[i] = (GLshort) MIN2(src[i], 0x7fff);
2941 }
2942 } else {
2943 for (i = 0; i < srcWidth * components; i++) {
2944 dstTexel[i] = (GLshort)CLAMP((GLint) src[i], -0x8000, 0x7fff);
2945 }
2946 }
2947 dstRow += dstRowStride;
2948 src += srcWidth * components;
2949 }
2950 }
2951
2952 free((void *) tempImage);
2953 }
2954 return GL_TRUE;
2955 }
2956
2957
2958 /* non-normalized, signed int32 */
2959 static GLboolean
2960 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
2961 {
2962 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2963 GLint components = _mesa_components_in_format(baseFormat);
2964
2965 /* this forces alpha to 1 in make_temp_uint_image */
2966 if (dstFormat == MESA_FORMAT_RGBX_SINT32) {
2967 baseFormat = GL_RGBA;
2968 components = 4;
2969 }
2970
2971 ASSERT(dstFormat == MESA_FORMAT_R_SINT32 ||
2972 dstFormat == MESA_FORMAT_RG_SINT32 ||
2973 dstFormat == MESA_FORMAT_RGB_SINT32 ||
2974 dstFormat == MESA_FORMAT_RGBA_SINT32 ||
2975 dstFormat == MESA_FORMAT_A_SINT32 ||
2976 dstFormat == MESA_FORMAT_I_SINT32 ||
2977 dstFormat == MESA_FORMAT_L_SINT32 ||
2978 dstFormat == MESA_FORMAT_LA_SINT32 ||
2979 dstFormat == MESA_FORMAT_RGBX_SINT32);
2980 ASSERT(baseInternalFormat == GL_RGBA ||
2981 baseInternalFormat == GL_RGB ||
2982 baseInternalFormat == GL_RG ||
2983 baseInternalFormat == GL_RED ||
2984 baseInternalFormat == GL_ALPHA ||
2985 baseInternalFormat == GL_LUMINANCE ||
2986 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2987 baseInternalFormat == GL_INTENSITY);
2988 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLint));
2989
2990 {
2991 /* general path */
2992 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2993 baseInternalFormat,
2994 baseFormat,
2995 srcWidth, srcHeight, srcDepth,
2996 srcFormat, srcType,
2997 srcAddr,
2998 srcPacking);
2999 const GLuint *src = tempImage;
3000 GLint img, row;
3001 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3002 if (!tempImage)
3003 return GL_FALSE;
3004 for (img = 0; img < srcDepth; img++) {
3005 GLubyte *dstRow = dstSlices[img];
3006 for (row = 0; row < srcHeight; row++) {
3007 GLint *dstTexel = (GLint *) dstRow;
3008 GLint i;
3009 if (is_unsigned) {
3010 for (i = 0; i < srcWidth * components; i++) {
3011 dstTexel[i] = (GLint) MIN2(src[i], 0x7fffffff);
3012 }
3013 } else {
3014 for (i = 0; i < srcWidth * components; i++) {
3015 dstTexel[i] = (GLint) src[i];
3016 }
3017 }
3018 dstRow += dstRowStride;
3019 src += srcWidth * components;
3020 }
3021 }
3022
3023 free((void *) tempImage);
3024 }
3025 return GL_TRUE;
3026 }
3027
3028
3029 /* non-normalized, unsigned int8 */
3030 static GLboolean
3031 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
3032 {
3033 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3034 GLint components = _mesa_components_in_format(baseFormat);
3035
3036 /* this forces alpha to 1 in make_temp_uint_image */
3037 if (dstFormat == MESA_FORMAT_RGBX_UINT8) {
3038 baseFormat = GL_RGBA;
3039 components = 4;
3040 }
3041
3042 ASSERT(dstFormat == MESA_FORMAT_R_UINT8 ||
3043 dstFormat == MESA_FORMAT_RG_UINT8 ||
3044 dstFormat == MESA_FORMAT_RGB_UINT8 ||
3045 dstFormat == MESA_FORMAT_RGBA_UINT8 ||
3046 dstFormat == MESA_FORMAT_A_UINT8 ||
3047 dstFormat == MESA_FORMAT_I_UINT8 ||
3048 dstFormat == MESA_FORMAT_L_UINT8 ||
3049 dstFormat == MESA_FORMAT_LA_UINT8 ||
3050 dstFormat == MESA_FORMAT_RGBX_UINT8);
3051 ASSERT(baseInternalFormat == GL_RGBA ||
3052 baseInternalFormat == GL_RGB ||
3053 baseInternalFormat == GL_RG ||
3054 baseInternalFormat == GL_RED ||
3055 baseInternalFormat == GL_ALPHA ||
3056 baseInternalFormat == GL_LUMINANCE ||
3057 baseInternalFormat == GL_LUMINANCE_ALPHA ||
3058 baseInternalFormat == GL_INTENSITY);
3059 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLubyte));
3060
3061 {
3062 /* general path */
3063 const GLuint *tempImage =
3064 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
3065 srcWidth, srcHeight, srcDepth,
3066 srcFormat, srcType, srcAddr, srcPacking);
3067 const GLuint *src = tempImage;
3068 GLint img, row;
3069 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3070 if (!tempImage)
3071 return GL_FALSE;
3072 for (img = 0; img < srcDepth; img++) {
3073 GLubyte *dstRow = dstSlices[img];
3074 for (row = 0; row < srcHeight; row++) {
3075 GLubyte *dstTexel = (GLubyte *) dstRow;
3076 GLint i;
3077 if (is_unsigned) {
3078 for (i = 0; i < srcWidth * components; i++) {
3079 dstTexel[i] = (GLubyte) MIN2(src[i], 0xff);
3080 }
3081 } else {
3082 for (i = 0; i < srcWidth * components; i++) {
3083 dstTexel[i] = (GLubyte) CLAMP((GLint) src[i], 0, 0xff);
3084 }
3085 }
3086 dstRow += dstRowStride;
3087 src += srcWidth * components;
3088 }
3089 }
3090
3091 free((void *) tempImage);
3092 }
3093 return GL_TRUE;
3094 }
3095
3096
3097 /* non-normalized, unsigned int16 */
3098 static GLboolean
3099 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
3100 {
3101 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3102 GLint components = _mesa_components_in_format(baseFormat);
3103
3104 /* this forces alpha to 1 in make_temp_uint_image */
3105 if (dstFormat == MESA_FORMAT_RGBX_UINT16) {
3106 baseFormat = GL_RGBA;
3107 components = 4;
3108 }
3109
3110 ASSERT(dstFormat == MESA_FORMAT_R_UINT16 ||
3111 dstFormat == MESA_FORMAT_RG_UINT16 ||
3112 dstFormat == MESA_FORMAT_RGB_UINT16 ||
3113 dstFormat == MESA_FORMAT_RGBA_UINT16 ||
3114 dstFormat == MESA_FORMAT_A_UINT16 ||
3115 dstFormat == MESA_FORMAT_I_UINT16 ||
3116 dstFormat == MESA_FORMAT_L_UINT16 ||
3117 dstFormat == MESA_FORMAT_LA_UINT16 ||
3118 dstFormat == MESA_FORMAT_RGBX_UINT16);
3119 ASSERT(baseInternalFormat == GL_RGBA ||
3120 baseInternalFormat == GL_RGB ||
3121 baseInternalFormat == GL_RG ||
3122 baseInternalFormat == GL_RED ||
3123 baseInternalFormat == GL_ALPHA ||
3124 baseInternalFormat == GL_LUMINANCE ||
3125 baseInternalFormat == GL_LUMINANCE_ALPHA ||
3126 baseInternalFormat == GL_INTENSITY);
3127 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLushort));
3128
3129 {
3130 /* general path */
3131 const GLuint *tempImage =
3132 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
3133 srcWidth, srcHeight, srcDepth,
3134 srcFormat, srcType, srcAddr, srcPacking);
3135 const GLuint *src = tempImage;
3136 GLint img, row;
3137 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3138 if (!tempImage)
3139 return GL_FALSE;
3140 for (img = 0; img < srcDepth; img++) {
3141 GLubyte *dstRow = dstSlices[img];
3142 for (row = 0; row < srcHeight; row++) {
3143 GLushort *dstTexel = (GLushort *) dstRow;
3144 GLint i;
3145 if (is_unsigned) {
3146 for (i = 0; i < srcWidth * components; i++) {
3147 dstTexel[i] = (GLushort) MIN2(src[i], 0xffff);
3148 }
3149 } else {
3150 for (i = 0; i < srcWidth * components; i++) {
3151 dstTexel[i] = (GLushort) CLAMP((GLint) src[i], 0, 0xffff);
3152 }
3153 }
3154 dstRow += dstRowStride;
3155 src += srcWidth * components;
3156 }
3157 }
3158
3159 free((void *) tempImage);
3160 }
3161 return GL_TRUE;
3162 }
3163
3164
3165 /* non-normalized, unsigned int32 */
3166 static GLboolean
3167 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
3168 {
3169 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3170 GLint components = _mesa_components_in_format(baseFormat);
3171
3172 /* this forces alpha to 1 in make_temp_uint_image */
3173 if (dstFormat == MESA_FORMAT_RGBX_UINT32) {
3174 baseFormat = GL_RGBA;
3175 components = 4;
3176 }
3177
3178 ASSERT(dstFormat == MESA_FORMAT_R_UINT32 ||
3179 dstFormat == MESA_FORMAT_RG_UINT32 ||
3180 dstFormat == MESA_FORMAT_RGB_UINT32 ||
3181 dstFormat == MESA_FORMAT_RGBA_UINT32 ||
3182 dstFormat == MESA_FORMAT_A_UINT32 ||
3183 dstFormat == MESA_FORMAT_I_UINT32 ||
3184 dstFormat == MESA_FORMAT_L_UINT32 ||
3185 dstFormat == MESA_FORMAT_LA_UINT32 ||
3186 dstFormat == MESA_FORMAT_RGBX_UINT32);
3187 ASSERT(baseInternalFormat == GL_RGBA ||
3188 baseInternalFormat == GL_RGB ||
3189 baseInternalFormat == GL_RG ||
3190 baseInternalFormat == GL_RED ||
3191 baseInternalFormat == GL_ALPHA ||
3192 baseInternalFormat == GL_LUMINANCE ||
3193 baseInternalFormat == GL_LUMINANCE_ALPHA ||
3194 baseInternalFormat == GL_INTENSITY);
3195 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLuint));
3196
3197 {
3198 /* general path */
3199 const GLuint *tempImage =
3200 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
3201 srcWidth, srcHeight, srcDepth,
3202 srcFormat, srcType, srcAddr, srcPacking);
3203 const GLuint *src = tempImage;
3204 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3205 GLint img, row;
3206 if (!tempImage)
3207 return GL_FALSE;
3208 for (img = 0; img < srcDepth; img++) {
3209 GLubyte *dstRow = dstSlices[img];
3210 for (row = 0; row < srcHeight; row++) {
3211 GLuint *dstTexel = (GLuint *) dstRow;
3212 GLint i;
3213 if (is_unsigned) {
3214 for (i = 0; i < srcWidth * components; i++) {
3215 dstTexel[i] = src[i];
3216 }
3217 } else {
3218 for (i = 0; i < srcWidth * components; i++) {
3219 dstTexel[i] = MAX2((GLint) src[i], 0);
3220 }
3221 }
3222 dstRow += dstRowStride;
3223 src += srcWidth * components;
3224 }
3225 }
3226
3227 free((void *) tempImage);
3228 }
3229 return GL_TRUE;
3230 }
3231
3232
3233 static GLboolean
3234 _mesa_texstore_srgb8(TEXSTORE_PARAMS)
3235 {
3236 mesa_format newDstFormat;
3237 GLboolean k;
3238
3239 ASSERT(dstFormat == MESA_FORMAT_BGR_SRGB8);
3240
3241 /* reuse normal rgb texstore code */
3242 newDstFormat = MESA_FORMAT_BGR_UNORM8;
3243
3244 k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
3245 newDstFormat,
3246 dstRowStride, dstSlices,
3247 srcWidth, srcHeight, srcDepth,
3248 srcFormat, srcType,
3249 srcAddr, srcPacking);
3250 return k;
3251 }
3252
3253
3254 static GLboolean
3255 _mesa_texstore_srgba8(TEXSTORE_PARAMS)
3256 {
3257 mesa_format newDstFormat;
3258 GLboolean k;
3259
3260 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SRGB ||
3261 dstFormat == MESA_FORMAT_R8G8B8X8_SRGB ||
3262 dstFormat == MESA_FORMAT_R8G8B8A8_SRGB);
3263
3264 newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
3265
3266 k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
3267 newDstFormat,
3268 dstRowStride, dstSlices,
3269 srcWidth, srcHeight, srcDepth,
3270 srcFormat, srcType,
3271 srcAddr, srcPacking);
3272 return k;
3273 }
3274
3275
3276 static GLboolean
3277 _mesa_texstore_sargb8(TEXSTORE_PARAMS)
3278 {
3279 mesa_format newDstFormat;
3280 GLboolean k;
3281
3282 assert(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB ||
3283 dstFormat == MESA_FORMAT_B8G8R8X8_SRGB);
3284
3285 newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
3286
3287 k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
3288 newDstFormat,
3289 dstRowStride, dstSlices,
3290 srcWidth, srcHeight, srcDepth,
3291 srcFormat, srcType,
3292 srcAddr, srcPacking);
3293 return k;
3294 }
3295
3296
3297 static GLboolean
3298 _mesa_texstore_sl8(TEXSTORE_PARAMS)
3299 {
3300 mesa_format newDstFormat;
3301 GLboolean k;
3302
3303 ASSERT(dstFormat == MESA_FORMAT_L_SRGB8);
3304
3305 newDstFormat = MESA_FORMAT_L_UNORM8;
3306
3307 /* _mesa_textore_a8 handles luminance8 too */
3308 k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
3309 newDstFormat,
3310 dstRowStride, dstSlices,
3311 srcWidth, srcHeight, srcDepth,
3312 srcFormat, srcType,
3313 srcAddr, srcPacking);
3314 return k;
3315 }
3316
3317
3318 static GLboolean
3319 _mesa_texstore_sla8(TEXSTORE_PARAMS)
3320 {
3321 mesa_format newDstFormat;
3322 GLboolean k;
3323
3324 ASSERT(dstFormat == MESA_FORMAT_L8A8_SRGB);
3325
3326 /* reuse normal luminance/alpha texstore code */
3327 newDstFormat = MESA_FORMAT_L8A8_UNORM;
3328
3329 k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
3330 newDstFormat,
3331 dstRowStride, dstSlices,
3332 srcWidth, srcHeight, srcDepth,
3333 srcFormat, srcType,
3334 srcAddr, srcPacking);
3335 return k;
3336 }
3337
3338 static GLboolean
3339 _mesa_texstore_rgb9_e5(TEXSTORE_PARAMS)
3340 {
3341 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3342
3343 ASSERT(dstFormat == MESA_FORMAT_R9G9B9E5_FLOAT);
3344 ASSERT(baseInternalFormat == GL_RGB);
3345
3346 {
3347 /* general path */
3348 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3349 baseInternalFormat,
3350 baseFormat,
3351 srcWidth, srcHeight, srcDepth,
3352 srcFormat, srcType, srcAddr,
3353 srcPacking,
3354 ctx->_ImageTransferState);
3355 const GLfloat *srcRow = tempImage;
3356 GLint img, row, col;
3357 if (!tempImage)
3358 return GL_FALSE;
3359 for (img = 0; img < srcDepth; img++) {
3360 GLubyte *dstRow = dstSlices[img];
3361 for (row = 0; row < srcHeight; row++) {
3362 GLuint *dstUI = (GLuint*)dstRow;
3363 for (col = 0; col < srcWidth; col++) {
3364 dstUI[col] = float3_to_rgb9e5(&srcRow[col * 3]);
3365 }
3366 dstRow += dstRowStride;
3367 srcRow += srcWidth * 3;
3368 }
3369 }
3370
3371 free((void *) tempImage);
3372 }
3373 return GL_TRUE;
3374 }
3375
3376 static GLboolean
3377 _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS)
3378 {
3379 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3380
3381 ASSERT(dstFormat == MESA_FORMAT_R11G11B10_FLOAT);
3382 ASSERT(baseInternalFormat == GL_RGB);
3383
3384 {
3385 /* general path */
3386 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3387 baseInternalFormat,
3388 baseFormat,
3389 srcWidth, srcHeight, srcDepth,
3390 srcFormat, srcType, srcAddr,
3391 srcPacking,
3392 ctx->_ImageTransferState);
3393 const GLfloat *srcRow = tempImage;
3394 GLint img, row, col;
3395 if (!tempImage)
3396 return GL_FALSE;
3397 for (img = 0; img < srcDepth; img++) {
3398 GLubyte *dstRow = dstSlices[img];
3399 for (row = 0; row < srcHeight; row++) {
3400 GLuint *dstUI = (GLuint*)dstRow;
3401 for (col = 0; col < srcWidth; col++) {
3402 dstUI[col] = float3_to_r11g11b10f(&srcRow[col * 3]);
3403 }
3404 dstRow += dstRowStride;
3405 srcRow += srcWidth * 3;
3406 }
3407 }
3408
3409 free((void *) tempImage);
3410 }
3411 return GL_TRUE;
3412 }
3413
3414
3415 static GLboolean
3416 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
3417 {
3418 GLint img, row;
3419 const GLint srcRowStride
3420 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
3421 / sizeof(uint64_t);
3422
3423 ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
3424 ASSERT(srcFormat == GL_DEPTH_STENCIL ||
3425 srcFormat == GL_DEPTH_COMPONENT ||
3426 srcFormat == GL_STENCIL_INDEX);
3427 ASSERT(srcFormat != GL_DEPTH_STENCIL ||
3428 srcType == GL_UNSIGNED_INT_24_8 ||
3429 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
3430
3431 /* In case we only upload depth we need to preserve the stencil */
3432 for (img = 0; img < srcDepth; img++) {
3433 uint64_t *dstRow = (uint64_t *) dstSlices[img];
3434 const uint64_t *src
3435 = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
3436 srcWidth, srcHeight,
3437 srcFormat, srcType,
3438 img, 0, 0);
3439 for (row = 0; row < srcHeight; row++) {
3440 /* The unpack functions with:
3441 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
3442 * only write their own dword, so the other dword (stencil
3443 * or depth) is preserved. */
3444 if (srcFormat != GL_STENCIL_INDEX)
3445 _mesa_unpack_depth_span(ctx, srcWidth,
3446 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
3447 dstRow, /* dst addr */
3448 ~0U, srcType, src, srcPacking);
3449
3450 if (srcFormat != GL_DEPTH_COMPONENT)
3451 _mesa_unpack_stencil_span(ctx, srcWidth,
3452 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
3453 dstRow, /* dst addr */
3454 srcType, src, srcPacking,
3455 ctx->_ImageTransferState);
3456
3457 src += srcRowStride;
3458 dstRow += dstRowStride / sizeof(uint64_t);
3459 }
3460 }
3461 return GL_TRUE;
3462 }
3463
3464 static GLboolean
3465 _mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS)
3466 {
3467 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3468
3469 ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UINT);
3470 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3471
3472 {
3473 /* general path */
3474 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
3475 baseInternalFormat,
3476 baseFormat,
3477 srcWidth, srcHeight,
3478 srcDepth, srcFormat,
3479 srcType, srcAddr,
3480 srcPacking);
3481 const GLuint *src = tempImage;
3482 GLint img, row, col;
3483 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3484 if (!tempImage)
3485 return GL_FALSE;
3486 for (img = 0; img < srcDepth; img++) {
3487 GLubyte *dstRow = dstSlices[img];
3488
3489 for (row = 0; row < srcHeight; row++) {
3490 GLuint *dstUI = (GLuint *) dstRow;
3491 if (is_unsigned) {
3492 for (col = 0; col < srcWidth; col++) {
3493 GLushort a,r,g,b;
3494 r = MIN2(src[RCOMP], 0x3ff);
3495 g = MIN2(src[GCOMP], 0x3ff);
3496 b = MIN2(src[BCOMP], 0x3ff);
3497 a = MIN2(src[ACOMP], 0x003);
3498 dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
3499 src += 4;
3500 }
3501 } else {
3502 for (col = 0; col < srcWidth; col++) {
3503 GLushort a,r,g,b;
3504 r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
3505 g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
3506 b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
3507 a = CLAMP((GLint) src[ACOMP], 0, 0x003);
3508 dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
3509 src += 4;
3510 }
3511 }
3512 dstRow += dstRowStride;
3513 }
3514 }
3515 free((void *) tempImage);
3516 }
3517 return GL_TRUE;
3518 }
3519
3520 static GLboolean
3521 _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS)
3522 {
3523 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3524
3525 ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UINT);
3526 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3527
3528 {
3529 /* general path */
3530 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
3531 baseInternalFormat,
3532 baseFormat,
3533 srcWidth, srcHeight,
3534 srcDepth, srcFormat,
3535 srcType, srcAddr,
3536 srcPacking);
3537 const GLuint *src = tempImage;
3538 GLint img, row, col;
3539 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3540 if (!tempImage)
3541 return GL_FALSE;
3542 for (img = 0; img < srcDepth; img++) {
3543 GLubyte *dstRow = dstSlices[img];
3544
3545 for (row = 0; row < srcHeight; row++) {
3546 GLuint *dstUI = (GLuint *) dstRow;
3547 if (is_unsigned) {
3548 for (col = 0; col < srcWidth; col++) {
3549 GLushort a,r,g,b;
3550 r = MIN2(src[RCOMP], 0x3ff);
3551 g = MIN2(src[GCOMP], 0x3ff);
3552 b = MIN2(src[BCOMP], 0x3ff);
3553 a = MIN2(src[ACOMP], 0x003);
3554 dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
3555 src += 4;
3556 }
3557 } else {
3558 for (col = 0; col < srcWidth; col++) {
3559 GLushort a,r,g,b;
3560 r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
3561 g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
3562 b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
3563 a = CLAMP((GLint) src[ACOMP], 0, 0x003);
3564 dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
3565 src += 4;
3566 }
3567 }
3568 dstRow += dstRowStride;
3569 }
3570 }
3571 free((void *) tempImage);
3572 }
3573 return GL_TRUE;
3574 }
3575
3576 static GLboolean
3577 _mesa_texstore_abgr2101010(TEXSTORE_PARAMS)
3578 {
3579 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3580
3581 ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UNORM);
3582 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3583
3584 {
3585 /* general path */
3586 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3587 baseInternalFormat,
3588 baseFormat,
3589 srcWidth, srcHeight, srcDepth,
3590 srcFormat, srcType, srcAddr,
3591 srcPacking,
3592 ctx->_ImageTransferState);
3593 const GLfloat *src = tempImage;
3594 GLint img, row, col;
3595 if (!tempImage)
3596 return GL_FALSE;
3597 for (img = 0; img < srcDepth; img++) {
3598 GLubyte *dstRow = dstSlices[img];
3599
3600 for (row = 0; row < srcHeight; row++) {
3601 GLuint *dstUI = (GLuint *) dstRow;
3602 for (col = 0; col < srcWidth; col++) {
3603 GLushort a,r,g,b;
3604
3605 UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
3606 UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
3607 UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
3608 UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
3609 dstUI[col] = PACK_COLOR_2101010_US(a, b, g, r);
3610 src += 4;
3611 }
3612 dstRow += dstRowStride;
3613 }
3614 }
3615 free((void *) tempImage);
3616 }
3617 return GL_TRUE;
3618 }
3619
3620 static GLboolean
3621 _mesa_texstore_null(TEXSTORE_PARAMS)
3622 {
3623 (void) ctx; (void) dims;
3624 (void) baseInternalFormat;
3625 (void) dstFormat;
3626 (void) dstRowStride; (void) dstSlices,
3627 (void) srcWidth; (void) srcHeight; (void) srcDepth;
3628 (void) srcFormat; (void) srcType;
3629 (void) srcAddr;
3630 (void) srcPacking;
3631
3632 /* should never happen */
3633 _mesa_problem(NULL, "_mesa_texstore_null() is called");
3634 return GL_FALSE;
3635 }
3636
3637
3638 /**
3639 * Return the StoreTexImageFunc pointer to store an image in the given format.
3640 */
3641 static StoreTexImageFunc
3642 _mesa_get_texstore_func(mesa_format format)
3643 {
3644 static StoreTexImageFunc table[MESA_FORMAT_COUNT];
3645 static GLboolean initialized = GL_FALSE;
3646
3647 if (!initialized) {
3648 table[MESA_FORMAT_NONE] = _mesa_texstore_null;
3649
3650 table[MESA_FORMAT_A8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
3651 table[MESA_FORMAT_R8G8B8A8_UNORM] = _mesa_texstore_rgba8888;
3652 table[MESA_FORMAT_B8G8R8A8_UNORM] = _mesa_texstore_argb8888;
3653 table[MESA_FORMAT_A8R8G8B8_UNORM] = _mesa_texstore_argb8888;
3654 table[MESA_FORMAT_X8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
3655 table[MESA_FORMAT_R8G8B8X8_UNORM] = _mesa_texstore_rgba8888;
3656 table[MESA_FORMAT_B8G8R8X8_UNORM] = _mesa_texstore_argb8888;
3657 table[MESA_FORMAT_X8R8G8B8_UNORM] = _mesa_texstore_argb8888;
3658 table[MESA_FORMAT_BGR_UNORM8] = _mesa_texstore_rgb888;
3659 table[MESA_FORMAT_RGB_UNORM8] = _mesa_texstore_bgr888;
3660 table[MESA_FORMAT_B5G6R5_UNORM] = _mesa_texstore_rgb565;
3661 table[MESA_FORMAT_R5G6B5_UNORM] = _mesa_texstore_rgb565;
3662 table[MESA_FORMAT_B4G4R4A4_UNORM] = store_ubyte_texture;
3663 table[MESA_FORMAT_A4R4G4B4_UNORM] = store_ubyte_texture;
3664 table[MESA_FORMAT_A1B5G5R5_UNORM] = store_ubyte_texture;
3665 table[MESA_FORMAT_B5G5R5A1_UNORM] = store_ubyte_texture;
3666 table[MESA_FORMAT_A1R5G5B5_UNORM] = store_ubyte_texture;
3667 table[MESA_FORMAT_L4A4_UNORM] = _mesa_texstore_unorm44;
3668 table[MESA_FORMAT_L8A8_UNORM] = _mesa_texstore_unorm88;
3669 table[MESA_FORMAT_A8L8_UNORM] = _mesa_texstore_unorm88;
3670 table[MESA_FORMAT_L16A16_UNORM] = _mesa_texstore_unorm1616;
3671 table[MESA_FORMAT_A16L16_UNORM] = _mesa_texstore_unorm1616;
3672 table[MESA_FORMAT_B2G3R3_UNORM] = store_ubyte_texture;
3673 table[MESA_FORMAT_A_UNORM8] = _mesa_texstore_unorm8;
3674 table[MESA_FORMAT_A_UNORM16] = _mesa_texstore_unorm16;
3675 table[MESA_FORMAT_L_UNORM8] = _mesa_texstore_unorm8;
3676 table[MESA_FORMAT_L_UNORM16] = _mesa_texstore_unorm16;
3677 table[MESA_FORMAT_I_UNORM8] = _mesa_texstore_unorm8;
3678 table[MESA_FORMAT_I_UNORM16] = _mesa_texstore_unorm16;
3679 table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
3680 table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
3681 table[MESA_FORMAT_R_UNORM8] = _mesa_texstore_unorm8;
3682 table[MESA_FORMAT_R8G8_UNORM] = _mesa_texstore_unorm88;
3683 table[MESA_FORMAT_G8R8_UNORM] = _mesa_texstore_unorm88;
3684 table[MESA_FORMAT_R_UNORM16] = _mesa_texstore_unorm16;
3685 table[MESA_FORMAT_R16G16_UNORM] = _mesa_texstore_unorm1616;
3686 table[MESA_FORMAT_G16R16_UNORM] = _mesa_texstore_unorm1616;
3687 table[MESA_FORMAT_B10G10R10A2_UNORM] = _mesa_texstore_argb2101010;
3688 table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8;
3689 table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24;
3690 table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16;
3691 table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24;
3692 table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8;
3693 table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32;
3694 table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8;
3695 table[MESA_FORMAT_BGR_SRGB8] = _mesa_texstore_srgb8;
3696 table[MESA_FORMAT_A8B8G8R8_SRGB] = _mesa_texstore_srgba8;
3697 table[MESA_FORMAT_B8G8R8A8_SRGB] = _mesa_texstore_sargb8;
3698 table[MESA_FORMAT_L_SRGB8] = _mesa_texstore_sl8;
3699 table[MESA_FORMAT_L8A8_SRGB] = _mesa_texstore_sla8;
3700 table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1;
3701 table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1;
3702 table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3;
3703 table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5;
3704 table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1;
3705 table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1;
3706 table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1;
3707 table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1;
3708 table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3;
3709 table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5;
3710 table[MESA_FORMAT_RGBA_FLOAT32] = _mesa_texstore_rgba_float32;
3711 table[MESA_FORMAT_RGBA_FLOAT16] = _mesa_texstore_rgba_float16;
3712 table[MESA_FORMAT_RGB_FLOAT32] = _mesa_texstore_rgba_float32;
3713 table[MESA_FORMAT_RGB_FLOAT16] = _mesa_texstore_rgba_float16;
3714 table[MESA_FORMAT_A_FLOAT32] = _mesa_texstore_rgba_float32;
3715 table[MESA_FORMAT_A_FLOAT16] = _mesa_texstore_rgba_float16;
3716 table[MESA_FORMAT_L_FLOAT32] = _mesa_texstore_rgba_float32;
3717 table[MESA_FORMAT_L_FLOAT16] = _mesa_texstore_rgba_float16;
3718 table[MESA_FORMAT_LA_FLOAT32] = _mesa_texstore_rgba_float32;
3719 table[MESA_FORMAT_LA_FLOAT16] = _mesa_texstore_rgba_float16;
3720 table[MESA_FORMAT_I_FLOAT32] = _mesa_texstore_rgba_float32;
3721 table[MESA_FORMAT_I_FLOAT16] = _mesa_texstore_rgba_float16;
3722 table[MESA_FORMAT_R_FLOAT32] = _mesa_texstore_rgba_float32;
3723 table[MESA_FORMAT_R_FLOAT16] = _mesa_texstore_rgba_float16;
3724 table[MESA_FORMAT_RG_FLOAT32] = _mesa_texstore_rgba_float32;
3725 table[MESA_FORMAT_RG_FLOAT16] = _mesa_texstore_rgba_float16;
3726 table[MESA_FORMAT_DUDV8] = _mesa_texstore_dudv8;
3727 table[MESA_FORMAT_R_SNORM8] = _mesa_texstore_snorm8;
3728 table[MESA_FORMAT_R8G8_SNORM] = _mesa_texstore_snorm88;
3729 table[MESA_FORMAT_X8B8G8R8_SNORM] = _mesa_texstore_signed_rgbx8888;
3730 table[MESA_FORMAT_A8B8G8R8_SNORM] = _mesa_texstore_signed_rgba8888;
3731 table[MESA_FORMAT_R8G8B8A8_SNORM] = _mesa_texstore_signed_rgba8888;
3732 table[MESA_FORMAT_R_SNORM16] = _mesa_texstore_snorm16;
3733 table[MESA_FORMAT_R16G16_SNORM] = _mesa_texstore_snorm1616;
3734 table[MESA_FORMAT_RGB_SNORM16] = _mesa_texstore_signed_rgba_16;
3735 table[MESA_FORMAT_RGBA_SNORM16] = _mesa_texstore_signed_rgba_16;
3736 table[MESA_FORMAT_RGBA_UNORM16] = _mesa_texstore_rgba_16;
3737 table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1;
3738 table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
3739 table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2;
3740 table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
3741 table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1;
3742 table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
3743 table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2;
3744 table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
3745 table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8;
3746 table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8;
3747 table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8;
3748 table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac;
3749 table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac;
3750 table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac;
3751 table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac;
3752 table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac;
3753 table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac;
3754 table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
3755 _mesa_texstore_etc2_rgb8_punchthrough_alpha1;
3756 table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
3757 _mesa_texstore_etc2_srgb8_punchthrough_alpha1;
3758 table[MESA_FORMAT_A_SNORM8] = _mesa_texstore_snorm8;
3759 table[MESA_FORMAT_L_SNORM8] = _mesa_texstore_snorm8;
3760 table[MESA_FORMAT_L8A8_SNORM] = _mesa_texstore_snorm88;
3761 table[MESA_FORMAT_I_SNORM8] = _mesa_texstore_snorm8;
3762 table[MESA_FORMAT_A_SNORM16] = _mesa_texstore_snorm16;
3763 table[MESA_FORMAT_L_SNORM16] = _mesa_texstore_snorm16;
3764 table[MESA_FORMAT_LA_SNORM16] = _mesa_texstore_snorm1616;
3765 table[MESA_FORMAT_I_SNORM16] = _mesa_texstore_snorm16;
3766 table[MESA_FORMAT_R9G9B9E5_FLOAT] = _mesa_texstore_rgb9_e5;
3767 table[MESA_FORMAT_R11G11B10_FLOAT] = _mesa_texstore_r11_g11_b10f;
3768 table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32;
3769 table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8;
3770
3771 table[MESA_FORMAT_A_UINT8] = _mesa_texstore_rgba_uint8;
3772 table[MESA_FORMAT_A_UINT16] = _mesa_texstore_rgba_uint16;
3773 table[MESA_FORMAT_A_UINT32] = _mesa_texstore_rgba_uint32;
3774 table[MESA_FORMAT_A_SINT8] = _mesa_texstore_rgba_int8;
3775 table[MESA_FORMAT_A_SINT16] = _mesa_texstore_rgba_int16;
3776 table[MESA_FORMAT_A_SINT32] = _mesa_texstore_rgba_int32;
3777
3778 table[MESA_FORMAT_I_UINT8] = _mesa_texstore_rgba_uint8;
3779 table[MESA_FORMAT_I_UINT16] = _mesa_texstore_rgba_uint16;
3780 table[MESA_FORMAT_I_UINT32] = _mesa_texstore_rgba_uint32;
3781 table[MESA_FORMAT_I_SINT8] = _mesa_texstore_rgba_int8;
3782 table[MESA_FORMAT_I_SINT16] = _mesa_texstore_rgba_int16;
3783 table[MESA_FORMAT_I_SINT32] = _mesa_texstore_rgba_int32;
3784
3785 table[MESA_FORMAT_L_UINT8] = _mesa_texstore_rgba_uint8;
3786 table[MESA_FORMAT_L_UINT16] = _mesa_texstore_rgba_uint16;
3787 table[MESA_FORMAT_L_UINT32] = _mesa_texstore_rgba_uint32;
3788 table[MESA_FORMAT_L_SINT8] = _mesa_texstore_rgba_int8;
3789 table[MESA_FORMAT_L_SINT16] = _mesa_texstore_rgba_int16;
3790 table[MESA_FORMAT_L_SINT32] = _mesa_texstore_rgba_int32;
3791
3792 table[MESA_FORMAT_LA_UINT8] = _mesa_texstore_rgba_uint8;
3793 table[MESA_FORMAT_LA_UINT16] = _mesa_texstore_rgba_uint16;
3794 table[MESA_FORMAT_LA_UINT32] = _mesa_texstore_rgba_uint32;
3795 table[MESA_FORMAT_LA_SINT8] = _mesa_texstore_rgba_int8;
3796 table[MESA_FORMAT_LA_SINT16] = _mesa_texstore_rgba_int16;
3797 table[MESA_FORMAT_LA_SINT32] = _mesa_texstore_rgba_int32;
3798
3799 table[MESA_FORMAT_R_SINT8] = _mesa_texstore_rgba_int8;
3800 table[MESA_FORMAT_RG_SINT8] = _mesa_texstore_rgba_int8;
3801 table[MESA_FORMAT_RGB_SINT8] = _mesa_texstore_rgba_int8;
3802 table[MESA_FORMAT_RGBA_SINT8] = _mesa_texstore_rgba_int8;
3803 table[MESA_FORMAT_R_SINT16] = _mesa_texstore_rgba_int16;
3804 table[MESA_FORMAT_RG_SINT16] = _mesa_texstore_rgba_int16;
3805 table[MESA_FORMAT_RGB_SINT16] = _mesa_texstore_rgba_int16;
3806 table[MESA_FORMAT_RGBA_SINT16] = _mesa_texstore_rgba_int16;
3807 table[MESA_FORMAT_R_SINT32] = _mesa_texstore_rgba_int32;
3808 table[MESA_FORMAT_RG_SINT32] = _mesa_texstore_rgba_int32;
3809 table[MESA_FORMAT_RGB_SINT32] = _mesa_texstore_rgba_int32;
3810 table[MESA_FORMAT_RGBA_SINT32] = _mesa_texstore_rgba_int32;
3811
3812 table[MESA_FORMAT_R_UINT8] = _mesa_texstore_rgba_uint8;
3813 table[MESA_FORMAT_RG_UINT8] = _mesa_texstore_rgba_uint8;
3814 table[MESA_FORMAT_RGB_UINT8] = _mesa_texstore_rgba_uint8;
3815 table[MESA_FORMAT_RGBA_UINT8] = _mesa_texstore_rgba_uint8;
3816 table[MESA_FORMAT_R_UINT16] = _mesa_texstore_rgba_uint16;
3817 table[MESA_FORMAT_RG_UINT16] = _mesa_texstore_rgba_uint16;
3818 table[MESA_FORMAT_RGB_UINT16] = _mesa_texstore_rgba_uint16;
3819 table[MESA_FORMAT_RGBA_UINT16] = _mesa_texstore_rgba_uint16;
3820 table[MESA_FORMAT_R_UINT32] = _mesa_texstore_rgba_uint32;
3821 table[MESA_FORMAT_RG_UINT32] = _mesa_texstore_rgba_uint32;
3822 table[MESA_FORMAT_RGB_UINT32] = _mesa_texstore_rgba_uint32;
3823 table[MESA_FORMAT_RGBA_UINT32] = _mesa_texstore_rgba_uint32;
3824
3825 table[MESA_FORMAT_B10G10R10A2_UINT] = _mesa_texstore_argb2101010_uint;
3826 table[MESA_FORMAT_R10G10B10A2_UINT] = _mesa_texstore_abgr2101010_uint;
3827
3828 table[MESA_FORMAT_B4G4R4X4_UNORM] = store_ubyte_texture;
3829 table[MESA_FORMAT_B5G5R5X1_UNORM] = store_ubyte_texture;
3830 table[MESA_FORMAT_R8G8B8X8_SNORM] = _mesa_texstore_signed_rgbx8888;
3831 table[MESA_FORMAT_R8G8B8X8_SRGB] = _mesa_texstore_srgba8;
3832 table[MESA_FORMAT_R8G8B8A8_SRGB] = _mesa_texstore_srgba8;
3833 table[MESA_FORMAT_RGBX_UINT8] = _mesa_texstore_rgba_uint8;
3834 table[MESA_FORMAT_RGBX_SINT8] = _mesa_texstore_rgba_int8;
3835 table[MESA_FORMAT_B10G10R10X2_UNORM] = _mesa_texstore_argb2101010;
3836 table[MESA_FORMAT_RGBX_UNORM16] = _mesa_texstore_rgba_16;
3837 table[MESA_FORMAT_RGBX_SNORM16] = _mesa_texstore_signed_rgba_16;
3838 table[MESA_FORMAT_RGBX_FLOAT16] = _mesa_texstore_rgba_float16;
3839 table[MESA_FORMAT_RGBX_UINT16] = _mesa_texstore_rgba_uint16;
3840 table[MESA_FORMAT_RGBX_SINT16] = _mesa_texstore_rgba_int16;
3841 table[MESA_FORMAT_RGBX_FLOAT32] = _mesa_texstore_rgba_float32;
3842 table[MESA_FORMAT_RGBX_UINT32] = _mesa_texstore_rgba_uint32;
3843 table[MESA_FORMAT_RGBX_SINT32] = _mesa_texstore_rgba_int32;
3844
3845 table[MESA_FORMAT_R10G10B10A2_UNORM] = _mesa_texstore_abgr2101010;
3846
3847 table[MESA_FORMAT_G8R8_SNORM] = _mesa_texstore_snorm88;
3848 table[MESA_FORMAT_G16R16_SNORM] = _mesa_texstore_snorm1616;
3849
3850 table[MESA_FORMAT_B8G8R8X8_SRGB] = _mesa_texstore_sargb8;
3851
3852 initialized = GL_TRUE;
3853 }
3854
3855 ASSERT(table[format]);
3856 return table[format];
3857 }
3858
3859
3860 GLboolean
3861 _mesa_texstore_needs_transfer_ops(struct gl_context *ctx,
3862 GLenum baseInternalFormat,
3863 mesa_format dstFormat)
3864 {
3865 GLenum dstType;
3866
3867 /* There are different rules depending on the base format. */
3868 switch (baseInternalFormat) {
3869 case GL_DEPTH_COMPONENT:
3870 case GL_DEPTH_STENCIL:
3871 return ctx->Pixel.DepthScale != 1.0f ||
3872 ctx->Pixel.DepthBias != 0.0f;
3873
3874 case GL_STENCIL_INDEX:
3875 return GL_FALSE;
3876
3877 default:
3878 /* Color formats.
3879 * Pixel transfer ops (scale, bias, table lookup) do not apply
3880 * to integer formats.
3881 */
3882 dstType = _mesa_get_format_datatype(dstFormat);
3883
3884 return dstType != GL_INT && dstType != GL_UNSIGNED_INT &&
3885 ctx->_ImageTransferState;
3886 }
3887 }
3888
3889
3890 GLboolean
3891 _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
3892 GLenum baseInternalFormat, mesa_format dstFormat,
3893 GLenum srcFormat, GLenum srcType,
3894 const struct gl_pixelstore_attrib *srcPacking)
3895 {
3896 if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
3897 return GL_FALSE;
3898 }
3899
3900 /* The base internal format and the base Mesa format must match. */
3901 if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
3902 return GL_FALSE;
3903 }
3904
3905 /* The Mesa format must match the input format and type. */
3906 if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
3907 srcPacking->SwapBytes)) {
3908 return GL_FALSE;
3909 }
3910
3911 return GL_TRUE;
3912 }
3913
3914 static GLboolean
3915 _mesa_texstore_memcpy(TEXSTORE_PARAMS)
3916 {
3917 if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat,
3918 srcFormat, srcType, srcPacking)) {
3919 return GL_FALSE;
3920 }
3921
3922 memcpy_texture(ctx, dims,
3923 dstFormat,
3924 dstRowStride, dstSlices,
3925 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3926 srcAddr, srcPacking);
3927 return GL_TRUE;
3928 }
3929
3930
3931 /**
3932 * Store user data into texture memory.
3933 * Called via glTex[Sub]Image1/2/3D()
3934 * \return GL_TRUE for success, GL_FALSE for failure (out of memory).
3935 */
3936 GLboolean
3937 _mesa_texstore(TEXSTORE_PARAMS)
3938 {
3939 StoreTexImageFunc storeImage;
3940 GLboolean success;
3941
3942 if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat,
3943 dstFormat,
3944 dstRowStride, dstSlices,
3945 srcWidth, srcHeight, srcDepth,
3946 srcFormat, srcType, srcAddr, srcPacking)) {
3947 return GL_TRUE;
3948 }
3949
3950 storeImage = _mesa_get_texstore_func(dstFormat);
3951
3952 success = storeImage(ctx, dims, baseInternalFormat,
3953 dstFormat,
3954 dstRowStride, dstSlices,
3955 srcWidth, srcHeight, srcDepth,
3956 srcFormat, srcType, srcAddr, srcPacking);
3957 return success;
3958 }
3959
3960
3961 /**
3962 * Normally, we'll only _write_ texel data to a texture when we map it.
3963 * But if the user is providing depth or stencil values and the texture
3964 * image is a combined depth/stencil format, we'll actually read from
3965 * the texture buffer too (in order to insert the depth or stencil values.
3966 * \param userFormat the user-provided image format
3967 * \param texFormat the destination texture format
3968 */
3969 static GLbitfield
3970 get_read_write_mode(GLenum userFormat, mesa_format texFormat)
3971 {
3972 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
3973 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
3974 return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3975 else
3976 return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
3977 }
3978
3979
3980 /**
3981 * Helper function for storing 1D, 2D, 3D whole and subimages into texture
3982 * memory.
3983 * The source of the image data may be user memory or a PBO. In the later
3984 * case, we'll map the PBO, copy from it, then unmap it.
3985 */
3986 static void
3987 store_texsubimage(struct gl_context *ctx,
3988 struct gl_texture_image *texImage,
3989 GLint xoffset, GLint yoffset, GLint zoffset,
3990 GLint width, GLint height, GLint depth,
3991 GLenum format, GLenum type, const GLvoid *pixels,
3992 const struct gl_pixelstore_attrib *packing,
3993 const char *caller)
3994
3995 {
3996 const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat);
3997 const GLenum target = texImage->TexObject->Target;
3998 GLboolean success = GL_FALSE;
3999 GLuint dims, slice, numSlices = 1, sliceOffset = 0;
4000 GLint srcImageStride = 0;
4001 const GLubyte *src;
4002
4003 assert(xoffset + width <= texImage->Width);
4004 assert(yoffset + height <= texImage->Height);
4005 assert(zoffset + depth <= texImage->Depth);
4006
4007 switch (target) {
4008 case GL_TEXTURE_1D:
4009 dims = 1;
4010 break;
4011 case GL_TEXTURE_2D_ARRAY:
4012 case GL_TEXTURE_CUBE_MAP_ARRAY:
4013 case GL_TEXTURE_3D:
4014 dims = 3;
4015 break;
4016 default:
4017 dims = 2;
4018 }
4019
4020 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4021 src = (const GLubyte *)
4022 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
4023 format, type, pixels, packing, caller);
4024 if (!src)
4025 return;
4026
4027 /* compute slice info (and do some sanity checks) */
4028 switch (target) {
4029 case GL_TEXTURE_2D:
4030 case GL_TEXTURE_RECTANGLE:
4031 case GL_TEXTURE_CUBE_MAP:
4032 case GL_TEXTURE_EXTERNAL_OES:
4033 /* one image slice, nothing special needs to be done */
4034 break;
4035 case GL_TEXTURE_1D:
4036 assert(height == 1);
4037 assert(depth == 1);
4038 assert(yoffset == 0);
4039 assert(zoffset == 0);
4040 break;
4041 case GL_TEXTURE_1D_ARRAY:
4042 assert(depth == 1);
4043 assert(zoffset == 0);
4044 numSlices = height;
4045 sliceOffset = yoffset;
4046 height = 1;
4047 yoffset = 0;
4048 srcImageStride = _mesa_image_row_stride(packing, width, format, type);
4049 break;
4050 case GL_TEXTURE_2D_ARRAY:
4051 numSlices = depth;
4052 sliceOffset = zoffset;
4053 depth = 1;
4054 zoffset = 0;
4055 srcImageStride = _mesa_image_image_stride(packing, width, height,
4056 format, type);
4057 break;
4058 case GL_TEXTURE_3D:
4059 /* we'll store 3D images as a series of slices */
4060 numSlices = depth;
4061 sliceOffset = zoffset;
4062 srcImageStride = _mesa_image_image_stride(packing, width, height,
4063 format, type);
4064 break;
4065 case GL_TEXTURE_CUBE_MAP_ARRAY:
4066 numSlices = depth;
4067 sliceOffset = zoffset;
4068 srcImageStride = _mesa_image_image_stride(packing, width, height,
4069 format, type);
4070 break;
4071 default:
4072 _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
4073 return;
4074 }
4075
4076 assert(numSlices == 1 || srcImageStride != 0);
4077
4078 for (slice = 0; slice < numSlices; slice++) {
4079 GLubyte *dstMap;
4080 GLint dstRowStride;
4081
4082 ctx->Driver.MapTextureImage(ctx, texImage,
4083 slice + sliceOffset,
4084 xoffset, yoffset, width, height,
4085 mapMode, &dstMap, &dstRowStride);
4086 if (dstMap) {
4087 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
4088 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
4089 * used for 3D images.
4090 */
4091 success = _mesa_texstore(ctx, dims, texImage->_BaseFormat,
4092 texImage->TexFormat,
4093 dstRowStride,
4094 &dstMap,
4095 width, height, 1, /* w, h, d */
4096 format, type, src, packing);
4097
4098 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
4099 }
4100
4101 src += srcImageStride;
4102
4103 if (!success)
4104 break;
4105 }
4106
4107 if (!success)
4108 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
4109
4110 _mesa_unmap_teximage_pbo(ctx, packing);
4111 }
4112
4113
4114
4115 /**
4116 * Fallback code for ctx->Driver.TexImage().
4117 * Basically, allocate storage for the texture image, then copy the
4118 * user's image into it.
4119 */
4120 void
4121 _mesa_store_teximage(struct gl_context *ctx,
4122 GLuint dims,
4123 struct gl_texture_image *texImage,
4124 GLenum format, GLenum type, const GLvoid *pixels,
4125 const struct gl_pixelstore_attrib *packing)
4126 {
4127 assert(dims == 1 || dims == 2 || dims == 3);
4128
4129 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
4130 return;
4131
4132 /* allocate storage for texture data */
4133 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
4134 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
4135 return;
4136 }
4137
4138 store_texsubimage(ctx, texImage,
4139 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth,
4140 format, type, pixels, packing, "glTexImage");
4141 }
4142
4143
4144 /*
4145 * Fallback for Driver.TexSubImage().
4146 */
4147 void
4148 _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims,
4149 struct gl_texture_image *texImage,
4150 GLint xoffset, GLint yoffset, GLint zoffset,
4151 GLint width, GLint height, GLint depth,
4152 GLenum format, GLenum type, const void *pixels,
4153 const struct gl_pixelstore_attrib *packing)
4154 {
4155 store_texsubimage(ctx, texImage,
4156 xoffset, yoffset, zoffset, width, height, depth,
4157 format, type, pixels, packing, "glTexSubImage");
4158 }
4159
4160
4161 /**
4162 * Fallback for Driver.CompressedTexImage()
4163 */
4164 void
4165 _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
4166 struct gl_texture_image *texImage,
4167 GLsizei imageSize, const GLvoid *data)
4168 {
4169 /* only 2D and 3D compressed images are supported at this time */
4170 if (dims == 1) {
4171 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
4172 return;
4173 }
4174
4175 /* This is pretty simple, because unlike the general texstore path we don't
4176 * have to worry about the usual image unpacking or image transfer
4177 * operations.
4178 */
4179 ASSERT(texImage);
4180 ASSERT(texImage->Width > 0);
4181 ASSERT(texImage->Height > 0);
4182 ASSERT(texImage->Depth > 0);
4183
4184 /* allocate storage for texture data */
4185 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
4186 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
4187 return;
4188 }
4189
4190 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
4191 0, 0, 0,
4192 texImage->Width, texImage->Height, texImage->Depth,
4193 texImage->TexFormat,
4194 imageSize, data);
4195 }
4196
4197
4198 void
4199 _mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
4200 GLsizei width, GLsizei height, GLsizei depth,
4201 const struct gl_pixelstore_attrib *packing,
4202 struct compressed_pixelstore *store)
4203 {
4204 GLuint bw, bh;
4205 const mesa_format texFormat = texImage->TexFormat;
4206
4207 _mesa_get_format_block_size(texFormat, &bw, &bh);
4208
4209 store->SkipBytes = 0;
4210 store->TotalBytesPerRow = store->CopyBytesPerRow =
4211 _mesa_format_row_stride(texFormat, width);
4212 store->TotalRowsPerSlice = store->CopyRowsPerSlice =
4213 (height + bh - 1) / bh;
4214 store->CopySlices = depth;
4215 }
4216
4217
4218 /**
4219 * Fallback for Driver.CompressedTexSubImage()
4220 */
4221 void
4222 _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
4223 struct gl_texture_image *texImage,
4224 GLint xoffset, GLint yoffset, GLint zoffset,
4225 GLsizei width, GLsizei height, GLsizei depth,
4226 GLenum format,
4227 GLsizei imageSize, const GLvoid *data)
4228 {
4229 struct compressed_pixelstore store;
4230 GLint dstRowStride;
4231 GLint i, slice;
4232 GLubyte *dstMap;
4233 const GLubyte *src;
4234
4235 if (dims == 1) {
4236 _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call");
4237 return;
4238 }
4239
4240 _mesa_compute_compressed_pixelstore(dims, texImage, width, height, depth,
4241 &ctx->Unpack, &store);
4242
4243 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4244 data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
4245 &ctx->Unpack,
4246 "glCompressedTexSubImage");
4247 if (!data)
4248 return;
4249
4250 src = (const GLubyte *) data + store.SkipBytes;
4251
4252 for (slice = 0; slice < store.CopySlices; slice++) {
4253 /* Map dest texture buffer */
4254 ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
4255 xoffset, yoffset, width, height,
4256 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT,
4257 &dstMap, &dstRowStride);
4258
4259 if (dstMap) {
4260
4261 /* copy rows of blocks */
4262 for (i = 0; i < store.CopyRowsPerSlice; i++) {
4263 memcpy(dstMap, src, store.CopyBytesPerRow);
4264 dstMap += dstRowStride;
4265 src += store.TotalBytesPerRow;
4266 }
4267
4268 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
4269
4270 /* advance to next slice */
4271 src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
4272 }
4273 else {
4274 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",
4275 dims);
4276 }
4277 }
4278
4279 _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
4280 }